Config
Log for #openttdcoop.stable on 20th September 2014:
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00:13:19  <coopserver> *** Kondi has left the game (Leaving)
00:13:20  <coopserver> *** Game paused (number of players)
00:31:59  <Sylf> !date
00:31:59  <coopserver> Apr 03 2170
00:37:40  <coopserver> *** Game still paused (connecting clients, number of players)
00:37:45  <coopserver> *** Player has joined
00:37:46  <coopserver> *** Game still paused (number of players)
00:37:58  <coopserver> <Player> !name Lord Zagan
00:38:00  <coopserver> <Player>
00:38:25  <coopserver> <Player> hey
00:38:29  <coopserver> <Player> hello there
00:38:50  <coopserver> *** Player has joined company #13
00:38:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:38:52  <coopserver> *** Game unpaused (number of players)
00:38:53  <coopserver> *** Player has joined spectators
00:38:54  <coopserver> *** Game paused (number of players)
00:39:17  <coopserver> <Player> !name <Lord Zagan>
00:39:19  <coopserver> <Player>
00:39:27  <coopserver> *** Player has left the game (Leaving)
04:38:07  *** Maraxus has joined #openttdcoop.stable
04:38:07  *** ChanServ sets mode: +o Maraxus
05:06:33  *** Taede has quit IRC
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05:07:12  *** ChanServ sets mode: +o Taede
05:41:09  <coopserver> *** Game still paused (connecting clients, number of players)
05:41:11  <coopserver> *** Muel has joined
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05:42:04  <coopserver> *** Muel has left the game (Leaving)
05:50:59  <coopserver> *** Game still paused (connecting clients, number of players)
05:51:03  <coopserver> *** chrswk has joined
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05:52:10  <coopserver> *** chrswk has joined company #14
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06:02:15  <coopserver> *** chrswk has left the game (Leaving)
06:02:16  <coopserver> *** Game paused (number of players)
06:03:46  <coopserver> *** Game still paused (connecting clients, number of players)
06:03:47  <coopserver> *** Berkel has joined
06:03:48  <coopserver> *** Game still paused (number of players)
06:03:49  <coopserver> *** Game unpaused (number of players)
06:06:27  <coopserver> *** Game paused (connecting clients)
06:06:29  <coopserver> *** Berkel #1 has joined
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06:06:32  <coopserver> *** Berkel has left the game (general timeout)
06:13:09  <coopserver> *** Berkel #1 has left the game (Leaving)
06:13:10  <coopserver> *** Game paused (number of players)
06:25:51  *** Hazzard has quit IRC
06:32:27  <coopserver> *** Game still paused (connecting clients, number of players)
06:32:30  <coopserver> *** Bootvi has joined
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06:34:55  <coopserver> *** Bootvi has left the game (Leaving)
06:38:57  <V453000> !contentupdate
06:38:57  <coopserver> V453000: Performing content update
06:38:58  <coopserver> Content server connection established
06:39:03  <V453000> !content
06:39:04  <coopserver> Downloading 2 file(s) (120880834 bytes)
06:39:57  <coopserver> *** Game still paused (connecting clients, number of players)
06:39:59  <coopserver> *** V453000 has joined
06:40:00  <coopserver> *** Game still paused (number of players)
06:40:04  <coopserver> Content server connection closed
06:40:32  <V453000> !rescan
06:40:32  <coopserver> V453000: Scanning content directories
06:41:12  <coopserver> V453000: Rescan completed
06:41:21  <V453000> k
06:41:31  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/StableYETI006.sav
06:41:31  <coopserver> Starting download...
06:41:34  <coopserver> *** V453000 has left the game (general timeout)
06:41:36  <coopserver> Savegame successfully downloaded
06:41:44  <V453000> !rcon ls
06:41:45  <coopserver> 0) .. (Parent directory)
06:41:46  <coopserver> 1) StableYETI006.sav
06:41:47  <coopserver> 2) StableSylf019.sav
06:41:48  <V453000> !rcon load 1
06:41:49  <coopserver> 3) stable_start.sav
06:41:50  <coopserver> 4) StableSylf018.sav
06:41:51  <coopserver> V453000: You have 84 more messages. Type !less to view them
06:41:52  <coopserver> Starting new game
06:41:53  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.3-RC2)
06:41:54  <coopserver> *** Game still paused (manual, number of players)
06:41:56  <coopserver> *** Game still paused (manual, connecting clients, number of players)
06:41:59  <coopserver> *** V453000 has joined
06:42:00  <coopserver> *** Game still paused (manual, number of players)
06:42:18  <V453000> !rcon reset_company 1
06:42:19  <coopserver> Company deleted.
06:42:23  <coopserver> *** V453000 has started a new company #1
06:42:24  <coopserver> *** Game still paused (manual)
06:43:55  <coopserver> *** Game still paused (manual, connecting clients)
06:43:59  <coopserver> *** Sylf has joined
06:44:00  <coopserver> *** Game still paused (manual)
06:44:01  <V453000> !auto
06:44:02  <coopserver> *** Game unpaused (manual)
06:44:27  <coopserver> <Sylf> holy fruits
06:44:30  <coopserver> <V453000> :)
06:44:37  <coopserver> <Sylf> oh behold the animations
06:45:21  <coopserver> <V453000> the main thing that remains is the actual cargo mechanism :)
06:45:28  <coopserver> <V453000> but I dont think I can do that
06:45:37  <coopserver> <V453000> need $Someone :P
06:45:46  <coopserver> <Sylf> yarrr
06:46:26  <coopserver> <Sylf> I like URAN mine
06:46:30  <coopserver> <V453000> :)
06:46:53  <coopserver> <V453000> there will be a lot of improvements visually
06:46:57  <coopserver> <V453000> now that it works :)
06:48:47  <coopserver> <V453000> lol I like how hwne you press X you can see what is animated and what is not XD
06:48:49  <coopserver> <V453000> that is awesome
06:49:04  <coopserver> <Sylf> :D
06:50:34  <coopserver> <V453000> there are some bugs like worker yards being suspiciously far away from towns but that is easy fix :)
06:51:11  <coopserver> <Sylf> i noticed that too in the trunk version
06:51:55  <coopserver> <V453000> probably an older bug from when I tried to get rid of the errors " cant place industry here"
06:52:52  <scshunt> wait, you downgraded the version on the server?
06:52:56  <scshunt> !dl lin64
06:52:56  <coopserver> scshunt: http://binaries.openttd.org/releases/1.4.3-RC2/openttd-1.4.3-RC2-linux-generic-amd64.tar.xz
06:52:57  <coopserver> <V453000> ?
06:53:02  <scshunt> it was RC-2 last time
06:53:09  <coopserver> <V453000> still is?
06:53:18  *** V453000 changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.3-RC2 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/"
06:53:27  <V453000> I seriously hate how soap doesnt update the topic
06:56:17  <coopserver> <Sylf> we'll talk about how the cargo should work soon
06:56:24  <coopserver> <Sylf> but I go sleep now
06:56:31  <coopserver> *** Game paused (connecting clients)
06:56:33  <coopserver> <V453000> I might even try to write it to some ticket on devzone so I can think it through :)
06:56:34  <coopserver> *** Berkel has joined
06:56:36  <coopserver> *** Game unpaused (connecting clients)
06:56:44  <coopserver> *** Sylf has left the game (Leaving)
06:56:47  <Sylf> kk
06:56:49  <coopserver> <V453000> good night :)
06:56:55  <Sylf> gn :)
06:57:53  <scshunt> !password
06:57:53  <coopserver> scshunt: Free entry, no passwords needed
06:58:01  <coopserver> *** Game paused (connecting clients)
06:58:03  <coopserver> *** scshunt has joined
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06:58:12  <coopserver> <V453000> heyo
06:58:16  <coopserver> <scshunt> hey
06:58:21  <coopserver> <scshunt> interested in these yetis
06:58:22  <coopserver> *** Berkel has started a new company #2
06:58:28  <coopserver> <V453000> .)
06:58:30  <coopserver> <V453000> :)
06:58:33  <coopserver> <scshunt> is there a yeti habit industry?
06:58:39  <coopserver> <scshunt> it should produce yetis
06:58:43  <coopserver> <scshunt> yetis are delivered to zoos
06:58:55  <coopserver> <V453000> yetis arent pets, but slaves :P
06:59:36  <coopserver> <scshunt> what are the numbers and letters?
06:59:44  <coopserver> <V453000> industry labels
06:59:57  <coopserver> <V453000> once you get used to them you can orientate in yeti very easily
07:00:06  <V453000> http://dev.openttdcoop.org/attachments/download/6305/YETIscheme06-02.png
07:00:07  <coopserver> <scshunt> '
07:00:36  <scshunt> workers and machinery are necessary for production?
07:00:45  <coopserver> <V453000> one of them, no matter which
07:00:53  <coopserver> <V453000> you have to start with workers, no matter what
07:01:45  <coopserver> <scshunt> love the graphics. death steel mill is cool
07:01:53  <coopserver> <scshunt> did you do the renders yourself?
07:02:13  <coopserver> <V453000> ofc
07:02:16  <coopserver> <V453000> :)
07:02:21  <coopserver> <scshunt> I wish I had that talent :)
07:02:25  <coopserver> <V453000> took something over 3 months
07:02:33  <coopserver> <V453000> no talent, you can learn this easily
07:02:50  <coopserver> <V453000> it is just the ability to control the programs
07:02:55  <coopserver> <V453000> and a little bit of imagination
07:03:03  <coopserver> <scshunt> so towns don't play into yeti at all?
07:03:07  <coopserver> <V453000> yet
07:03:10  <coopserver> <V453000> they dont
07:03:18  <coopserver> <V453000> they will though
07:03:24  <coopserver> <scshunt> ah cool
07:03:34  <coopserver> <V453000> it is just hard to code
07:03:36  <coopserver> <scshunt> I'd start playing with things but it's way too late for that
07:03:39  <coopserver> <scshunt> what's the plans?
07:03:42  <coopserver> <V453000> so at least some working version now :)
07:03:52  <V453000> http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png
07:03:54  <V453000> thisi s the plans :)
07:04:06  <V453000> you can find everything here http://dev.openttdcoop.org/projects/yeti
07:04:34  <coopserver> *** Game paused (connecting clients)
07:04:39  <coopserver> *** chrswk has joined
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07:04:44  <coopserver> <chrswk> hi
07:04:47  <V453000> including how to actually create it :)
07:04:49  <coopserver> <V453000> hi
07:05:00  <coopserver> <chrswk> yaih YETIs...
07:05:06  <coopserver> <V453000> :)
07:05:12  <scshunt> awesome
07:05:45  <coopserver> <chrswk> any major changes to YETI since last game?
07:05:57  <coopserver> <chrswk> except that everything seems animated now :)
07:06:00  <coopserver> <V453000> nothing super major
07:06:10  <coopserver> <V453000> animations work so I can actually make more versions now
07:06:21  <coopserver> <V453000> but functionally I tried not to add more features to have a release asap
07:06:29  <coopserver> <V453000> 0.0.7 might come soon :)
07:06:33  <coopserver> <chrswk> cool
07:06:59  <coopserver> <V453000> the huge improvement is that you now have 5 animations, and downloaded like 115  MB
07:07:06  <coopserver> <chrswk> hehe
07:07:07  <coopserver> <V453000> last version was 144MB with 1 animation
07:07:28  <coopserver> <V453000> I have described the methods I use on the devzone
07:07:37  <coopserver> <V453000> if you are interested in the "below-the-trunk" info
07:07:48  <coopserver> <V453000> hood* :)
07:07:56  <coopserver> <chrswk> I will check that out
07:08:11  <coopserver> <chrswk> I have no idea about 3d modeling, etc. but it's interesting
07:08:40  <coopserver> <V453000> it just describes the basic idea .. sure the beginning is mostly about 3D, but the second part  is more about just cutting sprites right
07:09:40  <coopserver> *** Game paused (connecting clients)
07:09:44  <coopserver> *** Maraxus has joined
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07:11:43  <coopserver> <V453000> btw
07:11:51  <coopserver> <V453000> if you press X you can see the animation layer XD
07:12:06  <scshunt> can you make animations dependent on production
07:12:14  <coopserver> <V453000> yes
07:12:18  <scshunt> :D awesome
07:12:23  <coopserver> <V453000> but again, not so easy :)
07:12:34  <scshunt> terrible hacks and stuff?
07:12:41  <coopserver> <V453000> for a start, they will only animate when it receives cargo
07:13:04  <coopserver> <V453000> no, just mess, thing A controls thing B, defines what does thing C, and thing Y is animation
07:13:13  <coopserver> <V453000> etc
07:13:48  <coopserver> <V453000> what I see happening easily: 1. industries will only animate when they are producing something
07:14:01  <coopserver> <V453000> 2. the animation will be slow at start, and fast when they produce a lot
07:14:15  <coopserver> <V453000> OR 2b. the animation will be slow only if you do not deliver machinery
07:14:32  <coopserver> <V453000> or something in between
07:14:46  <coopserver> <V453000> it will look like it lags obviously
07:14:50  <coopserver> <V453000> but thats ok :)
07:15:10  <coopserver> <V453000> OpenTTD isnt very used to having perfectly smooth animations on industries in general :D
07:16:03  <coopserver> *** Game paused (connecting clients)
07:16:16  <coopserver> *** Lord Zagan has joined
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07:16:40  <coopserver> <V453000> anyway, I go take a shower and be back soon :P
07:16:42  <coopserver> *** V453000 has joined spectators
07:17:17  <coopserver> *** Lord Zagan has started a new company #3
07:19:21  <coopserver> *** Maraxus has left the game (Leaving)
07:23:40  <coopserver> *** V453000 has joined company #1
07:28:30  <coopserver> <Berkel> Bug?
07:28:39  <coopserver> <V453000> probably many :D which one? :"P
07:28:40  <coopserver> <Berkel> Ironore cant be dropped at steel mill?
07:28:47  <coopserver> <Berkel> plabourne cross
07:28:53  <coopserver> <V453000> hm yeah
07:28:56  <coopserver> <V453000> steel mill is broken
07:29:06  <coopserver> <Berkel> damn it :D
07:29:12  <coopserver> <Berkel> so ore-steel chain is bugged -.-
07:29:16  <coopserver> <V453000> yeah
07:29:25  <coopserver> <V453000> it happened when adding the animation to those tiles :)
07:29:29  <coopserver> <Berkel> hmm, should restart again -.-
07:29:41  <coopserver> <Berkel> please kill my company
07:29:59  <coopserver> <V453000> accepted_cargos: [[STEL,8]];  :d
07:30:08  <coopserver> <chrswk> :D
07:30:13  <coopserver> <Berkel> accept and delievers steel lol
07:31:01  <coopserver> <V453000> it is both defined elsewhere so it is not so easy to see as it is in the game :P
07:31:28  <coopserver> *** Berkel has joined spectators
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07:33:03  <coopserver> *** Berkel has joined spectators
07:33:05  <coopserver> *** Berkel has started a new company #4
07:33:50  <coopserver> <V453000> well I fixed it but it wont fix in this version :P
07:37:29  <coopserver> <Lord Zagan> man why i can't buy vehicles anymore?
07:37:50  <coopserver> <V453000> ?
07:38:00  <coopserver> <V453000> ah, limit of 10 cars
07:38:06  <coopserver> <Lord Zagan> hum
07:51:16  <coopserver> <Lord Zagan> hey
07:51:22  <coopserver> <Lord Zagan> u got a stuck train
07:51:30  <coopserver> <Berkel> me?
07:51:33  <coopserver> <Lord Zagan> panville forest
07:51:36  <coopserver> <Lord Zagan> blue guy
07:54:26  <coopserver> <Lord Zagan> shit 5 AM here
07:54:42  <coopserver> <Lord Zagan> 7 am i have work
07:54:52  <coopserver> <Lord Zagan> good game for u guys
07:55:02  <coopserver> <Lord Zagan> put a pass of 1
07:55:06  <coopserver> <Lord Zagan> if u want
07:55:16  <coopserver> *** Lord Zagan has left the game (Leaving)
07:56:34  <coopserver> <V453000> I dont see anything stuck :d
08:12:22  <V453000> !rcon reset_company 3
08:12:23  <coopserver> Company deleted.
08:12:53  <coopserver> <V453000> I removed green, feel free to use those worker yards around your area :)
08:14:47  <coopserver> <Berkel> WTF :D Yeti Workers are yellow ducks on wagons :D
08:15:04  <coopserver> <V453000> always were :) and will be until I redraw it :)
08:15:11  <coopserver> <V453000> ducks was the most fitting thing I had
08:15:42  <coopserver> <Berkel> good news: at least the oil-rafinery chain is ok :D
08:15:46  <coopserver> <Berkel> not like steel :D
08:16:03  <coopserver> <V453000> I quickly checked, everything should work
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08:23:45  <coopserver> <Berkel> you need machines to increase production, too?
08:23:49  <coopserver> <Berkel> or just YETIS?
08:23:57  <coopserver> <V453000> more yetis, or more machinery
08:24:01  <coopserver> <V453000> both have the same effect for now
08:24:23  <coopserver> <Berkel> ok, so i can compensate a lack of machinery with YETI power? :D
08:24:24  <V453000> it is described here better how it will look in the future http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png
08:24:31  <coopserver> <V453000> yes :D
08:50:19  <coopserver> *** Berkel has left the game (Leaving)
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08:50:55  <coopserver> *** chrswk has started a new company #2
08:57:29  <coopserver> *** Berkel has left the game (Leaving)
09:03:37  <coopserver> *** Game paused (connecting clients)
09:03:43  <coopserver> *** Kondi has joined
09:03:44  <coopserver> *** Kondi has started a new company #3
09:03:45  <coopserver> *** Game unpaused (connecting clients)
09:03:46  <coopserver> *** Game paused (connecting clients)
09:03:55  <coopserver> *** RedpigTW has joined
09:03:56  <coopserver> *** RedpigTW has started a new company #5
09:03:57  <coopserver> *** Game unpaused (connecting clients)
09:04:18  <Glubo> !date
09:04:18  <coopserver> Apr 19 1910
09:04:56  <coopserver> *** Game paused (connecting clients)
09:04:59  <coopserver> *** valis has joined
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09:05:04  <coopserver> <valis> hi
09:05:07  <coopserver> <V453000> hy
09:05:12  <coopserver> <RedpigTW> hi
09:05:34  <coopserver> <chrswk> hi
09:05:35  <coopserver> *** Game paused (connecting clients)
09:05:41  <coopserver> *** happy tran  sport has joined
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09:05:59  <coopserver> *** Kondi has left the game (Leaving)
09:06:03  <coopserver> <Glubo> hi
09:06:07  <coopserver> <V453000> hyhyhy
09:06:12  <coopserver> <valis> hi
09:06:17  <coopserver> <happy tran  sport> hi
09:08:25  <coopserver> *** RedpigTW has left the game (Leaving)
09:10:46  <coopserver> *** happy tran  sport has started a new company #3
09:13:03  <coopserver> <V453000> lol what
09:13:05  <coopserver> <V453000> my farm died
09:13:48  <coopserver> <Glubo> V453000: cool overflow at V Yetiz 02
09:14:03  <coopserver> <V453000> what with it
09:15:10  <V453000> !rcon set raw_industry_construction 1
09:15:22  <coopserver> <V453000> hm.
09:15:46  <coopserver> <Glubo> it's much more compact and simple than any overflow i have seen
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09:16:05  <coopserver> <V453000> it is basic but works well
09:16:13  <coopserver> <V453000> for the low throughput of a primary
09:16:40  <coopserver> <chrswk> is that \|/ required at the end? I have never built an overflow...
09:16:49  <coopserver> <V453000> yes it is
09:17:02  <coopserver> <chrswk> and the logic behind is?
09:17:08  <coopserver> <V453000> it makes sure the 2way signal detouring always works
09:17:15  <coopserver> <chrswk> ok
09:17:18  <coopserver> <V453000> the 2way has a special function that when it is red, it diverts traffic
09:17:34  <coopserver> <V453000> but there is one condition, the track it diverts to must have at least 1 forking
09:17:37  <coopserver> <V453000> this is the forking
09:17:48  <coopserver> <chrswk> interesting :)
09:17:59  <coopserver> <V453000> it is just a wtf mechanic with semi-lost trains
09:18:45  <coopserver> <Glubo> i've alway thought that those arrows are just convention :) :)
09:19:04  <coopserver> <V453000> not at all :)
09:21:16  <coopserver> *** Game paused (connecting clients)
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09:27:59  <coopserver> <Berkel> yammie green uranium slime :D
09:28:11  <coopserver> *** Glubo has left the game (Leaving)
09:30:53  <coopserver> *** Game paused (connecting clients)
09:30:56  <coopserver> *** Mario has joined
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09:31:12  <coopserver> <Mario> Hello, have you seen Luigi?
09:31:25  <coopserver> <Berkel> No, but Daisy :D
09:31:45  <coopserver> <Mario> but my brother i need his help
09:32:34  <coopserver> *** Mario has changed his/her name to Vinnie
09:34:28  <coopserver> <Vinnie> did V his drop die?
09:35:02  <Jam35> drop V dies his did?
09:37:12  <coopserver> *** Game paused (connecting clients)
09:37:19  <coopserver> *** Burgulrdo has joined
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09:37:28  <coopserver> <happy tran  sport> hi  Vinnie
09:37:39  <coopserver> <Vinnie> hey
09:38:42  <coopserver> <Burgulrdo> hi all
09:38:48  <coopserver> <happy tran  sport> hi
09:38:51  <coopserver> <Vinnie> hey man
09:39:06  <coopserver> <happy tran  sport> how  things  Vinnie
09:39:21  <coopserver> <Vinnie> good
09:39:37  <coopserver> <Vinnie> and with you?
09:39:41  <coopserver> <happy tran  sport> good
09:40:21  <coopserver> <happy tran  sport> fill  freeto  join  Vinnie  at  eney  time
09:40:40  <coopserver> <Vinnie> i will
09:42:02  <coopserver> <V453000> yeah my shit died so I linked it to the ore mine for now :D
09:42:15  <coopserver> <Vinnie> pickup missing
09:43:02  <coopserver> *** Game paused (connecting clients)
09:43:10  <coopserver> *** Jam35 has joined
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09:43:31  <coopserver> <V453000> 666
09:43:56  <coopserver> <Jam35> 616
09:44:07  <coopserver> <Jam35> 666 is a myth
09:44:11  <coopserver> <V453000> hm I dont see which feature would make the plantation die
09:44:12  <coopserver> *** Burgulrdo has left the game (Leaving)
09:44:14  <coopserver> <Jam35> or
09:44:18  <coopserver> <V453000> it works exactly the same way as other industries
09:44:20  <coopserver> <Jam35> fax number of the beast
09:44:21  <coopserver> <V453000> in all regards
09:47:43  <coopserver> <happy tran  sport> hi   jam
09:57:51  <coopserver> <Berkel> are primary industries limited?
09:57:58  <coopserver> <Berkel> a well served oil well just closed -.-
09:58:13  <coopserver> <V453000> something is broken
09:58:16  <coopserver> <V453000> but I have no idea what
09:59:15  <Jam35> hi happy
09:59:22  <coopserver> <happy tran  sport> hi
09:59:26  <coopserver> <happy tran  sport> how  things
09:59:38  <coopserver> <Jam35> good you?
09:59:41  <coopserver> <happy tran  sport> good
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10:00:44  <coopserver> <Jam35> some lag pausing here
10:20:35  <coopserver> <Berkel> cargo payment rates are also quite weird oO
10:20:44  <coopserver> <Berkel> everything the same price
10:21:08  <coopserver> <Berkel> It doesnt matter how long the transport takes
10:30:23  <coopserver> *** Game paused (connecting clients)
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10:39:21  <coopserver> <V453000> oh yeah cargoes dont age atm :)
10:39:35  <coopserver> <V453000> but yes. lesser things as costs are not really important now
10:43:37  <coopserver> *** Berkel has left the game (Leaving)
10:49:00  <coopserver> *** Game paused (connecting clients)
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10:51:09  <coopserver> *** D.Klukas has started a new company #5
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10:57:30  <coopserver> <happy tran  sport> V453000:   train  q  on  your  food   ml
10:59:08  <coopserver> <V453000> yes it needs expanding :)
11:10:06  <coopserver> <V453000> brb
11:10:07  <coopserver> *** V453000 has left the game (Leaving)
11:10:11  <coopserver> <happy tran  sport> bb  v
11:11:27  <coopserver> <happy tran  sport> Vinnie:   i am  try  to  find out  whont i can  nexs to  adde  to  my
11:29:32  <Glubo> Btw. i have a question about original version's primaries -- is there any way of influencing their production?
11:29:55  <coopserver> *** Game paused (connecting clients)
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11:30:57  <happy_> not  shor      Glubo
11:31:24  <Jam35> http://wiki.openttd.org/Game_mechanics
11:31:31  <Jam35> ^there
11:32:14  <coopserver> *** thepower12 has left the game (Leaving)
11:33:31  <Glubo> Jam35, thx this looks exactly like what i was looking for :D
11:33:38  <coopserver> <Jam35> :)
11:33:45  <coopserver> <Jam35> happy
11:33:51  <coopserver> <happy tran  sport> yep
11:34:02  <coopserver> <Jam35> I would help but I get 2 second pause every 10 seconds
11:34:11  <coopserver> <happy tran  sport> ar  k
11:34:12  <coopserver> <Jam35> very annoying
11:34:18  <coopserver> <Jam35> as for your network
11:34:26  <coopserver> <Jam35> you asked me what to connect
11:34:31  <coopserver> <happy tran  sport> ye[p
11:34:34  <coopserver> <happy tran  sport> yep
11:35:05  <Jam35> It's hard for me to type there
11:35:12  <Jam35> It's hard for me to look even
11:35:19  <Jam35> what have you got already
11:35:43  <Jam35> I saw workers to uranium
11:35:55  <coopserver> <happy tran  sport> yep
11:36:04  <coopserver> *** Jam35 has left the game (Leaving)
11:38:42  <Jam35> I would say start getting food to yetis
11:38:49  <coopserver> <happy tran  sport> k
11:39:31  <Jam35> fruit farm looks awesome :)
11:40:38  <coopserver> <happy tran  sport> yer   i  look  for a good  place  for  food plant  drop of
11:42:01  <V453000> >]
11:42:02  <V453000> :)
11:42:24  <happy_> :
11:46:00  <coopserver> *** Game paused (connecting clients)
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12:21:05  <coopserver> <V453000> hm another industry died on me :(
12:21:09  <coopserver> *** V453000 has left the game (Leaving)
12:21:10  <coopserver> *** Game paused (number of players)
12:31:38  <coopserver> *** Game still paused (connecting clients, number of players)
12:31:40  <coopserver> *** Putin has joined
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12:33:37  <coopserver> *** Putin has left the game (Leaving)
12:33:38  <coopserver> *** Game paused (number of players)
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12:46:12  <coopserver> <Pikka> everyone's a-spectatin'
12:46:40  <coopserver> <Pikka> such yetis
12:47:09  <coopserver> <Pikka> why do yeti dudes look like rubber ducks?
12:47:25  <coopserver> *** Game still paused (connecting clients, number of players)
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12:49:16  <V453000> because somebody has no more suitable sprites for yetis yet :P
12:49:19  <coopserver> *** Niko has started a new company #6
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12:49:20  <V453000> so dux
12:49:26  <coopserver> <Niko> hi V
12:49:29  <V453000> hi
12:51:03  <coopserver> <Niko> good bye putin
12:53:01  <coopserver> <Pikka> the balls don't come out the other end D:
12:53:17  <V453000> no, not yet :)
12:55:35  <coopserver> <Pikka> I'm just joining your company so I can see the vehicle lists and stuff, I won't build anything
12:55:36  <coopserver> *** Pikka has joined company #6
12:55:46  <coopserver> <Niko> ok
12:56:41  <coopserver> *** Game paused (connecting clients)
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12:56:56  <coopserver> <V453000> yoyoyo
12:57:07  <coopserver> <Pikka> yoyo
12:57:28  <coopserver> <Pikka> you should do some nutty road vehicles
12:57:36  <coopserver> <V453000> no point :)
12:57:51  <coopserver> <Pikka> egrvts is so boring though
12:58:12  <coopserver> <V453000> I dont really use RVs almost ever
12:58:15  <coopserver> <V453000> there is nothing interesting
12:58:31  <coopserver> <Pikka> any plans for 32bpp EZ NUTS?
12:58:40  <coopserver> <V453000> yes, but probably not super soon
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12:58:53  <coopserver> <V453000> first actual animated yetis :)
12:59:03  <coopserver> <V453000> then probably landscape (quick stuff)
12:59:08  <coopserver> <V453000> then perhaps ez nuts
12:59:09  <coopserver> <Pikka> oh, right, we were talking about diagonal lengths the other day...
12:59:15  <coopserver> <V453000> yeah
13:00:26  <coopserver> <V453000> my fruit farm lives again XD
13:00:38  <coopserver> <V453000> ... the industries die out for some reason even when supplied
13:00:46  <coopserver> <Pikka> hmm
13:00:52  <coopserver> <V453000> idk what changed but I guess there is nothing explicitly telling them not to do that :D
13:00:54  <coopserver> <Pikka> no av9 or FISH, shameful
13:01:06  <coopserver> <Pikka> I know, it's all about trains...
13:01:13  <coopserver> <V453000> well we usually do have av9
13:01:20  <coopserver> *** Pikka has joined spectators
13:01:23  <coopserver> *** Pikka has started a new company #5
13:02:37  <coopserver> <V453000> btw when I read your blog article where you described some ratios of diagonal X side view height, I was quite surprised some of my trains fit into your pattern :D
13:02:49  <coopserver> <V453000> probably only some though :)
13:05:39  <coopserver> <Pikka> wat
13:05:52  <coopserver> <Pikka> 34,854 YETI dude service?
13:06:33  <coopserver> <V453000> what where
13:06:48  <coopserver> <Pikka> the subsidy message
13:07:32  <coopserver> <V453000> hm I dont even know if there is a way to re-read subsidies :D got them disabled
13:09:23  <coopserver> <V453000> if there is some special property for subsidies then it is very possible I set that incorrectly
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13:36:48  <coopserver> <Muel> hi
13:36:52  <coopserver> <Niko> hi
13:36:53  <coopserver> <happy tran  sport> hi
13:42:02  <coopserver> *** Muel has started a new company #5
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14:25:26  <coopserver> <happy tran  sport> wb jam
14:25:51  <coopserver> <Jam35> ty
14:26:12  <Jam35> !vehicles
14:26:12  <coopserver> Jam35: Total vehicles per type: Rail: 440, Road: 0, Water: 0, Air: 0
14:27:53  <coopserver> <happy tran  sport> Jam35:   i  dun   won  slh   whont  u  think
14:29:43  <coopserver> <Jam35> yes I saw your message
14:30:03  <coopserver> <Jam35> yeti's must hate my computer
14:30:28  <coopserver> <Jam35> looks ok happy, you miss a line there
14:30:38  <coopserver> <happy tran  sport> dont  zoom      out
14:30:44  <coopserver> <Jam35> if I leave the computer idle is fine
14:30:50  <coopserver> <V453000> hm
14:30:58  <coopserver> <V453000> I wonder how could yeti even influence it that much
14:31:02  <coopserver> <V453000> the animation perhaps idk
14:31:09  <coopserver> <happy tran  sport> in  the  game
14:31:27  <coopserver> <Jam35> start doing stuff: pause...pause...
14:31:31  <coopserver> <happy tran  sport> yer   i   not  finsh  the  LLRR  OF  yet
14:32:01  <coopserver> <happy tran  sport> so  the  slh  is  not  finsh  yet  jam
14:34:06  <coopserver> <happy tran  sport> jam  i  get  lag  when i  move  on the map  if  i zoom  out
14:34:37  <coopserver> <V453000> well, to say the least, animations will stop for industries players dont use
14:34:45  <coopserver> <Jam35> it seems normal but keeps pausing
14:35:05  <coopserver> <Jam35> cpu looks fine
14:35:20  <coopserver> <V453000> idk if it could be some openttd limitation
14:36:34  <coopserver> *** Niko has left the game (Leaving)
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14:40:28  <coopserver> <Jam35> it's a shame but can animations be made turn-offable?
14:40:38  <coopserver> <Jam35> like in the menu option
14:40:53  <coopserver> <Jam35> maybe it's that idk
14:41:11  <coopserver> <V453000> probably only parameter-wise
14:42:11  <coopserver> <V453000> definitely not per client
14:42:40  <coopserver> <V453000> but removing all of the animations on unserviced primaries is a big help
14:43:12  <coopserver> <Jam35> weird effect though, stop then see everything happen in fast motion to catch up
14:43:34  <coopserver> <Jam35> I lag normally but not like this
14:43:52  <coopserver> <Jam35> makes me think it is that
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15:33:32  <coopserver> <Muel> hi
15:33:45  <coopserver> <valis> hi
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16:19:27  <coopserver> <chrswk> whats more beneficial for acceleration, power or T.E?
16:25:22  <Jam35> http://wiki.openttd.org/Tractive_Effort
16:27:07  <Jam35> ^details
16:27:11  <Jam35> simply: both
16:30:38  <Sylf> with nuts, all trains have high TE
16:31:04  <Sylf> I saw it when I played on a server that had nuts along with other sets
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16:37:32  <coopserver> <happy tran  sport> hi  Sylf
16:37:39  <coopserver> <Sylf> what
16:37:47  <coopserver> <Sylf> V failed the steel mill
16:38:13  <Pikka> sillly V
16:38:17  <Pikka> with three ls
16:44:27  <coopserver> *** Game paused (connecting clients)
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16:50:05  <coopserver> <happy tran  sport> how  things  Sylf
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17:06:10  <V453000> yeah Steel Mill is borkd :D
17:07:46  <coopserver> *** Game paused (connecting clients)
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17:07:55  <coopserver> <Muel> hi
17:08:03  <coopserver> <happy tran  sport> hi
17:26:32  <coopserver> *** Game paused (connecting clients)
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17:27:02  <coopserver> <happy tran  sport> hi  rtm
17:27:09  <coopserver> <RTM> hi happy tran  sport
17:27:14  <coopserver> <Muel> hi
17:27:17  <coopserver> <happy tran  sport> hi
17:27:22  <coopserver> <RTM> hi valis
17:27:27  <coopserver> <RTM> hi Muel
17:27:31  <coopserver> <RTM> hi chrswk
17:27:37  <coopserver> <RTM> hi valis
17:27:45  <coopserver> <RTM> hi V453000
17:27:51  <coopserver> <valis> hi
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19:07:38  <coopserver> <Muel> hi
19:19:20  <coopserver> *** Game paused (connecting clients)
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19:27:28  <coopserver> <happy tran  sport> nice  net  werk  v
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20:12:09  <coopserver> <Muel> yyeti is best :)
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20:50:36  <coopserver> *** Game unpaused (number of players)
21:22:05  <coopserver> *** valis has left the game (Leaving)
21:54:09  <coopserver> *** chrswk has left the game (Leaving)
21:54:10  <coopserver> *** Game paused (number of players)
21:55:00  *** Pikka has quit IRC
22:03:29  <coopserver> *** happy tran  sport has left the game (Leaving)
22:08:57  *** Maraxus has quit IRC
22:33:32  <coopserver> *** Game still paused (connecting clients, number of players)
22:33:40  <coopserver> *** Saladan0 has joined
22:33:41  <coopserver> *** Game still paused (number of players)
22:37:21  <coopserver> *** Saladan0 has started a new company #7
22:37:22  <coopserver> *** Game unpaused (number of players)
22:39:58  <coopserver> *** Game paused (connecting clients)
22:40:03  <coopserver> *** happy tran  sport has joined
22:40:04  <coopserver> *** Game unpaused (connecting clients)
22:43:06  <coopserver> *** Saladan0 has left the game (Leaving)
22:43:07  <coopserver> *** Game paused (number of players)
23:20:45  *** Kernigh has joined #openttdcoop.stable
23:22:50  <coopserver> *** Game still paused (connecting clients, number of players)
23:22:54  <coopserver> *** Kernigh has joined
23:22:55  <coopserver> *** Game still paused (number of players)
23:22:56  <coopserver> *** Game unpaused (number of players)
23:31:32  <coopserver> *** Kernigh has joined spectators
23:31:33  <coopserver> *** Game paused (number of players)
23:31:36  <coopserver> *** Kernigh has started a new company #7
23:31:37  <coopserver> *** Game unpaused (number of players)
23:35:12  <coopserver> <happy tran  sport> hi  Kernigh
23:35:18  <coopserver> <Kernigh> Hello

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