Config
Log for #openttdcoop.stable on 9th August 2014:
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02:54:16  <coopserver> <Kernigh> One of my refit depots had about 20 trains in it.
02:55:24  <coopserver> <Kernigh> I stopped trains to empty the depot, but now I have trains jammed as far as Tandingham.
03:01:35  <coopserver> <Kernigh> And now the trains are back in the depot. Only about 39 trains in there.
03:49:52  <coopserver> <Kernigh> Oops! Forgot to repay the 100,000 pound loan!
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06:16:04  <coopserver> <Vinnie> morning
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06:26:52  <coopserver> <Vinnie> @@(gap 3)
06:26:53  <Webster> coopserver: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
06:32:05  <coopserver> <Vinnie> hmm
06:34:55  <coopserver> *** Sylf has left the game (Leaving)
06:39:03  <coopserver> <Vinnie> i must go balls deep to expand this network
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07:35:01  <coopserver> <Vinnie> there is only one logical solution
07:35:09  <coopserver> *** Vinnie has joined company #8
07:35:15  <coopserver> <chrswk> restart the server?!
07:35:29  <coopserver> <Vinnie> 2 logical solutions
07:36:23  <coopserver> <Vinnie> im gonna make it Shift mainline and be done with it
07:41:24  <coopserver> <Vinnie> did you say new map because you want one?
07:41:42  <coopserver> <chrswk> I wouldn't mind...
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09:47:29  <coopserver> *** Vinnie has joined spectators
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09:55:06  <coopserver> <Player> elo
09:55:11  <coopserver> <Player> !name Jam35
09:55:11  <coopserver> *** Player has changed his/her name to Jam35
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10:14:36  <coopserver> *** happy tran  sport has joined
10:15:36  <coopserver> <Vinnie> hey
10:15:44  <coopserver> <happy tran  sport> hi  all
10:16:06  <coopserver> <Jam35> hi
10:16:15  <coopserver> *** happy tran  sport has joined company #1
10:16:31  <coopserver> <Vinnie> i could not make a 4+4>4 on that slope :(
10:19:48  <coopserver> <Jam35> which?
10:22:54  <coopserver> <happy tran  sport> jam  have  u got a minte
10:23:34  <coopserver> <Jam35> computer has gone slow
10:23:42  <coopserver> <happy tran  sport> k
10:23:42  <coopserver> <Jam35> but try
10:23:49  <coopserver> <Jam35> what is it?
10:24:21  <coopserver> <happy tran  sport> just  need  help  to doo  a  over flow  at  my  oil  pick up
10:26:39  <coopserver> *** Jam35 has joined company #1
10:33:05  <coopserver> <Jam35> kind of basic
10:33:11  <coopserver> <Jam35> but does something
10:33:19  <coopserver> <happy tran  sport> true
10:33:30  <coopserver> *** Jam35 has joined company #3
11:05:40  <coopserver> <happy tran  sport> be  back  later
11:05:42  <coopserver> *** happy tran  sport has left the game (Leaving)
11:09:22  <coopserver> *** Maraxus has joined
11:09:54  <coopserver> <Jam35> hi
11:09:58  <coopserver> <Jam35> care to join?
11:09:58  <coopserver> <Maraxus> hi
11:10:46  <coopserver> <Maraxus> sure
11:10:55  <coopserver> <Jam35> samsung1
11:11:07  <coopserver> *** Maraxus has joined company #3
11:11:35  <coopserver> <Jam35> was doubling stuff
11:11:40  <coopserver> <Jam35> quicker with 2 :)
11:11:58  <coopserver> <Maraxus> :)
11:16:21  <coopserver> <Vinnie> happy his password
11:21:17  <coopserver> *** Vinnie has started a new company #12
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11:38:43  <coopserver> <Vinnie> aw yeah
11:51:01  <coopserver> *** Sassafrass has joined
11:51:19  <coopserver> <Sassafrass> Vinnie!
11:52:30  <coopserver> <Vinnie> hey
11:52:34  <coopserver> <Sassafrass> I found you
11:52:38  <coopserver> <Vinnie> :D
11:53:45  <coopserver> <Sassafrass> your network is intense
11:54:24  <coopserver> <Vinnie> ty
11:55:03  <coopserver> <Sassafrass> want to do another?
11:55:16  <coopserver> <Vinnie> you mean here?
11:55:22  <coopserver> <Sassafrass> anywhere
11:55:40  <coopserver> <Vinnie> kinda waiting for PSG to start
11:55:44  <coopserver> <Sassafrass> ah
11:55:46  <coopserver> <Sassafrass> when is that starting
11:56:02  <coopserver> <Vinnie> somewhere this weekend i hope
11:56:41  <coopserver> <Sassafrass> you've got a jam
11:56:56  <coopserver> <Vinnie> yeah been like that for 3 days now
11:57:14  <coopserver> <Sassafrass> don't care?
11:57:29  <coopserver> <Vinnie> no, just not enough space
11:57:39  <coopserver> <Sassafrass> looks like you're attempting to fix it
11:57:41  <coopserver> <Vinnie> so basicly rebuild entire island
11:58:16  <coopserver> <Sassafrass> what's the FUCK IT! Fear me ?
12:01:09  <coopserver> <Vinnie> yeah it got a little bigger
12:01:57  <coopserver> <Vinnie> brb
12:02:01  <coopserver> <Sassafrass> k
12:02:21  <coopserver> <Sassafrass> I'm just creepin'
12:04:20  <coopserver> <Sassafrass> hi jam35 and Maraxus
12:04:25  <coopserver> <Maraxus> hi
12:04:33  <coopserver> <Sassafrass> your network is beast too
12:04:33  <coopserver> <Jam35> hiya
12:05:23  <coopserver> <Jam35> it's getting there :)
12:06:36  <coopserver> <Jam35> samsung1 is pw
12:06:42  <coopserver> <Jam35> join the fun? :)
12:06:58  <coopserver> *** Sassafrass has joined company #3
12:07:18  <coopserver> <Sassafrass> I've never played yeti
12:09:52  <coopserver> <Sassafrass> what can I do?
12:10:08  <coopserver> <Jam35> we are doubling ml
12:10:12  <coopserver> <Jam35> help with that?
12:11:16  <coopserver> <Sassafrass> it's hard to see the mainline lol
12:11:29  <coopserver> <Sassafrass> so much going on
12:11:53  <coopserver> <Vinnie> back
12:11:56  <coopserver> <Sassafrass> wb
12:12:16  <coopserver> <Jam35> I suppose I could number some hubs...
12:13:17  <coopserver> <Sassafrass> what makes it a bbh vs a slh?
12:13:36  <coopserver> <Vinnie> priorities
12:14:03  <coopserver> <Jam35> bbh is hub of ML only in this case
12:14:05  <coopserver> <Sassafrass> why is BBH02 not a sideline hub?
12:14:15  <coopserver> <Jam35> main station
12:14:33  <coopserver> <Sassafrass> what makes it a main station? sorry for so many questions
12:14:35  <coopserver> <Jam35> the track to and from station counts as ML
12:14:48  <coopserver> <Jam35> pick drop station
12:14:53  <coopserver> <Jam35> not just a primary
12:14:59  <coopserver> <Sassafrass> oh okay
12:15:17  <coopserver> <Sassafrass> so just pickup lines are sidelines
12:15:28  <coopserver> <Jam35> ish
12:16:19  <coopserver> <Sassafrass> so do we need to LL_RR SLH03?
12:16:25  <coopserver> <Jam35> yeah sure
12:16:52  <coopserver> <Jam35> BBH 03 is kind of either side of SLH04
12:17:06  <coopserver> <Jam35> SLBBH3.5?
12:18:06  <coopserver> <Sassafrass> lol
12:18:24  <coopserver> <Sassafrass> I'm sorry if I butcher SLH03
12:18:30  <coopserver> <Jam35> power station only has 0.5 hub needs anyway
12:18:32  <coopserver> <Jam35> ah np
12:18:35  <coopserver> <Jam35> do whatever
12:18:37  <coopserver> <Jam35> :)
12:19:02  <coopserver> <Jam35> from what I remember you are good anyways :)
12:19:12  <coopserver> <Jam35> I'm not worried
12:19:12  <coopserver> <Sassafrass> nooooope :)
12:19:13  <coopserver> <Vinnie> stupid Vinnie, thinking he can make good compact network
12:20:02  <coopserver> <Jam35> well maybe it was me being ultra-noob :P
12:20:06  <coopserver> <Jam35> still there :D
12:22:15  <coopserver> <Jam35> I would just extend the bridges
12:22:22  <coopserver> <Jam35> :is less important
12:22:51  <coopserver> <Jam35> move that if desired anyway :)
12:25:17  <coopserver> <Sassafrass> is that acceptable?
12:25:43  <coopserver> <Jam35> a bit short there
12:26:14  <coopserver> <Jam35> preferably I would have 1TL to wait there minimum
12:29:17  <coopserver> <Sassafrass> how long can a tunnel be?
12:29:40  <coopserver> <Jam35> 9 tiles for tl3
12:29:41  <coopserver> <Vinnie> 9
12:31:44  <coopserver> <Sassafrass> is this a CL problem?
12:32:26  <coopserver> <Jam35> might be
12:32:44  <coopserver> <Jam35> I think so
12:32:51  <coopserver> <Jam35> without testing
12:33:06  <coopserver> <Jam35> these are CL2 I believe
12:33:20  <coopserver> <Sassafrass> that fixed it though right
12:33:29  <coopserver> <Jam35> looks fine
12:33:38  <coopserver> <Sassafrass> cool
12:34:52  <coopserver> *** chrswk has joined
12:35:14  <coopserver> <Sassafrass> Vinnie that looks so cool
12:35:34  <coopserver> *** RTM has joined
12:35:44  <coopserver> <Vinnie> im just destroying stuff
12:36:03  <coopserver> <Sassafrass> but that whole new section you made
12:36:06  <coopserver> *** RTM has left the game (processing map took too long)
12:36:14  <coopserver> <Sassafrass> it's like I blinked and it appeared
12:40:13  <coopserver> <Vinnie> funny thing is that this gives insane amount of land back, somehow
12:40:31  <coopserver> <Sassafrass> you made it really compact
12:40:39  <coopserver> <Sassafrass> and it looks awesome as ****
12:42:35  <coopserver> <Sassafrass> question Jam35
12:42:39  <coopserver> *** RTM has joined
12:42:41  <coopserver> <Jam35> yeah
12:42:48  <coopserver> <Sassafrass> at SLH05
12:43:11  <coopserver> *** RTM has left the game (processing map took too long)
12:43:13  <coopserver> <Jam35> waiting space preferably
12:43:16  <coopserver> <Sassafrass> k
12:43:34  <coopserver> <Vinnie> pause for RTM if he comes back?
12:43:59  <coopserver> <Jam35> sure
12:44:58  <Jam35> !rcon set pause_on_join
12:44:59  <coopserver> Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
12:45:10  <Jam35> !rcon set pause_on_join 1
12:45:34  <coopserver> <Sassafrass> that should be good right?
12:46:05  <coopserver> <Jam35> um not quite
12:47:47  <coopserver> <Jam35> short cl but idc
12:48:06  <coopserver> <Sassafrass> so it just needed more waiting space?
12:48:23  <coopserver> <Jam35> well yes, 1 train in the buffer
12:48:27  <coopserver> <Jam35> per line
12:48:33  <coopserver> <Jam35> now we have 2
12:48:36  <coopserver> <Jam35> cos of tunnels
12:49:03  <coopserver> <Sassafrass> but the way I had it gave each one enough space to fit 1 train
12:49:23  <coopserver> <Sassafrass> was it bad cause of the single tunnel?
12:49:42  <coopserver> <Jam35> the PBS was before the tunnel so it was a bit delayed
12:49:53  <coopserver> <Sassafrass> k
12:51:12  <coopserver> <Sassafrass> did you just add that bridge?
12:53:12  <coopserver> <Jam35> was afk
12:53:13  <coopserver> <Jam35> yep
12:54:14  <coopserver> <Sassafrass> that could cause problems, probably should go with the bridge you added
12:54:29  <coopserver> <Jam35> as it is now the inner lane will stop if the split isn't available
12:55:14  <coopserver> <Jam35> use one bridge if you like just get fully off the ML first
13:00:42  <coopserver> <Vinnie> :D
13:01:53  <coopserver> <Jam35> is that us done?
13:02:06  <coopserver> <Sassafrass> Vinnie that is impressive
13:02:28  <coopserver> <Sassafrass> Also thanks for the help Jam35
13:02:34  <coopserver> <Vinnie> ty, its getting cleaner, more proper buildstyle
13:02:42  <coopserver> <Jam35> thanks to you :)
13:02:56  <coopserver> <Sassafrass> :D
13:05:17  <coopserver> <Sassafrass> i have no idea how you did that FUCK IT! part
13:05:52  <coopserver> <Vinnie> i think i terraformed some water
13:06:01  <coopserver> <Vinnie> money says so
13:06:20  <coopserver> <Sassafrass> desn't look like it, it's the same as the other islands
13:07:14  <coopserver> <Vinnie> im gonna build a second one btw
13:07:22  <coopserver> <Vinnie> similar merger
13:07:32  <coopserver> <Sassafrass> you made all the choices so compact
13:07:36  <coopserver> <Sassafrass> on a hill no less
13:07:58  <coopserver> <Sassafrass> I like how the outside line becomes the inside line
13:08:00  <coopserver> <Sassafrass> that's genius
13:08:12  <coopserver> <Vinnie> fuck it sign was made 3 hours before it finished, there was a ragequit in between
13:09:08  <coopserver> <Sassafrass> I'm going to watch you rage quit the next one :D
13:12:59  <coopserver> <Sassafrass> Jam35:
13:13:15  <coopserver> <Jam35> hello
13:13:16  <coopserver> <Sassafrass> isn't the overflow supposed to enter the depot
13:13:20  <coopserver> <Sassafrass> at New Prudtown
13:14:25  <coopserver> <Jam35> how do you mean?
13:14:37  <coopserver> <Jam35> it is not forced if the bay in front is free
13:14:56  <coopserver> <Sassafrass> that
13:14:58  <coopserver> <Jam35> or that :)
13:15:14  <coopserver> <Jam35> good spot
13:15:19  <coopserver> <Sassafrass> i was just studying
13:15:22  <coopserver> <Sassafrass> and it didn't make sense
13:15:45  <coopserver> <Sassafrass> will it choose to go into the depot if it has the choice not to?
13:16:00  <coopserver> <Jam35> 2 way forces it there
13:16:05  <coopserver> <Jam35> if red
13:16:17  <coopserver> <Sassafrass> ah
13:16:20  <coopserver> <Sassafrass> so the first train won't go in
13:16:23  <coopserver> <Sassafrass> but the next train will
13:16:28  <coopserver> <Jam35> yeah
13:16:40  <coopserver> <Sassafrass> what stops it from coming out of the depot when there's a train waiting
13:16:50  <coopserver> <Jam35> presignals
13:16:59  <coopserver> <Sassafrass> the combo signal will stop it?
13:17:04  <coopserver> <Jam35> combo & exit to the bay
13:17:07  <coopserver> <Jam35> yep
13:17:08  <coopserver> <Sassafrass> neat
13:17:19  <coopserver> <Sassafrass> why the PBS?
13:17:27  <coopserver> <Jam35> prio for incoming train
13:17:39  <coopserver> <Jam35> i.e. don't leave the depot train coming
13:17:51  <coopserver> <Sassafrass> that's a neat trick
13:17:55  <coopserver> <Sassafrass> cause you can't use exit signals
13:18:05  <coopserver> <Jam35> you can but it's more track
13:18:05  <coopserver> <Sassafrass> right?
13:18:13  <coopserver> <Sassafrass> oh?
13:18:55  <coopserver> <Sassafrass> I see
13:19:02  <coopserver> <Sassafrass> thanks
13:19:14  <coopserver> <Jam35> er yeah
13:19:16  <coopserver> <Jam35> sort of
13:19:23  <coopserver> <Jam35> just combo it all together
13:19:48  <coopserver> <Sassafrass> never thought to use PBS like that
13:20:16  <coopserver> <Jam35> you see that in prios all the time really
13:20:30  <coopserver> <Sassafrass> not on the servers I play on :P
13:20:34  <coopserver> <Jam35> it's just a bit different cos the combo sees that block too
13:20:37  <coopserver> <Jam35> :)
13:21:01  <coopserver> <Vinnie> PBS prio?
13:21:06  <coopserver> <Jam35> it's not even different
13:21:07  <coopserver> <Jam35> yeah
13:21:12  <coopserver> <Sassafrass> I've never seen that
13:21:15  <coopserver> <Sassafrass> first time
13:21:32  <coopserver> <Sassafrass> There's this whole aspect of this game that 99% of players don't know about
13:21:44  <coopserver> <Sassafrass> but I feel like it's common knowledge when I come here.
13:21:49  <coopserver> <Vinnie> its called signals
13:21:54  <coopserver> <Jam35> :)
13:22:21  <coopserver> <Sassafrass> but it's like math
13:22:37  <coopserver> <Sassafrass> and magnets
13:23:12  <coopserver> <Jam35> why?
13:23:17  <coopserver> <Jam35> why magnets ?
13:23:19  <coopserver> <Jam35> :)
13:23:24  <coopserver> <Sassafrass> cause how do they work?
13:23:32  <coopserver> <Jam35> oh right :)))
13:23:43  <coopserver> <Sassafrass> sorry :P
13:25:07  <coopserver> <Sassafrass> brb
13:25:29  <coopserver> <Jam35> oki
13:29:03  <coopserver> <Sassafrass> Vinnie did you remove trains from your line or are they just circling around?
13:29:10  <coopserver> <Vinnie> circling
13:29:15  <coopserver> <Vinnie> lost
13:30:18  <coopserver> <Sassafrass> your overflow has no lost train escape, but I don't see them in the depot, so where are they turning around?
13:30:29  <coopserver> <Vinnie> no idea
13:31:02  <coopserver> <Vinnie> :D
13:31:32  <coopserver> <Vinnie> just105 trains that are lost
13:31:37  <coopserver> <Sassafrass> lol
13:31:48  <coopserver> <Sassafrass> took the midnight train
13:32:51  <coopserver> <Sassafrass> dang
13:33:01  <coopserver> <Sassafrass> chrswk's network is so simple, but very effective.
13:33:48  <coopserver> <chrswk> I only know how to do these cookie cutter networks :P
13:34:10  <coopserver> <Sassafrass> looks proper though
13:34:49  <coopserver> <chrswk> next thing I want to improve is where to place depots, so autoreplace does not bring the whole network to a halt...
13:35:10  <coopserver> <chrswk> haven't really paid attention to that before...
13:35:17  <coopserver> <Vinnie> ahhh
13:35:31  <coopserver> <Sassafrass> the rage
13:35:40  <coopserver> <Jam35> place on exit of terminus
13:35:53  <coopserver> <Jam35> like at DRW Factory
13:36:12  <coopserver> <Jam35> they can't be seen after the station
13:36:32  <coopserver> <Jam35> trains won't look past turning around at a station
13:36:41  <coopserver> <chrswk> k
13:36:53  <coopserver> <Jam35> but it will be seen when they leave the platform
13:38:59  <coopserver> <Sassafrass> i can see why TL3 s prefered
13:39:40  <coopserver> <Sassafrass> can't believe you're doing LLLL_RRRR
13:47:52  <coopserver> <Vinnie> anyone wanna complete a MSH ?
13:48:14  <coopserver> <Sassafrass> I'm not sure how
13:49:17  <coopserver> <Sassafrass> I'm going to head out for a bit
13:49:21  <coopserver> <Sassafrass> be back later
13:49:32  <coopserver> <Vinnie> cya
13:49:38  <coopserver> *** Sassafrass has left the game (Leaving)
13:49:49  <coopserver> <Jam35> bbb
13:52:12  <coopserver> <chrswk> that was a water tile...
13:52:26  <coopserver> <Vinnie> it hurts doesnt it
13:52:33  <coopserver> <chrswk> yep...
13:53:31  <coopserver> <chrswk> I don't even get how that depot overflow works...
13:53:39  <coopserver> <chrswk> but I like it
13:54:02  <coopserver> <Vinnie> of who?
13:54:07  <coopserver> <chrswk> yours
13:54:34  <coopserver> <chrswk> ah Padston has a simple version of it
13:54:38  <coopserver> <Vinnie> they are overly complicated
14:16:06  <coopserver> *** chrswk has joined spectators
14:18:58  <coopserver> *** chrswk has left the game (Leaving)
14:22:40  <coopserver> *** Jam35 has left the game (general timeout)
14:27:37  <coopserver> *** Game paused (connecting clients)
14:27:52  <coopserver> *** Player has joined
14:27:53  <coopserver> *** Game unpaused (connecting clients)
14:29:18  <coopserver> *** Player has joined company #3
14:29:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
14:29:19  <coopserver> *** Player has joined spectators
14:29:31  <coopserver> <Player> !name Jam35
14:29:31  <coopserver> *** Player has changed his/her name to Jam35
14:29:42  <coopserver> *** Jam35 has joined company #3
14:30:10  <coopserver> <Jam35> 2fps
14:30:51  <coopserver> <Vinnie> blame Vinnie
14:30:54  *** ChanServ sets mode: +v Taede
14:30:54  *** ChanServ sets mode: +v ODM
14:30:54  *** ChanServ sets mode: +v ^Spike^
14:30:54  *** ChanServ sets mode: +v V453000
14:30:54  *** ChanServ sets mode: +v coopserver
14:30:54  *** ChanServ sets mode: +v Webster
14:30:54  *** ChanServ sets mode: +v KenjiE20
14:30:54  *** ChanServ sets mode: +v Ammler
14:30:54  *** ChanServ sets mode: +v XeryusTC
14:30:54  *** ChanServ sets mode: +v Sylf
14:30:54  *** ChanServ sets mode: +v planetmaker
14:30:54  *** ChanServ sets mode: +v tneo
14:30:54  *** ChanServ sets mode: +v Jam35
14:30:54  *** ChanServ sets mode: +v Maraxus
14:31:24  <Jam35> I should probably stop streaming video
14:34:17  <coopserver> <Vinnie> its not a mess at all
14:35:57  <coopserver> <Jam35> :P
14:36:01  <coopserver> <Jam35> needs more rails
14:39:22  <coopserver> *** Jam35 has left the game (general timeout)
14:39:34  <coopserver> *** Vinnie has joined spectators
14:39:43  <Jam35> hmmmmm
14:39:46  <Jam35> bbl
14:51:37  <coopserver> *** Vinnie has left the game (Leaving)
15:01:24  <coopserver> *** Game paused (connecting clients)
15:01:26  <coopserver> *** Player has joined
15:01:26  <coopserver> *** Game unpaused (connecting clients)
15:02:30  <coopserver> *** Player has left the game (Leaving)
15:03:04  <coopserver> *** Maraxus has left the game (Leaving)
15:03:04  <coopserver> *** Game paused (number of players)
15:12:05  <coopserver> *** Game still paused (connecting clients, number of players)
15:12:10  <coopserver> *** Sassafrass has joined
15:12:10  <coopserver> *** Game still paused (number of players)
15:12:35  <coopserver> *** Sassafrass has left the game (Leaving)
15:20:35  <coopserver> *** Game still paused (connecting clients, number of players)
15:20:54  <coopserver> *** yuri has joined
15:20:54  <coopserver> *** yuri has started a new company #12
15:20:55  <coopserver> *** Game still paused (number of players)
15:20:55  <coopserver> *** Game unpaused (number of players)
15:22:33  <coopserver> <yuri> Thank you
15:26:27  <coopserver> *** yuri has left the game (Leaving)
15:26:27  <coopserver> *** Game paused (number of players)
16:05:20  *** Speedy- has joined #openttdcoop.stable
16:23:23  *** Speedy_ has joined #openttdcoop.stable
16:23:23  *** Speedy- has quit IRC
16:30:19  *** Speedy_ is now known as Speedy-
16:33:49  *** happy has joined #openttdcoop.stable
16:33:56  <happy> !date
16:33:56  <coopserver> Apr 28 2095
16:34:01  <happy> !players
16:34:01  <coopserver> happy: The server is empty, noone is connected. Feel free to remedy this situation
16:34:33  <coopserver> *** Game still paused (connecting clients, number of players)
16:34:49  <coopserver> *** Player has joined
16:34:49  <coopserver> *** Game still paused (number of players)
16:35:04  <coopserver> *** Game still paused (connecting clients, number of players)
16:35:14  <coopserver> *** happy tran  sport has joined
16:35:14  <coopserver> *** Game still paused (number of players)
16:35:49  <coopserver> *** happy tran  sport has joined company #1
16:35:49  <coopserver> *** Game unpaused (number of players)
16:45:24  <coopserver> *** Player has left the game (general timeout)
17:49:21  <coopserver> *** Game paused (connecting clients)
17:49:32  <coopserver> *** chrswk has joined
17:49:32  <coopserver> *** Game unpaused (connecting clients)
18:09:43  <coopserver> *** Game paused (connecting clients)
18:09:49  <coopserver> *** valis has joined
18:09:49  <coopserver> *** Game unpaused (connecting clients)
18:10:01  <coopserver> <valis> hi
18:13:21  <coopserver> *** Game paused (connecting clients)
18:13:26  <coopserver> *** Maraxus has joined
18:13:26  <coopserver> *** Game unpaused (connecting clients)
18:17:03  <Maraxus> Vinnie you here?
18:29:33  <coopserver> *** Maraxus has left the game (Leaving)
18:33:48  <coopserver> <happy tran  sport> hi
18:36:35  <coopserver> *** happy tran  sport has left the game (Leaving)
18:36:43  *** happy has left #openttdcoop.stable
18:37:31  *** Speedy- has quit IRC
18:48:32  <Vinnie> yeah thanks
18:48:38  <Vinnie> fuck my netowk
19:26:38  <coopserver> *** chrswk has left the game (general timeout)
19:26:38  <coopserver> *** Game paused (number of players)
19:43:39  <coopserver> *** Game still paused (connecting clients, number of players)
19:43:44  <coopserver> *** Maraxus has joined
19:43:44  <coopserver> *** Game still paused (number of players)
19:44:15  <coopserver> *** Maraxus has left the game (Leaving)
20:04:41  <coopserver> *** valis has left the game (Leaving)
20:20:03  *** Speedy- has joined #openttdcoop.stable
20:32:12  *** Speedy- has quit IRC
20:49:42  *** Vinnie has quit IRC
20:58:10  *** TheODM has joined #openttdcoop.stable
20:59:12  *** ODM has quit IRC
21:01:10  *** Maraxus has quit IRC
22:13:47  *** Djanxy has joined #openttdcoop.stable
22:19:02  *** Djanxy has joined #openttdcoop.stable
22:28:57  <coopserver> [udp] advertising to the master server is failing
22:38:50  <coopserver> *** Game still paused (connecting clients, number of players)
22:38:54  <coopserver> *** Djanxy has joined
22:38:54  <coopserver> *** Game still paused (number of players)
22:39:12  <coopserver> *** Djanxy has started a new company #12
22:39:12  <coopserver> *** Game unpaused (number of players)
22:49:31  <coopserver> *** Djanxy has left the game (Leaving)
22:49:31  <coopserver> *** Game paused (number of players)
23:15:31  <coopserver> *** Game still paused (connecting clients, number of players)
23:15:40  <coopserver> *** iCookRice has joined
23:15:40  <coopserver> *** Game still paused (number of players)
23:16:10  <coopserver> <iCookRice> !rules
23:16:10  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
23:16:14  <coopserver> <iCookRice> hello??
23:17:13  <coopserver> *** iCookRice has left the game (Leaving)

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