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00:29:38 *** Dopenose has quit IRC 01:11:31 <coopserver> *** Kernigh has left the game (general timeout) 01:11:31 <coopserver> *** Game paused (number of players) 01:11:50 <coopserver> *** Kernigh has joined 01:11:50 <coopserver> *** Game unpaused (number of players) 01:22:23 *** Djanxy has quit IRC 01:34:52 <coopserver> *** Kernigh has left the game (general timeout) 01:34:52 <coopserver> *** Game paused (number of players) 01:35:04 <coopserver> *** Kernigh has joined 01:35:04 <coopserver> *** Game unpaused (number of players) 02:04:46 *** BiG_YeTi has quit IRC 02:06:19 <coopserver> *** Kernigh has left the game (general timeout) 02:06:19 <coopserver> *** Game paused (number of players) 02:06:35 <coopserver> *** Kernigh has joined 02:06:35 <coopserver> *** Game unpaused (number of players) 02:54:16 <coopserver> <Kernigh> One of my refit depots had about 20 trains in it. 02:55:24 <coopserver> <Kernigh> I stopped trains to empty the depot, but now I have trains jammed as far as Tandingham. 03:01:35 <coopserver> <Kernigh> And now the trains are back in the depot. Only about 39 trains in there. 03:49:52 <coopserver> <Kernigh> Oops! Forgot to repay the 100,000 pound loan! 03:58:14 <coopserver> *** Kernigh has left the game (general timeout) 03:58:14 <coopserver> *** Game paused (number of players) 03:58:28 <coopserver> *** Kernigh has joined 03:58:28 <coopserver> *** Game unpaused (number of players) 04:23:43 <coopserver> *** Kernigh has left the game (Leaving) 04:23:43 <coopserver> *** Game paused (number of players) 06:09:41 <coopserver> *** Sylf has joined 06:14:30 <coopserver> *** Sylf has joined company #11 06:14:30 <coopserver> *** Game unpaused (number of players) 06:15:56 <coopserver> *** Vinnie has joined 06:16:04 <coopserver> <Vinnie> morning 06:17:54 <coopserver> *** Vinnie has left the game (general timeout) 06:19:45 <coopserver> *** Vinnie has joined 06:24:59 <coopserver> *** chrswk has joined 06:26:52 <coopserver> <Vinnie> @@(gap 3) 06:26:53 <Webster> coopserver: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 06:32:05 <coopserver> <Vinnie> hmm 06:34:55 <coopserver> *** Sylf has left the game (Leaving) 06:39:03 <coopserver> <Vinnie> i must go balls deep to expand this network 07:04:29 <coopserver> *** Vinnie has left the game (Leaving) 07:05:50 *** Vinnie has joined #openttdcoop.stable 07:25:06 *** Djanxy has joined #openttdcoop.stable 07:34:23 <coopserver> *** Vinnie has joined 07:35:01 <coopserver> <Vinnie> there is only one logical solution 07:35:09 <coopserver> *** Vinnie has joined company #8 07:35:15 <coopserver> <chrswk> restart the server?! 07:35:29 <coopserver> <Vinnie> 2 logical solutions 07:36:23 <coopserver> <Vinnie> im gonna make it Shift mainline and be done with it 07:41:24 <coopserver> <Vinnie> did you say new map because you want one? 07:41:42 <coopserver> <chrswk> I wouldn't mind... 07:43:23 <coopserver> *** chrswk has left the game (general timeout) 07:44:11 <coopserver> *** chrswk has joined 07:49:14 <coopserver> *** chrswk has left the game (Leaving) 07:56:58 *** Maraxus has joined #openttdcoop.stable 07:56:58 *** ChanServ sets mode: +o Maraxus 08:15:11 *** Djanxy has quit IRC 08:41:32 *** Maraxus has quit IRC 08:41:32 *** Jam35 has quit IRC 08:41:32 *** tneo has quit IRC 08:41:32 *** planetmaker has quit IRC 08:41:32 *** SmatZ has quit IRC 08:41:32 *** chester_ has quit IRC 08:41:33 *** XeryusTC has quit IRC 08:41:33 *** Ammler has quit IRC 08:41:34 *** tycoondemon2 has quit IRC 08:41:37 *** Sylf has quit IRC 08:41:37 *** Speedy has quit IRC 08:41:37 *** Guest823 has quit IRC 08:41:37 *** tyteen4a03 has quit IRC 08:44:17 *** tyteen4a03 has joined #openttdcoop.stable 08:44:17 *** tycoondemon2 has joined #openttdcoop.stable 08:44:17 *** Sylf has joined #openttdcoop.stable 08:44:17 *** Speedy has joined #openttdcoop.stable 08:44:17 *** Guest823 has joined #openttdcoop.stable 08:44:17 *** chester_ has joined #openttdcoop.stable 08:44:17 *** SmatZ has joined #openttdcoop.stable 08:44:17 *** planetmaker has joined #openttdcoop.stable 08:44:17 *** tneo has joined #openttdcoop.stable 08:44:17 *** Jam35 has joined #openttdcoop.stable 08:44:17 *** magnet.oftc.net sets mode: +oooo Sylf planetmaker tneo Jam35 08:44:17 *** Maraxus has joined #openttdcoop.stable 08:44:17 *** magnet.oftc.net sets mode: +o Maraxus 08:44:17 *** XeryusTC has joined #openttdcoop.stable 08:44:17 *** Ammler has joined #openttdcoop.stable 08:44:17 *** coulomb.oftc.net sets mode: +oo XeryusTC Ammler 09:47:29 <coopserver> *** Vinnie has joined spectators 09:47:29 <coopserver> *** Game paused (number of players) 09:53:22 <coopserver> *** Player has joined 09:55:06 <coopserver> <Player> elo 09:55:11 <coopserver> <Player> !name Jam35 09:55:11 <coopserver> *** Player has changed his/her name to Jam35 09:55:18 <coopserver> *** Jam35 has joined company #3 09:55:18 <coopserver> *** Game unpaused (number of players) 10:14:36 <coopserver> *** happy tran sport has joined 10:15:36 <coopserver> <Vinnie> hey 10:15:44 <coopserver> <happy tran sport> hi all 10:16:06 <coopserver> <Jam35> hi 10:16:15 <coopserver> *** happy tran sport has joined company #1 10:16:31 <coopserver> <Vinnie> i could not make a 4+4>4 on that slope :( 10:19:48 <coopserver> <Jam35> which? 10:22:54 <coopserver> <happy tran sport> jam have u got a minte 10:23:34 <coopserver> <Jam35> computer has gone slow 10:23:42 <coopserver> <happy tran sport> k 10:23:42 <coopserver> <Jam35> but try 10:23:49 <coopserver> <Jam35> what is it? 10:24:21 <coopserver> <happy tran sport> just need help to doo a over flow at my oil pick up 10:26:39 <coopserver> *** Jam35 has joined company #1 10:33:05 <coopserver> <Jam35> kind of basic 10:33:11 <coopserver> <Jam35> but does something 10:33:19 <coopserver> <happy tran sport> true 10:33:30 <coopserver> *** Jam35 has joined company #3 11:05:40 <coopserver> <happy tran sport> be back later 11:05:42 <coopserver> *** happy tran sport has left the game (Leaving) 11:09:22 <coopserver> *** Maraxus has joined 11:09:54 <coopserver> <Jam35> hi 11:09:58 <coopserver> <Jam35> care to join? 11:09:58 <coopserver> <Maraxus> hi 11:10:46 <coopserver> <Maraxus> sure 11:10:55 <coopserver> <Jam35> samsung1 11:11:07 <coopserver> *** Maraxus has joined company #3 11:11:35 <coopserver> <Jam35> was doubling stuff 11:11:40 <coopserver> <Jam35> quicker with 2 :) 11:11:58 <coopserver> <Maraxus> :) 11:16:21 <coopserver> <Vinnie> happy his password 11:21:17 <coopserver> *** Vinnie has started a new company #12 11:21:19 <coopserver> *** Vinnie has joined spectators 11:21:24 <coopserver> *** Vinnie has joined company #8 11:38:43 <coopserver> <Vinnie> aw yeah 11:51:01 <coopserver> *** Sassafrass has joined 11:51:19 <coopserver> <Sassafrass> Vinnie! 11:52:30 <coopserver> <Vinnie> hey 11:52:34 <coopserver> <Sassafrass> I found you 11:52:38 <coopserver> <Vinnie> :D 11:53:45 <coopserver> <Sassafrass> your network is intense 11:54:24 <coopserver> <Vinnie> ty 11:55:03 <coopserver> <Sassafrass> want to do another? 11:55:16 <coopserver> <Vinnie> you mean here? 11:55:22 <coopserver> <Sassafrass> anywhere 11:55:40 <coopserver> <Vinnie> kinda waiting for PSG to start 11:55:44 <coopserver> <Sassafrass> ah 11:55:46 <coopserver> <Sassafrass> when is that starting 11:56:02 <coopserver> <Vinnie> somewhere this weekend i hope 11:56:41 <coopserver> <Sassafrass> you've got a jam 11:56:56 <coopserver> <Vinnie> yeah been like that for 3 days now 11:57:14 <coopserver> <Sassafrass> don't care? 11:57:29 <coopserver> <Vinnie> no, just not enough space 11:57:39 <coopserver> <Sassafrass> looks like you're attempting to fix it 11:57:41 <coopserver> <Vinnie> so basicly rebuild entire island 11:58:16 <coopserver> <Sassafrass> what's the FUCK IT! Fear me ? 12:01:09 <coopserver> <Vinnie> yeah it got a little bigger 12:01:57 <coopserver> <Vinnie> brb 12:02:01 <coopserver> <Sassafrass> k 12:02:21 <coopserver> <Sassafrass> I'm just creepin' 12:04:20 <coopserver> <Sassafrass> hi jam35 and Maraxus 12:04:25 <coopserver> <Maraxus> hi 12:04:33 <coopserver> <Sassafrass> your network is beast too 12:04:33 <coopserver> <Jam35> hiya 12:05:23 <coopserver> <Jam35> it's getting there :) 12:06:36 <coopserver> <Jam35> samsung1 is pw 12:06:42 <coopserver> <Jam35> join the fun? :) 12:06:58 <coopserver> *** Sassafrass has joined company #3 12:07:18 <coopserver> <Sassafrass> I've never played yeti 12:09:52 <coopserver> <Sassafrass> what can I do? 12:10:08 <coopserver> <Jam35> we are doubling ml 12:10:12 <coopserver> <Jam35> help with that? 12:11:16 <coopserver> <Sassafrass> it's hard to see the mainline lol 12:11:29 <coopserver> <Sassafrass> so much going on 12:11:53 <coopserver> <Vinnie> back 12:11:56 <coopserver> <Sassafrass> wb 12:12:16 <coopserver> <Jam35> I suppose I could number some hubs... 12:13:17 <coopserver> <Sassafrass> what makes it a bbh vs a slh? 12:13:36 <coopserver> <Vinnie> priorities 12:14:03 <coopserver> <Jam35> bbh is hub of ML only in this case 12:14:05 <coopserver> <Sassafrass> why is BBH02 not a sideline hub? 12:14:15 <coopserver> <Jam35> main station 12:14:33 <coopserver> <Sassafrass> what makes it a main station? sorry for so many questions 12:14:35 <coopserver> <Jam35> the track to and from station counts as ML 12:14:48 <coopserver> <Jam35> pick drop station 12:14:53 <coopserver> <Jam35> not just a primary 12:14:59 <coopserver> <Sassafrass> oh okay 12:15:17 <coopserver> <Sassafrass> so just pickup lines are sidelines 12:15:28 <coopserver> <Jam35> ish 12:16:19 <coopserver> <Sassafrass> so do we need to LL_RR SLH03? 12:16:25 <coopserver> <Jam35> yeah sure 12:16:52 <coopserver> <Jam35> BBH 03 is kind of either side of SLH04 12:17:06 <coopserver> <Jam35> SLBBH3.5? 12:18:06 <coopserver> <Sassafrass> lol 12:18:24 <coopserver> <Sassafrass> I'm sorry if I butcher SLH03 12:18:30 <coopserver> <Jam35> power station only has 0.5 hub needs anyway 12:18:32 <coopserver> <Jam35> ah np 12:18:35 <coopserver> <Jam35> do whatever 12:18:37 <coopserver> <Jam35> :) 12:19:02 <coopserver> <Jam35> from what I remember you are good anyways :) 12:19:12 <coopserver> <Jam35> I'm not worried 12:19:12 <coopserver> <Sassafrass> nooooope :) 12:19:13 <coopserver> <Vinnie> stupid Vinnie, thinking he can make good compact network 12:20:02 <coopserver> <Jam35> well maybe it was me being ultra-noob :P 12:20:06 <coopserver> <Jam35> still there :D 12:22:15 <coopserver> <Jam35> I would just extend the bridges 12:22:22 <coopserver> <Jam35> :is less important 12:22:51 <coopserver> <Jam35> move that if desired anyway :) 12:25:17 <coopserver> <Sassafrass> is that acceptable? 12:25:43 <coopserver> <Jam35> a bit short there 12:26:14 <coopserver> <Jam35> preferably I would have 1TL to wait there minimum 12:29:17 <coopserver> <Sassafrass> how long can a tunnel be? 12:29:40 <coopserver> <Jam35> 9 tiles for tl3 12:29:41 <coopserver> <Vinnie> 9 12:31:44 <coopserver> <Sassafrass> is this a CL problem? 12:32:26 <coopserver> <Jam35> might be 12:32:44 <coopserver> <Jam35> I think so 12:32:51 <coopserver> <Jam35> without testing 12:33:06 <coopserver> <Jam35> these are CL2 I believe 12:33:20 <coopserver> <Sassafrass> that fixed it though right 12:33:29 <coopserver> <Jam35> looks fine 12:33:38 <coopserver> <Sassafrass> cool 12:34:52 <coopserver> *** chrswk has joined 12:35:14 <coopserver> <Sassafrass> Vinnie that looks so cool 12:35:34 <coopserver> *** RTM has joined 12:35:44 <coopserver> <Vinnie> im just destroying stuff 12:36:03 <coopserver> <Sassafrass> but that whole new section you made 12:36:06 <coopserver> *** RTM has left the game (processing map took too long) 12:36:14 <coopserver> <Sassafrass> it's like I blinked and it appeared 12:40:13 <coopserver> <Vinnie> funny thing is that this gives insane amount of land back, somehow 12:40:31 <coopserver> <Sassafrass> you made it really compact 12:40:39 <coopserver> <Sassafrass> and it looks awesome as **** 12:42:35 <coopserver> <Sassafrass> question Jam35 12:42:39 <coopserver> *** RTM has joined 12:42:41 <coopserver> <Jam35> yeah 12:42:48 <coopserver> <Sassafrass> at SLH05 12:43:11 <coopserver> *** RTM has left the game (processing map took too long) 12:43:13 <coopserver> <Jam35> waiting space preferably 12:43:16 <coopserver> <Sassafrass> k 12:43:34 <coopserver> <Vinnie> pause for RTM if he comes back? 12:43:59 <coopserver> <Jam35> sure 12:44:58 <Jam35> !rcon set pause_on_join 12:44:59 <coopserver> Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 12:45:10 <Jam35> !rcon set pause_on_join 1 12:45:34 <coopserver> <Sassafrass> that should be good right? 12:46:05 <coopserver> <Jam35> um not quite 12:47:47 <coopserver> <Jam35> short cl but idc 12:48:06 <coopserver> <Sassafrass> so it just needed more waiting space? 12:48:23 <coopserver> <Jam35> well yes, 1 train in the buffer 12:48:27 <coopserver> <Jam35> per line 12:48:33 <coopserver> <Jam35> now we have 2 12:48:36 <coopserver> <Jam35> cos of tunnels 12:49:03 <coopserver> <Sassafrass> but the way I had it gave each one enough space to fit 1 train 12:49:23 <coopserver> <Sassafrass> was it bad cause of the single tunnel? 12:49:42 <coopserver> <Jam35> the PBS was before the tunnel so it was a bit delayed 12:49:53 <coopserver> <Sassafrass> k 12:51:12 <coopserver> <Sassafrass> did you just add that bridge? 12:53:12 <coopserver> <Jam35> was afk 12:53:13 <coopserver> <Jam35> yep 12:54:14 <coopserver> <Sassafrass> that could cause problems, probably should go with the bridge you added 12:54:29 <coopserver> <Jam35> as it is now the inner lane will stop if the split isn't available 12:55:14 <coopserver> <Jam35> use one bridge if you like just get fully off the ML first 13:00:42 <coopserver> <Vinnie> :D 13:01:53 <coopserver> <Jam35> is that us done? 13:02:06 <coopserver> <Sassafrass> Vinnie that is impressive 13:02:28 <coopserver> <Sassafrass> Also thanks for the help Jam35 13:02:34 <coopserver> <Vinnie> ty, its getting cleaner, more proper buildstyle 13:02:42 <coopserver> <Jam35> thanks to you :) 13:02:56 <coopserver> <Sassafrass> :D 13:05:17 <coopserver> <Sassafrass> i have no idea how you did that FUCK IT! part 13:05:52 <coopserver> <Vinnie> i think i terraformed some water 13:06:01 <coopserver> <Vinnie> money says so 13:06:20 <coopserver> <Sassafrass> desn't look like it, it's the same as the other islands 13:07:14 <coopserver> <Vinnie> im gonna build a second one btw 13:07:22 <coopserver> <Vinnie> similar merger 13:07:32 <coopserver> <Sassafrass> you made all the choices so compact 13:07:36 <coopserver> <Sassafrass> on a hill no less 13:07:58 <coopserver> <Sassafrass> I like how the outside line becomes the inside line 13:08:00 <coopserver> <Sassafrass> that's genius 13:08:12 <coopserver> <Vinnie> fuck it sign was made 3 hours before it finished, there was a ragequit in between 13:09:08 <coopserver> <Sassafrass> I'm going to watch you rage quit the next one :D 13:12:59 <coopserver> <Sassafrass> Jam35: 13:13:15 <coopserver> <Jam35> hello 13:13:16 <coopserver> <Sassafrass> isn't the overflow supposed to enter the depot 13:13:20 <coopserver> <Sassafrass> at New Prudtown 13:14:25 <coopserver> <Jam35> how do you mean? 13:14:37 <coopserver> <Jam35> it is not forced if the bay in front is free 13:14:56 <coopserver> <Sassafrass> that 13:14:58 <coopserver> <Jam35> or that :) 13:15:14 <coopserver> <Jam35> good spot 13:15:19 <coopserver> <Sassafrass> i was just studying 13:15:22 <coopserver> <Sassafrass> and it didn't make sense 13:15:45 <coopserver> <Sassafrass> will it choose to go into the depot if it has the choice not to? 13:16:00 <coopserver> <Jam35> 2 way forces it there 13:16:05 <coopserver> <Jam35> if red 13:16:17 <coopserver> <Sassafrass> ah 13:16:20 <coopserver> <Sassafrass> so the first train won't go in 13:16:23 <coopserver> <Sassafrass> but the next train will 13:16:28 <coopserver> <Jam35> yeah 13:16:40 <coopserver> <Sassafrass> what stops it from coming out of the depot when there's a train waiting 13:16:50 <coopserver> <Jam35> presignals 13:16:59 <coopserver> <Sassafrass> the combo signal will stop it? 13:17:04 <coopserver> <Jam35> combo & exit to the bay 13:17:07 <coopserver> <Jam35> yep 13:17:08 <coopserver> <Sassafrass> neat 13:17:19 <coopserver> <Sassafrass> why the PBS? 13:17:27 <coopserver> <Jam35> prio for incoming train 13:17:39 <coopserver> <Jam35> i.e. don't leave the depot train coming 13:17:51 <coopserver> <Sassafrass> that's a neat trick 13:17:55 <coopserver> <Sassafrass> cause you can't use exit signals 13:18:05 <coopserver> <Jam35> you can but it's more track 13:18:05 <coopserver> <Sassafrass> right? 13:18:13 <coopserver> <Sassafrass> oh? 13:18:55 <coopserver> <Sassafrass> I see 13:19:02 <coopserver> <Sassafrass> thanks 13:19:14 <coopserver> <Jam35> er yeah 13:19:16 <coopserver> <Jam35> sort of 13:19:23 <coopserver> <Jam35> just combo it all together 13:19:48 <coopserver> <Sassafrass> never thought to use PBS like that 13:20:16 <coopserver> <Jam35> you see that in prios all the time really 13:20:30 <coopserver> <Sassafrass> not on the servers I play on :P 13:20:34 <coopserver> <Jam35> it's just a bit different cos the combo sees that block too 13:20:37 <coopserver> <Jam35> :) 13:21:01 <coopserver> <Vinnie> PBS prio? 13:21:06 <coopserver> <Jam35> it's not even different 13:21:07 <coopserver> <Jam35> yeah 13:21:12 <coopserver> <Sassafrass> I've never seen that 13:21:15 <coopserver> <Sassafrass> first time 13:21:32 <coopserver> <Sassafrass> There's this whole aspect of this game that 99% of players don't know about 13:21:44 <coopserver> <Sassafrass> but I feel like it's common knowledge when I come here. 13:21:49 <coopserver> <Vinnie> its called signals 13:21:54 <coopserver> <Jam35> :) 13:22:21 <coopserver> <Sassafrass> but it's like math 13:22:37 <coopserver> <Sassafrass> and magnets 13:23:12 <coopserver> <Jam35> why? 13:23:17 <coopserver> <Jam35> why magnets ? 13:23:19 <coopserver> <Jam35> :) 13:23:24 <coopserver> <Sassafrass> cause how do they work? 13:23:32 <coopserver> <Jam35> oh right :))) 13:23:43 <coopserver> <Sassafrass> sorry :P 13:25:07 <coopserver> <Sassafrass> brb 13:25:29 <coopserver> <Jam35> oki 13:29:03 <coopserver> <Sassafrass> Vinnie did you remove trains from your line or are they just circling around? 13:29:10 <coopserver> <Vinnie> circling 13:29:15 <coopserver> <Vinnie> lost 13:30:18 <coopserver> <Sassafrass> your overflow has no lost train escape, but I don't see them in the depot, so where are they turning around? 13:30:29 <coopserver> <Vinnie> no idea 13:31:02 <coopserver> <Vinnie> :D 13:31:32 <coopserver> <Vinnie> just105 trains that are lost 13:31:37 <coopserver> <Sassafrass> lol 13:31:48 <coopserver> <Sassafrass> took the midnight train 13:32:51 <coopserver> <Sassafrass> dang 13:33:01 <coopserver> <Sassafrass> chrswk's network is so simple, but very effective. 13:33:48 <coopserver> <chrswk> I only know how to do these cookie cutter networks :P 13:34:10 <coopserver> <Sassafrass> looks proper though 13:34:49 <coopserver> <chrswk> next thing I want to improve is where to place depots, so autoreplace does not bring the whole network to a halt... 13:35:10 <coopserver> <chrswk> haven't really paid attention to that before... 13:35:17 <coopserver> <Vinnie> ahhh 13:35:31 <coopserver> <Sassafrass> the rage 13:35:40 <coopserver> <Jam35> place on exit of terminus 13:35:53 <coopserver> <Jam35> like at DRW Factory 13:36:12 <coopserver> <Jam35> they can't be seen after the station 13:36:32 <coopserver> <Jam35> trains won't look past turning around at a station 13:36:41 <coopserver> <chrswk> k 13:36:53 <coopserver> <Jam35> but it will be seen when they leave the platform 13:38:59 <coopserver> <Sassafrass> i can see why TL3 s prefered 13:39:40 <coopserver> <Sassafrass> can't believe you're doing LLLL_RRRR 13:47:52 <coopserver> <Vinnie> anyone wanna complete a MSH ? 13:48:14 <coopserver> <Sassafrass> I'm not sure how 13:49:17 <coopserver> <Sassafrass> I'm going to head out for a bit 13:49:21 <coopserver> <Sassafrass> be back later 13:49:32 <coopserver> <Vinnie> cya 13:49:38 <coopserver> *** Sassafrass has left the game (Leaving) 13:49:49 <coopserver> <Jam35> bbb 13:52:12 <coopserver> <chrswk> that was a water tile... 13:52:26 <coopserver> <Vinnie> it hurts doesnt it 13:52:33 <coopserver> <chrswk> yep... 13:53:31 <coopserver> <chrswk> I don't even get how that depot overflow works... 13:53:39 <coopserver> <chrswk> but I like it 13:54:02 <coopserver> <Vinnie> of who? 13:54:07 <coopserver> <chrswk> yours 13:54:34 <coopserver> <chrswk> ah Padston has a simple version of it 13:54:38 <coopserver> <Vinnie> they are overly complicated 14:16:06 <coopserver> *** chrswk has joined spectators 14:18:58 <coopserver> *** chrswk has left the game (Leaving) 14:22:40 <coopserver> *** Jam35 has left the game (general timeout) 14:27:37 <coopserver> *** Game paused (connecting clients) 14:27:52 <coopserver> *** Player has joined 14:27:53 <coopserver> *** Game unpaused (connecting clients) 14:29:18 <coopserver> *** Player has joined company #3 14:29:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:29:19 <coopserver> *** Player has joined spectators 14:29:31 <coopserver> <Player> !name Jam35 14:29:31 <coopserver> *** Player has changed his/her name to Jam35 14:29:42 <coopserver> *** Jam35 has joined company #3 14:30:10 <coopserver> <Jam35> 2fps 14:30:51 <coopserver> <Vinnie> blame Vinnie 14:30:54 *** ChanServ sets mode: +v Taede 14:30:54 *** ChanServ sets mode: +v ODM 14:30:54 *** ChanServ sets mode: +v ^Spike^ 14:30:54 *** ChanServ sets mode: +v V453000 14:30:54 *** ChanServ sets mode: +v coopserver 14:30:54 *** ChanServ sets mode: +v Webster 14:30:54 *** ChanServ sets mode: +v KenjiE20 14:30:54 *** ChanServ sets mode: +v Ammler 14:30:54 *** ChanServ sets mode: +v XeryusTC 14:30:54 *** ChanServ sets mode: +v Sylf 14:30:54 *** ChanServ sets mode: +v planetmaker 14:30:54 *** ChanServ sets mode: +v tneo 14:30:54 *** ChanServ sets mode: +v Jam35 14:30:54 *** ChanServ sets mode: +v Maraxus 14:31:24 <Jam35> I should probably stop streaming video 14:34:17 <coopserver> <Vinnie> its not a mess at all 14:35:57 <coopserver> <Jam35> :P 14:36:01 <coopserver> <Jam35> needs more rails 14:39:22 <coopserver> *** Jam35 has left the game (general timeout) 14:39:34 <coopserver> *** Vinnie has joined spectators 14:39:43 <Jam35> hmmmmm 14:39:46 <Jam35> bbl 14:51:37 <coopserver> *** Vinnie has left the game (Leaving) 15:01:24 <coopserver> *** Game paused (connecting clients) 15:01:26 <coopserver> *** Player has joined 15:01:26 <coopserver> *** Game unpaused (connecting clients) 15:02:30 <coopserver> *** Player has left the game (Leaving) 15:03:04 <coopserver> *** Maraxus has left the game (Leaving) 15:03:04 <coopserver> *** Game paused (number of players) 15:12:05 <coopserver> *** Game still paused (connecting clients, number of players) 15:12:10 <coopserver> *** Sassafrass has joined 15:12:10 <coopserver> *** Game still paused (number of players) 15:12:35 <coopserver> *** Sassafrass has left the game (Leaving) 15:20:35 <coopserver> *** Game still paused (connecting clients, number of players) 15:20:54 <coopserver> *** yuri has joined 15:20:54 <coopserver> *** yuri has started a new company #12 15:20:55 <coopserver> *** Game still paused (number of players) 15:20:55 <coopserver> *** Game unpaused (number of players) 15:22:33 <coopserver> <yuri> Thank you 15:26:27 <coopserver> *** yuri has left the game (Leaving) 15:26:27 <coopserver> *** Game paused (number of players) 16:05:20 *** Speedy- has joined #openttdcoop.stable 16:23:23 *** Speedy_ has joined #openttdcoop.stable 16:23:23 *** Speedy- has quit IRC 16:30:19 *** Speedy_ is now known as Speedy- 16:33:49 *** happy has joined #openttdcoop.stable 16:33:56 <happy> !date 16:33:56 <coopserver> Apr 28 2095 16:34:01 <happy> !players 16:34:01 <coopserver> happy: The server is empty, noone is connected. Feel free to remedy this situation 16:34:33 <coopserver> *** Game still paused (connecting clients, number of players) 16:34:49 <coopserver> *** Player has joined 16:34:49 <coopserver> *** Game still paused (number of players) 16:35:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:14 <coopserver> *** happy tran sport has joined 16:35:14 <coopserver> *** Game still paused (number of players) 16:35:49 <coopserver> *** happy tran sport has joined company #1 16:35:49 <coopserver> *** Game unpaused (number of players) 16:45:24 <coopserver> *** Player has left the game (general timeout) 17:49:21 <coopserver> *** Game paused (connecting clients) 17:49:32 <coopserver> *** chrswk has joined 17:49:32 <coopserver> *** Game unpaused (connecting clients) 18:09:43 <coopserver> *** Game paused (connecting clients) 18:09:49 <coopserver> *** valis has joined 18:09:49 <coopserver> *** Game unpaused (connecting clients) 18:10:01 <coopserver> <valis> hi 18:13:21 <coopserver> *** Game paused (connecting clients) 18:13:26 <coopserver> *** Maraxus has joined 18:13:26 <coopserver> *** Game unpaused (connecting clients) 18:17:03 <Maraxus> Vinnie you here? 18:29:33 <coopserver> *** Maraxus has left the game (Leaving) 18:33:48 <coopserver> <happy tran sport> hi 18:36:35 <coopserver> *** happy tran sport has left the game (Leaving) 18:36:43 *** happy has left #openttdcoop.stable 18:37:31 *** Speedy- has quit IRC 18:48:32 <Vinnie> yeah thanks 18:48:38 <Vinnie> fuck my netowk 19:26:38 <coopserver> *** chrswk has left the game (general timeout) 19:26:38 <coopserver> *** Game paused (number of players) 19:43:39 <coopserver> *** Game still paused (connecting clients, number of players) 19:43:44 <coopserver> *** Maraxus has joined 19:43:44 <coopserver> *** Game still paused (number of players) 19:44:15 <coopserver> *** Maraxus has left the game (Leaving) 20:04:41 <coopserver> *** valis has left the game (Leaving) 20:20:03 *** Speedy- has joined #openttdcoop.stable 20:32:12 *** Speedy- has quit IRC 20:49:42 *** Vinnie has quit IRC 20:58:10 *** TheODM has joined #openttdcoop.stable 20:59:12 *** ODM has quit IRC 21:01:10 *** Maraxus has quit IRC 22:13:47 *** Djanxy has joined #openttdcoop.stable 22:19:02 *** Djanxy has joined #openttdcoop.stable 22:28:57 <coopserver> [udp] advertising to the master server is failing 22:38:50 <coopserver> *** Game still paused (connecting clients, number of players) 22:38:54 <coopserver> *** Djanxy has joined 22:38:54 <coopserver> *** Game still paused (number of players) 22:39:12 <coopserver> *** Djanxy has started a new company #12 22:39:12 <coopserver> *** Game unpaused (number of players) 22:49:31 <coopserver> *** Djanxy has left the game (Leaving) 22:49:31 <coopserver> *** Game paused (number of players) 23:15:31 <coopserver> *** Game still paused (connecting clients, number of players) 23:15:40 <coopserver> *** iCookRice has joined 23:15:40 <coopserver> *** Game still paused (number of players) 23:16:10 <coopserver> <iCookRice> !rules 23:16:10 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:16:14 <coopserver> <iCookRice> hello?? 23:17:13 <coopserver> *** iCookRice has left the game (Leaving)