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Log for #openttdcoop.stable on 9th May 2014:
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00:21:33  <coopserver> *** Game still paused (connecting clients, number of players)
00:21:40  <coopserver> *** Player has joined
00:21:40  <coopserver> *** Game still paused (number of players)
00:25:02  <coopserver> <Player> hallo
00:25:26  <coopserver> <Player> I'm back :-)
00:26:44  <coopserver> <Player> but still have to install a lot of things first before playing, eg graphics drivers, second OS, all my settings (keyboard layout, etc) for ottd, ....
00:37:40  <coopserver> <Player> !name Anson
00:37:40  <coopserver> *** Player has changed his/her name to Anson
00:58:43  *** Brumi has quit IRC
00:59:36  <happy> hey  anson
00:59:43  <coopserver> <Anson> hallo
00:59:51  <coopserver> *** Game still paused (connecting clients, number of players)
00:59:57  <coopserver> *** happy tran sport has joined
00:59:57  <coopserver> *** Game still paused (number of players)
01:00:40  <coopserver> <happy tran sport> got  a nice  oil  net  werk
01:00:46  <coopserver> <Anson> ottd is running, but still needs configuring ... all my changed keyboard shortcuts, moving the directories for grfs, etc
01:01:07  <coopserver> <happy tran sport> i  see
01:01:10  <coopserver> <Anson> and most of all installing graphics drivers and installing the second OS
01:01:41  <coopserver> <Anson> I'm just looking at alpha's network ... really nice
01:01:50  <coopserver> <happy tran sport> yep
01:02:28  <coopserver> <Anson> but lots of small details to improve, and some bigger jam of cargo (56k of bauxite waiting :-)
01:03:03  <coopserver> <happy tran sport> true
01:03:53  <coopserver> <Anson> and to make the srnw system complete, all the bauxite trains could be put on a srnw too :-) LOL
01:04:20  <coopserver> <happy tran sport> i  did  a slh  and   my bbh  by my  slef
01:04:33  <coopserver> <happy tran sport> true
01:09:53  <coopserver> <Anson> your bbh looks like it works, but it is not balanced
01:10:21  <coopserver> <happy tran sport> yer  its my  ferst  time
01:10:29  <coopserver> <happy tran sport> so true
01:10:59  <coopserver> <happy tran sport> well the 3  ml is  for  back  up
01:11:10  <coopserver> <Anson> currently, the three tracks go to two tracks 1->1 and 2->1
01:11:27  <coopserver> <Anson> not 3->2
01:11:37  <coopserver> <happy tran sport> yep
01:11:40  <coopserver> <happy tran sport> trur
01:11:43  <coopserver> <happy tran sport> true
01:12:34  <coopserver> <Anson> will improve when you add the fourth and modify the BBH .... 2 x (2->1)
01:13:26  <coopserver> <happy tran sport> yer  i  mite not ade  the 4  in til it needs  it
01:15:00  <coopserver> <happy tran sport> i  dont think  i can make  that  bbh  eney  beter  heem
01:15:15  <coopserver> <Anson> in the other direction, the BBH is not balanced either
01:15:27  <coopserver> <Anson> the left rail has a nice choice 1->3
01:15:57  <coopserver> <Anson> but the right rail has no choice at all and goes only to one of the three outgoing rails
01:16:09  <coopserver> <happy tran sport> k  doo  a sign  and  i try  fixs it  to mor
01:16:33  <coopserver> *** Anson has started a new company #9
01:16:34  <coopserver> *** Game unpaused (number of players)
01:18:40  <coopserver> <happy tran sport> will  that    have  a won  if  i  ade the 4
01:19:39  <coopserver> *** Anson has joined spectators
01:19:39  <coopserver> *** Game paused (number of players)
01:21:01  <coopserver> <happy tran sport> but    like  a sed  the  3  nl  on  the  2  sign  is  the  back up if the 2  or  the  1  ml  is fall  up
01:22:10  <coopserver> <Anson> is that really a BBH ?
01:22:20  <coopserver> <happy tran sport> no
01:22:34  <coopserver> <Anson> :-)
01:22:44  <coopserver> <happy tran sport> but  i have  try  to  make like  a bbh
01:22:48  <coopserver> <happy tran sport> so
01:23:46  <coopserver> <happy tran sport> i  mad  that  won  up  so      as wiil  the slh
01:23:56  <coopserver> <happy tran sport> happy  slh
01:25:34  <coopserver> <happy tran sport> 309  trains   i got  so  not  going  to ade eny  mor
01:25:47  <coopserver> <happy tran sport> so  no  need the 4  ml  yet
01:28:28  <coopserver> <Anson> ^the slh01 looks good .... besides one bridges being unsynced
01:28:59  <coopserver> <happy tran sport> ar  k
01:29:29  <coopserver> *** Anson has joined company #9
01:29:29  <coopserver> *** Game unpaused (number of players)
01:30:01  <coopserver> <happy tran sport> k
01:30:01  <coopserver> *** Anson has joined spectators
01:30:01  <coopserver> *** Game paused (number of players)
01:30:22  <coopserver> <happy tran sport> u  see  my drop of  for  oill
01:33:27  <coopserver> <Anson> oil drop : middle lane has 5 platforms, the others have 6 each
01:34:13  <coopserver> <happy tran sport> yer    i  can not  ade eney  mor  then whont  i  got  so
01:35:35  <coopserver> <Anson> at the oil drop exit, you merge 2 platforms to the middle which come from the left rail
01:35:56  <coopserver> <happy tran sport> yep
01:36:20  <coopserver> <happy tran sport> all  drop  of  as  a ml
01:38:03  <coopserver> <Anson> when you have 5 or 6 platforms for each incoming lane, why don't you merge them back like they came in ?
01:38:56  <coopserver> <happy tran sport> heem      i  have not  try  that
01:39:30  <coopserver> <Anson> for the right lane, you do 1->6->1 ... ok
01:39:44  <coopserver> <happy tran sport> yep
01:40:14  <coopserver> <Anson> but for the other two lanes, you do 1+1 -> 5+6 =7+4 -> 1+1
01:40:31  <coopserver> <happy tran sport> ar
01:40:34  <coopserver> <happy tran sport> i  see
01:42:27  <coopserver> <happy tran sport> will  alphasc did   a drop  of  to  see  if i  like  it  and  then we  redun the drop  of  like that
01:42:29  <coopserver> <Anson> enough place between platforms ... no problem to merge the two platforms back to left instead of middle
01:44:02  <coopserver> <Anson> if you add more trains and need more throughput, you easily can move the incoming lanes a bit so that the drops are synced
01:44:27  <coopserver> <happy tran sport> ar  k did  not no that
01:44:33  <coopserver> <Anson> at least the groups of three platforms which are next to each other
01:44:42  <coopserver> <happy tran sport> i see
01:45:21  <coopserver> <Anson> you know about syncing bridges ... why shouldn't the same apply to drops too ? .-)
01:46:30  <coopserver> <happy tran sport> i did  not doo  the   brige  at the     perol  pick  that was  alph
01:46:51  <coopserver> <happy tran sport> but  yer
01:47:16  <coopserver> *** Anson has joined company #9
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01:49:03  <coopserver> *** Anson has joined spectators
01:49:03  <coopserver> *** Game paused (number of players)
01:49:09  <coopserver> <happy tran sport> isee  will  i  did not whont to  take to  lone  on redo  the oil  droo of
01:49:33  <coopserver> *** Game still paused (connecting clients, number of players)
01:49:46  <coopserver> *** Player has joined
01:49:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:49:46  <coopserver> *** Player has started a new company #10
01:49:47  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:49:47  <coopserver> *** Player has joined spectators
01:49:47  <coopserver> *** Game still paused (number of players)
01:50:00  <coopserver> <happy tran sport> be cours  not  shor  uf the oil  wells will die
01:50:08  <coopserver> <happy tran sport> hi  Player
01:50:16  <coopserver> <Anson> 3 months to go to end of 2050 :-)
01:50:35  <coopserver> <happy tran sport> yep
01:51:22  <coopserver> *** Player has left the game (Leaving)
01:51:35  <coopserver> <happy tran sport> i dont whont  to stop  the  trains  a gen and redo  the drop of
01:52:13  <coopserver> <Anson> no need to stop trains
01:52:16  <coopserver> <happy tran sport> be   cours  we  all mots  had a train  jam
01:52:29  <coopserver> <happy tran sport> ar  k
01:52:57  <coopserver> <Anson> you only need to move a few rails, and can do that for groups of three platforms each time ... thus most trains can continue without problems
01:53:10  <coopserver> <happy tran sport> k
01:53:19  <coopserver> <happy tran sport> heem
01:53:53  <coopserver> <happy tran sport> i    doo it  in  thr moring
01:54:15  <coopserver> <happy tran sport> got to  get sume sleep
01:54:33  <coopserver> <happy tran sport> join  uf u whont  same  password
01:54:58  <coopserver> <Anson> I'll install the graphics driver now, and then mint ... will be back when (if?) i get ottd to run under mint+
01:55:10  <coopserver> <happy tran sport> k
01:55:43  <coopserver> <Anson> I'll try to have one set of configuration files and grf downloads for both windows and mint :-)
01:56:08  <coopserver> <happy tran sport> will  have  fun   and i  see  u  to mor or  sume  time
01:56:10  <coopserver> <happy tran sport> k
01:56:17  <coopserver> *** happy tran sport has left the game (Leaving)
01:56:33  <coopserver> <Anson> need to choose a directory which is accessible by both, and then see how i can convince both installs to use the same :-)
01:56:53  <happy> k
01:57:06  <happy> have  fun
01:57:09  <happy> gn
01:57:23  <happy> be  back to mor
01:57:44  <coopserver> <Anson> CU
01:58:31  <happy> i  see  if  alph  and help me  or  u  and me   can fixs  the sign  u dun
01:58:39  <happy> k
01:59:14  <coopserver> <Anson> alph still works with your company ?
01:59:23  <coopserver> <Anson> he has his own now too !?
01:59:49  <happy> yer  he  has help me
02:00:11  <happy> in  the  larst  game  we was a team
02:00:18  <coopserver> <Anson> looks like he likes to do that type of overflow :-)
02:00:29  <happy> he  dun  the overflow  for me
02:00:39  <happy> yep
02:00:49  <happy> and its  weks
02:01:43  <happy> f  is  that  the time  will  time  go  farst    when u  have fun
02:01:49  <happy> bb
02:01:52  *** happy has left #openttdcoop.stable
02:01:54  <coopserver> <Anson> with the service order, reversers are not needed in front of overflow depots.
02:02:27  <coopserver> <Anson> thus there might be some easier or faster overflows ... have to test that in the next few games
02:02:48  <coopserver> <Anson> the current style of overflows is the best when needing invisible depots
02:03:25  <coopserver> <Anson> oh, just notice ... i have no sound ... need to install those drivers too ...
02:04:10  <AlphaSC> you almost always want invisible depots
02:04:26  <coopserver> <Anson> hallo, alpha
02:04:39  <coopserver> <Anson> really nice SRNW that you have done
02:05:12  <AlphaSC> works, yes
02:05:33  <AlphaSC> did you check for the productions?
02:05:42  <AlphaSC> its lamost always quarda with this way
02:05:48  <coopserver> <Anson> but it needs lots of those parallel blue tracks for full and empty trains, and also lots of green PF-trap tracks and yellow timing tracks
02:06:14  <AlphaSC> sure u need pf traps
02:06:22  <coopserver> <Anson> didn't check productions since the games is paused all the time ... i am only looking
02:06:28  <AlphaSC> otherwise i would need logic for every drop
02:07:15  <coopserver> <Anson> yes, you need those green pf trap tracks ... that's what i meant : lots of rails for managing the SRNW
02:07:24  <AlphaSC> this srnw is pretty clean i guess, sure u need tracks for all that, but that is no downside
02:07:41  <AlphaSC> yeah sure, this is what srnw brings to the game
02:07:57  <coopserver> <Anson> did yiu see all the bauxite waiting ?
02:08:06  <AlphaSC> logic and many tracks to manage things around the orders
02:08:08  <coopserver> <Anson> 56k waiting in the transfer station ...
02:08:12  <AlphaSC> nope
02:08:21  <AlphaSC> havent done on it since 1.5 days
02:08:53  <AlphaSC> i just did it to check if it works this way, and it works, we can use this in prozone game
02:09:06  <AlphaSC> we had some troubles there
02:09:50  <coopserver> <Anson> to make it perfect, you can also convert all the bauxite pickups to a SRNW :-) LOL
02:10:12  <coopserver> *** Game still paused (connecting clients, number of players)
02:10:24  <coopserver> *** AlphaSC has joined
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02:11:18  <coopserver> *** Anson has joined company #1
02:11:23  <AlphaSC> yeah sure
02:11:31  <AlphaSC> but i wont gain anything from it
02:12:14  <AlphaSC> in my opinion srnw is really good for certain tasks, like splitting cargo equally
02:12:40  <AlphaSC> but if i just wanna transfer some cargo, it easyer with load/unload ^^
02:14:05  <coopserver> <AlphaSC> he has like all brdiges unsync
02:14:13  <coopserver> <AlphaSC> that why made these expaples at bbh
02:14:24  <coopserver> <AlphaSC> sometimes he does right, sometimes he doesnt
02:14:38  <coopserver> <AlphaSC> at bbh 01 all bridges unsync
02:19:33  <coopserver> <AlphaSC> just rebuild the drop
02:19:44  <coopserver> <AlphaSC> and make even platforms for every track?
02:20:37  <coopserver> <Anson> happy knows about syncing ... but when building quickly, he forgets ... doesn't take the little time to think before building
02:20:52  <coopserver> <AlphaSC> well, i told him
02:20:59  <coopserver> <AlphaSC> but he didnt even change ^
02:21:38  <coopserver> <AlphaSC> u still need that prio even if synced
02:21:40  <coopserver> <Anson> it doesn't take much time when you build with sync etc in the firsrt place
02:21:57  <coopserver> <Anson> but if you have to change it all over the network later, it is no fun
02:22:36  <coopserver> <Anson> when the platforms are synced, the trains should be able to merge without problems, like at synced bridges
02:23:01  <coopserver> <AlphaSC> but u split that track
02:23:04  <coopserver> <Anson> if you add a prio, you increase the gap for one path and thus can cause jams
02:23:17  <coopserver> <AlphaSC> and if you get heavy traffic
02:23:41  <coopserver> <AlphaSC> and the station with prio now, has less chance to join than the other
02:23:54  <coopserver> <AlphaSC> less way to travel for the other
02:24:12  <coopserver> <Anson> i changed each set of three platforms to be synced, but i also changed the split 1-> 2x3 to be synced
02:24:43  <coopserver> <AlphaSC> anson
02:25:31  <coopserver> <AlphaSC> schau neben dem drop
02:25:38  <coopserver> <AlphaSC> das gleich gilt für die station
02:26:05  <coopserver> <AlphaSC> wening verkehr brauchste halt keine prio, kommt aber viel, dann wirste die brauchen
02:26:13  <coopserver> <AlphaSC> ansonsten staut die hintere
02:26:28  <coopserver> <Anson> wenn die platfoms synced sind, sollte es nie probleme beim mergen geben
02:26:39  <coopserver> <AlphaSC> ist klar
02:26:54  <coopserver> <AlphaSC> glaub was du willst :)
02:27:03  <coopserver> <AlphaSC> muss doch nur nen kleinen jam auf dem ml geben
02:27:09  <coopserver> <AlphaSC> z.b. nbeim exit zum slh
02:27:15  <coopserver> <AlphaSC> danmn schaut such das schnell zurück
02:27:18  <coopserver> <AlphaSC> und zack...
02:27:39  <coopserver> <Anson> aber wenn der abstand klein ist, koennte der naechste zug, der sich eigentlich dahinter einsortieren wuerde, die prio ausloesen und einen anderen stoppen ... und dann jamt alles
02:27:43  <coopserver> <AlphaSC> ist auch egal, du schlaumeier weißt ja doch alles besser ::P
02:28:11  <coopserver> <AlphaSC> ohne prio ist es, als hätte die vordere station prio
02:28:38  <coopserver> <AlphaSC> du kannst das auch gerne auf der wiki nachlesen, falls du mir nicht glaubst
02:28:55  <coopserver> <Anson> wieso ? merge 2->1 sollte gleichberechtigt sein ?
02:29:59  <coopserver> <Anson> ich staue mal ein paar zuege und lasse dann 6+ gleichzeitig auf die station los ...
02:30:11  <coopserver> <AlphaSC> k
02:30:20  <coopserver> <Anson> ok, start
02:31:18  <coopserver> <AlphaSC> was soll das bringen?
02:31:24  <coopserver> <AlphaSC> musst die am exit jammen
02:31:28  <coopserver> <Anson> ok, prio hat nicht gestoert ... sie ist kurz genug
02:31:36  <coopserver> <AlphaSC> wenn rails dahinter frei sind passiert auch nichts
02:31:47  <coopserver> <AlphaSC> die ist in case
02:31:53  <coopserver> <AlphaSC> wenn der exit jammed
02:32:03  <coopserver> <AlphaSC> dann kommt die hintere station nicht raus
02:32:54  <coopserver> <AlphaSC> das prinzip ist doch auch immer das gleich wie bei jeder prio
02:33:05  <coopserver> <AlphaSC> es verhidneret einen totalen jam aller staionen
02:33:11  <coopserver> <AlphaSC> indem es eine freimacht
02:33:12  <coopserver> <Anson> jetzt dein test ... exit stopped ... waiting for full platforms
02:33:18  <coopserver> <AlphaSC> und der verkehr läuft...
02:33:29  <coopserver> <AlphaSC> lies was ich geschrieben habe ;)
02:33:38  <coopserver> <Anson> and detected a bug : entry mit PBS -> signale hinter platforms muessen 2way sein
02:34:01  <coopserver> <Anson> funktioniert aber nicht
02:34:17  <coopserver> <AlphaSC> ?
02:34:20  <coopserver> <AlphaSC> was funzt nicht
02:35:03  <coopserver> <Anson> dritte platform wird nicht immer benutzt, sondern zuege warten am PBS
02:35:14  <coopserver> <AlphaSC> mit 2 way?
02:35:29  <coopserver> <AlphaSC> siehste prefekt
02:36:29  <coopserver> <Anson> zug 6 wartet statt die dritte platform zu nahmen
02:36:43  <coopserver> <AlphaSC> komisch
02:37:01  <coopserver> <AlphaSC> glaube ich weiß warum
02:37:20  <coopserver> <AlphaSC> das pbs hat platform 1 oder eher 2 reseveiert
02:37:27  <coopserver> <AlphaSC> lass mals trains raus
02:37:34  <coopserver> <AlphaSC> wette der fährt in die mittlere
02:37:43  <coopserver> <AlphaSC> see
02:37:58  <coopserver> <AlphaSC> das passiert schon mal wenn die dahinter jammen
02:38:04  <coopserver> <Anson> JETZT wurde die 3. auch benutzt ... wieso nicht vorher ?
02:38:10  <coopserver> <AlphaSC> lesen
02:38:14  <coopserver> <AlphaSC> was ich geshrieben habe
02:38:34  <coopserver> <AlphaSC> der hatte die mittlere reseviert
02:38:43  <coopserver> <AlphaSC> und da stand nen zug noch halb drinne
02:38:58  <coopserver> <Anson> aber mit 2way und order fuer die station mueste doch egal sein, was dahinter passiert ?
02:39:04  <coopserver> <AlphaSC> nein
02:39:20  <coopserver> <AlphaSC> 2 way wird immer alles belegen
02:39:24  <coopserver> <AlphaSC> ABER
02:39:28  <coopserver> <Anson> er hat die mittlere reserviert OBWOHL die dritte frei unddie mittlere besetzt war
02:39:34  <coopserver> <AlphaSC> wenn der halt die mitte nimmt
02:39:41  <coopserver> <AlphaSC> nein
02:40:00  <coopserver> <Anson> sieh es dir jetzt an
02:40:02  <coopserver> <AlphaSC> mitte war vor der hineteren rausgefahren
02:40:13  <coopserver> <AlphaSC> will in die erste
02:40:34  <coopserver> <AlphaSC> lass laufen
02:40:35  <coopserver> <Anson> da war nur der eine zug den ich gerade gestopt habe ... beide andere platforms waren frei, und trotzdem haelt der zug am pbs
02:40:45  <coopserver> <AlphaSC> weil der eine rausfuhr
02:40:56  <coopserver> <AlphaSC> und pbs sagt dann yo
02:41:03  <coopserver> <AlphaSC> geh dahin, dort ist gleich frei
02:41:18  <coopserver> <AlphaSC> kürzester weg etc, reserviert der den
02:41:31  <coopserver> <AlphaSC> ist halt nur bei jams
02:41:47  <coopserver> <AlphaSC> auch gut so, anti evil mode :P
02:41:50  <coopserver> <Anson> seit wann versucht pbs voraussagen fuer die zukunft ?
02:42:25  <coopserver> <AlphaSC> wenn der zug raus ist?
02:42:35  <coopserver> <AlphaSC> du stoppst den im 2 way
02:42:43  <coopserver> <AlphaSC> ja ist logisch
02:42:52  <coopserver> <AlphaSC> im 2 way sieht ers halt
02:43:02  <coopserver> <Anson> ah ... haben stations nicht implizite signale ?
02:43:07  <coopserver> <AlphaSC> aber station macht nicht frei
02:43:19  <coopserver> <AlphaSC> für pbs ist frei
02:43:25  <coopserver> <AlphaSC> aber die für die station nicht
02:43:36  <coopserver> <AlphaSC> bin kein profi, weiß nicht wie ich es erkären kann
02:43:40  <coopserver> <Anson> der zug sieht die leere platform und will sie benutzen, aber dahinter is blockiert und deshalb wartet er
02:43:46  <coopserver> <AlphaSC> aber du hast es jetzt auch verstanden, oder?
02:43:57  <coopserver> <AlphaSC> so ähnlich ja
02:44:22  <coopserver> <AlphaSC> das pbs gibt sozusagen grün für die platform
02:44:33  <coopserver> <AlphaSC> aber die station hat noch rot
02:44:42  <coopserver> <AlphaSC> bit der zug 1 tile hinter dem 2 way ist
02:44:50  <coopserver> <AlphaSC> station > pbs
02:45:11  <coopserver> <Anson> mit presignals waere das nicht passiert :-)
02:45:15  <coopserver> <AlphaSC> jop
02:45:33  <coopserver> <AlphaSC> aber wie ich sagte, anit evilmode ;)
02:45:33  <coopserver> <Anson> dafuer waere signal gap groesser
02:45:48  <coopserver> <Anson> sollte aber auch nicht schaden, weil 2x3 platforms existieren
02:45:52  <coopserver> <AlphaSC> erst wenn alles leer ist komtm der nächste
02:45:56  <coopserver> <AlphaSC> st ja gut ^
02:47:22  <coopserver> *** AlphaSC has joined company #1
02:49:13  <coopserver> <Anson> so, jetzt blockieren sie nicht mehr
02:53:10  <Sylf> English plz
02:53:22  <coopserver> <Anson> hallo, sylf
02:53:40  <AlphaSC> learn german than ;)
02:53:46  <AlphaSC> a
02:54:08  <coopserver> <Anson> there were only the two of us, in different companies at first ... nobody talking on irc, and nobody ingame
02:55:11  <coopserver> <Anson> alpha, look at your trains 1
02:55:24  <coopserver> <Anson> now 56
02:55:31  <coopserver> <Anson> signals need to be fixed
02:55:56  <coopserver> <AlphaSC> where
02:56:04  <coopserver> <AlphaSC> ah
02:56:07  <coopserver> <AlphaSC> lass das so
02:56:13  <coopserver> <Anson> at !signaling
02:56:16  <coopserver> <AlphaSC> juckt nicht
02:56:38  <coopserver> <AlphaSC> so sync an bbh01 is done
02:56:58  <coopserver> <AlphaSC> denglish op ^
02:57:29  <coopserver> <Anson> general hint for the supply drops : place them as near as possible to the industry
02:58:06  <coopserver> <Anson> one station can pickup cargo from two industries, but only drops to one (the nearest)
02:58:34  <coopserver> <AlphaSC> no troubles with that
02:58:37  <coopserver> <AlphaSC> do i?
02:58:52  <coopserver> <Anson> thus it is good practise to build the supply drops right next to the industry instead of 1, 2 or 3 tiles away
02:59:23  <coopserver> <AlphaSC> no need, i usually think about everything when im building
02:59:23  <coopserver> <Anson> usually no trouble, but when a new one spans, the wrong one gets the supplies
02:59:40  <coopserver> <Anson> * spawns
03:01:36  <coopserver> <Anson> PF traps don't need to watch for the CL, right ?
03:07:05  <coopserver> <Anson> without watching for large CL on green track, you don't need a loop at the sign "no need to watch CL", and thus could build a shorter path, probably avoiding the need to place a penalty there
03:08:31  <coopserver> <Anson> and why do you have a reverser behind the terminus station at Fatbourne Bridge Forest ?
03:13:36  <coopserver> *** Anson has joined spectators
03:14:17  <coopserver> <Anson> installing sound/graphics drivers and mint now ... cu when ottd is running with mint :-)
03:14:33  <coopserver> *** Anson has left the game (Leaving)
03:15:13  <coopserver> <RexConnors> Hey alpha
03:15:23  <coopserver> *** RexConnors has joined company #8
03:16:03  <AlphaSC> hi
03:17:42  <AlphaSC> i changed pf traps a few times, until trains stopped driving them... pretty random sometimes
03:17:59  <AlphaSC> as its now, it works, so no need to change e stupid cl on pf trap :P
03:18:17  <coopserver> <RexConnors> idk what that is
03:18:21  <coopserver> <AlphaSC> ?
03:18:24  <coopserver> <AlphaSC> what what is
03:18:48  <coopserver> <RexConnors> anything u just said
03:19:12  <AlphaSC> and?
03:19:18  <AlphaSC> am i talking to you?
03:19:26  <coopserver> <RexConnors> `
03:19:27  <AlphaSC> :P
03:19:35  <coopserver> <RexConnors> who else is here
03:19:40  <coopserver> <RexConnors> dont have to be an asshole
03:19:41  <coopserver> <RexConnors> lol
03:19:48  <AlphaSC> i was refering to a quesation anson asked
03:19:59  <AlphaSC> dude, i wasnt an asshole
03:20:14  <coopserver> <RexConnors> "and? was i talking to you?"
03:20:19  <AlphaSC> yes
03:20:20  <coopserver> <RexConnors> very asshole'y
03:20:21  <AlphaSC> dude
03:20:23  <coopserver> *** RexConnors has left the game (Leaving)
03:20:32  <AlphaSC> its not my motherlanguge
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12:53:05  *** Webster sets mode: +o Mark
12:53:23  <happy> hey mark
12:54:40  <Mark> hiya :)
12:54:46  <happy> how things
12:56:10  <Mark> not bad
13:01:45  <V453000> moo
13:01:52  <happy> hi v
13:02:05  *** Brumi has quit IRC
13:03:04  <Mark> moohoo
13:04:01  <Mark> !dl win64
13:04:01  <coopserver> Mark: http://binaries.openttd.org/releases/1.4.1-RC1/openttd-1.4.1-RC1-windows-win64.zip
13:04:48  <Mark> got a new fucking RC every other week
13:05:07  <coopserver> *** Game still paused (connecting clients, number of players)
13:05:11  <coopserver> *** Mark has joined
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13:05:14  <Mark> hows the yetis coming along V?
13:05:18  <coopserver> *** Game still paused (connecting clients, number of players)
13:05:22  <coopserver> *** happy tran sport has joined
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13:06:08  <coopserver> <happy tran sport> u  can  join  my company if  u like  mark
13:10:35  <coopserver> <Mark> not much left to do
13:11:16  <coopserver> <happy tran sport> true  i  have  try  to  doo  a bbh  but not shor if  it is won
13:12:01  <coopserver> <Mark> looks like it
13:12:14  <coopserver> <happy tran sport> k
13:12:41  <coopserver> <happy tran sport> and  i did  a  slh  sign  happy slh
13:14:27  <V453000> Mark: great :) see the devzone files for previews
13:14:46  <V453000> https://dev.openttdcoop.org/projects/yeti/files
13:15:47  <V453000> did this lately https://dev.openttdcoop.org/attachments/download/6081/MACHINERY_FACTORY_2_robots.png
13:16:02  <Mark> `yeah was looking at that one
13:16:09  <Mark> like it :)
13:17:16  <V453000> the robots are completely animated, too
13:17:26  <V453000> making more, and more complex robots atm
13:17:37  <Mark> yetis driving the cars?
13:18:10  <V453000> that too but that sometime later, wont be in 0.0.1
13:19:08  <Mark> got a release date yet? :D
13:19:27  <V453000> not really but I will attempt something like end of june
13:19:39  <V453000> even if a lot of shit is missing
13:19:50  <Mark> make it before late july
13:20:15  <V453000> you planning to get flood on late july?
13:20:24  <Mark> nah
13:20:29  <Mark> im finally escaping this shithole
13:20:37  <V453000> egen?
13:20:41  <Mark> going to new zealand for a year or something
13:20:46  <V453000> :D
13:21:06  <Mark> probably around the 20th of july
13:21:11  <V453000> mhm
13:21:30  <V453000> well as I said :) I want to have a new version by 29th of June which is my birthday
13:21:35  <V453000> soooo lets see if I can make it happen
13:21:48  <Mark> sure you can :)
13:22:01  <V453000> I have almost every industry with at least _some_ sprite
13:22:11  <V453000> which means it is kind of ready for early code
13:22:31  <Mark> nice :)
13:22:31  <V453000> if I have a sprite for every industry by end of may, I believe I might be able to get something working
13:22:58  <V453000> I am fiddling with the machinery factory for over a week already, but just because the robots are serilously hard to make
13:23:11  <V453000> making sprite for every industry is a matter of like a week
13:23:47  <V453000> problem is that coding industries is ultra-pain-in-the-ass I heard
13:23:58  <V453000> considering all the production mechanics and what not, I believe that
13:24:01  <Mark> get someone to do it for you
13:24:23  <V453000> and get bored and abandon it after a month, no thanks :)
13:24:48  <Mark> true
13:24:54  <Mark> if you want it done right, do it yourself
13:24:55  <V453000> I will try to make one industry well, and then clone it ... all the industries are meant to work the same way anyway
13:27:26  <coopserver> *** Game still paused (connecting clients, number of players)
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13:38:46  <happy> wb  mark
13:43:02  <coopserver> *** Game still paused (connecting clients, number of players)
13:43:05  <coopserver> *** V453000 has joined
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13:43:07  <coopserver> <V453000> YETI SMASH
13:43:46  <coopserver> *** V453000 has left the game (Leaving)
13:44:10  <coopserver> <Speedy> oO
13:44:44  <Mark> l
13:44:54  <V453000> l
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13:46:17  *** graviton.oftc.net sets mode: +ov Ammler Ammler
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14:12:50  <coopserver> <Speedy> going up
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16:51:22  <coopserver> *** Jam35 has started a new company #9
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16:57:37  <coopserver> <happy tran sport> hey jam  how things
16:58:11  <coopserver> *** Jam35 has joined spectators
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16:58:13  <coopserver> <Jam35> hi
16:58:14  <coopserver> <Jam35> ing
16:58:20  <coopserver> <Jam35> +eat
16:58:24  <coopserver> <happy tran sport> k
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17:49:38  <happy> hi
17:49:52  <coopserver> <[FR]Syl59> Hi happy :)
17:50:42  <happy> how  things
17:50:49  <coopserver> <[FR]Syl59> Great :) you ?
17:51:49  <happy> good
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17:54:35  <happy> hey  AlphaSC
17:54:49  <AlphaSC> hi
17:55:13  <happy> how  things
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18:14:20  <V453000> yoyo
18:17:47  <coopserver> *** Game still paused (connecting clients, number of players)
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18:43:11  <coopserver> <Mark> need a new map yet?
18:43:51  <coopserver> *** Mark has left the game (Leaving)
18:46:23  <Jam35> yeah
18:46:32  <Jam35> vote x1
18:51:10  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/wsg_0905.sav
18:51:10  <coopserver> Starting download...
18:51:15  <coopserver> Savegame successfully downloaded
18:51:19  <Mark> !rcon ls
18:51:20  <coopserver> 0) .. (Parent directory)
18:51:21  <coopserver> 1) wsg_0905.sav
18:51:22  <coopserver> 2) JStable060514.sav
18:51:23  <coopserver> 3) JStable020514.sav
18:51:24  <coopserver> 4) JStable270414.sav
18:51:25  <coopserver> Mark: You have 57 more messages. Type !less to view them
18:51:28  <Mark> !rcon load 1
18:51:29  <coopserver> Starting new game
18:51:31  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC1)
18:51:31  <coopserver> *** Game paused (number of players)
18:51:45  <coopserver> *** Game still paused (connecting clients, number of players)
18:51:47  <coopserver> *** Mark has joined
18:51:48  <coopserver> *** Game still paused (number of players)
18:51:56  <Mark> !rcon reset_company 1
18:51:57  <coopserver> Company deleted.
18:52:14  <coopserver> <Mark> there you go
18:52:21  <coopserver> <Mark> hope everythings alright
18:52:54  <coopserver> *** Mark has started a new company #1
18:52:54  <coopserver> *** Game unpaused (number of players)
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18:55:46  <RexConnors> Yo
18:55:48  <RexConnors> so
18:56:00  <RexConnors> how do i download Estonian Town Names v0.2
18:56:02  <coopserver> <Mark> yo
18:56:09  <coopserver> <Mark> is it not on bananas?
18:56:11  <RexConnors> nope
18:56:16  <coopserver> <Mark> fuck
18:56:20  <coopserver> <Mark> hang on
18:56:42  <coopserver> *** Mark has left the game (Leaving)
18:56:42  <coopserver> *** Game paused (number of players)
18:56:45  <RexConnors> "this content is unknown and can't be downloaded in openttd"
18:57:30  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/wsg_0905_2.sav
18:57:30  <coopserver> Starting download...
18:57:32  <coopserver> Savegame successfully downloaded
18:57:34  <Mark> !rcon load 1
18:57:35  <coopserver> Starting new game
18:57:35  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC1)
18:57:35  <coopserver> *** Game paused (number of players)
18:57:45  <Mark> !companies
18:57:45  <coopserver> Mark: Company '1' (Pink): Green & Co., Founded in 1930, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
18:57:49  <Mark> !rcon reset_company 1
18:57:50  <coopserver> Company deleted.
18:57:51  <Mark> there you go
18:58:05  <coopserver> *** Game still paused (connecting clients, number of players)
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18:58:08  <coopserver> *** Mark has started a new company #1
18:58:08  <coopserver> *** Game still paused (number of players)
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19:01:08  <coopserver> *** Game paused (connecting clients)
19:01:12  <coopserver> *** RexConnors has joined
19:01:12  <coopserver> *** RexConnors has started a new company #2
19:01:12  <coopserver> *** Game unpaused (connecting clients)
19:01:28  <coopserver> <RexConnors> alpha
19:01:33  <coopserver> <RexConnors> what would you do
19:01:45  <coopserver> <RexConnors> if i took white
19:02:02  <coopserver> <AlphaSC> why u such a fucking rager
19:02:09  <coopserver> <RexConnors> woah bro
19:02:13  <coopserver> <RexConnors> clam your tits
19:02:26  <coopserver> <RexConnors> look
19:02:29  <coopserver> <RexConnors> you can have white
19:02:30  <coopserver> <RexConnors> lol
19:02:44  <coopserver> <AlphaSC> i was purple last game, right?
19:02:48  <coopserver> <AlphaSC> dont be that stupid
19:02:51  <coopserver> <RexConnors> lol idk
19:03:22  <coopserver> <RexConnors> thanks for the new map mark :)
19:03:27  <coopserver> <AlphaSC> and u know, there is a irc chat
19:03:34  <RexConnors> yes im in it
19:03:53  <coopserver> <AlphaSC> not means, i write there, and no need that i talk to u
19:04:22  <coopserver> <AlphaSC> and u  get fucking mad and ragequit :D
19:04:34  <coopserver> <RexConnors> Lol
19:04:47  <coopserver> <RexConnors> you  dint have to be such an asshole is all i said
19:04:49  <coopserver> <RexConnors> then i left
19:04:57  <coopserver> <RexConnors> cuz i didnt want to talk?
19:05:05  <coopserver> <AlphaSC> as i said, its not my language
19:05:12  <coopserver> <Mark> take the bitch fight private please
19:05:13  <coopserver> <Mark> thanks
19:05:20  <coopserver> <RexConnors> sure mark, sorry
19:15:00  <coopserver> *** Game paused (connecting clients)
19:15:03  <coopserver> *** happy tran sport has joined
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19:15:14  <coopserver> <RexConnors> Hey happs
19:15:17  <coopserver> <happy tran sport> hey
19:15:27  <coopserver> <RexConnors> hows it going man
19:15:32  <coopserver> <happy tran sport> good#
19:18:47  <coopserver> <happy tran sport> heem
19:19:38  <coopserver> <happy tran sport> going  to  try  ver  smol trains
19:19:49  <coopserver> <RexConnors> like 2 long or 1 tile long
19:20:00  <coopserver> *** happy tran sport has started a new company #3
19:20:17  <coopserver> <Mark> better use TL2
19:20:24  <coopserver> <Mark> 1 is hard to make profit with
19:23:32  *** Brumi has quit IRC
19:30:43  <coopserver> *** AlphaSC has joined company #3
19:40:53  <coopserver> *** Game paused (connecting clients)
19:41:04  <coopserver> <happy tran sport> yep
19:41:05  <coopserver> *** helluri has joined
19:41:05  <coopserver> *** helluri has started a new company #4
19:41:06  <coopserver> *** Game unpaused (connecting clients)
19:41:19  <coopserver> <RexConnors> Hey helluri
19:41:29  <coopserver> <helluri> hi
19:41:31  <coopserver> <happy tran sport> mrk  u doo  no that  the overflow dont werk
19:41:35  <coopserver> <happy tran sport> hi
19:41:44  <coopserver> <helluri> !goal
19:41:50  <coopserver> <helluri> !rules
19:41:50  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
19:41:53  <coopserver> <RexConnors> the goal is to have fun
19:41:59  <coopserver> <happy tran sport> yep
19:42:00  <coopserver> <helluri> kk
19:42:03  <coopserver> <helluri> nice
19:42:06  <coopserver> <Mark> what overflow happy
19:42:55  <coopserver> <happy tran sport> i  try  to  doo  won on my  coal  mine and  over  flow  was  not  werk  the over  flow is  not  on
19:43:10  <Mark> ah
19:43:18  <Mark> !setdef
19:43:18  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:43:23  <Mark> its on no
19:43:24  <Mark> now
19:43:26  <coopserver> <happy tran sport> k
19:43:29  <coopserver> <happy tran sport> thanks
19:43:45  <coopserver> <Mark> twoway eol the command is called
19:43:57  <coopserver> <happy tran sport> k
19:48:35  <coopserver> *** Game paused (connecting clients)
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19:48:59  <coopserver> <Jam35> hiih
19:49:07  <coopserver> <RexConnors> hey jams
19:49:31  <coopserver> <Jam35> Hi KingKonnors
19:49:37  <coopserver> <RexConnors> lolol
19:51:15  <coopserver> *** Jam35 has joined spectators
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19:52:30  <coopserver> <happy tran sport> nice  farm net  werk mark
19:55:44  <coopserver> *** helluri has left the game (Leaving)
20:00:18  <coopserver> <happy tran sport> mark  u ar   got  4  frut    in won  place  ver nice
20:00:34  <coopserver> <happy tran sport> ar  soory i meen 3
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20:34:39  <coopserver> *** Game paused (connecting clients)
20:34:52  <coopserver> *** Player has joined
20:34:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:34:52  <coopserver> *** Player has started a new company #6
20:34:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:34:52  <coopserver> *** Player has joined spectators
20:34:53  <coopserver> *** Game unpaused (connecting clients)
20:35:29  <coopserver> *** Player has left the game (Leaving)
20:36:38  <coopserver> *** Game paused (connecting clients)
20:36:52  <coopserver> *** Player has joined
20:36:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:36:53  <coopserver> *** Player has started a new company #7
20:36:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:36:53  <coopserver> *** Player has joined spectators
20:36:53  <coopserver> *** Game unpaused (connecting clients)
20:37:18  <coopserver> *** Player has left the game (Leaving)
20:37:53  <coopserver> *** Game paused (connecting clients)
20:38:08  <coopserver> *** nick200202 has joined
20:38:08  <coopserver> *** nick200202 has started a new company #6
20:38:08  <coopserver> *** Game unpaused (connecting clients)
20:39:31  <coopserver> *** Jam35 has joined spectators
20:42:51  <coopserver> <happy tran sport> nick200202:   when we doo  the map  like this u got  pick  a plac  has no company on it
20:43:00  <coopserver> <happy tran sport> ans hi
20:43:05  <coopserver> <happy tran sport> and  hi
20:47:39  <coopserver> *** nick200202 has left the game (Leaving)
21:05:24  *** KenjiE20 has quit IRC
21:07:16  <coopserver> *** Jam35 has left the game (Leaving)
21:28:15  <coopserver> *** Game paused (connecting clients)
21:28:19  <coopserver> *** Niko has joined
21:28:19  <coopserver> *** Game unpaused (connecting clients)
21:30:22  *** RexConnors has quit IRC
21:30:36  <coopserver> *** Niko has started a new company #7
21:32:51  <coopserver> <happy tran sport> hi  Niko
21:32:54  <coopserver> <Niko> hi
21:33:08  <coopserver> *** Game paused (connecting clients)
21:33:16  <coopserver> *** AlphaSC has joined
21:33:16  <coopserver> *** Game unpaused (connecting clients)
21:36:08  <coopserver> <RexConnors> g2g to work
21:36:12  <coopserver> <RexConnors> cya guys in awhile
21:36:16  <coopserver> <happy tran sport> k
21:36:16  <coopserver> *** RexConnors has joined spectators
21:37:03  <coopserver> <AlphaSC> sry
22:03:47  <coopserver> *** Game paused (connecting clients)
22:03:51  <coopserver> *** Player has joined
22:03:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:03:51  <coopserver> *** Player has started a new company #8
22:03:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:03:51  <coopserver> *** Player has joined spectators
22:03:51  <coopserver> *** Game unpaused (connecting clients)
22:04:09  <coopserver> <Player> !boon
22:05:01  <coopserver> *** Player has started a new company #9
22:05:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:05:01  <coopserver> *** Player has joined spectators
22:05:28  <coopserver> <Player> !name Boon
22:05:28  <coopserver> *** Player has changed his/her name to Boon
22:05:59  <coopserver> *** Boon has started a new company #8
22:15:36  <coopserver> *** Game paused (connecting clients)
22:15:40  <coopserver> *** Cameron has joined
22:15:40  <coopserver> *** Game unpaused (connecting clients)
22:16:02  <coopserver> <AlphaSC> hi cam
22:16:09  <coopserver> <Cameron> hi
22:16:14  <coopserver> <happy tran sport> hu
22:16:15  <coopserver> <happy tran sport> hi
22:16:22  <coopserver> <Cameron> the usual
22:18:29  <coopserver> *** Cameron has left the game (Leaving)
22:24:16  <coopserver> *** Boon has left the game (Leaving)
22:34:28  <coopserver> <AlphaSC> y
22:34:53  <coopserver> <happy tran sport> k
23:03:12  *** Brumi has quit IRC
23:15:41  <coopserver> <happy tran sport> thats  whont  i herd
23:16:55  <coopserver> *** AlphaSC has left the game (Leaving)
23:51:00  <coopserver> *** Niko has left the game (Leaving)
23:59:05  <coopserver> *** happy tran sport has joined spectators
23:59:14  <coopserver> *** happy tran sport has left the game (Leaving)

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