Config
Log for #openttdcoop.stable on 25th March 2014:
Times are UTC Toggle Colours
00:00:20  <coopserver> <Vinnie> i like it
00:09:40  <coopserver> <Vinnie> so that i can count 3 tiles to next
00:18:29  <coopserver> <Vinnie> hmm
00:19:50  *** KrunchyAl has joined #openttdcoop.stable
00:23:44  <coopserver> <Vinnie> atleast 3 half tiles
00:27:25  <coopserver> *** Game paused (connecting clients)
00:27:31  <coopserver> <BiG MeeCh> red company you need more LLLLLLLLLLLRRRRRRRRRRR
00:27:34  <coopserver> *** Player has joined
00:27:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:27:34  <coopserver> *** Player has started a new company #13
00:27:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:27:34  <coopserver> *** Player has joined spectators
00:27:35  <coopserver> *** Game unpaused (connecting clients)
00:27:42  <coopserver> <Cameron> lol
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00:28:09  <coopserver> <BiG MeeCh> LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLRRRRRRRRRRRRRRRRRRRRRRRRRRRR
00:28:18  <coopserver> <Alpha> we need more trains
00:28:24  <coopserver> <BiG MeeCh> LMFAO
00:28:29  <coopserver> <BiG MeeCh> wrong answer
00:28:47  <coopserver> <Alpha> are u sure?
00:28:54  <coopserver> *** Player has left the game (wrong company in DoCommand)
00:28:55  <coopserver> <Vinnie> he is
00:29:15  <coopserver> *** Game paused (connecting clients)
00:29:24  <coopserver> *** Player has joined
00:29:24  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:29:25  <coopserver> *** Player has started a new company #13
00:29:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:29:25  <coopserver> *** Player has joined spectators
00:29:26  <coopserver> *** Game unpaused (connecting clients)
00:29:46  <coopserver> *** Player has left the game (wrong company in DoCommand)
00:29:59  <coopserver> *** Game paused (connecting clients)
00:30:09  <coopserver> *** Player has joined
00:30:09  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:30:09  <coopserver> *** Player has joined spectators
00:30:10  <coopserver> *** Game unpaused (connecting clients)
00:30:20  <coopserver> <Vinnie> try, !name yourname
00:30:26  <coopserver> <Vinnie> then start company
00:30:27  <coopserver> <Player> !name <ELIELPRADO>
00:30:27  <coopserver> *** Player has changed his/her name to <ELIELPRADO>
00:30:43  <coopserver> *** <ELIELPRADO> has started a new company #14
00:30:56  <coopserver> <BiG MeeCh> I think red you need less trainz
00:31:09  <coopserver> <Alpha> MOARRRRRRRRRRRRRRRR
00:31:17  <coopserver> <BiG MeeCh> LESS IS MORE
00:31:27  <coopserver> <Alpha> more is less
00:32:45  <coopserver> <BiG MeeCh> gimme p/w maybe i can help expand
00:33:03  <coopserver> <Vinnie> i dont know
00:33:07  <coopserver> <Vinnie> you are meech
00:33:07  <coopserver> <BiG MeeCh> lol
00:33:13  <coopserver> <Vinnie> so it can go wrong
00:33:25  <coopserver> <BiG MeeCh> you cant go wrong wtith IQ 50 MEECH
00:33:37  <coopserver> <Vinnie> how many beers?
00:33:43  <coopserver> <Alpha> lol
00:33:44  <coopserver> <Cameron> lol
00:33:44  <coopserver> <BiG MeeCh> time to join
00:33:48  <coopserver> <Vinnie> anove 5 and i feel safe
00:33:51  <coopserver> <Vinnie> above
00:33:56  <coopserver> <BiG MeeCh> 2 BEERS DRINKING MORE ASAP
00:34:11  <coopserver> <BiG MeeCh> p/w?
00:34:19  <coopserver> <Alpha> why dont name urself BIGG BEEERRR
00:34:20  <coopserver> *** BiG MeeCh has joined company #4
00:34:32  <coopserver> <BiG MeeCh> !name BiG_BEER_IQ_50
00:34:32  <coopserver> *** BiG MeeCh has changed his/her name to BiG_BEER_IQ_50
00:34:37  <coopserver> <Alpha> :DDD
00:34:43  <coopserver> <Alpha> luv ya
00:35:29  <coopserver> <Vinnie> sexy
00:35:32  <coopserver> <BiG_BEER_IQ_50> man these things are hard to see
00:35:43  <coopserver> <Alpha> are u drunk?
00:36:14  <coopserver> <Alpha> press right mouse button and circle ur mouse
00:36:34  <coopserver> <Vinnie> clockwise or counterclockwise?
00:36:51  <coopserver> <Alpha> i feel like clockwise
00:36:57  <coopserver> <Alpha> but u can change things up ;)
00:37:30  <coopserver> <Vinnie> it pooped up :D
00:37:48  <coopserver> <Alpha> ^^
00:43:07  <coopserver> <Vinnie> haha to soon?
00:43:39  <coopserver> <BiG_BEER_IQ_50> lol maybe
00:46:22  <coopserver> <Vinnie> meech SLH 06?
00:46:28  <coopserver> <BiG_BEER_IQ_50> ya
00:46:41  <coopserver> <BiG_BEER_IQ_50> rhingrube forest should be moved
00:46:58  <coopserver> <Vinnie> probably
00:47:04  <coopserver> <Vinnie> 4 tiles north :D
00:47:26  <coopserver> <BiG_BEER_IQ_50> that entrance and exit are really bad spots
00:47:43  <coopserver> <BiG_BEER_IQ_50> train 120 too stpuid to enter station also
00:47:53  <coopserver> <Alpha> delete river? :=
00:48:01  <coopserver> <Vinnie> its lost
00:48:24  <coopserver> <Alpha> RIP river
00:48:50  <coopserver> <Alpha> we were in love, but vinnie wasnt
00:49:21  <coopserver> <Vinnie> Vinnie is one of those hater peoples
00:49:24  <coopserver> <Vinnie> kick him
00:49:34  <coopserver> <BiG_BEER_IQ_50> dutch basterds
00:49:43  <coopserver> <Vinnie> wow wow wow
00:49:46  <coopserver> <Alpha> ./votekick vinnie
00:49:48  <coopserver> <Vinnie> there are limits
00:51:53  <coopserver> *** BiG_BEER_IQ_50 has joined spectators
00:53:11  <coopserver> <BiG_BEER_IQ_50> I QUIT I DONT LIKE MY BENEFIT PACKAGE
00:53:32  <coopserver> <Vinnie> why 5 spankings a day not enough for you?
00:54:31  <coopserver> *** BiG_BEER_IQ_50 has left the game (general timeout)
00:55:07  <coopserver> <Cameron> naw, he needs more ass kicking time :-P
00:55:23  <BiG_MEEEEEEECH> You need more triangles
00:55:27  <BiG_MEEEEEEECH> ^<>^<>^<>^<>
00:55:38  <coopserver> <Cameron> ooh, is that so?
00:55:59  <BiG_MEEEEEEECH> iZ
00:56:17  <coopserver> <Vinnie> well enough for today
00:56:28  <coopserver> <Vinnie> once meech is done im done
00:56:42  <coopserver> *** Vinnie has joined spectators
00:57:10  <coopserver> <Vinnie> gn
00:57:18  <coopserver> <Cameron> night
00:57:20  <coopserver> *** Vinnie has left the game (Leaving)
00:57:31  <BiG_MEEEEEEECH> lol
00:57:35  <BiG_MEEEEEEECH> l8r
01:02:52  <coopserver> <<ELIELPRADO>> !admin
01:02:52  <coopserver> *** <ELIELPRADO> has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
01:03:06  <coopserver> <<ELIELPRADO>> !name ELIELPRADO
01:03:06  <coopserver> *** <ELIELPRADO> has changed his/her name to ELIELPRADO
01:03:14  <coopserver> <ELIELPRADO> !quit
01:03:19  <coopserver> <ELIELPRADO> !exit
01:03:31  <BiG_MEEEEEEECH> hi
01:03:54  <coopserver> *** ELIELPRADO has left the game (Leaving)
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02:01:05  *** ChanServ sets mode: +v planetmaker
02:14:51  <coopserver> *** Alpha has left the game (Leaving)
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03:15:07  <coopserver> *** Game paused (connecting clients)
03:15:12  <coopserver> *** Sylf has joined
03:15:13  <coopserver> *** Game unpaused (connecting clients)
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03:24:38  <coopserver> *** Sylf has started a new company #13
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04:07:13  <coopserver> *** Game paused (connecting clients)
04:07:20  <coopserver> *** Yugi_D has joined
04:07:21  <coopserver> *** Game unpaused (connecting clients)
04:08:42  <coopserver> *** Cameron has joined spectators
04:10:09  <coopserver> *** Yugi_D has joined company #9
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04:27:59  <coopserver> *** Sylf has left the game (Leaving)
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04:28:47  <coopserver> *** Game paused (number of players)
04:30:05  <BiG_MEEEEEEECH> !date
04:30:06  <coopserver> Apr 25 2073
04:30:08  <BiG_MEEEEEEECH> !date
04:30:08  <coopserver> Apr 25 2073
04:31:43  *** KrunchyAl has quit IRC
05:06:19  <coopserver> *** Game still paused (connecting clients, number of players)
05:06:19  <coopserver> *** Game still paused (number of players)
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06:17:48  <V453000> you will not get a date Meech
06:18:00  <V453000> ever
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06:24:36  <coopserver> *** Game still paused (connecting clients, number of players)
06:24:39  <coopserver> *** Djanxy has joined
06:24:39  <coopserver> *** Game still paused (number of players)
06:25:04  <BiG_MEEEEEEECH> You're right, sadly.
06:25:20  <BiG_MEEEEEEECH> All the babes on okcupid are gross
06:25:57  <V453000> :D wtf is okcupid
06:26:53  <BiG_MEEEEEEECH> dating website
06:27:01  <BiG_MEEEEEEECH> where all the rejects of life go apparently
06:27:08  <V453000> aha
06:27:14  <V453000> liek you
06:27:29  <BiG_MEEEEEEECH> Like me, sadly.
06:28:21  <BiG_MEEEEEEECH> I'd resort to mastubation but I lost both hands in 'nam and only have hooks left
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06:30:20  <BiG_MEEEEEEECH> KrunchyAl + Milk + 20 Minutes = SoggyAl
06:32:15  <coopserver> *** Game still paused (connecting clients, number of players)
06:32:30  <coopserver> *** GriffinOneTwo has joined
06:32:32  <coopserver> *** Game still paused (number of players)
06:32:43  <V453000> lol
06:34:22  <BiG_MEEEEEEECH> so what are you up to Mr. V ?
06:34:50  <V453000> doing bulltrash at work, waiting for office to clear out and then do naughty things int it when alone
06:35:08  <V453000> namely nuts
06:35:30  <coopserver> <GriffinOneTwo> go nuts at the office huh
06:36:18  <BiG_MEEEEEEECH> Triangles are the shit.
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06:41:24  <coopserver> <GriffinOneTwo> paused?
06:42:14  <BiG_MEEEEEEECH> !date
06:42:15  <coopserver> Apr 25 2073
06:42:31  <coopserver> *** Game still paused (connecting clients, number of players)
06:42:42  <coopserver> *** BiG MeeCh has joined
06:42:43  <coopserver> *** Game still paused (number of players)
06:42:53  <BiG_MEEEEEEECH> someone would have to join, yes
06:43:04  <coopserver> *** BiG MeeCh has left the game (Leaving)
06:43:30  <coopserver> *** GriffinOneTwo has started a new company #14
06:43:30  <coopserver> *** Game unpaused (number of players)
06:45:50  <coopserver> *** Djanxy has left the game (Leaving)
06:46:53  <coopserver> <GriffinOneTwo> Are x / + the new reverser ?
06:59:07  *** BiG_MEEEEEEECH has quit IRC
07:09:10  <coopserver> *** GriffinOneTwo has joined spectators
07:09:10  <coopserver> *** Game paused (number of players)
07:09:15  <coopserver> *** GriffinOneTwo has started a new company #15
07:09:16  <coopserver> *** Game unpaused (number of players)
07:12:51  <coopserver> *** Game paused (connecting clients)
07:12:56  <coopserver> *** Player has joined
07:12:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:12:56  <coopserver> *** Player has started a new company #14
07:12:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:12:56  <coopserver> *** Player has joined spectators
07:12:57  <coopserver> *** Player has left the game (wrong company in DoCommand)
07:12:57  <coopserver> *** Game unpaused (connecting clients)
07:13:43  <coopserver> *** Game paused (connecting clients)
07:13:48  <coopserver> *** Player has joined
07:13:48  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:13:48  <coopserver> *** Player has joined spectators
07:13:49  <coopserver> *** Game unpaused (connecting clients)
07:14:01  <coopserver> *** Player has joined company #14
07:14:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:14:02  <coopserver> *** Player has joined spectators
07:14:03  <coopserver> *** Player has joined company #14
07:14:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:14:03  <coopserver> *** Player has joined spectators
07:14:04  <coopserver> *** Player has joined company #14
07:14:05  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:14:05  <coopserver> *** Player has joined spectators
07:14:53  <coopserver> *** Player has left the game (Leaving)
07:15:48  <coopserver> *** Game paused (connecting clients)
07:15:53  <coopserver> *** Player has joined
07:15:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:15:53  <coopserver> *** Player has started a new company #14
07:15:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:15:53  <coopserver> *** Player has joined spectators
07:15:55  <coopserver> *** Player has left the game (wrong company in DoCommand)
07:15:55  <coopserver> *** Game unpaused (connecting clients)
07:16:16  <coopserver> *** Game paused (connecting clients)
07:16:20  <coopserver> *** Player has joined
07:16:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:20  <coopserver> *** Player has joined spectators
07:16:21  <coopserver> *** Game unpaused (connecting clients)
07:16:45  <coopserver> *** Player has joined company #14
07:16:45  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:45  <coopserver> *** Player has joined spectators
07:16:46  <coopserver> *** Player has joined company #14
07:16:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:47  <coopserver> *** Player has joined spectators
07:16:47  <coopserver> *** Player has joined company #14
07:16:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:49  <coopserver> *** Player has joined spectators
07:16:51  <coopserver> *** Player has joined company #14
07:16:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:53  <coopserver> *** Player has joined spectators
07:16:53  <coopserver> *** Player has joined company #14
07:16:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:55  <coopserver> *** Player has joined spectators
07:16:57  <coopserver> *** Player has joined company #14
07:16:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:16:59  <coopserver> *** Player has joined spectators
07:16:59  <coopserver> *** Player has joined company #14
07:17:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:01  <coopserver> *** Player has joined spectators
07:17:15  <coopserver> *** Player has joined company #14
07:17:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:15  <coopserver> *** Player has joined spectators
07:17:15  <coopserver> *** Player has joined company #14
07:17:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:17  <coopserver> *** Player has joined spectators
07:17:56  <coopserver> *** Player has joined company #14
07:17:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:56  <coopserver> *** Player has joined spectators
07:17:57  <coopserver> *** Player has joined company #14
07:17:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:57  <coopserver> *** Player has joined spectators
07:17:57  <coopserver> *** Player has joined company #14
07:17:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:17:59  <coopserver> *** Player has joined spectators
07:18:01  <coopserver> *** Player has joined company #14
07:18:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:18:03  <coopserver> *** Player has joined spectators
07:18:03  <coopserver> *** Player has left the game (Leaving)
07:18:11  <coopserver> *** Game paused (connecting clients)
07:18:16  <coopserver> *** Player has joined
07:18:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:18:16  <coopserver> *** Player has started a new company #14
07:18:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
07:18:16  <coopserver> *** Player has joined spectators
07:18:17  <coopserver> *** Player has left the game (wrong company in DoCommand)
07:18:17  <coopserver> *** Game unpaused (connecting clients)
07:22:09  <phatmatt> uh
07:22:23  <V453000> just no comment :D
07:22:31  <phatmatt> yeah.
07:22:35  <GriffinOneTwo> tenatious
07:24:27  <coopserver> *** GriffinOneTwo has joined spectators
07:24:27  <coopserver> *** Game paused (number of players)
07:25:17  <GriffinOneTwo> That sounds interesting: "Player has left the game (wrong company in DoCommand)"
07:26:06  <V453000> yes some error when joining company
07:26:07  <coopserver> *** GriffinOneTwo has joined company #15
07:26:07  <coopserver> *** Game unpaused (number of players)
07:28:11  <coopserver> *** GriffinOneTwo has joined spectators
07:28:11  <coopserver> *** Game paused (number of players)
07:28:13  <coopserver> *** GriffinOneTwo has started a new company #14
07:28:13  <coopserver> *** Game unpaused (number of players)
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07:31:27  <coopserver> <GriffinOneTwo> no trees?
07:31:33  <coopserver> <GriffinOneTwo> there they are
07:39:22  *** KrunchyAl has quit IRC
07:56:18  <phatmatt> it happens when the server has changed which company the player is in, but the client has sent an action (build/destroy/etc) with the old company id before it gets the note from the server about its new company id
07:56:35  <phatmatt> so basically, they were spamming 'join company' fast enough to catch that small window of time
07:56:43  <phatmatt> a built-in idiot filter, i suppose
07:57:56  <phatmatt> sometimes also happens when a goal server goal is reached, and everyone is moved to spectator (except the winner), sometimes people get caught out mid-action
08:05:13  <coopserver> *** GriffinOneTwo has joined spectators
08:05:13  <coopserver> *** Game paused (number of players)
08:05:19  <coopserver> *** GriffinOneTwo has left the game (Leaving)
08:05:27  *** GriffinOneTwo has quit IRC
08:14:00  <coopserver> *** Game still paused (connecting clients, number of players)
08:14:07  <coopserver> *** Yugi_D has joined
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08:28:39  <coopserver> <V453000> m00
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12:07:00  <coopserver> <Speedy> =D
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13:50:42  <coopserver> <Alpha> hi
13:50:52  <coopserver> <Speedy> hello
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14:04:23  <coopserver> <Speedy> r.i.p
14:04:29  <coopserver> <Alpha> it wasnt my faul
14:04:31  <coopserver> <Alpha> t
14:04:35  <coopserver> <Alpha> i sear :D
14:04:41  <coopserver> <Alpha> swear*
14:08:36  <V453000> :)
14:08:38  <V453000> hi
14:08:48  <coopserver> <Alpha> hi v453000 :P
14:09:01  <coopserver> <Alpha> u good?
14:09:20  <V453000> i grate
14:38:02  <coopserver> <Alpha> u watching v?
14:41:18  <V453000> I iz at work
14:41:33  <V453000> -> just ircd
14:41:35  <V453000> -d
14:41:48  <AlphaSC> np bro. see ya laters :)
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15:24:17  <Mark> hai
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15:24:48  <coopserver> <Speedy> hullo
15:25:21  <V453000> ass
15:25:52  <Mark> tits
15:25:56  <V453000> Mark I created a rage thread for you, I hope it will cause as much hate for idiots as possible :D http://www.tt-forums.net/viewtopic.php?f=26&t=70234
15:25:57  <Webster> Title: Transport Tycoon Forums View topic - What are BAD FEATURES? (at www.tt-forums.net)
15:26:06  <coopserver> <Speedy> ( o )  ( o )
15:26:13  <V453000> mazing
15:26:14  <V453000> a
15:27:03  <Mark> looks like youve got some haters already :D
15:27:16  <V453000> :D:D:D
15:27:20  <Mark> now im going to post as many things as i can think of i dont like about nuts
15:27:21  <V453000> its awesome
15:27:27  <V453000> great :D
15:27:29  <V453000> go ahead
15:29:48  <V453000> fun part is that the retards dont seem to actually realize I want to do a thing "for them"
15:29:49  <Mark> i dont like the tt-forums tbh
15:29:57  <V453000> OMFG FIX 2CC SET OR DEATH
15:29:58  <Mark> not enough sensible posts
15:30:04  <V453000> nobody intelligent likes tt-forums Mark
15:30:07  <V453000> that is obvious
15:30:32  <Mark> yeah purno took it rather personal
15:30:38  <V453000> :D fuck him
15:30:51  <V453000> "set is wip we are talking about fixing them things"
15:31:05  <V453000> last update 3 years ago? :D
15:31:18  <V453000> fancy wip as fuck
15:31:23  <V453000> :D
15:31:39  <V453000> I am a terrible person with bad sense of humour. i go to hell
15:31:43  <V453000> 100%
15:32:06  <Mark> :D
15:32:31  <V453000> but this is just too good
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15:34:32  <V453000> I suppose they dont want me to list all the reasons why 2cc set is fuking trash? I guess?
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15:40:00  <Mark> you can just play Speedy :P
15:58:45  <coopserver> <Speedy> naah
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16:01:30  <coopserver> <Mark> its extremely hard to see height with this landscape set isnt it
16:01:39  <coopserver> <Speedy> yup
16:02:11  <AlphaSC> hello
16:02:15  <coopserver> <Mark> hi
16:02:18  <AlphaSC> it nearly impossible
16:02:19  <coopserver> <Speedy> but soneone told howto fix it
16:02:29  <AlphaSC> just terraform it all :D#
16:02:29  <coopserver> <Mark> probably by turning on grid
16:03:11  <coopserver> <Mark> not sure where that setting is though
16:03:16  <coopserver> <Mark> if it even still exists
16:04:39  <coopserver> <Mark> can i join again alpha?
16:05:36  <coopserver> *** Speedy has joined company #3
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16:07:58  <AlphaSC> lol sure
16:08:01  <AlphaSC> come in
16:08:14  <coopserver> <Mark> im in :P
16:08:22  <AlphaSC> dont ask, just come :D
16:08:29  <AlphaSC> i did slh04 last
16:08:38  <AlphaSC> vinnie started at bbh
16:08:44  <coopserver> <Mark> my mum raised me well :P
16:08:45  <AlphaSC> but i dont know his plan
16:08:54  <AlphaSC> for bbh
16:09:16  <coopserver> <Mark> yeah theres some random stuff there
16:09:16  <AlphaSC> we can change it so we get the llrr finshed maybe?
16:09:58  <coopserver> <Alpha> in the msh he gave the trains from station prio
16:10:05  <coopserver> <Alpha> is that usual style?
16:10:19  <coopserver> <Alpha> i always assumed u give ml prio no matter what
16:10:22  <coopserver> <Mark> i would give the busier line prio
16:10:30  <coopserver> <Mark> usually yeah
16:10:36  <coopserver> <Alpha> well ml busy as hell :D
16:10:40  <coopserver> <Mark> not if the line from the station is busier
16:10:42  <coopserver> <Mark> yea
16:11:03  <coopserver> <Alpha> i dont know, there are 2 ends from msh
16:11:06  <coopserver> <Alpha> a & b
16:11:12  <coopserver> <Alpha> u know whats up?
16:11:26  <coopserver> <Alpha> than go ahead and finish, cuz i dont know
16:11:49  <coopserver> <Mark> not sure
16:11:58  <coopserver> <Alpha> its like 3 lines go in
16:12:02  <coopserver> <Alpha> but we just need 2
16:12:06  <coopserver> <Alpha> i dont know :d
16:12:14  <coopserver> <Alpha> or am i seeing things wrong
16:13:10  <coopserver> <Mark> A is ML from west straight through, B is west to food plant drop
16:14:31  <coopserver> <Alpha> well, u think u can finish it?
16:14:36  <coopserver> <Alpha> bbh01
16:14:42  <coopserver> <Alpha> and i do the slh06
16:14:49  <coopserver> <Alpha> than we would have finished it
16:14:50  <coopserver> <Mark> id rather blow up the bit thats already there and build a new bbh
16:15:06  <coopserver> <Alpha> go ahead
16:15:13  <coopserver> <Alpha> i do same with slh 06 ^
16:15:18  <coopserver> <Alpha> mb
16:15:21  <coopserver> <Mark> lets just stop all ML trains for a bit
16:15:31  <coopserver> <Mark> move the BBH further towards SLH04
16:15:35  <coopserver> <Mark> south of Silberingen
16:15:37  <coopserver> <Mark> more space
16:15:50  <coopserver> <Alpha> ok, so more space for slh 06 and bbh
16:15:54  <coopserver> <Mark> yea
16:15:55  <coopserver> <Alpha> ime fine with that
16:16:02  <coopserver> <Alpha> start bbh
16:16:09  <coopserver> <Alpha> so i know here to build slh06
16:16:16  <coopserver> <Alpha> where*
16:17:22  <coopserver> <Alpha> put ends
16:17:30  <coopserver> <Alpha> in direction of slh 06
16:17:56  <coopserver> <Mark> dunno where it will end
16:18:00  <coopserver> <Mark> you'll see soon enough :P
16:18:01  <coopserver> <Alpha> :D
16:18:03  <coopserver> <Alpha> haha
16:18:07  <coopserver> <Alpha> well i just start
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16:18:44  <coopserver> <V453000> moomoomoo
16:18:48  <coopserver> <Alpha> hihi
16:19:10  <coopserver> <V453000> ANIMAL EXPRESSSSS :DDDDDD
16:19:12  <coopserver> <V453000> (:
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16:21:34  <coopserver> <Mark> go further north if you can
16:21:38  <coopserver> <Mark> towards Rhingrube
16:21:42  <coopserver> <Mark> its not going to fit this way :P
16:21:53  <coopserver> <Alpha> hmmm
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16:23:14  <coopserver> <Vinnie> hi
16:23:17  <coopserver> <Alpha> hihi
16:23:25  <coopserver> <Alpha> damn u come
16:23:25  <coopserver> <Mark> hi
16:23:28  <coopserver> *** Vinnie has joined company #4
16:23:29  <coopserver> <Alpha> we just started
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16:25:49  <coopserver> <Vinnie> SLH06 not gonna fit like that
16:26:06  <coopserver> <Alpha> what what
16:26:11  <coopserver> <Vinnie> A to B will not fit
16:26:26  <coopserver> <Alpha> well
16:26:39  <coopserver> <Alpha> i make it somehow
16:26:45  <coopserver> <Alpha> see others slh
16:27:00  <coopserver> <Vinnie> you cant buldose the next BBH
16:27:17  <coopserver> <Alpha> what
16:27:29  <coopserver> <Alpha> marks idead this time :D
16:27:38  <coopserver> <Alpha> idea*
16:27:51  <coopserver> <Vinnie> i mean you cant destory mark his work to make your SLH fit
16:27:58  <coopserver> <Alpha> tzzz
16:28:02  <coopserver> <Alpha> just wait
16:28:21  <coopserver> <Alpha> i never destroyed any work
16:29:50  <coopserver> <Alpha> u can do it
16:29:53  <coopserver> <Alpha> i watch
16:30:06  <coopserver> <Vinnie> no man start with A to B connection
16:30:57  <coopserver> <Alpha> its fine
16:31:00  <coopserver> <Alpha> ur turn
16:34:21  <coopserver> <Alpha> lets say longer prio needed
16:34:33  <coopserver> <Alpha> than u cant build like that, cant u?
16:34:44  <coopserver> <Mark> where
16:34:55  <coopserver> <Vinnie> prio's nearly always fit
16:35:00  <coopserver> <Alpha> k
16:35:06  <coopserver> <Alpha> kk
16:35:14  <coopserver> <Mark> you can even make prios across bridges
16:35:14  <coopserver> <Alpha> nice
16:35:28  <coopserver> <Mark> on bbhs you dont really need long prios though
16:35:42  <coopserver> <Alpha> looks pretty
16:36:03  <coopserver> <Mark> its pretty basic
16:36:12  <coopserver> <Alpha> u build other
16:36:14  <coopserver> <Mark> more or less proper ottdc style
16:36:30  <coopserver> <Alpha> if u see wiki building bbh
16:36:38  <coopserver> <Alpha> its pretty different
16:36:44  <coopserver> <Alpha> u use other trains
16:36:50  <coopserver> <Alpha> that dont give fucks
16:36:56  <coopserver> <Alpha> they make easy to use those
16:37:01  <coopserver> <Alpha> with normal trains
16:37:05  <coopserver> <Alpha> u re pretty much fucked
16:37:39  <coopserver> <Mark> what?
16:37:46  <coopserver> <Mark> i wrote the bbh building page btw
16:37:54  <coopserver> <Alpha> gj
16:37:58  <coopserver> <Mark> :P
16:38:00  <coopserver> <Alpha> u teach me hub than :D
16:38:10  <coopserver> <Mark> its pretty old though
16:38:18  <coopserver> <Alpha> it was my first bbh i build with ur read up
16:38:22  <coopserver> <Alpha> yeah
16:38:24  <coopserver> <Alpha> as i said
16:38:25  <coopserver> <Mark> nice :)
16:38:28  <coopserver> <Alpha> u make other style now
16:38:33  <coopserver> <Mark> glad to hear people are actually using it :P
16:38:39  <coopserver> <Alpha> so i need learn style
16:38:48  <coopserver> <Alpha> the new one
16:38:50  <coopserver> <Mark> yeah i tried to combine the merges with the ml crossing this time
16:38:54  <coopserver> <Alpha> where trains dont give fucks
16:38:58  <coopserver> <Mark> makes it compact
16:39:02  <coopserver> <Alpha> yes
16:39:08  <coopserver> <Alpha> and the "olg´d" ones
16:39:16  <coopserver> <Alpha> are propper building for normal trains
16:39:24  <coopserver> <Alpha> not much slow
16:39:29  <coopserver> <Mark> the one on the wiki is pretty spread out as its easier to see whats where
16:39:35  <coopserver> <Mark> im off to dinner for a bit
16:39:36  <coopserver> <Mark> brb
16:39:39  <coopserver> <Alpha> bb
16:40:24  <coopserver> *** Game paused (connecting clients)
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16:40:29  <coopserver> <Alpha> gj vinnie
16:41:16  <coopserver> <Alpha> i made signe !THis
16:41:40  <coopserver> <Alpha> go better that way?
16:41:40  <coopserver> <Vinnie> doesnt really matter
16:41:52  <coopserver> <KrunchyAl> wow the red team are killing it
16:41:55  <coopserver> <Vinnie> its compact vs speed
16:42:07  <coopserver> <Alpha> but we ve the space
16:42:21  <coopserver> <Alpha> it not like we need to delte town for it :D
16:42:24  <coopserver> <Vinnie> the detour speed of 1 tile
16:42:46  <coopserver> <Alpha> ok they take full speed :D
16:42:48  <coopserver> <Alpha> WTF
16:42:52  <coopserver> <Alpha> these trains
16:43:00  <coopserver> <Vinnie> it was a wrong signal up ahead
16:43:03  <coopserver> <Alpha> really give no fucks
16:43:11  <V453000> lol
16:43:26  <coopserver> <Vinnie> told you, CL1.5 madness
16:43:31  <coopserver> <Vinnie> abuse it like a mofo
16:43:32  <coopserver> <Alpha> yo v, make them drive 90° fullspeed
16:43:45  <V453000> 90 is disabled :)
16:43:46  <coopserver> <Alpha> we can make the smallest hubs possible
16:43:47  <coopserver> <Vinnie> next game we go superstrong
16:43:52  <coopserver> <Alpha> enable it lol
16:44:04  <V453000> nah 90 wouldnt help anything
16:44:14  <coopserver> <Alpha> hehe
16:44:29  <coopserver> <Alpha> vinnie thoughts on slh04?
16:44:38  <coopserver> <Vinnie> its good
16:44:50  <coopserver> <Alpha> i made good waiting bays
16:44:56  <coopserver> <Vinnie> nice
16:45:00  <coopserver> <Alpha> what is better
16:45:05  <coopserver> *** Game paused (connecting clients)
16:45:07  <coopserver> <Alpha> if possible
16:45:08  <coopserver> *** V453000 has joined
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16:45:18  <coopserver> <Alpha> make 1 waitbay for each train
16:45:27  <coopserver> <Alpha> or can i make 2 and other 1
16:45:41  <coopserver> <V453000> btw you have slugs available
16:45:46  <coopserver> <Vinnie> equal and as close to the same length
16:45:46  <coopserver> <V453000> moar speed, CL1.5
16:45:54  <coopserver> <Alpha> ok
16:46:20  <coopserver> <Alpha> i ll try make with next
16:46:28  <coopserver> <Alpha> 1 waitspace each track
16:46:56  <coopserver> <Alpha> i ve a question about ur msh
16:47:04  <coopserver> <Alpha> why u give prio to the stations
16:47:08  <coopserver> <Alpha> and not to the ml
16:47:33  <coopserver> <V453000> everything is ML on a MSH kind of :P
16:47:51  <coopserver> <Alpha> well
16:48:09  <coopserver> <Alpha> but sometime train from ml have prio, and otherside trains from station
16:48:13  <coopserver> <Alpha> or am i wrong
16:48:24  <coopserver> <V453000> it isnt about one direction or other at all
16:48:29  <coopserver> <V453000> line which does not get choices gets pri
16:48:42  <coopserver> <V453000> line which does have choice, is the one which gives prio
16:48:43  <coopserver> <V453000> kind of
16:48:48  <coopserver> <Vinnie> yes
16:48:54  <coopserver> <Alpha> oh ok
16:48:56  <coopserver> <V453000> it is just a check to see which line is full so that lines withc choice can choose properly
16:49:07  <coopserver> <V453000> super key thing to realize
16:49:14  <coopserver> <Alpha> ok, i always thought
16:49:28  <coopserver> <Alpha> we give ml prio straight up all the way no matter what
16:49:40  <coopserver> <V453000> that is kind of the logic at SLH
16:49:48  <coopserver> <Vinnie> but two lines are considered mainline in that join
16:49:51  <coopserver> <V453000> but when two MLs, meat, only the logic I wrote applies
16:49:52  <coopserver> <Alpha> msh is different :O
16:50:06  <coopserver> <Alpha> never read about that
16:50:16  <coopserver> <V453000> @Rgers
16:50:19  <coopserver> <V453000> @@mergers
16:50:28  <coopserver> <V453000> @@merging
16:50:34  <coopserver> <Vinnie>  @@mergers
16:50:42  <coopserver> <V453000>  @@merge
16:50:43  <Webster> Merging Tracks - #openttdcoop Wiki - http://wiki.openttdcoop.org/Merging_Tracks
16:50:45  <coopserver> <Vinnie> not even with space infront :(
16:50:46  <coopserver> <V453000> ah there
16:50:57  <AlphaSC> http://wiki.openttdcoop.org/Merging_Tracks
16:51:00  <AlphaSC> this one i guess?
16:51:03  <AlphaSC> ah yeah
16:51:21  <coopserver> <V453000> if any, this article might include it
16:51:30  <coopserver> <Alpha> nope
16:51:37  <coopserver> <Alpha> its general
16:51:55  <coopserver> <Vinnie> so more primaries :D
16:52:02  <coopserver> <Alpha> vinnie made ml lines merge
16:52:05  <coopserver> <Alpha> thats it
16:52:53  <coopserver> <Alpha> ok vinnie made the ml merge
16:52:54  <coopserver> <Vinnie> Vinnie builds without a plan, he just builds with some rules
16:53:05  <coopserver> <Alpha> so u want one ml side free up
16:53:23  <coopserver> <Alpha> and than let station join at other?
16:53:29  <coopserver> <Vinnie> are you talking about chaning priorities?
16:53:50  <coopserver> <Alpha> i made sign !here
16:54:02  <coopserver> <Alpha> like this hole area
16:54:07  <coopserver> <Alpha> whole
16:54:48  <coopserver> <Vinnie> thats not wrong
16:54:59  <coopserver> <Alpha> u make 1 ml go into other where he has no prio
16:55:03  <coopserver> <Alpha> and if go other way
16:55:03  <coopserver> <Vinnie> marks hub ahead misses signals that make it look wrong
16:55:07  <coopserver> <Alpha> he also no prio
16:55:37  <coopserver> <Alpha> no i mean u merge one ml track
16:55:43  <coopserver> <Alpha> and give him 2 choice
16:55:56  <coopserver> <Alpha> but he has never prio
16:56:06  <coopserver> <Alpha> that is what i wondered about
16:56:10  <coopserver> <Vinnie> oke Incomming lines A B C D
16:56:49  <coopserver> <Vinnie> A and D get priority because they dont split
16:56:59  <coopserver> *** V453000 has left the game (connection lost)
16:57:03  <coopserver> <Alpha> ok
16:57:04  <coopserver> <Vinnie> B and C both split once, join then then join the prio line
16:57:18  <coopserver> <Vinnie> don't see how it is unequal
16:57:30  <coopserver> <Alpha> i see
16:57:43  <coopserver> <Alpha> good, i got the logic now
16:57:45  <coopserver> <Alpha> thank you
16:58:04  <coopserver> <Vinnie> complex building makes it a mess to see :D
16:58:17  <coopserver> <Alpha> it makes sense., so it is easy to understand for me
16:58:34  <coopserver> <Alpha> but did no realized ur logic behind
16:58:37  <coopserver> <Alpha> but its samrt
16:59:12  <coopserver> <Alpha> yo pink
16:59:18  <coopserver> <KrunchyAl> yup?
16:59:23  <coopserver> <KrunchyAl> killing some people!
16:59:29  <coopserver> <KrunchyAl> lave me alone :p
16:59:30  <coopserver> <Alpha> whats up, why kill all these people :D
16:59:46  <coopserver> <KrunchyAl> because my r key is broken? or i'm stupid. you pick.
17:00:10  <coopserver> <Alpha> hehe
17:00:18  <coopserver> <Alpha> the double pbs
17:00:26  <coopserver> <Alpha> u just need 1
17:00:53  <coopserver> <KrunchyAl> ty
17:01:35  <coopserver> <Alpha> make the signal right behind station double block signal
17:02:24  <coopserver> <KrunchyAl> ?
17:02:30  <coopserver> <KrunchyAl> why?
17:02:32  <coopserver> <KrunchyAl> which?
17:02:48  <coopserver> <KrunchyAl> it is?
17:02:56  <coopserver> <KrunchyAl> already isn't it
17:03:30  <coopserver> <Alpha> make block signal look in both sides
17:03:50  <coopserver> <Alpha> like this
17:03:53  <coopserver> <KrunchyAl> feel free to show me
17:04:00  <coopserver> <Alpha> i did already
17:04:05  <coopserver> <Alpha> behind ur station
17:04:16  <coopserver> <KrunchyAl> why does that help pbs?
17:04:23  <coopserver> <Alpha> like this
17:04:31  <coopserver> <KrunchyAl> chagned now
17:05:06  <coopserver> <Alpha> i think pbs can fail under stress
17:05:14  <coopserver> <Alpha> if u not make it like this
17:09:50  <coopserver> <Alpha> s
17:11:34  <coopserver> <Vinnie> still the same :D
17:11:53  <coopserver> *** Game paused (connecting clients)
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17:15:21  <coopserver> <Alpha> ok no more jams
17:15:32  <coopserver> <KrunchyAl> mmmmm jam
17:15:50  <coopserver> <Vinnie> no problem
17:15:56  <coopserver> <Vinnie> 3rd line will be a breeze
17:15:58  <coopserver> <Speedy> w/ pan cakes
17:16:00  <coopserver> <Alpha> lol
17:16:09  <coopserver> <Vinnie> pancakes
17:16:11  <coopserver> <Vinnie> good idea
17:16:16  <coopserver> <Vinnie> brb
17:16:28  <coopserver> <Alpha> ok we lost many industrie
17:16:31  <coopserver> <Alpha> that sucks
17:17:11  <coopserver> <Alpha> ?
17:17:13  <coopserver> <Alpha> who is there
17:17:17  <coopserver> <Alpha> doing my stuff :D
17:17:28  <coopserver> <Vinnie> could be me im looking for wrong trains
17:17:40  <coopserver> <Alpha> #u said eating ^
17:17:58  <coopserver> <Vinnie> right
17:19:03  <coopserver> <Vinnie> btw food drop just needs platforms not a new line
17:19:10  <coopserver> <Alpha> y
17:21:36  <coopserver> <KrunchyAl> how do i autorenew from my current trains to newer maglevs but also change the wagons?
17:22:01  <coopserver> <Alpha> with autoreplace
17:22:13  <coopserver> <Alpha> u can autoreplace trains and wagons
17:22:13  <coopserver> <KrunchyAl> im getting a bunch of autoreplace errors atm
17:22:37  <coopserver> <KrunchyAl> ooooh
17:22:50  <coopserver> <KrunchyAl> just found the replacing 'engines' or 'cars' button
17:22:58  <coopserver> <Alpha> :)
17:26:40  <coopserver> <KrunchyAl> is there a wiki entry on building autorenew proof depots?
17:26:45  <coopserver> <KrunchyAl> it doesn't half clog things up
17:27:09  <Mark> all depots should be invisble, meaning it should be behind a reverser
17:27:18  <coopserver> <Alpha> build depot at station exits
17:27:27  <Mark> only works for termini ^
17:27:43  <coopserver> <KrunchyAl> so how when doing an autoreplace would trains ever find their way in there?
17:27:46  <Mark> v's articles on overflows have a lot of info on depots
17:27:46  <coopserver> <KrunchyAl> only by chance?
17:27:51  <coopserver> *** Game paused (connecting clients)
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17:28:06  <coopserver> <Alpha> hi jam
17:28:11  <coopserver> <Jam35> hello
17:28:14  <Mark> the best way is to only have terminus stations, and put a depot at the exit of every station
17:28:28  <Mark> that way only trains visiting that station will "see" the depot
17:29:02  <Mark> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
17:29:07  <Mark> also read ABR 8 and 12
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17:31:46  <Jam35> !vehicles
17:31:46  <coopserver> Jam35: Total vehicles per type: Rail: 811, Road: 295, Water: 41, Air: 5
17:34:15  <coopserver> *** Jam35 has joined company #1
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17:36:53  <coopserver> <black> hi
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17:37:04  <coopserver> <Jam35> hi
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17:37:14  <coopserver> <Alpha> hi
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17:40:55  <coopserver> <Alpha> wtf
17:41:00  <coopserver> <Alpha> no accept goods
17:41:22  <coopserver> <Alpha> this town...
17:42:01  <coopserver> <Mark> does now
17:42:18  <coopserver> <Alpha> i know, i told them to ;)
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17:45:32  <coopserver> <KrunchyAl> seriously regretting my choice of using trucks at siegwald
17:45:42  <coopserver> <KrunchyAl> no way can trucks cope with that volume
17:47:22  <coopserver> <Mark> sure they can, you just need a lot
17:48:56  <coopserver> <Jam35> If there was ever a case for overflow usage it's Egerhaven Heights :)
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17:49:28  <coopserver> <KrunchyAl> hell yeas
17:49:35  <coopserver> <Jam35> and that rubber appeared there by accident? :)
17:49:36  <BiG_MEECH> HELL YEAH
17:49:40  <coopserver> <Jam35> lucky
17:49:42  <BiG_MEECH> !date
17:49:42  <coopserver> Jul 04 2095
17:49:52  <BiG_MEECH> Krunchy Al always gives the babes the rubbers
17:49:53  <coopserver> <KrunchyAl> believe it or not
17:49:56  <coopserver> <Jam35> or not whatever your perspective
17:52:14  <BiG_MEECH> YOOOOOOOOOOOOOOOOOOO
17:52:23  <coopserver> <Mark> yo meech
17:52:39  <coopserver> <Alpha> hi big beer iq 50
17:52:55  <BiG_MEECH> HI IQ
17:53:02  <coopserver> <Alpha> sup?
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17:59:49  <coopserver> <KrunchyAl> bloody love overflows
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18:02:32  <coopserver> <Alpha> vinnie u there?
18:04:00  *** happy has joined #openttdcoop.stable
18:04:06  <happy> hi all
18:04:14  <coopserver> <Mark> hi happy
18:04:58  <happy> how  things  going
18:05:47  <BiG_MEECH> WOOOOOOOOOOOBIGBALLERS$$$$$$$$$$
18:06:32  <happy> yo meech
18:06:52  <BiG_MEECH> WAT UP BIG BALLA????????$$$$$$$$$$$$$$$$$$$$$$$$$
18:10:39  <coopserver> *** Game paused (connecting clients)
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18:23:35  <coopserver> <Liuk Sk> hi
18:23:48  <coopserver> <Alpha> hi
18:25:49  <coopserver> <Vinnie> bacvk
18:26:00  <coopserver> <Alpha> wb
18:28:51  <coopserver> <Vinnie> 350 trains, did something happen while i was gone? i thought we were at 170
18:28:58  <coopserver> <Alpha> nono
18:29:03  <coopserver> <Alpha> i spam since 2 days :D
18:29:09  <coopserver> <black> they have babies already
18:32:19  <coopserver> *** Player has left the game (Leaving)
18:32:57  <coopserver> <Alpha> vinnie u there?
18:33:08  <coopserver> <Vinnie> yeds
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18:33:26  <coopserver> <Alpha> at factory drop overflow
18:33:33  <coopserver> <Alpha> can we make it with depot prio?
18:33:52  <coopserver> <Alpha> can u make that track with red and i watch?
18:34:36  <coopserver> <Vinnie> !this one?
18:34:41  <coopserver> <Alpha> yes
18:34:46  <coopserver> <Vinnie> oke
18:34:55  <coopserver> <Vinnie> first lets make some room
18:34:56  <coopserver> <Alpha> different track color plz
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18:36:41  <coopserver> <Vinnie> when x is red all platforms are occupied
18:36:54  <coopserver> <Alpha> its normal prio
18:36:58  <coopserver> <Alpha> right?
18:37:04  <coopserver> <Vinnie> no more CL1
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18:38:48  <coopserver> <Vinnie> normal prio to reverser that has a detection on the waiting bay
18:39:00  <coopserver> <Sonic> can i join your company,any?
18:39:13  <coopserver> <Sonic> I can help
18:39:18  <coopserver> <Vinnie> i havn't seen you on this server before
18:39:29  <coopserver> <Sonic> i know everything about coop
18:39:59  <coopserver> <Sonic> know the Leader of the COOP?
18:40:04  <coopserver> <Sonic> OPENTTDCOOP
18:40:12  <BiG_MEECH> I am the leader.
18:40:18  <coopserver> <Sonic> Ok
18:40:25  <coopserver> <Speedy> =D
18:40:28  <coopserver> <Vinnie> this is enough for these reasons
18:40:46  <coopserver> <Sonic> V430000
18:40:56  <BiG_MEECH> I am V430000000000
18:41:01  <coopserver> <Alpha> im 43000
18:41:03  <coopserver> <Sonic> Ok
18:41:29  <coopserver> <Vinnie> when train is on blue track he will be detected and no new train is released
18:42:03  <coopserver> <Vinnie> the block?
18:42:07  <coopserver> <Mark> yes
18:42:07  <coopserver> <Alpha> prio
18:42:18  <coopserver> <Mark> the regular signal on the station entry
18:42:21  <coopserver> <Vinnie> the block is to seperate the gap into gap 1
18:42:31  <coopserver> <Vinnie> instead of gap3
18:42:42  <coopserver> <Mark> well it doesnt work :P
18:42:47  <coopserver> <Mark> last 2 platforms cant be used
18:42:51  <coopserver> *** Game paused (connecting clients)
18:42:59  <coopserver> <Sonic> which station or junction?
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18:43:03  <coopserver> <Vinnie> it needs no entry at beginning
18:43:13  <coopserver> <Mark> then it works
18:43:28  <coopserver> <Vinnie> i make mistakes :D
18:44:10  <coopserver> <black> moar trains!! i want to see overflow working :)
18:44:31  <coopserver> *** Sonic has left the game (Leaving)
18:44:38  <coopserver> <Alpha> bad
18:44:40  <coopserver> <Mark> failed
18:44:55  <coopserver> <Alpha> lol
18:44:58  <coopserver> <Vinnie> manualy stopping trains
18:45:02  <coopserver> <Alpha> that happend to ur other too
18:45:23  <coopserver> <Mark> could do with a waiting bay before the reverser
18:45:39  <coopserver> <Vinnie> sane with breaking space
18:47:32  <coopserver> <Vinnie> i still dont understand what was wrong with last overflow
18:47:44  <coopserver> <Vinnie> i tought i tested it 2-3 times
18:47:47  <coopserver> <Alpha> u made wrong connection
18:48:44  <coopserver> <Alpha> something was wrong with the tracks before/after depot
18:48:51  <coopserver> <Alpha> depot prio didint work
18:48:51  <coopserver> *** [FR]Syl59 has left the game (Leaving)
18:50:34  <coopserver> <Alpha> we need lllrrr
18:50:38  <coopserver> <Alpha> i guess
18:53:16  <coopserver> <Vinnie> A is the end of prio
18:53:31  <coopserver> <Vinnie> i want it to detect the junction but not the two exit signals
18:53:36  <coopserver> <Vinnie> (white)
18:53:57  <coopserver> <Vinnie> btw there are two-seperate priorities
18:54:02  <coopserver> <Alpha> yes
18:54:06  <coopserver> <Alpha> i know
18:54:14  <coopserver> <Alpha> one ml one depot
18:54:31  <coopserver> <Vinnie> the 2 there is a detection made in such a way that it only gets red when all 4 white signals are red
18:54:43  <coopserver> <Vinnie> if one is green it will show green
18:54:49  <coopserver> <Vinnie> triggering the train release
18:57:47  <coopserver> *** Cameron has joined company #6
18:58:30  <coopserver> <Vinnie> hmm
18:58:42  <coopserver> <black> Vinnie i have a question
18:58:58  <coopserver> <black> look at overflow you just build
18:59:16  <coopserver> <Vinnie> yes
18:59:23  <coopserver> <black> why reverse line is not straight
18:59:44  <coopserver> <Vinnie> you mean a normal curve?
18:59:50  <coopserver> <Alpha> that trains cant find depot
19:00:09  <coopserver> <black> i made 2 signs there
19:00:10  <coopserver> <Alpha> for there pathfinding and take it for autoreplace and stuff
19:00:20  <coopserver> <Vinnie> ah the junction in the reverser is something with the trainpathfinder
19:00:32  <coopserver> <black> what happens if you delete them?
19:00:43  <coopserver> <Alpha> trains can find depot
19:00:44  <coopserver> <Vinnie> sometimes it doesnt see a reverser as a possible line unless it has a junction on it
19:00:51  <coopserver> <Alpha> and use for autorplace and stuff
19:01:02  <coopserver> <Vinnie> so they would enter the two-way infront of the reverser
19:01:18  <coopserver> <black> hmm, weird stuff xD
19:01:21  <coopserver> <Mark> KrunchyAl: next time you do ships, please add buoys every 10 tiles
19:01:28  <coopserver> <Vinnie> maybe that still is true or maybe we work arround it nowadays
19:01:35  <coopserver> <Mark> makes it easier on the pathfinder
19:01:52  <coopserver> <Vinnie> but it became almost a default buildstyle of a reverser indicating that it is one
19:02:26  <coopserver> <black> ok i will try to build this on next map and find out
19:02:36  <coopserver> <Alpha> u ve to build it like that
19:02:45  <coopserver> <black> ok
19:02:48  <coopserver> <Alpha> otherwise u fuck up ur autoreplace
19:02:54  <coopserver> <Alpha> trains will got there
19:02:58  <coopserver> <Vinnie> we already di in this network
19:02:59  <coopserver> <Alpha> and my never come out
19:03:04  <coopserver> <Vinnie> did*
19:03:24  <coopserver> <Alpha> i tested it by accident last map
19:03:28  <coopserver> <black> :)
19:03:39  <coopserver> <Alpha> where i did build reservfer in straight line ^
19:04:01  <coopserver> <black> im curious now what diiference it makes for pathfinder
19:04:24  <coopserver> <Alpha> pathfinder dont know there is a depot behind that
19:04:32  <coopserver> <Alpha> he cant see. so trains dont go there
19:04:46  <coopserver> <Alpha> only trains from that station or trains that getting lost
19:04:56  <coopserver> <black> ok
19:05:55  <coopserver> <Alpha> still no jams
19:05:56  <coopserver> <Vinnie> black go to sign !lost
19:06:14  <coopserver> <black> yes
19:06:35  <coopserver> <Vinnie> trains on a reverser are lost
19:06:56  <coopserver> <Vinnie> similar as a train im sending now to unreachable station
19:07:06  <coopserver> <Vinnie> see what it does
19:07:29  <coopserver> <Vinnie> that isnt good isnt it?
19:07:41  <coopserver> <black> yes , stupid driver xd
19:07:50  <coopserver> <Vinnie> with arrows
19:08:02  <coopserver> <black> wow
19:08:09  <coopserver> <Vinnie> you tell me
19:08:26  <coopserver> <black> thx for explanation
19:08:38  <coopserver> <Vinnie> yw
19:09:21  <coopserver> <Alpha> 400 trains now
19:09:41  <coopserver> <Vinnie> yeah SLH 04 is about to break
19:10:18  <coopserver> <Alpha> cuz
19:10:22  <coopserver> <Alpha> station too small
19:10:27  <coopserver> <Alpha> yeah
19:18:22  <coopserver> *** Game paused (connecting clients)
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19:18:47  <coopserver> <Cameron> wb
19:19:35  <coopserver> <Vinnie> formality
19:24:15  <coopserver> <Vinnie> moar
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19:28:26  <coopserver> <Alpha> 13k goods
19:28:32  <coopserver> <Alpha> cuz they never accept
19:28:34  <coopserver> <Alpha> tzzz
19:29:22  <coopserver> <Vinnie> someone removed station tile in town because there they do accept
19:29:46  <Mark> i did, we hit max station spread
19:31:05  <coopserver> <Vinnie> helipad has larger covereage
19:31:21  <coopserver> <Speedy> ?
19:31:46  <coopserver> <Vinnie> goods acceptaince town is a pain
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19:41:55  <coopserver> <Vinnie> getting crowded
19:42:38  <coopserver> <Alpha> newm ap? :)
19:42:45  <coopserver> <Vinnie> or 3rd line
19:43:27  <coopserver> <Alpha> if u can manage 02/04
19:43:53  <coopserver> <Alpha> 02 kinda hard, not?
19:44:07  <coopserver> <Vinnie> nah
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20:07:31  <coopserver> <Brumi> hello
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20:28:04  <coopserver> <Vinnie> bb
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20:32:12  <coopserver> <V453000> yoyo
20:32:26  <Mark> mooo
20:32:38  <coopserver> <V453000> im going to do something completely wtf for nuts :D
20:32:48  <coopserver> <V453000> best feature so far
20:32:59  <coopserver> <V453000> just lets see if it is technically doable
20:33:04  <BiG_MEECH> !slap
20:33:41  <BiG_MEECH> Your mom is doable, put her in game V453000
20:33:50  <coopserver> <V453000> I obey
20:33:50  <coopserver> <V453000> gnight
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20:33:56  <BiG_MEECH> oh dear
20:35:03  <Mark> tell me more v
20:35:09  <Mark> oh
20:35:12  <Mark> nightynight
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21:06:39  <coopserver> *** Alpha has left the game (Leaving)
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21:21:31  <coopserver> *** Game still paused (connecting clients, number of players)
21:21:45  <coopserver> *** Speedy has joined
21:21:46  <coopserver> *** Game still paused (number of players)
21:23:59  <coopserver> *** Speedy has joined company #3
21:23:59  <coopserver> *** Game unpaused (number of players)
21:25:03  <happy> whonts  up
21:36:34  *** Djanxy has quit IRC
21:45:08  <coopserver> *** Game paused (connecting clients)
21:45:14  <coopserver> *** Alpha has joined
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21:45:36  <coopserver> *** Game paused (connecting clients)
21:45:41  <BiG_MEECH> YOYO
21:45:43  <coopserver> *** Muel has joined
21:45:45  <coopserver> *** Game unpaused (connecting clients)
21:45:57  <coopserver> <Alpha> hi
21:45:59  <coopserver> <Muel> hi
21:46:41  <BiG_MEECH> YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo
21:46:50  <happy> yoooo
21:47:13  <coopserver> *** Alpha has left the game (Leaving)
21:47:34  <coopserver> *** Muel has left the game (general timeout)
21:48:34  <coopserver> *** Game paused (connecting clients)
21:48:40  <coopserver> *** Alpha has joined
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21:49:48  <coopserver> *** Alpha has left the game (Leaving)
21:56:22  <coopserver> *** Game paused (connecting clients)
21:56:26  <coopserver> *** sim-al2 has joined
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21:59:16  <coopserver> *** Cameron has joined company #6
22:02:32  <coopserver> <sim-al2> Cameron Naabhain Docks is not taking food
22:02:46  <coopserver> <Cameron> damnit
22:15:30  *** Brumi has quit IRC
22:21:51  <coopserver> *** sim-al2 has started a new company #14
22:22:08  <happy> hi sim
22:22:13  <coopserver> <sim-al2> hi
22:22:21  <happy> how  things
22:22:36  <coopserver> <sim-al2> pretty good
22:23:14  <happy> sim  u  no  my password fill  free  to  join
22:23:40  <coopserver> <sim-al2> thanks I might later
22:23:45  <happy> k
22:23:50  <happy> np
22:57:28  <coopserver> *** Game paused (connecting clients)
22:57:38  <coopserver> *** RussianFed has joined
22:57:38  <coopserver> *** RussianFed has started a new company #15
22:57:39  <coopserver> *** Game unpaused (connecting clients)
23:05:51  <coopserver> *** Game paused (connecting clients)
23:05:56  <coopserver> *** Alpha has joined
23:05:57  <coopserver> *** Game unpaused (connecting clients)
23:06:07  <coopserver> <Cameron> wb
23:06:13  <coopserver> <Alpha> hi, ty
23:06:50  <coopserver> *** Alpha has joined company #4
23:24:57  <coopserver> *** sim-al2 has left the game (Leaving)
23:35:39  <coopserver> <Alpha> game is lagging
23:35:42  <coopserver> <Alpha> or just me?
23:36:15  <coopserver> <Speedy> too many vehicles, yea
23:36:20  <coopserver> <Alpha> k
23:36:26  <coopserver> <Alpha> time for new game :D
23:36:31  <coopserver> <Cameron> lol
23:36:32  <coopserver> <Speedy> ships and planes
23:36:40  <coopserver> <Alpha> yeah, can be trains
23:36:50  <coopserver> <Alpha> cameron and his aircraft
23:36:57  <coopserver> <Alpha> is fucking us :D
23:37:21  <coopserver> <Cameron> :P
23:37:22  <AlphaSC> !trains
23:37:32  <coopserver> <Cameron> my ships too
23:37:35  <AlphaSC> !vehicles
23:37:35  <coopserver> AlphaSC: Total vehicles per type: Rail: 939, Road: 387, Water: 57, Air: 7
23:37:45  <AlphaSC> only 939 trains
23:37:53  <AlphaSC> 387 road
23:37:58  <AlphaSC> 57 water
23:38:01  <AlphaSC> 7 air
23:38:05  <AlphaSC> there we go
23:38:38  <coopserver> <Alpha> i ve one of best computer
23:38:43  <coopserver> <Alpha> and i get lag
23:38:46  <coopserver> <Alpha> with such a game
23:38:49  <coopserver> <Alpha> cant believe it
23:41:21  <happy> ther  mite be a new  game  to mor  alpha
23:41:29  <coopserver> <Alpha> y
23:41:32  <coopserver> <Alpha> i guess so
23:49:36  <coopserver> *** Game paused (connecting clients)
23:49:40  <coopserver> *** Sylf has joined
23:49:41  <coopserver> *** Game unpaused (connecting clients)
23:50:00  <coopserver> <Sylf> hm
23:50:05  <coopserver> <Sylf> It's not lagging at all for me
23:50:23  <coopserver> <Sylf> and this is a 2+ year old i7
23:51:39  <coopserver> *** Sylf has left the game (Leaving)

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