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00:05:34 <BiG_MeeCH> ass 00:08:25 <Sylf> are peeps still playing on this map, or is everyone just idling? 00:08:49 * Sylf waits for 5 minutes 00:09:30 <coopserver> <Anson> only playing around with pbs station entry :-) ... and watching tv, and reading wiki, ... 00:09:34 <coopserver> <Speedy> 3 of us makes stuff 00:13:26 <BiG_MeeCH> im idoling 00:13:33 <BiG_MeeCH> oh looks like i made it in 5. 00:14:11 <Sylf> ok, nobody's doing nothing then 00:14:13 <Sylf> !load 1 00:14:13 <coopserver> Sylf: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 00:14:35 <BiG_MeeCH> LMAO 00:14:37 <Sylf> wellshit 00:14:48 <BiG_MeeCH> ( 00:14:52 <BiG_MeeCH> =( 00:15:01 <planetmaker> !load 1 00:15:01 <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 00:15:02 <Sylf> !rcon load 1 00:15:02 <BiG_MeeCH> you can thank Taede for that 00:15:02 <coopserver> Starting new game 00:15:04 <coopserver> *** Anson has left the game (connection lost) 00:15:04 <coopserver> *** MrD2DG has left the game (connection lost) 00:15:04 <coopserver> *** Speedy has left the game (connection lost) 00:15:04 <coopserver> *** Cameron has left the game (connection lost) 00:15:06 <planetmaker> :) 00:15:06 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 00:15:08 <coopserver> *** Game paused (number of players) 00:15:08 <coopserver> *** Game still paused (connecting clients, number of players) 00:15:10 <coopserver> *** Anson has joined 00:15:10 <coopserver> *** Game still paused (number of players) 00:15:20 <planetmaker> !identify 00:15:20 <coopserver> planetmaker: Error: That operation cannot be done in a channel. 00:15:25 <BiG_MeeCH> haha 00:15:29 <BiG_MeeCH> 8) 00:15:46 <coopserver> *** Game still paused (connecting clients, number of players) 00:15:51 <coopserver> *** Sylf has joined 00:15:52 <coopserver> *** Game still paused (number of players) 00:16:02 <BiG_MeeCH> oh nice Swedish Rail 00:16:02 <Sylf> !auto 00:16:05 <Sylf> !setdef 00:16:05 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 00:16:22 <coopserver> *** Game still paused (connecting clients, number of players) 00:16:46 <coopserver> *** BiG MeeCh has joined 00:16:46 <coopserver> *** Game still paused (number of players) 00:17:21 <coopserver> *** Game still paused (connecting clients, number of players) 00:17:23 <coopserver> *** MrD2DG has joined 00:17:23 <coopserver> *** Game still paused (number of players) 00:17:32 <coopserver> <BiG MeeCh> hell YEAH D2DgC3P0 00:17:56 <coopserver> <Anson> interesting prices .-) 00:18:03 <coopserver> <MrD2DG> Woo 00:18:07 <coopserver> <BiG MeeCh> WOOOOOOOOOOOOOO 00:18:16 <coopserver> <MrD2DG> No PAX here :/ 00:19:15 <coopserver> <Anson> there are always pax ... since there is no map without at least one town .-) 00:19:52 <coopserver> *** BiG MeeCh has started a new company #2 00:19:52 <coopserver> *** Game unpaused (number of players) 00:19:55 <coopserver> <BiG MeeCh> I'm In 00:19:55 <coopserver> <MrD2DG> Ofc, but the climate makes it slightly awkward 00:20:20 <coopserver> <Anson> company 1 is unnamed ... 00:20:39 <planetmaker> hm... loaded it on wrong server :D 00:20:41 <planetmaker> !rcon load 1 00:20:42 <coopserver> Starting new game 00:20:42 <coopserver> *** Sylf has left the game (connection lost) 00:20:42 <coopserver> *** BiG MeeCh has left the game (connection lost) 00:20:43 <coopserver> *** Anson has left the game (connection lost) 00:20:43 <coopserver> *** MrD2DG has left the game (connection lost) 00:20:44 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 00:20:45 <coopserver> *** Game paused (number of players) 00:20:45 <coopserver> *** Game still paused (connecting clients, number of players) 00:20:47 <coopserver> *** MrD2DG has joined 00:20:50 <BiG_MeeCH> dammit xD 00:20:51 <coopserver> *** Sylf has joined 00:20:52 <coopserver> *** Anson has joined 00:20:52 <coopserver> *** Game still paused (number of players) 00:20:57 <coopserver> *** Game still paused (connecting clients, number of players) 00:21:06 <coopserver> *** BiG MeeCh has joined 00:21:06 <coopserver> *** Game still paused (number of players) 00:21:23 <coopserver> *** BiG MeeCh has started a new company #2 00:21:23 <coopserver> *** Game unpaused (number of players) 00:21:29 <coopserver> *** Game paused (connecting clients) 00:21:33 <coopserver> *** Cameron has joined 00:21:33 <coopserver> *** Game unpaused (connecting clients) 00:21:40 <BiG_MeeCH> This time with more feeling? 00:21:40 <planetmaker> hm... did I kill the new game? :S 00:21:44 <BiG_MeeCH> you did :P 00:21:48 <planetmaker> sorry :) 00:21:53 <coopserver> <Cameron> lol 00:21:55 <planetmaker> thought loading didn't work 00:21:56 <coopserver> <BiG MeeCh> my life is ruined 00:22:03 <coopserver> *** Game paused (connecting clients) 00:22:06 <coopserver> *** Elyon has joined 00:22:07 <coopserver> *** Elyon has started a new company #3 00:22:07 <coopserver> *** Game unpaused (connecting clients) 00:22:18 <coopserver> *** Game paused (connecting clients) 00:22:22 <coopserver> <Elyon> hiya 00:22:24 <coopserver> *** Speedy has joined 00:22:24 <coopserver> *** Game unpaused (connecting clients) 00:22:39 <coopserver> <Anson> i always see admins deleting the first company after starting a new map ... 00:22:40 <planetmaker> !revision 00:22:40 <coopserver> planetmaker: Game version is 1.4.0-beta2. Use Download <os-version> to get a direct download link. 00:22:42 <coopserver> *** Cameron has started a new company #4 00:22:55 <coopserver> *** Speedy has started a new company #5 00:23:05 <planetmaker> AnsonMobile, yes. In single player you usually have a company when you create a map 00:23:23 <coopserver> <Anson> is there always a company "unnamed" when starting a new game ? 00:23:34 <planetmaker> in single player... yes 00:23:38 <coopserver> <Cameron> yes 00:23:50 <planetmaker> in multiplayer on dedicated server: no 00:23:59 <coopserver> <Cameron> both, when you transfer map over to mp as well 00:24:16 <coopserver> <Anson> ah, now it is gone 00:24:31 <coopserver> <Anson> autodeleted without vehicles ? 00:24:48 <coopserver> <Anson> and admins only delete it after loading to speed that up ß 00:25:56 <planetmaker> cameron: not both. 00:26:06 <planetmaker> the crucial part is how the map is created 00:26:07 <coopserver> <Cameron> really? 00:26:22 <planetmaker> copying a save does not change the creation process: single player 00:26:35 <coopserver> <Cameron> but everytime a new map goes on, there's always a company 00:26:51 <planetmaker> yes. As *someone* creates the map locally. Uploads to server. And loads savegame 00:26:59 <planetmaker> We never use !newgame or so 00:27:07 <planetmaker> which would tell the server to create a map 00:27:56 <coopserver> *** MrD2DG has left the game (Leaving) 00:28:05 <planetmaker> run a dedicated server. Tell it to create a new map and check how many companies it has 00:28:22 <planetmaker> *dedicated* server 00:29:56 <coopserver> <BiG MeeCh> is inflation off? 00:30:11 <coopserver> <Anson> off 00:31:03 <coopserver> <BiG MeeCh> ty 00:31:11 <coopserver> *** Anson has started a new company #1 00:32:08 <coopserver> <Cameron> 3% grade for trains? 00:32:49 <coopserver> <Anson> slope steepness says 3% 00:33:05 <coopserver> *** Game paused (connecting clients) 00:33:08 <coopserver> *** Djanxy has joined 00:33:08 <coopserver> *** Game unpaused (connecting clients) 00:33:10 <coopserver> *** Djanxy has left the game (connection lost) 00:33:23 <coopserver> <BiG MeeCh> Lame 00:33:24 <coopserver> <Anson> it only starts to get interesting with slope and weight both at 5+ :-) 00:33:47 <coopserver> *** Game paused (connecting clients) 00:33:49 <coopserver> *** Djanxy has joined 00:33:50 <coopserver> *** Game unpaused (connecting clients) 00:33:55 <coopserver> <BiG MeeCh> YOOOOOOOOOOO 00:34:03 <coopserver> <Djanxy> yoyoyo 00:34:03 <coopserver> <Anson> and no NUTS 00:34:08 <coopserver> <Cameron> play weight multipluyer at 255 :-) 00:34:18 <coopserver> <BiG MeeCh> even a hooker needs a few minutes without nuts 00:34:24 <coopserver> <Cameron> lol 00:34:36 <coopserver> <Anson> with slope 5% and weight 5, you need one engine per wagon for grain trains 00:35:11 <coopserver> <Cameron> overkill much.. 00:36:08 <coopserver> <BiG MeeCh> okie doke 00:36:13 <coopserver> <Anson> and we have a grf from the grfpack again ... noo n00b players :-) 00:36:26 <coopserver> <BiG MeeCh> Guess I NEED TO GO THEN 00:36:43 <coopserver> <BiG MeeCh> I JUST ATE A CRAYON 00:36:43 <coopserver> <Cameron> lol 00:36:56 <coopserver> <Cameron> cap button broken??? 00:37:02 <coopserver> <BiG MeeCh> YES TYVM 00:37:11 <coopserver> <Cameron> bullshit 00:37:30 <planetmaker> http://devs.openttd.org/~planetmaker/patches/swampy_rivers.png <-- rivers definitely are a bit too much overgrown ;) 00:37:37 <coopserver> *** Game paused (connecting clients) 00:37:39 <planetmaker> good night & have fun, folks :) 00:37:41 <coopserver> *** JoeSchmoe has joined 00:37:41 <coopserver> *** JoeSchmoe has started a new company #6 00:37:42 <coopserver> *** Game unpaused (connecting clients) 00:37:46 <BiG_MeeCH> Seeya BOSS 00:37:55 <coopserver> <Cameron> lol 00:39:23 <coopserver> *** JoeSchmoe has left the game (Leaving) 00:39:30 <coopserver> <BiG MeeCh> I like that negative profit chart 00:39:42 <coopserver> <Cameron> :P 00:39:51 <coopserver> <Djanxy> lol 00:40:02 <coopserver> <BiG MeeCh> and here I thought I WAS A NOOB 00:41:13 <coopserver> <Djanxy> 1 down, 5 to go 00:41:28 <coopserver> <Cameron> lol 00:42:57 *** skyem123 has quit IRC 00:43:33 <coopserver> *** Game paused (connecting clients) 00:43:41 <coopserver> *** sim-al2 has joined 00:43:41 <coopserver> *** Game unpaused (connecting clients) 00:43:43 <coopserver> <BiG MeeCh> yoyo 00:43:50 <coopserver> <sim-al2> hi 00:43:59 <coopserver> <Cameron> yo 00:44:03 <coopserver> <Elyon> hiya 00:45:13 <coopserver> <sim-al2> Hmm...NARS this time 00:45:37 <coopserver> <BiG MeeCh> some of this map is WTF 00:48:16 <coopserver> <sim-al2> Trailer parks in 1901? 00:48:24 <coopserver> <Cameron> yea 00:48:24 <coopserver> <sim-al2> Right... 00:48:30 <coopserver> <sim-al2> lol 00:48:36 <coopserver> <Cameron> :-) 00:49:35 <coopserver> *** Djanxy has left the game (Leaving) 00:51:59 *** GriffinOneTwo has joined #openttdcoop.stable 00:52:04 <coopserver> *** Game paused (connecting clients) 00:52:07 <coopserver> *** happy tran sport has joined 00:52:07 <coopserver> *** Game unpaused (connecting clients) 00:53:30 <coopserver> *** sim-al2 has started a new company #6 00:53:41 <coopserver> *** Game paused (connecting clients) 00:53:50 <coopserver> *** happy tran sport has started a new company #7 00:53:52 <coopserver> *** GriffinOneTwo has joined 00:53:55 <coopserver> *** Game unpaused (connecting clients) 00:54:24 <coopserver> <sim-al2> Hey is ISR fixed now? 00:59:38 <coopserver> <BiG MeeCh> quit copying the profit chart Cameron !!! 01:00:14 <coopserver> <GriffinOneTwo> wo si following who? 01:00:27 <coopserver> <BiG MeeCh> MIND BLOWN 01:00:30 <coopserver> <GriffinOneTwo> looks like you are following him? 01:00:43 <coopserver> <BiG MeeCh> is not a follower! 01:00:51 <coopserver> <GriffinOneTwo> lagger? 01:01:49 <coopserver> <BiG MeeCh> no need for name calling :P 01:02:08 <coopserver> <GriffinOneTwo> does that make Cameron Trendy? 01:02:49 <coopserver> *** GriffinOneTwo has started a new company #8 01:11:30 <coopserver> <BiG MeeCh> looks like Cam quit copying! 01:11:32 <coopserver> <BiG MeeCh> xD 01:11:36 <coopserver> <Cameron> what?? 01:11:45 <coopserver> <BiG MeeCh> prophet chart :P 01:12:13 <coopserver> <Cameron> not a chance :D 01:12:23 <coopserver> <BiG MeeCh> D: 01:14:47 <coopserver> <happy tran sport> hi all 01:14:52 <coopserver> <sim-al2> hiya 01:14:58 <coopserver> <Elyon> hi 01:20:48 <coopserver> <Anson> loan payed back ... game can start now .-) 01:20:56 <coopserver> <Cameron> lol 01:21:23 <coopserver> <Elyon> I am becoming snowblind :( 01:21:35 <coopserver> <sim-al2> lol 01:21:40 <coopserver> <BiG MeeCh> if you saw my girlfriend you would wish you were blind 01:21:48 <coopserver> <Elyon> :/ 01:21:51 <coopserver> <sim-al2> wut... 01:21:55 <coopserver> <Cameron> LOL 01:21:58 <coopserver> <BiG MeeCh> lmao 01:22:14 <coopserver> <Anson> do you have some nude pictures of her ? 01:22:22 <coopserver> <BiG MeeCh> OH HELL NO 01:22:26 <coopserver> <BiG MeeCh> SHE IS SO UGLY 01:22:29 <coopserver> <Anson> no ? want to buy some ? 01:22:33 <coopserver> <BiG MeeCh> oh yeah 01:22:35 <coopserver> <sim-al2> And this didn't just get creepy... 01:22:36 <coopserver> <BiG MeeCh> I can sell them 01:22:50 <coopserver> <BiG MeeCh> be nice to anson, he;s probably never seen his mom naked before 01:22:52 <coopserver> <BiG MeeCh> xD 01:24:27 <coopserver> <BiG MeeCh> I guess im the only one to find that funny 01:33:22 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 01:33:22 <coopserver> *** Anson has left the game (desync error) 01:33:22 <coopserver> 'Elyon' reported an error and is closing its connection (desync error) 01:33:22 <coopserver> *** Elyon has left the game (desync error) 01:33:23 <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error) 01:33:23 <coopserver> *** BiG MeeCh has left the game (desync error) 01:33:23 <coopserver> 'Speedy' reported an error and is closing its connection (desync error) 01:33:25 <coopserver> *** Speedy has left the game (desync error) 01:33:25 <coopserver> 'Sylf' reported an error and is closing its connection (desync error) 01:33:27 <coopserver> *** Sylf has left the game (desync error) 01:33:27 <coopserver> 'Cameron' reported an error and is closing its connection (desync error) 01:33:28 <BiG_MeeCH> neat 01:33:29 <coopserver> *** Cameron has left the game (desync error) 01:33:34 <coopserver> *** Game paused (connecting clients) 01:33:39 <coopserver> <sim-al2> Why do I not desync? 01:33:42 <coopserver> *** Elyon has joined 01:33:44 <coopserver> *** BiG MeeCh has joined 01:33:45 <coopserver> *** Game unpaused (connecting clients) 01:33:51 <BiG_MeeCH> Cause you're fucking special I guess 01:33:56 <coopserver> *** Game paused (connecting clients) 01:33:57 <BiG_MeeCH> you on a mac? 01:34:00 <coopserver> *** Anson has joined 01:34:00 <coopserver> *** Game unpaused (connecting clients) 01:34:06 <coopserver> <sim-al2> Oh yeahhh.... 01:34:11 <coopserver> <BiG MeeCh> really? 01:34:21 <coopserver> *** BiG MeeCh has joined company #2 01:34:23 <coopserver> <Anson> sim and big : you want no password ß 01:34:34 <coopserver> <BiG MeeCh> I dont need a password 01:34:44 <coopserver> <BiG MeeCh> people fuck with my company I cut them with my knife 01:35:09 <coopserver> <sim-al2> Well ok then 01:35:14 <coopserver> <BiG MeeCh> that's right 01:35:38 <coopserver> <sim-al2> I guess I don't desync because I have lag like crazy... 01:37:20 <coopserver> <Anson> good news for V ... it was NOT nuts that triggered the desync this time 01:37:29 <coopserver> <Elyon> indeed not :p 01:38:45 <coopserver> *** Game paused (connecting clients) 01:38:51 <coopserver> *** Speedy has joined 01:38:54 <coopserver> *** Game unpaused (connecting clients) 01:40:21 *** Djanxy has quit IRC 01:41:16 <coopserver> *** GriffinOneTwo has left the game (general timeout) 01:41:25 <coopserver> *** Speedy has joined company #5 01:42:22 *** GriffinOneTwo has quit IRC 01:49:33 *** GriffinOneTwo has joined #openttdcoop.stable 01:49:47 <coopserver> *** Game paused (connecting clients) 01:50:08 <coopserver> *** GriffinOneTwo has joined 01:50:08 <coopserver> *** Game unpaused (connecting clients) 01:50:19 <coopserver> <BiG MeeCh> re-yo 01:50:57 <GriffinOneTwo> hmm 01:51:17 <GriffinOneTwo> doesn't help when you hit the wifi button on your laptop my mistake 01:51:59 <coopserver> <GriffinOneTwo> oops, going broke ;-p 01:53:26 <coopserver> <BiG MeeCh> guess i could buy you out 01:53:42 <coopserver> <GriffinOneTwo> (Shrug) 01:53:55 <coopserver> <GriffinOneTwo> only 2 stations on a island doing pax 01:53:59 <coopserver> <Speedy> wanna team up? 01:54:26 <coopserver> <GriffinOneTwo> if you think its worh anything, take alook, not likely worth much 01:55:18 <coopserver> <Anson> broke just when the performance went up :-( 01:55:45 <GriffinOneTwo> too little too late 01:55:54 <coopserver> *** GriffinOneTwo has started a new company #8 02:10:24 <coopserver> *** Game paused (connecting clients) 02:10:28 <coopserver> *** Cameron has joined 02:10:29 <coopserver> *** Game unpaused (connecting clients) 02:11:14 <coopserver> *** Game paused (connecting clients) 02:11:30 <coopserver> *** phatmatt has joined 02:11:31 <coopserver> *** Game unpaused (connecting clients) 02:12:30 <coopserver> <BiG MeeCh> fml 02:12:31 <coopserver> <BiG MeeCh> xD 02:12:39 <coopserver> <Cameron> :P 02:12:56 <coopserver> <BiG MeeCh> building SLH this early is expensive 02:23:44 <coopserver> *** phatmatt has started a new company #9 02:25:30 <coopserver> <BiG MeeCh> client list is rainbowy 02:25:38 <coopserver> <Elyon> it is! 02:25:45 <coopserver> <BiG MeeCh> * tastes rainbow 02:25:53 <coopserver> <BiG MeeCh> YUM 02:26:57 <coopserver> <Elyon> haha 02:27:07 <coopserver> <Elyon> that's what I get for being so slow 02:27:16 <coopserver> <Elyon> and doing other things instead of playing 02:27:19 <coopserver> <BiG MeeCh> Don't be so slow :P 02:27:23 <coopserver> <BiG MeeCh> OTTD OR NOTHING 02:27:32 <coopserver> <Elyon> OTTD FOR LEADER 02:27:49 <coopserver> <sim-al2> OTTD FOR ANSWER 02:27:52 <coopserver> <Elyon> well, it was an ugly MSH anyway 02:28:24 <coopserver> <BiG MeeCh> you should see my MFUGLYASS SLH near Carbon 02:29:22 <coopserver> <happy tran sport> gn all 02:29:25 <coopserver> <BiG MeeCh> later 02:29:27 <coopserver> <BiG MeeCh> BOSS 02:29:27 <coopserver> <sim-al2> night 02:29:31 <coopserver> <Elyon> goodnight 02:29:51 <coopserver> *** happy tran sport has joined spectators 02:32:23 <coopserver> <Elyon> well, this gives me more time to figure out TL 02:32:29 <coopserver> *** happy tran sport has left the game (Leaving) 02:34:30 <coopserver> <Anson> the trains look quite slow .... 48 only ? 02:34:48 <coopserver> <sim-al2> Whose trains? 02:34:54 <coopserver> <Anson> meech 02:35:00 <coopserver> <BiG MeeCh> MOST TE 02:35:03 <coopserver> <Anson> loking at that slh now :-) 02:35:03 <coopserver> <sim-al2> He has shays 02:35:45 <coopserver> <BiG MeeCh> some go 56 02:36:32 <coopserver> <BiG MeeCh> whoa? 02:36:34 <coopserver> <BiG MeeCh> anson 02:36:40 <coopserver> <BiG MeeCh> look at my train 28 vs train 23 02:37:19 <coopserver> <BiG MeeCh> why is one train different? xD 02:37:20 <coopserver> <Anson> i started with the atlantic ... half the TE only, but more power and mostly going 110+, up to 128 ... 02:37:36 <coopserver> <sim-al2> This GRF has different model types going.. 02:37:57 <coopserver> <BiG MeeCh> yes but there is only 1 lima class C shay 02:38:08 <coopserver> <sim-al2> There will probably be a few new models of each class until diesels arrive 02:38:12 <coopserver> <BiG MeeCh> anyone who wants WTF proof go look at train 28 vs 23 in my list 02:38:40 <coopserver> <sim-al2> No, see the Shay list? It says model 85-3 (1904) 02:38:54 <coopserver> <sim-al2> Your 48km/h train is an older model 02:39:19 <coopserver> <BiG MeeCh> lame 02:39:40 <coopserver> <BiG MeeCh> I already dont like the trainset then 02:39:48 <coopserver> <sim-al2> ... 02:40:04 <coopserver> <BiG MeeCh> you cant even replace train then 02:40:11 <coopserver> <Anson> the difference that i see : one is built in 1903 and the faster in 1905 02:40:13 <coopserver> <sim-al2> Wait till we get diesels. Then you can choose gearing :) 02:40:20 <coopserver> <BiG MeeCh> I dont want gearing 02:46:51 <coopserver> <BiG MeeCh> anson WTF 02:46:57 <coopserver> <BiG MeeCh> seriosly? 02:47:10 <coopserver> <BiG MeeCh> what the fuck is wrong with you 02:48:00 <coopserver> <BiG MeeCh> you must be fucked in the head 02:48:04 <coopserver> *** Elyon has left the game (Leaving) 02:49:02 <coopserver> <BiG MeeCh> LMAO DOESNT MATTER 02:49:05 <coopserver> <BiG MeeCh> HATE TRAIN 02:49:11 <coopserver> <BiG MeeCh> FULL OF HATE AND RAGE 02:49:16 <coopserver> <Cameron> lol 02:49:28 <coopserver> <BiG MeeCh> seriously if i had boats i would liquidate right now 02:49:54 <coopserver> <BiG MeeCh> this aint cat Stevens shit 02:50:15 <coopserver> *** GriffinOneTwo has left the game (general timeout) 02:51:21 *** GriffinOneTwo has quit IRC 02:55:40 <coopserver> *** BiG MeeCh has joined spectators 02:56:56 <coopserver> <Cameron> Anson, your a pig...oink oink... 02:57:04 <coopserver> *** Game paused (connecting clients) 02:57:06 <coopserver> <BiG MeeCh> xD 02:57:11 <coopserver> *** Yugi_D has joined 02:57:11 <coopserver> *** Game unpaused (connecting clients) 02:58:45 <coopserver> <BiG MeeCh> bbiab :) 02:58:51 <coopserver> *** phatmatt has joined spectators 02:58:52 <coopserver> <Cameron> k 02:59:14 <coopserver> *** Yugi_D has left the game (Leaving) 03:04:59 <coopserver> <BiG MeeCh> LMAO 03:05:07 <coopserver> <BiG MeeCh> don't make me think you're on crack too Cameron 03:05:46 <coopserver> <Cameron> why? 03:06:51 <BiG_MeeCH> I swear 03:07:09 <coopserver> <Cameron> what?? 03:07:17 <coopserver> <Cameron> you gotta tell me 03:07:37 <coopserver> <BiG MeeCh> you've got a billion shits to connect and you gotta be on my peninsula? 03:08:02 <coopserver> <Cameron> quit crying... 03:08:08 <coopserver> <BiG MeeCh> LMFAO 03:08:27 <coopserver> <BiG MeeCh> seriously this server is getting worse by the daty 03:08:39 <coopserver> *** BiG MeeCh has joined company #2 03:10:24 <coopserver> *** Cameron has joined spectators 03:10:42 <coopserver> *** Cameron has left the game (Leaving) 03:21:46 <coopserver> *** Game paused (connecting clients) 03:22:03 <coopserver> *** GriffinOneTwo has joined 03:22:04 <coopserver> *** Game unpaused (connecting clients) 03:23:32 <coopserver> *** BiG MeeCh has joined spectators 03:25:38 <coopserver> *** BiG MeeCh has left the game (Leaving) 03:30:01 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 03:30:01 <coopserver> *** Anson has left the game (desync error) 03:30:01 <coopserver> 'Speedy' reported an error and is closing its connection (desync error) 03:30:01 <coopserver> *** Speedy has left the game (desync error) 03:30:02 <coopserver> 'sim-al2' reported an error and is closing its connection (desync error) 03:30:03 <coopserver> *** sim-al2 has left the game (desync error) 03:30:03 <coopserver> 'phatmatt' reported an error and is closing its connection (desync error) 03:30:05 <coopserver> *** phatmatt has left the game (desync error) 03:30:05 <coopserver> 'GriffinOneTwo' reported an error and is closing its connection (desync error) 03:30:07 <coopserver> *** GriffinOneTwo has left the game (desync error) 03:30:07 <coopserver> *** Game paused (number of players) 03:30:21 <coopserver> *** Game still paused (connecting clients, number of players) 03:30:27 <coopserver> *** Speedy has joined 03:30:30 <coopserver> *** Game still paused (number of players) 03:30:30 <coopserver> *** Game unpaused (number of players) 03:30:34 <coopserver> *** Game paused (connecting clients) 03:30:39 <coopserver> *** Anson has joined 03:30:40 <coopserver> *** Game unpaused (connecting clients) 03:40:45 *** Elyon has quit IRC 03:56:49 <coopserver> *** Game paused (connecting clients) 03:57:04 <coopserver> *** GriffinOneTwo has joined 03:57:04 <coopserver> *** Game unpaused (connecting clients) 04:18:42 <coopserver> *** Speedy has left the game (Leaving) 04:24:26 <coopserver> *** Game paused (connecting clients) 04:24:30 <coopserver> *** Sylf has joined 04:24:30 <coopserver> *** Game unpaused (connecting clients) 04:40:23 <coopserver> *** Sylf has started a new company #2 04:43:07 <coopserver> *** Game paused (connecting clients) 04:43:22 <coopserver> *** phatmatt has joined 04:43:23 <coopserver> *** Game unpaused (connecting clients) 05:17:45 <coopserver> <GriffinOneTwo> fricking damm trains, stuck 05:25:45 <coopserver> <GriffinOneTwo> all right its completely broken 05:26:11 <coopserver> <Sylf> you're missing catenary 05:26:21 <coopserver> <Sylf> overhead wire 05:26:50 <coopserver> <Sylf> ok, you don't wanna listen to me then 05:27:58 <coopserver> *** Game paused (connecting clients) 05:28:03 <coopserver> *** sim-al2 has joined 05:28:03 <coopserver> *** Game unpaused (connecting clients) 05:31:02 <coopserver> <Sylf> griffin, you could just request your company reset too 05:31:12 <coopserver> <GriffinOneTwo> or that 05:31:27 <coopserver> <GriffinOneTwo> train functionality is hoesed though, no point 05:31:38 <coopserver> <Sylf> Like I said 05:31:47 <coopserver> <Sylf> You're missing electric wire for your trains 05:32:05 <coopserver> <GriffinOneTwo> it is, how, it was all electric 05:32:20 <coopserver> <Sylf> check your rail tools again 05:32:29 <coopserver> <Sylf> there are pieces of rails that are missing the wire 05:32:38 <coopserver> <Sylf> doesn't matter. Ready for company reset? 05:32:55 <coopserver> <GriffinOneTwo> sure 05:33:05 <Sylf> !rcon reset_company 8 05:33:06 <coopserver> ERROR: Cannot remove company: a client is connected to that company. 05:33:07 <coopserver> - Remove an idle company from the game. Usage: 'reset_company <company-id>' 05:33:08 <coopserver> - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 05:33:25 <coopserver> <Sylf> exit the company please 05:34:00 <coopserver> <Sylf> I can't reset a company with a player in it 05:35:17 <coopserver> *** GriffinOneTwo has joined spectators 05:35:21 <Sylf> !rcon reset_company 8 05:35:22 <coopserver> Company deleted. 05:35:48 *** GriffinOneTwo has joined #openttdcoop.stable 05:42:28 <coopserver> <sim-al2> And now obxious music is coming from the room TWO floors above me... 05:45:29 *** GriffinOneTwo has quit IRC 05:45:42 <coopserver> *** GriffinOneTwo has left the game (Leaving) 05:48:51 <coopserver> <Sylf> hmmm, challenging terrein... 05:49:15 <coopserver> <sim-al2> Heh its fun to get a line right on a moutain side though 06:08:09 <coopserver> *** Game paused (connecting clients) 06:08:25 <coopserver> *** BiG MeeCh has joined 06:08:25 <coopserver> *** Game unpaused (connecting clients) 06:09:27 <coopserver> *** BiG MeeCh has left the game (Leaving) 06:09:32 <coopserver> <Sylf> :o 06:10:39 <BiG_MeeCH> yo 06:10:45 <coopserver> <Sylf> yoyo 06:10:46 <coopserver> *** Sylf has left the game (Leaving) 06:10:51 <BiG_MeeCH> yolo 06:19:36 <coopserver> *** phatmatt has joined spectators 06:27:53 <coopserver> <Anson> banks produce nothing, right ? 06:34:03 <coopserver> <phatmatt> mmhmm 06:34:14 <coopserver> <phatmatt> check the industry chain window if you have to 06:42:26 <coopserver> *** phatmatt has joined company #9 06:59:59 <coopserver> *** sim-al2 has left the game (Leaving) 07:11:27 <coopserver> *** Game paused (connecting clients) 07:11:30 <coopserver> *** Dnz-Ali has joined 07:11:30 <coopserver> *** Game unpaused (connecting clients) 07:11:40 <coopserver> <Dnz-Ali> hi 07:12:47 <coopserver> <Anson> gangsta 07:13:02 <coopserver> <Anson> they stole my gold mine after i delivered the first load 07:14:31 <coopserver> <Anson> and to deliver it, i had to fund a new bank since they stole that too just when the track and station were built 07:15:41 *** ODM has joined #openttdcoop.stable 07:15:41 <coopserver> *** Dnz-Ali has left the game (Leaving) 07:15:41 *** ChanServ sets mode: +o ODM 07:52:26 <coopserver> *** Game paused (connecting clients) 07:52:30 <coopserver> *** Cameron has joined 07:52:30 <coopserver> *** Game unpaused (connecting clients) 07:52:45 <coopserver> *** Cameron has joined company #4 07:54:43 <coopserver> *** Cameron has left the game (Leaving) 08:04:11 <coopserver> *** phatmatt has joined spectators 08:24:30 *** Jam35 has joined #openttdcoop.stable 08:31:06 <coopserver> *** Game paused (connecting clients) 08:31:10 <coopserver> *** Jam35 has joined 08:31:11 <coopserver> *** Game unpaused (connecting clients) 08:35:51 <coopserver> *** Jam35 has joined company #7 08:54:17 <coopserver> *** Game paused (connecting clients) 08:54:19 <coopserver> *** V453000 has joined 08:54:19 <coopserver> *** V453000 has left the game (connection lost) 08:54:20 <coopserver> *** Game unpaused (connecting clients) 08:54:36 <coopserver> *** Game paused (connecting clients) 08:54:38 <coopserver> *** V453000 has joined 08:54:38 <coopserver> *** Game unpaused (connecting clients) 08:54:40 <coopserver> *** Jam35 has joined spectators 08:54:44 <coopserver> <V453000> hy 08:54:47 <coopserver> <Jam35> hi 08:55:18 <coopserver> <Anson> hallo, non-players 08:55:43 <coopserver> <Anson> V, did you already see the good news ? 08:56:13 <coopserver> <V453000> the desync without nuts? yeah 08:56:15 <coopserver> <Anson> we had already two desyncs on this map, without nuts 08:56:42 <coopserver> <V453000> not sure if its good news, perhaps it means that nuts isnt causing it, but it means that we have no clue at all what is the trigger then 08:56:57 <coopserver> *** Jam35 has joined company #7 08:57:23 <coopserver> <Anson> at least it is good news for you ... not simply "fix it by removing nuts" 08:58:17 <coopserver> <Anson> i couldn't reproduce it, but there was not much happening and JUST at the moment when i reversed a train on a long PBS route, it happened 08:58:18 <coopserver> <V453000> the other option obviously is to "fix ottd code to support specs with all their possibilities" :P 08:58:25 <coopserver> <V453000> hm 08:59:31 <coopserver> <V453000> also wtf was meech raging about 09:01:19 <coopserver> <Anson> you can still see some signs :-) 09:02:15 <coopserver> <V453000> what is your train even doing there Anson :d 09:02:27 <coopserver> <Anson> there was also a wall of bought land from both sides, with a few gaps in it, and thus i sent a peace train between both enemy countries .... 09:02:34 <coopserver> *** Jam35 has joined spectators 09:04:52 <coopserver> <V453000> oh well 09:04:56 <coopserver> *** V453000 has left the game (Leaving) 09:05:32 <coopserver> <Anson> and the desync happened when i reversed one of those trains on their long pbs controlled routes ... no idea what other players might have done in the same moment, but it was a strange coincidence 09:09:05 <Taede> it was pretty much the only thing going on at that time 09:09:07 <Taede> mornin 09:10:40 <coopserver> <Anson> g' morning 2u2 09:12:13 <coopserver> *** Game paused (connecting clients) 09:12:17 <coopserver> *** Taede has joined 09:12:17 <coopserver> *** Game unpaused (connecting clients) 09:14:59 <V453000> interesting 09:15:06 <V453000> but well, PBS could cause anything really :D 09:21:25 <Taede> i'm not sure its definitely a player-issued command 09:21:39 <Taede> last desync i looked up in gamelogs had to do with building a bridge 09:21:52 <Taede> or at least, that was the only thing happening 09:23:40 <V453000> hm 09:25:07 <coopserver> <Anson> what do a bridge and pbs have in common ? :-) ... changing the "reserved track" state of several tiles at the same time ? 09:25:10 <V453000> well we could run a game at .pro just with some suspicious nuts trains and players not building 09:25:26 <V453000> something like that could be a possibility Anson, but hard to tell :) 09:26:33 <coopserver> <Anson> and looking up what was changed in the code, probably would be a bit too much work :-) 09:27:14 <coopserver> <Anson> when did the desyncs appear first ? not on the nightlies, but on the alpha !? 09:29:22 <Taede> it desynced with 1.3.3 already afaik 09:30:15 <V453000> I had the suspicious wetrail trains on PS 09:30:20 <V453000> 0 desyncs I could see 09:30:43 <Taede> no nuts and also no firs on this stable-game 09:30:52 <V453000> aye 09:30:54 <Taede> just ogfx+ industries, and nars2 09:32:48 <V453000> that never caused anything, I would be surprised if it did now 09:32:55 <V453000> anyway, lets run a game with the ships on PS too 09:37:10 <coopserver> *** Game paused (connecting clients) 09:37:13 <coopserver> *** JJens has joined 09:37:13 <coopserver> *** JJens has started a new company #8 09:37:14 <coopserver> *** Game unpaused (connecting clients) 09:37:40 <coopserver> *** Game paused (connecting clients) 09:37:42 <coopserver> *** Elyon has joined 09:37:42 <coopserver> *** Game unpaused (connecting clients) 09:37:55 <coopserver> <Anson> that was in some offline games where i tested some layouts 09:39:01 *** Elyon has joined #openttdcoop.stable 09:41:33 <coopserver> <Anson> one hint which might help: not everybody left the game when it desynced ... thus ot might happen only on windows and not on mac ... 09:44:00 <coopserver> *** JJens has left the game (Leaving) 09:54:56 <coopserver> <Anson> just for info: i compared the GRFs from last game and this game ... 11 were used in both, 6 of them with same version, 5 with older version in this map ... maybe we should not use any of them on next map ? 09:57:24 <coopserver> *** Game paused (connecting clients) 09:57:29 <coopserver> *** Hijmani has joined 09:57:30 <coopserver> *** Hijmani has started a new company #8 09:57:31 <coopserver> *** Game unpaused (connecting clients) 10:06:40 *** coopserver has quit IRC 10:07:09 *** coopserver has joined #openttdcoop.stable 10:07:09 *** ChanServ sets mode: +o coopserver 10:07:09 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 10:15:19 *** skyem123 has joined #openttdcoop.stable 10:21:07 <coopserver> *** Taede has left the game (Leaving) 10:55:08 <coopserver> *** phatmatt has joined company #9 11:54:00 <coopserver> *** Elyon has left the game (Leaving) 12:29:06 *** skyem123_ has joined #openttdcoop.stable 12:36:12 *** skyem123 has quit IRC 12:39:21 *** skyem123_ has quit IRC 12:40:30 *** skyem123_ has joined #openttdcoop.stable 12:41:58 *** skyem123_ is now known as skyem123 12:53:45 <coopserver> *** Game paused (connecting clients) 12:53:48 <coopserver> *** Tree has joined 12:53:48 <coopserver> *** Tree has started a new company #10 12:53:50 <coopserver> *** Game unpaused (connecting clients) 12:54:41 <coopserver> *** Game paused (connecting clients) 12:54:42 <coopserver> *** Berkel has joined 12:54:43 <coopserver> *** Game unpaused (connecting clients) 12:57:36 <coopserver> *** Berkel has left the game (Leaving) 13:57:44 <coopserver> *** phatmatt has left the game (Leaving) 14:26:01 <coopserver> *** Game paused (connecting clients) 14:26:04 <coopserver> *** happy tran sport has joined 14:26:04 <coopserver> *** Game unpaused (connecting clients) 14:27:08 <coopserver> *** happy tran sport has joined company #7 14:34:14 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 14:34:14 <coopserver> Connecting... 14:34:17 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 14:43:47 <coopserver> <happy tran sport> hi all 14:54:56 <coopserver> *** Tree has left the game (Leaving) 14:57:55 *** Djanxy has joined #openttdcoop.stable 14:58:33 <coopserver> *** Game paused (connecting clients) 14:58:41 <coopserver> *** Speedy has joined 14:58:42 <coopserver> *** Game unpaused (connecting clients) 15:03:50 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 15:03:51 <coopserver> Connecting... 15:03:53 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 15:05:51 <coopserver> *** dr gecco has left the game (Leaving) 15:11:17 <coopserver> *** Game paused (connecting clients) 15:11:25 <coopserver> *** Liuk Sk has joined 15:11:25 <coopserver> *** Game unpaused (connecting clients) 15:11:45 <coopserver> <Liuk Sk> hi 15:11:49 <coopserver> <happy tran sport> hi 15:11:51 <coopserver> <Speedy> 'llo 15:12:09 <coopserver> *** Game paused (connecting clients) 15:12:12 <coopserver> *** Berkel has joined 15:12:12 <coopserver> *** Game unpaused (connecting clients) 15:14:35 <coopserver> *** Berkel has left the game (Leaving) 15:14:39 <coopserver> *** Liuk Sk has left the game (Leaving) 15:17:41 *** coopserver has quit IRC 15:17:58 *** coopserver has joined #openttdcoop.stable 15:17:58 *** ChanServ sets mode: +o coopserver 15:17:58 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 15:20:10 <coopserver> *** Taede has left the game (Leaving) 15:29:40 <coopserver> *** Game paused (connecting clients) 15:29:47 <coopserver> *** Zomatograf has joined 15:29:48 <coopserver> *** Game unpaused (connecting clients) 15:33:29 <coopserver> *** Zomatograf has started a new company #11 15:33:44 <coopserver> <Zomatograf> hello all! 15:33:53 <coopserver> <happy tran sport> hi 16:14:28 *** Maraxus has joined #openttdcoop.stable 16:14:28 *** ChanServ sets mode: +o Maraxus 16:19:04 *** Maraxus has quit IRC 16:51:42 <coopserver> *** Game paused (connecting clients) 16:51:49 <coopserver> *** Player has joined 16:51:50 <coopserver> *** Game unpaused (connecting clients) 16:53:32 <coopserver> <happy tran sport> be back soon 16:53:37 <coopserver> *** happy tran sport has left the game (Leaving) 17:00:09 *** ODM has quit IRC 17:01:19 <coopserver> *** Game paused (connecting clients) 17:01:24 <coopserver> *** Player #1 has joined 17:01:24 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:01:24 <coopserver> *** Player #1 has started a new company #12 17:01:24 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:01:25 <coopserver> *** Game unpaused (connecting clients) 17:01:25 <coopserver> *** Player #1 has joined spectators 17:01:37 <coopserver> *** Player #1 has started a new company #13 17:01:37 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:01:37 <coopserver> *** Player #1 has joined spectators 17:01:40 <coopserver> *** Player #1 has started a new company #14 17:01:40 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:01:40 <coopserver> *** Player #1 has joined spectators 17:01:54 <coopserver> <Player #1> !name Xafier 17:01:55 <coopserver> *** Player #1 has changed his/her name to Xafier 17:01:59 *** ODM has joined #openttdcoop.stable 17:01:59 *** ChanServ sets mode: +o ODM 17:02:02 <coopserver> *** Xafier has started a new company #15 17:05:12 <coopserver> *** Xafier has left the game (Leaving) 17:05:24 <coopserver> *** Hijmani has left the game (Leaving) 17:06:11 *** ODM has quit IRC 17:11:05 *** ODM has joined #openttdcoop.stable 17:11:05 *** ChanServ sets mode: +o ODM 17:14:23 <coopserver> *** Player has left the game (Leaving) 17:16:43 <coopserver> *** Game paused (connecting clients) 17:16:49 <coopserver> *** Slicey has joined 17:16:49 <coopserver> *** Game unpaused (connecting clients) 17:19:16 <coopserver> *** Slicey has left the game (Leaving) 17:27:15 <coopserver> *** Speedy has left the game (Leaving) 17:48:02 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 17:48:02 <coopserver> *** Anson has left the game (desync error) 17:48:02 <coopserver> 'Zomatograf' reported an error and is closing its connection (desync error) 17:48:02 <coopserver> *** Zomatograf has left the game (desync error) 17:48:03 <coopserver> *** Game paused (number of players) 17:48:18 <coopserver> *** Game still paused (connecting clients, number of players) 17:48:24 <coopserver> *** Anson has joined 17:48:24 <coopserver> *** Game still paused (number of players) 18:00:34 *** ODM has quit IRC 18:00:51 *** ODM has joined #openttdcoop.stable 18:00:51 *** ChanServ sets mode: +o ODM 18:01:35 *** ODM has quit IRC 18:04:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:04:15 <coopserver> *** Sylf has joined 18:04:15 <coopserver> *** Game still paused (number of players) 18:04:31 <coopserver> *** Sylf has joined company #2 18:04:31 <coopserver> *** Game unpaused (number of players) 18:11:12 <coopserver> <Anson> hallo, sylf 18:11:21 <coopserver> <Sylf> hi 18:11:36 <coopserver> <Anson> we just had a desync ... again 18:13:36 <coopserver> <Anson> in case anybody is interested in saves: i saved the game after reconnecting (game was still paused), and also copied the last two autosaves, one a month earlier and one from the day of desync (it happened on november 1st and thus was autosaved on that day) 18:16:35 <coopserver> <Anson> https://www.dropbox.com/s/deousovb0c7tmc1/just%20desynced%2C%201976-11-01.sav 18:16:36 <Webster> Title: Dropbox - just desynced, 1976-11-01.sav (at www.dropbox.com) 18:17:05 <coopserver> <Anson> https://www.dropbox.com/s/0azbx6xypg5dv5k/last%20autosave%2C%20day%20of%20desync.sav 18:17:06 <coopserver> <Sylf> those should be more useful submitted at bugs.openttd.org 18:17:06 <Webster> Title: Dropbox - last autosave, day of desync.sav (at www.dropbox.com) 18:17:36 <coopserver> <Anson> https://www.dropbox.com/s/0qyw4qr5634b30w/month%20before%20desync.sav 18:17:37 <Webster> Title: Dropbox - month before desync.sav (at www.dropbox.com) 18:17:37 <coopserver> <Sylf> find a bug submission about the desync and submit the file as a case study 18:17:48 <coopserver> <Anson> no time ... need to go afk for a while 18:17:56 <coopserver> <Sylf> then do it when you come back 18:18:28 <coopserver> <Anson> !name "Anson (afk)" 18:18:28 <coopserver> *** Anson has changed his/her name to Anson (afk) 18:23:27 *** AnsonMobile has quit IRC 18:34:20 <coopserver> *** Game paused (connecting clients) 18:34:27 <coopserver> *** Zomatograf has joined 18:34:27 <coopserver> *** Game unpaused (connecting clients) 18:47:12 <coopserver> *** Game paused (connecting clients) 18:47:14 <coopserver> *** Player has joined 18:47:15 <coopserver> *** Game unpaused (connecting clients) 18:47:25 <coopserver> <Player> !name Kucki 18:47:25 <coopserver> *** Player has changed his/her name to Kucki 18:49:56 <coopserver> *** Kucki has left the game (Leaving) 18:58:22 <coopserver> *** Zomatograf has left the game (Leaving) 19:00:35 <coopserver> *** Sylf has left the game (Leaving) 19:00:35 <coopserver> *** Game paused (number of players) 19:22:29 <coopserver> *** Game still paused (connecting clients, number of players) 19:22:35 <coopserver> *** Cameron has joined 19:22:35 <coopserver> *** Game still paused (number of players) 19:22:54 <coopserver> *** Cameron has joined company #4 19:22:55 <coopserver> *** Game unpaused (number of players) 19:42:50 <coopserver> *** Game paused (connecting clients) 19:43:13 <coopserver> *** spayd has joined 19:43:13 <coopserver> *** Game unpaused (connecting clients) 19:44:23 <coopserver> *** spayd has left the game (Leaving) 19:45:01 <coopserver> *** Game paused (connecting clients) 19:45:19 <coopserver> *** spayd has joined 19:45:19 <coopserver> *** Game unpaused (connecting clients) 19:45:45 <coopserver> *** spayd has left the game (Leaving) 19:46:13 <coopserver> *** Game paused (connecting clients) 19:46:19 <coopserver> *** Niko has joined 19:46:19 <coopserver> *** Game unpaused (connecting clients) 19:47:05 <coopserver> <Niko> hi 19:47:12 <coopserver> <Cameron> hi 19:48:13 <coopserver> *** Game paused (connecting clients) 19:48:17 <coopserver> *** sim-al2 has joined 19:48:17 <coopserver> *** Game unpaused (connecting clients) 19:49:17 *** Maraxus has joined #openttdcoop.stable 19:49:17 *** ChanServ sets mode: +o Maraxus 19:50:24 <coopserver> *** Niko has started a new company #12 19:52:44 <coopserver> *** Game paused (connecting clients) 19:52:50 <coopserver> *** happy tran sport has joined 19:52:50 <coopserver> *** Game unpaused (connecting clients) 19:53:41 <coopserver> *** happy tran sport has joined company #7 19:58:51 <coopserver> *** happy tran sport has joined spectators 19:59:33 <coopserver> *** happy tran sport has joined company #7 19:59:44 <coopserver> <Niko> hi happy 20:00:01 <coopserver> *** happy tran sport has joined spectators 20:00:03 <coopserver> <happy tran sport> hi 20:00:43 <coopserver> <Niko> what was the name of this trainset? 20:00:50 <coopserver> <Cameron> NARS 20:00:54 <coopserver> <Niko> thx 20:02:31 <coopserver> <Niko> I like the possibility for cab car 20:03:14 <coopserver> <sim-al2> It's nice and looks a little better than teleporting engines 20:04:19 <coopserver> <Niko> nicem, it really started going backwards 20:04:24 <coopserver> <Niko> -m 20:07:14 *** Maraxus has quit IRC 20:08:06 <coopserver> <Niko> lol, ikea 20:08:36 <coopserver> <Niko> I wonder if McDonalds will apper 20:08:47 <coopserver> <Niko> appear 20:14:00 *** Anson has joined #openttdcoop.stable 20:14:06 <coopserver> *** Cameron has left the game (Leaving) 20:14:07 *** Anson has quit IRC 20:14:23 *** Anson has joined #openttdcoop.stable 20:21:55 <coopserver> *** happy tran sport has joined company #7 20:22:01 <coopserver> *** Game paused (connecting clients) 20:22:12 <coopserver> *** Speedy has joined 20:22:12 <coopserver> *** Game unpaused (connecting clients) 20:43:04 <coopserver> *** Game paused (connecting clients) 20:43:07 <coopserver> *** V453000 has joined 20:43:07 <coopserver> *** Game unpaused (connecting clients) 20:43:14 <coopserver> <Niko> hi V 20:43:14 <coopserver> <happy tran sport> hi v 20:43:17 <coopserver> <V453000> hy 20:43:39 <coopserver> <V453000> how is it 20:43:44 <coopserver> <Niko> great 20:43:52 <coopserver> <Niko> nice trainset 20:44:07 <coopserver> <happy tran sport> ver nice map and tran set v 20:44:08 <coopserver> <V453000> it is nice for the first 40 years, then has no trains 20:44:25 <coopserver> <V453000> I wouldnt describe it as nice, but it is nicely drawn mostly :) 20:44:27 <coopserver> <Anson (afk)> hallo 20:45:48 <coopserver> <Anson (afk)> yes, shortly after 1900 i used a train with enough power and speed 128, and only 40 years later i switched to a train with something like 180 speed and more power ... all the time, there were new trains without power or without speed, or without both 20:46:08 <coopserver> <V453000> I know right :) 20:46:23 <coopserver> <sim-al2> I started with 2-8-0, went to 2-8-2, then 4-8-2 20:46:23 <coopserver> <V453000> it is one of the reasons nuts exist 20:46:37 <coopserver> <sim-al2> Now U30C :) 20:47:11 <coopserver> <Anson (afk)> the train length is also a problem here ... you always need to buy wagons and see how long they are 20:47:49 <coopserver> <sim-al2> The 60ft tankers and large hoppers are 0.5 length, but when you autoreplace the older stuff you really now wagon removal... 20:47:56 <coopserver> <sim-al2> *need 20:48:26 <coopserver> <V453000> I know ... :) 20:48:33 <coopserver> <V453000> why do you guys think nuts fixes all those problems 20:48:42 <coopserver> <V453000> I had to learn about the mistakes from somewhere 20:49:35 <coopserver> <sim-al2> Maybe if cabooses autoreplaced themselves after 1975... 20:49:56 <coopserver> <Anson (afk)> hehe, and we complain about nuts having 0.5 and 1.0 engines ... :-) 20:49:58 <coopserver> <V453000> you can still do that manually 20:50:09 <coopserver> <V453000> the 0.5 and 1.0 is quite different :) 20:50:22 <coopserver> <V453000> it means you are making a choice, not forced to use long trains in the start :P 20:50:42 <coopserver> <V453000> if you use long trains from start, then it is either superstrong or meow, both of which are unlikely to switch back from 20:50:43 <coopserver> <V453000> or ships 20:50:44 <coopserver> <Anson (afk)> most of all, with nuts you know what to expect before buying 20:50:52 <coopserver> <V453000> +- 20:51:55 <coopserver> <sim-al2> That's true of any trainset though: I know about US railways and thus anticapated what I wanted, but with the Finnish trainset for example I was lost... 20:52:17 <coopserver> <Speedy> :D 20:52:44 <coopserver> <V453000> his point was the purchase menu info 20:52:55 <coopserver> <V453000> I assume 20:53:22 <coopserver> <Anson (afk)> the length of engines and wagons is relatively easy to find out ... buy a train and see what the window says about the length ... but what about the loading times ? 20:53:39 <coopserver> <Anson (afk)> nuts nicely lists that data in the description ... 20:53:51 <coopserver> <sim-al2> Yes these loading time are weird 20:54:44 <coopserver> <Anson (afk)> and with the high costs for refitting, it is difficult to build a refitting network 20:54:47 <coopserver> <V453000> well in most train set those things are rather clear 20:55:05 <coopserver> <V453000> wagons generally dont change that 20:55:07 <coopserver> <V453000> LOL 20:55:18 <coopserver> <V453000> wagon refit costs dont really matter at all, it is just ugly 20:55:23 <coopserver> <V453000> hate red numbers popping up for no reason 20:56:20 <coopserver> <Anson (afk)> when you refit just to find out whether there is cargo and trhen refit back, the costs quickly add up and you need really long routes to earn money with them 20:56:39 <coopserver> <V453000> not really 20:56:58 <coopserver> <V453000> but yes having it free is best 20:57:02 <coopserver> *** Speedy has joined spectators 20:57:38 <coopserver> <Anson (afk)> refit three times, and you have doubled the running costs ... 20:58:21 <coopserver> <V453000> the goods payment is likely still so high, plus the train is travelling full most of the time, which makes the additional costs not really matter 21:00:35 <coopserver> <V453000> [I did it many times without issues ever so it probably isnt that horrific] 21:00:45 <coopserver> <V453000> you know, there was a time when nuts didnt exist too :P 21:01:26 <coopserver> <V453000> though UKRS was best for refit, yeah 21:01:58 <coopserver> <V453000> but that was purely due to the technical possibility of refittin all the cargoes, not any cost wtf 21:02:08 <coopserver> <Anson (afk)> there also was a time when TT didn't have 1way signals :-) 21:02:10 <coopserver> <V453000> only exception was steel :) 21:02:23 <coopserver> <V453000> well sure but there was no refit at that time ;( 21:02:50 <coopserver> <V453000> while refit started to be used in mass scale since psg 179 21:03:11 <coopserver> <V453000> which is march 2010 21:03:21 <coopserver> <V453000> first nuts 2 years after :) 21:03:58 <coopserver> *** Speedy has left the game (Leaving) 21:04:17 <coopserver> *** Niko has left the game (Leaving) 21:04:58 <coopserver> <Anson (afk)> btw : is there some policy/guideline about using grfpack for maps ? .... use it for PS, don't use it here if possible ? 21:05:19 <coopserver> <V453000> more or less, yeah) 21:07:07 <coopserver> <Anson (afk)> I'll wait and see for the next map ... the last two had at least one grf from the pack ... town names in the last, dutch stations in this (dutch station addition is from bananas :-) 21:07:47 <coopserver> <V453000> sorry but not like it is your concern 21:08:07 <coopserver> <V453000> at the same time I disagree with adding tiny newGRFs like that 21:08:16 <coopserver> <V453000> e.g. Mars or a whole train set, sure 21:09:09 <coopserver> <Anson (afk)> and aviator set makes no sense when planes are disabled, just as fish without ships 21:10:31 <coopserver> *** Anson (afk) has joined company #1 21:10:39 <coopserver> <V453000> not like it hurts 21:15:41 <coopserver> <V453000> hm, +100% bonus for cargo eating ships is nowhere near enough 21:26:15 *** skyem123 has quit IRC 21:35:42 <coopserver> *** Game paused (connecting clients) 21:35:54 <coopserver> *** RTM has joined 21:35:55 <coopserver> *** Game unpaused (connecting clients) 21:36:01 <coopserver> <RTM> hi all 21:36:06 <coopserver> <sim-al2> hi 21:36:16 <coopserver> <happy tran sport> hi rtm 21:36:56 <coopserver> <RTM> wow its a some time to come here again 21:37:00 <coopserver> <RTM> hi happy tran sport 21:37:25 <coopserver> <RTM> hi Anson (afk) 21:37:29 <coopserver> <RTM> hi sim-al2 21:37:35 <coopserver> <RTM> hi V453000 21:37:46 <coopserver> <happy tran sport> be back later 21:37:50 <coopserver> *** happy tran sport has joined spectators 21:37:55 <coopserver> <RTM> ok 21:38:05 <coopserver> *** happy tran sport has left the game (Leaving) 21:40:47 <coopserver> <Anson (afk)> hallo, Rotterdamsche Tramweg Maatschappij 21:41:26 <coopserver> <Anson (afk)> is that your username ? 21:41:53 <coopserver> <RTM> nop my initial name 21:42:04 <coopserver> <RTM> right Anson (afk) 21:42:18 <coopserver> <RTM> its Raul Trusculescu Mihai 21:42:46 <coopserver> <RTM> first name my familt name ant the last surname 21:42:47 <coopserver> <Anson (afk)> recently saw it on TV ... http://www.youtube.com/watch?v=bKUd-hcu4Kc 21:42:47 <Webster> Title: Die Bahn auf dem Damm, Length: 28m 49s, Views: 195, Likes: 1 21:44:03 <coopserver> <Anson (afk)> that other abbreviation would also be a fitting username for a train/tram related game :-) 21:44:50 <coopserver> *** RTM has left the game (Leaving) 21:47:05 <coopserver> *** Game paused (connecting clients) 21:47:10 <coopserver> *** Cameron has joined 21:47:11 <coopserver> *** Game unpaused (connecting clients) 21:47:26 <coopserver> *** Cameron has joined company #4 21:53:53 <coopserver> *** Anson (afk) has joined spectators 21:55:49 *** Jam35 has quit IRC 22:19:47 <coopserver> *** Game paused (connecting clients) 22:19:51 <coopserver> *** Elyon has joined 22:19:51 <coopserver> *** Game unpaused (connecting clients) 22:24:11 <coopserver> *** Game paused (connecting clients) 22:24:15 <coopserver> *** Niko has joined 22:24:15 <coopserver> *** Game unpaused (connecting clients) 22:25:42 <coopserver> *** Game paused (connecting clients) 22:25:54 <coopserver> *** phatmatt has joined 22:25:54 <coopserver> *** Game unpaused (connecting clients) 22:26:08 <coopserver> *** phatmatt has joined spectators 22:26:16 <coopserver> *** phatmatt has joined company #9 22:30:50 <coopserver> <Cameron> are we only using some of the trains in NARS, cause it looks like the list is short 22:31:18 <coopserver> <sim-al2> I think it's because its Artic climate 22:31:29 <coopserver> <sim-al2> I just got the C44-9W though 22:31:31 <Sylf> canadian variation 22:31:38 <coopserver> <Cameron> ah 22:32:00 <coopserver> <Elyon> on that note; what newgrf/parameter makes towns require food for growth, if any? 22:32:35 <coopserver> <Cameron> I have yet to get the c44-9w 22:32:48 <coopserver> <sim-al2> I got that one year tryout deal 22:32:53 <Sylf> Elyon: on arctic map, towns above snow level 22:33:07 <Sylf> and on desert map, towns in the dry land area 22:33:32 <coopserver> <Niko> there should be tows that need alcohol for growth 22:33:37 <Sylf> no newgrf or any other special settings required 22:33:42 <coopserver> <Elyon> Sylf, thank you :) 22:33:51 <coopserver> <Cameron> musta missed the tryout deal 22:35:00 <coopserver> <sim-al2> Must be somehow rank related because I just got the SD70MAC too... 22:35:40 <coopserver> <Cameron> that's bullshit... 22:35:44 <coopserver> <sim-al2> lol 22:35:53 <coopserver> <sim-al2> Should have come two years ago though 22:36:46 <coopserver> <Cameron> well, I'll wait till the evolution comes out 22:37:10 <Sylf> development years are not set in stone 22:37:22 <Sylf> those years are somewhat randomized 22:37:23 <coopserver> <sim-al2> Yep 22:37:36 <coopserver> <Cameron> :( 22:37:41 <Sylf> in some world, researchers are lazier 22:38:03 <Sylf> or they're drunk or stoned 99% of their working hours 22:38:14 <coopserver> <sim-al2> lol 22:40:44 <coopserver> <sim-al2> There you go Cameron 22:41:08 <coopserver> <Cameron> there it is :P 22:43:01 <V453000> btw Sylf try to be more careful about loading grf pack things which arent really useful like stations ;) 22:45:52 <Sylf> oh, I did in this one? 22:47:43 <V453000> I think so, the dutch stations iirc 22:49:09 <Sylf> dutch station and its add-on set should be on bananas 22:49:39 <coopserver> <phatmatt> Niko: did you clear water? :( 22:52:16 <coopserver> <V453000> idk, mine are from coop pack 22:56:09 <coopserver> <Cameron> i don't care train 36 >.> 22:56:42 <coopserver> <sim-al2> Do snowploughs actually do anything? 22:57:10 <coopserver> <Cameron> no 22:57:12 <coopserver> <Cameron> eye candy 23:08:08 <coopserver> *** V453000 has left the game (Leaving) 23:18:24 <coopserver> *** Game paused (connecting clients) 23:18:30 <coopserver> *** Speedy has joined 23:18:31 <coopserver> *** Game unpaused (connecting clients) 23:39:44 <coopserver> *** Niko has left the game (Leaving) 23:47:21 <coopserver> *** sim-al2 has left the game (Leaving) 23:58:21 <coopserver> <Cameron> sim?