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00:08:58 <coopserver> <happy tran sport> how things 00:11:48 <coopserver> *** happy tran sport has joined company #1 00:16:57 <coopserver> *** happy tran sport has joined spectators 00:38:49 <coopserver> *** AlphaSC has left the game (Leaving) 00:38:49 <coopserver> *** Game paused (number of players) 00:38:54 *** AlphaSC has quit IRC 00:41:03 <coopserver> *** Game still paused (connecting clients, number of players) 00:41:09 <coopserver> *** RexConnors has joined 00:41:09 <coopserver> *** Game still paused (number of players) 00:41:09 <coopserver> *** Game unpaused (number of players) 00:41:10 <coopserver> *** Game paused (connecting clients) 00:41:19 <coopserver> *** Player has joined 00:41:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:41:19 <coopserver> *** Player has joined spectators 00:41:19 <coopserver> *** Game unpaused (connecting clients) 00:41:28 <coopserver> <Player> !name John Adams 00:41:38 <coopserver> <Player> !name John_Adams 00:41:38 <coopserver> *** Player has changed his/her name to John_Adams 00:41:49 <coopserver> *** John_Adams has joined company #7 00:42:00 <coopserver> <RexConnors> John, in the multiplayer menu, you can change your name in the top right hand corner 00:42:18 <coopserver> <John_Adams> Thanks for that update. 00:42:33 <coopserver> <RexConnors> yup, that way you dont need to do it every time 00:42:36 <coopserver> <RexConnors> only once 00:42:46 <coopserver> <John_Adams> Good, thanks again. 00:43:00 <coopserver> <John_Adams> Good lord its 2024?!? 00:43:15 <coopserver> <RexConnors> yea, we still got 100 or more years on avg 00:45:40 <coopserver> *** happy tran sport has left the game (Leaving) 00:45:48 <happy> gn all 00:45:53 <happy> have fun 00:45:57 <coopserver> <John_Adams> Peace out man. 00:46:33 *** happy has left #openttdcoop.stable 00:47:37 <coopserver> *** Game paused (connecting clients) 00:47:49 <coopserver> *** Player has joined 00:47:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:47:49 <coopserver> *** Player has joined spectators 00:47:51 <coopserver> *** Game unpaused (connecting clients) 00:49:16 <coopserver> *** Player has left the game (connection lost) 00:52:28 <coopserver> <John_Adams> .-.- 00:53:03 <coopserver> <John_Adams> There is a logic engine that is bloody mad flying arounf Metallic's HQ 01:03:59 <coopserver> <RexConnors> Happy, if you're in IRC, you seem to have a huge backup at BBH 01 all the way to your coal drop 01:23:35 <coopserver> *** Game paused (connecting clients) 01:23:50 <coopserver> *** youloser1337 has joined 01:23:50 <coopserver> *** Game unpaused (connecting clients) 01:31:25 <coopserver> *** youloser1337 has left the game (Leaving) 01:57:24 <coopserver> <John_Adams> Are we now allowed to construct boats? 01:57:29 <coopserver> <RexConnors> you can have 3 01:57:44 <coopserver> <RexConnors> jam allowed it for the company in the north east corner 01:57:56 <coopserver> <RexConnors> since there were no industries besides 3 oil rigs 01:58:02 <coopserver> <John_Adams> Ah. 01:58:14 <coopserver> <RexConnors> i dont even think the guys is using them 01:59:20 <coopserver> <John_Adams> I'll Use them. I have got these two random island cities out here. 01:59:29 <coopserver> <RexConnors> pssh 01:59:30 <coopserver> <RexConnors> lame 01:59:58 <coopserver> <RexConnors> by the way 02:00:03 <coopserver> <RexConnors> what is with the logic train 02:00:25 <coopserver> <John_Adams> Its used to control traffic flow by enforcing signals. 02:00:32 <coopserver> <John_Adams> Thats why its hyper fast. 02:00:36 <coopserver> <RexConnors> no 02:00:41 <coopserver> <RexConnors> i know what it is used for 02:00:55 <coopserver> <RexConnors> why do you have one just circling your base 02:01:01 <coopserver> <John_Adams> ??? 02:01:29 <coopserver> <John_Adams> Thats Metallica's 02:01:42 <coopserver> <RexConnors> oh lol 02:01:42 <coopserver> <RexConnors> oops 02:01:42 <coopserver> <RexConnors> durp 02:01:42 <coopserver> <John_Adams> I'm the yellow company. 02:01:45 <coopserver> <RexConnors> yea 02:02:04 <coopserver> <RexConnors> im sorry 02:02:08 <coopserver> <RexConnors> lol 02:02:13 <coopserver> <John_Adams> Its no problem 02:02:21 <coopserver> <John_Adams> lawl boat. 02:06:58 <coopserver> <John_Adams> Rex, you need any money or an industry founded? 02:07:09 <coopserver> <RexConnors> no, i need the other one to leave 02:07:13 <coopserver> <RexConnors> only one per town 02:07:39 <coopserver> <John_Adams> Call in all the airstikes. 02:07:43 <coopserver> <RexConnors> i did 02:07:48 <coopserver> <RexConnors> it just bounced off 02:07:52 <coopserver> <John_Adams> NAPLAM DAT POOP 02:08:07 <coopserver> <John_Adams> ALL TA FIREZ 02:08:10 <coopserver> <John_Adams> MOAB 02:08:16 <coopserver> <John_Adams> THERMOBARIC? 02:08:37 <coopserver> <John_Adams> AMMONUIM NITRATE? BLOW ET UP 02:08:43 <coopserver> <John_Adams> lawl 02:08:45 <coopserver> <RexConnors> Dynamite? 02:08:48 <coopserver> <RexConnors> lol no thanks 02:09:02 <coopserver> *** Game paused (connecting clients) 02:09:30 <coopserver> *** GriffinOneTwo has joined 02:09:30 <coopserver> *** Game unpaused (connecting clients) 02:12:16 <coopserver> <John_Adams> This will be fun. 02:12:24 <coopserver> <RexConnors> Boats? 02:12:30 <coopserver> <John_Adams> Nope. 02:12:41 <coopserver> <RexConnors> lol yea 02:12:43 <coopserver> <RexConnors> boats lame 02:12:58 <coopserver> <John_Adams> What you say bout mah boats? 02:14:19 <coopserver> <John_Adams> DURP 02:14:43 <coopserver> <John_Adams> Two logics just crashed at 1000 mphs. 02:14:54 <coopserver> <RexConnors> HAHAHAH 02:14:58 <coopserver> <RexConnors> KABOOOOm 02:15:19 <coopserver> <John_Adams> There is the report. 02:18:42 <coopserver> <John_Adams> I'll catch you later, see ya. 02:18:46 <coopserver> <RexConnors> Cya 02:18:48 <coopserver> *** John_Adams has left the game (Leaving) 02:25:43 <coopserver> *** RexConnors has joined spectators 02:25:43 <coopserver> *** Game paused (number of players) 02:26:03 <coopserver> *** Game still paused (connecting clients, number of players) 02:26:07 <coopserver> *** fair_ has joined 02:26:07 <coopserver> *** Game still paused (number of players) 02:27:42 <coopserver> <fair_> !rules 02:27:42 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 02:32:01 <coopserver> *** GriffinOneTwo has left the game (Leaving) 02:37:41 <coopserver> *** fair_ has left the game (Leaving) 04:16:58 <coopserver> *** RexConnors has joined company #8 04:16:58 <coopserver> *** Game unpaused (number of players) 04:18:27 <coopserver> *** Game paused (connecting clients) 04:18:35 <coopserver> *** Yugi_D has joined 04:18:35 <coopserver> *** Game unpaused (connecting clients) 04:18:39 <coopserver> <RexConnors> hey yugi 04:18:45 <coopserver> <Yugi_D> hey rex 04:18:51 <coopserver> <RexConnors> hows things 04:19:17 <coopserver> <Yugi_D> pretty good, u? 04:19:38 <coopserver> <RexConnors> Not bad, just playing some BO zombies but my friend is taking a poo 04:19:55 <coopserver> <RexConnors> so quick hop on the computer to work on my overfloww for goods pickup 04:20:05 <coopserver> <Yugi_D> originer, eh? 04:20:22 <coopserver> <RexConnors> hm? 04:20:52 <coopserver> <RexConnors> sorry, i dont know what you ment xD 04:20:56 <coopserver> <Yugi_D> nvm, remembered after 04:21:14 <coopserver> <RexConnors> Oh, i have it for the xbox 04:21:27 <coopserver> <RexConnors> he is a coworker 04:21:31 <coopserver> <RexConnors> and doesnt have a good pc 04:21:40 <coopserver> <RexConnors> so i have to play xbox to play with him 04:21:54 <coopserver> <Yugi_D> whats ur opc specs? 04:21:55 <coopserver> <RexConnors> which is once in a blue moon xD 04:22:30 <coopserver> <RexConnors> i just have a 2011 IMac running windows 7 04:22:34 <coopserver> <RexConnors> nothing special 04:22:45 <coopserver> <RexConnors> cant afford a gaming pc, this is my parents 04:22:54 <coopserver> <RexConnors> cuz im saving for college 04:22:57 <coopserver> <RexConnors> in the fall 04:23:29 <coopserver> <Yugi_D> i spent like US0 on my custom pc 04:23:39 <coopserver> <RexConnors> sweet 04:23:49 <coopserver> <Yugi_D> to me, that was almost NZ0 04:24:12 <coopserver> <RexConnors> Ah, what time is it over there? 04:24:19 <coopserver> <Yugi_D> 1624 04:25:06 <coopserver> <RexConnors> Ah, on the 29th? 04:25:12 <coopserver> <Yugi_D> yep 04:25:15 <coopserver> <RexConnors> lol 04:25:37 <coopserver> <Yugi_D> ikr 04:25:43 <coopserver> <RexConnors> it's 9:25pm on the 28th here :P thats uh... 20:25? 04:25:56 <coopserver> <Yugi_D> 2125 04:26:11 <coopserver> <RexConnors> lol durp 04:26:13 <coopserver> <RexConnors> math is hard 04:26:41 <coopserver> <Yugi_D> whats ur age group?7-11, 11-18 or 18+? 04:26:56 <coopserver> <RexConnors> im turning 18 on the 7th of may 04:27:04 <coopserver> <RexConnors> :) 04:27:27 <coopserver> <Yugi_D> lol, to me thats funy cuz u still cant drink, but i could 04:27:34 <coopserver> <RexConnors> well legally 04:27:37 <coopserver> <Yugi_D> and can 04:28:19 <coopserver> <RexConnors> ok 04:28:27 <coopserver> <RexConnors> nathen is back from his poo 04:28:44 <coopserver> <RexConnors> cya 04:28:45 <coopserver> <Yugi_D> hav fun sniping 04:28:50 <coopserver> *** RexConnors has joined spectators 04:28:50 <coopserver> *** Game paused (number of players) 04:29:06 <coopserver> <RexConnors> z 04:29:09 <coopserver> <RexConnors> zombies man 04:29:33 <coopserver> <Yugi_D> do u snipe or shoot normal weaponry? 04:35:03 <coopserver> *** Yugi_D has left the game (Leaving) 05:33:14 *** Djanxy has joined #openttdcoop.stable 05:40:48 <coopserver> *** Game still paused (connecting clients, number of players) 05:40:52 <coopserver> *** MadDoctorMilton has joined 05:40:52 <coopserver> *** Game still paused (number of players) 05:41:11 <coopserver> *** MadDoctorMilton has left the game (Leaving) 06:56:32 <coopserver> *** Game still paused (connecting clients, number of players) 06:56:40 <coopserver> *** Yugi_D has joined 06:56:41 <coopserver> *** Game still paused (number of players) 06:58:04 <coopserver> *** Yugi_D has left the game (Leaving) 09:13:34 <coopserver> *** Game still paused (connecting clients, number of players) 09:13:43 <coopserver> *** Liuk Sk has joined 09:13:43 <coopserver> *** Game still paused (number of players) 09:13:48 <coopserver> <Liuk Sk> hi 09:14:58 <coopserver> *** Game still paused (connecting clients, number of players) 09:15:06 <coopserver> *** Yugi_D has joined 09:15:06 <coopserver> *** Game still paused (number of players) 09:16:15 <coopserver> *** Yugi_D has left the game (Leaving) 09:16:49 <coopserver> *** Liuk Sk has left the game (Leaving) 10:21:49 <coopserver> *** Game still paused (connecting clients, number of players) 10:21:56 <coopserver> *** AlphaSC has joined 10:21:56 <coopserver> *** Game still paused (number of players) 10:21:56 <coopserver> *** Game unpaused (number of players) 10:22:16 *** AlphaSC has joined #openttdcoop.stable 11:09:30 <coopserver> *** Game paused (connecting clients) 11:09:36 <coopserver> *** thepower12 has joined 11:09:36 <coopserver> *** Game unpaused (connecting clients) 11:11:28 <coopserver> <thepower12> alpha train 160 is trapped 11:33:58 <coopserver> *** Game paused (connecting clients) 11:34:01 <coopserver> *** V453000 has joined 11:34:01 <coopserver> *** Game unpaused (connecting clients) 11:34:25 <coopserver> <V453000> hy 11:34:30 <coopserver> <AlphaSC> hi 11:35:44 <coopserver> *** thepower12 has left the game (Leaving) 11:36:34 <coopserver> <V453000> cmon you dont need to stop trains :) 12:11:45 <coopserver> *** Game paused (connecting clients) 12:11:50 <coopserver> *** Makzul78 has joined 12:11:50 <coopserver> *** Game unpaused (connecting clients) 12:12:12 <coopserver> *** Makzul78 has joined company #14 12:14:34 <coopserver> *** V453000 has left the game (Leaving) 12:24:58 <coopserver> *** Game paused (connecting clients) 12:25:08 <coopserver> *** thepower12 has joined 12:25:08 <coopserver> *** Game unpaused (connecting clients) 12:25:55 <coopserver> *** thepower12 has left the game (Leaving) 12:51:54 <coopserver> <Makzul78> lool 12:52:32 <coopserver> <Makzul78> i'm the fifth place with one of the smallest islands 12:56:33 <coopserver> *** Game paused (connecting clients) 12:56:38 <coopserver> *** Samu has joined 12:56:38 <coopserver> *** Samu has started a new company #10 12:56:38 <coopserver> *** Game unpaused (connecting clients) 12:56:44 <coopserver> <Samu> !rules 12:56:44 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 12:57:53 <coopserver> <Samu> so who can help me? 12:57:57 <coopserver> <Makzul78> what? 12:58:24 <coopserver> <Samu> i'm here, suggested by #openttd on irc 12:58:43 <coopserver> <Samu> need to build a bi-directional train route 12:59:02 <coopserver> <Samu> using 2 lines, but without the limitation of 3 trains 12:59:03 <coopserver> <Makzul78> i'm not specializet on it 13:03:48 <coopserver> <Samu> !admin I need help to build a bi-directional dual line train route without the limitation of 3 trains on it 13:03:48 <coopserver> *** Samu has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 13:06:17 *** Djanxy has quit IRC 13:11:25 <coopserver> *** Samu has left the game (Leaving) 13:18:57 <coopserver> *** Game paused (connecting clients) 13:19:01 <coopserver> *** Samu has joined 13:19:01 <coopserver> *** Game unpaused (connecting clients) 13:23:56 <coopserver> <Samu> ok, im here 13:24:50 <planetmaker> I do believe though, that V453000 's idea was that you could learn from how others solved their signaling problems at junctions 13:24:57 <planetmaker> !companycount 13:24:59 <planetmaker> !info 13:24:59 <coopserver> planetmaker: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0, date: Feb 09 2046, clients connected: 4, map size: 1024x512, address: stable.openttdcoop.org:3999 13:25:08 <planetmaker> !clients 13:25:11 <planetmaker> !players 13:25:11 <coopserver> planetmaker: Client 804 (White) is AlphaSC, in company 4 (AlphaSC Transport) 13:25:12 <coopserver> planetmaker: Client 810 (Dark Green) is Makzul78, in company 14 (MetallicA) 13:25:13 <coopserver> planetmaker: Client 816 (Pink) is Samu, in company 10 (Samu Transport) 13:25:14 <coopserver> planetmaker: Spectators: Client 773 (RexConnors) 13:25:20 <planetmaker> oh, four people :) 13:25:42 <coopserver> <Samu> so, i have my route ready 13:25:43 <planetmaker> maybe AlphaSC can teach you :) 13:25:53 <planetmaker> I was told he knows it all :P 13:26:03 <planetmaker> *hint* *hint* 13:26:06 <planetmaker> *hide* 13:26:13 <coopserver> <Samu> 3 trains on it, this is the part that works 13:26:30 <coopserver> <Samu> the rest I need help, to expand on that 13:26:41 <coopserver> *** Game paused (connecting clients) 13:26:46 <coopserver> *** thepower12 has joined 13:26:46 <coopserver> *** Game unpaused (connecting clients) 13:27:32 <coopserver> <Samu> AlphaSC: hi? 13:27:37 <coopserver> <AlphaSC> hi 13:27:49 <coopserver> <Makzul78> hi 13:27:51 <coopserver> <Makzul78> =) 13:27:52 <coopserver> <Samu> i want to improve on this route 13:28:00 <coopserver> <AlphaSC> make sign 13:28:11 <coopserver> <Samu> currently it's limited to 3 trains, i want to keep it this way, but have more than 3 13:28:12 <planetmaker> AlphaSC, we've one who needs some lessons on signaling and routing / multi-track :) 13:28:34 <coopserver> <AlphaSC> can you make a sign plz? 13:28:46 <coopserver> <Samu> done 13:28:50 <coopserver> <AlphaSC> name? 13:28:56 <coopserver> <Samu> I WANT MORE THAN 3 TRAINS 13:28:56 <coopserver> <AlphaSC> of sign? 13:28:59 <coopserver> <Samu> that name 13:29:04 <coopserver> *** thepower12 has left the game (Leaving) 13:29:10 <coopserver> <AlphaSC> ok found it 13:29:12 <coopserver> <AlphaSC> :D 13:29:35 <coopserver> <AlphaSC> tell me password, i show you 13:29:38 <coopserver> <Samu> 123 13:29:46 <coopserver> <AlphaSC> or just look at my network and see how i do it 13:29:52 <coopserver> *** AlphaSC has joined company #10 13:30:49 <coopserver> <AlphaSC> now u can spam trains 13:31:27 <coopserver> <AlphaSC> thats ok? 13:31:37 <coopserver> <Samu> one way, i was looking to keep it bi-directional 13:31:56 <coopserver> <AlphaSC> explain me what u mean with bi direcional 13:32:04 <coopserver> <Samu> it was how I had 13:32:05 <coopserver> <AlphaSC> my english not good, dont know that word 13:32:11 <coopserver> <AlphaSC> what you had 13:32:17 <coopserver> <AlphaSC> was straight up bad 13:32:26 <coopserver> <Samu> yes, but it is limited to max of 3 trains 13:32:38 <coopserver> <AlphaSC> now u can make as many trains 13:32:44 <planetmaker> be-direction means two-way 13:32:46 <coopserver> <AlphaSC> as fit on the rails 13:32:54 <coopserver> <AlphaSC> oh 13:33:02 <coopserver> <AlphaSC> i made it 1 way :D 13:33:16 <coopserver> <Samu> im not used to these trains, do you have slower ones? 13:33:20 <coopserver> <AlphaSC> why would you make 2 tracks two way? 13:33:36 <coopserver> <Samu> it was so fast trains could overtake slow trains 13:34:14 <coopserver> <AlphaSC> how slow? 13:34:17 <coopserver> <AlphaSC> you want 13:34:27 <coopserver> <AlphaSC> 200 km/h? 13:34:44 <coopserver> <Samu> any, like a 300 km/h able to take a 64 km/h for example 13:34:59 <coopserver> <Samu> any speed, doesn't matter which 13:35:16 <coopserver> <Samu> i was using path signals to reserve ahead of the slow train 13:35:58 <coopserver> <Samu> but my construction limits me to no more than 3 trains 13:36:09 <coopserver> <Samu> if i build another parallel line, that rises to 5 13:36:11 <coopserver> <AlphaSC> well this works 13:36:14 <coopserver> <Samu> each line would add +2 13:36:19 <coopserver> <AlphaSC> and you can use many trains on it 13:36:33 <coopserver> <AlphaSC> dont know why you would make something else 13:36:40 <coopserver> *** AlphaSC has joined company #4 13:36:45 <coopserver> <Samu> just for learning 13:36:56 <coopserver> <AlphaSC> you wont need it anyways 13:36:57 <coopserver> <Samu> trying to build different train sets 13:37:03 <coopserver> <AlphaSC> no need 13:37:05 <coopserver> <Samu> instead of one engine to fit all 13:37:10 <coopserver> <AlphaSC> build like i did there 13:37:35 <coopserver> <AlphaSC> check my network, to see how to build bigger networks 13:37:51 <coopserver> <AlphaSC> and you ll see, the way you tried, would never work for such a network 13:39:06 <coopserver> <Samu> well I know this one 13:39:22 <coopserver> <AlphaSC> good 13:39:32 <coopserver> <Samu> it limits fast trains to the speed of the slowest 13:39:48 <coopserver> <Samu> it forces me to use the same engine for all trains 13:39:56 <coopserver> <AlphaSC> sure 13:40:00 <coopserver> <AlphaSC> same with your way 13:40:15 <coopserver> <Samu> no, not really, may I show you? let me build? 13:40:38 <coopserver> <AlphaSC> as soon as u have differen engines on one track 13:40:46 <coopserver> <AlphaSC> max speed = slowst train 13:41:12 <V453000> there is no point in using multiple train speeds on 1 track. And especially when it comes to solving such a multi-speed problem, the ONLY solution is to SPLIT the tracks, hence why have the networks connected in the first place. 13:41:41 <V453000> trains can always meet badly, overtaking spots are already a split away, having it split away all the time is therefore the ultimate solution 13:42:25 <coopserver> <Samu> the split as you call it, was towards the parallel line 13:42:42 <coopserver> <Samu> so they were needed to be two-way 13:43:05 <V453000> 2-way tracks are another chapter of "never do this" 13:44:01 <coopserver> <Samu> im not familiar with these engines 13:44:07 <coopserver> <Samu> what is this line? 13:44:15 <coopserver> <Samu> CLEAN purr? 13:44:26 <coopserver> <AlphaSC> y 13:45:08 <V453000> purr are universal tracks 13:45:40 <planetmaker> meow :) 13:45:42 <coopserver> <Samu> i need to split the whole track 13:45:58 <coopserver> *** Game paused (connecting clients) 13:46:00 <coopserver> *** V453000 has joined 13:46:00 <coopserver> *** Game unpaused (connecting clients) 13:46:53 <coopserver> <Samu> ok, please build me 3 different speed engines now 13:46:55 <coopserver> <V453000> always 1st step: have 1-directional paths only 13:47:57 <coopserver> <V453000> and why you absolutely need to use 3 different engines is beyond me 13:48:07 <coopserver> <Samu> it's an example 13:48:14 <coopserver> <Samu> in a real game i want to mix 13:48:20 <coopserver> <Samu> that monley morell dmu 13:48:23 <coopserver> <V453000> 2-way is systematically wrong, thus not fitting for example 13:48:25 <coopserver> <Samu> with a TIM 13:48:27 <coopserver> <Samu> for example 13:48:38 <coopserver> *** Game paused (connecting clients) 13:48:47 <coopserver> *** Liuk Sk has joined 13:48:47 <coopserver> *** Game unpaused (connecting clients) 13:48:54 <coopserver> <V453000> it is a very bad idea to combine speeds of trains on one track 13:48:57 <coopserver> <Liuk Sk> hi 13:48:58 <coopserver> <V453000> has no "good" solution 13:49:00 <coopserver> <V453000> hi 13:50:00 <coopserver> <Samu> i wanted to show them overtaking each other 13:50:11 <coopserver> <V453000> no reason to do that 13:50:39 <coopserver> <Samu> there 13:50:42 <coopserver> <Samu> it happened 13:50:50 <coopserver> <Samu> that's my goal 13:50:54 <coopserver> <V453000> yes, not useful for anything and the 2way tracks will only deadlock 13:50:55 <coopserver> <Samu> but without the limit of 3 trains 13:51:07 <coopserver> <V453000> limit of X trains happens only because of 2-way tracks 13:51:07 <coopserver> *** Liuk Sk has joined company #1 13:51:09 <coopserver> <V453000> nothing else 13:52:43 <coopserver> <Samu> i wastoying with entry-exit signals near the junctions, but couldn't make it work 13:53:09 <coopserver> <V453000> I will say it one last time, 2-way tracks are not possible. 13:53:20 <coopserver> <V453000> not unless you want deadlocks 13:53:27 <coopserver> <Samu> ok, you just said fast taking slow was also not possible 13:53:35 <coopserver> <Samu> i just proved you it's possible 13:53:37 <coopserver> <Samu> :( 13:54:42 <coopserver> <V453000> but there is no reason for it 13:54:52 <coopserver> <V453000> I said "good" solution doesnt exist 13:55:02 <coopserver> <V453000> all solutions will eventually split trains 13:55:12 <coopserver> <V453000> which is ultimately making 2 separate networks 13:56:05 <coopserver> *** Liuk Sk has joined spectators 14:01:46 <coopserver> <Makzul78> alpha 14:01:49 <coopserver> <Makzul78> wut 14:01:55 <coopserver> <AlphaSC> ? 14:02:12 <coopserver> <Makzul78> I thought something broke down 14:04:26 <coopserver> <Samu> deadlock 14:05:10 <coopserver> <Makzul78> mad skillz 14:06:46 <coopserver> <Samu> i never know when i need pre-signal or combo signal 14:07:03 <coopserver> <AlphaSC> combo signals are presignals 14:07:12 <coopserver> <Samu> erm, entry vs exit vs combo 14:07:18 <coopserver> <Samu> sorry 14:07:19 <coopserver> <AlphaSC> ah 14:07:29 <coopserver> <Makzul78> same to me 14:07:40 <coopserver> <AlphaSC> if you ve example i can show u 14:09:00 <coopserver> <Samu> 4 trains 14:09:03 <coopserver> <Samu> deadlock inbound 14:09:28 <coopserver> <Samu> tada 14:09:31 <coopserver> <Samu> i suck at it 14:09:41 <coopserver> <Samu> or it's not possible, like you say 14:09:47 <coopserver> <Makzul78> + 14:10:17 <coopserver> <Samu> :p 14:10:32 <coopserver> <AlphaSC> might be possible 14:10:32 <coopserver> <Samu> that deadlock was not caused by path signal 14:10:40 <coopserver> <AlphaSC> but it makes no snese for sure 14:10:42 <coopserver> <Samu> so it means, I am noob with pre-signal 14:11:10 <coopserver> <Samu> dont worry, it makes sense for me 14:11:24 <coopserver> <Samu> you may call me crazy 14:11:31 <coopserver> <Samu> but that's how I want it 14:12:05 <coopserver> <Samu> yeah, again pre-signal 14:12:13 <coopserver> <V453000> I would not use any nice words for using things which dont make sense 14:12:45 <coopserver> <V453000> 2-way tracks are impossible regardless of signalling approach 14:13:08 <coopserver> <Makzul78> http://wiki.openttd.org/Realistic_Path_Based_Signalling 14:13:11 <coopserver> <V453000> having 3 tracks where 2 are 1_directional and middle has both directions, can somewhat work 14:13:29 <coopserver> <Samu> nice, i want that then 14:13:37 <coopserver> <V453000> realistic == retarded? (: 14:13:45 <coopserver> <Samu> i dont care for realism 14:13:50 <coopserver> <Samu> as long as it works 14:15:02 <coopserver> <V453000> well you can do the 3-track thing I said, but it is still completely pointless 14:15:50 <planetmaker> but even 3-track with one shared one is more a PITA than a gain really 14:16:11 <planetmaker> only usefule for low traffic. and then 2 lanes suffice 14:16:52 <V453000> yes, utterly pointless :) 14:17:22 <coopserver> <V453000> 1-way tracks are the only reasonable option 14:17:55 <coopserver> <Samu> this allows me 5 trains max 14:17:59 <coopserver> <Samu> now 1 way 14:18:04 <coopserver> <Samu> with middle being 2 way 14:18:08 <coopserver> <Samu> how do i do that? 14:18:39 <coopserver> *** Game paused (connecting clients) 14:18:45 <coopserver> *** Liuk Sk has left the game (Leaving) 14:18:47 <coopserver> *** iTKerry has joined 14:18:47 <coopserver> *** Game unpaused (connecting clients) 14:19:55 <coopserver> <iTKerry> hey 14:19:59 <coopserver> <Samu> hi 14:20:17 <coopserver> <Makzul78> ku 14:20:39 <coopserver> <Samu> they're always trying to go to the one-way tracks 14:20:51 <coopserver> <iTKerry> what u mean? 14:20:55 <coopserver> <Samu> ah no, they're not 14:20:57 <coopserver> <Samu> nevermind 14:21:00 <coopserver> <V453000> hy 14:21:05 <coopserver> <iTKerry> hey V 14:21:12 <coopserver> <iTKerry> may u help me? 14:21:28 <coopserver> <V453000> busy with YETI but maybe 14:21:41 <coopserver> <iTKerry> sign 'WTF?' 14:21:42 <coopserver> <iTKerry> :> 14:22:04 <coopserver> <Samu> i signed again 14:22:56 <coopserver> <Samu> how many trains do you think I can put here now? 14:23:10 <coopserver> *** V453000 has joined company #11 14:23:27 <coopserver> <V453000> that signal is always green iTKerry 14:23:42 <coopserver> <iTKerry> ofc 14:23:50 <coopserver> <iTKerry> coz all trains go to left 14:23:52 <coopserver> <iTKerry> not right 14:23:55 <coopserver> <iTKerry> idk why 14:23:57 <coopserver> <V453000> well that is why the counter never triggers 14:24:05 <coopserver> <iTKerry> :< 14:24:45 <coopserver> <Samu> what a mess 14:24:51 <coopserver> <Samu> brown 14:24:57 <coopserver> <V453000> you ned to connect those two parts 14:25:04 <coopserver> <V453000> which currently they arent 14:25:34 <coopserver> <V453000> I dont think this splitter is a good idea in general :D 14:25:41 <coopserver> <iTKerry> why? 14:25:55 <coopserver> <Samu> V453000: how many trains can i put here? more than 5? 14:25:56 <coopserver> <iTKerry> it's island on left and big bridge 14:25:59 <coopserver> <V453000> the counting of trains is nice, but it needs to be executed differently 14:26:09 <coopserver> <Samu> i put 1-way on the edges 14:26:10 <coopserver> <iTKerry> so every 3rd trai'n will go to island 14:26:14 <coopserver> <V453000> Samu: try? 14:26:20 <coopserver> <Samu> ok ok lol 14:26:27 <coopserver> <Samu> wanted to make sure it's well constructed 14:27:00 *** Maraxus has joined #openttdcoop.stable 14:27:00 *** ChanServ sets mode: +o Maraxus 14:27:34 <coopserver> <iTKerry> :< 14:27:58 <coopserver> <iTKerry> idk what to do here 14:28:19 <coopserver> <V453000> then dont, has no use in this spot anyway :D 14:28:25 <coopserver> <iTKerry> :C 14:29:25 <coopserver> <Samu> hmm, this works 14:29:38 <coopserver> <Samu> kinda crowded, but it's still working 14:29:42 <coopserver> <Samu> 10 trains 14:30:16 <coopserver> <iTKerry> u can have more 14:30:18 <coopserver> <iTKerry> :\ 14:30:19 <coopserver> <V453000> yes due to 1-way trains 14:30:23 <coopserver> <V453000> tracks* 14:30:38 <coopserver> <AlphaSC> 1 way trains :D 14:30:39 <coopserver> <V453000> removing the 2-way part would not hurt either 14:30:42 <coopserver> <iTKerry> xD 14:30:48 <coopserver> <AlphaSC> would be nice 14:30:52 <coopserver> <AlphaSC> lol 14:31:00 <coopserver> <Samu> it's being useful 14:31:05 <coopserver> <V453000> actually isnt 14:31:22 <coopserver> <Samu> I see that it is 14:31:31 <coopserver> <Samu> they're going both ways on the middle line 14:31:32 <coopserver> <V453000> trains are there doesnt mean it is useful 14:31:36 <coopserver> <V453000> it does not give you more throughput really 14:31:45 <coopserver> <Samu> oh, 2051 14:32:56 <coopserver> <Samu> gonna experiment something 14:33:13 <coopserver> <V453000> hint of the day is always build 1-way tracks 14:33:35 <coopserver> <Samu> i will try "1.5"-way tracks 14:33:41 <coopserver> <Samu> depending on signal 14:34:02 <coopserver> <Samu> instead of 4 ways, one of the signals will force it 3-ways 14:34:06 <coopserver> <Samu> removing one line 14:34:17 <coopserver> <V453000> whiiiich will never be as useful as normal simple 1-way track 14:34:22 <coopserver> <V453000> enjoy your research 14:34:36 <coopserver> <Samu> not enough cash 14:34:36 <coopserver> <Samu> grrr 14:35:08 <coopserver> <Samu> thx 14:36:41 <coopserver> <Makzul78> lolwut 14:37:37 <coopserver> <Samu> nope 14:37:38 <coopserver> <Samu> jam 14:38:04 <coopserver> <RexConnors> PARTY IN HERE 14:38:10 <coopserver> <RexConnors> jk got to go to school 14:40:48 <coopserver> <Samu> wow 14:40:51 <coopserver> <Samu> this part works well 14:41:01 <coopserver> <Samu> so, where am I screwing? 14:42:37 <coopserver> <Samu> hmm here 14:42:44 <coopserver> <Samu> this guy shouldn't advance 14:42:50 <coopserver> <Samu> train 1 14:43:04 <coopserver> <Samu> should stop there 14:43:15 <coopserver> <V453000> why the hell should it do that? :D 14:45:12 <coopserver> <Samu> this is bad 14:45:22 <coopserver> <Samu> not what I was expecting 14:45:55 <coopserver> <Samu> the problem now is the station 14:45:58 <coopserver> <Samu> or both 14:46:14 <coopserver> <Samu> think i need to make a loop 14:46:58 <coopserver> <Samu> what signal should I put at the station? 14:47:16 <coopserver> <V453000> just have a look at what white company uses 14:47:43 <coopserver> <Samu> no signals 14:47:46 <coopserver> <Samu> but nice loops 14:48:37 <coopserver> <AlphaSC> v u got some freetime and want make overflow at my wood pickup?`:D 14:49:02 <coopserver> <Samu> ah, you have signals past the drop off point 14:49:13 <coopserver> <Samu> before the turnaround loop 14:49:20 <coopserver> <V453000> not really (: 14:49:36 <coopserver> <AlphaSC> :P 14:50:23 <coopserver> <AlphaSC> do i have any other train for cl2 expect chamelon/slug/animal? 14:50:37 <coopserver> <AlphaSC> which could have faster load? 14:50:45 <coopserver> <AlphaSC> and be nice with tl3? 14:52:33 <coopserver> <Samu> grrr 14:53:12 <coopserver> <Samu> aha, i found the little bug 14:53:29 <coopserver> <Samu> i had to remove a signal, it was blocking the junction 14:53:45 <coopserver> <Samu> screw the loop 14:54:20 <coopserver> <Samu> aha 14:54:25 <coopserver> <Samu> it waits at the station now 14:54:28 <coopserver> <Samu> not at the junction 14:54:30 <coopserver> <Samu> just what I want 14:54:34 *** happy has joined #openttdcoop.stable 14:55:34 <coopserver> <Samu> starting all 10 trains 14:55:39 <coopserver> <Samu> hope for the best 14:56:40 <coopserver> *** Game paused (connecting clients) 14:56:44 <coopserver> *** happy tran sport has joined 14:56:44 <coopserver> *** Game unpaused (connecting clients) 14:57:27 <coopserver> <Samu> NOOOOO 14:57:30 <coopserver> <Samu> :8 14:57:43 <coopserver> <Samu> so now the problem is the other station 14:58:14 <coopserver> <V453000> the Actualy problem is the 2-way part 14:58:23 <coopserver> <Samu> shoo! 14:58:34 <coopserver> <AlphaSC> haha 14:58:51 <coopserver> <Samu> that signal there is annoying me 14:59:12 <coopserver> <AlphaSC> at some point you ll be like, ok i waisted about 4 hours of my life 14:59:28 <coopserver> <AlphaSC> trying to do stuff, that will never work/be needed anyways :D 15:00:07 <coopserver> <AlphaSC> v453000 is good player, you can trust him. if he say, that doesnt work, it wont 15:00:26 <coopserver> *** happy tran sport has left the game (Leaving) 15:00:42 <happy> hi all 15:00:50 <coopserver> <AlphaSC> #hello 15:01:03 <happy> how things going 15:01:08 <coopserver> <Samu> bad 15:01:13 <coopserver> <Samu> still no train crash 15:01:17 <coopserver> <Samu> just deadlocks 15:02:02 <coopserver> <V453000> you wont get a train crash without modifying tracks or signals 15:02:06 <coopserver> <Makzul78> hi 15:02:06 <coopserver> <V453000> at bad times 15:02:09 <coopserver> *** V453000 has joined spectators 15:03:07 <coopserver> <iTKerry> LOL 15:03:16 <coopserver> <iTKerry> my island look crazy :O 15:03:46 <happy> be back in the game later my internet is to slow 15:04:00 <coopserver> <Samu> only 7 trains get out 15:04:06 <coopserver> <Samu> the others 3 are stuck in depot 15:04:09 <coopserver> <Samu> so max is 7? 15:04:13 <coopserver> <Samu> BAH 15:04:44 <coopserver> <Samu> this is pointless 15:04:46 <coopserver> <iTKerry> dude 15:04:50 <coopserver> <iTKerry> u just bad player 15:04:53 <coopserver> <Samu> i know 15:05:00 <coopserver> <iTKerry> u can du more 15:05:38 <coopserver> <Samu> the chances they use a part for 2.way is nearly 0% 15:05:48 <coopserver> <Samu> not what I intended :( 15:07:54 <coopserver> <iTKerry> so 15:08:00 <coopserver> <Samu> back to 3 trains 15:08:01 <coopserver> <iTKerry> now i wanna sets IT!!!! :> 15:08:27 <coopserver> <iTKerry> look at my HQ 15:08:30 <coopserver> <Samu> k 15:08:52 <coopserver> <Samu> damn what crazyness 15:13:01 <coopserver> <iTKerry> YEAH 15:13:05 <coopserver> <iTKerry> NOW ITS WORKS!!! 15:13:59 <coopserver> <AlphaSC> yo kerry, only 1 island per company :D 15:14:07 <coopserver> <iTKerry> hey! 15:14:12 <coopserver> <iTKerry> here no industries 15:14:13 <coopserver> <iTKerry> dude 15:14:14 <coopserver> <iTKerry> xD 15:14:21 <coopserver> <AlphaSC> pax 15:14:30 <coopserver> <iTKerry> nah 15:15:31 <coopserver> <Samu> impossibru 15:15:38 <coopserver> <iTKerry> here just rails 15:15:42 <coopserver> <iTKerry> and nothing more 15:15:43 <coopserver> <iTKerry> :> 15:16:10 <coopserver> <AlphaSC> ::))) 15:16:33 <coopserver> <iTKerry> i like it :> 15:17:09 <coopserver> <Samu> that was ugly 15:17:15 <coopserver> <Samu> train crash 15:17:39 <coopserver> <AlphaSC> close to 500 trains ^ 15:17:58 <coopserver> <iTKerry> Makzul78: tut? 15:18:26 <coopserver> <Samu> dual-way loop 15:18:29 <coopserver> <Samu> lol 15:19:01 <coopserver> <AlphaSC> lol 15:19:06 <coopserver> <AlphaSC> i cant buildm ore trains 15:19:17 <coopserver> <AlphaSC> it says: to many trains in game WTF 15:19:22 <coopserver> <iTKerry> LOL 15:19:35 <coopserver> <AlphaSC> well i got 500 trains with my last ^^ 15:19:38 <coopserver> <iTKerry> 500 is maximum? 15:19:40 <coopserver> <iTKerry> :D 15:19:40 <coopserver> <AlphaSC> hope they fix :D 15:19:54 <coopserver> <iTKerry> ok 15:19:56 <coopserver> <iTKerry> cya 15:19:58 <coopserver> <AlphaSC> i guess the total amount of trains is limited to 100 or smth 15:20:05 <coopserver> <AlphaSC> 1000 15:20:08 <coopserver> <Samu> !limits 15:20:11 <coopserver> *** iTKerry has left the game (Leaving) 15:20:11 <coopserver> <Samu> no limits 15:20:43 <AlphaSC> !vehicle 15:20:47 <AlphaSC> !vehicles 15:20:48 <coopserver> AlphaSC: Total vehicles per type: Rail: 1140, Road: 118, Water: 1, Air: 0 15:20:55 <coopserver> <Samu> 500 trains, 100 trucks 15:20:56 <AlphaSC> 1140 hm 15:20:56 <coopserver> <Samu> 3 ships 15:21:07 <AlphaSC> see limit 500 15:21:08 <AlphaSC> y 15:21:10 <AlphaSC> sucks 15:23:11 <V453000> !rcon set max_trains 5000 15:23:15 <V453000> was clearly wrong 15:23:25 <coopserver> <Samu> who? 15:23:31 <coopserver> <V453000> max train count 15:23:39 <AlphaSC> thx v 15:23:55 <coopserver> <Samu> wow 5000 now 15:24:14 <coopserver> <V453000> better start trying 15:24:35 <AlphaSC> what you mean? start trying? ::D 15:24:47 <coopserver> <V453000> to reach 5000? :D 15:24:52 <coopserver> <AlphaSC> lol 15:24:54 <coopserver> <V453000> nyway. me go 15:24:55 <coopserver> <V453000> cya 15:24:58 <coopserver> <AlphaSC> bb 15:25:00 <coopserver> *** V453000 has left the game (Leaving) 15:25:06 <coopserver> <Samu> oh no, train jam again, im an expert on that 15:28:24 <coopserver> <Samu> lol 15:28:32 <coopserver> <Samu> ok, time to rip trains 15:29:08 <coopserver> <Makzul78> deathmatch 15:29:22 <coopserver> <Samu> they dont move? 15:29:30 <coopserver> <Samu> i removed the signals 15:29:30 <coopserver> <Makzul78> + 15:29:46 <coopserver> <Samu> why are they not suiciding? 15:30:01 <coopserver> <Makzul78> press button 15:30:04 <coopserver> <Makzul78> hmm 15:30:07 <coopserver> <Makzul78> how to 15:31:08 <coopserver> <Makzul78> do you see crossed traffic light ? 15:31:33 <coopserver> <Makzul78> over trains orers 15:31:37 <coopserver> <Makzul78> orders 15:31:46 <coopserver> <Samu> force train to proceed? 15:31:52 <coopserver> <Makzul78> yes 15:31:58 <coopserver> <Makzul78> they'l crash 15:31:58 <coopserver> <Samu> forgot about that 15:32:57 <coopserver> <Samu> im quitting 15:33:01 <coopserver> <Samu> i leave this the way I know 15:33:57 <coopserver> <Samu> cyas 15:34:26 <coopserver> <Makzul78> cya 15:34:37 <coopserver> *** Samu has left the game (Leaving) 15:38:54 <coopserver> *** Game paused (connecting clients) 15:39:07 <coopserver> *** Gustus has joined 15:39:07 <coopserver> *** Game unpaused (connecting clients) 15:48:09 <coopserver> *** Game paused (connecting clients) 15:48:13 <coopserver> *** Maraxus has joined 15:48:13 <coopserver> *** Game unpaused (connecting clients) 15:54:06 <coopserver> *** Maraxus has left the game (Leaving) 15:59:00 <coopserver> <Makzul78> i can't understand do my trams disappear or they always get killed by trains... 16:00:16 <Sylf> if they cross paths, trains always win 16:00:24 <coopserver> <Makzul78> =) 16:00:48 <Sylf> Trains in OTTD world is like undestructable except by other trains and water 16:01:14 <coopserver> <Makzul78> water? 16:01:47 <Sylf> If you have a ground at sea level, run trains in that area, then flood the area with the sea water, your trains will drown 16:01:58 <coopserver> <Makzul78> understood 16:10:32 <coopserver> *** Game paused (connecting clients) 16:10:36 <coopserver> *** happy tran sport has joined 16:10:36 <coopserver> *** Game unpaused (connecting clients) 16:10:45 <coopserver> <Makzul78> hi 16:10:48 <coopserver> <happy tran sport> hi 16:10:54 <coopserver> <happy tran sport> thats beter 16:11:26 <coopserver> *** happy tran sport has joined company #1 16:12:24 <coopserver> <happy tran sport> heem k looks like i need to redo my coal drop of 16:20:22 <coopserver> *** happy tran sport has joined spectators 16:21:26 <planetmaker> evil Sylf! Flooding your trains... ;) 16:31:40 <coopserver> *** happy tran sport has left the game (Leaving) 16:33:09 *** happy_ has joined #openttdcoop.stable 16:33:16 *** happy has left #openttdcoop.stable 16:34:57 <coopserver> *** Game paused (connecting clients) 16:35:06 <coopserver> *** Jam35 has joined 16:35:07 <coopserver> *** Game unpaused (connecting clients) 16:35:14 *** happy_ has left #openttdcoop.stable 16:36:14 *** happy__ has joined #openttdcoop.stable 16:37:46 <Jam35> !vehicles 16:37:46 <coopserver> Jam35: Total vehicles per type: Rail: 1142, Road: 121, Water: 1, Air: 0 16:38:01 *** happy__ is now known as happy 16:38:14 <happy> hi jam 16:38:35 <Jam35> hi 16:38:40 <coopserver> <Makzul78> hi 16:38:48 <happy> whonts up 16:40:24 <Jam35> !rcon set max_trains 16:40:26 <coopserver> Current value for 'max_trains' is: '5000' (min: 0, max: 5000) 16:43:48 <coopserver> *** Gustus has left the game (Leaving) 16:44:26 <coopserver> *** Jam35 has left the game (general timeout) 16:47:04 <coopserver> *** Game paused (connecting clients) 16:47:07 <coopserver> *** Willc2k13 has joined 16:47:07 <coopserver> *** Game unpaused (connecting clients) 16:49:38 <coopserver> *** Willc2k13 has left the game (Leaving) 17:21:44 *** Brumi has joined #openttdcoop.stable 17:28:59 <AlphaSC> Jam35 17:29:02 <AlphaSC> u there? 17:30:18 <AlphaSC> can someone set station spread to 14 or 16? 17:30:22 <AlphaSC> its 12 actually 17:37:36 *** Mark has joined #openttdcoop.stable 17:37:37 *** Webster sets mode: +o Mark 17:43:37 <coopserver> *** AlphaSC has joined spectators 17:45:30 <Jam35> last game was 14 17:45:38 <Jam35> this has been 12 all along 17:46:25 <Jam35> hm 17:46:33 <Jam35> !rcon set station_spread 14 17:47:34 <Jam35> 12 is too much next game :P 17:51:57 <coopserver> *** Makzul78 has left the game (Leaving) 17:51:57 <coopserver> *** Game paused (number of players) 17:58:47 <coopserver> *** RexConnors has joined company #8 17:58:47 <coopserver> *** Game unpaused (number of players) 18:02:54 <Mark> hi 18:03:09 <coopserver> *** Game paused (connecting clients) 18:03:12 <coopserver> *** Mark has joined 18:03:12 <coopserver> *** Game unpaused (connecting clients) 18:03:13 <coopserver> <RexConnors> Hey mark 18:03:19 <coopserver> <RexConnors> Hows it going? 18:03:27 <Mark> good thanks 18:03:29 <Mark> how are you 18:04:08 <coopserver> <RexConnors> just got out of school so im doing well 18:04:14 <coopserver> <RexConnors> and i dont work today so thats nice 18:05:55 <Mark> i want your life 18:06:08 <coopserver> <RexConnors> Haha xD 18:06:19 <coopserver> <RexConnors> it's not up for selling >:( 18:06:26 <Mark> :< 18:07:25 <coopserver> <RexConnors> Hey mark 18:07:40 <coopserver> <RexConnors> how long did it take you to make that massive 4 way hub 18:08:29 *** happy has quit IRC 18:13:30 *** ODM has joined #openttdcoop.stable 18:13:30 *** ChanServ sets mode: +o ODM 18:15:28 <coopserver> <RexConnors> Lol i was trying to make this sawmill die and it wasnt dying for over 80 years 18:15:35 <coopserver> <RexConnors> and i couldnt figure out why 18:15:46 <coopserver> <RexConnors> until i realized that one train who wasnt sharing orders 18:15:53 <coopserver> <RexConnors> was unloading instead of transfering xD 18:15:56 <coopserver> <RexConnors> nub mistake 18:16:20 <Mark> RexConnors: havent got a clue, about an hour probably 18:16:54 <Mark> it can be built right the first time, just by building out from the center 18:17:20 <coopserver> <RexConnors> it hurts my brain to look at 18:17:49 <Mark> its pretty simple really 18:17:59 <Mark> the mainline swap is confusing though 18:18:28 <coopserver> <RexConnors> Oh dont be so humble 18:21:45 <coopserver> *** AlphaSC has joined company #4 18:21:52 <coopserver> <RexConnors> WB Alpha 18:21:55 <coopserver> <AlphaSC> hi 18:22:04 <coopserver> <AlphaSC> Jam35, thank you 18:23:15 <coopserver> <RexConnors> hey alpha 18:23:20 <coopserver> <AlphaSC> lol 18:23:24 <coopserver> <AlphaSC> we said hey 18:23:27 <coopserver> <AlphaSC> 1 min ago :D 18:23:36 <coopserver> <AlphaSC> but hi again rex conners 18:23:36 <coopserver> <RexConnors> no, it was like 18:23:44 <coopserver> <RexConnors> a hey alpha i have something to tell you 18:23:48 <coopserver> <AlphaSC> you said wb alkpha ^ 18:23:51 <coopserver> <RexConnors> at SLH 04 18:24:04 <coopserver> <RexConnors> some trains are slowing down cuz signal gap 1.5 i think 18:24:04 <coopserver> <AlphaSC> lol 18:24:06 <coopserver> <AlphaSC> y 18:24:09 <coopserver> <AlphaSC> u really think 18:24:19 <coopserver> <AlphaSC> i fix autosignaled tracks 18:24:24 <coopserver> <AlphaSC> all the way? 18:24:26 <coopserver> <AlphaSC> :D 18:24:32 <coopserver> <RexConnors> well around hubs maybe 18:24:36 <coopserver> <AlphaSC> you can join if you want and fix them 18:24:36 <coopserver> <RexConnors> atleast i do 18:24:46 <coopserver> <AlphaSC> doesnt matter i guess 18:24:47 <coopserver> <RexConnors> i just put a sign 18:24:51 <coopserver> <AlphaSC> i see 18:24:53 <coopserver> <AlphaSC> i got many 18:24:57 <coopserver> <AlphaSC> autosignaled 18:24:58 <coopserver> <RexConnors> lol me 2 18:25:34 <coopserver> <Mark> those usually arent a problem 18:25:44 *** Maraxus has quit IRC 18:25:52 <coopserver> <RexConnors> cant wait for rainbow slugs 18:25:55 <coopserver> <AlphaSC> well, and it would take hours to fix :D 18:25:58 <coopserver> <RexConnors> fav slugs in game 18:26:04 <coopserver> <RexConnors> fav trains* 18:26:17 <coopserver> <AlphaSC> i love them too, but llast 2 games i used chamelon 18:26:25 <coopserver> <RexConnors> i noticed :P 18:26:34 <coopserver> <AlphaSC> but i ll need slugs later i guess 18:26:39 <coopserver> <AlphaSC> if i start 4l4r 18:26:53 <coopserver> <AlphaSC> will get messy at some hotspots :D 18:38:38 <coopserver> *** Mark has left the game (Leaving) 18:40:19 *** Brumi has quit IRC 18:44:36 *** Grimalkin has joined #openttdcoop.stable 18:44:40 <Grimalkin> !dl win64 18:44:40 <coopserver> Grimalkin: http://binaries.openttd.org/releases/1.4.0/openttd-1.4.0-windows-win64.zip 18:59:39 *** happy has joined #openttdcoop.stable 19:00:55 <coopserver> *** Game paused (connecting clients) 19:01:00 <coopserver> *** Grimalkin has joined 19:01:02 <coopserver> *** Game unpaused (connecting clients) 19:01:20 <coopserver> <Grimalkin> hi rex, Alpha 19:01:28 <coopserver> <AlphaSC> hi 19:01:54 <coopserver> <RexConnors> Hei 19:03:38 <happy> hi all 19:03:52 <coopserver> <RexConnors> Hey happs 19:06:05 <coopserver> *** Grimalkin has left the game (Leaving) 19:23:55 <coopserver> *** Game paused (connecting clients) 19:24:00 <coopserver> *** Makzul78 has joined 19:24:00 <coopserver> *** Game unpaused (connecting clients) 19:24:19 <coopserver> <Makzul78> hi 19:25:20 <coopserver> <Makzul78> omg 19:25:30 <coopserver> <Makzul78> i'm on the third place 19:25:31 <coopserver> <Makzul78> omg 19:26:12 <coopserver> <Makzul78> because alpha fell down 19:29:22 <coopserver> <Makzul78> gg 19:29:23 <coopserver> <AlphaSC> fuck :D 19:29:25 <coopserver> *** Game paused (connecting clients) 19:29:34 <coopserver> *** Liuk Sk has joined 19:29:34 <coopserver> *** Game unpaused (connecting clients) 19:29:38 <coopserver> <Makzul78> hi 19:29:41 <coopserver> <Liuk Sk> hi 19:30:07 <coopserver> <AlphaSC> hi 19:32:31 <coopserver> <Makzul78> i've just downloaded ottd for tablet 19:32:39 <coopserver> <AlphaSC> orly? 19:33:32 <coopserver> <Makzul78> there is a multiplayter 19:33:34 <coopserver> <Makzul78> lool 19:33:46 <coopserver> <AlphaSC> you also in a multiplayer :;D 19:33:57 <coopserver> <Makzul78> double mulpiplayer 19:34:31 <coopserver> <Makzul78> 1 min 19:35:53 <coopserver> *** Game paused (connecting clients) 19:36:03 <coopserver> *** makzul has joined 19:36:03 <coopserver> *** Game unpaused (connecting clients) 19:36:07 <coopserver> <Makzul78> hah 19:36:28 <coopserver> *** makzul has left the game (general timeout) 19:36:35 <coopserver> <Makzul78> too lag 19:41:12 *** Brumi has joined #openttdcoop.stable 19:44:29 <coopserver> <Liuk Sk> AlphaSC: train 162 19:45:41 <coopserver> <AlphaSC> wtf 19:45:49 <coopserver> <AlphaSC> #why they not go in 19:47:33 <coopserver> <Liuk Sk> It will be about any anomaly 19:47:42 <coopserver> <AlphaSC> why 19:48:48 <coopserver> *** Game paused (connecting clients) 19:48:58 <coopserver> *** random.guy has joined 19:48:58 <coopserver> *** Game unpaused (connecting clients) 19:49:23 <coopserver> *** random.guy has left the game (general timeout) 19:52:08 <coopserver> <Liuk Sk> AlphaSC: 167 19:52:10 <coopserver> <Liuk Sk> :)) 19:52:25 <coopserver> <AlphaSC> why 19:52:48 <coopserver> <RexConnors> lol openttd for tablet 19:53:02 <coopserver> <AlphaSC> tell me why 19:53:14 <coopserver> <AlphaSC> i dont understand it 19:53:37 <coopserver> <AlphaSC> dont get it 19:54:10 <coopserver> <Liuk Sk> I do not 19:54:38 <coopserver> <AlphaSC> lol 19:54:50 <coopserver> <AlphaSC> nono 19:54:57 <coopserver> <AlphaSC> its just randomly 19:55:05 <coopserver> <AlphaSC> otehrs are same 19:55:31 <coopserver> <AlphaSC> there no need for rail 19:55:35 <coopserver> <AlphaSC> i need train in depot 19:55:40 <coopserver> <AlphaSC> and there is rail to depot 19:55:47 <coopserver> <AlphaSC> but train didnt go there 19:56:38 *** ODM has quit IRC 19:59:55 <coopserver> *** Makzul78 has left the game (Leaving) 20:01:24 <coopserver> *** Game paused (connecting clients) 20:01:36 <coopserver> *** who? has joined 20:01:36 <coopserver> *** Game unpaused (connecting clients) 20:02:01 <coopserver> *** who? has left the game (general timeout) 20:02:32 *** Djanxy has joined #openttdcoop.stable 20:06:28 <coopserver> *** Game paused (connecting clients) 20:06:34 <coopserver> *** thepower12 has joined 20:06:34 <coopserver> *** Game unpaused (connecting clients) 20:07:55 <coopserver> *** thepower12 has left the game (Leaving) 20:13:17 <coopserver> <Liuk Sk> AlphaSC: 166 20:13:26 <coopserver> <RexConnors> lup 20:14:08 <coopserver> <AlphaSC> fuck this really 20:14:12 <coopserver> <Liuk Sk> try repositioning the overflow on the opposite side 20:14:19 <coopserver> <AlphaSC> no 20:14:29 <coopserver> <AlphaSC> train look that side 20:15:51 <coopserver> <AlphaSC> works 20:16:01 <coopserver> <AlphaSC> still not understand, why i need exit singal 20:16:06 <coopserver> <AlphaSC> other work without it 20:16:11 <coopserver> <AlphaSC> oh come on :d 20:16:14 <coopserver> <AlphaSC> wTF 20:18:50 <coopserver> <Liuk Sk> Train wants to go to 1st check 20:19:18 <coopserver> <AlphaSC> thats how the train pathfinds yes 20:19:53 <coopserver> <AlphaSC> he goes , 1st check, red? -> 2nd check, red? -> overflow 20:19:59 <coopserver> *** Game paused (connecting clients) 20:20:04 <coopserver> *** Makzul78 has joined 20:20:04 <coopserver> *** Game unpaused (connecting clients) 20:22:26 <coopserver> *** Game paused (connecting clients) 20:22:31 <coopserver> *** Samu has joined 20:22:31 <coopserver> *** Game unpaused (connecting clients) 20:22:57 <coopserver> <Samu> re-hi 20:25:05 <coopserver> <Samu> awww a bridge 11 tiles long is too long? 20:25:09 <coopserver> <AlphaSC> y 20:25:11 <coopserver> <AlphaSC> sucks 20:25:14 <coopserver> <AlphaSC> had same 20:25:19 <coopserver> <AlphaSC> use tunnels, if possible 20:25:22 <coopserver> <AlphaSC> or split bridge 20:25:25 <coopserver> <RexConnors> max length is 8 for bridge 20:25:30 <coopserver> <AlphaSC> no 10? 20:25:30 <coopserver> <RexConnors> while tunnel is 64 20:25:36 <coopserver> <RexConnors> max is 8 this game 20:25:41 <coopserver> <AlphaSC> no 20:25:42 <coopserver> <AlphaSC> 10 20:25:46 <coopserver> <AlphaSC> lol 20:26:02 <coopserver> <RexConnors> Mximum bridge lenght: 8 tiles 20:26:04 <coopserver> <Samu> 10 tiles with the start/end 20:26:06 <coopserver> <AlphaSC> no 20:26:11 <coopserver> <AlphaSC> 10 20:26:14 <coopserver> <RexConnors> want me to screenshot? 20:26:15 <coopserver> <RexConnors> lol 20:26:18 <coopserver> <RexConnors> says 8 20:26:20 <coopserver> <AlphaSC> dude 20:26:24 <coopserver> <AlphaSC> i already build 10 20:26:29 <coopserver> <RexConnors> dude 20:26:38 <coopserver> <Samu> it's 8+2 20:26:40 <coopserver> <Samu> ok? 20:26:45 <coopserver> <AlphaSC> its 10 20:26:46 <coopserver> <RexConnors> that makes sense 20:27:02 <coopserver> <RexConnors> alpha, were both right 20:27:05 <coopserver> <AlphaSC> no 20:27:11 <coopserver> <RexConnors> lol w/e man 20:27:21 <coopserver> <Samu> pls increase to 11 20:27:26 <coopserver> <Samu> wanted to show something 20:27:31 <coopserver> <Samu> and it really needs 11 20:27:43 <coopserver> <Samu> that means, 9 20:27:47 <coopserver> <Samu> 9+2 20:28:59 <coopserver> <Liuk Sk> AlphaSC: and again 20:29:31 <coopserver> <Samu> dont think i can demonstrate with 10 20:29:38 <coopserver> <Samu> gonna try 20:32:18 <coopserver> <Samu> hmmm nop, i still fail at signals 20:32:39 <coopserver> <AlphaSC> wqr5tfsadsdfa 20:32:39 <coopserver> <AlphaSC> fasd 20:32:39 <coopserver> <AlphaSC> SFDA 20:32:40 <coopserver> <AlphaSC> SFDA 20:34:51 <coopserver> <Samu> ya 20:34:52 <coopserver> <Samu> better 20:34:55 <coopserver> <Samu> are you looking? 20:35:02 <coopserver> <Samu> just need some help with signals now 20:35:18 <coopserver> <AlphaSC> dude 20:35:31 <coopserver> <AlphaSC> why not just 2 track 20:35:37 <coopserver> <AlphaSC> one for each direction 20:35:47 <coopserver> <AlphaSC> why you make it so for urself 20:35:55 <coopserver> <AlphaSC> if u cant even signal it 20:36:11 <coopserver> <AlphaSC> check every network 20:36:12 <coopserver> <Samu> only on the bridge 20:36:20 <coopserver> <AlphaSC> all go one track for each direction 20:36:32 <coopserver> <AlphaSC> why do you think we do this? 20:37:12 <coopserver> <Samu> :( 20:38:23 <coopserver> <Liuk Sk> AlphaSC: and again 20:38:45 <coopserver> <AlphaSC> :D 20:38:51 <coopserver> <Liuk Sk> XD 20:39:17 <coopserver> <AlphaSC> whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy 20:39:19 <coopserver> <Liuk Sk> They will make a depot on the opposite side 20:39:32 *** Djanxy has quit IRC 20:40:43 <coopserver> <AlphaSC> ok, i solved the problem 20:40:48 <coopserver> <AlphaSC> :D 20:40:59 <coopserver> <Liuk Sk> :) 20:41:21 <coopserver> <Liuk Sk> for how long? :D 20:41:28 <coopserver> <AlphaSC> forever 20:41:29 <coopserver> <Samu> strange, on the game I was, I needed 11 tiles for a bridge 20:41:44 <coopserver> <Samu> now i need 10 20:41:52 <coopserver> <Samu> where did I fail? 20:45:09 <coopserver> <Liuk Sk> XD 20:45:17 <coopserver> <AlphaSC> ? 20:45:30 <coopserver> <Liuk Sk> train 173 20:45:41 <coopserver> <AlphaSC> how 20:45:44 <coopserver> <AlphaSC> come on 20:45:50 <coopserver> <AlphaSC> come ion 20:45:53 <coopserver> <AlphaSC> this is a bug 20:46:40 <coopserver> <AlphaSC> rofl 20:46:43 <coopserver> <Liuk Sk> :) 20:46:43 <coopserver> <AlphaSC> what 20:46:46 <coopserver> <AlphaSC> tell me 20:46:56 <coopserver> <Liuk Sk> re 20:46:59 <coopserver> <AlphaSC> a 20:48:03 <coopserver> <Samu> can trains turn 90? 20:48:08 <coopserver> <Makzul78> no 20:48:15 <coopserver> <Samu> bah :( 20:51:25 <coopserver> <Samu> im getting bored 20:51:34 <coopserver> <AlphaSC> good sign 20:51:45 <coopserver> <Samu> where? 20:51:55 <coopserver> <AlphaSC> i mean that its getting boring 20:51:56 <coopserver> *** Game paused (connecting clients) 20:52:01 <coopserver> *** iTKerry has joined 20:52:01 <coopserver> *** Game unpaused (connecting clients) 20:52:06 <coopserver> <Samu> :/ 20:52:10 <coopserver> <AlphaSC> next step is to build 1 track for each direction D: 20:52:39 <coopserver> <Samu> doing it like everyone else... how boring 20:53:00 <coopserver> <AlphaSC> making it bad is better? 20:53:15 <coopserver> <Samu> different 20:53:16 <coopserver> <AlphaSC> or lets not say bad, lets say smth which isnt working and will never work 20:53:16 <coopserver> <iTKerry> hey 20:53:34 <coopserver> <AlphaSC> hey kerry 20:53:39 <coopserver> <Liuk Sk> hi 20:53:52 <coopserver> <AlphaSC> can you teach us, how to be as awesome as you re? 20:54:01 <coopserver> <iTKerry> ??? 20:54:03 <coopserver> <Samu> i am trying 20:54:09 <coopserver> *** AlphaSC has joined spectators 20:54:21 <coopserver> <iTKerry> <3 my little farm #2 20:54:22 <coopserver> <iTKerry> xD 20:54:24 <coopserver> *** AlphaSC has joined company #4 20:54:27 <coopserver> *** Liuk Sk has left the game (Leaving) 20:54:47 <coopserver> <AlphaSC> w00t 20:56:41 <coopserver> <iTKerry> nice network AlphaSC 20:56:46 <coopserver> <iTKerry> i like it 20:56:48 <coopserver> <AlphaSC> thx 20:56:48 <coopserver> <iTKerry> :) 20:57:00 <coopserver> <AlphaSC> yeah, pretty bad ass 20:57:09 <coopserver> <iTKerry> dirty ass :> 20:57:22 <coopserver> <AlphaSC> ^_^ 20:57:43 <coopserver> <iTKerry> goddamn 20:57:46 <coopserver> <AlphaSC> aiming for 700-800 trains 20:57:46 <coopserver> <iTKerry> look at pink 20:57:48 <coopserver> <iTKerry> T_T 20:57:49 <coopserver> <Makzul78> how much long can I create a train? 20:57:53 <coopserver> <Samu> a 20:58:15 <coopserver> <Samu> what's so bad about it? 20:58:19 <coopserver> <Samu> being slow? 20:58:46 <coopserver> <iTKerry> look my HQ 20:58:48 <coopserver> <iTKerry> dude :> 20:59:05 <coopserver> <Samu> woah 20:59:18 <coopserver> <RexConnors> Hey kerry 20:59:23 <coopserver> <iTKerry> hey dude 20:59:30 <coopserver> <iTKerry> wanna u new vid?:> 20:59:56 <coopserver> <RexConnors> What? 21:00:13 <coopserver> <RexConnors> terry 21:00:15 <coopserver> <iTKerry> u didn't saw I AM A MAN? 21:00:16 <coopserver> <iTKerry> :< 21:00:29 <coopserver> <AlphaSC> ? 21:00:33 <coopserver> <AlphaSC> i saw i guess 21:00:36 <coopserver> <Samu> i have trains under the bridge, you see them? 21:00:38 <coopserver> <AlphaSC> buts short 21:00:43 <coopserver> <iTKerry> ye 21:00:46 <coopserver> <iTKerry> i mean RexConnors 21:00:47 <coopserver> <RexConnors> Terry 21:00:54 <coopserver> <iTKerry> terry xD 21:00:57 <coopserver> <RexConnors> you havent posted a video for 21:01:00 <coopserver> <RexConnors> 2 weeks 21:01:00 <coopserver> <iTKerry> it's like iTKitty 21:01:01 <coopserver> <iTKerry> xD 21:01:07 <coopserver> <AlphaSC> rex conners is busy beeing stomped in league of legends 21:01:10 <coopserver> <RexConnors> Kerry* lol mis type 21:01:15 <coopserver> <iTKerry> np 21:01:24 <coopserver> <iTKerry> lol? 21:01:32 <coopserver> <iTKerry> i mean league of lesbians 21:01:36 <coopserver> <RexConnors> Yea 21:01:38 <coopserver> <RexConnors> on phub? 21:01:39 <coopserver> <AlphaSC> :P 21:01:42 <coopserver> <iTKerry> :P 21:01:48 <coopserver> <Makzul78> wta 21:02:20 <coopserver> <Samu> please join my company 21:02:23 <coopserver> <iTKerry> i wanna make new vid 21:02:27 <coopserver> <iTKerry> but idk 21:02:30 <coopserver> <RexConnors> with me 21:02:33 <coopserver> <AlphaSC> lol 21:02:34 <coopserver> <iTKerry> sure 21:02:34 <coopserver> <Samu> improve my signals, but keep the same track pls 21:02:49 <coopserver> <RexConnors> Your company 21:02:49 *** Grimalkin has quit IRC 21:02:53 <coopserver> <RexConnors> it's passprotected 21:02:57 <coopserver> <iTKerry> if u'll sent me ur timelapse 21:02:57 <coopserver> <Samu> pass is 123 21:03:19 <coopserver> <Makzul78> security lvl over 123 21:03:30 <coopserver> *** iTKerry has joined company #11 21:03:31 <coopserver> *** RexConnors has joined company #10 21:03:54 <coopserver> <RexConnors> ok 21:03:55 <coopserver> <RexConnors> well 21:03:58 <coopserver> <RexConnors> ur track 21:04:02 <coopserver> <RexConnors> it's weird 21:04:03 <coopserver> <RexConnors> lol 21:04:09 <coopserver> <AlphaSC> give it up :D 21:04:13 <coopserver> <RexConnors> why does it criss cross so much 21:04:19 <coopserver> <RexConnors> why not just make it straight 21:04:27 <coopserver> <Samu> i can make it without bridges 21:04:37 <coopserver> <AlphaSC> he did it so much, thats almost lr 21:04:57 <coopserver> <AlphaSC> haha 21:05:00 <coopserver> <iTKerry> xD 21:05:02 <coopserver> <AlphaSC> gj conners 21:05:14 <coopserver> <Samu> so i asked to keep the track but improve signals, you keep the signals and improve track :( 21:05:15 <coopserver> <AlphaSC> teach us 21:05:23 <coopserver> <AlphaSC> haha 21:05:37 <coopserver> <RexConnors> cuz your track and signals were both poor 21:05:58 <coopserver> <RexConnors> is better now 21:06:07 <coopserver> <Samu> yeah 21:06:10 <coopserver> <Samu> ok :( 21:06:12 <coopserver> <iTKerry> LOL 21:06:17 <coopserver> <RexConnors> "better" 21:06:19 <coopserver> <AlphaSC> haha 21:06:21 <coopserver> <iTKerry> what a strong players 21:06:23 <coopserver> <RexConnors> it's a strong word 21:06:24 <coopserver> <iTKerry> -_- 21:06:30 <coopserver> <iTKerry> xD 21:07:04 <coopserver> <iTKerry> AlphaSC: need some help? 21:07:14 <coopserver> <iTKerry> idk where, just ask if need 21:07:46 <coopserver> <AlphaSC> i can all i guess :D 21:07:46 <coopserver> *** iTKerry has joined spectators 21:07:53 <coopserver> <RexConnors> trains 21:07:56 <coopserver> <RexConnors> go into station 21:08:01 <coopserver> <iTKerry> why u change pass? 21:08:14 <coopserver> <AlphaSC> its my default pw := 21:08:21 <coopserver> <AlphaSC> told ya already 21:08:26 <coopserver> <AlphaSC> last time i had different 21:09:00 <coopserver> <iTKerry> may u say pw for me? 21:09:02 <coopserver> <iTKerry> :> 21:09:28 <coopserver> <RexConnors> train 1 21:09:29 <coopserver> <RexConnors> pls 21:10:13 <coopserver> <iTKerry> :C 21:10:19 <coopserver> <iTKerry> no pw for me 21:10:23 <coopserver> <RexConnors> lol 21:10:24 <coopserver> <iTKerry> i'm sad 21:10:29 <coopserver> <AlphaSC> lol 21:10:30 <coopserver> *** RexConnors has joined company #8 21:10:35 <coopserver> <RexConnors> you can join me kerry 21:10:39 <coopserver> <iTKerry> rly 21:10:40 <coopserver> <iTKerry> xD 21:10:44 <coopserver> <RexConnors> and help me wait 21:10:47 <coopserver> <RexConnors> fort this swmill 21:10:59 <coopserver> <iTKerry> pw?x) 21:11:11 <coopserver> <AlphaSC> you make to much green rails :P 21:11:16 <coopserver> *** iTKerry has joined company #8 21:11:25 <coopserver> <iTKerry> as i see everyone here have superwtrong pw 21:11:26 <coopserver> <iTKerry> xD 21:11:38 <coopserver> <iTKerry> superstrong* 21:11:46 <coopserver> <AlphaSC> why make hard ones? :D 21:12:03 <coopserver> <Samu> password is not encrypted 21:12:04 <coopserver> <iTKerry> su 21:12:05 <coopserver> <Samu> or is it? 21:12:05 <coopserver> <iTKerry> so 21:12:12 <coopserver> <Samu> it's hiden 21:12:18 <coopserver> <iTKerry> RexConnors: what u need? xD 21:12:22 <coopserver> <RexConnors> NOTHING 21:12:24 <coopserver> <RexConnors> ooops 21:12:30 <coopserver> <AlphaSC> haha 21:12:45 <coopserver> <iTKerry> LOL 21:12:46 <coopserver> <iTKerry> XDDDD 21:12:47 <coopserver> <iTKerry> ok 21:13:15 <coopserver> *** AlphaSC has joined spectators 21:13:19 <coopserver> <Samu> so this works, but the slower train is dragging all the others 21:13:23 <coopserver> <Samu> meh 21:13:28 <coopserver> <iTKerry> i'm wathing house m.d. 21:13:37 <coopserver> <RexConnors> not slower 21:13:40 <coopserver> <RexConnors> for some reason 21:13:43 <coopserver> <iTKerry> so afk 21:13:45 <coopserver> <RexConnors> the trains 21:13:52 <coopserver> <RexConnors> will not use the second station 21:13:55 <coopserver> <RexConnors> idk why 21:14:04 <coopserver> <Samu> rail type? 21:14:10 *** happy has quit IRC 21:14:18 <coopserver> <iTKerry> what u mean 21:14:20 <coopserver> <iTKerry> where is it? 21:14:22 <coopserver> <RexConnors> is it all clean puss? 21:14:32 <coopserver> <Samu> yeah 21:14:33 <coopserver> <RexConnors> purr* lol 21:14:39 <coopserver> <iTKerry> puss xD 21:14:43 <coopserver> <RexConnors> works now 21:14:47 <coopserver> <Samu> i think it was not 21:14:49 <coopserver> <iTKerry> clean puss 21:14:50 <coopserver> <iTKerry> lol 21:14:54 <coopserver> <iTKerry> xD 21:15:11 <coopserver> <RexConnors> it's faster now, you just have different trains 21:15:16 <coopserver> *** RexConnors has joined company #10 21:15:20 <coopserver> <iTKerry> lol, rly 21:15:31 <coopserver> <Samu> i know, that was the intention 21:15:31 <coopserver> <iTKerry> why we don't use this in public games? 21:15:47 <coopserver> <RexConnors> you should use all the same trains 21:15:47 <coopserver> <iTKerry> why we didn't play with different trains 21:15:56 <coopserver> <iTKerry> :O 21:16:28 <coopserver> *** RexConnors has joined company #8 21:17:00 <coopserver> *** RexConnors has joined company #10 21:17:00 <coopserver> <Samu> ty 21:17:07 <coopserver> <RexConnors> there 21:17:09 *** AlphaSC has quit IRC 21:17:10 <coopserver> <RexConnors> no more dept 21:17:12 <coopserver> *** iTKerry has joined spectators 21:17:15 <coopserver> *** iTKerry has joined company #11 21:17:17 <coopserver> *** AlphaSC has left the game (Leaving) 21:17:24 <coopserver> <RexConnors> and now 21:17:33 <coopserver> <RexConnors> you make more than 8000 a year 21:17:41 <coopserver> <RexConnors> so you can buy some slugs 21:17:59 <coopserver> *** RexConnors has joined company #8 21:18:09 <coopserver> <Samu> no idea what's a slug 21:18:30 <coopserver> *** RexConnors has joined company #10 21:22:16 <coopserver> <Samu> autorennew is failing 21:22:21 <coopserver> <Samu> getting popups 21:22:22 <coopserver> <RexConnors> Yea i fixed it 21:22:35 <coopserver> <RexConnors> look 21:22:38 <coopserver> <iTKerry> strong fixer 21:22:39 <coopserver> <RexConnors> slugs nao 21:22:39 <coopserver> <iTKerry> :O 21:23:02 <coopserver> <Samu> failed on train 2 21:23:22 <coopserver> <iTKerry> guys, may i join? 21:23:38 <coopserver> <RexConnors> NEVER 21:23:42 <coopserver> <iTKerry> :C 21:24:03 <coopserver> <iTKerry> i just wanna help 21:24:19 <coopserver> <RexConnors> Nope 21:25:11 <coopserver> <Samu> 2 and 4 still fail 21:25:14 <coopserver> <RexConnors> yea 21:25:17 <coopserver> <RexConnors> cuz they dumb 21:25:19 <coopserver> <RexConnors> im fixing 21:25:33 <coopserver> <iTKerry> gn 21:25:35 <coopserver> <iTKerry> cya 21:25:45 <coopserver> <RexConnors> bye 21:25:54 <coopserver> *** iTKerry has left the game (Leaving) 21:25:58 <coopserver> <RexConnors> There 21:26:04 <coopserver> <RexConnors> slugs fast 21:26:08 <coopserver> <RexConnors> so you dont need so many 21:27:26 <coopserver> <Samu> t.t 21:27:52 <coopserver> <Samu> well, so it's not possible at all to have mixed engines in a network and make it work efficiently? 21:28:01 <coopserver> <RexConnors> Why would you want to 21:28:13 <coopserver> <RexConnors> different engines yes 21:28:31 <coopserver> <RexConnors> different speeds? all on one line? that just makes them all go the slowest train speed 21:29:15 <coopserver> <RexConnors> your coal mine should increase in production now 21:29:19 <coopserver> <Samu> with normal trains, some of them carry passengers, they're slow but take more cargo 21:29:23 <coopserver> <RexConnors> it's above 70% 21:29:28 <coopserver> <Samu> that diesel DMU 21:29:42 <coopserver> <Samu> i could want to mix it up in an existant network with faster trains 21:30:05 <coopserver> <RexConnors> Well 21:30:08 <coopserver> <RexConnors> no point 21:30:12 <coopserver> <RexConnors> considering your trains 21:30:15 <coopserver> <RexConnors> just fill a tiny bit 21:30:17 <coopserver> <RexConnors> then leave 21:30:21 <coopserver> <RexConnors> so 21:30:33 <coopserver> <Samu> yes, i mean in a normal game, not here 21:30:37 <coopserver> <Samu> in temperate tileset 21:30:45 <coopserver> <Samu> especially citybuilder 21:30:54 <coopserver> <RexConnors> lol those places lame 21:31:24 <coopserver> <Samu> has it ever been tried? to mix fast and slow trains? 21:31:31 <coopserver> <RexConnors> yes 21:31:36 <coopserver> <RexConnors> it's on the openttd coop 21:31:40 <coopserver> <RexConnors> there is a sorter 21:31:41 <coopserver> <Samu> with success? I need to learn from that 21:31:53 <coopserver> <RexConnors> idk why you would want to 21:33:10 <coopserver> <RexConnors> if you want more cargo carried 21:33:15 <coopserver> <RexConnors> just expand your station 21:33:18 <coopserver> <RexConnors> and make more trains 21:33:20 <coopserver> <Makzul78> pipl 21:33:23 <coopserver> <RexConnors> no need to use a slower train 21:33:39 <coopserver> *** RexConnors has joined company #8 21:33:48 <coopserver> <Samu> oh 21:33:56 <coopserver> <Samu> not really the same, but I see 21:34:04 <coopserver> <RexConnors> well 21:34:18 <coopserver> <RexConnors> instead of having a slower train with more capaccity 21:34:29 <coopserver> <RexConnors> just have more trains with smaller capacity but are faster 21:34:36 <coopserver> <RexConnors> and make your station bigger 21:34:39 <coopserver> <RexConnors> or add more lines 21:34:47 <coopserver> <RexConnors> to allow for more throughput 21:35:01 <coopserver> *** RexConnors has joined company #10 21:35:14 <coopserver> *** RexConnors has joined company #8 21:35:26 <coopserver> <RexConnors> samu 21:35:29 <coopserver> <Samu> yes 21:35:32 <coopserver> <RexConnors> you're already making more money 21:35:34 <coopserver> <RexConnors> with the slugs 21:37:49 <coopserver> <Samu> missing 2 tracks there, no? 21:37:56 <coopserver> <Samu> or is it intended? 21:38:00 <coopserver> <RexConnors> where 21:38:06 <coopserver> <Samu> at sign 21:38:12 <coopserver> <RexConnors> intended 21:38:15 <coopserver> <RexConnors> lo 21:38:16 <coopserver> <RexConnors> lol 21:38:17 <coopserver> <RexConnors> jk 21:38:21 <coopserver> <RexConnors> place them 21:41:39 <coopserver> *** Samu has left the game (Leaving) 21:50:16 *** happy has joined #openttdcoop.stable 21:50:30 <coopserver> *** Game paused (connecting clients) 21:50:34 <coopserver> *** Samu has joined 21:50:34 <coopserver> *** Game unpaused (connecting clients) 21:50:59 <coopserver> <Makzul78> omg omg ogm 21:51:04 <coopserver> <Makzul78> i'm the third 21:51:09 <coopserver> <RexConnors> lol 21:51:09 <coopserver> *** Game paused (connecting clients) 21:51:11 <coopserver> <RexConnors> ok 21:51:15 <coopserver> *** happy tran sport has joined 21:51:15 <coopserver> *** Game unpaused (connecting clients) 21:51:21 <coopserver> <Makzul78> happy hello 21:51:27 <coopserver> <RexConnors> Hey happs 21:51:28 <coopserver> <happy tran sport> hi 21:51:40 <coopserver> <RexConnors> Omg happs 21:51:41 <coopserver> <RexConnors> lol 21:51:53 <coopserver> <happy tran sport> ? 21:52:02 <coopserver> <RexConnors> another steel mill popped up right next to the one i was using 21:52:04 <coopserver> <RexConnors> xD 21:54:22 <coopserver> <happy tran sport> woo y has alphas has no password 21:54:31 <coopserver> <Makzul78> oops 21:54:41 <coopserver> <RexConnors> lol 21:54:45 <coopserver> <RexConnors> dat fireball 21:54:51 <coopserver> <Makzul78> +) 21:55:03 <coopserver> <Samu> there is a problem on the coal side station 21:55:11 <coopserver> <Samu> the junction 21:55:22 <coopserver> <RexConnors> how so 21:55:30 <coopserver> <RexConnors> dont stop train 5 21:55:38 <coopserver> <RexConnors> it is fine 21:55:46 <coopserver> <Samu> need to remove a few signals 21:56:49 <coopserver> <RexConnors> why do you keep stopping trains 21:56:54 <coopserver> <RexConnors> the block signals need to be there 21:56:59 <coopserver> <Samu> checking if they block the junction 21:57:24 <coopserver> <RexConnors> they shouldnt at all, just put the block signals back 21:57:28 <coopserver> <RexConnors> cuz now a train cant leave 21:57:49 <coopserver> <RexConnors> until the first one passes that block signal 21:57:54 <coopserver> *** RexConnors has joined company #10 21:58:06 <coopserver> <Samu> what if i expand the station? 21:58:33 <coopserver> <Samu> will there be any train blocking in the junction? 21:58:42 <coopserver> <RexConnors> what do you mean 21:58:58 <coopserver> <Samu> i need to simulate via stoping train 21:59:11 <coopserver> <Samu> this 21:59:15 <coopserver> <RexConnors> but why would the trains stop there 21:59:24 <coopserver> <Samu> when i expand the network 21:59:27 <coopserver> <Samu> things like this happens 21:59:33 <coopserver> <RexConnors> it shouldnt 21:59:39 <coopserver> <RexConnors> the train shouldnt stop there 22:00:01 <coopserver> <RexConnors> before i changed it, you were using weird signals and unneeded bridges 22:00:07 <coopserver> <RexConnors> only one train can be on a bridge 22:00:16 <coopserver> <RexConnors> so trains were stopping before the bridge 22:00:32 <coopserver> <RexConnors> now trains wont stop there 22:00:34 <coopserver> <Samu> yes, I thought that was the correct way 22:00:36 <coopserver> <RexConnors> so there is no need 22:00:42 <coopserver> <Samu> stop at station, not in junction 22:00:52 <coopserver> <Samu> stop before junction 22:01:07 <coopserver> <RexConnors> they will not stop after exiting the station 22:02:19 <coopserver> <RexConnors> there 22:02:29 <coopserver> <RexConnors> expanded and shouldnt block 22:04:07 <coopserver> <RexConnors> now you just need to wait 22:04:14 <coopserver> <RexConnors> for the coal mine to increase in production 22:04:27 <coopserver> *** RexConnors has left the game (Leaving) 22:05:53 <coopserver> *** Samu has left the game (Leaving) 22:08:58 <coopserver> <Makzul78> wtf 22:09:04 <coopserver> <Makzul78> tripple 22:15:53 <coopserver> <Makzul78> =) 22:16:26 <coopserver> <Makzul78> rukozhop 22:29:23 *** AlphaSC has joined #openttdcoop.stable 22:31:15 <coopserver> <Makzul78> huh 22:31:46 <coopserver> *** Game paused (connecting clients) 22:31:50 <coopserver> *** Samu has joined 22:31:50 <coopserver> *** Game unpaused (connecting clients) 22:32:50 <coopserver> <Samu> question, why is that you chose block signals and one-way signals? 22:34:33 <happy> wb AlphaSC 22:36:34 <AlphaSC> hi happy 22:36:41 <happy> how things 22:36:53 <coopserver> *** Game paused (connecting clients) 22:37:01 <coopserver> *** AlphaSC has joined 22:37:01 <coopserver> *** Game unpaused (connecting clients) 22:38:42 <coopserver> <AlphaSC> idk 22:38:46 <coopserver> <happy tran sport> k 22:38:46 <coopserver> <AlphaSC> i wodnered myself 22:38:51 <coopserver> <AlphaSC> why i had no password 22:38:56 <coopserver> <happy tran sport> heem k 22:39:04 <coopserver> <AlphaSC> i had one before i join´d last time, thats for sure 22:39:12 <coopserver> <happy tran sport> k 22:39:18 <coopserver> *** happy tran sport has joined company #1 22:39:20 <coopserver> *** happy tran sport has joined spectators 22:39:33 <coopserver> <AlphaSC> did you have password? 22:39:39 <coopserver> <happy tran sport> yep 22:39:42 <coopserver> <AlphaSC> hm k 22:39:52 <coopserver> <happy tran sport> jam was will 22:40:01 <coopserver> <AlphaSC> was someone in my company? 22:40:07 <coopserver> <AlphaSC> when i wasnt there? 22:40:10 <coopserver> <happy tran sport> i dont no 22:40:17 <coopserver> <AlphaSC> hm k 22:40:27 <coopserver> <happy tran sport> i just got in the game 22:40:32 <coopserver> <happy tran sport> so 22:40:40 <coopserver> <AlphaSC> ok, np 22:45:00 <coopserver> <happy tran sport> u no how to doo a ver big net werk AlphaSC looks nice 22:45:14 <coopserver> <AlphaSC> thx happy 22:45:17 <coopserver> <happy tran sport> np 22:52:46 <coopserver> *** Game paused (connecting clients) 22:52:51 <coopserver> *** thepower12 has joined 22:52:52 <coopserver> *** Game unpaused (connecting clients) 22:52:57 <coopserver> <Makzul78> hi 22:53:06 <coopserver> *** Game paused (connecting clients) 22:53:27 <coopserver> *** Pastor de Ovelhas has joined 22:53:28 <coopserver> *** Game unpaused (connecting clients) 22:53:30 <coopserver> <Makzul78> hi 22:53:53 <coopserver> *** thepower12 has left the game (Leaving) 22:58:49 <coopserver> <Samu> i had a question 22:59:19 <coopserver> <Samu> why do you chose block and one-way signals? 22:59:31 <coopserver> <Samu> why not just one-way? 22:59:34 <coopserver> *** Pastor de Ovelhas has left the game (Leaving) 22:59:36 <coopserver> <Samu> is there a difference 22:59:38 <coopserver> <AlphaSC> becasue i use one way tracks? :D 22:59:56 <coopserver> <Samu> i mean these signals here 23:00:03 <coopserver> <AlphaSC> one way block signal is just way 23:00:12 <coopserver> <AlphaSC> one waay* 23:00:28 <coopserver> <AlphaSC> which? 23:00:31 <coopserver> <Samu> what if they were all one-way path signals? 23:00:38 <coopserver> <Samu> will it make it worse? 23:00:44 <coopserver> <AlphaSC> which? 23:00:48 <coopserver> <AlphaSC> sign it 23:00:58 <coopserver> <Samu> ok 23:01:35 <coopserver> <Samu> those are block 23:01:45 <coopserver> <Samu> then you have some that are one-way path signals 23:02:05 <coopserver> <AlphaSC> y 23:02:09 <coopserver> <AlphaSC> at ur stations 23:02:18 <coopserver> <AlphaSC> or bridges 23:02:28 <coopserver> <AlphaSC> you can use normal block signals at stations 23:02:30 <coopserver> <Samu> yes, sorry, forgot who was playing on my company 23:02:42 <coopserver> <AlphaSC> idk why conners always does it like this 23:03:09 <coopserver> *** AlphaSC has joined company #10 23:04:15 <coopserver> <AlphaSC> ok 23:04:28 <coopserver> <AlphaSC> now it is the way 23:04:44 <coopserver> <AlphaSC> the players on these server are using it 23:04:53 <coopserver> <AlphaSC> all correct signals 23:05:05 <coopserver> <AlphaSC> and i would say, this is the best way/style to do it 23:05:20 <coopserver> <AlphaSC> conners using these old signals 23:05:35 <coopserver> <Samu> :) 23:05:42 <coopserver> <AlphaSC> but they do the same, but its sometimes ahrd to see the difference 23:06:27 <coopserver> <Samu> ok, i wanted to know if all those block signals could be one-way path signals 23:06:29 <coopserver> <AlphaSC> so just use these, and you never have any troubles 23:06:33 <coopserver> <Samu> like those close to the stations 23:06:38 <coopserver> <AlphaSC> y 23:06:40 <coopserver> <AlphaSC> could 23:06:43 <coopserver> <AlphaSC> but makes no sense 23:06:49 <coopserver> <Samu> or if there is a disadvantage 23:07:10 <coopserver> <AlphaSC> well 23:07:29 <coopserver> <AlphaSC> you can signal every junction in real life with traffic lights 23:07:37 <coopserver> <AlphaSC> but does it make sense? 23:07:43 <coopserver> <AlphaSC> no in every case 23:07:48 <coopserver> <AlphaSC> same with pbs 23:07:58 <coopserver> <AlphaSC> use it where you need it e.g. at stations 23:08:05 <coopserver> <Makzul78> huh 23:08:07 <coopserver> <AlphaSC> otherwise take the normal blocksignals 23:08:08 <coopserver> <Makzul78> i'm done 23:08:10 <coopserver> <Samu> so it doesn't make a difference? 23:08:10 <coopserver> <AlphaSC> they cant fail 23:08:18 <coopserver> <AlphaSC> as i said 23:08:22 <coopserver> <AlphaSC> lol 23:08:28 <coopserver> <Samu> it's only asthethics 23:08:32 <coopserver> <AlphaSC> you could, but makes no sense 23:08:36 <coopserver> <Samu> okai 23:08:39 <coopserver> <AlphaSC> pbs can fail in some cases 23:09:17 <coopserver> *** AlphaSC has joined company #4 23:10:06 <coopserver> <Samu> damn, shouldn't have bought this guy 23:10:22 <coopserver> <AlphaSC> ? 23:10:35 <coopserver> <Samu> brown 23:11:06 <coopserver> <AlphaSC> sry dont know hwat u mean 23:11:24 <coopserver> <Samu> someone bankrupted, i bought it though 23:11:34 <coopserver> <AlphaSC> lol 23:11:45 <coopserver> <AlphaSC> if u need money 23:11:49 <coopserver> <AlphaSC> just let me know 23:14:49 <coopserver> <Makzul78> bye 23:14:53 <coopserver> <AlphaSC> bb 23:14:59 <coopserver> <Makzul78> check out my island =) 23:15:25 <coopserver> *** Makzul78 has left the game (Leaving) 23:18:39 <coopserver> *** Game paused (connecting clients) 23:18:46 <coopserver> *** youloser1337 has joined 23:18:46 <coopserver> *** Game unpaused (connecting clients) 23:20:26 <coopserver> *** youloser1337 has left the game (Leaving) 23:24:24 <coopserver> <Samu> fixed 23:25:34 <coopserver> *** Game paused (connecting clients) 23:25:40 <coopserver> *** Gaumar has joined 23:25:40 <coopserver> *** Game unpaused (connecting clients) 23:26:06 <coopserver> *** Gaumar has left the game (Leaving) 23:28:03 <coopserver> *** Samu has left the game (Leaving) 23:38:11 *** Brumi has quit IRC 23:44:16 <AlphaSC> !admin 23:44:25 <coopserver> <AlphaSC> !admin 23:44:25 <coopserver> *** AlphaSC has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 23:44:45 <happy> whonts up 23:44:57 <AlphaSC> are you admin ? :D 23:45:18 <happy> whont doo u need 23:45:35 <coopserver> <AlphaSC> bigger drop :_O 23:45:55 <happy> heem i see 23:46:02 <coopserver> <AlphaSC> somehow i cant build same station size than last game 23:46:30 <coopserver> <AlphaSC> last game i had 2*3*3 23:46:38 <happy> i see 23:46:47 <coopserver> <AlphaSC> at goods drop and food drop 23:47:01 <coopserver> <AlphaSC> this time only 2*3 23:56:39 *** Mark has quit IRC