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Log for #openttdcoop.stable on 15th January 2014:
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00:00:03  <coopserver> *** happy tran  sport has joined company #1
00:05:30  <coopserver> *** happy tran  sport has left the game (Leaving)
00:10:32  <coopserver> *** phatmatt has left the game (general timeout)
00:38:19  <coopserver> *** Game paused (connecting clients)
00:38:23  <coopserver> *** Niko has joined
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00:40:50  <coopserver> *** Game paused (connecting clients)
00:40:54  <coopserver> *** sim-al2 has joined
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00:48:44  <coopserver> *** Game paused (connecting clients)
00:48:55  <coopserver> *** OMEN has joined
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00:49:06  <coopserver> <OMEN> o/
00:49:11  <coopserver> <Niko> o/
00:50:18  <coopserver> <OMEN> pretty good development for ~20ish years
00:50:29  <coopserver> <Anson> hallo, OMEN ... WB
00:50:35  <coopserver> <OMEN> o/
00:50:49  <coopserver> <OMEN> i see you restarted the server anson
00:51:11  <coopserver> <OMEN> or someone did
00:51:22  <coopserver> <Anson> the new map came very quickly when we juts had talked about it .... and then you were gone and stayed away
00:51:51  <coopserver> <OMEN> i tryed to get back but there was a problem with newgrf
00:51:53  <coopserver> <Anson> you probably needed to get the grfpack first ?
00:52:36  <coopserver> <OMEN> well the "norwegian funny stupid townnames v2.1" was unavailable to DL ingame.. so i went hunting for it
00:53:05  <coopserver> <OMEN> couldnt find it cuz the author mislabled it as V4, of which the file didnt work
00:53:53  <coopserver> <OMEN> i basically stumbled over it under another mislabled file by the author, but its fixed and thats what counts
00:54:02  <coopserver> <Anson> a long time ago (i think when there was no bananas download service yet), some people created a grfpack
00:55:28  <coopserver> <OMEN> ya i dont mind manually installing things, but trying to sort out mislabeled files is a bitch
00:55:45  <coopserver> <Anson> that grfpack is some basic set of grfs which is used mostly on the other coop servers, but sometimed also on this one (mostly if someone who also plays on the other coop servers forgot to check whether a grf is from that pack)
00:56:26  <coopserver> <OMEN> understandable
00:56:41  <coopserver> <OMEN> if a little confusing for a n00b like me
00:56:43  <coopserver> <Anson> no need for that ... there is a grfpack with dozens of grfs which only has to be installed once ... ALL others grfs which are used here can be downloaded ingame
00:56:50  <coopserver> <Anson> !grf
00:57:10  <coopserver> <Anson> @@(grf)
00:57:23  <coopserver> <OMEN> lol
00:58:01  <coopserver> <Anson> they got a new version of the service commands :-) :-(
00:58:52  <coopserver> <Anson> just go to the wiki and look for the keyword "grfpack" ... that has that norwegian names and lots of others which might be used sometime on the next maps
00:59:26  <coopserver> <OMEN> ya it was funny, i jumped on the irc (of which there much be 50 inactives, but thats ok, its an irc) to use the !passord trick
00:59:37  <coopserver> <OMEN> and it worked which was surprising
01:00:20  <coopserver> <OMEN> but i have yet to go spectate the public server.. didnt look like anyone was on there
01:00:32  <coopserver> <Anson> http://wiki.openttd.org/ and http://wiki.openttdcoop.org/
01:01:09  <coopserver> <OMEN> ya ive been reading them a little
01:01:29  <coopserver> <OMEN> a lot actually
01:01:59  <coopserver> <Anson> look for info about the grfpack there and install that ... then you no longer need to download grf files yourself
01:02:11  <coopserver> <OMEN> cool
01:02:45  <coopserver> <Anson> all these servers use only maps with grfs from the grfpack or bananas
01:03:07  <coopserver> <OMEN> lol zombie slam
01:03:36  <coopserver> <OMEN> ya i noticed most of the servers were easy to access
01:04:07  <coopserver> <Anson> you are on the IRC, but on thw wrong channel for this server :-)
01:04:26  <coopserver> <sim-al2> #openttdcoop.stable
01:04:27  <coopserver> <OMEN> ya im in the general chat... i think
01:04:41  <coopserver> <Anson> channel for this one is #openttdcoop.stable
01:05:03  <coopserver> <Anson> no, you are on #openttdcoop which is the channel for the public server
01:05:50  <coopserver> <OMEN> ah
01:05:51  <coopserver> <Anson> btw: on the wiki are also pages about IRC, with a link to a web IRC client which has those channels as default
01:06:20  <coopserver> <OMEN> i was never much good with IRCs...
01:06:27  <coopserver> <OMEN> too young i expect
01:07:11  *** OMEN has joined #openttdcoop.stable
01:07:18  <coopserver> <Anson> if you just want to read chat, there is no need to be "good at IRC" ... just type and read
01:07:33  <coopserver> <OMEN> lol fair enough
01:08:13  <AnsonMobile> i am on IRC with my phone :-)
01:08:49  <coopserver> <OMEN> ya ive done that, more with TS than irc, but ya its usefule
01:08:55  <coopserver> <OMEN> or useful
01:09:42  <OMEN> huh
01:10:23  <OMEN> i will say its useful for communication.. that the game and irc are connected
01:10:37  <coopserver> <Anson> on the PS server, there is only one company and all people thus are working together
01:10:57  <coopserver> <OMEN> PS = public server?
01:10:59  <coopserver> <Anson> thus the server has a password, but not the company
01:11:02  <coopserver> <Anson> yes
01:11:30  <coopserver> <OMEN> thats neat, i can see the appeal of the cooperative aspect
01:11:36  <coopserver> <OMEN> reminds me of minecraft actually
01:11:49  <coopserver> <Anson> on this server, there are up to 15 companies, and it is up to the people whether they play solo or join a company
01:12:17  <coopserver> <Anson> on this company, there often are up to 3 or 4 people at the same time .-)
01:13:41  <coopserver> <OMEN> which company is that?
01:13:50  <coopserver> <OMEN> oh lol
01:13:58  <coopserver> <OMEN> the happy transport something
01:14:12  <coopserver> <OMEN> happy trans port Transport
01:15:48  <coopserver> <Anson> happy tran sport :-)
01:16:25  <coopserver> *** Game paused (connecting clients)
01:16:29  <coopserver> *** happy tran  sport has joined
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01:16:35  <coopserver> <Niko> hi happy
01:16:41  <coopserver> <happy tran  sport> hi
01:17:37  <coopserver> <OMEN> so anyones allowed to build here, provided they play off in a corner and dont raise hell?
01:19:30  <coopserver> <sim-al2> yep
01:19:49  <coopserver> <happy tran  sport> hi  all
01:20:03  <coopserver> <OMEN> o/
01:20:21  <coopserver> <sim-al2> Except for the corner and the raising hell parts: you can play in the middle and raise hell if you're not actively competing with someone else's stuff
01:20:30  <coopserver> <OMEN> ill rejoin and start something then
01:20:32  <coopserver> <OMEN> lol
01:20:43  <coopserver> <happy tran  sport> sorry  if i  have  take  all  up  the  map  i  for  to  chek    how  far i was going
01:21:12  <coopserver> *** OMEN has left the game (Leaving)
01:21:13  <coopserver> <sim-al2> I may have slightly compensated for my position last game also
01:21:34  <coopserver> *** Game paused (connecting clients)
01:22:00  <coopserver> *** OMEN has joined
01:22:00  <coopserver> *** OMEN has started a new company #6
01:22:01  <coopserver> *** Game unpaused (connecting clients)
01:22:02  <OMEN> the game pause is kinda irritating
01:22:04  <coopserver> <Anson> hehe, the better people play, the faster they build, and when they look for the minimap after half a year of gameplay, they already have covered half the map :-)
01:22:22  <coopserver> <happy tran  sport> true
01:23:05  <coopserver> <happy tran  sport> anson we need  to ade mor trans going to the factory
01:23:24  <coopserver> <Anson> you mean pausing on join ? that can be disabled and then mostly works too, but for some people it is easier to join and not get a "processing map took too long" or similar when the game is paused
01:23:48  <coopserver> <Anson> more ? currently not even one is going there (for pickup)
01:24:25  <coopserver> *** happy tran  sport has joined company #1
01:35:50  <coopserver> <OMEN> does one of the mods make landscaping more expensive?
01:35:58  <coopserver> <sim-al2> Base Cost
01:36:07  <coopserver> <sim-al2> currently x64\
01:36:09  <coopserver> <OMEN> I just blew 200grand on fuck all
01:36:15  <coopserver> <OMEN> ah
01:37:50  <coopserver> *** Game paused (connecting clients)
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01:42:01  <coopserver> <OMEN> this is so bad
01:42:15  <coopserver> <OMEN> ill have to fix it when im making money
01:42:33  <coopserver> <Anson> terraforming water and canals usually are at max, at 64k x
01:43:02  <coopserver> <OMEN> i can see the appeal for that
01:43:12  <coopserver> <OMEN> just sucks in the beginning
01:44:54  <coopserver> *** Niko has left the game (Leaving)
01:44:56  <coopserver> <Anson> when starting play on a new map on these servers, it is always good to check first which grfs are used, then check the parameters of the basecost grf, and then some more settings in the advanced settings, eg max number of trains/RV/planes/ships, max station spread, max train/bridge/tunnel length
01:45:35  <coopserver> <OMEN> im not really familiar with that yet
01:46:11  <coopserver> <Anson> not long ago, we had a map without high TF costs and some player flattened a mountain while another raised water to create a straight track across the whole map
01:46:41  <coopserver> <Anson> thus we returned to having high TF costs and even higher water TF costs
01:47:02  <coopserver> <sim-al2> Don't go near the water once you have money
01:47:16  <coopserver> <Anson> and after someone exploited canals by building and removing them, we now also have canals set to max costs
01:47:16  <coopserver> <OMEN> thats good
01:47:25  <coopserver> <sim-al2> Rasing a little corner can cost hundreds of millions
01:47:36  <coopserver> <OMEN> well thats stupid
01:48:13  <coopserver> <sim-al2> Unfortunatly people will just level instead of trying to build on slopes
01:48:16  <coopserver> <OMEN> i mean you dont want exploitation, but there should be some degree of realism
01:48:22  <coopserver> <Anson> building bridges at the edge of water is expensive ... not because of costly bridges, but because of clearing a water tile at diagonal bridgeheads
01:49:42  <coopserver> <Anson> you can always use SHIFT to be shown the price of some action
01:49:51  <coopserver> <OMEN> ah ok
01:50:16  <coopserver> <happy tran  sport> omen  u  doo  now  that  tran  is  to  lone   for that  pike  up
01:50:34  <coopserver> <Anson> just did that : raising one vortex in water is almost 1 billion DM, thus 1 tile of water costs 250 million DM :-)
01:50:40  <coopserver> *** Game paused (connecting clients)
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01:50:59  <coopserver> <OMEN> did i use too many cars?
01:51:05  <coopserver> <happy tran  sport> yep
01:51:14  <coopserver> <OMEN> son of a bitch
01:51:22  <coopserver> <BiG MeeCh> no swearing please.
01:51:30  <coopserver> <OMEN> ah sorry
01:51:35  <coopserver> <BiG MeeCh> lol j/k
01:51:43  <coopserver> <BiG MeeCh> I dropped multiple F-bombs earlier
01:51:54  <coopserver> <Anson> terraforming is relatively cheap on this map, only 50k DM :-)
01:51:55  <coopserver> <happy tran  sport> yer  we no
01:52:59  <coopserver> <sim-al2> Canals and raising water are currently set to 8192x...
01:53:56  <coopserver> <BiG MeeCh> lmao
02:02:10  <coopserver> *** Game paused (connecting clients)
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02:10:26  <coopserver> <happy tran  sport> whonts  up  big meech
02:13:15  <coopserver> <happy tran  sport> eney  way i got  to  go and  go  in  my  dreem    now   heem   not  shor  wher it  going to  take to  this  time
02:13:25  <coopserver> <happy tran  sport> gn  all
02:13:37  <coopserver> <sim-al2> night
02:13:47  <coopserver> <phatmatt> cya happy
02:15:44  <coopserver> <BiG MeeCh> bye haooy
02:15:49  <coopserver> <BiG MeeCh> -oo +pp
02:16:24  <coopserver> *** sim-al2 has left the game (general timeout)
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02:18:39  <coopserver> *** happy tran  sport has joined spectators
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02:33:19  <Sylf> !date
02:33:19  <coopserver> Aug 04 1952
02:33:50  <coopserver> *** Game paused (connecting clients)
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02:34:06  <coopserver> <happy tran  sport> hi Sylf
02:34:13  <coopserver> <Sylf> low
02:34:20  <coopserver> <happy tran  sport> how  things
02:34:39  <coopserver> <Sylf> life is life
02:34:56  <coopserver> <happy tran  sport> nice
02:35:30  <coopserver> <happy tran  sport> fil  free  to  join  Sylf
02:38:46  <coopserver> *** happy tran  sport has left the game (Leaving)
02:41:46  <coopserver> *** Sylf has started a new company #7
02:46:05  <coopserver> <OMEN> w00t
02:46:12  <coopserver> <OMEN> finally operating at a profit
02:46:27  <coopserver> <OMEN> granted its a fucking shitty profit but...
02:51:39  <coopserver> <BiG MeeCh> Yo SYLF!
02:52:45  <coopserver> <Anson> on this server, breakdowns are always off, and thus maintenance is also not needed and off
02:53:01  <coopserver> <Sylf> oh, yo meecherous
02:54:45  <coopserver> <OMEN> i needed something to start making money
02:54:51  <coopserver> <OMEN> meh
03:00:13  <coopserver> *** Sylf has left the game (Leaving)
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03:24:47  <coopserver> <Anson> wb
03:25:00  <OMEN> thx
04:12:58  <coopserver> <BiG MeeCh> yooooooooooooooooooooooo-re
04:13:59  <coopserver> <sim-al2> I'm orange. I think Yugi_D is the one you're looking for.
04:14:51  <coopserver> <Anson> always the same ... the label on the mainscreen is yellow, but the dot on the sign list looks orange
04:15:21  <coopserver> <Anson> already messed up an answer to some shades of blue ...
04:15:26  <coopserver> <sim-al2> The orange and yellow signs look way too similar
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04:16:27  <coopserver> <Anson> is it only an optical illusion that colors look differently on minimap, main screen, signs, and sign list ? or are the colors really different on all of those places ß
04:18:00  <coopserver> <sim-al2> The orange is just too unsaturated in any place but the menu, although the orange on the minimap does appear to be brighter
04:20:30  <coopserver> <Anson> the question is, whether they are really different, or whether it is an illusion, eg white color on signs lighting up the yellow, while black color on station signs darkens the yellow when you look at it
04:21:41  <coopserver> *** BiG MeeCh has joined company #1
04:21:46  <coopserver> <sim-al2> There does appear to be some kind of shading on the signs
04:24:26  <coopserver> <Anson> ARGS ... factory disappeared right in the center of the planned station exit :-(
04:24:52  <coopserver> <sim-al2> Ouch
04:25:17  <coopserver> *** Game paused (connecting clients)
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04:30:47  <coopserver> <phatmatt> some of the company colours in ottd are rediculously close to others
04:30:56  <coopserver> <phatmatt> or even dark blue being the same as water minimap colour
04:31:00  <coopserver> <phatmatt> </rant>
04:31:34  <coopserver> <BiG MeeCh> well maybe they can change it in a new release
04:38:29  <coopserver> <Anson> hehe, they CAN change a lot, but will they do it ? .-)
04:38:44  <coopserver> <BiG MeeCh> nah, they're a bunch of noobs. :)
04:39:00  <coopserver> <Anson> for some colors, it might be difficult, depending on which colors share the same pointers to the color palette
04:39:21  <coopserver> <phatmatt> yeah, the devs don't like friviolous change, so it'd have to be well thought-out change
04:39:31  <coopserver> <phatmatt> and that too
04:39:48  <coopserver> <Anson> on some map, they used a grf that changed company colors, and suddenly all windows had a brown background, etc
04:40:09  <coopserver> <OMEN> speaking of well thought-out changes...
04:40:31  <coopserver> <OMEN> any word on an industry overhaul?
04:40:36  <coopserver> <Anson> thus they can change the dark blue company of course, eg making it dark pink .... and then water on the minimap will suddenly turn dark pink too :-)
04:40:52  <coopserver> <BiG MeeCh> there are already some industry replacments
04:40:57  <coopserver> <BiG MeeCh> not sure if you have played them or not
04:41:10  <coopserver> <Anson> this map already uses an industry grf :-)
04:41:58  <coopserver> <OMEN> well ive seen ecs and firs
04:42:12  <coopserver> <Anson> look at what cargo the factory takes ... it is not grain and livestock :-) ... and food plants are not in normal temperate climate either
04:42:34  <coopserver> <Anson> what kind of overhaul did you have in mind ?
04:43:26  <coopserver> <OMEN> i guess im curious if anyones ever thought of a progressive system... that is, a system which would limit your options until certain industries were accessed.. for example
04:43:41  <coopserver> <BiG MeeCh> FIRS is sorta like that
04:43:48  <coopserver> <OMEN> rail would not be able to be laid without an iron mine
04:44:09  <coopserver> <OMEN> steam engines would not run without coal (and perhaps a water station)
04:44:13  <coopserver> <BiG MeeCh> neat idea with concept
04:44:29  <coopserver> <BiG MeeCh> but how would you get any rail to begin with with having no company and theoriteically no iron hauled?
04:44:34  <coopserver> <OMEN> all your electrical powered rail would need a station
04:44:50  <coopserver> <OMEN> lol well ya, thats a question
04:45:21  <coopserver> <BiG MeeCh> cool idea though
04:45:21  <coopserver> <sim-al2> Well stone rails were used for mines centuries before steam transport began
04:45:23  <coopserver> <OMEN> roads perhaps (which i know is a shitty answer)
04:45:32  <coopserver> <BiG MeeCh> yeah, shitty answer for sure :D
04:45:37  <coopserver> <Anson> it also might be difficult to set ip any influences of industries or cargo to enabled railtypes etc
04:45:40  <coopserver> <BiG MeeCh> we dont talk about RV's here :D
04:45:42  <coopserver> <OMEN> im merely thinking.. you know? generating ideas
04:45:46  <coopserver> <BiG MeeCh> yeah
04:46:03  <coopserver> <sim-al2> In reality railroads opened up the inland of many places, which were previously reliant on canals and carriages
04:46:36  <coopserver> <BiG MeeCh> yup, I miss playing Civilization 2
04:46:39  <coopserver> <Anson> i already had a few ideas, but need to have time first, install and learn to program grfs ...
04:46:46  <coopserver> <BiG MeeCh> first thing I would go for was Railroad
04:46:59  <coopserver> <Anson> inspired by wet and pipe "trains" :-)
04:47:25  <coopserver> <BiG MeeCh> same stuff my girlfriend likes
04:47:29  <coopserver> <BiG MeeCh> Wet and pipe
04:48:32  <coopserver> <Anson> i thought of a railtype AIR :-)
04:49:02  <coopserver> <Anson> and also on electrical energy being delivered by WIRE :-)
04:49:49  <coopserver> <OMEN> i feel like its something that would add value to the game though, the idea that you need resources
04:49:58  <coopserver> <Anson> and finally some system which they just test in reallife: underground tunnels which carry europalettes on automatic wagons, to replace innercity trucks
04:50:46  <coopserver> <sim-al2> Rail based?
04:52:47  <coopserver> <OMEN> heres a question
04:53:03  <coopserver> <OMEN> ive a station thats within range of a city
04:53:28  <coopserver> <Anson> using a new type of factory to convert long distance goods to those new palettes ... and also pax transport starting with kind of electro-taxi, bundled by a new type of factories or something similar
04:53:43  <coopserver> <OMEN> but my one train is sitting on the outer edge rail filling very slowly even when theres passengers to be had
04:53:48  <coopserver> <OMEN> any reason for this?
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04:55:16  <coopserver> <OMEN> any clue?
04:55:34  <coopserver> <BiG MeeCh> too long?
04:55:40  <coopserver> <BiG MeeCh> what station Omen?
04:55:42  <coopserver> <OMEN> 4 tracks?
04:55:44  <coopserver> <OMEN> shouldnt be
04:55:50  <coopserver> <OMEN> called Lame Ace
04:56:14  <coopserver> <Anson> OMEN, do you know cargodist ?
04:56:29  <coopserver> <OMEN> no not familiar with it
04:56:29  <coopserver> <Anson> check the detailed station info to see where the pax want to go
04:56:52  <coopserver> <Anson> trains automatically load and unload pax, sometimes transfer them as needed
04:57:00  <coopserver> <OMEN> oh, crap ya
04:57:05  <coopserver> <OMEN> they all wanna go elsewhere
04:57:09  <coopserver> <OMEN> gotcha, thx
04:57:15  <coopserver> <Anson> your train probably accepts pax for one destination and the waiting pax want to go to someplace else
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04:58:04  <coopserver> *** Game paused (connecting clients)
04:58:05  <coopserver> <Anson> cargodist is new in this release of OTTD, but was already on nightlies a while ago ... thus we already tested it a bit and most people didn't like it a lot
04:58:08  <coopserver> *** Sylf has joined
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04:58:21  <coopserver> <Anson> now it is tested again by people with different playstyles
04:58:24  <coopserver> *** Sylf has joined company #7
04:58:49  <coopserver> <BiG MeeCh> w/b SYLF!
04:58:50  <coopserver> <OMEN> i do actually, i mean, its annoying and shit, but fuck.. if the faggots wanna go to another station, who am i to complain? :P
04:58:51  <coopserver> <Anson> on this map, it is enabled for pax and mail, and disabled for all other cargo
04:59:30  <coopserver> <Sylf> oh, cargodest is on for pax?
04:59:54  <coopserver> <OMEN> well i just spent a bunch of money on 2 airports
05:00:04  <coopserver> <OMEN> so obviously that was a waste...lol
05:00:39  <coopserver> <Sylf> rails are about the only good option on this server
05:00:50  <coopserver> <Anson> on a new map, look at the grfs first : which are used and what are the parameters of basecost grf
05:01:17  <coopserver> <Anson> then look at advanced options to see station spread, and max train length, tunnel and bridge length
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05:02:05  <coopserver> <OMEN> thats too bad, i like boats and planes... but i do think they should be moar balanced
05:02:25  <coopserver> <Anson> planes and ships are usually either limited by number (to 0 or in this game to 5), and/or very costly (some billions per year)
05:02:32  <coopserver> <Sylf> it's more than just balance issues
05:02:45  <coopserver> <OMEN> how so?
05:02:53  <coopserver> <Sylf> airlines are especially too simple
05:03:07  <coopserver> <Sylf> all you need are 2 airports, and your entire route is done
05:03:41  <coopserver> <OMEN> thats a balancing issue
05:03:45  <coopserver> <Sylf> with ships, bouys help, but that's still not the same as building rail network
05:04:00  <coopserver> <Anson> planes are now a bit more difficult to set up since you have to watch the range, but overall they can be set up too easily and you don't build real networks with joins, splits, merges, hubs, etc
05:04:26  <coopserver> <Sylf> I thought range was newgrf thing
05:04:35  <coopserver> <OMEN> i liked how in sid meiers Railroad!, you were restricted to the end of your rail road line
05:04:41  <coopserver> <Sylf> whatever the grf pikka made
05:05:10  <coopserver> <Sylf> I guess that set is loaded for this game
05:05:19  <coopserver> <Sylf> but by default, airplanes don't have range limits
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05:05:21  <coopserver> <Anson> restricted to the end of the line ???
05:05:35  <coopserver> <Anson> you mean that trains couldn't turn around in stations ?
05:05:39  <coopserver> <BiG MeeCh> I think its funny when planes crash b/c they run outta fuel
05:05:43  <coopserver> <OMEN> ya so you started in a single city and you had to build from there
05:06:05  <coopserver> <OMEN> you could connect whatever towns you wanted to the line, but you had to build from it
05:06:15  <coopserver> <OMEN> you couldnt just start a rail wherever
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05:07:10  <Sylf> oh well
05:07:19  <Sylf> I'm not here to argue this game vs other games
05:12:05  <coopserver> <Anson> that system is stupid ... imagine you have a line between two towns and want to build a hub to go to another town too ...
05:12:38  <coopserver> <OMEN> one of your towns would have to connect
05:12:57  <coopserver> <OMEN> i dont know, i kinda liked the limitation
05:13:14  <coopserver> <Anson> then you could either only build it by deleting everything back to that location ("backtracking"), and then build again, including the crappy task of building tunnels and bridges first before building the structure and rails of the hub are layed down
05:13:42  <coopserver> <OMEN> i mean, you could have branch  lines, separate lines coming off the original
05:13:51  <coopserver> <Anson> or you could delete some rail pieces afterwards, and then build from there, which would make the whole "only bruild by attaching" completely meaningless
05:14:32  <coopserver> <Anson> when i want to connect a new pickup station, i build the station first, then the connecting rails
05:14:53  <coopserver> <Anson> it is big crap to build the rails first and always have in mind where it should end
05:14:55  <coopserver> <OMEN> well ya, this layout is different
05:15:31  <coopserver> <Anson> also unsuited for multiplayer ... how do 4 people build from one town on the same rail ? :-)
05:16:01  <coopserver> <OMEN> each player started in a different city
05:16:31  <coopserver> <Anson> here, one player can build the tracks, one does big main stations, a third builds primary pickup stations, and the fourth does the hubs (or even one player per hub)
05:16:32  <coopserver> <OMEN> you didnt need to build stations in that game.. well you did, but not like here
05:17:21  <coopserver> <Anson> nice hub meech
05:17:31  <coopserver> <BiG MeeCh> where?
05:17:32  <coopserver> <Anson> when will you build it douhled ? .-)
05:17:42  <coopserver> <BiG MeeCh> eventually
05:17:49  <coopserver> <Anson> the unsigned hub that you recently built
05:17:50  <coopserver> <BiG MeeCh> all i did was condense what was there
05:18:00  <coopserver> <BiG MeeCh> no that was already there
05:18:06  <coopserver> <BiG MeeCh> just smooshed some of it
05:18:35  <coopserver> <Anson> we should really label the hubs to be able to talk about them more easily and find then faster in the sign list
05:19:04  <coopserver> <BiG MeeCh> most of this shit is built so poorly why bother
05:19:21  <coopserver> <OMEN> lol
05:19:22  <coopserver> <Anson> and we should talk with sim how to name the hubs ... it is difficult to talk about SLH02 now ...
05:19:41  <coopserver> <BiG MeeCh> just add more zeros or something
05:19:47  <coopserver> <BiG MeeCh> SLH 0000000000000453000000000
05:20:05  <coopserver> <sim-al2> better?
05:20:16  <coopserver> <sim-al2> sim_SLHxx
05:20:22  <coopserver> <OMEN> i labled mine, if for no other reason than they sucked ass
05:20:32  <coopserver> <BiG MeeCh> SLHASS 001
05:20:41  <coopserver> <sim-al2> DAT_SLH
05:21:24  <coopserver> <Anson> hehe, i just did the same, independently of you ... "hap slh 02"
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05:21:46  <coopserver> <sim-al2> probably better to differntiate anyway
05:22:01  <coopserver> <Anson> btw: i do the same for the groups in the train list
05:22:35  <coopserver> <Anson> the names of those groups seem to be global, and thus no two people can name their groups the same, eg "grain" or "pax"
05:24:24  <coopserver> <BiG MeeCh> feel free to label that one hub i rebuilt Anson
05:24:33  <coopserver> <BiG MeeCh> you've got more clout with Happy then I
05:24:51  <coopserver> <Anson> i can't : i scrolled and no longer find it without a sign to go to :-)
05:25:01  <coopserver> <BiG MeeCh> LMAO
05:25:11  <coopserver> <BiG MeeCh> slh 003
05:30:47  <coopserver> <OMEN> oh my god so many landscaping costs
05:31:26  <coopserver> <OMEN> ultimately thats a good thing though... everything should cost more
05:33:55  <coopserver> <BiG MeeCh> you sure know how to ruin a hub Anson
05:42:51  <coopserver> <Anson> after getting worse, it gets better again now :-)
05:43:53  <coopserver> <Anson> btw : for a prio, you have an entry signal first, then a combo and last an exit, not entry-exit-combo which doesn't work and instead blocks the mainline
05:45:56  <coopserver> <sim-al2> Train at !stuck can't move
05:47:34  <coopserver> <Anson> thanks ... fixed
05:48:13  <coopserver> <sim-al2> np
05:49:34  <coopserver> <sim-al2> About the prios: were you talking to me or Meech?
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05:57:22  <coopserver> <Anson> meech, the same SLH we were talking about before
05:57:45  <coopserver> <Anson> prio signals fixed now, and also the mainline moved and connected
05:58:16  <coopserver> <BiG MeeCh> move fetta woods to that line going to lund heights
05:58:52  <coopserver> <Anson> "cut the corner", reducing length of ML by half (for that part), and did a second slh in the same place as the old one, thus i named it SLH03+04
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06:08:19  <coopserver> <Anson> where is meech ? not on ORC either ?
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06:11:10  <coopserver> <BiG MeeCh> re-wOooooooooooooooOOOOOOOOOOOOOOOOOOO~!
06:11:37  <coopserver> <BiG MeeCh> HELL YEAH BITCHES IM BACK
06:11:48  <coopserver> <OMEN> wb
06:11:53  <coopserver> <BiG MeeCh> thanks!
06:12:49  <coopserver> <Anson> WB ... you also were not on iRC ...
06:12:54  <coopserver> <BiG MeeCh> yeah, I suck
06:13:02  <coopserver> <BiG MeeCh>  I disconnected earlier and I'm lazy
06:13:30  <coopserver> <BiG MeeCh> since you're working in that spot Anson
06:13:34  <coopserver> <Anson> fetta woods reconnected ... done
06:13:40  <coopserver> <BiG MeeCh> I was thinking that Grip Mines could be moved to that line too
06:13:45  <coopserver> <BiG MeeCh> would reduce SLH mess
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06:14:38  <coopserver> <BiG MeeCh> not up to me though
06:14:42  <coopserver> <BiG MeeCh> just here managing xD
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06:14:55  <coopserver> <BiG MeeCh> il a mangez xD
06:14:55  <coopserver> <Anson> i thought about connecting !these three
06:15:09  <coopserver> <Anson> also to the sideline of grip mines
06:15:12  <coopserver> <BiG MeeCh> yeah
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06:16:09  <coopserver> <Anson> then it is one big mess of a SLH 03+04 :-) but only one and not another new SLH04 instead
06:16:13  <coopserver> <Henri> hi
06:16:15  <coopserver> <BiG MeeCh> Hey Boss
06:16:56  <coopserver> *** Henri has started a new company #8
06:16:57  <coopserver> <Anson> 'allo 'enri :-)
06:17:45  <coopserver> <Anson> Meech, tu parles francais ?
06:18:03  <coopserver> <BiG MeeCh> Oui
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06:18:32  <coopserver> <Anson> but you write french like happy writes english .-)
06:18:44  <coopserver> <OMEN> wut
06:19:23  <coopserver> <Anson> mangé :-)
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06:19:41  <BiG_FrEnCH_MeeCH_Oui> yo
06:25:36  <BiG_FrEnCH_MeeCH_Oui> Jouez le football?
06:25:54  <BiG_FrEnCH_MeeCH_Oui> non?!?!?
06:25:59  <BiG_FrEnCH_MeeCH_Oui> MERCI BITCHES
06:26:22  <coopserver> <OMEN> wee wee
06:27:15  <BiG_FrEnCH_MeeCH_Oui> yup
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06:30:07  <BiG_FrEnCH_MeeCH_Oui> yoooooooooooooo
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06:43:23  <coopserver> <Anson> how nice ... te factory finally died :-)
06:44:16  <coopserver> <Anson> just while i was rebuilding a giant pickup, a factory had appeared on flat ground ... now i could finish after it finally died
06:53:21  <coopserver> <OMEN> this is fucked
06:53:35  <coopserver> <OMEN> got trains trying to go the wrong way to get to a depot
06:53:48  <coopserver> <OMEN> wtf
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07:03:09  <V453000> any idea who made this map anyway?
07:03:16  <V453000> ps hi
07:03:21  <coopserver> <Anson> maybe jam ?
07:03:23  <coopserver> <OMEN> alright guys im out for now
07:03:24  <coopserver> <Anson> ps hi
07:03:34  <coopserver> <OMEN> o/
07:03:43  <coopserver> <Anson> at least i think it was jam who loaded it
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07:07:30  <V453000> kay
07:23:12  <coopserver> <Anson> hehe, just got a strange phonecall ....
07:23:31  <coopserver> <Anson> someone asked "are you my dad?" ............
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08:21:51  <coopserver> <Benny> hi
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08:22:42  <coopserver> <Benny> oh :)
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08:23:47  <coopserver> <Anson> hallo, griff12
08:24:07  <coopserver> <GriffinOneTwo> ~
08:24:24  <coopserver> <GriffinOneTwo> I see I would be 58 years behind
08:25:07  <coopserver> <Anson> but still something like 200 years to go :-)
08:25:20  <coopserver> <GriffinOneTwo> I need to pratice my overflow, normal signals, ... it didn't work on another server, Later
08:25:42  <V453000> just quit using PBS and it comes by itself :)
08:28:15  <coopserver> <Anson> right now, i only know one kind of overflow which can (and even needs to) be built with pbs ... forced depot to be used for any number of stations combined :-)
08:28:52  <coopserver> <Benny> forced depot is bad
08:28:57  <V453000> which is probably because you didnt read my articles as there are PBS overflows ... not that they are any good
08:30:05  <coopserver> <Anson> the forced overflow takes too much time to enter and leave every time, even worse with longer train length
08:30:39  <GriffinOneTwo> I quit using PBS
08:30:50  <coopserver> <Anson> but it is nice to look at and can be used to save space on stations which are next to each other .... but mostly for fun and for the looks
08:32:05  <GriffinOneTwo> on the other server I did have forced depots along the track, a 1/8 map trip required about 4 speard evenly along the track to prevent breakdowns
08:33:19  <GriffinOneTwo> However I was trying to do overflow at station, entry to exit 90 deg, depot at station merge ends, it kept crossing into the bidirectional exit signals, while all stations were full, instead of going into the overflow depot
08:36:12  <coopserver> <Anson> yapf.rail_firstred_twoway_eol = true
08:37:13  <coopserver> <Anson> and of course, forbidding 90 degree turns is also required
08:38:39  <coopserver> <Anson> if you set the EOL mode to false and allow 90 degree corners, you only need to agree that 1way signals and path signals are not allowed too, and you will almost play like original TT :-) LOL
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08:39:58  <GriffinOneTwo> it wasn't doing 90deg turns
08:40:18  <GriffinOneTwo> I don't knwo if 2 way end of line was on
08:50:23  <coopserver> <Anson> i need to take a break ... probably a bit longer .... AFK
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08:50:32  <coopserver> <Benny> k
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09:16:40  <coopserver> <GriffinOneTwo> Benny, did you buy every company that went out of business, or what?
09:16:47  <coopserver> <Benny> wut
09:17:00  <coopserver> <GriffinOneTwo> the map is a sea of blue companies
09:17:23  <coopserver> <GriffinOneTwo> ok, the top half
09:17:37  <coopserver> <Benny> i dunno, i just joined
09:18:05  <coopserver> *** GriffinOneTwo has started a new company #9
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09:27:05  <coopserver> <Benny> where
09:27:25  <coopserver> <Benny> dont touch that yet
09:27:32  <coopserver> <Benny> see down the line, wip :)
09:27:41  <coopserver> <Benny> just finishing up no
09:27:42  <coopserver> <Benny> now*
09:37:24  <coopserver> <skyem123> My mouse is glitching...
09:37:30  <coopserver> <Benny> D:
10:00:36  <coopserver> <GriffinOneTwo> Hmm, overflow seems to be working normal, must have ben some strange setting on the other server
10:00:57  <coopserver> <Benny> twoway eol probably missing
10:01:11  <coopserver> <Benny> its off by default
10:01:24  <coopserver> <GriffinOneTwo> ahh
10:01:28  <coopserver> *** Game paused (connecting clients)
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10:03:08  <V453000> hi (:
10:03:12  <coopserver> <GriffinOneTwo> lo
10:04:59  <coopserver> <Benny> dont really need choice for all tracks no
10:05:07  <coopserver> <Benny> but overflows are nice for pickups
10:05:10  <coopserver> *** Henri has left the game (Leaving)
10:05:33  <coopserver> <skyem123> one side gets full of trains.
10:05:41  <coopserver> <GriffinOneTwo> usually
10:09:40  <coopserver> <Benny> wait wut
10:09:52  <coopserver> <Benny> the factory doesnt accept livestock and grain
10:10:07  <coopserver> <GriffinOneTwo> COre
10:10:26  <coopserver> <GriffinOneTwo> ?
10:10:41  <coopserver> <Benny> what oO
10:10:56  <coopserver> <GriffinOneTwo> which factory, what does it accept?
10:11:07  <coopserver> <Benny> wood steel and copper ore
10:11:07  <coopserver> <Benny> wtf
10:11:10  <coopserver> <Benny> is this a grf
10:11:21  <coopserver> <GriffinOneTwo> likely, several
10:11:31  <coopserver> <GriffinOneTwo> not a food factory
10:11:37  <coopserver> <skyem123> OpenGFX+ Industrys
10:11:57  <coopserver> <GriffinOneTwo> 23 new grfs
10:12:20  <coopserver> <Benny> oh i thought opengfx was just the new graphics set
10:12:22  <coopserver> <Benny> thanks skyem
10:12:53  <coopserver> <skyem123> OpenGFX+ is opengfx with gameplay chamges
10:13:03  <coopserver> <Benny> oh i see
10:13:04  <coopserver> <GriffinOneTwo> yea, it says food processing plant for livestock and grain
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10:27:08  <coopserver> <Djanxy> hey
10:27:22  <coopserver> <Benny> hello
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11:00:21  <coopserver> <Anson> ARGS ... someone built a bad overflow at those stations
11:00:35  <coopserver> <GriffinOneTwo> where?
11:00:59  <coopserver> <Anson> sorry, should be team chat
11:14:44  <V453000> OpenGFX = new base set - just like the ttd windows set, or zbase. OpenGFX+ = newGRFs with opengfx look, but "enhanced" mechanics
11:15:14  <coopserver> <skyem123> Bit late in anwering V!
11:16:14  <V453000> still enough :)
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11:19:44  <coopserver> <Niko> hi V
11:19:56  <coopserver> <V453000> hy
11:20:12  <coopserver> <skyem123> Hello V?
11:20:43  <coopserver> <V453000> why the question mark
11:21:02  <coopserver> <skyem123> typo
11:21:23  <coopserver> <V453000> (:
11:23:07  <coopserver> <V453000> :D having meow on each end is ugly as hell guys :d
11:24:11  <coopserver> <skyem123> You need to make it possible to rotate so it doesn't look ugly ,V
11:24:36  <coopserver> <skyem123> :-p
11:24:46  <coopserver> <V453000> I dont need to do anything, and flipping of articulated vehicles is simply disabled by openttd :)
11:25:01  <coopserver> <skyem123> WHY?
11:25:39  <coopserver> <V453000> ask me not why? :D
11:25:43  <coopserver> <V453000> just is
11:25:49  <coopserver> <V453000> same as double headed engines
11:26:25  <coopserver> <skyem123> Make it a refit option to rotate the graphics
11:26:41  <coopserver> <Benny> um
11:26:45  <coopserver> <Benny> the current way is correct
11:26:53  <coopserver> <skyem123> :-p
11:26:59  <coopserver> <V453000> the automatic reversing would work
11:27:00  <coopserver> <Benny> why would you place a steam engine backwards ._.
11:27:02  <coopserver> <V453000> manual not
11:27:09  <coopserver> <V453000> refit isnt necessary
11:27:28  <coopserver> <V453000> still, it doesnt justify terrible usage :P
11:27:44  <coopserver> <V453000> also, why the hell do you guys take like half of the map when you have so many unconnected industries in the area
11:27:55  <coopserver> <Benny> happy did that
11:28:04  <coopserver> <Anson> watch a few episodes of eisenbahnromantik and you see that all engines are used forwards and backwards, at the head and at the tail of trains
11:28:06  <coopserver> <V453000> I wasnt asking who :)
11:28:20  <coopserver> <Benny> er
11:28:34  <coopserver> <Benny> i can't answer why, because _happy_ built all over the map, not me
11:28:37  <coopserver> <Benny> i cant answer for him
11:28:51  <coopserver> <V453000> well if it isnt your company you might as well choose not to answer :D
11:29:22  <coopserver> <Benny> why would you even ask then ._.
11:29:33  <coopserver> <Benny> oh lol he placed some signs
11:29:43  <coopserver> <V453000> well the people who are in the company have it as their company as well
11:29:43  <coopserver> <Benny> "if v tells me that i take up all the map remove everything on this line"
11:29:54  <coopserver> <V453000> lol really?
11:29:58  <coopserver> <Benny> haha yes
11:30:03  <coopserver> <Benny> at rompedalen
11:30:03  <coopserver> <V453000> lol
11:30:08  <coopserver> <Benny> which is ass valley in english
11:30:25  <coopserver> <V453000> I mean going this far doesnt really make too much sense
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11:34:31  <V453000> baio
11:34:45  <coopserver> <Benny> bb
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11:53:26  <coopserver> <skyem123> Bye!
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12:37:08  <coopserver> <BiG MeeCh> lo bastards
12:43:21  <V453000> no lo
12:43:34  <BiG_FrEnCH_MeeCH_Oui> yolo
12:43:45  <V453000> wtf is with the french shit
12:44:04  <coopserver> <BiG MeeCh> you love the French
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13:13:40  <V453000> !players
13:13:40  <coopserver> V453000: Client 402 (Light Blue) is Benny, in company 1 (happy tran  sport Transport)
13:13:41  <coopserver> V453000: Client 421 (Grey) is sim-al2, in company 4 (sim-al2 Transport)
13:13:42  <coopserver> V453000: Spectators: Client 313 (Anson), Client 419 (BiG MeeCh)
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13:25:13  <coopserver> <Benny> expand it
13:26:30  <coopserver> <Benny> how do you break a drop station ._.
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13:43:40  <coopserver> <Benny> good :)
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13:46:19  <coopserver> <Benny> only if you double in too
13:46:31  <coopserver> <Benny> and then you have to expand the station
13:47:26  <coopserver> <Anson> who built the orje stations ? nice work :-)
13:48:13  <coopserver> <Benny> ørje? me
13:48:24  <V453000> ps the next time I see you guys take half of the map without really using it, I remove the company without questions
13:48:28  <V453000> just a hint
13:48:39  <coopserver> <skyem123> Eheheheh...
13:49:06  <coopserver> <skyem123> ^ Nervious laughter
13:49:41  <coopserver> <Benny> why are reversers failures?
13:49:44  <coopserver> <Benny> reversers are great
13:50:10  <coopserver> <Benny> must've been wrongly built
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13:50:24  <coopserver> <Benny> shit forgot team chat
13:50:36  <V453000> Jam35: hy :D
13:51:29  <coopserver> <Benny> why do we have service orders?
13:51:30  <Taede> no worries benny, its always fun seeing someone talking seemingly to oneself
13:51:44  <coopserver> <Benny> lol
13:52:16  <coopserver> <skyem123> I Need to go now!
13:52:27  <coopserver> <Benny> okay cya
13:52:41  <V453000> Benny: building with Anson is slightly problematic ;)
13:52:47  <coopserver> <Anson> V has written a nice article about autoreplacing ... can you provide the link for benny ?
13:53:04  <coopserver> <Anson> in addition to that article, i found this :
13:53:11  <coopserver> *** skyem123 has joined spectators
13:53:11  <coopserver> <Benny> well he likes hacks ive noticed
13:53:14  <Jam35> hey
13:53:19  <coopserver> <Benny> hi jam
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13:53:31  <coopserver> <skyem123> !name skyem123|afk
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13:53:35  <coopserver> <Anson> breakdowns are off on this server, thus maintenance is off, but when you do an autoreplace, it is on again
13:53:47  <coopserver> <Benny> wat
13:54:01  <coopserver> <skyem123|afk> (you don't need servie orders)
13:54:07  <coopserver> <Anson> second fact : trains with a service order ignore normal maintenance and only do it when they hit on the order "maintain at ..."
13:54:26  <V453000> Jam35: there are a couple of shit with this map ... 1. there SEEMS (I didnt check) to be some town name newGRF which isnt on bananas I was told, 2. cargodist on pax/mail, 3. we clearly need moar islands but we say that all the time :d
13:54:38  <V453000> perhaps 3 could be fixed by banning a few people
13:54:49  <Jam35> :P
13:54:50  <coopserver> <Benny> v453000: town names are in the pack
13:55:01  <Jam35> they requested cargodist ?!?!
13:55:04  <V453000> I figured that Benny but that is still an issue
13:55:09  <V453000> Jam35: nobody cares what they request
13:55:17  <V453000> cargodist is wrong regardless
13:55:19  <coopserver> <Anson> if all trains have any maintenance (us) or service (uk) orders, they won't go to random visible depots, and thus there is no need to hide the depots
13:55:21  <coopserver> <Benny> v453000: true
13:55:36  <coopserver> <Benny> better idea: dont have visible depots
13:55:39  <Jam35> my bad didn't check the town names
13:55:44  <coopserver> <Benny> i.e. build shit properly to begin with
13:55:57  <coopserver> <skyem123|afk> /me likes cagodist for pax
13:55:57  <coopserver> <Benny> but at least i understand, thanks for explaining
13:55:59  <V453000> Anson hiding overflows has many other reasons than just autoreplace
13:56:00  <coopserver> <skyem123|afk> /me hides
13:56:21  <coopserver> <Benny> cargodist? isnt that an old patch?
13:56:27  <V453000> e.g. trains reversing in them during rebuilds etc isnt nice
13:56:41  <V453000> it is in stable now Benny, in this game turned on
13:57:03  <coopserver> <Benny> oh! :o
13:57:47  <V453000> which is so majorly wrong on so manly levels that it isnt even nice
13:58:13  <coopserver> <Benny> never really understood what it does, but its something like passengers choosing where they want to go themselves?
13:58:15  <coopserver> <Anson> there is an old patch with a similar name. this is another version that was in nightlies for several months and now is in trunk
13:58:48  <V453000> basically yes Benny
13:58:58  <coopserver> <Anson> on this map, cargodist was off at first, and then it was enabled later on request
13:59:06  <coopserver> <Benny> glad you can turn that off at least
13:59:12  <V453000> yes
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14:00:56  <coopserver> <Anson> V, you don't find it nice when trains reverse in depots during rebuilds ? i find it even less nice when they don't do that, get lost instead, and thus get stuck in front of a platform, blocking everything, causing jams, and even let primaries die
14:01:12  <coopserver> <Benny> takes ages to empty the depots again
14:01:33  <V453000> it is best if you have your major drops as the reverse points
14:01:46  <V453000> as a bit of extra traffic there doesnt mean whole sl to start jamming for example
14:01:47  <coopserver> <Anson> and how long does it take to clean up massive jams and deadlocks ?
14:01:59  <coopserver> <Benny> what jams
14:02:09  <coopserver> <Benny> my networks never jam when i rebuild
14:02:13  <coopserver> <Benny> must be doing something right
14:02:21  <V453000> ^
14:03:24  <coopserver> <Anson> when a mainline is interrupted during rebuild, trains enter some random sidelines and are lost there .. thus they don't care for some signals and advance to the front of stations where they cause deadlocks and jam everything behind them
14:04:13  <coopserver> <Benny> shouldn't deadlock if you build according to guidelines
14:04:17  <V453000> of course, if you build like an idiot and iterrupt it too much, yes. But then no anti-jam or whatver mechanism will help you
14:06:07  <coopserver> <Benny> w
14:06:12  <coopserver> <Anson> when trains can go to depots, reverse there, and then leave the station, they probably will do that, since depots allow a path but with sever penalties ...
14:06:19  <coopserver> <Jam35> anti-jam mechanism = exercise bike
14:06:21  <BiG_FrEnCH_MeeCH_Oui> Jam35?
14:06:53  <coopserver> <Jam35> Oui Monsieur?
14:06:56  <V453000> I dont think investing any further time into Anson is worth it
14:07:05  <BiG_FrEnCH_MeeCH_Oui> Anti-Jam35? :)
14:07:18  <V453000> Mange le shit avec Meech, Jam35
14:07:19  <V453000> =D
14:07:25  <BiG_FrEnCH_MeeCH_Oui> lol
14:07:35  <V453000> meech voulez vous coucher avec moi ce soir?
14:07:41  <coopserver> <Benny> wtf
14:07:42  <BiG_FrEnCH_MeeCH_Oui> non
14:07:45  <coopserver> <Benny> gi nå faen
14:07:49  <V453000> MERDEFUCK
14:08:08  <V453000> je tuer tu familie
14:08:16  <V453000> et ca chien
14:08:16  <BiG_FrEnCH_MeeCH_Oui> menage a trois?
14:08:23  <V453000> oue
14:08:24  <coopserver> <Benny> jeg liker offisielt ikke fransk -.-
14:08:31  <V453000> hardcore menage
14:08:35  <BiG_FrEnCH_MeeCH_Oui> lmao
14:08:39  <V453000> :D
14:08:52  <V453000> none of us speaks french Benny dont worry :D
14:08:56  <V453000> well at least I cant for shit
14:09:14  <V453000> I just know voulez vous coucher, always good to know
14:09:17  <coopserver> <Benny> hahahaha
14:09:41  <coopserver> <Jam35> escargot :)
14:09:45  <coopserver> <Jam35> yummy
14:11:05  <coopserver> <Anson> i learned french in school, but didn't use it for decades .... still know a bit : "je vais tuer (je tue) ta famille et ton chien" :-)
14:11:28  <V453000> fitting
14:11:32  <coopserver> <Benny> wait shit
14:11:34  <coopserver> <Benny> shit
14:11:42  <coopserver> <Benny> work finished 25 minutes ago
14:11:45  <coopserver> <Benny> why am i here
14:11:53  <coopserver> <Benny> cya
14:11:54  <V453000> LOL
14:11:56  <coopserver> *** Benny has left the game (Leaving)
14:12:15  <coopserver> <Anson> hehe, jam, we once had a fav restaurant here, named "l'escargot" :-)
14:12:18  <BiG_FrEnCH_MeeCH_Oui> pmsl
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14:25:39  <BiG_FrEnCH_MeeCH_Oui> hi
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15:19:17  <coopserver> <skyem123|afk> !name skyem123
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15:19:52  <coopserver> <Benny> jello
15:19:55  <coopserver> <Benny> hello *
15:20:11  <coopserver> <Benny> too slow to keep up
15:20:16  <coopserver> <Benny> gotta expand again
15:20:18  <coopserver> <Benny> to LL_RR
15:23:56  <coopserver> <Benny> UGH
15:24:01  <coopserver> <Benny> why does the sync keep breaking
15:24:31  <coopserver> <Benny> dont understand how fully loaded trains can enter a station faster than empty ones can exit
15:25:07  <coopserver> <Benny> but they all accelerate at the same speed anyway
15:25:15  <coopserver> <Benny> i thought at least
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15:30:10  <coopserver> <Jam35> split into 2 then 3 or 3 then 2?
15:30:20  <coopserver> <Jam35> still syncing
15:30:44  <coopserver> <Benny> for the drop?
15:30:48  <coopserver> <Jam35> mhm
15:30:53  <coopserver> <Jam35> just an idea
15:30:57  <coopserver> <Benny> i dunno
15:30:58  <coopserver> <Jam35> might work
15:32:03  <coopserver> <Jam35> or maybe it's just because of a blockage at the exit
15:32:19  <coopserver> <Benny> ah friend just came over with my new caliper bolts so i gotta go
15:32:33  <coopserver> <Jam35> bfn
15:32:40  <coopserver> <Benny> cya
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15:36:35  <coopserver> <Anson> lol ... watching TV in the background ... did any of you hear of a movie called "sand sharks" ?
15:37:13  <coopserver> <Jam35> nope
15:37:52  <coopserver> <Jam35> I prefer my sharks to be water-based
15:37:59  <coopserver> <Anson> story similar to "Jaws", but this time the sharks are prehistoric and move on the island through sand :-)
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16:05:03  <coopserver> <Anson> that's the disadvantage when you stuff oveflow depots with trains "to be prepared for thr future" ... and as soon as there is a jam, the depot feeds the net with even more trains
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17:17:56  <coopserver> <Benny> reading forum threads
17:19:40  <skyem123> !gap
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18:25:02  <coopserver> <[FR]Syl59> o|
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18:28:05  <coopserver> <skyem123> !name skyem123|afk
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18:50:17  <coopserver> <skyem123|afk> Hello!
18:50:27  <coopserver> <OMEN> o/
18:51:31  <coopserver> <OMEN> w00t !  my rail really made some money since last night
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19:11:43  <coopserver> <skyem123|afk> Bye!
19:21:03  <coopserver> <Yugi_D> who can help me rebuild my spaghetti junction?
19:21:22  <coopserver> <OMEN> spaghetti junction?
19:21:40  <coopserver> <OMEN> mess?
19:21:47  <coopserver> <Yugi_D> yes
19:21:48  <coopserver> <Niko> which town near
19:21:58  <coopserver> <Yugi_D> sign !spaghetti junction
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19:22:41  <coopserver> <Niko> there
19:26:33  <coopserver> <OMEN> ive got a quick noob question...
19:26:40  <coopserver> <OMEN> well moar of a puzzle really
19:28:43  <coopserver> <OMEN> ive got a depot thats making trains run backwards.. but for some reason no matter what i do they prefer running against the  line
19:29:22  <coopserver> <Yugi_D> where?
19:29:45  <coopserver> <OMEN> East Pit is the station
19:30:13  <coopserver> <Yugi_D> trains cant turn on a 90 degree corner
19:31:00  <coopserver> <OMEN> ill move the  other depot then
19:31:08  <coopserver> <OMEN> it didnt use to be closer
19:32:00  <coopserver> <Yugi_D> quick fix is to remove the rail between station and old depot location
19:32:29  <coopserver> <Yugi_D> and use a single straight section
19:32:30  <coopserver> <OMEN> when i did that, they would all get lost
19:33:07  <coopserver> <OMEN> holy crap maybe that did fix it
19:33:31  <coopserver> <OMEN> i dont know what the problem was... i tried all sorts of things.. moving it, etc
19:33:41  <coopserver> <OMEN> thx boss
19:33:50  <coopserver> <Yugi_D> happy to help
19:40:10  <coopserver> <Yugi_D> bb
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20:04:26  <coopserver> <V453000> moo
20:04:30  <coopserver> <Niko> hi
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20:42:25  * BiG_FrEnCH_MeeCH_Oui SLAP!
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20:53:33  * V453000 slaps BiG_FrEnCH_MeeCH_Oui around a bit with a large fishbot
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20:57:20  <BiG_FrEnCH_MeeCH_Oui> aww
20:57:23  <BiG_FrEnCH_MeeCH_Oui> <3
20:57:28  <BiG_FrEnCH_MeeCH_Oui> Hi v453000
20:57:40  <V453000> no
20:57:46  <BiG_FrEnCH_MeeCH_Oui> yep hi
20:58:03  <V453000> I sez nope
20:58:03  <BiG_FrEnCH_MeeCH_Oui> you should make a channel openttdcoop.snail
20:58:15  <V453000> or openttdcoop.nomeech
20:58:21  <BiG_FrEnCH_MeeCH_Oui> join me there
20:58:54  <BiG_FrEnCH_MeeCH_Oui> -=
20:58:56  <BiG_FrEnCH_MeeCH_Oui> =\
21:01:27  <BiG_FrEnCH_MeeCH_Oui> You don;t like my coop snail channel?
21:02:01  <coopserver> <OMEN> hey meech
21:02:19  <BiG_FrEnCH_MeeCH_Oui> hey Boss
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21:53:35  <skyem123> I need to go now
21:53:44  <BiG_FrEnCH_MeeCH_Oui> no
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22:11:03  <happy_> hi all
22:11:11  <coopserver> <OMEN> hey hap
22:18:42  <coopserver> <OMEN> alright, enough trains for today
22:18:44  <coopserver> <OMEN> o/
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23:23:29  <happy_> hi all
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23:27:09  <coopserver> *** Slicey has left the game (Leaving)
23:33:00  <coopserver> *** Game paused (connecting clients)
23:33:09  <coopserver> *** Yugi_D has joined
23:33:10  <coopserver> *** Game unpaused (connecting clients)
23:33:48  <coopserver> *** Yugi_D has joined company #3

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