Config
Log for #openttdcoop.stable on 30th May 2014:
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02:51:18  <coopserver> <Yugi_D> hey boj
02:51:27  <coopserver> <Bluefabrik> sup dawg
02:59:18  <coopserver> <Bluefabrik> how are you yugi?
02:59:34  <coopserver> <Yugi_D> im goood, u?
02:59:43  <coopserver> <Bluefabrik> happy!
02:59:49  <coopserver> <Bluefabrik> finally got my company growing
02:59:51  <coopserver> <Bluefabrik> (:
02:59:56  <coopserver> <Yugi_D> :D
03:00:31  <coopserver> <Yugi_D> i started with an incorrect method
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03:00:39  <coopserver> <Bluefabrik> how come?
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03:00:46  <coopserver> <Bluefabrik> hy sylf
03:00:48  <coopserver> <Yugi_D> look at my oil route
03:00:49  <coopserver> <Sylf> hi
03:00:54  <coopserver> *** Sylf has joined company #2
03:00:54  <coopserver> <Yugi_D> hi sylf
03:01:03  <coopserver> <Bluefabrik> its too large
03:01:10  <coopserver> <Yugi_D> exactly
03:01:13  <coopserver> <Bluefabrik> but pretty
03:01:32  <coopserver> <Bluefabrik> and those awful ol'signals...
03:01:55  <coopserver> <Yugi_D> in the process of replacing atm
03:01:57  <coopserver> <Bluefabrik> i personally have a trauma with oild frigs
03:02:01  <coopserver> <Bluefabrik> rigs
03:02:11  <coopserver> <Bluefabrik> from playing the old game, they always ended up dying on me
03:02:22  <coopserver> <Bluefabrik> i hated them so much... its almost impossible for me to service them now
03:02:44  <coopserver> <Bluefabrik> i start laying the tracks and my mind stops working
03:04:25  <coopserver> <Bluefabrik> do you have any idea why my beautiful Telida City doesnt want to grow on the other side of my station?
03:04:57  <coopserver> <Yugi_D> not enuf room
03:05:10  <coopserver> <Yugi_D> iv had the same problem in sp
03:05:29  <coopserver> <Bluefabrik> but i build the roads!
03:05:34  <coopserver> <Sylf> too many dead-end streets
03:06:01  <coopserver> <Yugi_D> did u also try funding?
03:06:07  <coopserver> <Bluefabrik> yea at first
03:06:26  <coopserver> <Bluefabrik> did it again now... lets see what happens
03:06:34  <coopserver> <Sylf> http://wiki.openttdcoop.org/User:Mfb/Towns
03:06:48  <coopserver> <Sylf> read that for town-growth tips
03:07:02  <coopserver> <Bluefabrik> thanks!
03:08:23  <coopserver> <Sylf> since you're not using RV, you can get rid of the road bridge
03:08:28  <coopserver> <Sylf> just use rail crossing
03:08:42  <coopserver> <Bluefabrik> true!
03:08:43  <coopserver> <Bluefabrik> thanks
03:09:13  <coopserver> <Bluefabrik> you think that makes it better?
03:09:36  <coopserver> <Sylf> dunno.
03:09:54  <Sylf> !rcon clients
03:09:57  <coopserver> Client #1  name: ''  company: 255  IP: server
03:09:58  <coopserver> Client #389  name: 'Bluefabrik'  company: 3  IP: 50.140.118.181
03:09:59  <coopserver> Client #391  name: 'Yugi_D'  company: 4  IP: 122.61.157.205
03:10:00  <coopserver> Client #392  name: 'Sylf'  company: 2  IP: 70.179.185.195
03:10:05  <Sylf> !rcon move 392 3
03:10:06  <coopserver> *** Sylf has joined company #3
03:10:31  <coopserver> <Sylf> getting rid of those deadends should help somewhat too
03:11:22  <coopserver> <Bluefabrik> thanks!
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03:31:26  <coopserver> <Bluefabrik> see you friends!
03:31:30  <coopserver> <Bluefabrik> gotta sleep
03:31:37  <coopserver> <Yugi_D> nite
03:31:56  <coopserver> <Bluefabrik> yugi, dont start with such long routes... you aint making money like that
03:31:58  <coopserver> <Bluefabrik> see ya
03:32:06  <coopserver> <Bluefabrik> you need fast cash
03:32:33  <coopserver> <Yugi_D> i know, thats what happens when i build in the wrong direction
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12:51:57  <coopserver> <Bluefabrik> hi happy! look at the cities we talked about ... Telida and Nanek
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12:52:14  <coopserver> <happy tran sport> nice
12:56:04  <coopserver> <Bluefabrik> tell me happy, do you know if they altered something when they created this map so that industries dont overproduce?
12:58:22  <coopserver> <happy tran sport> not shor
13:05:05  <V453000> wtf is "overproduce"
13:05:05  <V453000> ?
13:05:25  <coopserver> <happy tran sport> dont  arsk  me
13:05:27  <coopserver> <Bluefabrik> hahahahahahahaha
13:05:37  <coopserver> <Bluefabrik> dont play fools... you know what i mean
13:05:44  <coopserver> <happy tran sport> how  things    v
13:05:54  <coopserver> <Bluefabrik> if you serve an industry long enough, they start producing in the Ks
13:06:01  <coopserver> <Bluefabrik> which is hard to move efficiently...
13:06:07  <coopserver> <Bluefabrik> thus, i call it overproduce
13:06:19  <coopserver> <Bluefabrik> but it seems thats not happening as much now
13:06:33  <coopserver> <Bluefabrik> ive been servicing a few industries over a long time and they havent grown so big
13:06:43  <V453000> well, big point of the game is to transport the stuff, so of course the game gets harder in this regard oer time
13:07:08  <coopserver> <happy tran sport> dame  it
13:07:08  <V453000> FIRS does limit production to lower amount than original industries though
13:07:10  <V453000> YETI will too
13:07:40  <coopserver> <Bluefabrik> hey v
13:07:55  <coopserver> <Bluefabrik> you seem to know a lot about the workings of the game
13:08:12  <coopserver> <Bluefabrik> how come theres a button always greyed out in the orders window that says Refit at station
13:08:24  <coopserver> <Bluefabrik> i would most definitely love to make use of that functionality
13:08:35  <coopserver> <Bluefabrik> gamechanger... id call it
13:08:53  <V453000> I can tell you that precisely 100%
13:09:41  <V453000> so called auto-refit is by me considered one of the worst features of the game since it does not add utterly anything to the game and Only removes the interesting part of building refitting stations with depots. Therefore NUTS is not compatible with it.
13:09:46  <V453000> Some other train sets might.
13:10:12  <coopserver> <Bluefabrik> i see
13:10:20  <coopserver> <Bluefabrik> i never used the auto-refit
13:10:47  <coopserver> <happy tran sport> its  good  i  doo  it sume times
13:10:48  <V453000> I tried it once, but by concept it is just completely wrong
13:10:51  <coopserver> <Bluefabrik> but i dont know that i would mind being able to refit at stations since i wont ever stand for trains having to go through a depot
13:11:11  <V453000> why wont you stand for trains having to go through a depot? :D
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13:11:26  <V453000> happy, auto-refit, not normal refit
13:11:28  <coopserver> <Bluefabrik> haha... it pains me to see them slow down so much of my own will
13:11:28  <V453000> you use normal refit
13:11:44  <V453000> too bad then :) refit networks are extremely potent
13:11:55  <V453000> imagine your trains are twice as efficient in transporting
13:11:57  <coopserver> <Bluefabrik> i can definitely see that
13:12:07  <coopserver> <Bluefabrik> its just like with the purr lines
13:12:24  <coopserver> <Bluefabrik> (or you thinking the stations shouldnt refit on their own)
13:12:32  <coopserver> <Bluefabrik> its how we see the game
13:13:31  <V453000> whether auto-refit is a bad feature is not a matter of taste but a matter of simple logic
13:14:05  <coopserver> <Bluefabrik> not really... by my logic, stations are not simply tracks, they are a symbol of what a real station would be
13:14:12  <coopserver> <Bluefabrik> and trains do change cars at stations
13:14:29  <coopserver> <Bluefabrik> `
13:14:30  <V453000> irrelevant what happens in reality
13:14:39  <coopserver> <Bluefabrik> haha
13:14:41  <V453000> we are talking game logic
13:14:58  <V453000> in this instance, OpenTTD allows you to build interesting thing A, or interesting thing B
13:15:07  <V453000> auto-refit simply removes thing B without adding any C
13:15:18  <V453000> -> removes variety of the game and makes it more careless and trivial
13:15:31  <V453000> e.g. you simply dont have to care which cargo do you even transport, it is like playing with one cargo only
13:15:47  <V453000> is that an improvement in any way?
13:15:47  <coopserver> <Bluefabrik> maybe, but the tradeout in network speed is too big for some
13:15:56  <V453000> network speed?
13:16:05  <coopserver> <Bluefabrik> yeah, ive seen your refitting stations
13:16:08  <coopserver> <Bluefabrik> i like them, i really do
13:16:10  <V453000> god
13:16:19  <coopserver> <Bluefabrik> but the trains do stop at the depots...
13:16:19  <V453000> please recognize between auto-refit and refit
13:16:28  <coopserver> <Bluefabrik> they do slow down to go in/out
13:16:35  <V453000> which is completely fine
13:16:36  <coopserver> <Bluefabrik> i dont know the diff
13:16:51  <V453000> yes depot is 64kmh max
13:17:02  <V453000> if you have enough depots, it doesnt influence anything what so ever
13:17:02  <coopserver> <Bluefabrik> all i mean is that i would like to be able to give orders to a train to refit at station
13:17:07  <coopserver> <Bluefabrik> while its already there
13:17:25  <coopserver> <Bluefabrik> instead of having to send it to a slowdown at a depot
13:17:42  <V453000> and all I mean is that it will Never happen to be compatible with NUTS
13:17:50  <coopserver> <Bluefabrik> hahahahahahahahahahah
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13:17:53  <coopserver> <Bluefabrik> dont worry bro
13:17:59  <coopserver> <Bluefabrik> i wasnt giving you shit or anything
13:18:12  <coopserver> <Bluefabrik> just an honest question
13:18:19  <V453000> sure
13:18:22  <coopserver> <Bluefabrik> ive learned to love NUTS and the server rules
13:18:43  <coopserver> <Bluefabrik> by the way, how do you like my shot at doing networks "your"way?
13:18:52  <coopserver> *** happy tran sport has joined company #1
13:18:53  <V453000> will check :)
13:19:07  <coopserver> <Bluefabrik> everything is connected this time, and ive done the tracks separatedly, instead of next to each other
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13:20:24  <coopserver> <V453000> good start :)
13:20:29  <coopserver> <Bluefabrik> thanks!
13:20:31  <coopserver> <V453000> no messing around, building what is necessary
13:20:38  <coopserver> <V453000> way above average :)
13:20:51  <coopserver> <Bluefabrik> ever since the green company started servicing industries in "my" island, ive rushed to service everything
13:21:28  <coopserver> <Bluefabrik> i still need to learn to place depots better
13:21:38  <coopserver> <Bluefabrik> i was looking at what sylf was doing and i liked it
13:21:41  <coopserver> <V453000> I have a blog article abuot that
13:21:48  <coopserver> <Bluefabrik> link?
13:22:01  <V453000> @V
13:22:02  <Webster> User:V453000 - #openttdcoop Wiki - http://wiki.openttdcoop.org/User:V453000
13:22:04  <V453000> @depots
13:22:05  <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
13:22:07  <V453000> there
13:22:14  <coopserver> <Bluefabrik> ill lookit up
13:22:39  <coopserver> <Bluefabrik> now, seriously, do you know if the industry production rules are changed for this map?
13:22:46  <coopserver> <V453000> it is basicalyl the ultimate method to depot placement
13:22:58  <coopserver> <Bluefabrik> before, i knew that by servicing an industry, it would start growing
13:22:58  <coopserver> <V453000> I do know, they arent
13:23:11  <coopserver> <V453000> in case you use slower trains that, could be a difference
13:23:12  <coopserver> <Bluefabrik> but i have a few now that dont seem to be growing, which makes me loose money eveyr year
13:23:23  <coopserver> <V453000> they will grow sooner or later probably
13:23:28  <coopserver> <V453000> just matter of luck and proper service
13:23:51  <coopserver> <Bluefabrik> well i do aim at 76%-80%
13:23:59  <coopserver> <Bluefabrik> for now... until faster trains come along
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13:29:48  <coopserver> <happy tran sport> hi  KirdeX
13:29:58  <coopserver> <Bluefabrik> c ya laterz bouz
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13:33:27  <coopserver> <happy tran sport> chek  the  ships  running  cost KirdeX
13:34:32  <coopserver> <KirdeX> Hi I do not know English, and now I have used the compiler: D
13:34:47  <coopserver> <happy tran sport> ar  k
13:35:01  <coopserver> <happy tran sport> wher  ar u from
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20:15:12  <coopserver> <Bluefabrik> yugiiii
20:15:23  <coopserver> <Bluefabrik> i messed up and my trains were stuck!
20:15:33  <coopserver> <Bluefabrik> oh such a sad view to return to
20:15:43  <coopserver> <Yugi_D> morning and lol
20:16:08  <coopserver> <Yugi_D> howd they get stuck?
20:20:59  <coopserver> <Bluefabrik> i didnt have an overflow
20:21:08  <coopserver> <Bluefabrik> so they did just that
20:21:11  <coopserver> <Bluefabrik> (:
20:21:29  <coopserver> <Bluefabrik> i just cant be building these tracks and watch football at the same time
20:21:32  <coopserver> <Bluefabrik> yet i do
20:21:41  <coopserver> <Yugi_D> which match?
20:21:53  <coopserver> <Bluefabrik> spain-bolivia last friendly to the world cup
20:22:06  <coopserver> <Yugi_D> im watching england v peru
20:22:13  <coopserver> <Bluefabrik> i root for the reds
20:22:24  <coopserver> <Bluefabrik> i mean, the lions
20:22:32  <coopserver> <Bluefabrik> but the people at my office like freaking speain
20:22:33  <coopserver> <Bluefabrik> spain
20:22:34  <coopserver> <Bluefabrik> duh
20:38:37  <coopserver> <Bluefabrik> let me see
20:38:55  <coopserver> <Bluefabrik> never! i dont transport oil
20:39:04  <coopserver> <Bluefabrik> you see, im all for greenpeace and that
20:39:06  <coopserver> <Bluefabrik> (:
20:39:20  <coopserver> <Bluefabrik> i will move the diamonds, though
20:40:12  <coopserver> <Yugi_D> lol an openttd version of a vegetarian and hippy and corrupt leader, no?
20:40:36  <coopserver> <Bluefabrik> hehee
20:40:40  <coopserver> <Bluefabrik> yeah, thats me
20:40:58  <coopserver> <Bluefabrik> i have no problem moving meat or blood diamonds
20:41:01  <coopserver> <Bluefabrik> but oil?
20:41:19  <coopserver> <Bluefabrik> one has to have some lines one doesnt cross
20:41:24  <coopserver> <Yugi_D> iv got a conglomerate based on oil
20:41:30  <coopserver> <Bluefabrik> oh i know
20:41:33  <coopserver> <Bluefabrik> you beast
20:42:35  <coopserver> *** Game paused (connecting clients)
20:42:42  <coopserver> *** Eeyore has joined
20:42:42  <coopserver> *** Eeyore has started a new company #INVALID
20:42:42  <coopserver> *** Game unpaused (connecting clients)
20:42:55  <coopserver> <Eeyore> !rules
20:42:55  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
20:42:57  <coopserver> <Yugi_D> if this were still b4 1940s, id b called a tycoonist
20:45:58  *** Brumi has joined #openttdcoop.stable
20:48:30  <coopserver> <Bluefabrik> how can i give you the money?
20:48:55  <coopserver> <Yugi_D> bring up the client list
20:49:40  <coopserver> <Yugi_D> thx very much, ull get it back when i can afford it
20:51:19  <coopserver> <Bluefabrik> k... we have a sayin in the island i come from... "better to have overshoot than fall short"
20:51:38  <coopserver> <Yugi_D> what island that?
20:51:41  <coopserver> <Bluefabrik> cuba
20:52:03  <coopserver> <Bluefabrik> (and yea, my generation grew up with very little)
20:53:22  <coopserver> *** Eeyore has left the game (Leaving)
20:54:07  <coopserver> <Bluefabrik> i need to build a bank soemwhere to start delivering gold and diamonds
20:54:12  <coopserver> <Bluefabrik> but i dont know where to do so
20:54:40  <coopserver> <Yugi_D> y not in your biggest city?
20:55:09  <coopserver> <Bluefabrik> yeah, i just did that, but i dont have a nice spot next to the city to build the drop off station
20:55:33  <coopserver> <Yugi_D> then use an existing pax stn
20:55:40  <coopserver> <Bluefabrik> never!
20:55:43  <coopserver> <Bluefabrik> haha
20:56:42  *** happy_ has joined #openttdcoop.stable
20:56:45  *** happy_ has left #openttdcoop.stable
20:58:24  <coopserver> <Yugi_D> back soon
21:07:15  <coopserver> <Yugi_D> back
21:07:18  <coopserver> <Bluefabrik> sup
21:39:26  <coopserver> *** Game paused (connecting clients)
21:39:35  <coopserver> *** Player has joined
21:39:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:39:35  <coopserver> *** Player has started a new company #INVALID
21:39:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:39:35  <coopserver> *** Player has joined spectators
21:39:36  <coopserver> *** Game unpaused (connecting clients)
21:40:30  <coopserver> *** Player has left the game (Leaving)
21:42:18  <coopserver> *** Bluefabrik has left the game (Leaving)
21:44:32  <coopserver> *** Yugi_D has left the game (Leaving)
21:44:32  <coopserver> *** Game paused (number of players)

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