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00:02:21 <coopserver> *** Kernigh has joined company #7 00:26:03 <coopserver> *** Game paused (connecting clients) 00:26:09 <coopserver> *** Yugi_D has joined 00:26:10 <coopserver> *** Game unpaused (connecting clients) 00:27:06 <coopserver> *** Yugi_D has left the game (Leaving) 01:07:19 <coopserver> *** Kernigh has left the game (general timeout) 01:15:06 <coopserver> *** Game paused (connecting clients) 01:15:11 <coopserver> *** Kernigh has joined 01:15:12 <coopserver> *** Game unpaused (connecting clients) 01:30:06 <coopserver> *** Kernigh has joined spectators 01:46:38 <coopserver> <Kernigh> Odd situation in Yellow Eternal's network: 01:46:56 <coopserver> <Kernigh> Looks like the industry at Puhattan YETIS DROP closed, but another industry opened. 01:48:31 <coopserver> <Kernigh> I got it wrong. 01:48:46 <coopserver> <Kernigh> Here's the problem at Puhattan YETIS DROP: a new Worker Yard opened! 01:49:25 <coopserver> <Kernigh> The trains are loading those YETI dudes at the *unloading* station. 01:49:52 <coopserver> <Kernigh> The YETI dudes from Puhattan Yetis Drop won't get off at the same station, so they never get off the train. 01:54:07 <Sylf> that's why we tell people to always use Unload and Leave Empty orders at drop stations. 01:55:34 <coopserver> *** Kernigh has joined company #7 01:56:25 <coopserver> <Kernigh> My own trains don't have "(No loading)" orders, so I'm adding them now. 02:03:30 <coopserver> *** Game paused (connecting clients) 02:03:34 <coopserver> *** Djanxy has joined 02:03:35 <coopserver> *** Game unpaused (connecting clients) 02:05:31 <coopserver> *** Djanxy has left the game (Leaving) 02:06:01 <coopserver> *** Game paused (connecting clients) 02:06:05 <coopserver> *** Djanxy has joined 02:06:06 <coopserver> *** Game unpaused (connecting clients) 02:07:14 <coopserver> <Djanxy> nope, the lag is too strong 02:07:41 <coopserver> <Djanxy> you guys laggy ? 02:07:43 <coopserver> <o11c> yeah 02:07:46 <coopserver> <Kernigh> I reduced my lag by shrinking my screen to 800x600 02:07:50 <coopserver> <o11c> it is in bursts though 02:07:56 <coopserver> <Kernigh> but some parts of the map are more laggy than others. 02:08:11 <coopserver> <Kernigh> The area southwest of Planingsville likes to lag. 02:08:41 <coopserver> <Djanxy> as soon as an industry is in my view i can hardly control my mouse 02:09:34 <coopserver> <Djanxy> so must be better for you guys, cause this is unplayable :) 02:10:05 <coopserver> *** Game paused (connecting clients) 02:10:07 <coopserver> <Kernigh> I guess the problem is when there are two industriesanimated ont he screen. 02:10:10 <coopserver> *** Sylf has joined 02:10:11 <coopserver> *** Game unpaused (connecting clients) 02:10:23 <coopserver> <Djanxy> just 1 does it for me 02:10:27 <coopserver> <Sylf> eh 02:10:47 <coopserver> <Sylf> this feels much better than when desync debug mode is turned on 02:11:45 *** Kernigh has joined #openttdcoop.stable 02:12:03 <Kernigh> Sorry, the lag broke my keyboard. 02:12:19 <Kernigh> I joined #openttdcoop.stable so i can continue chat. 02:12:57 <coopserver> <Kernigh> Keybctor, cmecccok plasccccccccccccccccccccccccccccccccccccccccc 02:13:30 <Djanxy> yup, looks broken :) 02:13:34 <Kernigh> That should have said, "Keyboard, come back please" 02:13:55 <coopserver> <Sylf> people are trying to play pax games here... 02:14:16 <Kernigh> Passengers are earning a lot of money. 02:14:29 <Kernigh> My 34-train company probably earns too much profit. 02:14:31 <Djanxy> who cares about money ? 02:14:51 <coopserver> <Sylf> yeti dudes earn lots of money 02:15:20 <Djanxy> anyways, from my experience a lot of people here plays almost exclusively pax 02:15:53 <coopserver> <o11c> I wonder how much of that is familiarity 02:16:02 <coopserver> <o11c> since YETI is kind of mind boggling at first 02:16:13 <coopserver> <Sylf> pft 02:16:23 <coopserver> *** Kernigh has joined spectators 02:16:41 <coopserver> <Sylf> yeti is so much simpler that some other stuff out there 02:16:42 <coopserver> <o11c> my biggest mistake at first was treating dudes as an annoyance, instead of as the most important cargo in the game 02:17:08 <coopserver> <o11c> Sylf: yeah, but the only other thing I've played is vanilla and whatever almost-vanilla pack is used in the PSGs 02:17:18 <Kernigh> I think YETI is easy once you know to deliver YETI dudes. 02:17:36 <coopserver> <o11c> I never said it was *hard* 02:17:46 <coopserver> <Sylf> I learned FIRS before there was "Display Chain" option available in ottd 02:18:02 <Djanxy> sounds rough 02:18:22 <coopserver> <Sylf> but it was fun 02:18:38 <coopserver> <Sylf> this was when firs had a few industries without real images 02:18:46 <Djanxy> don't know why, but haven't yet learned to enjoy FIRS 02:18:49 <coopserver> <Sylf> a pale green box for sugar refinery. 02:19:12 <Kernigh> I started playing with OpenTTD 1.3.x, not too long ago. I always use "Display Chain" to learn industries. 02:19:49 <Kernigh> Or maybe I used subsidies. 02:19:50 <coopserver> <Sylf> I still like the plane jane industries the best 02:20:04 <coopserver> <Sylf> I've never touched subsidies. 02:20:11 <coopserver> <Sylf> It's too volatile 02:20:42 <coopserver> <Sylf> I make more money connecting 2 far away destinations anyway 02:20:45 <coopserver> *** Kernigh has left the game (Leaving) 02:21:15 <coopserver> *** Game paused (connecting clients) 02:21:18 <coopserver> <Sylf> I think subsidies are given by 2 close by towns... 02:21:22 <coopserver> *** Kernigh has joined 02:21:23 <coopserver> *** Game unpaused (connecting clients) 02:21:36 <coopserver> <Sylf> then expire so soon after I provide the service 02:21:40 <coopserver> <Kernigh> Restarting OpenTTD fixed my keyboard, for now. 02:22:09 <coopserver> <Sylf> anyway. 02:22:10 <coopserver> *** Sylf has left the game (Leaving) 02:22:27 <Sylf> back to fixing yeti 02:22:49 <Kernigh> I chased subsidies in my first few games. But it happens that I start ignoring subsidies because I am too busy building my network, or even worse, fixing jams. 02:22:54 <Djanxy> fixing ? 02:27:00 <coopserver> *** Djanxy has left the game (Leaving) 02:28:48 <coopserver> <o11c> ugh, I hate it when the things disappear when I'm building toward them 02:29:03 <coopserver> <Kernigh> If you have enough money, you might fund a new industry to replace it. 02:30:17 <Djanxy> that happens to me so often with my first line in a new company - pisses me of ;) 02:30:38 <Djanxy> but yeah, later on it matters less if it's a secondary 02:30:55 <coopserver> <o11c> with YETI everything is a secondary 02:31:18 <Djanxy> mm i guess 02:32:09 <Sylf> you can fund any industries like secondary in yeti, at least 02:32:28 <coopserver> <o11c> ugh, is there a way to disable the animations? it really is a killer ... 02:34:04 <coopserver> *** Game paused (connecting clients) 02:34:05 <Sylf> open openttd.cfg 02:34:08 <coopserver> *** Djanxy has joined 02:34:09 <coopserver> *** Game unpaused (connecting clients) 02:34:10 <Sylf> change the blitter line to 02:34:22 <Sylf> blitter = "8bpp-optimised" 02:34:47 <coopserver> *** o11c has left the game (Leaving) 02:34:48 <coopserver> *** Game paused (number of players) 02:34:50 <coopserver> *** Djanxy has left the game (Leaving) 02:35:54 <coopserver> *** Game still paused (connecting clients, number of players) 02:35:58 <coopserver> *** o11c has joined 02:35:59 <coopserver> *** Game still paused (number of players) 02:36:00 <coopserver> *** Game unpaused (number of players) 02:36:12 <coopserver> *** Game paused (connecting clients) 02:36:16 <coopserver> *** Djanxy has joined 02:36:17 <coopserver> *** Game unpaused (connecting clients) 02:36:35 <coopserver> *** Djanxy has left the game (Leaving) 02:36:50 <coopserver> <o11c> very odd visual artifacts 02:36:57 <Sylf> yes 02:37:03 <Sylf> but the game should lag less 02:37:15 <coopserver> *** Game paused (connecting clients) 02:37:18 <coopserver> *** Djanxy has joined 02:37:19 <coopserver> *** Game unpaused (connecting clients) 02:37:20 <coopserver> <o11c> true 02:38:08 <coopserver> <o11c> actually not really 02:38:09 <coopserver> <Djanxy> 32bpp-optimized helps a great deal for me, and has correct visuals 02:38:15 <Sylf> right now, any industries can close at random - I'm trying to fix that, and to me, it's of a higher priority 02:38:24 <coopserver> <o11c> sure 02:38:55 <coopserver> *** o11c has left the game (Leaving) 02:38:56 <coopserver> *** Game paused (number of players) 02:39:21 <coopserver> *** Game still paused (connecting clients, number of players) 02:39:26 <coopserver> *** o11c has joined 02:39:27 <coopserver> *** Game still paused (number of players) 02:39:28 <coopserver> *** Game unpaused (number of players) 02:39:53 <coopserver> *** Kernigh has joined company #7 02:40:32 <coopserver> <Djanxy> does still stutter a little though 02:41:49 <coopserver> *** Djanxy has left the game (Leaving) 02:42:10 <coopserver> *** Game paused (connecting clients) 02:42:14 <coopserver> *** Djanxy has joined 02:42:15 <coopserver> *** Game unpaused (connecting clients) 02:42:36 <coopserver> *** Djanxy has left the game (Leaving) 02:43:10 <coopserver> *** Game paused (connecting clients) 02:43:14 <coopserver> *** Djanxy has joined 02:43:15 <coopserver> *** Game unpaused (connecting clients) 02:50:08 <coopserver> *** Djanxy has left the game (Leaving) 02:51:33 <coopserver> *** Kernigh has joined spectators 03:21:39 <coopserver> *** Kernigh has joined company #7 03:22:11 <coopserver> *** Kernigh has joined spectators 03:25:12 <coopserver> *** Kernigh has left the game (Leaving) 03:48:41 *** Kernigh has quit IRC 04:33:52 <coopserver> *** o11c has joined spectators 04:33:53 <coopserver> *** Game paused (number of players) 04:51:32 <coopserver> *** o11c has joined company #10 04:51:33 <coopserver> *** Game unpaused (number of players) 05:11:35 <coopserver> *** Game paused (connecting clients) 05:11:48 <coopserver> *** chrswk has joined 05:12:20 <coopserver> *** chrswk has left the game (processing map took too long) 05:12:21 <coopserver> *** Game unpaused (connecting clients) 05:12:37 <coopserver> *** Game paused (connecting clients) 05:12:45 <coopserver> *** chrswk has joined 05:12:46 <coopserver> *** Game unpaused (connecting clients) 05:41:59 <coopserver> *** Game paused (connecting clients) 05:42:03 <coopserver> *** Mazth has joined 05:42:04 <coopserver> *** Game unpaused (connecting clients) 05:44:05 <coopserver> *** Mazth has joined company #8 05:55:09 <coopserver> *** Mazth has left the game (Leaving) 06:27:56 *** Hazzard has quit IRC 06:43:52 <coopserver> *** chrswk has joined spectators 06:43:54 <coopserver> *** chrswk has left the game (Leaving) 06:55:09 <planetmaker> !rcon debug_level 06:55:10 <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0' 07:26:20 <Sylf> my new industry closure code is looking good so far finally 07:26:32 <Sylf> I shall keep this play test game running over night 07:38:50 <V453000> (: 07:38:54 <V453000> great to hear 07:39:08 <V453000> I am hard working on getting the 5-X sprites to be done 07:39:23 <V453000> ... it is still a lot of work but I am getting there 07:39:25 <Sylf> yes - 380 game years so far, and it's looking good 07:39:30 <V453000> :) 07:40:04 <V453000> with how many industries do you test? 07:41:03 <Sylf> just a few for this test - 3 worker yards, 1 each of pigcow, plantation, food plant, clay pit and builders yard 07:41:22 <Sylf> some of them only provide stuff, some of them only receive stuff, and food plant does both 07:42:23 <Sylf> they all use the same callbacks, so it should be okay. 07:43:52 <Sylf> anyway. gn 07:44:04 <coopserver> *** o11c has left the game (Leaving) 07:44:05 <coopserver> *** Game paused (number of players) 07:44:26 <o11c> finished setting up a complete 1/2/4 network 07:44:59 <o11c> 3s have the extra stage 07:45:06 <V453000> Sylf: 1 industry can never die 07:45:07 <V453000> I think 07:45:16 <V453000> there is a check which prevents the last industry of kind from dying 07:45:40 <V453000> unless explicitly overridden by a callback 07:47:01 <Sylf> I've seen all industries die when I forced them very aggressively 07:47:19 <Sylf> Also in this test, I see the new industries popping up all the time 07:47:59 <Sylf> I've written all kinds of bugged code all day 07:48:19 <Sylf> Like the industries stay open if they're untouched, and close as soon as I start providing service 07:48:29 <Sylf> (wrong if/then/else) 07:57:20 <V453000> ok :) 07:57:59 <V453000> industries closing when people start using them would be particularly evil :D 08:24:26 <coopserver> *** Game still paused (connecting clients, number of players) 08:24:31 <coopserver> *** chrswk has joined 08:24:32 <coopserver> *** Game still paused (number of players) 08:24:45 <V453000> yoyoyo 08:25:00 <coopserver> <chrswk> hi 08:27:34 <coopserver> *** Game still paused (connecting clients, number of players) 08:27:38 <coopserver> *** V453000 has joined 08:27:39 <coopserver> *** Game still paused (number of players) 08:27:40 <coopserver> *** Game unpaused (number of players) 08:29:04 <coopserver> *** V453000 has left the game (Leaving) 08:29:05 <coopserver> *** Game paused (number of players) 08:29:39 <coopserver> *** chrswk has joined company #2 08:29:40 <coopserver> *** Game unpaused (number of players) 08:32:33 <coopserver> *** chrswk has joined spectators 08:32:34 <coopserver> *** Game paused (number of players) 08:54:43 <coopserver> *** Game still paused (connecting clients, number of players) 08:54:48 <coopserver> *** Muel has joined 08:54:49 <coopserver> *** Game still paused (number of players) 09:03:28 <coopserver> *** chrswk has joined company #2 09:03:29 <coopserver> *** Game unpaused (number of players) 09:03:37 <coopserver> *** Muel has joined company #5 09:03:43 <coopserver> *** Game paused (connecting clients) 09:03:47 <coopserver> *** Mazth has joined 09:03:48 <coopserver> *** Game unpaused (connecting clients) 09:05:41 <coopserver> *** Mazth has joined company #8 09:17:09 <coopserver> *** Muel has joined spectators 09:38:42 <coopserver> *** chrswk has left the game (Leaving) 10:19:03 <coopserver> *** Muel has joined company #5 10:26:17 <coopserver> *** Muel has left the game (Leaving) 11:12:52 <coopserver> *** Mazth has joined spectators 11:12:53 <coopserver> *** Game paused (number of players) 12:04:48 *** o11c has quit IRC 12:06:53 *** o11c has joined #openttdcoop.stable 12:11:45 <coopserver> *** Game still paused (connecting clients, number of players) 12:11:49 <coopserver> *** Muel has joined 12:11:50 <coopserver> *** Game still paused (number of players) 12:13:55 <coopserver> *** Game still paused (connecting clients, number of players) 12:13:59 <coopserver> *** ArtuomPA has joined 12:14:00 <coopserver> *** Game still paused (number of players) 12:14:27 *** Djanxy has quit IRC 12:17:25 <coopserver> *** Muel has joined company #5 12:17:26 <coopserver> *** Game unpaused (number of players) 12:26:28 <coopserver> *** ArtuomPA has left the game (Leaving) 13:06:40 <coopserver> *** Muel has joined spectators 13:06:41 <coopserver> *** Game paused (number of players) 13:24:11 <coopserver> *** Game still paused (connecting clients, number of players) 13:24:19 <coopserver> *** thepower12 has joined 13:24:20 <coopserver> *** Game still paused (number of players) 13:25:52 <coopserver> *** thepower12 has left the game (Leaving) 13:39:46 *** o11c has quit IRC 13:42:53 *** o11c has joined #openttdcoop.stable 13:46:50 <coopserver> *** Muel has left the game (Leaving) 13:51:01 <coopserver> *** Game still paused (connecting clients, number of players) 13:51:06 <coopserver> *** Putin has joined 13:51:07 <coopserver> *** Putin has started a new company #9 13:51:08 <coopserver> *** Game still paused (number of players) 13:51:09 <coopserver> *** Game unpaused (number of players) 13:52:30 <coopserver> *** Putin has left the game (Leaving) 13:52:31 <coopserver> *** Game paused (number of players) 13:55:11 <coopserver> *** Game still paused (connecting clients, number of players) 13:55:13 <coopserver> *** ArtuomPA has joined 13:55:14 <coopserver> *** Game still paused (number of players) 14:04:41 <coopserver> *** ArtuomPA has left the game (Leaving) 14:13:33 *** Hazzard has joined #openttdcoop.stable 14:52:41 *** o11c has quit IRC 14:53:15 <Sylf> planetmaker, what exactly is pnml? I know it gets persed first to generate nml, but I can't find any doc to find exact capability I have with it 14:55:26 <Sylf> and I'm terrible with makefile 14:56:22 *** o11c has joined #openttdcoop.stable 15:01:38 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:47 <coopserver> *** chrswk has joined 15:01:48 <coopserver> *** Game still paused (number of players) 15:03:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:03:56 <coopserver> *** Muel has joined 15:03:57 <coopserver> *** Game still paused (number of players) 15:06:44 *** happy_ has joined #openttdcoop.stable 15:06:50 <coopserver> *** Game still paused (connecting clients, number of players) 15:06:59 <coopserver> *** happy tran sport has joined 15:07:00 <coopserver> *** Game still paused (number of players) 15:08:45 <coopserver> <happy tran sport> hi all 15:08:50 <coopserver> <chrswk> hey 15:09:04 <coopserver> <happy tran sport> how things going 15:16:12 <coopserver> *** Mazth has joined company #8 15:16:13 <coopserver> *** Game unpaused (number of players) 15:16:22 <coopserver> <Muel> hi 15:16:31 <coopserver> <Mazth> hi 15:17:02 <coopserver> <Mazth> hmm no payment values 15:17:45 <coopserver> <happy tran sport> hi Mazth 15:17:51 <coopserver> <Mazth> hihi 15:17:58 <coopserver> <Mazth> ironore chain broken? 15:18:14 <coopserver> <chrswk> yes 15:18:18 <coopserver> <Mazth> kk 15:18:30 <coopserver> <chrswk> see the signs when you join 15:18:31 <coopserver> <Mazth> YETI why YETI, y u broken! 15:18:39 <coopserver> <chrswk> :) 15:18:43 <coopserver> <Mazth> I blame the V534000! 15:19:11 <coopserver> <chrswk> it was defenitely him :D 15:19:14 <Sylf> iron ore is fixed in the repository now 15:19:20 <coopserver> <Mazth> smexy 15:19:45 <coopserver> <Mazth> good to hear ^^ 15:20:01 <coopserver> <Mazth> that fix was yetifast =) 15:20:49 <coopserver> <Mazth> lol planes got disabled? or just phased out? 15:21:09 <coopserver> <chrswk> probably expired 15:21:37 <coopserver> <Mazth> so much for the trollplanes =( 15:24:28 <coopserver> *** chrswk has left the game (Leaving) 15:31:08 <happy_> how things going mazth 15:31:22 <coopserver> <Mazth> busy :P 15:31:31 <coopserver> <Mazth> taking a break before dinner from studying ^^ 15:31:38 <coopserver> <Mazth> kinda waiting for the new game :P 15:31:48 <coopserver> <Mazth> how are things in the UK? 15:32:01 <coopserver> <Muel> good idea new game 15:32:17 <happy_> good i aas wate for a new map 15:32:52 <coopserver> <Muel> ok but you keep yetti ? 15:33:05 <happy_> will all we need sume won to doo won and up load it 15:33:07 <coopserver> <Mazth> that would be nice 15:33:27 <coopserver> <Mazth> hehe happy already the map making pro? 15:33:55 <happy_> i can not save maps if i doo won 15:34:41 <happy_> map pro i am not good on the map bit 15:35:01 <happy_> !date 15:35:01 <coopserver> Oct 19 2156 15:35:51 <happy_> heem it shord be not lone be for sume won will doo won i ther see the date on the game 15:36:33 <happy_> did v doo this map 15:36:50 <coopserver> <Mazth> dunno 15:37:06 <happy_> be cours jam had a map all most reday 15:37:25 <happy_> but not shor if he finsh it or not 15:37:41 <coopserver> *** happy tran sport has left the game (Leaving) 15:37:48 <coopserver> *** Game paused (connecting clients) 15:37:55 <coopserver> *** happy tran sport has joined 15:37:56 <coopserver> *** Game unpaused (connecting clients) 15:38:15 <happy_> heem it dont say ho did this map 15:38:27 <happy_> or willl 15:38:40 <Sylf> start making maps 15:38:49 <Sylf> if you never do, you can never get better at it 15:39:00 <happy_> i no true 15:39:09 <coopserver> <Mazth> the logic it is so stronk 15:39:14 <happy_> but i can not save them and find them 15:42:48 <happy_> how things Sylf 15:55:23 *** ODM has joined #openttdcoop.stable 15:55:23 *** ChanServ sets mode: +o ODM 15:56:15 <coopserver> *** Muel has left the game (Leaving) 15:58:15 <coopserver> *** Game paused (connecting clients) 15:58:18 <coopserver> *** ArtuomPA has joined 15:58:19 <coopserver> *** Game unpaused (connecting clients) 16:00:06 <coopserver> <Mazth> plzzzzzzz machinefactory too much lag 16:05:34 <happy_> hiArtuomPA 16:06:18 <coopserver> <ArtuomPA> hi 16:06:30 <coopserver> *** Game paused (connecting clients) 16:06:32 <coopserver> *** valis has joined 16:06:33 <coopserver> *** Game unpaused (connecting clients) 16:07:11 <happy_> hi valis 16:07:16 <coopserver> <valis> hi 16:07:25 <happy_> welcume to the server <ArtuomPA 16:09:04 <coopserver> <ArtuomPA> oh, my bed inglish.. =( 16:09:26 <coopserver> <Mazth> don t worry we might just understand :P 16:09:50 <coopserver> <Mazth> where are you from? 16:10:29 <coopserver> <ArtuomPA> i from ukraine 16:11:17 <coopserver> <Mazth> ah cool we have quite a few ppl from europe but not from ukraine ifself I believe 16:12:03 <happy_> yep trure mazth 16:14:35 <coopserver> <ArtuomPA> good luck =) 16:14:48 <coopserver> *** ArtuomPA has left the game (Leaving) 16:32:37 <coopserver> *** valis has left the game (Leaving) 16:43:57 <happy_> nice pax trains mazth 17:11:26 <coopserver> *** Game paused (connecting clients) 17:11:45 <coopserver> *** Chris Booth has joined 17:11:46 <coopserver> *** Game unpaused (connecting clients) 17:13:57 <coopserver> *** Chris Booth has left the game (Leaving) 17:32:33 <coopserver> *** Game paused (connecting clients) 17:32:37 <coopserver> *** Muel has joined 17:32:38 <coopserver> *** Game unpaused (connecting clients) 17:32:44 <coopserver> <Muel> hi 17:32:49 <happy_> hi 17:33:08 <coopserver> <Muel> how whit new game ? 17:33:12 <happy_> how things muel 17:33:22 <coopserver> <Muel> fine and you ? 17:33:23 <happy_> yep u got a map 17:33:30 <happy_> good 17:33:34 <coopserver> <Muel> like it 17:34:28 <happy_> if u got a map up load it and v or sylf we have a look 17:41:24 <coopserver> <Muel> ok, i´m waiting, but one hours lates is arsenal, i ll o tu watch 17:41:37 <coopserver> <Muel> i ll go watch 17:42:17 <happy_> k 17:43:59 <happy_> if u got drop boxs muel u can up load maps and v or sylf or a admin can start the map on the server 17:45:15 *** Sylf has quit IRC 17:47:03 <coopserver> <Muel> who is all admin ? 17:49:23 <happy_> like jam or v or sylf can restart the server if u join the irc u can see wichh admin can doo it 17:49:51 *** Sylf has joined #openttdcoop.stable 17:49:51 *** ChanServ sets mode: +o Sylf 17:49:56 <coopserver> <Muel> ok 17:54:16 <coopserver> *** Mazth has left the game (Leaving) 17:54:17 <coopserver> *** Game paused (number of players) 17:58:49 <coopserver> *** Muel has left the game (Leaving) 18:29:23 *** Djanxy has joined #openttdcoop.stable 18:34:09 *** Maraxus has joined #openttdcoop.stable 18:34:09 *** ChanServ sets mode: +o Maraxus 18:46:25 <coopserver> *** Game still paused (connecting clients, number of players) 18:46:31 <coopserver> *** Maraxus has joined 18:46:32 <coopserver> *** Game still paused (number of players) 18:48:18 <coopserver> *** Maraxus has left the game (Leaving) 19:47:13 *** o11c has quit IRC 19:49:42 *** o11c has joined #openttdcoop.stable 20:07:36 <coopserver> *** Game still paused (connecting clients, number of players) 20:07:40 <coopserver> *** Mazth has joined 20:07:41 <coopserver> *** Game still paused (number of players) 20:34:45 *** ODM has quit IRC 20:37:24 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:32 <coopserver> *** o11c has joined 20:37:33 <coopserver> *** Game still paused (number of players) 20:37:34 <coopserver> *** Game unpaused (number of players) 20:40:17 <coopserver> *** Game paused (connecting clients) 20:40:21 <coopserver> *** Muel has joined 20:40:22 <coopserver> *** Game unpaused (connecting clients) 20:40:25 <coopserver> <Muel> hi 20:41:49 <coopserver> <o11c> hi ... just deciding where to build my network for the 3's 20:42:29 <happy_> hi muel 20:42:42 <happy_> hi o11c 20:43:03 <happy_> wb mazth 20:51:07 <coopserver> <o11c> dammit 20:51:22 <coopserver> <o11c> I *just* built the station and the industry disappeared 20:53:30 <coopserver> <o11c> ah wait 20:53:38 <coopserver> <o11c> would need a waiting zone anyway 20:54:23 <coopserver> *** Muel has left the game (Leaving) 20:58:47 *** Maraxus has quit IRC 21:05:04 <coopserver> <happy tran sport> how the net werk going o11c 21:05:26 <coopserver> <o11c> had a couple more industries die just before getting connected 21:05:32 <coopserver> <o11c> but about to finally get one going 21:05:44 <coopserver> <happy tran sport> nice 21:07:00 <coopserver> <happy tran sport> be back soon 21:37:16 <coopserver> *** Mazth has joined company #8 21:37:42 <coopserver> *** happy tran sport has left the game (general timeout) 21:40:54 *** scshunt has left #openttdcoop.stable 21:42:43 *** happy_ has quit IRC 21:44:06 *** happy_ has joined #openttdcoop.stable 21:44:15 <coopserver> *** Game paused (connecting clients) 21:44:21 <coopserver> *** happy tran sport has joined 21:44:22 <coopserver> *** Game unpaused (connecting clients) 21:44:46 <coopserver> <happy tran sport> hi all 21:48:30 <coopserver> *** Mazth has joined spectators 22:12:24 <coopserver> *** happy tran sport has left the game (Leaving) 22:40:14 <coopserver> *** Game paused (connecting clients) 22:40:19 <coopserver> *** Sylf has joined 22:40:20 <coopserver> *** Game unpaused (connecting clients) 22:40:40 <coopserver> <Sylf> oooooh 22:40:42 <coopserver> <Sylf> lag free 22:40:47 <coopserver> <o11c> no 22:41:08 <coopserver> <Sylf> I found a way to make this map lag free 22:41:23 <coopserver> <o11c> how, then? 22:41:31 <coopserver> <Sylf> as long as you have enough ram 22:41:44 <Sylf> I used these cfg settings 22:41:55 <Sylf> sprite_cache_size = 512 22:42:02 <Sylf> max_sprite_cache_size = 2048 22:42:08 <Sylf> sprite_cache_size_px = 256 22:42:39 <coopserver> *** o11c has left the game (Leaving) 22:42:40 <coopserver> *** Game paused (number of players) 22:42:48 <coopserver> <Sylf> I have the game maximized at 1080p, zoomed out all the way 22:42:52 <coopserver> <Sylf> and still no lags 22:43:26 <o11c> hm, my openttd.cfg doesn't have the sprite_cache_size/max_ 22:43:45 <coopserver> <Sylf> I think those are legacy lines 22:44:56 <coopserver> *** Game still paused (connecting clients, number of players) 22:45:00 <coopserver> *** o11c has joined 22:45:01 <coopserver> *** Game still paused (number of players) 22:45:02 <coopserver> *** Game unpaused (number of players) 22:45:12 <coopserver> <Sylf> you'll lag for a few seconds 22:51:07 <coopserver> *** Sylf has left the game (Leaving) 22:54:23 <coopserver> *** Mazth has left the game (Leaving) 23:12:16 <coopserver> <o11c> note to self, something seems wrong with trains heading toward 2X DROP/PICKUP 23:14:13 <coopserver> <o11c> wait, did I really just never build that connection? 23:32:44 *** Goddesen has joined #openttdcoop.stable 23:34:24 *** Godde has quit IRC 23:40:32 *** happy__ has joined #openttdcoop.stable 23:40:35 *** happy__ has left #openttdcoop.stable 23:42:23 *** happy_ has quit IRC 23:46:08 <coopserver> <o11c> wtf is happening here? 23:46:19 <coopserver> <o11c> at 3AA DROP 23:46:30 <coopserver> <o11c> the order is "unload" but it's acting like a transfer 23:47:19 <coopserver> <o11c> odd, planting a new station shows "Accepts: Steel, Supplies: Steel"