Times are UTC Toggle Colours
00:13:40 <Dom_> !players 00:13:43 <Stablean> Dom_: Client 398 is Mazur, a spectator 00:13:43 <Stablean> Dom_: Client 454 (Purple) is Anson, in company 4 (Anson Transport) 00:44:37 <Stablean> *** Anson has joined spectators 00:44:37 <Stablean> *** Game paused (number of players) 01:25:29 *** Anson has quit IRC 01:26:28 *** Anson has joined #openttdcoop.stable 02:47:14 <Stablean> *** Mazur has joined company #5 02:47:14 <Stablean> *** Game unpaused (number of players) 02:47:20 <Stablean> <Mazur> Rehi. 03:51:02 <Stablean> *** Mazur has joined spectators 03:51:02 <Stablean> *** Game paused (number of players) 04:09:31 <Stablean> *** Generalcamo joined the game 04:10:35 <Stablean> *** Generalcamo has started a new company (#13) 04:10:35 <Stablean> *** Game unpaused (number of players) 04:29:33 <Stablean> *** Generalcamo has left the game (leaving) 04:29:34 <Stablean> *** Game paused (number of players) 05:14:20 <Stablean> *** Diablo joined the game 05:17:04 <Stablean> *** Diablo has joined company #2 05:17:04 <Stablean> *** Game unpaused (number of players) 05:23:46 <Stablean> *** Cameron joined the game 05:24:18 <Stablean> *** Cameron has left the game (processing map took too long) 05:24:18 <Stablean> *** Cameron has left the game (connection lost) 06:23:59 <Stablean> *** Diablo has left the game (leaving) 06:23:59 <Stablean> *** Game paused (number of players) 09:01:03 <Stablean> *** Diablo joined the game 09:06:51 <Stablean> *** Diablo has left the game (leaving) 09:10:22 <Stablean> *** valis joined the game 09:26:58 <Stablean> *** valis has left the game (leaving) 10:26:19 <Stablean> *** Mazur has joined company #5 10:26:19 <Stablean> *** Game unpaused (number of players) 10:27:37 <Stablean> *** cronux joined the game 10:43:01 *** Anson has quit IRC 10:43:18 *** Anson has joined #openttdcoop.stable 11:30:48 <Stablean> <Mazur> *whew* That was one big rebuild. 11:52:08 <Stablean> *** Mazur has joined spectators 12:02:31 <Stablean> *** Dom joined the game 12:02:53 <Stablean> *** Dom has left the game (general timeout) 12:02:53 <Stablean> *** Dom has left the game (connection lost) 12:03:07 <Stablean> *** Ayoui joined the game 12:04:26 <Stablean> *** Dom joined the game 12:07:13 <Stablean> *** Dom has left the game (leaving) 12:14:23 <Stablean> *** Ayoui has left the game (leaving) 12:56:41 *** Dom_ has quit IRC 13:02:11 *** Dom_ has joined #openttdcoop.stable 13:21:15 *** Stablean has quit IRC 13:21:15 *** XeryusTC has quit IRC 13:21:15 *** Hirundo has quit IRC 13:21:15 *** Ammler has quit IRC 13:21:43 *** Stablean has joined #openttdcoop.stable 13:21:43 <Stablean> Autopilot engaged 13:21:43 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 13:21:43 *** ChanServ sets mode: +v Stablean 13:21:43 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.3.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable" 13:25:31 *** XeryusTC has joined #openttdcoop.stable 13:25:31 *** Ammler has joined #openttdcoop.stable 13:25:31 *** Hirundo has joined #openttdcoop.stable 13:25:31 *** solenoid.oftc.net sets mode: +oo XeryusTC Ammler 13:25:32 *** ChanServ sets mode: +v XeryusTC 13:25:32 *** ChanServ sets mode: +v Ammler 13:25:43 *** XeryusTC has quit IRC 13:26:02 *** XeryusTC has joined #openttdcoop.stable 13:26:02 *** ChanServ sets mode: +o XeryusTC 13:26:23 *** Ammler has quit IRC 13:26:31 *** Ammler has joined #openttdcoop.stable 13:26:31 *** Webster sets mode: +o Ammler 13:40:21 *** Dom_ has quit IRC 13:47:28 <Stablean> *** cronux has left the game (leaving) 13:47:28 <Stablean> *** Game paused (number of players) 13:55:55 <Stablean> *** Player has started a new company (#14) 13:56:04 <Stablean> *** Game unpaused (number of players) 13:56:24 <Mazur> !rcon move 501 255 13:56:24 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 13:56:28 <Stablean> Mazur: *** Player has joined spectators 13:56:30 <Stablean> *** Game paused (number of players) 13:57:39 <Stablean> *** Player has started a new company (#15) 13:58:04 <Mazur> !rcon move 501 255 13:58:04 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 13:58:06 <Stablean> Mazur: *** Player has joined spectators 13:58:08 <Stablean> *** Game paused (number of players) 13:58:25 <Stablean> <Player> wq 14:01:35 <Stablean> *** Player has left the game (leaving) 14:12:44 *** Dom_ has joined #openttdcoop.stable 15:27:28 *** ODM has joined #openttdcoop.stable 15:27:29 *** ChanServ sets mode: +o ODM 15:35:36 *** kuch3n has joined #openttdcoop.stable 15:36:15 *** kuch3n is now known as Guest2816 15:42:36 *** Guest2643 has quit IRC 17:09:10 *** Maraxus has joined #openttdcoop.stable 17:12:07 *** Jam35 has joined #openttdcoop.stable 18:37:45 <Stablean> *** Game unpaused (number of players) 18:37:49 <Stablean> *** Player has joined spectators 18:37:49 <Stablean> *** Game paused (number of players) 18:40:23 <Stablean> *** Player has left the game (leaving) 18:48:28 *** Maraxus has quit IRC 18:55:27 *** scshunt has quit IRC 18:55:30 *** scshunt has joined #openttdcoop.stable 19:15:23 <Stablean> *** Chris Booth joined the game 19:21:16 <Stablean> *** Chris Booth has left the game (leaving) 19:32:03 <Stablean> *** happy tran {} sport joined the game 19:32:20 <Stablean> *** happy tran sport has left the game (leaving) 20:00:36 *** Jam35 has quit IRC 20:02:30 *** ODM has quit IRC 20:24:34 <Stablean> *** Diablo joined the game 20:27:09 <Stablean> *** Diablo has left the game (leaving) 23:25:49 <Stablean> *** Diablo joined the game 23:26:49 <Stablean> *** Diablo has joined company #2 23:26:49 <Stablean> *** Game unpaused (number of players) 23:27:27 <Stablean> <Anson> hallo, diablo 23:27:46 <Stablean> <Anson> you had a massive deadlock which blocked most part of your network 23:27:48 <Stablean> <Diablo> hello anson, thx for the signs 23:28:11 <Stablean> <Anson> did you see my signs at the oil refinery / goods pickup ? 23:29:21 <Stablean> <Anson> when trains start to queue, goods trains will start using the second (left) lane, and then can block the entrance to the stations 23:29:47 <Stablean> <Anson> even a single goods train on that track can cause the deadlock when other oil and pax trains behind it queue up as well 23:30:01 <Stablean> <Diablo> its a good thing i upgrades the entrances then 23:30:21 <Stablean> <Anson> that will happen very rarely and is not very probably, but when the map runs a long time, it happens sooner or later 23:31:51 <Stablean> <Anson> your goods station has 4 platforms, and the entry is additionally "protected" by having 2 waiting bays ... but with the bad signals, another train will block the entrance to them when both waiting bays are full 23:32:14 <Stablean> <Anson> use either pbs or entry/exit signals for that double waiting bay 23:32:36 <Stablean> <Diablo> its worked fine so far 23:33:02 <Stablean> <Anson> btw: if you no longer need my signs, you can delete them ... you can not only delte your own signs 23:33:25 <Stablean> <Anson> it has NOT worked so far ... that was part of the reason how the deadlock happened 23:33:36 <Stablean> <Diablo> iv actually forgotten most features about this game 23:34:51 <Stablean> <Anson> when 2 trains are in the 2 waiting bays and another train comes, it doesn't wait in front of the split, but enters the split ... thus when a train leaves the waiting bays, the third train may be szuck on the split and not advance in the waiting bay 23:35:17 <Stablean> <Anson> that adds one more train to a possible queue, and one too many is one too many :-) 23:35:47 <Stablean> <Anson> why did you delete the construction ? it was only the signals that needed a fix 23:36:06 <Stablean> <Diablo> thats a temp for now 23:36:20 <Stablean> *** Anson has joined company #4 23:37:08 <Stablean> <Anson> you see the few rails that i built (for demonstration only) ? 23:38:10 <Stablean> <Diablo> hows that 23:40:25 <Stablean> <Anson> entry/exit signals, and also pbs will guarantee that no train enters the split when it can't leave it 23:40:47 <Stablean> <Diablo> that done? 23:40:54 <Stablean> <Anson> your old signals were only block signals, and thus a third zrain would enter the split and wait on it behind a random signals 23:41:17 <Stablean> <Anson> thus blocking it also when the other waiting bay became empty 23:42:25 <Stablean> <Anson> yes, the new signals now should work ... to test it, stop three trains in the waiting bays :-) 23:42:26 <Stablean> <Diablo> mow iv got to finish the ml entrance junctions 23:43:37 <Stablean> <Anson> to make trains enter the station faster, you can add a few block signals in the waiting bays, so that a new train can start entering the waiting bay when the old train starts leaving it 23:43:44 <Stablean> <Anson> but anyway, it works now 23:44:28 <Stablean> <Diablo> can ya assist me up north from the stn on the ml 23:45:10 <Stablean> <Anson> where ? what do you want to change ? 23:45:33 <Stablean> <Diablo> just follow the track to lakeland 23:46:47 <Stablean> <Anson> a bit confusing to me ... several pararallel rails, and most of them drive on the left side .-) 23:47:37 <Stablean> <Anson> btw: trains from the rightmost platform at Lynnstone can't reach the depot behind the station 23:48:07 <Stablean> <Diablo> where r u? 23:48:17 <Stablean> <Anson> Lynnstone 23:48:35 <Stablean> <Anson> or did you mean in RL, because of the left/tight driving ? .-) 23:49:10 *** planetmaker has quit IRC 23:49:27 <Stablean> <Diablo> thelynnston depots are only for new trains or in b4 arrival 23:49:32 *** planetmaker has joined #openttdcoop.stable 23:49:32 *** ChanServ sets mode: +o planetmaker 23:51:21 <Stablean> <Anson> anyway, visible depots can cause massive queues and james when you give refit orders, autoreplace orders, etc 23:52:32 <Stablean> <Diablo> oops 23:59:18 <Stablean> <Anson> look for sign "gap" ... that is part of the reason why trains queue 23:59:52 <Stablean> <Anson> just put 1 or 2 signals on the track behind the merge