Times are UTC Toggle Colours
00:00:03 <coopserver> *** happy tran sport has joined company #1 00:05:30 <coopserver> *** happy tran sport has left the game (Leaving) 00:10:32 <coopserver> *** phatmatt has left the game (general timeout) 00:38:19 <coopserver> *** Game paused (connecting clients) 00:38:23 <coopserver> *** Niko has joined 00:38:23 <coopserver> *** Game unpaused (connecting clients) 00:40:50 <coopserver> *** Game paused (connecting clients) 00:40:54 <coopserver> *** sim-al2 has joined 00:40:55 <coopserver> *** Game unpaused (connecting clients) 00:48:44 <coopserver> *** Game paused (connecting clients) 00:48:55 <coopserver> *** OMEN has joined 00:48:57 <coopserver> *** Game unpaused (connecting clients) 00:49:06 <coopserver> <OMEN> o/ 00:49:11 <coopserver> <Niko> o/ 00:50:18 <coopserver> <OMEN> pretty good development for ~20ish years 00:50:29 <coopserver> <Anson> hallo, OMEN ... WB 00:50:35 <coopserver> <OMEN> o/ 00:50:49 <coopserver> <OMEN> i see you restarted the server anson 00:51:11 <coopserver> <OMEN> or someone did 00:51:22 <coopserver> <Anson> the new map came very quickly when we juts had talked about it .... and then you were gone and stayed away 00:51:51 <coopserver> <OMEN> i tryed to get back but there was a problem with newgrf 00:51:53 <coopserver> <Anson> you probably needed to get the grfpack first ? 00:52:36 <coopserver> <OMEN> well the "norwegian funny stupid townnames v2.1" was unavailable to DL ingame.. so i went hunting for it 00:53:05 <coopserver> <OMEN> couldnt find it cuz the author mislabled it as V4, of which the file didnt work 00:53:53 <coopserver> <OMEN> i basically stumbled over it under another mislabled file by the author, but its fixed and thats what counts 00:54:02 <coopserver> <Anson> a long time ago (i think when there was no bananas download service yet), some people created a grfpack 00:55:28 <coopserver> <OMEN> ya i dont mind manually installing things, but trying to sort out mislabeled files is a bitch 00:55:45 <coopserver> <Anson> that grfpack is some basic set of grfs which is used mostly on the other coop servers, but sometimed also on this one (mostly if someone who also plays on the other coop servers forgot to check whether a grf is from that pack) 00:56:26 <coopserver> <OMEN> understandable 00:56:41 <coopserver> <OMEN> if a little confusing for a n00b like me 00:56:43 <coopserver> <Anson> no need for that ... there is a grfpack with dozens of grfs which only has to be installed once ... ALL others grfs which are used here can be downloaded ingame 00:56:50 <coopserver> <Anson> !grf 00:57:10 <coopserver> <Anson> @@(grf) 00:57:23 <coopserver> <OMEN> lol 00:58:01 <coopserver> <Anson> they got a new version of the service commands :-) :-( 00:58:52 <coopserver> <Anson> just go to the wiki and look for the keyword "grfpack" ... that has that norwegian names and lots of others which might be used sometime on the next maps 00:59:26 <coopserver> <OMEN> ya it was funny, i jumped on the irc (of which there much be 50 inactives, but thats ok, its an irc) to use the !passord trick 00:59:37 <coopserver> <OMEN> and it worked which was surprising 01:00:20 <coopserver> <OMEN> but i have yet to go spectate the public server.. didnt look like anyone was on there 01:00:32 <coopserver> <Anson> http://wiki.openttd.org/ and http://wiki.openttdcoop.org/ 01:01:09 <coopserver> <OMEN> ya ive been reading them a little 01:01:29 <coopserver> <OMEN> a lot actually 01:01:59 <coopserver> <Anson> look for info about the grfpack there and install that ... then you no longer need to download grf files yourself 01:02:11 <coopserver> <OMEN> cool 01:02:45 <coopserver> <Anson> all these servers use only maps with grfs from the grfpack or bananas 01:03:07 <coopserver> <OMEN> lol zombie slam 01:03:36 <coopserver> <OMEN> ya i noticed most of the servers were easy to access 01:04:07 <coopserver> <Anson> you are on the IRC, but on thw wrong channel for this server :-) 01:04:26 <coopserver> <sim-al2> #openttdcoop.stable 01:04:27 <coopserver> <OMEN> ya im in the general chat... i think 01:04:41 <coopserver> <Anson> channel for this one is #openttdcoop.stable 01:05:03 <coopserver> <Anson> no, you are on #openttdcoop which is the channel for the public server 01:05:50 <coopserver> <OMEN> ah 01:05:51 <coopserver> <Anson> btw: on the wiki are also pages about IRC, with a link to a web IRC client which has those channels as default 01:06:20 <coopserver> <OMEN> i was never much good with IRCs... 01:06:27 <coopserver> <OMEN> too young i expect 01:07:11 *** OMEN has joined #openttdcoop.stable 01:07:18 <coopserver> <Anson> if you just want to read chat, there is no need to be "good at IRC" ... just type and read 01:07:33 <coopserver> <OMEN> lol fair enough 01:08:13 <AnsonMobile> i am on IRC with my phone :-) 01:08:49 <coopserver> <OMEN> ya ive done that, more with TS than irc, but ya its usefule 01:08:55 <coopserver> <OMEN> or useful 01:09:42 <OMEN> huh 01:10:23 <OMEN> i will say its useful for communication.. that the game and irc are connected 01:10:37 <coopserver> <Anson> on the PS server, there is only one company and all people thus are working together 01:10:57 <coopserver> <OMEN> PS = public server? 01:10:59 <coopserver> <Anson> thus the server has a password, but not the company 01:11:02 <coopserver> <Anson> yes 01:11:30 <coopserver> <OMEN> thats neat, i can see the appeal of the cooperative aspect 01:11:36 <coopserver> <OMEN> reminds me of minecraft actually 01:11:49 <coopserver> <Anson> on this server, there are up to 15 companies, and it is up to the people whether they play solo or join a company 01:12:17 <coopserver> <Anson> on this company, there often are up to 3 or 4 people at the same time .-) 01:13:41 <coopserver> <OMEN> which company is that? 01:13:50 <coopserver> <OMEN> oh lol 01:13:58 <coopserver> <OMEN> the happy transport something 01:14:12 <coopserver> <OMEN> happy trans port Transport 01:15:48 <coopserver> <Anson> happy tran sport :-) 01:16:25 <coopserver> *** Game paused (connecting clients) 01:16:29 <coopserver> *** happy tran sport has joined 01:16:29 <coopserver> *** Game unpaused (connecting clients) 01:16:35 <coopserver> <Niko> hi happy 01:16:41 <coopserver> <happy tran sport> hi 01:17:37 <coopserver> <OMEN> so anyones allowed to build here, provided they play off in a corner and dont raise hell? 01:19:30 <coopserver> <sim-al2> yep 01:19:49 <coopserver> <happy tran sport> hi all 01:20:03 <coopserver> <OMEN> o/ 01:20:21 <coopserver> <sim-al2> Except for the corner and the raising hell parts: you can play in the middle and raise hell if you're not actively competing with someone else's stuff 01:20:30 <coopserver> <OMEN> ill rejoin and start something then 01:20:32 <coopserver> <OMEN> lol 01:20:43 <coopserver> <happy tran sport> sorry if i have take all up the map i for to chek how far i was going 01:21:12 <coopserver> *** OMEN has left the game (Leaving) 01:21:13 <coopserver> <sim-al2> I may have slightly compensated for my position last game also 01:21:34 <coopserver> *** Game paused (connecting clients) 01:22:00 <coopserver> *** OMEN has joined 01:22:00 <coopserver> *** OMEN has started a new company #6 01:22:01 <coopserver> *** Game unpaused (connecting clients) 01:22:02 <OMEN> the game pause is kinda irritating 01:22:04 <coopserver> <Anson> hehe, the better people play, the faster they build, and when they look for the minimap after half a year of gameplay, they already have covered half the map :-) 01:22:22 <coopserver> <happy tran sport> true 01:23:05 <coopserver> <happy tran sport> anson we need to ade mor trans going to the factory 01:23:24 <coopserver> <Anson> you mean pausing on join ? that can be disabled and then mostly works too, but for some people it is easier to join and not get a "processing map took too long" or similar when the game is paused 01:23:48 <coopserver> <Anson> more ? currently not even one is going there (for pickup) 01:24:25 <coopserver> *** happy tran sport has joined company #1 01:35:50 <coopserver> <OMEN> does one of the mods make landscaping more expensive? 01:35:58 <coopserver> <sim-al2> Base Cost 01:36:07 <coopserver> <sim-al2> currently x64\ 01:36:09 <coopserver> <OMEN> I just blew 200grand on fuck all 01:36:15 <coopserver> <OMEN> ah 01:37:50 <coopserver> *** Game paused (connecting clients) 01:37:56 <coopserver> *** Yugi_D has joined 01:37:57 <coopserver> *** Game unpaused (connecting clients) 01:42:01 <coopserver> <OMEN> this is so bad 01:42:15 <coopserver> <OMEN> ill have to fix it when im making money 01:42:33 <coopserver> <Anson> terraforming water and canals usually are at max, at 64k x 01:43:02 <coopserver> <OMEN> i can see the appeal for that 01:43:12 <coopserver> <OMEN> just sucks in the beginning 01:44:54 <coopserver> *** Niko has left the game (Leaving) 01:44:56 <coopserver> <Anson> when starting play on a new map on these servers, it is always good to check first which grfs are used, then check the parameters of the basecost grf, and then some more settings in the advanced settings, eg max number of trains/RV/planes/ships, max station spread, max train/bridge/tunnel length 01:45:35 <coopserver> <OMEN> im not really familiar with that yet 01:46:11 <coopserver> <Anson> not long ago, we had a map without high TF costs and some player flattened a mountain while another raised water to create a straight track across the whole map 01:46:41 <coopserver> <Anson> thus we returned to having high TF costs and even higher water TF costs 01:47:02 <coopserver> <sim-al2> Don't go near the water once you have money 01:47:16 <coopserver> <Anson> and after someone exploited canals by building and removing them, we now also have canals set to max costs 01:47:16 <coopserver> <OMEN> thats good 01:47:25 <coopserver> <sim-al2> Rasing a little corner can cost hundreds of millions 01:47:36 <coopserver> <OMEN> well thats stupid 01:48:13 <coopserver> <sim-al2> Unfortunatly people will just level instead of trying to build on slopes 01:48:16 <coopserver> <OMEN> i mean you dont want exploitation, but there should be some degree of realism 01:48:22 <coopserver> <Anson> building bridges at the edge of water is expensive ... not because of costly bridges, but because of clearing a water tile at diagonal bridgeheads 01:49:42 <coopserver> <Anson> you can always use SHIFT to be shown the price of some action 01:49:51 <coopserver> <OMEN> ah ok 01:50:16 <coopserver> <happy tran sport> omen u doo now that tran is to lone for that pike up 01:50:34 <coopserver> <Anson> just did that : raising one vortex in water is almost 1 billion DM, thus 1 tile of water costs 250 million DM :-) 01:50:40 <coopserver> *** Game paused (connecting clients) 01:50:49 <coopserver> *** BiG MeeCh has joined 01:50:49 <coopserver> *** Game unpaused (connecting clients) 01:50:59 <coopserver> <OMEN> did i use too many cars? 01:51:05 <coopserver> <happy tran sport> yep 01:51:14 <coopserver> <OMEN> son of a bitch 01:51:22 <coopserver> <BiG MeeCh> no swearing please. 01:51:30 <coopserver> <OMEN> ah sorry 01:51:35 <coopserver> <BiG MeeCh> lol j/k 01:51:43 <coopserver> <BiG MeeCh> I dropped multiple F-bombs earlier 01:51:54 <coopserver> <Anson> terraforming is relatively cheap on this map, only 50k DM :-) 01:51:55 <coopserver> <happy tran sport> yer we no 01:52:59 <coopserver> <sim-al2> Canals and raising water are currently set to 8192x... 01:53:56 <coopserver> <BiG MeeCh> lmao 02:02:10 <coopserver> *** Game paused (connecting clients) 02:02:24 <coopserver> *** phatmatt has joined 02:02:25 <coopserver> *** Game unpaused (connecting clients) 02:10:26 <coopserver> <happy tran sport> whonts up big meech 02:13:15 <coopserver> <happy tran sport> eney way i got to go and go in my dreem now heem not shor wher it going to take to this time 02:13:25 <coopserver> <happy tran sport> gn all 02:13:37 <coopserver> <sim-al2> night 02:13:47 <coopserver> <phatmatt> cya happy 02:15:44 <coopserver> <BiG MeeCh> bye haooy 02:15:49 <coopserver> <BiG MeeCh> -oo +pp 02:16:24 <coopserver> *** sim-al2 has left the game (general timeout) 02:16:43 <coopserver> *** Game paused (connecting clients) 02:16:48 <coopserver> *** sim-al2 has joined 02:16:48 <coopserver> *** Game unpaused (connecting clients) 02:18:39 <coopserver> *** happy tran sport has joined spectators 02:24:56 <coopserver> *** Yugi_D has left the game (Leaving) 02:33:19 <Sylf> !date 02:33:19 <coopserver> Aug 04 1952 02:33:50 <coopserver> *** Game paused (connecting clients) 02:33:54 <coopserver> *** Sylf has joined 02:33:54 <coopserver> *** Game unpaused (connecting clients) 02:34:06 <coopserver> <happy tran sport> hi Sylf 02:34:13 <coopserver> <Sylf> low 02:34:20 <coopserver> <happy tran sport> how things 02:34:39 <coopserver> <Sylf> life is life 02:34:56 <coopserver> <happy tran sport> nice 02:35:30 <coopserver> <happy tran sport> fil free to join Sylf 02:38:46 <coopserver> *** happy tran sport has left the game (Leaving) 02:41:46 <coopserver> *** Sylf has started a new company #7 02:46:05 <coopserver> <OMEN> w00t 02:46:12 <coopserver> <OMEN> finally operating at a profit 02:46:27 <coopserver> <OMEN> granted its a fucking shitty profit but... 02:51:39 <coopserver> <BiG MeeCh> Yo SYLF! 02:52:45 <coopserver> <Anson> on this server, breakdowns are always off, and thus maintenance is also not needed and off 02:53:01 <coopserver> <Sylf> oh, yo meecherous 02:54:45 <coopserver> <OMEN> i needed something to start making money 02:54:51 <coopserver> <OMEN> meh 03:00:13 <coopserver> *** Sylf has left the game (Leaving) 03:23:41 <coopserver> *** OMEN has left the game (general timeout) 03:24:16 <coopserver> *** Game paused (connecting clients) 03:24:40 <coopserver> *** OMEN has joined 03:24:41 <coopserver> *** Game unpaused (connecting clients) 03:24:47 <coopserver> <Anson> wb 03:25:00 <OMEN> thx 04:12:58 <coopserver> <BiG MeeCh> yooooooooooooooooooooooo-re 04:13:59 <coopserver> <sim-al2> I'm orange. I think Yugi_D is the one you're looking for. 04:14:51 <coopserver> <Anson> always the same ... the label on the mainscreen is yellow, but the dot on the sign list looks orange 04:15:21 <coopserver> <Anson> already messed up an answer to some shades of blue ... 04:15:26 <coopserver> <sim-al2> The orange and yellow signs look way too similar 04:15:40 *** Sylf has quit IRC 04:16:27 <coopserver> <Anson> is it only an optical illusion that colors look differently on minimap, main screen, signs, and sign list ? or are the colors really different on all of those places ß 04:18:00 <coopserver> <sim-al2> The orange is just too unsaturated in any place but the menu, although the orange on the minimap does appear to be brighter 04:20:30 <coopserver> <Anson> the question is, whether they are really different, or whether it is an illusion, eg white color on signs lighting up the yellow, while black color on station signs darkens the yellow when you look at it 04:21:41 <coopserver> *** BiG MeeCh has joined company #1 04:21:46 <coopserver> <sim-al2> There does appear to be some kind of shading on the signs 04:24:26 <coopserver> <Anson> ARGS ... factory disappeared right in the center of the planned station exit :-( 04:24:52 <coopserver> <sim-al2> Ouch 04:25:17 <coopserver> *** Game paused (connecting clients) 04:25:24 <coopserver> *** Yugi_D has joined 04:25:25 <coopserver> *** Game unpaused (connecting clients) 04:26:13 <coopserver> *** Yugi_D has joined company #3 04:30:47 <coopserver> <phatmatt> some of the company colours in ottd are rediculously close to others 04:30:56 <coopserver> <phatmatt> or even dark blue being the same as water minimap colour 04:31:00 <coopserver> <phatmatt> </rant> 04:31:34 <coopserver> <BiG MeeCh> well maybe they can change it in a new release 04:38:29 <coopserver> <Anson> hehe, they CAN change a lot, but will they do it ? .-) 04:38:44 <coopserver> <BiG MeeCh> nah, they're a bunch of noobs. :) 04:39:00 <coopserver> <Anson> for some colors, it might be difficult, depending on which colors share the same pointers to the color palette 04:39:21 <coopserver> <phatmatt> yeah, the devs don't like friviolous change, so it'd have to be well thought-out change 04:39:31 <coopserver> <phatmatt> and that too 04:39:48 <coopserver> <Anson> on some map, they used a grf that changed company colors, and suddenly all windows had a brown background, etc 04:40:09 <coopserver> <OMEN> speaking of well thought-out changes... 04:40:31 <coopserver> <OMEN> any word on an industry overhaul? 04:40:36 <coopserver> <Anson> thus they can change the dark blue company of course, eg making it dark pink .... and then water on the minimap will suddenly turn dark pink too :-) 04:40:52 <coopserver> <BiG MeeCh> there are already some industry replacments 04:40:57 <coopserver> <BiG MeeCh> not sure if you have played them or not 04:41:10 <coopserver> <Anson> this map already uses an industry grf :-) 04:41:58 <coopserver> <OMEN> well ive seen ecs and firs 04:42:12 <coopserver> <Anson> look at what cargo the factory takes ... it is not grain and livestock :-) ... and food plants are not in normal temperate climate either 04:42:34 <coopserver> <Anson> what kind of overhaul did you have in mind ? 04:43:26 <coopserver> <OMEN> i guess im curious if anyones ever thought of a progressive system... that is, a system which would limit your options until certain industries were accessed.. for example 04:43:41 <coopserver> <BiG MeeCh> FIRS is sorta like that 04:43:48 <coopserver> <OMEN> rail would not be able to be laid without an iron mine 04:44:09 <coopserver> <OMEN> steam engines would not run without coal (and perhaps a water station) 04:44:13 <coopserver> <BiG MeeCh> neat idea with concept 04:44:29 <coopserver> <BiG MeeCh> but how would you get any rail to begin with with having no company and theoriteically no iron hauled? 04:44:34 <coopserver> <OMEN> all your electrical powered rail would need a station 04:44:50 <coopserver> <OMEN> lol well ya, thats a question 04:45:21 <coopserver> <BiG MeeCh> cool idea though 04:45:21 <coopserver> <sim-al2> Well stone rails were used for mines centuries before steam transport began 04:45:23 <coopserver> <OMEN> roads perhaps (which i know is a shitty answer) 04:45:32 <coopserver> <BiG MeeCh> yeah, shitty answer for sure :D 04:45:37 <coopserver> <Anson> it also might be difficult to set ip any influences of industries or cargo to enabled railtypes etc 04:45:40 <coopserver> <BiG MeeCh> we dont talk about RV's here :D 04:45:42 <coopserver> <OMEN> im merely thinking.. you know? generating ideas 04:45:46 <coopserver> <BiG MeeCh> yeah 04:46:03 <coopserver> <sim-al2> In reality railroads opened up the inland of many places, which were previously reliant on canals and carriages 04:46:36 <coopserver> <BiG MeeCh> yup, I miss playing Civilization 2 04:46:39 <coopserver> <Anson> i already had a few ideas, but need to have time first, install and learn to program grfs ... 04:46:46 <coopserver> <BiG MeeCh> first thing I would go for was Railroad 04:46:59 <coopserver> <Anson> inspired by wet and pipe "trains" :-) 04:47:25 <coopserver> <BiG MeeCh> same stuff my girlfriend likes 04:47:29 <coopserver> <BiG MeeCh> Wet and pipe 04:48:32 <coopserver> <Anson> i thought of a railtype AIR :-) 04:49:02 <coopserver> <Anson> and also on electrical energy being delivered by WIRE :-) 04:49:49 <coopserver> <OMEN> i feel like its something that would add value to the game though, the idea that you need resources 04:49:58 <coopserver> <Anson> and finally some system which they just test in reallife: underground tunnels which carry europalettes on automatic wagons, to replace innercity trucks 04:50:46 <coopserver> <sim-al2> Rail based? 04:52:47 <coopserver> <OMEN> heres a question 04:53:03 <coopserver> <OMEN> ive a station thats within range of a city 04:53:28 <coopserver> <Anson> using a new type of factory to convert long distance goods to those new palettes ... and also pax transport starting with kind of electro-taxi, bundled by a new type of factories or something similar 04:53:43 <coopserver> <OMEN> but my one train is sitting on the outer edge rail filling very slowly even when theres passengers to be had 04:53:48 <coopserver> <OMEN> any reason for this? 04:54:15 <coopserver> *** sim-al2 has left the game (general timeout) 04:55:16 <coopserver> <OMEN> any clue? 04:55:34 <coopserver> <BiG MeeCh> too long? 04:55:40 <coopserver> <BiG MeeCh> what station Omen? 04:55:42 <coopserver> <OMEN> 4 tracks? 04:55:44 <coopserver> <OMEN> shouldnt be 04:55:50 <coopserver> <OMEN> called Lame Ace 04:56:14 <coopserver> <Anson> OMEN, do you know cargodist ? 04:56:29 <coopserver> <OMEN> no not familiar with it 04:56:29 <coopserver> <Anson> check the detailed station info to see where the pax want to go 04:56:52 <coopserver> <Anson> trains automatically load and unload pax, sometimes transfer them as needed 04:57:00 <coopserver> <OMEN> oh, crap ya 04:57:05 <coopserver> <OMEN> they all wanna go elsewhere 04:57:09 <coopserver> <OMEN> gotcha, thx 04:57:15 <coopserver> <Anson> your train probably accepts pax for one destination and the waiting pax want to go to someplace else 04:57:48 *** Sylf has joined #openttdcoop.stable 04:57:48 *** ChanServ sets mode: +o Sylf 04:58:04 <coopserver> *** Game paused (connecting clients) 04:58:05 <coopserver> <Anson> cargodist is new in this release of OTTD, but was already on nightlies a while ago ... thus we already tested it a bit and most people didn't like it a lot 04:58:08 <coopserver> *** Sylf has joined 04:58:08 <coopserver> *** Game unpaused (connecting clients) 04:58:21 <coopserver> <Anson> now it is tested again by people with different playstyles 04:58:24 <coopserver> *** Sylf has joined company #7 04:58:49 <coopserver> <BiG MeeCh> w/b SYLF! 04:58:50 <coopserver> <OMEN> i do actually, i mean, its annoying and shit, but fuck.. if the faggots wanna go to another station, who am i to complain? :P 04:58:51 <coopserver> <Anson> on this map, it is enabled for pax and mail, and disabled for all other cargo 04:59:30 <coopserver> <Sylf> oh, cargodest is on for pax? 04:59:54 <coopserver> <OMEN> well i just spent a bunch of money on 2 airports 05:00:04 <coopserver> <OMEN> so obviously that was a waste...lol 05:00:39 <coopserver> <Sylf> rails are about the only good option on this server 05:00:50 <coopserver> <Anson> on a new map, look at the grfs first : which are used and what are the parameters of basecost grf 05:01:17 <coopserver> <Anson> then look at advanced options to see station spread, and max train length, tunnel and bridge length 05:01:17 <coopserver> *** Game paused (connecting clients) 05:01:21 <coopserver> *** sim-al2 has joined 05:01:21 <coopserver> *** Game unpaused (connecting clients) 05:02:05 <coopserver> <OMEN> thats too bad, i like boats and planes... but i do think they should be moar balanced 05:02:25 <coopserver> <Anson> planes and ships are usually either limited by number (to 0 or in this game to 5), and/or very costly (some billions per year) 05:02:32 <coopserver> <Sylf> it's more than just balance issues 05:02:45 <coopserver> <OMEN> how so? 05:02:53 <coopserver> <Sylf> airlines are especially too simple 05:03:07 <coopserver> <Sylf> all you need are 2 airports, and your entire route is done 05:03:41 <coopserver> <OMEN> thats a balancing issue 05:03:45 <coopserver> <Sylf> with ships, bouys help, but that's still not the same as building rail network 05:04:00 <coopserver> <Anson> planes are now a bit more difficult to set up since you have to watch the range, but overall they can be set up too easily and you don't build real networks with joins, splits, merges, hubs, etc 05:04:26 <coopserver> <Sylf> I thought range was newgrf thing 05:04:35 <coopserver> <OMEN> i liked how in sid meiers Railroad!, you were restricted to the end of your rail road line 05:04:41 <coopserver> <Sylf> whatever the grf pikka made 05:05:10 <coopserver> <Sylf> I guess that set is loaded for this game 05:05:19 <coopserver> <Sylf> but by default, airplanes don't have range limits 05:05:20 <coopserver> *** Yugi_D has left the game (Leaving) 05:05:21 <coopserver> <Anson> restricted to the end of the line ??? 05:05:35 <coopserver> <Anson> you mean that trains couldn't turn around in stations ? 05:05:39 <coopserver> <BiG MeeCh> I think its funny when planes crash b/c they run outta fuel 05:05:43 <coopserver> <OMEN> ya so you started in a single city and you had to build from there 05:06:05 <coopserver> <OMEN> you could connect whatever towns you wanted to the line, but you had to build from it 05:06:15 <coopserver> <OMEN> you couldnt just start a rail wherever 05:07:05 <coopserver> *** Sylf has left the game (Leaving) 05:07:10 <Sylf> oh well 05:07:19 <Sylf> I'm not here to argue this game vs other games 05:12:05 <coopserver> <Anson> that system is stupid ... imagine you have a line between two towns and want to build a hub to go to another town too ... 05:12:38 <coopserver> <OMEN> one of your towns would have to connect 05:12:57 <coopserver> <OMEN> i dont know, i kinda liked the limitation 05:13:14 <coopserver> <Anson> then you could either only build it by deleting everything back to that location ("backtracking"), and then build again, including the crappy task of building tunnels and bridges first before building the structure and rails of the hub are layed down 05:13:42 <coopserver> <OMEN> i mean, you could have branch lines, separate lines coming off the original 05:13:51 <coopserver> <Anson> or you could delete some rail pieces afterwards, and then build from there, which would make the whole "only bruild by attaching" completely meaningless 05:14:32 <coopserver> <Anson> when i want to connect a new pickup station, i build the station first, then the connecting rails 05:14:53 <coopserver> <Anson> it is big crap to build the rails first and always have in mind where it should end 05:14:55 <coopserver> <OMEN> well ya, this layout is different 05:15:31 <coopserver> <Anson> also unsuited for multiplayer ... how do 4 people build from one town on the same rail ? :-) 05:16:01 <coopserver> <OMEN> each player started in a different city 05:16:31 <coopserver> <Anson> here, one player can build the tracks, one does big main stations, a third builds primary pickup stations, and the fourth does the hubs (or even one player per hub) 05:16:32 <coopserver> <OMEN> you didnt need to build stations in that game.. well you did, but not like here 05:17:21 <coopserver> <Anson> nice hub meech 05:17:31 <coopserver> <BiG MeeCh> where? 05:17:32 <coopserver> <Anson> when will you build it douhled ? .-) 05:17:42 <coopserver> <BiG MeeCh> eventually 05:17:49 <coopserver> <Anson> the unsigned hub that you recently built 05:17:50 <coopserver> <BiG MeeCh> all i did was condense what was there 05:18:00 <coopserver> <BiG MeeCh> no that was already there 05:18:06 <coopserver> <BiG MeeCh> just smooshed some of it 05:18:35 <coopserver> <Anson> we should really label the hubs to be able to talk about them more easily and find then faster in the sign list 05:19:04 <coopserver> <BiG MeeCh> most of this shit is built so poorly why bother 05:19:21 <coopserver> <OMEN> lol 05:19:22 <coopserver> <Anson> and we should talk with sim how to name the hubs ... it is difficult to talk about SLH02 now ... 05:19:41 <coopserver> <BiG MeeCh> just add more zeros or something 05:19:47 <coopserver> <BiG MeeCh> SLH 0000000000000453000000000 05:20:05 <coopserver> <sim-al2> better? 05:20:16 <coopserver> <sim-al2> sim_SLHxx 05:20:22 <coopserver> <OMEN> i labled mine, if for no other reason than they sucked ass 05:20:32 <coopserver> <BiG MeeCh> SLHASS 001 05:20:41 <coopserver> <sim-al2> DAT_SLH 05:21:24 <coopserver> <Anson> hehe, i just did the same, independently of you ... "hap slh 02" 05:21:46 <coopserver> *** phatmatt has left the game (general timeout) 05:21:46 <coopserver> <sim-al2> probably better to differntiate anyway 05:22:01 <coopserver> <Anson> btw: i do the same for the groups in the train list 05:22:35 <coopserver> <Anson> the names of those groups seem to be global, and thus no two people can name their groups the same, eg "grain" or "pax" 05:24:24 <coopserver> <BiG MeeCh> feel free to label that one hub i rebuilt Anson 05:24:33 <coopserver> <BiG MeeCh> you've got more clout with Happy then I 05:24:51 <coopserver> <Anson> i can't : i scrolled and no longer find it without a sign to go to :-) 05:25:01 <coopserver> <BiG MeeCh> LMAO 05:25:11 <coopserver> <BiG MeeCh> slh 003 05:30:47 <coopserver> <OMEN> oh my god so many landscaping costs 05:31:26 <coopserver> <OMEN> ultimately thats a good thing though... everything should cost more 05:33:55 <coopserver> <BiG MeeCh> you sure know how to ruin a hub Anson 05:42:51 <coopserver> <Anson> after getting worse, it gets better again now :-) 05:43:53 <coopserver> <Anson> btw : for a prio, you have an entry signal first, then a combo and last an exit, not entry-exit-combo which doesn't work and instead blocks the mainline 05:45:56 <coopserver> <sim-al2> Train at !stuck can't move 05:47:34 <coopserver> <Anson> thanks ... fixed 05:48:13 <coopserver> <sim-al2> np 05:49:34 <coopserver> <sim-al2> About the prios: were you talking to me or Meech? 05:50:33 <coopserver> *** BiG MeeCh has joined spectators 05:57:22 <coopserver> <Anson> meech, the same SLH we were talking about before 05:57:45 <coopserver> <Anson> prio signals fixed now, and also the mainline moved and connected 05:58:16 <coopserver> <BiG MeeCh> move fetta woods to that line going to lund heights 05:58:52 <coopserver> <Anson> "cut the corner", reducing length of ML by half (for that part), and did a second slh in the same place as the old one, thus i named it SLH03+04 06:01:02 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:01:13 <coopserver> *** OMEN has left the game (general timeout) 06:02:24 <coopserver> *** Game paused (connecting clients) 06:02:31 <coopserver> *** OMEN has joined 06:02:32 <coopserver> *** Game unpaused (connecting clients) 06:08:19 <coopserver> <Anson> where is meech ? not on ORC either ? 06:10:37 <coopserver> *** Game paused (connecting clients) 06:10:55 <coopserver> *** BiG MeeCh has joined 06:10:55 <coopserver> *** Game unpaused (connecting clients) 06:11:10 <coopserver> <BiG MeeCh> re-wOooooooooooooooOOOOOOOOOOOOOOOOOOO~! 06:11:37 <coopserver> <BiG MeeCh> HELL YEAH BITCHES IM BACK 06:11:48 <coopserver> <OMEN> wb 06:11:53 <coopserver> <BiG MeeCh> thanks! 06:12:49 <coopserver> <Anson> WB ... you also were not on iRC ... 06:12:54 <coopserver> <BiG MeeCh> yeah, I suck 06:13:02 <coopserver> <BiG MeeCh> I disconnected earlier and I'm lazy 06:13:30 <coopserver> <BiG MeeCh> since you're working in that spot Anson 06:13:34 <coopserver> <Anson> fetta woods reconnected ... done 06:13:40 <coopserver> <BiG MeeCh> I was thinking that Grip Mines could be moved to that line too 06:13:45 <coopserver> <BiG MeeCh> would reduce SLH mess 06:13:59 <coopserver> *** BiG MeeCh has joined company #1 06:14:38 <coopserver> <BiG MeeCh> not up to me though 06:14:42 <coopserver> <BiG MeeCh> just here managing xD 06:14:46 <coopserver> *** BiG MeeCh has joined spectators 06:14:55 <coopserver> <BiG MeeCh> il a mangez xD 06:14:55 <coopserver> <Anson> i thought about connecting !these three 06:15:09 <coopserver> <Anson> also to the sideline of grip mines 06:15:12 <coopserver> <BiG MeeCh> yeah 06:16:00 <coopserver> *** Game paused (connecting clients) 06:16:07 <coopserver> *** Henri has joined 06:16:07 <coopserver> *** Game unpaused (connecting clients) 06:16:09 <coopserver> <Anson> then it is one big mess of a SLH 03+04 :-) but only one and not another new SLH04 instead 06:16:13 <coopserver> <Henri> hi 06:16:15 <coopserver> <BiG MeeCh> Hey Boss 06:16:56 <coopserver> *** Henri has started a new company #8 06:16:57 <coopserver> <Anson> 'allo 'enri :-) 06:17:45 <coopserver> <Anson> Meech, tu parles francais ? 06:18:03 <coopserver> <BiG MeeCh> Oui 06:18:16 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:18:32 <coopserver> <Anson> but you write french like happy writes english .-) 06:18:44 <coopserver> <OMEN> wut 06:19:23 <coopserver> <Anson> mangé :-) 06:19:37 *** BiG_FrEnCH_MeeCH_Oui has joined #openttdcoop.stable 06:19:41 <BiG_FrEnCH_MeeCH_Oui> yo 06:25:36 <BiG_FrEnCH_MeeCH_Oui> Jouez le football? 06:25:54 <BiG_FrEnCH_MeeCH_Oui> non?!?!? 06:25:59 <BiG_FrEnCH_MeeCH_Oui> MERCI BITCHES 06:26:22 <coopserver> <OMEN> wee wee 06:27:15 <BiG_FrEnCH_MeeCH_Oui> yup 06:30:01 *** Djanxy has joined #openttdcoop.stable 06:30:07 <BiG_FrEnCH_MeeCH_Oui> yoooooooooooooo 06:33:55 <coopserver> *** sim-al2 has left the game (Leaving) 06:43:23 <coopserver> <Anson> how nice ... te factory finally died :-) 06:44:16 <coopserver> <Anson> just while i was rebuilding a giant pickup, a factory had appeared on flat ground ... now i could finish after it finally died 06:53:21 <coopserver> <OMEN> this is fucked 06:53:35 <coopserver> <OMEN> got trains trying to go the wrong way to get to a depot 06:53:48 <coopserver> <OMEN> wtf 06:59:28 <coopserver> *** Henri has left the game (Leaving) 07:00:22 <coopserver> *** Game paused (connecting clients) 07:00:38 <coopserver> *** Rieksts has joined 07:00:38 <coopserver> *** Game unpaused (connecting clients) 07:03:09 <V453000> any idea who made this map anyway? 07:03:16 <V453000> ps hi 07:03:21 <coopserver> <Anson> maybe jam ? 07:03:23 <coopserver> <OMEN> alright guys im out for now 07:03:24 <coopserver> <Anson> ps hi 07:03:34 <coopserver> <OMEN> o/ 07:03:43 <coopserver> <Anson> at least i think it was jam who loaded it 07:04:07 <coopserver> *** OMEN has left the game (Leaving) 07:05:17 <coopserver> *** Rieksts has left the game (Leaving) 07:07:30 <V453000> kay 07:23:12 <coopserver> <Anson> hehe, just got a strange phonecall .... 07:23:31 <coopserver> <Anson> someone asked "are you my dad?" ............ 07:28:39 <coopserver> *** Game paused (connecting clients) 07:28:47 <coopserver> *** Yugi_D has joined 07:28:47 <coopserver> *** Game unpaused (connecting clients) 08:08:08 <coopserver> *** Yugi_D has left the game (Leaving) 08:10:16 <coopserver> *** Game paused (connecting clients) 08:10:27 <coopserver> *** Benny has joined 08:10:27 <coopserver> *** Game unpaused (connecting clients) 08:16:27 <coopserver> *** Benny has joined company #1 08:21:01 *** GriffinOneTwo has joined #openttdcoop.stable 08:21:51 <coopserver> <Benny> hi 08:22:32 <coopserver> *** Game paused (connecting clients) 08:22:42 <coopserver> <Benny> oh :) 08:22:54 <coopserver> *** GriffinOneTwo has joined 08:22:55 <coopserver> *** Game unpaused (connecting clients) 08:23:47 <coopserver> <Anson> hallo, griff12 08:24:07 <coopserver> <GriffinOneTwo> ~ 08:24:24 <coopserver> <GriffinOneTwo> I see I would be 58 years behind 08:25:07 <coopserver> <Anson> but still something like 200 years to go :-) 08:25:20 <coopserver> <GriffinOneTwo> I need to pratice my overflow, normal signals, ... it didn't work on another server, Later 08:25:42 <V453000> just quit using PBS and it comes by itself :) 08:28:15 <coopserver> <Anson> right now, i only know one kind of overflow which can (and even needs to) be built with pbs ... forced depot to be used for any number of stations combined :-) 08:28:52 <coopserver> <Benny> forced depot is bad 08:28:57 <V453000> which is probably because you didnt read my articles as there are PBS overflows ... not that they are any good 08:30:05 <coopserver> <Anson> the forced overflow takes too much time to enter and leave every time, even worse with longer train length 08:30:39 <GriffinOneTwo> I quit using PBS 08:30:50 <coopserver> <Anson> but it is nice to look at and can be used to save space on stations which are next to each other .... but mostly for fun and for the looks 08:32:05 <GriffinOneTwo> on the other server I did have forced depots along the track, a 1/8 map trip required about 4 speard evenly along the track to prevent breakdowns 08:33:19 <GriffinOneTwo> However I was trying to do overflow at station, entry to exit 90 deg, depot at station merge ends, it kept crossing into the bidirectional exit signals, while all stations were full, instead of going into the overflow depot 08:36:12 <coopserver> <Anson> yapf.rail_firstred_twoway_eol = true 08:37:13 <coopserver> <Anson> and of course, forbidding 90 degree turns is also required 08:38:39 <coopserver> <Anson> if you set the EOL mode to false and allow 90 degree corners, you only need to agree that 1way signals and path signals are not allowed too, and you will almost play like original TT :-) LOL 08:39:26 <coopserver> *** Game paused (connecting clients) 08:39:40 <coopserver> *** phatmatt has joined 08:39:41 <coopserver> *** Game unpaused (connecting clients) 08:39:58 <GriffinOneTwo> it wasn't doing 90deg turns 08:40:18 <GriffinOneTwo> I don't knwo if 2 way end of line was on 08:50:23 <coopserver> <Anson> i need to take a break ... probably a bit longer .... AFK 08:50:29 <coopserver> *** Anson has joined spectators 08:50:32 <coopserver> <Benny> k 09:03:49 <coopserver> *** phatmatt has left the game (Leaving) 09:11:56 *** OMEN has quit IRC 09:16:40 <coopserver> <GriffinOneTwo> Benny, did you buy every company that went out of business, or what? 09:16:47 <coopserver> <Benny> wut 09:17:00 <coopserver> <GriffinOneTwo> the map is a sea of blue companies 09:17:23 <coopserver> <GriffinOneTwo> ok, the top half 09:17:37 <coopserver> <Benny> i dunno, i just joined 09:18:05 <coopserver> *** GriffinOneTwo has started a new company #9 09:22:59 <coopserver> *** Game paused (connecting clients) 09:23:15 <coopserver> *** skyem123 has joined 09:23:15 <coopserver> *** Game unpaused (connecting clients) 09:27:05 <coopserver> <Benny> where 09:27:25 <coopserver> <Benny> dont touch that yet 09:27:32 <coopserver> <Benny> see down the line, wip :) 09:27:41 <coopserver> <Benny> just finishing up no 09:27:42 <coopserver> <Benny> now* 09:37:24 <coopserver> <skyem123> My mouse is glitching... 09:37:30 <coopserver> <Benny> D: 10:00:36 <coopserver> <GriffinOneTwo> Hmm, overflow seems to be working normal, must have ben some strange setting on the other server 10:00:57 <coopserver> <Benny> twoway eol probably missing 10:01:11 <coopserver> <Benny> its off by default 10:01:24 <coopserver> <GriffinOneTwo> ahh 10:01:28 <coopserver> *** Game paused (connecting clients) 10:01:35 <coopserver> *** Henri has joined 10:01:35 <coopserver> *** Game unpaused (connecting clients) 10:03:08 <V453000> hi (: 10:03:12 <coopserver> <GriffinOneTwo> lo 10:04:59 <coopserver> <Benny> dont really need choice for all tracks no 10:05:07 <coopserver> <Benny> but overflows are nice for pickups 10:05:10 <coopserver> *** Henri has left the game (Leaving) 10:05:33 <coopserver> <skyem123> one side gets full of trains. 10:05:41 <coopserver> <GriffinOneTwo> usually 10:09:40 <coopserver> <Benny> wait wut 10:09:52 <coopserver> <Benny> the factory doesnt accept livestock and grain 10:10:07 <coopserver> <GriffinOneTwo> COre 10:10:26 <coopserver> <GriffinOneTwo> ? 10:10:41 <coopserver> <Benny> what oO 10:10:56 <coopserver> <GriffinOneTwo> which factory, what does it accept? 10:11:07 <coopserver> <Benny> wood steel and copper ore 10:11:07 <coopserver> <Benny> wtf 10:11:10 <coopserver> <Benny> is this a grf 10:11:21 <coopserver> <GriffinOneTwo> likely, several 10:11:31 <coopserver> <GriffinOneTwo> not a food factory 10:11:37 <coopserver> <skyem123> OpenGFX+ Industrys 10:11:57 <coopserver> <GriffinOneTwo> 23 new grfs 10:12:20 <coopserver> <Benny> oh i thought opengfx was just the new graphics set 10:12:22 <coopserver> <Benny> thanks skyem 10:12:53 <coopserver> <skyem123> OpenGFX+ is opengfx with gameplay chamges 10:13:03 <coopserver> <Benny> oh i see 10:13:04 <coopserver> <GriffinOneTwo> yea, it says food processing plant for livestock and grain 10:26:55 <coopserver> *** Game paused (connecting clients) 10:27:00 <coopserver> *** Djanxy has joined 10:27:00 <coopserver> *** Game unpaused (connecting clients) 10:27:08 <coopserver> <Djanxy> hey 10:27:22 <coopserver> <Benny> hello 10:35:15 <coopserver> *** Djanxy has left the game (Leaving) 10:39:42 <coopserver> *** Benny has joined spectators 10:42:17 <coopserver> *** Anson has joined company #1 10:53:03 *** Djanxy has quit IRC 10:58:00 <coopserver> *** Game paused (connecting clients) 10:58:05 <coopserver> *** Niko has joined 10:58:05 <coopserver> *** Game unpaused (connecting clients) 11:00:21 <coopserver> <Anson> ARGS ... someone built a bad overflow at those stations 11:00:35 <coopserver> <GriffinOneTwo> where? 11:00:59 <coopserver> <Anson> sorry, should be team chat 11:14:44 <V453000> OpenGFX = new base set - just like the ttd windows set, or zbase. OpenGFX+ = newGRFs with opengfx look, but "enhanced" mechanics 11:15:14 <coopserver> <skyem123> Bit late in anwering V! 11:16:14 <V453000> still enough :) 11:19:25 <coopserver> *** Game paused (connecting clients) 11:19:36 <coopserver> *** V453000 has joined 11:19:36 <coopserver> *** Game unpaused (connecting clients) 11:19:44 <coopserver> <Niko> hi V 11:19:56 <coopserver> <V453000> hy 11:20:12 <coopserver> <skyem123> Hello V? 11:20:43 <coopserver> <V453000> why the question mark 11:21:02 <coopserver> <skyem123> typo 11:21:23 <coopserver> <V453000> (: 11:23:07 <coopserver> <V453000> :D having meow on each end is ugly as hell guys :d 11:24:11 <coopserver> <skyem123> You need to make it possible to rotate so it doesn't look ugly ,V 11:24:36 <coopserver> <skyem123> :-p 11:24:46 <coopserver> <V453000> I dont need to do anything, and flipping of articulated vehicles is simply disabled by openttd :) 11:25:01 <coopserver> <skyem123> WHY? 11:25:39 <coopserver> <V453000> ask me not why? :D 11:25:43 <coopserver> <V453000> just is 11:25:49 <coopserver> <V453000> same as double headed engines 11:26:25 <coopserver> <skyem123> Make it a refit option to rotate the graphics 11:26:41 <coopserver> <Benny> um 11:26:45 <coopserver> <Benny> the current way is correct 11:26:53 <coopserver> <skyem123> :-p 11:26:59 <coopserver> <V453000> the automatic reversing would work 11:27:00 <coopserver> <Benny> why would you place a steam engine backwards ._. 11:27:02 <coopserver> <V453000> manual not 11:27:09 <coopserver> <V453000> refit isnt necessary 11:27:28 <coopserver> <V453000> still, it doesnt justify terrible usage :P 11:27:44 <coopserver> <V453000> also, why the hell do you guys take like half of the map when you have so many unconnected industries in the area 11:27:55 <coopserver> <Benny> happy did that 11:28:04 <coopserver> <Anson> watch a few episodes of eisenbahnromantik and you see that all engines are used forwards and backwards, at the head and at the tail of trains 11:28:06 <coopserver> <V453000> I wasnt asking who :) 11:28:20 <coopserver> <Benny> er 11:28:34 <coopserver> <Benny> i can't answer why, because _happy_ built all over the map, not me 11:28:37 <coopserver> <Benny> i cant answer for him 11:28:51 <coopserver> <V453000> well if it isnt your company you might as well choose not to answer :D 11:29:22 <coopserver> <Benny> why would you even ask then ._. 11:29:33 <coopserver> <Benny> oh lol he placed some signs 11:29:43 <coopserver> <V453000> well the people who are in the company have it as their company as well 11:29:43 <coopserver> <Benny> "if v tells me that i take up all the map remove everything on this line" 11:29:54 <coopserver> <V453000> lol really? 11:29:58 <coopserver> <Benny> haha yes 11:30:03 <coopserver> <Benny> at rompedalen 11:30:03 <coopserver> <V453000> lol 11:30:08 <coopserver> <Benny> which is ass valley in english 11:30:25 <coopserver> <V453000> I mean going this far doesnt really make too much sense 11:33:54 <coopserver> *** V453000 has left the game (Leaving) 11:34:31 <V453000> baio 11:34:45 <coopserver> <Benny> bb 11:39:17 <coopserver> *** Niko has left the game (Leaving) 11:53:26 <coopserver> <skyem123> Bye! 11:55:34 <coopserver> *** Benny has joined company #1 11:56:20 <coopserver> *** skyem123 has left the game (Leaving) 12:36:32 <coopserver> *** Game paused (connecting clients) 12:36:48 <coopserver> *** BiG MeeCh has joined 12:36:49 <coopserver> *** Game unpaused (connecting clients) 12:37:08 <coopserver> <BiG MeeCh> lo bastards 12:43:21 <V453000> no lo 12:43:34 <BiG_FrEnCH_MeeCH_Oui> yolo 12:43:45 <V453000> wtf is with the french shit 12:44:04 <coopserver> <BiG MeeCh> you love the French 12:49:14 *** GriffinOneTwo has quit IRC 12:49:49 <coopserver> *** GriffinOneTwo has left the game (Leaving) 12:56:32 <coopserver> *** Anson has joined spectators 12:58:31 <coopserver> *** Game paused (connecting clients) 12:58:39 <coopserver> *** sim-al2 has joined 12:58:39 <coopserver> *** Game unpaused (connecting clients) 12:58:53 <coopserver> *** Game paused (connecting clients) 12:58:58 <coopserver> *** happy tran sport has joined 12:58:58 <coopserver> *** Game unpaused (connecting clients) 13:00:55 <coopserver> *** happy tran sport has left the game (Leaving) 13:13:40 <V453000> !players 13:13:40 <coopserver> V453000: Client 402 (Light Blue) is Benny, in company 1 (happy tran sport Transport) 13:13:41 <coopserver> V453000: Client 421 (Grey) is sim-al2, in company 4 (sim-al2 Transport) 13:13:42 <coopserver> V453000: Spectators: Client 313 (Anson), Client 419 (BiG MeeCh) 13:18:11 <coopserver> *** Game paused (connecting clients) 13:18:14 <coopserver> *** skyem123 has joined 13:18:14 <coopserver> *** Game unpaused (connecting clients) 13:25:13 <coopserver> <Benny> expand it 13:26:30 <coopserver> <Benny> how do you break a drop station ._. 13:31:06 <coopserver> *** BiG MeeCh has left the game (general timeout) 13:37:05 <coopserver> *** Anson has joined company #1 13:43:40 <coopserver> <Benny> good :) 13:44:56 <coopserver> *** Game paused (connecting clients) 13:45:01 <coopserver> *** Taede has joined 13:45:01 <coopserver> *** Game unpaused (connecting clients) 13:46:19 <coopserver> <Benny> only if you double in too 13:46:31 <coopserver> <Benny> and then you have to expand the station 13:47:26 <coopserver> <Anson> who built the orje stations ? nice work :-) 13:48:13 <coopserver> <Benny> ørje? me 13:48:24 <V453000> ps the next time I see you guys take half of the map without really using it, I remove the company without questions 13:48:28 <V453000> just a hint 13:48:39 <coopserver> <skyem123> Eheheheh... 13:49:06 <coopserver> <skyem123> ^ Nervious laughter 13:49:41 <coopserver> <Benny> why are reversers failures? 13:49:44 <coopserver> <Benny> reversers are great 13:50:10 <coopserver> <Benny> must've been wrongly built 13:50:14 *** Jam35 has joined #openttdcoop.stable 13:50:14 *** ChanServ sets mode: +o Jam35 13:50:24 <coopserver> <Benny> shit forgot team chat 13:50:36 <V453000> Jam35: hy :D 13:51:29 <coopserver> <Benny> why do we have service orders? 13:51:30 <Taede> no worries benny, its always fun seeing someone talking seemingly to oneself 13:51:44 <coopserver> <Benny> lol 13:52:16 <coopserver> <skyem123> I Need to go now! 13:52:27 <coopserver> <Benny> okay cya 13:52:41 <V453000> Benny: building with Anson is slightly problematic ;) 13:52:47 <coopserver> <Anson> V has written a nice article about autoreplacing ... can you provide the link for benny ? 13:53:04 <coopserver> <Anson> in addition to that article, i found this : 13:53:11 <coopserver> *** skyem123 has joined spectators 13:53:11 <coopserver> <Benny> well he likes hacks ive noticed 13:53:14 <Jam35> hey 13:53:19 <coopserver> <Benny> hi jam 13:53:21 <coopserver> *** skyem123 has joined company #1 13:53:31 <coopserver> <skyem123> !name skyem123|afk 13:53:31 <coopserver> *** skyem123 has changed his/her name to skyem123|afk 13:53:35 <coopserver> <Anson> breakdowns are off on this server, thus maintenance is off, but when you do an autoreplace, it is on again 13:53:47 <coopserver> <Benny> wat 13:54:01 <coopserver> <skyem123|afk> (you don't need servie orders) 13:54:07 <coopserver> <Anson> second fact : trains with a service order ignore normal maintenance and only do it when they hit on the order "maintain at ..." 13:54:26 <V453000> Jam35: there are a couple of shit with this map ... 1. there SEEMS (I didnt check) to be some town name newGRF which isnt on bananas I was told, 2. cargodist on pax/mail, 3. we clearly need moar islands but we say that all the time :d 13:54:38 <V453000> perhaps 3 could be fixed by banning a few people 13:54:49 <Jam35> :P 13:54:50 <coopserver> <Benny> v453000: town names are in the pack 13:55:01 <Jam35> they requested cargodist ?!?! 13:55:04 <V453000> I figured that Benny but that is still an issue 13:55:09 <V453000> Jam35: nobody cares what they request 13:55:17 <V453000> cargodist is wrong regardless 13:55:19 <coopserver> <Anson> if all trains have any maintenance (us) or service (uk) orders, they won't go to random visible depots, and thus there is no need to hide the depots 13:55:21 <coopserver> <Benny> v453000: true 13:55:36 <coopserver> <Benny> better idea: dont have visible depots 13:55:39 <Jam35> my bad didn't check the town names 13:55:44 <coopserver> <Benny> i.e. build shit properly to begin with 13:55:57 <coopserver> <skyem123|afk> /me likes cagodist for pax 13:55:57 <coopserver> <Benny> but at least i understand, thanks for explaining 13:55:59 <V453000> Anson hiding overflows has many other reasons than just autoreplace 13:56:00 <coopserver> <skyem123|afk> /me hides 13:56:21 <coopserver> <Benny> cargodist? isnt that an old patch? 13:56:27 <V453000> e.g. trains reversing in them during rebuilds etc isnt nice 13:56:41 <V453000> it is in stable now Benny, in this game turned on 13:57:03 <coopserver> <Benny> oh! :o 13:57:47 <V453000> which is so majorly wrong on so manly levels that it isnt even nice 13:58:13 <coopserver> <Benny> never really understood what it does, but its something like passengers choosing where they want to go themselves? 13:58:15 <coopserver> <Anson> there is an old patch with a similar name. this is another version that was in nightlies for several months and now is in trunk 13:58:48 <V453000> basically yes Benny 13:58:58 <coopserver> <Anson> on this map, cargodist was off at first, and then it was enabled later on request 13:59:06 <coopserver> <Benny> glad you can turn that off at least 13:59:12 <V453000> yes 13:59:37 <coopserver> *** Game paused (connecting clients) 13:59:47 <coopserver> *** Jam35 has joined 13:59:48 <coopserver> *** Game unpaused (connecting clients) 14:00:56 <coopserver> <Anson> V, you don't find it nice when trains reverse in depots during rebuilds ? i find it even less nice when they don't do that, get lost instead, and thus get stuck in front of a platform, blocking everything, causing jams, and even let primaries die 14:01:12 <coopserver> <Benny> takes ages to empty the depots again 14:01:33 <V453000> it is best if you have your major drops as the reverse points 14:01:46 <V453000> as a bit of extra traffic there doesnt mean whole sl to start jamming for example 14:01:47 <coopserver> <Anson> and how long does it take to clean up massive jams and deadlocks ? 14:01:59 <coopserver> <Benny> what jams 14:02:09 <coopserver> <Benny> my networks never jam when i rebuild 14:02:13 <coopserver> <Benny> must be doing something right 14:02:21 <V453000> ^ 14:03:24 <coopserver> <Anson> when a mainline is interrupted during rebuild, trains enter some random sidelines and are lost there .. thus they don't care for some signals and advance to the front of stations where they cause deadlocks and jam everything behind them 14:04:13 <coopserver> <Benny> shouldn't deadlock if you build according to guidelines 14:04:17 <V453000> of course, if you build like an idiot and iterrupt it too much, yes. But then no anti-jam or whatver mechanism will help you 14:06:07 <coopserver> <Benny> w 14:06:12 <coopserver> <Anson> when trains can go to depots, reverse there, and then leave the station, they probably will do that, since depots allow a path but with sever penalties ... 14:06:19 <coopserver> <Jam35> anti-jam mechanism = exercise bike 14:06:21 <BiG_FrEnCH_MeeCH_Oui> Jam35? 14:06:53 <coopserver> <Jam35> Oui Monsieur? 14:06:56 <V453000> I dont think investing any further time into Anson is worth it 14:07:05 <BiG_FrEnCH_MeeCH_Oui> Anti-Jam35? :) 14:07:18 <V453000> Mange le shit avec Meech, Jam35 14:07:19 <V453000> =D 14:07:25 <BiG_FrEnCH_MeeCH_Oui> lol 14:07:35 <V453000> meech voulez vous coucher avec moi ce soir? 14:07:41 <coopserver> <Benny> wtf 14:07:42 <BiG_FrEnCH_MeeCH_Oui> non 14:07:45 <coopserver> <Benny> gi nå faen 14:07:49 <V453000> MERDEFUCK 14:08:08 <V453000> je tuer tu familie 14:08:16 <V453000> et ca chien 14:08:16 <BiG_FrEnCH_MeeCH_Oui> menage a trois? 14:08:23 <V453000> oue 14:08:24 <coopserver> <Benny> jeg liker offisielt ikke fransk -.- 14:08:31 <V453000> hardcore menage 14:08:35 <BiG_FrEnCH_MeeCH_Oui> lmao 14:08:39 <V453000> :D 14:08:52 <V453000> none of us speaks french Benny dont worry :D 14:08:56 <V453000> well at least I cant for shit 14:09:14 <V453000> I just know voulez vous coucher, always good to know 14:09:17 <coopserver> <Benny> hahahaha 14:09:41 <coopserver> <Jam35> escargot :) 14:09:45 <coopserver> <Jam35> yummy 14:11:05 <coopserver> <Anson> i learned french in school, but didn't use it for decades .... still know a bit : "je vais tuer (je tue) ta famille et ton chien" :-) 14:11:28 <V453000> fitting 14:11:32 <coopserver> <Benny> wait shit 14:11:34 <coopserver> <Benny> shit 14:11:42 <coopserver> <Benny> work finished 25 minutes ago 14:11:45 <coopserver> <Benny> why am i here 14:11:53 <coopserver> <Benny> cya 14:11:54 <V453000> LOL 14:11:56 <coopserver> *** Benny has left the game (Leaving) 14:12:15 <coopserver> <Anson> hehe, jam, we once had a fav restaurant here, named "l'escargot" :-) 14:12:18 <BiG_FrEnCH_MeeCH_Oui> pmsl 14:21:39 <coopserver> *** Game paused (connecting clients) 14:21:44 <coopserver> *** Niko has joined 14:21:44 <coopserver> *** Game unpaused (connecting clients) 14:25:39 <BiG_FrEnCH_MeeCH_Oui> hi 14:27:36 <coopserver> *** sim-al2 has left the game (Leaving) 14:35:59 <coopserver> *** Jam35 has joined company #1 14:46:04 <coopserver> *** Game paused (connecting clients) 14:46:08 <coopserver> *** Benny has joined 14:46:08 <coopserver> *** Game unpaused (connecting clients) 14:48:36 *** Djanxy has joined #openttdcoop.stable 14:56:04 <coopserver> *** Benny has joined company #1 15:10:38 *** Djanxy has quit IRC 15:19:17 <coopserver> <skyem123|afk> !name skyem123 15:19:17 <coopserver> *** skyem123|afk has changed his/her name to skyem123 15:19:52 <coopserver> <Benny> jello 15:19:55 <coopserver> <Benny> hello * 15:20:11 <coopserver> <Benny> too slow to keep up 15:20:16 <coopserver> <Benny> gotta expand again 15:20:18 <coopserver> <Benny> to LL_RR 15:23:56 <coopserver> <Benny> UGH 15:24:01 <coopserver> <Benny> why does the sync keep breaking 15:24:31 <coopserver> <Benny> dont understand how fully loaded trains can enter a station faster than empty ones can exit 15:25:07 <coopserver> <Benny> but they all accelerate at the same speed anyway 15:25:15 <coopserver> <Benny> i thought at least 15:26:12 <coopserver> *** Niko has left the game (Leaving) 15:30:10 <coopserver> <Jam35> split into 2 then 3 or 3 then 2? 15:30:20 <coopserver> <Jam35> still syncing 15:30:44 <coopserver> <Benny> for the drop? 15:30:48 <coopserver> <Jam35> mhm 15:30:53 <coopserver> <Jam35> just an idea 15:30:57 <coopserver> <Benny> i dunno 15:30:58 <coopserver> <Jam35> might work 15:32:03 <coopserver> <Jam35> or maybe it's just because of a blockage at the exit 15:32:19 <coopserver> <Benny> ah friend just came over with my new caliper bolts so i gotta go 15:32:33 <coopserver> <Jam35> bfn 15:32:40 <coopserver> <Benny> cya 15:32:44 <coopserver> *** Benny has left the game (Leaving) 15:36:35 <coopserver> <Anson> lol ... watching TV in the background ... did any of you hear of a movie called "sand sharks" ? 15:37:13 <coopserver> <Jam35> nope 15:37:52 <coopserver> <Jam35> I prefer my sharks to be water-based 15:37:59 <coopserver> <Anson> story similar to "Jaws", but this time the sharks are prehistoric and move on the island through sand :-) 15:44:37 <coopserver> *** Jam35 has joined spectators 15:58:05 *** skyem123 has joined #openttdcoop.stable 16:05:03 <coopserver> <Anson> that's the disadvantage when you stuff oveflow depots with trains "to be prepared for thr future" ... and as soon as there is a jam, the depot feeds the net with even more trains 16:05:54 <coopserver> *** Game paused (connecting clients) 16:06:10 <coopserver> *** sim-al2 has joined 16:06:11 <coopserver> *** Game unpaused (connecting clients) 16:18:15 <coopserver> *** Game paused (connecting clients) 16:18:26 <coopserver> *** iTKerry has joined 16:18:27 <coopserver> *** Game unpaused (connecting clients) 16:30:50 <coopserver> *** iTKerry has left the game (Leaving) 16:32:10 <coopserver> *** Anson has joined spectators 16:55:40 <coopserver> *** Game paused (connecting clients) 16:55:44 <coopserver> *** Benny has joined 16:55:44 <coopserver> *** Game unpaused (connecting clients) 16:57:14 <coopserver> *** Benny has joined company #1 17:12:10 <coopserver> *** sim-al2 has left the game (Leaving) 17:17:56 <coopserver> <Benny> reading forum threads 17:19:40 <skyem123> !gap 17:30:33 *** Djanxy has joined #openttdcoop.stable 17:32:35 <coopserver> *** skyem123 has left the game (Leaving) 17:36:19 <coopserver> *** Jam35 has left the game (general timeout) 17:52:49 <coopserver> *** Game paused (connecting clients) 17:52:54 <coopserver> *** Niko has joined 17:52:54 <coopserver> *** Game unpaused (connecting clients) 18:05:50 <coopserver> *** Benny has left the game (Leaving) 18:22:25 <coopserver> *** Game paused (connecting clients) 18:22:41 <coopserver> *** RTM has joined 18:22:41 <coopserver> *** Game unpaused (connecting clients) 18:24:17 <coopserver> *** RTM has left the game (general timeout) 18:24:34 <coopserver> *** Game paused (connecting clients) 18:24:51 <coopserver> *** [FR]Syl59 has joined 18:24:51 <coopserver> *** Game unpaused (connecting clients) 18:25:02 <coopserver> <[FR]Syl59> o| 18:27:38 <coopserver> *** Game paused (connecting clients) 18:27:39 <coopserver> *** skyem123 has joined 18:27:40 <coopserver> *** Game unpaused (connecting clients) 18:28:02 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:28:05 <coopserver> <skyem123> !name skyem123|afk 18:28:06 <coopserver> *** skyem123 has changed his/her name to skyem123|afk 18:40:15 <coopserver> *** Taede has left the game (Leaving) 18:49:48 <coopserver> *** Game paused (connecting clients) 18:50:11 <coopserver> *** OMEN has joined 18:50:12 <coopserver> *** Game unpaused (connecting clients) 18:50:17 <coopserver> <skyem123|afk> Hello! 18:50:27 <coopserver> <OMEN> o/ 18:51:31 <coopserver> <OMEN> w00t ! my rail really made some money since last night 18:57:57 <coopserver> *** Game paused (connecting clients) 18:58:06 <coopserver> *** Yugi_D has joined 18:58:07 <coopserver> *** Game unpaused (connecting clients) 19:00:21 <coopserver> *** Yugi_D has joined company #3 19:11:43 <coopserver> <skyem123|afk> Bye! 19:21:03 <coopserver> <Yugi_D> who can help me rebuild my spaghetti junction? 19:21:22 <coopserver> <OMEN> spaghetti junction? 19:21:40 <coopserver> <OMEN> mess? 19:21:47 <coopserver> <Yugi_D> yes 19:21:48 <coopserver> <Niko> which town near 19:21:58 <coopserver> <Yugi_D> sign !spaghetti junction 19:22:25 *** ODM has joined #openttdcoop.stable 19:22:25 *** ChanServ sets mode: +o ODM 19:22:41 <coopserver> <Niko> there 19:26:33 <coopserver> <OMEN> ive got a quick noob question... 19:26:40 <coopserver> <OMEN> well moar of a puzzle really 19:28:43 <coopserver> <OMEN> ive got a depot thats making trains run backwards.. but for some reason no matter what i do they prefer running against the line 19:29:22 <coopserver> <Yugi_D> where? 19:29:45 <coopserver> <OMEN> East Pit is the station 19:30:13 <coopserver> <Yugi_D> trains cant turn on a 90 degree corner 19:31:00 <coopserver> <OMEN> ill move the other depot then 19:31:08 <coopserver> <OMEN> it didnt use to be closer 19:32:00 <coopserver> <Yugi_D> quick fix is to remove the rail between station and old depot location 19:32:29 <coopserver> <Yugi_D> and use a single straight section 19:32:30 <coopserver> <OMEN> when i did that, they would all get lost 19:33:07 <coopserver> <OMEN> holy crap maybe that did fix it 19:33:31 <coopserver> <OMEN> i dont know what the problem was... i tried all sorts of things.. moving it, etc 19:33:41 <coopserver> <OMEN> thx boss 19:33:50 <coopserver> <Yugi_D> happy to help 19:40:10 <coopserver> <Yugi_D> bb 19:40:17 <coopserver> *** Yugi_D has left the game (Leaving) 19:58:31 <coopserver> *** Niko has joined spectators 19:59:39 <coopserver> *** Niko has joined company #2 20:02:36 *** Djanxy has quit IRC 20:04:20 <coopserver> *** Game paused (connecting clients) 20:04:23 <coopserver> *** V453000 has joined 20:04:23 <coopserver> *** Game unpaused (connecting clients) 20:04:26 <coopserver> <V453000> moo 20:04:30 <coopserver> <Niko> hi 20:08:28 *** Benny has joined #openttdcoop.stable 20:10:08 <coopserver> *** Niko has left the game (Leaving) 20:11:45 <coopserver> *** V453000 has left the game (Leaving) 20:42:25 * BiG_FrEnCH_MeeCH_Oui SLAP! 20:48:56 <coopserver> *** Game paused (connecting clients) 20:49:11 <coopserver> *** sim-al2 has joined 20:49:11 <coopserver> *** Game unpaused (connecting clients) 20:53:33 * V453000 slaps BiG_FrEnCH_MeeCH_Oui around a bit with a large fishbot 20:55:51 <coopserver> *** sim-al2 has left the game (Leaving) 20:56:01 *** ODM has quit IRC 20:57:20 <BiG_FrEnCH_MeeCH_Oui> aww 20:57:23 <BiG_FrEnCH_MeeCH_Oui> <3 20:57:28 <BiG_FrEnCH_MeeCH_Oui> Hi v453000 20:57:40 <V453000> no 20:57:46 <BiG_FrEnCH_MeeCH_Oui> yep hi 20:58:03 <V453000> I sez nope 20:58:03 <BiG_FrEnCH_MeeCH_Oui> you should make a channel openttdcoop.snail 20:58:15 <V453000> or openttdcoop.nomeech 20:58:21 <BiG_FrEnCH_MeeCH_Oui> join me there 20:58:54 <BiG_FrEnCH_MeeCH_Oui> -= 20:58:56 <BiG_FrEnCH_MeeCH_Oui> =\ 21:01:27 <BiG_FrEnCH_MeeCH_Oui> You don;t like my coop snail channel? 21:02:01 <coopserver> <OMEN> hey meech 21:02:19 <BiG_FrEnCH_MeeCH_Oui> hey Boss 21:05:08 <coopserver> *** Game paused (connecting clients) 21:05:37 <coopserver> *** sim-al2 has joined 21:05:37 <coopserver> *** Game unpaused (connecting clients) 21:07:32 <coopserver> *** sim-al2 has left the game (general timeout) 21:07:54 <coopserver> *** Game paused (connecting clients) 21:08:03 <coopserver> *** Game unpaused (connecting clients) 21:33:53 *** Jam35 has quit IRC 21:53:35 <skyem123> I need to go now 21:53:44 <BiG_FrEnCH_MeeCH_Oui> no 21:55:34 <coopserver> *** Game paused (connecting clients) 21:55:47 <coopserver> *** BiG MeeCh has joined 21:55:47 <coopserver> *** Game unpaused (connecting clients) 21:56:11 <coopserver> *** skyem123|afk has left the game (Leaving) 21:56:31 *** skyem123 has quit IRC 22:10:30 *** happy_ has joined #openttdcoop.stable 22:11:03 <happy_> hi all 22:11:11 <coopserver> <OMEN> hey hap 22:18:42 <coopserver> <OMEN> alright, enough trains for today 22:18:44 <coopserver> <OMEN> o/ 22:19:13 <coopserver> *** OMEN has left the game (Leaving) 22:19:14 <coopserver> *** Game paused (number of players) 22:20:50 <coopserver> *** Game still paused (connecting clients, number of players) 22:20:55 <coopserver> *** Niko has joined 22:20:55 <coopserver> *** Game still paused (number of players) 22:20:55 <coopserver> *** Game unpaused (number of players) 23:14:16 <coopserver> *** Game paused (connecting clients) 23:14:23 <coopserver> *** sim-al2 has joined 23:14:23 <coopserver> *** Game unpaused (connecting clients) 23:22:47 <coopserver> *** Game paused (connecting clients) 23:22:59 <coopserver> *** Slicey has joined 23:22:59 <coopserver> *** Game unpaused (connecting clients) 23:23:29 <happy_> hi all 23:24:18 <coopserver> *** Niko has left the game (Leaving) 23:27:09 <coopserver> *** Slicey has left the game (Leaving) 23:33:00 <coopserver> *** Game paused (connecting clients) 23:33:09 <coopserver> *** Yugi_D has joined 23:33:10 <coopserver> *** Game unpaused (connecting clients) 23:33:48 <coopserver> *** Yugi_D has joined company #3