Config
Log for #openttdcoop.stable on 23rd September 2014:
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00:02:21  <coopserver> *** Kernigh has joined company #7
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01:46:38  <coopserver> <Kernigh> Odd situation in Yellow Eternal's network:
01:46:56  <coopserver> <Kernigh> Looks like the industry at Puhattan YETIS DROP closed, but another industry opened.
01:48:31  <coopserver> <Kernigh> I got it wrong.
01:48:46  <coopserver> <Kernigh> Here's the problem at Puhattan YETIS DROP: a new Worker Yard opened!
01:49:25  <coopserver> <Kernigh> The trains are loading those YETI dudes at the *unloading* station.
01:49:52  <coopserver> <Kernigh> The YETI dudes from Puhattan Yetis Drop won't get off at the same station, so they never get off the train.
01:54:07  <Sylf> that's why we tell people to always use Unload and Leave Empty orders at drop stations.
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01:56:25  <coopserver> <Kernigh> My own trains don't have "(No loading)" orders, so I'm adding them now.
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02:07:14  <coopserver> <Djanxy> nope, the lag is too strong
02:07:41  <coopserver> <Djanxy> you guys laggy ?
02:07:43  <coopserver> <o11c> yeah
02:07:46  <coopserver> <Kernigh> I reduced my lag by shrinking my screen to 800x600
02:07:50  <coopserver> <o11c> it is in bursts though
02:07:56  <coopserver> <Kernigh> but some parts of the map are more laggy than others.
02:08:11  <coopserver> <Kernigh> The area southwest of Planingsville likes to lag.
02:08:41  <coopserver> <Djanxy> as soon as an industry is in my view i can hardly control my mouse
02:09:34  <coopserver> <Djanxy> so must be better for you guys, cause this is unplayable :)
02:10:05  <coopserver> *** Game paused (connecting clients)
02:10:07  <coopserver> <Kernigh> I guess the problem is when there are two industriesanimated ont he screen.
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02:10:23  <coopserver> <Djanxy> just 1 does it for me
02:10:27  <coopserver> <Sylf> eh
02:10:47  <coopserver> <Sylf> this feels much better than when desync debug mode is turned on
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02:12:03  <Kernigh> Sorry, the lag broke my keyboard.
02:12:19  <Kernigh> I joined #openttdcoop.stable so i can continue chat.
02:12:57  <coopserver> <Kernigh> Keybctor, cmecccok plasccccccccccccccccccccccccccccccccccccccccc
02:13:30  <Djanxy> yup, looks broken :)
02:13:34  <Kernigh> That should have said, "Keyboard, come back please"
02:13:55  <coopserver> <Sylf> people are trying to play pax games here...
02:14:16  <Kernigh> Passengers are earning a lot of money.
02:14:29  <Kernigh> My 34-train company probably earns too much profit.
02:14:31  <Djanxy> who cares about money ?
02:14:51  <coopserver> <Sylf> yeti dudes earn lots of money
02:15:20  <Djanxy> anyways, from my experience a lot of people here plays almost exclusively pax
02:15:53  <coopserver> <o11c> I wonder how much of that is familiarity
02:16:02  <coopserver> <o11c> since YETI is kind of mind boggling at first
02:16:13  <coopserver> <Sylf> pft
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02:16:41  <coopserver> <Sylf> yeti is so much simpler that some other stuff out there
02:16:42  <coopserver> <o11c> my biggest mistake at first was treating dudes as an annoyance, instead of as the most important cargo in the game
02:17:08  <coopserver> <o11c> Sylf: yeah, but the only other thing I've played is vanilla and whatever almost-vanilla pack is used in the PSGs
02:17:18  <Kernigh> I think YETI is easy once you know to deliver YETI dudes.
02:17:36  <coopserver> <o11c> I never said it was *hard*
02:17:46  <coopserver> <Sylf> I learned FIRS before there was "Display Chain" option available in ottd
02:18:02  <Djanxy> sounds rough
02:18:22  <coopserver> <Sylf> but it was fun
02:18:38  <coopserver> <Sylf> this was when firs had a few industries without real images
02:18:46  <Djanxy> don't know why, but haven't yet learned to enjoy FIRS
02:18:49  <coopserver> <Sylf> a pale green box for sugar refinery.
02:19:12  <Kernigh> I started playing with OpenTTD 1.3.x, not too long ago. I always use "Display Chain" to learn industries.
02:19:49  <Kernigh> Or maybe I used subsidies.
02:19:50  <coopserver> <Sylf> I still like the plane jane industries the best
02:20:04  <coopserver> <Sylf> I've never touched subsidies.
02:20:11  <coopserver> <Sylf> It's too volatile
02:20:42  <coopserver> <Sylf> I make more money connecting 2 far away destinations anyway
02:20:45  <coopserver> *** Kernigh has left the game (Leaving)
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02:21:18  <coopserver> <Sylf> I think subsidies are given by 2 close by towns...
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02:21:36  <coopserver> <Sylf> then expire so soon after I provide the service
02:21:40  <coopserver> <Kernigh> Restarting OpenTTD fixed my keyboard, for now.
02:22:09  <coopserver> <Sylf> anyway.
02:22:10  <coopserver> *** Sylf has left the game (Leaving)
02:22:27  <Sylf> back to fixing yeti
02:22:49  <Kernigh> I chased subsidies in my first few games. But it happens that I start ignoring subsidies because I am too busy building my network, or even worse, fixing jams.
02:22:54  <Djanxy> fixing ?
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02:28:48  <coopserver> <o11c> ugh, I hate it when the things disappear when I'm building toward them
02:29:03  <coopserver> <Kernigh> If you have enough money, you might fund a new industry to replace it.
02:30:17  <Djanxy> that happens to me so often with my first line in a new company - pisses me of ;)
02:30:38  <Djanxy> but yeah, later on it matters less if it's a secondary
02:30:55  <coopserver> <o11c> with YETI everything is a secondary
02:31:18  <Djanxy> mm i guess
02:32:09  <Sylf> you can fund any industries like secondary in yeti, at least
02:32:28  <coopserver> <o11c> ugh, is there a way to disable the animations? it really is a killer ...
02:34:04  <coopserver> *** Game paused (connecting clients)
02:34:05  <Sylf> open openttd.cfg
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02:34:10  <Sylf> change the blitter line to
02:34:22  <Sylf> blitter = "8bpp-optimised"
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02:36:50  <coopserver> <o11c> very odd visual artifacts
02:36:57  <Sylf> yes
02:37:03  <Sylf> but the game should lag less
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02:37:20  <coopserver> <o11c> true
02:38:08  <coopserver> <o11c> actually not really
02:38:09  <coopserver> <Djanxy> 32bpp-optimized helps a great deal for me, and has correct visuals
02:38:15  <Sylf> right now, any industries can close at random - I'm trying to fix that, and to me, it's of a higher priority
02:38:24  <coopserver> <o11c> sure
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02:40:32  <coopserver> <Djanxy> does still stutter a little though
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06:55:09  <planetmaker> !rcon debug_level
06:55:10  <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0'
07:26:20  <Sylf> my new industry closure code is looking good so far finally
07:26:32  <Sylf> I shall keep this play test game running over night
07:38:50  <V453000> (:
07:38:54  <V453000> great to hear
07:39:08  <V453000> I am hard working on getting the 5-X sprites to be done
07:39:23  <V453000> ... it is still a lot of work but I am getting there
07:39:25  <Sylf> yes - 380 game years so far, and it's looking good
07:39:30  <V453000> :)
07:40:04  <V453000> with how many industries do you test?
07:41:03  <Sylf> just a few for this test - 3 worker yards, 1 each of pigcow, plantation, food plant, clay pit and builders yard
07:41:22  <Sylf> some of them only provide stuff, some of them only receive stuff, and food plant does both
07:42:23  <Sylf> they all use the same callbacks, so it should be okay.
07:43:52  <Sylf> anyway.  gn
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07:44:26  <o11c> finished setting up a complete 1/2/4 network
07:44:59  <o11c> 3s have the extra stage
07:45:06  <V453000> Sylf: 1 industry can never die
07:45:07  <V453000> I think
07:45:16  <V453000> there is a check which prevents the last industry of kind from dying
07:45:40  <V453000> unless explicitly overridden by a callback
07:47:01  <Sylf> I've seen all industries die when I forced them very aggressively
07:47:19  <Sylf> Also in this test, I see the new industries popping up all the time
07:47:59  <Sylf> I've written all kinds of bugged code all day
07:48:19  <Sylf> Like the industries stay open if they're untouched, and close as soon as I start providing service
07:48:29  <Sylf> (wrong if/then/else)
07:57:20  <V453000> ok :)
07:57:59  <V453000> industries closing when people start using them would be particularly evil :D
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08:24:45  <V453000> yoyoyo
08:25:00  <coopserver> <chrswk> hi
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14:53:15  <Sylf> planetmaker, what exactly is pnml?  I know it gets persed first to generate nml, but I can't find any doc to find exact capability I have with it
14:55:26  <Sylf> and I'm terrible with makefile
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15:08:45  <coopserver> <happy tran  sport> hi  all
15:08:50  <coopserver> <chrswk> hey
15:09:04  <coopserver> <happy tran  sport> how things  going
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15:16:22  <coopserver> <Muel> hi
15:16:31  <coopserver> <Mazth> hi
15:17:02  <coopserver> <Mazth> hmm no payment values
15:17:45  <coopserver> <happy tran  sport> hi  Mazth
15:17:51  <coopserver> <Mazth> hihi
15:17:58  <coopserver> <Mazth> ironore chain broken?
15:18:14  <coopserver> <chrswk> yes
15:18:18  <coopserver> <Mazth> kk
15:18:30  <coopserver> <chrswk> see the signs when you join
15:18:31  <coopserver> <Mazth> YETI why YETI, y u broken!
15:18:39  <coopserver> <chrswk> :)
15:18:43  <coopserver> <Mazth> I blame the V534000!
15:19:11  <coopserver> <chrswk> it was defenitely him :D
15:19:14  <Sylf> iron ore is fixed in the repository now
15:19:20  <coopserver> <Mazth> smexy
15:19:45  <coopserver> <Mazth> good to hear ^^
15:20:01  <coopserver> <Mazth> that fix was yetifast =)
15:20:49  <coopserver> <Mazth> lol planes got disabled? or just phased out?
15:21:09  <coopserver> <chrswk> probably expired
15:21:37  <coopserver> <Mazth> so much for the trollplanes =(
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15:31:08  <happy_> how things   going   mazth
15:31:22  <coopserver> <Mazth> busy :P
15:31:31  <coopserver> <Mazth> taking a break before dinner from studying ^^
15:31:38  <coopserver> <Mazth> kinda waiting for the new game :P
15:31:48  <coopserver> <Mazth> how are things in the UK?
15:32:01  <coopserver> <Muel> good idea new game
15:32:17  <happy_> good  i  aas wate  for a new  map
15:32:52  <coopserver> <Muel> ok but you keep yetti ?
15:33:05  <happy_> will  all  we  need  sume won to  doo  won and  up  load   it
15:33:07  <coopserver> <Mazth> that would be nice
15:33:27  <coopserver> <Mazth> hehe happy already the map making pro?
15:33:55  <happy_> i  can  not    save   maps  if  i  doo  won
15:34:41  <happy_> map  pro    i  am  not good  on  the  map  bit
15:35:01  <happy_> !date
15:35:01  <coopserver> Oct 19 2156
15:35:51  <happy_> heem     it  shord  be  not  lone  be for   sume  won  will doo  won i  ther  see  the   date   on  the  game
15:36:33  <happy_> did   v  doo  this  map
15:36:50  <coopserver> <Mazth> dunno
15:37:06  <happy_> be  cours    jam     had   a  map   all most  reday
15:37:25  <happy_> but  not shor  if  he  finsh   it   or  not
15:37:41  <coopserver> *** happy tran  sport has left the game (Leaving)
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15:38:15  <happy_> heem it dont    say  ho  did  this  map
15:38:27  <happy_> or willl
15:38:40  <Sylf> start making maps
15:38:49  <Sylf> if you never do, you can never get better at it
15:39:00  <happy_> i no  true
15:39:09  <coopserver> <Mazth> the logic it is so stronk
15:39:14  <happy_> but   i  can not  save  them  and  find  them
15:42:48  <happy_> how  things   Sylf
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16:00:06  <coopserver> <Mazth> plzzzzzzz machinefactory too much lag
16:05:34  <happy_> hiArtuomPA
16:06:18  <coopserver> <ArtuomPA> hi
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16:07:11  <happy_> hi   valis
16:07:16  <coopserver> <valis> hi
16:07:25  <happy_> welcume  to  the  server     <ArtuomPA
16:09:04  <coopserver> <ArtuomPA> oh, my bed inglish.. =(
16:09:26  <coopserver> <Mazth> don t worry we might just understand :P
16:09:50  <coopserver> <Mazth> where are you from?
16:10:29  <coopserver> <ArtuomPA> i from ukraine
16:11:17  <coopserver> <Mazth> ah cool we have quite a few ppl from europe but not from ukraine ifself I believe
16:12:03  <happy_> yep  trure   mazth
16:14:35  <coopserver> <ArtuomPA> good luck =)
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16:43:57  <happy_> nice  pax     trains    mazth
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17:32:44  <coopserver> <Muel> hi
17:32:49  <happy_> hi
17:33:08  <coopserver> <Muel> how whit new game ?
17:33:12  <happy_> how  things    muel
17:33:22  <coopserver> <Muel> fine and you ?
17:33:23  <happy_> yep  u got  a map
17:33:30  <happy_> good
17:33:34  <coopserver> <Muel> like it
17:34:28  <happy_> if  u  got  a  map  up  load  it  and  v  or  sylf  we   have  a  look
17:41:24  <coopserver> <Muel> ok, i´m waiting, but one hours lates is arsenal, i ll o tu watch
17:41:37  <coopserver> <Muel> i ll go watch
17:42:17  <happy_> k
17:43:59  <happy_> if  u got  drop  boxs  muel  u  can  up   load    maps    and  v or  sylf  or  a admin  can   start  the map   on  the server
17:45:15  *** Sylf has quit IRC
17:47:03  <coopserver> <Muel> who is all admin ?
17:49:23  <happy_> like    jam   or   v  or   sylf    can  restart  the  server  if  u  join  the   irc   u can  see  wichh  admin  can  doo  it
17:49:51  *** Sylf has joined #openttdcoop.stable
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17:49:56  <coopserver> <Muel> ok
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20:40:25  <coopserver> <Muel> hi
20:41:49  <coopserver> <o11c> hi ... just deciding where to build my network for the 3's
20:42:29  <happy_> hi   muel
20:42:42  <happy_> hi   o11c
20:43:03  <happy_> wb   mazth
20:51:07  <coopserver> <o11c> dammit
20:51:22  <coopserver> <o11c> I *just* built the station and the industry disappeared
20:53:30  <coopserver> <o11c> ah wait
20:53:38  <coopserver> <o11c> would need a waiting zone anyway
20:54:23  <coopserver> *** Muel has left the game (Leaving)
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21:05:04  <coopserver> <happy tran  sport> how  the  net  werk  going  o11c
21:05:26  <coopserver> <o11c> had  a couple more industries die just before getting connected
21:05:32  <coopserver> <o11c> but about to finally get one going
21:05:44  <coopserver> <happy tran  sport> nice
21:07:00  <coopserver> <happy tran  sport> be  back soon
21:37:16  <coopserver> *** Mazth has joined company #8
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21:44:15  <coopserver> *** Game paused (connecting clients)
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21:44:46  <coopserver> <happy tran  sport> hi all
21:48:30  <coopserver> *** Mazth has joined spectators
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22:40:40  <coopserver> <Sylf> oooooh
22:40:42  <coopserver> <Sylf> lag free
22:40:47  <coopserver> <o11c> no
22:41:08  <coopserver> <Sylf> I found a way to make this map lag free
22:41:23  <coopserver> <o11c> how, then?
22:41:31  <coopserver> <Sylf> as long as you have enough ram
22:41:44  <Sylf> I used these cfg settings
22:41:55  <Sylf> sprite_cache_size = 512
22:42:02  <Sylf> max_sprite_cache_size = 2048
22:42:08  <Sylf> sprite_cache_size_px = 256
22:42:39  <coopserver> *** o11c has left the game (Leaving)
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22:42:48  <coopserver> <Sylf> I have the game maximized at 1080p, zoomed out all the way
22:42:52  <coopserver> <Sylf> and still no lags
22:43:26  <o11c> hm, my openttd.cfg doesn't have the sprite_cache_size/max_
22:43:45  <coopserver> <Sylf> I think those are legacy lines
22:44:56  <coopserver> *** Game still paused (connecting clients, number of players)
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22:45:12  <coopserver> <Sylf> you'll lag for a few seconds
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23:12:16  <coopserver> <o11c> note to self, something seems wrong with trains heading toward 2X DROP/PICKUP
23:14:13  <coopserver> <o11c> wait, did I really just never build that connection?
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23:46:08  <coopserver> <o11c> wtf is happening here?
23:46:19  <coopserver> <o11c> at 3AA DROP
23:46:30  <coopserver> <o11c> the order is "unload" but it's acting like a transfer
23:47:19  <coopserver> <o11c> odd, planting a new station shows "Accepts: Steel, Supplies: Steel"

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