Config
Log for #openttdcoop.stable on 27th September 2014:
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00:26:21  <coopserver> *** Game still paused (connecting clients, number of players)
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06:04:14  <coopserver> *** Berkel has started a new company #10
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07:08:52  <coopserver> *** Game paused (number of players)
07:18:46  <coopserver> *** Game still paused (connecting clients, number of players)
07:19:20  <coopserver> *** Game still paused (number of players)
07:22:40  <coopserver> *** Game still paused (connecting clients, number of players)
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07:22:48  <coopserver> <V453000> yoyo
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07:34:02  <coopserver> <V453000> hy
07:34:19  <coopserver> <V453000> how are you doing :)
07:34:36  <coopserver> *** Game paused (connecting clients)
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07:34:53  <coopserver> <V453000> yo
07:34:57  <coopserver> <Chlorbenzen> hi
07:35:14  <coopserver> <iTKerry> hey!
07:35:24  <coopserver> <iTKerry> yetiiii
07:35:46  <coopserver> <iTKerry> but u know, i have some lags here
07:35:57  <coopserver> <iTKerry> is that ok?
07:36:11  <V453000> increasing your sprite cache settings might help
07:36:18  <V453000> in your cfg
07:36:26  <V453000> I have sprite_cache_size = 512
07:36:33  <V453000> but 256 should do fine
07:36:40  <coopserver> <iTKerry> w8 sec
07:36:47  <coopserver> <iTKerry> i'll find it
07:37:15  <coopserver> <iTKerry> max_sprite_cache_size - this?
07:37:43  <coopserver> <V453000> idk I changed both
07:37:46  <coopserver> *** iTKerry has left the game (Leaving)
07:38:23  <coopserver> *** Game paused (connecting clients)
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07:38:37  <coopserver> <iTKerry> so
07:38:47  <coopserver> <iTKerry> now here is 256 instead of 64 :P
07:38:51  <coopserver> <iTKerry> lets try
07:39:17  <coopserver> <V453000> :)
07:39:21  <coopserver> <iTKerry> better than it was before
07:39:30  <coopserver> <V453000> did you try max_sprite_cache_size and also sprite_cache_size ?
07:39:31  <coopserver> <iTKerry> but anyway still lags
07:39:32  <coopserver> <V453000> I did both
07:39:45  <coopserver> <iTKerry> max_s...
07:39:52  <coopserver> <iTKerry> not spri...
07:41:01  <coopserver> <iTKerry> sprite_cache_size = 64
07:41:06  <coopserver> <iTKerry> lol i finded it
07:41:13  <coopserver> <V453000> I would try to change that to the same value too
07:41:31  <coopserver> <iTKerry> now i got 256
07:41:33  <coopserver> *** iTKerry has left the game (Leaving)
07:42:27  <coopserver> *** Game paused (connecting clients)
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07:42:41  <coopserver> <iTKerry> here i'm
07:42:53  <coopserver> <V453000> :) welcome
07:43:37  <coopserver> *** V453000 has started a new company #11
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07:45:55  <coopserver> <iTKerry> omg this lags
07:46:14  <coopserver> *** Chlorbenzen has left the game (Leaving)
07:46:15  <coopserver> *** Game paused (number of players)
07:46:37  <coopserver> <iTKerry> ok, gb guys
07:46:40  <coopserver> <iTKerry> gl v-god :D
07:46:51  <coopserver> *** iTKerry has left the game (Leaving)
07:46:59  <coopserver> <V453000> :)
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08:32:50  <coopserver> *** Game still paused (connecting clients, number of players)
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08:50:22  <coopserver> *** Game still paused (connecting clients, number of players)
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10:02:04  <coopserver> *** Game still paused (connecting clients, number of players)
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10:04:22  <coopserver> *** Player has joined company #4
10:04:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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10:04:46  <coopserver> *** Game still paused (connecting clients, number of players)
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10:12:35  <coopserver> *** Game paused (number of players)
10:19:36  <coopserver> *** Game still paused (connecting clients, number of players)
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10:32:46  <coopserver> *** happy tran  sport has joined company #4
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10:40:13  <coopserver> *** Game paused (connecting clients)
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10:41:14  <coopserver> <Jam35> hello
10:41:18  <coopserver> <happy tran  sport> hi  jam
10:43:42  <coopserver> <happy tran  sport> k  now time  for  a  overflow
10:53:13  <coopserver> *** Jam35 has joined company #4
11:13:30  <coopserver> *** Game paused (connecting clients)
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11:13:38  <coopserver> <Muel> hi
11:14:08  <coopserver> <happy tran  sport> hi
11:21:07  <coopserver> <happy tran  sport> how   things  Muel
11:30:52  <coopserver> <Muel> good, when you need help you say
11:31:17  <coopserver> <Muel> i have 30 minits
11:31:22  <coopserver> <happy tran  sport> k
11:32:11  <coopserver> <happy tran  sport> can  u  make   the    yeti  drop of  a  bit   biger   or  u can  ade  a new  cargo Muel
11:32:32  <coopserver> <Muel> and password ?
11:32:59  <coopserver> *** Muel has joined company #4
11:33:13  <coopserver> <Muel> thx
11:38:18  <coopserver> <happy tran  sport> ther not a  lot  ov  stuf we can cade  so  mite just  keep ade trains and  up grade the  net werk  Muel  but if  u see a nice  cargo  ade it to the net werk
11:41:12  <coopserver> <Muel> it
11:41:15  <coopserver> <Muel> is ok ?
11:43:58  *** Brumi has quit IRC
11:52:34  <coopserver> <Muel> ok it is time go out
11:52:42  <coopserver> <happy tran  sport> k
11:52:46  <coopserver> *** Muel has left the game (Leaving)
11:54:17  <coopserver> <happy tran  sport> k
11:56:50  <coopserver> *** Game paused (connecting clients)
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11:57:16  <coopserver> <happy tran  sport> hi  Mazth
11:57:19  <coopserver> <Mazth> hi
11:57:29  <coopserver> <Jam35> hi
11:57:40  <coopserver> <Jam35> Selfoss Woods
11:57:41  <coopserver> <Mazth> how are you today gentlemen?
11:57:43  <coopserver> <Jam35> the drop
11:57:44  <coopserver> <Jam35> ok ty
11:58:18  <coopserver> <Jam35> ok
11:58:30  <coopserver> *** Game paused (connecting clients)
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11:58:40  <coopserver> <Player> hi
11:58:43  <coopserver> <Jam35> hi
11:58:57  <coopserver> <happy tran  sport> hi
12:00:49  <coopserver> <Player> looks aazing
12:00:51  <coopserver> <Player> amazing
12:04:22  <coopserver> <Jam35> when you start building
12:04:46  <coopserver> <Jam35> ^pm
12:05:12  <coopserver> <Jam35> yes?
12:05:29  <coopserver> *** Game paused (connecting clients)
12:05:38  <coopserver> <happy tran  sport> how  things  Mazth
12:05:45  <coopserver> *** iTKerry has joined
12:05:46  <coopserver> *** Game unpaused (connecting clients)
12:06:10  <coopserver> <Mazth> doing fine
12:06:17  <coopserver> <Mazth> hard to generate a lot of traffic :P
12:06:27  <coopserver> <happy tran  sport> hi  iTKerry
12:06:31  <coopserver> <happy tran  sport> how  thinga
12:06:38  <coopserver> <happy tran  sport> things
12:06:47  <coopserver> <iTKerry> hi
12:06:49  <coopserver> <iTKerry> nice
12:08:06  <coopserver> <happy tran  sport> welcume  to the server  Player
12:09:19  <coopserver> <iTKerry> hey Jam35
12:09:36  <coopserver> <Jam35> hi
12:15:24  <coopserver> <happy tran  sport> how  doo  u  like  my  and jam  bbh  iTKerry
12:18:51  <coopserver> *** Game paused (connecting clients)
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12:20:55  <coopserver> <happy tran  sport> hi Berkel
12:20:57  <coopserver> <Berkel> Hi
12:21:01  <coopserver> <happy tran  sport> how  things
12:21:27  <coopserver> <Berkel> quite fine. sunny weather :D
12:21:41  <coopserver> <happy tran  sport> woo  ver  nice
12:28:06  <coopserver> <Mazth> lol still has 80km/u bridges :P
12:28:25  <coopserver> <happy tran  sport> lol
12:29:26  <coopserver> <happy tran  sport> Mazth:   train      94
12:30:03  <coopserver> <Mazth> ty
12:30:08  <coopserver> <happy tran  sport> np
12:30:17  <coopserver> *** Jam35 has joined spectators
12:30:59  <coopserver> <happy tran  sport> thanks  for  the  help  jam
12:32:08  <coopserver> <iTKerry> your bbh looks nice
12:32:13  <coopserver> <iTKerry> i like it
12:32:51  <coopserver> <happy tran  sport> thanks  i      dun most  ov  it but jam  help me to  finsh it of
12:33:09  <coopserver> <iTKerry> gj
12:33:15  <coopserver> <iTKerry> i'll be back later
12:33:16  <coopserver> <iTKerry> bb
12:33:19  <coopserver> <happy tran  sport> bb
12:33:22  <coopserver> *** iTKerry has left the game (Leaving)
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12:51:19  <coopserver> <happy tran  sport> hi  ArtuomPA
12:51:24  <coopserver> <ArtuomPA> hi
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13:23:15  <coopserver> <happy tran  sport> if  u  whont  to no eney  thin  a  bout  the  map or  train line we   got   just arsk  us  and we can help  u  Player
13:23:37  <coopserver> <happy tran  sport> so   how the  net  work  going   Mazth
13:23:54  <coopserver> <Mazth> it is finally in need of some extention =)
13:24:01  <coopserver> <Mazth> so got work to do :P
13:24:15  <coopserver> <happy tran  sport> i  see
13:37:12  <coopserver> <Mazth> lol they can t handle the yeti :P at the yetitransfer :P
13:37:33  <coopserver> <happy tran  sport> lol
13:37:42  <coopserver> <Mazth> stations too small :P
13:38:08  <coopserver> <Mazth> and I ll need to double the lines from the oil chain =) at last
13:38:30  <coopserver> <Mazth> imagine all those hungry yeti waiting to go to work just so they can get food ;)
13:41:24  <coopserver> *** Player has left the game (connection lost)
14:42:07  <coopserver> *** Game paused (connecting clients)
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14:42:30  <coopserver> <happy tran  sport> welcume  back Muel
14:42:31  <coopserver> <Muel> hi
14:42:38  <coopserver> <happy tran  sport> hi
14:52:07  <coopserver> <Mazth> soo all is well again in yetiland ^^
14:52:32  <coopserver> *** Mazth has joined spectators
14:52:45  <coopserver> <Mazth> be back later to make a mess again
14:53:12  <coopserver> <happy tran  sport> k
14:56:23  <coopserver> *** Muel has left the game (Leaving)
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15:32:26  <coopserver> <happy tran  sport> heem  this  is  werd  when i go  to  the    machimery the  game  speed  drops   downn  but if  i go to thr  my  bbh  the  game  speed  is  good    heem
15:33:55  *** Maraxus has joined #openttdcoop.stable
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15:57:08  <coopserver> *** Mazth has left the game (Leaving)
16:09:52  <happy_> hi  Maraxus
16:10:02  <happy_> how things
16:11:20  *** Hazzard has joined #openttdcoop.stable
16:11:44  <happy_> hi  Hazzard
16:11:53  <happy_> how  things
16:12:41  <Hazzard> Good
16:12:44  <Hazzard> how are you?
16:12:54  <happy_> good  thanks
16:18:23  <V453000> Sylf: https://dev.openttdcoop.org/issues/7184#change-19642
16:18:27  <V453000> do we want 8bpp animatede?
16:18:29  <V453000> -e
16:18:34  <V453000> I can prepare the sprites that way
16:18:39  <V453000> but I dont have to
16:18:54  <Sylf> non animated for 8bpp, I think
16:19:07  <Sylf> yes, animation in 8bpp is same as 32bpp, but...
16:19:25  <Sylf> it's not really needed
16:19:40  <Sylf> and keep the cache size small for 8bpp
16:20:00  <V453000> actually yeah that could create serious wtf
16:20:06  <V453000> with the masked animation being pixelized
16:20:14  <V453000> with hard alpha edges
16:21:53  <V453000> alright issue solved
16:23:00  <coopserver> *** Game paused (connecting clients)
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16:23:08  <coopserver> <Muel> hi
16:23:31  <happy_> hi
16:23:41  <V453000> ok I go prepare all of the 8bpp/x1 :)
16:26:08  <coopserver> *** Game paused (connecting clients)
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16:26:25  <coopserver> <happy tran  sport> wb Mazth
16:26:28  <coopserver> <Mazth> hiii
16:27:05  <coopserver> *** Muel has left the game (general timeout)
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16:50:03  <coopserver> <V453000> YETI SMASH
16:50:19  <coopserver> <Mazth> oh boy now you ve done it
16:50:24  <coopserver> <Mazth> all this mess
16:50:31  <coopserver> <V453000> wat
16:50:40  <coopserver> <Mazth> u smashed all into chaos
16:52:49  <happy_> hi v
16:53:43  <coopserver> <Mazth> which features are planned first for the new yeti?
16:53:44  <coopserver> <V453000> what chaos
16:53:56  <coopserver> <V453000> ask what Sylf feels like coding next :P
16:54:02  <coopserver> <Mazth> lel
16:54:07  <coopserver> <V453000> I would like different production mechanism but it is a big task
16:54:10  <coopserver> <Mazth> u stepped down from the coding?
16:54:18  <coopserver> <V453000> sure
16:54:21  <coopserver> <Mazth> in what way would you like to change it?
16:54:30  <coopserver> <V453000> to fit the conceptual scheme :)
16:54:38  <coopserver> <Mazth> ah :P
16:54:42  <coopserver> <V453000> aka links to towns, more interesting bonuses for delivering multiple things,  ...
16:54:56  <coopserver> <V453000> http://dev.openttdcoop.org/issues/7176
16:55:10  <coopserver> <Mazth> those would make things more interesting an give incentive to use more than one chain
16:55:21  <coopserver> <V453000> quite
16:55:31  <coopserver> <Mazth> now it is way more effective to load up on one chain
16:55:34  <coopserver> <V453000> read details if you are interested :)
16:55:38  <coopserver> <V453000> yeah
16:55:48  <coopserver> <V453000> not just a chain, one industry even :)
16:56:44  <coopserver> <Mazth> err yeah indeed
16:57:31  <coopserver> <Mazth> only hauling oil got greenpeace mad at me :P
16:57:42  <coopserver> <V453000> lol greenpiss
16:58:10  <coopserver> <V453000> btw refined products should be red wagon with yellow insides tbh
16:58:34  <coopserver> <V453000> idk why yeti RFPR is in chemicals wagon
16:58:37  <coopserver> <V453000> will have to check nuts
16:59:19  <coopserver> <Mazth> it should be tank wagons but the colouer scheme is wrong?
16:59:23  <coopserver> *** Game paused (connecting clients)
16:59:37  <coopserver> *** Kerbiter has joined
16:59:38  <coopserver> *** Kerbiter has started a new company #11
16:59:39  <coopserver> *** Game unpaused (connecting clients)
17:01:14  <coopserver> <Kerbiter> Hi all
17:01:17  <coopserver> <V453000> hy
17:01:20  <coopserver> <Mazth> hiii
17:01:22  <coopserver> <V453000> how yeti are you
17:01:24  <coopserver> <happy tran  sport> hi
17:01:43  <coopserver> <Kerbiter> @v normal :)
17:01:55  <coopserver> <V453000> yeti doesnt come very well together with normal :P
17:02:02  <coopserver> <Kerbiter> lol
17:04:22  <coopserver> <happy tran  sport> welcume  to  the  server  Kerbiter
17:04:38  <happy_> how  things   v
17:04:41  <coopserver> <Kerbiter> thanks :)
17:04:47  <coopserver> <happy tran  sport> np
17:05:06  <coopserver> <Kerbiter> seems to be the best server :)
17:05:14  <happy_> yep
17:05:29  <happy_> we love trains  on  this  server
17:05:42  <coopserver> <Kerbiter> me too
17:06:06  <happy_> and  big net  work
17:06:51  <V453000> ha http://dev.openttdcoop.org/projects/yeti/repository/changes/gfx/8bpp/x1_COMPOSE_8bpp.png
17:06:57  <V453000> happy_: this is how things :)
17:07:16  *** Mazth has joined #openttdcoop.stable
17:07:25  <coopserver> <Kerbiter> 8bpp version of YETI?
17:07:36  <happy_> Kerbiter   doo  read  the  rules  just  doo  !rules
17:07:46  <coopserver> <Kerbiter> ok
17:07:50  <V453000> just proper sprites for 8bpp mode :)
17:07:57  <coopserver> <Kerbiter> !rules
17:07:58  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
17:08:07  <coopserver> <Kerbiter> finally
17:08:27  <happy_> nice  v
17:08:30  <Mazth> http://dev.opencoopttd.org/issues/7176
17:08:33  <V453000> it is :) thanks
17:08:52  <V453000> 7176?
17:09:03  <V453000> ah
17:09:11  <happy_> theem  Mazth   that  dont  open
17:09:11  <coopserver> <Mazth> u posted it:P
17:09:27  <V453000> throws 404 at me too
17:09:31  <coopserver> <Mazth> copypasta was wrongly baked
17:09:34  <V453000> http://dev.openttdcoop.org/issues/7176
17:09:48  <V453000> opencoopttd :D
17:09:54  <V453000> :P
17:09:59  <coopserver> <Mazth> ^^
17:10:17  <coopserver> <Mazth> multitasking bad for brainz
17:10:54  <coopserver> <V453000> anyway why did you paste it again? :D
17:11:44  <coopserver> <Mazth> because then I can click to get it into brower as I was too lazy to switch to browser to paste it there :P
17:12:04  <coopserver> <Mazth> (darn that lazy logic so stronk
17:12:21  <V453000> wat :D
17:14:05  <coopserver> <happy tran  sport> ther  is  stil  lost  ov room on the  map   to  doo   your  trains  Kerbiter
17:14:22  <coopserver> <Mazth> hmm what should I yeti next...batteries or death steel?
17:14:23  <coopserver> <happy tran  sport> all  stuf  need  yeti to  gro  them
17:14:33  <coopserver> <V453000> DEATH
17:15:44  <coopserver> <Mazth> ^^
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17:16:17  <coopserver> <Mazth> what is up withthe pixelation on the tube at the deathmetalplant?
17:16:24  <coopserver> <Mazth> in the leftcorner?
17:16:45  <happy_> not  shor
17:17:15  <coopserver> <Mazth> I should use the deathmetalplant in the snow/north because nordic metal is better :P
17:19:25  <coopserver> <Kerbiter> lol, Laugaras is so small and cute :D
17:20:04  <coopserver> <Mazth> awwwh I have smiles at the town :P
17:20:18  <coopserver> <Mazth> well they better hate me!
17:20:24  <coopserver> <Mazth> whheeeeee =(
17:20:58  <coopserver> <Kerbiter> should I start from the oil?
17:21:04  <coopserver> <Mazth> w/e you want
17:21:06  <coopserver> <V453000> doesnt really matter
17:21:11  <coopserver> <Mazth> it all starts with yetis
17:21:12  <coopserver> <V453000> just get yetis somewhere first :)
17:21:20  <coopserver> <happy tran  sport> ver  true   v
17:23:15  <coopserver> <happy tran  sport> most  town  have  yeti  but  not  all ov  them dont   i  can fund u  sume  if u need  sume  Kerbiter
17:23:47  <coopserver> <Kerbiter> no thanks, I've already found them
17:23:51  <coopserver> <happy tran  sport> k
17:23:54  <coopserver> <happy tran  sport> np
17:23:55  <coopserver> <V453000> they are hideous
17:24:02  <coopserver> <happy tran  sport> yep
17:24:12  <coopserver> <Mazth> poor living conditions too
17:24:16  <coopserver> <Mazth> and messy
17:29:12  <coopserver> <happy tran  sport> pax  cargo  dont doo yeti  Kerbiter
17:29:34  <coopserver> <Kerbiter> oh, thanks -_-
17:30:12  <coopserver> <V453000> use any of the universal wagons :)
17:30:22  <coopserver> <happy tran  sport> yep
17:30:30  <coopserver> <happy tran  sport> that  dus  yeti
17:30:34  <coopserver> <Kerbiter> thx ^_^
17:30:38  <coopserver> <happy tran  sport> np
17:31:08  <coopserver> <happy tran  sport> need  help  Kerbiter
17:31:33  <coopserver> <happy tran  sport> just  arsk  and we can  help  u
17:31:50  <coopserver> <Kerbiter> ok
17:32:05  <coopserver> <happy tran  sport> ther  u  go     u got  it  now   start  the train
17:32:56  <coopserver> <Kerbiter> NUTS is fun :)
17:33:31  <coopserver> <V453000> nice to hear :)
17:33:54  <coopserver> <Mazth> it appears to be quite functional
17:34:03  <coopserver> <V453000> I would quite say so :P
17:34:04  <coopserver> <Mazth> though I miss the realism ;)
17:34:08  <coopserver> <V453000> !!
17:34:24  <coopserver> <V453000> well 32bpp/EZ NUTS might bring a bit of that to you
17:34:32  <coopserver> <V453000> things look a bit more real when rendered
17:34:42  <coopserver> <V453000> and I might have to even use a bit of real trains as inspiration
17:34:50  <coopserver> <V453000> so yeah
17:34:55  <coopserver> <Mazth> what is this 32/ez nuts you talk about?
17:35:01  <coopserver> <V453000> nothing
17:35:15  <coopserver> <V453000> I didnt say anything
17:35:22  <coopserver> <Mazth> I rly don t care about the realism, was just messing with u
17:35:41  <coopserver> <V453000> regardless :)
17:35:55  <coopserver> <Mazth> but I did not hear anything ;)
17:35:58  <coopserver> <V453000> I think the renders will look a bit more sane
17:36:06  <coopserver> <V453000> but lets see
17:36:22  <coopserver> <V453000> pixel art is mostly hacks to create an illusion of some shapes
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17:36:31  <coopserver> <V453000> render force me to actually make the shapes
17:36:44  <coopserver> <Mazth> hmm this 32pp is it recommendable?
17:36:56  <coopserver> <V453000> what do you mean?
17:37:22  <coopserver> <Mazth> there are 32pp sprites for the base ottd right?
17:37:32  <Kerbiter> yeah
17:37:46  <Kerbiter> zBase
17:37:50  <coopserver> <Mazth> it is nice? or just as good without?
17:37:51  <coopserver> <V453000> there is zbase but it is utter bullfuck
17:38:07  <coopserver> <V453000> it is just a proof of technical concept that 32bpp Works
17:38:14  <coopserver> <V453000> but visually it is beyond bad
17:38:30  <coopserver> <Mazth> i ll takee that as not recommendable :P
17:38:35  <coopserver> <V453000> yes. :P
17:38:44  <Kerbiter> as for me it's too... line-y
17:38:45  <coopserver> <V453000> I can only say that I might also create a base set sometime in the far future
17:38:56  <coopserver> <V453000> it is empty, it has no detail to look at
17:38:57  <Kerbiter> and ugly
17:39:02  <coopserver> <V453000> no interesting texture, nothing
17:39:10  <Kerbiter> yeah
17:39:15  <coopserver> <V453000> not to mention that it is somewhat generally dark and without contrast so it looks quite sad
17:39:29  <coopserver> <Mazth> but indeed with the pixelart it is the illusion of shapes, which is quite interesting
17:39:33  <Kerbiter> only the PotA Ghat landscape is good
17:39:37  <coopserver> <V453000> YETI made me realize that it IS possible to create rendered 3D images which DO look nice in OpenTTD
17:39:39  <coopserver> <V453000> -> moar :)
17:39:41  <coopserver> <Mazth> also to see how the brains actually wants to see the shapes
17:39:48  <coopserver> <V453000> the PotA Ghat makes slopes almost invisible
17:39:51  <coopserver> <V453000> building with it is hell
17:40:02  <Kerbiter> yes
17:40:11  <coopserver> <V453000> it isnt terribly ugly, yes
17:40:13  <coopserver> <Mazth> pretty but not functional thus
17:40:16  <Kerbiter> we need something more slope-ish
17:40:21  <coopserver> <V453000> I cant say I like it much, but yeah, the slopes kill it
17:40:33  <coopserver> <V453000> I already tried rendering landscape
17:40:41  <coopserver> <V453000> it needs the sun to be majorly altered from normal renders
17:40:54  <coopserver> <V453000> aka intensity increased and angle changed
17:40:58  <Kerbiter> something between standart and ghat landscape
17:41:02  <coopserver> <V453000> to increase the contrast between the tiles
17:41:07  <coopserver> <Mazth> with the J stations it is cool how the pixels actually feel like ppl just because you know it are suppose to be ppl
17:41:31  <V453000> https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_01.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_02.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_03.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_04.png
17:41:42  <coopserver> <Mazth> ah nice
17:42:02  <Kerbiter> ohh... shiny
17:42:39  <coopserver> <V453000> it isnt 100% done yet but the basic look is very similar to done
17:42:54  <coopserver> <Mazth> desert looks especially sunny
17:43:12  <coopserver> <Mazth> stones look cool but a bit flat
17:43:34  <coopserver> <Mazth> like the interlocking effect tho
17:43:35  <coopserver> <V453000> yeah the material needs adjusting to make them look more bumped out
17:44:52  <coopserver> <Mazth> well brb
17:44:55  <coopserver> *** Mazth has joined spectators
17:48:33  <happy_> ver  nice  v
17:48:47  <V453000> :)
17:48:51  <V453000> still needs some work :)
17:54:28  <coopserver> <Kerbiter> hoe laong this world will live?
17:55:33  <coopserver> <happy tran  sport> u  meen  the  map
17:55:39  <coopserver> <Kerbiter> yeah
17:55:59  <coopserver> <happy tran  sport> the  server  restart  when  players  get bord
17:56:23  <coopserver> <V453000> cca 2200+
17:56:28  <coopserver> *** happy tran  sport has joined spectators
17:56:38  <coopserver> <V453000> 2099 comes last train
18:04:06  <coopserver> <Mazth> darn only 170 years to make the perfect yetislavefactory!
18:05:11  <coopserver> *** Mazth has joined company #1
18:06:33  <coopserver> <V453000> it can get longer on request :PP
18:13:27  <coopserver> <Mazth> lol hope you did not bought the boats :P
18:13:49  <coopserver> <Kerbiter> oh, not again
18:14:36  <coopserver> <V453000> wat wetrail is great
18:14:48  <coopserver> <Kerbiter> hm... why?
18:14:53  <coopserver> <V453000> hm perhaps we could make 4X yeti yard never die
18:15:23  <coopserver> <Mazth> haha....these comments are brilliant...so V453000... was reading the abr 07 :P comments are gold
18:15:42  <coopserver> <Mazth> it was transporting pax
18:16:17  <V453000> @abr07
18:16:18  <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/
18:16:23  <coopserver> <Mazth> but yh I have seen yetiyard teleport before my eyes
18:16:31  <coopserver> <V453000> oh yeah
18:16:38  <coopserver> <V453000> well he was just saying shit so yeah
18:18:15  <coopserver> <Kerbiter> why I can't build WETRails in WET water? :D
18:18:24  <coopserver> <Mazth> hehe prolly, don t know the specifics
18:19:13  <coopserver> <V453000> it is still tracks Kerbiter :)
18:19:19  <coopserver> <V453000> cant quite do that
18:19:33  <coopserver> <V453000> you can ask the devs for such an option to allow tracks on water :D
18:19:37  <coopserver> <V453000> I could do that then
18:19:45  <coopserver> <Kerbiter> yeah, I know, just kidding :)
18:20:12  <coopserver> <Kerbiter> but such option will be useful
18:24:05  <coopserver> <Kerbiter> whoops... wrong depot :P
18:38:23  <coopserver> <Kerbiter> what signals should I use?
18:38:33  <coopserver> <Mazth> block
18:38:42  <coopserver> <Mazth> fastest and most reliable
18:38:45  <coopserver> <Kerbiter> 1-st?
18:39:10  <coopserver> <Mazth> those
18:39:24  <coopserver> <Kerbiter> ok, thx
18:39:44  <coopserver> <Mazth> you cna set your signal density when dragging...
18:40:12  <coopserver> <Kerbiter> hm... two-sided?
18:40:16  <coopserver> <Mazth> 2 is recommended so you can get max density
18:40:38  <coopserver> <Mazth> depends on that you want your trains to do
18:40:42  <coopserver> <Mazth> on that line
18:40:47  <coopserver> <Mazth> one way
18:42:50  <coopserver> <Mazth> they should be able to go to both lines from the station, then you can use one line for tho and the other for fro
18:43:07  <coopserver> <Mazth> as you did with your other line
18:44:06  <coopserver> <Mazth> also try to avoid sharp corners as they will slowdown your trains (a lot)
18:44:40  <coopserver> <Mazth> also if your train is longer than the platform loading will slowdown significantly
18:45:08  <coopserver> <Kerbiter> yes, I know, thnx
18:45:18  <coopserver> <Mazth> ok
18:45:38  <coopserver> <Mazth> well gl! feel free to ask when needed
18:45:48  <coopserver> <Kerbiter> ok
18:46:43  <coopserver> <Kerbiter> bue gyes I'll be back on other day
18:46:52  <coopserver> <Mazth> ok cya!
18:46:56  <coopserver> <Mazth> thanks for playing
18:47:16  <coopserver> <Kerbiter> np :)
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18:48:30  <coopserver> <Mazth> lol they forgot to set plane runningcosts....bring in the troll planes
18:48:54  <coopserver> <Mazth> ah ok zero planes allowed
18:49:08  <coopserver> <Mazth> but how will the noobs fall for the shiptrap now?
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19:26:58  <coopserver> <happy tran  sport> be  back  later
19:27:08  <coopserver> <Mazth> ok cya!
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19:38:37  <coopserver> <Muel> hi
19:38:50  <coopserver> <Mazth> hi
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