Config
Log for #openttdcoop.stable on 25th January 2014:
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00:15:13  *** happy_ has quit IRC
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01:40:47  <coopserver> *** Hijmani has left the game (Leaving)
01:40:48  <coopserver> *** Game paused (number of players)
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02:58:21  <coopserver> *** BiG MeeCh has joined
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04:53:37  <coopserver> *** Game still paused (connecting clients, number of players)
04:53:43  <coopserver> *** Sylf has joined
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05:09:45  <Sylf> !contentupdate
05:09:45  <coopserver> Sylf: Performing content update
05:09:46  <coopserver> Content server connection established
05:10:15  <Sylf> !content
05:10:16  <coopserver> Downloading 5 file(s) (967773 bytes)
05:10:54  <coopserver> Content server connection closed
05:10:57  <Sylf> !content
05:10:58  <coopserver> Downloading 0 file(s) (0 bytes)
05:11:02  <Sylf> !rescan
05:11:02  <coopserver> Sylf: Scanning content directories
05:11:18  <Sylf> !rcon ls
05:11:18  <coopserver> Sorry, still processing previous rcon command
05:11:23  <coopserver> Sylf: Rescan completed
05:11:37  <Sylf> !rcon ls
05:11:38  <coopserver> 0) .. (Parent directory)
05:11:39  <coopserver> 1) autosave/ (Directory)
05:11:40  <coopserver> 2) uploads/ (Directory)
05:11:41  <coopserver> 3) desync_start.sav
05:11:47  <Sylf> !rcon cd 2
05:12:00  <Sylf> !rcon load 1
05:12:01  <coopserver> Starting new game
05:12:02  <coopserver> *** Anson has left the game (connection lost)
05:12:03  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta3)
05:12:04  <coopserver> *** Game paused (number of players)
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05:12:27  <coopserver> *** Sylf has joined
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05:12:28  <Sylf> !rcon reset_company 1
05:12:29  <coopserver> Company deleted.
05:12:41  <Sylf> !auto
05:12:43  <Sylf> !setdef
05:12:43  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
05:13:27  <coopserver> *** Game still paused (connecting clients, number of players)
05:13:30  <coopserver> *** Anson has joined
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05:13:50  <coopserver> <Anson> hallo, sylf
05:13:55  <coopserver> <Sylf> hi
05:17:32  <coopserver> *** Game still paused (connecting clients, number of players)
05:17:37  <coopserver> *** Yugi_D has joined
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05:18:02  <coopserver> <Yugi_D> gd evening
05:18:07  <coopserver> <Sylf> hi
05:19:29  <coopserver> *** Sylf has started a new company #1
05:19:30  <coopserver> *** Game unpaused (number of players)
05:19:31  <coopserver> <Yugi_D> nice map :)
05:19:50  <coopserver> *** Yugi_D has started a new company #2
05:20:01  <coopserver> <Anson> almost one island only ... we'll have to see how that works out this time
05:20:47  <coopserver> <Anson> the prices are interesting ... high ship and plane costs, but not insane (in the late game)
05:21:25  <coopserver> <Yugi_D> anson, come join me and help monopolise the section iv started on
05:22:04  *** BOSS_HUSTLER has joined #openttdcoop.stable
05:22:12  <BOSS_HUSTLER> !date
05:22:12  <coopserver> Mar 26 1920
05:22:17  <BOSS_HUSTLER> oh new map?
05:22:24  <BOSS_HUSTLER> <-- interested
05:22:28  <coopserver> <Sylf> old news
05:22:42  <BOSS_HUSTLER> monkey bar bridge?
05:22:52  <BOSS_HUSTLER> old to you
05:23:04  <coopserver> <Anson> nuts AND purr ?
05:23:14  <coopserver> <Sylf> oh
05:23:15  <coopserver> *** Game paused (connecting clients)
05:23:21  <coopserver> <Anson> the newest nuts already includes purr ... no need to load both
05:23:25  <coopserver> *** BiG MeeCh has joined
05:23:26  <coopserver> *** Game unpaused (connecting clients)
05:23:27  <coopserver> <Sylf> the monkey bar bridges may not be working
05:23:37  <coopserver> <BiG MeeCh> shame, I was about to ask wtf they were
05:23:50  <coopserver> <Sylf> I need to disable the TBRS
05:23:55  <coopserver> <Sylf> meh, too late.
05:24:39  <coopserver> <Sylf> it's just one bridge... sort of like the arch bridge
05:24:56  <coopserver> <BiG MeeCh> i'm guessing by monkeybar it looks like a kids playground item
05:32:01  <coopserver> *** BiG MeeCh has started a new company #3
05:35:21  <coopserver> <Anson> just tested offline with tbrs 1.12 and monkey, in the year 2100 : the best two bridges are replaced by monkey bridges, and the third is replaced with a viaduct instead of monkey bridge .... only problem that i see is a wrong icon on that viaduct in the buy selection window
05:36:54  <coopserver> <Anson> the monkey bar bridge looks nice, not funny kids toy
05:37:14  <coopserver> <BiG MeeCh> you might not know what monkey bars would be
05:37:42  <coopserver> <Anson> i don't know what monkey bars are, but i know how those bridges look :-)
05:38:30  <BOSS_HUSTLER> google images suck but here you go as 1 example
05:38:31  <BOSS_HUSTLER> http://uheled4315.wikispaces.com/file/view/monkey-bars2.jpg/220838476/monkey-bars2.jpg
05:38:35  <coopserver> <Anson> see three lines above ... i can run several ottd insteances at the same time
05:39:17  <coopserver> <BiG MeeCh> well youmust be very proud of yourself.
05:39:38  <coopserver> <BiG MeeCh> nothing says i get laid like running 3 copies of ottd
05:39:59  <coopserver> <BiG MeeCh> :)
05:45:41  <coopserver> *** Game paused (connecting clients)
05:45:44  <coopserver> *** Valenin has joined
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05:45:48  <coopserver> <BiG MeeCh> hi
05:45:55  <coopserver> <Valenin> Evening.
05:47:54  <coopserver> <Anson> here is the ottd monkey bars with tbrs : https://www.dropbox.com/s/g5ucqyx6y7hofmb/monkeybars%2BTBRS.png
05:47:56  <Webster> Title: Dropbox - monkeybars+TBRS.png (at www.dropbox.com)
05:48:11  <coopserver> <BiG MeeCh> oh neat
05:49:01  <coopserver> <BiG MeeCh> fancy schmancy
05:49:05  <coopserver> *** Valenin has left the game (Leaving)
05:49:09  <coopserver> <Sylf> I thought TBRS doesn't have the 3rd tube bridge
05:51:18  <coopserver> <Yugi_D> y isnt my stn entry working?
05:51:41  <coopserver> <BiG MeeCh> muttenz valley?
05:52:00  <coopserver> <Yugi_D> station at aesch mines
05:53:17  <coopserver> <BiG MeeCh> make sure your last order isn't take cargo
05:54:27  <coopserver> <BiG MeeCh> working now?
05:54:35  <coopserver> <Yugi_D> thats wierd...
05:54:42  <coopserver> <BiG MeeCh> I agree
05:54:56  <coopserver> <Yugi_D> cuz just a min ago, they wouldnt access that track
05:55:25  <coopserver> <Sylf> which train?
05:56:08  <coopserver> <BiG MeeCh> i think it was train 5 ?
05:56:23  <coopserver> <BiG MeeCh> no not train 5
05:56:25  <coopserver> <BiG MeeCh> either 11 or 12
05:56:28  <coopserver> <Yugi_D> trains 11/12
05:57:05  <coopserver> <Sylf> are they working now?
05:57:29  <coopserver> <Yugi_D> they are
05:58:06  <coopserver> <Yugi_D> and i havnt done anything for them to change their minds to access both bays
06:02:44  <coopserver> <Anson> good : in contrast to last map, "buy exclusive transport rights" is off, as well as road reconstruction
06:03:04  <coopserver> <BiG MeeCh> shame, there goes my plan
06:04:22  <coopserver> <Sylf> I really don't appreciate you dissecting the map details and sharing every bits of your findings
06:04:33  <coopserver> <Sylf> keep it to yourself
06:05:14  <coopserver> <BiG MeeCh> just be glad he's not a cancer surgeon... ' oh i found a neat gangrenous tumor in there '
06:05:34  <coopserver> <BiG MeeCh> death averted!
06:08:29  <coopserver> <Anson> i only mentioned those two options since last map saameone (pun intended) built stations in another player's town and used those options
06:16:22  <coopserver> <BiG MeeCh> heh, did Saa really do that?
06:20:36  <coopserver> *** Anson has started a new company #4
06:57:14  <coopserver> *** Sylf has left the game (Leaving)
06:57:29  <coopserver> *** Game paused (connecting clients)
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06:57:35  <coopserver> <BiG MeeCh> yo
06:57:49  <coopserver> *** Sylf has left the game (Leaving)
07:04:07  <coopserver> *** Yugi_D has left the game (Leaving)
07:18:08  <coopserver> *** BiG MeeCh has joined spectators
07:18:34  <coopserver> <BiG MeeCh> feel free to bail me out later, i need more cash for my meth lab
07:21:16  <coopserver> *** BiG MeeCh has joined company #3
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07:23:52  <coopserver> *** Game paused (connecting clients)
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07:23:59  <coopserver> <BiG MeeCh> re-yo
07:24:19  <coopserver> *** Sylf has joined company #1
07:24:24  <coopserver> <Sylf> yore
07:24:33  <coopserver> <BiG MeeCh> bedtime for me
07:24:46  <coopserver> <BiG MeeCh> ill work on meth lab more tomorrow xD
07:25:33  <coopserver> *** BiG MeeCh has joined company #3
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07:54:07  <coopserver> *** Game paused (connecting clients)
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07:55:17  <coopserver> *** Cameron has started a new company #5
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08:17:26  *** reticulum.oftc.net sets mode: +ovoo coopserver coopserver KenjiE20 Sylf
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08:17:27  *** reticulum.oftc.net sets mode: +ovov Ammler Ammler V453000 V453000
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08:17:27  *** reticulum.oftc.net sets mode: +ov Taede Taede
08:17:41  *** Webster sets mode: +o LoPo
08:17:53  <coopserver> *** Game paused (connecting clients)
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08:18:21  <coopserver> *** Yugi_D has joined company #2
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08:32:54  <Jam35> !date
08:32:54  <coopserver> Apr 05 1934
08:36:48  <coopserver> *** Game paused (connecting clients)
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08:49:00  <coopserver> *** Yugi_D has left the game (Leaving)
08:52:02  <coopserver> *** Jam35 has started a new company #6
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09:01:22  <coopserver> *** Jam35 has joined spectators
09:03:42  <coopserver> *** Jam35 has started a new company #6
09:35:25  <coopserver> *** Game paused (connecting clients)
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09:36:36  <coopserver> *** Jam35 has started a new company #7
09:36:51  <coopserver> *** Jam35 has joined spectators
09:36:54  <coopserver> <Anson> oh, jam now in pink instead of red :-)
09:36:56  <coopserver> *** Jam35 has joined company #6
09:36:59  <coopserver> <Anson> btw: hallo
09:37:03  <coopserver> <Jam35> hey
09:39:20  <coopserver> *** JJens has left the game (Leaving)
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10:16:02  <coopserver> *** Game paused (connecting clients)
10:16:06  <coopserver> *** [FR]Syl59 has joined
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10:19:21  <coopserver> *** [FR]Syl59 has started a new company #7
10:26:47  <coopserver> *** Game paused (connecting clients)
10:26:54  <coopserver> *** Muel has joined
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10:27:51  <coopserver> <Muel> hi
10:27:56  <coopserver> <[FR]Syl59> o|
10:38:30  <coopserver> *** Muel has left the game (Leaving)
10:42:08  <coopserver> <Anson> hallo, syl
10:42:18  <coopserver> <[FR]Syl59> Hallo Anson :)
10:42:37  <coopserver> <Anson> as long as you leave a little space around my stations, you can build all over my area ...
10:43:00  <coopserver> <Anson> I'll only connect two more farms and then rebuild stations and tracks only
10:43:23  <coopserver> <[FR]Syl59> I'm looking for oil and copper, si I think it will not be a problem ;)
10:47:10  <coopserver> <Jam35> invader!
10:47:16  <coopserver> <Jam35> hi Syl
10:47:25  <coopserver> *** Jam35 has joined company #6
10:47:25  <coopserver> <[FR]Syl59> and proud to be :D Hi Jam :)
10:47:53  <coopserver> <Jam35> hm still no goods
10:47:56  <coopserver> *** Jam35 has joined spectators
10:50:13  <coopserver> <[FR]Syl59> Hum ...
10:50:22  <coopserver> <[FR]Syl59> MEOW or not MEOW ? :D
10:51:12  <V453000> totally ;meow
10:53:04  <coopserver> <[FR]Syl59> :D Don't know how to use them ...
10:53:24  <coopserver> *** phatmatt has left the game (Leaving)
10:55:43  <coopserver> *** Game paused (connecting clients)
10:55:48  <coopserver> *** - has joined
10:55:48  <coopserver> *** - has started a new company #8
10:55:49  <coopserver> *** Game unpaused (connecting clients)
10:57:27  <coopserver> <[FR]Syl59> Anson ?
10:57:43  <coopserver> <-> hello everybody
10:57:48  <coopserver> <[FR]Syl59> Hi :)
10:57:49  <coopserver> <Anson> yes ?
10:57:58  <coopserver> <-> im not anson
10:58:03  <coopserver> <[FR]Syl59> I spoted a Oil rig in your domain
10:58:12  <coopserver> <[FR]Syl59> See "!here"
10:58:33  <coopserver> <Anson> use it if you like
10:58:35  <coopserver> <[FR]Syl59> Is that ok for you ?
10:58:43  <coopserver> <[FR]Syl59> I mean, for space
10:58:48  <coopserver> <[FR]Syl59> considerations
10:59:11  <coopserver> <Anson> i only need enough space around all my stations to rebuild them, and to double the mainline
10:59:53  <coopserver> <[FR]Syl59> Oki, let's that
11:00:07  <coopserver> <[FR]Syl59> If you've got not enough space later, please tell me
11:03:58  <coopserver> *** Game paused (connecting clients)
11:04:00  <coopserver> *** Berkel has joined
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11:05:25  <coopserver> *** Berkel has started a new company #9
11:07:16  <coopserver> <[FR]Syl59> Pink, see the costs for a airplane
11:07:28  <coopserver> <[FR]Syl59> the running corst *
11:07:56  <coopserver> <-> oh yes
11:08:05  <coopserver> <-> and
11:08:12  <coopserver> <->  is a game based on trains
11:08:30  <coopserver> <[FR]Syl59> As I know, yup
11:09:10  <coopserver> <-> u have a goos comunity here but is no concurence
11:09:23  <coopserver> <-> good
11:09:50  <coopserver> <-> it is more intersting  with buy shares
11:11:25  <coopserver> <[FR]Syl59> We just play for fun, and to melt our brain :D
11:11:30  <coopserver> <[FR]Syl59> anyway, have to go
11:11:31  <coopserver> <[FR]Syl59> bye ;)
11:11:35  <coopserver> *** [FR]Syl59 has left the game (Leaving)
11:11:44  <coopserver> *** Game paused (connecting clients)
11:11:49  <coopserver> *** Hijmani has joined
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11:15:46  <coopserver> *** Hijmani has started a new company #10
11:16:22  <V453000> !dl win64
11:16:22  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip
11:17:20  <coopserver> *** Game paused (connecting clients)
11:17:22  <coopserver> *** V453000 has joined
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11:17:25  <coopserver> <V453000> moo
11:18:33  <V453000> !players
11:18:33  <coopserver> V453000: Client 311 (Orange) is Anson, in company 4 (Anson Pure Food Company)
11:18:34  <coopserver> V453000: Client 337 (Pink) is -, in company 8 (ROMANIA)
11:18:35  <coopserver> V453000: Client 339 (Yellow) is Berkel, in company 9 (Berkel Transport)
11:18:36  <coopserver> V453000: Client 341 (Brown) is Hijmani, in company 10 (Hijmani Transport)
11:18:37  <coopserver> V453000: Spectators: Client 315 (BiG MeeCh), Client 327 (Jam35), Client 343 (V453000)
11:18:42  <V453000> !rcon move 343 1
11:18:44  <coopserver> *** V453000 has joined company #1
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11:19:58  <V453000> !rcon move 343 1
11:19:59  <coopserver> *** V453000 has joined company #1
11:22:26  <coopserver> *** - has left the game (Leaving)
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11:55:52  <coopserver> <Berkel> thanks
12:01:43  <coopserver> <Anson> ?
12:19:29  <coopserver> *** Game paused (connecting clients)
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12:40:12  <coopserver> <Anson> berkel, there is another rubber pick available aling the track to an existing rubber pick for you ... sign "!rubber"
12:40:29  <coopserver> <Berkel> ahh, THANKS :D
12:40:41  <coopserver> <Berkel> it hide itself in all the green :D
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12:41:56  <coopserver> <Anson> you can look at the minimap and when you hover an industry in the small legend at the bottom it will start to blink
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12:45:27  <coopserver> <Anson> when you have visible depots at your stations anyway, you can use different signals to make an overflow depot from it, nothing else needed for it
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12:45:54  <coopserver> <Anson> example at my stations, or a template near your zürich rubber pick
12:46:39  <coopserver> <Berkel> you need no pre signal at the entrance?
12:46:58  <coopserver> <Berkel> just 2 exit signals, no more?
12:48:25  <coopserver> <Anson> no entry
12:49:11  <coopserver> <Anson> the entry is an implicit signal in the depot, corresponding to the exit signals ... it causes trains to wait in the depot until a platform is free
12:49:28  <coopserver> <Berkel> ok, should have got it. thanks
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12:50:14  <coopserver> <Anson> and at the entrance to the station, only a block signal instead of pbs or entry signal, so that trains always pass and then are directed to the depiot by red 2way signals
12:52:35  <coopserver> <BiG MeeCh> yoooooooooooooooooooo
12:55:25  <coopserver> <Anson> berkel: if you want to build the same with an invisible depot, you easily can add a reverser to it, template at Zürich Heights
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13:07:55  <coopserver> <Anson> another hint : the order for drop station should always be "unload and leave empty" ... else bad luck might spawn a resource near it and it loads, thus being blocked from loading elsewhere, and it also can't unload to the same station with "unload if accepted"
13:08:22  <coopserver> <Berkel> Hmm, you mean I should force the trains to unload?
13:08:42  <coopserver> <Anson> that's up to you, but you should add a "no loading"
13:08:47  <coopserver> <Berkel> Just thought if you force them they unload and you get no money
13:09:10  <coopserver> <Anson> if it is accepted, you get money
13:09:40  <coopserver> <Anson> if it is not accepted and you don't force, the train will continue back and forth fully loaded
13:09:54  <coopserver> <Anson> and you won't get money for that either :-)
13:14:39  <coopserver> <Berkel> Köniz doesn´t exist any more :D
13:15:00  <coopserver> <Anson> the modifications on unload orders are : "transfer" forces unload to a pile for later transport with another train (getting a money later), "unload if accepted" drops only if cargo is accepted else the train keeps going with the old load (eg to another station, or in a loop, etc), "unload all" forces unload and is the same as "unload if accepted" if accepted, and similar to transfer if not accepted
13:15:01  <coopserver> <Berkel> And Zürich is such a lovely place to live *g*
13:15:10  <coopserver> <BiG MeeCh> Why are you killing towns for no reason again?
13:16:27  <coopserver> <BiG MeeCh> good answer
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13:44:51  <coopserver> <Anson> I'm completely on autopilot now .-)
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13:59:38  <coopserver> <Berkel> Upgrading to Autopilot *g*
14:00:45  <coopserver> <Berkel> Anson? Do you deliver Appenzell Cheese from your Food processing plant? :D
14:01:18  <coopserver> <Anson> as long as i don't have to eat it ....
14:01:23  <coopserver> <Berkel> ^^
14:05:30  <coopserver> <Anson> but probably better cheese could be made from milk instead of maize with pineapple juice :-)
14:05:40  <coopserver> <Berkel> indeed!
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14:25:43  <coopserver> <Berkel> Anson?
14:25:57  <coopserver> <Berkel> Can you give me some space at !here pls?
14:26:22  <coopserver> <Berkel> between your mainlines
14:26:26  <coopserver> <Anson> how ?
14:26:39  <coopserver> <Berkel> this way
14:26:57  <coopserver> <Berkel> just for 2 4 tile brigdes
14:27:04  <coopserver> <Anson> ah, you want to place a signal between my rails ?
14:27:10  <coopserver> <Berkel> yes
14:27:25  <coopserver> <Berkel> 3 tiles between the mainlines pls
14:28:17  <coopserver> <Anson> place your rail with signal where you want it
14:32:03  <coopserver> <Anson> what about tunnels ? they have no speed limit and you don't see them :-)
14:32:23  <coopserver> <Berkel> higher building costs due to TF
14:32:33  <coopserver> <Berkel> and I like bridges :D
14:33:30  <coopserver> <Anson> sorry, misplaced ...
14:33:56  <coopserver> <Anson> should be one tile shorter
14:35:37  <coopserver> <[FR]Syl59> Thx anson :D
14:40:09  <coopserver> <Anson> but i think there should be almost no difference between tunnels of length 2 and length 4
14:40:44  <coopserver> <Anson> @@(gap 6)
14:40:46  <Webster> coopserver: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
14:41:10  <coopserver> <Anson> @@(gap 12)
14:41:12  <Webster> coopserver: For Trainlength of 12: <= 18 needs 2, 19 - 32 needs 3, 33 - 46 needs 4.
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14:42:46  <coopserver> <[FR]Syl59> Berkel ?
14:43:01  <coopserver> <Berkel> hmm?
14:43:05  <coopserver> <Anson> because of rebuilding, i have a nice queue now (after resolving a deadlock)
14:43:21  <coopserver> <Berkel> ??
14:43:35  <coopserver> <[FR]Syl59> nothing, fand a solution by myself
14:47:30  <coopserver> <Anson> Syl, you have a !possible problem
14:47:43  <coopserver> <[FR]Syl59> solved
14:47:50  <coopserver> <[FR]Syl59> oh wait,
14:47:56  <coopserver> <Anson> with bad luck and the right (or wrong) circumstances, trains can enter the logic rails
14:48:03  <coopserver> <[FR]Syl59> yup, agree
14:48:19  <coopserver> <Anson> just put the logic rail at a 90 degree angle
14:48:49  <coopserver> <[FR]Syl59> but that's work too, didn't it ?
14:49:10  <coopserver> <Anson> yes, works too, but looks less nice .-)
14:49:30  <coopserver> <[FR]Syl59> ^^ Thx ;)
14:50:34  <coopserver> <Berkel> Hate building terminus stations when you dont have enough space -.-
14:50:50  <coopserver> <Anson> with the "arrows" it looks also nice IMHO, and i use them myself ... i hate crossings with logic rails and dead ends
14:53:02  <coopserver> <Anson> my newest idea for something a bit different : using the blue alternate signals instead of normal combo
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15:05:02  <coopserver> <[FR]Syl59> wb
15:05:11  <coopserver> <Jam35> ty
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15:12:03  <coopserver> <[FR]Syl59> Same for me wiath german, I learn that while I was in internship in germany
15:16:05  <coopserver> <[FR]Syl59> damn ...
15:16:12  <coopserver> <[FR]Syl59> overflow is wrong ...
15:20:00  <coopserver> <[FR]Syl59> Still wrong
15:20:05  <coopserver> <[FR]Syl59> oh wait
15:20:24  <coopserver> <[FR]Syl59> Nop, still wrong
15:21:29  <coopserver> <Anson> you have no check whether a train should be released from the overflow track back to the mainline
15:21:41  <coopserver> <Anson> thus trains loop around all the time
15:28:13  <coopserver> <[FR]Syl59> of the 2 what ?
15:28:28  <coopserver> <[FR]Syl59> oh ok
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15:29:17  <coopserver> <[FR]Syl59> mh ...
15:33:21  <coopserver> <[FR]Syl59> I've connected that
15:33:42  <coopserver> <Anson> oh, lol ... that big loop :-)
15:33:47  <coopserver> <[FR]Syl59> Yup xD
15:34:06  <coopserver> <Anson> i thought of placing 3 rails pieces where i marked it yellow now
15:34:41  <coopserver> <[FR]Syl59> But there is sthg wrong with that ...
15:35:26  <coopserver> <Anson> one signal hasa wrong direction
15:36:51  <coopserver> <Anson> at sign "wrong direction"
15:37:46  <coopserver> <[FR]Syl59> Nop ...
15:37:56  <coopserver> <[FR]Syl59> Let's do that again from the beginning
15:37:56  <coopserver> <Anson> sorry, too much twisted ... it was the right direction
15:39:50  <coopserver> <[FR]Syl59> Nop :D
15:40:11  <coopserver> <[FR]Syl59> I do that again
15:42:41  <coopserver> <[FR]Syl59> But one platform is free ...
15:43:11  <coopserver> <Anson> you have removed the check for free platforms and connected everything differently
15:44:44  <coopserver> <[FR]Syl59> That's wrong ! xD$
15:45:51  <coopserver> <Anson> i always get confused myself when i use additional waiting bays
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15:48:40  <coopserver> <Dnz-Ali> hi
15:48:45  <coopserver> <Jam35> hey
15:48:57  <coopserver> <[FR]Syl59> how
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15:51:00  <coopserver> <[FR]Syl59> right ! :D
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15:53:09  <coopserver> <Anson> the 2way combo is needed : 2way to direct trains to the reverser, combo to propagate info from all the 2way exit signals
15:53:38  <coopserver> <Anson> problem : it gives green from the other side, and thus the connection for the test needs to be elsewhere than before
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15:57:18  <coopserver> <Elyon> hiya :)
15:57:59  <coopserver> <Jam35> hi
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16:00:15  <coopserver> <Shadow> !rules
16:00:15  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
16:00:24  <coopserver> <Shadow> !names
16:00:46  <coopserver> <Elyon> hiya :)
16:01:42  <coopserver> <[FR]Syl59> Nop, the train is the overflow is always stopped
16:02:10  <coopserver> <Elyon> I have two questions that I was hoping to find answers two
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16:02:54  <coopserver> <Sylf> ask first and wait if anyone answers
16:02:54  <coopserver> <Elyon> 1. can it really be true that TL4 + standard signal length = two double tunnels at length 12 is alright?
16:03:12  <coopserver> <Sylf> yes, that's fine in most cases
16:03:27  <coopserver> <Elyon> as long as I avoid evil mode, when would it not be fine?
16:03:43  <coopserver> <Sylf> evil mode or not isn't the issue
16:04:06  <coopserver> <Sylf> evil mode will happen no matter how short the tunnels are under overly heavy load
16:04:33  <coopserver> <Elyon> then what would make the 12-long tunnel/bridge not okay?
16:05:36  <coopserver> <Sylf> I can't think of a case.
16:05:53  <coopserver> <Elyon> in that case I am probably alright for now :) thanks for your insight
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16:07:52  <coopserver> <Elyon> now, my second question pertains to prios when coming off a sideline onto the mainline - I was of the understanding that such a prio ought to be long enough for the joining train to actually accelerate from standstill to max speed, bearing in mind the train behind also takes some time to get /through/ the prio ... erm ... my question is,
16:08:23  <coopserver> <Elyon> how come I never see the prios I would assume were necessary for perfectly fluid mainlines?
16:08:54  <coopserver> <Sylf> the reality is there will almost never be perfectly fluid main line
16:09:00  <coopserver> <Anson> if the prio is that long, you get gaps between trains and thus not max throughput
16:09:21  <coopserver> <Elyon> hmm, I guess
16:09:32  <coopserver> <Sylf> what you want to achieve is a system where one slowing mainline train causing trains 100 tiles away to slow down too
16:10:12  <coopserver> <Elyon> ie. throughput is more important than turnaround?
16:10:17  <coopserver> <Elyon> or, uhm
16:10:23  <coopserver> <Sylf> that depends
16:10:31  <coopserver> <Sylf> on your play style, your goal,
16:10:46  <coopserver> <Elyon> well, lately my goal was to have an uninterrubtible mainline
16:10:54  <coopserver> <[FR]Syl59> That's right Anson
16:10:59  <coopserver> <Sylf> go join the real coop server and study
16:11:01  <coopserver> <Elyon> so that once trains were on it, they were guaranteed full speed ahead
16:11:15  <coopserver> <Sylf> rather than just discussing, you should see everything in action
16:11:15  <coopserver> <Elyon> it's paused
16:11:22  <coopserver> <Sylf> play for 10 games and you'll understand
16:12:28  <coopserver> <Elyon> I will definitely. I've built long prios out of risk management, but the problem is - of course - that not more than two or perhaps with luck three trains are within reasonably short distances (half of my TL8) of each other
16:12:50  <coopserver> <Elyon> I'm thinking the next game I play by myself, I will give single-trainlength prios a go, see how it "feels"
16:13:20  <coopserver> <Elyon> but you are right, studying the PSGs should be a good way to gain insights
16:13:43  <Sylf> don't base the length of the prio compared to the length of the train
16:14:51  <Sylf> it matters on everything from the acceleration of the train, power+tractive effort to total load ratio, slope steepness, overall density of the mainline...
16:15:13  <Sylf> faster the train, it takes longer to accelerate
16:15:14  <coopserver> <Anson> in many cases, a short prio is good enough ... just a 2way combo and a 2way exit signal
16:15:28  <Sylf> that's overgeneralization
16:21:19  <Elyon> I find that the signal-only prio is a tad short in my case of The Day I Die IC TL8
16:21:45  <coopserver> <Sylf> is that the fast maglev?
16:21:51  <Elyon> yep
16:22:09  <coopserver> <Sylf> that's one of the hardest engine to play with
16:22:23  <Elyon> I find the Chimaera much, /much/ worse :p
16:22:36  <coopserver> <Sylf> of the 2cc trains?
16:22:40  <coopserver> <Anson> i am mostly looking at TL3 and TL5 cargo trains with stronger and slower engines and big wagons :-)
16:23:05  <Elyon> I like my CL3, but I don't mind my trains being a bit slow to reach max speed so long as they travel fast
16:23:20  <coopserver> <Sylf> add more engines
16:24:00  <Elyon> I did
16:24:11  <Elyon> well, I did for the Get Heavy cargo runners
16:24:22  <Elyon> but I guess even more engines would work alright on The Day I Die
16:24:47  <coopserver> <Sylf> You need more engines with The Day I Die than Get Heavy
16:24:56  <coopserver> <Sylf> Get Heavy is more powerful and slower
16:25:01  <coopserver> <Anson> to be honest, i wouldn't play ottd on the day i die :-)
16:25:24  <Elyon> I could have sworn The Day I Die was ~400km/h like Get Heavy
16:26:41  <Elyon> it seemed to me they accelerated /roughly/ equally fast from 0 to 400 km/h when I doubled Get Heavy's engine
16:26:47  <Elyon> but I didn't really test it
16:27:08  <coopserver> <Sylf> they might with empty load
16:27:15  <Elyon> anyway, I like playing with fast trains. Perhaps I should spend some of that TL8 on more engines so prios aren't a problem :)
16:27:20  <Elyon> ah, good point
16:27:20  <coopserver> <Sylf> or if you test engines by themselves
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16:32:29  <coopserver> <Anson> elyon : 2 maps ago, we did some acceleration tests ... even for a short TL5 (or shorter), the difference is quite large whether you have single or double engines
16:32:44  <Elyon> surely that depends on the engine?
16:32:49  <Elyon> I mean, some are near instant anyway
16:32:57  <Elyon> or, I should say, faster than my maglevs
16:33:05  <coopserver> <Anson> it all depends on everything :-)
16:33:28  <Elyon> but especially for short TLs, doubling or increasing engine count means decreasing cargo capacity quite substantially
16:33:38  <Elyon> I can't figure out a good TL, but CL3 feels good
16:33:44  <Elyon> I need to try CL2 at some point
16:33:54  <coopserver> <Anson> but for many of the trains we tested, double engines got a headstart by a full trainlength
16:34:48  <Elyon> uhm
16:35:00  <Elyon> surely you mean the single engines got a head start?
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16:35:31  <happy_> hi.all
16:35:36  <Elyon> still, there's a much larger difference between, say, 15 and 10 seconds than 1.5 and 1.0 seconds of acceleration
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16:35:39  <Elyon> hi happy
16:35:58  <coopserver> <Anson> two straight parallel tracks and starting two trains at the same time ... the one with double engines ended up a full TL in front of the other
16:36:27  <Elyon> TL5?
16:37:07  <coopserver> <Anson> fully loaded train with good rail engines ... don't recall the TL, either 3 or 5
16:37:26  <Elyon> a full trainlength at TL3 is not a lot :p
16:37:31  <Elyon> but I see your point
16:37:35  <Elyon> I shall conduct some tests myself
16:37:50  <Elyon> I have fallen in love with The Day I Die and Get Heavy as a combination
16:38:00  <Elyon> as they're both CL3 and both travel at 400 km/h
16:38:04  <Elyon> (ish)
16:38:39  <Elyon> and whatwith cargodist now in trunk. PAX is suddenly interesting
16:39:28  <coopserver> <Anson> most maps have cargodist disabled
16:39:34  <Elyon> I know
16:39:39  <Elyon> but I play LAN games :)
16:40:18  <Elyon> we usually just load up a huge map, start connecting cities and then their demand determines how we grow and build our network
16:40:34  <Elyon> as it is not always quite predictable who wants to travel where
16:42:45  <Elyon> also cities tend to become clusterfuns when allowed to grow as they please :3
16:43:03  <happy_> how  things going
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16:49:34  <happy_> anson how the farm net werk going
16:57:37  <Elyon> Sylf, it seems 2 x Get Heavy is /approximately/ the same acceleration curve as a regular TDID, at least for TL5
16:57:52  <Elyon> when both are loaded, mind you
16:57:55  <Elyon> TL4
16:58:29  <Sylf> but not the same distance to reach the top speed
16:59:09  <coopserver> <[FR]Syl59> I'm off, cya later ;)
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16:59:54  <Elyon> considering they differ in top speed by 1 km/h, it is pretty much the same distance to reach the top speed. But I will test with longer trains and more exact weights
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17:01:11  <Sylf> we must not be talking about the same thing then
17:01:28  <Elyon> are you thinking of the monorail at 600 km/h?
17:01:33  <Sylf> no
17:02:01  <Sylf> Get Heavy is the medium maglev, at about 360km/h
17:02:19  <Elyon> 401 km/h, I'm running it now
17:02:30  <Sylf> TDID is more like 500km/h?
17:02:48  <Elyon> no?
17:02:53  <Elyon> TDID is 402 km/h
17:03:23  <Elyon> I have been running them for 1000+ tiles one right in front of the other, practically no skew
17:03:30  <Sylf> Then I'm thinking of completely different thing
17:03:41  <Elyon> heh, alright
17:04:01  <Sylf> I was thinking of fast cargo maglev vs medium cargo maglev
17:04:10  <Sylf> not comparing cargo vs pax engines
17:04:14  <Elyon> oh
17:04:22  <Elyon> I see!
17:04:34  <Elyon> well, my intention is to run cargo and pax on the same network
17:07:41  <Elyon> and with those two, when doubling the cargo loco, it seems very doable
17:08:17  <Sylf> sure.
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17:22:16  <coopserver> <Niko> hi
17:23:09  <coopserver> *** Niko has started a new company #5
17:24:52  <happy_> hi niko
17:24:58  <coopserver> <Niko> hi happy
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17:31:33  *** ChanServ sets mode: +o ODM
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17:38:15  <happy_> hi berkel
17:38:20  <coopserver> <Berkel> hi happy :D
17:39:46  <happy_> how things
17:39:50  <coopserver> <Berkel> fine
17:39:54  <coopserver> <Niko> great
17:42:51  <coopserver> *** Niko has left the game (Leaving)
18:18:08  <coopserver> <Berkel> those WET rails are so funny ^^
18:18:13  <coopserver> <Berkel> water bridges and tunnels, lol
18:18:49  <coopserver> <Anson> water bridges are real .... except for sloped bridgeheads
18:19:13  <coopserver> <Berkel> i know , but tunnels?
18:19:23  <coopserver> <Berkel> perhaps in the netherlands :D
18:19:43  <coopserver> <Anson> they have lots of water, but no mountains :-)
18:20:18  <coopserver> <Anson> oh, i just remember ... we have a water tunnel in town :-)
18:22:11  <coopserver> <Anson> http://www.panoramio.com/photo/9609354
18:22:12  <Webster> Title: Panoramio - Photo of Im Lietzensee-Tunnel... (at www.panoramio.com)
18:25:17  <coopserver> <Anson> it is a tunnel that connects two halves of a lake, below a road (the road has no bridge, but the water has a real tunnel) : http://www.berliner-stadtplan.com/Lietzensee-14057-Berlin-Charlottenburg_a772
18:25:18  <Webster> Title: Lietzensee Berlin, 14057 Berlin - Charlottenburg [Gewsser] (at www.berliner-stadtplan.com)
18:25:48  <coopserver> <Berkel> I think you mean a "Dueker" (the dutch or german word)
18:29:00  <coopserver> <Anson> it is not a pipe ... look at the photo above: the tunnel is big enough for rowboat and even has a walkway attached to one side of it :-)
18:33:39  <coopserver> <Berkel> Started to kill the rainforest *g*
18:34:23  <coopserver> <Anson> two more pictures of the tunnel itself and the entrance portal : http://www.strassenkatalog.de/panoramio/tunneleingang_zur_anderen_haelfte_des_lietzensees-der_lietzensee_befindet_sich_in_der_dichtbesiedelten_ortslage_witzleben_das_nach_norden_vom_kaiserdamm_nach_westen_von_der_ringbahntrasse_nach_sueden_von_der_stadtbahntrasse_und_nach_osten_von_der_suare,10196557.html http://www.strassenkatalog.de/panoramio/eingesperrt
18:34:24  <Webster> Title: Tunneleingang zur anderen Hälfte des Lietzensees - Der Lietzensee befindet sich in der dichtbesiedelten Ortslage Witzleben, das nach Norden vom Kaiserdamm, nach Westen von der Ringbahntrasse, nach Süden von der Stadtbahntrasse und nach Osten von der Suare (at www.strassenkatalog.de)
18:36:39  <coopserver> *** Game paused (connecting clients)
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18:37:52  <happy_> wb  syl59
18:37:59  <coopserver> <[FR]Syl59> Thx happy :)
18:38:41  <happy_> how things syl59
18:38:48  <coopserver> <[FR]Syl59> Not bad, you ?
18:38:59  <happy_> good
18:40:24  <coopserver> *** Hijmani has left the game (Leaving)
18:41:23  <coopserver> <Berkel> Anson? What´s that for? @!here
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19:03:27  <coopserver> *** Game paused (connecting clients)
19:03:32  <coopserver> *** MrD2DG has joined
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19:03:42  <coopserver> <MrD2DG> Hihi
19:03:55  <coopserver> <Berkel> hi
19:05:51  <coopserver> *** Game paused (connecting clients)
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19:06:13  <coopserver> *** Yugi_D has joined company #2
19:06:54  <coopserver> <Berkel> Hmm, well. I could afford using one passenger plane *g*
19:08:45  *** happy__ has joined #openttdcoop.stable
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19:14:10  <coopserver> <Muel> ola
19:14:17  <coopserver> <Berkel> olá
19:14:36  <coopserver> *** MrD2DG has started a new company #3
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19:28:52  <coopserver> <Berkel> MrD2
19:28:54  <coopserver> <MrD2DG> Oh
19:28:56  <coopserver> <MrD2DG> Just saw
19:28:59  <coopserver> <MrD2DG> Thanks
19:29:03  <coopserver> <Berkel> the water tracks here are just for fun^
19:31:00  <coopserver> <Berkel> Love tropic <3. Best climate in OTTD :D
19:31:18  <coopserver> <Muel> are you crazy ? :D
19:31:22  <coopserver> <Berkel> no
19:31:28  <coopserver> <Berkel> whats your fav?
19:31:29  <coopserver> <Muel> i dont thing
19:31:31  <coopserver> <Berkel> toyland? :D :D
19:31:34  <coopserver> <Muel> winter
19:31:38  <coopserver> <MrD2DG> Temperate or Arctic
19:31:43  <coopserver> <MrD2DG> Tropic sucks
19:34:34  <coopserver> <Berkel> MrD2 there is a good Copper Pick (108 tons) at sign "copper pick" for you
19:35:01  <coopserver> <MrD2DG> Yeah was gonna connect that later
19:35:04  <coopserver> <MrD2DG> Thanks
19:35:12  <coopserver> <Berkel> ah you knew already, ok
19:35:20  <coopserver> <MrD2DG> Wanted to do PAX tbh, but this map is pretty bad for it
19:36:47  <coopserver> *** Muel has left the game (Leaving)
19:46:51  <coopserver> <Anson> back from eating something
19:47:01  <coopserver> <Berkel> wb
19:47:03  <coopserver> <MrD2DG> wb
19:48:16  <coopserver> <Berkel> its redone
19:48:24  <coopserver> <Berkel> i mean this construction at "here"
19:48:37  <coopserver> <Berkel> whats the purpose of this "mess" :D
19:49:14  <coopserver> <Berkel> especially the trains runs there for years, doing losses!
19:49:14  <coopserver> <Anson> a drag strip :-)
19:49:30  <coopserver> <Anson> to do acceleration and speed tests
19:49:33  <coopserver> <Berkel> ahh ok :D
19:49:56  <coopserver> <Berkel> Now i got it. the construction is to start both trains at the same time?^
19:54:51  <coopserver> *** Berkel has left the game (Leaving)
19:58:51  <coopserver> <Anson> semi-automatic is easy ... just switch one signal manually ... but i want it to start and restart ...
19:59:10  <coopserver> <Anson> difficulty is that the time is completely unknown and thus no timetable ...
20:26:04  <coopserver> *** Game paused (connecting clients)
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20:28:46  <coopserver> <Timmaexx> It's been some time since I played OpenTTD last. With the new generation, I thought: come take a look what's new. Heard CargoDist is in and thought this was the greatest.
20:29:02  <coopserver> <Timmaexx> But WetRails is the craziest shit I've ever seen. :D
20:29:24  <coopserver> <Anson> wb timm :-)
20:29:45  <coopserver> <Timmaexx> thx Anson!
20:30:36  <coopserver> <Anson> nuts is something like 1.5 years old now ... and besides wet, it also has purr and meow :-)
20:32:09  <coopserver> <Timmaexx> I remember the first nightlys of NUTS. Well, I think I will try a new comp
20:32:12  <coopserver> *** Timmaexx has started a new company #11
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20:49:43  <coopserver> <Muel> ola
20:49:47  <coopserver> <Timmaexx> hi
20:51:14  <coopserver> *** Player has left the game (Leaving)
20:53:35  <coopserver> *** Game paused (connecting clients)
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21:02:47  <coopserver> *** Game paused (connecting clients)
21:02:49  <coopserver> *** Berkel has joined
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21:04:36  <coopserver> *** Game paused (connecting clients)
21:04:40  <coopserver> *** Niko has joined
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21:07:59  <coopserver> <Berkel> Anson? Theres a new fruit plantage at !New Fruit Pick" near your mainline
21:12:44  <coopserver> *** Timmaexx has left the game (Leaving)
21:14:28  <coopserver> *** Game paused (connecting clients)
21:14:34  <coopserver> *** Slicey has joined
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21:16:38  <coopserver> *** Slicey has left the game (general timeout)
21:19:06  <coopserver> <Anson> thanks ... already connected now :-)
21:27:38  <coopserver> <Anson> will we ever get an extendion with wagins that can transport RV ?
21:27:59  <coopserver> <Berkel> that would be awesome :O
21:28:04  <coopserver> <Niko> :)
21:28:11  <coopserver> <Berkel> combined traffic <3
21:28:15  <coopserver> <Niko> and ferries
21:29:36  <coopserver> *** Game paused (connecting clients)
21:29:42  <coopserver> *** Player has joined
21:29:42  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:29:42  <coopserver> *** Player has started a new company #12
21:29:42  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:29:44  <coopserver> *** Player has joined spectators
21:29:53  <coopserver> <Anson> some grf already has car transport wagons, but those cars are only cargo, not real RV
21:30:14  <coopserver> *** Player has left the game (processing map took too long)
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21:33:18  <coopserver> <Berkel> still looking for someone to replant my trees LOL
21:36:11  <coopserver> *** Game paused (connecting clients)
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21:37:44  <coopserver> <Anson> enough trees niow ?
21:39:51  <coopserver> *** Game paused (connecting clients)
21:40:05  <coopserver> *** Player has joined
21:40:05  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:40:06  <coopserver> *** Player has started a new company #12
21:40:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:40:07  <coopserver> *** Game unpaused (connecting clients)
21:40:07  <coopserver> *** Player has joined spectators
21:40:25  <coopserver> <Player> !name UncolouredStone
21:40:25  <coopserver> *** Player has changed his/her name to UncolouredStone
21:40:35  <coopserver> *** UncolouredStone has started a new company #13
21:41:36  <coopserver> *** Kamil Szmit has started a new company #14
21:45:53  <coopserver> <Berkel> Thanks for replanting my trees. Who ever has done this :D
21:46:17  <coopserver> <Berkel> lol, the whole desert is planted oO
21:46:53  <coopserver> <UncolouredStone> are these planes just burning money or somthing
21:47:22  <coopserver> <Berkel> no anson, but i thought the rainforest would be enough. no one cuts trees in the desert ^
21:47:35  <coopserver> <Anson> this server is mostly about big train networks
21:47:47  <coopserver> <UncolouredStone> but nowhere for trains left
21:48:14  <coopserver> <Anson> btw : ships are most often as costly as planes
21:48:30  <coopserver> <Anson> and on this map, also RV are a bit more costly than normal
21:48:41  <coopserver> <Anson> always best to look at the basecost grf first
21:49:26  <coopserver> <Anson> there you can see that also TF is a bit costly, although really cheap on this map in comparison to most other maps
21:49:39  <coopserver> *** UncolouredStone has joined spectators
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21:50:07  <coopserver> *** UncolouredStone has joined company #13
21:50:11  <coopserver> *** RTM has joined
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21:50:24  <coopserver> <RTM> hi
21:50:29  <coopserver> <Niko> hi
21:50:39  <coopserver> *** UncolouredStone has left the game (Leaving)
21:53:32  <coopserver> <Berkel> sylf gets a problem at here!
21:53:38  <coopserver> <Anson> 3rd gen wagons are available now
21:53:44  <Sylf> what
21:53:56  <coopserver> <Berkel> rafinery is being built next to oil well
21:54:21  <Sylf> that's a problem?
21:54:49  <coopserver> <Berkel> Isn´t it? Thought the oil is accepted at the rafinery, and you want to load it?
21:54:57  <Sylf> no
21:55:21  <coopserver> <Anson> the other way around, it might be a problem for some people: when there appears a new resource next to a factory, AND when the train has no order like "unload AND LEAVE EMPTY"
21:55:21  <Sylf> you building in the middle of my hub is much bigger of a problem
21:55:53  <coopserver> <Berkel> sylf, where?
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21:56:08  <Sylf> south end of your network
21:56:10  <happy_> hi all
21:56:11  <Sylf> close to my town drop
21:56:30  <coopserver> <MrD2DG> Hey Happy
21:57:04  <happy_> how things going
21:57:09  <coopserver> <Anson> the Rorschach picks ...
21:57:17  <coopserver> <Niko> happy, great
21:57:50  <coopserver> <Berkel> where should I give space? just ask
21:58:49  <coopserver> *** RTM has left the game (Leaving)
22:00:58  *** ODM has quit IRC
22:01:12  <coopserver> *** Kamil Szmit has left the game (Leaving)
22:01:53  <coopserver> *** Jam35 has joined company #6
22:01:59  <coopserver> <Jam35> hii
22:02:08  <happy_> hi jam
22:02:20  <happy_> how things
22:02:39  <coopserver> <Jam35> fine, how are you?
22:02:49  <happy_> good
22:06:07  <happy_> how the net werk going jam
22:08:29  <coopserver> <Berkel> Yeah, rainbow tracks completed *g*
22:08:47  <happy_> nice
22:08:51  <coopserver> <Berkel> sign taste the rainbow ^
22:08:54  <coopserver> <Berkel> lol
22:09:07  <coopserver> <MrD2DG> :P
22:10:29  <coopserver> <Berkel> I know Anson, there´s less space for correct curve lenght
22:10:55  <coopserver> <Berkel> having thought about flattening the whole damn mountain ^^
22:11:11  <coopserver> <Anson> now there is
22:11:35  <coopserver> <Anson> not the whole, but CL0.5 is 88 kph and CL 1.5 is much faster
22:12:22  <coopserver> *** Game paused (connecting clients)
22:12:25  <coopserver> *** Taede[L] has joined
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22:12:46  <happy_> hi taede
22:12:56  <coopserver> <Taede[L]> hello
22:21:48  <coopserver> *** Taede[L] has left the game (Leaving)
22:24:05  <coopserver> *** Berkel has left the game (Leaving)
22:27:47  <coopserver> <Jam35> Monkey Bar Bridge NewGRF? which bridge is that??
22:28:17  <Taede> think its the girder bridge
22:28:25  <coopserver> <Jam35> can't see a new design there
22:28:27  <coopserver> <Jam35> maybe
22:28:55  <coopserver> <Jam35> looks the same :)
22:29:56  <coopserver> <Jam35> pretty sure I've seen all those before
22:30:22  <coopserver> <Anson> https://www.dropbox.com/s/g5ucqyx6y7hofmb/monkeybars%2BTBRS.png
22:30:23  <Webster> Title: Dropbox - monkeybars+TBRS.png (at www.dropbox.com)
22:30:52  <Taede> ^
22:31:17  <coopserver> <Anson> it will replace the tubular bridges (or with TBRS only 2 of them)
22:31:29  <coopserver> *** Niko has left the game (Leaving)
22:32:22  <coopserver> <Jam35> but isn't steel tube out by now?
22:32:55  <Sylf> !date
22:32:55  <coopserver> Dec 03 1995
22:32:57  <Sylf> no
22:33:10  <Sylf> they're much later with TBRS
22:33:19  <coopserver> <Jam35> fair enuf ty
22:34:15  <coopserver> <Anson> the screen was done offline at 2100
22:57:08  <happy_> how the  net werk anson
23:16:40  <coopserver> *** Hijmani has left the game (Leaving)
23:18:47  <BOSS_HUSTLER> I'm here to check out my meth lab
23:18:53  <coopserver> *** Game paused (connecting clients)
23:18:55  <coopserver> <MrD2DG> Lmao
23:18:58  <coopserver> <MrD2DG> The fuck?
23:19:09  <coopserver> *** BiG MeeCh has joined
23:19:09  <coopserver> *** Game unpaused (connecting clients)
23:19:13  <coopserver> <MrD2DG> Ahh
23:19:17  <coopserver> <MrD2DG> Shoulda known
23:19:45  <coopserver> <BiG MeeCh> oh
23:20:13  <coopserver> *** Game paused (connecting clients)
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23:21:39  <Djanxy> !dl win64
23:21:39  <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip
23:21:41  <coopserver> <BiG MeeCh> nice to know that I'm liquidated
23:21:47  <coopserver> <BiG MeeCh> or deleted
23:21:49  <coopserver> <MrD2DG> :P
23:22:50  <coopserver> *** Game paused (connecting clients)
23:22:54  <coopserver> *** Djanxy has joined
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23:23:25  <coopserver> <Djanxy> ello
23:23:58  <happy_> hi djanxy
23:24:20  <happy_> hi big meech
23:24:37  <coopserver> <BiG MeeCh> someone gonna tell me how my shit got deleted?
23:24:50  <coopserver> <Djanxy> you suck
23:24:50  <coopserver> <MrD2DG> I just stated today
23:24:52  <coopserver> <MrD2DG> Lool
23:25:06  <coopserver> <BiG MeeCh> I know I suck
23:25:06  <coopserver> <Djanxy> wasnt worth the space
23:25:17  <coopserver> <BiG MeeCh> Oh, well in that case
23:25:37  <coopserver> <Djanxy> nah, i dunno man
23:25:45  <coopserver> <BiG MeeCh> I dont know how i could have gone under
23:25:48  <coopserver> <Djanxy> saw this map for the first time 3 mins ago
23:25:52  <coopserver> <BiG MeeCh> yeah
23:26:02  <coopserver> <BiG MeeCh> I had a meth lab at montreaux water pick
23:26:15  <coopserver> <BiG MeeCh> seems that berkel is using all ofthe areas i had stations in
23:26:31  <coopserver> <MrD2DG> CONSPIRACY
23:27:01  <coopserver> <BiG MeeCh> whatever
23:27:33  <coopserver> *** BiG MeeCh has left the game (Leaving)
23:27:44  <happy_> how the net werk mr
23:29:15  <coopserver> <Jam35> must have died of natural causes...
23:29:25  <coopserver> <Jam35> at least nothing in logs about deletion
23:31:47  <coopserver> <Jam35> anyway gn
23:31:52  <coopserver> *** Jam35 has left the game (Leaving)
23:31:55  <happy_> gn
23:33:57  <happy_>  have fun on this map
23:34:38  <happy_> be back in a week  gn all  play nice
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23:41:13  <coopserver> <Berkel> MrD2, see sign "good copper pick"
23:41:27  <coopserver> <Berkel> its near, but that doesnt matter? ^^
23:42:40  <coopserver> <MrD2DG> Sorry, was AFK
23:42:43  *** happy_ has quit IRC
23:43:00  <coopserver> <MrD2DG> Yeah it's okay happy just built for no reason though tbh :P
23:43:47  <coopserver> <MrD2DG> And thanks for the signs Berkel
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23:56:35  <BOSS_HUSTLER> Man I want to build for no reason
23:56:58  <BOSS_HUSTLER> MRC3PO CAN I JOIN?
23:57:22  <coopserver> <MrD2DG> NO.
23:57:30  <coopserver> <MrD2DG> jk
23:57:32  <BOSS_HUSTLER> oh thanks
23:57:33  <coopserver> <MrD2DG> ofc
23:57:42  <coopserver> <MrD2DG> You know zee pass?
23:58:18  <BOSS_HUSTLER> I will guess, gimme a min
23:58:52  <coopserver> *** Game paused (connecting clients)
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