Config
Log for #openttdcoop.stable on 30th November 2013:
Times are UTC Toggle Colours
00:00:38  <coopserver> <JoeSchmoe> There we go
00:00:42  <coopserver> <Groninger> :D
00:00:54  <coopserver> <I.M.Legos> SUPA HAPPY FWACE
00:00:55  <coopserver> <JoeSchmoe> Train upgrade time
00:01:40  <coopserver> *** Game paused (connecting clients)
00:01:45  <coopserver> <Cameron> ...
00:01:46  <coopserver> *** Khaled Ali has joined
00:01:47  <coopserver> *** Game unpaused (connecting clients)
00:03:03  <coopserver> *** Game paused (connecting clients)
00:03:07  <coopserver> *** Khaled Ali has left the game (Leaving)
00:03:08  <coopserver> <I.M.Legos> sigh
00:03:17  <coopserver> *** Player has joined
00:03:18  <coopserver> *** Player has started a new company #15
00:03:18  <coopserver> Player: Please change your name before joining/starting a company
00:03:18  <coopserver> *** Game unpaused (connecting clients)
00:03:19  <coopserver> *** Player has joined spectators
00:04:36  <coopserver> <Groninger> im gonna try extending the LLRR to the next junction
00:05:26  <coopserver> <Groninger> uhoh
00:05:48  <coopserver> <I.M.Legos> 942 in amos.
00:05:57  <coopserver> <I.M.Legos> 844 in liverpool
00:06:09  <coopserver> <I.M.Legos> dayuummm
00:07:03  <coopserver> *** Player has started a new company #15
00:07:03  <coopserver> Player: Please change your name before joining/starting a company
00:07:04  <coopserver> *** Player has joined spectators
00:07:16  <coopserver> <Player> !name AustrianA330
00:07:16  <coopserver> *** Player has changed his/her name to AustrianA330
00:08:27  <coopserver> <I.M.Legos> Amos is where everything is at.
00:09:01  <coopserver> *** AustrianA330 has started a new company #15
00:09:05  <coopserver> <I.M.Legos> 1000 people in amos.
00:09:12  <coopserver> <I.M.Legos> f yeah growth spurt.
00:10:49  <coopserver> <I.M.Legos> wait who funded amos?
00:11:09  <coopserver> <Groninger> me:P
00:11:16  <coopserver> <Groninger> you forgot to do so ;)
00:11:17  <coopserver> <I.M.Legos> thanks mate!
00:12:00  <coopserver> <I.M.Legos> A random island.
00:12:47  <coopserver> <Anson> and remember : when you grow towns, that should never be "just for growing them", but you should transport at least 50% of the available pax
00:12:55  <coopserver> <Anson> (or mail)
00:13:02  <coopserver> <Groninger> or both:D
00:13:17  <coopserver> <I.M.Legos> I have 2 trains one for mail and one for passengers.
00:13:30  <coopserver> <I.M.Legos> both goto amos at a point.
00:14:17  <coopserver> <Anson> open the town window ... that can tell you that you transported 38 of 92 pax and 7 of 25 mail .... less than 50%
00:14:40  <coopserver> <I.M.Legos> the trains are slow.
00:14:43  <coopserver> <Anson> (values for amos)
00:14:59  <coopserver> <I.M.Legos> And not much people even go on the station at amos halt.
00:15:27  <coopserver> <Anson> needles transported 1 of 7 and 1 of 5
00:15:34  <coopserver> <Anson> :-)
00:15:44  <coopserver> <I.M.Legos> Transport is slow dangit
00:15:52  <coopserver> <I.M.Legos> They don't give me the passengers.
00:16:01  <coopserver> <Anson> and liverpool is 52/99 and 7/15 ... thus >50%
00:16:10  <coopserver> <I.M.Legos> ...
00:16:20  <coopserver> <I.M.Legos> Not my fault dangit
00:16:31  <coopserver> <I.M.Legos> they don't give me the passengers.
00:17:09  <coopserver> <Anson> if you want to use the buses as feeder service for the train, you need to "transfer" cargo/pax at the train station
00:17:18  <coopserver> <I.M.Legos> i know.
00:18:06  <coopserver> <Anson> order 2 of the liverpool buses "transfer and leave empty", and the other three orders "no unloading and take cargo"
00:18:49  <coopserver> *** AustrianA330 has left the game (Leaving)
00:18:51  <coopserver> <Anson> with several buses there, you probably will never get more than 1 or 2 pax for the train
00:21:01  <coopserver> <Anson> btw : path signals are only needed for the trains that enter a signal block. for trains that want to leave that signal block, you can use a block signal
00:21:12  *** tycoondemon has quit IRC
00:21:22  <coopserver> <I.M.Legos> to be honest i don't even know what those are.
00:21:26  *** tycoondemon has joined #openttdcoop.stable
00:24:35  <coopserver> *** Game paused (connecting clients)
00:24:41  <coopserver> *** Slicey has joined
00:24:41  <coopserver> *** Game unpaused (connecting clients)
00:24:49  <coopserver> <Groninger> wb
00:24:52  <coopserver> <Slicey> ty
00:25:33  <coopserver> *** Slicey has joined company #2
00:25:38  <coopserver> <Slicey> joe you there
00:25:48  *** tycoondemon has quit IRC
00:25:55  <coopserver> <JoeSchmoe> yup
00:26:02  *** tycoondemon has joined #openttdcoop.stable
00:26:07  <coopserver> <JoeSchmoe> just fired out about 10 more goods trains
00:26:19  <coopserver> *** Slicey has left the game (general timeout)
00:26:19  <coopserver> <I.M.Legos> why?
00:26:24  <coopserver> *** Game paused (connecting clients)
00:26:30  <coopserver> *** Slicey has joined
00:26:31  <coopserver> *** Game unpaused (connecting clients)
00:26:32  <coopserver> <Groninger> they werent nice:P
00:26:45  <coopserver> *** Slicey has joined company #2
00:28:03  <coopserver> <I.M.Legos> you've got to be kidding.
00:28:17  <coopserver> <I.M.Legos> amos has 1262 people but no goods.
00:28:38  <coopserver> <I.M.Legos> THAT'S MORE PEOPLE THEN CHARLOTTE!
00:28:45  <coopserver> <I.M.Legos> Wtf?
00:28:50  <coopserver> <Groninger> :P
00:28:51  <coopserver> <Slicey> its because were awesome
00:28:53  <coopserver> <Slicey> :)
00:29:03  <coopserver> <I.M.Legos> I have more population then you
00:29:12  <coopserver> <I.M.Legos> and yet you get goods.
00:29:17  <coopserver> <I.M.Legos> wtf.
00:29:48  <coopserver> <I.M.Legos> heck even liverpool is catching up to charlotte
00:30:04  <coopserver> <happy tran  sport> joe  u  got  a  tran  q
00:30:15  <coopserver> <JoeSchmoe> but liverpools station is onle on the side of the city
00:30:35  <coopserver> <JoeSchmoe> are you asking about my admin request
00:30:39  <coopserver> <JoeSchmoe> ?
00:30:40  <coopserver> <I.M.Legos> and amos is alot closer to the center...
00:30:51  <coopserver> <I.M.Legos> as close as i could anyway
00:31:15  <coopserver> <I.M.Legos> my city grows more as well.
00:31:25  <coopserver> <I.M.Legos> so why don't i have goods?
00:32:27  <coopserver> <JoeSchmoe> althoug amos is more centered, railroad stations only have a catchment radius of 4
00:32:49  <coopserver> <I.M.Legos> but i'm growing faster then you and i have a bigger population.
00:33:01  <coopserver> <JoeSchmoe> so any buildings more than 4 tiles away don't count toward getting goods acceptes
00:33:31  <coopserver> <I.M.Legos> and my money's disapearing...
00:35:21  <coopserver> <I.M.Legos> mt. rainer that's in washington!
00:39:47  <coopserver> <Groninger> unlucky trains?
00:40:44  <coopserver> <Groninger> yeah
00:40:57  <coopserver> <Groninger> the outer line was supposed to go over that bridge
00:41:17  <coopserver> <Slicey> um
00:41:29  <coopserver> <JoeSchmoe> one sec
00:41:29  <coopserver> <Slicey> charlotte doesnt acccept goods
00:41:32  <coopserver> <JoeSchmoe> let me look what you're saying
00:41:44  <coopserver> <Groninger> which would make your overflow unnecessary
00:41:50  <coopserver> <Slicey> now its not
00:42:02  <coopserver> <Slicey> but im keeping it incase more traffic is added
00:42:17  <coopserver> <Groninger> but now only one bridge is used
00:43:10  <coopserver> <JoeSchmoe> how did charlotte drop 200 population?
00:43:27  <coopserver> <JoeSchmoe> do we have nefarious activity?
00:44:00  <coopserver> <Slicey> we could fund buildings
00:44:04  <coopserver> <Groninger> dont think so, it could be just a flat which is rebuilding
00:44:06  <coopserver> <JoeSchmoe> i just did
00:44:10  <coopserver> <Slicey> alright
00:45:23  <coopserver> <Groninger> im gonna adjust the overflow a little more if you dont mind
00:45:33  <coopserver> <Slicey> no prob
00:45:43  <coopserver> <Slicey> it was just necessary at the moment
00:45:46  <coopserver> <Groninger> yeah
00:45:49  <coopserver> <Slicey> but it is useful
00:45:57  <coopserver> <Slicey> for when more trains are added
00:46:09  <coopserver> <JoeSchmoe> just added a bunch of busses in charlotte should help the pop
00:46:18  <coopserver> <JoeSchmoe> where are you doing overflow?
00:46:31  <coopserver> <Slicey> there was a clog on ml
00:46:36  <coopserver> <Groninger> but the overflow is just a shortcut, it doesnt add increased capacity at the bottleneck
00:46:42  <coopserver> <Groninger> which are the bridges
00:46:45  <coopserver> <Slicey> true
00:46:47  <coopserver> <Slicey> but
00:47:15  <coopserver> <Slicey> the goods trains could use it
00:47:27  <coopserver> <Slicey> to stay off ml
00:47:34  <coopserver> <Groninger> but they merge later on
00:47:47  <coopserver> <Slicey> could make seperate ml
00:47:49  <coopserver> <Slicey> or slh
00:47:59  <coopserver> <Slicey> theres room for a 4 lane ml
00:50:18  <coopserver> <I.M.Legos> I has station hax.
00:55:49  <coopserver> <JoeSchmoe> slicey you there?
00:55:51  <coopserver> <I.M.Legos> Amos Halt accepts goods...
00:55:56  <coopserver> <I.M.Legos> FINNALLLLYYYY
00:56:07  <coopserver> <Groninger> we have a little clogging:p
00:56:17  <coopserver> <Groninger> nice Legos!
00:56:19  <coopserver> <Groninger> :D
00:56:42  <coopserver> <JoeSchmoe> jamming where?
00:56:57  <coopserver> <Groninger> pax trains where clogging Charny / waterdrop
00:57:08  <coopserver> *** Game paused (connecting clients)
00:57:12  <coopserver> *** Djanxy has joined
00:57:12  <coopserver> *** Game unpaused (connecting clients)
00:57:17  <coopserver> <Groninger> blocking factory route:P
00:57:18  <coopserver> <JoeSchmoe> I'll reset so they don't wait ful
00:57:23  <coopserver> <Groninger> done that
00:57:27  <coopserver> <JoeSchmoe> ok
00:57:50  <coopserver> <happy tran  sport> hi djanxy
00:57:54  <coopserver> <JoeSchmoe> Slicey you there?
00:58:06  <coopserver> <Djanxy> hello guys and gals
00:58:10  <coopserver> <Groninger> hi
00:59:52  <coopserver> <I.M.Legos> amos has 2k people.
01:00:06  <coopserver> <I.M.Legos> brb
01:00:23  <coopserver> <JoeSchmoe> I'm pulling the goods trains off the track
01:00:42  <coopserver> <Groninger> yeah, thats better
01:00:56  <coopserver> <Groninger> until charlotte stops being a bitch
01:01:25  <coopserver> <JoeSchmoe> i just edited the orders telling them to stop in a depot
01:01:28  <coopserver> <Groninger> :D
01:02:19  <coopserver> <JoeSchmoe> we could do 2 lanes each direction to charlotte, but the station won't be able to handle that much anyways
01:02:28  <coopserver> <JoeSchmoe> so I like one lane each direction
01:02:43  <coopserver> <JoeSchmoe> time to start building a couple other cities for future use
01:02:52  <coopserver> <Groninger> i agree
01:03:11  <coopserver> <happy tran  sport> joe   your   town  is  not   doing  eney  goods
01:03:22  <coopserver> <Groninger> with at least 6 or 8 tracks and double track
01:03:37  <coopserver> <JoeSchmoe> i know
01:03:41  <coopserver> <happy tran  sport> ok
01:03:43  <coopserver> <JoeSchmoe> it was then it stopped
01:03:52  <coopserver> <JoeSchmoe> stupid
01:04:00  <coopserver> <Groninger> yeah.,.
01:05:00  <coopserver> <Groninger> im gonna get some sleep
01:05:03  <coopserver> <Groninger> cya tomorrow
01:05:05  <coopserver> <JoeSchmoe> ok gnite
01:05:10  <coopserver> <happy tran  sport> gn
01:05:14  <coopserver> *** Groninger has left the game (Leaving)
01:05:59  <coopserver> <I.M.Legos> is back
01:09:36  <coopserver> *** I.M.Legos has joined company #9
01:10:01  <coopserver> <I.M.Legos> And i can join this compony why?
01:10:09  <coopserver> <Slicey> im back
01:10:15  <coopserver> <JoeSchmoe> ok
01:10:16  <coopserver> <Djanxy> because no password was set
01:10:16  <coopserver> <Slicey> sry peeps
01:10:21  <coopserver> <JoeSchmoe> can i show you something
01:10:24  <coopserver> <Slicey> yup
01:10:30  <coopserver> <Djanxy> doesnt mean you should though
01:10:33  <coopserver> <JoeSchmoe> goto !here
01:10:40  <coopserver> <Slicey> alright
01:10:45  <coopserver> *** I.M.Legos has joined company #13
01:10:53  <coopserver> <JoeSchmoe> two problems with that double bridge
01:10:54  <coopserver> <I.M.Legos> !here
01:11:11  <coopserver> <Slicey> well i kinda rushed it
01:11:29  <coopserver> <JoeSchmoe> one it's not sync'd, and two the signalling isn't right
01:11:50  <coopserver> <Djanxy> legos, it's not a command - it's used that way on signs often
01:11:51  <coopserver> <JoeSchmoe> you can do two different things for signals
01:12:03  <coopserver> <Djanxy> for something that needs attention
01:13:36  <coopserver> <JoeSchmoe> see !examples
01:13:38  <coopserver> <Slicey> ah i see
01:13:45  <coopserver> <I.M.Legos> !examples
01:13:46  <coopserver> <I.M.Legos> ...
01:14:04  <coopserver> <JoeSchmoe> if you put a block right after the path, then all trains will try the same route
01:14:20  <coopserver> <Djanxy> I.M.Legos, check the drop down menu from the map button
01:14:24  <coopserver> <Djanxy> there's a sign list
01:14:24  <coopserver> <JoeSchmoe> if you do a path, wait till the other side of the bridge to resume blocks
01:14:35  <coopserver> <Djanxy> then you will see what they are talking about
01:14:51  <coopserver> <I.M.Legos> Oh.
01:15:11  <coopserver> <Djanxy> and btw Joe and Slicey, might wanna use the team chat when it's crowded inhere
01:15:43  <coopserver> <I.M.Legos> Not many people use chat other then to make a point.
01:15:55  <coopserver> <Cameron> ...
01:19:04  <coopserver> <Anson> signs in the sign list are sorted alphabetically, and ! is sorted in front of the letters ... thus important signs are mostly written with a leading !, and all other descriptions, comments and similar are written with a-z first
01:19:28  <coopserver> <Slicey> i get it joe
01:19:37  <coopserver> <JoeSchmoe> great
01:20:40  <coopserver> <I.M.Legos> I don't know what to connect
01:20:41  <coopserver> <Djanxy> Joe, when using the path based option, it can sometimes work better to have the following block signals be two-way.
01:20:50  <coopserver> <I.M.Legos> becuase green took all the stuff early.
01:21:01  <coopserver> <Djanxy> some pathfinding stuff that i'm not able to explain nor understand :D
01:21:32  <coopserver> <JoeSchmoe> Djanxy:  thanks
01:21:36  <coopserver> <I.M.Legos> dang about 500 more people and amos is in the 3k
01:22:13  <coopserver> <JoeSchmoe> woot goods again
01:22:15  <coopserver> <Djanxy> sometimes it works fine with normals, but in some situations they are stubborn and wanna choose the same track (probably not in a simple bridge configuration like that)
01:23:46  <coopserver> <I.M.Legos> Amos has over 1000 more residents then charlotte
01:23:52  <coopserver> <Anson> that's also why signs like ":3" and "~SWAG~" are not the best idea ... they go to the top of the list and make it harder to find !signs
01:24:08  <coopserver> <Djanxy> just be aware that it can be bad in a place where the exit choices doesnt go to the same place - since the red two-way means end-of-line and trains will choose the other option, even though they shouldnt
01:24:39  <coopserver> <Djanxy> any sign with SWAG in it should be banned :D
01:24:43  <coopserver> <Anson> btw: everybody can edit anybody's signs and also delete them, eg after some hint on queues, gaps, or other problems are fixed
01:24:55  <coopserver> <I.M.Legos> Yeah what's so great about a pot of flowers?!
01:25:16  <coopserver> <Anson> you only can't use the shortcut (ctrl-click) to delete signs besides your own
01:25:26  <coopserver> <I.M.Legos> I'm not jokeing a pot of flowers can be a actual definition of swag.
01:25:52  <coopserver> <Djanxy> doubt it's the one in question here :D
01:26:01  <coopserver> <Slicey> yea joe charlotte doesnt accpet goods again
01:26:12  <coopserver> <I.M.Legos> :D
01:26:37  <coopserver> <I.M.Legos> Meanwhile amos with 2500 dose.
01:26:55  <coopserver> <JoeSchmoe> urgh
01:27:09  <coopserver> <I.M.Legos> *trollface*
01:27:20  <coopserver> <Slicey> Charny demands goods
01:27:24  <coopserver> <Slicey> :o
01:27:31  <coopserver> <Slicey> or accepts
01:27:41  <coopserver> <I.M.Legos> Liver pool wants gods now.
01:27:47  <coopserver> <Anson> charlottetown accepts goods
01:27:56  <coopserver> <Slicey> it didnt a second ago
01:28:02  <coopserver> <Anson> it is only the station that is too far from those houses that accept goods
01:28:19  <coopserver> <Djanxy> link a lorry station or two
01:28:19  <coopserver> <Slicey> the train station in Charlotte doesnt
01:29:13  <coopserver> <Anson> open the station menu window as if you want to put down a new station and move the cursor around ... you will be able to see where a station would accept goods
01:29:42  <coopserver> <JoeSchmoe> its so hit or miss
01:30:38  <coopserver> <Anson> you can use CTRL-click to place a truck station somewhere where goods are accepted and then chose the name of the train station that should accept goods. thus both stations (truck and train) will be ONE single station that accepts goods
01:31:02  <coopserver> *** Djanxy has joined company #2
01:31:32  <coopserver> *** Slicey has joined spectators
01:31:40  <coopserver> *** Slicey has joined company #2
01:32:11  <coopserver> <Djanxy> now it doesnt accept anywhere - think i saw you delete something ? :D
01:32:27  <coopserver> <JoeSchmoe> i told you hit or miss
01:32:27  <coopserver> <I.M.Legos> TROLOLOLOL
01:32:48  <coopserver> <Djanxy> demolishing buildings isnt hit or miss :D
01:32:58  <coopserver> <Anson> goods are still accepted in town
01:32:59  <coopserver> <JoeSchmoe> maybe slicey did
01:33:03  <coopserver> <I.M.Legos> I thought you coulden't
01:33:32  <coopserver> <Djanxy> anson, i cant find a spot where it does
01:34:19  <coopserver> <Slicey> wha
01:34:25  <coopserver> <JoeSchmoe> there
01:34:31  <coopserver> <Djanxy> oh now
01:34:39  <coopserver> <JoeSchmoe> it was assigned to the bus station
01:34:47  <coopserver> <JoeSchmoe> annoying
01:35:12  <coopserver> <I.M.Legos> both amos halt and liverpoll accept my goods :D
01:35:33  <coopserver> <I.M.Legos> I WIN
01:35:49  <coopserver> <Slicey>  ....
01:35:50  <coopserver> <I.M.Legos> I ALWAYS WIN
01:36:00  <coopserver> <I.M.Legos> (actualy i never win)
01:36:06  <coopserver> <Djanxy> btw, when building a town to accept - i like to still keep the town small-ish and they will rebuild the existing building instead of making new ones which doesnt help for acceptance
01:36:32  <coopserver> <I.M.Legos> It helped me.
01:37:00  <coopserver> <I.M.Legos> Becuase now there's alot more buildings around amos halt
01:38:05  <coopserver> <I.M.Legos> 2666...
01:38:18  <coopserver> <I.M.Legos> The population of amos was the devil :O
01:38:32  <coopserver> <Djanxy> devil + 2000 ?
01:38:36  <coopserver> <I.M.Legos> Yup.
01:38:40  <coopserver> <Slicey> lol
01:39:07  <coopserver> *** Slicey has joined spectators
01:39:58  <coopserver> <I.M.Legos> I just wished i had a way of produceing food.
01:40:17  <coopserver> <I.M.Legos> 153 million dolars is chao's cash.
01:40:21  <coopserver> <Anson> hint how to get rid of the goods that piled up in the station: add an order to "unload of accepted and load if available"
01:40:29  <coopserver> *** I.M.Legos has left the game (general timeout)
01:40:45  <coopserver> <Anson> then trains will first try to unload, then load again, and then unload again ....
01:41:07  <coopserver> <Djanxy> or remake the station, so it isnt stuck with bad rating forever
01:41:22  <coopserver> <JoeSchmoe> i'm taking the goods elsewhere
01:41:49  <coopserver> <Djanxy> any reason for the presignals > PBS ?
01:42:26  <coopserver> <JoeSchmoe> where?
01:42:30  <coopserver> <Djanxy> charlotte
01:42:35  <coopserver> <JoeSchmoe> at charlotte
01:42:35  <coopserver> <Anson> the station now accepts goods again
01:43:21  <coopserver> <JoeSchmoe> any reason why path or block is better
01:43:37  <coopserver> <Anson> always depends on the situation
01:43:41  <coopserver> <Djanxy> well path lets them enter and exit at the same time
01:44:00  <coopserver> <Djanxy> if they dont cross
01:44:11  <coopserver> <Anson> with presig you can give more detailed orders, while pbs is faster to setup
01:44:55  <coopserver> <Anson> pbs also enables trains to enter and leave a station at the same time, while the signal block in front of the station would be blocked by presigs even when trains wouldn't collide
01:45:01  <coopserver> *** Game paused (connecting clients)
01:45:11  <coopserver> *** RTM has joined
01:45:11  <coopserver> *** Game unpaused (connecting clients)
01:45:46  <coopserver> <Anson> at a split (eg at a double bridge), pbs can save one tile if space is tight
01:45:55  <coopserver> <JoeSchmoe> yup
01:46:29  <coopserver> <Anson> but best signals for double bridges are normal block signals, and neither pbs nor presignals
01:46:50  <coopserver> <JoeSchmoe> why?
01:47:09  <coopserver> <JoeSchmoe> don't you need pre signals to push them to the other track?
01:47:25  <coopserver> <Anson> with presig and with pbs, the double bridge will never have stuck trains which follow another train and then wait at one bridge while the other is free
01:48:16  <coopserver> <Anson> but exactly THAT is the problem : bridges my go into evil mode and trains alternate in blocking each other, thus slowing down and that in turn causes the next to follow and stop
01:48:51  <coopserver> <Anson> when you use block signals, sooner or later one train will get stuck for a short time, but the evil mode will be finished and normal operation resumes
01:50:04  <coopserver> <Anson> the pathfinder gives penalties for red signals. thus also normal block signals will work at a double bridge (if you don't have other penalties involved like joins, splits, uphill, etc)
01:50:05  <coopserver> <JoeSchmoe> slicey you listening
01:51:13  <coopserver> <Djanxy> but when you have a red block signal before each bridge, the next inc train will go stop at one of them, and that might be at the one that leaves last
01:51:26  <coopserver> <Anson> http://wiki.openttdcoop.org/Evil_Mode
01:52:21  <coopserver> <Anson> yes, and that is intended to finish evil mode
01:52:58  <coopserver> <Anson> did you ever see what evil mode is ?
01:53:11  <coopserver> <Djanxy> yes
01:54:42  <coopserver> <Anson> the simplest method against evil mode is to use block signals ... sooner or later a train will take the "wrong" bridge and wait ... and that leaves time for the other bridge to clear first and finsih the evil mode
01:54:45  <coopserver> <JoeSchmoe> be back in a while
01:56:09  <coopserver> <Anson> the problem with evil double bridges only appears when the line is too busy (over capacity), and then it won't hurt too much when a train waits a bit in addition to that
01:57:05  <coopserver> <Anson> this hint does NOT apply to other splits, like two bridges at a choice which distribute trains to two different pathes (eg left and right lane of a mainline)
01:57:29  <coopserver> <Anson> for those latter splits, presignals or pbs are needed
02:00:04  <coopserver> *** JoeSchmoe has left the game (general timeout)
02:08:19  <coopserver> *** Djanxy has left the game (Leaving)
02:14:57  <coopserver> *** Slicey has left the game (Leaving)
02:18:15  <coopserver> *** RTM has joined spectators
02:18:44  <coopserver> *** RTM has left the game (Leaving)
02:26:21  <coopserver> *** Game paused (connecting clients)
02:26:29  <coopserver> *** Slicey has joined
02:26:30  <coopserver> *** Game unpaused (connecting clients)
02:28:21  <coopserver> *** Slicey has joined company #2
02:32:41  <coopserver> <Slicey> hello everyone
02:32:46  <coopserver> <happy tran  sport> hi
02:42:07  <coopserver> <happy tran  sport>   got       get   suem  sleep    gn all
02:42:08  <coopserver> <Slicey> gn
02:42:24  <coopserver> <happy tran  sport> ok
02:46:26  <coopserver> *** happy tran  sport has joined spectators
02:47:00  <coopserver> <happy tran  sport> have  fun  all
02:47:40  <coopserver> *** happy tran  sport has left the game (Leaving)
02:50:57  *** happy_ has left #openttdcoop.stable
03:19:08  <coopserver> *** Game paused (connecting clients)
03:19:12  <coopserver> *** JoeSchmoe has joined
03:19:12  <coopserver> *** Game unpaused (connecting clients)
03:19:20  <coopserver> <Slicey> hey joe
03:19:24  <coopserver> <JoeSchmoe> hey
03:19:36  <coopserver> <Slicey> so i fixed alot of train routes
03:19:36  <coopserver> <JoeSchmoe> how goes it
03:19:43  <coopserver> <Slicey> alot couldnt find a route back
03:19:55  <coopserver> <Slicey> so i added some routes
03:20:09  <coopserver> <JoeSchmoe> ok
03:20:17  <coopserver> <JoeSchmoe> I'll take a look around
03:20:18  <coopserver> <Slicey> and got a few good trains going
03:20:39  <coopserver> <JoeSchmoe> Good
03:20:42  <coopserver> <Slicey> goods
03:21:26  <coopserver> <JoeSchmoe> ok good Charny also takes goods
03:21:36  <coopserver> <Slicey> thats where im sending some of the trains
03:21:42  <coopserver> <JoeSchmoe> goos
03:21:45  <coopserver> <JoeSchmoe> good
03:22:13  <coopserver> <JoeSchmoe> I'm removing the buses since they aren't needed any more
03:22:28  <coopserver> <Slicey> ok
03:35:42  <coopserver> <Slicey> joe how things looking
03:35:45  <coopserver> <JoeSchmoe> ok
03:35:58  <coopserver> <JoeSchmoe> i'm just trying to clean up some spagetti
03:36:16  <coopserver> <Slicey> lol
03:36:59  <coopserver> <JoeSchmoe> now i think Grog did this but let me show you something
03:37:07  <coopserver> <JoeSchmoe> @ !here
03:37:09  <coopserver> <Slicey> yea he did
03:37:42  <coopserver> <JoeSchmoe> whenever possible the main line stays on the ground and sidleines bridge or tunnel around it
03:38:11  <coopserver> <Slicey> ah
03:38:22  <coopserver> <Slicey> so make that sideline go under or a bridge
03:38:27  <coopserver> <JoeSchmoe> yeah
03:38:37  <coopserver> <JoeSchmoe> let me see how to do this
03:40:54  <coopserver> <Slicey> charny has really grown
03:40:55  <coopserver> <Anson> hint : similar to exclusive transport tights, road reconstruction is rather useless on this server : either you block your own RV, or you grief another player ...
03:41:10  <coopserver> <JoeSchmoe> yeah well goods help it grow
03:42:00  <coopserver> <Anson> road reconstruction only blocks RV and has no advantage on this server ... town growth can only be accelerated by funding buildings, not by building roads
03:42:39  <coopserver> <Slicey> do we have a food plant
03:42:48  <coopserver> <JoeSchmoe> yes
03:43:03  <coopserver> <Slicey> ah
03:43:05  <coopserver> <Slicey> i see
03:44:55  <coopserver> *** Anson has joined spectators
03:48:16  <coopserver> <Slicey> joe soon we need to refit trains
03:48:31  <coopserver> <JoeSchmoe> did 3rd gen wagons come out yet
03:48:43  <coopserver> <Slicey> nope they will soon
03:48:57  <coopserver> <Slicey> we at (6) in medium engines
03:49:28  <coopserver> <JoeSchmoe> anyone know what year 3rd gen wagons come out?
03:50:01  <coopserver> *** JoeSchmoe has left the game (general timeout)
03:51:06  <coopserver> *** Game paused (connecting clients)
03:51:14  <coopserver> *** JoeSchmoe has joined
03:51:14  <coopserver> *** Game unpaused (connecting clients)
03:51:36  <coopserver> <JoeSchmoe> 1990 for 3rd gen
03:51:41  <coopserver> <Slicey> eh
03:51:46  <coopserver> <JoeSchmoe> i'll replace to medium 6 for now
03:51:57  <coopserver> <Slicey> wait up 1 sec
03:52:12  <coopserver> <JoeSchmoe> ok
03:52:21  <coopserver> <Slicey> alright ready
03:57:04  <coopserver> *** Game paused (connecting clients)
03:57:12  <coopserver> *** I.M.Legos has joined
03:57:12  <coopserver> *** Game unpaused (connecting clients)
03:57:23  <coopserver> <I.M.Legos> Heyo!
03:58:49  <coopserver> <Slicey> yo
03:58:51  <coopserver> <JoeSchmoe> yoyo
03:58:57  <BiG_MEECH> yoyoyo
03:59:05  <coopserver> <Slicey> meech :P
03:59:10  <coopserver> <I.M.Legos> Can anyone see problems with my rail line?
03:59:12  <BiG_MEECH> Slice
03:59:24  <coopserver> <I.M.Legos> other then it being blinding in color.
04:00:25  <coopserver> <I.M.Legos> I started way too late.
04:03:17  <coopserver> <I.M.Legos> Can anyone point out mistakes i made in my rail line?
04:03:36  <coopserver> <JoeSchmoe> place a sign named !here
04:04:05  <coopserver> <JoeSchmoe> or give me a city name
04:04:57  <coopserver> <JoeSchmoe> ok legos
04:05:03  <coopserver> <JoeSchmoe> north bay north
04:05:10  <coopserver> <Slicey> hm?
04:05:18  <coopserver> <JoeSchmoe> there is nothing there anymore
04:05:21  <coopserver> <JoeSchmoe> so thats a waste
04:05:25  <coopserver> <Slicey> :)
04:05:35  <coopserver> <I.M.Legos> vancover forest?
04:05:49  <coopserver> <JoeSchmoe> North Bay North
04:06:05  <coopserver> <JoeSchmoe> Its one of your stations
04:06:20  <coopserver> <JoeSchmoe> near the sign this wasn't being used right
04:13:13  <coopserver> <I.M.Legos> now for amos junction.
04:13:33  <coopserver> *** Anson has joined company #5
04:14:15  <coopserver> <I.M.Legos> who's writing the signs?
04:14:21  <coopserver> <JoeSchmoe> i am
04:14:34  <coopserver> <I.M.Legos> do you wanna fix the AMOS JUNCTION?
04:14:51  <coopserver> <JoeSchmoe> i can try
04:15:26  <coopserver> <JoeSchmoe> i'll use the other kind of signals since i know them better and faster
04:15:36  <coopserver> *** JoeSchmoe has joined company #13
04:16:08  <coopserver> <I.M.Legos> Now you only need to do the railing and signaling i can convert to christmas afterwards
04:16:51  <coopserver> <303> what accepts goods?
04:16:59  <coopserver> <I.M.Legos> Amos is beutiful <3_<3
04:17:00  <coopserver> <Slicey> towns
04:17:00  <coopserver> <I.M.Legos> Citys
04:17:03  <coopserver> <JoeSchmoe> big towns
04:17:10  <coopserver> <I.M.Legos> But it's a chance to get it to work.
04:17:26  <coopserver> <303> it says town wants goods on my station but there are also goods in waiting section
04:17:31  <coopserver> <I.M.Legos> It has to have some things
04:17:34  <coopserver> <JoeSchmoe> is anything going to the refinery from inside AMOS
04:17:39  <coopserver> <I.M.Legos> probly before it was wanted
04:17:46  <coopserver> <I.M.Legos> natm
04:18:02  <coopserver> <I.M.Legos> oil refinerys are gone.
04:18:48  <coopserver> <I.M.Legos> wrong factorys...
04:18:54  <coopserver> <JoeSchmoe> nothing at all to the refinery?
04:18:58  <coopserver> <I.M.Legos> 2 copper trains
04:19:04  <coopserver> <I.M.Legos> yeah oil is gone.
04:19:06  <coopserver> <Anson> when you delibver goods to a town and unconditionally unload, and then the town stops accepting goods, they will pile up
04:19:39  <coopserver> <Anson> when the town later accepts goods again, you can give orders to trains to pick the goods up and immediately drop them
04:19:54  <coopserver> <JoeSchmoe> copper to factor is what you're considering main?
04:20:00  <coopserver> <I.M.Legos> yeah
04:21:09  <coopserver> <Cameron> 303?
04:21:49  <coopserver> <Cameron> 303?
04:21:56  <coopserver> <I.M.Legos> And now i have water for liverpool
04:22:20  <coopserver> <Cameron> earth to 303....
04:23:38  <coopserver> <Cameron> !admin
04:23:39  <coopserver> *** Cameron has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
04:24:12  <coopserver> <Cameron> 303 has tracks near my RV road
04:24:42  <coopserver> <JoeSchmoe> oh you were driving on the other side there
04:26:06  <coopserver> <I.M.Legos> amos junction certinly is cleaner
04:28:42  <coopserver> <I.M.Legos> thanks man.
04:29:23  <coopserver> <JoeSchmoe> how does that look
04:29:36  <coopserver> <I.M.Legos> good and you can change needles if you want.
04:29:37  <coopserver> <JoeSchmoe> everything is also drive on right
04:29:43  <coopserver> <I.M.Legos> Sweet
04:30:06  <coopserver> *** JoeSchmoe has joined company #2
04:30:08  <coopserver> <I.M.Legos> alot clener.
04:31:16  <coopserver> <I.M.Legos> My main is deffinitly amos
04:31:27  <coopserver> <I.M.Legos> Amos is my main city
04:31:33  <coopserver> <JoeSchmoe> yup
04:32:10  <coopserver> <I.M.Legos> My city seems to be the largest on the server.
04:32:21  <coopserver> <JoeSchmoe> most of us go for cargos
04:32:28  <coopserver> <JoeSchmoe> and don't really build cities
04:32:55  <coopserver> <I.M.Legos> Yup amos is largest and liver is actualy 3rd largest
04:33:05  <coopserver> <I.M.Legos> Nelson is second
04:33:14  <coopserver> <JoeSchmoe> ie my Charlottetown, and Charny are built up as far as we need them
04:33:36  <coopserver> <Anson> Amos : 271 / 1543 transported (and 80 / 247 mail) ... clearly below 50%
04:33:58  <coopserver> <JoeSchmoe> I'm not even running passangers to charlottetown
04:34:07  <coopserver> *** Slicey has left the game (Leaving)
04:34:11  <coopserver> <JoeSchmoe> and we only had passangers to Charny to grom it
04:34:54  <coopserver> <Anson> Nelson : 283 / 1661 transported (and 0/227 mail) ... also clearly below 50%
04:34:54  <coopserver> <I.M.Legos> Yeah but when you are blocked from society like me you have to monopolise everything there.
04:35:02  <coopserver> <JoeSchmoe> true
04:35:15  <coopserver> <I.M.Legos> except needles
04:35:21  <coopserver> <I.M.Legos> they hate me for some reason.
04:36:01  <coopserver> <JoeSchmoe> you could build up Prince Albert, Dartmouth and SaintJohn
04:36:02  <coopserver> <I.M.Legos> a rubber plantation for amos junction...
04:36:36  <coopserver> <Anson> Rating in Needles : Mediocre for Christmas Trans ... not hated
04:36:59  <coopserver> *** JoeSchmoe has left the game (general timeout)
04:37:14  <coopserver> <I.M.Legos> Oh no!
04:39:42  <BiG_MEECH> !dl lin64
04:39:42  <coopserver> BiG_MEECH: http://binaries.openttd.org/releases/1.3.3/openttd-1.3.3-linux-generic-amd64.tar.xz
04:45:42  <coopserver> <I.M.Legos> there
04:45:48  <coopserver> <I.M.Legos> monopolised.
04:46:31  <coopserver> <I.M.Legos> let's hope that needles copper ore mine dosen't disapper.
04:46:52  <coopserver> *** Game paused (connecting clients)
04:47:06  <coopserver> *** Big Meech has joined
04:47:06  <coopserver> *** Game unpaused (connecting clients)
04:50:08  <coopserver> <I.M.Legos> had to reinstall a uturn.
04:50:23  <coopserver> <Big Meech> yo
04:51:35  <coopserver> *** Game paused (connecting clients)
04:51:38  <coopserver> *** JoeSchmoe has joined
04:51:39  <coopserver> *** Game unpaused (connecting clients)
04:51:44  <coopserver> <I.M.Legos> Most my trains have plus profits
04:54:04  <coopserver> *** Big Meech has left the game (general timeout)
05:08:35  <coopserver> *** 303 has left the game (Leaving)
05:08:42  <coopserver> <I.M.Legos> prince albert accepts goods.
05:08:44  <coopserver> <I.M.Legos> wtf
05:09:09  <coopserver> <JoeSchmoe> certain houses and building accept goods, its sort of fluky
05:09:25  <coopserver> <I.M.Legos> hey you ever ganna finnish factory pickup WP?
05:09:45  <coopserver> <JoeSchmoe> where?
05:10:07  <coopserver> <I.M.Legos> it's south east (?) to charny.
05:10:20  <coopserver> <I.M.Legos> factory drop and pickup
05:10:35  <coopserver> <JoeSchmoe> it is finished... thats a weird station, but it works
05:10:58  <coopserver> <I.M.Legos> so why dose it still say WP?
05:11:21  <coopserver> <JoeSchmoe> WP is waypoint
05:11:37  <coopserver> <I.M.Legos> oh.
05:11:57  <coopserver> <JoeSchmoe> Prince George North is the station, it handles both drop off and pick up
05:12:12  <coopserver> <JoeSchmoe> I'm using waypoints to seperate the two
05:12:28  <coopserver> <I.M.Legos> wish i had joined sooner
05:12:37  <coopserver> <I.M.Legos> Then i woulden't be so confined in amos
05:13:24  <coopserver> <JoeSchmoe> This is the busiest I've seen it
05:13:38  <coopserver> <JoeSchmoe> must be because of black friday
05:18:41  <coopserver> *** Game paused (connecting clients)
05:18:48  <coopserver> <I.M.Legos> sigh
05:18:53  <coopserver> *** Big Meech has joined
05:18:54  <coopserver> *** Game unpaused (connecting clients)
05:21:38  <coopserver> <I.M.Legos> And now i have another city in my grasp
05:25:54  <coopserver> <Big Meech> lego, your rails look like Christmas Garland :)
05:26:05  <coopserver> <I.M.Legos> apperently greenwood like me???
05:26:18  <coopserver> <I.M.Legos> Thanks that's the point.
05:26:29  <coopserver> <I.M.Legos> I mean i am christmas trans.
05:26:40  <coopserver> <Big Meech> oh, indeed
05:28:50  <coopserver> *** Big Meech has left the game (Leaving)
05:29:00  <coopserver> <I.M.Legos> I really need a food proccesing plant
05:29:08  <BiG_MEECH> build one
05:29:15  <coopserver> <I.M.Legos> don't got the money
05:29:26  <BiG_MEECH> steal one
05:29:31  <coopserver> <I.M.Legos> ...
05:29:40  <coopserver> <I.M.Legos> There's non nearby
05:29:45  <coopserver> <I.M.Legos> dude i own a peninsula
05:29:56  <BiG_MEECH> I think it would be hilarious if there was a steal money option
05:30:03  <BiG_MEECH> if you get caught you get liquidated
05:30:44  <coopserver> <I.M.Legos> thanks mate!
05:37:06  <coopserver> <I.M.Legos> there now i have food being made
05:38:35  <coopserver> <I.M.Legos> Amos is back on top!
05:46:17  <coopserver> <I.M.Legos> Amos is ready for expansion.
05:47:35  <coopserver> <I.M.Legos> And my farm is gone.
05:52:02  <coopserver> *** Game paused (connecting clients)
05:52:15  <coopserver> *** Player has joined
05:52:16  <coopserver> *** Game unpaused (connecting clients)
05:52:34  <coopserver> <I.M.Legos> Charny is second now?!
05:56:50  <coopserver> <I.M.Legos> Yay street cars...
05:57:11  <coopserver> <I.M.Legos> gtg soon
06:00:41  <coopserver> <I.M.Legos> gtg D;
06:00:49  <coopserver> *** I.M.Legos has left the game (Leaving)
06:07:07  <coopserver> *** Player has left the game (general timeout)
06:07:47  <coopserver> *** Game paused (connecting clients)
06:08:07  <coopserver> *** Player has joined
06:08:08  <coopserver> *** Game unpaused (connecting clients)
06:08:10  <BiG_MEECH> yo
06:09:11  *** tycoondemon has quit IRC
06:09:25  *** tycoondemon has joined #openttdcoop.stable
06:17:04  <coopserver> *** Player has left the game (Leaving)
06:18:02  <coopserver> <JoeSchmoe> gnite all
06:19:09  <coopserver> *** Game paused (connecting clients)
06:19:21  <coopserver> *** Player has joined
06:19:22  <coopserver> *** Game unpaused (connecting clients)
06:19:41  <coopserver> *** Player has left the game (Leaving)
06:19:51  <coopserver> *** Game paused (connecting clients)
06:19:59  <coopserver> *** JoeSchmoe has left the game (Leaving)
06:20:06  <coopserver> *** Player has joined
06:20:09  <coopserver> *** Game unpaused (connecting clients)
06:20:47  <coopserver> *** Player has joined company #15
06:20:47  <coopserver> Player: Please change your name before joining/starting a company
06:20:48  <coopserver> *** Player has joined spectators
06:21:15  <coopserver> *** Player has joined company #15
06:21:15  <coopserver> Player: Please change your name before joining/starting a company
06:21:15  <coopserver> *** Player has joined spectators
06:21:24  <coopserver> *** Player has left the game (Leaving)
06:21:31  <coopserver> *** Game paused (connecting clients)
06:21:43  <coopserver> *** Player has joined
06:21:43  <coopserver> *** Game unpaused (connecting clients)
06:33:35  <coopserver> *** Player has left the game (Leaving)
06:41:19  *** tycoondemon has quit IRC
06:41:59  *** tycoondemon has joined #openttdcoop.stable
07:00:12  *** Djanxy has quit IRC
07:10:43  <coopserver> *** Game paused (connecting clients)
07:11:16  <coopserver> *** Game unpaused (connecting clients)
07:12:33  *** tycoondemon has quit IRC
07:13:22  *** tycoondemon has joined #openttdcoop.stable
07:40:05  *** Maraxus has joined #openttdcoop.stable
07:40:05  *** ChanServ sets mode: +o Maraxus
07:43:15  *** Maraxus has quit IRC
07:46:06  <coopserver> *** Game paused (connecting clients)
07:46:08  <coopserver> *** V453000 has joined
07:46:08  <coopserver> *** Game unpaused (connecting clients)
07:49:46  <V453000> !rcon reset_company 10
07:49:47  <coopserver> Company deleted.
07:49:48  <V453000> !rcon reset_company 7
07:49:49  <coopserver> Company deleted.
07:49:52  <V453000> !rcon reset_company 11
07:49:53  <coopserver> Company deleted.
07:49:56  <V453000> !rcon reset_company 15
07:49:57  <coopserver> Company deleted.
07:50:25  <coopserver> *** V453000 has left the game (Leaving)
07:59:07  <coopserver> *** Game paused (connecting clients)
07:59:09  <coopserver> *** Vinnie has joined
07:59:10  <coopserver> *** Game unpaused (connecting clients)
07:59:51  <coopserver> <Vinnie> hello
08:01:59  *** Vinnie_nl has joined #openttdcoop.stable
08:01:59  *** ChanServ sets mode: +o Vinnie_nl
08:02:08  <Vinnie_nl> !rcon move 281 12
08:02:09  <coopserver> *** Vinnie has joined company #12
08:05:50  <coopserver> *** Vinnie has joined company #1
08:21:09  <coopserver> *** Vinnie has joined spectators
08:30:16  <V453000> !dl win64
08:30:16  <coopserver> V453000: http://binaries.openttd.org/releases/1.3.3/openttd-1.3.3-windows-win64.zip
08:30:46  *** tycoondemon2 has joined #openttdcoop.stable
08:31:49  <coopserver> *** Game paused (connecting clients)
08:31:54  <coopserver> *** Player has joined
08:31:54  <coopserver> *** Game unpaused (connecting clients)
08:31:59  <coopserver> *** Game paused (connecting clients)
08:32:04  <coopserver> *** V453000 has joined
08:32:04  <coopserver> *** Game unpaused (connecting clients)
08:32:14  <coopserver> <V453000> mu
08:33:05  <coopserver> <V453000> Vinnie going full mental mode? :D
08:33:18  <coopserver> *** V453000 has left the game (Leaving)
08:33:22  <Vinnie_nl> §§sation has been passed already
08:33:27  <Vinnie_nl> station*
08:33:33  <V453000> g
08:35:14  *** tycoondemon has quit IRC
08:37:05  <coopserver> *** Player has left the game (Leaving)
09:17:47  <coopserver> *** Vinnie has left the game (general timeout)
09:47:45  *** Maraxus has joined #openttdcoop.stable
09:47:45  *** ChanServ sets mode: +o Maraxus
09:48:30  <coopserver> *** Game paused (connecting clients)
09:48:33  <coopserver> *** Player has joined
09:48:33  <coopserver> *** Player has started a new company #7
09:48:33  <coopserver> Player: Please change your name before joining/starting a company
09:48:34  <coopserver> *** Game unpaused (connecting clients)
09:48:37  <coopserver> *** Player has joined spectators
09:49:38  <coopserver> *** Player has left the game (Leaving)
09:59:47  <coopserver> *** Game paused (connecting clients)
09:59:53  <coopserver> *** Muel has joined
09:59:53  <coopserver> *** Game unpaused (connecting clients)
10:00:28  <coopserver> *** Muel has left the game (general timeout)
10:02:21  *** Vinnie_nl has quit IRC
10:11:08  <coopserver> *** Game paused (connecting clients)
10:11:41  <coopserver> *** Game unpaused (connecting clients)
10:12:17  <coopserver> *** Game paused (connecting clients)
10:12:27  <coopserver> *** Player has joined
10:12:28  <coopserver> *** Player has started a new company #7
10:12:28  <coopserver> Player: Please change your name before joining/starting a company
10:12:28  <coopserver> *** Game unpaused (connecting clients)
10:12:29  <coopserver> *** Player has joined spectators
10:13:56  <coopserver> *** Player has left the game (Leaving)
10:15:06  *** skyem123 has joined #openttdcoop.stable
10:27:08  *** Vinnie_nl has joined #openttdcoop.stable
10:27:08  *** ChanServ sets mode: +o Vinnie_nl
10:31:25  *** Vinnie_nl has quit IRC
10:32:40  <coopserver> *** Game paused (connecting clients)
10:32:44  <coopserver> *** Maraxus has joined
10:32:44  <coopserver> *** Game unpaused (connecting clients)
10:41:17  *** Jam35 has joined #openttdcoop.stable
10:41:17  *** ChanServ sets mode: +o Jam35
10:41:26  <coopserver> *** Maraxus has left the game (Leaving)
10:49:56  *** ODM has joined #openttdcoop.stable
10:49:56  *** ChanServ sets mode: +o ODM
11:02:04  <coopserver> *** Game paused (connecting clients)
11:02:14  <coopserver> *** Jam35 has joined
11:02:14  <coopserver> *** Game unpaused (connecting clients)
11:03:31  <coopserver> *** Game paused (connecting clients)
11:03:52  <coopserver> *** RTM has joined
11:03:52  <coopserver> *** Game unpaused (connecting clients)
11:04:09  <coopserver> *** Jam35 has started a new company #7
11:04:23  <coopserver> <RTM> hi Jam35
11:04:27  <coopserver> <RTM> hi Cameron
11:04:32  <coopserver> <Jam35> hi
11:04:33  <coopserver> <RTM> hi Anson
11:07:29  <coopserver> *** Jam35 has joined company #12
11:09:12  <coopserver> <Jam35> where?
11:09:49  <coopserver> <Jam35> hm
11:13:23  <coopserver> *** Jam35 has joined spectators
11:13:31  <coopserver> *** Game paused (connecting clients)
11:13:31  <coopserver> <Jam35> not my company
11:13:36  <coopserver> *** Makzul78_nostalgie has joined
11:13:37  <coopserver> *** Makzul78_nostalgie has started a new company #7
11:13:37  <coopserver> *** Game unpaused (connecting clients)
11:13:50  <coopserver> <Jam35> was just removing spammed & unused stations everywhere
11:14:26  <coopserver> <Jam35> I was in the company yes
11:14:37  <coopserver> <Jam35> but it's not mine
11:15:10  <coopserver> *** Makzul78_nostalgie has left the game (Leaving)
11:15:34  <coopserver> <Jam35> yes Anson that conversation looks very one-sided :)
11:15:44  <coopserver> <Jam35> speak to all is fine
11:15:49  <coopserver> *** Game paused (connecting clients)
11:16:02  <coopserver> *** ALEshA has joined
11:16:02  <coopserver> *** Game unpaused (connecting clients)
11:16:36  <coopserver> *** Jam35 has joined company #6
11:17:04  <coopserver> *** ALEshA has left the game (Leaving)
11:22:17  <coopserver> *** Jam35 has joined spectators
11:41:34  <coopserver> <RTM> hey jam35 whats T.E.
11:41:58  <coopserver> <RTM> on Damaged train name its got PURR Bonus
11:43:16  <coopserver> <Jam35> tractive effort
11:43:43  <coopserver> <RTM> wow i got Yellow Purr
11:44:09  <coopserver> <RTM> thank you Jam35
11:44:27  <coopserver> *** Game paused (connecting clients)
11:44:30  <coopserver> *** Ferdiik has joined
11:44:30  <coopserver> *** Game unpaused (connecting clients)
11:44:52  <coopserver> <RTM> hi Ferdiik
11:45:34  <coopserver> <Ferdiik> Hi
11:45:40  <coopserver> <Ferdiik> Ahoj
11:53:12  <coopserver> *** Game paused (connecting clients)
11:53:23  <coopserver> *** Player has joined
11:53:24  <coopserver> *** Game unpaused (connecting clients)
11:59:01  <coopserver> *** Ferdiik has left the game (Leaving)
11:59:35  *** happy_ has joined #openttdcoop.stable
11:59:59  <happy_> hi  all
12:00:08  <coopserver> *** Game paused (connecting clients)
12:00:11  <coopserver> *** happy tran  sport has joined
12:00:11  <coopserver> *** Game unpaused (connecting clients)
12:00:14  <coopserver> <RTM> hi Happy
12:00:28  <coopserver> <RTM> hi happy tran  sport
12:01:06  <coopserver> <happy tran  sport> hi rtm
12:01:30  <coopserver> <RTM> i like the MEOW type Trains
12:04:11  <coopserver> *** happy tran  sport has joined company #5
12:08:32  <coopserver> *** Game paused (connecting clients)
12:08:35  <coopserver> *** Player #1 has joined
12:08:36  <coopserver> *** Game unpaused (connecting clients)
12:08:56  <coopserver> <Player #1> hi
12:09:00  <coopserver> <Player #1> !name 303
12:09:00  <coopserver> *** Player #1 has changed his/her name to 303
12:13:59  <coopserver> <Anson> i like the oil transport with horse power :-)
12:14:49  <coopserver> <Anson> 303, maybe you should make the loading and unloading stations longer and add a few more carriages ? ... but please stay with horsepower and don't upgrade to trucks
12:16:39  <coopserver> *** Game paused (connecting clients)
12:16:45  <coopserver> *** Muel has joined
12:16:45  <coopserver> *** Game unpaused (connecting clients)
12:16:47  <coopserver> <Muel> hi
12:16:55  <coopserver> <Anson> hallo, sam
12:17:00  <coopserver> <happy tran  sport> hi
12:23:23  <coopserver> *** Player has left the game (Leaving)
12:32:57  <coopserver> *** Game paused (connecting clients)
12:33:02  <coopserver> *** Robert has joined
12:33:02  <coopserver> *** Game unpaused (connecting clients)
12:37:39  <coopserver> <Anson> 20% more power, but much less speed and only minimally more TE when driving on blue ...
12:39:25  <coopserver> <Robert> hello, whats the deal with different color on the tracks?
12:39:54  <coopserver> <happy tran  sport> hi     so   all  trans  can  werk  on  it
12:40:14  <coopserver> *** Robert has started a new company #7
12:40:29  *** Djanxy has joined #openttdcoop.stable
12:40:57  <coopserver> <Anson> purr are universal rails, usable for all engines .... and the different colors can be used for bonus on meow trains, or just to mark some track parts
12:41:13  <coopserver> <Robert> ok, thnx :)
12:41:34  <coopserver> <Anson> eg red for problem spots, green for a main line, yellow for station areas, whatever
12:42:06  <coopserver> <Robert> I see
12:44:38  <coopserver> *** Game paused (connecting clients)
12:44:41  <coopserver> *** Groninger has joined
12:44:41  <coopserver> *** Game unpaused (connecting clients)
12:44:45  <coopserver> *** RTM has joined spectators
12:44:47  <coopserver> <Groninger> hi
12:44:50  <coopserver> <happy tran  sport> hi
12:44:58  <coopserver> *** Groninger has joined company #2
12:45:08  <coopserver> *** RTM has left the game (Leaving)
12:45:49  <coopserver> *** Robert has left the game (Leaving)
12:47:14  <coopserver> <303> lol my school project is about railway signalling and i crashed way too many trains :D
12:47:20  <coopserver> <Groninger> XD
12:47:32  <coopserver> <Groninger> you better play some more then:P
12:47:41  <coopserver> <303> yeah :D
12:50:30  <coopserver> <Anson> hehe, i played a few times with a really large model railroad .... a simple big loop with one lane for each direction
12:50:44  <coopserver> <Groninger> :D
12:51:08  <coopserver> <303> lol i also tried that but couldnt pass some city on top left corner of map
12:51:17  <coopserver> <Anson> the loop was maybe 20 meters in diameter and the trains were slowed down relative to their size, so that it took 1 or 2 hours to go onve aroun
12:52:34  <coopserver> <Anson> the specialty about that system : there were three train stations which were operated with real hardware ... one with heavy big levers to switch signals and phones to announce trains to the next player at the next station
12:52:48  <coopserver> <Groninger> sweet
12:53:01  <coopserver> <Anson> one with electromechanical switches, and one with a rail plan where you only push buttons
12:53:48  <coopserver> <Anson> after playing for 3 or 4 hours, you would have severe aches in your muscles on the next day when using the real lever signals ....
12:55:28  <coopserver> <Anson> and since it was a real simulation, we saw that it was almost impossible to crash trains ... we only had a derailed train once, but no crashes since the signals and all levers block each other and can't be operated to cause crashes
12:57:08  <coopserver> <Anson> but we caused many jams since the handshaking protocols take lots of time and effort to remember
12:58:25  <coopserver> <Anson> and if doing something wrongly, eg releasing a train without operating the phone, blocl locks, accepting block locks, etc first, the system just would lock up and wait for complicated error reporting and resetting of the system
12:58:55  <coopserver> <Groninger> cool
12:59:15  <coopserver> <Groninger> i would love to play which such a simulation
13:00:39  <coopserver> <Anson> it was in a university, department for railroads, where students normally trained how the real railway works ... and we could get access to it on some weekends :-)
13:01:07  <coopserver> <Groninger> :D
13:02:48  <coopserver> <Groninger> but isnt is upgraded to a more automated system?
13:03:04  <coopserver> <Groninger> now in reality evertything is done by comoputer systems
13:03:20  <coopserver> <Anson> not everything
13:03:43  <coopserver> <Groninger> oh ok
13:04:06  <coopserver> <Groninger> it wouldnt be as fun to play with as well:D
13:04:28  <coopserver> <Anson> and that loop had three stations, one each for the three systems: the old levers, the mdeium electrmachanuical system, and the more modern trackplans with pushbuttons
13:04:58  <coopserver> <Groninger> :D
13:12:48  <coopserver> *** Muel has left the game (Leaving)
13:14:32  <coopserver> *** Game paused (connecting clients)
13:14:37  <coopserver> *** Troy McClure has joined
13:14:37  <coopserver> *** Game unpaused (connecting clients)
13:14:44  <coopserver> <happy tran  sport> hi  troy
13:14:50  <coopserver> <Troy McClure> hi
13:16:16  <coopserver> *** Game paused (connecting clients)
13:16:21  <coopserver> *** Player has joined
13:16:21  <coopserver> *** Game unpaused (connecting clients)
13:16:43  <coopserver> <happy tran  sport> how  things  troy
13:16:47  <coopserver> *** Game paused (connecting clients)
13:16:51  <coopserver> *** JoeSchmoe has joined
13:16:51  <coopserver> <Player> !rules
13:16:51  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
13:16:51  <coopserver> *** Game unpaused (connecting clients)
13:16:53  <coopserver> *** Troy McClure has joined company #5
13:16:55  <coopserver> <Troy McClure> okay
13:17:02  <coopserver> <Player> !name Puczas
13:17:03  <coopserver> *** Player has changed his/her name to Puczas
13:17:11  <coopserver> <JoeSchmoe> hey Groninger
13:17:18  <coopserver> <Groninger> hey Joe!
13:17:44  <coopserver> <JoeSchmoe> i was just popping in to upgrade the trains
13:17:49  <coopserver> <happy tran  sport>   troy   see  my  sign  this 2
13:17:53  <coopserver> <Groninger> i just did:D
13:17:59  <coopserver> <JoeSchmoe> ok sweet
13:19:09  <coopserver> <Groninger> im rebuilding the large junction near goods and food drop
13:19:19  <coopserver> <Groninger> its gonna take some time xD
13:19:42  <coopserver> <JoeSchmoe> yeah
13:20:10  <coopserver> <JoeSchmoe> i cleaned up getting to that point last night, but then it was bed time
13:20:10  <coopserver> <Puczas> !rules
13:20:10  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
13:20:20  <coopserver> <Groninger> :)
13:20:25  <coopserver> <Groninger> yuo did nice work on the bbh
13:20:57  <coopserver> <JoeSchmoe> medium 8 just came out, i'm going to set it to upgrade to that
13:21:24  <coopserver> <Groninger> sweet
13:21:45  <coopserver> <JoeSchmoe> I also upgraded to third gen
13:22:10  <coopserver> <JoeSchmoe> ok i need to grab a show and run errands
13:22:19  <coopserver> <Groninger> ok cya!
13:22:25  <coopserver> <JoeSchmoe> glad to see the companies in good hands
13:22:30  <coopserver> <Groninger> :D
13:22:49  <coopserver> <Groninger> beware, im gonna clog the whole network for a while to fix the junction:P
13:23:01  <coopserver> *** JoeSchmoe has left the game (Leaving)
13:24:26  <coopserver> *** Puczas has started a new company #7
13:25:23  <coopserver> <Anson> blue = +30% power, yellow = +30% TE, and green = +10% of all three stats
13:33:30  <coopserver> <Anson> TE is the traction, whether the wheels will have grip and accelerate .... thus it should be most important when going from 0 to X
13:36:58  <coopserver> *** Troy McClure has left the game (general timeout)
13:37:54  <coopserver> *** Game paused (connecting clients)
13:38:01  <coopserver> *** Lewys has joined
13:38:02  <coopserver> *** Lewys has started a new company #9
13:38:02  <coopserver> *** Game unpaused (connecting clients)
13:39:27  <coopserver> *** Lewys has left the game (Leaving)
13:45:28  <coopserver> *** Game paused (connecting clients)
13:45:32  <coopserver> *** Troy McClure has joined
13:45:33  <coopserver> *** Game unpaused (connecting clients)
13:55:32  <coopserver> <Anson> how did you cap speed ?
14:13:33  <coopserver> *** Cameron has left the game (general timeout)
14:28:47  *** Vinnie_nl has joined #openttdcoop.stable
14:28:47  *** ChanServ sets mode: +o Vinnie_nl
14:29:25  <coopserver> *** Game paused (connecting clients)
14:29:30  <coopserver> *** Vinnie has joined
14:29:30  <coopserver> *** Game unpaused (connecting clients)
14:29:41  <coopserver> <Vinnie> hi
14:29:44  <coopserver> <happy tran  sport> hi
14:29:47  <coopserver> <Groninger> Hey Vinnie
14:30:03  <coopserver> <happy tran  sport> how  things  vinnie
14:30:11  <coopserver> <Vinnie> good
14:30:30  <coopserver> <Vinnie> and with you?
14:30:38  <coopserver> <happy tran  sport> good
14:32:14  <coopserver> <Groninger> :O
14:33:02  <coopserver> *** Troy McClure has joined spectators
14:37:53  <coopserver> *** Game paused (connecting clients)
14:37:59  <coopserver> *** Muel has joined
14:38:00  <coopserver> *** Game unpaused (connecting clients)
14:38:07  <coopserver> *** Puczas has left the game (general timeout)
14:38:12  <coopserver> <Muel> hou
14:42:26  <coopserver> *** Game paused (connecting clients)
14:42:31  <coopserver> *** Player has joined
14:42:31  <coopserver> *** Game unpaused (connecting clients)
14:45:06  <coopserver> *** Muel has left the game (Leaving)
14:47:31  *** Djanxy has quit IRC
14:50:36  <coopserver> *** Player has left the game (Leaving)
14:53:20  <coopserver> *** Jam35 has joined company #6
14:54:58  <coopserver> <Jam35> 303: see Val d'Or Factory
14:55:11  <coopserver> *** Jam35 has joined spectators
14:55:56  <coopserver> <Jam35> you already a had polite request :)
14:56:07  <coopserver> <happy tran  sport> hi  jam
14:56:11  <coopserver> <Jam35> hi
14:56:12  <coopserver> <happy tran  sport> how  things
14:56:16  <coopserver> <Groninger> looks like stealing indeed
14:56:27  <coopserver> <Jam35> feel like shit but am alive
14:57:15  <coopserver> <Jam35> 303: will you respond please?
14:57:25  <coopserver> <Jam35> are you even there? :)
14:57:29  <coopserver> <happy tran  sport> 303
14:58:29  <coopserver> <Vinnie> 303 is mean?
14:58:52  <coopserver> <Groninger> very
14:59:12  <coopserver> <Jam35> well... yes but I think he needs a chance to learn the rules
14:59:21  <coopserver> <Jam35> i.e. NO STEALING :)
14:59:22  <coopserver> <happy tran  sport> yep
14:59:50  <coopserver> <Jam35> and if he is not there, maybe he will not learn
14:59:50  <coopserver> <Anson> wake up by making him spectate ?
15:01:02  <coopserver> *** 303 has joined spectators
15:01:11  <coopserver> <Jam35> we can try that...
15:01:35  <coopserver> <303> ah
15:01:38  <coopserver> <303> wasnt reading sorry
15:01:40  <coopserver> <303> yep?
15:01:46  <coopserver> <Groninger> :P
15:01:58  <coopserver> <Groninger> you are stealing goods in Val dór
15:02:01  <coopserver> <Jam35> press `
15:02:02  <coopserver> <303> searching some things from google about railways in rtt
15:02:15  <coopserver> <303> ah
15:02:16  <coopserver> <303> okay
15:02:28  <coopserver> <303> how can i let him take the goods and me take the citizens?
15:02:35  <coopserver> <Jam35> ty
15:02:44  <coopserver> <Jam35> move the station out of range of factory
15:02:49  <coopserver> <303> okay
15:02:56  <coopserver> <Groninger> g2g
15:02:59  <coopserver> <Groninger> cya!
15:03:04  <coopserver> <Jam35> bye
15:03:05  <coopserver> <Vinnie> bye
15:03:08  <coopserver> *** Groninger has left the game (Leaving)
15:03:11  <coopserver> <happy tran  sport> bb
15:03:11  <coopserver> <303> how do i get out of spectator mod
15:03:13  <coopserver> <303> mode*
15:03:22  <coopserver> <Jam35> join company?
15:03:30  <coopserver> <Jam35> man icon
15:03:33  <coopserver> *** 303 has joined company #12
15:03:36  <coopserver> <303> okay done
15:03:48  <coopserver> <Anson> even if you no longer take goods, the station will remember forever that you once took some .... thus you need to delete the station and build a new one if you need it to do something lese with it (if that doesn't conflict with other players)
15:04:00  <coopserver> <Jam35> ^ that
15:04:14  <coopserver> *** Troy McClure has left the game (Leaving)
15:04:37  <coopserver> *** Jam35 has joined company #6
15:04:58  <coopserver> <Anson> hold CTRL while building a station to build a new/separate station
15:05:09  <coopserver> <Jam35> no you rebuilt the same station
15:05:38  <coopserver> <Anson> or wait until the grey station name disappears
15:06:35  <coopserver> <Jam35> nope
15:07:06  <coopserver> <Anson> wait until the old station name disappears, or build a new station by CTRL-clicking when building the new station and then selecting "separate station"
15:08:16  <coopserver> *** Jam35 has joined company #12
15:08:50  <coopserver> *** Jam35 has joined spectators
15:09:38  <coopserver> <Anson> now it is a new/separate station and thus won't take goods any longer, but you have to change all orders to use the new station instead of the old
15:10:35  <coopserver> <Anson> and as soon as you once let a train pick up goods, you need to build yet another new/separate station to make it forget
15:10:44  <coopserver> *** Game paused (connecting clients)
15:10:48  <coopserver> *** thepower12n has joined
15:10:48  <coopserver> *** Game unpaused (connecting clients)
15:12:03  <coopserver> <Anson> it would be nice if players had the ability to make stations forget what they once picked up (some kind of "reset" button on the station), but that option is not available :-(
15:12:50  <coopserver> *** thepower12n has left the game (Leaving)
15:17:21  <coopserver> *** Vinnie has left the game (general timeout)
15:24:47  <coopserver> *** happy tran  sport has left the game (Leaving)
15:25:08  <coopserver> *** Game paused (connecting clients)
15:25:14  <coopserver> *** happy tran  sport has joined
15:25:14  <coopserver> *** Game unpaused (connecting clients)
15:25:18  <coopserver> <Anson> AFK to eat something .... bb l8r
15:25:25  <coopserver> <happy tran  sport> ok
15:26:19  <coopserver> <Anson> !name Anson_(eating)
15:26:19  <coopserver> *** Anson has changed his/her name to Anson_(eating)
15:26:40  <coopserver> <Anson_(eating)> !name Anson_(dinner)
15:26:41  <coopserver> *** Anson_(eating) has changed his/her name to Anson_(dinner)
15:26:50  <coopserver> *** Anson_(dinner) has joined spectators
15:38:01  <coopserver> *** happy tran  sport has left the game (Leaving)
15:47:17  <coopserver> <303> according to what is league table ordered?
15:47:55  <coopserver> <303> or according what is league table orered to?
15:48:46  <coopserver> <Anson_(dinner)> http://wiki.openttd.org/Game_mechanics#Company_rating
15:50:12  <coopserver> <Anson_(dinner)> but on these servers, having a nice train network is more important ... most people don't care about the company ratings
15:51:17  <coopserver> <Anson_(dinner)> some ratings can't be achieved when you have a nice network, eg the min income : on a network with feeders, there are many trains that earn less money than required for a good rating
15:51:26  <coopserver> *** Game paused (connecting clients)
15:51:28  <coopserver> *** JoeSchmoe has joined
15:51:29  <coopserver> *** Game unpaused (connecting clients)
15:51:38  <coopserver> <JoeSchmoe> hi
15:52:13  <coopserver> <Anson_(dinner)> and it would be stupid to just build 50 dummy stations for the rating when already 30 stations require a lot of work
15:52:29  <coopserver> <Anson_(dinner)> afk again now
15:56:15  <coopserver> <Anson_(dinner)> !nick "Anson (dinner)"
15:56:16  <coopserver> *** Anson_(dinner) has changed his/her name to Anson (dinner)
16:02:40  <coopserver> *** Game paused (connecting clients)
16:02:43  <coopserver> *** valis has joined
16:02:44  <coopserver> *** Game unpaused (connecting clients)
16:03:39  <coopserver> *** Game paused (connecting clients)
16:03:43  <coopserver> *** Player has joined
16:03:43  <coopserver> *** Game unpaused (connecting clients)
16:07:46  <coopserver> *** Game paused (connecting clients)
16:07:50  <coopserver> *** happy tran  sport has joined
16:07:50  <coopserver> *** Game unpaused (connecting clients)
16:08:36  <coopserver> *** happy tran  sport has left the game (Leaving)
16:09:53  <coopserver> *** valis has left the game (Leaving)
16:12:36  <coopserver> *** Player has left the game (Leaving)
16:14:54  <coopserver> *** Game paused (connecting clients)
16:15:02  <coopserver> *** I.M.Legos has joined
16:15:02  <coopserver> *** Game unpaused (connecting clients)
16:15:06  <coopserver> <I.M.Legos> Eyo!
16:20:09  <coopserver> *** Game paused (connecting clients)
16:20:14  <coopserver> *** Woodbutcher has joined
16:20:14  <coopserver> *** Game unpaused (connecting clients)
16:20:15  <coopserver> <I.M.Legos> sigh
16:20:27  <coopserver> <Woodbutcher> hi
16:29:54  <coopserver> *** 303 has left the game (Leaving)
16:33:12  <coopserver> <I.M.Legos> Better
16:33:20  <coopserver> <I.M.Legos> Now all my trains are maglevs.
16:34:40  <coopserver> *** Woodbutcher has left the game (Leaving)
16:36:48  <coopserver> *** Game paused (connecting clients)
16:36:55  <coopserver> *** Player has joined
16:36:55  <coopserver> *** Game unpaused (connecting clients)
16:38:32  <coopserver> <Player> does the server ever reset?
16:38:43  <coopserver> <Player> !name 303
16:38:43  <coopserver> *** Player has changed his/her name to 303
16:38:50  <coopserver> <I.M.Legos> Idk
16:38:56  <coopserver> <JoeSchmoe> yes, after 200-400 years
16:38:56  <coopserver> <I.M.Legos> But now i has maglevs :D
16:39:08  <coopserver> <JoeSchmoe> usually not till 2150 or so
16:39:18  <coopserver> <303> okay thanks
16:39:21  <coopserver> <JoeSchmoe> There is no official time
16:39:33  <coopserver> <JoeSchmoe> it is when the admins think the map is done
16:39:33  <coopserver> <I.M.Legos> That speed :D
16:40:04  <coopserver> <303> yeah there is new 400km/h one lol
16:40:20  <coopserver> <303> but my net is too crowded to use that
16:40:41  <coopserver> <JoeSchmoe> gotta smooth out the net then
16:41:15  <coopserver> <303> i ll just wait for the new map :P
16:41:23  <coopserver> <303> my first time anyway
16:41:48  <coopserver> <JoeSchmoe> you'll be waiting atleast another day
16:42:33  <coopserver> *** Game paused (connecting clients)
16:42:37  <coopserver> *** happy tran  sport has joined
16:42:37  <coopserver> *** Game unpaused (connecting clients)
16:42:45  <coopserver> <I.M.Legos> Hey happy!
16:42:50  <coopserver> <happy tran  sport> hi
16:43:00  <coopserver> <I.M.Legos> kenora copper ore!
16:43:13  <coopserver> <I.M.Legos> finnaly they did something good to me :D
16:44:03  <coopserver> <happy tran  sport> hi all
16:44:19  <coopserver> *** 303 has left the game (Leaving)
16:44:20  <coopserver> <JoeSchmoe> howdy
16:45:07  <coopserver> *** happy tran  sport has joined company #5
16:51:02  <coopserver> <I.M.Legos> It's not easy working with a small space.
16:53:21  <coopserver> <I.M.Legos> Amos certinly has grown
16:54:57  <coopserver> <I.M.Legos> SO now my train station is in the exact middle.
16:55:20  <coopserver> <I.M.Legos> 3rd largest.
17:05:25  <coopserver> <Anson (dinner)> !nick "Anson (reading wiki)"
17:05:25  <coopserver> *** Anson (dinner) has changed his/her name to Anson (reading wiki)
17:07:26  <coopserver> <I.M.Legos> the icon for destroyer of worlds is a creeper's face from minecraft...
17:08:14  <V453000> it is :)
17:08:35  <coopserver> <happy tran  sport> hi v
17:08:38  <V453000> hy
17:09:02  <coopserver> <I.M.Legos> kenora likes me :D
17:09:27  <coopserver> *** Game paused (connecting clients)
17:09:33  <coopserver> *** lol has joined
17:09:33  <coopserver> *** Game unpaused (connecting clients)
17:09:45  <coopserver> <lol> hi
17:09:54  <coopserver> <happy tran  sport> hi
17:10:03  <coopserver> <lol> can i join a company?
17:12:00  <coopserver> <I.M.Legos> Now i have 2 uturns
17:12:22  <coopserver> <happy tran  sport>   heem
17:12:31  <coopserver> <I.M.Legos> and all maglevs.
17:12:32  <coopserver> <lol> can i join your company?
17:12:36  <coopserver> *** Game paused (connecting clients)
17:12:39  <coopserver> *** Dnz-Ali has joined
17:12:40  <coopserver> *** Game unpaused (connecting clients)
17:12:40  <coopserver> <I.M.Legos> No.
17:12:45  <coopserver> <Dnz-Ali> hi
17:12:48  <coopserver> *** Game paused (connecting clients)
17:12:51  <coopserver> *** V453000 has joined
17:12:51  <coopserver> *** Game unpaused (connecting clients)
17:12:55  <coopserver> <lol> what is that green and red rail?
17:12:57  <coopserver> <I.M.Legos> I only alow people to join if they can sort out problems in transit.
17:13:01  <coopserver> <I.M.Legos> purr
17:13:10  <coopserver> <I.M.Legos> purr universale rainbow rail
17:13:22  <coopserver> <V453000> lol zebra :D
17:13:23  <coopserver> <lol> what is your problem?
17:13:29  <coopserver> <I.M.Legos> More like garlend.
17:13:35  <coopserver> <happy tran  sport>   how  things
17:13:35  <coopserver> <I.M.Legos> Non atm
17:13:44  <coopserver> <I.M.Legos> CHRISTMAS GARLAND!
17:14:28  <coopserver> <happy tran  sport> v have  u got  a  minte      whonts   the  best   y  to  doo  a drop of  for  3 way ml
17:14:29  <coopserver> <I.M.Legos> Still surpriseing i have the 3rd largest city on server.
17:14:59  <coopserver> <I.M.Legos> and 4th for that mater.
17:15:06  <coopserver> *** Dnz-Ali has left the game (Leaving)
17:15:33  <coopserver> *** lol has left the game (Leaving)
17:15:40  <coopserver> <I.M.Legos> Congrats joe
17:15:46  <coopserver> <I.M.Legos> charny is the biggest city.
17:16:47  <coopserver> <I.M.Legos> hey jow is the bridge by kendra acceptable?
17:16:53  <coopserver> <I.M.Legos> kenora*
17:17:47  <coopserver> <I.M.Legos> Is Kenora Bridge acceptable for a bridge?
17:17:52  <coopserver> *** Game paused (connecting clients)
17:17:53  <coopserver> *** Game unpaused (connecting clients)
17:17:53  <coopserver> *** Game paused (connecting clients)
17:17:59  <coopserver> *** skyem123 has joined
17:17:59  <coopserver> *** Game unpaused (connecting clients)
17:21:37  <coopserver> <V453000> its just one bridge technically
17:21:46  <coopserver> <V453000> you need to end everything with signals always
17:21:52  <coopserver> <V453000> -> each bridge needs to end with a signal
17:22:34  <coopserver> *** skyem123 has started a new company #9
17:26:20  <coopserver> <I.M.Legos> Joe i hope you didin't mind my paggenger line from pas to calagary
17:26:30  <coopserver> <I.M.Legos> it's also a mail line.
17:29:28  <coopserver> *** V453000 has left the game (Leaving)
17:37:04  <coopserver> <skyem123> :D Look at greenwood!
17:37:35  <coopserver> <I.M.Legos> wtf.
17:37:42  <coopserver> <I.M.Legos> It's right off of amos.
17:38:12  <coopserver> <I.M.Legos> Skye you are rediculous
17:38:29  <coopserver> <I.M.Legos> You are doing what i'm doing on a much smaller scale.
17:38:43  <coopserver> <skyem123> I didn't notice
17:39:24  <coopserver> <skyem123> erm...
17:39:26  <coopserver> <I.M.Legos> wut.
17:39:33  <coopserver> <I.M.Legos> Can't i help a city grow?
17:39:35  <coopserver> <skyem123> did you just build those roads?
17:39:42  <coopserver> <skyem123> i can't build on them
17:39:43  <coopserver> <I.M.Legos> yup.
17:39:57  <coopserver> <I.M.Legos> ...
17:39:57  <coopserver> <skyem123> can you please unbuild?
17:40:33  <coopserver> <I.M.Legos> there you go.
17:40:35  <coopserver> <skyem123> sorry, My trams and busses cannot use them
17:41:14  <coopserver> <I.M.Legos> and i can build from your trams.
17:41:21  <skyem123> hmm
17:41:29  <skyem123> i still have plans
17:41:45  <coopserver> <I.M.Legos> for?
17:41:52  <skyem123> industryes
17:42:09  <coopserver> <I.M.Legos> and green try and make a road so no part of the island isin't touching a road
17:42:22  <skyem123> ok
17:42:31  <coopserver> <I.M.Legos> don't worry i just didin't know that that happened.
17:43:43  <coopserver> <Anson (reading wiki)> Legos, you asked about Kenora Bridge ....
17:43:52  <coopserver> <I.M.Legos> yeah?
17:44:16  <coopserver> <Anson (reading wiki)> i like that kind of bridges, but your layout and signals have a few problems ... shall i give hints ?
17:44:25  <coopserver> <I.M.Legos> Yeah
17:44:54  <coopserver> <Anson (reading wiki)> it is always best when trains have the same length of track, no matter whether they go left or right
17:45:07  <coopserver> <I.M.Legos> and they do.
17:45:09  <coopserver> <I.M.Legos> right?
17:45:16  <coopserver> <Anson (reading wiki)> diagonals are a bit longer than straight track, and thus your bridge is "unsynced"
17:45:34  <coopserver> <I.M.Legos> Yeah and there's only 3 trains useing it anyway.
17:45:49  <coopserver> <I.M.Legos> sorry 4.
17:45:58  <coopserver> <I.M.Legos> Just 4.
17:46:09  <coopserver> <Anson (reading wiki)> when the incoming track goes straight to the left bridge, the track should leave the bridge straight on the right side
17:46:10  <coopserver> <I.M.Legos> So i don't think it maters.
17:46:34  <coopserver> <Anson (reading wiki)> if there are only that few trains, you don't need a double bridge :-)
17:47:19  <coopserver> <I.M.Legos> Now i'm doing what greenwood did on a even smaller scale.
17:47:24  <coopserver> <Anson (reading wiki)> but imho it is good practise to build always synced (if possible), so that there is training and so that it is synced if traffic gets heavier later
17:47:30  <coopserver> <I.M.Legos> Regina island
17:47:44  <coopserver> <Anson (reading wiki)> you also have bad signaling on the bridge ...
17:48:18  <coopserver> <Anson (reading wiki)> behind the bridge, there need to be signals before joining the two tracks. else the second bridge will have no use
17:48:48  <coopserver> <I.M.Legos> Better?
17:49:02  <coopserver> <Anson (reading wiki)> good for low traffic
17:49:32  <coopserver> <skyem123> yey! small profit!
17:51:45  <coopserver> <I.M.Legos> Green you ever ganna actualy finnish with greenwood?
17:52:01  <coopserver> <happy tran  sport> anson       we  did  to  doo  sume   werk  on the  mk  tran  q
17:52:04  <skyem123> i want to build an industry
17:52:15  <coopserver> <I.M.Legos> what kind?
17:52:38  <skyem123> Factory and Lumber Mill
17:52:49  <coopserver> <I.M.Legos> Where?
17:52:58  <coopserver> <happy tran  sport> anson   see  my sign   tran  q
17:53:42  <coopserver> <I.M.Legos> What about wood?
17:54:02  <coopserver> <skyem123> lumber mill makes wood
17:54:08  <coopserver> <happy tran  sport> yep
17:54:08  <coopserver> <skyem123> factory uses it
17:54:10  <coopserver> <I.M.Legos> no it requires wood.
17:54:14  <coopserver> *** Game paused (connecting clients)
17:54:15  <coopserver> <I.M.Legos> wait nvm
17:54:17  <coopserver> *** Chromati has joined
17:54:17  <coopserver> *** Game unpaused (connecting clients)
17:54:21  <coopserver> <I.M.Legos> I'm thinking of temprate.
17:54:31  <coopserver> *** Anson (reading wiki) has joined company #5
17:54:35  <coopserver> <skyem123> thanks
17:54:52  <coopserver> <I.M.Legos> Can you remove the owner ship?
17:55:03  <coopserver> <skyem123> i DO need a factory
17:55:12  <coopserver> <I.M.Legos> Then remove the ownership!
17:55:18  <coopserver> <skyem123> there is no ownership on industrys
17:55:24  <coopserver> <I.M.Legos> on the land there is.
17:55:26  <coopserver> <skyem123> oh
17:55:36  <coopserver> <skyem123> those signs
17:55:43  <coopserver> <I.M.Legos> claimed land.
17:55:45  <coopserver> <skyem123> hmm
17:55:55  <coopserver> <skyem123> doe
17:55:59  <coopserver> <skyem123> done
17:56:12  <coopserver> <I.M.Legos> the factory can't be placed.
17:56:15  <coopserver> <I.M.Legos> to close.
17:56:20  <coopserver> <skyem123> what does it say?
17:56:43  <coopserver> <I.M.Legos> factory cannot be built here too close to another (lumbermill) industry.
17:57:01  <coopserver> <I.M.Legos> sorry.
17:58:05  <skyem123> look!
17:58:31  <skyem123> sign called here?
17:58:34  <skyem123> does that work?
17:59:01  <coopserver> <I.M.Legos> nope too small a area.
17:59:16  <coopserver> <skyem123> remove the roads?
17:59:36  <coopserver> <I.M.Legos> site unsuitable.
17:59:49  <coopserver> <skyem123> try?
17:59:58  <coopserver> <I.M.Legos> houses are in way
18:00:10  <coopserver> <skyem123> i can demolish.
18:00:17  <coopserver> <I.M.Legos> the houses?
18:00:26  <coopserver> <I.M.Legos> !
18:00:29  <coopserver> <skyem123> YES!
18:00:38  <coopserver> <I.M.Legos> Did i just f up your road?
18:00:50  <coopserver> *** Game paused (connecting clients)
18:00:53  <coopserver> *** Robert has joined
18:00:53  <coopserver> *** Game unpaused (connecting clients)
18:01:09  <coopserver> <I.M.Legos> I just messed up your road.
18:01:14  <coopserver> <I.M.Legos> opps.
18:01:19  <skyem123> dont worry!
18:01:26  <coopserver> *** I.M.Legos has joined company #9
18:01:29  <coopserver> <I.M.Legos> eyo
18:02:06  <skyem123> ?
18:02:13  <coopserver> <I.M.Legos> you need money.
18:02:26  <coopserver> *** I.M.Legos has joined company #13
18:02:41  <coopserver> *** I.M.Legos has joined company #9
18:02:59  <coopserver> <I.M.Legos> hmmm
18:03:08  <coopserver> <I.M.Legos> There ya go!
18:03:14  <coopserver> <I.M.Legos> you're welcome.
18:03:28  <coopserver> *** I.M.Legos has joined company #13
18:03:33  <coopserver> <I.M.Legos> Btw make a password.
18:04:36  <coopserver> <I.M.Legos> lumber mills need trees btw.
18:05:08  <coopserver> <I.M.Legos> so you're ganna have to plant.
18:05:18  <coopserver> <skyem123> i need to build the line first!
18:05:22  <coopserver> <I.M.Legos> yeah
18:05:26  <coopserver> <I.M.Legos> ned more money?
18:05:30  <coopserver> <skyem123> yup
18:05:31  <coopserver> <I.M.Legos> i have 32 mill.
18:05:50  <coopserver> <Robert> !rules
18:05:50  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
18:06:11  <coopserver> <skyem123> Thank you!
18:06:31  <coopserver> <JoeSchmoe> good I see you're paying it forwars
18:07:08  <coopserver> <I.M.Legos> I suggest you don't put roads near the lumbermill
18:07:36  <coopserver> <I.M.Legos> becuase then the lumbermill will go out.
18:10:30  <coopserver> *** Robert has left the game (Leaving)
18:11:01  <coopserver> <I.M.Legos> there that should be a good amount of roads.
18:13:17  <coopserver> <I.M.Legos> make your tram not full load.
18:13:24  <coopserver> <skyem123> why?
18:13:37  <coopserver> <I.M.Legos> becuase it's not ganna be moveing for a very long time.
18:14:10  <skyem123> dont worry!
18:14:13  <coopserver> *** I.M.Legos has left the game (general timeout)
18:14:18  <skyem123> oops
18:14:36  <coopserver> *** Game paused (connecting clients)
18:14:50  <coopserver> *** I.M.Legos has joined
18:14:50  <coopserver> *** Game unpaused (connecting clients)
18:14:56  <coopserver> <I.M.Legos> game lagged out.
18:15:10  <coopserver> <I.M.Legos> as you were?
18:15:54  <coopserver> <I.M.Legos> maybe try and place cargo stops along the road leading to the lumber?
18:16:05  <coopserver> *** Game paused (connecting clients)
18:16:06  <coopserver> *** Vinnie has joined
18:16:06  <coopserver> *** Game unpaused (connecting clients)
18:16:08  <coopserver> <skyem123> please can you delete the marked bridge, I.M.Legos
18:16:11  <coopserver> <I.M.Legos> Hey vinnie!
18:16:15  <coopserver> <Vinnie> hey
18:16:21  <coopserver> <happy tran  sport> hi
18:16:25  <coopserver> <skyem123> thank you
18:16:43  <coopserver> <happy tran  sport> vinnie  have u  got  a  minte
18:16:44  <coopserver> *** Game paused (connecting clients)
18:16:50  <coopserver> *** solo has joined
18:16:50  <coopserver> *** Game unpaused (connecting clients)
18:16:51  <coopserver> <Vinnie> yeah
18:16:55  <coopserver> <solo> hey
18:17:00  <coopserver> <Vinnie> hello
18:17:04  <coopserver> <happy tran  sport> see  my  sign drop  of
18:17:11  *** Djanxy has joined #openttdcoop.stable
18:17:38  <coopserver> <Vinnie> looks ok so far
18:17:55  <coopserver> <happy tran  sport> will  thats  y  we  need  help
18:18:00  <coopserver> <I.M.Legos> what's the drop off for?
18:18:26  <coopserver> <Anson (reading wiki)> replacement for Gaspé West
18:18:29  <coopserver> *** Vinnie has joined company #5
18:22:30  <coopserver> *** I.M.Legos has left the game (general timeout)
18:23:02  <coopserver> *** Game paused (connecting clients)
18:23:13  <coopserver> *** I.M.Legos has joined
18:23:13  <coopserver> *** Game unpaused (connecting clients)
18:24:22  <coopserver> <I.M.Legos> Ganna eat something
18:27:08  <coopserver> <Vinnie> it will work like this
18:29:05  <coopserver> <Vinnie> well someone added a 3rd
18:29:14  <coopserver> <Vinnie> is that needed?
18:31:34  <coopserver> <happy tran  sport> hi  solo
18:31:40  <coopserver> <solo> hey
18:32:27  <coopserver> *** solo has left the game (Leaving)
18:36:17  <coopserver> <I.M.Legos> Hey skyem what you up to?
18:36:26  <coopserver> <skyem123> nothing
18:38:33  <coopserver> <Vinnie> can i?
18:38:37  <coopserver> <I.M.Legos> ?
18:38:42  <coopserver> <skyem123> ?
18:39:03  <coopserver> <I.M.Legos> Iunno
18:44:51  <coopserver> <I.M.Legos> I like trains :3
18:51:41  <coopserver> <Anson (reading wiki)> hehe, we'll see whether that all-to-all slows it down ... at least 3 platforms probably could be connected unconditionally : 3x (1 lane) -> 3x (3 platforms)
18:55:01  <coopserver> <Vinnie> no already a split
18:58:19  <coopserver> <I.M.Legos> greenwood why u hate me?
19:01:39  <coopserver> *** Game paused (connecting clients)
19:01:43  <coopserver> *** Woodbutcher has joined
19:01:44  <coopserver> *** Game unpaused (connecting clients)
19:01:52  <coopserver> <Woodbutcher> hi
19:01:55  <coopserver> <happy tran  sport> hiwood
19:02:00  <coopserver> <happy tran  sport> how  things
19:02:01  <coopserver> <Vinnie> heya
19:02:10  <coopserver> <Woodbutcher> good thanks, how about you?
19:02:26  <coopserver> <happy tran  sport> fill  free  to john
19:02:31  <coopserver> <happy tran  sport> good  thanks
19:02:46  <coopserver> <Vinnie> i feel the need to unlease a bedtime story
19:03:44  <coopserver> *** Vinnie has joined spectators
19:34:59  <coopserver> *** happy tran  sport has left the game (Leaving)
19:35:58  <coopserver> *** Woodbutcher has left the game (Leaving)
19:38:04  <coopserver> *** Game paused (connecting clients)
19:38:07  <coopserver> *** Groninger has joined
19:38:08  <coopserver> *** Game unpaused (connecting clients)
19:38:14  <coopserver> *** Groninger has joined company #2
19:38:18  <coopserver> <Groninger> hey
19:38:31  <coopserver> <JoeSchmoe> hey whats up
19:39:55  <coopserver> <Groninger> lots of work to do here:D
19:40:02  <coopserver> <JoeSchmoe> yeah
19:40:14  <coopserver> <JoeSchmoe> I converted all the oil to TL7
19:40:21  <coopserver> <JoeSchmoe> to reduce congestion
19:40:21  <coopserver> <Groninger> i see
19:40:40  <coopserver> <Groninger> but it will slow down the TL3 trains?
19:40:56  <coopserver> <JoeSchmoe> a little
19:41:11  <coopserver> <JoeSchmoe> i was thinking of converting everything
19:41:18  <coopserver> <Groninger> everything to TL7?
19:41:20  <coopserver> <skyem123> Have a look at greenwood
19:41:23  <coopserver> <JoeSchmoe> yup
19:41:34  <coopserver> <JoeSchmoe> just doing it one cargo at a time
19:43:25  <coopserver> <JoeSchmoe> who you bribing?
19:43:31  <coopserver> <Groninger> the pas
19:43:43  <coopserver> <Groninger> it accepts goods
19:44:13  <coopserver> <Groninger> and diamonds
19:44:34  <coopserver> <JoeSchmoe> there are more cities accepting now
19:44:44  <coopserver> <JoeSchmoe> check Sherbrooke
19:44:54  <coopserver> <JoeSchmoe> i have a station there thats not connected
19:45:06  <coopserver> <JoeSchmoe> they take goods
19:45:10  <coopserver> <I.M.Legos> I don't know what to do now.
19:46:00  <coopserver> <Groninger> the pas has more space for a double line roro station
19:46:23  <coopserver> <I.M.Legos> wut.
19:46:41  <coopserver> *** Jam35 has left the game (Leaving)
19:47:05  <coopserver> <JoeSchmoe> my partner is thinking about dropping goods and diamonds into pas
19:47:15  <coopserver> <I.M.Legos> ok.
19:47:52  <coopserver> <JoeSchmoe> it would actually help that city grow
19:47:59  <coopserver> <JoeSchmoe> so more passangers for you
19:48:08  <coopserver> <I.M.Legos> :D
19:48:14  <coopserver> <I.M.Legos> I
19:48:29  <coopserver> <I.M.Legos> I'm more or less just passenger lineing from unused citys
19:49:30  <coopserver> <Groninger> are you ok with moving to The Pas, Joe?
19:49:47  <coopserver> <Groninger> or like sherbrook more:p
19:49:54  <coopserver> <JoeSchmoe> just move some of the stuff there
19:50:09  <coopserver> <Groninger> ok
19:50:27  <coopserver> <JoeSchmoe> city drops don't all have to be at one place
19:50:35  <coopserver> <Groninger> true
19:50:51  <coopserver> <JoeSchmoe> and by doing a few here a few there it spreads the congestion around
19:51:46  <coopserver> <JoeSchmoe> when you make a station there make it for TL7
19:52:24  <coopserver> <Groninger> yeah i will
20:07:06  <coopserver> <I.M.Legos> you know working with a compony seems alot better then alone.
20:07:25  <coopserver> <JoeSchmoe> yup
20:07:44  <coopserver> <I.M.Legos> I wish i had a freind the played this.
20:08:18  <coopserver> <JoeSchmoe> Did you want to join Chaos Inc?
20:08:44  <coopserver> <I.M.Legos> Maybe
20:08:59  <coopserver> <Groninger> join the chaos:D
20:09:05  <coopserver> <I.M.Legos> But what am i going to do about christmas trans. if i join?
20:09:34  <coopserver> <JoeSchmoe> one option is to send all vehicles to a depot and sell them
20:09:41  <coopserver> <Groninger> buy a boat:P
20:10:12  <coopserver> <I.M.Legos> Are you able to buy componys?
20:10:17  <coopserver> <JoeSchmoe> if you have no vehicles, and join spectators after a couple of months it just goes away
20:10:48  <coopserver> <JoeSchmoe> when bankrupt they offer the company for sale, but there is no guarantee who gets to buy it
20:11:19  <coopserver> <Anson (reading wiki)> buy bankrupt companies ? yes, in theory ... but you shouldn't spread over the whole map and most bankrupt companies have severe problems, even ships or planes :-)
20:11:20  <coopserver> <I.M.Legos> Buy it when it goes ok?
20:11:47  <coopserver> <JoeSchmoe> the other option is let it run by itself, you can always switch back if you need to add to it
20:12:18  <coopserver> <I.M.Legos> Alright i'll let it run on it's own
20:12:53  <coopserver> *** I.M.Legos has joined company #2
20:12:55  <coopserver> <Groninger> :D welcome
20:12:58  <coopserver> <I.M.Legos> thanks mate!
20:12:59  <coopserver> <JoeSchmoe> welcome
20:13:18  <coopserver> <JoeSchmoe> Legos, can you use Yellow Purr for whatever track you add?
20:13:39  <coopserver> <I.M.Legos> apperently pressing ` brings up a chat menu...
20:13:44  <coopserver> <Groninger> yeah
20:13:55  <coopserver> <Groninger> its also a console
20:13:59  <coopserver> <I.M.Legos> Like tf2?
20:14:01  <coopserver> <JoeSchmoe> press it twice to make it go awa
20:14:10  <coopserver> <Anson (reading wiki)> depends on the keyboard .... the key left of the 1 :-)
20:14:52  <coopserver> <I.M.Legos> Is there a main factory or what?
20:14:57  <coopserver> <Groninger> several
20:14:58  <coopserver> <Anson (reading wiki)> german keyboard is ^ instead of `
20:15:12  <coopserver> <JoeSchmoe> Yes, we have one main factory of each type
20:15:18  <coopserver> <Groninger> german keyboars are terrible to use:P
20:15:48  <coopserver> <Groninger> pbs lag:(
20:15:53  <coopserver> <Anson (reading wiki)> how do i type äöüÄÖÜߧ on a non-german keyboard ?
20:16:21  <coopserver> <JoeSchmoe> I personally don't care
20:16:27  <coopserver> <Groninger> äöüÄÖÜß
20:16:35  <coopserver> <JoeSchmoe> why do I need to
20:17:17  <coopserver> <Groninger> and yeah, you dont need to:P
20:17:38  <coopserver> <I.M.Legos> I just got some lego books for idedas...
20:18:04  <coopserver> <Anson (reading wiki)> yes, you can always type ae oe ue instead of äöü
20:18:28  <coopserver> <JoeSchmoe> Do you have mindstorms?
20:18:57  <coopserver> <Anson (reading wiki)> hehe, i i i just saw a video on youtube on how to print lego building blocks
20:20:52  <coopserver> <JoeSchmoe> So does The Pas have extra capacity?
20:21:06  <coopserver> <Groninger> not yeat
20:21:08  <coopserver> <Groninger> yet
20:21:11  <coopserver> <Groninger> :P
20:21:15  <coopserver> <Groninger> but more space
20:21:36  <coopserver> <JoeSchmoe> ok, Charney station is backing up from too many goods trains
20:21:45  <coopserver> <JoeSchmoe> let me know when I can divert
20:21:57  <coopserver> <Groninger> i'll extend the double ML to the station
20:22:06  <coopserver> <Groninger> then it should be able to handle more trains
20:22:09  <coopserver> <JoeSchmoe> ok
20:23:23  <coopserver> *** I.M.Legos has left the game (general timeout)
20:28:39  <coopserver> *** Anson (reading wiki) has joined spectators
20:30:32  <coopserver> *** Game paused (connecting clients)
20:30:36  <coopserver> *** Player has joined
20:30:36  <coopserver> *** Game unpaused (connecting clients)
20:36:58  <coopserver> *** Game paused (connecting clients)
20:37:10  <coopserver> *** I.M.Legos has joined
20:37:10  <coopserver> *** Game unpaused (connecting clients)
20:37:18  <coopserver> <Groninger> wb
20:37:20  <coopserver> <skyem123> hello!
20:47:04  <coopserver> *** Game paused (connecting clients)
20:47:10  <coopserver> *** Muel has joined
20:47:10  <coopserver> *** Game unpaused (connecting clients)
20:47:12  <coopserver> <Muel> hi
20:47:18  <coopserver> <Groninger> hey
20:47:47  <coopserver> <Groninger> Joe, the Pas station should now be able to handle more traffic
20:48:03  <coopserver> <JoeSchmoe> ok
20:48:12  <coopserver> <JoeSchmoe> working on another section of the main line
20:48:19  <coopserver> <Groninger> :D
20:48:44  <coopserver> <JoeSchmoe> but sending some your way
20:48:50  <coopserver> <Groninger> sweet
20:49:09  <coopserver> <Groninger> let the clogging begin
20:49:12  <coopserver> <I.M.Legos> I think i used wrong kind of engine...
20:49:30  <coopserver> <JoeSchmoe> which train number
20:49:58  <coopserver> <I.M.Legos> 125,117,127,23
20:49:58  <coopserver> <Groninger> all trains are  reckoning
20:50:12  <coopserver> <JoeSchmoe> ok
20:50:13  <coopserver> <Groninger> hmm yeah
20:50:16  <coopserver> <Groninger> no thats a maglev train
20:50:17  <coopserver> <JoeSchmoe> send them to a depot
20:50:44  <coopserver> <I.M.Legos> 3 of em are by fort vermilion rubber
20:50:50  <coopserver> <Groninger> you can clone a train without sharing orders
20:50:54  <coopserver> *** Muel has left the game (Leaving)
20:50:54  <coopserver> <Groninger> then refitting them
20:51:07  <coopserver> <I.M.Legos> and another is by oil refinnery
20:51:21  <coopserver> <I.M.Legos> but i think they have wrong engine
20:51:30  <coopserver> <I.M.Legos> what engine is every train useing?
20:51:43  <coopserver> <JoeSchmoe> Make them Mastermind
20:51:57  <coopserver> <JoeSchmoe> Medium 9 (Green)
20:52:07  <coopserver> <Groninger> ill start replace everything to mastermind
20:52:13  <coopserver> <JoeSchmoe> ok
20:52:14  <coopserver> <JoeSchmoe> thanks
20:52:24  <coopserver> <JoeSchmoe> no reason not to upgrade to that
20:52:28  <coopserver> <Groninger> yeah
20:52:44  <coopserver> <Groninger> hopefully the TL7 trains will accelerate better now
20:52:48  <coopserver> <JoeSchmoe> yeah
20:53:21  <Taede> !info
20:53:21  <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.3.3, date: Jul 02 2050, clients connected: 8, map size: 1024x512, address: stable.openttdcoop.org:3999
20:53:26  <coopserver> <Groninger> oh:P
20:53:34  <coopserver> <Groninger> ok
20:53:39  <coopserver> <Groninger> nice
20:53:39  <coopserver> <Groninger> :)
20:53:46  <coopserver> <JoeSchmoe> Trying to make a new sideline hub
20:53:58  <coopserver> <JoeSchmoe> but trying to do so without major disruption
20:54:29  <coopserver> <Groninger> that red rail needs cleanup as well
20:54:49  <coopserver> <JoeSchmoe> yeah major cleanup section
20:54:58  <coopserver> <JoeSchmoe> and making ML 2 lanes there
20:55:11  <coopserver> <Groninger> nice
20:57:39  <coopserver> <JoeSchmoe> you think we need 3 tunnels?
20:57:55  <coopserver> <Groninger> defintly as temp fix
20:59:03  <coopserver> <Anson (reading wiki)> tunnel ? where ß
20:59:29  <coopserver> *** Game paused (connecting clients)
20:59:37  <coopserver> *** Taede[L] has joined
20:59:38  <coopserver> *** Game unpaused (connecting clients)
20:59:39  <coopserver> <Groninger> we? near Sherbrooke
21:00:25  <coopserver> <I.M.Legos> wut.
21:00:28  <coopserver> <Groninger> :D
21:02:19  <coopserver> *** Game paused (connecting clients)
21:02:23  <coopserver> *** happy tran  sport has joined
21:02:24  <coopserver> *** Game unpaused (connecting clients)
21:05:00  *** Jam35 has quit IRC
21:05:09  <coopserver> <JoeSchmoe> Grog
21:05:16  <coopserver> <JoeSchmoe> I gotta go for a bit
21:05:56  <coopserver> *** JoeSchmoe has left the game (general timeout)
21:05:56  <coopserver> <Groninger> ok
21:05:58  <coopserver> <Groninger> ill fix the clog
21:11:48  <coopserver> <skyem123> I.M.Legos: your old company's plantation has gone
21:15:44  <coopserver> *** I.M.Legos has left the game (Leaving)
21:18:11  <coopserver> *** skyem123 has left the game (Leaving)
21:18:54  <coopserver> *** Anson (reading wiki) has joined company #5
21:19:05  <coopserver> *** Taede[L] has left the game (Leaving)
21:19:09  <coopserver> <Groninger> Player, you should use path based signals or a pre/exit signal system
21:20:09  <coopserver> *** happy tran  sport has joined company #5
21:20:28  <coopserver> *** Game paused (connecting clients)
21:20:31  <coopserver> *** JoeSchmoe has joined
21:20:31  <coopserver> *** Game unpaused (connecting clients)
21:23:11  <coopserver> <Groninger> wb Joe
21:23:20  <coopserver> <JoeSchmoe> ty
21:23:27  <coopserver> <JoeSchmoe> why remove the tunnels?
21:23:55  <coopserver> <Groninger> 3 tile bridge does not slow down the ML
21:23:55  <coopserver> <JoeSchmoe> now we will need 4 lines x double bridges
21:24:03  <coopserver> <Groninger> or at least it looked like that
21:24:42  <coopserver> <JoeSchmoe> bascially conceeding a signal gap of 3?
21:24:58  <coopserver> <Groninger> yeah it was
21:25:01  <coopserver> <Groninger> is*
21:25:29  <coopserver> <Groninger> it still needs improving, but the 3 tile gap is not the system bottleneck
21:25:35  <coopserver> <JoeSchmoe> try
21:25:38  <coopserver> <JoeSchmoe> true
21:25:44  <coopserver> <JoeSchmoe> i'll leave it for now
21:26:08  <coopserver> <Groninger> those TL7 trains give serious trouble in overflows:P
21:26:09  <coopserver> *** Player has left the game (general timeout)
21:26:38  <coopserver> <JoeSchmoe> they just take longer to clear the area
21:27:26  <coopserver> *** Game paused (connecting clients)
21:27:31  <coopserver> *** Player has joined
21:27:32  <coopserver> *** Game unpaused (connecting clients)
21:33:12  *** Maraxus has quit IRC
21:33:51  <coopserver> <Groninger> what are you working on?
21:34:00  <coopserver> <JoeSchmoe> that sideline hub
21:34:25  <coopserver> <Groninger> nice
21:34:28  <coopserver> <Groninger> :)
21:36:03  <coopserver> <Groninger> why not merge the whole red line into the ML?
21:36:23  <coopserver> <JoeSchmoe> going to make ML two in each direction there
21:36:40  <coopserver> <Groninger> even better:D
21:37:07  <coopserver> <Groninger> al the way ot the factory?
21:37:23  <coopserver> <JoeSchmoe> eventually
21:38:05  <coopserver> <JoeSchmoe> the factory station can be expanded
21:38:10  <coopserver> <Groninger> yeah
21:38:55  <coopserver> <Groninger> the oil well network near charny needs more structure as well
21:39:06  <coopserver> <Groninger> ill see if i can make a side hub or something
21:39:30  <coopserver> <JoeSchmoe> great
21:46:21  <coopserver> *** Game paused (connecting clients)
21:46:52  <coopserver> <JoeSchmoe> long pause
21:46:54  <coopserver> *** Game unpaused (connecting clients)
21:46:55  <coopserver> <Groninger> yeah
21:58:15  <coopserver> <JoeSchmoe> Groninger: I have a sign for 2 lane ml end
21:58:22  <coopserver> <JoeSchmoe> connect up to there
21:58:28  <coopserver> <Groninger> ill try
21:58:31  <coopserver> <JoeSchmoe> ok
21:58:34  <coopserver> <Groninger> its a mess:P
21:58:37  <coopserver> <JoeSchmoe> yes it is
22:01:46  <coopserver> <Anson (reading wiki)> ok ... and why orders now ??? we need to connect it first and THEN do the orders
22:02:04  <coopserver> <Groninger> because we can:D
22:03:23  <coopserver> <Groninger> this is a nightmare:P
22:03:37  <coopserver> <JoeSchmoe> lol
22:04:44  *** Vinnie_nl has quit IRC
22:05:13  <coopserver> *** Vinnie has left the game (general timeout)
22:08:15  <coopserver> *** Game paused (connecting clients)
22:08:20  <coopserver> *** ShogoPL has joined
22:08:20  <coopserver> *** Game unpaused (connecting clients)
22:13:12  <coopserver> *** ShogoPL has left the game (Leaving)
22:16:19  <coopserver> <happy tran  sport> player did  u have  to  doo  that   tran line  all  over     players net  werk   ?
22:18:23  <coopserver> <happy tran  sport> how  the  net  werk  going  joe
22:18:45  <coopserver> <JoeSchmoe> pretty good
22:18:50  <coopserver> <Groninger> but messy:)
22:19:03  <coopserver> <JoeSchmoe> The company name is chaos
22:19:41  <coopserver> <JoeSchmoe> it would be nice to have plenty of money at the beginning to build a LLLL RRRR network from the start
22:20:27  <coopserver> <happy tran  sport> yer   like  on  the   public  server
22:20:36  <coopserver> <happy tran  sport> nice  won
22:21:39  <coopserver> <Groninger> close to solve the charny mess:)
22:22:01  <coopserver> *** happy tran  sport has left the game (Leaving)
22:22:04  <coopserver> <JoeSchmoe> i think i finished connecting the ML there
22:22:34  <coopserver> <Groninger> :D nice
22:24:33  <coopserver> <Groninger> ML clog due to stupid oil train
22:25:09  <coopserver> <JoeSchmoe> where?
22:25:24  <coopserver> <Groninger> gatineau rubber plantation
22:25:25  <coopserver> <Groninger> fixed now
22:27:04  <coopserver> <Groninger> yeah?
22:27:23  <coopserver> <JoeSchmoe> Groninger: one minute and i'll make a ML exit to that SL
22:27:35  *** happy_ has quit IRC
22:27:36  <coopserver> <Groninger> nice
22:27:39  <coopserver> <JoeSchmoe> then you can keep all of them on the ML
22:27:47  <coopserver> <Groninger> yeah, thats better
22:29:09  <coopserver> *** Game paused (connecting clients)
22:29:29  <coopserver> *** ________ has joined
22:29:30  <coopserver> *** Game unpaused (connecting clients)
22:30:03  <coopserver> <________> error, you have to watch 9 hours of fail LOL JK
22:32:51  <coopserver> <JoeSchmoe> ok main line heading north west can get to that sidleiine
22:33:06  <coopserver> <JoeSchmoe> ok
22:33:12  <coopserver> <JoeSchmoe> dinner time here
22:33:17  <coopserver> <JoeSchmoe> be back soon
22:33:18  <coopserver> <Groninger> ok
22:33:22  <coopserver> <Groninger> cya
22:38:38  <coopserver> <________> wow
22:39:19  <coopserver> <Groninger> sup?
22:42:07  <coopserver> *** ________ has left the game (general timeout)
22:42:25  <coopserver> *** Game paused (connecting clients)
22:42:44  <coopserver> *** ________ has joined
22:42:44  <coopserver> *** Game unpaused (connecting clients)
22:44:40  <coopserver> *** ________ has left the game (general timeout)
22:51:09  <coopserver> *** Game paused (connecting clients)
22:51:16  <coopserver> *** Slicey has joined
22:51:16  <coopserver> *** Game unpaused (connecting clients)
22:52:09  <coopserver> <Slicey> lol!
22:52:14  <coopserver> <Groninger> hey Slicey!
22:52:18  <coopserver> <Slicey> hiya
22:52:50  <coopserver> *** Slicey has joined company #2
22:52:56  <coopserver> <Slicey> look at charny!
22:53:00  <coopserver> <Groninger> yeah:D
22:56:03  <coopserver> <Slicey> we could make the goods train longer
22:56:09  <coopserver> <Slicey> like 2-3 tiles bigger
22:56:18  <coopserver> <Slicey> so there extra good still
22:56:23  <coopserver> <Slicey> goods*
22:57:00  <coopserver> <Groninger> yeah
22:57:11  <coopserver> <Groninger> we can try for the oil goods pickup
22:57:28  <coopserver> <Slicey> ill brb in a while though
22:57:33  <coopserver> <Groninger> okok
22:57:40  <coopserver> <Slicey> then we will make them longer
22:57:43  <coopserver> *** Slicey has joined spectators
22:57:52  <coopserver> <Slicey> or you can do it :)
23:00:48  <coopserver> <JoeSchmoe> i'm back
23:00:53  <coopserver> <Groninger> hey Joe
23:03:59  <coopserver> <JoeSchmoe> well should we go back to TL3 everwhere?
23:04:39  <coopserver> <Groninger> i think we should choose one TL, either 3 or 7
23:04:54  <coopserver> <JoeSchmoe> then lets do 3
23:05:03  <coopserver> <Groninger> ok
23:05:03  <coopserver> <JoeSchmoe> since most is already 3
23:05:10  <coopserver> <Groninger> yeah
23:05:19  <coopserver> <JoeSchmoe> I'll take care of it
23:05:24  <coopserver> <Groninger> awesome
23:08:32  <coopserver> *** Game paused (connecting clients)
23:08:36  <coopserver> *** Player #1 has joined
23:08:37  <coopserver> *** Game unpaused (connecting clients)
23:13:00  <coopserver> *** Player #1 has left the game (Leaving)
23:23:38  *** skyem123 has quit IRC
23:27:01  <coopserver> *** Game paused (connecting clients)
23:27:05  <coopserver> *** happy tran  sport has joined
23:27:05  <coopserver> *** Game unpaused (connecting clients)
23:31:00  <coopserver> <Groninger> its running so much smoother now
23:31:47  <coopserver> *** Game paused (connecting clients)
23:31:51  <coopserver> *** Woodbutcher has joined
23:31:52  <coopserver> *** Game unpaused (connecting clients)
23:32:09  <coopserver> <Woodbutcher> hi
23:32:21  <coopserver> <happy tran  sport> hi
23:32:43  <coopserver> <JoeSchmoe> hi
23:34:24  <coopserver> *** Game paused (connecting clients)
23:34:29  <coopserver> *** OsteHovel has joined
23:34:29  <coopserver> *** Game unpaused (connecting clients)
23:36:07  <coopserver> *** OsteHovel has left the game (Leaving)
23:38:42  <coopserver> *** Game paused (connecting clients)
23:38:54  <coopserver> <Groninger> ...
23:38:55  <coopserver> *** I.M.Legos has joined
23:38:56  <coopserver> *** Game unpaused (connecting clients)
23:39:02  <coopserver> <JoeSchmoe> what you working on
23:39:18  <coopserver> <Groninger> merger for a oil line from here
23:39:46  <coopserver> <JoeSchmoe> ok
23:39:52  <coopserver> *** Woodbutcher has started a new company #10
23:40:03  <coopserver> <I.M.Legos> there's a backlog at edmundston.
23:40:17  <coopserver> <Groninger> lol
23:40:17  <coopserver> <I.M.Legos> south
23:40:20  <coopserver> <Groninger> one train
23:40:26  <coopserver> <Groninger> total stagnation of everything
23:40:37  <coopserver> <I.M.Legos> yup.
23:40:45  *** GriffinOneTwo has joined #openttdcoop.stable
23:40:51  <coopserver> <Groninger> indeed, sharp corner:(
23:42:08  <coopserver> <Groninger> yeah, thats better
23:42:19  <coopserver> <JoeSchmoe> yeah
23:42:23  <coopserver> <Groninger> indeed, merge before shifting doesnt make sense
23:42:26  <coopserver> <Groninger> i think:P
23:42:29  <coopserver> <JoeSchmoe> give shift option then merge
23:43:07  <coopserver> <happy tran  sport> whont  the
23:43:08  <coopserver> *** Game paused (connecting clients)
23:43:12  <coopserver> <happy tran  sport> player
23:43:14  <coopserver> *** Szeky has joined
23:43:14  <coopserver> *** Game unpaused (connecting clients)
23:43:17  <coopserver> <JoeSchmoe> had you stopped the trains, is that what the stagnation was?
23:43:29  <coopserver> <I.M.Legos> we still useing mastermind?
23:43:31  <coopserver> <Groninger> nah, to short return path in overflow
23:43:45  <coopserver> *** Game paused (connecting clients)
23:43:47  <coopserver> <Szeky> !rules
23:43:48  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
23:44:08  <coopserver> <Groninger> ...
23:44:13  <coopserver> <I.M.Legos> .................................................................
23:44:20  <coopserver> *** Game unpaused (connecting clients)
23:44:23  <coopserver> <I.M.Legos> so we still useing mastermind?
23:44:25  <coopserver> <Groninger> someone should really upgrade their bandwidth
23:44:28  <coopserver> <Groninger> yeah
23:44:30  <coopserver> <JoeSchmoe> I love how Charny is the biggest town on the map, and its not a city
23:44:34  <coopserver> <happy tran  sport> !admin
23:44:34  <coopserver> *** happy tran  sport has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
23:44:42  <coopserver> *** Game paused (connecting clients)
23:44:50  <coopserver> <happy tran  sport> remv   company  7
23:44:51  <coopserver> *** Woodbutcher has joined spectators
23:44:52  <coopserver> <I.M.Legos> Gah.
23:45:16  <coopserver> *** Game unpaused (connecting clients)
23:45:33  <coopserver> *** Game paused (connecting clients)
23:45:56  <coopserver> <Anson (reading wiki)> what are you building with clean purr ???
23:46:13  <coopserver> *** Game unpaused (connecting clients)
23:46:17  <coopserver> *** Game paused (connecting clients)
23:46:20  <coopserver> <JoeSchmoe> us? ?? nothing, it was the original rail
23:46:32  <coopserver> *** GriffinOneTwo has joined
23:46:32  <coopserver> *** Game unpaused (connecting clients)
23:46:38  <coopserver> *** Game paused (connecting clients)
23:46:41  <coopserver> <Groninger> dafuq....
23:47:01  <coopserver> *** ftc3 has joined
23:47:01  <coopserver> *** Game unpaused (connecting clients)
23:47:10  <coopserver> <Slicey> back
23:47:18  <coopserver> <JoeSchmoe> Good
23:47:29  <coopserver> <Slicey> whats up
23:47:29  <coopserver> <Player> what are you doing???
23:47:48  <coopserver> <I.M.Legos> ?
23:48:06  <coopserver> <Groninger> who:O
23:48:09  <coopserver> <happy tran  sport>    u  can  not   doo  your    tran line   all  over    my  net  werk  player
23:48:12  <coopserver> <Player> happy than sport?
23:48:18  <coopserver> <Player> please dont block me
23:48:39  <coopserver> <ftc3> OH NOEZ! 10111011010101010010101010101 FAIL
23:48:56  <coopserver> *** GriffinOneTwo has started a new company #10
23:49:19  <coopserver> <happy tran  sport> we  need  that     room  player
23:49:31  <coopserver> *** Slicey has joined company #2
23:49:31  <coopserver> <JoeSchmoe> where?
23:49:43  <coopserver> <Groninger> sign "single bridge on ML"
23:50:33  <coopserver> <ftc3> what a mess there
23:50:36  <coopserver> <Groninger> where?
23:50:37  <coopserver> <I.M.Legos> yeah
23:50:38  <coopserver> <JoeSchmoe> yeah a mess
23:50:45  <coopserver> <Groninger> its chaos:D
23:50:49  <coopserver> <JoeSchmoe> i wouldn't call it blocking
23:50:51  <coopserver> <Slicey> lol
23:50:57  <coopserver> <ftc3> lololloloolllolo
23:51:06  <coopserver> <Anson (reading wiki)> PLAYER, who are you ?
23:51:12  <coopserver> <ftc3> or is that a trap or troll
23:51:14  <coopserver> <I.M.Legos> player.
23:51:23  <coopserver> <ftc3> it could be one
23:51:25  <coopserver> <Anson (reading wiki)> anonymous and building right between our rails
23:51:47  <coopserver> <Anson (reading wiki)> !nick Anson
23:51:48  <coopserver> *** Anson (reading wiki) has changed his/her name to Anson
23:51:51  <coopserver> <ftc3> wtf
23:52:00  <coopserver> <ftc3> epic fail argument
23:52:17  <coopserver> <ftc3> cause this is screwed up
23:52:59  <coopserver> <JoeSchmoe> jam
23:53:00  <coopserver> <ftc3> i would build a long bridge over that
23:53:04  <coopserver> <Groninger> missing signal
23:53:04  <coopserver> <Slicey> fixed
23:53:11  <coopserver> <I.M.Legos> derp.
23:53:15  <coopserver> <Groninger> xD
23:53:16  <coopserver> <ftc3> to the other side of the rails
23:53:58  <coopserver> <Anson> player, are you deaf or dumb ?
23:54:03  <coopserver> <Groninger> or both:D
23:54:06  <coopserver> <ftc3> dunno
23:54:07  <coopserver> <I.M.Legos> Both.
23:54:16  <coopserver> <ftc3> ?
23:54:26  <coopserver> <ftc3> LOL
23:54:45  <coopserver> <ftc3> ignorant person?
23:55:01  <coopserver> <ftc3> cause he just made mored lines
23:55:07  <coopserver> <Slicey> where
23:55:19  <coopserver> <Slicey> i see
23:55:19  <coopserver> <ftc3> same place
23:55:32  <coopserver> <happy tran  sport>   thats   it  y  i  doo  a  good  net  werk   and   sume  player   dus   a  tran  line  all  over      my   net   werk
23:55:52  <coopserver> <I.M.Legos> if you want to keep a network clean go singleplayer
23:55:56  <coopserver> <Anson> LOL ... happy bought land next to our track and red company puts a sign where he complains that HE doesn't want to be blocked
23:55:57  <coopserver> <I.M.Legos> This is multiplayer
23:56:03  <coopserver> <ftc3> near sign "no choise to left lane"
23:56:05  <coopserver> <I.M.Legos> People do things that you don't want em to.
23:56:21  <coopserver> <Anson> red sign "Sign - dont block"
23:56:21  <coopserver> <I.M.Legos> there's 3.
23:56:42  <coopserver> <Woodbutcher> ugh
23:56:47  <coopserver> <ftc3> note: FAIL
23:56:51  <coopserver> <ftc3> xd
23:57:11  <coopserver> <Slicey> hey joe
23:57:20  <coopserver> <JoeSchmoe> hey
23:57:30  <coopserver> <Slicey> at the factory drop could you help me with fixing traffic
23:57:49  <coopserver> <JoeSchmoe> yup
23:57:55  <coopserver> <JoeSchmoe> we can extend the factory
23:58:17  <coopserver> <Woodbutcher> red you really don't need to invade their space
23:59:28  <coopserver> <JoeSchmoe> slicey
23:59:33  <coopserver> <Slicey> yes
23:59:34  *** happy_ has joined #openttdcoop.stable
23:59:39  <coopserver> <JoeSchmoe> we don't need two lines in yet
23:59:51  *** Brot6 has quit IRC
23:59:55  <coopserver> <JoeSchmoe> the one line is only trickling in

Powered by YARRSTE version: svn-trunk