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Log for #openttdcoop.stable on 3rd July 2013:
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11:43:10  <Dom_> !playercount
11:43:10  <Stablean> Dom_: Number of players: 2 (0 spectators)
11:44:11  <Stablean> *** Dom joined the game
11:44:15  <Stablean> <Dom> yo
11:44:17  <Stablean> <cronux> Hey Dom
11:45:19  <Stablean> *** Dom has joined company #5
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11:45:49  <Stablean> <Dom> i just deleted the flip flop
11:45:56  <Stablean> *** Dom has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
11:46:16  <Stablean> <cronux> ah
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11:56:40  <Stablean> <Dom> can i havec some cash pls :)
11:57:02  <Stablean> <Dom> ty :_)
11:57:12  <Stablean> <Dom> enough enough thx man :)
11:57:16  <Stablean> <cronux> np
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12:12:56  <Stablean> <Dom> muhahaha :D
12:13:14  <Stablean> <cronux> what have you broken?
12:13:20  <Stablean> <Dom> nothign :D
12:13:34  <Stablean> <Dom> working on my network :D
12:13:50  <Stablean> <cronux> that is what they all say
12:14:20  <Stablean> <Dom> well then take a peak :D
12:15:11  <Stablean> <Dom> god damnit
12:15:34  <Stablean> <Dom> who the hekc put that damn oil factory in my way :(
12:18:30  <Stablean> *** Anson joined the game
12:18:58  <Stablean> <Dom> hi
12:19:20  <Stablean> <Anson> hallo
12:19:30  <Stablean> <cronux> Hey
12:19:40  <Stablean> <Anson> waiting for my dinner to be delivered ... will be back after it
12:19:54  <Stablean> *** Anson has joined company #5
12:20:04  <Stablean> <Dom> :)
12:21:04  <Stablean> *** Nikit0dZZZa joined the game
12:21:17  <Stablean> <cronux> is there a naming convention for balances?
12:21:25  <Stablean> <Dom> ?
12:21:27  <Stablean> <Dom> a what?
12:21:39  <Stablean> <cronux> load balancing
12:21:41  <Stablean> <Dom> @@gap 3
12:21:42  <Webster> Stablean: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
12:22:05  <Stablean> <Dom> idk maybe
12:22:07  <Stablean> <Dom> sek
12:22:43  <Stablean> <cronux> check out !! Balance
12:23:29  <Stablean> <Dom> ofc there is a better way
12:23:51  <Stablean> *** Dom has joined company #5
12:24:03  <Stablean> <Dom> if i may :)
12:24:25  <Stablean> <Dom> ill do it with pre signals
12:24:28  <Stablean> <Dom> and all to all
12:26:23  <Stablean> <Anson> btw: i was online for quite some time after cron went afk ... thus i set up a lot of signs where i changed stations or made other changes ...
12:26:43  <Stablean> <cronux> Saw that
12:26:50  <Stablean> <cronux> cheers btw
12:26:59  <Stablean> <Anson> all that was just for info, when cron returns .... and of course can/should be deleted now after having been read
12:27:57  <Stablean> <Anson> btw: i also replaced the trains level 2 with betetr ones leve 4 :-)
12:28:23  <Stablean> <Anson> and that caused quite some mess, since i hadn't yet made the depots invisible
12:28:25  <Stablean> <cronux> Saw that also
12:28:35  <Stablean> <Anson> dinner ... will be back soon
12:29:49  <Stablean> <Dom> all to all :)
12:30:04  <Stablean> <Dom> first i thought there were 3 lines xD
12:30:40  <Stablean> <cronux> Was going to say something, but thought hang on... lets see how long he takes to notice
12:30:47  <Stablean> <Dom> actually its no need at all xD
12:31:49  <Stablean> <Dom> ?
12:32:24  <Stablean> <Dom> i know how to change that
12:33:42  <Stablean> <cronux> What is holding up copy & paste :-)
12:33:48  <Stablean> <Dom> ?
12:34:02  <Stablean> <cronux> patch for copy & paste function
12:34:08  <Stablean> <cronux> is very usefull
12:34:16  <Stablean> <Dom> dont need :)
12:40:02  <Stablean> <Dom> ups
12:40:10  <Stablean> <cronux> Those poor people
12:40:17  <Stablean> <Dom> those poor goods :(
12:40:29  <Stablean> <cronux> dat profit margin!
12:40:53  <Stablean> <Dom> well but the exit is doing what its supposed to :)
12:43:29  <Stablean> <Dom> double engine would still be better :)
12:43:56  <Stablean> <Dom> and get heavy enginge
12:44:10  <Stablean> <Dom> its to hilly for speed demon
12:45:25  <Stablean> *** Dom has joined company #8
12:48:21  <Stablean> <cronux> my turn
12:50:04  <Stablean> <Dom> xD
12:51:12  <Stablean> *** BamBus has started a new company (#9)
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12:51:42  <Stablean> *** valis joined the game
12:55:09  <Stablean> <Anson> I'm back
12:55:23  <Stablean> <Dom> wb
12:56:21  <Stablean> <Anson> i got to like the animal trains ... they are powerfull, have good acceleration ... they only are missing a little speed and most of all they have very low capacity
12:56:36  <Stablean> <Anson> but the capacity for the current maglev trains is not better either
12:56:54  <Stablean> <Dom> sec
12:57:00  <Stablean> <Dom> finishing order list
12:57:14  <Stablean> *** valis has left the game (leaving)
12:58:26  <Stablean> <Dom> so let the re-fitting begin :)
13:00:37  <Stablean> <Anson> cron, did you have a close look at my new train orders ?
13:01:08  <Stablean> <cronux> Yeh did...
13:01:15  <Stablean> <Anson> i am doing a refit as first order, so that the train will always have the proper cargo type when you clone any train
13:01:25  <Stablean> <Dom> take a look at my order list
13:01:47  <Stablean> <Anson> if you just clone a train it might have food as type, and thus be stuck, trying to load food at a resource
13:02:50  <Stablean> <Anson> and i also added a few unload and no loading ... mostly not needed, but they don't hurt either, and SOMETIMES, they save the world :-9
13:04:01  <Stablean> <cronux> I am sure we have all had worse ;)
13:05:11  <Stablean> <Anson> dom, what does order #8 do ? unload and load again ????
13:05:42  <Stablean> <Dom> only unload xD
13:06:44  <Stablean> *** Nikit0dZZZa has left the game (leaving)
13:06:56  <Stablean> <Anson> cron : the problem appears when a new industry opens near a station ... example : you drop food, and then immediately get new food from that new factory ... then the train is full when it wants to pickup new food at your own station, and it can'√Ąt deliver the food at the drop since it got its food there
13:07:51  <Stablean> <Anson> when you refit, you empty the wagons and thus it may not be a problem, but i made it a habit to always say whether i want to unload, transfer or "maybe"
13:09:27  <Stablean> <Anson> in this network, all the special cases are useless, since the trains are on a big loop, no mattrer whether empty or full
13:09:54  <Stablean> <Anson> but when i do that in my usual networks, i even have more cases to test for :-)
13:10:20  <Stablean> <Anson> first i test for empty wagons and immediately send them to refit back
13:10:38  <Stablean> <Anson> then i test for <50% loading and unload them like you do
13:11:09  <Stablean> <Anson> and if they have >50%, i let them do a full load any :-)
13:11:59  <Stablean> <Anson> in addition, i even have one test before that full load: skip it if load% is already 100 :-)
13:13:10  <Stablean> <Anson> btw, dom: you should also put the last order as first .... refit to wood should be the first order, and then you can remove orders 10 and 15
13:14:32  <Stablean> <Anson> it is very easy to clone trains from the trains window, from train groups, or from the "trains at this station" window ... and many of them are not currently wood trains ... thus put a refit at the start of orders
13:15:39  <Stablean> <Anson> the train then will not leave the depot, go to another for the order, but it will execute the refit immediately, as soon as it is no longer stopped
13:16:08  <Stablean> *** Jam35 joined the game
13:16:19  <Stablean> <Dom> hello Jam35 :)
13:16:26  <Stablean> <Jam35> Dom! hi
13:16:32  <Stablean> <Jam35> where u been?
13:16:46  <Stablean> <Dom> to busy to play :)
13:16:57  <Stablean> <Jam35> in a good way I hope
13:17:00  <Stablean> <Dom> and a bit around :)
13:17:04  <Stablean> <Dom> always :)
13:17:31  <Stablean> <Dom> nice network you've got running
13:17:45  <Stablean> <Jam35> ty :) it's ok
13:17:57  <Stablean> <Jam35> same as ever :)
13:18:07  <Stablean> <Dom> :)
13:18:10  <Stablean> <Jam35> I mean nothing original
13:18:40  <Stablean> *** Jam35 has joined company #4
13:18:52  <Stablean> <Jam35> running smooth now, was real laggy earlier
13:18:58  <Stablean> <Anson> i think i found where the balancing problem originates after the food pickup : it is the X
13:22:30  <Stablean> <Dom> Anson: then try it with pre-signals
13:22:57  <Stablean> <Dom> but trains normaly choose the lane thats free
13:23:17  <Stablean> <Anson> what about putting the X in front of the station, instead of behind it ?
13:23:27  <Stablean> <Dom> also a possibility
13:23:33  <Stablean> <Dom> does the same
13:23:45  <Stablean> <Anson> sonce it is a loop, they prefer the inner lane if both are free
13:23:55  <Stablean> <Dom> try it
13:24:13  <Stablean> <Anson> thus the inner lane gets as much traffic as possible, and the left is only an overflow
13:25:52  <Stablean> <Anson> leftmost four platforms with presignals ... doesn't work
13:26:30  <Stablean> <Anson> they still prefer the inner lane of the loop
13:26:33  <Stablean> <Dom> may i have some cash pls
13:26:52  <Stablean> <Dom> ty
13:46:41  <Stablean> <Dom> so finished xD
13:46:47  <Stablean> <Dom> now im bored again :D
14:16:18  <Stablean> <Anson> lol ... i was waiting for jam ... and then jam crashed :-)
14:16:21  <Stablean> <Dom> xDD
14:17:04  <Stablean> <Jam35> my 1st :)
14:17:14  <Stablean> <Jam35> (this game)
14:17:17  <Stablean> <Jam35> usually loads
14:17:19  <Stablean> <cronux> Exit is jammed :-)
14:18:01  <Stablean> <Anson> no wonder ... 2 full incoming lines and at the jam they merge to ONE
14:18:16  <Stablean> <Anson> wait a bit
14:18:30  <Stablean> <Anson> and see how it behaves when the big wave has passed
14:23:02  <Stablean> <Anson> the end of the incoming queue just reaches the entrance of the drop station
14:23:28  <Stablean> <Anson> almost completely resolved (dissolved?) now
14:23:54  <Stablean> <Jam35> waves again
14:24:13  <Stablean> <cronux> Pickup stations will have reduced production
14:24:23  <Stablean> <cronux> need to double the track to cope
14:25:13  <Stablean> <Jam35> it works ish hard to build it better in that landscape
14:25:39  <Stablean> <Jam35> maybe make the station exit to the N/NW
14:25:53  <Stablean> <Jam35> and loop round
14:28:00  <Stablean> <Jam35> ah DOW Dom no wonder you needed the money
14:29:07  <Stablean> <Jam35> starting with them and double header is tough :)
14:33:46  <Stablean> <Anson> i mostly try to build while trains are coming ... and rarely get crashes ... only 3 last night :-) LOL
14:35:13  <Stablean> <Anson> btw: did you notice that i put the merge NOT behind the tunnels, but downhill ?
14:35:59  <Stablean> <cronux> yep
14:36:01  <Stablean> <Anson> there are enouigh signals so that the gap should not be affected, but after the downhill, trains should be able to accelerate better when they should have to stop
14:37:03  <Stablean> <Dom> :)
14:37:17  <Stablean> <Dom> so gtgo cya later
14:37:24  <Stablean> <Jam35> bb
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14:38:21  <Stablean> <Anson> for the gap, you need to count the part without signals
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14:47:20  <Stablean> <Anson> hehe
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14:50:49  <Stablean> <Anson> ok :-)
14:51:19  <Stablean> <cronux> I must go now!
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15:47:17  <Stablean> <Anson> jam, your graphs are sinking
15:47:35  <Stablean> <Jam35> wrong signal diverted all oil trains
15:47:38  <Stablean> <Jam35> fixed now
15:48:30  <Stablean> <Anson> quite funny to see the valleys on graphs while working on the track, and then skyrocketing afterwards
15:50:24  <Stablean> <Anson> i hate the "min profit" rating ... when some stations have decreased production, you would need to delete some trains instead of only parking them in an overflow .-(
15:54:24  <Stablean> <Anson> after i moved a station, the farm was out of range and i didn't notice for a while ... thus production went down, maybe cut to half, and i now have 20 trains in the overflow depot ... should i delete the trains ?
15:57:01  <Stablean> <Jam35> up to you
15:57:16  <Stablean> <Jam35> if you want to meet min.profit or not
15:58:18  <Stablean> <Jam35> production will increase again
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15:58:32  <Stablean> <Jam35> as you know
15:59:10  <Stablean> <Jam35> personally not that bothered about ratings or money
15:59:36  <Stablean> <Jam35> network flow comes first
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16:15:07  <Sylf> Caring so much about the performance rating isn't a good way to play on this server
16:26:30  <Stablean> <Jam35> I'm top now anyways :P
16:26:43  <Stablean> <Jam35> yay me
16:30:30  <Stablean> *** happy tran {} sport joined the game
16:30:42  <Stablean> <Jam35> hi happy
16:30:53  <Stablean> <happy tran  sport> hi  jam
16:31:03  <Stablean> <Jam35> how things
16:31:06  <Stablean> <Jam35> :)
16:31:12  <Stablean> <happy tran  sport> good
16:31:18  <Stablean> <happy tran  sport> how  things
16:31:22  <Stablean> <Jam35> good
16:32:00  <Stablean> <Anson> hehe, i almost solved the problem by using those overflow trains for a new station now :-) LOL
16:33:10  <Stablean> <happy tran  sport> how  is your net  werk  going jam
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16:33:29  <Stablean> <Jam35> fine I guess
16:33:32  <Stablean> <Jam35> yours?
16:33:38  <Stablean> <happy tran  sport> good
16:40:22  <Stablean> <happy tran  sport> be  back  later
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18:13:15  <Stablean> <Dom> yo
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18:51:18  <Stablean> <Anson> @clcalc(3)
18:51:52  <Stablean> <Anson> @@clcalc(3)
18:51:54  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:52:53  <Stablean> <Anson> @@clcalc(maglev tilt 3)
18:52:53  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:53:20  <Sylf> try @@(clcalc 3)
18:53:20  <Sylf> hrm?  I failed too?
18:53:20  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:53:58  <KenjiE20> sylf you missed required params
18:54:13  <Stablean> <Anson> railtype is needed
18:54:20  <Stablean> <Anson> but i failed too
18:54:42  <Stablean> <Anson> @@(clcalc maglev tilt 3)
18:54:44  <Webster> Stablean: A maglev Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 403km/h or 251mph
18:55:15  <Stablean> <Anson> ah .... double @, then ( and all commands and parameters after that
18:55:16  <Sylf> yeah.  I just was reviewing that command on wiki
18:55:37  <Sylf> http://wiki.openttdcoop.org/User:KenjiE20/Webster
18:55:42  <Sylf> It's all outlined there.
18:56:44  <Stablean> <Anson> now the big question : does a train with TL3 need 5 half tiles or more ?
18:57:10  <KenjiE20> try the other command for that
18:57:12  <Sylf> it depends.
18:57:15  <KenjiE20> the one from the server bot
18:57:18  <KenjiE20> !cl
18:57:27  <KenjiE20> or something >.>
18:57:33  <Stablean> <Anson> as far as i could see, trains with TL3 slow down in curves with 5 half tiles, and need either 3 tiles or 7 half tiles :-(
18:57:52  <KenjiE20> without tilt that would be correct
18:57:54  <Sylf> That is true for trains that has smaller wagon units
18:59:28  <Stablean> <Anson> nobody notices this since most trains go slower than 403 ... but there is one cargo train going 503, and for pax even 603 ...
18:59:30  <Sylf> With first gen NUTS train cargo wagons or maglev cargo wagons, because each tile fits 4 cars, the train TL3 trains will have 2 bends on curves with 5 half tiles
19:00:39  <Sylf> If you put a loco at the end of the TL3 train, you can avoid the slowdown, I think.
19:01:23  <Stablean> <Anson> maybe, but only when you use double engines ... else you would drive backwards :-)
19:02:05  <Stablean> <Anson> we use single engine TL3, and thus have no second engine to put at the end
19:06:41  <Sylf> My point is, you can't generalize that slow-down behavior to CL3.
19:12:04  <Stablean> <Anson> CU
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21:53:06  <Stablean> *** Game still paused (number of players)
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