Times are UTC Toggle Colours
00:00:50 <coopserver> *** DeGroninger has left the game (Leaving) 00:01:26 <coopserver> <happyhenk> happy for monorail/maglev u shoud doo fast since they will have same cargo compasity 00:02:14 <coopserver> <happyhenk> less power but more speed 00:02:30 <coopserver> <happyhenk> same tw 00:02:32 <coopserver> <happyhenk> te 00:03:17 <coopserver> <happy train sport> yep i no he he 00:14:49 <coopserver> <Hazzard> fudges 00:23:10 <Hazzard> !companies 00:23:10 <coopserver> Hazzard: Company '1' (Green): PandaRyuk Transport, Founded in 1910, Vehicles owned: 8 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:11 <coopserver> Hazzard: Company '2' (Dark Blue): happy train sport Transport, Founded in 1901, Vehicles owned: 163 Trains, 16 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:12 <coopserver> Hazzard: Company '3' (Red): Sylf Transport, Founded in 1901, Vehicles owned: 244 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:13 <coopserver> Hazzard: Company '4' (Brown): dreck Transport, Founded in 1904, Vehicles owned: 21 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:14 <coopserver> Hazzard: Company '5' (Orange): Yugi_D Transport, Founded in 1920, Vehicles owned: 17 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:15 <coopserver> Hazzard: Company '6' (Purple): Hazzard Transport, Founded in 1906, Vehicles owned: 168 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:16 <coopserver> Hazzard: Company '7' (Blue): happyhenk inc. :), Founded in 1907, Vehicles owned: 148 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:17 <coopserver> Hazzard: Company '8' (Pink): irolldice Transport, Founded in 1923, Vehicles owned: 90 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:18 <coopserver> Hazzard: Company '9' (White): Vinnie Transport, Founded in 1939, Vehicles owned: 122 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 00:23:19 <coopserver> Hazzard: Company '10' (Pale Green): DeGroninger Transport, Founded in 1955, Vehicles owned: 138 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes 00:41:52 <coopserver> *** Hazzard has left the game (Leaving) 00:51:23 <coopserver> <happyhenk> happy 00:51:31 <coopserver> <happyhenk> your baots are stuck 00:51:40 <coopserver> <happyhenk> boats 00:51:57 <coopserver> <happyhenk> i put sign 00:52:07 <coopserver> <happyhenk> its called here 00:54:10 <coopserver> <happy train sport> sorry i was doing sume thin 00:54:24 <coopserver> *** happy train sport has joined company #2 00:54:25 <coopserver> <happyhenk> some of your boats are stuck 00:54:31 <coopserver> <happyhenk> i put sign 00:54:38 <coopserver> <happyhenk> sign called here 00:54:45 <coopserver> *** happy train sport has joined spectators 00:54:59 <coopserver> <happy train sport> thanks 00:55:09 <coopserver> <happyhenk> nnp 00:55:12 <coopserver> <happyhenk> np 00:55:39 <coopserver> <happy train sport> k back to sky vagers 00:56:07 <coopserver> *** oglethorp has joined 00:56:17 <coopserver> <happyhenk> hi ogletheorp 00:56:26 <coopserver> <oglethorp> hey 00:56:33 <coopserver> <happyhenk> doo !rules tp see rules 00:56:39 <coopserver> <happyhenk> how things 00:56:44 <coopserver> <oglethorp> !rules 00:56:45 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 00:56:48 <coopserver> <happyhenk> !rules 00:56:49 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 00:56:59 <coopserver> <oglethorp> things good 00:57:03 <coopserver> <happyhenk> i know a rule you need to know 00:57:15 <coopserver> <happyhenk> 1 person per indutry 00:57:26 <coopserver> <oglethorp> i'm only spectating 00:57:34 <coopserver> <happyhenk> why\ 00:57:46 <coopserver> <oglethorp> just cuz 00:58:11 <coopserver> <happy train sport> thats k and welcume oglethorp 00:58:18 <coopserver> <happyhenk> to the server 01:01:41 <coopserver> <oglethorp> is it 1p per island? 01:01:58 <coopserver> <happy train sport> yes 01:02:02 <coopserver> <happyhenk> yep 01:02:42 <coopserver> <oglethorp> theres no empty islands 01:02:53 <coopserver> <happyhenk> look for my sign here's your island 01:03:04 <coopserver> <happyhenk> :D 01:03:30 <coopserver> <oglethorp> near Flarnway? 01:03:45 <coopserver> <happyhenk> no near grinnford 01:04:19 <coopserver> <happyhenk> lol 01:04:24 <coopserver> <happyhenk> so small 01:04:30 <coopserver> <oglethorp> haha 01:04:56 <coopserver> <happyhenk> my island has biggest town on it 01:05:12 <coopserver> <happyhenk> town name watown 01:05:59 <coopserver> <oglethorp> how about near Prarfingbuurne 01:06:37 <coopserver> <oglethorp> or Little Slefingfield 01:07:01 <coopserver> <happyhenk> look for my sign or here 01:07:12 <coopserver> <happyhenk> its by funnbury 01:07:22 <coopserver> <happyhenk> LOOOL 01:07:31 <coopserver> <happyhenk> so tiny :P 01:08:04 <coopserver> <happyhenk> WAIT 01:08:08 <coopserver> <happyhenk> near flarway 01:08:09 <coopserver> <oglethorp> found smaller 01:08:15 <coopserver> <happyhenk> 1 yeti place 1 clay pit 01:08:25 <coopserver> <oglethorp> just north of dudingville 01:08:38 <coopserver> <happyhenk> i found a nice one by flarnway 01:08:46 <coopserver> <happyhenk> there's asign 01:08:50 <coopserver> <happyhenk> a sign 01:08:57 <coopserver> <happyhenk> its called LOOK 01:09:24 <coopserver> <oglethorp> yeah i was going to ask can i build there for real 01:09:30 <coopserver> <oglethorp> oh u already did 01:09:43 <coopserver> <happyhenk> no i killed it 01:10:04 <coopserver> *** oglethorp has started a new company #11 01:10:05 <coopserver> <happyhenk> now can now build there 01:10:21 <coopserver> *** happyhenk has joined company #11 01:10:49 <coopserver> <oglethorp> how to get rid of LOOK? 01:10:58 <coopserver> <happyhenk> press on it 01:11:08 <coopserver> <happyhenk> press delete 01:11:18 <coopserver> <oglethorp> how you building my co already lol? 01:11:34 <coopserver> <happyhenk> i fast builder 01:12:04 <coopserver> <happyhenk> ill teach you overflow 01:12:05 <coopserver> <oglethorp> now i won't learn :( 01:12:17 <coopserver> <happyhenk> well simple overflow 01:12:36 <coopserver> <happyhenk> put down depot 1 tile away from station 01:12:43 <coopserver> <happyhenk> make the cross 01:12:57 <coopserver> <happyhenk> singal infront of it has to be blcok 01:13:12 <coopserver> <happyhenk> then make the strait peice 01:13:22 <coopserver> <happyhenk> then 2 exit singals 01:13:30 <coopserver> <happyhenk> and boom 01:13:48 <coopserver> <oglethorp> ok 01:13:50 <coopserver> <oglethorp> i got it 01:14:02 <coopserver> <happyhenk> now do it 01:14:46 <coopserver> <happyhenk> wrong 01:14:55 <coopserver> <happyhenk> look at my hint 01:14:59 <coopserver> <oglethorp> these aren't the signals i'm used to 01:15:25 <coopserver> <happyhenk> good 01:15:59 <coopserver> <oglethorp> aight lemme do it 01:16:07 <coopserver> <happyhenk> for clay load 01:16:08 <coopserver> <oglethorp> u can go back to blue 01:16:16 <coopserver> <happyhenk> u do it for clay load 01:16:23 <coopserver> *** happyhenk has joined company #7 01:16:41 <coopserver> <oglethorp> the clay is going where? 01:16:52 <coopserver> <happyhenk> i put sign 01:16:54 <coopserver> <oglethorp> to construction yard? 01:17:01 <coopserver> <happyhenk> the construction yard 01:17:14 <coopserver> <oglethorp> ah ok there are so many mods etc in this version 01:17:41 <coopserver> <oglethorp> what is YETI dudes 01:17:49 <coopserver> <happyhenk> there workers 01:18:05 <coopserver> <happyhenk> you deliver them to primary industries 01:18:20 <coopserver> <happyhenk> ogle you got a wrong signal 01:18:34 <coopserver> <happyhenk> its facing wrong way 01:19:01 <coopserver> <oglethorp> why wont he go other way? 01:19:10 <coopserver> <oglethorp> oh trains dont auto turn around? 01:19:16 <coopserver> <happyhenk> there's a signal facing the wrong way 01:20:02 <coopserver> <happyhenk> FIX THE SIGNAL 01:20:09 <coopserver> <oglethorp> don't see where 01:20:22 <coopserver> <happyhenk> infront of clay pit station 01:20:23 <coopserver> <oglethorp> oh 01:21:00 <coopserver> <happyhenk> you killed the signal 01:21:09 <coopserver> <happyhenk> dude 01:21:17 <coopserver> <happyhenk> those signals at the station 01:21:21 <coopserver> <happyhenk> are 1 way 01:21:24 <coopserver> <oglethorp> haha 01:21:37 <coopserver> <happyhenk> nov overflow wont work 01:21:53 <coopserver> *** happy train sport has joined company #2 01:22:54 <coopserver> <happy train sport> see my sign oglethorp this 01:23:14 <coopserver> <happy train sport> thats it u got it 01:23:22 <coopserver> <oglethorp> dont worry ;) 01:23:31 <coopserver> <oglethorp> i played once a long time ago 01:23:35 <coopserver> <oglethorp> just have to remember stuff 01:23:42 <coopserver> <happy train sport> np 01:24:11 <coopserver> *** happy train sport has joined spectators 01:24:26 <coopserver> *** happyhenk has joined spectators 01:25:24 <coopserver> *** happyhenk has left the game (Leaving) 01:27:50 <coopserver> *** Sylf has joined 01:27:53 <coopserver> *** Sylf has joined company #3 01:28:18 <coopserver> <oglethorp> hi 01:28:23 <coopserver> <Sylf> hi 01:28:45 <coopserver> <happy train sport> now u can doo clay trains 01:45:52 <coopserver> *** Hazzard has joined 02:05:46 <coopserver> <oglethorp> can we not make aircraft? 02:05:54 <coopserver> <Hazzard> don't do it 02:06:01 <coopserver> <oglethorp> or ships? 02:06:02 <coopserver> <oglethorp> ok 02:06:27 <coopserver> <Hazzard> Or ships it seems 02:09:48 <coopserver> *** dreck has joined 02:10:01 <coopserver> <dreck> hi for a bit again 02:10:11 <coopserver> <dreck> and heh hi 'Tiny':) 02:10:19 <coopserver> <oglethorp> hi :) 02:10:23 <coopserver> <oglethorp> found an empty island 02:10:41 <coopserver> <dreck> heh thats not so much of an island but..nice :) 02:10:54 <coopserver> <oglethorp> was all that was empty haha 02:11:02 <coopserver> <oglethorp> don't wanna build on anyone else's island! 02:11:32 <coopserver> <dreck> well if you want to you're free to take the unused industries on mine .. I'm pretty much 'stale' at this point..not really doing any constructions 02:11:36 <coopserver> <dreck> :) 02:12:31 <coopserver> <oglethorp> anyone have any extra cash? 02:12:32 <coopserver> <dreck> nice little T-ish shaped network tho..especially as thats my kind of junction too :) 02:12:42 <coopserver> <dreck> I would had not put that one TL1 curve there tho but thats just me 02:12:51 <coopserver> <dreck> cash? yeah .. one sec... 02:12:55 <coopserver> <Hazzard> what for? 02:12:57 <coopserver> <oglethorp> didn't realize prospecting a forest would be at a random spot lol 02:12:58 <coopserver> *** dreck has joined company #4 02:13:02 <coopserver> *** happy train sport has joined company #2 02:13:17 <coopserver> <oglethorp> where's tl1 curve? 02:13:23 <coopserver> <dreck> one sec... 02:13:35 <coopserver> <dreck> see sign at your junction 02:14:14 <coopserver> <dreck> that about knocks my budget out now :) 02:14:20 <coopserver> <oglethorp> is needed though to get Building Materials from the Factory to the Refinery 02:14:25 <coopserver> <oglethorp> (the curve) 02:14:43 <coopserver> <dreck> mind if I join your company for a sec? hard to explain something in words atm 02:14:50 <coopserver> <oglethorp> @<<<<<that 02:15:22 <coopserver> <dreck> that what? 02:15:33 <coopserver> <oglethorp> how do i let you join for a sec? 02:15:47 <coopserver> <dreck> ah...need to know your password 02:15:48 <coopserver> <oglethorp> ok 02:15:51 <coopserver> *** dreck has joined company #11 02:15:57 <coopserver> <dreck> you watching the junction atm? 02:16:02 <coopserver> <oglethorp> yes 02:16:16 <coopserver> <dreck> like that...less sharp curve 02:16:17 <coopserver> <oglethorp> oh duh 02:16:18 <coopserver> <dreck> get it now? 02:16:21 <coopserver> <dreck> np 02:16:25 <coopserver> *** dreck has joined spectators 02:16:34 <coopserver> <oglethorp> :D 02:16:45 <coopserver> <oglethorp> me likey 02:16:57 <coopserver> <dreck> but yeah just so you know..its usually best to keep at least 2tiles-ish or longer to avoid speed slowdowns 02:17:03 <coopserver> <oglethorp> i built the junction before i realized the turn was gonna be so soon 02:17:25 <coopserver> <dreck> there are a few specific locomotives that don't have any curvespeed drops but its best for you to find out about that yourself 02:17:43 <coopserver> <oglethorp> i like it this way for aesthetic reasons 02:17:58 <coopserver> <oglethorp> even w speed drops aside ;) 02:18:00 <coopserver> <dreck> yeah .. its smooth into flarnway .. none of that S-curve look to it 02:18:25 <coopserver> <happy train sport> hi all 02:18:33 <coopserver> <dreck> hi happysport 02:18:34 <coopserver> <oglethorp> hey 02:18:54 <coopserver> <happy train sport> how is ging 02:19:00 <coopserver> <dreck> oglethorp just so you know..I did actually meant that..I'm not really building any new stations on my island so you're free to take the unused parts of it for this game now if you want 02:19:17 <coopserver> <oglethorp> nah that's ok 02:19:18 <coopserver> <dreck> if not thats ok too :) 02:19:21 <coopserver> <dreck> np :) 02:19:28 <coopserver> <oglethorp> i don't wanna ruin the "1 island 1 company" look 02:19:30 <coopserver> <dreck> btw I prospected a few forests too 02:19:34 <coopserver> <oglethorp> thanks though 02:19:35 <coopserver> <dreck> dunno if that helped still :p 02:19:51 <coopserver> <oglethorp> i was gonna try and build one on the tiny island 02:19:55 <coopserver> <oglethorp> but i don't think that's a thing 02:20:19 <coopserver> <dreck> yeah apparently not..thats the "bug" with such multiply-islands map .. you can't specify what relative area to prospect on 02:20:37 <coopserver> <dreck> I do think that in the name of yeti .. prospecting should be disabled .. I dunno .. can't decide either way :) 02:20:40 <coopserver> <Sylf> I can change that for ya 02:20:56 <coopserver> <dreck> well...I guess there you go ^ 02:21:07 <coopserver> <Sylf> just need to remember the setting name 02:21:11 <coopserver> <oglethorp> disable prospecting? or turn on location-specific? 02:21:37 <coopserver> <dreck> sylf if you mean the cli name .. yeah I don't think I would know what it was 02:21:46 <coopserver> <oglethorp> economy>industries>manual primary industry construction method 02:21:56 <coopserver> <oglethorp> oh 02:21:57 <Sylf> !rcon set raw_industry_construction 02:21:58 <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 02:22:05 <coopserver> <dreck> oglethorp dedicated openttd servers don't have a gui .. its a bit more different 02:22:08 <Sylf> !rcon set raw_industry_construction 1 02:22:12 <coopserver> <Sylf> there 02:22:22 <coopserver> <Sylf> you can fund any industry where you specify 02:22:29 <coopserver> <oglethorp> sweet 02:22:32 <coopserver> <dreck> have fun funding your first forest finally :-D 02:22:40 <coopserver> <Sylf> it's just a little expensive 02:22:52 <coopserver> <oglethorp> well i live on an expensive little island 02:22:54 <coopserver> <dreck> well I gave him a heapload so I don't think its any issue :) 02:23:11 <coopserver> <oglethorp> yeah i can have like 17 forests 02:23:21 <coopserver> <dreck> 1 or 2 I would say 02:23:33 <coopserver> <dreck> as I think the one-per-town is still enabled...or was it sylf? 02:24:02 <coopserver> <dreck> err....I just zoomed out once and ... Tiny I think you may have a problem... 02:24:06 <coopserver> <oglethorp> oh well Flarnway already has a forest 02:24:10 <coopserver> <dreck> the flarnway forest is on other side of the river 02:24:15 <coopserver> <oglethorp> indeed 02:24:19 <coopserver> <oglethorp> well maybe another industry then 02:24:28 <coopserver> <dreck> I don't think yellow will mind you making a bridge .. considering thats supposed to be "your" town 02:25:02 <coopserver> <oglethorp> no way! haha 02:25:08 <coopserver> <Sylf> you could take over green's island 02:25:10 <coopserver> <dreck> but if not you could always fund a food plant and some farm .. and feed the food into your worker hut 02:25:19 <coopserver> <oglethorp> yep thats what i can do 02:27:30 <coopserver> <dreck> anyway going off for now.. may be out during day tomorrow but hopefully a reset doesn't happen too early :-> 02:27:38 <coopserver> <dreck> have fun all of you..especally you 'Tiny' :) 02:27:43 <coopserver> <oglethorp> thanks :D 02:27:48 <coopserver> *** dreck has left the game (Leaving) 02:37:49 <coopserver> <oglethorp> i should make a ro-ro station here 02:38:58 <coopserver> <Sylf> oglethorp, the building materials don't do anything to the yeti yard without food 02:39:15 <coopserver> <oglethorp> oh 02:39:20 <coopserver> <Sylf> it's not very clear, but yeti a yard needs food first 02:39:30 <coopserver> <oglethorp> must make food then 02:39:37 <coopserver> <Sylf> yeah 02:59:14 <coopserver> *** Hazzard has left the game (Leaving) 03:03:57 <coopserver> *** Sylf has left the game (Leaving) 03:24:50 <coopserver> <oglethorp> why won't the YETI dudes deliver to more than 1 raw industry? 03:43:09 <Sylf> that's how cargo delivery works in openttd 03:43:14 <Sylf> not just yeti dudes 03:43:33 <Sylf> when you drop a cargo at a station, all cargo goes to the industry closest to the station 03:44:01 <coopserver> <oglethorp> oh well that sucks then, what if i wanna use the same station for several industries? 03:45:11 <Sylf> for a drop, you can't. 03:45:24 <Sylf> you have to build separate stations for each target industry 03:45:39 <coopserver> <oglethorp> ok 03:47:41 *** Hazzard_ has joined #openttdcoop.stable 03:54:16 *** Hazzard has quit IRC 04:00:33 <coopserver> *** happy train sport has left the game (Leaving) 04:00:43 <happy_> gn all 04:00:53 *** happy_ has left #openttdcoop.stable 04:04:26 <coopserver> <oglethorp> why can't i order my RV's to the stations? 04:04:49 <Sylf> an articulated RV can't go to a terminus RV stop 04:05:03 <coopserver> <oglethorp> what is articulated 04:05:14 <Sylf> a multi-part vehicle 04:05:34 <Sylf> like, the head and the body are separated, connectid by a hinge 04:05:48 <Sylf> like a semi trailer 04:05:49 <coopserver> <oglethorp> ah so i need a single body oil truck 04:09:12 <coopserver> <oglethorp> when does this world die? 04:10:44 <coopserver> <oglethorp> !rules 04:10:45 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 04:11:26 <coopserver> <oglethorp> oh nevermind 04:27:50 <coopserver> *** valis has left the game (Leaving) 05:13:03 <coopserver> *** irolldice has joined 05:21:29 <coopserver> *** irolldice has left the game (Leaving) 06:05:29 <o11c> !date 06:05:29 <coopserver> Oct 03 2031 06:22:52 <coopserver> *** Sylf has joined 06:22:57 <coopserver> *** Sylf has joined company #3 06:29:07 *** Hazzard_ has quit IRC 06:52:27 *** BiG_MEECH has joined #openttdcoop.stable 06:52:29 <BiG_MEECH> SUP 06:52:31 <BiG_MEECH> !players 06:52:31 <coopserver> BiG_MEECH: There are currently 2 players and 0 spectators, making a total of 2 clients connected 06:52:56 <coopserver> <Sylf> mooo 06:52:59 <BiG_MEECH> MOOO 06:53:01 <BiG_MEECH> hey man 06:55:43 <coopserver> *** BiG_BaLLZ has joined 06:56:13 <coopserver> <BiG_BaLLZ> oh tropical 06:57:55 <coopserver> <BiG_BaLLZ> I think V's industry set is quite the thing 06:58:14 <coopserver> <BiG_BaLLZ> like, it always seemed to me that he loved refit 06:58:26 <coopserver> <BiG_BaLLZ> and this set is almost perfect for 100% refit game 07:00:01 <coopserver> <BiG_BaLLZ> even the worker yards 07:00:02 <coopserver> <Sylf> yeah, it's alright 07:00:14 <coopserver> <BiG_BaLLZ> would be good both ways though too 07:00:21 <coopserver> <BiG_BaLLZ> can do refit Or just regular stations 07:00:28 <coopserver> <BiG_BaLLZ> or combination depending 07:00:45 <coopserver> <Sylf> yeah see haz's island 07:00:49 <coopserver> <Sylf> the purple island 07:00:53 <coopserver> <BiG_BaLLZ> has there been a SRNW game yet with the set? 07:01:03 <coopserver> <Sylf> no 07:01:04 <coopserver> <BiG_BaLLZ> oh yes, already examined it :) 07:01:17 <coopserver> <BiG_BaLLZ> snwn might be kinda neat 07:01:36 <coopserver> <Sylf> it'll be tough 07:01:44 <coopserver> <Sylf> srnw is better with fewer cargo 07:01:46 <coopserver> <BiG_BaLLZ> sounds like a good PS game 07:02:48 <coopserver> <BiG_BaLLZ> since it looks like a lot of the industries process yeti dudes, is there a good ratio of what needs to go where? 07:03:03 <coopserver> <BiG_BaLLZ> or just focus on 1 or 2 things? 07:03:42 <coopserver> *** BiG_BaLLZ has joined company #1 07:06:33 <coopserver> *** BiG_BaLLZ has joined spectators 07:07:21 <coopserver> *** BiG_BaLLZ has joined company #1 07:10:05 <coopserver> *** BiG_BaLLZ has joined company #2 07:13:07 <coopserver> *** BiG_BaLLZ has joined spectators 07:16:06 <coopserver> *** BiG_BaLLZ has joined company #2 07:22:41 <coopserver> *** BiG_BaLLZ has joined spectators 07:23:23 <coopserver> <BiG_BaLLZ> goodnight 07:23:27 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 07:23:28 <coopserver> <Sylf> gn 07:23:32 <BiG_MEECH> :) 07:23:34 <BiG_MEECH> ttyl 07:23:39 <BiG_MEECH> have a good one 07:23:44 *** BiG_MEECH has quit IRC 07:44:20 <coopserver> *** Sylf has left the game (Leaving) 08:36:40 <coopserver> *** Yugi_D has joined 08:38:33 <coopserver> *** Yugi_D has left the game (Leaving) 09:40:04 <coopserver> *** DLord has joined 09:40:24 <coopserver> *** DLord has left the game (Leaving) 10:18:28 <coopserver> *** Muel has joined 10:18:34 <coopserver> <Muel> hi 10:23:47 <coopserver> *** Muel has left the game (Leaving) 11:26:17 *** happy_ has joined #openttdcoop.stable 11:26:34 <coopserver> *** happy train sport has joined 11:27:10 <coopserver> <happy train sport> hi oglethorp 11:37:12 <coopserver> *** DeGroninger has joined 11:38:29 <coopserver> <happy train sport> hi DeGroninger 11:38:33 <coopserver> <DeGroninger> hey Happy! 11:42:28 <coopserver> <DeGroninger> brb :P 11:42:32 <coopserver> <happy train sport> k 11:42:34 <coopserver> *** DeGroninger has joined spectators 12:38:32 *** dreck has joined #openttdcoop.stable 12:38:44 <dreck> hi? :) 12:38:55 <coopserver> <happy train sport> hi 12:39:00 <dreck> how doing? 12:39:08 <coopserver> <happy train sport> good u 12:39:13 <dreck> doing ok 12:39:35 <dreck> btw how's the 'Tiny' company doing anyway? (and I'm guessing he now has more than 3 rail stations too?) 12:39:56 <coopserver> <happy train sport> good 12:40:27 <dreck> having train fun yourself I hope? ;) 12:40:39 <coopserver> <happy train sport> yep 12:50:27 <dreck> well I have to go out a bit later on etc .. but hmm yeah I'll be back in several hours to just see what else been happening or something :) 12:50:47 <happy_> k 12:50:53 <dreck> (hopefully the server doesn't decide to reset too long before 3pm/est but ehh doesn't matter a lot tho) 12:51:07 <dreck> oh yeah and do I have to mention its really winter now :-> 12:51:14 * dreck points to more than an inch of snow on ground 12:51:16 <happy_> nop yhe server will not doo that 12:51:38 <dreck> any of you have snow outside your window too? heh :p 12:52:02 <happy_> nop 12:52:08 <happy_> no snow in uk 12:55:01 <dreck> oh yeah..one thing i forgot to ask about yesterday due to thinking about something else in-game.... 12:55:46 <happy_> whonts that 12:56:29 <dreck> whats the name for that weird path signal thing where it has two lines joining one but apparently A refuses to turn green unless theres no trains at/near the B one at all? (doesn't seem to be the usual basic signalling) 12:57:21 <happy_> heem not shor 12:58:10 <happy_> a bolk singmal 12:58:17 <happy_> not shor 12:58:22 <dreck> yeah maybe next time I join game I'll sign such junction and ask whoever is on 12:58:47 <happy_> k 12:59:50 <dreck> it just seem a bit odd to me because I would had thought that the first train that got to the junction would get to go .. but not in this particular case 12:59:59 <dreck> but heh like I said I'll sign it next time I'm in game :) 13:00:16 <happy_> k 13:06:49 <dreck> just curious happy...you near or far from london? 13:07:55 <happy_> ver far from that it will take 2 hours 13:08:39 <dreck> heh ok 13:10:24 <happy_> East Midlands wher i am 13:10:34 <dreck> mm 13:13:06 <dreck> anyway going off for quite a while now, you two have fun :) 13:13:12 *** dreck has left #openttdcoop.stable 13:52:59 <coopserver> <DeGroninger> back 13:53:31 <coopserver> <happy train sport> hi 13:53:35 <coopserver> <DeGroninger> hey Happy 13:54:19 <coopserver> *** DeGroninger has joined company #10 14:13:56 <coopserver> *** Muel has joined 14:13:59 <coopserver> <Muel> hi 14:14:04 <coopserver> <DeGroninger> hey Muel 14:14:08 <coopserver> <happy train sport> hi 14:14:27 <coopserver> <happy train sport> how things Muel 14:14:32 <coopserver> <Muel> good and you ? 14:14:41 <coopserver> <happy train sport> good 14:17:01 <coopserver> *** DeGroninger has left the game (Leaving) 14:17:40 <coopserver> *** DeGroninger has joined 14:17:51 <coopserver> *** Muel has left the game (Leaving) 14:27:15 *** ChanServ sets mode: +v KenjiE20 14:27:15 *** ChanServ sets mode: +v coopserver 14:27:15 *** ChanServ sets mode: +o Taede 14:27:15 *** ChanServ sets mode: +v Sylf 14:27:15 *** ChanServ sets mode: -o Jam35_ 15:50:18 *** ODM has joined #openttdcoop.stable 15:50:18 *** ChanServ sets mode: +o ODM 15:53:45 <coopserver> *** Vinnie has joined 15:53:56 <coopserver> <DeGroninger> hey Vinnie 15:54:09 <coopserver> <Vinnie> all rise, for the great Vinnie 15:54:28 <coopserver> <DeGroninger> no :P 15:54:43 <coopserver> <Vinnie> i know where you live 15:54:47 <coopserver> <Vinnie> its obvious 15:55:11 <coopserver> *** Vinnie has joined company #9 15:55:18 <coopserver> <DeGroninger> yeah that wasnt a really smart decision 15:56:39 <coopserver> <Vinnie> will you fix my network? 15:56:54 <coopserver> <DeGroninger> whats wrong with it? 15:57:02 <coopserver> <Vinnie> we need to use food 15:58:04 <coopserver> <DeGroninger> yeah sure 15:59:16 <coopserver> *** DeGroninger has joined company #9 16:00:21 <coopserver> <Vinnie> do you know how to make a good pickup station for food? 16:00:40 <coopserver> <DeGroninger> not really :D 16:01:36 <coopserver> <Vinnie> want to still try? 16:01:44 <coopserver> <DeGroninger> of course ;) 16:03:12 <coopserver> <DeGroninger> I assume it must have some kind of overflow.. 16:03:35 <coopserver> <Vinnie> yeah but that can be fit in anytime later 16:03:42 <coopserver> <Vinnie> if you don't know how 16:04:01 <coopserver> <DeGroninger> then ist simple :) 16:16:02 <coopserver> <DeGroninger> dunno, like this? :p 16:16:10 <coopserver> <Vinnie> it will work 16:20:26 <coopserver> <Vinnie> did you see the train? 16:20:41 <coopserver> <DeGroninger> yeah 16:20:46 <coopserver> <DeGroninger> with the sign 16:20:51 <coopserver> <Vinnie> you can copy it if you want 16:21:08 <coopserver> <DeGroninger> nice 16:30:49 <coopserver> <happy train sport> hi Vinnie 16:30:52 <coopserver> <happy train sport> how things 16:30:54 <coopserver> <Vinnie> hey dude 16:31:21 <coopserver> <Vinnie> im good today 16:31:31 <coopserver> <happy train sport> nice 16:41:16 <coopserver> <happy train sport> how the net werk Vinnie 16:41:24 <coopserver> <Vinnie> growing 16:41:32 <coopserver> <happy train sport> nice 16:41:33 <coopserver> <Vinnie> so doing good 16:42:01 <coopserver> <Vinnie> just a bit stuck on how to complete this BBH 16:44:32 <coopserver> *** dreck has joined 16:44:51 <coopserver> <happy train sport> hi dreck 16:45:00 <coopserver> <dreck> apparently this sudden weather caused late afternoon meet to be put off .. so heh here I am for short time before lunch :) 16:45:22 <coopserver> <dreck> anyway lets see re that junction thing... 16:46:19 <coopserver> *** dreck has joined company #4 16:46:49 <coopserver> <dreck> signed 'this?' ... apparently the train on bridge seem to have to wait at empty red signals for a while at times 16:46:58 <coopserver> <dreck> just curious about whats going on with that 16:47:41 <coopserver> <happy train sport> thats so let the ml go ferst 16:48:00 <coopserver> <DeGroninger> that priority line goes about 9 tiles up the main line 16:48:01 <coopserver> <dreck> but how does it work? because the train waits even if other line apparently is empty 16:48:47 <coopserver> <Vinnie> boom time 16:48:55 <coopserver> <happy train sport> trains can pick the won if ther uver won is fall up 16:49:31 <coopserver> <happy train sport> the ml has to go ferst or if not ther will be ver big train q 16:49:33 <coopserver> <dreck> groinger....at least whats the name for that thing as the junction page didn't mention anything 16:49:46 <coopserver> <DeGroninger> priority 16:50:06 <coopserver> <DeGroninger> http://wiki.openttdcoop.org/Priority 16:50:34 <coopserver> <happy train sport> Vinnie: can u help me tel dreck whonts this dus at the sign this ? 16:50:55 <coopserver> <dreck> ah...I see now...thanks for clearing that up 16:51:58 <coopserver> <happy train sport> all pro players doo that dreck 16:52:10 <coopserver> <DeGroninger> TIL im pro :D 16:52:12 <coopserver> <dreck> well I apparently don't like running massive trains? :P 16:52:20 <coopserver> <dreck> heh 16:53:03 <coopserver> <dreck> (I admit its why I somewhat don't like ukrs...low cargo tare per wagon compared to other countries..but lets not nitpick too much) 16:53:38 <coopserver> *** happy train sport has joined company #2 16:54:08 <coopserver> <Vinnie> just one CL2 16:54:11 <coopserver> <Vinnie> im happy 16:54:28 <coopserver> *** happy train sport has joined spectators 16:54:29 <coopserver> <Vinnie> nvm 16:54:32 <coopserver> <Vinnie> i found it 16:55:23 <coopserver> <DeGroninger> ^^ 16:56:44 <coopserver> <Vinnie> A to B here we go 16:58:07 <coopserver> <dreck> <somewhat wants to see mountains next but is fine with anything tho 16:58:15 <coopserver> <dreck> and maybe an easier station list to click on but .. again .. ehh 16:59:00 <coopserver> <dreck> maybe that time I'll have more variety of trains :) 17:02:05 <coopserver> <Vinnie> oke food, cya 17:02:08 <coopserver> <DeGroninger> bye 17:02:12 <coopserver> <happy train sport> bb 17:02:48 <coopserver> <dreck> I'm going for about 3 hours too...have fun :) 17:02:52 <coopserver> *** dreck has left the game (Leaving) 17:03:02 <coopserver> <happy train sport> k bb 17:03:36 <coopserver> <happy train sport> wish i can fun mor towns 17:03:49 <coopserver> <happy train sport> fund 17:22:27 <coopserver> *** Player has joined 17:22:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:29 <coopserver> *** Player has started a new company #12 17:22:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:31 <coopserver> *** Player has joined spectators 17:22:32 <coopserver> *** Player has left the game (wrong company in DoCommand) 17:22:41 <coopserver> *** Player has joined 17:22:42 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:43 <coopserver> *** Player has started a new company #13 17:22:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:45 <coopserver> *** Player has joined spectators 17:22:46 <coopserver> *** Player has left the game (wrong company in DoCommand) 17:25:19 <coopserver> <Vinnie> honey, i'm home 17:25:26 <coopserver> <happy train sport> k 17:25:28 <coopserver> <DeGroninger> *waves* 17:25:59 <coopserver> <happy train sport> wb Vinnie 17:37:33 *** Jam35_ is now known as Jam35 17:41:39 <V453000> yoyo 17:42:12 <coopserver> <Vinnie> hey dude 17:42:53 <coopserver> *** V453000 has joined 17:43:07 <coopserver> <V453000> w 17:43:08 <coopserver> <V453000> 17:43:10 <coopserver> <V453000> wat up 17:43:23 <coopserver> <Vinnie> nothing 17:43:37 <coopserver> <Vinnie> waiting for food-> yeti production snowballing 17:43:43 <coopserver> <V453000> :) 17:43:57 <coopserver> <V453000> got bdmt going? 17:45:51 <coopserver> <happy train sport> hi v# 17:45:53 <coopserver> <Vinnie> not yet 17:45:56 <coopserver> <happy train sport> how things 17:47:47 <coopserver> <Vinnie> not sure what grey is doing, hasnt said a word in 2 hours 17:53:06 <coopserver> <Vinnie> was die uitbereiding voor een tweede graan of iron ? 17:53:53 <coopserver> <V453000> well, you better get at least a bit of bdmt cause it doubles food effects :P 17:54:33 <coopserver> <V453000> ~20% bdmt compared to food is enough 17:56:41 <coopserver> <V453000> aha also grain only 17:56:46 <coopserver> <V453000> inefficient :P 17:57:22 <coopserver> <Vinnie> dont know new yeti changes 17:57:30 <coopserver> <Vinnie> i tought t was still pre alpha 17:57:33 <coopserver> <V453000> see yeti wiki at the devzone :) 17:57:40 <coopserver> <Vinnie> shit 17:57:43 <coopserver> <Vinnie> i cant read 17:58:29 <coopserver> <Vinnie> probably why sylf is beating me :P 17:59:00 <coopserver> <V453000> a part of it. :) 17:59:19 <coopserver> <V453000> yeti now vastly motivates to connect every single industry 17:59:21 <coopserver> <Vinnie> thats insulting!! 17:59:29 <coopserver> <Vinnie> PAX aswell 17:59:33 <coopserver> *** Hazzard has joined 17:59:47 <coopserver> <happy train sport> hi Hazzard 17:59:51 <coopserver> <Vinnie> damnit, i got to step up game 17:59:52 <coopserver> <V453000> nah that hs no effect .. yet 17:59:53 <coopserver> <DeGroninger> Hey 17:59:54 <coopserver> <happy train sport> how things 17:59:55 <coopserver> <Hazzard> HI 17:59:58 <coopserver> <V453000> hi 18:00:05 *** Hazzard has joined #openttdcoop.stable 18:00:50 <coopserver> <V453000> the next version of yeti will have texts which say what the industry needs you to do 18:01:02 <coopserver> <Vinnie> soon? 18:01:12 <coopserver> <V453000> well last yeti was compiling for 13 hours 18:01:13 <coopserver> <Hazzard> That will be usefull 18:01:14 <coopserver> <V453000> soooo 18:01:16 <coopserver> <V453000> hm :D 18:01:18 <coopserver> <Hazzard> 13 hours?! 18:01:20 <coopserver> <Hazzard> wtf 18:01:29 <coopserver> <Vinnie> well i mean, 1 week 1 month 2 month? 18:01:32 <coopserver> <V453000> yeah some wtf going on at the devzone, things apparently duplicate or something 18:01:45 <coopserver> <V453000> within a few days , everything is done 18:01:50 <coopserver> <Vinnie> nice 18:01:52 <coopserver> <V453000> and with new yeti, NUTS 0.7.5 :) 18:02:01 <coopserver> <Vinnie> probably PSG first 18:03:10 <coopserver> <V453000> cute stuff Hazzard 18:03:13 <coopserver> <V453000> fast fuckers 18:03:16 <coopserver> <Hazzard> yup 18:03:31 <coopserver> <Hazzard> wanted to try something fast 18:03:39 <coopserver> <V453000> sure sure :) 18:05:10 <coopserver> <Vinnie> time to go mental 18:05:48 <coopserver> <V453000> xd 18:06:55 <coopserver> *** Muel has joined 18:06:58 <coopserver> <Muel> hi 18:07:01 <coopserver> <happy train sport> hi 18:07:06 <coopserver> <happy train sport> how thingws 18:07:09 <coopserver> <happy train sport> things 18:07:15 <coopserver> <Muel> good and you? 18:07:16 <coopserver> *** Hazzard has left the game (Leaving) 18:07:18 <coopserver> <happy train sport> good 18:08:48 <coopserver> <Vinnie> dont be mad when im gonna break that with traffic 18:09:09 <coopserver> <DeGroninger> the things I just made? :P 18:09:18 <coopserver> <Vinnie> everything 18:09:21 <coopserver> <DeGroninger> :O 18:09:26 <coopserver> <DeGroninger> *hides* 18:10:12 <coopserver> *** Muel has left the game (Leaving) 18:12:47 <coopserver> <V453000> xd 18:14:36 <coopserver> <Vinnie> V, your comments just made my island too small 18:15:29 <coopserver> <V453000> build better (: 18:15:48 <coopserver> <Vinnie> im gonna make hbs connected to hubs 18:15:51 <coopserver> <V453000> having all 9 primaries is best 18:15:52 <coopserver> <Vinnie> whats a mainline 18:22:17 <coopserver> <V453000> ha, new yeti seems ot be almost ready 18:22:21 <coopserver> <V453000> now to finish nuts :D 18:24:05 <Sylf> yesssss 18:24:35 <coopserver> <V453000> I think I will just finalize the last 3 maglev engines, maglev fast will look all the same for now, perhaps just different colouring or something 18:25:15 <coopserver> <V453000> no company colours for the new stuff though 18:25:19 <coopserver> <V453000> idk how to make the masks yet 18:25:46 *** Hazzard has quit IRC 18:29:25 <coopserver> <Vinnie> unlease hell 18:29:35 <coopserver> <DeGroninger> thats a nice hub 18:30:12 <coopserver> <Vinnie> ty 18:35:01 <coopserver> <Vinnie> do you need the machine shop? 18:35:10 <coopserver> <DeGroninger> where? 18:35:13 <coopserver> <Vinnie> steel mill drop* 18:35:17 <coopserver> <DeGroninger> no 18:35:34 <coopserver> <DeGroninger> you can remove it if you like 18:35:46 <coopserver> <DeGroninger> to make a bm pickup? 18:35:48 <coopserver> <DeGroninger> i guess 18:36:14 <coopserver> <Vinnie> kinda yes 18:36:21 <coopserver> <DeGroninger> kinda :P 18:36:38 <coopserver> <Vinnie> i was aiming for the fruit and vegitables, not the BM 18:37:09 <coopserver> <Vinnie> but we can do both 18:37:18 <coopserver> <Vinnie> the power of a drop station 18:37:28 <coopserver> <DeGroninger> we need to pickup the bm somewhere.. 18:38:06 <coopserver> <V453000> point of yeti: focus on EVERYTHING :P 18:38:23 <coopserver> <DeGroninger> i love it :) 18:39:19 <coopserver> <DeGroninger> those self amplifing effects of yeti -> food -> yeti are fun to see ^^ 18:39:55 <coopserver> <Vinnie> fuck it, slugs for CL2 18:40:26 <coopserver> <V453000> (: 18:40:36 <coopserver> <V453000> it is especially fun when you get a jam at some key spot 18:40:49 <coopserver> <V453000> everything goes to shit because production globally decreases for all of your network 18:40:56 <coopserver> *** Sylf has joined 18:41:01 <coopserver> <DeGroninger> haha yeah 18:41:08 <coopserver> *** Sylf has joined company #3 18:41:15 <coopserver> <DeGroninger> "fun" 18:41:16 <coopserver> <DeGroninger> ;) 18:41:17 <coopserver> <Vinnie> your playing on the wrong server for fun, this is work all day every day 18:41:33 <coopserver> <DeGroninger> oh 18:41:35 <coopserver> <V453000> guess you havent seen what I did a few games ago :P 18:41:41 <coopserver> <DeGroninger> back to the reddit server then :P 18:42:41 <coopserver> <V453000> reddit is for noobs :) 18:43:04 <coopserver> <Vinnie> reddit 90degree newbs 18:43:08 <coopserver> <DeGroninger> yeah 18:43:11 <coopserver> <V453000> which doesnt mean there arent nice people around 18:43:16 <coopserver> <DeGroninger> ruining my overflows :( 18:43:26 <coopserver> <V453000> just build better overflows :) 18:43:36 <coopserver> <DeGroninger> :P 18:43:49 <coopserver> <DeGroninger> yeah the people are nice, but it lacks admins 18:44:16 <coopserver> <V453000> it lacks leaders who show them how to build :) admins are ok 18:45:15 <coopserver> <Vinnie> why, they get plenty skills from goal servers 18:45:45 <coopserver> *** Sylf has left the game (Leaving) 18:45:58 <coopserver> <V453000> ... :) 18:48:32 <coopserver> <Vinnie> ffs i became full newb 18:48:44 <coopserver> <DeGroninger> join the club:D 18:52:18 <coopserver> <V453000> xd 18:53:05 <coopserver> <Vinnie> don't copy that overflow 18:53:25 <coopserver> <DeGroninger> which one? 18:53:31 <coopserver> <Vinnie> near BM 18:55:52 <coopserver> <DeGroninger> zal ik een forest aansluiten? een stone quarry hebben we niet 18:55:57 <coopserver> <DeGroninger> @vinnie 18:56:03 <coopserver> <Vinnie> ke 18:56:28 <coopserver> <V453000> oh fuck dutch 18:56:34 <coopserver> <DeGroninger> \o/ 18:56:45 <coopserver> <V453000> (: 18:56:48 <coopserver> <Vinnie> can i change yeti orders so they are all equal? 18:56:54 <coopserver> <V453000> yeti orders? 18:57:00 <coopserver> <DeGroninger> yeah you can 18:57:05 <coopserver> <Vinnie> all yeti to all primairies 18:57:23 <coopserver> <DeGroninger> every yeti is equal on this island 18:57:32 <coopserver> <V453000> :) 18:57:41 <coopserver> <Vinnie> even the CZ ones? 18:57:59 <coopserver> <DeGroninger> surprisingly yes 18:58:07 <coopserver> <V453000> xd 18:58:21 <coopserver> <DeGroninger> one thing worries me though 18:58:36 <coopserver> <DeGroninger> the yetis are guys that we bring to workplaces, right? 18:58:38 <coopserver> <V453000> you shall be forced to fecal matter your pants once you see the new yeti/nuts 18:58:40 <coopserver> <V453000> bitches 18:58:44 <coopserver> <V453000> yes 18:58:55 <coopserver> <DeGroninger> but we dont have to bring them back to the cities.. 18:59:13 <coopserver> <Vinnie> they are fuel 18:59:14 <coopserver> <DeGroninger> which means they die while working? :P 18:59:28 <coopserver> <DeGroninger> thats even worse 18:59:54 <coopserver> <V453000> yeah, basically :D 18:59:59 <coopserver> <DeGroninger> :D 19:00:01 <coopserver> <DeGroninger> i love it:D 19:00:15 <coopserver> <V453000> purely theoretically there might be a future setting to have workers return back 19:00:35 <coopserver> <Vinnie> thats not capitalism 19:00:41 <coopserver> <Vinnie> free time is communist 19:01:23 <coopserver> <V453000> in other words, there will probably be a 3rd cargo that worker yard accepts. Those cargoes might be pax (to make growing towns more interesting), mail (same reason), or Tired YETI dudes 19:01:40 <coopserver> <V453000> or none, all of which should be configurable by parameters 19:02:41 <coopserver> <DeGroninger> sounds very promising :) 19:02:56 <coopserver> <V453000> :) 19:04:04 <coopserver> *** [FR]Syl59 has joined 19:04:15 <coopserver> <[FR]Syl59> Hello there :) 19:04:28 <coopserver> <Vinnie> hmm something fucked up 19:04:31 <coopserver> <Vinnie> hey 19:05:04 <coopserver> *** Hazzard has joined 19:05:18 *** Hazzard has joined #openttdcoop.stable 19:05:49 <coopserver> <V453000> hy 19:06:04 <coopserver> <Hazzard> hi 19:06:47 <coopserver> *** Hazzard has left the game (Leaving) 19:07:35 <coopserver> <Vinnie> ohh i see now 19:09:18 <coopserver> <V453000> what is the revelation? XD 19:10:07 <coopserver> <Vinnie> that my intelligence is quite low 19:11:40 <coopserver> <DeGroninger> we have a minor case of major clogging 19:12:07 <coopserver> <Vinnie> blame Vinnie 19:12:13 <coopserver> *** valis has joined 19:12:14 <coopserver> <DeGroninger> ofcourse 19:12:21 <coopserver> <valis> hi 19:12:24 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:12:25 <coopserver> <Vinnie> hey 19:12:27 <coopserver> <DeGroninger> hey 19:12:54 <coopserver> <Vinnie> wtf 19:13:00 <coopserver> <Vinnie> V was right 19:13:49 <coopserver> <V453000> :D ? 19:14:04 <coopserver> <Vinnie> food production got a boost with 2 primairies 19:14:15 <coopserver> <V453000> :) 19:15:56 <coopserver> <V453000> same bonus with 3 :P 19:16:22 <coopserver> <V453000> it goes 50% with 1, 75% with 2, 100% with 3 19:21:43 <Hazzard> What is the conversion rate for food to YETI dudes? 19:22:30 <coopserver> <Vinnie> shit 19:22:47 <coopserver> <Vinnie> untill you use more then one type of primairy 19:24:13 <coopserver> <Vinnie> numbers 19:24:15 <coopserver> <Vinnie> http://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png 19:28:47 <coopserver> <V453000> im not sure hazzard :D 19:28:52 <coopserver> <V453000> doesnt the wiki say something about it? 19:30:33 <coopserver> <V453000> hm probably doesnt 19:30:34 <coopserver> <V453000> idk 19:30:41 <coopserver> <V453000> just deliver fuckers to industries :P 19:31:21 <coopserver> <V453000> or you could try reading YETI code, but the production code is almost certain brain death 19:31:54 <coopserver> <Vinnie> ohh this is it 19:32:06 <coopserver> <Vinnie> post-stamp overflow time 19:33:04 <coopserver> <V453000> wtf do you call that 19:33:39 <coopserver> <Vinnie> never heard of some expression involving building on a post-stamp 19:33:42 <coopserver> <Vinnie> ? 19:34:06 <coopserver> <V453000> luckily not 19:35:45 <Hazzard> You pre-compile the NML or something? 19:35:47 <coopserver> <V453000> umeanz copypaste? 19:35:56 <V453000> Hazzard: no? 19:36:12 <coopserver> <Vinnie> i mean post-stamp is small, meaning you got no room to build anyway 19:36:14 <V453000> just the produce_256 callback is so holyshit that just reading it is on the border of sanity 19:36:20 <coopserver> <V453000> :d k 19:40:52 <coopserver> <happy train sport> how things going 19:42:50 <coopserver> <Vinnie> It became ugly :D 19:42:56 <coopserver> <Vinnie> and unproper 19:44:58 <coopserver> *** happy train sport has joined company #2 19:47:50 <coopserver> <Vinnie> here piggy piggy 19:56:44 <coopserver> <Vinnie> genius 19:58:43 <coopserver> <V453000> almost done with maglev medium engines :) 19:59:15 <coopserver> <Vinnie> compiling or drawing? 19:59:21 <coopserver> <V453000> neither 20:01:29 <coopserver> <V453000> nuts goes extra zoom :P 20:01:49 <coopserver> <Vinnie> i tought you hated zbase 20:02:15 *** dreck has joined #openttdcoop.stable 20:02:27 <dreck> !date 20:02:28 <coopserver> Jun 27 2093 20:02:56 <dreck> heh..almost the 22th century :) 20:03:09 <coopserver> <V453000> because it is bullshit, with yeti I clearly discovered that it IS possible to make 3D renders look nice in OpenTTD 20:03:19 <coopserver> <V453000> zbase is just poorly made 20:03:39 <coopserver> <V453000> you will be able to judge on your own soon :P 20:03:39 <dreck> hi there btw 20:03:46 <coopserver> <Vinnie> hey 20:03:55 <coopserver> <Vinnie> dreck it just starts to get interesting 20:04:09 <coopserver> <Vinnie> 200 years of warmup 20:04:23 <dreck> heh I'll pass :-) 20:04:25 <coopserver> *** Hazzard has joined 20:04:32 <dreck> hi hazzard 20:04:40 <coopserver> <Hazzard> hey 20:04:43 <coopserver> <happy train sport> hi 20:04:53 <coopserver> <Vinnie> hello 20:04:54 <dreck> quite a group of users here now :-> 20:05:19 <happy_> wb dreck 20:05:45 <coopserver> *** Troy McClure has joined 20:06:32 <coopserver> <V453000> hyhyhy 20:06:35 <coopserver> <Troy McClure> hihi 20:08:03 <dreck> vinnie I'll kinda be more interested when I can play the 1900-1950 period without missing out more than half of it..but ehh not going complain if that still happens again in the new game coming up 20:08:10 <dreck> ;) 20:08:41 <coopserver> <Vinnie> im sorry but i dont share your interest in type of train, i care about quantity 20:10:18 <coopserver> *** Player has joined 20:10:39 <coopserver> <Player> !name utyna 20:10:39 <coopserver> *** Player has changed his/her name to utyna 20:11:20 <coopserver> <Vinnie> hmm 15 min of mindless order changing and im done 20:11:24 <coopserver> <Vinnie> :D 20:12:18 <dreck> vinnie well if you miss out 40+ years of constructions how would you feel? thats rather what I was implying btw 20:12:26 <dreck> lol ok 20:12:30 <coopserver> <Vinnie> i missed a sunday 20:12:45 <coopserver> *** utyna has left the game (Leaving) 20:13:00 <coopserver> <V453000> especially with yeti you dont raelly have to care if you start too late 20:13:11 <coopserver> <V453000> you don need industries to grow over time 20:13:15 <coopserver> <V453000> you just need to build stuff 20:13:38 <coopserver> <happy train sport> true 20:13:43 <coopserver> <Vinnie> basicly get free of camera moneymaking here 20:13:49 <coopserver> <Vinnie> off-camera 20:13:54 <dreck> well closures still happens..although recently sylf changed the fundindustry setting from prospect to non-prospect so thats a bit more helpful for this silly "island" thing 20:14:11 <Hazzard> V, will the next YETI have the fisihing dock industry? 20:14:24 <coopserver> <V453000> yes Hazzard, it is one of the bigger changes :) 20:14:49 <coopserver> <Vinnie> dreck if im here and you need an industry that died, ask and i modify settings so we can fund 20:14:50 <dreck> fishing dock? sounds like something fun but I doubt any players in here would really be able to see it....ships are impossible :-> 20:15:06 <dreck> landscape candy perhaps tho 20:15:57 <Hazzard> Also, do you know the ratio of YETI dudes to machines for the primaries? 20:16:23 <coopserver> <V453000> nope :) 20:16:29 <coopserver> <V453000> check the yeti wiki 20:16:41 <coopserver> <V453000> if it doesnt have it written there, I dont know it either ---> ask Sylf :D 20:17:51 <dreck> hazzard good question, I still can't figure out some of the strange ratios it uses 20:18:07 <dreck> also I'm wondering why theres no 5X industry even although the scheme chart shows it 20:18:37 <coopserver> <V453000> that is the port dreck :) 20:18:44 <Hazzard> 1 machine per 3 yeti dudes according to the wiki 20:18:49 <dreck> oh...ops :) 20:19:07 <dreck> so is it like a shoreline industry ... no actual boat really required? 20:19:24 <coopserver> <V453000> atm it will be random placement industry somewhere in water 20:19:30 <coopserver> <V453000> extra conditions for building probably later 20:19:40 <coopserver> <V453000> but I think we really can allow ships 20:20:16 <dreck> in water? hmm hope it still allows to be built near land by 1 tile of water .. but either way sounds like fun tho 20:20:51 <coopserver> <V453000> it might be fundable sooo you can always fund your own near shore :P 20:21:30 <dreck> btw the material>food chain reminds me of the Port in railroad tycoon ... at start of game it accepted one random cargo>cargo trade (even sometimes weird ones such as rubber>grain) 20:21:46 <coopserver> <Vinnie> so port confirmed for next release? 20:23:00 <dreck> hazzard hmm does it say anything about food-to-machine ratio? like not this game but the previous one someone was driving up a huge stockpile at one hut 20:23:24 <dreck> and even I got 3000+ machines at one hut before I finally realized that it refused to use up these without getting some food 20:23:28 <coopserver> <V453000> port 100% confirmed :) 20:23:58 <coopserver> <Vinnie> dude, having an excess transported properly is hard to do without knowing alot of tricks 20:24:10 <coopserver> <V453000> that is building materials, not machinery dreck :P 20:24:22 <coopserver> <V453000> sure Vinnie :) and there are many ways how to manage it 20:25:21 <coopserver> <Vinnie> yeah, but non are easy 20:25:46 <coopserver> <V453000> didnt say that :) 20:25:56 <coopserver> <V453000> the exchange port will give some new options 20:26:01 <coopserver> <V453000> allowing you to trade food for bdmt 20:26:06 <dreck> btw this is exactly why I never liked uksi/ecs because their forced 2-imbalanced-cargos-input system was a bit too crapshot to manage with..but to our own .. I mean apparently there seem to be some players who don't care for these 20:26:07 <coopserver> <Vinnie> f you want easy, need someone to build a SLH for me 20:26:10 <coopserver> <V453000> ,,, vce versa 20:26:39 <coopserver> <Vinnie> trade means no profit on the exchange? 20:26:53 <coopserver> <V453000> no you probably get the profit for both food and bdmt 20:27:05 <coopserver> <V453000> dreck yes, ECS and PBI has those flaws, which are quite annoying 20:27:27 <coopserver> <Vinnie> exploit incomming 20:27:32 <coopserver> <Vinnie> ill save it for santa 20:27:37 <dreck> at least firs doesn't give you a hard limit on it 20:27:51 <dreck> the original..well...ofc it didn't care one bit at all :-> 20:28:16 <dreck> santa? hmm thats about 40 days away isn't it :P 20:28:21 <coopserver> <V453000> profit exploit aint the best because you dont get too much food for the BDMT :P 20:28:58 <dreck> v453000 well I still like the idea tho..being able to dump building materials off in exchange for more food to auger the food factory's output 20:29:01 <coopserver> <V453000> and the port will always be in the middle of oceans in the future, sooo ... :) 20:29:07 <coopserver> <Vinnie> not if i trade my BMt for food and food for BMT, before sending to end 20:29:11 <coopserver> <Vinnie> double profit 20:29:21 <coopserver> <V453000> that isnt needed dreck, just make more yetis to be delivered there 20:29:36 <dreck> v453000 except that more yeti means you need more food eh? :) 20:29:37 <coopserver> <V453000> you cant trade food->bdmt 20:29:41 <coopserver> <V453000> only bdmt->food 20:30:01 <coopserver> <V453000> more yeti means you can take them from other chains or connect new worker yards :) 20:30:03 <coopserver> <Vinnie> back to playing nice 20:30:31 <coopserver> *** Yugi_D has joined 20:30:34 <dreck> hi yugi 20:30:44 <coopserver> <Yugi_D> hi derek 20:30:49 <dreck> hmm I wonder... 20:30:49 <coopserver> <Yugi_D> hi all 20:30:50 <coopserver> <V453000> yoyo 20:30:52 <dreck> !players 20:30:52 <coopserver> dreck: There are currently 7 players and 2 spectators, making a total of 9 clients connected 20:31:01 <coopserver> <Vinnie> you also made newgrf's right? 20:31:02 <dreck> ah...it can't name players or can it? 20:31:55 <V453000> only for @ admins :P 20:32:43 <dreck> you'll had thought it would be nice to know whos online like this irc list does but heh >>> 20:32:48 <dreck> doesn't matter anyway ;) 20:33:03 <coopserver> <Vinnie> ohh the highlight all command 20:33:08 <coopserver> <Vinnie> thank god 20:33:57 <dreck> anyway v453000 I think someone said something about it but is there any new additionals to NUTS in next version or just more of stat adjustments? 20:34:28 <coopserver> *** V453000 has left the game (Leaving) 20:34:53 <V453000> dreck: new rendered maglev for NUTS 20:35:05 <V453000> 32bpp/extra zoom, all maglev cargo wagons + medium and fast class 20:35:16 <coopserver> <happy train sport> hi Yugi_D 20:35:20 <coopserver> <happy train sport> how things 20:35:23 <V453000> anyway, I got to go now (: cyaz 20:35:28 <V453000> stuff coming tomorrow 20:35:28 <coopserver> <Yugi_D> hi happy 20:35:40 <coopserver> <Yugi_D> well thanks, u? 20:35:42 <coopserver> <Vinnie> laterz 20:35:47 <coopserver> <Troy McClure> bb 20:36:50 <dreck> mm sounds interesting even if I don't try it out in the next game 20:36:52 <dreck> cheers :) 20:37:42 <coopserver> <Vinnie> are we friends now? 20:38:16 <coopserver> <happy train sport> good thanks Yugi_D 20:39:30 <coopserver> *** Player has joined 20:39:47 <coopserver> <Player> !name IlmorGMT 20:39:48 <coopserver> *** Player has changed his/her name to IlmorGMT 20:39:55 <coopserver> <Vinnie> welcome back 20:40:09 <coopserver> <IlmorGMT> !rules 20:40:10 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:42:44 <coopserver> <IlmorGMT> !rules 20:42:45 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:42:58 <coopserver> <Vinnie> need help? 20:43:28 <coopserver> <IlmorGMT> playing with irc.. not very familiar with 20:44:07 <happy_> will welcume to the server 20:44:19 <coopserver> <Vinnie> you need help connecting to irc channel? 20:46:07 *** Vinnie has joined #openttdcoop.stable 20:46:15 <coopserver> <IlmorGMT> in the other opencoop server, the inamge chat appears in the irc channel.. cant get it to work here 20:46:28 <coopserver> <Vinnie> i see 20:46:47 <coopserver> <Vinnie> this server uses another channel 20:46:56 <coopserver> <Vinnie> #openttdcoop.stable 20:47:02 <coopserver> <Vinnie> join that one 20:47:41 *** IlmorGMT_ has joined #openttdcoop.stable 20:48:02 <coopserver> <IlmorGMT> test 20:48:09 <coopserver> <Troy McClure> ping 20:48:10 <coopserver> <IlmorGMT> that works.. thx 20:49:19 <happy_> welcume to the irc u can doo !date to see the game year and !players to how on the game IlmorGMT_ 20:50:25 <coopserver> <Yugi_D> im out, cyas later 20:50:29 <coopserver> <Troy McClure> bb 20:50:30 <coopserver> <Vinnie> night 20:50:31 <coopserver> <happy train sport> bb 20:50:45 <coopserver> *** Yugi_D has left the game (Leaving) 20:54:00 <coopserver> *** Vinnie has joined spectators 21:02:48 <coopserver> *** Hazzard has left the game (general timeout) 21:03:33 *** ODM has quit IRC 21:06:40 *** Hazzard has quit IRC 21:06:51 *** Jam35 is now known as Jam35_ 21:15:12 <coopserver> *** Vinnie has joined company #9 21:15:29 <coopserver> *** Vinnie has joined spectators 21:19:09 <dreck> oh before I almost forget...its not just me who's finding the 'find server' button pretty much broken? 21:19:46 <happy_> not me 21:20:09 <Vinnie> adds a static ip 21:25:19 <dreck> vinnie hmm...what'll that do? 21:29:41 <Vinnie> fill your list with server names or ip addresses depending on them 21:32:01 <dreck> so basically the actual list is broken? 21:34:25 <Vinnie> depends on wht you want that you consider broken 21:34:29 <Vinnie> it works fine for me 21:34:39 <dreck> to click on 'find server' for a list? :-> 21:36:04 <happy_> the serve is not broken dreck u just need to find the ip addresses 21:39:49 <dreck> happy...thats 'add server' you are thinking of 21:40:32 <happy_> u need the ip addresses for this serve 21:40:46 <dreck> I don't think you really understand 21:41:47 <happy_> ar soory dreck 21:41:58 <dreck> np 21:42:02 <Sylf> dreck: do you have "Advertized" setting "No"? 21:43:02 <dreck> sylf hm I thought that was just some hosting setting..let me check... 21:43:40 <Sylf> No setting there only searches for servers on your LAN 21:45:19 <dreck> oic...now why the heck did they put that there especially with no helpful wording 21:45:26 <dreck> geeze, thanks sylf 21:46:21 <o11c> dreck: one annoying thing is that openttd will only remember one "recently used" server 21:46:34 <dreck> o11c and why is that annoying? :) 21:46:34 <o11c> to fix that you have to manually add the server; it will remember all manually added ones 21:46:46 <o11c> I play on both Public and Welcome 21:46:56 <dreck> ah I guess that probably makes sense :-s 21:47:11 <o11c> and without manual configuration that requires browsing the whole huge list every time 21:49:00 <coopserver> <happy train sport> that wet ship mite take lone time to load up but it dus the job wehn it tranfer it all to hte yeti trains 21:49:34 <dreck> long time? hmm you sure its not sticking out of platform? because the point of wetship was it may be bit slow but it had fast loading speed 21:49:49 <dreck> although I've only usually used the tugboat one so maybe the stat is different on the 'big' one 21:50:42 <happy_> nop its the yeti yard not got a lot thats y dreck 21:51:00 <dreck> ah ok :) 21:51:05 <happy_> but it trafer all that yeti to my trains 21:51:13 <happy_> ar wate for it 21:51:57 <happy_> it load 13 trains ov yeti thats nice 21:52:45 <coopserver> <Vinnie> cya ppl 21:52:49 <coopserver> <happy train sport> bb 21:52:51 <coopserver> *** Vinnie has left the game (Leaving) 21:53:11 *** Vinnie has quit IRC 21:53:45 * dreck wonders how sylf is 21:54:10 <Sylf> Going through a few job interviews here 21:55:22 <Sylf> now... off to do some perl 21:56:30 <coopserver> *** happyhenk has joined 21:56:41 <coopserver> <Troy McClure> hi 21:56:42 <coopserver> <happyhenk> hey 21:56:55 <coopserver> <happy train sport> hi 21:56:58 <coopserver> <happy train sport> how things 21:57:01 <coopserver> <happyhenk> good 21:57:12 <dreck> sounds like a big day 21:57:20 <dreck> hi henk 21:57:26 <coopserver> <happyhenk> hey dreck 21:58:58 <coopserver> <happyhenk> reality time 21:59:03 <dreck> heh 21:59:38 <coopserver> <DeGroninger> back :P 22:00:20 <coopserver> *** IlmorGMT has left the game (Leaving) 22:00:21 <dreck> hi groninger 22:00:29 <coopserver> <DeGroninger> hey Dreck 22:01:10 <coopserver> <happyhenk> my watown still biggest :D 22:02:14 *** IlmorGMT_ has quit IRC 22:02:27 <coopserver> <DeGroninger> you should bring food to the watown yeti yard 22:02:35 <coopserver> <happyhenk> too crammed 22:02:53 <coopserver> <DeGroninger> station spread is 24 22:03:02 <coopserver> <happyhenk> look at the room 22:03:18 <coopserver> <Troy McClure> it's definitely worth it though 22:03:21 <coopserver> <Troy McClure> make room 22:03:30 <coopserver> <DeGroninger> you can remove one tile, and station hop from there 22:03:39 <coopserver> <happyhenk> but 22:03:47 * dreck has too many ideas to try already :| 22:03:53 <coopserver> <happyhenk> food comes from and angle that is hard 22:03:54 <coopserver> <DeGroninger> ^^ 22:04:05 <coopserver> <happyhenk> to connect 22:05:05 <dreck> (starting with a batch of these short little 0-4-0 steamers) 22:05:11 <coopserver> <DeGroninger> not if you do it like my signs 22:05:36 <coopserver> <Troy McClure> ^he's right^ 22:06:13 <coopserver> <Troy McClure> that workers yard will bring in so much more than it does now 22:06:19 <coopserver> *** cryo[PL] has joined 22:07:03 <Sylf> !date 22:07:03 <coopserver> Aug 30 2102 22:09:36 <coopserver> <happyhenk> wet train is getting loaded with food 22:09:55 <coopserver> <happyhenk> ITS GOING 22:10:16 <coopserver> <happyhenk> wohoo 22:10:27 <coopserver> <happyhenk> 22:10:32 <coopserver> <Troy McClure> oh, there is the station 22:10:35 <coopserver> <happyhenk> speechless 22:10:40 <coopserver> *** cryo[PL] has left the game (Leaving) 22:10:54 <coopserver> <DeGroninger> nice! 22:11:11 <coopserver> *** Muel has joined 22:11:12 <coopserver> <DeGroninger> expect much more yeties ;) 22:11:13 <coopserver> <Muel> hi 22:11:20 <coopserver> <DeGroninger> hey 22:11:29 <dreck> hi muel 22:11:30 <coopserver> <happyhenk> hey muel 22:11:42 <coopserver> *** Player has joined 22:11:43 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:11:44 <coopserver> *** Player has started a new company #12 22:11:45 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:11:46 <coopserver> *** Player has joined spectators 22:11:54 <coopserver> <Troy McClure> tripled already 22:12:24 <coopserver> <Player> !name 22:12:33 <coopserver> <DeGroninger> do !name yournamehere 22:12:38 <coopserver> <happyhenk> !name <nick> 22:12:39 <coopserver> *** happyhenk has changed his/her name to <nick> 22:12:46 <coopserver> <DeGroninger> xD 22:12:47 <coopserver> <<nick>> !nick happyhenk 22:12:48 <coopserver> *** <nick> has changed his/her name to happyhenk 22:12:50 <coopserver> <Player> !name Apas 22:12:51 <coopserver> *** Player has changed his/her name to Apas 22:12:57 <coopserver> <DeGroninger> hi Apas 22:13:12 <coopserver> <happyhenk> hey apas 22:13:19 <coopserver> <Apas> lol 22:13:31 <coopserver> <Apas> it not my real name 22:13:45 <coopserver> <DeGroninger> it is now 22:14:11 <coopserver> <Troy McClure> well, I'm off for now 22:14:12 <coopserver> <Apas> in real live duh 22:14:14 <coopserver> <DeGroninger> cya 22:14:17 <coopserver> *** Real Name has joined 22:14:22 <coopserver> <Troy McClure> !name off 22:14:23 <coopserver> *** Troy McClure has changed his/her name to off 22:14:24 <coopserver> <off> bb 22:14:29 <coopserver> *** off has left the game (Leaving) 22:14:38 <coopserver> <DeGroninger> hi RealName 22:14:59 <coopserver> <Real Name> I'm not Real Name 22:15:06 <coopserver> <happyhenk> hey real name 22:15:17 <coopserver> *** Apas has left the game (Leaving) 22:15:27 <coopserver> <Real Name> I saw the Apas situation and had to come in to poke fun 22:15:32 <coopserver> *** Real Name has left the game (Leaving) 22:15:44 <coopserver> <DeGroninger> this is giving me trust issues 22:16:04 <coopserver> <happyhenk> dont trust anyone that you dont know 22:16:18 <Sylf> <-- or this guy 22:16:25 <coopserver> <happyhenk> yeah 22:16:27 <dreck> groninger don't forget the one day happy>sylf ... silly confusion 22:16:28 <coopserver> <DeGroninger> ^ especially that guy 22:16:49 <Sylf> <-- Real Name 22:16:56 <coopserver> <happyhenk> i rember happy Mazth 22:17:08 <coopserver> <happyhenk> sylf 22:17:13 <coopserver> <happyhenk> lol 22:17:29 <coopserver> *** Muel has left the game (Leaving) 22:29:16 * dreck sends some timber-burning paddleboats into henk's direction 22:29:20 <dreck> :p 22:30:21 <coopserver> <happyhenk> sends some superbombs into drecks hq 22:30:32 <coopserver> <happyhenk> kaboom 22:30:40 <dreck> you don't want cargo over water? 22:30:43 <dreck> you weird 22:30:52 <dreck> heh heh 22:34:23 * dreck should fry some supper atm 22:39:28 <coopserver> *** Not Sylf has joined 22:39:34 <coopserver> <happyhenk> hi sylf 22:39:40 <coopserver> <happyhenk> i know its sylf 22:39:42 <coopserver> <DeGroninger> he isnt Sylf 22:39:51 <coopserver> <happyhenk> dont trust sylf 22:39:59 <coopserver> <happyhenk> he can be lying 22:40:03 <coopserver> <happyhenk> :D 22:40:07 <coopserver> <happyhenk> hey sylf 22:40:21 <coopserver> <Not Sylf> I could be lying about lying 22:40:43 <coopserver> <DeGroninger> he could be a banana and we wouldnt know the difference! 22:40:46 <coopserver> <happyhenk> defently sylf 22:41:02 <coopserver> <happyhenk> so sylf 22:41:10 <coopserver> <happyhenk> stop lying 22:41:25 <coopserver> <happyhenk> or ill be like this 22:41:29 <coopserver> <Not Sylf> but if I do I'd be untrue to my nick 22:41:37 <coopserver> <happyhenk> >.< 22:43:22 <coopserver> *** Not Sylf has joined company #3 22:43:37 <coopserver> <happyhenk> COMP 3 IS SYLF TRANS[ORT 22:43:48 <coopserver> <happyhenk> it is sylf 22:43:50 <coopserver> <DeGroninger> he could still be lying 22:44:04 <coopserver> <happyhenk> he could 22:44:14 <coopserver> <DeGroninger> maybe he got the password from Sylf and killed him 22:44:20 <coopserver> <happyhenk> but i dont think he is telling truth 22:44:38 <coopserver> <happyhenk> does he know where sylf lives 22:44:42 <coopserver> <happyhenk> probs not 22:44:49 <coopserver> <happyhenk> so it must be sylf 22:44:54 <coopserver> <happyhenk> in my mind 22:45:07 <coopserver> <happyhenk> didint he say dont trust him 22:45:46 <coopserver> *** Not Sylf has left the game (Leaving) 22:45:54 <coopserver> <happyhenk> eol 22:46:18 <dreck> well we'll need him later on anyway (if not tonight then tomorrow) ;) 22:46:19 <coopserver> <happy train sport> thats sylf for u 22:47:09 <Sylf> that's a huge problem 22:47:24 <Sylf> why would you want me to load a new map when you can't trust me? 22:47:34 <Sylf> you never know what traps will be hidden 22:47:41 <coopserver> <DeGroninger> whats the next map gonna be? 22:47:50 <happy_> i trust u sylf 22:47:51 <coopserver> <happyhenk> pls 22:47:55 <coopserver> <happyhenk> yeti 22:48:03 <coopserver> <happyhenk> and nuts 22:48:08 <coopserver> <happyhenk> no islands 22:48:13 <coopserver> <DeGroninger> maybe the next map will have original train model :D 22:48:20 <coopserver> <DeGroninger> and breakdowns 22:48:22 <happy_> no whive islands 22:48:22 <Sylf> not original 22:48:22 <dreck> I'll take the chance sylf :) 22:48:29 <Sylf> never breakdowns 22:48:34 <coopserver> <DeGroninger> :P 22:48:43 <happy_> islands ar beter 22:48:48 <Sylf> something that I can play a pax game with 22:48:56 <Sylf> I want to check something 22:48:57 <coopserver> <happyhenk> only use WET RAIL 22:49:08 <happy_> nice 22:49:10 <dreck> happy.. well... island IF prospecting is disabled among other things ;) 22:49:17 <coopserver> <happyhenk> i like wet 22:49:25 <dreck> and btw I don't mind a pax game either 22:49:35 <coopserver> <happyhenk> pax can be fun 22:49:39 <happy_> yep 22:49:44 <coopserver> <happyhenk> pax and wet can be fun 22:49:50 <coopserver> <happyhenk> pax like boats 22:49:55 <dreck> japanset kinda has its own fun quirks re making a big pax network anyway 22:50:04 <happy_> yep 22:50:17 <coopserver> <happyhenk> lets use nuts for trains 22:50:22 <Sylf> Japan Set 3 train set is broken 22:50:24 <coopserver> <happyhenk> only be able to use wet 22:50:31 <dreck> slow but frequent-running fast-loading commuters versus fast slow-loading trains for longer distances etc 22:50:39 <Sylf> especially the EMU/DMUs in that set 22:50:45 <dreck> (ironically NUTS uses almost same principal too) 22:51:00 <coopserver> <happyhenk> maybe we can use nars 22:51:06 <coopserver> <happyhenk> north american set 22:51:10 <coopserver> <happyhenk> = nars 22:51:11 <Sylf> we did nars 2 maps ago 22:51:18 <coopserver> <happyhenk> nars is good 22:51:23 <happy_> islands and big towns 22:51:32 <coopserver> <happyhenk> we can use iron hore 22:51:35 <coopserver> <happyhenk> horse 22:51:37 <happy_> that word be fun 22:51:48 <coopserver> <happyhenk> or 2cc 22:51:49 <Sylf> iron horse is not good 22:51:56 <coopserver> <happyhenk> 2cc got great pax trains 22:52:02 <coopserver> <happyhenk> muiltiple unit 22:52:05 <Sylf> 2cc is full of useless trains 22:52:11 <coopserver> <happyhenk> 2cc with nu tracks 22:52:18 <coopserver> <happyhenk> id like that 22:52:25 <Sylf> and 2cc cost is rediculous 22:52:29 <coopserver> <happyhenk> maybe we could use planes 22:52:29 <dreck> 2 maps ago?? geeze why did I miss that :| 22:52:41 <coopserver> <happyhenk> planes good for paz 22:52:44 <coopserver> <happyhenk> pax 22:52:47 <dreck> what of Usset? 22:53:03 <Sylf> USSet can't handle yeti cargo 22:53:08 <dreck> hmm or...I dunno..is dbsetxl even in the banana list or MB still only likes manual download of it? 22:53:24 <coopserver> <happyhenk> i needa look at my grfs 22:53:27 <coopserver> *** happyhenk has left the game (Leaving) 22:53:31 <happy_> nuts word will doo 22:53:44 *** DeGroninger has joined #openttdcoop.stable 22:54:08 <dreck> oh wait...hmm does canset know enough cargo classes to deal with yeti? 22:54:21 <dreck> last I recall it somewhat worked with firs but thats probably a different codecase 22:54:46 <DeGroninger> !password 22:54:47 <coopserver> DeGroninger: Free entry, no passwords needed 22:54:50 <coopserver> *** happyhenk has joined 22:54:51 <dreck> but heh yeah one thing I could agree with tho is that 2cc seem like one of these "try to throw everything in without making it work well at all!" 22:55:06 <coopserver> <happyhenk> we can use korean 22:55:23 <coopserver> <happyhenk> we never used it 22:55:31 <coopserver> <happyhenk> i have but 22:55:37 <coopserver> <happyhenk> i think id never used it 22:55:38 <happy_> now that a train set i never have dun 22:55:46 <coopserver> <happyhenk> ooh 22:55:52 <coopserver> <happyhenk> we can use polish 22:55:59 <Sylf> korean trainset has 20 different version of same thing 22:56:00 <coopserver> <happyhenk> polish really good 22:56:07 <Sylf> subway x 20 22:56:18 <coopserver> <happyhenk> we can use polish 22:56:18 <Sylf> and about 4 cargo locos and couple express trains 22:56:28 <coopserver> <happyhenk> they use in in polska map 22:56:32 <Sylf> polish is decent 22:56:36 <Sylf> finnish is decent 22:56:36 <coopserver> <happyhenk> polish good 22:56:45 <coopserver> *** happyhenk has left the game (Leaving) 22:56:49 <Sylf> but I've never played pax game with those 22:57:10 <Sylf> DACH is unplayable with default cost 22:57:13 <coopserver> *** happyhenk has joined 22:57:26 <coopserver> <happyhenk> ube 22:57:28 <coopserver> *** DeGroninger has joined spectators 22:57:34 <coopserver> <happyhenk> we can use vaccum tube 22:57:40 <coopserver> <happyhenk> its good for pax 22:57:41 <happy_> whont me to try to doo won Sylf a pax game 22:57:50 <Sylf> no 22:57:53 <Sylf> do a balanced one 22:58:02 <coopserver> <happyhenk> do pax 22:58:11 <Sylf> don't force everyone to play pax 22:58:14 <coopserver> <happyhenk> do pax pls 22:58:27 <coopserver> <happyhenk> we can use a new train set for pax 22:58:31 <dreck> has anyone tried ukrs2 on the welcome map ever? 22:58:32 <coopserver> <happyhenk> like vaccum tube 22:58:37 <dreck> just asking 22:58:45 <happy_> yer pax is k but it gest bord soon 22:58:58 <coopserver> *** happyhenk has left the game (Leaving) 22:59:00 <Sylf> yes, ukrs2 has been used many times 22:59:05 <happy_> yep 22:59:14 <Sylf> not recently though 22:59:26 <dreck> ah ok, just wondering because ukrs's smaller wagon gauges would be still an ok match with yeti industries (as it doesn't have super-high outputs) 22:59:37 <happy_> can we have coal and wood and that or doo u whont yeti sylf 22:59:39 <dreck> but ehh its not my map so I'm not going be picky 22:59:42 <coopserver> *** happyhenk has joined 22:59:50 <dreck> happy..I think he's for sure firm on staying with Yeti 22:59:53 <dreck> I could be wrong tho 23:00:05 <happy_> k 23:00:06 <coopserver> <happyhenk> id forgetten the grf 23:00:08 <Sylf> I'm not 23:00:12 <coopserver> *** happyhenk has left the game (Leaving) 23:00:18 <dreck> yeti+ukrs2+addon .. might be a fun change if only once 23:00:24 <Sylf> yeti on every map starts to get boring 23:00:46 <Sylf> I still like the default industry set 23:01:01 <happy_> k pick a train set 23:01:08 <happy_> and industry set 23:01:14 <dreck> I wouldn't mind default either (as long as its NEVER ecs/pbi) 23:01:18 <dreck> ;) 23:01:19 <coopserver> *** happyhenk has joined 23:01:25 <Sylf> using stuff like Station Name from Nearest Industries has options like disabling oil rigs from temperate map - which is cool 23:01:42 <Sylf> OpenGFX+ industries - you can mix and match many default industries - I like that too 23:01:53 <dreck> oilrig without ships would be a bit pointless anyway so aye 23:01:55 <coopserver> <happyhenk> we can use german train set 23:02:03 <Sylf> I can disable some simplistic black hole industries like diamond and water and coal 23:02:11 <dreck> does the default industry still need that separate fixoilwell.grf or not anymore tho? 23:02:12 <Sylf> or do all black hole industries 23:02:29 <dreck> henk..isn't that just dbsetxl? or is there another one I didn't know of 23:02:34 <coopserver> <happyhenk> we can use manpower 23:02:45 <coopserver> <happyhenk> for industries 23:02:50 <Sylf> if you want 23:02:56 <Sylf> it's not very well liked here 23:02:59 <coopserver> <happyhenk> its a good one 23:03:09 <coopserver> <happyhenk> just use the industry 23:03:16 <coopserver> <happyhenk> it will go from 0 to 100 23:03:22 *** Hazzard has joined #openttdcoop.stable 23:03:24 <coopserver> <happyhenk> in 5 minutes 23:03:32 <Hazzard> !players 23:03:35 <Sylf> same with ECS 23:03:36 <happy_> OpenGFX+ industri i got is in the map i did send u and u say doo a new won 23:03:36 <Hazzard> !players 23:03:36 <coopserver> Hazzard: There are currently 2 players and 3 spectators, making a total of 5 clients connected 23:03:56 <coopserver> <happyhenk> we can use ecs 23:04:01 <coopserver> *** happy train sport has left the game (Leaving) 23:04:04 <coopserver> *** happyhenk has left the game (Leaving) 23:04:13 <dreck> henk... -no- ecs .. period :/ 23:04:36 <dreck> its combusive "must have two equal inputs" among other thing is a bit difficult for a fun game 23:04:59 <happy_> OpenGFX+ industri 0.3.5 i got Sylf word that doo 23:05:03 <dreck> hows you hazzard? 23:05:56 <Sylf> just make it fun 23:06:02 <Hazzard> good 23:06:03 <Sylf> doesn't matter what industry set or what version 23:06:16 <happy_> k 23:06:18 <Hazzard> !date 23:06:18 <coopserver> Jan 11 2107 23:06:21 <coopserver> *** happyhenk has joined 23:06:26 <happy_> i am, on it 23:06:34 <coopserver> <happyhenk> lets use ecs 23:06:47 <coopserver> <happyhenk> i can help you get it 23:06:54 <coopserver> <happyhenk> i play a ecs server 23:07:11 <coopserver> <happyhenk> trust me 23:07:16 <happy_> i doing a map happyhenk 23:07:21 <coopserver> <happyhenk> its a good one 23:07:33 <coopserver> <happyhenk> use ecs industrys on it 23:07:39 <coopserver> <happyhenk> its all the ecs modas 23:07:41 <coopserver> <happyhenk> mods 23:07:51 <dreck> henk...then if you really must load ecs .. at least set the parameter to allow a 'soft' stockpile instead of the hard red limit 23:08:04 <happy_> dutch stion 23:08:05 <dreck> I still don't like many other aspects of it tho 23:08:29 <coopserver> <happyhenk> you can do pax dreck 23:08:30 <Sylf> go ahead and make ecs map - I'll refuse to load it. 23:08:59 <coopserver> <happyhenk> ecs looks nice 23:09:04 <dreck> henk..and what if I want to move just simply coal>steel>city .. no need for ore? 23:09:06 <dreck> just saying 23:09:31 <coopserver> <happyhenk> you can doore after 23:09:50 <coopserver> <happyhenk> or maybe ore will make more money 23:09:58 <coopserver> <happyhenk> or is in a better placew 23:10:06 <dreck> you'll have to set the soft-pile parameter like I said then ^ 23:10:08 <coopserver> <happyhenk> or there is more ore mines 23:10:36 <coopserver> <happyhenk> or if the coal is really far away 23:10:42 <coopserver> <happyhenk> and there's 1 mine 23:10:51 <dreck> sylf tbh..in short .. original/firs/yeti industry I like ... any trainsets will do (although I wouldn't mind nuts again if you must heh) ... thats my only answer to you ;) 23:11:05 <happy_> k doo u whont flat or a bit hill 23:11:05 <coopserver> <happyhenk> or we can do firs 23:11:13 <coopserver> <happyhenk> hilly 23:11:18 <coopserver> <happyhenk> like really hilly 23:11:39 <coopserver> <happyhenk> we can use superstrong first 23:11:45 <happy_> dreck 23:11:52 <coopserver> <happyhenk> just make the date when t100 comes outt 23:12:02 <coopserver> <happyhenk> it will be good 23:12:27 <coopserver> <happyhenk> we can use idurtry displine 23:12:37 <coopserver> <happyhenk> or 540 f 23:12:38 <dreck> sorry happy...I think bit of hill 23:12:40 <happy_> but u have to make the train tl 2 if its hill 23:12:41 <coopserver> *** DeGroninger has left the game (Leaving) 23:12:44 <coopserver> <happyhenk> or q u e t r 23:12:56 <coopserver> <happyhenk> or meet the monster 23:12:58 <dreck> I mean super-flat isn't always lot of fun but a bit of hills to work with is usually nice (to me) 23:13:13 <dreck> henk...you mind stop chattering so much?! :-> 23:13:28 <Sylf> x e q t r? aka executer? 23:13:44 <happy_> k idoo 2 maps won ver hill and the uver won flat 23:13:50 <Sylf> meh, it's E X Qt R 23:13:56 <happy_> so sylf can pick 23:13:56 <Sylf> I mean, no E >_< 23:14:02 <Sylf> X E Qt R 23:14:09 <coopserver> <happyhenk> X Qt R 23:14:22 <coopserver> *** happyhenk has joined company #7 23:14:26 * Sylf fail 23:14:33 <dreck> happy...well I wouldn't mind trying the first map then 23:14:48 <coopserver> <happyhenk> we could use full metal 23:14:56 <coopserver> <happyhenk> contract 23:15:09 <coopserver> <happyhenk> or t-100 23:15:25 <coopserver> <happyhenk> with blue and red full metal looks good 23:16:59 <coopserver> *** happyhenk has joined spectators 23:18:03 <happy_> k pick a year 23:18:11 <coopserver> <happyhenk> 1930 23:18:20 <Sylf> 1700 23:18:24 <coopserver> <happyhenk> its good for hilly 23:18:28 <coopserver> <happyhenk> 1930 23:18:33 <coopserver> <happyhenk> gud fur hilly 23:18:37 <coopserver> <happyhenk> k 23:18:54 <coopserver> *** happyhenk has joined company #7 23:19:24 <coopserver> *** happyhenk has joined spectators 23:19:31 <happy_> the ferst map is ver hill so weu will need a good train 23:19:52 <coopserver> <happyhenk> 1932 23:20:00 <coopserver> <happyhenk> is start year for it 23:20:04 <dreck> happy...well even 1920 is fine 23:20:13 <Sylf> don't listen to anyone of us, happy 23:20:14 <coopserver> <happyhenk> since that year t-100 comes out 23:20:16 <Sylf> make a map that you like 23:20:18 <coopserver> <happyhenk> 1932 23:20:25 <happy_> 1940 23:20:26 <dreck> considering that Strong came out 1920 23:20:38 <coopserver> <happyhenk> superstrong comes out 1932 23:21:00 <Sylf> if it's too hilly, you can dig tunnels 23:21:01 <dreck> superstrong is a bit pointless on 120 tonnes train tho so thats why it wouldn't matter as much 23:21:02 <Sylf> build bridges 23:21:06 <dreck> sylf...yep :) 23:21:19 <coopserver> <happyhenk> make 7 long trains 23:21:28 <coopserver> <happyhenk> make only 1 comp 23:21:32 <coopserver> <happyhenk> us all be in the comp 23:21:36 <coopserver> <happyhenk> :) 23:21:44 <Sylf> are you sure? 23:21:49 <coopserver> <happyhenk> yeah 23:21:52 <Sylf> cuz I'll have to ban your for a game 23:21:54 <coopserver> <happyhenk> it would be fun 23:22:09 <Sylf> cus I won't be able to keep my sanity otherwise 23:22:14 <happy_> k 23:22:18 <coopserver> <happyhenk> or we could do reg 15 23:22:22 <coopserver> <happyhenk> comps 23:22:37 <coopserver> <happyhenk> but whatever you pick 23:22:40 <coopserver> <happyhenk> is fone 23:22:44 <coopserver> <happyhenk> fine 23:23:15 <happy_> https://www.dropbox.com/s/z1fhn180s662js1/JStable270414.sav?dl=0 23:23:17 <Sylf> also, don't make multiple version 23:23:17 <Webster> Title: Dropbox - JStable270414.sav (at www.dropbox.com) 23:23:21 * dreck prefers separate companies too 23:23:21 <Sylf> just 1 game 23:23:38 <happy_> i will doo the nexs won if its to hard 23:23:44 <coopserver> <happyhenk> dreck k 15 comps 23:24:53 <Sylf> happy, you have icelandic and finnish town names grf loaded 23:24:57 <Sylf> but didn't use either one 23:25:16 <coopserver> <happyhenk> dont use polish names 23:25:19 <coopserver> <happyhenk> they crazy 23:25:24 <coopserver> <happyhenk> like WARWAZA 23:26:33 <Sylf> and many of the towns are too big 23:26:42 <happy_> ar k 23:26:43 <Sylf> towns should start small 23:26:53 <coopserver> <happyhenk> like 2000 23:26:56 <coopserver> <happyhenk> is fine 23:27:02 <happy_> ar f o for got 23:27:06 <coopserver> <happyhenk> for a starting city 23:27:12 <Sylf> more like 300 is fine 23:27:18 <happy_> shit wate ther 23:27:21 <coopserver> <happyhenk> thats small 23:27:35 <Sylf> it doesn't take brain to grow towns 23:27:48 <coopserver> <happyhenk> yeah 23:30:43 <happy_> heem how doo the town on the same siz all the map 23:35:54 <coopserver> *** happyhenk has left the game (Leaving) 23:36:07 <happy_> l 23:36:08 <happy_> k 23:36:45 <happy_> https://www.dropbox.com/s/z1fhn180s662js1/JStable270414.sav?dl=0 23:36:46 <Webster> Title: Dropbox - JStable270414.sav (at www.dropbox.com) 23:36:56 <happy_> try that won sylf 23:40:30 <Sylf> that's much better, but you didn't put any parameters to the industry set again 23:41:07 <Sylf> I'll make another map then 23:41:21 <happy_> wate i can doo that 23:41:31 <happy_> u can fund stuf on it 23:41:41 <happy_> like coal and wood 23:41:45 <happy_> iron 23:41:50 <happy_> and oil 23:42:27 <Sylf> also, the icelandic town name grf is loaded, but still using default town names on the map 23:43:41 <happy_> doo i have to doo parameters be for i doo the map 23:43:51 <Sylf> no 23:43:55 <happy_> k 23:44:14 <Sylf> you need to set the game option for town names after you load newgrfs but before generating a map 23:44:30 <Sylf> for industries, you do need to set parameters before generating a map 23:44:38 <Sylf> and pick which industries you want 23:44:53 <happy_> k 23:44:54 *** Hazzard has quit IRC 23:45:10 <Sylf> if you just want default temperate industries, don't load the industry set 23:45:25 <happy_> the industries i whont is on the map 23:45:32 <happy_> set o meen 23:45:38 <happy_> but k 23:46:06 <happy_> i did not whont ruber or water eney way 23:46:59 <happy_> k hemm i redo it 23:47:06 <happy_> if u whont me to 23:47:09 <Sylf> if you just want to disable oil rigs and keep oil wells forever, then use "station's name from nearby industries" 23:51:55 <Sylf> !rcon load 1 23:51:56 <coopserver> Starting new game 23:51:59 <coopserver> *** oglethorp has left the game (connection lost) 23:52:00 <coopserver> *** valis has left the game (connection lost) 23:52:01 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4) 23:52:02 <coopserver> *** Game paused (number of players) 23:52:03 <coopserver> *** oglethorp has left the game (connection lost) 23:52:16 <Sylf> !setdef 23:52:16 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 23:52:17 <coopserver> *** Not Sylf has joined 23:52:22 <Sylf> !rcon reset_company 1 23:52:23 <coopserver> Company does not exist. Company-id must be between 1 and 15. 23:52:23 <Sylf> !auto 23:52:54 <Sylf> !rcon set station_spread 23:52:55 <coopserver> Current value for 'station_spread' is: '64' (min: 4, max: 64) 23:52:56 <coopserver> *** dreck has joined 23:52:59 <Sylf> !rcon set station_spread 12 23:53:24 <dreck> mm not too bad from first look 23:53:36 <coopserver> <Not Sylf> anything else you notice? 23:53:36 <dreck> and...umm lol...64? thats nutty anyway 23:53:50 <coopserver> <Not Sylf> !name Sylf 23:53:51 <coopserver> *** Not Sylf has changed his/her name to Sylf 23:55:00 <coopserver> <Sylf> Islands are shaped exactly the same from the last map 23:55:09 <dreck> well other than crap station list...I don't think theres even anything to note other than to maybe increase the rv a little bit 23:55:23 <dreck> (just tell me when its ok to start a new company anyway) 23:55:31 <coopserver> <Sylf> now 23:56:18 <coopserver> *** happy train sport has joined 23:56:25 <coopserver> *** dreck has started a new company #1 23:56:26 <coopserver> *** Game unpaused (number of players) 23:56:35 <coopserver> <happy train sport> nicce 23:57:07 <coopserver> <dreck> btw I'm picking the island all the way to the right corner of map 23:57:19 <coopserver> <happy train sport> k i save this grf so i can doo like this 23:57:20 <coopserver> <dreck> keep forgetting if thats supposed to be north or east ... I never recall openttd's compass