Config
Log for #openttdcoop.stable on 29th February 2012:
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00:06:49  <Stablean> <I.M.  LEGO> ok now to see how much money this train will make
00:09:55  <Stablean> <I.M.  LEGO> hmm maybe make my passenger&mail railway into a passenger,mail&wood railwy!
00:11:59  <Stablean> <I.M.  LEGO> my plan is ganna work :D
00:12:14  <Stablean> <happy tran sport>  lego on  the  the ferst order take of no unloading of
00:12:36  <Stablean> <I.M.  LEGO> opps
00:12:52  <Stablean> <happy tran sport> thats beter
00:14:06  <Stablean> <I.M.  LEGO> there
00:14:52  <Stablean> <I.M.  LEGO> it says it doesen't accept anything (lesdfield woods)
00:15:15  <Stablean> <happy tran sport>  lego  i no doo u whot me to help u
00:17:43  <Stablean> <I.M.  LEGO> this is a weired problem
00:17:57  <Stablean> <happy tran sport>  yep
00:18:27  <Stablean> <I.M.  LEGO> the station won't accept any cargo even thow it's a city station what am i doing wroung?
00:18:42  <Stablean> *** Mazur joined the game
00:18:53  <Stablean> <I.M.  LEGO> mazur i have a strang problem
00:19:11  <Stablean> <I.M.  LEGO> i have a city station that dosen't accept anything
00:19:30  <Stablean> <happy tran sport>  lego see this     this place accepts passengers and maill
00:19:45  <Stablean> <I.M.  LEGO> i know tilly does
00:20:11  <Stablean> <I.M.  LEGO> but lesdfeild dosen't
00:20:45  <Stablean> <I.M.  LEGO> yet it is within range of two houses and a road
00:20:52  <Stablean> <happy tran sport> just send your passengers tran  ther
00:21:10  <Stablean> <Mazur> That _is_ weird.  There are two houses for certain in the catchment area, and they are suppoed to accept pax, at least.  Are those houses new?
00:21:41  <Stablean> <Mazur> Talking lesdfield Woods, of course.
00:21:56  <Stablean> <I.M.  LEGO> now how do i connect it?
00:22:18  <Stablean> <Mazur> Can you remove one tile from lesdfield Woods and rebuilf that tile?
00:22:30  <Stablean> <I.M.  LEGO> yah i think so
00:23:00  <Stablean> <Mazur> before you place it, check what is says in the build-tool.
00:23:02  <Stablean> <I.M.  LEGO> but how would i keep it connected? i still need it fer wood
00:23:08  <Stablean> <I.M.  LEGO> ok
00:23:38  <Stablean> <Mazur> Just one tile, build 1x1 station and hit R for reverse.
00:24:05  <Stablean> <I.M.  LEGO> i know i have the station already accepting wood but how do i connect the other station?
00:24:31  <Stablean> <Mazur> Simple.
00:25:18  <Stablean> <Mazur> Yes, directly from beside the woods to the new station and net to that a bridge.
00:25:37  <Stablean> <I.M.  LEGO> this isin't turining out right
00:25:47  <Stablean> <I.M.  LEGO> maybe i should restart
00:25:53  <Stablean> <Mazur> Need me to show you?
00:25:53  <Stablean> *** I.M. {} LEGO has joined spectators
00:25:58  <Stablean> <I.M.  LEGO> yah i guess
00:26:02  <Stablean> *** I.M. {} LEGO has started a new company (#7)
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00:28:21  <Stablean> *** Dixon: joined the game
00:28:28  <Stablean> <happy tran sport>  hi dixon
00:28:32  <Stablean> <Dixon:> hello
00:29:54  <Stablean> <Mazur> I did not know you drove on the wrong side.
00:30:50  <Stablean> <Mazur> You realise no train can get to the other platform with the one-wy path signal there?
00:31:12  <Stablean> <Mazur> Forget I said that.
00:32:18  <Stablean> *** Dixon: has joined company #2
00:32:59  <Stablean> <Mazur> CTRL Copy it.
00:33:29  <Stablean> <Mazur> Or Goto and CTRL click the other train to share with.
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00:35:03  <Stablean> <I.M.  LEGO> there fixxed my teamchat problem
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00:36:01  <Stablean> *** Max joined the game
00:36:09  <Stablean> <I.M.  LEGO> hi, max!
00:36:16  <Stablean> <Max> helo
00:36:58  <Stablean> <I.M.  LEGO> NO ONE TOUCH MY ISLAND!
00:37:38  <Stablean> <Berkel> hrhr, nice island :P
00:37:40  <Stablean> <Max> good name
00:37:50  <Stablean> <I.M.  LEGO> Thanks.
00:37:50  <Stablean> <Berkel> PAX, Goods, wood
00:37:53  <Stablean> <Berkel> all there
00:38:01  <Stablean> <Berkel> hope you get a 2k wood :D
00:38:13  <Stablean> <I.M.  LEGO> two towns a good terrain some wood works
00:38:27  <Stablean> <I.M.  LEGO> i like my island
00:38:47  <Stablean> <I.M.  LEGO> my island is all i need
00:39:06  <Stablean> <Berkel> LEGO, take the neighbour island later ;)
00:39:12  <Stablean> <Berkel> see signs :P
00:39:14  <Stablean> <I.M.  LEGO> only two trains are working right now but soon there will be more
00:39:37  <Stablean> <Berkel> lol, it works :D
00:39:41  <Stablean> <Berkel> nice long bridges :D
00:40:19  <Stablean> <I.M.  LEGO> i just put down my signiture
00:41:01  <Stablean> <Berkel> yeah, iron ore, steel, good chain is possible there!
00:41:31  <Stablean> <Berkel> just grow the iron ore and coal mine there before they close -.-
00:41:37  <Stablean> <I.M.  LEGO> ganna be hard connecting my original rails over
00:42:08  <Stablean> <I.M.  LEGO> i'll take it latter right now im just ganna stick with LEGO Island
00:43:06  <Stablean> <I.M.  LEGO> hmm ganna need more mail&passenger trains
00:44:18  <Stablean> <I.M.  LEGO> Hey, Max. I think you might need a longer railway. I.M.LEGO :D.
00:44:40  <Stablean> <Max> got no money
00:44:47  <Stablean> <Max> :(
00:45:07  <Stablean> <I.M.  LEGO> i'll give you 3000 k?
00:45:26  <Stablean> <Max> 300k or 3m?
00:45:56  <Stablean> <I.M.  LEGO> o i can't yet hangon gotta repay my loan and only 3k
00:48:48  <Stablean> <I.M.  LEGO> oh look a new building :D
00:57:38  <Stablean> <I.M.  LEGO> sorry max try building with slower rail types
00:58:32  <Stablean> <Max> ill probably get the money eventually
00:58:42  <Stablean> <I.M.  LEGO> you'r being sold off
00:58:52  <Stablean> <Max> bugger
00:59:16  <Stablean> <I.M.  LEGO> i just got a messege saying "would you like to buy Max transport for (amount of money here)
00:59:38  <Stablean> *** Max has joined spectators
00:59:42  <Stablean> <I.M.  LEGO> i clicked No because it was two high a price
00:59:52  <Stablean> <Max> wat was it?
01:00:03  <Stablean> <I.M.  LEGO> like 100000
01:00:05  <Stablean> *** Max has started a new company (#4)
01:00:30  <Stablean> <Max> try #2
01:01:00  <Stablean> <Berkel> grrr, i need faster locos
01:01:00  <Stablean> <I.M.  LEGO> try slow rail construction (75 mph)
01:01:10  <Stablean> <Berkel> when do >140 kmh locos arrive? -.-
01:01:29  <Stablean> <I.M.  LEGO> on my cp it says 75 mph
01:01:43  <Stablean> <I.M.  LEGO> wich means im american
01:01:54  <Stablean> <I.M.  LEGO> AND NO IM NOT FAT!
01:01:57  <Stablean> <Max> the 4-6-2
01:02:11  <Stablean> <Berkel> i mean faster track types
01:02:37  <Stablean> <I.M.  LEGO> next is 100 mph
01:02:41  <Stablean> <Berkel> WHEN? :D
01:03:07  <Stablean> <I.M.  LEGO> DOES IT LOOK LIKE I CREATED THE NEW GRF?
01:03:14  <Stablean> <Berkel> no ;)
01:03:37  <Stablean> <I.M.  LEGO> hey dixon what are ye up ter?
01:03:53  <Stablean> <I.M.  LEGO> (im a american pirate)
01:04:03  <Stablean> <I.M.  LEGO> XD
01:04:11  <Stablean> <Dixon:> hi not much
01:04:18  <Stablean> <Dixon:> watching poker
01:04:28  <Stablean> <happy tran sport>  me to
01:04:38  <Stablean> <I.M.  LEGO> ye sherd sae me island
01:04:50  <Stablean> <I.M.  LEGO> (not a good pirate speaker)
01:05:16  <Stablean> <I.M.  LEGO> yar?
01:05:18  <Stablean> *** Dixon: has left the game (general timeout)
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01:05:22  <Stablean> <I.M.  LEGO> :l
01:05:32  <Stablean> <Max> should i resurect my original route?
01:05:42  <Stablean> <I.M.  LEGO> no
01:05:48  <Stablean> <I.M.  LEGO> find a diffrint location
01:05:50  <Stablean> *** Dixon: has left the game (connection lost)
01:05:59  <Stablean> <I.M.  LEGO> you got closed down once on it
01:06:23  <Stablean> *** Dixon: joined the game
01:08:10  <Stablean> <I.M.  LEGO> im ganna need 31000 to buy a new passenger&mail train
01:08:56  <Stablean> <I.M.  LEGO> thanks man
01:09:02  <Stablean> <Berkel> np ;)
01:09:06  <Stablean> <Berkel> create your island :D
01:09:48  <Stablean> <I.M.  LEGO> 4 new p&m Trains :D
01:09:58  <Stablean> *** Max has left the game (leaving)
01:13:18  <Stablean> <happy tran sport> dixon wich poker cannele ar u woching
01:13:28  <Stablean> <Dixon:> its done now
01:13:34  <Stablean> <I.M.  LEGO> i don't watch poker...
01:13:37  <Stablean> <happy tran sport>  ok
01:13:43  <Stablean> <I.M.  LEGO> i watch cartoons.
01:13:49  <Stablean> <I.M.  LEGO> and disney movies
01:13:51  <Stablean> <Dixon:> was pokerstars final
01:14:01  <Stablean> <happy tran sport> ok
01:14:01  <Stablean> <Dixon:> a girl won
01:14:31  <Stablean> <happy tran sport> i am woching poker channele   eu
01:14:33  <Stablean> <I.M.  LEGO> well im going afk ok?
01:14:41  <Stablean> <I.M.  LEGO> NO ONE MESS WITH MY RAILS
01:14:42  <Stablean> <Dixon:> bye
01:14:42  <Stablean> <happy tran sport>  by
01:14:44  <Stablean> <Berkel> bye
01:14:58  <Stablean> <Dixon:> i will
01:15:04  <Stablean> <I.M.  LEGO> and to make sure i made a password
01:15:14  <Stablean> <I.M.  LEGO> hehehe lol lol lol
01:16:37  <Stablean> *** Dixon: has left the game (general timeout)
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01:18:53  <Stablean> <Berkel> you got a bankrupt warning!!
01:18:59  <Stablean> <Berkel> @lego
01:33:38  <Stablean> <happy tran sport>  ok
01:38:12  <Stablean> <happy tran sport>  berkel  ar u playing to mor
01:38:26  <Stablean> <Berkel> maybe, at evening
01:38:29  <Stablean> <Berkel> OMG -.-
01:38:31  <Stablean> <Berkel> 2:30
01:38:33  <Stablean> <happy tran sport>  ok
01:38:39  <Stablean> <Berkel> wanted to sleep at 1:00 -.-
01:38:41  <Stablean> <Berkel> FUCK OTTD :D
01:39:47  <Stablean> <happy tran sport> yep time gos farst when u having fune
01:41:50  <Stablean> <happy tran sport>   nice a noo tran has cume out
01:50:18  <Stablean> <Berkel> ok, its really enough.
01:50:24  <Stablean> <Berkel> gn8, bye
01:50:27  <Stablean> <happy tran sport>  by
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01:52:17  <Stablean> <happy tran sport>   will looks like it is u and me lego
01:53:43  <Stablean> <happy tran sport>  how thing going lego
01:56:37  <Stablean> <happy tran sport> ok  good night i.m lego  sleep will
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04:43:54  <Stablean> <I.M.  LEGO> opps.
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11:33:02  <Stablean> <Berkel> rip :D
11:33:03  <Stablean> <Berkel> oO
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14:24:02  <Stablean> <Firestar> hi
14:24:02  <Stablean> *** Firestar joined the game
14:24:06  <Stablean> <Berkel> hi
14:24:20  <Stablean> <Firestar> hows going?
14:24:30  <Stablean> <Berkel> quite lonely here ingame :P
14:24:40  <Stablean> <Berkel> otherwise fine, thx
14:25:18  <Stablean> <Firestar> ya know that there is actually a better version of the NuTracks NewGRF?
14:25:40  <Stablean> <Berkel> nope, havent play this nutracks yet til yesterday
14:26:02  <Stablean> <Firestar>  Berkel you could check !missing link at one of your junctions
14:26:44  <Stablean> <Berkel> well, thx
14:27:18  <V453000> the nutracks released after 1.0.0 are generally considered looking shitty
14:27:24  <V453000> so that is why there is 1.0.0 loaded
14:27:38  <V453000> the newer versions arent "better" in any regard either
14:27:57  <Stablean> <Firestar> well the very high speed rail construction looks better than this one
14:28:01  <Stablean> <Firestar> for me
14:28:16  <V453000> it has zero contrast
14:28:30  <V453000> the onld one at least has some structure
14:30:49  <Stablean> <Firestar> marnham east coal station needs some more trains :)
14:37:28  <Stablean> <Firestar> hows it going on public V?
14:41:22  <Stablean> <V453000> hello
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14:41:26  <Stablean> <Firestar> hio
14:41:29  <Stablean> <Berkel> hi
14:42:07  <Stablean> <Firestar> be back later cya
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14:43:30  <Stablean> <V453000> Berkel: you should definitely try to get more passengers out of towns like Drunbridge :)
14:43:41  <Stablean> <Berkel> sure, just started there
14:44:12  <Stablean> <V453000> I suggest making trnasfer trains which transfer to the main station
14:44:31  <Stablean> <Berkel> sure
14:44:41  <Stablean> <Berkel> just handling the growing coal mines atm
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17:11:13  <Stablean> <Troy McClure> hi happy
17:11:17  <Stablean> <happy tran sport>  hi
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17:12:10  <Stablean> <happy tran sport> good thanks
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17:12:37  <Stablean> <happy tran sport>  hi dixon
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17:13:38  <Stablean> <Troy McClure> oh, hi dixon
17:13:58  <Stablean> <Dixon:> good
17:22:35  <Stablean> <happy tran sport> ver nice noo wood drop of  good jobr
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17:43:38  <Stablean> <Troy McClure> wb
17:43:42  <Stablean> <Zuuu> Hello
17:43:45  <Stablean> <happy tran sport>  hi zuuu
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17:52:21  <Stablean> <Troy McClure> *160 kph catenary
17:54:44  <Stablean> <Dixon:> kk uprade to full then
17:56:38  <Stablean> <Troy McClure> zzzzz
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17:57:18  <Stablean> <Berkel> hi
17:57:18  <Stablean> *** Berkel joined the game
17:57:27  <Stablean> <Dixon:> hia
17:57:33  <Stablean> <Troy McClure> hi
17:57:47  <Stablean> <happy tran sport>  hi
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17:58:22  <Stablean> <happy tran sport>  hi  jerry
17:58:25  <Stablean> <Jerry> hi
17:58:29  <Stablean> <Jerry> :)
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18:02:23  <Stablean> <Troy McClure> Berkel=
18:02:29  <Stablean> <Berkel> ?
18:02:45  <Stablean> <Berkel> you nee this space?
18:02:51  <Stablean> <Troy McClure> wouldnt it be more convenient to go underneath=
18:03:22  <Stablean> <Berkel> hmm, right, as well for you. build stations on top my tunnel :D
18:05:24  <Stablean> <Berkel> you need the space at the forest?
18:05:34  <Stablean> <Berkel> or can i build 2 short tunnels instead of long ones?
18:06:02  <Stablean> <Troy McClure> oh, that looks nice
18:09:45  <Stablean> <Troy McClure> we cant persuade you (again) to build instead of 4 tunnel there, bridges to the south, like !here?
18:10:11  <Stablean> <Berkel> if you make your tracks bridge-able, yes
18:10:33  <Stablean> <Berkel> its ok
18:10:36  <Stablean> <Troy McClure> remove tho
18:11:34  <Stablean> <Troy McClure> bridgable enough?
18:11:40  <Stablean> <Berkel> sure
18:11:50  <Stablean> <Berkel> letf you one tile surplus below the bridge
18:11:56  <Stablean> <Troy McClure> k, thx
18:16:18  <Stablean> *** Troy McClure has left the game (leaving)
18:16:44  <Stablean> *** Troy McClure joined the game
18:23:00  <Stablean> <Troy McClure> ah, yes, that is a nice one
18:23:42  <Stablean> <Troy McClure> where's that station over tunnel you were talking about, Berkel?
18:24:13  <Stablean> <Berkel> where my pax line was ;)
18:24:19  <Stablean> <Berkel> at sign !HERE
18:24:41  <Stablean> <Troy McClure> oh, not any more then...
18:24:52  <Stablean> <Berkel> well perhaps later
18:25:27  <Stablean> *** Kejhic joined the game
18:26:19  <Stablean> <Dixon:> a few different ones i think
18:26:37  <Stablean> *** Kejhic has joined company #5
18:26:51  <Stablean> <Berkel> concerning the mainlines: do you connect the raw industries explicit to a concrete Line (eg 1 or 2) or can trains choose from all mainlines? an how do you avoid to take ML 1 too much trains and ML 2 none or vice versa?
18:27:17  <Stablean> <Troy McClure> our trains can choose from both lines
18:27:19  <Stablean> <Berkel> i simply lose the overview when handling sooo much trains, every time i play -.-
18:27:38  <Stablean> <Troy McClure> any specific point where I should watch?
18:27:56  <Stablean> <Troy McClure> it's often easiest for you as player, to have all lines being able to go anywhere
18:28:12  <Stablean> <Berkel> my powerplant / the connections at the coal mines. i stick the coal mines explicit to ML 1 or 2
18:28:22  <Stablean> <Troy McClure> why?
18:28:24  <Stablean> <Berkel> thats the prob
18:28:43  <Stablean> <Berkel> the trains sooo take the shortest route and e.g. ML 1 is jammed, ML 2 is empty
18:28:53  <Stablean> <Troy McClure> ah, but that means you can have one line overloaded, and the other underserviced
18:29:03  <Stablean> <Berkel> you got me
18:29:32  <Stablean> <Troy McClure> Did Chris Booth do anything to your network?
18:29:34  <Stablean> <Berkel> and crossing every ML in ~30 tiles with X and PBS is not that great solution -.-
18:29:34  <Stablean> *** TWerkhoven joined the game
18:29:50  <Stablean> <Berkel> nope, just built myself
18:29:53  <Stablean> <Troy McClure> no, it's not
18:29:55  <Stablean> <Berkel> from watching you
18:30:18  <Stablean> <Troy McClure> dedicated lines can be convenient, in some occasions
18:30:24  <Stablean> <Dixon:> pbs crossing is not good
18:30:39  <Stablean> <Berkel> i mean this solution at !here!
18:31:23  <Stablean> <Berkel> and so on
18:31:27  <Stablean> <Troy McClure> no, you dont want that
18:31:31  <Stablean> <Dixon:> not good on ml
18:31:42  <Stablean> <Troy McClure> that actually decreases the practical capacity on your line
18:31:44  <Stablean> <Berkel> i know, the trains change and change for ever
18:32:07  <Stablean> <Troy McClure> yes, if you really want them to switch ML's, you could use SML
18:32:10  <Stablean> <Troy McClure> @@SML
18:32:10  <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines
18:32:16  <Stablean> <Troy McClure> :P
18:32:54  <Stablean> <Troy McClure> the trains will only switch tracks if it REALLY crowded, or if they have to because they have to exit
18:33:08  <Stablean> <Troy McClure> in your case, BBH, SLH's will also do the trick
18:33:18  <Stablean> <Troy McClure> together with double bridges (you should really use them!)
18:33:20  <Stablean> <Troy McClure> and:
18:33:22  <Stablean> *** Kejhic has left the game (leaving)
18:33:51  <Stablean> <Troy McClure> your coal drop has too little capacity for the tracks that are incoming and the wagons you are using
18:34:01  <Stablean> <Troy McClure> you are making a classic mistake :)
18:34:43  <Stablean> <Troy McClure> try and find it out yourself, basing on our station and your staiton
18:36:42  <Stablean> <Dixon:> whats that supposed to be berkel
18:37:11  <Stablean> <Berkel> just a simple try to shift main lines -.-
18:37:17  <Stablean> <Berkel> a "dump" try :D
18:38:00  <Stablean> <Troy McClure> again, you would go a long way with just building your network structured
18:38:10  <Stablean> <Troy McClure> ML, SL and hubs
18:38:21  <Stablean> <Dixon:> jsut make all juntions both ways and look up balancing maybe
18:38:39  <Stablean> <Troy McClure> you've got WAY more problems than balancing your lines
18:38:49  <Stablean> <Dixon:> V45 blog as some  stuff on there
18:39:15  <Stablean> <Dixon:> read it take it in and then practice
18:39:49  <Stablean> *** Dixon: has left the game (general timeout)
18:39:50  <Stablean> *** Dixon: has left the game (connection lost)
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18:43:06  <Stablean> <Troy McClure> Berkel, you need 8 platforms for a single incoming line at your coal drop for full capacity
18:43:21  <Stablean> <Troy McClure> the 4 you have per line are not nearly enough
18:43:52  <Stablean> <Berkel> hmm
18:43:58  <Stablean> <Troy McClure> oh, and when using double bridges, you need to sync them
18:44:00  <Stablean> <Berkel> again a major layout change
18:44:10  <Stablean> <Troy McClure> you could also use other wagons
18:44:12  <Stablean> <Dixon:> and trains cant choose empty platforms
18:44:51  <Stablean> <Dixon:> time for a rethink then :)
18:45:21  <Stablean> <Troy McClure> yes, but he probably doesnt know what's wrong
18:45:59  <Stablean> <Berkel> ahh finally this damn shit farm has closed! yes
18:46:58  <Stablean> <Troy McClure> bang
18:47:01  <Stablean> <Troy McClure> ooh
18:47:03  <Stablean> <Troy McClure> close ;)
18:47:06  <Stablean> <Berkel> yes
18:47:08  <Stablean> <Berkel> :D
18:48:22  <Stablean> *** Troy McClure has left the game (leaving)
18:48:28  <Stablean> *** Troy McClure has started a new company (#4)
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18:49:24  <Stablean> *** M Wise joined the game
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18:51:35  <Stablean> <Troy McClure> is this welcome message complete enough?
18:52:21  <Stablean> <Troy McClure> anybody?
18:53:01  <Stablean> <Troy McClure> well?
18:53:41  <Stablean> <Troy McClure> Dixon:?
18:53:55  <Stablean> *** Troy McClure has joined company #2
18:54:43  <Stablean> <Berkel> BOOM :D
18:54:45  <Stablean> <Dixon:> sorry went loo
18:54:48  <Stablean> <Troy McClure> k
18:54:52  <Stablean> <Troy McClure> welcome message: enough?
18:54:54  <planetmaker> urgs. too much info
18:55:20  <Stablean> <Dixon:> look ok to me
18:59:04  <Stablean> <Berkel> omg
18:59:06  <Stablean> <Dixon:> ooops
19:05:01  <Stablean> <Dixon:> yours makes some sense this dont
19:06:01  <Stablean> <Dixon:> anyways im of for some food cya all later :)
19:06:21  <Stablean> *** Dixon: has joined spectators
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19:12:57  *** Chris_Booth[ph] has joined #openttdcoop.stable
19:13:07  <Chris_Booth[ph]> Hi
19:13:13  <Stablean> <Berkel> hi
19:13:39  <Chris_Booth[ph]> How
19:13:41  <Chris_Booth[ph]> Is
19:13:50  <Chris_Booth[ph]> Everyone?
19:13:57  <Stablean> <Berkel> fine :)
19:14:05  <Chris_Booth[ph]> Stupid iPhone with small keys
19:14:17  <Stablean> <Berkel> hhr
19:14:20  <Stablean> <Berkel> get android :P
19:14:44  <Chris_Booth[ph]> No it's even worse!
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19:33:33  <Stablean> *** Dixon: joined the game
19:36:18  <Stablean> *** Player has started a new company (#4)
19:36:38  <Mazur> !rcon move 1441 255
19:36:38  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:36:44  <Stablean> Mazur: ‎*** Player has joined spectators
19:36:56  <Stablean> *** Player has started a new company (#7)
19:37:14  <Mazur> !rcon move 1441 255
19:37:14  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:37:18  <Stablean> Mazur: ‎*** Player has joined spectators
19:37:41  <Stablean> *** Player has joined company #7
19:37:58  <Mazur> !rcon move 1441 255
19:37:58  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:38:02  <Stablean> <Dixon:> player
19:38:02  <Stablean> Mazur: ‎*** Player has joined spectators
19:38:05  <Stablean> <Dixon:> change your name to play
19:38:07  <Stablean> *** Player has joined company #7
19:38:26  <Mazur> !rcon move 1441 255
19:38:26  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:38:34  <Mazur> !rcon move 1441 255
19:38:34  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:38:36  <Stablean> Mazur: ‎*** Player has joined spectators
19:38:38  <Stablean> Mazur: ERROR: You cannot move someone to where he/she already is!
19:38:38  <Mazur> !rcon kick 1441
19:38:40  <Stablean> Mazur: ‎*** Player has left the game (kicked by server)
19:38:42  <Stablean> Mazur: ‎*** Player has left the game (connection lost)
19:38:54  <Stablean> <Dixon:> cant read then
19:38:54  <Mazur> Moron.
19:39:02  <Mazur> Nor take a hint.
19:39:09  <Stablean> <Dixon:> nope
19:39:59  <Mazur> Spain.
19:40:14  <Stablean> <Dixon:> ah
19:47:46  <Stablean> <Dixon:> bb
19:48:00  <Stablean> *** Dixon: has left the game (connection lost)
19:55:42  <Stablean> *** Player has started a new company (#4)
19:56:00  <Mazur> !rcon move 1447 255
19:56:00  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:56:04  <Stablean> Mazur: ‎*** Player has joined spectators
19:56:18  <Stablean> *** Player has joined company #4
19:56:32  <Mazur> !rcon move 1447 255
19:56:32  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
19:56:34  <Stablean> Mazur: ‎*** Player has joined spectators
19:56:46  <Mazur> ¿Ola?
19:57:07  <Stablean> *** Player has started a new company (#7)
19:57:09  <Mazur> !rcon ban 1447
19:57:16  <Stablean> Mazur: ‎*** Player has left the game (kicked by server)
19:57:16  <Stablean> Mazur: ‎*** Player has left the game (connection lost)
19:57:18  <Stablean> Mazur: Banned 1 client(s)
19:57:18  <Stablean> <Berkel> Qué tal mazur? :P
19:57:27  <Stablean> <Berkel> hrhr
19:57:37  <Mazur> Just trying to see if that would evoke a reaction.
19:57:55  * Mazur speaks no Spanish whatsoever.
19:58:25  <Stablean> <Berkel> que tal es tu espanol? fluente? :D
19:58:50  * Mazur does not know the verb "tal".
19:59:04  <Stablean> <happy tran sport> hi mazur
19:59:10  <Mazur> Hi, Hoppy.
19:59:10  <Stablean> <Berkel> que tal = how are you / what about ...
19:59:17  <Mazur> Ah.
19:59:23  <Stablean> <Berkel> que tal tu trabajo = what about your work, ...
19:59:33  <Stablean> <Berkel> hi happy :O
19:59:37  <Stablean> <happy tran sport>  hi
20:00:27  <Mazur> Anyway, back to watching my movie, hopefully with less disturbance.
20:01:58  <Stablean> <happy tran sport> ok i be backe     in 1 hour
20:02:08  <Stablean> *** happy tran sport has joined spectators
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20:02:16  <Stablean> *** Jerry has left the game (connection lost)
20:02:28  <Stablean> *** happy tran sport has left the game (leaving)
20:17:14  <Stablean> *** Troy McClure joined the game
20:18:30  <Stablean> *** Troy McClure has joined company #2
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20:30:11  <Stablean> *** Zuuu has left the game (connection lost)
20:40:48  <Stablean> <Berkel> troy? the WAM-12 is available ;)
20:40:54  <Stablean> <Troy McClure> hehe, I know ;)
20:41:02  <Stablean> <Troy McClure> already replacing
20:41:03  <Stablean> <Berkel> already done :D
20:41:13  <Stablean> <Berkel> speed helps avoiding jams :D
20:41:27  <Stablean> <Troy McClure> they just move faster...
20:41:37  <Stablean> <Troy McClure> jams have nothing to do with speed
20:41:37  <Stablean> <Berkel> the acceleration is great :D
20:41:40  <Stablean> <Troy McClure> with acceleration at best
20:41:48  <Stablean> <Troy McClure> yes, acceleration is great
20:43:39  <Stablean> <Berkel> yeah, PAX highspeed intercontinental :D
20:43:49  <Stablean> <Berkel> 600 pax at 225 km/h :D
20:51:28  <Stablean> <Berkel> hmm
20:51:39  <Stablean> <Berkel> dont get that priority-thing done -.-
20:51:45  <Stablean> <Troy McClure> where?
20:51:56  <Stablean> <Berkel> trying to do it myself, but no chance- .-
20:51:59  <Stablean> <Berkel> sign
20:52:33  <Stablean> <Troy McClure> hmm, okay
20:52:37  <Stablean> <Troy McClure> you know how presignals work?
20:53:03  <Stablean> <Berkel> at simple place like stations yes
20:53:21  <Stablean> <Troy McClure> you've read the wiki about it?
20:53:27  <Stablean> <Berkel> this special techniques, like prior etc is another thing
20:53:46  <Stablean> <Troy McClure> if you get them, really get them, it shouldnt be a problem
20:53:53  <Stablean> <Berkel> yes, have read, but it need seen in pratctice
20:54:10  <Stablean> <Troy McClure> but in combination with regular signals, i get flustered too
20:54:28  <Stablean> <Troy McClure> check !here
20:54:46  <Stablean> <Troy McClure> you there?
20:54:52  <Stablean> <Berkel> yes
20:54:58  <Stablean> <Troy McClure> that is a short prio
20:55:10  <Stablean> <Troy McClure> the entry signal opens the block
20:55:28  <Stablean> <Troy McClure> it looks for adjoining combo/exit signals
20:55:38  <Stablean> <Troy McClure> you get that>
20:55:40  <Stablean> <Troy McClure> ?
20:55:50  <Stablean> <Berkel> hmm, next try, thx
20:56:00  <Stablean> <Troy McClure> wait, there's more...
20:56:28  <Stablean> <Troy McClure> it looks, and finds a combo signal
20:56:48  <Stablean> <Troy McClure> the message from the combo signal gets relaid to the exit signals and beyond that
20:57:14  <Stablean> <Troy McClure> the train in front of the start signal looks a couple of blocks before the join
20:57:20  <Stablean> <Troy McClure> if there's a train there, it will stop
20:57:24  <Stablean> <Troy McClure> if not, it will move
20:57:51  <Stablean> <Troy McClure> but the train going through the exit and combo signal only sees one block ahead, the signal doesnt get relaid
20:58:14  <Stablean> <Troy McClure> this is fine for relatively quite ML and fast accelerating vehicles
20:58:44  <Stablean> <Troy McClure> what you (still) have at your junction is wrong...
21:00:11  <Stablean> <Berkel> grrrr
21:00:33  <Stablean> <Troy McClure> ?
21:00:55  <Stablean> <Berkel> really trying to understand this "block theory" -.-
21:01:08  <Stablean> <Berkel> the joiner from the coal mine should wait
21:01:21  <Stablean> <Berkel> so i have to put the entry signal in the joining track?
21:01:27  <Stablean> <Troy McClure> yes
21:01:46  <Stablean> <Berkel> exit behinde the joining?
21:02:08  <Stablean> <Troy McClure> exits and combo behind the joining yes
21:02:20  <Stablean> <Troy McClure> on the track which is joined
21:03:13  <Stablean> <Berkel> combo behind the last exit? wtf?
21:03:25  <Stablean> <Troy McClure> working anywhere?
21:03:35  <Stablean> <Berkel> can you check it pls once more?
21:03:45  <Stablean> <Troy McClure> see it
21:03:59  <Stablean> <Troy McClure> for a short prio:
21:04:29  <Stablean> <Troy McClure> but you HAVE to make it two way
21:04:44  <Stablean> <Troy McClure> it wont work if you dont
21:08:30  <Stablean> <Berkel> with this config
21:08:40  <Stablean> <Troy McClure> yes, the joing track waits for ML
21:12:27  <Stablean> <Berkel> strange :(
21:12:37  <Stablean> <Berkel> what are the crossings for?
21:12:40  <Stablean> <Berkel> to make it ONE block?
21:12:44  <Stablean> <Troy McClure> yes
21:13:02  <Stablean> <Troy McClure> you don't need all of them with longer trains
21:13:12  <Stablean> <Troy McClure> but for TL0.5 trains, like im drive, you do
21:13:30  <Stablean> <Berkel> ok, and its not possible without those parallel tracks?
21:13:48  <Stablean> <Troy McClure> you need some way of "passing the signal"
21:14:00  <Stablean> <Troy McClure> and you often use a parallel track for that
21:14:22  <Stablean> <Troy McClure> you don't need it at the short version, since you are using the properties of the combo and exit signal
21:14:32  <Stablean> <Berkel> of course just passing the signal without allowing trains to go on those, sure?
21:14:47  <Stablean> <Troy McClure> yes, those tracks have no real function
21:14:57  <Stablean> <Troy McClure> they dont allow trains on it, and you dont want them on it
21:15:40  <Stablean> <Troy McClure> often, if there's another visibly different track type, you would use that to indicate that's it's only used for signaling
21:15:43  <Stablean> <Troy McClure> like so:
21:16:01  <Stablean> <Berkel> have seen this several times before :)
21:16:37  <Stablean> <Troy McClure> getting it?
21:17:31  <Stablean> <Troy McClure> Berkel?
21:17:33  <Stablean> <Berkel> ahhhhhh
21:17:47  <Stablean> <Berkel> is this right?
21:17:50  <Stablean> <Berkel> i think it works
21:18:00  <Stablean> <Troy McClure> nope
21:18:19  <Stablean> <Troy McClure> the entry signal does not see the exit signal, since it is facing the wrong way
21:18:33  <Stablean> <Troy McClure> turning the whole signal around doesnt allow trains to pass
21:18:39  <Stablean> <Troy McClure> so you need a two way singal
21:19:07  <Stablean> <Troy McClure> better
21:19:25  <Stablean> <Troy McClure> much better, but you now have a signal gap between the exit signal and the next signal
21:19:35  <Stablean> <Berkel> ahh
21:19:41  <Stablean> <Berkel> and that are the extra tracks for ?
21:19:53  <Stablean> <Troy McClure> of 4, where your usual is 2, so that could cause a jam
21:20:00  <Stablean> <Troy McClure> could be
21:20:24  <Stablean> <Troy McClure> we (at coop) tend to use signals every other tile
21:20:58  <Stablean> <Troy McClure> since that's the minimum you need for a join/split and for signalling, while it still has one of the highest potential capacites
21:21:04  <Stablean> <Troy McClure> yes, very good
21:21:27  <Stablean> <Troy McClure> are you done checking my prio layout
21:21:34  <Stablean> <Troy McClure> cause it's in the way over there
21:22:06  <Stablean> <Berkel> yes, thx 4 help and advice :)
21:22:15  <Stablean> <Troy McClure> np
21:22:58  <Stablean> <Berkel> well, every sideline or track from rawindustrie to ml should have such a prior?
21:23:08  <Stablean> <Troy McClure> depends
21:23:16  <Stablean> <Troy McClure> in your network, perhaps yeah
21:23:20  <Stablean> <Troy McClure> but I would
21:23:27  <Stablean> <Troy McClure> superfluously...!!!
21:23:46  <Stablean> <Troy McClure> recommend you start building with structures such as Mainline, Sideline, Sideline Hubs
21:24:17  <Stablean> <Troy McClure> and yes, you need prio's at SLH's, since thru traffic should have priority over joining traffic:
21:24:24  <Stablean> <Troy McClure> FLOW IS EVERYTHING
21:29:28  <Stablean> <Troy McClure> My advice, in this matter, isn't worth much, if you don't use most of it and follow through on structured building
21:30:20  <Stablean> <Berkel> well i have to practice it several times to get it done ;)
21:30:38  <Stablean> <Troy McClure> true
21:31:08  <Stablean> <Troy McClure> but if i were you, I'd practice with hubs as soon as possible
21:31:46  <Stablean> <Troy McClure> even if you need prio's for it first
21:32:13  <Stablean> <Troy McClure> it's easier to ask help with prio's than to ask help building hubs, imo
21:33:35  <Stablean> <Troy McClure> trying hub?
21:33:41  <Stablean> <Berkel> first try :D
21:34:25  <Stablean> <Berkel> i do right-handed traffic
21:34:34  <Stablean> *** Troy McClure has joined spectators
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21:34:49  <Stablean> <Berkel> ??
21:34:51  <Stablean> <Troy McClure> color coded :P
21:35:13  <Stablean> *** Troy McClure has joined company #2
21:35:25  <Stablean> <Troy McClure> err, wait
21:35:35  <Stablean> <Berkel> you switched
21:35:37  <Stablean> *** Troy McClure has joined company #4
21:35:57  <Stablean> <Troy McClure> A needs to go to A's
21:36:07  <Stablean> <Berkel> why over cross? oO
21:36:13  <Stablean> <Troy McClure> B needs to go to B's
21:36:19  <Stablean> <Troy McClure> it's still LLRR
21:36:41  <Stablean> <Troy McClure> that isnt switched, I'm only telling you where the A and B of the sideline need to hack in
21:36:49  <Stablean> <Berkel> strange, why not south AA BB and north AA BB?
21:36:59  <Stablean> <Berkel> k
21:38:01  <Stablean> <Troy McClure> advice: if this is your first hub
21:38:03  <Stablean> <Troy McClure> build it large
21:38:09  <Stablean> <Troy McClure> EXTREMELY LARGE
21:39:27  <Stablean> <Troy McClure> nono
21:39:35  <Stablean> <Troy McClure> dont switch those tracks
21:39:50  <Stablean> <Troy McClure> that's only for where you need to join the A from the SL to the A of the ML
21:40:33  <Stablean> <Troy McClure> okay, dont listen
21:40:39  <Stablean> <Berkel> ?
21:40:50  <Stablean> <Troy McClure> the ML needs to go from B to A
21:41:01  <Stablean> <Troy McClure> the SL needs to go from A to A, or from B to B
21:41:55  <Stablean> <Troy McClure> you need to know the adagio: Split before Merge
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21:44:15  <Stablean> <Troy McClure> that should be the general idea
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21:44:51  <Stablean> <Troy McClure> ML goes from B to A
21:45:02  <Stablean> <Troy McClure> sideline goes from B to B, or from A  to A
21:45:20  <Stablean> <Troy McClure> you'd need double bridges, prio and all that shit
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21:45:27  <Stablean> <Troy McClure> but this is what it boils down to
21:46:09  <Stablean> <Berkel> hmm, well, whats so different from a cloverleaf (if you ignore spilt before merge now)
21:46:55  <Stablean> <Troy McClure> not really that much, BUT
21:47:09  <Stablean> <Troy McClure> the Split before merge is very important!
21:47:23  <Stablean> <Troy McClure> you can easily have trains jamming because of it
21:47:37  <Stablean> <Troy McClure> plus: you are over extending the capacity of the line
21:48:07  <Stablean> <Troy McClure> if you use split before merge, the part of rail between split and merge will carry less trains, but will have same capacity
21:48:21  <Stablean> <Berkel> ok, but am I right do say a cloverleaf is also a Sideline -> mainline hub possibility?
21:48:25  <Stablean> <Troy McClure> if you dont use it, you have more trains on a piece of rail with same capacity
21:48:51  <Stablean> <Troy McClure> yes, but not a very neat one, because it is lacking the split before merge property
21:48:53  <Stablean> <Troy McClure> and
21:49:03  <Stablean> <Berkel> thats one of the designs for junction i can remember without looking it up EVERY time -.-
21:49:13  <Stablean> <Troy McClure> you are using single bridges, which immediately create a signal gap, which slows down trains
21:49:33  <Stablean> <Troy McClure> okay
21:49:55  <Stablean> <Berkel> those MEGA hubs you and dixon etc build just overwhelm me :D
21:50:05  <Stablean> <Troy McClure> if you want to use only things you don't have to look up, which aren't really good solutions
21:50:11  <Stablean> <Berkel> how many have you built yet? thousands? :D
21:50:11  <Stablean> <Troy McClure> I know they do
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21:50:29  <Stablean> <Troy McClure> that's why I oversimplified things with a single rail shaky SLH
21:50:40  <Stablean> <Troy McClure> they show you how it works, essentiall
21:51:38  <Stablean> <Troy McClure> questions?
21:51:46  <Chris_Booth> yes
21:51:54  <Stablean> <Troy McClure> oh no
21:52:16  <Stablean> <Troy McClure> well, Chris?
21:53:14  <Stablean> <Troy McClure> the point is, Berkel, you need to go from both B's to the sideline B
21:53:24  <Stablean> <Troy McClure> and from the sideline A to BOTH A's
21:53:40  <Stablean> <Troy McClure> that is what's making it a bit tricky...
21:53:43  <Stablean> <Troy McClure> Chris?
21:54:17  <Stablean> <Berkel> no leave it pls :P
21:54:25  <Stablean> <Troy McClure> haha, okay
21:57:03  <Stablean> <Troy McClure> here's a tip that I use recently: start with the tracks furthest away from your SL
21:57:35  <Stablean> <Troy McClure> it's not wrong to do it some other way, but it's just a tip on how to build it easily
21:58:21  <Stablean> <Troy McClure> nope, ML goes from B to A
21:58:31  <Stablean> <Troy McClure> SL goes from B to B or from A to A
22:00:05  <Stablean> <Troy McClure> that would be a very sorry attempt for a balancer, but not much more...
22:01:25  <Stablean> *** happy tran sport joined the game
22:01:27  <Stablean> <Troy McClure> hi happy
22:01:34  <Stablean> <happy tran sport>  hi
22:01:41  <Stablean> *** happy tran sport has joined company #2
22:02:02  <Stablean> <Berkel> lol
22:02:08  <Stablean> <Berkel> again, overview lost, as usual -.-
22:02:35  <Stablean> <Troy McClure> no problem
22:02:53  <Stablean> <Troy McClure> when I first played here and cooped with some others, I easily got lost too
22:03:03  <Stablean> <Troy McClure> started with building stations and stuff
22:03:17  <Stablean> <Troy McClure> and when that was done, looked at how other people were building
22:03:26  <Stablean> <Troy McClure> or how their hubs looked like
22:03:31  <Stablean> *** Chris Booth joined the game
22:03:35  <Stablean> <happy tran sport>  hi chris
22:03:38  <Stablean> <Chris Booth> hi
22:03:44  <Stablean> <Troy McClure> after a while, you might think: hey, I might be able to do that too
22:03:56  <Stablean> <Troy McClure> so you start to build a minor SLH
22:04:08  <Stablean> <Troy McClure> which has tracks going all the wrong way
22:04:14  <Stablean> <Troy McClure> and is GIGANTIC
22:04:24  <Stablean> <Troy McClure> later, you become more experienced
22:04:31  <Stablean> <Troy McClure> it goes faster
22:04:49  <Stablean> <Troy McClure> some early SLH's and BBH's took me lots of time
22:05:01  <Stablean> <Troy McClure> maybe about an hour?
22:05:08  <Stablean> <Troy McClure> hi Chris
22:05:10  <Stablean> <Chris Booth> or you just stare at your screen for hours and wait for Troy McClure to build it :O
22:05:14  <Stablean> <Chris Booth> hi Troy
22:05:20  <Stablean> <Berkel> :D
22:05:34  <Stablean> <Troy McClure> well, that's what I did first, but replace Troy McClure with Chris Booth:
22:05:44  <Stablean> <Troy McClure> I can still remember: Chris, thank god you're here
22:06:00  <Stablean> <Troy McClure> we need a hub with 4 exits: 3 ML and 1 SL
22:06:14  <Stablean> <Chris Booth> now?
22:06:20  <Stablean> <Troy McClure> no, way back
22:06:34  <Stablean> <Troy McClure> I can still remember asking you such a question ;)
22:06:56  <Stablean> <Chris Booth> and my answer was stupid?
22:07:00  <Stablean> <Chris Booth> or mean
22:07:14  <Stablean> <Troy McClure> no, you built it
22:07:25  <Stablean> <Chris Booth> oh I was in the mood
22:07:31  <Stablean> <Troy McClure> took you a while, but you built it :D
22:07:34  <Stablean> <Troy McClure> apparently ;)
22:07:56  <Stablean> <Troy McClure> Berkel: what I usually do is:
22:08:10  <Stablean> <Troy McClure> I start building AWAY from the furthest ML
22:08:18  <Stablean> <Troy McClure> first split, then merge
22:08:24  <Stablean> <Troy McClure> then have those two cross over
22:08:27  <Stablean> <Troy McClure> then do the other ML
22:08:33  <Stablean> <Troy McClure> then fancify it
22:08:47  <Stablean> <Troy McClure> and  finish the SL
22:09:06  <Stablean> <happy tran sport> troy  ver nice goods trans
22:09:08  <Stablean> <Chris Booth> and when you get good you start to tripple stack them
22:09:18  <Stablean> <Troy McClure> you mean LLLRRR?
22:09:28  <Stablean> <happy tran sport>  yep
22:09:36  <Stablean> <Troy McClure> @ Berkel: my SLH's arent that easy on the eye
22:09:44  <Stablean> <Troy McClure> but check out SLH01 by Dixon:
22:09:50  <Stablean> <Berkel> i just noticed ;)
22:09:52  <Stablean> <Troy McClure> it's quite clear what he has done there
22:10:02  <Stablean> <Troy McClure> line goes out, line goes in
22:10:08  <Stablean> <Troy McClure> line continues, etc
22:10:38  <Stablean> <Chris Booth> Troy McClure: builds SLHs like I build them
22:10:56  <Stablean> <Troy McClure> would probably be the easiest way...
22:11:22  <Stablean> <Troy McClure> you break them down into elements: split, merge, bridging, and then it makes a lot more sense
22:11:29  <Stablean> *** Troy McClure has joined company #2
22:17:29  <Stablean> *** Chris Booth has left the game (leaving)
22:17:51  <Stablean> <Troy McClure> bye Chris ;)
22:18:37  <Stablean> <Troy McClure> @Berkel, that's a real fancy way of joining one line in to two lines, but in one direction
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22:19:06  <Stablean> <Berkel> well
22:19:15  <Stablean> <Berkel> first seriously done try
22:19:17  <Stablean> <Berkel> pls comment
22:19:29  <Stablean> <Berkel> and i know the bridge is too long at !here
22:19:39  <Stablean> <Troy McClure> how serious do you want your commenting?
22:19:53  <Stablean> <Berkel> just comment
22:19:59  <Stablean> <Troy McClure> you should prererably use double bridges: like !this
22:20:22  <Stablean> <Troy McClure> apart from that:
22:20:54  <Stablean> <Troy McClure> you are making the tracks from the SL to the ML split very early, near the sign "A"
22:21:04  <Stablean> <Troy McClure> they should chosse at late as possible
22:21:22  <Stablean> <Berkel> why?
22:21:28  <Stablean> <Troy McClure> and they should choose: which means you should use presignals
22:21:34  <Stablean> <Berkel> i just split this early to keep overview in this chaos :D
22:21:48  <Stablean> <Troy McClure> because else you can have 3/4 trains stacked, waiting to enter at one point
22:21:55  <Stablean> <Troy McClure> while the other is completely free
22:23:41  <Stablean> <Berkel> but besides the early split and the dopple brides, this is an proper SLH?
22:23:55  <Stablean> <Troy McClure> nope, since it only goes one way
22:24:29  <Stablean> <Troy McClure> this is called a half SLH's at best, since trains cannot choose which direciton of the ML to choose
22:24:40  <Stablean> <Troy McClure> they cannot go in the direction of B -B
22:25:03  <Stablean> <Troy McClure> but it is a nice first attempt :)
22:25:17  <Stablean> <Berkel> well, thx you at least :P
22:25:47  <Stablean> <Troy McClure> again, check out our SLH"s, SLH01 and SLH03
22:25:57  <Stablean> <Troy McClure> spot the elements mentioned, it might make it easier
22:28:11  <Stablean> <Berkel> well it just kills me looking at it oO
22:28:18  <Stablean> <Berkel> as i said
22:28:25  <Stablean> <Troy McClure> just take it apart, look at the elements
22:28:33  <Stablean> <Troy McClure> I know the total is overwhelming
22:28:51  <Stablean> <Troy McClure> you know the structure I built earlier?
22:29:05  <Stablean> <Troy McClure> the "mini SLH" next to yours?
22:29:27  <Stablean> <Troy McClure> go there please
22:29:45  <Stablean> <Berkel> k
22:29:51  <Stablean> <Troy McClure> now press the button V
22:29:57  <Stablean> <Troy McClure> this will open up a window
22:30:03  <Stablean> <Troy McClure> you see it?
22:30:07  <Stablean> <Berkel> yes
22:30:13  <Stablean> <Troy McClure> its called a view port
22:30:20  <Stablean> <Troy McClure> with that viewport opened
22:30:30  <Stablean> <Troy McClure> go to one of theSLHs
22:30:37  <Stablean> <Troy McClure> prereably SLH01
22:30:47  <Stablean> <Troy McClure> try to recognize the elements now
22:30:49  <Stablean> <Berkel> ok SLH 02
22:30:51  <Stablean> <Troy McClure> with join/merge etc
22:31:10  <Stablean> <Troy McClure> not SLH02, since I didn't mark it there
22:31:40  <Stablean> <Troy McClure> SLH01 and SLH03 are marked: I indicated what is what
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22:38:39  <Stablean> <Troy McClure> If you've got any questions, now would be time
22:38:46  <Stablean> <Troy McClure> since I'm going off soon
22:39:16  <Stablean> <Berkel> just looking at it, but thx oO
23:07:52  <Stablean> *** Troy McClure has left the game (leaving)
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23:18:16  <Stablean> <happy tran sport> ok have a good night   by se
23:18:19  <Stablean> <Berkel> bye
23:18:25  <Stablean> <happy tran sport> see u to mor
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