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00:00:54 <coopserver> *** Game paused (connecting clients) 00:00:58 <coopserver> *** Player has joined 00:00:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:00:58 <coopserver> *** Player has started a new company #14 00:00:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:00:58 <coopserver> *** Player has joined spectators 00:00:59 <coopserver> *** Game unpaused (connecting clients) 00:04:06 <coopserver> *** Player has left the game (Leaving) 00:24:52 *** Brumi has quit IRC 00:25:00 <coopserver> *** Game paused (connecting clients) 00:25:09 <coopserver> *** Speedy has joined 00:25:10 <coopserver> *** Game unpaused (connecting clients) 00:25:15 <coopserver> <Cameron> wb 00:33:41 <coopserver> *** Cameron has left the game (Leaving) 00:46:38 <coopserver> *** Speedy has left the game (Leaving) 00:59:44 *** happy1 has left #openttdcoop.stable 01:16:41 <coopserver> <RexConnors> Hey hey hey! 01:17:01 <coopserver> *** RexConnors has joined company #3 01:21:06 <coopserver> *** Game paused (connecting clients) 01:21:25 <coopserver> *** AlphaSC has joined 01:21:25 <coopserver> *** Game unpaused (connecting clients) 01:21:30 <coopserver> <RexConnors> Hey alpha! 01:21:44 <coopserver> <AlphaSC> hey 01:50:43 <coopserver> <AlphaSC> nice jam for blue 01:50:48 <coopserver> <AlphaSC> pbs in action 01:50:58 <coopserver> <Anson> which blue ? 01:51:07 <coopserver> <AlphaSC> some 01:51:52 <coopserver> *** Game paused (connecting clients) 01:52:01 <coopserver> *** shaunof99 has joined 01:52:02 <coopserver> *** Game unpaused (connecting clients) 01:52:53 <coopserver> *** shaunof99 has left the game (general timeout) 01:53:15 <coopserver> <RexConnors> Hey anson 01:55:49 <coopserver> <RexConnors> hey alpha 01:55:54 <coopserver> <AlphaSC> hey 01:56:13 <coopserver> <RexConnors> Could next game i work for you? or do you think i need one more game to practice 01:56:25 <coopserver> <AlphaSC> haha 01:56:31 <coopserver> <AlphaSC> i can also work for you :) 01:56:39 <coopserver> <Anson> you want to be a slave ? 01:56:50 <coopserver> <AlphaSC> but yeah, we can make a company together 01:56:59 <coopserver> <RexConnors> I never said i wouldnt get paid, anson xD 01:57:15 <coopserver> <AlphaSC> americans are greedy 01:57:19 <coopserver> <AlphaSC> i knew that already :D 01:57:20 <coopserver> <RexConnors> Alpha, we could start the AR Transport Gods Co. 01:57:30 <coopserver> <AlphaSC> haha 01:57:33 <coopserver> <AlphaSC> yes :P 01:58:03 <coopserver> <AlphaSC> whoever is online first for the next game just start the company 01:58:08 <coopserver> <Anson> gods ? stay with your name, call it "kings transport" ... 01:58:17 <coopserver> <RexConnors> uh oh 01:58:24 <coopserver> <RexConnors> dark blue has big stop 01:58:36 <coopserver> <AlphaSC> y# 01:58:50 <coopserver> <AlphaSC> oh who got pw? 01:59:07 <coopserver> <RexConnors> What? 01:59:19 <coopserver> <AlphaSC> som much pbs 01:59:24 <coopserver> <AlphaSC> but where he needs one 01:59:25 <coopserver> <RexConnors> yea 01:59:30 <coopserver> <AlphaSC> he makes block signal ^^ 01:59:58 <coopserver> <RexConnors> its like he wanted to make a L_M_R main line 02:00:03 <coopserver> <AlphaSC> i ll never understand 02:00:04 <coopserver> <RexConnors> and the middle goes both ways 02:00:13 <coopserver> <AlphaSC> why "noobs" always go with mass pbs 02:00:30 <coopserver> <AlphaSC> and switch direction 02:00:35 <coopserver> <Anson> i hate the primaries in late games ... production too high, and almost impossible to handle 02:00:39 <coopserver> <AlphaSC> y 02:00:49 <coopserver> <RexConnors> game sets the 2 way PBS to default signal 02:00:51 <coopserver> <AlphaSC> last game i had 3 coal wioth each 1.8 k 02:00:55 <coopserver> <RexConnors> yea anson 02:01:01 <coopserver> <RexConnors> look at my wood and coal 02:01:03 <coopserver> <RexConnors> pick up 02:01:14 <coopserver> <Anson> my coal drop starts jamming 02:01:26 <coopserver> <RexConnors> my coal is at 1899 tonnes 02:01:29 <coopserver> <RexConnors> x 02:01:30 <coopserver> <RexConnors> xD 02:01:31 <coopserver> <AlphaSC> u mean happys :P 02:01:38 <coopserver> <RexConnors> still cant get all of it 02:01:43 <coopserver> <Anson> in addition, it is only a double line for food resource drop, food pickup, and coal ... 02:02:01 <coopserver> <AlphaSC> just add some station 02:02:05 <coopserver> <AlphaSC> cheap fix 02:02:15 <coopserver> <RexConnors> yea my SLH 02 gets slowed sometimes because of overload of coal trains 02:02:16 <coopserver> <AlphaSC> also right station not used so much 02:02:18 *** tycoondemon2 has joined #openttdcoop.stable 02:02:49 <coopserver> <RexConnors> im using the fast version of the 4 terminus station 02:02:57 <coopserver> <RexConnors> works really well 02:03:00 <coopserver> <RexConnors> at my coal drop 02:03:04 <coopserver> <AlphaSC> i was speaking about happy transport :P 02:03:15 <coopserver> <AlphaSC> its the non blocking termi yo 02:03:17 <coopserver> <Anson> the coal drop was only one station with 4 platforms ... extended now to 2x4 platforms for 2 lanes on the ML 02:03:28 <coopserver> <Anson> but the exit is still a single track only :-( 02:03:34 <coopserver> <RexConnors> trains are jamming at the terminus one :P 02:03:46 <coopserver> <AlphaSC> lol 02:03:57 <coopserver> <AlphaSC> u split in 1 in 2 anyways 02:04:02 <coopserver> <RexConnors> yea 02:04:07 <coopserver> <AlphaSC> just make to station? 02:04:07 <coopserver> <RexConnors> i see where it could fix 02:04:09 <coopserver> <Anson> on the merge of the exit lanes, i gave prio to the roro station, and thus the right part is almost empĆ¼ty 02:04:20 <coopserver> <Anson> without that prio, both would overflow 02:04:32 <coopserver> <AlphaSC> u can easy fix 02:04:35 <coopserver> <AlphaSC> see sign 02:04:38 <coopserver> <RexConnors> yea 02:04:42 <coopserver> <RexConnors> where he covered mine 02:04:43 <coopserver> <RexConnors> lol 02:04:46 <coopserver> <RexConnors> nj alpha 02:04:50 <coopserver> <AlphaSC> u got the 2nd track already :D 02:04:59 <coopserver> <RexConnors> just connect to roro exit 02:05:01 <coopserver> <Anson> "to here" ? what should be done there ? 02:05:08 <coopserver> <RexConnors> well 02:05:12 <coopserver> <RexConnors> this 02:05:16 <coopserver> <AlphaSC> there are 2 signs 02:05:22 <coopserver> <AlphaSC> there we go :P 02:05:29 <coopserver> <RexConnors> extend bridges 02:05:40 <coopserver> <RexConnors> so another line can go in 02:05:52 <coopserver> <Anson> ah, couldn't read the other sign ... the other sign was on top of it 02:06:01 <coopserver> <RexConnors> gj alpha 02:06:07 <coopserver> <AlphaSC> lol 02:06:12 <coopserver> <AlphaSC> stop trolling bro 02:06:18 <coopserver> <RexConnors> best sign places EU 02:06:23 <coopserver> <RexConnors> placer* 02:06:40 <coopserver> <AlphaSC> thx, i got that title in my pocket 02:06:47 <coopserver> <RexConnors> haha 02:07:07 <coopserver> <AlphaSC> best is, watching ppl at work :D 02:07:29 *** tycoondemon has quit IRC 02:07:37 <coopserver> <RexConnors> stalker 02:10:40 <coopserver> <AlphaSC> btw anson your prio at bridge is wrong 02:11:07 <coopserver> <AlphaSC> you give prio to the line, that already got choices 02:11:59 <coopserver> <AlphaSC> if u place pbs where i made sign and prio to the coal line 02:12:03 <coopserver> <AlphaSC> should work 02:12:12 <coopserver> <RexConnors> that should help the slow 02:12:53 <coopserver> <Anson> the coal line had prio ... just changed it to see whether it works better now 02:13:11 <coopserver> <AlphaSC> sure u can do that 02:13:22 <coopserver> <AlphaSC> but than u need to give coal also the choices i guess 02:13:26 <coopserver> <Anson> with prio on coal, the other two had difficulty finding a free spot on the ML 02:13:27 <coopserver> <AlphaSC> to see real results 02:13:40 <coopserver> <AlphaSC> i see, 120 vs 87 trains 02:13:56 <coopserver> <AlphaSC> than just give coal the choices? 02:13:58 <coopserver> <Anson> before i just douibled coal, coal had a split to two tracks ... almost a choice 02:14:14 <coopserver> <AlphaSC> but entry signal 02:14:17 <coopserver> <AlphaSC> where i sign 02:14:22 <coopserver> <AlphaSC> are fucked up 02:14:22 <coopserver> <Anson> 120 vs 87 ? how did you count that so fast ? 02:14:28 <coopserver> <AlphaSC> k math 02:14:37 <coopserver> <AlphaSC> 123 02:14:40 <coopserver> <AlphaSC> i lied 02:14:53 <coopserver> <RexConnors> at sign "they stop here" there need to be pbs 02:15:01 <coopserver> <Anson> the presignal crossing at your signs is still from that track being a choice 02:15:02 <coopserver> <RexConnors> so two trains can enter 02:15:10 <coopserver> <AlphaSC> yes 02:15:14 <coopserver> <AlphaSC> you can pbs choice 02:15:18 <coopserver> <RexConnors> pbs will do same 02:15:21 <coopserver> <AlphaSC> without stopping trains 02:15:29 <coopserver> <AlphaSC> if 1 train passes 02:15:32 <coopserver> <AlphaSC> other stops 02:15:37 <coopserver> <RexConnors> pbs will fix that 02:15:39 <coopserver> <AlphaSC> i guess you know that :) 02:16:28 <coopserver> <AlphaSC> conners, you need more than your 15 coal trains :D 02:16:39 <coopserver> <AlphaSC> go up to 25 02:17:02 <coopserver> <RexConnors> oh wow 02:17:07 <coopserver> <RexConnors> didnt see produciton spiked 02:17:11 <coopserver> *** Game paused (connecting clients) 02:17:13 <coopserver> <AlphaSC> 2.3 k :D 02:17:15 <coopserver> *** Cameron has joined 02:17:15 <coopserver> *** Game unpaused (connecting clients) 02:17:17 <coopserver> <RexConnors> yea 02:17:21 <coopserver> <AlphaSC> pretty insane 02:17:35 <coopserver> <RexConnors> uh oh 02:17:40 <coopserver> <Cameron> ;P 02:17:46 <coopserver> <RexConnors> i do that sometimes too 02:17:47 <coopserver> <RexConnors> xD 02:17:58 <coopserver> <RexConnors> dont forget to clone trains so they dont get lost 02:19:48 <coopserver> *** Cameron has left the game (Leaving) 02:20:56 <coopserver> <AlphaSC> look good now 02:23:27 <coopserver> <Anson> food production needs to recover after the crash 02:23:34 <coopserver> <AlphaSC> y 02:23:41 <coopserver> <AlphaSC> but u see already 02:23:48 <coopserver> <AlphaSC> works prefectly 02:24:00 <coopserver> <Anson> half the food trains are still in overflow depot because of low production rating 02:24:07 <coopserver> <AlphaSC> doesnt matter 02:24:12 <coopserver> <AlphaSC> drop is faster 02:24:17 <coopserver> <AlphaSC> and if drop can join 02:24:27 <coopserver> <AlphaSC> your pick up is no problem 02:24:59 <coopserver> <Anson> i like to give priority to pickup over drop .... 02:25:12 <coopserver> <AlphaSC> 2 drop 1 pickup 02:25:17 <coopserver> <AlphaSC> yes, i do that also 02:25:25 <coopserver> <AlphaSC> to imitate real life 02:25:33 <coopserver> <AlphaSC> full loaded > empty 02:25:37 <coopserver> <RexConnors> also helps food prices 02:25:46 <coopserver> <Anson> when drop is blocked, sooner or later the pickup will stop and re-enable the drop 02:25:46 <coopserver> <RexConnors> cuz no one wants gross food 02:26:23 <coopserver> <AlphaSC> you ll need 3rd 02:26:31 <coopserver> <AlphaSC> to make it fulid i guess 02:26:53 <coopserver> <AlphaSC> i looks like your trains have no long travel 02:26:59 <coopserver> <AlphaSC> looks* 02:27:02 <coopserver> <Anson> already tripled part of the ML 02:27:02 <coopserver> <AlphaSC> it* 02:27:12 <coopserver> <Anson> don't want to work now :-) 02:27:16 <coopserver> <AlphaSC> :P 02:27:45 <coopserver> <AlphaSC> u got 3rd already 02:27:55 <coopserver> <AlphaSC> u just need 1 exit at the slh 02:28:06 <coopserver> <Anson> when i start rebuilding all those tracks and stations in 2165, i might just be done with it when we get a new map 02:28:06 <coopserver> <AlphaSC> + 2 more joins at merger 02:28:16 <coopserver> <AlphaSC> :D 02:28:25 <coopserver> <AlphaSC> yeah, i knwo that feeling 02:29:37 <coopserver> <AlphaSC> you merge isnt full prio 02:29:37 <coopserver> <AlphaSC> after u rechanged it 02:29:42 <coopserver> <AlphaSC> you forgot about 1 part 02:30:41 <coopserver> <AlphaSC> conners u scared of jams? :D 02:31:10 <coopserver> <Anson> can only be a really short prio :-( 02:31:14 <coopserver> <AlphaSC> y 02:31:20 <coopserver> <AlphaSC> but u kinda need it 02:31:27 <coopserver> <Anson> thanks for the hint anyway 02:31:30 <coopserver> <AlphaSC> otherwise all the other prio non sense 02:32:02 <coopserver> <Anson> it doesn't work 02:32:08 <coopserver> <AlphaSC> make this 02:32:22 <coopserver> <AlphaSC> that will work 02:32:41 <coopserver> <Anson> the first prio collides with the second 02:35:01 <coopserver> <AlphaSC> why not do like i show? 02:35:07 <coopserver> <AlphaSC> u think not work? 02:36:20 <coopserver> <Anson> i would need to either make one waiting bay longer, or to move the bridge ... else not enough space for prio 02:36:29 <coopserver> *** AlphaSC has joined company #2 02:37:34 <coopserver> <Anson> that's what i meant with "move the bridge 02:39:06 <coopserver> <AlphaSC> wouldnt do it to long 02:41:14 <coopserver> <AlphaSC> u know what i mean? 02:43:00 <coopserver> *** AlphaSC has joined company #6 02:43:34 <coopserver> <Anson> looks good 02:43:38 <coopserver> <AlphaSC> oh u need change the double exit signal into double combo 02:43:55 <coopserver> <AlphaSC> @!here 02:43:57 <coopserver> <AlphaSC> yes 02:44:01 <coopserver> <AlphaSC> cheap fix 02:45:50 <coopserver> <AlphaSC> now bridges are jammin back :D 02:46:39 <coopserver> *** AlphaSC has joined company #2 02:47:50 <coopserver> <AlphaSC> y 02:47:54 <coopserver> <AlphaSC> its messy 02:48:04 <coopserver> <AlphaSC> but now 02:48:09 <coopserver> <AlphaSC> trains cant block ml 02:48:14 <coopserver> <AlphaSC> thats all i wanted :P 02:48:31 <coopserver> <Anson> it was even worse before ... fixed some of it and then made it more messy again by adding the 3rd 02:48:56 <coopserver> <AlphaSC> ah its fine 02:49:09 <coopserver> <AlphaSC> its always hard, cuz u got no space 02:49:32 <coopserver> <AlphaSC> lkol 02:49:33 <coopserver> <AlphaSC> ok 02:50:10 <coopserver> <Anson> look !HERE ... that was hard to expand to LLLRRR .... 02:50:21 <coopserver> <Anson> until i saw how cheap water TF is on this map 02:50:29 <coopserver> <AlphaSC> :D 02:50:31 <coopserver> <AlphaSC> yes 02:50:41 <coopserver> <AlphaSC> pretty cheap actually 02:50:47 <coopserver> <AlphaSC> 60 mio 1 water tile 02:50:51 <coopserver> <AlphaSC> smth like that 02:51:13 <coopserver> <Anson> 60 for 4 tiles 02:51:30 <coopserver> <AlphaSC> ok now it works better 02:52:01 <coopserver> <Anson> but still costly enough for anonymous players with new companies, to not start flattening everything 02:52:12 <coopserver> <RexConnors> yea well 02:52:15 <coopserver> <RexConnors> last map 02:52:21 <coopserver> <AlphaSC> last map was insane :D 02:52:24 <coopserver> <RexConnors> someone joined a company that was open 02:52:32 <coopserver> <RexConnors> and a guy flattened half of my islnad 02:52:39 <coopserver> <RexConnors> cuz the open company had over 1 bill 02:52:47 <coopserver> <AlphaSC> hehe 02:53:00 <coopserver> <RexConnors> he was suck a troll xD 02:53:22 <coopserver> <Anson> how can the track between AAA and BBB get a 3rd lane ? :-( 02:53:37 <coopserver> <Anson> would need completely new split and merge 02:53:48 <coopserver> <AlphaSC> where 02:53:54 <coopserver> <AlphaSC> sry i not in irc 02:53:58 <coopserver> <AlphaSC> can re-read 02:54:13 <coopserver> <AlphaSC> cant* 02:54:20 <coopserver> <Anson> console :-) 02:54:39 *** AlphaSC has joined #openttdcoop.stable 02:54:40 <coopserver> <RexConnors> presss ~ 02:55:04 <coopserver> <Anson> ~ does nothing for me 02:55:13 <coopserver> <AlphaSC> its ^ 02:55:17 <coopserver> <Anson> but ^ :-) 02:55:17 <coopserver> <AlphaSC> for console 02:55:19 <coopserver> <RexConnors> what is your consol set to 02:55:27 <coopserver> <RexConnors> ` or ~ for me 02:55:41 <coopserver> <AlphaSC> i found BBB 02:55:53 <coopserver> <AlphaSC> why u need 3rd there? 02:55:58 <coopserver> <Anson> rex, where are you from ? 02:56:06 <coopserver> <AlphaSC> he usa 02:56:21 <coopserver> <RexConnors> Im from the Us yea 02:56:37 <coopserver> <RexConnors> why? 02:56:50 <coopserver> <Anson> hehe, then alpha and i are the only people playing here at reasonable times 02:56:55 <coopserver> <Anson> 5 am now :-) 02:57:00 <coopserver> <RexConnors> lol 02:57:02 <coopserver> <AlphaSC> omfg 02:57:06 <coopserver> <AlphaSC> its 5 already 02:57:06 <coopserver> <RexConnors> 7:57 pm here 02:57:19 <coopserver> <AlphaSC> so u in the evening? 02:57:27 <coopserver> <RexConnors> yea it's still friday 02:57:33 <coopserver> <AlphaSC> :_D 02:57:35 <coopserver> <RexConnors> im goign sking tomorrow so 02:57:36 <coopserver> <AlphaSC> lucky guy 02:57:50 <coopserver> <RexConnors> i cant stay up past 12 02:57:57 <coopserver> <RexConnors> cuz i have to get up at 6:45 03:01:53 <coopserver> <AlphaSC> thre is your rd 03:01:55 <coopserver> <AlphaSC> 3rd 03:02:06 <coopserver> <AlphaSC> its all there, you just have to use it :P 03:04:19 <coopserver> <AlphaSC> ups 03:04:22 <coopserver> <RexConnors> oh no 03:04:23 <coopserver> <RexConnors> xD 03:04:33 <coopserver> <AlphaSC> i was not fast enough with signaling 03:04:35 <coopserver> <AlphaSC> tzz 03:09:39 <coopserver> <RexConnors> Hey 03:09:47 <coopserver> <RexConnors> since you have been building stuff 03:10:00 <coopserver> <RexConnors> i popped up top to 1st on the league table 03:10:31 <coopserver> <AlphaSC> can u stop that 03:11:25 <coopserver> <Anson> when a pbs is used before the split, there may not be exit signals behind it 03:11:40 <coopserver> <AlphaSC> thats np 03:11:51 <coopserver> <AlphaSC> my mistake was# 03:11:56 <coopserver> <AlphaSC> signal beforethe bridge 03:12:06 <coopserver> <Anson> last wagon needs to be ON that 2way signal ... 03:12:06 <coopserver> <AlphaSC> see 03:12:47 <coopserver> <AlphaSC> now u have your 3rd 03:12:54 <coopserver> <AlphaSC> dont know what u planned with it 03:12:58 <coopserver> <Anson> yes, and the same for the other two pathes too 03:13:14 <coopserver> <AlphaSC> what you mean? 03:13:45 <coopserver> <Anson> at the two "x", you had 2way exit signals too 03:13:55 <coopserver> <AlphaSC> np 03:14:00 <coopserver> <Anson> always replaced them when i removed them 03:14:18 <coopserver> <AlphaSC> question is why touch there 03:14:24 <coopserver> <AlphaSC> without saying anything 03:15:13 <coopserver> <Anson> sorry, i thought it was obvious when a train stopped there, blocking the split 03:15:23 <coopserver> <AlphaSC> again 03:15:28 <coopserver> <AlphaSC> it was blocking 03:15:35 <coopserver> <AlphaSC> cuz signal before bridge 03:16:17 <coopserver> <Anson> on the other two pathes for left and center lanes, the same happened too 03:16:41 <coopserver> <AlphaSC> ok u right :) 03:16:45 <coopserver> <AlphaSC> all good 03:16:57 <coopserver> <AlphaSC> i know you wont stop, so u right :P 03:17:31 <coopserver> <Anson> ok, i have undone what i did 03:18:20 <coopserver> <AlphaSC> see 03:18:31 <coopserver> <AlphaSC> no matter 03:19:10 <coopserver> <Anson> now you did the same fix that i had done before 03:19:19 <coopserver> <AlphaSC> dude 03:19:23 <coopserver> <AlphaSC> i wasnt finished 03:19:27 <coopserver> *** RexConnors has joined company #7 03:19:35 <coopserver> <AlphaSC> you said exit fail, but that wasnt true 03:19:44 <coopserver> *** RexConnors has joined company #3 03:20:10 <coopserver> <AlphaSC> you can connect to bb now? 03:20:22 <coopserver> <Anson> oh well ... doesn't matter what type of signal, as long as it is a 2way under the last wagon 03:20:43 <coopserver> <AlphaSC> yep :P 03:20:46 <coopserver> <AlphaSC> conners 03:20:49 <coopserver> <AlphaSC> u there? 03:20:59 <coopserver> *** AlphaSC has joined spectators 03:22:06 <coopserver> <Anson> i prefer using either a presignal setup with exit signals behind the last wagon, or a pbs setup with normal 2way block signals under the last wagon, so that i can see easier which kind of signaling is used 03:22:35 <coopserver> <AlphaSC> i find, pbs are easy to spot ^^ 03:22:43 <coopserver> <AlphaSC> but usually i use also blocks 03:26:08 <coopserver> <Anson> looks good now, but still no improvement until the 3rd is done up to the splits at BBB 03:26:20 <coopserver> <AlphaSC> as i said 03:26:28 <coopserver> <AlphaSC> u wanted the 3rd :D 03:26:37 <coopserver> <AlphaSC> u can make connection 03:26:42 <coopserver> <AlphaSC> i dont know your plan 03:27:56 <coopserver> <AlphaSC> i recommend tf the see 03:28:02 <coopserver> <AlphaSC> makes it easy :D 03:34:38 <coopserver> <AlphaSC> if i watch trains on ur ml 03:34:46 <coopserver> <AlphaSC> i can tell, you got many signal gaps 03:35:07 <coopserver> <Anson> that's whta i tell happy all the time :-) 03:35:17 <coopserver> <AlphaSC> ^^ 03:35:28 <coopserver> <RexConnors> i found some 03:35:35 <coopserver> <AlphaSC> some are obvious, some arent 03:35:45 <coopserver> <AlphaSC> yo conner 03:35:50 <coopserver> <AlphaSC> u made sign 03:35:51 <coopserver> <RexConnors> dude 03:35:55 <coopserver> <AlphaSC> missing exit symbol 03:35:57 <coopserver> <AlphaSC> meaning?= 03:36:12 <coopserver> <Anson> almost any curve has them ... signal spacing 2.5 at least 03:36:19 <coopserver> <AlphaSC> y 03:36:21 <coopserver> <AlphaSC> but why? 03:36:29 <coopserver> <AlphaSC> isnt he using auto signlaing? :D 03:36:34 <coopserver> <RexConnors> well the prio on the other side has an exit signal 03:36:53 <coopserver> <AlphaSC> i see only 1 prio 03:37:12 <coopserver> <AlphaSC> they forgot prio 03:37:18 <coopserver> <AlphaSC> completly 03:37:32 <coopserver> <AlphaSC> EZ 03:37:42 <coopserver> <RexConnors> what i hate, is that when signals placed on diag tracks, they are spaced 1.5 instead of 1 apart 03:37:43 <coopserver> <AlphaSC> #these signalgaps 03:37:59 <coopserver> <Anson> the choice had no prio on one side ... fixed now 03:38:06 <coopserver> <AlphaSC> y 03:38:09 <coopserver> <RexConnors> see 03:38:12 <coopserver> <RexConnors> i was right 03:38:14 <coopserver> <RexConnors> xD 03:38:17 <coopserver> <AlphaSC> well 03:38:25 <coopserver> <RexConnors> it needed the exit signal 03:38:29 <coopserver> <AlphaSC> there were no prio 03:38:34 <coopserver> <AlphaSC> it needed both 03:38:39 <coopserver> <AlphaSC> it was just an entry :) 03:38:41 <coopserver> <RexConnors> it had a combo sugnal though 03:38:48 <coopserver> <RexConnors> entry and a combo 03:38:49 <coopserver> <Anson> a 2way combo and then a 2way exit :-) 03:38:57 <coopserver> <RexConnors> yea 03:39:10 <coopserver> <AlphaSC> i saw only a entry :D 03:39:14 <coopserver> <AlphaSC> i might be blind 03:39:17 <coopserver> <RexConnors> yea, there was a combo too 03:39:26 <coopserver> <RexConnors> kinda hard to see on the diag line 03:39:33 <coopserver> <AlphaSC> thx :D 03:39:38 <coopserver> <Anson> at sign "Signal Gaps" is the typical case of happy creating a split or merge ... :-) 03:39:46 <coopserver> <RexConnors> lol happs 03:39:53 <coopserver> <AlphaSC> i see so many 03:40:00 <coopserver> <AlphaSC> i may join and fix them all :D 03:40:03 <coopserver> <RexConnors> well jsut does auto signalling then doesnt correct it 03:40:07 <coopserver> <RexConnors> he just* 03:40:17 <coopserver> <AlphaSC> on bridge they correct it 03:40:22 <coopserver> <AlphaSC> or tunnel 03:40:54 <coopserver> <RexConnors> im up to 80 trains now on my small island xD 03:41:06 <coopserver> <AlphaSC> thats nothing :d 03:41:15 <coopserver> <RexConnors> my island is small 03:41:16 <coopserver> <AlphaSC> only 21 trains 03:41:22 <coopserver> <AlphaSC> on this insane coal mine 03:41:27 <coopserver> <AlphaSC> are u scared of james? 03:41:37 <coopserver> <Anson> another case of gaps are the bridge gaps :-( 03:41:38 <coopserver> <AlphaSC> jams* 03:41:42 <coopserver> <RexConnors> yea 03:41:45 <coopserver> <AlphaSC> lol 03:41:47 <coopserver> <Anson> see sitgn !bridge gap 03:41:47 <coopserver> <RexConnors> it is already slow at !here 03:41:49 <coopserver> <AlphaSC> i dare you 03:41:53 <coopserver> <RexConnors> during rush times 03:41:57 <coopserver> <AlphaSC> if u play with me 03:42:04 <coopserver> <AlphaSC> we jam all the time 03:42:15 <coopserver> <RexConnors> lol i just didnt think i would need 25 03:42:18 <coopserver> <AlphaSC> cuz u cant build rails as fast as i spam trains :P 03:42:21 <coopserver> <RexConnors> but obv i do 03:42:37 <coopserver> <AlphaSC> trust my friend, trust ^^ 03:42:49 <coopserver> <RexConnors> there 03:42:54 <coopserver> <RexConnors> now it should have 25 03:42:56 <coopserver> <Anson> did you see the bridges at !bridgegap ? 03:42:58 <coopserver> <AlphaSC> yes 03:43:01 <coopserver> <AlphaSC> no 03:43:12 <coopserver> <RexConnors> yes 03:43:20 <coopserver> <AlphaSC> y 03:43:33 <coopserver> <AlphaSC> nothing wrong with it 03:43:52 <coopserver> <RexConnors> it was just bigger than it needed to be 03:44:04 <coopserver> <AlphaSC> in the end doesnt matter 03:44:05 <coopserver> <RexConnors> works the same just looks nicer now 03:44:11 <coopserver> <RexConnors> IMO 03:44:32 <coopserver> <AlphaSC> u need 1 straight rail behind bridge 03:44:38 <coopserver> <AlphaSC> otherwise no better look :D 03:44:48 <coopserver> <RexConnors> i like it 03:44:52 <coopserver> <RexConnors> how it is now 03:45:01 <coopserver> <RexConnors> what do you want? 03:45:07 <coopserver> <RexConnors> so i can compare 03:45:21 <coopserver> *** AlphaSC has joined company #6 03:45:28 <coopserver> <Anson> he does it always .... sometimes building tunnels of 10 tiles where only a short bridge over one rail is needed 03:45:33 <coopserver> <RexConnors> you like that? 03:45:52 <coopserver> <AlphaSC> liek this 03:46:19 <coopserver> <RexConnors> where? 03:46:27 <coopserver> <Anson> but i think that some of the signal gapĆ¼s are caused by the automatic signal spacing, used at curves 03:46:34 <coopserver> <RexConnors> yea i hate that 03:46:47 <coopserver> <RexConnors> maybe V could fix it but that is just more work for him 03:46:48 <coopserver> <Anson> like at !!GAP 03:47:04 <coopserver> <RexConnors> yea that happens to me 03:47:15 <coopserver> <AlphaSC> conners 03:47:18 <coopserver> <AlphaSC> at ur island 03:47:20 <coopserver> <RexConnors> Call me rex 03:47:28 <coopserver> <RexConnors> i see 03:47:33 <coopserver> <AlphaSC> @!beauty 03:47:45 <coopserver> <RexConnors> mine looks nice too thouugh 03:47:48 <coopserver> <RexConnors> imo 03:47:49 <coopserver> <AlphaSC> palce sign to vote for ur bridge 03:47:55 <coopserver> <Anson> reason : there can not be an automatic correct signal spacing :-( 03:48:19 <coopserver> <RexConnors> i know i just hate when it does 1.5 space instead of 1.0 03:48:40 <coopserver> <RexConnors> i made up a word 03:48:44 <coopserver> <RexConnors> !beautier 03:48:51 <coopserver> <AlphaSC> u also got many signal gap 03:48:55 <coopserver> <RexConnors> i know 03:48:57 <coopserver> <AlphaSC> WTF 03:49:00 <coopserver> <RexConnors> cuz auto signal 03:49:01 <coopserver> <Anson> on an S-bend with a signal on it, either one side or the other has 0.5 tiles of additional gap ... 03:49:03 <coopserver> <AlphaSC> conners plz 03:49:09 <coopserver> <AlphaSC> now im sad 03:49:13 <coopserver> <RexConnors> lol 03:49:31 <coopserver> <AlphaSC> how can u like the left over the right 03:49:47 <coopserver> <AlphaSC> well 03:49:54 <coopserver> <AlphaSC> u cant that use all the time 03:50:33 <coopserver> <RexConnors> thats what i just made 03:50:34 <coopserver> <RexConnors> lol 03:50:35 <coopserver> <RexConnors> look 03:50:38 <coopserver> <AlphaSC> :D 03:50:43 <coopserver> <AlphaSC> its not me 03:50:45 <coopserver> <RexConnors> anson 03:50:46 <coopserver> <RexConnors> and i 03:50:57 <coopserver> <RexConnors> yea son 03:51:05 <coopserver> <RexConnors> same taste in beauty 03:51:08 <coopserver> <AlphaSC> guess its time to rage quit 03:51:11 <coopserver> <RexConnors> small and awesome 03:51:15 <coopserver> <RexConnors> wait 03:51:16 <coopserver> <AlphaSC> you guys suck dick! 03:51:26 <coopserver> <RexConnors> remove your damn bridges! 03:51:33 <coopserver> <AlphaSC> NO 03:52:00 <coopserver> <Anson> too bad that the beautiful double bridges only work in one direction 03:52:13 <coopserver> <AlphaSC> cuz it sucks 03:52:18 <coopserver> <Anson> and not when the rails are on the other side :-( 03:52:26 <coopserver> <RexConnors> yea 03:52:43 <coopserver> <RexConnors> yo alpha 03:52:46 <coopserver> <AlphaSC> :_D 03:52:51 <coopserver> <RexConnors> i need room for more industries 03:52:58 <coopserver> <AlphaSC> u need taste bro 03:52:58 <coopserver> <RexConnors> remove those bridges 03:53:05 <coopserver> <RexConnors> fine 03:53:08 <coopserver> <RexConnors> yours are the best 03:54:45 <coopserver> <Anson> ! this is worst 03:55:06 <coopserver> <AlphaSC> !!gap is no gap 03:55:30 <coopserver> <RexConnors> it's 1.5 03:55:31 <coopserver> <AlphaSC> i did that, im 100% sure 03:55:34 <coopserver> <RexConnors> instead of 1.0 03:55:42 <coopserver> <AlphaSC> its autoed 03:55:52 <coopserver> <Anson> it is larger than signal spacing 2 03:56:22 <coopserver> *** AlphaSC has joined company #2 03:56:37 <coopserver> <AlphaSC> w00t ok, wasnt me :D 03:56:55 <coopserver> <AlphaSC> #gues i just added the signal where u had a sign before 03:58:10 <coopserver> <AlphaSC> y sure 03:58:21 <coopserver> <RexConnors> alpha 03:58:22 <coopserver> <AlphaSC> but it does it with autosignaling 03:58:25 <coopserver> <RexConnors> look at my coal now 03:58:31 <coopserver> <RexConnors> it's jamming 03:58:35 <coopserver> <AlphaSC> y 03:58:37 <coopserver> <AlphaSC> gj 03:58:42 <coopserver> <RexConnors> fix it 03:58:49 <coopserver> <Anson> you moved the signal at !!GAP ? ... now the gap is on the other side :-) 03:58:49 <coopserver> <RexConnors> how 03:58:49 <coopserver> <AlphaSC> now you can join my company 03:59:14 <coopserver> <RexConnors> why did you tell me to do 25 -.-- 03:59:19 <coopserver> <RexConnors> worst decision of my life 03:59:21 <coopserver> <AlphaSC> make 30 03:59:25 <coopserver> <AlphaSC> i cant see jam 03:59:29 <coopserver> <RexConnors> oomg 03:59:30 <coopserver> <RexConnors> stop 03:59:31 <coopserver> <RexConnors> pls 03:59:35 <coopserver> <AlphaSC> guess u never jammed :D 03:59:40 <coopserver> <RexConnors> look 03:59:43 <coopserver> <RexConnors> so jammed right now 03:59:59 <coopserver> <Anson> near !!GAP, i built three rails ... two with unavoidable gaps, and the third with a minor gap 04:00:12 <coopserver> <AlphaSC> y i saw 04:00:24 <coopserver> <AlphaSC> its same with auto signaling 04:00:50 <coopserver> <AlphaSC> and it doesnt matter i guess, as long there no 2 tiles 04:00:58 <coopserver> <Anson> auto can't place signals well 04:01:09 <coopserver> <AlphaSC> u never use auto, right? :D 04:01:53 <coopserver> <AlphaSC> conner 04:01:57 <coopserver> <AlphaSC> just add prio 04:01:58 <coopserver> <AlphaSC> easy 04:02:10 <coopserver> <Anson> it creates gaps either on one side or on the other, or invisible gaps (since diagonals are not 1.0 long), and if you place signals by hand to not have more than spacing 2, it might be too short for a whole train 04:03:23 <coopserver> <AlphaSC> you can easly go 30 trains 04:03:34 *** Djanxy has quit IRC 04:03:51 <coopserver> <Anson> autospacing is nice when you start building and have a single track with slow trains ... 04:04:37 <coopserver> <Anson> when i double or triple lines later, i mostly place signals by hand, only using dragging, but not ctrl-drag 04:04:48 <coopserver> <AlphaSC> :O 04:05:21 <coopserver> <RexConnors> anson 04:05:26 <coopserver> *** Game paused (connecting clients) 04:05:30 <coopserver> <RexConnors> do i prio the coal line 04:05:30 <coopserver> *** Player has joined 04:05:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:05:30 <coopserver> *** Player has started a new company #14 04:05:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:05:31 <coopserver> *** Player has joined spectators 04:05:31 <coopserver> *** Game unpaused (connecting clients) 04:05:38 <coopserver> *** Player has left the game (Leaving) 04:05:38 <coopserver> <RexConnors> or do i pro the copper one 04:05:47 <coopserver> <AlphaSC> coal 04:06:04 <coopserver> <AlphaSC> and 30 trains 04:06:10 <coopserver> <AlphaSC> expand you drop and easy 04:06:15 <coopserver> <AlphaSC> network is big wnough 04:06:42 <coopserver> <AlphaSC> nvm, you only got these coal trains 04:07:36 <coopserver> <AlphaSC> u got 89 and 25-30 at one station 04:07:46 <coopserver> <AlphaSC> you can easy prio them in most cases 04:08:06 <coopserver> <AlphaSC> they re 33.33% of your network 04:08:12 <coopserver> <AlphaSC> its kinda ml :) 04:08:12 <coopserver> <RexConnors> beast 04:09:00 <coopserver> <AlphaSC> try 30 now 04:09:13 <coopserver> <RexConnors> but what if jam :( 04:09:17 <coopserver> <AlphaSC> lol 04:09:31 <coopserver> <AlphaSC> see how many free space u got? 04:09:45 <coopserver> <AlphaSC> i should send you a safe game 04:09:51 <coopserver> <Anson> those chami trains have long loading times ... i don't like that, although i like the looks of them 04:09:56 <coopserver> <AlphaSC> there u can see when jams happen 04:10:15 <coopserver> <AlphaSC> real jams come, if trains cant join a line 04:10:25 <coopserver> <AlphaSC> but look, u got so much free rails 04:10:49 <coopserver> <AlphaSC> only problem gonna be your drop. u need 6 platforms instead of 4 04:11:04 <coopserver> <RexConnors> yea i will have to redo all 04:11:10 <coopserver> <RexConnors> of it 04:11:51 <coopserver> <Anson> for max throughput, those trains might require 7+ platforms per lane 04:12:16 <coopserver> <RexConnors> my pick up is doing fine with 6 04:12:20 <coopserver> <AlphaSC> or just roro 04:12:24 <coopserver> <RexConnors> but i could also add more trains 04:12:33 <coopserver> <AlphaSC> just add trains 04:12:42 <coopserver> <AlphaSC> i always carry all cargo 04:12:42 <coopserver> <RexConnors> peer pressure 04:12:47 <coopserver> <AlphaSC> with as much trains as needed 04:12:53 <coopserver> <AlphaSC> better morethan less 04:13:01 <coopserver> <Anson> rule of thumb : N+1 platforms for N loading stages 04:13:03 <coopserver> <AlphaSC> and than expand 04:13:12 <coopserver> <RexConnors> there 04:13:14 <coopserver> <RexConnors> 30 trains 04:13:28 <coopserver> <AlphaSC> u start getting rich :) 04:13:34 <coopserver> <AlphaSC> more train = more money 04:14:54 <coopserver> <AlphaSC> see easy 04:15:53 <coopserver> <AlphaSC> conners 04:16:00 <coopserver> <AlphaSC> pluingbury 04:16:07 <coopserver> <AlphaSC> missing exit 04:16:54 <coopserver> <Anson> yes, the rex coal drop can have more throughput with more signals ... one each where alpha put the signs, and one each on the other platforms too (after making the tunnels and bridges 1 tile longer) 04:17:19 <coopserver> <AlphaSC> guess he is afk 04:17:26 <coopserver> <AlphaSC> i m done 04:17:32 <coopserver> <AlphaSC> see ya laters 04:17:33 <coopserver> <AlphaSC> bay 04:17:37 <coopserver> *** AlphaSC has left the game (Leaving) 04:25:45 <coopserver> *** Game paused (connecting clients) 04:25:52 <coopserver> *** Player has joined 04:25:52 <coopserver> *** Game unpaused (connecting clients) 04:28:23 <coopserver> *** Player has left the game (Leaving) 04:32:17 <coopserver> *** Game paused (connecting clients) 04:32:25 <coopserver> *** Yugi_D has joined 04:32:26 <coopserver> *** Game unpaused (connecting clients) 04:33:34 <coopserver> *** Yugi_D has left the game (Leaving) 04:42:06 *** AlphaSC has quit IRC 04:45:38 <coopserver> *** RexConnors has joined spectators 04:45:47 <coopserver> *** RexConnors has joined company #3 04:46:03 <coopserver> <RexConnors> anson 04:46:08 <coopserver> <RexConnors> im getting a jam now 04:54:49 <coopserver> <Anson> was chatting outside of the game ... and reading something ... 04:55:10 <coopserver> <RexConnors> it's fine 04:55:41 <coopserver> *** Game paused (connecting clients) 04:55:45 <coopserver> *** Cameron has joined 04:55:45 <coopserver> *** Game unpaused (connecting clients) 04:55:49 <coopserver> <RexConnors> Hey cam 04:55:53 <coopserver> <Cameron> hi 04:55:55 <coopserver> <Anson> rex, i just saw that your island has a small problem ... some trains for rubber go in a U shape, from Fort Chenhattan Forest to the factory drop 04:56:23 <coopserver> <Anson> but they are paid only for the direct distance ... thus travel a lot without being paid for it 04:56:34 <coopserver> <RexConnors> i know 04:56:43 <coopserver> <RexConnors> there is no land 04:56:46 <coopserver> <RexConnors> lol 04:57:01 <coopserver> *** Cameron has left the game (Leaving) 04:57:28 <coopserver> <Anson> water TF is cheap ... by extending the land just a bit, you could build a bridge for a shorter connection 04:58:19 <coopserver> <Anson> between Fort Chenhattan forest and Tonfingburg valley 04:58:37 <coopserver> <RexConnors> that slh is already pretty heavy in traffic 04:58:48 <coopserver> <RexConnors> i'd rather just have them go around 04:58:56 <coopserver> <RexConnors> i dont mid 04:58:57 <coopserver> <RexConnors> mind 05:00:03 <coopserver> <Anson> just looking at a few of the rubber trains ... income last year 0, this year -1500 05:00:53 <coopserver> <Anson> if i have my own company, i like to transport everything, but it's more fun if i don't have to pay for it :-) 05:03:10 <coopserver> <Anson> the coal drop might need more platforms ... would be easy to add 2 more next to the existing 05:09:52 <coopserver> <RexConnors> And for the rubber trains 05:09:58 <coopserver> <Anson> no use in having 7+ platforms at a pickup when the main drop has only 4 05:09:59 <coopserver> <RexConnors> i had just made them that year 05:13:55 <coopserver> <Anson> you don't use waiting bays at a choice ... 05:14:45 <coopserver> <Anson> there should be entry and exit signals at the start of the waiting bays 05:15:09 <coopserver> <Anson> and entry signals and combo/exit signals for a prio at their end 05:15:32 <coopserver> <Anson> you currently have combo signals all along, from the entry to waiting bays up to the prio 05:16:05 <coopserver> <RexConnors> where 05:16:29 <coopserver> <Anson> sign "waiting bays ..." 05:18:04 <coopserver> <Anson> to speed it up, you can add signals in the waiting bays 05:18:25 <coopserver> <Anson> putting the last signal under the last wagon when the train is stopped in the bay 05:23:19 <coopserver> <Anson> at sign "^ signal" i have shown a waiting bay and where to put a signal in it to speed it up 05:51:13 *** Maraxus has joined #openttdcoop.stable 05:51:13 *** ChanServ sets mode: +o Maraxus 05:55:07 <coopserver> *** Game paused (connecting clients) 05:55:11 <coopserver> *** Csonytii has joined 05:55:11 <coopserver> *** Game unpaused (connecting clients) 05:56:30 <coopserver> *** Csonytii has left the game (Leaving) 06:00:42 <coopserver> *** Game paused (connecting clients) 06:00:51 <coopserver> *** Speedy has joined 06:00:51 <coopserver> *** Game unpaused (connecting clients) 06:22:04 <coopserver> <Anson> hallo, speedy 06:22:16 <coopserver> <Anson> fixed your deadlock ? .-) 06:22:37 <coopserver> <Speedy> hi, Yes forgot it 06:23:07 <coopserver> <Anson> btw : everybody can delete all signs ... you only can't use the shortcut ctrl-click for other signs but your own 06:23:33 <coopserver> <RexConnors> what is the shortcut? 06:24:15 <coopserver> <Anson> ctrl-click 06:24:34 <coopserver> <RexConnors> oh for removing it 06:24:59 <coopserver> *** Speedy has left the game (general timeout) 06:25:17 <coopserver> <RexConnors> lol 06:25:22 <coopserver> <Anson> yes ... and signs from other people can only be deleted by opening the sign and using the button "delete" at its bottom 06:25:25 <coopserver> <RexConnors> he didnt even fix the problem 06:25:31 <coopserver> *** Game paused (connecting clients) 06:25:39 <coopserver> *** Speedy has joined 06:25:40 <coopserver> *** Game unpaused (connecting clients) 06:25:44 <coopserver> <RexConnors> speeds 06:25:54 <coopserver> <RexConnors> i added the sign where you need a pbs 06:31:59 <coopserver> <RexConnors> wtf 06:32:07 <coopserver> <RexConnors> how... 06:32:12 <coopserver> <RexConnors> two signals 06:32:16 <coopserver> <RexConnors> both blocks 06:32:28 <coopserver> <RexConnors> trains went though and crashed xD 06:33:55 <coopserver> *** RexConnors has left the game (Leaving) 06:37:52 <coopserver> *** Anson has joined spectators 07:07:07 <coopserver> *** Speedy has left the game (general timeout) 07:07:07 <coopserver> *** Game paused (number of players) 07:07:19 <coopserver> *** Game still paused (connecting clients, number of players) 07:07:27 <coopserver> *** Speedy has joined 07:07:28 <coopserver> *** Game still paused (number of players) 07:08:03 <coopserver> *** Speedy has joined company #8 07:08:03 <coopserver> *** Game unpaused (number of players) 07:27:10 <coopserver> *** Speedy has joined spectators 07:27:10 <coopserver> *** Game paused (number of players) 07:27:55 <coopserver> *** Speedy has joined company #8 07:27:56 <coopserver> *** Game unpaused (number of players) 07:28:22 <coopserver> *** Speedy has joined spectators 07:28:22 <coopserver> *** Game paused (number of players) 08:02:29 <coopserver> *** Speedy has joined company #8 08:02:29 <coopserver> *** Game unpaused (number of players) 08:08:48 <coopserver> *** Speedy has joined spectators 08:08:48 <coopserver> *** Game paused (number of players) 08:25:29 <coopserver> *** Game still paused (connecting clients, number of players) 08:25:32 <coopserver> *** Player has joined 08:25:32 <coopserver> *** Game still paused (number of players) 08:25:45 <coopserver> *** Speedy has joined company #8 08:25:45 <coopserver> *** Game unpaused (number of players) 08:27:09 <coopserver> <Player> can an inexperienced gamer join this multiplayer game? 08:28:00 <coopserver> <Speedy> not withou a proper nick 08:28:24 <coopserver> <Player> one step at a time! 08:32:04 <coopserver> *** Player has left the game (Leaving) 08:39:18 <coopserver> *** Speedy has joined spectators 08:39:18 <coopserver> *** Game paused (number of players) 08:46:50 <coopserver> *** Game still paused (connecting clients, number of players) 08:46:56 <coopserver> *** iTKerry has joined 08:46:56 <coopserver> *** Game still paused (number of players) 08:46:58 <coopserver> <iTKerry> hey 08:48:31 <coopserver> *** iTKerry has joined company #2 08:48:31 <coopserver> *** Game unpaused (number of players) 08:49:14 <coopserver> <Speedy> yo 09:01:07 <coopserver> *** Game paused (connecting clients) 09:01:11 <coopserver> *** bob has joined 09:01:11 <coopserver> *** bob has started a new company #14 09:01:11 <coopserver> *** Game unpaused (connecting clients) 09:01:36 <coopserver> <Speedy> hi bob the builder 09:01:41 <coopserver> <iTKerry> xD 09:04:31 <coopserver> *** bob has left the game (Leaving) 09:13:09 <coopserver> *** Speedy has joined company #8 09:16:11 <coopserver> <iTKerry> hey Speedy 09:16:41 <coopserver> <Speedy> 'lo 09:17:09 <coopserver> <iTKerry> what a build style are u using? 09:18:11 <coopserver> <Speedy> wery strange one ;) 09:18:23 <coopserver> <iTKerry> :> 09:27:05 <coopserver> *** Game paused (connecting clients) 09:27:09 <coopserver> *** robinho29 has joined 09:27:09 <coopserver> *** robinho29 has started a new company #14 09:27:10 <coopserver> *** Game unpaused (connecting clients) 09:27:15 <coopserver> <iTKerry> hey! 09:28:40 <coopserver> *** robinho29 has left the game (Leaving) 09:28:49 <coopserver> <iTKerry> mad man :< 09:29:02 <coopserver> <Speedy> ?-o 09:30:12 *** Brumi has joined #openttdcoop.stable 09:42:02 <coopserver> <iTKerry> ŃŠ½Ń 09:42:07 <coopserver> <iTKerry> cya 09:42:28 <coopserver> *** iTKerry has left the game (Leaving) 09:49:04 <coopserver> *** Game paused (connecting clients) 09:49:07 <coopserver> *** KrunchyAl has joined 09:49:07 <coopserver> *** Game unpaused (connecting clients) 09:49:13 <coopserver> <Speedy> Hi 09:49:30 <coopserver> <KrunchyAl> yo 09:49:55 <coopserver> *** KrunchyAl has joined company #7 09:59:58 <coopserver> *** Game paused (connecting clients) 10:00:06 <coopserver> *** Player has joined 10:00:06 <coopserver> *** Game unpaused (connecting clients) 10:01:06 <coopserver> *** Player has left the game (Leaving) 10:04:45 <coopserver> *** Game paused (connecting clients) 10:04:52 <coopserver> *** thepower12 has joined 10:04:52 <coopserver> *** Game unpaused (connecting clients) 10:06:39 <coopserver> *** Game paused (connecting clients) 10:06:45 <coopserver> *** [FR]Syl59 has joined 10:06:45 <coopserver> *** Game unpaused (connecting clients) 10:06:55 <coopserver> <[FR]Syl59> Hi 10:07:07 <coopserver> *** Speedy has left the game (connection lost) 10:07:22 <coopserver> *** Game paused (connecting clients) 10:07:30 <coopserver> *** Speedy has joined 10:07:30 <coopserver> *** Game unpaused (connecting clients) 10:09:58 <coopserver> *** Speedy has joined company #8 10:15:56 <coopserver> *** [FR]Syl59 has left the game (Leaving) 10:29:02 <coopserver> *** thepower12 has left the game (general timeout) 10:37:26 <coopserver> *** Game paused (connecting clients) 10:37:30 <coopserver> *** hehe has joined 10:37:30 <coopserver> *** Game unpaused (connecting clients) 10:37:39 <coopserver> <Speedy> heheh 10:40:16 <coopserver> *** Game paused (connecting clients) 10:40:25 <coopserver> *** shaunof99 has joined 10:40:26 <coopserver> *** Game unpaused (connecting clients) 10:40:26 <coopserver> *** hehe has left the game (Leaving) 10:41:21 <coopserver> *** shaunof99 has left the game (general timeout) 10:43:41 *** Djanxy has joined #openttdcoop.stable 10:59:11 <coopserver> *** KrunchyAl has left the game (connection lost) 10:59:16 <coopserver> *** Speedy has joined spectators 10:59:16 <coopserver> *** Game paused (number of players) 11:07:08 <coopserver> *** Speedy has left the game (general timeout) 11:09:49 <coopserver> *** Game still paused (connecting clients, number of players) 11:09:57 <coopserver> *** Speedy has joined 11:09:57 <coopserver> *** Game still paused (number of players) 11:33:46 <Jam35> !date 11:33:47 <coopserver> Aug 02 2198 11:33:55 <Jam35> !vehicles 11:33:55 <coopserver> Jam35: Total vehicles per type: Rail: 915, Road: 162, Water: 22, Air: 0 11:45:14 <coopserver> *** Game still paused (connecting clients, number of players) 11:45:19 <coopserver> *** iTKerry has joined 11:45:19 <coopserver> *** Game still paused (number of players) 11:51:00 <coopserver> *** iTKerry has left the game (Leaving) 11:54:02 *** happy_ has joined #openttdcoop.stable 11:59:21 <coopserver> *** Game still paused (connecting clients, number of players) 11:59:26 <coopserver> *** Jam35 has joined 11:59:27 <coopserver> *** Game still paused (number of players) 11:59:42 <happy_> hi jam 11:59:50 <happy_> how things 12:00:04 <coopserver> <Jam35> goood 12:00:12 <coopserver> <Jam35> things how? 12:00:17 <happy_> good 12:00:29 <coopserver> *** Jam35 has left the game (Leaving) 12:01:39 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:44 <coopserver> *** power600 has joined 12:01:44 <coopserver> *** Game still paused (number of players) 12:02:27 <coopserver> *** power600 has left the game (Leaving) 12:04:48 *** Maraxus has quit IRC 12:47:14 <coopserver> *** Game still paused (connecting clients, number of players) 12:47:19 <coopserver> *** iTKerry has joined 12:47:20 <coopserver> *** Game still paused (number of players) 12:47:20 <coopserver> *** Game unpaused (number of players) 12:47:36 <coopserver> <iTKerry> hey anson, are u here? 12:50:27 <coopserver> *** iTKerry has joined spectators 12:50:27 <coopserver> *** Game paused (number of players) 12:50:30 <coopserver> *** iTKerry has left the game (Leaving) 12:55:36 <coopserver> <Anson> hallo ... you just pinged me ? 12:55:52 <coopserver> <Anson> oh, already gone ... 12:58:45 <coopserver> *** Anson has joined company #2 12:58:45 <coopserver> *** Game unpaused (number of players) 13:09:24 <coopserver> *** Game paused (connecting clients) 13:09:30 <coopserver> *** Player has joined 13:09:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:09:30 <coopserver> *** Player has joined spectators 13:09:30 <coopserver> *** Game unpaused (connecting clients) 13:09:40 <coopserver> *** Player has joined company #7 13:09:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:09:40 <coopserver> *** Player has joined spectators 13:09:59 <coopserver> <Player> !name Krunchy 13:09:59 <coopserver> *** Player has changed his/her name to Krunchy 13:10:00 <coopserver> *** Krunchy has joined company #7 13:10:32 <coopserver> <Anson> hallo 13:10:45 <coopserver> <Speedy> hullo 13:10:52 <coopserver> <Anson> a default username can be set at the top right of the multiplayer window 13:11:08 <coopserver> <Speedy> he's fake 13:11:14 <coopserver> <Anson> no need to set it again every time (and then forget it) 13:12:13 <coopserver> <Anson> fake ? then let an admin kick him from a real company 13:13:29 <coopserver> *** Game paused (connecting clients) 13:13:35 <coopserver> *** Jam35 has joined 13:13:35 <coopserver> *** Game unpaused (connecting clients) 13:15:41 <coopserver> *** Speedy has joined company #8 13:16:45 <coopserver> *** Jam35 has left the game (general timeout) 13:17:47 <coopserver> *** Krunchy has joined spectators 13:19:16 <coopserver> *** Krunchy has joined company #7 13:20:03 <coopserver> *** Krunchy has joined spectators 13:20:08 <coopserver> *** Krunchy has joined company #7 13:20:14 <coopserver> *** Krunchy has joined spectators 13:20:16 <coopserver> *** Krunchy has joined company #7 13:20:20 <coopserver> *** Krunchy has joined spectators 13:20:23 <coopserver> *** Krunchy has joined company #7 13:20:30 <coopserver> *** Krunchy has joined spectators 13:20:35 <coopserver> *** Krunchy has joined company #7 13:20:41 <coopserver> *** Krunchy has joined spectators 13:20:43 <coopserver> <Anson> LOL ... what are you doing Krunchy ? 13:20:53 <coopserver> *** Game paused (connecting clients) 13:20:57 <coopserver> *** KrunchyAl has joined 13:20:57 <coopserver> *** Game unpaused (connecting clients) 13:21:03 <coopserver> *** Krunchy has joined company #7 13:21:08 <coopserver> *** Krunchy has joined spectators 13:21:20 <coopserver> *** Krunchy has joined company #7 13:21:24 <coopserver> *** Krunchy has joined spectators 13:21:24 <coopserver> *** Krunchy has left the game (wrong company in DoCommand) 13:21:50 <coopserver> <KrunchyAl> hahaha 13:22:01 <coopserver> <KrunchyAl> some clever person has password protected my compnay 13:22:06 <coopserver> <KrunchyAl> and now i cant join it! 13:22:08 <coopserver> <KrunchyAl> excellent 13:22:24 <coopserver> *** KrunchyAl has joined company #7 13:22:30 <coopserver> <KrunchyAl> whoever you are, well played 13:22:33 <coopserver> <KrunchyAl> thanks! 13:22:37 <Jam35> :) 13:22:47 <Jam35> set new pw 13:23:00 <coopserver> <KrunchyAl> done sir 13:24:13 <coopserver> <Anson> btw : there is still the old error in the script .... xxx has left the game (wrong company-id in DoCommand) 13:29:17 <coopserver> <KrunchyAl> can someone send me 5 million? 13:29:20 <coopserver> <KrunchyAl> *please 13:29:27 <coopserver> <KrunchyAl> i want to build a sexy bridge 13:29:39 <coopserver> *** Game paused (connecting clients) 13:29:45 <coopserver> *** Jam35 has joined 13:29:45 <coopserver> *** Game unpaused (connecting clients) 13:29:49 <coopserver> <KrunchyAl> woo 13:29:51 <coopserver> <KrunchyAl> i'm rich 13:29:54 <coopserver> *** Jam35 has joined company #4 13:30:01 <coopserver> <KrunchyAl> thank you 13:30:19 <coopserver> <KrunchyAl> ooo double rich 13:30:22 <coopserver> <KrunchyAl> thank you jam and anson 13:30:28 <coopserver> <KrunchyAl> triple! 13:30:44 <coopserver> *** Jam35 has joined spectators 13:38:53 <coopserver> *** Jam35 has left the game (general timeout) 13:46:27 <coopserver> *** Game paused (connecting clients) 13:46:33 <coopserver> *** iTKerry has joined 13:46:33 <coopserver> *** Game unpaused (connecting clients) 13:46:47 <coopserver> <Anson> hallo, it 13:47:53 <coopserver> <Anson> nice work with the coal balancer ... i did it only onesided to the left when it was new and 90% of trains were on the right side only 13:48:43 <coopserver> <Anson> I'm currently working on the split for food/coal, adding a choice to the center lane 13:53:10 <coopserver> <iTKerry> hey 13:53:39 <coopserver> <iTKerry> i'm cooking now 13:53:40 <coopserver> <iTKerry> xD 13:53:55 <coopserver> <Anson> what's cooking ? .-) 13:54:09 <coopserver> <iTKerry> PATATA!!! 13:54:10 <coopserver> <iTKerry> xD 13:55:37 <coopserver> <Anson> that reminds me ... i have to eat something too .... sometime ... 13:55:44 <coopserver> <iTKerry> :> 13:57:09 <coopserver> <iTKerry> i'm also working on my vid 13:57:10 <coopserver> <iTKerry> :> 13:58:14 <coopserver> <Anson> if you use music, please use only free music ... some people did nice videos on youtube, but i can't see them because GEMA objects :-( 13:58:28 <coopserver> <iTKerry> lol xD 13:58:42 <coopserver> <iTKerry> all music is free for me 13:58:43 <coopserver> <iTKerry> :> 13:58:53 <coopserver> <iTKerry> i'm from Ukraine :) 13:59:49 <coopserver> <iTKerry> brb 14:00:06 <coopserver> <Anson> i had no problem with your 30 sec trailer a few days ago ... but many other videos are restricted 14:05:00 <coopserver> <iTKerry> :O 14:06:26 <coopserver> <iTKerry> i have an idea about choise for coal 14:07:14 <coopserver> <iTKerry> first what we need is make bridges on 1 tile longer 14:11:58 <coopserver> *** KrunchyAl has left the game (connection lost) 14:16:13 <coopserver> <iTKerry> look 14:16:22 <coopserver> *** iTKerry has joined company #2 14:18:00 <coopserver> <iTKerry> nice? :> 14:23:45 <coopserver> <iTKerry> nice? :> 14:24:18 <coopserver> <iTKerry> now i'll fix CL 14:25:09 <coopserver> <Anson> not nice, but works well :-) 14:25:33 <coopserver> <iTKerry> works well coz its nice 14:25:35 <coopserver> <iTKerry> xD 14:25:43 <coopserver> <Anson> i replaced the block with an entry at the center coal choice 14:27:19 <coopserver> <iTKerry> omg 14:27:22 <coopserver> <iTKerry> look on exit 14:29:49 <coopserver> <iTKerry> :\ 14:30:00 <coopserver> <iTKerry> DAT CL! 14:30:19 <coopserver> *** Speedy has joined spectators 14:30:38 <coopserver> <Anson> the queue on the exit, in front of the "need LLLRRR" sign ? 14:31:08 <coopserver> <iTKerry> ye 14:32:17 <coopserver> *** Speedy has joined company #8 14:32:27 <coopserver> <iTKerry> i hope now its OK 14:32:28 <coopserver> <Anson> yes ... that is whta i did ... CL 2 and CL 2.5 instead of CL3 and CL1.5 14:32:49 <coopserver> <Anson> CL2 is a bit too tight, but not really bad 14:33:36 <coopserver> <Anson> speed at CL2 is still 270+, while CL2.5 is full speed 302 14:35:18 <coopserver> <iTKerry> nah 14:35:20 <coopserver> <iTKerry> w8 14:35:43 <coopserver> <iTKerry> TADA! 14:35:44 <coopserver> <iTKerry> CL# 14:35:48 <coopserver> <iTKerry> CL3 xD 14:36:39 <coopserver> <iTKerry> ok, let it be :) 14:37:14 <coopserver> <iTKerry> give five man! 14:37:17 <coopserver> <iTKerry> :> 14:37:33 <coopserver> <Anson> if the curve is made CL3 by adding a long curve in front of it, it might be slower overall since the path is longer ... 14:37:49 <coopserver> <iTKerry> so... 14:37:56 <coopserver> <Anson> i once saw someone build a 20 tile detour to avoid slowing down a little bit :-) 14:38:06 <coopserver> <iTKerry> :O 14:39:51 <coopserver> <Anson> now for the next problem ... the missing LLLRRR .... 14:40:00 <coopserver> <iTKerry> T_T 14:41:12 <coopserver> <Anson> i had built the triple bridge/tunnel, you had improved the merge after it, and i have changed it again, since a prio for one of the three lanes caused trains to always go there, almost exclusively 14:41:41 <coopserver> <Anson> but getting space for the 3rd rail of the ML won't be easy now 14:41:46 <Jam35> having too short CL will have same effect as signal gap 14:44:30 <coopserver> <Anson> Jam, what is worse ? a minimally short CL, or a long detour ? 14:45:40 *** AlphaSC has joined #openttdcoop.stable 14:46:40 <Jam35> detour is irrelevant if the curve slows traffic flow, and if that is your aim: non-slowing ML 14:46:50 <Jam35> if you care about profi 14:46:54 <Jam35> +t 14:47:00 <Jam35> then who cares 14:47:29 <Jam35> there are other factors of course 14:49:04 <coopserver> <Anson> aim is throughput ... but not at the cost of going once around the map to avoid a tight curve on the direct connection 14:50:04 <coopserver> *** Game paused (connecting clients) 14:50:05 <coopserver> <Anson> for throughput, track length probably is irrelevant, but if an additional train is needed to compensate longer travel time, it is too much 14:50:11 <coopserver> *** AlphaSC has joined 14:50:11 <coopserver> *** Game unpaused (connecting clients) 14:51:12 <coopserver> *** Game paused (connecting clients) 14:51:13 <coopserver> <iTKerry> main line mean 'main line' and main line must have perfect CL 14:51:15 <coopserver> *** Berkel has joined 14:51:15 <coopserver> *** Game unpaused (connecting clients) 14:51:15 <coopserver> <iTKerry> or not? 14:51:36 <Jam35> yes 14:51:41 <coopserver> <iTKerry> :> 14:51:56 <coopserver> <iTKerry> goddamn i'm so cool xD 14:53:24 <Jam35> perhaps if the line is split, like in a hub it may be more acceptable 14:53:45 <coopserver> <iTKerry> but idk what to do with food drop 14:53:47 <coopserver> <iTKerry> :\ 14:53:51 <Jam35> but if directly on the ML, never 14:54:00 <Jam35> detour regardless 14:54:42 <coopserver> <Anson> kerry, fooddrop ? or food resource drop ? 14:55:13 <coopserver> <AlphaSC> get the 3rd first and see how its after 14:55:40 <coopserver> <Anson> food drop station is named "Hardinghall TOWN DROP" 14:57:06 <coopserver> *** Berkel has left the game (Leaving) 15:02:16 <coopserver> <AlphaSC> gj 15:02:24 <coopserver> <iTKerry> xD 15:02:54 <coopserver> <Anson> that's one method to stop trains ... i probably better had stopped them first before building :-) 15:03:02 <coopserver> <iTKerry> :> 15:03:34 <coopserver> <AlphaSC> if u keep going, you fixed all nw issues :D 15:04:24 <coopserver> <Anson> no, i always immediately clone them while the corpses still exist 15:04:46 <coopserver> <iTKerry> here is new join for food 15:08:10 *** happy__ has joined #openttdcoop.stable 15:08:18 *** happy__ has left #openttdcoop.stable 15:09:31 *** happy1 has joined #openttdcoop.stable 15:09:48 <coopserver> <iTKerry> where is happy? 15:11:28 <coopserver> *** Speedy has joined spectators 15:12:01 <coopserver> <Anson> happy said that he is away for one day 15:12:03 *** happy_ has quit IRC 15:12:08 <coopserver> <iTKerry> :C 15:12:13 <coopserver> <iTKerry> when restart? 15:12:40 <coopserver> <AlphaSC> maybe today or tomo? 15:12:48 *** happy1 has left #openttdcoop.stable 15:12:59 *** happy_ has joined #openttdcoop.stable 15:13:07 <coopserver> <iTKerry> monday will be nice :> 15:13:53 <coopserver> <Anson> btw : the food resourcedrop was built while there were one or two more industries on the area which is now empty 15:14:12 <coopserver> <iTKerry> i saw :> 15:14:32 <coopserver> <iTKerry> i think 15:15:07 <coopserver> <iTKerry> it will be necessary to rebuilt food drop 15:15:09 <coopserver> <iTKerry> later 15:15:21 <coopserver> <iTKerry> now i wanna play in dota xD 15:16:11 <coopserver> <Anson> the food drop (named "TOWN DROP") isn't very crowded ... you mean the food resource drop ? 15:16:24 <coopserver> <iTKerry> ye 15:16:42 <coopserver> <iTKerry> FR. D. 15:16:52 <coopserver> <iTKerry> F.R.D. :D 15:16:57 <coopserver> <AlphaSC> btw, why are you guys using service orders? :D 15:16:58 <coopserver> <Anson> i think the worst part of the network is now the missing triple ML 15:17:37 <coopserver> <Anson> from "need LLLRRR" through the WTF hub, to the start of the triple ML 15:17:44 <coopserver> <iTKerry> xD 15:18:43 *** ODM has joined #openttdcoop.stable 15:18:43 *** ChanServ sets mode: +o ODM 15:19:00 <coopserver> <iTKerry> old line xDDDDD 15:19:04 <coopserver> <iTKerry> nice 15:19:18 <coopserver> <iTKerry> LOOOOOL 15:19:38 <coopserver> <iTKerry> this happy are so funny player xD 15:20:34 <coopserver> <Anson> he does a really nice quick start, but without thinking too much about where to build a ML later, which temp lines to resource pickups later becomes a SL or ML, etc 15:20:55 <coopserver> <AlphaSC> he is the best starter 15:20:57 <coopserver> <AlphaSC> i guess 15:21:04 <coopserver> <AlphaSC> the fastest for sure :D 15:21:08 <coopserver> <iTKerry> he just our moneymaker 15:21:10 <coopserver> <iTKerry> xD 15:21:15 <coopserver> <iTKerry> xDDDDDDD 15:21:25 <coopserver> <Anson> i do the opposite ... think so long that some industries and resources are gone when i really start, and/or someone else started building there 15:21:28 *** Maraxus has joined #openttdcoop.stable 15:21:28 *** ChanServ sets mode: +o Maraxus 15:21:34 <coopserver> <AlphaSC> did you do much kerry? 15:21:44 <coopserver> <iTKerry> idk 15:21:48 <coopserver> <AlphaSC> i always see u signing little things 15:21:49 <coopserver> <iTKerry> maybe not 15:21:58 <coopserver> <AlphaSC> what other ppl just fix :P 15:22:12 <coopserver> <AlphaSC> i mean he is talking like he did the whole networking :D 15:22:22 <coopserver> <Anson> kerry improves lots of things, merges, splits, adding 3rd lines, etc 15:22:38 <coopserver> <AlphaSC> alwys see anson and happy 15:22:46 <coopserver> <iTKerry> :C 15:23:20 <coopserver> <iTKerry> coz i allways play in dota when u here 15:23:21 <coopserver> <iTKerry> xD 15:23:26 <coopserver> <Anson> maybe on the next network, each of us shpould get his own color, so that everybody can see who did what :-) 15:23:30 <coopserver> <iTKerry> but now i'm not :> 15:23:49 <coopserver> <AlphaSC> dota 1 or 2? 15:23:50 <coopserver> <iTKerry> ye, i wanna green :> 15:23:53 <coopserver> <iTKerry> dota2. 15:24:08 <coopserver> <iTKerry> but i played in first 3 years :> 15:24:41 <coopserver> <Anson> ok, happy blue, i take yellow, and meow takes red :-) 15:24:41 <coopserver> <AlphaSC> you played lol? 15:24:50 <coopserver> <iTKerry> nah 15:24:53 <coopserver> <iTKerry> hate lol 15:25:01 <coopserver> <AlphaSC> :P 15:25:03 <coopserver> <iTKerry> :P 15:25:33 <coopserver> <AlphaSC> you played wc3 than i guess? : 15:25:40 <coopserver> <iTKerry> sure 15:25:43 <coopserver> <Anson> i liked multipayer AOE :-) 15:25:49 <coopserver> <AlphaSC> otherwise why would i get into dota :D 15:25:56 <coopserver> <AlphaSC> k 15:25:56 <coopserver> <Anson> not talking about AOE online 15:26:01 <coopserver> <iTKerry> :> 15:26:12 <coopserver> <iTKerry> AOE - age of empires? 15:26:17 <coopserver> <Anson> yes 15:26:22 <coopserver> <iTKerry> best strategy ever 15:26:32 <coopserver> <iTKerry> atcually 1st and 2nd parts 15:26:39 <coopserver> <iTKerry> 3 - shit 15:26:42 <coopserver> <AlphaSC> kerry u knew here? 15:26:48 <coopserver> <AlphaSC> new* 15:26:52 <coopserver> <Anson> somewhere, i still have all those old games ... don't know if they still run with windows 7/8 15:26:56 <coopserver> <iTKerry> nah 15:27:03 <coopserver> <iTKerry> i was here few month ago 15:27:13 <coopserver> <iTKerry> and played few public games 15:27:16 <coopserver> <AlphaSC> ah k 15:27:40 <coopserver> <iTKerry> ye, i play AOE 1,2 into win8 15:27:48 <coopserver> <iTKerry> ez :> 15:27:52 <coopserver> <Anson> AOE, AOK, etc, the first 3 or 4 parts of caesar, pharaoh, RCT1+addons, RCT2+addons, Siedler 2-8 15:28:04 <coopserver> <iTKerry> xD 15:28:11 <coopserver> <iTKerry> what abour Commandos? 15:28:14 <coopserver> <iTKerry> about* 15:28:23 <coopserver> <Anson> what's that ? 15:28:36 <coopserver> <iTKerry> fine old game :> 15:28:45 <coopserver> <iTKerry> or rpg Allods 15:28:47 <coopserver> <Anson> oh, and then there are all the versions of civ and col ... 15:29:45 <coopserver> <iTKerry> AlphaSC: i never played here for a long time 15:29:46 <coopserver> <Anson> did you ever use the rocket car cheat for AOE ? 15:29:53 <coopserver> <iTKerry> no 15:30:00 <coopserver> <Anson> or the units with laser guns ? 15:30:06 <coopserver> <iTKerry> i played without cheats :> 15:30:16 <coopserver> <AlphaSC> kk, i only seen you like 2-3 times 15:30:22 <coopserver> <iTKerry> xD 15:31:16 <coopserver> <AlphaSC> why not finsih 3rd? 15:31:21 <coopserver> <Anson> very funny to play against 7 computer opponents by starting a normal game and cheating 80 laser units, then walking across the entire map and trying to blow everything up before the opponents have fortified everything too much 15:31:36 <coopserver> *** AlphaSC has joined company #2 15:31:46 <coopserver> <iTKerry> xD 15:32:21 <coopserver> <iTKerry> so, i'll come later 15:32:29 <coopserver> <iTKerry> mb after 2 hours 15:32:48 <coopserver> <iTKerry> :O 15:32:51 <coopserver> <iTKerry> brb 15:32:56 <coopserver> <iTKerry> still fun 15:32:57 <coopserver> <iTKerry> :> 15:33:00 <coopserver> *** iTKerry has left the game (Leaving) 15:33:41 <coopserver> <Anson> when did you start playing this game ? 15:33:57 <coopserver> <AlphaSC> me? 15:34:11 <coopserver> <Anson> whoever listens :-) 15:34:21 <coopserver> <AlphaSC> like 5 weeks ago 15:35:27 <coopserver> *** Speedy has joined company #8 15:35:39 <coopserver> <Anson> i started with TT, then TTD, then TTDpatch, and then a break for a decade until i found OTTD when i was looking for a version of TTD that would run on something newer than win 3.1 or win 95 :-) 15:36:08 <coopserver> <AlphaSC> now more joins needed 15:37:29 <coopserver> <Anson> you just built a proper prio ... too bad that it treats a BBH join as little sideline only 15:38:22 <coopserver> <Anson> the "what line is this" comes from a main drop (copper, rubber, etc) 15:38:40 <coopserver> <AlphaSC> and? 15:38:50 <coopserver> <AlphaSC> 200 trains come from topside 15:38:57 <coopserver> <Anson> and if we don't get a new map soon, there may be also 50 goods trains on that line 15:39:54 <coopserver> <AlphaSC> than expand it to 3->2 slh? 15:40:49 <coopserver> <AlphaSC> oh the middlane lane can join 15:50:24 <coopserver> <AlphaSC> pickup? 15:51:26 <coopserver> <AlphaSC> overflow 15:51:30 <coopserver> <AlphaSC> fuck cl :O 15:51:54 <coopserver> <AlphaSC> and? 15:51:59 <coopserver> <AlphaSC> they leave depot with 60 15:52:06 <coopserver> <AlphaSC> gg 15:52:48 <coopserver> <AlphaSC> nice all 3cl 15:52:49 <coopserver> <AlphaSC> gg 15:53:01 <coopserver> <AlphaSC> they can take it full speed now 15:54:27 <coopserver> <AlphaSC> u like it now? 15:55:31 <coopserver> <AlphaSC> ? 15:58:48 <coopserver> *** Game paused (connecting clients) 15:58:51 <coopserver> *** Berkel has joined 15:58:51 <coopserver> *** Game unpaused (connecting clients) 15:59:04 <coopserver> <AlphaSC> Anson: your station wasnt in range 16:01:11 <coopserver> <Anson> did you just remove that 1x1 tile to make it inrange ? 16:01:24 <coopserver> <AlphaSC> y 16:01:33 <coopserver> <AlphaSC> no 16:01:39 <coopserver> <AlphaSC> what you mean? 16:01:43 <coopserver> <Anson> why ? it is now out of range again 16:01:54 <coopserver> <AlphaSC> it was before 16:01:58 <coopserver> <AlphaSC> i fixed it 16:02:10 <coopserver> <AlphaSC> your goods pik up at wood 16:02:17 <coopserver> <AlphaSC> wasnt in range 16:02:23 <coopserver> <AlphaSC> now it is 16:02:26 <coopserver> <AlphaSC> as u can see 16:02:38 <coopserver> <AlphaSC> 2k goods waiting 16:02:42 <coopserver> <Anson> yes, and by moving that tile, you made the factory out of range again 16:02:58 <coopserver> <AlphaSC> what did i move? 16:03:08 <coopserver> <AlphaSC> i moved nthing 16:03:30 <happy_> whonts up all 16:03:36 <coopserver> <AlphaSC> i never touched it 16:03:42 <coopserver> <AlphaSC> dotn know what you re talking 16:03:51 <coopserver> <Anson> what about the "goods connection to factory" ? i thought i had built that 16:04:11 <happy_> how things going 16:04:16 <coopserver> <AlphaSC> hi 16:04:20 <happy_> hi 16:04:59 <coopserver> <Anson> ML to food pickup is tripled now ... just creating more gavoc by adding goods :-) 16:05:14 <coopserver> <AlphaSC> need llrr 16:07:17 <coopserver> <AlphaSC> lol 16:07:20 <coopserver> <AlphaSC> dat spam 16:09:06 <happy_> ? 16:11:24 <coopserver> <AlphaSC> they stop there anyways all the time 16:11:37 <coopserver> <AlphaSC> stop trolling plz 16:17:33 <coopserver> <AlphaSC> why remove signal? 16:18:15 <coopserver> <AlphaSC> ? 16:20:03 <coopserver> <Anson> i didn't intend to remove the signal, but needed to move the rail 16:29:23 *** happy_ has quit IRC 16:30:09 <coopserver> <AlphaSC> remove the slow plz 16:30:38 <coopserver> <AlphaSC> yes, but u tell other also to fix a cl 2.5 16:30:45 <coopserver> <AlphaSC> where trains always stop anyways 16:30:51 <coopserver> <AlphaSC> and yourself 16:30:56 <coopserver> <AlphaSC> you build new station 16:31:03 <coopserver> <AlphaSC> and make all cl 2 16:31:28 <coopserver> <AlphaSC> u even make cl 0.5 16:31:43 <coopserver> <Anson> true ... should have built it someplace else 16:31:49 <coopserver> <AlphaSC> yep 16:31:59 <coopserver> <AlphaSC> if u ve to fix things 16:32:05 <coopserver> <AlphaSC> like udner the dridge 16:32:08 <coopserver> <AlphaSC> bridge 16:32:12 <coopserver> *** Game paused (connecting clients) 16:32:18 <coopserver> <AlphaSC> ok, go with cl 1.5 or whatever fits 16:32:18 <coopserver> *** iTKerry has joined 16:32:18 <coopserver> *** Game unpaused (connecting clients) 16:32:24 <coopserver> <AlphaSC> but for new stations 16:32:34 <coopserver> <AlphaSC> and we got huge space there :D 16:32:34 <coopserver> <Anson> but if we "move here", would it still be in range of the factory ? 16:32:46 <coopserver> <iTKerry> hey! 16:32:48 <coopserver> <AlphaSC> sure 16:32:49 <coopserver> <iTKerry> i'm back xD 16:32:53 <coopserver> <AlphaSC> just change it 16:32:57 <coopserver> <AlphaSC> 90 Ā° 16:33:01 <coopserver> <AlphaSC> wb 16:33:11 <coopserver> <AlphaSC> like this 16:33:44 <coopserver> <iTKerry> what's happen now? 16:33:45 <coopserver> <iTKerry> :O 16:33:51 <coopserver> <AlphaSC> nothing why? 16:34:08 <coopserver> <iTKerry> give me a job :} 16:34:29 <coopserver> <AlphaSC> looking good so far 16:34:37 <coopserver> <AlphaSC> do what ever you like :D 16:34:53 <coopserver> <AlphaSC> ml is pretty fluid 16:35:09 <coopserver> <iTKerry> well 16:35:16 <coopserver> <Anson> kerry : i built the goods pickup too narrow ... lots of CL2... 16:35:30 <coopserver> <iTKerry> then i go do my vid 16:35:31 <coopserver> <iTKerry> :} 16:35:33 <coopserver> <AlphaSC> and cl0.5!!!!! 16:35:45 <coopserver> <AlphaSC> such noob 16:35:56 <coopserver> <AlphaSC> and signing me to fix a cl 2.5 16:36:27 <coopserver> <iTKerry> need fix it? 16:36:28 <coopserver> <Anson> i always see it better from a distance, when i didn't build it myself ... 16:36:34 <coopserver> <iTKerry> xD 16:36:34 <coopserver> <AlphaSC> ;) 16:36:37 <coopserver> <AlphaSC> i know that 16:36:45 <coopserver> <AlphaSC> figured that already :P 16:36:46 <coopserver> <Anson> i think it will be best if we move the station .... 16:36:48 *** happy_ has joined #openttdcoop.stable 16:36:53 <coopserver> <AlphaSC> that is why i fire back alot :D 16:36:56 <coopserver> <iTKerry> nat? 16:36:58 <coopserver> <iTKerry> nah? 16:37:37 <coopserver> <iTKerry> w8 a sec 16:37:42 <coopserver> <iTKerry> i'm thinking 16:37:43 <coopserver> <iTKerry> xD 16:37:48 <coopserver> <AlphaSC> just kill the wbĀ“s 16:37:52 <coopserver> <AlphaSC> and easy 16:38:16 <coopserver> <iTKerry> hm 16:38:21 <coopserver> <iTKerry> what if 16:38:45 <coopserver> <iTKerry> w8 16:38:50 <coopserver> <iTKerry> i'm green purr now? 16:38:51 <coopserver> <iTKerry> ye? 16:39:00 <coopserver> <AlphaSC> build 16:39:06 <coopserver> <iTKerry> k :D 16:39:07 <coopserver> <AlphaSC> how cares 16:39:13 <coopserver> <Anson> doesn't matter 16:39:14 <coopserver> <AlphaSC> do u see any sings alpha? :D 16:39:20 <coopserver> <AlphaSC> any signs anson? 16:39:34 <coopserver> *** Game paused (connecting clients) 16:39:43 <coopserver> *** Jam35 has joined 16:39:43 <coopserver> *** Game unpaused (connecting clients) 16:39:44 <coopserver> <iTKerry> T_T 16:39:55 <coopserver> <AlphaSC> just make thigns work :) 16:40:00 <coopserver> <AlphaSC> hey jam 16:40:10 <Jam35> hi 16:40:18 <coopserver> <iTKerry> omfg... 16:41:01 <coopserver> *** Jam35 has left the game (general timeout) 16:43:44 <coopserver> <iTKerry> idk 16:43:52 <coopserver> <iTKerry> need rebuild station xD 16:46:45 <coopserver> <AlphaSC> :D 16:46:57 <coopserver> <iTKerry> ??? :} 16:47:36 <coopserver> <iTKerry> jam 16:47:40 <coopserver> <iTKerry> are u here? 16:48:31 <coopserver> <AlphaSC> u need 2 way signals 16:48:34 <coopserver> <AlphaSC> with pbs 16:48:34 <coopserver> <Anson> i already admitted that i squeezed it in the wrong space ... destroy completely and build again, might be best 16:48:51 <coopserver> <AlphaSC> its fine 16:49:10 <coopserver> <AlphaSC> need 3rd join and all good 16:49:20 <coopserver> <Anson> btw : a reverser isn't really a lower CL than 2.5 :-) 16:49:46 <coopserver> <AlphaSC> u had 0.5 16:49:48 <coopserver> <AlphaSC> plz... 16:53:23 <coopserver> <AlphaSC> ? 16:54:01 <coopserver> <Anson> kerry was building ... don't know what happens now 16:54:12 <coopserver> <iTKerry> ?:} 16:54:43 <coopserver> <iTKerry> what's happen, dude 16:55:08 <coopserver> <Anson> kerry replaced CL 0.5 and 2 with reversers ... i thought that was temp to prepare for some station move ... 16:55:22 <coopserver> <iTKerry> ye 16:55:50 <coopserver> <AlphaSC> it works 16:55:57 <coopserver> <iTKerry> xD 16:56:07 <coopserver> <iTKerry> coz it's kerry 16:56:09 <coopserver> <iTKerry> lol 16:56:24 <coopserver> <AlphaSC> no, cuz low trains 16:56:26 <coopserver> <Anson> my idea was to move the station to the corner of the factory range (which i marked with the company land signs) ... with entry from north and exit to the souith 16:57:33 <coopserver> <iTKerry> still need to rebuild it 16:57:35 <coopserver> <iTKerry> :O 16:57:49 <coopserver> <iTKerry> but 16:57:53 <coopserver> <iTKerry> fisrt 16:58:00 <coopserver> <iTKerry> need fix dat merger 17:00:39 <coopserver> <AlphaSC> ? 17:00:49 <coopserver> <AlphaSC> what is that fix 17:00:54 <coopserver> <iTKerry> w8 17:01:03 <coopserver> <AlphaSC> fuckign install 3rd 17:01:07 <coopserver> <AlphaSC> it was same before 17:02:17 <coopserver> <Berkel> DAMN 17:02:25 <coopserver> <AlphaSC> sup 17:02:26 <coopserver> <Speedy> ?? 17:02:50 <coopserver> <AlphaSC> berkel german? 17:02:54 <coopserver> <Berkel> yes 17:03:01 <coopserver> <AlphaSC> verreck!!! :D 17:03:06 <coopserver> <Berkel> hrhr 17:04:46 <coopserver> <AlphaSC> i can eeasy fic 17:04:47 <coopserver> <AlphaSC> x 17:04:59 <coopserver> <iTKerry> xD 17:05:01 <coopserver> <iTKerry> xDDDD 17:05:02 <coopserver> <iTKerry> ty dud 17:05:10 <coopserver> <AlphaSC> np looks cool 17:05:18 <coopserver> <iTKerry> i know :P 17:05:22 <coopserver> <AlphaSC> but this easy mode :P 17:05:46 <coopserver> <iTKerry> now it's fine 17:05:52 <coopserver> <iTKerry> :> 17:05:53 <coopserver> <AlphaSC> if you build urself, you get blind some time 17:06:28 <coopserver> <AlphaSC> and if you watch, your re like WTF is he tryingthere, why not just make the bridge longe :D 17:06:30 <coopserver> <iTKerry> i play alone all the time :< 17:07:11 <coopserver> <AlphaSC> why 17:07:14 <coopserver> <AlphaSC> and where? 17:07:21 <coopserver> <AlphaSC> you playing offline? 17:07:30 <coopserver> <iTKerry> nah 17:07:46 <coopserver> <iTKerry> here is rus serv "only friends" 17:07:53 <coopserver> <iTKerry> but 17:08:10 <coopserver> <iTKerry> i wanna rename it to "only noobs&faggots" :> 17:08:15 <coopserver> <AlphaSC> a rus only server? 17:08:20 <coopserver> <iTKerry> nah 17:08:30 <coopserver> <iTKerry> everyone can play 17:08:38 <coopserver> <iTKerry> but breackdowns: on. 17:08:42 <coopserver> <AlphaSC> lol 17:08:44 <coopserver> <iTKerry> and T_T 17:09:22 <coopserver> <AlphaSC> there arent any other good servers 17:09:34 <coopserver> <Berkel> BOOOOM 17:09:35 <coopserver> <iTKerry> i know 17:09:35 <coopserver> <Berkel> damn 17:09:39 <coopserver> <iTKerry> so now 17:09:39 <coopserver> <AlphaSC> only this is playable 17:09:51 <coopserver> <iTKerry> i'll play here all the time 17:10:00 <coopserver> <iTKerry> with u xD 17:10:07 <coopserver> <AlphaSC> why? 17:10:15 <coopserver> <iTKerry> why not? :} 17:10:20 <coopserver> <AlphaSC> idk 17:10:38 <coopserver> <AlphaSC> you re the 3rd that is asking for play with me 17:10:47 <coopserver> <iTKerry> xD 17:10:58 <coopserver> <iTKerry> i mean happy transport coop 17:10:59 <coopserver> <iTKerry> xD 17:11:14 <coopserver> <AlphaSC> berkel 17:11:24 <coopserver> <iTKerry> we need LL_RR 17:11:32 <coopserver> <iTKerry> to TD 17:11:48 <coopserver> <AlphaSC> just double bridges 17:12:55 <coopserver> <iTKerry> cl 2.5? 17:13:08 <coopserver> <AlphaSC> are u anson? 17:13:12 <coopserver> <AlphaSC> let me finish 17:13:18 <coopserver> <iTKerry> xD 17:13:45 <coopserver> <iTKerry> btw, Anson here? 17:15:21 <coopserver> <iTKerry> quickly dude 17:15:25 <coopserver> <iTKerry> cmon :> 17:15:45 <coopserver> <iTKerry> nice :> 17:18:06 <coopserver> <iTKerry> WOW 17:18:10 <coopserver> <iTKerry> W 17:18:29 <coopserver> <iTKerry> i bad MSLH 17:18:45 <coopserver> <AlphaSC> what 17:18:54 <coopserver> <iTKerry> w8 17:18:57 <coopserver> <iTKerry> i'm fixing 17:20:09 <coopserver> <iTKerry> done 17:22:32 <coopserver> <AlphaSC> the wtf hub is such a mess 17:22:40 <coopserver> <AlphaSC> it is fucking the nw 17:22:44 <coopserver> <iTKerry> :> 17:22:51 <coopserver> <AlphaSC> the exit 17:22:57 <coopserver> <AlphaSC> with tunnels and bridge 17:23:03 <coopserver> <AlphaSC> and than 6 into 1 17:23:18 <coopserver> <AlphaSC> with like 150-200 trains 17:23:26 <coopserver> <AlphaSC> is just roflmao 17:23:27 *** Maraxus has quit IRC 17:23:31 <coopserver> <iTKerry> xD 17:24:35 <coopserver> <AlphaSC> :D 17:24:41 <coopserver> <AlphaSC> such noob, much wow :D 17:25:00 <coopserver> <AlphaSC> <3 17:25:07 <coopserver> <iTKerry> ??? 17:25:15 <coopserver> <AlphaSC> nice crash 17:26:17 <coopserver> *** Game paused (connecting clients) 17:26:26 <coopserver> *** Player has joined 17:26:26 <coopserver> *** Game unpaused (connecting clients) 17:26:40 <coopserver> <Speedy> hi new_name 17:26:45 <coopserver> <iTKerry> hardly for upgrade it 17:26:56 <coopserver> <AlphaSC> u cant 17:27:01 <coopserver> <iTKerry> just need destroy it and then built new BBH 17:27:07 <coopserver> <AlphaSC> :D 17:27:10 <coopserver> <iTKerry> xD 17:27:11 <coopserver> <AlphaSC> to easy 17:27:17 <coopserver> <iTKerry> yeah the fuck xD 17:27:34 <coopserver> <iTKerry> rly ez 17:27:40 <coopserver> <iTKerry> only 300 trains here 17:27:47 <coopserver> <iTKerry> we can sent they to depot 17:27:50 <coopserver> <AlphaSC> y 17:27:56 <coopserver> <iTKerry> and KABOOOOOOOOOOOOOOOOOOM! 17:27:57 <coopserver> <iTKerry> xD 17:28:36 <coopserver> *** Player has left the game (Leaving) 17:29:14 <coopserver> <iTKerry> goddamn 17:29:19 <coopserver> <AlphaSC> ? 17:29:27 <coopserver> <iTKerry> look at this :C 17:29:35 <coopserver> <AlphaSC> the jam 17:29:37 <coopserver> <AlphaSC> ? 17:29:52 <coopserver> <AlphaSC> or drop? 17:29:56 <coopserver> <AlphaSC> in town 17:30:00 <coopserver> <AlphaSC> or all 17:30:25 <coopserver> <Speedy> too much trains will kill you anyway 17:30:26 <coopserver> <iTKerry> w8 17:30:28 <coopserver> <iTKerry> xD 17:30:35 <coopserver> <iTKerry> dat not trains 17:30:37 <coopserver> <AlphaSC> there not enough trains 17:30:51 <coopserver> <iTKerry> just wtf hub do this 17:31:13 <coopserver> <AlphaSC> y 17:31:16 <coopserver> <AlphaSC> as i said 17:31:18 <coopserver> <AlphaSC> the exit 17:31:22 <coopserver> <iTKerry> all what we can - total rebuilt it 17:31:28 <coopserver> <AlphaSC> fucking the whole network 17:31:32 <coopserver> <iTKerry> xD 17:31:55 <coopserver> <iTKerry> maybe when restart 17:32:37 <coopserver> <iTKerry> we will be able to plan 17:32:43 <coopserver> <AlphaSC> :P 17:32:45 <coopserver> <iTKerry> like in public serv xD 17:32:55 <coopserver> <iTKerry> with voating 17:32:57 <coopserver> <iTKerry> XD 17:33:18 <coopserver> *** Game paused (connecting clients) 17:33:22 <coopserver> *** happy tran sport has joined 17:33:22 <coopserver> *** Game unpaused (connecting clients) 17:33:26 <coopserver> <AlphaSC> lol 17:33:26 <coopserver> <iTKerry> happy tran sport: 17:33:30 <coopserver> <iTKerry> HELLO DUDE XD 17:33:49 <coopserver> <happy tran sport> hi all 17:34:32 <coopserver> <iTKerry> we can't understand ur plan 17:34:34 <coopserver> <iTKerry> :> 17:34:45 <coopserver> <AlphaSC> now 17:34:54 <coopserver> <AlphaSC> its working better :D 17:35:00 <coopserver> <iTKerry> xD 17:35:05 <coopserver> <AlphaSC> super long waitbays 17:35:09 <coopserver> <iTKerry> AHAHAHA 17:35:15 <coopserver> <AlphaSC> cheap fix 17:35:20 <coopserver> <iTKerry> maybe make overflow ? XD 17:35:25 <coopserver> <AlphaSC> rofl 17:35:27 <coopserver> <iTKerry> why not 17:35:30 <coopserver> <AlphaSC> overflow hubs :D 17:35:34 <coopserver> <iTKerry> xD 17:35:35 <coopserver> <AlphaSC> new invention 17:35:48 <coopserver> <AlphaSC> hey happy 17:35:51 <coopserver> <AlphaSC> im good, thx 17:36:00 <coopserver> <iTKerry> me to 17:36:05 <coopserver> <iTKerry> how r u? 17:36:16 <coopserver> <AlphaSC> yeah, its pretty fluid now 17:36:24 <coopserver> <happy tran sport> good thanks 17:36:44 <coopserver> <iTKerry> lol, it's rly work fine 17:36:46 <coopserver> <iTKerry> :O 17:37:09 <coopserver> <AlphaSC> dat ~ 20 tile waitbays do work :D 17:37:17 <coopserver> <AlphaSC> well,m they not used anymore 17:37:17 <coopserver> <iTKerry> xD 17:37:28 <coopserver> <iTKerry> happy tran sport: 17:37:39 <coopserver> <happy tran sport> yep 17:38:23 <coopserver> <iTKerry> emm 17:38:37 <coopserver> <iTKerry> w8, don't kow hot to say this 17:38:48 <coopserver> <iTKerry> i'm so low in eng xD 17:39:26 <coopserver> <iTKerry> andos and i decided to use build color 17:39:36 <coopserver> <iTKerry> iTKerry: green 17:39:41 <coopserver> <iTKerry> Anson: yellow 17:39:48 <coopserver> <iTKerry> happy tran sport: blue 17:39:55 <coopserver> <iTKerry> :O 17:40:07 <coopserver> <iTKerry> understood? xD 17:40:11 <coopserver> <happy tran sport> yep 17:40:12 <coopserver> <AlphaSC> i did all the red rails 17:40:21 <coopserver> <iTKerry> xD 17:40:53 <coopserver> <iTKerry> so, when restart 17:41:00 <coopserver> <AlphaSC> idk 17:41:04 <coopserver> <iTKerry> AlphaSC: should be red 17:41:08 <coopserver> <AlphaSC> if admins feel like new map 17:41:08 <coopserver> <iTKerry> :D 17:41:18 <coopserver> <happy tran sport> when a admin dus a map 17:41:32 <coopserver> <Anson> they wait for us to finish rebuilding everything :-) 17:41:37 <coopserver> <iTKerry> so when restart use this colors 17:41:37 <coopserver> <Anson> btw : hallo happy 17:41:49 <coopserver> <happy tran sport> hi anson 17:41:52 <Jam35> gimme a map and I'll load it 17:41:52 <coopserver> <iTKerry> welcomeback Anson 17:41:53 <coopserver> <iTKerry> xD 17:42:01 <coopserver> <iTKerry> jam 17:42:03 <coopserver> <iTKerry> i can 17:42:04 <Jam35> if it's acceptable 17:42:06 <Jam35> :) 17:42:18 <Jam35> cbb to make one myself 17:44:54 <coopserver> <iTKerry> so, what we do now? 17:48:21 <coopserver> *** Berkel has left the game (Leaving) 17:48:41 <coopserver> <happy tran sport> we need to LLRR at the town drop of 17:50:05 <coopserver> <happy tran sport> be back later my diner is dun 17:50:24 <coopserver> *** Game paused (connecting clients) 17:50:26 <coopserver> <iTKerry> dinner 17:50:28 <coopserver> <iTKerry> :O 17:50:33 <coopserver> *** Player has joined 17:50:33 <coopserver> *** Game unpaused (connecting clients) 17:50:43 <coopserver> *** happy tran sport has joined spectators 17:50:43 <coopserver> <iTKerry> i wanna dinner 17:50:58 <coopserver> <happy tran sport> my diner is dun nice 17:51:01 <coopserver> *** happy tran sport has left the game (Leaving) 17:55:02 <coopserver> <iTKerry> guys 17:55:07 <coopserver> <iTKerry> i have idea what to do 17:55:09 <coopserver> <iTKerry> !!! 17:55:28 <coopserver> <Anson> nuke the island and start on the next ? 17:56:03 <coopserver> <iTKerry> optionally 17:56:05 <coopserver> <AlphaSC> nuke the sea 17:56:18 <coopserver> <AlphaSC> and prepare a nice 3-2 slh :) 17:56:18 <coopserver> <iTKerry> we can help Speedy 17:56:20 <coopserver> <iTKerry> xD 17:56:44 <coopserver> <iTKerry> he have some problems) 17:56:45 <coopserver> <AlphaSC> we can go 4L4R than 17:56:46 <coopserver> <Player> GV 17:57:17 <coopserver> <iTKerry> nah 17:57:23 <coopserver> <iTKerry> we need full LLL_RRR first 17:57:56 <coopserver> *** Player has left the game (Leaving) 17:58:21 <coopserver> <AlphaSC> no why? 18:08:33 <coopserver> <iTKerry> i back 18:12:23 <coopserver> <iTKerry> nice work :> 18:12:30 <coopserver> <AlphaSC> good jam bro 18:13:05 <coopserver> <AlphaSC> lets give it some time 18:15:18 <coopserver> <AlphaSC> JAMMMM 18:16:01 <coopserver> <iTKerry> lol 18:16:05 <coopserver> <iTKerry> we need LLL_RRR 18:16:39 <coopserver> <AlphaSC> we just need 3 up 18:16:48 <coopserver> <AlphaSC> down is good 18:17:01 <coopserver> <AlphaSC> but the merge 3 -2 jammed 18:17:08 <coopserver> <AlphaSC> when many coal trains cant join 18:17:09 <coopserver> <iTKerry> xD 18:17:19 <coopserver> <AlphaSC> u need watch where jam happens 18:18:33 <Jam35> new map ready 18:18:37 <coopserver> <AlphaSC> :O 18:18:39 <coopserver> <iTKerry> YEAAAAA! 18:18:42 <Jam35> if required 18:18:43 <coopserver> <AlphaSC> i <3 u 18:18:59 <coopserver> <iTKerry> everyone <3 u 18:18:59 <Jam35> so that's a yes? :) 18:19:06 <coopserver> <iTKerry> nah 18:19:10 <coopserver> <AlphaSC> lol 18:19:11 <Jam35> ok :p 18:19:16 <coopserver> <iTKerry> :> 18:19:24 <Jam35> !players 18:19:24 <coopserver> <AlphaSC> kerry 18:19:24 <coopserver> Jam35: Client 1335 (Light Blue) is Anson, in company 2 (happy tran sport Transport) 18:19:25 <coopserver> Jam35: Client 1410 (Dark Blue) is Speedy, in company 8 (N$N TransVed) 18:19:26 <coopserver> Jam35: Client 1434 (Light Blue) is AlphaSC, in company 2 (happy tran sport Transport) 18:19:27 <coopserver> Jam35: Client 1441 (Light Blue) is iTKerry, in company 2 (happy tran sport Transport) 18:19:31 <coopserver> <iTKerry> ok 18:19:31 <coopserver> <AlphaSC> u can save this 18:19:37 <coopserver> <iTKerry> dat's yea 18:19:39 <coopserver> <AlphaSC> and finish it offline :D 18:19:41 <coopserver> <iTKerry> go next xD 18:20:04 <coopserver> <Speedy> hum 18:21:13 <Jam35> hum? is that an objection? 18:21:46 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav 18:21:46 <coopserver> Starting download... 18:21:48 <coopserver> <iTKerry> aw cmon 18:21:50 <coopserver> Savegame successfully downloaded 18:21:53 <coopserver> <iTKerry> just do it 18:21:54 <coopserver> <Speedy> now saved 18:21:57 <Jam35> !rcon ls 18:21:58 <coopserver> 0) .. (Parent directory) 18:21:59 <coopserver> 1) JStable120412.sav 18:22:00 <coopserver> 2) Wsg_0904.sav 18:22:01 <coopserver> 3) File:Wsg_0904.sav 18:22:02 <coopserver> 4) wsg_0904.sav 18:22:03 <coopserver> Jam35: You have 50 more messages. Type !less to view them 18:22:04 <Jam35> !rcon load 1 18:22:05 <coopserver> Starting new game 18:22:08 <coopserver> *** Speedy has left the game (connection lost) 18:22:08 <coopserver> *** Anson has left the game (connection lost) 18:22:08 <coopserver> *** AlphaSC has left the game (connection lost) 18:22:08 <coopserver> *** iTKerry has left the game (connection lost) 18:22:08 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:22:09 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:22:09 <coopserver> *** Game paused (number of players) 18:22:11 <coopserver> *** Game still paused (connecting clients, number of players) 18:22:11 <coopserver> *** iTKerry has joined 18:22:13 <coopserver> *** AlphaSC has joined 18:22:15 <coopserver> *** Anson has joined 18:22:17 <AlphaSC> bang 18:22:17 <coopserver> <iTKerry> yei! 18:22:17 <coopserver> *** Game still paused (number of players) 18:22:24 <coopserver> <AlphaSC> oh wow 18:22:25 <coopserver> <iTKerry> WHAT? 18:22:27 <coopserver> <AlphaSC> nice :D 18:22:28 <coopserver> *** Game still paused (connecting clients, number of players) 18:22:29 <coopserver> *** Jam35 has joined 18:22:30 <coopserver> *** Game still paused (number of players) 18:22:32 <coopserver> <iTKerry> NICE!!! 18:22:37 <Jam35> noooo 18:22:37 <coopserver> <iTKerry> xD 18:22:38 <coopserver> <AlphaSC> thats new 18:22:43 <coopserver> <AlphaSC> lol 18:22:46 <Jam35> wrong map hang on 18:22:49 <coopserver> <AlphaSC> haha 18:22:53 <coopserver> <AlphaSC> leave it :D 18:22:57 <coopserver> <iTKerry> :D 18:23:02 <coopserver> <AlphaSC> #give it a try 18:23:06 <coopserver> <iTKerry> ahha 18:23:41 <coopserver> *** Game still paused (connecting clients, number of players) 18:23:42 <coopserver> Content server connection established 18:23:44 <coopserver> *** Cameron has joined 18:23:44 <coopserver> *** Game still paused (number of players) 18:23:54 <coopserver> *** AlphaSC has started a new company #1 18:23:55 <coopserver> *** Game unpaused (number of players) 18:24:02 <coopserver> <iTKerry> AlphaSC: may i join? 18:24:03 <coopserver> <Anson> last map was saved ... we can finish it online :-) 18:24:19 <coopserver> <Cameron> no, I want new map ;-) 18:24:25 <coopserver> <Anson> lok for a happy server .... 18:24:26 <coopserver> *** Cameron has started a new company #2 18:24:28 <coopserver> <iTKerry> xD 18:24:45 <coopserver> Content server connection closed 18:24:51 <coopserver> Content server connection established 18:24:52 <coopserver> <iTKerry> happy server? 18:24:53 <coopserver> <iTKerry> what? 18:25:42 <coopserver> *** Game paused (connecting clients) 18:25:43 <coopserver> *** Player has joined 18:25:43 <coopserver> *** Game unpaused (connecting clients) 18:25:48 <Jam35> !rcon load 1 18:25:49 <coopserver> Starting new game 18:25:50 <coopserver> *** iTKerry has left the game (connection lost) 18:25:50 <coopserver> *** AlphaSC has left the game (connection lost) 18:25:50 <coopserver> *** Anson has left the game (connection lost) 18:25:50 <coopserver> *** Jam35 has left the game (connection lost) 18:25:51 <coopserver> *** Cameron has left the game (connection lost) 18:25:51 <coopserver> *** Player has left the game (connection lost) 18:25:53 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:25:53 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:25:53 <AlphaSC> w00t 18:25:55 <coopserver> *** Game paused (number of players) 18:25:55 <coopserver> *** Game still paused (connecting clients, number of players) 18:25:57 <coopserver> *** AlphaSC has joined 18:25:59 <coopserver> *** Cameron has joined 18:25:59 <coopserver> *** iTKerry has joined 18:26:01 <coopserver> *** Jam35 has joined 18:26:01 <coopserver> *** Game still paused (number of players) 18:26:03 <coopserver> <iTKerry> YEAH! 18:26:03 <coopserver> <Cameron> wow :( 18:26:05 <coopserver> <iTKerry> xD 18:26:09 <coopserver> Content server connection closed 18:26:16 <coopserver> <AlphaSC> its same 18:26:22 <coopserver> *** AlphaSC has started a new company #1 18:26:22 <coopserver> *** Game unpaused (number of players) 18:26:30 <coopserver> <Cameron> failoholic much? 18:26:39 <coopserver> *** Jam35 has left the game (Leaving) 18:27:17 <coopserver> *** Cameron has started a new company #2 18:27:47 <coopserver> <iTKerry> what a TL12 18:27:49 <coopserver> <iTKerry> Cameron: 18:28:11 <coopserver> <Cameron> ? 18:28:46 <coopserver> <AlphaSC> why no nuts? 18:28:54 <coopserver> <iTKerry> :C 18:29:04 <coopserver> <Cameron> NUTS sucks monkey piss 18:29:08 <coopserver> <AlphaSC> oO 18:29:10 <coopserver> <iTKerry> O_O 18:29:17 <coopserver> <iTKerry> ban him 18:29:18 <coopserver> <iTKerry> lol 18:29:20 <Jam35> !content 18:29:21 <coopserver> <Cameron> lol 18:29:21 <coopserver> Downloading 0 file(s) (0 bytes) 18:29:22 <coopserver> <AlphaSC> :D 18:29:25 <coopserver> <iTKerry> fu 18:29:30 <Jam35> !contentupdate 18:29:30 <coopserver> <iTKerry> nuts hater 18:29:30 <coopserver> Jam35: Performing content update 18:29:31 <coopserver> Content server connection established 18:29:34 <coopserver> <iTKerry> :C 18:29:48 <coopserver> <iTKerry> look at his TL 12 18:30:17 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav 18:30:18 <coopserver> Starting download... 18:30:20 <coopserver> Savegame successfully downloaded 18:30:26 <Jam35> !rcon load 1 18:30:27 <coopserver> Starting new game 18:30:28 <coopserver> *** Cameron has left the game (connection lost) 18:30:28 <coopserver> *** AlphaSC has left the game (connection lost) 18:30:28 <coopserver> *** iTKerry has left the game (connection lost) 18:30:28 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:30:29 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:30:29 <coopserver> *** Game paused (number of players) 18:30:31 <coopserver> *** Game still paused (connecting clients, number of players) 18:30:31 <coopserver> *** AlphaSC has joined 18:30:33 <coopserver> Content server connection closed 18:30:33 <coopserver> *** Cameron has joined 18:30:35 <AlphaSC> what 18:30:35 <coopserver> *** iTKerry has joined 18:30:35 <coopserver> *** Game still paused (number of players) 18:30:38 <coopserver> <iTKerry> WHAT? 18:30:38 <Jam35> hmmm 18:30:40 <coopserver> <Cameron> fail again 18:30:52 <coopserver> <AlphaSC> AFK 18:30:53 <coopserver> <iTKerry> jamm 18:30:55 <coopserver> <iTKerry> <3 u 18:31:00 <coopserver> <iTKerry> :> 18:31:02 <coopserver> <Cameron> ghey :P 18:31:17 <coopserver> <AlphaSC> well its weekend 18:31:25 *** iTKerry has joined #openttdcoop.stable 18:31:29 <coopserver> <AlphaSC> and ppl drink alot of of alcohilcs :D 18:31:33 <iTKerry> hey 18:32:06 <coopserver> <AlphaSC> are you trying a new map jam? 18:32:12 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav 18:32:12 <coopserver> Starting download... 18:32:14 <coopserver> Savegame successfully downloaded 18:32:17 <coopserver> <AlphaSC> or are u adding newgrwfs like nuts? 18:32:19 <Anson> look at the server list... do you see "a happy game"? we can test it... usual password 18:32:23 <Jam35> yes for some reason it does not like my newgrf 18:32:34 <coopserver> <AlphaSC> hm 18:32:36 <Jam35> !rcon load 1 18:32:37 <coopserver> Starting new game 18:32:38 <coopserver> *** AlphaSC has left the game (connection lost) 18:32:38 <coopserver> *** Cameron has left the game (connection lost) 18:32:38 <coopserver> *** iTKerry has left the game (connection lost) 18:32:38 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:32:39 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:32:39 <coopserver> *** Game paused (number of players) 18:32:41 <coopserver> *** Game still paused (connecting clients, number of players) 18:32:41 <coopserver> *** AlphaSC has joined 18:32:43 <coopserver> *** iTKerry has joined 18:32:43 <coopserver> *** Game still paused (number of players) 18:32:48 <coopserver> *** Game still paused (connecting clients, number of players) 18:32:49 <coopserver> *** Player has joined 18:32:49 <coopserver> *** Game still paused (number of players) 18:32:56 <coopserver> *** Game still paused (connecting clients, number of players) 18:32:58 <coopserver> *** Cameron has joined 18:32:59 <coopserver> *** Game still paused (number of players) 18:33:01 <coopserver> <AlphaSC> when other set up new map, it usually loading longer 18:33:12 <coopserver> *** Cameron has left the game (Leaving) 18:33:12 <coopserver> <AlphaSC> i guess 18:33:38 <coopserver> <AlphaSC> brb 18:34:02 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav 18:34:02 <coopserver> Starting download... 18:34:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:34:04 <coopserver> Savegame successfully downloaded 18:34:05 <coopserver> *** Cameron has joined 18:34:06 <coopserver> *** Game still paused (number of players) 18:34:10 <Jam35> !rcon load 1 18:34:11 <coopserver> Starting new game 18:34:12 <coopserver> *** iTKerry has left the game (connection lost) 18:34:12 <coopserver> *** AlphaSC has left the game (connection lost) 18:34:12 <coopserver> *** Player has left the game (connection lost) 18:34:12 <coopserver> *** Cameron has left the game (connection lost) 18:34:13 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:34:13 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:34:15 <coopserver> *** Game paused (number of players) 18:34:15 <coopserver> *** Game still paused (connecting clients, number of players) 18:34:17 <coopserver> *** Player has joined 18:34:17 <coopserver> *** AlphaSC has joined 18:34:19 <coopserver> *** Cameron has joined 18:34:19 <coopserver> *** iTKerry has joined 18:34:20 <Jam35> what??? 18:34:21 <coopserver> *** Game still paused (number of players) 18:34:25 <coopserver> <Cameron> whats the pw to happy's game? 18:34:30 <coopserver> <Cameron> nope 18:35:23 <coopserver> *** Player has started a new company #1 18:35:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:35:23 <coopserver> *** Player has joined spectators 18:35:42 <coopserver> *** Player has started a new company #2 18:35:42 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:35:42 <coopserver> *** Player has joined spectators 18:35:49 <coopserver> *** Player has joined company #1 18:35:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:35:49 <coopserver> *** Game unpaused (number of players) 18:35:49 <coopserver> *** Player has joined spectators 18:35:49 <coopserver> *** Game paused (number of players) 18:35:51 <coopserver> *** Player has joined company #1 18:35:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:35:53 <coopserver> *** Game unpaused (number of players) 18:35:53 <coopserver> *** Player has joined spectators 18:35:55 <coopserver> *** Game paused (number of players) 18:35:55 <coopserver> *** Player has joined company #1 18:35:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:35:57 <coopserver> *** Game unpaused (number of players) 18:35:59 <coopserver> *** Player has joined spectators 18:35:59 <coopserver> *** Game paused (number of players) 18:36:01 <coopserver> *** Player has joined company #1 18:36:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:03 <coopserver> *** Game unpaused (number of players) 18:36:03 <coopserver> *** Player has joined spectators 18:36:05 <coopserver> *** Game paused (number of players) 18:36:05 <coopserver> *** Player has joined company #1 18:36:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:07 <coopserver> *** Game unpaused (number of players) 18:36:09 <coopserver> *** Player has joined spectators 18:36:09 <coopserver> *** Game paused (number of players) 18:36:11 <coopserver> *** Player has joined company #1 18:36:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:13 <coopserver> *** Game unpaused (number of players) 18:36:13 <coopserver> *** Player has joined spectators 18:36:15 <coopserver> *** Game paused (number of players) 18:36:15 <coopserver> *** Player has joined company #1 18:36:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:17 <coopserver> *** Game unpaused (number of players) 18:36:19 <coopserver> *** Player has joined spectators 18:36:19 <coopserver> *** Game paused (number of players) 18:36:21 <coopserver> *** Player has joined company #1 18:36:21 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:23 <coopserver> *** Game unpaused (number of players) 18:36:23 <coopserver> *** Player has joined spectators 18:36:25 <coopserver> *** Game paused (number of players) 18:36:25 <coopserver> *** Player has joined company #1 18:36:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:27 <coopserver> *** Game unpaused (number of players) 18:36:29 <coopserver> *** Player has joined spectators 18:36:29 <coopserver> *** Game paused (number of players) 18:36:31 <coopserver> *** Player has joined company #1 18:36:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:33 <coopserver> *** Game unpaused (number of players) 18:36:33 <coopserver> *** Player has joined spectators 18:36:35 <coopserver> *** Game paused (number of players) 18:36:35 <coopserver> *** Player has joined company #1 18:36:37 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:37 <coopserver> *** Game unpaused (number of players) 18:36:37 <Anson> cameron. you want to join/test continuing the last map? 18:36:39 <coopserver> *** Player has joined spectators 18:36:39 <coopserver> *** Game paused (number of players) 18:36:41 <coopserver> *** Player has joined company #2 18:36:43 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:43 <coopserver> *** Game unpaused (number of players) 18:36:45 <coopserver> *** Player has joined spectators 18:36:45 <coopserver> *** Game paused (number of players) 18:36:47 <coopserver> *** Player has joined company #2 18:36:47 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:49 <coopserver> *** Game unpaused (number of players) 18:36:49 <coopserver> *** Player has joined spectators 18:36:51 <coopserver> *** Game paused (number of players) 18:36:51 <coopserver> *** Player has joined company #2 18:36:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:36:53 <coopserver> *** Game unpaused (number of players) 18:36:55 <coopserver> *** Player has joined spectators 18:36:55 <coopserver> *** Game paused (number of players) 18:36:57 <coopserver> <Cameron> ... 18:36:57 <coopserver> *** Player has left the game (Leaving) 18:37:08 <coopserver> <Cameron> i guess 18:38:04 <coopserver> *** Cameron has started a new company #3 18:38:04 <coopserver> *** Game unpaused (number of players) 18:38:57 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav 18:38:57 <coopserver> Starting download... 18:38:59 <coopserver> Savegame successfully downloaded 18:39:04 <Jam35> !rcon ls 18:39:05 <coopserver> 0) .. (Parent directory) 18:39:06 <coopserver> 1) JStable120412.sav 18:39:07 <coopserver> 2) Wsg_0904.sav 18:39:08 <coopserver> 3) File:Wsg_0904.sav 18:39:09 <coopserver> 4) wsg_0904.sav 18:39:10 <coopserver> Jam35: You have 50 more messages. Type !less to view them 18:39:16 <Jam35> !rcon load 1 18:39:17 <coopserver> Starting new game 18:39:18 <coopserver> *** AlphaSC has left the game (connection lost) 18:39:18 <coopserver> *** Cameron has left the game (connection lost) 18:39:18 <coopserver> *** iTKerry has left the game (connection lost) 18:39:18 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:39:19 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 18:39:19 <coopserver> *** Game paused (number of players) 18:39:21 <coopserver> *** Game still paused (connecting clients, number of players) 18:39:21 <coopserver> *** AlphaSC has joined 18:39:24 <coopserver> *** Cameron has joined 18:39:26 <coopserver> *** iTKerry has joined 18:39:26 <coopserver> *** Game still paused (number of players) 18:39:27 <Jam35> no way 18:39:34 <coopserver> <Cameron> yes way :P 18:39:41 <Jam35> I already used these grf in a previous game 18:40:37 <Anson> just started a server for testing with the last map... server pw is AKB 18:41:05 <coopserver> *** Cameron has left the game (Leaving) 18:43:25 <Anson> probably have to look up a few server variables... 18:43:42 <Jam35> !rescan 18:43:42 <coopserver> Jam35: Scanning content directories 18:44:02 <coopserver> *** Game still paused (connecting clients, number of players) 18:44:03 <coopserver> Jam35: Rescan completed 18:44:05 <coopserver> *** Cameron has joined 18:44:05 <coopserver> *** Game still paused (number of players) 18:44:12 <Jam35> !rcon load 1 18:44:13 <coopserver> Starting new game 18:44:13 <coopserver> *** AlphaSC has left the game (connection lost) 18:44:13 <coopserver> *** iTKerry has left the game (connection lost) 18:44:13 <coopserver> *** Cameron has left the game (connection lost) 18:44:13 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0) 18:44:15 <coopserver> *** Game paused (number of players) 18:44:15 <coopserver> *** Cameron has left the game (connection lost) 18:44:17 <coopserver> *** Game still paused (connecting clients, number of players) 18:44:17 <coopserver> *** AlphaSC has joined 18:44:19 <coopserver> *** Game still paused (number of players) 18:44:31 <coopserver> *** Game still paused (connecting clients, number of players) 18:44:33 <Jam35> tfft :) 18:44:34 <coopserver> *** Cameron has joined 18:44:34 <coopserver> *** Game still paused (number of players) 18:45:01 <Jam35> !rcon reset_company 1 18:45:02 <coopserver> Company deleted. 18:45:07 <Jam35> !setdef 18:45:07 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:45:11 <Jam35> !auto 18:46:01 <coopserver> *** Game still paused (connecting clients, number of players) 18:46:04 <coopserver> *** iTKerry has joined 18:46:04 <coopserver> *** Game still paused (number of players) 18:46:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:46:07 <coopserver> *** Jam35 has joined 18:46:07 <coopserver> *** Game still paused (number of players) 18:46:08 <coopserver> *** Game still paused (connecting clients, number of players) 18:46:09 <coopserver> <iTKerry> NICE 18:46:12 <coopserver> *** happy tran sport has joined 18:46:12 <coopserver> *** Game still paused (number of players) 18:46:22 <coopserver> *** Cameron has started a new company #1 18:46:22 <coopserver> *** Game unpaused (number of players) 18:47:33 <coopserver> *** happy tran sport has started a new company #2 18:47:39 <coopserver> *** iTKerry has joined company #2 18:47:43 <coopserver> *** Game paused (connecting clients) 18:47:46 <coopserver> *** StyrTD has joined 18:47:46 <coopserver> *** StyrTD has started a new company #3 18:47:46 <coopserver> *** Game unpaused (connecting clients) 18:47:52 <coopserver> <StyrTD> Hi 18:47:56 <coopserver> <iTKerry> hey 18:49:17 <coopserver> <iTKerry> lol 18:49:19 <coopserver> <iTKerry> happy tran sport: 18:49:24 <coopserver> <iTKerry> are u sure about TL 7? 18:49:51 <coopserver> <iTKerry> StyrTD: dude 18:49:57 <coopserver> <iTKerry> dats out island 18:49:58 <coopserver> <iTKerry> omg 18:50:00 <coopserver> <StyrTD> ? 18:50:09 <coopserver> <iTKerry> T_T 18:50:25 <coopserver> <StyrTD> What I did? 18:50:31 <coopserver> <iTKerry> don't know 18:50:41 <coopserver> <StyrTD> ._. 18:53:43 <coopserver> <iTKerry> ok i go eat 18:53:44 <coopserver> <iTKerry> :O 18:54:04 <coopserver> *** Game paused (connecting clients) 18:54:07 <coopserver> <StyrTD> What eat you? 18:54:08 <coopserver> *** Anson has joined 18:54:09 <coopserver> *** Game unpaused (connecting clients) 18:54:41 <coopserver> <iTKerry> hey Anson 18:55:06 <coopserver> <iTKerry> look at island on west 18:55:29 <coopserver> <StyrTD> !rules 18:55:29 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 18:55:37 <coopserver> <StyrTD> !name 18:56:16 <coopserver> <Anson> !name "Anson (afk)" 18:56:16 <coopserver> *** Anson has changed his/her name to Anson (afk) 18:57:23 <coopserver> <iTKerry> !name iTKerry (eating) 18:57:25 <coopserver> <iTKerry> xD 18:57:43 <coopserver> <StyrTD> !name "StyrTD (eating)" 18:57:43 <coopserver> *** StyrTD has changed his/her name to StyrTD (eating) 18:57:52 <coopserver> <iTKerry> !name "iTKerry (eating)" 18:57:52 <coopserver> *** iTKerry has changed his/her name to iTKerry (eating) 18:57:56 <coopserver> <iTKerry (eating)> :O 18:58:16 <coopserver> <StyrTD (eating)> !name "StyrTD (not eating)" 18:58:16 <coopserver> *** StyrTD (eating) has changed his/her name to StyrTD (not eating) 18:59:09 <coopserver> <Anson (afk)> why are there so many islands, but two companies on one, and another on a small island only ... 18:59:18 <coopserver> *** Game paused (connecting clients) 18:59:23 <coopserver> *** Muel has joined 18:59:23 <coopserver> *** Game unpaused (connecting clients) 18:59:27 <coopserver> <StyrTD (not eating)> I dont know 18:59:32 <coopserver> <iTKerry (eating)> told it for StyrTD (not eating) 18:59:39 <coopserver> <Muel> hi 18:59:44 <coopserver> <StyrTD (not eating)> hi 18:59:52 <coopserver> <StyrTD (not eating)> !name "StyrTD" 18:59:52 <coopserver> *** StyrTD (not eating) has changed his/her name to StyrTD 19:00:10 <coopserver> <iTKerry (eating)> happy tran sport: owned this island first 19:00:19 <coopserver> <Cameron> lol 19:01:06 <coopserver> <StyrTD> I claimed the south side, the happy tran sport guys the north side :D 19:01:48 <coopserver> <iTKerry (eating)> Anson (afk): 19:01:51 <coopserver> <Anson (afk)> rules say to avoid conflicts with other companies, leaving enough space around tracks, industries, towns, etc, and when there are enough emty islands are available, using an unused island for new companies ... 19:02:19 <coopserver> <StyrTD> Oh 19:02:30 <coopserver> <iTKerry (eating)> happy tran sport: 19:02:44 <coopserver> <StyrTD> I think you eat anything 19:02:44 <coopserver> <iTKerry (eating)> built it ez for later rebuilt 19:02:47 <coopserver> <iTKerry (eating)> k? 19:02:58 <coopserver> <iTKerry (eating)> i mean BBH SLH etc. 19:03:14 <Jam35> It does not say build on separate islands 19:03:15 <coopserver> <StyrTD> What mean you with ez? 19:03:28 <Jam35> it says far away as possible 19:03:36 <coopserver> <happy tran sport> StyrTD: this bit ov the map is my so pick a nuver won 19:03:36 <coopserver> <StyrTD> Oh, okay 19:03:36 <coopserver> <Anson (afk)> ez = easy = einfach 19:04:00 <coopserver> <StyrTD> I know what's eazy, but thanks for your german translation 19:04:32 <coopserver> <iTKerry (eating)> T_T 19:04:58 <coopserver> <Anson (afk)> jam: true, but "far away" means an empty island if there are unused islands, right ? 19:05:12 <coopserver> *** Muel has started a new company #4 19:05:49 <Jam35> hm agreed 19:05:56 <coopserver> <StyrTD> yes, but i need sometime to build new railways on another island 19:06:20 <Jam35> try to migrate your stuff elsewhere I would say 19:06:23 <coopserver> <iTKerry (eating)> lol 19:06:41 <coopserver> <StyrTD> I have a new island 19:06:44 <coopserver> <StyrTD> now 19:06:57 <coopserver> <Anson (afk)> hehe, styr, you had asked what is meant with ez ... it probably ws for happy, to start building so that it later is easy (easier than last game) to use some tracks as ML, some as SL, etc 19:07:20 <coopserver> <StyrTD> I know what it meaned with easy, i'm not stupid 19:09:56 <coopserver> *** Game paused (connecting clients) 19:09:57 <coopserver> <iTKerry (eating)> !name "iTKerry" 19:09:57 <coopserver> *** iTKerry (eating) has changed his/her name to iTKerry 19:09:58 <coopserver> *** gerard transport has joined 19:09:58 <coopserver> *** gerard transport has started a new company #5 19:09:58 <coopserver> *** Game unpaused (connecting clients) 19:10:08 <coopserver> <StyrTD> So, my railways on the old island are bulldozed 19:10:19 <coopserver> *** Jam35 has joined company #3 19:10:25 <coopserver> *** Jam35 has joined spectators 19:10:26 <coopserver> <Anson (afk)> thanks, styr 19:10:44 <coopserver> *** Jam35 has joined company #3 19:10:50 <coopserver> *** Jam35 has joined spectators 19:10:53 <coopserver> *** gerard transport has left the game (Leaving) 19:11:23 <coopserver> *** Jam35 has started a new company #6 19:13:23 <coopserver> <iTKerry> Anson (afk): are u here? 19:18:11 <coopserver> <iTKerry> idk what to do... 19:21:27 <coopserver> <AlphaSC> hi 19:21:30 <coopserver> <happy tran sport> hi 19:21:31 <coopserver> <Muel> hi 19:22:00 <coopserver> *** AlphaSC has started a new company #5 19:22:08 <coopserver> *** iTKerry has joined spectators 19:22:10 <coopserver> *** iTKerry has started a new company #7 19:22:21 <Anson> still afk, dinner. .. 19:23:26 <Anson> there should be a plan. either by vote or by dictatorship of the company owner. which says what to do... 19:26:28 <coopserver> <AlphaSC> a 19:42:48 <coopserver> <happy tran sport> k thats my loan pay of 19:43:00 <coopserver> <iTKerry> ??? 19:43:33 <coopserver> <happy tran sport> i have pay back my loan 19:43:39 <coopserver> <iTKerry> nice 19:43:40 <coopserver> <happy tran sport> so thats bit is dun 19:44:28 <coopserver> <StyrTD> Yet I haven't payed my loan :( 19:45:28 <coopserver> <happy tran sport> iTKerry: i have try to doo a msh 01 but not shor if i did it rite 19:45:40 <coopserver> <iTKerry> :\ 19:54:06 <coopserver> *** Game paused (connecting clients) 19:54:08 <coopserver> *** Pitti has joined 19:54:08 <coopserver> *** Pitti has started a new company #8 19:54:08 <coopserver> *** Game unpaused (connecting clients) 19:55:17 <coopserver> <happy tran sport> k got to wate in till i can doo the slh and bbh 19:56:02 <coopserver> <iTKerry> i'm to lazy for build smth now 19:56:04 <coopserver> <iTKerry> T_T 19:56:41 <coopserver> <Jam35> jam 19:56:45 <coopserver> <Jam35> StyrTD: 19:56:55 <coopserver> <Jam35> well, deadlock anyway 19:57:08 <coopserver> <StyrTD> ? 19:57:11 <coopserver> <AlphaSC> already? :D 19:57:16 <coopserver> <Jam35> your power station 19:57:33 <coopserver> <Jam35> bad signals 19:57:37 <coopserver> <StyrTD> Its removed, sorry 19:57:53 <coopserver> <Jam35> I am looking at it now :) 19:58:01 <coopserver> <Jam35> Slunfinghill: 19:58:29 <coopserver> <StyrTD> What will you in Slunfinghill? 19:58:45 <coopserver> <Jam35> look at the trains there 19:58:48 <coopserver> <Muel> it is hard for me 19:58:51 <coopserver> <Jam35> they are stuck fast 19:59:12 <coopserver> <StyrTD> Oh, 19:59:22 <coopserver> <StyrTD> very nice 19:59:26 <coopserver> <Jam35> wait for it... 19:59:44 <coopserver> <StyrTD> So, it's fixed 19:59:59 <coopserver> <StyrTD> Thank you for the info 20:00:01 <coopserver> <Jam35> not for long :P 20:00:03 <coopserver> <Jam35> np 20:01:59 <coopserver> <iTKerry> ok 20:02:05 <coopserver> <iTKerry> i'll come tomorrow 20:02:11 <coopserver> <iTKerry> hf guys! 20:02:15 <coopserver> <happy tran sport> bb 20:02:15 <coopserver> <Jam35> cya 20:02:15 <coopserver> <AlphaSC> bb 20:02:18 <coopserver> <StyrTD> bb 20:02:45 <coopserver> *** iTKerry has left the game (Leaving) 20:02:51 *** iTKerry has quit IRC 20:03:00 <coopserver> <Pitti> !reset 20:03:06 <coopserver> *** Pitti has left the game (Leaving) 20:04:54 <coopserver> <happy tran sport> be back later o r to mor 20:04:57 <coopserver> <StyrTD> In a bit i have payed my loan :) 20:05:11 <coopserver> *** happy tran sport has joined spectators 20:05:13 <coopserver> <Jam35> bb 20:05:18 <coopserver> <StyrTD> bye 20:05:20 <coopserver> *** happy tran sport has left the game (Leaving) 20:06:56 <coopserver> *** Jam35 has joined spectators 20:08:10 <coopserver> <StyrTD> My loan is payed! :) 20:13:07 *** happy_ has quit IRC 20:14:55 <coopserver> <Muel> i thing when is time to sleep 20:15:18 <coopserver> <Muel> bye 20:15:20 <coopserver> <AlphaSC> bb 20:15:23 <coopserver> <StyrTD> bb 20:15:38 <coopserver> *** Muel has left the game (Leaving) 20:18:13 *** ODM has quit IRC 20:30:17 <coopserver> *** Game paused (connecting clients) 20:30:19 <coopserver> *** Berkel has joined 20:30:19 <coopserver> *** Game unpaused (connecting clients) 20:30:41 <coopserver> <AlphaSC> when does slugs come out? 20:30:43 <coopserver> <AlphaSC> year? 20:31:03 <coopserver> <StyrTD> slugs? 20:31:12 <Taede> 2070ish 20:31:26 <coopserver> <AlphaSC> fuck long time :O 20:31:29 <coopserver> *** Berkel has started a new company #6 20:31:36 <coopserver> <AlphaSC> but organic version 20:31:43 <coopserver> <AlphaSC> must be earlier 20:32:08 <Taede> animal express should be earlier 20:35:41 <Jam35> http://dev.openttdcoop.org/attachments/download/5826/EngineTable066.png 20:36:33 <coopserver> <AlphaSC> :D 20:36:47 <coopserver> <AlphaSC> cant build hubs in hills yet :D 20:37:12 <coopserver> <StyrTD> terraforming is VERY expensive here 20:37:15 <coopserver> <AlphaSC> so expensiv 20:37:29 <coopserver> <AlphaSC> now im using cl 0.5 :O 20:38:25 <coopserver> <StyrTD> For build an 1x1-hill, I must payed 10.000 pnd 20:38:41 <coopserver> <AlphaSC> i waisted all money money :D 20:39:13 <coopserver> <Jam35> you could save a lot by building normal rail 20:39:26 <coopserver> <AlphaSC> na its fine 20:39:34 <coopserver> <AlphaSC> i always do it 20:39:39 <coopserver> <AlphaSC> and never money troubles 20:39:55 <coopserver> <Jam35> I wasted all money etc :P 20:40:03 <coopserver> <AlphaSC> y 20:40:07 <coopserver> <AlphaSC> read before 20:40:17 <coopserver> <AlphaSC> i said i cant build a propper hub in the hills yet 20:40:23 <coopserver> <AlphaSC> cuz tf cost 20:41:01 <coopserver> <Jam35> you'd have more money for tf 20:41:13 <coopserver> <AlphaSC> ok 20:41:22 <coopserver> <Jam35> 1 tile :P 20:41:30 <coopserver> <AlphaSC> yes double money 20:42:24 <coopserver> <Jam35> you could cross the rails atop the hill 20:42:34 <coopserver> <AlphaSC> to easy 20:42:44 <coopserver> <AlphaSC> cl 05 op 20:42:48 <coopserver> <AlphaSC> i finsih it later 20:44:00 <coopserver> <Jam35> that much tf could be contravention of rules :) 20:44:19 <coopserver> <Jam35> and you have a backward signal under that bridge 20:44:38 <coopserver> <Jam35> and on tunnels 20:44:48 <coopserver> <AlphaSC> ty 20:45:08 <coopserver> <AlphaSC> someone tricked me there. it wasnt me :P 20:45:23 <coopserver> <Jam35> mhm... 20:49:49 <coopserver> <Berkel> Styr? 20:49:59 <coopserver> <StyrTD> Yes? 20:50:00 <coopserver> <Berkel> You need those rails here? 20:50:19 <coopserver> <StyrTD> No, it was part of a failed project. 20:50:22 <coopserver> <Berkel> k 20:50:27 <coopserver> <Berkel> thx 4 remove 20:50:34 <coopserver> <StyrTD> np 20:51:33 <coopserver> *** Jam35 has left the game (Leaving) 20:52:36 <coopserver> *** Game paused (connecting clients) 20:52:39 <coopserver> *** Djanxy has joined 20:52:39 <coopserver> *** Game unpaused (connecting clients) 20:52:45 <coopserver> <StyrTD> Hi 20:52:51 <coopserver> <Djanxy> ello 21:00:51 <coopserver> *** Berkel has left the game (general timeout) 21:00:58 <coopserver> *** Game paused (connecting clients) 21:01:01 <coopserver> *** Berkel has joined 21:01:02 <coopserver> *** Game unpaused (connecting clients) 21:02:19 <coopserver> *** Berkel has left the game (Leaving) 21:12:49 <coopserver> <Anson (afk)> !name Anson 21:12:49 <coopserver> *** Anson (afk) has changed his/her name to Anson 21:13:00 <coopserver> <Anson> hallo, I'm back ... mostly :-) 21:13:08 <coopserver> <AlphaSC> hey wb 21:13:15 <coopserver> <StyrTD> Hello 21:13:22 <coopserver> <Anson> Styr, you have almost a deadlock there 21:13:31 <coopserver> <StyrTD> Oops 21:13:47 <coopserver> <AlphaSC> dat station ^^ 21:13:57 <coopserver> <StyrTD> Is it the first thing you watch in this game? :) 21:14:12 <coopserver> <Anson> 2way signals always invite trains to go there and wait, even when there will never be a green signal 21:14:32 <coopserver> <StyrTD> I know, my signal system is bad 21:14:37 <coopserver> <AlphaSC> well soon he gonna jam 21:14:43 <coopserver> <AlphaSC> no matter what 21:15:07 <coopserver> <AlphaSC> you re using wrong signals or no signals at all 21:15:12 <coopserver> <StyrTD> because the jams are easy to fix 21:15:17 <coopserver> <AlphaSC> well 21:15:20 <coopserver> <StyrTD> yes, I know 21:15:24 <coopserver> <AlphaSC> are you online 24/7? 21:15:31 <coopserver> <AlphaSC> this is a server game ^^ 21:15:34 <coopserver> <StyrTD> No? 21:15:37 <coopserver> <AlphaSC> see 21:15:42 <coopserver> *** Djanxy has started a new company #8 21:15:45 <coopserver> <AlphaSC> you need solid network 21:16:08 <coopserver> <Anson> if you build such a junction where many singletrack rails meet, you should use NO signals at all, besides 2way pbs at the station with several platforms ... thus trains will never try to enter used tracks 21:16:25 <coopserver> <StyrTD> Okay 21:16:48 <coopserver> <Anson> but best system is always to have LR, meaning that trains never encounter traffic in the opposite direction 21:16:57 <coopserver> <StyrTD> ??? 21:17:12 <coopserver> *** Anson has joined company #2 21:18:56 <coopserver> <Anson> similar to the template that i placed next to your station, just for demonstration 21:19:16 <coopserver> <StyrTD> hm 21:19:32 <coopserver> <Anson> the more 2way signals you place on a single track, the more probable will be a deadlock or jam 21:20:44 <coopserver> <Anson> train 5 is stuck too, and even worse: on a crossing where it also blocks another train 21:21:05 <coopserver> <StyrTD> Thanks for your tips 21:21:15 <coopserver> <StyrTD> I have built a bridge 21:21:28 <coopserver> <Anson> yes, much better than a level crossing 21:24:39 <coopserver> <StyrTD> You can demolish your example station 21:24:56 <coopserver> <Anson> your orders could also use some improvement ... it makes little sense to go back and forth all the time without a full train 21:26:08 <coopserver> <Anson> change them to wait for a full load of any cargo at the resource pickup, and to unload and leave empty at the cargo drop 21:26:26 <coopserver> <StyrTD> Okay 21:27:02 <coopserver> <Anson> Slunfinghill Coal Mine still has a signal 21:27:26 <coopserver> <StyrTD> I think this isn't bad 21:27:32 <coopserver> <Anson> and two other tracks too 21:27:47 <coopserver> *** Djanxy has joined spectators 21:28:13 <coopserver> <Anson> either that twoway signal is not needed, or it will invite trains to deadlock ... it should be rempoved in either case :-) 21:28:58 <coopserver> <Anson> but best system is to have tracks with two rails, one for each direction 21:29:29 <coopserver> <Anson> then you can have lots of 1way signals and get no conflicts of trains facing each other 21:31:27 <coopserver> <Anson> look at the tracks of other people ... most will have at least two rails for each direction, and then share part of the tracks so that you don't need to build a separate rail for each pair of stations 21:32:34 <coopserver> *** StyrTD has left the game (Leaving) 21:32:47 <coopserver> <AlphaSC> gj anson 21:32:53 <coopserver> <AlphaSC> u made him rage quit 21:34:04 <coopserver> <Anson> after a few games with stuck trains, he would have left the entire game, not only the server ... 21:34:12 <coopserver> <AlphaSC> :D 21:36:31 <RexConnors> Hey guys 21:36:38 <coopserver> <AlphaSC> hey 21:36:58 <coopserver> *** Game paused (connecting clients) 21:37:02 <coopserver> *** RexConnors has joined 21:37:02 <coopserver> *** Game unpaused (connecting clients) 21:37:27 <coopserver> <RexConnors> So alpha 21:37:37 <coopserver> <AlphaSC> you in my comp? 21:37:41 <coopserver> *** Game paused (connecting clients) 21:37:43 <coopserver> *** Michael has joined 21:37:43 <coopserver> *** Michael has started a new company #8 21:37:43 <coopserver> *** Game unpaused (connecting clients) 21:37:43 <coopserver> <RexConnors> how is the AR Transport Kings Co. coming 21:37:55 <coopserver> <RexConnors> and i need pass, pm it to me? 21:38:25 <coopserver> <AlphaSC> msg me irc 21:38:29 <coopserver> <AlphaSC> cant fing u there 21:38:41 * RexConnors slaps AlphaSC around a bit with a large fishbot 21:38:57 <RexConnors> how 21:39:13 <AlphaSC> damn i checked wrong channel :P 21:39:19 <coopserver> *** RexConnors has joined company #5 21:39:56 <coopserver> <RexConnors> What are we working on atm 21:40:24 <coopserver> <AlphaSC> i saving money for a production facility 21:40:37 <coopserver> <AlphaSC> and building goods drop/food drop atm 21:40:42 <coopserver> <AlphaSC> at nonfield 21:40:43 <coopserver> <RexConnors> production facility? 21:40:47 <coopserver> <AlphaSC> y 21:40:50 <coopserver> <AlphaSC> to make goods 21:40:53 <coopserver> <RexConnors> oh 21:40:54 <coopserver> <RexConnors> ok 21:40:54 <coopserver> <AlphaSC> out of paper 21:41:02 <coopserver> <RexConnors> and copper? 21:41:03 <coopserver> <AlphaSC> dont know who the english word is 21:41:11 <coopserver> <AlphaSC> i guess printer? 21:41:11 <coopserver> <RexConnors> factory 21:41:28 <coopserver> <AlphaSC> the thingthat gets the paper 21:41:35 <coopserver> <RexConnors> printing 21:41:37 <coopserver> <RexConnors> works 21:41:38 <coopserver> <AlphaSC> tell me english work 21:41:42 <coopserver> <AlphaSC> k 21:42:08 <coopserver> <RexConnors> uh pink 21:42:15 <coopserver> *** RexConnors has joined spectators 21:42:20 <coopserver> *** RexConnors has joined company #5 21:42:27 <coopserver> <AlphaSC> im white lol 21:42:30 <coopserver> <RexConnors> michael 21:42:51 <coopserver> <RexConnors> I think tenville food processing plant is on our island xD 21:42:57 <coopserver> <RexConnors> one company per island 21:43:02 <coopserver> <AlphaSC> wtf 21:43:07 <coopserver> <AlphaSC> last game the same 21:43:15 <coopserver> <AlphaSC> all build on my island :P 21:43:19 <coopserver> <RexConnors> lol 21:43:21 <coopserver> <AlphaSC> gfto 21:44:24 <coopserver> *** Michael has left the game (Leaving) 21:45:18 <coopserver> <RexConnors> yay 21:45:20 <coopserver> <RexConnors> new train 21:48:17 <coopserver> <AlphaSC> ok paper starting transfer now 21:48:38 <coopserver> <AlphaSC> and buying new trains now 21:48:48 <coopserver> <AlphaSC> do u wanna set up the food? 21:48:52 <RexConnors> uh 21:48:53 <RexConnors> sure 21:49:17 <coopserver> <RexConnors> where do you want it 21:49:26 <coopserver> <AlphaSC> what do you think about !here 21:50:10 <coopserver> <AlphaSC> or !here 21:50:11 <coopserver> <RexConnors> well the forest and the refinery is in the way 21:50:32 <coopserver> <AlphaSC> well last time 21:50:38 <coopserver> <AlphaSC> all my oil died 21:50:39 <coopserver> <RexConnors> that one was the one i was looking at 21:50:55 <coopserver> <AlphaSC> or we found a new one 21:51:02 <coopserver> <AlphaSC> in the hills 21:51:14 <coopserver> <AlphaSC> and make another food drop cross map 21:51:29 <coopserver> <AlphaSC> look @ !found here 21:51:31 <coopserver> <RexConnors> what town are we making goods drop 21:51:48 <coopserver> <AlphaSC> already done nonfield 21:52:07 <coopserver> <RexConnors> ok well the or !here one is good distance then 21:52:18 <coopserver> <RexConnors> we could make it food drop as well 21:52:32 <coopserver> <AlphaSC> yeah, but also at busy spot 21:52:49 <coopserver> <RexConnors> the town is? 21:53:08 <coopserver> <RexConnors> how 21:53:17 <coopserver> <AlphaSC> with strg+ enter 21:53:47 <coopserver> <AlphaSC> strg = ctrl 21:53:50 <coopserver> <AlphaSC> #:D 21:53:55 <coopserver> <AlphaSC> german shortcut sry 21:54:06 <coopserver> <RexConnors> food here 21:57:03 <coopserver> <AlphaSC> @ found here 21:59:00 <coopserver> <RexConnors> yea 22:00:40 <coopserver> *** Cameron has left the game (Leaving) 22:00:58 <coopserver> <RexConnors> no shared? 22:04:33 <coopserver> <RexConnors> im going to read up on overflows 22:06:44 <coopserver> <AlphaSC> soon 100 trains 22:06:45 <coopserver> *** Game paused (connecting clients) 22:06:47 <coopserver> *** Berkel has joined 22:06:47 <coopserver> *** Game unpaused (connecting clients) 22:07:49 *** Sylf has quit IRC 22:12:49 <coopserver> <RexConnors> ? 22:13:45 <coopserver> <AlphaSC> more space 22:14:37 <coopserver> *** RexConnors has joined spectators 22:18:04 <coopserver> *** Berkel has left the game (Leaving) 22:42:13 <coopserver> *** AlphaSC has joined spectators 22:55:46 *** Brumi has quit IRC 23:02:25 <coopserver> *** AlphaSC has joined company #5 23:05:46 <coopserver> *** AlphaSC has joined spectators 23:15:05 <coopserver> *** Game paused (connecting clients) 23:15:07 <coopserver> *** Berkel has joined 23:15:07 <coopserver> *** Game unpaused (connecting clients) 23:34:07 <coopserver> *** AlphaSC has joined company #5 23:40:24 <coopserver> *** Berkel has left the game (Leaving)