Config
Log for #openttdcoop.stable on 22nd September 2014:
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00:04:14  <V453000> I so far believe that making the industries animate only for producing industries would reduce it considerably
00:04:32  <V453000> if not then we will have to consider someting like slowing the animation down
00:04:56  <V453000> also there seems to be a stupidly high amount of industries on the map
00:05:10  <coopserver> <Mazth> yeah I noticed
00:05:11  <V453000> perhaps something like making them die quicker when unserviced would be a good idea too
00:06:21  <coopserver> <Mazth> so the lag does come from the anims?  or is the map just full with trains?
00:06:59  <V453000> well trains obviously arent helping :)
00:07:04  <V453000> but I think the animations have their part too
00:07:13  <coopserver> <Kernigh> The lag is worse today than yesterday.
00:07:26  <coopserver> <Kernigh> Yesterday, I played with a huge window, today I shrunk it to 800x600.
00:08:14  <coopserver> <Mazth> before yeti I did not had a lot of lag  so I just figuered it was the anims ,but maybe some updates to ottd might have effect too? don t know what has been developed since 1.4.1
00:08:43  <coopserver> <Kernigh> There's not much difference between 1.4.1 and 1.4.3-RC2, as far as I know.
00:08:49  <coopserver> <Kernigh> It is mostly bug fixes?
00:08:54  <coopserver> <Mazth> but it would tidy up the map to have less active unservices industries
00:09:02  <coopserver> <Mazth> I noticed chargo flow?
00:09:49  <coopserver> <Kernigh> Industries don't die. Or at least, I tunneled under this one mine that I never serviced, and it doesn't die.
00:10:35  <coopserver> <Mazth> rly would like to have a go at the yeti but it is hard to play atm
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00:22:32  <V453000> Mazth: it is easy to load it offline :P
00:22:51  <coopserver> <Mazth> ah good idea!
00:23:04  <coopserver> <Mazth> but the system has been working up to expectations?
00:23:29  <coopserver> <happy tran  sport> gn  all
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00:23:40  <coopserver> <Mazth> bnight happy!
00:23:56  <happy_> have  fun
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01:00:07  <coopserver> <Kernigh> Oops, I probably should have joined spectators earlier.
01:00:33  <coopserver> <Kernigh> I was only running the game to look at profits.
01:01:32  <coopserver> <Kernigh> I wanted to know why my tiny company with 29 trains makes so much money.
01:01:55  <coopserver> <Kernigh> Looks like passengers earn the most money.
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08:34:28  <coopserver> <Muel> hi
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11:29:27  <coopserver> <valis> hi
11:29:30  <coopserver> <chrswk> hi
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14:23:13  <V453000> @pzg2013
14:23:14  <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013
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14:47:03  <Sylf> yaarrrr
14:47:13  <Sylf> my industries didn't die for 900 years.  this code works.
14:53:39  <V453000> (:
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15:11:16  <Sylf> the trick was providing stuff for monthly_prod_change and random_prod_change callbacks
15:13:13  <Sylf> should worker yards die if not serviced, like all other industries?
15:19:28  <V453000> sure
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15:21:30  <planetmaker> I saw sylf also became a half-yeti last night, eh? :)
15:21:59  <Sylf> pretty much
15:22:29  <Sylf> swimming through opengfx+ industries and firs codes to get hints
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17:14:31  <coopserver> <Mazth> pigcows too awesome!
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19:15:41  <coopserver> <RTM> hi happy tran  sport
19:15:44  <coopserver> <RTM> hi chrswk
19:16:45  <coopserver> *** RTM has started a new company #9
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19:41:01  <coopserver> <o11c> !rules
19:41:02  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
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19:59:34  <coopserver> <Muel> hi
19:59:43  <coopserver> <o11c> hi
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20:30:32  <coopserver> <happy tran  sport> hi  o11c
20:30:55  <coopserver> <o11c> unfamiliar industries, unfamiliar trains ...
20:31:25  <coopserver> <o11c> game keeps freezing with 100% CPU ...
20:31:51  <coopserver> <happy tran  sport> yer        sume  players   get  that  was  will
20:32:27  <coopserver> <happy tran  sport> we  doo  nuts train  set   on  this  server   so  mite  be  a  bit  werd
20:33:21  <coopserver> <happy tran  sport> most   stuf   need   yeti dudes  to  gro    them
20:35:11  <coopserver> <happy tran  sport> if  u doo  yeti  to   the  farm   then   u get  mor  from  the farm  o11c
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20:35:19  <coopserver> <o11c> yeah
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20:35:24  <coopserver> <happy tran  sport> hey  Mazth
20:35:28  <coopserver> <happy tran  sport> how  things
20:35:31  <coopserver> <Mazth> hellow
20:35:43  <coopserver> <Mazth> fain
20:35:51  <coopserver> <Mazth> looking how things grow and work :P
20:36:02  <coopserver> <happy tran  sport> nice
20:36:21  <coopserver> <Mazth> what do you think of YETI so faR?
20:36:36  <coopserver> <happy tran  sport> its   nice
20:37:29  <coopserver> <Mazth> it looks very nice but I also feel some better planning for the distribution and so on is needed if you want to get optimal production so that is quite nice
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20:38:31  <coopserver> <happy tran  sport> yer
20:38:33  <coopserver> <happy tran  sport> true
20:39:12  <coopserver> <happy tran  sport> i  wsh   u can  doo  mor  then  won          yeti  dudes   on   towns
20:39:22  <coopserver> <happy tran  sport> but  ll  good
20:39:28  <coopserver> <happy tran  sport> all  good
20:39:49  <coopserver> <Mazth> like transport dudes to town to make it grow?
20:40:00  <coopserver> <happy tran  sport> yer  true
20:40:28  <coopserver> <Mazth> I believe something like that is in the planning, townsize related yetifarms
20:40:34  <coopserver> <Mazth> bigger town more dudes
20:40:56  <coopserver> <happy tran  sport> o11c:    u  can  doo  food    to    worker  yard   so  it  mite  help    the  yeti  dudes
20:41:00  <coopserver> <o11c> yeah
20:41:12  <coopserver> <happy tran  sport> true  Mazth
20:41:33  <coopserver> <happy tran  sport> eeny  way   be  back   later
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20:57:59  <coopserver> <o11c> "too many vehicles in game" :(
20:58:08  <coopserver> <Mazth> dafuq?
20:58:19  <coopserver> <Mazth> or are u dabbling in planes/ships/RVs?
20:58:26  <coopserver> <o11c> RVs
20:58:55  <coopserver> <o11c> for short worker hops it didn't seem worth making trains
20:59:12  <coopserver> <Mazth> ah ok yh they take too much cpu and require not much planning
20:59:26  <coopserver> <Mazth> you could make a short train with gfast loading
20:59:45  <coopserver> <Mazth> running costs are VERY low so the line prolly will make money
21:02:36  <coopserver> <Mazth> brb
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23:30:31  <coopserver> <Kernigh> Missing industry at Flunfingley Market Mines?
23:30:59  <coopserver> <o11c> wtf
23:31:10  <coopserver> <o11c> why would an industry disappear while being served?
23:31:21  <coopserver> <Mazth> beta YETI?
23:31:28  <coopserver> <Mazth> I call hax!
23:31:38  <coopserver> <Mazth> It got yetismashed!
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23:57:39  <coopserver> <Kernigh> Train jam at Brondston Transfer: There's not enough room for grain trains to wait.
23:58:48  <coopserver> <Kernigh> But no one's online for Mazth Transport, so that can't be fixed yet.

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