Config
Log for #openttdcoop.stable on 3rd August 2014:
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00:09:17  <coopserver> *** I.M.Legos has joined
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00:51:58  <coopserver> <Kernigh> I want to transport the workers from Kinbourne, but the town is in the way.
00:52:15  <coopserver> <Kernigh> Planning to demolish some buildings.
00:52:45  <coopserver> <Kernigh> Step 1, build the rail station.
02:37:20  <coopserver> *** Kernigh has left the game (Leaving)
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02:51:18  <coopserver> *** Dopenose has started a new company #13
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02:51:48  <coopserver> <Dopenose> Hey :)
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03:04:03  <coopserver> <Sylf> hi
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03:17:28  <coopserver> <Dopenose> this newGRF is confusing the hell out of me :S first time using it
03:17:59  <coopserver> <Sylf> which one?
03:18:14  <coopserver> <Sylf> the trains or industries or something else?
03:18:18  <coopserver> <Dopenose> i feel like an idiot lol
03:18:23  <coopserver> <Dopenose> yeti
03:18:56  <coopserver> <Sylf> it's pretty simple
03:19:11  <coopserver> <Sylf> you take the yeti workers to the mines and farms etc
03:19:30  <coopserver> <Sylf> that's about the only important thing you need to know to get started
03:19:43  <coopserver> <Dopenose> i figured the power plant would work the same but the uranium mine isn't producing anything
03:19:56  <coopserver> <Dopenose> yeah i figured it needs workers...afterwards lol
03:20:03  <coopserver> <Sylf> right.  take the yeti workers to that uranium mine
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10:00:43  <coopserver> <Vinnie> hello
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15:43:56  <coopserver> *** cody johnson has started a new company #14
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17:02:58  <coopserver> <Cameron> inflations on -___-
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17:52:25  <coopserver> <Dopenose> Mornin' :)
17:52:37  <coopserver> <Djanxy> hello :D
18:01:42  <coopserver> <Dopenose> I keep pressing tab to fast forward but forget I can't do that in multiplayer lol
18:02:05  <coopserver> <Djanxy> :)
18:06:47  <coopserver> *** ale has joined
18:06:51  <Sylf> there's one way you can actually do that...
18:07:13  <Sylf> Host a game yourself, making yourself a server.  Then you can fastforward in multiplayer
18:07:25  <Sylf> cause some panic among other players
18:07:34  <coopserver> <Dopenose> nah it's just a force of habit from playing single player all the time
18:07:44  <Sylf> be known as the evil host
18:08:24  <Sylf> no, I'm not speaking that from experience.  never.
18:08:32  <coopserver> <Djanxy> :D
18:08:44  <Dopenose> lol
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18:20:46  <coopserver> *** Player has joined company #11
18:20:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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18:21:01  <coopserver> <Player> !name Jam35
18:21:01  <coopserver> *** Player has changed his/her name to Jam35
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18:22:40  <coopserver> <Djanxy> RIP
18:22:49  <coopserver> <Dopenose> Arghh :S
18:23:24  <coopserver> <Jam35> Djanxy: tf these rails please:)
18:23:31  <coopserver> <Jam35> !here
18:23:51  <coopserver> <Jam35> nice
18:23:54  <coopserver> <Djanxy> :P
18:24:20  <coopserver> *** Jam35 has joined spectators
18:24:38  <coopserver> <Jam35> so much space and he has to cross others' stuff
18:24:47  <coopserver> *** Dopenose has left the game (Leaving)
18:27:20  <Sylf> pft.  What fun is this server unless you get in other players' way?
18:28:02  <coopserver> <Jam35> maybe rcon delete_company is fun too :P
18:28:25  <Sylf> been there, done that!
18:28:36  <coopserver> <Jam35> and it's in 'the rules' :)
18:28:45  <Sylf> on actively played company ;)
18:29:02  <coopserver> <Jam35> it which must be obeyed
18:29:15  <coopserver> <Jam35> he's fine just a little room for others
18:29:33  <coopserver> <Jam35> respect other peoples shit :)
18:30:18  <coopserver> <Jam35> almost all his stuff is gridlocked anyway
18:31:36  <coopserver> *** Jam35 has joined company #2
18:32:10  <coopserver> <Djanxy> gonna clean up my mess :D
18:32:17  <coopserver> <Jam35> no way ;)
18:32:46  <coopserver> <Jam35> was gonna do MSH
18:36:25  <coopserver> *** Kernigh has joined
18:39:27  <coopserver> <Kernigh> My trains aren't jammed! Good for me.
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18:56:57  <coopserver> *** Jam35 has started a new company #15
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19:00:18  <coopserver> <Kernigh> That company went bankrupt *very* fast.
19:02:04  <coopserver> *** Djanxy has joined spectators
19:02:09  <coopserver> <Djanxy> afk a while
19:02:21  <coopserver> <Djanxy> Jam do your thing
19:02:42  <Jam35> !rcon stable move 499 11
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19:40:25  <Jam35> !rcon stable move 499 11
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19:41:46  <coopserver> <Jam35> djanxy?
19:42:02  <coopserver> <Jam35> starting steel trains now?
19:42:59  <coopserver> <Jam35> we should make BM->Yeti stuff also
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19:44:14  <coopserver> <Djanxy> yeah, was my intention - but a bit busy with RL stuff atm - go on ;)
19:53:19  <coopserver> <Kernigh> der Transport are slowly losing to inflation. Also, they have zero trains.
19:56:23  <Jam35> !rcon stable move 499 11
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19:57:29  <coopserver> <Dopenose> I got offered to purchace der Transport for 
19:58:31  <coopserver> <Dopenose> a few mins ago it was worth 7 million
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21:28:35  <coopserver> <happy tran  sport> hi all
21:28:46  <coopserver> <Dopenose> Hey
21:29:03  <coopserver> <Kernigh> Hi. I'm watching the other players' train networks.
21:29:14  <coopserver> <happy tran  sport> k
21:35:42  <coopserver> <Dopenose> anything interesting?
21:36:17  <coopserver> <happy tran  sport> just  up  grad  my train   and   fixs  a train  q
21:37:41  <coopserver> <Kernigh> I built two stations at each industry. Some of the other companies have only one.
21:38:09  <coopserver> <Kernigh> If the loading trains don't block the  unloading trains, it only needs one station.
21:39:06  <Sylf> when coop regulars build, they always build drop stations separate from loading stations
21:39:13  <Sylf> with very few exceptions
21:39:38  <Sylf> also, they always build separate stations for each cargo type
21:41:11  <Dopenose> im trying those principles on my larger single player networks
21:42:58  <coopserver> <Kernigh> I have this single-player game in Toyland where I built a single station
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21:43:09  <coopserver> <Kernigh> that unloads sugar, unloads toffee, and loads candy.
21:43:56  <coopserver> <Kernigh> It got very busy, because I kept connecting more industries to that one candy factory.
21:44:46  <Sylf> Watching the coop game on the Public Server would be worth some of your time
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21:46:02  <Sylf> big stations... yeah, coopers build some huge ones.
21:46:20  <happy_> hi Sylf
21:47:10  <coopserver> <Kernigh> My candy-factory station has 10 platforms (if I recall), but the train length is only 5.
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21:51:43  <coopserver> <Dopenose> I'm trying something new offline, different train lengths for different types of cargo
21:52:03  <coopserver> <Cameron> don't do that, refit becomes a mess
21:52:29  <coopserver> <Cameron> keep a standard length
21:52:38  <coopserver> *** Cameron has joined company #6
21:52:54  <coopserver> <Dopenose> basically TL of 5 but Goods at 7 and PAX at 4
21:52:57  <coopserver> <Cameron> if you use long trains, keep all your trains long
21:54:07  <coopserver> <Dopenose> it's working alright so far...just building the network for different speeds of trains is kinda brain melting
21:55:49  <Sylf> mixing different speed trains is unplayable in coop style
21:56:03  <coopserver> <Cameron> Happy and Co. you have a queue
21:56:17  <coopserver> <Cameron> see !here
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21:58:17  <coopserver> <happy tran  sport> thanks   Cameron
21:58:22  <coopserver> <Cameron> np
21:58:24  <coopserver> <happy tran  sport> fixs  it now
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22:23:48  <coopserver> <Kernigh> I wonder if I should move Wonborough station to give the city more room to grow?
22:26:12  <happy_> yep    city  needs  room to  grow    a  lot ov room
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