Config
Log for #openttdcoop.stable on 19th January 2014:
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00:05:34  <BiG_MeeCH> ass
00:08:25  <Sylf> are peeps still playing on this map, or is everyone just idling?
00:08:49  * Sylf waits for 5 minutes
00:09:30  <coopserver> <Anson> only playing around with pbs station entry :-) ... and watching tv, and reading wiki, ...
00:09:34  <coopserver> <Speedy> 3 of us makes stuff
00:13:26  <BiG_MeeCH> im idoling
00:13:33  <BiG_MeeCH> oh looks like i made it in 5.
00:14:11  <Sylf> ok, nobody's doing nothing then
00:14:13  <Sylf> !load 1
00:14:13  <coopserver> Sylf: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
00:14:35  <BiG_MeeCH> LMAO
00:14:37  <Sylf> wellshit
00:14:48  <BiG_MeeCH> (
00:14:52  <BiG_MeeCH> =(
00:15:01  <planetmaker> !load 1
00:15:01  <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
00:15:02  <Sylf> !rcon load 1
00:15:02  <BiG_MeeCH> you can thank Taede for that
00:15:02  <coopserver> Starting new game
00:15:04  <coopserver> *** Anson has left the game (connection lost)
00:15:04  <coopserver> *** MrD2DG has left the game (connection lost)
00:15:04  <coopserver> *** Speedy has left the game (connection lost)
00:15:04  <coopserver> *** Cameron has left the game (connection lost)
00:15:06  <planetmaker> :)
00:15:06  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
00:15:08  <coopserver> *** Game paused (number of players)
00:15:08  <coopserver> *** Game still paused (connecting clients, number of players)
00:15:10  <coopserver> *** Anson has joined
00:15:10  <coopserver> *** Game still paused (number of players)
00:15:20  <planetmaker> !identify
00:15:20  <coopserver> planetmaker: Error: That operation cannot be done in a channel.
00:15:25  <BiG_MeeCH> haha
00:15:29  <BiG_MeeCH> 8)
00:15:46  <coopserver> *** Game still paused (connecting clients, number of players)
00:15:51  <coopserver> *** Sylf has joined
00:15:52  <coopserver> *** Game still paused (number of players)
00:16:02  <BiG_MeeCH> oh nice Swedish Rail
00:16:02  <Sylf> !auto
00:16:05  <Sylf> !setdef
00:16:05  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
00:16:22  <coopserver> *** Game still paused (connecting clients, number of players)
00:16:46  <coopserver> *** BiG MeeCh has joined
00:16:46  <coopserver> *** Game still paused (number of players)
00:17:21  <coopserver> *** Game still paused (connecting clients, number of players)
00:17:23  <coopserver> *** MrD2DG has joined
00:17:23  <coopserver> *** Game still paused (number of players)
00:17:32  <coopserver> <BiG MeeCh> hell YEAH D2DgC3P0
00:17:56  <coopserver> <Anson> interesting prices .-)
00:18:03  <coopserver> <MrD2DG> Woo
00:18:07  <coopserver> <BiG MeeCh> WOOOOOOOOOOOOOO
00:18:16  <coopserver> <MrD2DG> No PAX here :/
00:19:15  <coopserver> <Anson> there are always pax ... since there is no map without at least one town .-)
00:19:52  <coopserver> *** BiG MeeCh has started a new company #2
00:19:52  <coopserver> *** Game unpaused (number of players)
00:19:55  <coopserver> <BiG MeeCh> I'm In
00:19:55  <coopserver> <MrD2DG> Ofc, but the climate makes it slightly awkward
00:20:20  <coopserver> <Anson> company 1 is unnamed ...
00:20:39  <planetmaker> hm... loaded it on wrong server :D
00:20:41  <planetmaker> !rcon load 1
00:20:42  <coopserver> Starting new game
00:20:42  <coopserver> *** Sylf has left the game (connection lost)
00:20:42  <coopserver> *** BiG MeeCh has left the game (connection lost)
00:20:43  <coopserver> *** Anson has left the game (connection lost)
00:20:43  <coopserver> *** MrD2DG has left the game (connection lost)
00:20:44  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
00:20:45  <coopserver> *** Game paused (number of players)
00:20:45  <coopserver> *** Game still paused (connecting clients, number of players)
00:20:47  <coopserver> *** MrD2DG has joined
00:20:50  <BiG_MeeCH> dammit xD
00:20:51  <coopserver> *** Sylf has joined
00:20:52  <coopserver> *** Anson has joined
00:20:52  <coopserver> *** Game still paused (number of players)
00:20:57  <coopserver> *** Game still paused (connecting clients, number of players)
00:21:06  <coopserver> *** BiG MeeCh has joined
00:21:06  <coopserver> *** Game still paused (number of players)
00:21:23  <coopserver> *** BiG MeeCh has started a new company #2
00:21:23  <coopserver> *** Game unpaused (number of players)
00:21:29  <coopserver> *** Game paused (connecting clients)
00:21:33  <coopserver> *** Cameron has joined
00:21:33  <coopserver> *** Game unpaused (connecting clients)
00:21:40  <BiG_MeeCH> This time with more feeling?
00:21:40  <planetmaker> hm... did I kill the new game? :S
00:21:44  <BiG_MeeCH> you did :P
00:21:48  <planetmaker> sorry :)
00:21:53  <coopserver> <Cameron> lol
00:21:55  <planetmaker> thought loading didn't work
00:21:56  <coopserver> <BiG MeeCh> my life is ruined
00:22:03  <coopserver> *** Game paused (connecting clients)
00:22:06  <coopserver> *** Elyon has joined
00:22:07  <coopserver> *** Elyon has started a new company #3
00:22:07  <coopserver> *** Game unpaused (connecting clients)
00:22:18  <coopserver> *** Game paused (connecting clients)
00:22:22  <coopserver> <Elyon> hiya
00:22:24  <coopserver> *** Speedy has joined
00:22:24  <coopserver> *** Game unpaused (connecting clients)
00:22:39  <coopserver> <Anson> i always see admins deleting the first company after starting a new map ...
00:22:40  <planetmaker> !revision
00:22:40  <coopserver> planetmaker: Game version is 1.4.0-beta2. Use Download <os-version> to get a direct download link.
00:22:42  <coopserver> *** Cameron has started a new company #4
00:22:55  <coopserver> *** Speedy has started a new company #5
00:23:05  <planetmaker> AnsonMobile, yes. In single player you usually have a company when you create a map
00:23:23  <coopserver> <Anson> is there always a company "unnamed" when starting a new game ?
00:23:34  <planetmaker> in single player... yes
00:23:38  <coopserver> <Cameron> yes
00:23:50  <planetmaker> in multiplayer on dedicated server: no
00:23:59  <coopserver> <Cameron> both, when you transfer map over to mp as well
00:24:16  <coopserver> <Anson> ah, now it is gone
00:24:31  <coopserver> <Anson> autodeleted without vehicles ?
00:24:48  <coopserver> <Anson> and admins only delete it after loading to speed that up ß
00:25:56  <planetmaker> cameron: not both.
00:26:06  <planetmaker> the crucial part is how the map is created
00:26:07  <coopserver> <Cameron> really?
00:26:22  <planetmaker> copying a save does not change the creation process: single player
00:26:35  <coopserver> <Cameron> but everytime a new map goes on, there's always a company
00:26:51  <planetmaker> yes. As *someone* creates the map locally. Uploads to server. And loads savegame
00:26:59  <planetmaker> We never use !newgame or so
00:27:07  <planetmaker> which would tell the server to create a map
00:27:56  <coopserver> *** MrD2DG has left the game (Leaving)
00:28:05  <planetmaker> run a dedicated server. Tell it to create a new map and check how many companies it has
00:28:22  <planetmaker> *dedicated* server
00:29:56  <coopserver> <BiG MeeCh> is inflation off?
00:30:11  <coopserver> <Anson> off
00:31:03  <coopserver> <BiG MeeCh> ty
00:31:11  <coopserver> *** Anson has started a new company #1
00:32:08  <coopserver> <Cameron> 3% grade for trains?
00:32:49  <coopserver> <Anson> slope steepness says 3%
00:33:05  <coopserver> *** Game paused (connecting clients)
00:33:08  <coopserver> *** Djanxy has joined
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00:33:10  <coopserver> *** Djanxy has left the game (connection lost)
00:33:23  <coopserver> <BiG MeeCh> Lame
00:33:24  <coopserver> <Anson> it only starts to get interesting with slope and weight both at 5+ :-)
00:33:47  <coopserver> *** Game paused (connecting clients)
00:33:49  <coopserver> *** Djanxy has joined
00:33:50  <coopserver> *** Game unpaused (connecting clients)
00:33:55  <coopserver> <BiG MeeCh> YOOOOOOOOOOO
00:34:03  <coopserver> <Djanxy> yoyoyo
00:34:03  <coopserver> <Anson> and no NUTS
00:34:08  <coopserver> <Cameron> play weight multipluyer at 255 :-)
00:34:18  <coopserver> <BiG MeeCh> even a hooker needs a few minutes without nuts
00:34:24  <coopserver> <Cameron> lol
00:34:36  <coopserver> <Anson> with slope 5% and weight 5, you need one engine per wagon for grain trains
00:35:11  <coopserver> <Cameron> overkill much..
00:36:08  <coopserver> <BiG MeeCh> okie doke
00:36:13  <coopserver> <Anson> and we have a grf from the grfpack again ... noo n00b players :-)
00:36:26  <coopserver> <BiG MeeCh> Guess I NEED TO GO THEN
00:36:43  <coopserver> <BiG MeeCh> I JUST ATE A CRAYON
00:36:43  <coopserver> <Cameron> lol
00:36:56  <coopserver> <Cameron> cap button broken???
00:37:02  <coopserver> <BiG MeeCh> YES TYVM
00:37:11  <coopserver> <Cameron> bullshit
00:37:30  <planetmaker> http://devs.openttd.org/~planetmaker/patches/swampy_rivers.png <-- rivers definitely are a bit too much overgrown ;)
00:37:37  <coopserver> *** Game paused (connecting clients)
00:37:39  <planetmaker> good night & have fun, folks :)
00:37:41  <coopserver> *** JoeSchmoe has joined
00:37:41  <coopserver> *** JoeSchmoe has started a new company #6
00:37:42  <coopserver> *** Game unpaused (connecting clients)
00:37:46  <BiG_MeeCH> Seeya BOSS
00:37:55  <coopserver> <Cameron> lol
00:39:23  <coopserver> *** JoeSchmoe has left the game (Leaving)
00:39:30  <coopserver> <BiG MeeCh> I like that negative profit chart
00:39:42  <coopserver> <Cameron> :P
00:39:51  <coopserver> <Djanxy> lol
00:40:02  <coopserver> <BiG MeeCh> and here I thought I WAS A NOOB
00:41:13  <coopserver> <Djanxy> 1 down, 5 to go
00:41:28  <coopserver> <Cameron> lol
00:42:57  *** skyem123 has quit IRC
00:43:33  <coopserver> *** Game paused (connecting clients)
00:43:41  <coopserver> *** sim-al2 has joined
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00:43:43  <coopserver> <BiG MeeCh> yoyo
00:43:50  <coopserver> <sim-al2> hi
00:43:59  <coopserver> <Cameron> yo
00:44:03  <coopserver> <Elyon> hiya
00:45:13  <coopserver> <sim-al2> Hmm...NARS this time
00:45:37  <coopserver> <BiG MeeCh> some of this map is WTF
00:48:16  <coopserver> <sim-al2> Trailer parks in 1901?
00:48:24  <coopserver> <Cameron> yea
00:48:24  <coopserver> <sim-al2> Right...
00:48:30  <coopserver> <sim-al2> lol
00:48:36  <coopserver> <Cameron> :-)
00:49:35  <coopserver> *** Djanxy has left the game (Leaving)
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00:52:04  <coopserver> *** Game paused (connecting clients)
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00:53:30  <coopserver> *** sim-al2 has started a new company #6
00:53:41  <coopserver> *** Game paused (connecting clients)
00:53:50  <coopserver> *** happy tran  sport has started a new company #7
00:53:52  <coopserver> *** GriffinOneTwo has joined
00:53:55  <coopserver> *** Game unpaused (connecting clients)
00:54:24  <coopserver> <sim-al2> Hey is ISR fixed now?
00:59:38  <coopserver> <BiG MeeCh> quit copying the profit chart Cameron !!!
01:00:14  <coopserver> <GriffinOneTwo> wo si following who?
01:00:27  <coopserver> <BiG MeeCh> MIND BLOWN
01:00:30  <coopserver> <GriffinOneTwo> looks like you are following him?
01:00:43  <coopserver> <BiG MeeCh> is not a follower!
01:00:51  <coopserver> <GriffinOneTwo> lagger?
01:01:49  <coopserver> <BiG MeeCh> no need for name calling :P
01:02:08  <coopserver> <GriffinOneTwo> does that make Cameron Trendy?
01:02:49  <coopserver> *** GriffinOneTwo has started a new company #8
01:11:30  <coopserver> <BiG MeeCh> looks like Cam quit copying!
01:11:32  <coopserver> <BiG MeeCh> xD
01:11:36  <coopserver> <Cameron> what??
01:11:45  <coopserver> <BiG MeeCh> prophet chart :P
01:12:13  <coopserver> <Cameron> not a chance :D
01:12:23  <coopserver> <BiG MeeCh> D:
01:14:47  <coopserver> <happy tran  sport> hi  all
01:14:52  <coopserver> <sim-al2> hiya
01:14:58  <coopserver> <Elyon> hi
01:20:48  <coopserver> <Anson> loan payed back ... game can start now .-)
01:20:56  <coopserver> <Cameron> lol
01:21:23  <coopserver> <Elyon> I am becoming snowblind :(
01:21:35  <coopserver> <sim-al2> lol
01:21:40  <coopserver> <BiG MeeCh> if you saw my girlfriend you would wish you were blind
01:21:48  <coopserver> <Elyon> :/
01:21:51  <coopserver> <sim-al2> wut...
01:21:55  <coopserver> <Cameron> LOL
01:21:58  <coopserver> <BiG MeeCh> lmao
01:22:14  <coopserver> <Anson> do you have some nude pictures of her ?
01:22:22  <coopserver> <BiG MeeCh> OH HELL NO
01:22:26  <coopserver> <BiG MeeCh> SHE IS SO UGLY
01:22:29  <coopserver> <Anson> no ? want to buy some ?
01:22:33  <coopserver> <BiG MeeCh> oh yeah
01:22:35  <coopserver> <sim-al2> And this didn't just get creepy...
01:22:36  <coopserver> <BiG MeeCh> I can sell them
01:22:50  <coopserver> <BiG MeeCh> be nice to anson, he;s probably never seen his mom naked before
01:22:52  <coopserver> <BiG MeeCh> xD
01:24:27  <coopserver> <BiG MeeCh> I guess im the only one to find that funny
01:33:22  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
01:33:22  <coopserver> *** Anson has left the game (desync error)
01:33:22  <coopserver> 'Elyon' reported an error and is closing its connection (desync error)
01:33:22  <coopserver> *** Elyon has left the game (desync error)
01:33:23  <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error)
01:33:23  <coopserver> *** BiG MeeCh has left the game (desync error)
01:33:23  <coopserver> 'Speedy' reported an error and is closing its connection (desync error)
01:33:25  <coopserver> *** Speedy has left the game (desync error)
01:33:25  <coopserver> 'Sylf' reported an error and is closing its connection (desync error)
01:33:27  <coopserver> *** Sylf has left the game (desync error)
01:33:27  <coopserver> 'Cameron' reported an error and is closing its connection (desync error)
01:33:28  <BiG_MeeCH> neat
01:33:29  <coopserver> *** Cameron has left the game (desync error)
01:33:34  <coopserver> *** Game paused (connecting clients)
01:33:39  <coopserver> <sim-al2> Why do I not desync?
01:33:42  <coopserver> *** Elyon has joined
01:33:44  <coopserver> *** BiG MeeCh has joined
01:33:45  <coopserver> *** Game unpaused (connecting clients)
01:33:51  <BiG_MeeCH> Cause you're fucking special I guess
01:33:56  <coopserver> *** Game paused (connecting clients)
01:33:57  <BiG_MeeCH> you on a mac?
01:34:00  <coopserver> *** Anson has joined
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01:34:06  <coopserver> <sim-al2> Oh yeahhh....
01:34:11  <coopserver> <BiG MeeCh> really?
01:34:21  <coopserver> *** BiG MeeCh has joined company #2
01:34:23  <coopserver> <Anson> sim and big : you want no password ß
01:34:34  <coopserver> <BiG MeeCh> I dont need a password
01:34:44  <coopserver> <BiG MeeCh> people fuck with my company I cut them with my knife
01:35:09  <coopserver> <sim-al2> Well ok then
01:35:14  <coopserver> <BiG MeeCh> that's right
01:35:38  <coopserver> <sim-al2> I guess I don't desync because I have lag like crazy...
01:37:20  <coopserver> <Anson> good news for V ... it was NOT nuts that triggered the desync this time
01:37:29  <coopserver> <Elyon> indeed not :p
01:38:45  <coopserver> *** Game paused (connecting clients)
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01:40:21  *** Djanxy has quit IRC
01:41:16  <coopserver> *** GriffinOneTwo has left the game (general timeout)
01:41:25  <coopserver> *** Speedy has joined company #5
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01:49:47  <coopserver> *** Game paused (connecting clients)
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01:50:19  <coopserver> <BiG MeeCh> re-yo
01:50:57  <GriffinOneTwo> hmm
01:51:17  <GriffinOneTwo> doesn't help when you hit the wifi button on your laptop my mistake
01:51:59  <coopserver> <GriffinOneTwo> oops, going broke ;-p
01:53:26  <coopserver> <BiG MeeCh> guess i could buy you out
01:53:42  <coopserver> <GriffinOneTwo> (Shrug)
01:53:55  <coopserver> <GriffinOneTwo> only 2 stations on a island doing pax
01:53:59  <coopserver> <Speedy> wanna team up?
01:54:26  <coopserver> <GriffinOneTwo> if you think its worh anything, take alook, not likely worth much
01:55:18  <coopserver> <Anson> broke just when the performance went up :-(
01:55:45  <GriffinOneTwo> too little too late
01:55:54  <coopserver> *** GriffinOneTwo has started a new company #8
02:10:24  <coopserver> *** Game paused (connecting clients)
02:10:28  <coopserver> *** Cameron has joined
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02:11:14  <coopserver> *** Game paused (connecting clients)
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02:12:30  <coopserver> <BiG MeeCh> fml
02:12:31  <coopserver> <BiG MeeCh> xD
02:12:39  <coopserver> <Cameron> :P
02:12:56  <coopserver> <BiG MeeCh> building SLH this early is expensive
02:23:44  <coopserver> *** phatmatt has started a new company #9
02:25:30  <coopserver> <BiG MeeCh> client list is rainbowy
02:25:38  <coopserver> <Elyon> it is!
02:25:45  <coopserver> <BiG MeeCh> * tastes rainbow
02:25:53  <coopserver> <BiG MeeCh> YUM
02:26:57  <coopserver> <Elyon> haha
02:27:07  <coopserver> <Elyon> that's what I get for being so slow
02:27:16  <coopserver> <Elyon> and doing other things instead of playing
02:27:19  <coopserver> <BiG MeeCh> Don't be so slow :P
02:27:23  <coopserver> <BiG MeeCh> OTTD OR NOTHING
02:27:32  <coopserver> <Elyon> OTTD FOR LEADER
02:27:49  <coopserver> <sim-al2> OTTD FOR ANSWER
02:27:52  <coopserver> <Elyon> well, it was an ugly MSH anyway
02:28:24  <coopserver> <BiG MeeCh> you should see my MFUGLYASS SLH near Carbon
02:29:22  <coopserver> <happy tran  sport> gn all
02:29:25  <coopserver> <BiG MeeCh> later
02:29:27  <coopserver> <BiG MeeCh> BOSS
02:29:27  <coopserver> <sim-al2> night
02:29:31  <coopserver> <Elyon> goodnight
02:29:51  <coopserver> *** happy tran  sport has joined spectators
02:32:23  <coopserver> <Elyon> well, this gives me more time to figure out TL
02:32:29  <coopserver> *** happy tran  sport has left the game (Leaving)
02:34:30  <coopserver> <Anson> the trains look quite slow .... 48 only ?
02:34:48  <coopserver> <sim-al2> Whose trains?
02:34:54  <coopserver> <Anson> meech
02:35:00  <coopserver> <BiG MeeCh> MOST TE
02:35:03  <coopserver> <Anson> loking at that slh now :-)
02:35:03  <coopserver> <sim-al2> He has shays
02:35:45  <coopserver> <BiG MeeCh> some go 56
02:36:32  <coopserver> <BiG MeeCh> whoa?
02:36:34  <coopserver> <BiG MeeCh> anson
02:36:40  <coopserver> <BiG MeeCh> look at my train 28 vs train 23
02:37:19  <coopserver> <BiG MeeCh> why is one train different? xD
02:37:20  <coopserver> <Anson> i started with the atlantic ... half the TE only, but more power and mostly going 110+, up to 128 ...
02:37:36  <coopserver> <sim-al2> This GRF has different model types going..
02:37:57  <coopserver> <BiG MeeCh> yes but there is only 1 lima class C shay
02:38:08  <coopserver> <sim-al2> There will probably be a few new models of each class until diesels arrive
02:38:12  <coopserver> <BiG MeeCh> anyone who wants WTF proof go look at train 28 vs 23 in my list
02:38:40  <coopserver> <sim-al2> No, see the Shay list? It says model 85-3 (1904)
02:38:54  <coopserver> <sim-al2> Your 48km/h train is an older model
02:39:19  <coopserver> <BiG MeeCh> lame
02:39:40  <coopserver> <BiG MeeCh> I already dont like the trainset then
02:39:48  <coopserver> <sim-al2> ...
02:40:04  <coopserver> <BiG MeeCh> you cant even replace train then
02:40:11  <coopserver> <Anson> the difference that i see : one is built in 1903 and the faster in 1905
02:40:13  <coopserver> <sim-al2> Wait till we get diesels. Then you can choose gearing :)
02:40:20  <coopserver> <BiG MeeCh> I dont want gearing
02:46:51  <coopserver> <BiG MeeCh> anson WTF
02:46:57  <coopserver> <BiG MeeCh> seriosly?
02:47:10  <coopserver> <BiG MeeCh> what the fuck is wrong with you
02:48:00  <coopserver> <BiG MeeCh> you must be fucked in the head
02:48:04  <coopserver> *** Elyon has left the game (Leaving)
02:49:02  <coopserver> <BiG MeeCh> LMAO DOESNT MATTER
02:49:05  <coopserver> <BiG MeeCh> HATE TRAIN
02:49:11  <coopserver> <BiG MeeCh> FULL OF HATE AND RAGE
02:49:16  <coopserver> <Cameron> lol
02:49:28  <coopserver> <BiG MeeCh> seriously if i had boats i would liquidate right now
02:49:54  <coopserver> <BiG MeeCh> this aint cat Stevens shit
02:50:15  <coopserver> *** GriffinOneTwo has left the game (general timeout)
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02:56:56  <coopserver> <Cameron> Anson, your a pig...oink oink...
02:57:04  <coopserver> *** Game paused (connecting clients)
02:57:06  <coopserver> <BiG MeeCh> xD
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02:58:45  <coopserver> <BiG MeeCh> bbiab :)
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02:58:52  <coopserver> <Cameron> k
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03:04:59  <coopserver> <BiG MeeCh> LMAO
03:05:07  <coopserver> <BiG MeeCh> don't make me think you're on crack too Cameron
03:05:46  <coopserver> <Cameron> why?
03:06:51  <BiG_MeeCH> I swear
03:07:09  <coopserver> <Cameron> what??
03:07:17  <coopserver> <Cameron> you gotta tell me
03:07:37  <coopserver> <BiG MeeCh> you've got a billion shits to connect and you gotta be on my peninsula?
03:08:02  <coopserver> <Cameron> quit crying...
03:08:08  <coopserver> <BiG MeeCh> LMFAO
03:08:27  <coopserver> <BiG MeeCh> seriously this server is  getting worse by the daty
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05:17:45  <coopserver> <GriffinOneTwo> fricking damm trains, stuck
05:25:45  <coopserver> <GriffinOneTwo> all right its completely broken
05:26:11  <coopserver> <Sylf> you're missing catenary
05:26:21  <coopserver> <Sylf> overhead wire
05:26:50  <coopserver> <Sylf> ok, you don't wanna listen to me then
05:27:58  <coopserver> *** Game paused (connecting clients)
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05:31:02  <coopserver> <Sylf> griffin, you could just request your company reset too
05:31:12  <coopserver> <GriffinOneTwo> or that
05:31:27  <coopserver> <GriffinOneTwo> train functionality is hoesed though, no point
05:31:38  <coopserver> <Sylf> Like I said
05:31:47  <coopserver> <Sylf> You're missing electric wire for your trains
05:32:05  <coopserver> <GriffinOneTwo> it is, how, it was all electric
05:32:20  <coopserver> <Sylf> check your rail tools again
05:32:29  <coopserver> <Sylf> there are pieces of rails that are missing the wire
05:32:38  <coopserver> <Sylf> doesn't matter.  Ready for company reset?
05:32:55  <coopserver> <GriffinOneTwo> sure
05:33:05  <Sylf> !rcon reset_company 8
05:33:06  <coopserver> ERROR: Cannot remove company: a client is connected to that company.
05:33:07  <coopserver> - Remove an idle company from the game. Usage: 'reset_company <company-id>'
05:33:08  <coopserver> - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
05:33:25  <coopserver> <Sylf> exit the company please
05:34:00  <coopserver> <Sylf> I can't reset a company with a player in it
05:35:17  <coopserver> *** GriffinOneTwo has joined spectators
05:35:21  <Sylf> !rcon reset_company 8
05:35:22  <coopserver> Company deleted.
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05:42:28  <coopserver> <sim-al2> And now obxious music is coming from the room TWO floors above me...
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05:48:51  <coopserver> <Sylf> hmmm, challenging terrein...
05:49:15  <coopserver> <sim-al2> Heh its fun to get a line right on a moutain side though
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06:09:32  <coopserver> <Sylf> :o
06:10:39  <BiG_MeeCH> yo
06:10:45  <coopserver> <Sylf> yoyo
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06:10:51  <BiG_MeeCH> yolo
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06:27:53  <coopserver> <Anson> banks produce nothing, right ?
06:34:03  <coopserver> <phatmatt> mmhmm
06:34:14  <coopserver> <phatmatt> check the industry chain window if you have to
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07:11:40  <coopserver> <Dnz-Ali> hi
07:12:47  <coopserver> <Anson> gangsta
07:13:02  <coopserver> <Anson> they stole my gold mine after i delivered the first load
07:14:31  <coopserver> <Anson> and to deliver it, i had to fund a new bank since they stole that too just when the track and station were built
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08:54:44  <coopserver> <V453000> hy
08:54:47  <coopserver> <Jam35> hi
08:55:18  <coopserver> <Anson> hallo, non-players
08:55:43  <coopserver> <Anson> V, did you already see the good news ?
08:56:13  <coopserver> <V453000> the desync without nuts? yeah
08:56:15  <coopserver> <Anson> we had already two desyncs on this map, without nuts
08:56:42  <coopserver> <V453000> not sure if its good news, perhaps it means that nuts isnt causing it, but it means that we have no clue at all what is the trigger then
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08:57:23  <coopserver> <Anson> at least it is good news for you ... not simply "fix it by removing nuts"
08:58:17  <coopserver> <Anson> i couldn't reproduce it, but there was not much happening and JUST at the moment when i reversed a train on a long PBS route, it happened
08:58:18  <coopserver> <V453000> the other option obviously is to "fix ottd code to support specs with all their possibilities" :P
08:58:25  <coopserver> <V453000> hm
08:59:31  <coopserver> <V453000> also wtf was meech raging about
09:01:19  <coopserver> <Anson> you can still see some signs :-)
09:02:15  <coopserver> <V453000> what is your train even doing there Anson :d
09:02:27  <coopserver> <Anson> there was also a wall of bought land from both sides, with a few gaps in it, and thus i sent a peace train between both enemy countries ....
09:02:34  <coopserver> *** Jam35 has joined spectators
09:04:52  <coopserver> <V453000> oh well
09:04:56  <coopserver> *** V453000 has left the game (Leaving)
09:05:32  <coopserver> <Anson> and the desync happened when i reversed one of those trains on their long pbs controlled routes ... no idea what other players might have done in the same moment, but it was a strange coincidence
09:09:05  <Taede> it was pretty much the only thing going on at that time
09:09:07  <Taede> mornin
09:10:40  <coopserver> <Anson> g' morning 2u2
09:12:13  <coopserver> *** Game paused (connecting clients)
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09:14:59  <V453000> interesting
09:15:06  <V453000> but well, PBS could cause anything really :D
09:21:25  <Taede> i'm not sure its definitely a player-issued command
09:21:39  <Taede> last desync i looked up in gamelogs had to do with building a bridge
09:21:52  <Taede> or at least, that was the only thing happening
09:23:40  <V453000> hm
09:25:07  <coopserver> <Anson> what do a bridge and pbs have in common ? :-) ... changing the "reserved track" state of several tiles at the same time ?
09:25:10  <V453000> well we could run a game at .pro just with some suspicious nuts trains and players not building
09:25:26  <V453000> something like that could be a possibility Anson, but hard to tell :)
09:26:33  <coopserver> <Anson> and looking up what was changed in the code, probably would be a bit too much work :-)
09:27:14  <coopserver> <Anson> when did the desyncs appear first ? not on the nightlies, but on the alpha !?
09:29:22  <Taede> it desynced with 1.3.3 already afaik
09:30:15  <V453000> I had the suspicious wetrail trains on PS
09:30:20  <V453000> 0 desyncs I could see
09:30:43  <Taede> no nuts and also no firs on this stable-game
09:30:52  <V453000> aye
09:30:54  <Taede> just ogfx+ industries, and nars2
09:32:48  <V453000> that never caused anything, I would be surprised if it did now
09:32:55  <V453000> anyway, lets run a game with the ships on PS too
09:37:10  <coopserver> *** Game paused (connecting clients)
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09:37:55  <coopserver> <Anson> that was in some offline games where i tested some layouts
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09:41:33  <coopserver> <Anson> one hint which might help: not everybody left the game when it desynced ... thus ot might happen only on windows and not on mac ...
09:44:00  <coopserver> *** JJens has left the game (Leaving)
09:54:56  <coopserver> <Anson> just for info: i compared the GRFs from last game and this game ... 11 were used in both, 6 of them with same version, 5 with older version in this map ... maybe we should not use any of them on next map ?
09:57:24  <coopserver> *** Game paused (connecting clients)
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10:07:09  *** ChanServ sets mode: +o coopserver
10:07:09  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
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14:34:14  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
14:34:14  <coopserver> Connecting...
14:34:17  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
14:43:47  <coopserver> <happy tran  sport> hi  all
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15:03:51  <coopserver> Connecting...
15:03:53  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
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15:11:45  <coopserver> <Liuk Sk> hi
15:11:49  <coopserver> <happy tran  sport> hi
15:11:51  <coopserver> <Speedy> 'llo
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15:17:58  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
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15:33:29  <coopserver> *** Zomatograf has started a new company #11
15:33:44  <coopserver> <Zomatograf> hello all!
15:33:53  <coopserver> <happy tran  sport> hi
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16:53:32  <coopserver> <happy tran  sport> be  back soon
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17:01:24  <coopserver> *** Player #1 has joined
17:01:24  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:01:24  <coopserver> *** Player #1 has started a new company #12
17:01:24  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:01:25  <coopserver> *** Game unpaused (connecting clients)
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17:01:37  <coopserver> *** Player #1 has started a new company #13
17:01:37  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:01:37  <coopserver> *** Player #1 has joined spectators
17:01:40  <coopserver> *** Player #1 has started a new company #14
17:01:40  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:01:40  <coopserver> *** Player #1 has joined spectators
17:01:54  <coopserver> <Player #1> !name Xafier
17:01:55  <coopserver> *** Player #1 has changed his/her name to Xafier
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17:02:02  <coopserver> *** Xafier has started a new company #15
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17:48:02  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
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17:48:02  <coopserver> 'Zomatograf' reported an error and is closing its connection (desync error)
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18:11:12  <coopserver> <Anson> hallo, sylf
18:11:21  <coopserver> <Sylf> hi
18:11:36  <coopserver> <Anson> we just had a desync ... again
18:13:36  <coopserver> <Anson> in case anybody is interested in saves: i saved the game after reconnecting (game was still paused), and also copied the last two autosaves, one a month earlier and one from the day of desync (it happened on november 1st and thus was autosaved on that day)
18:16:35  <coopserver> <Anson> https://www.dropbox.com/s/deousovb0c7tmc1/just%20desynced%2C%201976-11-01.sav
18:16:36  <Webster> Title: Dropbox - just desynced, 1976-11-01.sav (at www.dropbox.com)
18:17:05  <coopserver> <Anson> https://www.dropbox.com/s/0azbx6xypg5dv5k/last%20autosave%2C%20day%20of%20desync.sav
18:17:06  <coopserver> <Sylf> those should be more useful submitted at bugs.openttd.org
18:17:06  <Webster> Title: Dropbox - last autosave, day of desync.sav (at www.dropbox.com)
18:17:36  <coopserver> <Anson> https://www.dropbox.com/s/0qyw4qr5634b30w/month%20before%20desync.sav
18:17:37  <Webster> Title: Dropbox - month before desync.sav (at www.dropbox.com)
18:17:37  <coopserver> <Sylf> find a bug submission about the desync and submit the file as a case study
18:17:48  <coopserver> <Anson> no time ... need to go afk for a while
18:17:56  <coopserver> <Sylf> then do it when you come back
18:18:28  <coopserver> <Anson> !name "Anson (afk)"
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19:47:05  <coopserver> <Niko> hi
19:47:12  <coopserver> <Cameron> hi
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19:59:44  <coopserver> <Niko> hi happy
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20:00:03  <coopserver> <happy tran  sport> hi
20:00:43  <coopserver> <Niko> what was the name of this trainset?
20:00:50  <coopserver> <Cameron> NARS
20:00:54  <coopserver> <Niko> thx
20:02:31  <coopserver> <Niko> I like the possibility for cab car
20:03:14  <coopserver> <sim-al2> It's nice and looks a little better than teleporting engines
20:04:19  <coopserver> <Niko> nicem, it really started going backwards
20:04:24  <coopserver> <Niko> -m
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20:08:06  <coopserver> <Niko> lol, ikea
20:08:36  <coopserver> <Niko> I wonder if McDonalds will apper
20:08:47  <coopserver> <Niko> appear
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20:43:14  <coopserver> <Niko> hi V
20:43:14  <coopserver> <happy tran  sport> hi v
20:43:17  <coopserver> <V453000> hy
20:43:39  <coopserver> <V453000> how is it
20:43:44  <coopserver> <Niko> great
20:43:52  <coopserver> <Niko> nice trainset
20:44:07  <coopserver> <happy tran  sport> ver  nice   map  and tran set v
20:44:08  <coopserver> <V453000> it is nice for the first 40 years, then has no trains
20:44:25  <coopserver> <V453000> I wouldnt describe it as nice, but it is nicely drawn mostly :)
20:44:27  <coopserver> <Anson (afk)> hallo
20:45:48  <coopserver> <Anson (afk)> yes, shortly after 1900 i used a train with enough power and speed 128, and only 40 years later i switched to a train with something like 180 speed and more power ... all the time, there were new trains without power or without speed, or without both
20:46:08  <coopserver> <V453000> I know right :)
20:46:23  <coopserver> <sim-al2> I started with 2-8-0, went to 2-8-2, then 4-8-2
20:46:23  <coopserver> <V453000> it is one of the reasons nuts exist
20:46:37  <coopserver> <sim-al2> Now U30C :)
20:47:11  <coopserver> <Anson (afk)> the train length is also a problem here ... you always need to buy wagons and see how long they are
20:47:49  <coopserver> <sim-al2> The 60ft tankers and large hoppers are 0.5 length, but when you autoreplace the older stuff you really now wagon removal...
20:47:56  <coopserver> <sim-al2> *need
20:48:26  <coopserver> <V453000> I know ... :)
20:48:33  <coopserver> <V453000> why do you guys think nuts fixes all those problems
20:48:42  <coopserver> <V453000> I had to learn about the mistakes from somewhere
20:49:35  <coopserver> <sim-al2> Maybe if cabooses autoreplaced themselves after 1975...
20:49:56  <coopserver> <Anson (afk)> hehe, and we complain about nuts having 0.5 and 1.0 engines ... :-)
20:49:58  <coopserver> <V453000> you can still do that manually
20:50:09  <coopserver> <V453000> the 0.5 and 1.0 is quite different :)
20:50:22  <coopserver> <V453000> it means you are making a choice, not forced to use long trains in the start :P
20:50:42  <coopserver> <V453000> if you use long trains from start, then it is either superstrong or meow, both of which are unlikely to switch back from
20:50:43  <coopserver> <V453000> or ships
20:50:44  <coopserver> <Anson (afk)> most of all, with nuts you know what to expect before buying
20:50:52  <coopserver> <V453000> +-
20:51:55  <coopserver> <sim-al2> That's true of any trainset though: I know about US railways and thus anticapated what I wanted, but with the Finnish trainset for example I was lost...
20:52:17  <coopserver> <Speedy> :D
20:52:44  <coopserver> <V453000> his point was the purchase menu info
20:52:55  <coopserver> <V453000> I assume
20:53:22  <coopserver> <Anson (afk)> the length of engines and wagons is relatively easy to find out ... buy a train and see what the window says about the length ... but what about the loading times ?
20:53:39  <coopserver> <Anson (afk)> nuts nicely lists that data in the description ...
20:53:51  <coopserver> <sim-al2> Yes these loading time are weird
20:54:44  <coopserver> <Anson (afk)> and with the high costs for refitting, it is difficult to build a refitting network
20:54:47  <coopserver> <V453000> well in most train set those things are rather clear
20:55:05  <coopserver> <V453000> wagons generally dont change that
20:55:07  <coopserver> <V453000> LOL
20:55:18  <coopserver> <V453000> wagon refit costs dont really matter at all, it is just ugly
20:55:23  <coopserver> <V453000> hate red numbers popping up for no reason
20:56:20  <coopserver> <Anson (afk)> when you refit just to find out whether there is cargo and trhen refit back, the costs quickly add up and you need really long routes to earn money with them
20:56:39  <coopserver> <V453000> not really
20:56:58  <coopserver> <V453000> but yes having it free is best
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20:57:38  <coopserver> <Anson (afk)> refit three times, and you have doubled the running costs ...
20:58:21  <coopserver> <V453000> the goods payment is likely still so high, plus the train is travelling full most of the time, which makes the additional costs not really matter
21:00:35  <coopserver> <V453000> [I did it many times without issues ever so it probably isnt that horrific]
21:00:45  <coopserver> <V453000> you know, there was a time when nuts didnt exist too :P
21:01:26  <coopserver> <V453000> though UKRS was best for refit, yeah
21:01:58  <coopserver> <V453000> but that was purely due to the  technical possibility of refittin all the cargoes, not any cost wtf
21:02:08  <coopserver> <Anson (afk)> there also was a time when TT didn't have 1way signals :-)
21:02:10  <coopserver> <V453000> only exception was steel :)
21:02:23  <coopserver> <V453000> well sure but there was no refit at that time ;(
21:02:50  <coopserver> <V453000> while refit started to be used in mass scale since psg 179
21:03:11  <coopserver> <V453000> which is march 2010
21:03:21  <coopserver> <V453000> first nuts 2 years after :)
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21:04:58  <coopserver> <Anson (afk)> btw : is there some policy/guideline about using grfpack for maps ? .... use it for PS, don't use it here if possible ?
21:05:19  <coopserver> <V453000> more or less, yeah)
21:07:07  <coopserver> <Anson (afk)> I'll wait and see for the next map ... the last two had at least one grf from the pack ... town names in the last, dutch stations in this (dutch station addition is from bananas :-)
21:07:47  <coopserver> <V453000> sorry but not like it is your concern
21:08:07  <coopserver> <V453000> at the same time I disagree with adding tiny newGRFs like that
21:08:16  <coopserver> <V453000> e.g. Mars or a whole train set, sure
21:09:09  <coopserver> <Anson (afk)> and aviator set makes no sense when planes are disabled, just as fish without ships
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21:10:39  <coopserver> <V453000> not like it hurts
21:15:41  <coopserver> <V453000> hm, +100% bonus for cargo eating ships is nowhere near enough
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21:36:01  <coopserver> <RTM> hi all
21:36:06  <coopserver> <sim-al2> hi
21:36:16  <coopserver> <happy tran  sport> hi   rtm
21:36:56  <coopserver> <RTM> wow its a some time to come here again
21:37:00  <coopserver> <RTM> hi happy tran  sport
21:37:25  <coopserver> <RTM> hi Anson (afk)
21:37:29  <coopserver> <RTM> hi sim-al2
21:37:35  <coopserver> <RTM> hi V453000
21:37:46  <coopserver> <happy tran  sport> be back  later
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21:37:55  <coopserver> <RTM> ok
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21:40:47  <coopserver> <Anson (afk)> hallo, Rotterdamsche Tramweg Maatschappij
21:41:26  <coopserver> <Anson (afk)> is that your username ?
21:41:53  <coopserver> <RTM> nop my initial name
21:42:04  <coopserver> <RTM> right Anson (afk)
21:42:18  <coopserver> <RTM> its Raul Trusculescu Mihai
21:42:46  <coopserver> <RTM> first name my familt name ant the last surname
21:42:47  <coopserver> <Anson (afk)> recently saw it on TV ... http://www.youtube.com/watch?v=bKUd-hcu4Kc
21:42:47  <Webster> Title: Die Bahn auf dem Damm, Length: 28m 49s, Views: 195, Likes: 1
21:44:03  <coopserver> <Anson (afk)> that other abbreviation would also be a fitting username for a train/tram related game :-)
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22:30:50  <coopserver> <Cameron> are we only using some of the trains in NARS, cause it looks like the list is short
22:31:18  <coopserver> <sim-al2> I think it's because its Artic climate
22:31:29  <coopserver> <sim-al2> I just got the C44-9W though
22:31:31  <Sylf> canadian variation
22:31:38  <coopserver> <Cameron> ah
22:32:00  <coopserver> <Elyon> on that note; what newgrf/parameter makes towns require food for growth, if any?
22:32:35  <coopserver> <Cameron> I have yet to get the c44-9w
22:32:48  <coopserver> <sim-al2> I got that one year tryout deal
22:32:53  <Sylf> Elyon: on arctic map, towns above snow level
22:33:07  <Sylf> and on desert map, towns in the dry land area
22:33:32  <coopserver> <Niko> there should be tows that need alcohol for growth
22:33:37  <Sylf> no newgrf or any other special settings required
22:33:42  <coopserver> <Elyon> Sylf, thank you :)
22:33:51  <coopserver> <Cameron> musta missed the tryout deal
22:35:00  <coopserver> <sim-al2> Must be somehow rank related because I just got the SD70MAC too...
22:35:40  <coopserver> <Cameron> that's bullshit...
22:35:44  <coopserver> <sim-al2> lol
22:35:53  <coopserver> <sim-al2> Should have come two years ago though
22:36:46  <coopserver> <Cameron> well, I'll wait till the evolution comes out
22:37:10  <Sylf> development years are not set in stone
22:37:22  <Sylf> those years are somewhat randomized
22:37:23  <coopserver> <sim-al2> Yep
22:37:36  <coopserver> <Cameron> :(
22:37:41  <Sylf> in some world, researchers are lazier
22:38:03  <Sylf> or they're drunk or stoned 99% of their working hours
22:38:14  <coopserver> <sim-al2> lol
22:40:44  <coopserver> <sim-al2> There you go Cameron
22:41:08  <coopserver> <Cameron> there it is :P
22:43:01  <V453000> btw Sylf try to be more careful about loading grf pack things  which arent really useful like stations ;)
22:45:52  <Sylf> oh, I did in this one?
22:47:43  <V453000> I think so, the dutch stations iirc
22:49:09  <Sylf> dutch station and its add-on set should be on bananas
22:49:39  <coopserver> <phatmatt> Niko: did you clear water? :(
22:52:16  <coopserver> <V453000> idk, mine are from coop pack
22:56:09  <coopserver> <Cameron> i don't care train 36 >.>
22:56:42  <coopserver> <sim-al2> Do snowploughs actually do anything?
22:57:10  <coopserver> <Cameron> no
22:57:12  <coopserver> <Cameron> eye candy
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23:58:21  <coopserver> <Cameron> sim?

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