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00:00:38 <coopserver> <JoeSchmoe> There we go 00:00:42 <coopserver> <Groninger> :D 00:00:54 <coopserver> <I.M.Legos> SUPA HAPPY FWACE 00:00:55 <coopserver> <JoeSchmoe> Train upgrade time 00:01:40 <coopserver> *** Game paused (connecting clients) 00:01:45 <coopserver> <Cameron> ... 00:01:46 <coopserver> *** Khaled Ali has joined 00:01:47 <coopserver> *** Game unpaused (connecting clients) 00:03:03 <coopserver> *** Game paused (connecting clients) 00:03:07 <coopserver> *** Khaled Ali has left the game (Leaving) 00:03:08 <coopserver> <I.M.Legos> sigh 00:03:17 <coopserver> *** Player has joined 00:03:18 <coopserver> *** Player has started a new company #15 00:03:18 <coopserver> Player: Please change your name before joining/starting a company 00:03:18 <coopserver> *** Game unpaused (connecting clients) 00:03:19 <coopserver> *** Player has joined spectators 00:04:36 <coopserver> <Groninger> im gonna try extending the LLRR to the next junction 00:05:26 <coopserver> <Groninger> uhoh 00:05:48 <coopserver> <I.M.Legos> 942 in amos. 00:05:57 <coopserver> <I.M.Legos> 844 in liverpool 00:06:09 <coopserver> <I.M.Legos> dayuummm 00:07:03 <coopserver> *** Player has started a new company #15 00:07:03 <coopserver> Player: Please change your name before joining/starting a company 00:07:04 <coopserver> *** Player has joined spectators 00:07:16 <coopserver> <Player> !name AustrianA330 00:07:16 <coopserver> *** Player has changed his/her name to AustrianA330 00:08:27 <coopserver> <I.M.Legos> Amos is where everything is at. 00:09:01 <coopserver> *** AustrianA330 has started a new company #15 00:09:05 <coopserver> <I.M.Legos> 1000 people in amos. 00:09:12 <coopserver> <I.M.Legos> f yeah growth spurt. 00:10:49 <coopserver> <I.M.Legos> wait who funded amos? 00:11:09 <coopserver> <Groninger> me:P 00:11:16 <coopserver> <Groninger> you forgot to do so ;) 00:11:17 <coopserver> <I.M.Legos> thanks mate! 00:12:00 <coopserver> <I.M.Legos> A random island. 00:12:47 <coopserver> <Anson> and remember : when you grow towns, that should never be "just for growing them", but you should transport at least 50% of the available pax 00:12:55 <coopserver> <Anson> (or mail) 00:13:02 <coopserver> <Groninger> or both:D 00:13:17 <coopserver> <I.M.Legos> I have 2 trains one for mail and one for passengers. 00:13:30 <coopserver> <I.M.Legos> both goto amos at a point. 00:14:17 <coopserver> <Anson> open the town window ... that can tell you that you transported 38 of 92 pax and 7 of 25 mail .... less than 50% 00:14:40 <coopserver> <I.M.Legos> the trains are slow. 00:14:43 <coopserver> <Anson> (values for amos) 00:14:59 <coopserver> <I.M.Legos> And not much people even go on the station at amos halt. 00:15:27 <coopserver> <Anson> needles transported 1 of 7 and 1 of 5 00:15:34 <coopserver> <Anson> :-) 00:15:44 <coopserver> <I.M.Legos> Transport is slow dangit 00:15:52 <coopserver> <I.M.Legos> They don't give me the passengers. 00:16:01 <coopserver> <Anson> and liverpool is 52/99 and 7/15 ... thus >50% 00:16:10 <coopserver> <I.M.Legos> ... 00:16:20 <coopserver> <I.M.Legos> Not my fault dangit 00:16:31 <coopserver> <I.M.Legos> they don't give me the passengers. 00:17:09 <coopserver> <Anson> if you want to use the buses as feeder service for the train, you need to "transfer" cargo/pax at the train station 00:17:18 <coopserver> <I.M.Legos> i know. 00:18:06 <coopserver> <Anson> order 2 of the liverpool buses "transfer and leave empty", and the other three orders "no unloading and take cargo" 00:18:49 <coopserver> *** AustrianA330 has left the game (Leaving) 00:18:51 <coopserver> <Anson> with several buses there, you probably will never get more than 1 or 2 pax for the train 00:21:01 <coopserver> <Anson> btw : path signals are only needed for the trains that enter a signal block. for trains that want to leave that signal block, you can use a block signal 00:21:12 *** tycoondemon has quit IRC 00:21:22 <coopserver> <I.M.Legos> to be honest i don't even know what those are. 00:21:26 *** tycoondemon has joined #openttdcoop.stable 00:24:35 <coopserver> *** Game paused (connecting clients) 00:24:41 <coopserver> *** Slicey has joined 00:24:41 <coopserver> *** Game unpaused (connecting clients) 00:24:49 <coopserver> <Groninger> wb 00:24:52 <coopserver> <Slicey> ty 00:25:33 <coopserver> *** Slicey has joined company #2 00:25:38 <coopserver> <Slicey> joe you there 00:25:48 *** tycoondemon has quit IRC 00:25:55 <coopserver> <JoeSchmoe> yup 00:26:02 *** tycoondemon has joined #openttdcoop.stable 00:26:07 <coopserver> <JoeSchmoe> just fired out about 10 more goods trains 00:26:19 <coopserver> *** Slicey has left the game (general timeout) 00:26:19 <coopserver> <I.M.Legos> why? 00:26:24 <coopserver> *** Game paused (connecting clients) 00:26:30 <coopserver> *** Slicey has joined 00:26:31 <coopserver> *** Game unpaused (connecting clients) 00:26:32 <coopserver> <Groninger> they werent nice:P 00:26:45 <coopserver> *** Slicey has joined company #2 00:28:03 <coopserver> <I.M.Legos> you've got to be kidding. 00:28:17 <coopserver> <I.M.Legos> amos has 1262 people but no goods. 00:28:38 <coopserver> <I.M.Legos> THAT'S MORE PEOPLE THEN CHARLOTTE! 00:28:45 <coopserver> <I.M.Legos> Wtf? 00:28:50 <coopserver> <Groninger> :P 00:28:51 <coopserver> <Slicey> its because were awesome 00:28:53 <coopserver> <Slicey> :) 00:29:03 <coopserver> <I.M.Legos> I have more population then you 00:29:12 <coopserver> <I.M.Legos> and yet you get goods. 00:29:17 <coopserver> <I.M.Legos> wtf. 00:29:48 <coopserver> <I.M.Legos> heck even liverpool is catching up to charlotte 00:30:04 <coopserver> <happy tran sport> joe u got a tran q 00:30:15 <coopserver> <JoeSchmoe> but liverpools station is onle on the side of the city 00:30:35 <coopserver> <JoeSchmoe> are you asking about my admin request 00:30:39 <coopserver> <JoeSchmoe> ? 00:30:40 <coopserver> <I.M.Legos> and amos is alot closer to the center... 00:30:51 <coopserver> <I.M.Legos> as close as i could anyway 00:31:15 <coopserver> <I.M.Legos> my city grows more as well. 00:31:25 <coopserver> <I.M.Legos> so why don't i have goods? 00:32:27 <coopserver> <JoeSchmoe> althoug amos is more centered, railroad stations only have a catchment radius of 4 00:32:49 <coopserver> <I.M.Legos> but i'm growing faster then you and i have a bigger population. 00:33:01 <coopserver> <JoeSchmoe> so any buildings more than 4 tiles away don't count toward getting goods acceptes 00:33:31 <coopserver> <I.M.Legos> and my money's disapearing... 00:35:21 <coopserver> <I.M.Legos> mt. rainer that's in washington! 00:39:47 <coopserver> <Groninger> unlucky trains? 00:40:44 <coopserver> <Groninger> yeah 00:40:57 <coopserver> <Groninger> the outer line was supposed to go over that bridge 00:41:17 <coopserver> <Slicey> um 00:41:29 <coopserver> <JoeSchmoe> one sec 00:41:29 <coopserver> <Slicey> charlotte doesnt acccept goods 00:41:32 <coopserver> <JoeSchmoe> let me look what you're saying 00:41:44 <coopserver> <Groninger> which would make your overflow unnecessary 00:41:50 <coopserver> <Slicey> now its not 00:42:02 <coopserver> <Slicey> but im keeping it incase more traffic is added 00:42:17 <coopserver> <Groninger> but now only one bridge is used 00:43:10 <coopserver> <JoeSchmoe> how did charlotte drop 200 population? 00:43:27 <coopserver> <JoeSchmoe> do we have nefarious activity? 00:44:00 <coopserver> <Slicey> we could fund buildings 00:44:04 <coopserver> <Groninger> dont think so, it could be just a flat which is rebuilding 00:44:06 <coopserver> <JoeSchmoe> i just did 00:44:10 <coopserver> <Slicey> alright 00:45:23 <coopserver> <Groninger> im gonna adjust the overflow a little more if you dont mind 00:45:33 <coopserver> <Slicey> no prob 00:45:43 <coopserver> <Slicey> it was just necessary at the moment 00:45:46 <coopserver> <Groninger> yeah 00:45:49 <coopserver> <Slicey> but it is useful 00:45:57 <coopserver> <Slicey> for when more trains are added 00:46:09 <coopserver> <JoeSchmoe> just added a bunch of busses in charlotte should help the pop 00:46:18 <coopserver> <JoeSchmoe> where are you doing overflow? 00:46:31 <coopserver> <Slicey> there was a clog on ml 00:46:36 <coopserver> <Groninger> but the overflow is just a shortcut, it doesnt add increased capacity at the bottleneck 00:46:42 <coopserver> <Groninger> which are the bridges 00:46:45 <coopserver> <Slicey> true 00:46:47 <coopserver> <Slicey> but 00:47:15 <coopserver> <Slicey> the goods trains could use it 00:47:27 <coopserver> <Slicey> to stay off ml 00:47:34 <coopserver> <Groninger> but they merge later on 00:47:47 <coopserver> <Slicey> could make seperate ml 00:47:49 <coopserver> <Slicey> or slh 00:47:59 <coopserver> <Slicey> theres room for a 4 lane ml 00:50:18 <coopserver> <I.M.Legos> I has station hax. 00:55:49 <coopserver> <JoeSchmoe> slicey you there? 00:55:51 <coopserver> <I.M.Legos> Amos Halt accepts goods... 00:55:56 <coopserver> <I.M.Legos> FINNALLLLYYYY 00:56:07 <coopserver> <Groninger> we have a little clogging:p 00:56:17 <coopserver> <Groninger> nice Legos! 00:56:19 <coopserver> <Groninger> :D 00:56:42 <coopserver> <JoeSchmoe> jamming where? 00:56:57 <coopserver> <Groninger> pax trains where clogging Charny / waterdrop 00:57:08 <coopserver> *** Game paused (connecting clients) 00:57:12 <coopserver> *** Djanxy has joined 00:57:12 <coopserver> *** Game unpaused (connecting clients) 00:57:17 <coopserver> <Groninger> blocking factory route:P 00:57:18 <coopserver> <JoeSchmoe> I'll reset so they don't wait ful 00:57:23 <coopserver> <Groninger> done that 00:57:27 <coopserver> <JoeSchmoe> ok 00:57:50 <coopserver> <happy tran sport> hi djanxy 00:57:54 <coopserver> <JoeSchmoe> Slicey you there? 00:58:06 <coopserver> <Djanxy> hello guys and gals 00:58:10 <coopserver> <Groninger> hi 00:59:52 <coopserver> <I.M.Legos> amos has 2k people. 01:00:06 <coopserver> <I.M.Legos> brb 01:00:23 <coopserver> <JoeSchmoe> I'm pulling the goods trains off the track 01:00:42 <coopserver> <Groninger> yeah, thats better 01:00:56 <coopserver> <Groninger> until charlotte stops being a bitch 01:01:25 <coopserver> <JoeSchmoe> i just edited the orders telling them to stop in a depot 01:01:28 <coopserver> <Groninger> :D 01:02:19 <coopserver> <JoeSchmoe> we could do 2 lanes each direction to charlotte, but the station won't be able to handle that much anyways 01:02:28 <coopserver> <JoeSchmoe> so I like one lane each direction 01:02:43 <coopserver> <JoeSchmoe> time to start building a couple other cities for future use 01:02:52 <coopserver> <Groninger> i agree 01:03:11 <coopserver> <happy tran sport> joe your town is not doing eney goods 01:03:22 <coopserver> <Groninger> with at least 6 or 8 tracks and double track 01:03:37 <coopserver> <JoeSchmoe> i know 01:03:41 <coopserver> <happy tran sport> ok 01:03:43 <coopserver> <JoeSchmoe> it was then it stopped 01:03:52 <coopserver> <JoeSchmoe> stupid 01:04:00 <coopserver> <Groninger> yeah.,. 01:05:00 <coopserver> <Groninger> im gonna get some sleep 01:05:03 <coopserver> <Groninger> cya tomorrow 01:05:05 <coopserver> <JoeSchmoe> ok gnite 01:05:10 <coopserver> <happy tran sport> gn 01:05:14 <coopserver> *** Groninger has left the game (Leaving) 01:05:59 <coopserver> <I.M.Legos> is back 01:09:36 <coopserver> *** I.M.Legos has joined company #9 01:10:01 <coopserver> <I.M.Legos> And i can join this compony why? 01:10:09 <coopserver> <Slicey> im back 01:10:15 <coopserver> <JoeSchmoe> ok 01:10:16 <coopserver> <Djanxy> because no password was set 01:10:16 <coopserver> <Slicey> sry peeps 01:10:21 <coopserver> <JoeSchmoe> can i show you something 01:10:24 <coopserver> <Slicey> yup 01:10:30 <coopserver> <Djanxy> doesnt mean you should though 01:10:33 <coopserver> <JoeSchmoe> goto !here 01:10:40 <coopserver> <Slicey> alright 01:10:45 <coopserver> *** I.M.Legos has joined company #13 01:10:53 <coopserver> <JoeSchmoe> two problems with that double bridge 01:10:54 <coopserver> <I.M.Legos> !here 01:11:11 <coopserver> <Slicey> well i kinda rushed it 01:11:29 <coopserver> <JoeSchmoe> one it's not sync'd, and two the signalling isn't right 01:11:50 <coopserver> <Djanxy> legos, it's not a command - it's used that way on signs often 01:11:51 <coopserver> <JoeSchmoe> you can do two different things for signals 01:12:03 <coopserver> <Djanxy> for something that needs attention 01:13:36 <coopserver> <JoeSchmoe> see !examples 01:13:38 <coopserver> <Slicey> ah i see 01:13:45 <coopserver> <I.M.Legos> !examples 01:13:46 <coopserver> <I.M.Legos> ... 01:14:04 <coopserver> <JoeSchmoe> if you put a block right after the path, then all trains will try the same route 01:14:20 <coopserver> <Djanxy> I.M.Legos, check the drop down menu from the map button 01:14:24 <coopserver> <Djanxy> there's a sign list 01:14:24 <coopserver> <JoeSchmoe> if you do a path, wait till the other side of the bridge to resume blocks 01:14:35 <coopserver> <Djanxy> then you will see what they are talking about 01:14:51 <coopserver> <I.M.Legos> Oh. 01:15:11 <coopserver> <Djanxy> and btw Joe and Slicey, might wanna use the team chat when it's crowded inhere 01:15:43 <coopserver> <I.M.Legos> Not many people use chat other then to make a point. 01:15:55 <coopserver> <Cameron> ... 01:19:04 <coopserver> <Anson> signs in the sign list are sorted alphabetically, and ! is sorted in front of the letters ... thus important signs are mostly written with a leading !, and all other descriptions, comments and similar are written with a-z first 01:19:28 <coopserver> <Slicey> i get it joe 01:19:37 <coopserver> <JoeSchmoe> great 01:20:40 <coopserver> <I.M.Legos> I don't know what to connect 01:20:41 <coopserver> <Djanxy> Joe, when using the path based option, it can sometimes work better to have the following block signals be two-way. 01:20:50 <coopserver> <I.M.Legos> becuase green took all the stuff early. 01:21:01 <coopserver> <Djanxy> some pathfinding stuff that i'm not able to explain nor understand :D 01:21:32 <coopserver> <JoeSchmoe> Djanxy: thanks 01:21:36 <coopserver> <I.M.Legos> dang about 500 more people and amos is in the 3k 01:22:13 <coopserver> <JoeSchmoe> woot goods again 01:22:15 <coopserver> <Djanxy> sometimes it works fine with normals, but in some situations they are stubborn and wanna choose the same track (probably not in a simple bridge configuration like that) 01:23:46 <coopserver> <I.M.Legos> Amos has over 1000 more residents then charlotte 01:23:52 <coopserver> <Anson> that's also why signs like ":3" and "~SWAG~" are not the best idea ... they go to the top of the list and make it harder to find !signs 01:24:08 <coopserver> <Djanxy> just be aware that it can be bad in a place where the exit choices doesnt go to the same place - since the red two-way means end-of-line and trains will choose the other option, even though they shouldnt 01:24:39 <coopserver> <Djanxy> any sign with SWAG in it should be banned :D 01:24:43 <coopserver> <Anson> btw: everybody can edit anybody's signs and also delete them, eg after some hint on queues, gaps, or other problems are fixed 01:24:55 <coopserver> <I.M.Legos> Yeah what's so great about a pot of flowers?! 01:25:16 <coopserver> <Anson> you only can't use the shortcut (ctrl-click) to delete signs besides your own 01:25:26 <coopserver> <I.M.Legos> I'm not jokeing a pot of flowers can be a actual definition of swag. 01:25:52 <coopserver> <Djanxy> doubt it's the one in question here :D 01:26:01 <coopserver> <Slicey> yea joe charlotte doesnt accpet goods again 01:26:12 <coopserver> <I.M.Legos> :D 01:26:37 <coopserver> <I.M.Legos> Meanwhile amos with 2500 dose. 01:26:55 <coopserver> <JoeSchmoe> urgh 01:27:09 <coopserver> <I.M.Legos> *trollface* 01:27:20 <coopserver> <Slicey> Charny demands goods 01:27:24 <coopserver> <Slicey> :o 01:27:31 <coopserver> <Slicey> or accepts 01:27:41 <coopserver> <I.M.Legos> Liver pool wants gods now. 01:27:47 <coopserver> <Anson> charlottetown accepts goods 01:27:56 <coopserver> <Slicey> it didnt a second ago 01:28:02 <coopserver> <Anson> it is only the station that is too far from those houses that accept goods 01:28:19 <coopserver> <Djanxy> link a lorry station or two 01:28:19 <coopserver> <Slicey> the train station in Charlotte doesnt 01:29:13 <coopserver> <Anson> open the station menu window as if you want to put down a new station and move the cursor around ... you will be able to see where a station would accept goods 01:29:42 <coopserver> <JoeSchmoe> its so hit or miss 01:30:38 <coopserver> <Anson> you can use CTRL-click to place a truck station somewhere where goods are accepted and then chose the name of the train station that should accept goods. thus both stations (truck and train) will be ONE single station that accepts goods 01:31:02 <coopserver> *** Djanxy has joined company #2 01:31:32 <coopserver> *** Slicey has joined spectators 01:31:40 <coopserver> *** Slicey has joined company #2 01:32:11 <coopserver> <Djanxy> now it doesnt accept anywhere - think i saw you delete something ? :D 01:32:27 <coopserver> <JoeSchmoe> i told you hit or miss 01:32:27 <coopserver> <I.M.Legos> TROLOLOLOL 01:32:48 <coopserver> <Djanxy> demolishing buildings isnt hit or miss :D 01:32:58 <coopserver> <Anson> goods are still accepted in town 01:32:59 <coopserver> <JoeSchmoe> maybe slicey did 01:33:03 <coopserver> <I.M.Legos> I thought you coulden't 01:33:32 <coopserver> <Djanxy> anson, i cant find a spot where it does 01:34:19 <coopserver> <Slicey> wha 01:34:25 <coopserver> <JoeSchmoe> there 01:34:31 <coopserver> <Djanxy> oh now 01:34:39 <coopserver> <JoeSchmoe> it was assigned to the bus station 01:34:47 <coopserver> <JoeSchmoe> annoying 01:35:12 <coopserver> <I.M.Legos> both amos halt and liverpoll accept my goods :D 01:35:33 <coopserver> <I.M.Legos> I WIN 01:35:49 <coopserver> <Slicey> .... 01:35:50 <coopserver> <I.M.Legos> I ALWAYS WIN 01:36:00 <coopserver> <I.M.Legos> (actualy i never win) 01:36:06 <coopserver> <Djanxy> btw, when building a town to accept - i like to still keep the town small-ish and they will rebuild the existing building instead of making new ones which doesnt help for acceptance 01:36:32 <coopserver> <I.M.Legos> It helped me. 01:37:00 <coopserver> <I.M.Legos> Becuase now there's alot more buildings around amos halt 01:38:05 <coopserver> <I.M.Legos> 2666... 01:38:18 <coopserver> <I.M.Legos> The population of amos was the devil :O 01:38:32 <coopserver> <Djanxy> devil + 2000 ? 01:38:36 <coopserver> <I.M.Legos> Yup. 01:38:40 <coopserver> <Slicey> lol 01:39:07 <coopserver> *** Slicey has joined spectators 01:39:58 <coopserver> <I.M.Legos> I just wished i had a way of produceing food. 01:40:17 <coopserver> <I.M.Legos> 153 million dolars is chao's cash. 01:40:21 <coopserver> <Anson> hint how to get rid of the goods that piled up in the station: add an order to "unload of accepted and load if available" 01:40:29 <coopserver> *** I.M.Legos has left the game (general timeout) 01:40:45 <coopserver> <Anson> then trains will first try to unload, then load again, and then unload again .... 01:41:07 <coopserver> <Djanxy> or remake the station, so it isnt stuck with bad rating forever 01:41:22 <coopserver> <JoeSchmoe> i'm taking the goods elsewhere 01:41:49 <coopserver> <Djanxy> any reason for the presignals > PBS ? 01:42:26 <coopserver> <JoeSchmoe> where? 01:42:30 <coopserver> <Djanxy> charlotte 01:42:35 <coopserver> <JoeSchmoe> at charlotte 01:42:35 <coopserver> <Anson> the station now accepts goods again 01:43:21 <coopserver> <JoeSchmoe> any reason why path or block is better 01:43:37 <coopserver> <Anson> always depends on the situation 01:43:41 <coopserver> <Djanxy> well path lets them enter and exit at the same time 01:44:00 <coopserver> <Djanxy> if they dont cross 01:44:11 <coopserver> <Anson> with presig you can give more detailed orders, while pbs is faster to setup 01:44:55 <coopserver> <Anson> pbs also enables trains to enter and leave a station at the same time, while the signal block in front of the station would be blocked by presigs even when trains wouldn't collide 01:45:01 <coopserver> *** Game paused (connecting clients) 01:45:11 <coopserver> *** RTM has joined 01:45:11 <coopserver> *** Game unpaused (connecting clients) 01:45:46 <coopserver> <Anson> at a split (eg at a double bridge), pbs can save one tile if space is tight 01:45:55 <coopserver> <JoeSchmoe> yup 01:46:29 <coopserver> <Anson> but best signals for double bridges are normal block signals, and neither pbs nor presignals 01:46:50 <coopserver> <JoeSchmoe> why? 01:47:09 <coopserver> <JoeSchmoe> don't you need pre signals to push them to the other track? 01:47:25 <coopserver> <Anson> with presig and with pbs, the double bridge will never have stuck trains which follow another train and then wait at one bridge while the other is free 01:48:16 <coopserver> <Anson> but exactly THAT is the problem : bridges my go into evil mode and trains alternate in blocking each other, thus slowing down and that in turn causes the next to follow and stop 01:48:51 <coopserver> <Anson> when you use block signals, sooner or later one train will get stuck for a short time, but the evil mode will be finished and normal operation resumes 01:50:04 <coopserver> <Anson> the pathfinder gives penalties for red signals. thus also normal block signals will work at a double bridge (if you don't have other penalties involved like joins, splits, uphill, etc) 01:50:05 <coopserver> <JoeSchmoe> slicey you listening 01:51:13 <coopserver> <Djanxy> but when you have a red block signal before each bridge, the next inc train will go stop at one of them, and that might be at the one that leaves last 01:51:26 <coopserver> <Anson> http://wiki.openttdcoop.org/Evil_Mode 01:52:21 <coopserver> <Anson> yes, and that is intended to finish evil mode 01:52:58 <coopserver> <Anson> did you ever see what evil mode is ? 01:53:11 <coopserver> <Djanxy> yes 01:54:42 <coopserver> <Anson> the simplest method against evil mode is to use block signals ... sooner or later a train will take the "wrong" bridge and wait ... and that leaves time for the other bridge to clear first and finsih the evil mode 01:54:45 <coopserver> <JoeSchmoe> be back in a while 01:56:09 <coopserver> <Anson> the problem with evil double bridges only appears when the line is too busy (over capacity), and then it won't hurt too much when a train waits a bit in addition to that 01:57:05 <coopserver> <Anson> this hint does NOT apply to other splits, like two bridges at a choice which distribute trains to two different pathes (eg left and right lane of a mainline) 01:57:29 <coopserver> <Anson> for those latter splits, presignals or pbs are needed 02:00:04 <coopserver> *** JoeSchmoe has left the game (general timeout) 02:08:19 <coopserver> *** Djanxy has left the game (Leaving) 02:14:57 <coopserver> *** Slicey has left the game (Leaving) 02:18:15 <coopserver> *** RTM has joined spectators 02:18:44 <coopserver> *** RTM has left the game (Leaving) 02:26:21 <coopserver> *** Game paused (connecting clients) 02:26:29 <coopserver> *** Slicey has joined 02:26:30 <coopserver> *** Game unpaused (connecting clients) 02:28:21 <coopserver> *** Slicey has joined company #2 02:32:41 <coopserver> <Slicey> hello everyone 02:32:46 <coopserver> <happy tran sport> hi 02:42:07 <coopserver> <happy tran sport> got get suem sleep gn all 02:42:08 <coopserver> <Slicey> gn 02:42:24 <coopserver> <happy tran sport> ok 02:46:26 <coopserver> *** happy tran sport has joined spectators 02:47:00 <coopserver> <happy tran sport> have fun all 02:47:40 <coopserver> *** happy tran sport has left the game (Leaving) 02:50:57 *** happy_ has left #openttdcoop.stable 03:19:08 <coopserver> *** Game paused (connecting clients) 03:19:12 <coopserver> *** JoeSchmoe has joined 03:19:12 <coopserver> *** Game unpaused (connecting clients) 03:19:20 <coopserver> <Slicey> hey joe 03:19:24 <coopserver> <JoeSchmoe> hey 03:19:36 <coopserver> <Slicey> so i fixed alot of train routes 03:19:36 <coopserver> <JoeSchmoe> how goes it 03:19:43 <coopserver> <Slicey> alot couldnt find a route back 03:19:55 <coopserver> <Slicey> so i added some routes 03:20:09 <coopserver> <JoeSchmoe> ok 03:20:17 <coopserver> <JoeSchmoe> I'll take a look around 03:20:18 <coopserver> <Slicey> and got a few good trains going 03:20:39 <coopserver> <JoeSchmoe> Good 03:20:42 <coopserver> <Slicey> goods 03:21:26 <coopserver> <JoeSchmoe> ok good Charny also takes goods 03:21:36 <coopserver> <Slicey> thats where im sending some of the trains 03:21:42 <coopserver> <JoeSchmoe> goos 03:21:45 <coopserver> <JoeSchmoe> good 03:22:13 <coopserver> <JoeSchmoe> I'm removing the buses since they aren't needed any more 03:22:28 <coopserver> <Slicey> ok 03:35:42 <coopserver> <Slicey> joe how things looking 03:35:45 <coopserver> <JoeSchmoe> ok 03:35:58 <coopserver> <JoeSchmoe> i'm just trying to clean up some spagetti 03:36:16 <coopserver> <Slicey> lol 03:36:59 <coopserver> <JoeSchmoe> now i think Grog did this but let me show you something 03:37:07 <coopserver> <JoeSchmoe> @ !here 03:37:09 <coopserver> <Slicey> yea he did 03:37:42 <coopserver> <JoeSchmoe> whenever possible the main line stays on the ground and sidleines bridge or tunnel around it 03:38:11 <coopserver> <Slicey> ah 03:38:22 <coopserver> <Slicey> so make that sideline go under or a bridge 03:38:27 <coopserver> <JoeSchmoe> yeah 03:38:37 <coopserver> <JoeSchmoe> let me see how to do this 03:40:54 <coopserver> <Slicey> charny has really grown 03:40:55 <coopserver> <Anson> hint : similar to exclusive transport tights, road reconstruction is rather useless on this server : either you block your own RV, or you grief another player ... 03:41:10 <coopserver> <JoeSchmoe> yeah well goods help it grow 03:42:00 <coopserver> <Anson> road reconstruction only blocks RV and has no advantage on this server ... town growth can only be accelerated by funding buildings, not by building roads 03:42:39 <coopserver> <Slicey> do we have a food plant 03:42:48 <coopserver> <JoeSchmoe> yes 03:43:03 <coopserver> <Slicey> ah 03:43:05 <coopserver> <Slicey> i see 03:44:55 <coopserver> *** Anson has joined spectators 03:48:16 <coopserver> <Slicey> joe soon we need to refit trains 03:48:31 <coopserver> <JoeSchmoe> did 3rd gen wagons come out yet 03:48:43 <coopserver> <Slicey> nope they will soon 03:48:57 <coopserver> <Slicey> we at (6) in medium engines 03:49:28 <coopserver> <JoeSchmoe> anyone know what year 3rd gen wagons come out? 03:50:01 <coopserver> *** JoeSchmoe has left the game (general timeout) 03:51:06 <coopserver> *** Game paused (connecting clients) 03:51:14 <coopserver> *** JoeSchmoe has joined 03:51:14 <coopserver> *** Game unpaused (connecting clients) 03:51:36 <coopserver> <JoeSchmoe> 1990 for 3rd gen 03:51:41 <coopserver> <Slicey> eh 03:51:46 <coopserver> <JoeSchmoe> i'll replace to medium 6 for now 03:51:57 <coopserver> <Slicey> wait up 1 sec 03:52:12 <coopserver> <JoeSchmoe> ok 03:52:21 <coopserver> <Slicey> alright ready 03:57:04 <coopserver> *** Game paused (connecting clients) 03:57:12 <coopserver> *** I.M.Legos has joined 03:57:12 <coopserver> *** Game unpaused (connecting clients) 03:57:23 <coopserver> <I.M.Legos> Heyo! 03:58:49 <coopserver> <Slicey> yo 03:58:51 <coopserver> <JoeSchmoe> yoyo 03:58:57 <BiG_MEECH> yoyoyo 03:59:05 <coopserver> <Slicey> meech :P 03:59:10 <coopserver> <I.M.Legos> Can anyone see problems with my rail line? 03:59:12 <BiG_MEECH> Slice 03:59:24 <coopserver> <I.M.Legos> other then it being blinding in color. 04:00:25 <coopserver> <I.M.Legos> I started way too late. 04:03:17 <coopserver> <I.M.Legos> Can anyone point out mistakes i made in my rail line? 04:03:36 <coopserver> <JoeSchmoe> place a sign named !here 04:04:05 <coopserver> <JoeSchmoe> or give me a city name 04:04:57 <coopserver> <JoeSchmoe> ok legos 04:05:03 <coopserver> <JoeSchmoe> north bay north 04:05:10 <coopserver> <Slicey> hm? 04:05:18 <coopserver> <JoeSchmoe> there is nothing there anymore 04:05:21 <coopserver> <JoeSchmoe> so thats a waste 04:05:25 <coopserver> <Slicey> :) 04:05:35 <coopserver> <I.M.Legos> vancover forest? 04:05:49 <coopserver> <JoeSchmoe> North Bay North 04:06:05 <coopserver> <JoeSchmoe> Its one of your stations 04:06:20 <coopserver> <JoeSchmoe> near the sign this wasn't being used right 04:13:13 <coopserver> <I.M.Legos> now for amos junction. 04:13:33 <coopserver> *** Anson has joined company #5 04:14:15 <coopserver> <I.M.Legos> who's writing the signs? 04:14:21 <coopserver> <JoeSchmoe> i am 04:14:34 <coopserver> <I.M.Legos> do you wanna fix the AMOS JUNCTION? 04:14:51 <coopserver> <JoeSchmoe> i can try 04:15:26 <coopserver> <JoeSchmoe> i'll use the other kind of signals since i know them better and faster 04:15:36 <coopserver> *** JoeSchmoe has joined company #13 04:16:08 <coopserver> <I.M.Legos> Now you only need to do the railing and signaling i can convert to christmas afterwards 04:16:51 <coopserver> <303> what accepts goods? 04:16:59 <coopserver> <I.M.Legos> Amos is beutiful <3_<3 04:17:00 <coopserver> <Slicey> towns 04:17:00 <coopserver> <I.M.Legos> Citys 04:17:03 <coopserver> <JoeSchmoe> big towns 04:17:10 <coopserver> <I.M.Legos> But it's a chance to get it to work. 04:17:26 <coopserver> <303> it says town wants goods on my station but there are also goods in waiting section 04:17:31 <coopserver> <I.M.Legos> It has to have some things 04:17:34 <coopserver> <JoeSchmoe> is anything going to the refinery from inside AMOS 04:17:39 <coopserver> <I.M.Legos> probly before it was wanted 04:17:46 <coopserver> <I.M.Legos> natm 04:18:02 <coopserver> <I.M.Legos> oil refinerys are gone. 04:18:48 <coopserver> <I.M.Legos> wrong factorys... 04:18:54 <coopserver> <JoeSchmoe> nothing at all to the refinery? 04:18:58 <coopserver> <I.M.Legos> 2 copper trains 04:19:04 <coopserver> <I.M.Legos> yeah oil is gone. 04:19:06 <coopserver> <Anson> when you delibver goods to a town and unconditionally unload, and then the town stops accepting goods, they will pile up 04:19:39 <coopserver> <Anson> when the town later accepts goods again, you can give orders to trains to pick the goods up and immediately drop them 04:19:54 <coopserver> <JoeSchmoe> copper to factor is what you're considering main? 04:20:00 <coopserver> <I.M.Legos> yeah 04:21:09 <coopserver> <Cameron> 303? 04:21:49 <coopserver> <Cameron> 303? 04:21:56 <coopserver> <I.M.Legos> And now i have water for liverpool 04:22:20 <coopserver> <Cameron> earth to 303.... 04:23:38 <coopserver> <Cameron> !admin 04:23:39 <coopserver> *** Cameron has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 04:24:12 <coopserver> <Cameron> 303 has tracks near my RV road 04:24:42 <coopserver> <JoeSchmoe> oh you were driving on the other side there 04:26:06 <coopserver> <I.M.Legos> amos junction certinly is cleaner 04:28:42 <coopserver> <I.M.Legos> thanks man. 04:29:23 <coopserver> <JoeSchmoe> how does that look 04:29:36 <coopserver> <I.M.Legos> good and you can change needles if you want. 04:29:37 <coopserver> <JoeSchmoe> everything is also drive on right 04:29:43 <coopserver> <I.M.Legos> Sweet 04:30:06 <coopserver> *** JoeSchmoe has joined company #2 04:30:08 <coopserver> <I.M.Legos> alot clener. 04:31:16 <coopserver> <I.M.Legos> My main is deffinitly amos 04:31:27 <coopserver> <I.M.Legos> Amos is my main city 04:31:33 <coopserver> <JoeSchmoe> yup 04:32:10 <coopserver> <I.M.Legos> My city seems to be the largest on the server. 04:32:21 <coopserver> <JoeSchmoe> most of us go for cargos 04:32:28 <coopserver> <JoeSchmoe> and don't really build cities 04:32:55 <coopserver> <I.M.Legos> Yup amos is largest and liver is actualy 3rd largest 04:33:05 <coopserver> <I.M.Legos> Nelson is second 04:33:14 <coopserver> <JoeSchmoe> ie my Charlottetown, and Charny are built up as far as we need them 04:33:36 <coopserver> <Anson> Amos : 271 / 1543 transported (and 80 / 247 mail) ... clearly below 50% 04:33:58 <coopserver> <JoeSchmoe> I'm not even running passangers to charlottetown 04:34:07 <coopserver> *** Slicey has left the game (Leaving) 04:34:11 <coopserver> <JoeSchmoe> and we only had passangers to Charny to grom it 04:34:54 <coopserver> <Anson> Nelson : 283 / 1661 transported (and 0/227 mail) ... also clearly below 50% 04:34:54 <coopserver> <I.M.Legos> Yeah but when you are blocked from society like me you have to monopolise everything there. 04:35:02 <coopserver> <JoeSchmoe> true 04:35:15 <coopserver> <I.M.Legos> except needles 04:35:21 <coopserver> <I.M.Legos> they hate me for some reason. 04:36:01 <coopserver> <JoeSchmoe> you could build up Prince Albert, Dartmouth and SaintJohn 04:36:02 <coopserver> <I.M.Legos> a rubber plantation for amos junction... 04:36:36 <coopserver> <Anson> Rating in Needles : Mediocre for Christmas Trans ... not hated 04:36:59 <coopserver> *** JoeSchmoe has left the game (general timeout) 04:37:14 <coopserver> <I.M.Legos> Oh no! 04:39:42 <BiG_MEECH> !dl lin64 04:39:42 <coopserver> BiG_MEECH: http://binaries.openttd.org/releases/1.3.3/openttd-1.3.3-linux-generic-amd64.tar.xz 04:45:42 <coopserver> <I.M.Legos> there 04:45:48 <coopserver> <I.M.Legos> monopolised. 04:46:31 <coopserver> <I.M.Legos> let's hope that needles copper ore mine dosen't disapper. 04:46:52 <coopserver> *** Game paused (connecting clients) 04:47:06 <coopserver> *** Big Meech has joined 04:47:06 <coopserver> *** Game unpaused (connecting clients) 04:50:08 <coopserver> <I.M.Legos> had to reinstall a uturn. 04:50:23 <coopserver> <Big Meech> yo 04:51:35 <coopserver> *** Game paused (connecting clients) 04:51:38 <coopserver> *** JoeSchmoe has joined 04:51:39 <coopserver> *** Game unpaused (connecting clients) 04:51:44 <coopserver> <I.M.Legos> Most my trains have plus profits 04:54:04 <coopserver> *** Big Meech has left the game (general timeout) 05:08:35 <coopserver> *** 303 has left the game (Leaving) 05:08:42 <coopserver> <I.M.Legos> prince albert accepts goods. 05:08:44 <coopserver> <I.M.Legos> wtf 05:09:09 <coopserver> <JoeSchmoe> certain houses and building accept goods, its sort of fluky 05:09:25 <coopserver> <I.M.Legos> hey you ever ganna finnish factory pickup WP? 05:09:45 <coopserver> <JoeSchmoe> where? 05:10:07 <coopserver> <I.M.Legos> it's south east (?) to charny. 05:10:20 <coopserver> <I.M.Legos> factory drop and pickup 05:10:35 <coopserver> <JoeSchmoe> it is finished... thats a weird station, but it works 05:10:58 <coopserver> <I.M.Legos> so why dose it still say WP? 05:11:21 <coopserver> <JoeSchmoe> WP is waypoint 05:11:37 <coopserver> <I.M.Legos> oh. 05:11:57 <coopserver> <JoeSchmoe> Prince George North is the station, it handles both drop off and pick up 05:12:12 <coopserver> <JoeSchmoe> I'm using waypoints to seperate the two 05:12:28 <coopserver> <I.M.Legos> wish i had joined sooner 05:12:37 <coopserver> <I.M.Legos> Then i woulden't be so confined in amos 05:13:24 <coopserver> <JoeSchmoe> This is the busiest I've seen it 05:13:38 <coopserver> <JoeSchmoe> must be because of black friday 05:18:41 <coopserver> *** Game paused (connecting clients) 05:18:48 <coopserver> <I.M.Legos> sigh 05:18:53 <coopserver> *** Big Meech has joined 05:18:54 <coopserver> *** Game unpaused (connecting clients) 05:21:38 <coopserver> <I.M.Legos> And now i have another city in my grasp 05:25:54 <coopserver> <Big Meech> lego, your rails look like Christmas Garland :) 05:26:05 <coopserver> <I.M.Legos> apperently greenwood like me??? 05:26:18 <coopserver> <I.M.Legos> Thanks that's the point. 05:26:29 <coopserver> <I.M.Legos> I mean i am christmas trans. 05:26:40 <coopserver> <Big Meech> oh, indeed 05:28:50 <coopserver> *** Big Meech has left the game (Leaving) 05:29:00 <coopserver> <I.M.Legos> I really need a food proccesing plant 05:29:08 <BiG_MEECH> build one 05:29:15 <coopserver> <I.M.Legos> don't got the money 05:29:26 <BiG_MEECH> steal one 05:29:31 <coopserver> <I.M.Legos> ... 05:29:40 <coopserver> <I.M.Legos> There's non nearby 05:29:45 <coopserver> <I.M.Legos> dude i own a peninsula 05:29:56 <BiG_MEECH> I think it would be hilarious if there was a steal money option 05:30:03 <BiG_MEECH> if you get caught you get liquidated 05:30:44 <coopserver> <I.M.Legos> thanks mate! 05:37:06 <coopserver> <I.M.Legos> there now i have food being made 05:38:35 <coopserver> <I.M.Legos> Amos is back on top! 05:46:17 <coopserver> <I.M.Legos> Amos is ready for expansion. 05:47:35 <coopserver> <I.M.Legos> And my farm is gone. 05:52:02 <coopserver> *** Game paused (connecting clients) 05:52:15 <coopserver> *** Player has joined 05:52:16 <coopserver> *** Game unpaused (connecting clients) 05:52:34 <coopserver> <I.M.Legos> Charny is second now?! 05:56:50 <coopserver> <I.M.Legos> Yay street cars... 05:57:11 <coopserver> <I.M.Legos> gtg soon 06:00:41 <coopserver> <I.M.Legos> gtg D; 06:00:49 <coopserver> *** I.M.Legos has left the game (Leaving) 06:07:07 <coopserver> *** Player has left the game (general timeout) 06:07:47 <coopserver> *** Game paused (connecting clients) 06:08:07 <coopserver> *** Player has joined 06:08:08 <coopserver> *** Game unpaused (connecting clients) 06:08:10 <BiG_MEECH> yo 06:09:11 *** tycoondemon has quit IRC 06:09:25 *** tycoondemon has joined #openttdcoop.stable 06:17:04 <coopserver> *** Player has left the game (Leaving) 06:18:02 <coopserver> <JoeSchmoe> gnite all 06:19:09 <coopserver> *** Game paused (connecting clients) 06:19:21 <coopserver> *** Player has joined 06:19:22 <coopserver> *** Game unpaused (connecting clients) 06:19:41 <coopserver> *** Player has left the game (Leaving) 06:19:51 <coopserver> *** Game paused (connecting clients) 06:19:59 <coopserver> *** JoeSchmoe has left the game (Leaving) 06:20:06 <coopserver> *** Player has joined 06:20:09 <coopserver> *** Game unpaused (connecting clients) 06:20:47 <coopserver> *** Player has joined company #15 06:20:47 <coopserver> Player: Please change your name before joining/starting a company 06:20:48 <coopserver> *** Player has joined spectators 06:21:15 <coopserver> *** Player has joined company #15 06:21:15 <coopserver> Player: Please change your name before joining/starting a company 06:21:15 <coopserver> *** Player has joined spectators 06:21:24 <coopserver> *** Player has left the game (Leaving) 06:21:31 <coopserver> *** Game paused (connecting clients) 06:21:43 <coopserver> *** Player has joined 06:21:43 <coopserver> *** Game unpaused (connecting clients) 06:33:35 <coopserver> *** Player has left the game (Leaving) 06:41:19 *** tycoondemon has quit IRC 06:41:59 *** tycoondemon has joined #openttdcoop.stable 07:00:12 *** Djanxy has quit IRC 07:10:43 <coopserver> *** Game paused (connecting clients) 07:11:16 <coopserver> *** Game unpaused (connecting clients) 07:12:33 *** tycoondemon has quit IRC 07:13:22 *** tycoondemon has joined #openttdcoop.stable 07:40:05 *** Maraxus has joined #openttdcoop.stable 07:40:05 *** ChanServ sets mode: +o Maraxus 07:43:15 *** Maraxus has quit IRC 07:46:06 <coopserver> *** Game paused (connecting clients) 07:46:08 <coopserver> *** V453000 has joined 07:46:08 <coopserver> *** Game unpaused (connecting clients) 07:49:46 <V453000> !rcon reset_company 10 07:49:47 <coopserver> Company deleted. 07:49:48 <V453000> !rcon reset_company 7 07:49:49 <coopserver> Company deleted. 07:49:52 <V453000> !rcon reset_company 11 07:49:53 <coopserver> Company deleted. 07:49:56 <V453000> !rcon reset_company 15 07:49:57 <coopserver> Company deleted. 07:50:25 <coopserver> *** V453000 has left the game (Leaving) 07:59:07 <coopserver> *** Game paused (connecting clients) 07:59:09 <coopserver> *** Vinnie has joined 07:59:10 <coopserver> *** Game unpaused (connecting clients) 07:59:51 <coopserver> <Vinnie> hello 08:01:59 *** Vinnie_nl has joined #openttdcoop.stable 08:01:59 *** ChanServ sets mode: +o Vinnie_nl 08:02:08 <Vinnie_nl> !rcon move 281 12 08:02:09 <coopserver> *** Vinnie has joined company #12 08:05:50 <coopserver> *** Vinnie has joined company #1 08:21:09 <coopserver> *** Vinnie has joined spectators 08:30:16 <V453000> !dl win64 08:30:16 <coopserver> V453000: http://binaries.openttd.org/releases/1.3.3/openttd-1.3.3-windows-win64.zip 08:30:46 *** tycoondemon2 has joined #openttdcoop.stable 08:31:49 <coopserver> *** Game paused (connecting clients) 08:31:54 <coopserver> *** Player has joined 08:31:54 <coopserver> *** Game unpaused (connecting clients) 08:31:59 <coopserver> *** Game paused (connecting clients) 08:32:04 <coopserver> *** V453000 has joined 08:32:04 <coopserver> *** Game unpaused (connecting clients) 08:32:14 <coopserver> <V453000> mu 08:33:05 <coopserver> <V453000> Vinnie going full mental mode? :D 08:33:18 <coopserver> *** V453000 has left the game (Leaving) 08:33:22 <Vinnie_nl> §§sation has been passed already 08:33:27 <Vinnie_nl> station* 08:33:33 <V453000> g 08:35:14 *** tycoondemon has quit IRC 08:37:05 <coopserver> *** Player has left the game (Leaving) 09:17:47 <coopserver> *** Vinnie has left the game (general timeout) 09:47:45 *** Maraxus has joined #openttdcoop.stable 09:47:45 *** ChanServ sets mode: +o Maraxus 09:48:30 <coopserver> *** Game paused (connecting clients) 09:48:33 <coopserver> *** Player has joined 09:48:33 <coopserver> *** Player has started a new company #7 09:48:33 <coopserver> Player: Please change your name before joining/starting a company 09:48:34 <coopserver> *** Game unpaused (connecting clients) 09:48:37 <coopserver> *** Player has joined spectators 09:49:38 <coopserver> *** Player has left the game (Leaving) 09:59:47 <coopserver> *** Game paused (connecting clients) 09:59:53 <coopserver> *** Muel has joined 09:59:53 <coopserver> *** Game unpaused (connecting clients) 10:00:28 <coopserver> *** Muel has left the game (general timeout) 10:02:21 *** Vinnie_nl has quit IRC 10:11:08 <coopserver> *** Game paused (connecting clients) 10:11:41 <coopserver> *** Game unpaused (connecting clients) 10:12:17 <coopserver> *** Game paused (connecting clients) 10:12:27 <coopserver> *** Player has joined 10:12:28 <coopserver> *** Player has started a new company #7 10:12:28 <coopserver> Player: Please change your name before joining/starting a company 10:12:28 <coopserver> *** Game unpaused (connecting clients) 10:12:29 <coopserver> *** Player has joined spectators 10:13:56 <coopserver> *** Player has left the game (Leaving) 10:15:06 *** skyem123 has joined #openttdcoop.stable 10:27:08 *** Vinnie_nl has joined #openttdcoop.stable 10:27:08 *** ChanServ sets mode: +o Vinnie_nl 10:31:25 *** Vinnie_nl has quit IRC 10:32:40 <coopserver> *** Game paused (connecting clients) 10:32:44 <coopserver> *** Maraxus has joined 10:32:44 <coopserver> *** Game unpaused (connecting clients) 10:41:17 *** Jam35 has joined #openttdcoop.stable 10:41:17 *** ChanServ sets mode: +o Jam35 10:41:26 <coopserver> *** Maraxus has left the game (Leaving) 10:49:56 *** ODM has joined #openttdcoop.stable 10:49:56 *** ChanServ sets mode: +o ODM 11:02:04 <coopserver> *** Game paused (connecting clients) 11:02:14 <coopserver> *** Jam35 has joined 11:02:14 <coopserver> *** Game unpaused (connecting clients) 11:03:31 <coopserver> *** Game paused (connecting clients) 11:03:52 <coopserver> *** RTM has joined 11:03:52 <coopserver> *** Game unpaused (connecting clients) 11:04:09 <coopserver> *** Jam35 has started a new company #7 11:04:23 <coopserver> <RTM> hi Jam35 11:04:27 <coopserver> <RTM> hi Cameron 11:04:32 <coopserver> <Jam35> hi 11:04:33 <coopserver> <RTM> hi Anson 11:07:29 <coopserver> *** Jam35 has joined company #12 11:09:12 <coopserver> <Jam35> where? 11:09:49 <coopserver> <Jam35> hm 11:13:23 <coopserver> *** Jam35 has joined spectators 11:13:31 <coopserver> *** Game paused (connecting clients) 11:13:31 <coopserver> <Jam35> not my company 11:13:36 <coopserver> *** Makzul78_nostalgie has joined 11:13:37 <coopserver> *** Makzul78_nostalgie has started a new company #7 11:13:37 <coopserver> *** Game unpaused (connecting clients) 11:13:50 <coopserver> <Jam35> was just removing spammed & unused stations everywhere 11:14:26 <coopserver> <Jam35> I was in the company yes 11:14:37 <coopserver> <Jam35> but it's not mine 11:15:10 <coopserver> *** Makzul78_nostalgie has left the game (Leaving) 11:15:34 <coopserver> <Jam35> yes Anson that conversation looks very one-sided :) 11:15:44 <coopserver> <Jam35> speak to all is fine 11:15:49 <coopserver> *** Game paused (connecting clients) 11:16:02 <coopserver> *** ALEshA has joined 11:16:02 <coopserver> *** Game unpaused (connecting clients) 11:16:36 <coopserver> *** Jam35 has joined company #6 11:17:04 <coopserver> *** ALEshA has left the game (Leaving) 11:22:17 <coopserver> *** Jam35 has joined spectators 11:41:34 <coopserver> <RTM> hey jam35 whats T.E. 11:41:58 <coopserver> <RTM> on Damaged train name its got PURR Bonus 11:43:16 <coopserver> <Jam35> tractive effort 11:43:43 <coopserver> <RTM> wow i got Yellow Purr 11:44:09 <coopserver> <RTM> thank you Jam35 11:44:27 <coopserver> *** Game paused (connecting clients) 11:44:30 <coopserver> *** Ferdiik has joined 11:44:30 <coopserver> *** Game unpaused (connecting clients) 11:44:52 <coopserver> <RTM> hi Ferdiik 11:45:34 <coopserver> <Ferdiik> Hi 11:45:40 <coopserver> <Ferdiik> Ahoj 11:53:12 <coopserver> *** Game paused (connecting clients) 11:53:23 <coopserver> *** Player has joined 11:53:24 <coopserver> *** Game unpaused (connecting clients) 11:59:01 <coopserver> *** Ferdiik has left the game (Leaving) 11:59:35 *** happy_ has joined #openttdcoop.stable 11:59:59 <happy_> hi all 12:00:08 <coopserver> *** Game paused (connecting clients) 12:00:11 <coopserver> *** happy tran sport has joined 12:00:11 <coopserver> *** Game unpaused (connecting clients) 12:00:14 <coopserver> <RTM> hi Happy 12:00:28 <coopserver> <RTM> hi happy tran sport 12:01:06 <coopserver> <happy tran sport> hi rtm 12:01:30 <coopserver> <RTM> i like the MEOW type Trains 12:04:11 <coopserver> *** happy tran sport has joined company #5 12:08:32 <coopserver> *** Game paused (connecting clients) 12:08:35 <coopserver> *** Player #1 has joined 12:08:36 <coopserver> *** Game unpaused (connecting clients) 12:08:56 <coopserver> <Player #1> hi 12:09:00 <coopserver> <Player #1> !name 303 12:09:00 <coopserver> *** Player #1 has changed his/her name to 303 12:13:59 <coopserver> <Anson> i like the oil transport with horse power :-) 12:14:49 <coopserver> <Anson> 303, maybe you should make the loading and unloading stations longer and add a few more carriages ? ... but please stay with horsepower and don't upgrade to trucks 12:16:39 <coopserver> *** Game paused (connecting clients) 12:16:45 <coopserver> *** Muel has joined 12:16:45 <coopserver> *** Game unpaused (connecting clients) 12:16:47 <coopserver> <Muel> hi 12:16:55 <coopserver> <Anson> hallo, sam 12:17:00 <coopserver> <happy tran sport> hi 12:23:23 <coopserver> *** Player has left the game (Leaving) 12:32:57 <coopserver> *** Game paused (connecting clients) 12:33:02 <coopserver> *** Robert has joined 12:33:02 <coopserver> *** Game unpaused (connecting clients) 12:37:39 <coopserver> <Anson> 20% more power, but much less speed and only minimally more TE when driving on blue ... 12:39:25 <coopserver> <Robert> hello, whats the deal with different color on the tracks? 12:39:54 <coopserver> <happy tran sport> hi so all trans can werk on it 12:40:14 <coopserver> *** Robert has started a new company #7 12:40:29 *** Djanxy has joined #openttdcoop.stable 12:40:57 <coopserver> <Anson> purr are universal rails, usable for all engines .... and the different colors can be used for bonus on meow trains, or just to mark some track parts 12:41:13 <coopserver> <Robert> ok, thnx :) 12:41:34 <coopserver> <Anson> eg red for problem spots, green for a main line, yellow for station areas, whatever 12:42:06 <coopserver> <Robert> I see 12:44:38 <coopserver> *** Game paused (connecting clients) 12:44:41 <coopserver> *** Groninger has joined 12:44:41 <coopserver> *** Game unpaused (connecting clients) 12:44:45 <coopserver> *** RTM has joined spectators 12:44:47 <coopserver> <Groninger> hi 12:44:50 <coopserver> <happy tran sport> hi 12:44:58 <coopserver> *** Groninger has joined company #2 12:45:08 <coopserver> *** RTM has left the game (Leaving) 12:45:49 <coopserver> *** Robert has left the game (Leaving) 12:47:14 <coopserver> <303> lol my school project is about railway signalling and i crashed way too many trains :D 12:47:20 <coopserver> <Groninger> XD 12:47:32 <coopserver> <Groninger> you better play some more then:P 12:47:41 <coopserver> <303> yeah :D 12:50:30 <coopserver> <Anson> hehe, i played a few times with a really large model railroad .... a simple big loop with one lane for each direction 12:50:44 <coopserver> <Groninger> :D 12:51:08 <coopserver> <303> lol i also tried that but couldnt pass some city on top left corner of map 12:51:17 <coopserver> <Anson> the loop was maybe 20 meters in diameter and the trains were slowed down relative to their size, so that it took 1 or 2 hours to go onve aroun 12:52:34 <coopserver> <Anson> the specialty about that system : there were three train stations which were operated with real hardware ... one with heavy big levers to switch signals and phones to announce trains to the next player at the next station 12:52:48 <coopserver> <Groninger> sweet 12:53:01 <coopserver> <Anson> one with electromechanical switches, and one with a rail plan where you only push buttons 12:53:48 <coopserver> <Anson> after playing for 3 or 4 hours, you would have severe aches in your muscles on the next day when using the real lever signals .... 12:55:28 <coopserver> <Anson> and since it was a real simulation, we saw that it was almost impossible to crash trains ... we only had a derailed train once, but no crashes since the signals and all levers block each other and can't be operated to cause crashes 12:57:08 <coopserver> <Anson> but we caused many jams since the handshaking protocols take lots of time and effort to remember 12:58:25 <coopserver> <Anson> and if doing something wrongly, eg releasing a train without operating the phone, blocl locks, accepting block locks, etc first, the system just would lock up and wait for complicated error reporting and resetting of the system 12:58:55 <coopserver> <Groninger> cool 12:59:15 <coopserver> <Groninger> i would love to play which such a simulation 13:00:39 <coopserver> <Anson> it was in a university, department for railroads, where students normally trained how the real railway works ... and we could get access to it on some weekends :-) 13:01:07 <coopserver> <Groninger> :D 13:02:48 <coopserver> <Groninger> but isnt is upgraded to a more automated system? 13:03:04 <coopserver> <Groninger> now in reality evertything is done by comoputer systems 13:03:20 <coopserver> <Anson> not everything 13:03:43 <coopserver> <Groninger> oh ok 13:04:06 <coopserver> <Groninger> it wouldnt be as fun to play with as well:D 13:04:28 <coopserver> <Anson> and that loop had three stations, one each for the three systems: the old levers, the mdeium electrmachanuical system, and the more modern trackplans with pushbuttons 13:04:58 <coopserver> <Groninger> :D 13:12:48 <coopserver> *** Muel has left the game (Leaving) 13:14:32 <coopserver> *** Game paused (connecting clients) 13:14:37 <coopserver> *** Troy McClure has joined 13:14:37 <coopserver> *** Game unpaused (connecting clients) 13:14:44 <coopserver> <happy tran sport> hi troy 13:14:50 <coopserver> <Troy McClure> hi 13:16:16 <coopserver> *** Game paused (connecting clients) 13:16:21 <coopserver> *** Player has joined 13:16:21 <coopserver> *** Game unpaused (connecting clients) 13:16:43 <coopserver> <happy tran sport> how things troy 13:16:47 <coopserver> *** Game paused (connecting clients) 13:16:51 <coopserver> *** JoeSchmoe has joined 13:16:51 <coopserver> <Player> !rules 13:16:51 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 13:16:51 <coopserver> *** Game unpaused (connecting clients) 13:16:53 <coopserver> *** Troy McClure has joined company #5 13:16:55 <coopserver> <Troy McClure> okay 13:17:02 <coopserver> <Player> !name Puczas 13:17:03 <coopserver> *** Player has changed his/her name to Puczas 13:17:11 <coopserver> <JoeSchmoe> hey Groninger 13:17:18 <coopserver> <Groninger> hey Joe! 13:17:44 <coopserver> <JoeSchmoe> i was just popping in to upgrade the trains 13:17:49 <coopserver> <happy tran sport> troy see my sign this 2 13:17:53 <coopserver> <Groninger> i just did:D 13:17:59 <coopserver> <JoeSchmoe> ok sweet 13:19:09 <coopserver> <Groninger> im rebuilding the large junction near goods and food drop 13:19:19 <coopserver> <Groninger> its gonna take some time xD 13:19:42 <coopserver> <JoeSchmoe> yeah 13:20:10 <coopserver> <JoeSchmoe> i cleaned up getting to that point last night, but then it was bed time 13:20:10 <coopserver> <Puczas> !rules 13:20:10 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 13:20:20 <coopserver> <Groninger> :) 13:20:25 <coopserver> <Groninger> yuo did nice work on the bbh 13:20:57 <coopserver> <JoeSchmoe> medium 8 just came out, i'm going to set it to upgrade to that 13:21:24 <coopserver> <Groninger> sweet 13:21:45 <coopserver> <JoeSchmoe> I also upgraded to third gen 13:22:10 <coopserver> <JoeSchmoe> ok i need to grab a show and run errands 13:22:19 <coopserver> <Groninger> ok cya! 13:22:25 <coopserver> <JoeSchmoe> glad to see the companies in good hands 13:22:30 <coopserver> <Groninger> :D 13:22:49 <coopserver> <Groninger> beware, im gonna clog the whole network for a while to fix the junction:P 13:23:01 <coopserver> *** JoeSchmoe has left the game (Leaving) 13:24:26 <coopserver> *** Puczas has started a new company #7 13:25:23 <coopserver> <Anson> blue = +30% power, yellow = +30% TE, and green = +10% of all three stats 13:33:30 <coopserver> <Anson> TE is the traction, whether the wheels will have grip and accelerate .... thus it should be most important when going from 0 to X 13:36:58 <coopserver> *** Troy McClure has left the game (general timeout) 13:37:54 <coopserver> *** Game paused (connecting clients) 13:38:01 <coopserver> *** Lewys has joined 13:38:02 <coopserver> *** Lewys has started a new company #9 13:38:02 <coopserver> *** Game unpaused (connecting clients) 13:39:27 <coopserver> *** Lewys has left the game (Leaving) 13:45:28 <coopserver> *** Game paused (connecting clients) 13:45:32 <coopserver> *** Troy McClure has joined 13:45:33 <coopserver> *** Game unpaused (connecting clients) 13:55:32 <coopserver> <Anson> how did you cap speed ? 14:13:33 <coopserver> *** Cameron has left the game (general timeout) 14:28:47 *** Vinnie_nl has joined #openttdcoop.stable 14:28:47 *** ChanServ sets mode: +o Vinnie_nl 14:29:25 <coopserver> *** Game paused (connecting clients) 14:29:30 <coopserver> *** Vinnie has joined 14:29:30 <coopserver> *** Game unpaused (connecting clients) 14:29:41 <coopserver> <Vinnie> hi 14:29:44 <coopserver> <happy tran sport> hi 14:29:47 <coopserver> <Groninger> Hey Vinnie 14:30:03 <coopserver> <happy tran sport> how things vinnie 14:30:11 <coopserver> <Vinnie> good 14:30:30 <coopserver> <Vinnie> and with you? 14:30:38 <coopserver> <happy tran sport> good 14:32:14 <coopserver> <Groninger> :O 14:33:02 <coopserver> *** Troy McClure has joined spectators 14:37:53 <coopserver> *** Game paused (connecting clients) 14:37:59 <coopserver> *** Muel has joined 14:38:00 <coopserver> *** Game unpaused (connecting clients) 14:38:07 <coopserver> *** Puczas has left the game (general timeout) 14:38:12 <coopserver> <Muel> hou 14:42:26 <coopserver> *** Game paused (connecting clients) 14:42:31 <coopserver> *** Player has joined 14:42:31 <coopserver> *** Game unpaused (connecting clients) 14:45:06 <coopserver> *** Muel has left the game (Leaving) 14:47:31 *** Djanxy has quit IRC 14:50:36 <coopserver> *** Player has left the game (Leaving) 14:53:20 <coopserver> *** Jam35 has joined company #6 14:54:58 <coopserver> <Jam35> 303: see Val d'Or Factory 14:55:11 <coopserver> *** Jam35 has joined spectators 14:55:56 <coopserver> <Jam35> you already a had polite request :) 14:56:07 <coopserver> <happy tran sport> hi jam 14:56:11 <coopserver> <Jam35> hi 14:56:12 <coopserver> <happy tran sport> how things 14:56:16 <coopserver> <Groninger> looks like stealing indeed 14:56:27 <coopserver> <Jam35> feel like shit but am alive 14:57:15 <coopserver> <Jam35> 303: will you respond please? 14:57:25 <coopserver> <Jam35> are you even there? :) 14:57:29 <coopserver> <happy tran sport> 303 14:58:29 <coopserver> <Vinnie> 303 is mean? 14:58:52 <coopserver> <Groninger> very 14:59:12 <coopserver> <Jam35> well... yes but I think he needs a chance to learn the rules 14:59:21 <coopserver> <Jam35> i.e. NO STEALING :) 14:59:22 <coopserver> <happy tran sport> yep 14:59:50 <coopserver> <Jam35> and if he is not there, maybe he will not learn 14:59:50 <coopserver> <Anson> wake up by making him spectate ? 15:01:02 <coopserver> *** 303 has joined spectators 15:01:11 <coopserver> <Jam35> we can try that... 15:01:35 <coopserver> <303> ah 15:01:38 <coopserver> <303> wasnt reading sorry 15:01:40 <coopserver> <303> yep? 15:01:46 <coopserver> <Groninger> :P 15:01:58 <coopserver> <Groninger> you are stealing goods in Val dór 15:02:01 <coopserver> <Jam35> press ` 15:02:02 <coopserver> <303> searching some things from google about railways in rtt 15:02:15 <coopserver> <303> ah 15:02:16 <coopserver> <303> okay 15:02:28 <coopserver> <303> how can i let him take the goods and me take the citizens? 15:02:35 <coopserver> <Jam35> ty 15:02:44 <coopserver> <Jam35> move the station out of range of factory 15:02:49 <coopserver> <303> okay 15:02:56 <coopserver> <Groninger> g2g 15:02:59 <coopserver> <Groninger> cya! 15:03:04 <coopserver> <Jam35> bye 15:03:05 <coopserver> <Vinnie> bye 15:03:08 <coopserver> *** Groninger has left the game (Leaving) 15:03:11 <coopserver> <happy tran sport> bb 15:03:11 <coopserver> <303> how do i get out of spectator mod 15:03:13 <coopserver> <303> mode* 15:03:22 <coopserver> <Jam35> join company? 15:03:30 <coopserver> <Jam35> man icon 15:03:33 <coopserver> *** 303 has joined company #12 15:03:36 <coopserver> <303> okay done 15:03:48 <coopserver> <Anson> even if you no longer take goods, the station will remember forever that you once took some .... thus you need to delete the station and build a new one if you need it to do something lese with it (if that doesn't conflict with other players) 15:04:00 <coopserver> <Jam35> ^ that 15:04:14 <coopserver> *** Troy McClure has left the game (Leaving) 15:04:37 <coopserver> *** Jam35 has joined company #6 15:04:58 <coopserver> <Anson> hold CTRL while building a station to build a new/separate station 15:05:09 <coopserver> <Jam35> no you rebuilt the same station 15:05:38 <coopserver> <Anson> or wait until the grey station name disappears 15:06:35 <coopserver> <Jam35> nope 15:07:06 <coopserver> <Anson> wait until the old station name disappears, or build a new station by CTRL-clicking when building the new station and then selecting "separate station" 15:08:16 <coopserver> *** Jam35 has joined company #12 15:08:50 <coopserver> *** Jam35 has joined spectators 15:09:38 <coopserver> <Anson> now it is a new/separate station and thus won't take goods any longer, but you have to change all orders to use the new station instead of the old 15:10:35 <coopserver> <Anson> and as soon as you once let a train pick up goods, you need to build yet another new/separate station to make it forget 15:10:44 <coopserver> *** Game paused (connecting clients) 15:10:48 <coopserver> *** thepower12n has joined 15:10:48 <coopserver> *** Game unpaused (connecting clients) 15:12:03 <coopserver> <Anson> it would be nice if players had the ability to make stations forget what they once picked up (some kind of "reset" button on the station), but that option is not available :-( 15:12:50 <coopserver> *** thepower12n has left the game (Leaving) 15:17:21 <coopserver> *** Vinnie has left the game (general timeout) 15:24:47 <coopserver> *** happy tran sport has left the game (Leaving) 15:25:08 <coopserver> *** Game paused (connecting clients) 15:25:14 <coopserver> *** happy tran sport has joined 15:25:14 <coopserver> *** Game unpaused (connecting clients) 15:25:18 <coopserver> <Anson> AFK to eat something .... bb l8r 15:25:25 <coopserver> <happy tran sport> ok 15:26:19 <coopserver> <Anson> !name Anson_(eating) 15:26:19 <coopserver> *** Anson has changed his/her name to Anson_(eating) 15:26:40 <coopserver> <Anson_(eating)> !name Anson_(dinner) 15:26:41 <coopserver> *** Anson_(eating) has changed his/her name to Anson_(dinner) 15:26:50 <coopserver> *** Anson_(dinner) has joined spectators 15:38:01 <coopserver> *** happy tran sport has left the game (Leaving) 15:47:17 <coopserver> <303> according to what is league table ordered? 15:47:55 <coopserver> <303> or according what is league table orered to? 15:48:46 <coopserver> <Anson_(dinner)> http://wiki.openttd.org/Game_mechanics#Company_rating 15:50:12 <coopserver> <Anson_(dinner)> but on these servers, having a nice train network is more important ... most people don't care about the company ratings 15:51:17 <coopserver> <Anson_(dinner)> some ratings can't be achieved when you have a nice network, eg the min income : on a network with feeders, there are many trains that earn less money than required for a good rating 15:51:26 <coopserver> *** Game paused (connecting clients) 15:51:28 <coopserver> *** JoeSchmoe has joined 15:51:29 <coopserver> *** Game unpaused (connecting clients) 15:51:38 <coopserver> <JoeSchmoe> hi 15:52:13 <coopserver> <Anson_(dinner)> and it would be stupid to just build 50 dummy stations for the rating when already 30 stations require a lot of work 15:52:29 <coopserver> <Anson_(dinner)> afk again now 15:56:15 <coopserver> <Anson_(dinner)> !nick "Anson (dinner)" 15:56:16 <coopserver> *** Anson_(dinner) has changed his/her name to Anson (dinner) 16:02:40 <coopserver> *** Game paused (connecting clients) 16:02:43 <coopserver> *** valis has joined 16:02:44 <coopserver> *** Game unpaused (connecting clients) 16:03:39 <coopserver> *** Game paused (connecting clients) 16:03:43 <coopserver> *** Player has joined 16:03:43 <coopserver> *** Game unpaused (connecting clients) 16:07:46 <coopserver> *** Game paused (connecting clients) 16:07:50 <coopserver> *** happy tran sport has joined 16:07:50 <coopserver> *** Game unpaused (connecting clients) 16:08:36 <coopserver> *** happy tran sport has left the game (Leaving) 16:09:53 <coopserver> *** valis has left the game (Leaving) 16:12:36 <coopserver> *** Player has left the game (Leaving) 16:14:54 <coopserver> *** Game paused (connecting clients) 16:15:02 <coopserver> *** I.M.Legos has joined 16:15:02 <coopserver> *** Game unpaused (connecting clients) 16:15:06 <coopserver> <I.M.Legos> Eyo! 16:20:09 <coopserver> *** Game paused (connecting clients) 16:20:14 <coopserver> *** Woodbutcher has joined 16:20:14 <coopserver> *** Game unpaused (connecting clients) 16:20:15 <coopserver> <I.M.Legos> sigh 16:20:27 <coopserver> <Woodbutcher> hi 16:29:54 <coopserver> *** 303 has left the game (Leaving) 16:33:12 <coopserver> <I.M.Legos> Better 16:33:20 <coopserver> <I.M.Legos> Now all my trains are maglevs. 16:34:40 <coopserver> *** Woodbutcher has left the game (Leaving) 16:36:48 <coopserver> *** Game paused (connecting clients) 16:36:55 <coopserver> *** Player has joined 16:36:55 <coopserver> *** Game unpaused (connecting clients) 16:38:32 <coopserver> <Player> does the server ever reset? 16:38:43 <coopserver> <Player> !name 303 16:38:43 <coopserver> *** Player has changed his/her name to 303 16:38:50 <coopserver> <I.M.Legos> Idk 16:38:56 <coopserver> <JoeSchmoe> yes, after 200-400 years 16:38:56 <coopserver> <I.M.Legos> But now i has maglevs :D 16:39:08 <coopserver> <JoeSchmoe> usually not till 2150 or so 16:39:18 <coopserver> <303> okay thanks 16:39:21 <coopserver> <JoeSchmoe> There is no official time 16:39:33 <coopserver> <JoeSchmoe> it is when the admins think the map is done 16:39:33 <coopserver> <I.M.Legos> That speed :D 16:40:04 <coopserver> <303> yeah there is new 400km/h one lol 16:40:20 <coopserver> <303> but my net is too crowded to use that 16:40:41 <coopserver> <JoeSchmoe> gotta smooth out the net then 16:41:15 <coopserver> <303> i ll just wait for the new map :P 16:41:23 <coopserver> <303> my first time anyway 16:41:48 <coopserver> <JoeSchmoe> you'll be waiting atleast another day 16:42:33 <coopserver> *** Game paused (connecting clients) 16:42:37 <coopserver> *** happy tran sport has joined 16:42:37 <coopserver> *** Game unpaused (connecting clients) 16:42:45 <coopserver> <I.M.Legos> Hey happy! 16:42:50 <coopserver> <happy tran sport> hi 16:43:00 <coopserver> <I.M.Legos> kenora copper ore! 16:43:13 <coopserver> <I.M.Legos> finnaly they did something good to me :D 16:44:03 <coopserver> <happy tran sport> hi all 16:44:19 <coopserver> *** 303 has left the game (Leaving) 16:44:20 <coopserver> <JoeSchmoe> howdy 16:45:07 <coopserver> *** happy tran sport has joined company #5 16:51:02 <coopserver> <I.M.Legos> It's not easy working with a small space. 16:53:21 <coopserver> <I.M.Legos> Amos certinly has grown 16:54:57 <coopserver> <I.M.Legos> SO now my train station is in the exact middle. 16:55:20 <coopserver> <I.M.Legos> 3rd largest. 17:05:25 <coopserver> <Anson (dinner)> !nick "Anson (reading wiki)" 17:05:25 <coopserver> *** Anson (dinner) has changed his/her name to Anson (reading wiki) 17:07:26 <coopserver> <I.M.Legos> the icon for destroyer of worlds is a creeper's face from minecraft... 17:08:14 <V453000> it is :) 17:08:35 <coopserver> <happy tran sport> hi v 17:08:38 <V453000> hy 17:09:02 <coopserver> <I.M.Legos> kenora likes me :D 17:09:27 <coopserver> *** Game paused (connecting clients) 17:09:33 <coopserver> *** lol has joined 17:09:33 <coopserver> *** Game unpaused (connecting clients) 17:09:45 <coopserver> <lol> hi 17:09:54 <coopserver> <happy tran sport> hi 17:10:03 <coopserver> <lol> can i join a company? 17:12:00 <coopserver> <I.M.Legos> Now i have 2 uturns 17:12:22 <coopserver> <happy tran sport> heem 17:12:31 <coopserver> <I.M.Legos> and all maglevs. 17:12:32 <coopserver> <lol> can i join your company? 17:12:36 <coopserver> *** Game paused (connecting clients) 17:12:39 <coopserver> *** Dnz-Ali has joined 17:12:40 <coopserver> *** Game unpaused (connecting clients) 17:12:40 <coopserver> <I.M.Legos> No. 17:12:45 <coopserver> <Dnz-Ali> hi 17:12:48 <coopserver> *** Game paused (connecting clients) 17:12:51 <coopserver> *** V453000 has joined 17:12:51 <coopserver> *** Game unpaused (connecting clients) 17:12:55 <coopserver> <lol> what is that green and red rail? 17:12:57 <coopserver> <I.M.Legos> I only alow people to join if they can sort out problems in transit. 17:13:01 <coopserver> <I.M.Legos> purr 17:13:10 <coopserver> <I.M.Legos> purr universale rainbow rail 17:13:22 <coopserver> <V453000> lol zebra :D 17:13:23 <coopserver> <lol> what is your problem? 17:13:29 <coopserver> <I.M.Legos> More like garlend. 17:13:35 <coopserver> <happy tran sport> how things 17:13:35 <coopserver> <I.M.Legos> Non atm 17:13:44 <coopserver> <I.M.Legos> CHRISTMAS GARLAND! 17:14:28 <coopserver> <happy tran sport> v have u got a minte whonts the best y to doo a drop of for 3 way ml 17:14:29 <coopserver> <I.M.Legos> Still surpriseing i have the 3rd largest city on server. 17:14:59 <coopserver> <I.M.Legos> and 4th for that mater. 17:15:06 <coopserver> *** Dnz-Ali has left the game (Leaving) 17:15:33 <coopserver> *** lol has left the game (Leaving) 17:15:40 <coopserver> <I.M.Legos> Congrats joe 17:15:46 <coopserver> <I.M.Legos> charny is the biggest city. 17:16:47 <coopserver> <I.M.Legos> hey jow is the bridge by kendra acceptable? 17:16:53 <coopserver> <I.M.Legos> kenora* 17:17:47 <coopserver> <I.M.Legos> Is Kenora Bridge acceptable for a bridge? 17:17:52 <coopserver> *** Game paused (connecting clients) 17:17:53 <coopserver> *** Game unpaused (connecting clients) 17:17:53 <coopserver> *** Game paused (connecting clients) 17:17:59 <coopserver> *** skyem123 has joined 17:17:59 <coopserver> *** Game unpaused (connecting clients) 17:21:37 <coopserver> <V453000> its just one bridge technically 17:21:46 <coopserver> <V453000> you need to end everything with signals always 17:21:52 <coopserver> <V453000> -> each bridge needs to end with a signal 17:22:34 <coopserver> *** skyem123 has started a new company #9 17:26:20 <coopserver> <I.M.Legos> Joe i hope you didin't mind my paggenger line from pas to calagary 17:26:30 <coopserver> <I.M.Legos> it's also a mail line. 17:29:28 <coopserver> *** V453000 has left the game (Leaving) 17:37:04 <coopserver> <skyem123> :D Look at greenwood! 17:37:35 <coopserver> <I.M.Legos> wtf. 17:37:42 <coopserver> <I.M.Legos> It's right off of amos. 17:38:12 <coopserver> <I.M.Legos> Skye you are rediculous 17:38:29 <coopserver> <I.M.Legos> You are doing what i'm doing on a much smaller scale. 17:38:43 <coopserver> <skyem123> I didn't notice 17:39:24 <coopserver> <skyem123> erm... 17:39:26 <coopserver> <I.M.Legos> wut. 17:39:33 <coopserver> <I.M.Legos> Can't i help a city grow? 17:39:35 <coopserver> <skyem123> did you just build those roads? 17:39:42 <coopserver> <skyem123> i can't build on them 17:39:43 <coopserver> <I.M.Legos> yup. 17:39:57 <coopserver> <I.M.Legos> ... 17:39:57 <coopserver> <skyem123> can you please unbuild? 17:40:33 <coopserver> <I.M.Legos> there you go. 17:40:35 <coopserver> <skyem123> sorry, My trams and busses cannot use them 17:41:14 <coopserver> <I.M.Legos> and i can build from your trams. 17:41:21 <skyem123> hmm 17:41:29 <skyem123> i still have plans 17:41:45 <coopserver> <I.M.Legos> for? 17:41:52 <skyem123> industryes 17:42:09 <coopserver> <I.M.Legos> and green try and make a road so no part of the island isin't touching a road 17:42:22 <skyem123> ok 17:42:31 <coopserver> <I.M.Legos> don't worry i just didin't know that that happened. 17:43:43 <coopserver> <Anson (reading wiki)> Legos, you asked about Kenora Bridge .... 17:43:52 <coopserver> <I.M.Legos> yeah? 17:44:16 <coopserver> <Anson (reading wiki)> i like that kind of bridges, but your layout and signals have a few problems ... shall i give hints ? 17:44:25 <coopserver> <I.M.Legos> Yeah 17:44:54 <coopserver> <Anson (reading wiki)> it is always best when trains have the same length of track, no matter whether they go left or right 17:45:07 <coopserver> <I.M.Legos> and they do. 17:45:09 <coopserver> <I.M.Legos> right? 17:45:16 <coopserver> <Anson (reading wiki)> diagonals are a bit longer than straight track, and thus your bridge is "unsynced" 17:45:34 <coopserver> <I.M.Legos> Yeah and there's only 3 trains useing it anyway. 17:45:49 <coopserver> <I.M.Legos> sorry 4. 17:45:58 <coopserver> <I.M.Legos> Just 4. 17:46:09 <coopserver> <Anson (reading wiki)> when the incoming track goes straight to the left bridge, the track should leave the bridge straight on the right side 17:46:10 <coopserver> <I.M.Legos> So i don't think it maters. 17:46:34 <coopserver> <Anson (reading wiki)> if there are only that few trains, you don't need a double bridge :-) 17:47:19 <coopserver> <I.M.Legos> Now i'm doing what greenwood did on a even smaller scale. 17:47:24 <coopserver> <Anson (reading wiki)> but imho it is good practise to build always synced (if possible), so that there is training and so that it is synced if traffic gets heavier later 17:47:30 <coopserver> <I.M.Legos> Regina island 17:47:44 <coopserver> <Anson (reading wiki)> you also have bad signaling on the bridge ... 17:48:18 <coopserver> <Anson (reading wiki)> behind the bridge, there need to be signals before joining the two tracks. else the second bridge will have no use 17:48:48 <coopserver> <I.M.Legos> Better? 17:49:02 <coopserver> <Anson (reading wiki)> good for low traffic 17:49:32 <coopserver> <skyem123> yey! small profit! 17:51:45 <coopserver> <I.M.Legos> Green you ever ganna actualy finnish with greenwood? 17:52:01 <coopserver> <happy tran sport> anson we did to doo sume werk on the mk tran q 17:52:04 <skyem123> i want to build an industry 17:52:15 <coopserver> <I.M.Legos> what kind? 17:52:38 <skyem123> Factory and Lumber Mill 17:52:49 <coopserver> <I.M.Legos> Where? 17:52:58 <coopserver> <happy tran sport> anson see my sign tran q 17:53:42 <coopserver> <I.M.Legos> What about wood? 17:54:02 <coopserver> <skyem123> lumber mill makes wood 17:54:08 <coopserver> <happy tran sport> yep 17:54:08 <coopserver> <skyem123> factory uses it 17:54:10 <coopserver> <I.M.Legos> no it requires wood. 17:54:14 <coopserver> *** Game paused (connecting clients) 17:54:15 <coopserver> <I.M.Legos> wait nvm 17:54:17 <coopserver> *** Chromati has joined 17:54:17 <coopserver> *** Game unpaused (connecting clients) 17:54:21 <coopserver> <I.M.Legos> I'm thinking of temprate. 17:54:31 <coopserver> *** Anson (reading wiki) has joined company #5 17:54:35 <coopserver> <skyem123> thanks 17:54:52 <coopserver> <I.M.Legos> Can you remove the owner ship? 17:55:03 <coopserver> <skyem123> i DO need a factory 17:55:12 <coopserver> <I.M.Legos> Then remove the ownership! 17:55:18 <coopserver> <skyem123> there is no ownership on industrys 17:55:24 <coopserver> <I.M.Legos> on the land there is. 17:55:26 <coopserver> <skyem123> oh 17:55:36 <coopserver> <skyem123> those signs 17:55:43 <coopserver> <I.M.Legos> claimed land. 17:55:45 <coopserver> <skyem123> hmm 17:55:55 <coopserver> <skyem123> doe 17:55:59 <coopserver> <skyem123> done 17:56:12 <coopserver> <I.M.Legos> the factory can't be placed. 17:56:15 <coopserver> <I.M.Legos> to close. 17:56:20 <coopserver> <skyem123> what does it say? 17:56:43 <coopserver> <I.M.Legos> factory cannot be built here too close to another (lumbermill) industry. 17:57:01 <coopserver> <I.M.Legos> sorry. 17:58:05 <skyem123> look! 17:58:31 <skyem123> sign called here? 17:58:34 <skyem123> does that work? 17:59:01 <coopserver> <I.M.Legos> nope too small a area. 17:59:16 <coopserver> <skyem123> remove the roads? 17:59:36 <coopserver> <I.M.Legos> site unsuitable. 17:59:49 <coopserver> <skyem123> try? 17:59:58 <coopserver> <I.M.Legos> houses are in way 18:00:10 <coopserver> <skyem123> i can demolish. 18:00:17 <coopserver> <I.M.Legos> the houses? 18:00:26 <coopserver> <I.M.Legos> ! 18:00:29 <coopserver> <skyem123> YES! 18:00:38 <coopserver> <I.M.Legos> Did i just f up your road? 18:00:50 <coopserver> *** Game paused (connecting clients) 18:00:53 <coopserver> *** Robert has joined 18:00:53 <coopserver> *** Game unpaused (connecting clients) 18:01:09 <coopserver> <I.M.Legos> I just messed up your road. 18:01:14 <coopserver> <I.M.Legos> opps. 18:01:19 <skyem123> dont worry! 18:01:26 <coopserver> *** I.M.Legos has joined company #9 18:01:29 <coopserver> <I.M.Legos> eyo 18:02:06 <skyem123> ? 18:02:13 <coopserver> <I.M.Legos> you need money. 18:02:26 <coopserver> *** I.M.Legos has joined company #13 18:02:41 <coopserver> *** I.M.Legos has joined company #9 18:02:59 <coopserver> <I.M.Legos> hmmm 18:03:08 <coopserver> <I.M.Legos> There ya go! 18:03:14 <coopserver> <I.M.Legos> you're welcome. 18:03:28 <coopserver> *** I.M.Legos has joined company #13 18:03:33 <coopserver> <I.M.Legos> Btw make a password. 18:04:36 <coopserver> <I.M.Legos> lumber mills need trees btw. 18:05:08 <coopserver> <I.M.Legos> so you're ganna have to plant. 18:05:18 <coopserver> <skyem123> i need to build the line first! 18:05:22 <coopserver> <I.M.Legos> yeah 18:05:26 <coopserver> <I.M.Legos> ned more money? 18:05:30 <coopserver> <skyem123> yup 18:05:31 <coopserver> <I.M.Legos> i have 32 mill. 18:05:50 <coopserver> <Robert> !rules 18:05:50 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 18:06:11 <coopserver> <skyem123> Thank you! 18:06:31 <coopserver> <JoeSchmoe> good I see you're paying it forwars 18:07:08 <coopserver> <I.M.Legos> I suggest you don't put roads near the lumbermill 18:07:36 <coopserver> <I.M.Legos> becuase then the lumbermill will go out. 18:10:30 <coopserver> *** Robert has left the game (Leaving) 18:11:01 <coopserver> <I.M.Legos> there that should be a good amount of roads. 18:13:17 <coopserver> <I.M.Legos> make your tram not full load. 18:13:24 <coopserver> <skyem123> why? 18:13:37 <coopserver> <I.M.Legos> becuase it's not ganna be moveing for a very long time. 18:14:10 <skyem123> dont worry! 18:14:13 <coopserver> *** I.M.Legos has left the game (general timeout) 18:14:18 <skyem123> oops 18:14:36 <coopserver> *** Game paused (connecting clients) 18:14:50 <coopserver> *** I.M.Legos has joined 18:14:50 <coopserver> *** Game unpaused (connecting clients) 18:14:56 <coopserver> <I.M.Legos> game lagged out. 18:15:10 <coopserver> <I.M.Legos> as you were? 18:15:54 <coopserver> <I.M.Legos> maybe try and place cargo stops along the road leading to the lumber? 18:16:05 <coopserver> *** Game paused (connecting clients) 18:16:06 <coopserver> *** Vinnie has joined 18:16:06 <coopserver> *** Game unpaused (connecting clients) 18:16:08 <coopserver> <skyem123> please can you delete the marked bridge, I.M.Legos 18:16:11 <coopserver> <I.M.Legos> Hey vinnie! 18:16:15 <coopserver> <Vinnie> hey 18:16:21 <coopserver> <happy tran sport> hi 18:16:25 <coopserver> <skyem123> thank you 18:16:43 <coopserver> <happy tran sport> vinnie have u got a minte 18:16:44 <coopserver> *** Game paused (connecting clients) 18:16:50 <coopserver> *** solo has joined 18:16:50 <coopserver> *** Game unpaused (connecting clients) 18:16:51 <coopserver> <Vinnie> yeah 18:16:55 <coopserver> <solo> hey 18:17:00 <coopserver> <Vinnie> hello 18:17:04 <coopserver> <happy tran sport> see my sign drop of 18:17:11 *** Djanxy has joined #openttdcoop.stable 18:17:38 <coopserver> <Vinnie> looks ok so far 18:17:55 <coopserver> <happy tran sport> will thats y we need help 18:18:00 <coopserver> <I.M.Legos> what's the drop off for? 18:18:26 <coopserver> <Anson (reading wiki)> replacement for Gaspé West 18:18:29 <coopserver> *** Vinnie has joined company #5 18:22:30 <coopserver> *** I.M.Legos has left the game (general timeout) 18:23:02 <coopserver> *** Game paused (connecting clients) 18:23:13 <coopserver> *** I.M.Legos has joined 18:23:13 <coopserver> *** Game unpaused (connecting clients) 18:24:22 <coopserver> <I.M.Legos> Ganna eat something 18:27:08 <coopserver> <Vinnie> it will work like this 18:29:05 <coopserver> <Vinnie> well someone added a 3rd 18:29:14 <coopserver> <Vinnie> is that needed? 18:31:34 <coopserver> <happy tran sport> hi solo 18:31:40 <coopserver> <solo> hey 18:32:27 <coopserver> *** solo has left the game (Leaving) 18:36:17 <coopserver> <I.M.Legos> Hey skyem what you up to? 18:36:26 <coopserver> <skyem123> nothing 18:38:33 <coopserver> <Vinnie> can i? 18:38:37 <coopserver> <I.M.Legos> ? 18:38:42 <coopserver> <skyem123> ? 18:39:03 <coopserver> <I.M.Legos> Iunno 18:44:51 <coopserver> <I.M.Legos> I like trains :3 18:51:41 <coopserver> <Anson (reading wiki)> hehe, we'll see whether that all-to-all slows it down ... at least 3 platforms probably could be connected unconditionally : 3x (1 lane) -> 3x (3 platforms) 18:55:01 <coopserver> <Vinnie> no already a split 18:58:19 <coopserver> <I.M.Legos> greenwood why u hate me? 19:01:39 <coopserver> *** Game paused (connecting clients) 19:01:43 <coopserver> *** Woodbutcher has joined 19:01:44 <coopserver> *** Game unpaused (connecting clients) 19:01:52 <coopserver> <Woodbutcher> hi 19:01:55 <coopserver> <happy tran sport> hiwood 19:02:00 <coopserver> <happy tran sport> how things 19:02:01 <coopserver> <Vinnie> heya 19:02:10 <coopserver> <Woodbutcher> good thanks, how about you? 19:02:26 <coopserver> <happy tran sport> fill free to john 19:02:31 <coopserver> <happy tran sport> good thanks 19:02:46 <coopserver> <Vinnie> i feel the need to unlease a bedtime story 19:03:44 <coopserver> *** Vinnie has joined spectators 19:34:59 <coopserver> *** happy tran sport has left the game (Leaving) 19:35:58 <coopserver> *** Woodbutcher has left the game (Leaving) 19:38:04 <coopserver> *** Game paused (connecting clients) 19:38:07 <coopserver> *** Groninger has joined 19:38:08 <coopserver> *** Game unpaused (connecting clients) 19:38:14 <coopserver> *** Groninger has joined company #2 19:38:18 <coopserver> <Groninger> hey 19:38:31 <coopserver> <JoeSchmoe> hey whats up 19:39:55 <coopserver> <Groninger> lots of work to do here:D 19:40:02 <coopserver> <JoeSchmoe> yeah 19:40:14 <coopserver> <JoeSchmoe> I converted all the oil to TL7 19:40:21 <coopserver> <JoeSchmoe> to reduce congestion 19:40:21 <coopserver> <Groninger> i see 19:40:40 <coopserver> <Groninger> but it will slow down the TL3 trains? 19:40:56 <coopserver> <JoeSchmoe> a little 19:41:11 <coopserver> <JoeSchmoe> i was thinking of converting everything 19:41:18 <coopserver> <Groninger> everything to TL7? 19:41:20 <coopserver> <skyem123> Have a look at greenwood 19:41:23 <coopserver> <JoeSchmoe> yup 19:41:34 <coopserver> <JoeSchmoe> just doing it one cargo at a time 19:43:25 <coopserver> <JoeSchmoe> who you bribing? 19:43:31 <coopserver> <Groninger> the pas 19:43:43 <coopserver> <Groninger> it accepts goods 19:44:13 <coopserver> <Groninger> and diamonds 19:44:34 <coopserver> <JoeSchmoe> there are more cities accepting now 19:44:44 <coopserver> <JoeSchmoe> check Sherbrooke 19:44:54 <coopserver> <JoeSchmoe> i have a station there thats not connected 19:45:06 <coopserver> <JoeSchmoe> they take goods 19:45:10 <coopserver> <I.M.Legos> I don't know what to do now. 19:46:00 <coopserver> <Groninger> the pas has more space for a double line roro station 19:46:23 <coopserver> <I.M.Legos> wut. 19:46:41 <coopserver> *** Jam35 has left the game (Leaving) 19:47:05 <coopserver> <JoeSchmoe> my partner is thinking about dropping goods and diamonds into pas 19:47:15 <coopserver> <I.M.Legos> ok. 19:47:52 <coopserver> <JoeSchmoe> it would actually help that city grow 19:47:59 <coopserver> <JoeSchmoe> so more passangers for you 19:48:08 <coopserver> <I.M.Legos> :D 19:48:14 <coopserver> <I.M.Legos> I 19:48:29 <coopserver> <I.M.Legos> I'm more or less just passenger lineing from unused citys 19:49:30 <coopserver> <Groninger> are you ok with moving to The Pas, Joe? 19:49:47 <coopserver> <Groninger> or like sherbrook more:p 19:49:54 <coopserver> <JoeSchmoe> just move some of the stuff there 19:50:09 <coopserver> <Groninger> ok 19:50:27 <coopserver> <JoeSchmoe> city drops don't all have to be at one place 19:50:35 <coopserver> <Groninger> true 19:50:51 <coopserver> <JoeSchmoe> and by doing a few here a few there it spreads the congestion around 19:51:46 <coopserver> <JoeSchmoe> when you make a station there make it for TL7 19:52:24 <coopserver> <Groninger> yeah i will 20:07:06 <coopserver> <I.M.Legos> you know working with a compony seems alot better then alone. 20:07:25 <coopserver> <JoeSchmoe> yup 20:07:44 <coopserver> <I.M.Legos> I wish i had a freind the played this. 20:08:18 <coopserver> <JoeSchmoe> Did you want to join Chaos Inc? 20:08:44 <coopserver> <I.M.Legos> Maybe 20:08:59 <coopserver> <Groninger> join the chaos:D 20:09:05 <coopserver> <I.M.Legos> But what am i going to do about christmas trans. if i join? 20:09:34 <coopserver> <JoeSchmoe> one option is to send all vehicles to a depot and sell them 20:09:41 <coopserver> <Groninger> buy a boat:P 20:10:12 <coopserver> <I.M.Legos> Are you able to buy componys? 20:10:17 <coopserver> <JoeSchmoe> if you have no vehicles, and join spectators after a couple of months it just goes away 20:10:48 <coopserver> <JoeSchmoe> when bankrupt they offer the company for sale, but there is no guarantee who gets to buy it 20:11:19 <coopserver> <Anson (reading wiki)> buy bankrupt companies ? yes, in theory ... but you shouldn't spread over the whole map and most bankrupt companies have severe problems, even ships or planes :-) 20:11:20 <coopserver> <I.M.Legos> Buy it when it goes ok? 20:11:47 <coopserver> <JoeSchmoe> the other option is let it run by itself, you can always switch back if you need to add to it 20:12:18 <coopserver> <I.M.Legos> Alright i'll let it run on it's own 20:12:53 <coopserver> *** I.M.Legos has joined company #2 20:12:55 <coopserver> <Groninger> :D welcome 20:12:58 <coopserver> <I.M.Legos> thanks mate! 20:12:59 <coopserver> <JoeSchmoe> welcome 20:13:18 <coopserver> <JoeSchmoe> Legos, can you use Yellow Purr for whatever track you add? 20:13:39 <coopserver> <I.M.Legos> apperently pressing ` brings up a chat menu... 20:13:44 <coopserver> <Groninger> yeah 20:13:55 <coopserver> <Groninger> its also a console 20:13:59 <coopserver> <I.M.Legos> Like tf2? 20:14:01 <coopserver> <JoeSchmoe> press it twice to make it go awa 20:14:10 <coopserver> <Anson (reading wiki)> depends on the keyboard .... the key left of the 1 :-) 20:14:52 <coopserver> <I.M.Legos> Is there a main factory or what? 20:14:57 <coopserver> <Groninger> several 20:14:58 <coopserver> <Anson (reading wiki)> german keyboard is ^ instead of ` 20:15:12 <coopserver> <JoeSchmoe> Yes, we have one main factory of each type 20:15:18 <coopserver> <Groninger> german keyboars are terrible to use:P 20:15:48 <coopserver> <Groninger> pbs lag:( 20:15:53 <coopserver> <Anson (reading wiki)> how do i type äöüÄÖÜß§ on a non-german keyboard ? 20:16:21 <coopserver> <JoeSchmoe> I personally don't care 20:16:27 <coopserver> <Groninger> äöüÄÖÜß 20:16:35 <coopserver> <JoeSchmoe> why do I need to 20:17:17 <coopserver> <Groninger> and yeah, you dont need to:P 20:17:38 <coopserver> <I.M.Legos> I just got some lego books for idedas... 20:18:04 <coopserver> <Anson (reading wiki)> yes, you can always type ae oe ue instead of äöü 20:18:28 <coopserver> <JoeSchmoe> Do you have mindstorms? 20:18:57 <coopserver> <Anson (reading wiki)> hehe, i i i just saw a video on youtube on how to print lego building blocks 20:20:52 <coopserver> <JoeSchmoe> So does The Pas have extra capacity? 20:21:06 <coopserver> <Groninger> not yeat 20:21:08 <coopserver> <Groninger> yet 20:21:11 <coopserver> <Groninger> :P 20:21:15 <coopserver> <Groninger> but more space 20:21:36 <coopserver> <JoeSchmoe> ok, Charney station is backing up from too many goods trains 20:21:45 <coopserver> <JoeSchmoe> let me know when I can divert 20:21:57 <coopserver> <Groninger> i'll extend the double ML to the station 20:22:06 <coopserver> <Groninger> then it should be able to handle more trains 20:22:09 <coopserver> <JoeSchmoe> ok 20:23:23 <coopserver> *** I.M.Legos has left the game (general timeout) 20:28:39 <coopserver> *** Anson (reading wiki) has joined spectators 20:30:32 <coopserver> *** Game paused (connecting clients) 20:30:36 <coopserver> *** Player has joined 20:30:36 <coopserver> *** Game unpaused (connecting clients) 20:36:58 <coopserver> *** Game paused (connecting clients) 20:37:10 <coopserver> *** I.M.Legos has joined 20:37:10 <coopserver> *** Game unpaused (connecting clients) 20:37:18 <coopserver> <Groninger> wb 20:37:20 <coopserver> <skyem123> hello! 20:47:04 <coopserver> *** Game paused (connecting clients) 20:47:10 <coopserver> *** Muel has joined 20:47:10 <coopserver> *** Game unpaused (connecting clients) 20:47:12 <coopserver> <Muel> hi 20:47:18 <coopserver> <Groninger> hey 20:47:47 <coopserver> <Groninger> Joe, the Pas station should now be able to handle more traffic 20:48:03 <coopserver> <JoeSchmoe> ok 20:48:12 <coopserver> <JoeSchmoe> working on another section of the main line 20:48:19 <coopserver> <Groninger> :D 20:48:44 <coopserver> <JoeSchmoe> but sending some your way 20:48:50 <coopserver> <Groninger> sweet 20:49:09 <coopserver> <Groninger> let the clogging begin 20:49:12 <coopserver> <I.M.Legos> I think i used wrong kind of engine... 20:49:30 <coopserver> <JoeSchmoe> which train number 20:49:58 <coopserver> <I.M.Legos> 125,117,127,23 20:49:58 <coopserver> <Groninger> all trains are reckoning 20:50:12 <coopserver> <JoeSchmoe> ok 20:50:13 <coopserver> <Groninger> hmm yeah 20:50:16 <coopserver> <Groninger> no thats a maglev train 20:50:17 <coopserver> <JoeSchmoe> send them to a depot 20:50:44 <coopserver> <I.M.Legos> 3 of em are by fort vermilion rubber 20:50:50 <coopserver> <Groninger> you can clone a train without sharing orders 20:50:54 <coopserver> *** Muel has left the game (Leaving) 20:50:54 <coopserver> <Groninger> then refitting them 20:51:07 <coopserver> <I.M.Legos> and another is by oil refinnery 20:51:21 <coopserver> <I.M.Legos> but i think they have wrong engine 20:51:30 <coopserver> <I.M.Legos> what engine is every train useing? 20:51:43 <coopserver> <JoeSchmoe> Make them Mastermind 20:51:57 <coopserver> <JoeSchmoe> Medium 9 (Green) 20:52:07 <coopserver> <Groninger> ill start replace everything to mastermind 20:52:13 <coopserver> <JoeSchmoe> ok 20:52:14 <coopserver> <JoeSchmoe> thanks 20:52:24 <coopserver> <JoeSchmoe> no reason not to upgrade to that 20:52:28 <coopserver> <Groninger> yeah 20:52:44 <coopserver> <Groninger> hopefully the TL7 trains will accelerate better now 20:52:48 <coopserver> <JoeSchmoe> yeah 20:53:21 <Taede> !info 20:53:21 <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.3.3, date: Jul 02 2050, clients connected: 8, map size: 1024x512, address: stable.openttdcoop.org:3999 20:53:26 <coopserver> <Groninger> oh:P 20:53:34 <coopserver> <Groninger> ok 20:53:39 <coopserver> <Groninger> nice 20:53:39 <coopserver> <Groninger> :) 20:53:46 <coopserver> <JoeSchmoe> Trying to make a new sideline hub 20:53:58 <coopserver> <JoeSchmoe> but trying to do so without major disruption 20:54:29 <coopserver> <Groninger> that red rail needs cleanup as well 20:54:49 <coopserver> <JoeSchmoe> yeah major cleanup section 20:54:58 <coopserver> <JoeSchmoe> and making ML 2 lanes there 20:55:11 <coopserver> <Groninger> nice 20:57:39 <coopserver> <JoeSchmoe> you think we need 3 tunnels? 20:57:55 <coopserver> <Groninger> defintly as temp fix 20:59:03 <coopserver> <Anson (reading wiki)> tunnel ? where ß 20:59:29 <coopserver> *** Game paused (connecting clients) 20:59:37 <coopserver> *** Taede[L] has joined 20:59:38 <coopserver> *** Game unpaused (connecting clients) 20:59:39 <coopserver> <Groninger> we? near Sherbrooke 21:00:25 <coopserver> <I.M.Legos> wut. 21:00:28 <coopserver> <Groninger> :D 21:02:19 <coopserver> *** Game paused (connecting clients) 21:02:23 <coopserver> *** happy tran sport has joined 21:02:24 <coopserver> *** Game unpaused (connecting clients) 21:05:00 *** Jam35 has quit IRC 21:05:09 <coopserver> <JoeSchmoe> Grog 21:05:16 <coopserver> <JoeSchmoe> I gotta go for a bit 21:05:56 <coopserver> *** JoeSchmoe has left the game (general timeout) 21:05:56 <coopserver> <Groninger> ok 21:05:58 <coopserver> <Groninger> ill fix the clog 21:11:48 <coopserver> <skyem123> I.M.Legos: your old company's plantation has gone 21:15:44 <coopserver> *** I.M.Legos has left the game (Leaving) 21:18:11 <coopserver> *** skyem123 has left the game (Leaving) 21:18:54 <coopserver> *** Anson (reading wiki) has joined company #5 21:19:05 <coopserver> *** Taede[L] has left the game (Leaving) 21:19:09 <coopserver> <Groninger> Player, you should use path based signals or a pre/exit signal system 21:20:09 <coopserver> *** happy tran sport has joined company #5 21:20:28 <coopserver> *** Game paused (connecting clients) 21:20:31 <coopserver> *** JoeSchmoe has joined 21:20:31 <coopserver> *** Game unpaused (connecting clients) 21:23:11 <coopserver> <Groninger> wb Joe 21:23:20 <coopserver> <JoeSchmoe> ty 21:23:27 <coopserver> <JoeSchmoe> why remove the tunnels? 21:23:55 <coopserver> <Groninger> 3 tile bridge does not slow down the ML 21:23:55 <coopserver> <JoeSchmoe> now we will need 4 lines x double bridges 21:24:03 <coopserver> <Groninger> or at least it looked like that 21:24:42 <coopserver> <JoeSchmoe> bascially conceeding a signal gap of 3? 21:24:58 <coopserver> <Groninger> yeah it was 21:25:01 <coopserver> <Groninger> is* 21:25:29 <coopserver> <Groninger> it still needs improving, but the 3 tile gap is not the system bottleneck 21:25:35 <coopserver> <JoeSchmoe> try 21:25:38 <coopserver> <JoeSchmoe> true 21:25:44 <coopserver> <JoeSchmoe> i'll leave it for now 21:26:08 <coopserver> <Groninger> those TL7 trains give serious trouble in overflows:P 21:26:09 <coopserver> *** Player has left the game (general timeout) 21:26:38 <coopserver> <JoeSchmoe> they just take longer to clear the area 21:27:26 <coopserver> *** Game paused (connecting clients) 21:27:31 <coopserver> *** Player has joined 21:27:32 <coopserver> *** Game unpaused (connecting clients) 21:33:12 *** Maraxus has quit IRC 21:33:51 <coopserver> <Groninger> what are you working on? 21:34:00 <coopserver> <JoeSchmoe> that sideline hub 21:34:25 <coopserver> <Groninger> nice 21:34:28 <coopserver> <Groninger> :) 21:36:03 <coopserver> <Groninger> why not merge the whole red line into the ML? 21:36:23 <coopserver> <JoeSchmoe> going to make ML two in each direction there 21:36:40 <coopserver> <Groninger> even better:D 21:37:07 <coopserver> <Groninger> al the way ot the factory? 21:37:23 <coopserver> <JoeSchmoe> eventually 21:38:05 <coopserver> <JoeSchmoe> the factory station can be expanded 21:38:10 <coopserver> <Groninger> yeah 21:38:55 <coopserver> <Groninger> the oil well network near charny needs more structure as well 21:39:06 <coopserver> <Groninger> ill see if i can make a side hub or something 21:39:30 <coopserver> <JoeSchmoe> great 21:46:21 <coopserver> *** Game paused (connecting clients) 21:46:52 <coopserver> <JoeSchmoe> long pause 21:46:54 <coopserver> *** Game unpaused (connecting clients) 21:46:55 <coopserver> <Groninger> yeah 21:58:15 <coopserver> <JoeSchmoe> Groninger: I have a sign for 2 lane ml end 21:58:22 <coopserver> <JoeSchmoe> connect up to there 21:58:28 <coopserver> <Groninger> ill try 21:58:31 <coopserver> <JoeSchmoe> ok 21:58:34 <coopserver> <Groninger> its a mess:P 21:58:37 <coopserver> <JoeSchmoe> yes it is 22:01:46 <coopserver> <Anson (reading wiki)> ok ... and why orders now ??? we need to connect it first and THEN do the orders 22:02:04 <coopserver> <Groninger> because we can:D 22:03:23 <coopserver> <Groninger> this is a nightmare:P 22:03:37 <coopserver> <JoeSchmoe> lol 22:04:44 *** Vinnie_nl has quit IRC 22:05:13 <coopserver> *** Vinnie has left the game (general timeout) 22:08:15 <coopserver> *** Game paused (connecting clients) 22:08:20 <coopserver> *** ShogoPL has joined 22:08:20 <coopserver> *** Game unpaused (connecting clients) 22:13:12 <coopserver> *** ShogoPL has left the game (Leaving) 22:16:19 <coopserver> <happy tran sport> player did u have to doo that tran line all over players net werk ? 22:18:23 <coopserver> <happy tran sport> how the net werk going joe 22:18:45 <coopserver> <JoeSchmoe> pretty good 22:18:50 <coopserver> <Groninger> but messy:) 22:19:03 <coopserver> <JoeSchmoe> The company name is chaos 22:19:41 <coopserver> <JoeSchmoe> it would be nice to have plenty of money at the beginning to build a LLLL RRRR network from the start 22:20:27 <coopserver> <happy tran sport> yer like on the public server 22:20:36 <coopserver> <happy tran sport> nice won 22:21:39 <coopserver> <Groninger> close to solve the charny mess:) 22:22:01 <coopserver> *** happy tran sport has left the game (Leaving) 22:22:04 <coopserver> <JoeSchmoe> i think i finished connecting the ML there 22:22:34 <coopserver> <Groninger> :D nice 22:24:33 <coopserver> <Groninger> ML clog due to stupid oil train 22:25:09 <coopserver> <JoeSchmoe> where? 22:25:24 <coopserver> <Groninger> gatineau rubber plantation 22:25:25 <coopserver> <Groninger> fixed now 22:27:04 <coopserver> <Groninger> yeah? 22:27:23 <coopserver> <JoeSchmoe> Groninger: one minute and i'll make a ML exit to that SL 22:27:35 *** happy_ has quit IRC 22:27:36 <coopserver> <Groninger> nice 22:27:39 <coopserver> <JoeSchmoe> then you can keep all of them on the ML 22:27:47 <coopserver> <Groninger> yeah, thats better 22:29:09 <coopserver> *** Game paused (connecting clients) 22:29:29 <coopserver> *** ________ has joined 22:29:30 <coopserver> *** Game unpaused (connecting clients) 22:30:03 <coopserver> <________> error, you have to watch 9 hours of fail LOL JK 22:32:51 <coopserver> <JoeSchmoe> ok main line heading north west can get to that sidleiine 22:33:06 <coopserver> <JoeSchmoe> ok 22:33:12 <coopserver> <JoeSchmoe> dinner time here 22:33:17 <coopserver> <JoeSchmoe> be back soon 22:33:18 <coopserver> <Groninger> ok 22:33:22 <coopserver> <Groninger> cya 22:38:38 <coopserver> <________> wow 22:39:19 <coopserver> <Groninger> sup? 22:42:07 <coopserver> *** ________ has left the game (general timeout) 22:42:25 <coopserver> *** Game paused (connecting clients) 22:42:44 <coopserver> *** ________ has joined 22:42:44 <coopserver> *** Game unpaused (connecting clients) 22:44:40 <coopserver> *** ________ has left the game (general timeout) 22:51:09 <coopserver> *** Game paused (connecting clients) 22:51:16 <coopserver> *** Slicey has joined 22:51:16 <coopserver> *** Game unpaused (connecting clients) 22:52:09 <coopserver> <Slicey> lol! 22:52:14 <coopserver> <Groninger> hey Slicey! 22:52:18 <coopserver> <Slicey> hiya 22:52:50 <coopserver> *** Slicey has joined company #2 22:52:56 <coopserver> <Slicey> look at charny! 22:53:00 <coopserver> <Groninger> yeah:D 22:56:03 <coopserver> <Slicey> we could make the goods train longer 22:56:09 <coopserver> <Slicey> like 2-3 tiles bigger 22:56:18 <coopserver> <Slicey> so there extra good still 22:56:23 <coopserver> <Slicey> goods* 22:57:00 <coopserver> <Groninger> yeah 22:57:11 <coopserver> <Groninger> we can try for the oil goods pickup 22:57:28 <coopserver> <Slicey> ill brb in a while though 22:57:33 <coopserver> <Groninger> okok 22:57:40 <coopserver> <Slicey> then we will make them longer 22:57:43 <coopserver> *** Slicey has joined spectators 22:57:52 <coopserver> <Slicey> or you can do it :) 23:00:48 <coopserver> <JoeSchmoe> i'm back 23:00:53 <coopserver> <Groninger> hey Joe 23:03:59 <coopserver> <JoeSchmoe> well should we go back to TL3 everwhere? 23:04:39 <coopserver> <Groninger> i think we should choose one TL, either 3 or 7 23:04:54 <coopserver> <JoeSchmoe> then lets do 3 23:05:03 <coopserver> <Groninger> ok 23:05:03 <coopserver> <JoeSchmoe> since most is already 3 23:05:10 <coopserver> <Groninger> yeah 23:05:19 <coopserver> <JoeSchmoe> I'll take care of it 23:05:24 <coopserver> <Groninger> awesome 23:08:32 <coopserver> *** Game paused (connecting clients) 23:08:36 <coopserver> *** Player #1 has joined 23:08:37 <coopserver> *** Game unpaused (connecting clients) 23:13:00 <coopserver> *** Player #1 has left the game (Leaving) 23:23:38 *** skyem123 has quit IRC 23:27:01 <coopserver> *** Game paused (connecting clients) 23:27:05 <coopserver> *** happy tran sport has joined 23:27:05 <coopserver> *** Game unpaused (connecting clients) 23:31:00 <coopserver> <Groninger> its running so much smoother now 23:31:47 <coopserver> *** Game paused (connecting clients) 23:31:51 <coopserver> *** Woodbutcher has joined 23:31:52 <coopserver> *** Game unpaused (connecting clients) 23:32:09 <coopserver> <Woodbutcher> hi 23:32:21 <coopserver> <happy tran sport> hi 23:32:43 <coopserver> <JoeSchmoe> hi 23:34:24 <coopserver> *** Game paused (connecting clients) 23:34:29 <coopserver> *** OsteHovel has joined 23:34:29 <coopserver> *** Game unpaused (connecting clients) 23:36:07 <coopserver> *** OsteHovel has left the game (Leaving) 23:38:42 <coopserver> *** Game paused (connecting clients) 23:38:54 <coopserver> <Groninger> ... 23:38:55 <coopserver> *** I.M.Legos has joined 23:38:56 <coopserver> *** Game unpaused (connecting clients) 23:39:02 <coopserver> <JoeSchmoe> what you working on 23:39:18 <coopserver> <Groninger> merger for a oil line from here 23:39:46 <coopserver> <JoeSchmoe> ok 23:39:52 <coopserver> *** Woodbutcher has started a new company #10 23:40:03 <coopserver> <I.M.Legos> there's a backlog at edmundston. 23:40:17 <coopserver> <Groninger> lol 23:40:17 <coopserver> <I.M.Legos> south 23:40:20 <coopserver> <Groninger> one train 23:40:26 <coopserver> <Groninger> total stagnation of everything 23:40:37 <coopserver> <I.M.Legos> yup. 23:40:45 *** GriffinOneTwo has joined #openttdcoop.stable 23:40:51 <coopserver> <Groninger> indeed, sharp corner:( 23:42:08 <coopserver> <Groninger> yeah, thats better 23:42:19 <coopserver> <JoeSchmoe> yeah 23:42:23 <coopserver> <Groninger> indeed, merge before shifting doesnt make sense 23:42:26 <coopserver> <Groninger> i think:P 23:42:29 <coopserver> <JoeSchmoe> give shift option then merge 23:43:07 <coopserver> <happy tran sport> whont the 23:43:08 <coopserver> *** Game paused (connecting clients) 23:43:12 <coopserver> <happy tran sport> player 23:43:14 <coopserver> *** Szeky has joined 23:43:14 <coopserver> *** Game unpaused (connecting clients) 23:43:17 <coopserver> <JoeSchmoe> had you stopped the trains, is that what the stagnation was? 23:43:29 <coopserver> <I.M.Legos> we still useing mastermind? 23:43:31 <coopserver> <Groninger> nah, to short return path in overflow 23:43:45 <coopserver> *** Game paused (connecting clients) 23:43:47 <coopserver> <Szeky> !rules 23:43:48 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:44:08 <coopserver> <Groninger> ... 23:44:13 <coopserver> <I.M.Legos> ................................................................. 23:44:20 <coopserver> *** Game unpaused (connecting clients) 23:44:23 <coopserver> <I.M.Legos> so we still useing mastermind? 23:44:25 <coopserver> <Groninger> someone should really upgrade their bandwidth 23:44:28 <coopserver> <Groninger> yeah 23:44:30 <coopserver> <JoeSchmoe> I love how Charny is the biggest town on the map, and its not a city 23:44:34 <coopserver> <happy tran sport> !admin 23:44:34 <coopserver> *** happy tran sport has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 23:44:42 <coopserver> *** Game paused (connecting clients) 23:44:50 <coopserver> <happy tran sport> remv company 7 23:44:51 <coopserver> *** Woodbutcher has joined spectators 23:44:52 <coopserver> <I.M.Legos> Gah. 23:45:16 <coopserver> *** Game unpaused (connecting clients) 23:45:33 <coopserver> *** Game paused (connecting clients) 23:45:56 <coopserver> <Anson (reading wiki)> what are you building with clean purr ??? 23:46:13 <coopserver> *** Game unpaused (connecting clients) 23:46:17 <coopserver> *** Game paused (connecting clients) 23:46:20 <coopserver> <JoeSchmoe> us? ?? nothing, it was the original rail 23:46:32 <coopserver> *** GriffinOneTwo has joined 23:46:32 <coopserver> *** Game unpaused (connecting clients) 23:46:38 <coopserver> *** Game paused (connecting clients) 23:46:41 <coopserver> <Groninger> dafuq.... 23:47:01 <coopserver> *** ftc3 has joined 23:47:01 <coopserver> *** Game unpaused (connecting clients) 23:47:10 <coopserver> <Slicey> back 23:47:18 <coopserver> <JoeSchmoe> Good 23:47:29 <coopserver> <Slicey> whats up 23:47:29 <coopserver> <Player> what are you doing??? 23:47:48 <coopserver> <I.M.Legos> ? 23:48:06 <coopserver> <Groninger> who:O 23:48:09 <coopserver> <happy tran sport> u can not doo your tran line all over my net werk player 23:48:12 <coopserver> <Player> happy than sport? 23:48:18 <coopserver> <Player> please dont block me 23:48:39 <coopserver> <ftc3> OH NOEZ! 10111011010101010010101010101 FAIL 23:48:56 <coopserver> *** GriffinOneTwo has started a new company #10 23:49:19 <coopserver> <happy tran sport> we need that room player 23:49:31 <coopserver> *** Slicey has joined company #2 23:49:31 <coopserver> <JoeSchmoe> where? 23:49:43 <coopserver> <Groninger> sign "single bridge on ML" 23:50:33 <coopserver> <ftc3> what a mess there 23:50:36 <coopserver> <Groninger> where? 23:50:37 <coopserver> <I.M.Legos> yeah 23:50:38 <coopserver> <JoeSchmoe> yeah a mess 23:50:45 <coopserver> <Groninger> its chaos:D 23:50:49 <coopserver> <JoeSchmoe> i wouldn't call it blocking 23:50:51 <coopserver> <Slicey> lol 23:50:57 <coopserver> <ftc3> lololloloolllolo 23:51:06 <coopserver> <Anson (reading wiki)> PLAYER, who are you ? 23:51:12 <coopserver> <ftc3> or is that a trap or troll 23:51:14 <coopserver> <I.M.Legos> player. 23:51:23 <coopserver> <ftc3> it could be one 23:51:25 <coopserver> <Anson (reading wiki)> anonymous and building right between our rails 23:51:47 <coopserver> <Anson (reading wiki)> !nick Anson 23:51:48 <coopserver> *** Anson (reading wiki) has changed his/her name to Anson 23:51:51 <coopserver> <ftc3> wtf 23:52:00 <coopserver> <ftc3> epic fail argument 23:52:17 <coopserver> <ftc3> cause this is screwed up 23:52:59 <coopserver> <JoeSchmoe> jam 23:53:00 <coopserver> <ftc3> i would build a long bridge over that 23:53:04 <coopserver> <Groninger> missing signal 23:53:04 <coopserver> <Slicey> fixed 23:53:11 <coopserver> <I.M.Legos> derp. 23:53:15 <coopserver> <Groninger> xD 23:53:16 <coopserver> <ftc3> to the other side of the rails 23:53:58 <coopserver> <Anson> player, are you deaf or dumb ? 23:54:03 <coopserver> <Groninger> or both:D 23:54:06 <coopserver> <ftc3> dunno 23:54:07 <coopserver> <I.M.Legos> Both. 23:54:16 <coopserver> <ftc3> ? 23:54:26 <coopserver> <ftc3> LOL 23:54:45 <coopserver> <ftc3> ignorant person? 23:55:01 <coopserver> <ftc3> cause he just made mored lines 23:55:07 <coopserver> <Slicey> where 23:55:19 <coopserver> <Slicey> i see 23:55:19 <coopserver> <ftc3> same place 23:55:32 <coopserver> <happy tran sport> thats it y i doo a good net werk and sume player dus a tran line all over my net werk 23:55:52 <coopserver> <I.M.Legos> if you want to keep a network clean go singleplayer 23:55:56 <coopserver> <Anson> LOL ... happy bought land next to our track and red company puts a sign where he complains that HE doesn't want to be blocked 23:55:57 <coopserver> <I.M.Legos> This is multiplayer 23:56:03 <coopserver> <ftc3> near sign "no choise to left lane" 23:56:05 <coopserver> <I.M.Legos> People do things that you don't want em to. 23:56:21 <coopserver> <Anson> red sign "Sign - dont block" 23:56:21 <coopserver> <I.M.Legos> there's 3. 23:56:42 <coopserver> <Woodbutcher> ugh 23:56:47 <coopserver> <ftc3> note: FAIL 23:56:51 <coopserver> <ftc3> xd 23:57:11 <coopserver> <Slicey> hey joe 23:57:20 <coopserver> <JoeSchmoe> hey 23:57:30 <coopserver> <Slicey> at the factory drop could you help me with fixing traffic 23:57:49 <coopserver> <JoeSchmoe> yup 23:57:55 <coopserver> <JoeSchmoe> we can extend the factory 23:58:17 <coopserver> <Woodbutcher> red you really don't need to invade their space 23:59:28 <coopserver> <JoeSchmoe> slicey 23:59:33 <coopserver> <Slicey> yes 23:59:34 *** happy_ has joined #openttdcoop.stable 23:59:39 <coopserver> <JoeSchmoe> we don't need two lines in yet 23:59:51 *** Brot6 has quit IRC 23:59:55 <coopserver> <JoeSchmoe> the one line is only trickling in