Config
Log for #openttdcoop.stable on 24th October 2014:
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00:02:54  *** Hazzard has joined #openttdcoop.stable
00:46:32  *** happy has left #openttdcoop.stable
02:19:41  <coopserver> *** Game still paused (connecting clients, number of players)
02:19:44  <coopserver> *** Sylf has joined
02:19:45  <coopserver> *** Game still paused (number of players)
02:20:08  <coopserver> *** Sylf has left the game (Leaving)
02:27:10  <Sylf> !contentupdate
02:27:10  <coopserver> Sylf: Performing content update
02:27:11  <coopserver> Content server connection established
02:28:16  <coopserver> Content server connection closed
02:28:28  <Sylf> !content
02:28:29  <coopserver> Downloading 0 file(s) (0 bytes)
02:30:48  <Sylf> !pwd
02:30:51  <Sylf> !rcon pwd
02:30:52  <coopserver> /home/openttd/svn-stable/server/save/
02:32:20  <Sylf> !rcon cd uploads
02:32:26  <Sylf> !rcon load 1
02:32:27  <coopserver> Starting new game
02:32:31  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4)
02:32:32  <coopserver> *** Game still paused (manual, number of players)
02:32:36  <coopserver> *** Game still paused (manual, connecting clients, number of players)
02:32:40  <coopserver> *** Sylf has joined
02:32:41  <coopserver> *** Game still paused (manual, number of players)
02:32:49  <Sylf> !rcon debug_level
02:32:50  <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
02:33:04  <Sylf> !setdef
02:33:04  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
02:33:08  <Sylf> !auto
02:33:09  <coopserver> *** Game still paused (number of players)
02:33:14  <Sylf> !rcon reset_company 1
02:33:15  <coopserver> Company deleted.
02:33:18  <Sylf> !rcon debug_level
02:33:19  <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
02:36:14  <coopserver> *** Sylf has started a new company #1
02:36:15  <coopserver> *** Game unpaused (number of players)
02:40:00  <coopserver> *** Game paused (connecting clients)
02:40:20  <Sylf> !rcon set pause_on_join
02:40:21  <coopserver> Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
02:40:24  <Sylf> !rcon set pause_on_join 0
02:40:28  <coopserver> *** RTM_Raul has joined
02:40:37  <coopserver> *** RTM_Raul has left the game (Leaving)
02:40:38  <coopserver> *** Game unpaused (connecting clients)
02:43:28  <o11c> gh
02:43:47  <o11c> openttd has a checksums file, but does downloads over http
02:43:58  <o11c> do people not understand that that offers absolutely zero security?
02:45:33  <coopserver> <Sylf> I haven't cared much about the security of files I download
02:48:12  <Sylf> wait... what?
02:48:29  <Sylf> what difference does http/https make for file download?
02:50:34  <o11c> Sylf: it's *trivial* to inject things into http downloads
02:50:54  <o11c> anybody on the internet on any network you go through can do it
02:51:29  <o11c> now, checksums can secure an http download if the *checksums* can be proven through some other channel (such as a gpg signature)
02:51:29  <Sylf> so you're saying, inject stuff to the file download and inject false checksum to the checksum download?
02:51:33  <o11c> yep
02:51:35  <o11c> child's play
02:55:31  <Sylf> you can always use https://www.openttd.org/en/download-stable if you're so concerned.  the file download goes through http, but checksums are displayed via https
03:08:20  <o11c> Sylf: but in this day and age, it is inexcusable to use anything *but* HTTPS
03:08:30  <o11c> (or gpg or whatever)
03:09:28  <Sylf> educate the public first
03:09:50  <Sylf> nothing will change without the public demand
03:10:48  <Sylf> organize the SSL ice bucket challenge or hackathon or whatever
03:38:46  <o11c> !ip
03:38:46  <coopserver> o11c: stable.openttdcoop.org:3999
03:40:27  <Hazzard> I'm not particularly concerned that the openttd downloads would be damaged...
03:40:33  <o11c> Hazzard: you should be
03:40:42  <o11c> it's this kind of attitude that makes me sick
03:41:00  <o11c> people who don't understand how *exceedingly* dangerous it is
03:41:13  <o11c> they don't have to target you specifically for a reason
03:45:40  <Sylf> you're a very small minority to be concerned at all
03:45:59  <Sylf> Even the security expert don't educate the public that way
03:46:15  <Sylf> I've seen corporate IT education materials
03:46:52  <Hazzard> !dl
03:46:52  <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
03:46:53  <Sylf> "Be sure to be on a secure connections when you are entering credit card and other personally identifiable information"
03:46:54  <coopserver> Hazzard: http://www.openttd.org/en/download-stable/1.4.4
03:47:02  <Sylf> doesn't say anything about download
03:48:13  <o11c> I swear, when I set up a network, I should just block all http except for a certain whitelist that I know is right
03:49:17  <Sylf> when you work for a large corporations, you can't just do it just because it's the right thing to do
03:49:51  <Hazzard> I guess I can include an option to get the https hashes when I finish my launcher
03:52:04  <Sylf> well...
03:52:15  <Hazzard> :D
03:52:18  <Sylf> https://us.binaries.openttd.org/binaries/ fails, so start there
03:52:41  <Sylf> prod the openttd team to fix their download site
03:53:03  <Sylf> looks like it's true for most mirrors
03:59:30  <Hazzard> like you said, secure hashes can be read from https://www.openttd.org/*
03:59:41  <coopserver> *** o11c has joined
03:59:42  <coopserver> *** o11c has started a new company #2
04:01:49  <coopserver> *** Player has joined
04:02:10  <Sylf> It makes me wonder what the source of those hashes are though?
04:02:43  <Sylf> If the site is reading the hash from the download site over http, there's the weak link where injection can occure
04:03:07  <Hazzard> Meh, that's probably the way it works
04:03:24  <Hazzard> I dobut it's on the same machine
04:08:17  <coopserver> *** Player has started a new company #3
04:08:18  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:08:19  <coopserver> *** Player has joined spectators
04:08:20  <coopserver> *** Player has left the game (wrong company in DoCommand)
04:09:15  <Hazzard> It also bothers me that there isnt a finger.openttd.org txt for nightlies, but I've managed to survive
04:09:20  <coopserver> *** Sylf has left the game (Leaving)
04:09:27  <coopserver> <o11c> "survive" ?
04:10:23  <Hazzard> :P joking
04:10:29  <Sylf> http://finger.openttd.org/tags.txt for every single nightlies?
04:10:52  <Hazzard> yeah
04:11:09  <Sylf> that pretty much means .txt version of http://us.binaries.openttd.org/binaries/nightlies/trunk/index.html
04:11:27  <Sylf> write your own parser of that page :P
04:11:40  <Hazzard> I did :P
04:13:19  <coopserver> <o11c> ugh, does stable not support subgroups still?
04:13:28  <Sylf> no
04:13:40  <Sylf> new features like that only comes out yearly
04:14:58  <Hazzard> It seems like there are only binaries back to r26295, I guess they remove them to save space
04:15:32  <Hazzard> that's 224 releases
04:18:02  <coopserver> *** Player has joined
04:18:14  <coopserver> <o11c> Player: use !name newname
04:31:16  <coopserver> *** Player has left the game (Leaving)
04:31:34  <coopserver> *** Player has joined
04:31:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:31:35  <coopserver> *** Player has started a new company #3
04:31:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:31:37  <coopserver> *** Player has joined spectators
04:31:38  <coopserver> *** Player has left the game (wrong company in DoCommand)
04:31:51  <coopserver> *** Player has joined
04:31:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:31:53  <coopserver> *** Player has joined spectators
04:31:58  <coopserver> *** Player has joined company #3
04:31:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:32:00  <coopserver> *** Player has joined spectators
04:32:01  <coopserver> <o11c> Player: read the meessage!
04:32:12  <coopserver> <Player> !name Aberro
04:32:13  <coopserver> *** Player has changed his/her name to Aberro
04:32:15  <coopserver> *** Aberro has joined company #3
04:37:52  <coopserver> <Aberro> !rules
04:37:53  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
04:38:10  <coopserver> <Aberro> !admin
04:38:11  <coopserver> *** Aberro has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
04:38:19  <coopserver> <Aberro> Whops...
04:38:26  <coopserver> <Aberro> Just checking.
04:44:45  <coopserver> *** o11c has left the game (Leaving)
04:47:18  <coopserver> *** Dnz-Ali has joined
04:47:26  <coopserver> <Dnz-Ali> hi
04:51:36  <coopserver> *** Dnz-Ali has left the game (Leaving)
05:47:25  *** Hazzard has quit IRC
09:06:22  *** Brumi has joined #openttdcoop.stable
09:12:14  *** Sylf has quit IRC
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09:12:26  *** ChanServ sets mode: +o Sylf
09:57:45  <coopserver> *** Aberro has joined spectators
09:57:46  <coopserver> *** Game paused (number of players)
09:57:54  <coopserver> *** Aberro has left the game (Leaving)
10:19:05  *** happy has joined #openttdcoop.stable
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10:20:01  <coopserver> *** happy  train sport has joined
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10:25:09  <coopserver> *** happy  train sport has started a new company #4
10:25:10  <coopserver> *** Game unpaused (number of players)
10:25:27  <coopserver> *** happy  train sport has joined spectators
10:25:28  <coopserver> *** Game paused (number of players)
10:25:29  <coopserver> *** happy  train sport has started a new company #5
10:25:30  <coopserver> *** Game unpaused (number of players)
10:26:07  <coopserver> *** happy  train sport has joined spectators
10:26:08  <coopserver> *** Game paused (number of players)
10:26:13  <coopserver> *** happy  train sport has joined company #4
10:26:14  <coopserver> *** Game unpaused (number of players)
12:23:33  *** Brumi has quit IRC
12:38:45  <coopserver> *** happy  train sport has joined spectators
12:38:46  <coopserver> *** Game paused (number of players)
13:17:18  <coopserver> *** Player has joined
13:17:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:17:21  <coopserver> *** Player has started a new company #5
13:17:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:17:23  <coopserver> *** Player has joined spectators
13:17:24  <coopserver> *** Player has left the game (wrong company in DoCommand)
13:17:45  <coopserver> *** Player has joined
13:17:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:17:47  <coopserver> *** Player has joined spectators
13:18:01  <coopserver> *** Player has joined company #5
13:18:02  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:18:03  <coopserver> *** Game unpaused (number of players)
13:18:04  <coopserver> *** Player has joined spectators
13:18:05  <coopserver> *** Game paused (number of players)
13:18:09  <coopserver> *** Player has joined company #5
13:18:10  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:18:11  <coopserver> *** Game unpaused (number of players)
13:18:12  <coopserver> *** Player has joined spectators
13:18:13  <coopserver> *** Game paused (number of players)
13:18:14  <coopserver> *** Player has joined company #5
13:18:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:18:16  <coopserver> *** Game unpaused (number of players)
13:18:17  <coopserver> *** Player has joined spectators
13:18:18  <coopserver> *** Game paused (number of players)
13:18:19  <coopserver> *** Player has joined company #5
13:18:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:18:21  <coopserver> *** Game unpaused (number of players)
13:18:22  <coopserver> *** Player has joined spectators
13:18:23  <coopserver> *** Game paused (number of players)
13:18:24  <coopserver> *** Player has left the game (Leaving)
13:36:13  <Sylf> !rcon set autoclean_unprotected
13:36:14  <coopserver> Current value for 'autoclean_unprotected' is: '0' (min: (0) 0, max: 240)
13:57:57  <coopserver> *** Muel has joined
13:58:00  <coopserver> <Muel> hi
13:59:10  <coopserver> <Muel> hi happy
13:59:27  <coopserver> <happy  train sport> hi
13:59:34  <coopserver> <happy  train sport> how things
13:59:39  <coopserver> <Muel> good and you ?
13:59:58  <coopserver> <happy  train sport> good
14:00:23  <coopserver> <happy  train sport> fill  free to join
14:03:37  <coopserver> *** Muel has left the game (Leaving)
14:29:55  *** Brumi has joined #openttdcoop.stable
14:30:03  <coopserver> *** Player has joined
14:30:23  <V453000> !dl win64
14:30:23  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-windows-win64.zip
14:31:27  <coopserver> *** Player has left the game (Leaving)
14:32:33  <coopserver> *** V453000 has joined
14:32:42  <coopserver> <V453000> yO
14:32:51  <happy> hi v
14:36:04  <happy> how  things v
14:40:11  <V453000> yes :)
14:40:23  <coopserver> <V453000> cant say I have a much better answer :D
14:44:35  *** Hazzard has joined #openttdcoop.stable
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14:46:52  *** ChanServ sets mode: +o ODM
15:16:23  <coopserver> *** V453000 has left the game (Leaving)
15:21:29  <Hazzard> !password
15:21:29  <coopserver> Hazzard: Free entry, no passwords needed
15:21:34  <Hazzard> oops
15:23:09  *** Maraxus has joined #openttdcoop.stable
15:23:09  *** ChanServ sets mode: +o Maraxus
15:28:44  <coopserver> *** Sylf has joined
15:30:35  <coopserver> *** Sylf has joined company #1
15:30:36  <coopserver> *** Game unpaused (number of players)
15:31:05  <coopserver> <happy  train sport> hi
15:33:59  <coopserver> *** happy.iTKerry.TG has joined
15:34:18  <coopserver> <happy  train sport> hi  happy.iTKerry.TG
15:34:24  <coopserver> <happy.iTKerry.TG> hey
15:34:25  <coopserver> <happy  train sport> how   things
15:34:30  <coopserver> <happy.iTKerry.TG> nice
15:34:49  <coopserver> <happy  train sport> fill free  vto join
15:40:01  <coopserver> *** happy.iTKerry.TG has left the game (Leaving)
15:56:45  <coopserver> *** Sylf has left the game (connection lost)
15:56:46  <coopserver> *** Game paused (number of players)
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16:02:09  *** Sylf has quit IRC
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16:02:21  *** ChanServ sets mode: +o Sylf
16:11:58  *** Jam35_ is now known as Jam35
16:12:07  <happy> hi  janm
16:12:42  <Jam35> hello
16:12:48  <happy> how  things
16:12:52  <Jam35> ok
16:38:12  <coopserver> *** Sylf has joined
16:38:13  <coopserver> *** Game unpaused (number of players)
16:38:20  <coopserver> <happy  train sport> wb
16:52:13  <coopserver> *** happy  train sport has joined company #4
16:54:00  <V453000> YOOOOOOOOOOOOOO
16:54:14  <coopserver> <Sylf> hohoho
16:54:19  <V453000> me coded his first 32Bpp train XD now to get everything refined to work properly and ready to go, only models from then
16:56:07  <V453000> the project which creates render -> spritesheets has 75 MB :D only info what to do with the images, no image data in it XD
17:06:24  <coopserver> *** happy  train sport has joined spectators
17:46:10  <coopserver> *** Makzul78 has joined
17:47:17  <coopserver> <Makzul78> боже, кто перефодит yeti?
17:47:23  <coopserver> <Makzul78> еденицы
17:47:28  <coopserver> *** Makzul78 has started a new company #5
17:47:31  <coopserver> <Sylf> english plz?
17:47:40  <coopserver> <Makzul78> sorry)
17:47:51  <coopserver> <Sylf> or japanese
17:48:57  <coopserver> *** Makzul78 has left the game (Leaving)
17:55:17  <coopserver> *** Muel has joined
17:55:19  <coopserver> <Muel> hi
17:57:38  <coopserver> *** Sylf has left the game (Leaving)
17:57:39  <coopserver> *** Game paused (number of players)
17:58:52  <coopserver> *** Muel has left the game (Leaving)
18:05:02  <V453000> I UNDERSTOOD YETI
18:05:07  <V453000> I CAN SPEAK RUSSIAN
18:28:06  <coopserver> *** happy.iTKerry.TG has joined
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18:36:15  <coopserver> *** happyhenk has joined
18:36:16  <coopserver> *** Game unpaused (number of players)
18:44:38  <coopserver> *** happy  train sport has left the game (general timeout)
18:45:49  *** happy_ has joined #openttdcoop.stable
18:45:59  <happy_> hi
18:46:06  <coopserver> <happyhenk> hi
18:47:05  <happy_> i whont to dol this net werk by my slef so no  team
18:48:06  <coopserver> <happyhenk> y
18:48:57  <happy_> be cours ther stuf i word like to trymy way
18:49:16  <coopserver> <happyhenk> k
18:49:27  <coopserver> <happyhenk> like doing oil
18:49:42  <coopserver> <happyhenk> can i drop yeti at ur oil in my company
18:49:47  <coopserver> *** happyhenk has joined spectators
18:49:48  <coopserver> *** Game paused (number of players)
18:49:49  <coopserver> *** happy  train sport has joined
18:49:50  <coopserver> *** happyhenk has started a new company #5
18:49:51  <coopserver> *** Game unpaused (number of players)
18:51:58  *** happy has quit IRC
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18:55:31  <coopserver> <happy  train sport> i like u no when  we can be a tram
18:55:34  <coopserver> <happy  train sport> team
18:55:40  <coopserver> <happyhenk> k
18:55:54  <coopserver> <happy  train sport> i like  thins  dun  like a pro  way
18:56:36  *** happy_ is now known as happy
18:58:22  <coopserver> *** happyhenk has left the game (Leaving)
19:11:43  <coopserver> *** happy  train sport has left the game (Leaving)
19:11:43  <coopserver> *** Game paused (number of players)
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20:06:25  <coopserver> *** mat has joined
20:07:48  <coopserver> *** mat has left the game (Leaving)
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21:04:00  *** Jam35 is now known as Jam35_
21:25:32  <coopserver> *** happyhenk has joined
21:25:53  <happy> hi
21:25:57  <coopserver> <happyhenk> hi
21:26:00  <coopserver> *** happyhenk has started a new company #5
21:26:01  <coopserver> *** Game unpaused (number of players)
21:26:24  <happy> how things
21:26:38  <coopserver> <happyhenk> good
21:29:29  <coopserver> *** happyhenk has joined company #2
21:32:46  <coopserver> *** happy  train sport has joined
21:32:52  <coopserver> <happyhenk> hi
21:32:56  <coopserver> <happy  train sport> hi
22:12:17  <coopserver> *** happyhenk has joined company #3
22:14:13  <coopserver> *** happyhenk has joined company #2
22:18:13  <coopserver> *** happy  train sport has joined company #4
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22:22:12  <coopserver> *** happy  train sport has joined company #4
22:22:23  <coopserver> *** happy  train sport has joined spectators
22:23:57  <coopserver> *** happyhenk has left the game (Leaving)
22:23:57  <coopserver> *** Game paused (number of players)
23:01:32  <coopserver> *** happy  train sport has joined company #4
23:01:33  <coopserver> *** Game unpaused (number of players)
23:06:41  <coopserver> *** happy  train sport has joined spectators
23:06:42  <coopserver> *** Game paused (number of players)
23:06:45  <coopserver> *** happy  train sport has left the game (Leaving)

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