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00:03:53 <Stablean> *** Game paused (number of players) 00:03:57 <Stablean> *** Dom joined the game 00:03:59 <Stablean> *** happy tran sport joined the game 00:04:54 <Stablean> <happy tran sport> dom dont start a cumpaney ther is no grf 00:12:36 <Stablean> *** Anson joined the game 00:12:51 <Stablean> <happy tran sport> hi amson 00:12:58 <Stablean> <Anson> hallo 00:13:24 <Stablean> <Anson> new game just loaded and not yet started ? 00:13:42 <Stablean> <happy tran sport> ther is no grf 00:14:00 <Stablean> <Anson> ah, then it was a server crash .... ?! :-( 00:15:00 <Stablean> <happy tran sport> no the server did this mape if no won dus a mape 00:15:54 <Stablean> <happy tran sport> but i have tryto call for a new mape but nufing hapernd 00:16:00 <Stablean> <Anson> if nobody did a new map, the server SHOULD run "forever" ... thus it must have been some kind of crash 00:16:44 *** Anson has joined #openttdcoop.stable 00:18:52 <Stablean> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 00:19:45 <Stablean> <Anson> hallo ... we have a default random map with no GRFs ... did the server crash ? 00:20:44 <Stablean> <Anson> the link to the IRC chat works ... if an admin wakes up or returns from AFK, he should be able to read this 00:21:04 <Stablean> <happy tran sport> yep 00:21:18 <Stablean> <Anson> do you know when it happened ? 00:21:52 <Stablean> <happy tran sport> about 2 mints i thinke 00:22:02 <Stablean> <Anson> i was here last night, and the game was already advanced to something like the year 2150 .... 00:23:24 <Stablean> <happy tran sport> will the server yer was 300 then this mape cums up 00:24:03 <Stablean> <Anson> 300 ? 00:30:34 <Stablean> <happy tran sport> will i thnike we will not get a mape to day 00:35:08 <Stablean> *** Dom has left the game (leaving) 00:35:23 *** Guest557 has quit IRC 00:37:03 <Stablean> *** nicfer joined the game 00:37:26 <Stablean> <Anson> "today" is relative ... for me, today will be another 21.5 hours :-) 00:37:36 <Stablean> *** nicfer has left the game (leaving) 01:05:00 <Stablean> <happy tran sport> eney way bed time have fun if the new mape cums bb 01:05:34 <Stablean> *** happy tran sport has left the game (leaving) 01:07:05 <Stablean> *** Berdal has started a new company (#1) 01:07:05 <Stablean> *** Game unpaused (number of players) 01:07:05 <Stablean> *** Berdal joined the game 01:07:29 <Stablean> <Anson> hallo, berdal 01:16:22 <Stablean> *** Phillip joined the game 01:16:40 <Stablean> <Anson> hallo, phil 01:16:43 <Stablean> <Phillip> Oh not again. 01:16:45 <Stablean> <Phillip> hi 01:16:59 <Stablean> <Anson> berdal, are you listening ? 01:17:03 <Stablean> <Phillip> A non grf game... Again. 01:17:25 <Stablean> <Phillip> Hi Berdal and Anson. 01:17:27 <Stablean> <Anson> the server seems to have done a reset, maybe an hour ago, and thus we only have a default map, without GRFs 01:17:45 <Stablean> <Phillip> it happens all the time lately. 01:17:57 *** Phillip has joined #openttdcoop.stable 01:18:27 <Stablean> <Anson> admins seem to be AFK, and thus we wuill stay with this map for a bit until someone loads another map with grfs and the usual parameters 01:18:45 <Stablean> <Phillip> I hope people won't come because this map is SMALL SMALL SMALL. 01:19:01 <Stablean> <Anson> last night, it was already shortly before the year 2150 ... don't know in which year this happened ... 01:19:44 <Stablean> <Phillip> When I was there at 1:30 P.M. GMT -8. The year was past 2175. 01:20:38 <Stablean> <Anson> hehe, we need a calculator for timezones :-) 01:20:49 <Stablean> <Anson> like the gap calc 01:21:11 <Stablean> <Phillip> How should the command be like? 01:21:42 <Stablean> <Phillip> They already have it. 01:22:03 <Stablean> <Anson> hehe, seems we already seem to have a (server?) time display :-) 01:22:28 <Stablean> <Phillip> forgot the time zone 01:22:29 <Stablean> <Anson> it is no timezone calc ... just the UTC time display 01:22:51 <Stablean> <Phillip> I'm getting lag here. 01:22:58 <Stablean> *** Diablo joined the game 01:23:10 <Stablean> <Anson> me too ... just had 2 or 3 warnings about lost data for 6-8 seconds 01:23:10 <Stablean> *** Diablo has started a new company (#2) 01:23:14 <Stablean> <Phillip> There is no grfs here Diablo. 01:23:36 <Stablean> <Anson> hallo, diablo 01:23:38 <Stablean> <Diablo> so 01:23:41 <Stablean> <Diablo> hi anson 01:24:05 <Stablean> <Anson> although this is only a default map, it would be nice to follow rules ... 01:24:15 <Stablean> <Phillip> How should the calculator work? (!timecalc -8 GMT) 01:24:41 <Stablean> <Anson> i just see an empty map, and two players are starting networks just in the same cornet of the map .... 01:24:51 <Stablean> <Phillip> I see. 01:25:21 <Stablean> <Phillip> -8 is the time you want to convert form and GMT is the time you convert to for example. 01:25:43 <Stablean> <Diablo> bye 01:25:46 <Stablean> <Phillip> wow 01:25:48 <Stablean> *** Diablo has left the game (leaving) 01:25:52 <Stablean> <Phillip> barly joined 01:25:58 <Stablean> <Phillip> barely* 01:26:57 <Stablean> <Anson> was he p.... that i said something about rules ? 01:27:19 <Stablean> <Anson> i am no admin, and only gave a hint to please follow 01:27:33 <Stablean> <Phillip> The command should be: !timecalc 06:26pm -8 > GMT. 01:27:41 <Stablean> <Phillip> But he didn't follow. 01:28:01 <Stablean> <Phillip> He didn't show Berdal how openttdcoop is supposed to be. 01:28:20 <Stablean> <Phillip> 6:28 P.M. here. 01:28:30 <Stablean> <Anson> 3.28 am here 01:28:48 <Stablean> <Phillip> 1:28 P.M. at "UTC" 01:29:02 <Stablean> <Anson> and i am 1 hour east of UTC, and another hour for summertime 01:29:24 <Stablean> <Phillip> UTc is the same place like GMT, right? 01:30:15 <Stablean> <Anson> not 100% sure ... in winter, UTC=GMT ... but people from britain often call their time GMT, also in summer when it is 1 hour off 01:30:15 <Stablean> <Phillip> It it is, I'm 8 hours behind it, thus the "-". 01:30:33 <Stablean> <Phillip> gmt is the one I hear most. 01:31:11 <Stablean> <Anson> without summer time offset, GMT is UTC ... 01:31:37 <Stablean> <Anson> problem comes from people in britain when they call their time GMT, no matter whether it is summer of winter 01:32:07 <Stablean> <Phillip> For example happy. He is from britian. 01:32:09 <Stablean> <Anson> my time is CET in winter and CEST in summer (thus the S in the name :-) 01:32:30 <Stablean> *** Game still paused (manual, number of players) 01:32:58 <Stablean> *** Phillip joined the game 01:33:12 <Stablean> *** Mazur joined the game 01:33:31 <Stablean> <Phillip> The signs are off a bit. 01:33:33 <Anson> is the server still restarting? 01:33:39 <Stablean> <Phillip> yes 01:33:41 <Stablean> *** Phillip has joined company #1 01:33:57 <Anson> still????? 01:34:03 <Stablean> <Phillip> it is done 01:34:37 <Stablean> *** Phillip has joined spectators 01:34:38 <Stablean> *** Game still paused (manual, number of players) 01:34:49 <Mazur> Will you at least WAIT untilI have the conmpany one deleted? 01:34:58 <Mazur> !rcon reset_comnpany 1 01:34:58 <Stablean> Mazur: ERROR: command not found 01:35:02 <Anson> i was sent to the main screen and still see the red message "server is restarting. PLEASE WAIT" 01:35:02 <Mazur> !rcon reset_company 1 01:35:02 <Stablean> Mazur: say "<Anson> i was sent to the main screen and still see the red message \"server is restarting. PLEASE WAIT\"" 01:35:02 <Stablean> Mazur: ‎[All] Stablean: <Anson> i was sent to the main screen and still see the red message "server is restarting. PLEASE WAIT" 01:35:03 <Stablean> Mazur: Company deleted. 01:35:17 <Mazur> !auto 01:35:17 <Stablean> *** Mazur has enabled autopause mode. 01:35:19 <Stablean> *** Game still paused (number of players) 01:35:21 <Mazur> !default 01:35:22 <Phillip> it is deleted already. 01:35:26 <Mazur> !defaults 01:36:07 <Phillip> You have to download another grf Anson if you want to join. 01:37:00 <Mazur> It _was_ not deleted when you joined, Phillip, and you were _in_ it. 01:37:04 <Anson> then please add this message to the bug list :-) 01:37:17 <Mazur> I removed it when you joined spectators. 01:37:46 <Phillip> How to add message to bug list? 01:37:46 <Anson> the game still tells me to wait..... until i manually abort and join 01:37:59 <Mazur> Something wrong with your hands, Anson, that you cannot report the bug yourself? 01:38:26 <Phillip> bug list... bug list... Where to find bugggg lisssst. 01:39:18 <Mazur> Jeez! How hard is that to find? Try the top resuolt when you google for "openttd bug"? 01:39:33 <Anson> hehe. same for me... playing often. only recently joined irc. and not yet a registered user :-( 01:39:40 <Phillip> Me too. 01:40:38 <Stablean> *** Anson joined the game 01:42:55 <Stablean> *** Mazur has left the game (leaving) 01:43:03 <Stablean> <Anson> hehe, is that from the new CHIPS set ? with towns set on transparent, i see blue, green and red squares with text in them :-) 01:43:34 <Stablean> <Phillip> I see them too with hide town buildings on. 01:44:09 *** DiAbL0 has joined #openttdcoop.stable 01:44:42 <Stablean> <Phillip> I see green, blue, red and sometimes pink squares. 01:44:45 <Stablean> <Anson> there is also a warning in the GRFs ... no complaint since it probably works and someone has done the work to create at least any new map) ... but the openGFX+ industries has too many chains enabled 01:49:29 <Stablean> <Anson> a REALLY NICE feature in this version of ottd: the "show parameters" in the GRF display while ingame ... in old versions, we had to save the settings and return to the main screen, load the settings (overwriting our own defaults) and only then could look at the parameters 01:50:04 <Stablean> <Anson> now we can see ingame that costs for ships are zero, but running costs are 64k x :-) 01:50:54 <Stablean> <Anson> or that train costs are half for steam, normal for electricity, and double for diesel 02:20:42 <Stablean> *** Diablo joined the game 02:20:58 <Stablean> <Anson> WB, diablo 02:22:32 <Stablean> <Diablo> is this the real game? 02:23:02 <Stablean> <Anson> Mazur has loaded a new map with grfs (thanks, mazur) ... 02:23:25 <Stablean> <Diablo> thats good 02:23:59 <Stablean> <Diablo> i was waiting to rejoin when the map was reset 02:24:21 <Mazur> Just something I had lying around, nothing particularly good, but iy should yide you over. 02:24:33 <Mazur> tide 02:25:10 <Stablean> <Anson> most of all, it has GRFs and the modified TF costs, thus prohibiting people to flatten the world etc 02:25:17 <Stablean> <Diablo> very competitive map this one, mazur good job 02:25:41 <Stablean> <Anson> lots of people will immediately leave when they see that, instead of producing chaos :-) 02:25:44 <Mazur> Remember, this is Coop. 02:26:22 <Stablean> <Anson> i am still thinking about how to create a big network on this map ... already got an idea, but it would be lots of work 02:26:53 <Mazur> You can play your "competetiveness", but noone takes notice. 02:26:55 <Stablean> <Diablo> i know, i was talking about people whom build large networks on the entire map 02:28:18 <Stablean> <Anson> my idea: a wood network, always collecting from 5 forests around a big pickup/transfer, and then connecting those big stations ... maybe 3-4 such stations in the west, delivering it to one sawmill in the south, and returning on the east side back to the north through another 3-4 such collector stations 02:29:34 <Stablean> <Anson> but that probably would require real coop of several players, each one doing one such collector, and 1-2 players connecting the collectors and drops ... 02:29:56 <Stablean> <Anson> probably a bit too big for a welcome network 02:30:07 <Stablean> <Diablo> probably 02:31:45 <Stablean> *** Diablo has started a new company (#1) 02:31:45 <Stablean> *** Game unpaused (number of players) 02:45:11 <Stablean> *** Phillip has joined company #1 02:49:01 *** Phillip has quit IRC 02:50:28 <Stablean> <Anson> max station spread = 64 ?!?!?!?! 02:51:17 <Stablean> <Diablo> 64 is massive (and biggest option) 02:52:04 <Stablean> <Anson> that allows putting down one station to collect passengers from half the map :-) 02:52:39 <Stablean> *** Anson has started a new company (#2) 02:57:32 <Stablean> <Anson> how strict will "teleporting" be considered (rules say "no teleporting"), but with spread 64, would it be allowed to collect resources from mines in a radius of 30 on a single station ? 02:57:44 <Mazur> !rcon set station_spread 12 02:59:03 <Mazur> !setdef 02:59:03 <Stablean> *** Mazur has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 02:59:41 <Stablean> <Anson> :-) 03:01:11 <Stablean> *** Phillip has joined spectators 03:01:15 <Stablean> *** Phillip has left the game (leaving) 03:21:49 <Stablean> *** 0zlwq joined the game 03:23:03 <Stablean> <0zlwq> Hello 03:23:13 <Stablean> <Diablo> hi 03:26:35 <Stablean> *** 0zlwq has started a new company (#3) 03:32:40 <Stablean> <0zlwq> Does anyone know how long these worlds last? 03:33:55 <Stablean> <Anson> a game takes as long as people want to play it, and until someone comes up with a new map ... or until the server crashes after a few hundred years 03:34:14 <Stablean> <0zlwq> Right... 03:34:17 <Stablean> <Anson> last game was well over 2150 03:34:43 <Stablean> <0zlwq> Sounds fun :) 03:40:31 <Stablean> <Anson> would you use universal engines in this game at first ? ... they are stronger than the only other normal engine and cost no running costs, but are much more costly to buy 03:40:38 <Stablean> <0zlwq> ` 03:40:48 <Stablean> <0zlwq> I thought about it.... And then decided against 03:41:15 <Stablean> <0zlwq> No real speed gains, just 225 years of life 03:41:50 <Stablean> <0zlwq> What did you use? 03:42:08 <Stablean> <Anson> more power and more TE at first ... and no running costs at all 03:42:42 <Stablean> <0zlwq> Meh.... The outlay is just too much in early development 03:42:52 <Stablean> <0zlwq> And the running costs of the Kirby are only 500 a year 03:42:52 <Stablean> <Anson> i decided against it too, since the other running costs are not very high either, and upgrading a double engine is easy when i use them right from the beginning 03:43:30 <Stablean> <Anson> buy costs of even a triple engine would also be cheaper than buying the universal :-) 03:43:50 <Stablean> <0zlwq> Or a quadruple for that matter 03:44:12 <Stablean> <Anson> not advisable when you use TL 2 or 3 :-) 03:44:54 <Stablean> <0zlwq> I messed up my network already :( 03:44:57 <Stablean> <Anson> diablo, take some loan :-) 03:58:43 <Stablean> <0zlwq> Wow.... I can't believe I made that mistake... 03:59:03 <Stablean> <Anson> what did you do ? buy a ship ? 03:59:21 <Stablean> <0zlwq> I had a truck feeder to a station.... 03:59:35 <Stablean> <0zlwq> But the recieving station didn't connect to the rail 04:00:11 <Stablean> <Anson> forgot to use CTRL ? 04:00:18 <Stablean> <0zlwq> Yeah 04:01:17 <Stablean> <Anson> you have another problem there ... train always going beck and forth to the depot 04:01:28 <Stablean> <0zlwq> That's being fixed now :) 04:02:14 <Stablean> <0zlwq> Hopefully.... 04:02:56 <Stablean> <Anson> with your long trains, you also need to watch out for CL ... you only don't notice it yet at speed 64 kph 04:03:08 <Stablean> <0zlwq> Yeah 04:04:14 <Stablean> <Anson> are you from britain, japan or australia ? 04:04:16 <Stablean> <0zlwq> I've just been trying to build around the terrain for the moment, But I'll have to reline most of the tracks 04:04:19 <Stablean> <0zlwq> New Zealand :P 04:04:30 <Stablean> <Diablo> im also from nz 04:04:33 <Stablean> <Anson> you drive on the left side :-) 04:04:44 <Stablean> <Anson> both of you 04:04:50 <Stablean> <0zlwq> Yeap 04:05:52 <Stablean> <Diablo> do u like the mondayisation bill? 04:05:54 <Stablean> <Anson> but not always ... that messed up some of my nets in other games ... had to enter/leave stations on the "wrong" side, but connected them loke i always do, and then wondered why trains were stuck 04:07:00 <Stablean> <0zlwq> I don't really think much of the mondayisation bill. 04:07:10 <Stablean> <0zlwq> But an extra day or two off every 7 years can't hurt 04:08:14 <Stablean> <Anson> what kind of bill is that ? i always hate to pay bills :-) 04:08:21 <Stablean> <0zlwq> It's a law bill. 04:08:31 <Stablean> <0zlwq> 04:09:05 <Stablean> <Diablo> make public holidays on the weekends happen on monday also 04:09:48 <Stablean> <Anson> when a public holiday is on weekend, also get a free monday ? 04:09:54 <Stablean> <0zlwq> yeah 04:10:33 <Stablean> <Anson> sounds nice at first, but what about a public weekend on tuesday ? probably would be more useful to get monday free on that one :-) 04:10:51 <Stablean> <Anson> and of course, getting a free friday for holidays on tuesdays ... 04:11:10 <Stablean> <0zlwq> I don't think that part changes. 04:11:20 <Stablean> <Diablo> key and banks oppose it anyway 04:11:35 <Stablean> <0zlwq> It got pushed through to select committe today though.... 04:11:41 <Stablean> <Diablo> sat/sun-mon 04:12:15 <Stablean> <0zlwq> And .... 04:12:22 <Stablean> <0zlwq> Now my stations ahve queues... Great 04:12:41 <Stablean> <0zlwq> Through another amature mistake.... 04:15:59 <Stablean> <Anson> hehe, diablo tries to repay loan at any cost, even at the risk of going bancrupt :-) 04:16:21 <Stablean> <Diablo> 80k remaining\ 04:16:40 <Stablean> <0zlwq> I got a 300k loan and balance of 430k :P 04:17:30 <Stablean> <0zlwq> Time to expand :) 04:18:50 <Stablean> <Anson> rebuilding stations should cost no money, as long as a station tile is only replaced with another one 04:19:08 <Stablean> <0zlwq> I wouldn't agree. 04:19:23 <Stablean> <0zlwq> Oh nvm.... 04:19:25 <Stablean> <0zlwq> Yes i do :P 04:19:47 <Stablean> <Anson> changing the station tiles is only for eye candy, and that should be encouraged 04:20:25 <Stablean> <Anson> later in game, people have enough money, but at first, it is very costly to build nice stations 04:21:21 <Stablean> <0zlwq> Wow.... 04:21:43 <Stablean> <Anson> diablo, you are almost done ... 3200 $ to go :-) 04:21:46 <Stablean> <Anson> grats 04:22:12 <Stablean> <Diablo> no more loan 04:22:27 <Stablean> <Anson> but dept again now 04:22:33 <Stablean> <0zlwq> I just messed my system up... 04:22:48 <Stablean> <Anson> be careful ... would hurt to go bancrupt now 04:23:50 <Stablean> <0zlwq> I have a hold up of 1,000 tonnes of coal... 04:24:00 <Stablean> <Anson> as far as i have seen, the cash is only checked once per month or quarter ... i already went bancrupt some times when i had no debt at all, but only went to -100$ for a few days, and then again a few 10$ exactly a month or quarter later 04:24:40 <Stablean> <0zlwq> I also wasted a whole lot of money on minor terraforming 04:25:04 <Stablean> <Anson> the flag for "was in debt last time" seems not to be reset when you go into plus in between, but you need to be in plus on the next check 04:25:06 <Stablean> <0zlwq> Do hous e rules stipulate no competition? 04:25:20 <Stablean> <Anson> rules say "no stealing" 04:25:26 <Stablean> <0zlwq> Right.... 04:25:32 <Stablean> <Anson> also "no blocking" etc 04:25:54 <Stablean> <0zlwq> I've cornered myself on this side of the map.... 04:25:56 <Stablean> <Anson> if you ask and the other player agrees, you can do anything, but only after asking 04:32:04 <DiAbL0> brb 04:37:59 <Stablean> <Anson> even when signals cost some money, i changed my mind a few games ago and put them down immediately ... it is too easy to forget some spots when you put them down later, ending up with gaps and queues 04:38:10 <Stablean> <0zlwq> I ran intot hat problem this game :) 04:38:26 <Stablean> <Anson> i see that problem on your track now :-) 04:39:09 <Stablean> <Anson> i put down a sign for it ... 04:39:28 <Stablean> <0zlwq> Thanks 04:40:27 <Stablean> <0zlwq> I need faster vehicals now :( 04:41:17 <Stablean> <Diablo> we still have like 10 yrs b4 trains going 100+ come :( 04:41:19 <Stablean> <Anson> i have a faster engine now :-) 04:41:39 <Stablean> <0zlwq> Well that's great news :( 04:41:45 <Stablean> <Diablo> lucky 04:41:46 <Stablean> <Anson> jubilee going 112 kph 04:41:59 <Stablean> <Anson> you get it next year, nit in 10 years 04:42:09 <Stablean> <Diablo> when do dmus arrive? 04:45:59 <Stablean> <Anson> dmus ? 04:46:15 <Stablean> <Diablo> desiel multiple units 04:48:21 <Stablean> <Diablo> bbl 04:48:27 <Stablean> <0zlwq> Bye 04:48:42 <Stablean> <Anson> watch for prices 04:48:53 <Stablean> <0zlwq> ? 04:48:59 <Stablean> <Anson> steam costs half, electric normal and diesel double in this game 04:49:07 <Stablean> *** Diablo has left the game (leaving) 04:49:28 <Stablean> <Anson> OUCH .. did diablo do that on purpose ? 04:49:44 <Stablean> <0zlwq> What? 04:49:50 <Stablean> <Anson> he had barely cash, just got to "no loan", and went afk .... 04:50:04 <Stablean> <Anson> now he went bancrupt 04:50:16 <Stablean> <0zlwq> His balance is 12k 04:50:26 <Stablean> <0zlwq> And he's making a yearly profit 04:50:36 <Stablean> <Anson> just got the warning message that he will soon be sold 04:51:15 <Stablean> <Anson> last year he had -45k$ total, now back to +35k$ 04:52:05 <Stablean> <0zlwq> ` 04:52:17 <Stablean> <0zlwq> He spent a lot on construction though 04:52:23 <Stablean> <0zlwq> Negligible interests 04:52:25 <Stablean> <Anson> very difficult to judge ... when several big moneymakers are loading, costs easily can go negative for a bit ... and when JUST THEN the check for bancruptcy takes place ... 04:52:59 <Stablean> <0zlwq> My income's finally stabilised 04:53:22 <Stablean> <Anson> i saw the system message about "soon bancrupt" and when i looked a few seconds later he was at +30k$ 04:53:44 <Stablean> <0zlwq> Would you object if I eventually had some bridges over one on your mainlines? 04:53:54 <Stablean> <0zlwq> Actually... 04:54:00 <Stablean> <0zlwq> Don't worry about it 04:54:08 <Stablean> <0zlwq> Jubilee! .... 04:54:30 <Stablean> <Anson> i just finished replacing all my kirby to jubilee 04:54:36 <Stablean> <0zlwq> Did yoiu get the offer? 04:55:02 <Stablean> <Anson> yes ... that was when you just had said "it will take another 10 years for better engines" :-) 04:55:24 <Stablean> <Anson> you = you or diablo 04:56:06 <Stablean> <0zlwq> Loan paid off 04:56:10 <DiAbL0> tell me if i die 04:56:12 <Stablean> <Anson> grats 04:56:19 <Stablean> <0zlwq> I had the money for ages though 04:56:57 <Stablean> <0zlwq> I wish there was an auto upgrade shared order 04:57:27 <Stablean> <Anson> what do you mean ? 04:57:33 <Stablean> <Anson> i think there is :-) 04:57:43 <Stablean> <0zlwq> I can automatically upgrade trains that share orderes? 04:58:01 <Stablean> <Anson> open the overview window ... there is a button "manage list" 04:58:11 <Stablean> <0zlwq> I can send them all to a depot that way 04:58:18 <Stablean> <0zlwq> But it stops them from whatever they're doing... 04:58:30 <Stablean> <Anson> if you group trains with shared orders, you can tell that group to autoupgrade 04:59:16 <Stablean> <Anson> on this server, breakdowns are off, and thus maintenance should be off too .... BUT 04:59:59 <Stablean> <Anson> BUT when you give some autoreplace orders, normal maintenance will be switched on automatically, and thus trains will do normal maintenance and upgrade in the next depot that they pass 05:01:25 <Stablean> <Anson> your maintenance interval is 150 days ... and since normal maintenance is off, your trains didn't do any maintenance yet ... thus they should do it as soon as you give a replacement order 05:02:43 <Stablean> *** Diablo joined the game 05:03:02 <Stablean> <Anson> WB diablo 05:03:54 <Stablean> <Anson> be careful with your finances ... just as you left, i saw a qarning about your bancruptcy ... probably only a temporary minus since you are getting nice money per year 05:04:54 <Stablean> <Diablo> forgot some pax bridges 05:05:12 <Stablean> <Anson> Ozl, did you give some replacement order ? trains should do it automatically now 05:05:39 <Stablean> <Anson> but you need to set the parameters in advanced settings ... some minimum money you need to have for autoreplace/autorenew ... 05:05:43 <Stablean> <0zlwq> I couldn't find and auto replace... 05:06:00 <Stablean> <Anson> open the overview of all your trains 05:06:14 <Stablean> <0zlwq> Nvm... 05:06:24 <Stablean> <0zlwq> I did it manually anyway 05:06:28 <Stablean> <Anson> at the bottom is a button for "manage list" ... push and hold the mouse button and you get some options 05:07:36 <Stablean> <Anson> for trains in a depot, you can use the yellow "replace" arrow to force a replacement 05:08:34 <Stablean> <Anson> new train ... faster but much less power and TE 05:09:00 <Stablean> <Anson> will be generally available in a year 05:09:07 <Stablean> <0zlwq> I got the trial 05:09:25 <Stablean> <0zlwq> Anyway I should go 05:09:27 <Stablean> <Anson> i didn't accept it ... coal is heavy and the TE is important 05:09:41 <Stablean> <0zlwq> I accepted, but I'm not going to use it 05:09:44 <Stablean> <0zlwq> I'll bbl 05:10:06 <Stablean> *** 0zlwq has left the game (general timeout) 05:10:06 <Stablean> *** 0zlwq has left the game (connection lost) 05:10:10 <Stablean> <Anson> somewhere i read that accepting such offers and not using the train will cause negative impact on authorities 05:10:40 <Stablean> <Diablo> never heard of that b4 05:13:10 <Stablean> <Anson> i never saw the effect myself, but would sound logical ... penalty if accepting and not using a special offer 05:13:37 <Stablean> <Anson> else people would always accept them, just t take away advantages from other players 05:13:38 <Stablean> <Diablo> nothing happens in sp 05:13:52 <Stablean> <Anson> sp ? 05:13:59 <Stablean> <Diablo> single player 05:14:41 <Stablean> <Anson> did you check the local authority rating of all towns in your SP game ? 05:14:53 <Stablean> <Diablo> yep 05:15:51 <Stablean> <Anson> i just see that Pafingway has "appalling" rating for Oz ... maybe since he just accepted the new train ? 05:16:26 <Stablean> <Diablo> could just b the trians 05:16:52 <Stablean> <Anson> he has a coal mine there, and 5 trains waiting to take cargo ... 05:17:03 <Stablean> <Anson> but maybe he built a lot and destroyed trees ... 05:17:10 <Stablean> <Diablo> stn? 05:17:40 <Stablean> <Anson> STN ? station ? 05:17:43 <Stablean> <Diablo> nvm 05:17:58 <Stablean> <Anson> pafingway is the town, and pafingway mines is the station 05:18:34 <Stablean> <Anson> btw : every player can edit and delete any signs ... very useful to delete hints after a problem is fixed 05:18:48 <Stablean> <Anson> need to say that to Oz next time :-) 05:18:50 <DiAbL0> indeed 05:19:52 <Stablean> <Diablo> 6 train queue 05:20:11 <Stablean> <Anson> where ? 05:20:33 <Stablean> <Diablo> 6 trains waiting @ pafingway 05:20:47 <Stablean> <Diablo> gone now though 05:20:50 <Stablean> <Anson> hehe, just had put a sign there :-) 05:21:08 <Stablean> <Anson> still exists ! 05:21:18 <Stablean> <Diablo> train 11 is a problem 05:21:44 <Stablean> <Anson> it is too long, probably from adding a double engine 05:21:54 <Stablean> <Diablo> ginzu available now 05:23:56 <Stablean> <Diablo> and train 9 is the same length 05:24:06 <Stablean> <Diablo> as 11 05:25:20 <Stablean> <Anson> ginzu is nice, but only minor speed omprovement (112>128) while other stats are not much better ... in comparison to the improvement from kirby to jubilee :-) 05:25:43 <Stablean> <Diablo> good for pax 05:26:29 <Stablean> <Anson> i will replace my trains too 05:26:47 <Stablean> <Diablo> to what? ginzu? 05:26:58 <Stablean> <Anson> but not force them into maintenance ... just wait until they do it by themselves 05:27:20 <Stablean> <Anson> yes, jubilee > ginzu 05:27:50 <Stablean> <Diablo> my jubilees will be replaced w/electric trains 05:28:57 <Stablean> <Anson> watch out for prices ... electric trains cost normal prices ... steam only half and diesel double 05:29:28 <Stablean> <Diablo> never noticed 05:29:55 <Stablean> <Anson> since some time (version 1.2.x ?) there is an option to see GRF parameters in game 05:30:21 <Stablean> <Anson> the basemod changes tell you the TF costs, ships, planes, etc, and also the train costs 05:35:35 <Stablean> <Anson> did you check it now ? 05:37:39 <Stablean> <Diablo> the loans increased 3m since 1925 05:38:11 <Stablean> <Anson> ? 05:38:13 <Stablean> <Diablo> and im pretty sure loans stay @ 1m the entire game 05:38:32 <Stablean> <Diablo> look at max loan 05:38:40 <Stablean> <Anson> max loan increase from 1.0M$ to 1.3M$ 05:39:06 <Stablean> <Diablo> that NEVER changes 05:39:43 <Stablean> <Anson> sorry, don't understand 05:40:05 <Stablean> <Diablo> the max loan is 1.3m right... 05:40:08 <Stablean> <Anson> the max loan is set when creating the map, and it changes during the game 05:40:38 <Stablean> <Diablo> the loan usually stays at 1m forever 05:41:16 <Stablean> <Anson> the loan stays at whatever loan you took ... when you pay it back or borrow more money, it changes :-) 05:42:04 <Stablean> <Diablo> this is the first game with a loan over 1m 05:42:11 <Stablean> <Anson> when you don't pay back or borrow, it stays at its old value ... but you pay the interest on your normal bill, and thus the amount shouldn't change, right ? 05:42:25 <Stablean> <Diablo> brb, dinner 05:43:35 <Stablean> <Anson> on map creation, interest rates can be set, and also inflation rates ... maybe the 1.3M$ loan is from the inflation ? ... i always thought it would be from company value 05:54:26 <Stablean> <Diablo> back 06:11:57 <Stablean> <Anson> WB 06:12:15 <Stablean> <Anson> I'm just trying to make my trains longer ... max length is 7 06:13:01 <Stablean> <Diablo> i keep mine to 5 or 4(freight 06:13:11 <Stablean> <Anson> not so easy when all stations and tracks were built with TL 3 and TL 5 in mind 06:13:25 <Stablean> <Diablo> TL? 06:13:33 <Stablean> <Anson> i find 1,3,5,7,9 (uneven) to be best 06:13:52 <Stablean> <Anson> TL = train length 06:16:06 <Stablean> <Anson> for signals, spacing 2 seems to be best ... very small, but still enough to add some crossings etc 06:16:29 <Stablean> <Anson> and trains with uneven TL fit best between signals :-) 06:16:37 <Stablean> <Diablo> 2 is excellent 06:17:51 <Stablean> <Anson> TL1 fits between two signals, TL3 between 3, etc ... thus i prefer uneven TL 06:18:13 <Stablean> <Diablo> even tl is annoying 06:20:23 <Stablean> <Anson> with double engines (and normal size of 0.5 each), it is also easy to split trains (their cargo) ... two TL3 trains have 2x4 wagons and one TL5 train has 8 wagons :-) 06:21:13 <Stablean> <Anson> but how do i increase the length now, on a partially built network ? 06:21:33 <Stablean> <Diablo> signals or stations? 06:21:47 <Stablean> <Anson> need 2 more tiles for the stations, and also 2 more for brake space or other layouts 06:22:49 <Stablean> <Anson> at Fudhead Woods, it was easy to add 2 tiles to the station ... and also at Tontown South 06:23:28 <Stablean> <Anson> for my primitive Buffer Depots, it also was easy to move it by 2 tiles (hehe, thanks to the signal gap 2 :-) 06:23:51 <Stablean> <Diablo> lol 06:24:21 <Stablean> <Anson> but for Fudhead Valley ... quite some task, if i don't simply delete it, and then flatten or otherwise rebuild it ... 06:26:24 <Stablean> <Diablo> what needs to be deleted at fudhead valley? 06:26:58 <Stablean> <Anson> the station needs to be extended by two tiles ... only 1 available in front of the other track 06:27:24 <Stablean> <Anson> and in front of the station, there is only enough space for a TL5 train plus the depot 06:29:04 <Stablean> <Diablo> i propose u do where my signs are, works for me 06:30:26 <Stablean> <Anson> where i have put the sign "TL 5" : entry (PBS) signal to the station, space for one waiting train, then a 2way exit signal, a depot and another signal between depot and tunnel 06:31:16 <Stablean> <Anson> the 2way exit signal forces trains into the depot when a train is already waiting, and it is an exit signal to keep the trains in the depot until there is no more train waiting 06:33:34 <Stablean> <Diablo> bbl 06:33:36 <Stablean> *** Diablo has left the game (leaving) 07:13:05 <Stablean> *** Diablo joined the game 07:13:09 <Stablean> <Anson> WB 07:13:31 <Stablean> *** Diablo has joined company #1 07:30:52 <Stablean> <Anson> diablo ... did you see my answering signs to your suggestion signs ? 07:31:34 <Stablean> <Diablo> is it working? 07:32:37 <Stablean> <Anson> here are the signs : "to diablo: almost as suggested" - "and as i has done it once" - "but only works with modified" - "entry track, to not block ML" 07:33:39 <Stablean> <Anson> by simply putting the depot where you suggested (and where i once put it), trains would queue back onto the ML when trains were entering or leaving the depot 07:34:49 <Stablean> <Anson> with TL5, i removed the depot since the tunnel added a lot of track to the incoming lane of the station ... and with TL7 now, i have doubled part of the ML to have enough waiting space in front of the depot 07:35:03 <Stablean> <Diablo> if there is a long wait, just tf and double track 07:35:42 <Stablean> <Anson> needed to TF only one dot, but also remove a road tile and a house of the town nearby :-( 07:36:20 <Stablean> <Diablo> just after the depot 07:37:03 <Stablean> <Anson> ah, double tunnel ... 07:37:09 <Stablean> <Anson> that would be overkill now :-) 07:39:11 <Stablean> <Anson> that part of the track is only used to have one train waiting in front of the PBS at station entry (later in the game, with more cargo and more trains), so that trains won't leave the depot slowly when needed, but already queue in front of the station (length of queue = 1)+ 07:43:57 <Stablean> <Anson> you are expanding your coal network ? 07:44:15 <Stablean> <Diablo> to the other side of the map 07:45:15 <Stablean> <Anson> i was just looking where to find wood, saw that the sawmills (seen at start of game) are gone, and suddenly some black lines appeared from your new tracks :-) 07:45:55 <Stablean> <Anson> why are you building across and then around the lake, instead of just passing it diagonally ? 07:46:17 <Stablean> <Diablo> didnt think of that 07:46:20 <Stablean> <Anson> without any tunnel, bridge, etc 07:51:50 <Stablean> <Diablo> time for the return track 07:52:04 <Stablean> <Anson> which TL are you using on that new long line ? 07:52:15 <Stablean> <Diablo> still 5 07:53:00 <Stablean> <Anson> if the line gets busy, you need 6 tunnels :-) 07:53:10 <Stablean> <Diablo> what does !gap do? 07:53:25 <Stablean> <Anson> just read the answer that the server gave me :-) 07:53:55 <Stablean> <Anson> calculating how many parallel bridges or tunnels are needed, given some train length and the gap of the bridge/tunnel 07:55:18 <Stablean> <Anson> that would be for tunnels at the base of the mountain, when you avoid any slopes completely 07:56:50 <Stablean> <Anson> you see ? with longer trains, you can transport more cargo and need a lot less tunnels ... 07:57:24 <Stablean> <Anson> but of course, only useful for long distance, and with proper merges, since acceleration is worse 07:57:41 <Stablean> *** Dom joined the game 07:57:48 <Stablean> <Dom> hello :) 07:58:03 <Stablean> <Diablo> hi dom 07:58:21 <Stablean> <Anson> hallo 08:00:07 *** Dom has joined #openttdcoop.stable 08:00:45 *** Dom is now known as Guest641 08:00:56 <Stablean> <Anson> LOL ... i always switch the parameters 08:01:02 <Stablean> <Dom> xD 08:02:01 <Stablean> <Anson> but still the same result ... short and long bridges both need to be doubled (and not tripled) 08:02:45 <Stablean> <Dom> it depends on how long the bridges/tunnels are 08:03:27 <Stablean> <Anson> you really want to do that long bridge ? .-) 08:04:53 <Stablean> <Anson> will be interesting to see where that track leads to :-) 08:06:39 <Stablean> <Dom> :) 08:07:47 <Stablean> <Anson> and even for shiort trains with TL 5, you need to watch the CL (curve length) ... CL5 will not limit your trains at all, but CL4 would be max 150 kph and CL3 max 130 kph 08:08:13 <Guest641> i know 08:08:45 <Stablean> <Anson> I'm not sure what CL of 5 diagonal track pieces is, but might be less than your TL 08:11:04 <Stablean> <Anson> and another hint for doubled (tripled, etc) bridges and tunnels : they need to be synced, else differences might add up on a longer line and cause "stop&go" 08:11:38 <Stablean> <Diablo> that doesnt bother me that much 08:13:16 <Stablean> <Anson> every non-synced doubled bridge might add up to 1 tile for the track length, thus causing a train to be delayed by 5 tiles from 5 bridges, and thus the following train will stop, causing some jam 08:14:51 <Stablean> <Anson> hehe, would be really nice to have signals on bridges too :-) 08:15:21 <Stablean> <Diablo> seen that article before 08:16:28 <Guest641> not it wouldnt.. 08:17:55 <Stablean> <Anson> guest, you are referring to the bridges ? ... you probably are right ... bridges with signals would remove a challenge 08:18:44 <Guest641> it's not guest its Dom :D 08:18:59 <Stablean> <Dom> xD 08:19:14 <Stablean> <Anson> just like some other dreams ... like tunnels with signals, tunnels with curves, tunnels with slopes inside, underground stations, etc 08:19:36 <Stablean> <Dom> true 08:19:51 <Stablean> <Dom> with the patch you can get signals on bridges/tunnels 08:20:01 <Stablean> <Dom> but do you really need them? 08:21:28 *** Guest641 is now known as DomDom 08:22:04 <Anson> didn't know who guest was... could only have guest (lol) it... 08:22:24 <DomDom> :) 08:22:28 <DomDom> now it works 08:22:46 <DomDom> it seems there is another Dom in OFTC 08:22:48 <DomDom> xD 08:23:01 <Stablean> <Anson> sometimes, i really would need signals on bridges or in tunnels, but i don't want them for the challenge ... else we could simply build on flat land 08:23:14 <DomDom> true 08:23:49 <DiAbL0> i had the same problem with Diablo 08:24:03 <Stablean> <Anson> when i login first in the game, i sometimes have problems setting the IC name to the same name. but when joining IRC first, i can have the same name 08:24:57 <Stablean> <Anson> probably the script maps the name from the game to IRC and thus blocks it for newly joined IRC 08:25:44 <Stablean> <Anson> thus i have set my first nich in IRC to Anson, an alternate to AnsonMobil, and even a third one 08:28:42 <Stablean> *** V453000 joined the game 08:28:46 <Stablean> <V453000> hello 08:28:53 <Stablean> <Anson> hallo 08:29:11 <Stablean> <V453000> non-bananas trees o_o 08:29:54 <Stablean> *** V453000 has left the game (leaving) 08:41:23 <Stablean> <Dom> bb folks :) 08:41:29 <Stablean> *** Dom has left the game (leaving) 08:50:34 <Stablean> <Diablo> brb 08:54:20 <Stablean> <Diablo> back 08:54:30 <Stablean> <Anson> wb 09:18:25 <Stablean> <Diablo> cya l8r 09:18:29 <Stablean> *** Diablo has left the game (leaving) 09:37:59 *** DiAbL0 has quit IRC 09:44:31 <Stablean> *** {[FR]Syl59} joined the game 09:44:51 <Stablean> <[FR]Syl59> Arg ! no grf map ... 09:44:54 <Stablean> <[FR]Syl59> hello all 09:45:20 <Stablean> <[FR]Syl59> ah pff ok ^^ 09:52:40 <Stablean> <Anson> hallo, syl 09:53:14 <Stablean> <Anson> there was a new random map without grfs, until Mazur loaded some map with grfs ... 09:57:15 <Stablean> *** Martinos joined the game 09:59:26 <Stablean> *** Martinos has left the game (leaving) 09:59:41 *** DiAbL0 has joined #openttdcoop.stable 10:06:06 <Stablean> *** V453000 joined the game 10:06:17 <Stablean> <[FR]Syl59> Hi V 10:06:19 <Stablean> <V453000> hi 10:06:22 <Stablean> <V453000> the map is ok? 10:06:25 <Stablean> <V453000> except the trees 10:06:32 <Stablean> <[FR]Syl59> don't try it but It seems too simple 10:06:48 <Stablean> <V453000> ? 10:06:59 <Stablean> <[FR]Syl59> No island and standards engines 10:07:25 <Stablean> <V453000> make a proper map then :) 10:07:29 <Stablean> *** V453000 has left the game (leaving) 10:08:05 <Stablean> *** {[FR]Syl59} has started a new company (#4) 10:11:49 <Stablean> *** Diablo joined the game 10:22:10 <Stablean> *** [FR]Syl59 has left the game (leaving) 10:26:42 <Stablean> *** Diablo has left the game (leaving) 10:26:44 *** DiAbL0 has quit IRC 10:42:12 *** DomDom has quit IRC 11:00:32 *** Dom has joined #openttdcoop.stable 11:01:06 *** Dom is now known as Guest656 11:01:29 <Stablean> *** Dom joined the game 11:01:35 <Stablean> <Dom> servus :) 11:01:39 <Stablean> <Anson> hallo again 11:01:51 *** Guest656 is now known as DomDom 11:02:37 <Stablean> <Anson> wb dodom too :-) 11:02:46 <DomDom> :) 11:03:11 <Stablean> <Anson> i hate disappearing resources :-( 11:03:29 <Stablean> <Dom> wanna coop? 11:03:31 <Stablean> <Anson> built a track and now the forest is gone :-( 11:04:33 <Stablean> *** Dom has joined company #2 11:23:34 <DomDom> nja im out :) 11:23:34 <Stablean> *** Anson has left the game (leaving) 11:23:35 <DomDom> cya ölater 11:23:40 <Stablean> *** Dom has left the game (general timeout) 11:23:41 <Stablean> *** Dom has left the game (connection lost) 11:23:44 <Stablean> *** Game paused (number of players) 11:24:09 <Stablean> *** Game unpaused (number of players) 11:24:10 <Stablean> *** Anson joined the game 11:24:10 <Stablean> <Anson> i didn't leave but lost con 11:24:57 <Stablean> <Anson> during the last half hour, i got the network warning (for 5-12 seconds no data) several times 11:39:36 <Stablean> <Anson> towns build roads and crossings ... :-( 11:58:07 *** ODM has joined #openttdcoop.stable 11:58:07 *** ChanServ sets mode: +o ODM 12:03:27 <Stablean> *** {[FR]Syl59} joined the game 12:06:51 *** ODM has quit IRC 12:13:22 <Stablean> <Anson> syl, you are also collecting wood ? 12:13:28 <Stablean> <[FR]Syl59> yep 12:13:40 <Stablean> <Anson> do you want to build a large wood network ? 12:13:50 <Stablean> <[FR]Syl59> I just want money x) 12:14:26 <Stablean> <[FR]Syl59> If I must switch with another cargo, never mind 12:14:37 <Stablean> <Anson> i did coal first to get some money ... now wanted to do a tour around the world ... but probably would invade too many other people's areas !? 12:15:12 <Stablean> <[FR]Syl59> Oki .. I think I will do only wood on this map 12:15:26 <Stablean> <[FR]Syl59> in that case, I will not disturb you 12:15:31 <Stablean> <Anson> i had the idea to build local collecting loops, 3-6 stations each, and then use longer trains to get them long distance to a sawmill 12:15:48 <Stablean> <Anson> was a nice idea, but i already have problems now ... 12:16:31 <Stablean> <Anson> 2 forests in my first loop already dies (one before i started the station, another after i built it) ... and some sawmills at nice locations too :-( 12:16:33 <Stablean> <[FR]Syl59> ^^ Oki I see. i'ts a technic used on Luukland server 12:17:13 <Stablean> <Anson> i never played there ... just started inventing stations which get cargo without explicit orders 12:17:23 <Stablean> <[FR]Syl59> SNRW ? 12:18:13 <Stablean> <Anson> in the last game, CB did such stations with some logic, and i couldn't resist to try inventing such stations without logic (logic gates with logic trains and similar) 12:18:28 <Stablean> <[FR]Syl59> it was a SNRW 12:18:38 <Stablean> <[FR]Syl59> SRNW * 12:18:45 <Stablean> <[FR]Syl59> a self regulated network 12:19:02 <Stablean> <[FR]Syl59> i'ts not my cup of tea ^^ 12:19:53 <Stablean> <Anson> i found it so nice when i can just add or delete trains and don't have to watch several different shared orders, but can pick any train and they still keep servicing all stations :-) 12:20:18 <Stablean> <Anson> most inventions (in RL) are done because of laziness :-) 12:20:33 <Stablean> <[FR]Syl59> ^^ I agree 12:22:02 <Stablean> <Anson> in case you didn't notice: since some versions (1.2.x ?) you can view GRF parameters ingame, without need to save them, leave the game, load the grfs (overwriting your own default), and only then can inspect parameters 12:22:08 <Stablean> <Anson> a REALLY nice new feature 12:22:25 <Stablean> <[FR]Syl59> I see this, yeah it's nice 12:22:43 <Stablean> <[FR]Syl59> but you can't add a newgrf during the game anymore 12:22:47 <Stablean> <Anson> in this game, electric trains have normal prices, steam half and diesel double 12:22:49 <Stablean> <[FR]Syl59> basemod x) 12:23:34 <Stablean> <[FR]Syl59> dman ... the remaining forst have a low production ... 12:24:16 <Stablean> <Anson> i got the impression that the forests stayed there unchanged for 20+ years ... until i started servicing the first of them 12:25:02 <Stablean> <Anson> then half of them are gone now, and new ones appeared, like the bunch of forests where you build now (there were maybe 4 only 10 years ago) 12:25:28 <Stablean> <[FR]Syl59> That's why I love FIRS 12:25:56 <Stablean> <Anson> does the game "freeze" resources while they are not used, and start lowering production (eventually removing them entirely) when anywhere on the map that resource is used ? 12:26:14 <Stablean> <[FR]Syl59> idk 12:34:26 <Stablean> <Anson> I'm just looking for other resources which could be used for a network ... to not collide with your wood, syl 12:34:40 <Stablean> <Anson> and hoping that i won't block someone else later :-) 12:35:15 <Stablean> <[FR]Syl59> ^^ oki :) 12:36:34 <Stablean> <Anson> the stationm spread in this game is tempting to use teleports ... 12:37:37 <Stablean> <Anson> to build one station and collect resources from 4-8 mines .... 12:40:00 <Stablean> <[FR]Syl59> or invisible gtracks xD 12:42:06 <Stablean> <Anson> *g* tracks ? 12:42:12 <Stablean> <[FR]Syl59> mistake 12:42:15 <Stablean> <[FR]Syl59> tracks * 12:43:24 <Stablean> <Anson> a general question about teleporting: is it considered to be teleporting when you use a train for the whole route, but unload somewhere and load again a few tiles later ? 12:44:10 <Stablean> <[FR]Syl59> Well ... for me, i's a waste of time 12:44:40 <Stablean> <[FR]Syl59> except you're transfering 12:44:42 <Stablean> <Anson> i just did that in an offline game, transporting oil, unloading it at the base of a mountain, "pumping it up", and then loading it again in the same train on top of the mountain ... 12:45:08 <Stablean> <Anson> i had set parameters in that game to be 10% slopes and 10x heavy trains :-) 12:45:18 <Stablean> <[FR]Syl59> realism x) 12:45:33 <Stablean> <Anson> with weak trains at the beginning, you almost needed more than one engine for each wagon :-) 12:46:31 <Stablean> <Anson> and that pumping station helped a lot on a mountain route ... trains could go uphill faster, and then even accelerate downhill on the other side 12:47:02 <Stablean> <[FR]Syl59> why not building a tunnel or just get around the mountain ? 12:47:12 <Stablean> <[FR]Syl59> stepped inclines help too 12:47:35 <Stablean> <Anson> stepped climbs didn't work ... 10% and 10x are too harsh :-) 12:49:07 <Stablean> <Anson> a train with three engines and three wagons couldn't accelerate above 2 kph on a single slope if it was stopped somehow, and at full speed, slopes needed to be stepped with flat pieces of track between the slope with at least train length distance 12:49:42 <Stablean> <[FR]Syl59> Oh ... really too harsh xD 12:49:45 <Stablean> <Anson> try it once yourself ... a completely new gaming experience :-) 12:49:48 <Stablean> <[FR]Syl59> well, I prefer using transfering 12:51:20 <Stablean> <Anson> even the calculations for double bridges don't apply any longer (in case there is a temporary jam somewhere, it will be jammed forever) 12:51:51 <Stablean> <[FR]Syl59> It begin to be a problem of synchro 12:52:17 <Stablean> <[FR]Syl59> Which can be resolved with a more powerful engine group, and slower trains 12:52:39 <Stablean> <Anson> sync is theory ... when even a simple slope reduces speed from 100 to 95 for a few tiles 12:53:33 <Stablean> <Anson> in that case, trains slow down a bit on the slope (bridgehead) and accelerate on the other side of the bridge ... very difficult to completely sync 12:53:59 <Stablean> <[FR]Syl59> I see ... 12:55:38 <Stablean> <[FR]Syl59> I think I can't do a flip flop here ... 12:55:40 <Stablean> <[FR]Syl59> no logic engine 12:56:31 <Stablean> <Anson> we will get another problem later, i think ... when switching to mono or maglev 12:56:46 <Stablean> <[FR]Syl59> and electric to mono 12:56:53 <Stablean> <Anson> the universal rails are limited to 31, and the universal train is limited too 12:57:51 <Stablean> <[FR]Syl59> You see now why I don't like the standard set 12:58:13 <Stablean> <Anson> what do you think of nutrains with nutracks ? :-) 12:58:35 <Stablean> <[FR]Syl59> ^^ I don't try it yet 12:58:54 <Stablean> <[FR]Syl59> I know, that's a shame 12:59:44 <Stablean> <Anson> with the nutrains, i don't understand why the logic trains are slow, and why they are different for the different railtypes 13:00:16 <Stablean> <[FR]Syl59> Are yoy talking about the NUTS ? 13:00:18 <Stablean> <Anson> logic trains are no real trains anyway ... thus why not make them all the same, and also very fast ? 13:00:36 <Stablean> <Anson> yes ... nu-trains (nuts) 13:00:43 <Stablean> <[FR]Syl59> Ah oki 13:00:57 <Stablean> <[FR]Syl59> Logic trains are made ... to do logic ^^ 13:01:03 <Stablean> <Anson> it was tempting to write nu-trains and nu-tracks :-) 13:01:21 <Stablean> <[FR]Syl59> what's the use of a engine very powerful but with no tractive force ? 13:02:03 <Stablean> <Anson> i think he logic trains of nuts are not very much faster than the fastest normal trains ... with the maglev (and also mono?) logic engines bein faster than the normal rail logic trains 13:02:25 <Stablean> <[FR]Syl59> That's normal 13:02:37 <Stablean> <[FR]Syl59> if you want to use logic gates, these engine are perfect 13:03:12 <Stablean> <Anson> but (as you said yourself) they are intended to do logic ... not be only a bit faster versions of the normal engines 13:03:56 <Stablean> *** Dom joined the game 13:04:00 <Stablean> <Dom> hello :) 13:05:06 <Stablean> <[FR]Syl59> hello dom 13:05:12 <Stablean> <Dom> hey syl :) 13:05:30 <Stablean> <[FR]Syl59> Anson, they are logic engine 13:05:40 <Stablean> <[FR]Syl59> so they must be adapted to do logic things x) 13:13:04 <Stablean> <[FR]Syl59> Can we use lev3 "pegasus" to be a logic engine ? 13:13:38 <Stablean> <Anson> i don't know ... they are fast, but acceleration might not be best 13:14:01 <Stablean> <Anson> they also are longer than normal engines 13:14:15 <Stablean> <[FR]Syl59> I don't speaking about lev 4 chimaera 13:14:22 <Stablean> <[FR]Syl59> I 'em taking the lev 3 13:14:36 <Stablean> <[FR]Syl59> Im * 13:15:11 <Stablean> <Anson> biggest problem with them : how do you build logic circuitry with them when not even mono is available yet ? :-) 13:15:33 <Stablean> <[FR]Syl59> later roh x) 13:26:31 <Stablean> *** Shader joined the game 13:29:35 <Stablean> *** Anson has left the game (general timeout) 13:29:35 <Stablean> *** Anson has left the game (connection lost) 13:30:03 <Stablean> *** Anson joined the game 13:30:05 <Stablean> <Dom> wb 13:31:04 <Stablean> *** Shader has left the game (leaving) 13:31:12 <Stablean> *** Dom has left the game (general timeout) 13:31:12 <Stablean> *** Dom has left the game (connection lost) 13:31:38 <Stablean> <Dom> ... 13:31:39 <Stablean> *** Dom joined the game 13:31:47 <Stablean> <[FR]Syl59> wb :D 13:31:48 *** Dom has joined #openttdcoop.stable 13:31:53 <Stablean> <Anson> erstmal fuhren alle zuege vorbei, und jetzt fahren ALLE zuege rein 13:32:04 <Stablean> <[FR]Syl59> in english please x) 13:32:09 <Stablean> <Dom> ty :) 13:32:12 <Stablean> <Dom> sry syl :) 13:32:25 *** Dom is now known as Guest663 13:32:28 <Stablean> <[FR]Syl59> i'm talking ofr Anson xD 13:32:38 *** TWerkhoven has joined #openttdcoop.stable 13:32:38 <Stablean> <[FR]Syl59> Even I understand what he say 13:32:38 <Stablean> <Anson> sorry, was meant to be team chat# 13:33:00 <Stablean> <[FR]Syl59> your "ctrl" has problem too ? :') 13:34:27 <Stablean> <Anson> ctrl doesn't work in the console window 13:34:58 <Stablean> <Anson> CTRL-ENTER in the console maximizes the console 13:35:16 <Stablean> <[FR]Syl59> ctrl + enter is team chat for me 13:35:22 <Stablean> <[FR]Syl59> close the console btw x) 13:35:28 <Stablean> <Anson> thus i used SHIFT-ENTER to switch back from console to game (without closing the console) 13:36:24 *** Anson has quit IRC 13:38:51 *** DomDom has quit IRC 13:53:52 <Stablean> <Dom> Syl 13:53:53 <Stablean> <[FR]Syl59> ? 13:53:59 <Stablean> <Dom> give us back our forest :D 13:54:31 <Stablean> <[FR]Syl59> Anson ask me a few hour ago if I want to build a wood network 13:54:37 <Stablean> <[FR]Syl59> I say "yes" 13:54:51 <Stablean> <[FR]Syl59> then he say that he will see if he can use other cargo x) 13:54:53 <Stablean> <Dom> Syl i was just kidding :) 13:54:59 <Stablean> <[FR]Syl59> I know xD 13:55:05 <Stablean> <Dom> there is enough wood for everyone :) 13:55:19 <Stablean> <Anson> hehe, Dom is so fast and i speak so slowly ... i was just explaining that, when he already asked you ... 13:56:30 <Stablean> <Anson> the "give back" is a joke : i had 6 forests when i started to build, and now i am left with 3 only ... while at the same time, there were only 4 in the south and now you have 8 13:57:35 <Stablean> *** V453000 joined the game 13:57:38 <Stablean> <Anson> the game relocated them "from me to you" (c by the beatles :-) 13:57:41 <Stablean> <V453000> hy 13:57:47 <Stablean> <[FR]Syl59> Wb 13:58:07 <Stablean> <Dom> hey V 13:58:21 <Stablean> <V453000> Anson are you aware that whenever you build an overflow for drop station, a thousand kitties die? 13:58:35 <Stablean> <Dom> i build that 13:58:45 <Stablean> <V453000> ok :d 13:58:57 <Stablean> <V453000> they still die! 13:59:07 <Stablean> <Dom> i do not like cats :) i prefer dogs ;) 13:59:34 <Stablean> <Anson> i am just learning about those networks ... saw the stations with logic gates by CB yesterday and invented my own version :-) 13:59:56 <Stablean> <V453000> nah last game you had overflow on a drop station which is completely pointless :) 13:59:58 <Stablean> <[FR]Syl59> Oh V, just one question 14:00:08 <Stablean> <[FR]Syl59> can we use lev 3 "pegasus" as a logic engine ? 14:00:22 <Stablean> <Anson> using two platforms and a WP, to ensure that trains always servuice them in the correct direction and timing, in contrast to most of CB's yesterday 14:00:22 <Stablean> <V453000> what do you mean by logic engine 14:00:30 <Stablean> <V453000> you can use any train in a logic gate 14:00:48 <Stablean> <[FR]Syl59> to create a low reaction time logic gate 14:00:58 <Stablean> <V453000> it doesnt have to be that low 14:01:01 <Stablean> <V453000> Lev3 is still pretty fast 14:01:28 <Stablean> <[FR]Syl59> I'm not talking the speed of the engine 14:01:29 <Stablean> <V453000> in fact, the Logic Engine is not needed for 99% constructions 14:01:33 <Stablean> <[FR]Syl59> but the reaction time of the gate 14:01:47 <Stablean> <V453000> the gate can still react instantly if you are lucky 14:01:54 <Stablean> <V453000> the speed of engines just makes it more reliable to react that way 14:02:05 <Stablean> <[FR]Syl59> Ok, I see 14:02:05 <Stablean> <V453000> well sort of 14:02:08 <Stablean> <Anson> logic shouldn't have any luck or RNG in it 14:02:28 <Stablean> <V453000> either way, if you want a longer response time, it is a lot better to have a fast gate, and then a delayer 14:02:46 <Stablean> <V453000> because if you have a gate with slow trains, it can react quickly OR slowly or something in between 14:03:00 <Stablean> <V453000> but if you have a gate with fast trains and a delay, the reaction time is always the same, or close to it 14:03:10 <Stablean> <V453000> making it a lot more reliable 14:03:16 <Stablean> <Anson> that's what i was referring to when i said "luck or RNG" :-) 14:03:22 <Stablean> <V453000> +- 14:04:21 <Stablean> <Dom> loooooooooooooooooooooooooooooooooool 14:04:27 <Stablean> <Dom> fuck fuck fuck 14:04:33 <Stablean> <[FR]Syl59> neh ? 14:04:35 <Stablean> <V453000> is that a new song? 14:04:41 <Stablean> <[FR]Syl59> (thx V) 14:04:44 <Stablean> <Dom> not damn forest dissaperda xD 14:04:51 <Stablean> <[FR]Syl59> again ? 8D 14:04:53 <Stablean> <V453000> mierda! 14:05:01 <Stablean> <Dom> si mi amore si xD 14:05:07 <Stablean> <V453000> bastardo forestido 14:05:14 <Stablean> <Dom> oh anson look at contown woods 14:05:20 <Stablean> <Dom> that station i meant 14:05:22 <Stablean> <[FR]Syl59> ... in english please (no, don't hit me x) ) 14:05:36 <Stablean> <V453000> cmon it is improvised spanishenglish 14:05:42 <Stablean> <Dom> no habla espaniol :) 14:05:49 <Stablean> <Dom> che pasa hombré :) 14:05:59 <Stablean> <V453000> ^ dont understand that shit 14:06:13 <Stablean> <Dom> non habla espaniol = i do not speak spanish 14:06:13 <Stablean> <Anson> when i started building the first two stations of my loop, there were 6 forests ... when i finished them, 2 forests were gone ... and when i finished all four, a few months later one of them disappeared too :-( 14:06:24 <Stablean> <Dom> che pasa hombré = whats happening dude 14:06:30 <Stablean> <V453000> oh :) 14:07:00 <Stablean> <V453000> I thought it is written que passa 14:07:07 <Stablean> <Anson> when people start working on pax, they will get a surprise ... towns are building roads by themselves, and they even build crossings with my tracks 14:07:17 <Stablean> <V453000> zz 14:07:35 *** Guest663 is now known as DomDom 14:07:49 <V453000> !rcon set allow_town_roads 14:07:49 <Stablean> V453000: Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1) 14:07:54 <V453000> !rcon set allow_town_roads 0 14:07:54 <Stablean> V453000: ERROR: This command/variable is not available during network games. 14:07:58 <V453000> oh fuck 14:08:01 <Stablean> <Dom> ? 14:08:05 <V453000> that setting cant be changed in mp game 14:08:10 <Stablean> <V453000> oh well 14:08:13 <Stablean> <Dom> xD 14:08:31 <Stablean> <V453000> have fun with evergrowing towns I guess :D 14:08:41 <Stablean> <Dom> not gonna happen :) 14:08:47 <Stablean> <V453000> it is 14:08:57 <Stablean> <V453000> they will obstruct a lot even if you ignore them 14:09:23 <Stablean> <V453000> and if you dont ignore and service them you will just get mad because they will build wrong roads :) 14:09:46 <Stablean> <Anson> this map was loaded in the night by Mazur, after we had once again some default map without grfs .... 14:10:00 <Stablean> <V453000> mhm 14:10:23 <Stablean> <V453000> I read that Mazur made it, might want to inform him about that setting if you dont like it :) 14:10:36 <Mazur> Which setting? 14:10:49 <Mazur> Oh. 14:11:05 <Mazur> Derives from my SP defaults. 14:11:09 <Stablean> <Anson> i have not much to do with towns, except using them for goods drops, and avoiding them to give pax players more space 14:11:37 <Stablean> <Anson> ah, mazur, that also explains the station spread :-) 14:11:45 <Mazur> Indeed. 14:12:01 <Stablean> <Anson> very tempting to use teleporters with 64 .... 14:12:01 <Mazur> BUt I was awake when you guys noticed that, so I fixed it then. 14:12:13 <Mazur> I know, but we forbid them. 14:12:20 <Stablean> <Dom> so anson none of our towns will grow :) 14:12:42 <Stablean> <Anson> yes, you were the only one who responded after an hour ... big thanks that we got any map with grfs 14:12:48 <Stablean> <[FR]Syl59> Hi Mazur (was afk) 14:13:15 <Mazur> It's a seting for a game reset in 2200 AD. 14:13:33 <Mazur> No iodea whether that can be configured. 14:13:39 <Stablean> <Anson> what is the max range that can be used for stations collecting cargo from several mines of forests ? 14:13:49 <Stablean> <[FR]Syl59> 64 I think 14:13:52 <Stablean> *** V453000 has left the game (leaving) 14:14:19 <Mazur> We have no specific limit we allow, basically it's whatever the station spread allows. 14:14:57 <Mazur> I personally hate coming up against that limit in SP, so I have it on 64 default. 14:15:16 <Stablean> <Anson> using the station spread, you can teleport cargo from many mines to a single pickup .... or isn't that considered teleporting or station hopping or whatever ? 14:17:15 <Mazur> If you use creative station tiles to make it look like an industrial terrain, few will complain. 14:18:01 <Stablean> <Anson> eyecandy stations : it would be nice if stations cost no money to replace existing station tiles 14:18:31 <Stablean> <Anson> then it would be a lot easier early in the game (before you have billions of cash) to create nice looking stations 14:19:01 <Mazur> BUt it does, you have to tear down hte old buidling, at least partly, lay new eleectricity, gas and water lines, build hte new stuff.... 14:24:16 <Stablean> *** [FR]Syl59 has left the game (leaving) 14:26:08 <Stablean> <Anson> hehe, nice idea, mazur, but it shouldn't apply when you have some storage area built and want to stack wood there instead of lumber :-) 14:27:20 <Stablean> <Anson> or when you want to build a second platform and don't want to have two loading bridges ... then you need to build a station with 2 tracks, and the buildings on one of them are not changed at all, but still cost money 14:28:02 <Stablean> <Anson> on the other hand, adding a tile to a station often causes the whole station to be changed, buildings to move, etc, while that costs only money for the one new tile 14:31:03 <Mazur> So you see: it all works out in hte end. 14:31:06 <Mazur> :-)) 14:31:13 <Stablean> <Dom> ups sry :) 15:02:20 *** Anson has joined #openttdcoop.stable 15:13:51 <Stablean> *** {[FR]Syl59} joined the game 15:13:55 <Stablean> <Dom> wb Syl 15:14:01 <Stablean> <[FR]Syl59> thx Dom 15:16:59 <Stablean> <[FR]Syl59> Dom, can I have advice to redo my good pick station ? 15:17:11 <Stablean> <[FR]Syl59> (Tadham Bois) 15:17:14 <Stablean> <Dom> in a moment Syl 15:17:24 <Stablean> <[FR]Syl59> ok :) 15:23:03 <Stablean> <[FR]Syl59> afk 15:23:35 <Stablean> *** Phillip joined the game 15:23:43 <Stablean> <Phillip> hello 15:23:47 *** Phillip has joined #openttdcoop.stable 15:23:49 <Stablean> <Dom> hey philip :) 15:27:55 <Stablean> <[FR]Syl59> here we go 15:27:58 <Stablean> <[FR]Syl59> Hi phillip 15:28:21 <Stablean> <Phillip> Hi [FR]Syl59. 15:28:51 <Stablean> <Dom> Syl i'll be ready in a minute 15:29:46 <Stablean> <Anson> or two, or three ... :-) ... still trying to solve the mysteries of hidden rails, existing and nonexisting signals, etc 15:32:48 <Stablean> <[FR]Syl59> Ok ok, don't hurry up for me x) 15:38:04 <Stablean> *** Martinos joined the game 15:38:06 <Stablean> <Dom> so syl where do you need me?= 15:38:20 <Stablean> <[FR]Syl59> Near tadham, My good pick 15:38:30 <Stablean> <[FR]Syl59> I want to redo it but I don't know how 15:38:40 <Stablean> <Dom> you want a reverser station? 15:38:42 <Stablean> *** Martinos has left the game (leaving) 15:38:54 <Stablean> <[FR]Syl59> hum ... 15:39:16 <Stablean> <[FR]Syl59> Is it possible do adjust an overflow and a reverser on a big station ? 15:39:26 <Stablean> <Dom> it is 15:39:40 <Stablean> <[FR]Syl59> Well ... 15:39:50 <Stablean> <[FR]Syl59> let's do it, join my company 15:40:05 <Stablean> *** Dom has joined company #4 15:42:01 <Stablean> <Anson> DOM, trains just start passing the station entry and don't go in ... again ... 15:42:27 <Stablean> <Dom> Anson where=? 15:42:47 <Stablean> <Anson> at Denford, like before 15:43:46 <Stablean> <Anson> the PBS didn't help 15:44:14 <Stablean> *** Dom has joined company #2 15:44:26 <Stablean> <[FR]Syl59> I think CB do like that on the map before 15:44:40 <Stablean> <[FR]Syl59> or with a combo 15:48:22 <Stablean> *** Dom has joined company #4 15:48:35 <Stablean> <Anson> LOL ... now all trains are going in !!!!! 15:49:05 <Stablean> <Anson> *ALL* trains ... try it and wait if entry is filled 15:49:07 <Stablean> *** Dom has joined company #2 15:49:48 <Stablean> *** Dom has joined company #4 15:49:53 <Stablean> <Anson> and now NONE enters ... again ... 15:49:55 <Stablean> <Dom> ill build the station first 15:50:06 <Stablean> <Dom> xD Ansons just play around with it 15:52:01 <Stablean> <Anson> CURRENTLY, it works again ... just as i would have thought it should ... 15:52:27 <Stablean> <Anson> but some time earlier, I THINK, i had built the same signals and it didn't work 15:53:18 <Stablean> <[FR]Syl59> Buid it now x) 15:53:46 <Stablean> <Anson> still works ... 15:55:12 <Stablean> <Anson> i think i got it ... (sings) ... i think i got it :-) 15:55:27 <Stablean> <Anson> the rain in spain .... :-) LOL 15:56:26 <Stablean> <[FR]Syl59> Jabba The Hut is an unreachable point ? 15:56:34 <Stablean> <Dom> yes 15:57:28 <Stablean> <Dom> :) 15:57:42 <Stablean> <Dom> always :) 16:02:49 <Stablean> <Dom> no only the exit 16:02:57 <Stablean> <[FR]Syl59> Can do it x) 16:03:09 <Stablean> <[FR]Syl59> if i'ts a normal one 16:03:13 <Stablean> <Dom> yes xD 16:03:19 <Stablean> <[FR]Syl59> ok, thx a lot :) 16:03:21 <Stablean> <Dom> idk did you want something special? 16:03:23 <Stablean> <Dom> :D 16:03:33 <Stablean> <[FR]Syl59> If there is specail exit ... :') 16:04:03 <Stablean> <Dom> idk xD i think a normal exit will do good :) 16:04:17 <Stablean> <[FR]Syl59> oki xD 16:04:20 <Stablean> <Dom> btw do not forgett to buy all the land around towns so they do not grow 16:06:47 <Stablean> *** Dom has joined company #2 16:14:44 *** ODM has joined #openttdcoop.stable 16:14:44 *** ChanServ sets mode: +o ODM 16:16:38 *** LoPo has joined #openttdcoop.stable 16:16:41 *** Webster sets mode: +o LoPo 16:17:32 <Stablean> <Dom> anyways i gtgo 16:17:39 <Stablean> <[FR]Syl59> kbb 16:17:43 <Stablean> <Dom> cya later :) 16:17:47 <Stablean> *** Dom has left the game (leaving) 16:22:49 <Stablean> <Anson> did someone change the max station spread "on the fly" ? 16:43:14 <Mazur> Someone did. 16:43:27 <Mazur> Correcting the initial error. 16:46:49 <Stablean> *** Jam35 joined the game 16:49:57 <Stablean> <Anson> not an error, but an unwanted feature :-) ... but still thanks anyway for getting us any nice new map with grfs 16:50:43 <Stablean> <Anson> i only noticed it when i wanted to set down two copies of a waypoint, 50 tiles apart, instead of using a dummy tunnel for some logic gates 16:54:59 <Stablean> <Jam35> Any objections to building near Mindham (Anson esp)? 16:55:50 *** DomDom has quit IRC 16:58:37 <Stablean> *** Jam35 has started a new company (#5) 17:00:41 <Stablean> <Anson> when you build near any town, watch out for growth ... if they didn't change it "on the fly", towns grow by themselves 17:01:03 <Stablean> <Jam35> k 17:01:22 <Stablean> <Anson> i have no objections against you building there, as long as you leave some space for (new) tracks, and don't take too much wood 17:01:32 <Stablean> <Jam35> sure np 17:05:09 *** TWerkhoven[l] has joined #openttdcoop.stable 17:12:34 <Stablean> *** Phillip has joined spectators 17:15:47 <Stablean> *** Dnz-Ali joined the game 17:16:00 <Stablean> <Dnz-Ali> hi 17:16:19 <Stablean> <[FR]Syl59> hello Dnz 17:21:09 <Stablean> *** Dnz-Ali has left the game (leaving) 17:41:06 <Stablean> <Anson> how/when are implicit orders cleared ? 17:41:38 <Stablean> <Anson> why do they always add up, even including duplicate destinations ? 17:42:20 <Stablean> <Anson> will the game crash when the order list grows to several hundreds of implicit orders ? 17:57:27 *** Dom has joined #openttdcoop.stable 17:57:30 <Stablean> *** Dom joined the game 17:57:40 <Stablean> <[FR]Syl59> wb 17:57:42 <Stablean> <Dom> hello :) 17:57:44 <Stablean> <Dom> ty :) 17:58:00 *** Dom is now known as Guest682 17:58:06 <Stablean> <Anson> hallo, dom ... something still not working properly :-) :-( 17:58:16 <Stablean> *** Dom has joined company #2 17:58:37 <Stablean> *** {[FR]Syl59} has joined spectators 18:00:18 <Stablean> <Jam35> thanks for the money :) 18:00:24 <Stablean> <[FR]Syl59> you're welcome :) 18:00:39 <Stablean> <Jam35> you could tell I was struggling there... 18:01:22 <Stablean> <Jam35> not easy when everything you build near immediately closes! 18:01:45 <Stablean> <[FR]Syl59> it's more diifuclt ti buid somthing with the inflation ... 18:04:57 <Stablean> *** {[FR]Syl59} has joined company #4 18:05:01 <Stablean> *** ACM joined the game 18:08:29 <Stablean> *** Phillip has joined company #1 18:10:02 <Stablean> *** {[FR]Syl59} has joined spectators 18:10:43 <Stablean> *** ACM has left the game (leaving) 18:17:08 <Stablean> <[FR]Syl59> I've to go, cya tomorrow 18:17:10 <Stablean> *** [FR]Syl59 has left the game (leaving) 18:17:14 <Stablean> <Phillip> bye 18:17:14 <Stablean> <Dom> bye bye 18:25:57 <Stablean> <Dom> aber jetuzt :) 18:27:35 <Stablean> <Dom> aaaaaaaaah 18:27:35 <Stablean> <Dom> xD 18:36:53 <Stablean> <Dom> .. 18:40:12 <Stablean> *** Jam35 has joined spectators 18:53:56 <Stablean> <Dom> wtf?! 18:54:02 <Stablean> <Phillip> ??? 18:54:24 <Stablean> <Dom> team chat phil :) 18:54:50 <Stablean> <Phillip> Then you forgot to do team chat then. 18:54:58 <Stablean> <Dom> indeed i di d :) 18:55:29 <Stablean> <Anson> i often do the opposite, forgetting to use SHIFT since i have default set to team chat 18:58:59 <Stablean> *** Dom has left the game (leaving) 18:59:43 <Stablean> <Anson> hat sicgh selber repariert, oder hast du nochma was angehalten ? 18:59:50 <Stablean> <Anson> STOP 19:00:13 <Stablean> <Anson> oh, dom left team,. and default without teammates is all ... 19:00:38 <Guest682> ? 19:00:42 *** Guest682 is now known as Dom 19:00:59 <Dom> Identify 19:01:03 <Dom> !identify 19:01:05 <Dom> ... 19:01:19 *** Dom is now known as Guest691 19:01:27 *** Guest691 is now known as DomDom 19:01:28 <Stablean> <Anson> hallo, dom ... we still have another problem ... a forest alost had died 19:01:42 <Stablean> <Anson> because of a badly serviced station 19:01:52 <Stablean> *** Dom joined the game 19:02:05 <Stablean> <Dom> there are no badly serviced stations in a SRNW 19:02:07 <Stablean> <Dom> ... 19:04:41 <Stablean> *** Jam35 has joined company #5 19:15:13 <Phillip> hmmm. i need to register my name too. 19:15:54 <Phillip> !identify 19:16:23 <Phillip> IDENTIFY 19:17:06 <Stablean> *** Phillip has joined spectators 19:22:37 <Mazur> Try: /msg NickServ help identify 19:51:29 *** Chris_Booth has joined #openttdcoop.stable 19:52:12 <Stablean> *** Chris Booth joined the game 19:52:17 <Stablean> <Chris Booth> hi 19:58:31 <Mazur> lo 19:59:15 <Stablean> <Jam35> hi 19:59:29 <Stablean> <Dom> hey jam 19:59:39 <Stablean> <Jam35> hiya 19:59:41 <Stablean> <Chris Booth> oh other get a hi :( 19:59:49 <Stablean> <Dom> oh sry hey chris :):) 19:59:59 <Stablean> <Chris Booth> to late Dom :P 20:00:03 <Stablean> <Dom> i've been afk so i didnt see you ;) 20:00:23 <Stablean> <Chris Booth> ok 20:00:30 <Stablean> <Jam35> ... 20:00:36 <Stablean> <Jam35> hi 20:00:40 <Stablean> <Chris Booth> hi Jam35 20:02:46 <Stablean> <Chris Booth> you are liking your SRNW Dom 20:02:57 <Stablean> <Dom> ? 20:03:07 <Stablean> <Anson> hallo, CB ... since you started to build these stations in the last game, i couldn't stop trying to build them myself with the added luxury of trains always going in the right direction, and without logic trains 20:03:38 <Stablean> <Chris Booth> ah 20:04:08 <Stablean> <Chris Booth> the logic train are fun 20:04:15 <Stablean> <Chris Booth> you can do them a 3rd way 20:04:37 <Stablean> *** Chris Booth has started a new company (#6) 20:05:51 <Stablean> <Dom> yeah it's working :) 20:06:01 <Stablean> <Chris Booth> no it isnt 20:06:08 <Stablean> <Chris Booth> it has 2 x 90 20:06:10 <Stablean> <Dom> hmm.. 20:06:16 <Stablean> <Dom> ? 20:06:44 <Stablean> <Anson> i did the stations, and dom did the part i didn't get right : forcing trains in the stations ... (besides the wrong signal that cost us hours :-) 20:06:59 <Stablean> <Dom> xD 20:07:17 <Stablean> <Chris Booth> Dom: watch my trains 20:07:35 <Stablean> <Dom> i see no 90° curves 20:07:51 <Stablean> *** Mazur joined the game 20:07:57 <Stablean> <Chris Booth> now trains use it 20:08:24 <Stablean> <Chris Booth> and now you fail 20:08:26 <Stablean> *** Mazur has joined company #6 20:08:30 <Stablean> *** Chris Booth has joined spectators 20:08:39 <Stablean> *** Mazur has joined spectators 20:08:41 <Stablean> <Chris Booth> signal needs moving 20:09:04 <Stablean> <Mazur> Where are you guys busy? 20:09:11 <Stablean> <Chris Booth> not here 20:09:19 <Stablean> <Chris Booth> think Dom is st Denford 20:09:33 <Stablean> <Dom> indeed i am :) 20:10:19 <Stablean> <Mazur> 90°, that;s VERY basic. 20:10:29 <Stablean> <Dom> i know -.-" 20:10:29 <Stablean> <Chris Booth> not me it was Dom 20:10:44 <Stablean> <Mazur> Is DOm a virgin, then? 20:10:55 <Stablean> <Mazur> An OTTD virgin, that is. 20:11:10 <Stablean> <Chris Booth> dom is no 20:11:12 <Stablean> <Dom> well let's not say virgin let's say noob :D 20:11:27 <Stablean> <Mazur> So you know one thing, but not two. 20:11:58 <Stablean> <Mazur> From where CB and I are that's about the same, though. 20:12:17 <Stablean> <Anson> hehe, i think i am not an OTTD n00b, but a OTTDcoop and network n00b .... 20:13:35 <Stablean> <Chris Booth> Mazur: I am a noob 20:13:57 <Stablean> <Mazur> Yes, you are, CB. 20:14:19 <Stablean> <Chris Booth> this is a rather shocking map 20:15:10 <Stablean> <Mazur> Well, it's just something I cobbled together some time before, and had to put in hastuily last night at 4 am. 20:15:27 <Stablean> <Chris Booth> what was wrong with the old map? 20:15:42 <Stablean> <Mazur> Reset at 2200 AD. 20:15:48 <Stablean> <Anson> yes ... we had a default map without grfs again ... and mazur saved us 20:15:50 <Stablean> <Chris Booth> lol 20:16:08 <Stablean> <Chris Booth> not sure about saved 20:16:54 <Stablean> <Chris Booth> I can say it is better than trying to find the 'Race' condition in some idiot .js 20:18:28 <Stablean> <Chris Booth> I was wondering if I could interface with openttd var some .js though 20:23:34 <Stablean> <Dom> hmmm 20:43:16 <Stablean> *** Liuk Sk joined the game 20:43:20 <Stablean> <Liuk Sk> hi 20:43:23 <Stablean> <Chris Booth> hi 20:44:01 <Stablean> <Dom> hello Luik 20:48:23 <Stablean> *** Phillip has joined company #1 20:49:24 <Stablean> *** Chris Booth has left the game (leaving) 20:54:24 <Stablean> *** Liuk Sk has left the game (leaving) 21:04:46 *** ODM has quit IRC 21:05:09 *** TWerkhoven has quit IRC 21:06:51 <Stablean> *** I joined the game 21:06:54 *** Chris_Booth has quit IRC 21:07:47 <Stablean> *** Jam35 has joined spectators 21:10:58 *** TWerkhoven[l] has quit IRC 21:12:11 <Stablean> *** I has left the game (leaving) 21:22:21 <Stablean> *** Jam35 has left the game (leaving) 21:30:41 <Stablean> <Dom> i know :) 21:31:01 <Stablean> *** Phillip has left the game (leaving) 21:31:12 *** Phillip has quit IRC 21:31:29 <Stablean> *** Dom has left the game (general timeout) 21:31:29 <Stablean> *** Dom has left the game (connection lost) 21:32:06 *** Dom has joined #openttdcoop.stable 21:32:39 <Stablean> *** Dom joined the game 21:32:39 *** Dom is now known as Guest705 21:32:51 *** LoPo has quit IRC 21:39:02 *** DomDom has quit IRC 21:47:56 <Stablean> <Dom> Anson? 22:10:07 <Stablean> <Dom> damn -.-" 22:32:02 <Stablean> <Dom> it works :D 22:35:02 <Stablean> *** Mazur has left the game (leaving) 22:48:15 <Stablean> <Dom> ok :) 22:52:10 <Stablean> <Dom> yes 22:57:15 <Stablean> *** Mazur joined the game 22:57:19 <Stablean> <Mazur> All well, Dom? 22:57:26 <Stablean> <Dom> wb 22:57:32 <Stablean> <Dom> it is :) 22:58:08 <Stablean> <Mazur> Ah, since you queried for Anson a few minutes back, I wondered whether you needed help. 22:58:34 <Stablean> <Dom> thanks :) 22:59:00 <Stablean> <Mazur> Since you don't, I'll go back kicking the Spanish out of the colonies. 22:59:14 <Stablean> <Dom> xD what are you playin? 22:59:28 <Stablean> <Anson> we just finished converting the entire networks to mono ... 22:59:30 <Stablean> <Mazur> FreeCol. 22:59:44 <Stablean> <Mazur> Yes, I saw. 23:00:03 <Stablean> <Mazur> FreeCol ios is an open Colonisation clone. 23:00:21 <Stablean> <Anson> quite some work with this different universal rail 23:00:21 <Stablean> <Mazur> BIt like OTTD is for TTD. 23:00:31 <Stablean> <Dom> is it any good? 23:01:33 <Stablean> <Dom> ok 23:01:41 <Stablean> <Mazur> I play it a lot, as I can play it solo and have fun. I don't generally have muhc trouble with the other nations, but I dislike them bringing me down, anyway. 23:02:33 <Stablean> <Mazur> Now with Mono you'll have more trouble from those tight corners, btw. 23:03:04 <Stablean> <Mazur> Anyway, see ya. 23:03:07 <Stablean> *** Mazur has left the game (leaving) 23:03:09 <Stablean> <Dom> n8 23:05:36 <Stablean> <Dom> xD 23:22:03 <Mazur> Oh,not going to bed for quite a while, et. 23:22:21 <Stablean> <Dom> wb .) 23:24:38 <Mazur> Mever was gone. Well, using a diffrerent virtual desktop, but that's just a keypress away. 23:29:35 <Stablean> <Dom> drop station for tl 7 finished 23:29:58 <Mazur> Off to eat, back later. 23:30:05 <Stablean> <Dom> bb 23:33:57 <Stablean> <Dom> n8 23:34:03 <Stablean> *** Dom has left the game (leaving)