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00:48:15 <coopserver> *** Game still paused (connecting clients, number of players) 00:48:19 <coopserver> *** Mr. Bojangles has joined 00:48:20 <coopserver> *** Game still paused (number of players) 00:48:20 <coopserver> *** Game unpaused (number of players) 00:55:27 <coopserver> *** Mr. Bojangles has left the game (Leaving) 00:55:27 <coopserver> *** Game paused (number of players) 03:03:10 *** Mark has quit IRC 03:07:45 <Sylf> !date 03:07:46 <coopserver> Nov 28 2187 03:17:39 <coopserver> *** Game still paused (connecting clients, number of players) 03:17:49 <coopserver> *** Sylf has joined 03:17:49 <coopserver> *** Game still paused (number of players) 03:25:19 <coopserver> *** Game still paused (connecting clients, number of players) 03:25:22 <coopserver> *** IIIRazor has joined 03:25:22 <coopserver> *** Game still paused (number of players) 03:25:22 <coopserver> *** Game unpaused (number of players) 03:28:11 <coopserver> *** IIIRazor has left the game (Leaving) 03:28:11 <coopserver> *** Game paused (number of players) 03:28:19 <coopserver> *** Sylf has left the game (Leaving) 03:50:20 <Sylf> !contentupdate 03:50:21 <coopserver> Sylf: Performing content update 03:50:22 <coopserver> Content server connection established 03:51:02 <Sylf> !content 03:51:04 <coopserver> Downloading 23 file(s) (18880178 bytes) 03:51:35 <coopserver> Content server connection closed 03:57:45 <Sylf> !rescan 03:57:45 <coopserver> Sylf: Scanning content directories 03:58:12 <coopserver> Sylf: Rescan completed 03:59:38 *** Sylf changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.1-RC2 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/" 03:59:54 <Sylf> !rcon pwd 03:59:55 <coopserver> /home/openttd/svn-stable/server/save/ 04:00:12 <Sylf> !rcon cd uploads 04:00:17 <Sylf> !rcon pwd 04:00:18 <coopserver> /home/openttd/svn-stable/server/save/uploads/ 04:00:26 <Sylf> !rcon load 1 04:00:28 <coopserver> Starting new game 04:00:30 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 04:00:30 <coopserver> *** Game still paused (manual, number of players) 04:00:31 <Sylf> !date 04:00:32 <coopserver> Jan 01 1910 04:00:38 <Sylf> !setdef 04:00:38 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 04:00:48 <Sylf> !rcon reset_company 1 04:00:49 <coopserver> Company deleted. 04:00:50 <Sylf> !auto 04:00:51 <coopserver> *** Game still paused (number of players) 04:01:08 <coopserver> *** Game still paused (connecting clients, number of players) 04:01:12 <coopserver> *** Sylf has joined 04:01:13 <coopserver> *** Game still paused (number of players) 04:01:39 <coopserver> *** Sylf has left the game (Leaving) 04:10:31 <coopserver> *** Game still paused (connecting clients, number of players) 04:10:34 <coopserver> *** Mr. Bojangles has joined 04:29:13 *** tycoondemon has quit IRC 04:29:27 *** tycoondemon has joined #openttdcoop.stable 05:10:27 <V453000> Taede: teh game does not transmit chat to IRC 05:10:33 <V453000> IRC -> game works 05:21:39 *** Djanxy has joined #openttdcoop.stable 05:48:07 *** tycoondemon has quit IRC 05:48:22 *** tycoondemon has joined #openttdcoop.stable 06:02:00 <planetmaker> !apconnect 06:02:00 <coopserver> Already connected!! 09:13:00 *** Taede has quit IRC 09:16:35 *** Taede has joined #openttdcoop.stable 09:16:35 *** ChanServ sets mode: +o Taede 10:01:33 *** Taede has quit IRC 10:01:34 *** Taede_ has joined #openttdcoop.stable 10:30:44 *** Taede_ has quit IRC 10:34:18 *** Taede has joined #openttdcoop.stable 10:34:18 *** ChanServ sets mode: +o Taede 11:16:41 *** tycoondemon2 has joined #openttdcoop.stable 11:16:41 *** tycoondemon has quit IRC 12:08:40 *** Djanxy has quit IRC 14:31:28 *** Brumi has joined #openttdcoop.stable 15:07:42 *** ODM has joined #openttdcoop.stable 15:07:42 *** ChanServ sets mode: +o ODM 15:18:36 <Taede> !ding 15:18:43 <Taede> still borked then? 15:19:49 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 15:19:49 <coopserver> Connecting... 15:19:54 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 15:20:08 <Taede> !players 15:20:08 <coopserver> Taede: Client 191 (White) is Mr. Bojangles, in company 1 (Bojangles!) 15:20:57 <Taede> Mr. Bojangles? 15:21:02 <Taede> !ding 15:21:03 <coopserver> Dong! reply took 0:00:00.022699 15:24:51 *** Maraxus has joined #openttdcoop.stable 15:24:51 *** ChanServ sets mode: +o Maraxus 15:25:40 <coopserver> *** Game paused (connecting clients) 15:25:44 <coopserver> *** Maraxus has joined 15:25:44 <coopserver> *** Game unpaused (connecting clients) 16:30:45 <Jam35> !date 16:30:45 <coopserver> Jan 26 1948 17:10:11 <V453000> JAM666 17:10:34 <Jam35> V4.5 17:11:15 <Jam35> game to IRC broked 17:12:00 <V453000> meknows 17:12:03 <V453000> mecantdoshit 17:12:04 <V453000> boutit 17:12:26 <Jam35> wasn't asking :) 17:12:32 <Jam35> just general observation 17:24:48 <Taede> again? 17:24:51 <Taede> crap 17:24:57 <Taede> !reload Soap 17:24:57 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:24:57 <coopserver> Connecting... 17:25:00 <coopserver> Taede: The operation succeeded. 17:25:02 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:25:04 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:25:04 <coopserver> Attempting to reconnect... 17:25:06 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:25:08 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:25:08 <coopserver> Attempting to reconnect... 17:25:10 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:25:10 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:25:12 <Taede> !shutdown 17:25:12 <coopserver> Attempting to reconnect... 17:25:12 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:25:14 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:25:14 <coopserver> Attempting to reconnect... 17:25:16 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:25:16 <coopserver> Successfully saved game as autosavesoap.sav 17:25:18 <coopserver> Server Shutting down 17:25:18 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:25:31 *** coopserver has quit IRC 17:25:44 <Taede> sorry bout that 17:26:21 *** coopserver has joined #openttdcoop.stable 17:26:21 *** ChanServ sets mode: +o coopserver 17:26:54 <Taede> !start 17:27:00 <coopserver> Server is starting... 17:27:14 <Taede> !apconnect 17:27:14 <coopserver> Connecting... 17:27:14 <coopserver> Connection failed 17:28:24 <Taede> !toggledebug 17:28:24 <coopserver> Not connected!! 17:28:27 <Taede> !apconnect 17:28:27 <coopserver> Connecting... 17:28:28 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC2) 17:28:30 <Taede> !toggledebug 17:28:30 <coopserver> Taede: Debug logging for stable is now: ON 17:29:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:29:14 <coopserver> *** Mr. Bojangles has joined 17:29:14 <coopserver> *** Game still paused (number of players) 17:29:14 <coopserver> *** Game unpaused (number of players) 17:29:17 <coopserver> <Mr. Bojangles> what hapened 17:29:46 <coopserver> *** Game paused (connecting clients) 17:29:49 <coopserver> *** Taede has joined 17:29:49 <coopserver> *** Game unpaused (connecting clients) 17:29:54 <coopserver> <Mr. Bojangles> hey taede 17:29:57 <coopserver> <Mr. Bojangles> what just happened? 17:30:03 <coopserver> <Taede> ello 17:30:26 <coopserver> <Taede> sorry, managed to kill server whilst trying to fix coopserver ( the irc bridge) 17:30:49 <coopserver> <Mr. Bojangles> oh ok... i dont really know much about coop. whats the irc bridge? 17:31:10 <Taede> this 17:31:23 <coopserver> <Mr. Bojangles> and what does it mean? 17:31:32 <coopserver> <Mr. Bojangles> you chat outside ottd? 17:31:50 <Taede> we can yes 17:31:59 <Taede> makes it easier to administer the server 17:32:01 <coopserver> *** Game paused (connecting clients) 17:32:06 <coopserver> *** Niko has joined 17:32:06 <coopserver> *** Game unpaused (connecting clients) 17:32:14 <Taede> dont need to connect to the game to see if everything is allright and such 17:32:26 <coopserver> <Mr. Bojangles> i see 17:32:40 <coopserver> <Niko> the coop web page? 17:35:07 <coopserver> <Mr. Bojangles> sup niko 17:35:41 <coopserver> <Niko> I often check it on my mobile 17:35:57 <coopserver> <Mr. Bojangles> what do you check from your phone? 17:36:07 <coopserver> <Niko> how game is going 17:36:12 <coopserver> <Mr. Bojangles> how do you do that? 17:36:43 <coopserver> <Niko> I have bookmarked the openttdcoop page 17:37:03 <coopserver> <Mr. Bojangles> but how can you check the game from the openttdcoop page? 17:37:08 <coopserver> <Niko> and see income, company performance, etc 17:37:55 <coopserver> <Niko> if they fall significantly there is a problem (trains jammed) 17:39:30 <coopserver> <Mr. Bojangles> yeah but how 17:39:57 <coopserver> <Mr. Bojangles> oh i see now 17:39:59 <coopserver> <Mr. Bojangles> hehe 17:40:01 <coopserver> <Mr. Bojangles> i love this 17:40:04 <coopserver> <Niko> yes 17:40:04 <coopserver> <Mr. Bojangles> bookmarked 17:41:24 <V453000> why dont you just join the actual game instead :D 17:41:39 <coopserver> <Niko> I mean when on the move 17:41:39 <coopserver> <Mr. Bojangles> well, im almost always playing these days... 17:41:40 <V453000> @whoami 17:41:40 <Webster> V453000: V453000 17:41:42 <V453000> @op 17:41:43 *** Webster sets mode: +o V453000 17:41:44 <coopserver> <Mr. Bojangles> but sometimes im on the move 17:41:45 <coopserver> <Mr. Bojangles> yea 17:41:53 <coopserver> <Mr. Bojangles> some of us get quite attached to this 17:41:58 <V453000> I mean the real coop server not welcome server 17:42:01 <coopserver> <Mr. Bojangles> dont worry niko 17:42:04 <coopserver> <Mr. Bojangles> i get you 17:42:11 <coopserver> <Mr. Bojangles> what??? 17:42:18 <coopserver> <Mr. Bojangles> whats the "real" coop server? 17:42:22 <coopserver> <Mr. Bojangles> how do i get in? 17:42:45 <coopserver> <Mr. Bojangles> oh thats the one with just the one company! 17:42:49 <V453000> the public server 17:42:49 <coopserver> <Mr. Bojangles> id like to 17:42:49 <V453000> yes 17:42:58 <coopserver> <Mr. Bojangles> but you guys play with the old signal system 17:42:59 <V453000> just join the IRC and it is easy to guide you then 17:43:06 <V453000> old signal system is correct 17:43:10 <coopserver> <Mr. Bojangles> which i tried and succeded in forgetting once they brought PBS 17:44:17 <V453000> bad for you 17:44:20 <coopserver> <Niko> and hi V 17:44:22 <V453000> hi 17:45:02 <V453000> the way how block signals work is key, and it is necessary to learn them in order to proceed to learn to play the game better 17:46:18 <coopserver> <Mr. Bojangles> i disagree 17:46:28 <coopserver> <Mr. Bojangles> probably out of ignorance 17:46:37 <coopserver> <Mr. Bojangles> but ive been playin since 1994 17:46:48 <V453000> playing for a long time doesnt make anybody a good player 17:46:49 <coopserver> <Mr. Bojangles> i was quite happy when they brought the block signal system 17:46:59 <coopserver> <Mr. Bojangles> and used it extensively 17:47:12 <coopserver> <Mr. Bojangles> but it makes for big headaches 17:47:21 <coopserver> <Mr. Bojangles> the pbs is quite straightforward 17:47:31 <coopserver> <Mr. Bojangles> and i cant see any downsides to using it 17:47:51 <V453000> note: block signals is all signals except PBS, not just pre-signals 17:49:04 <V453000> PBS: Dumb and lazy solution, often optimal in SOME spots (like stations). However, it is _key_ to use block signals as much as possible, as they lead you more to separating tracks and expanding things. With PBS the player tends to just put everything into a tiny area, put PBS everywhere around, and let it solve itself - which works miserably compared to proper constructions. 17:49:48 <V453000> and BLOCK signals (not pre-signals), the basic signals do not really make any headaches 17:49:54 <V453000> train in the block yes/no 17:50:04 <V453000> adding presignals to the mix is just a big bonus 17:52:04 <coopserver> <Mr. Bojangles> now... seriously... could you point out 1 real advantage of block signals over pbs 17:52:13 <coopserver> <Mr. Bojangles> the construction thing is subjective 17:52:32 <coopserver> <Mr. Bojangles> if i make my junctioncs proper, using pbs doesnt make a difference 17:53:00 <coopserver> <Mr. Bojangles> but then for minor junctions, or stations, its a simple way to get trains moving faster 17:53:01 <V453000> major difference in pathfinding deciding 17:53:35 <coopserver> <Mr. Bojangles> but thats where if you have things done proper, the trains will always go the right way 17:53:51 <coopserver> <Mr. Bojangles> and i hate ro-ro stations, most days 17:54:05 <coopserver> <Mr. Bojangles> i think they make for realistic stations, granted, and they are pretty to look at 17:54:09 <V453000> in "proper" junction PBS will have no advantage over block signals because tracks are laid out and separated correctly, but PBS has downside there about the firstred penalty being nonexistent 17:54:57 <coopserver> <Mr. Bojangles> hmm... whats that first red thing? i dont know it 17:56:05 <Jam35> what about selfishly consuming excessive CPU on the server? ;) 17:56:13 <Jam35> which PBS does 17:56:20 <coopserver> <Mr. Bojangles> oh i didnt know that 17:56:58 <V453000> well that effect isnt as major 17:57:09 <V453000> first red thing is a signal looking at another signal and deciding where to go 17:57:23 <V453000> trains look at a block signal and if it is red, they get a big penalty not to go there 17:57:27 <V453000> which PBS doesnt have 17:57:48 <V453000> this causes massive difference in Many stations, and any spots of choice 17:58:16 <Jam35> it looks quite noob to have pointless PBS on straight tracks 17:58:20 <Jam35> imo 17:58:23 <Jam35> I hasten to add 17:58:41 <coopserver> <Mr. Bojangles> haha! true... but i just dont have to choose from different signals when building 17:58:46 <V453000> and yeah it makes you look like an idiot because block signals are the ones perfectly fit for straight tracks where nothing else is necessary 17:58:49 <coopserver> <Mr. Bojangles> keep pbs default and no signal gui 17:59:12 <V453000> build a proper network pls :) 17:59:27 <coopserver> <Mr. Bojangles> (: 17:59:48 <coopserver> <Mr. Bojangles> aight.... i try, but your island mode makes me separate things, i have networks for different indsutries 17:59:59 <coopserver> <Mr. Bojangles> so my tracks are indeed shared by different cargos 18:00:02 <coopserver> <Mr. Bojangles> i do that right 18:00:05 <Jam35> signal gui? 18:00:10 <Jam35> use a,s 18:00:13 <coopserver> <Mr. Bojangles> i just dont bother picking whatsignal to put where 18:00:18 <Jam35> ctrl click signal 18:00:19 <coopserver> <Mr. Bojangles> whats a,s? 18:00:22 <Jam35> keys 18:00:36 <coopserver> <Mr. Bojangles> ah! yeah, but it's same thing, you gotta be picking your signals here and there 18:00:40 <coopserver> <Mr. Bojangles> boring, imo 18:00:50 <Jam35> lazy in mine :) 18:00:57 <coopserver> <Mr. Bojangles> i like the part about laying tracks, buying trains, setting routes, 18:01:07 <coopserver> <Mr. Bojangles> i just dont like the signals that much 18:01:28 <Jam35> laying tracks requires them 18:01:54 <coopserver> <Mr. Bojangles> yeah, i guess you can see them as one thing, but i separate them 18:02:08 <V453000> if you want to be a good player, it is absolutely necessary to learn signals, if not, well enjoy the game :) 18:02:16 <coopserver> <Mr. Bojangles> laying tracks = /// signaling = boring 18:02:32 <coopserver> <Mr. Bojangles> yet thats where i get lost 18:02:58 <coopserver> <Mr. Bojangles> why learning signals is so important, i have managed to build heavy loaded big networks very efficiently 18:03:03 <coopserver> <Mr. Bojangles> without using anything but pbs 18:03:17 <coopserver> <Mr. Bojangles> last game, i was top of the list in money/ratings/cargo moved 18:03:38 <coopserver> <Mr. Bojangles> i wasnt wasting much and didnt need to have a bunch of separate lines either 18:04:04 <coopserver> <Mr. Bojangles> so, is it only for the beauty of a track well signalled? or is it really something else? 18:04:56 <Jam35> we like large networks generally, flowing traffic, no jams, many trains etc 18:05:21 <coopserver> <Niko> and eyecandy building 18:05:21 <Jam35> to make all that happen means 'proper' signalling 18:05:47 <V453000> ever had 1000+ trains? 18:05:54 <V453000> on 512x512 max 18:06:08 <coopserver> <Mr. Bojangles> not really... 18:12:04 <coopserver> *** Mr. Bojangles has left the game (Leaving) 18:32:30 <coopserver> *** Game paused (connecting clients) 18:32:32 <coopserver> *** Mr. Bojangles has joined 18:32:32 <coopserver> *** Game unpaused (connecting clients) 18:38:36 <coopserver> *** Mr. Bojangles has left the game (Leaving) 18:43:51 *** tycoondemon has joined #openttdcoop.stable 18:43:51 *** tycoondemon2 has quit IRC 19:18:56 <coopserver> *** Taede has left the game (general timeout) 19:21:20 <coopserver> *** Game paused (connecting clients) 19:21:26 <coopserver> *** Yugi_D has joined 19:21:27 <coopserver> *** Game unpaused (connecting clients) 19:23:52 <coopserver> <Niko> people are shouting in the street after an ice hockey game :D 19:26:39 <coopserver> *** Yugi_D has left the game (Leaving) 19:50:33 <coopserver> *** Game paused (connecting clients) 19:50:35 <coopserver> *** Mr. Bojangles has joined 19:50:35 <coopserver> *** Game unpaused (connecting clients) 19:50:40 <coopserver> <Niko> hi again 19:50:54 <coopserver> <Mr. Bojangles> sup 19:52:24 *** Djanxy has joined #openttdcoop.stable 19:53:18 <coopserver> *** Mr. Bojangles has left the game (Leaving) 20:09:59 <coopserver> *** Game paused (connecting clients) 20:10:01 <coopserver> *** Mr. Bojangles has joined 20:10:01 <coopserver> *** Game unpaused (connecting clients) 20:15:31 <coopserver> <Mr. Bojangles> so niko, do you build with pbs or block signals? 20:15:40 <coopserver> <Mr. Bojangles> do you use path signals? 20:15:45 <coopserver> <Niko> I use both 20:16:15 <coopserver> <Niko> straight lines with block signals and junctions with pbs 20:16:24 <coopserver> <Mr. Bojangles> these guys didnt honestly convince me... but im trying block signals again 20:16:36 <coopserver> <Mr. Bojangles> and i forgot how to properly use the presignals at a roro 20:16:51 <coopserver> <Mr. Bojangles> could you take a look at my ashnethy east station? 20:16:54 <coopserver> <Niko> have you read the wiki about signals 20:16:57 <coopserver> <Niko> sure 20:17:04 <coopserver> <Mr. Bojangles> i have, but they go on and on 20:17:10 <coopserver> <Mr. Bojangles> i grew impatient 20:17:59 <coopserver> <Mr. Bojangles> at ashnethy, i had one of the yellow entry signals at the entrance, then i put regular block signals and then after the station i have the vertical gray one (exit signal i guess) 20:18:01 <coopserver> <Mr. Bojangles> is that right? 20:18:08 <coopserver> <Niko> now I am at Asnethy 20:18:14 <coopserver> <Niko> no 20:18:20 <coopserver> <Mr. Bojangles> ashnethy east, the wood dump 20:18:23 <coopserver> <Niko> I'll show you 20:18:28 <coopserver> <Mr. Bojangles> Morelli1983 20:18:34 <coopserver> <Mr. Bojangles> thats my pw 20:18:49 <coopserver> <Mr. Bojangles> oh cool 20:18:52 <coopserver> *** Niko has joined company #1 20:19:48 <coopserver> <Mr. Bojangles> that it? 20:19:56 <coopserver> <Niko> there 20:20:03 <coopserver> *** Niko has joined company #6 20:20:03 <coopserver> <Mr. Bojangles> now, what is that accomplishing? 20:20:21 <coopserver> <Mr. Bojangles> what do the vertical yellow mean? 20:20:32 <coopserver> <Niko> before the divide you put an entry signal 20:20:45 <coopserver> <Niko> and after that an exit signal 20:21:04 <coopserver> <Mr. Bojangles> so, the horizontal yellow is the exit? 20:22:46 <coopserver> <Niko> horizoltal is entry and vertical is exit 20:23:07 <coopserver> <Mr. Bojangles> ok 20:23:10 <coopserver> <Mr. Bojangles> thanks a lot 20:23:11 <coopserver> <Niko> sorry, exit should be white 20:23:34 <coopserver> *** Niko has joined company #1 20:23:40 <coopserver> <Mr. Bojangles> you mean like that? 20:24:36 <coopserver> <Niko> "exit" means the exit from a junction 20:25:15 <coopserver> *** Niko has joined company #6 20:25:46 <coopserver> <Mr. Bojangles> thanks 20:26:02 <coopserver> <Niko> tinyurl.com/presignals 20:26:24 <coopserver> <Niko> I think you now know how they work 20:28:31 <coopserver> <Mr. Bojangles> cool beans 20:28:43 <coopserver> <Mr. Bojangles> i used to do these stuff, back in 2000 20:29:46 <coopserver> <Niko> I played the first t.tycoon with my 486 computer but signalling wasnt good back then 20:29:51 <coopserver> <Mr. Bojangles> hehe 20:29:53 <coopserver> <Mr. Bojangles> me too 20:31:02 *** ODM has quit IRC 20:32:53 <coopserver> <Mr. Bojangles> other than the perceived beauty of it 20:33:04 <coopserver> <Mr. Bojangles> i dont get whats so good about not simply using pbs for everything 20:35:11 <coopserver> <Mr. Bojangles> brb 20:41:31 <coopserver> <Niko> I was getting some food 20:41:38 <coopserver> <Mr. Bojangles> food is good 20:41:44 <coopserver> <Mr. Bojangles> where do you play from? im in miami 20:41:58 <coopserver> <Niko> Finland, Scandinavia 20:43:23 *** Djanxy has quit IRC 20:43:59 <coopserver> <Mr. Bojangles> oh niko, thats cold bro 20:44:15 <coopserver> <Niko> during the winter yes 20:44:38 <coopserver> <Mr. Bojangles> i dont know the meaning of that word... i was born in cuba and now i live in miami 20:44:43 <coopserver> <Niko> weather here is similar to Canada 20:45:07 <coopserver> <Niko> think about freezer 20:46:19 <coopserver> <Niko> some 0 (zero) degrees fahrenheit 20:59:42 <coopserver> <Mr. Bojangles> i kno i kno 20:59:50 <coopserver> <Mr. Bojangles> got me a couple of friends living in sweden 20:59:56 <coopserver> <Mr. Bojangles> and a few more in canada 21:00:03 <coopserver> <Mr. Bojangles> fcking cold, thats what it is 21:14:22 <coopserver> *** Game paused (connecting clients) 21:14:26 <coopserver> *** Maraxus has joined 21:14:26 <coopserver> *** Game unpaused (connecting clients) 21:20:35 <coopserver> *** Game paused (connecting clients) 21:20:42 <coopserver> *** Tokl has joined 21:51:03 *** Maraxus has quit IRC 21:55:30 *** AlphaSC has joined #openttdcoop.stable 21:55:34 <AlphaSC> !dl 21:55:34 <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:55:35 <coopserver> AlphaSC: http://www.openttd.org/en/download-stable/1.4.1-RC2 22:37:45 *** AlphaSC has quit IRC 22:42:46 *** Brumi has quit IRC