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Log for #openttdcoop.stable on 9th June 2013:
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00:00:09  <Stablean> <cronux> nah,  my networks are better when either drunk or over tired
00:00:16  <Stablean> <Big Meech> :D
00:02:26  <Stablean> <Big Meech> looks like you need more capacity in certain spots
00:02:37  <Stablean> <Big Meech> but not bad overall
00:02:42  <Stablean> <Big Meech> you will get better the more you play here
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00:08:22  <Stablean> <cronux> yeh, I have done better, just did not have the time to correct most of the flaws
00:08:44  <Stablean> <Big Meech> yup
00:08:48  <Stablean> <Big Meech> ill be back in a bit
00:08:58  <Stablean> <cronux> i will also
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00:13:28  <Stablean> <Sylf> yo all
00:37:03  <Stablean> <Big Meech> yo boss
00:37:17  <Stablean> <Big Meech> I thought your name was Sylf, not Junkman
00:42:09  <Stablean> <Big Meech> :P
00:46:14  <Stablean> <Sylf> meech, got a minute?
00:46:20  <Stablean> <Big Meech> sure
00:46:22  <Stablean> <Big Meech> maybe
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00:46:36  <Stablean> <Sylf> I just need couple easy connections
00:46:49  <Stablean> <Sylf> there are two each...
00:46:57  <Stablean> <Sylf> I gotta go eat
00:48:02  <Stablean> <Big Meech> oh i think i can do that
00:48:02  <Stablean> <Big Meech> signals too
00:54:05  <Stablean> <Big Meech> connected all to all and added replace depots and depot injectors
00:54:31  <Stablean> <Sylf> see train 190 for the template
00:55:21  <Stablean> <Big Meech> do you need to make a new category in the list?
00:55:33  <Stablean> <Sylf> already made :)
00:56:23  <Stablean> <Big Meech> ill make 3x each to start
00:56:54  <Stablean> <Sylf> they'll require different number of trains, depending on the size of the town
00:57:30  <Stablean> <Big Meech> well we can always remove later
00:58:05  <Stablean> <Big Meech> I like the ES boxcars
00:58:13  <Stablean> <Big Meech> they mighthave been steel or metal
00:58:19  <Stablean> <Big Meech> but they were neat
00:58:41  <Stablean> <Sylf> we have some long ass train cars
00:58:55  <Stablean> <Sylf> not as long as xUSSR  set but still long :D
00:59:01  <Stablean> <Big Meech> Your new name is Boxcar Sylf
00:59:15  <Stablean> <Sylf> aye
00:59:22  <Stablean> <Big Meech> looks like lonbu needs more trains already
00:59:53  <Stablean> <Big Meech> so much recycling
01:01:36  <Stablean> <Sylf> finally, living up to the company name
01:01:54  <Stablean> <Big Meech> could change it to garbage transport xD
01:02:04  <Stablean> <Big Meech> think of how smelly the trains would be IRL
01:02:50  <Stablean> <Big Meech> clad they arent septic waste transport xD
01:03:31  <Stablean> *** Big Meech has changed his/her name to Garbage_Meech
01:03:55  <Stablean> <Sylf> we're already scraping bottom of ponds for stuff to transport  :>   Who knows what's down there
01:04:13  <Stablean> <Garbage_Meech> loch ness monster
01:05:35  <Stablean> <Sylf> new junk yard! More junk!
01:05:43  <Stablean> <Garbage_Meech> lol
01:06:17  <Stablean> <Garbage_Meech> galtebont bauxite mine :)
01:11:07  <Stablean> <Garbage_Meech> flatslette coal mine
01:12:05  <Stablean> <Sylf> more junk, here we come
01:12:23  <Stablean> <Garbage_Meech> but there's coal that needs connecting ! :D
01:14:07  <Stablean> <Sylf> hrm
01:14:47  <Stablean> <Sylf> that steel mill drop should be downsized...
01:15:05  <Stablean> <Garbage_Meech> no way
01:15:07  <Stablean> <Garbage_Meech> ain't got time for that
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01:17:32  <Stablean> <Sylf> garbage connection
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01:18:35  <BiG_MeEcH> woo! I love dropping
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03:07:46  <BiG_MeEcH> !ping
03:07:46  <Stablean> BiG_MeEcH: pong
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04:19:36  <BiG_MeEcH> !ping
04:19:36  <Stablean> BiG_MeEcH: pong
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05:56:44  <Stablean> <Dnz-Ali> good morning
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06:19:39  <Stablean> <MadDoctorMilton> you're leaving BSC?
06:19:46  <Stablean> <BSC> ?
06:20:18  <Stablean> <MadDoctorMilton> i mean you bought a ship
06:20:34  <Stablean> <BSC> no ships ?
06:21:36  <Stablean> <MadDoctorMilton> well if you can afford them
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07:20:44  <Stablean> <Tan> Hello!
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07:27:29  <V453000> uhm
07:27:31  <V453000> okay
07:28:07  <Stablean> <MadDoctorMilton> LIRR West Hempstead
07:28:13  <Stablean> <MadDoctorMilton> whoosp
07:28:23  <Stablean> <MadDoctorMilton> naming train groups
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12:28:21  <Stablean> <Ernst Röhm> who put pw into bsc transport
12:28:25  <Stablean> <Ernst Röhm> it was my company
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12:40:30  <Stablean> <Kazaam> What is the best map size for 6 players?
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12:44:07  <V453000> 512x512
12:44:19  <Stablean> <Kazaam> 'k thanks
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18:16:15  <Stablean> *** Player has started a new company (#14)
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18:16:56  <Mazur> !rcon move 337 255
18:16:57  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
18:17:02  <Stablean> Mazur: ERROR: You cannot move someone to where he/she already is!
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19:46:32  <Stablean> <V453000> mu
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20:16:38  <Stablean> <Anson> @clcalc rail 230
20:16:57  <Stablean> <Anson> @@clcalc rail 230
20:16:58  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:17:54  <V453000> 5
20:17:59  <V453000> 217 is 4
20:18:08  <V453000> (medium rail for nuts)
20:18:37  <Stablean> <Anson> thanks ... but how is the correct command ?
20:18:47  <V453000> some ( )
20:18:57  <V453000> use it thorugh IRC
20:19:01  <V453000> and your are fine
20:19:05  <V453000> @clcalc rail 230
20:19:05  <Webster> V453000: Required CL for rail at 230km/h is 7 (12 half tiles) or TL
20:19:20  <V453000> ingame you need to use @@clcalc (rail 230)
20:19:21  <Webster> V453000: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:19:22  <V453000> which is bs
20:19:27  <V453000> k not even that
20:19:29  <V453000> idk
20:19:45  <V453000> ingame you need to use @@(clcalc rail 230)
20:19:46  <Webster> V453000: Required CL for rail at 230km/h is 7 (12 half tiles) or TL
20:19:50  <V453000> right
20:20:29  <Stablean> <Anson> @@(clcalc rail 230)
20:20:30  <Webster> Stablean: Required CL for rail at 230km/h is 7 (12 half tiles) or TL
20:21:02  <Stablean> <Anson> @@(clcalc rail 5)
20:21:03  <Webster> Stablean: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
20:21:30  <V453000> oh
20:21:38  <V453000> @clcalc rail 6
20:21:38  <Webster> V453000: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph
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20:21:52  <V453000> interesting
20:22:27  <Stablean> <Anson> @clcalc rail 2.5
20:22:48  <Stablean> <Anson> @@clcalc rail 2.5
20:22:49  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:23:09  <Stablean> <Anson> @@(clcalc rail 2.5)
20:23:10  <Webster> Stablean: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
20:23:42  <Stablean> <Anson> @@(clcalc rail 3)
20:23:44  <Webster> Stablean: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
20:24:00  <V453000> just test it on rails my god
20:24:13  <V453000> it works differently with different wagon lengths anyway
20:25:00  <Stablean> <Anson> i wanted to get some first estimates ... will try to change my network for some stations from TL5 to TL12 :-) LOL
20:25:54  <V453000> thats pretty dumb tbh
20:26:05  <V453000> you should be working with train length everywhere, not just stations
20:27:16  <Stablean> <Anson> i could delete the entire network and rebuild with new TL, but I'll do it while it is running and thus start with some stations first
20:27:36  <Stablean> <Anson> how long will the current game run anyway ?
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20:36:08  <Stablean> <Anson> 9 halftiles = full speed on TL 12 (with my current wagons), 7 halftiles = 217, and 5 halftiles = 185
20:36:26  <Stablean> <Anson> (that was just for info :-)
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