Config
Log for #openttdcoop.stable on 22nd November 2014:
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00:59:22  <coopserver> *** DeGroninger has left the game (Leaving)
00:59:23  <coopserver> *** Game paused (number of players)
01:00:52  <Sylf> we're starting a new coop YETI game over on the public server
01:00:56  <Sylf> if anyone's interested
01:05:51  <happy_> yer  go for  it Sylf
01:06:36  <Sylf> we are only 10 games away from PSG #300
01:06:48  <happy_> nice
01:08:34  <happy_> i cume and have a look  and  i join  to mor
01:08:58  <coopserver> *** happy  train sport has joined
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02:00:09  <coopserver> <dreck> heh.... 17,471 crates
02:00:18  <coopserver> <dreck> wonder where it'll sit at when the map comes to an end
02:15:55  <coopserver> <dreck> hm well don't see anything to tweak right away...might add more buses and some non-food mono tomorrow tho
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03:15:25  <coopserver> <Hazzard> Hello
03:15:45  <coopserver> <Hazzard> I see everything has imploded
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03:46:01  <Sylf> !rcon clients
03:46:02  <coopserver> Client #1  name: ''  company: 255  IP: server
03:46:03  <coopserver> Client #272  name: 'Sylf'  company: 6  IP: 71.199.78.95
03:46:07  <Sylf> !rcon move 272 1
03:46:08  <coopserver> *** Sylf has joined company #1
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03:49:32  <Hazzard> !date
03:49:32  <coopserver> Aug 15 2015
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04:06:21  <coopserver> <Hazzard> oh
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04:15:44  *** charon.oftc.net sets mode: +oovo LoPo coopserver coopserver Taede
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04:15:44  *** charon.oftc.net sets mode: +ovov Sylf Sylf XeryusTC XeryusTC
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04:15:44  *** charon.oftc.net sets mode: +vov planetmaker tneo tneo
04:17:05  <coopserver> *** Hazzard has joined company #4
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05:29:50  <coopserver> <BiG_BaLLZ> yo MF's
05:29:58  <coopserver> <Hazzard> yo
05:30:03  <coopserver> <Sylf> :D o/
05:30:07  <coopserver> <BiG_BaLLZ> sup gangsters
05:30:24  <coopserver> <BiG_BaLLZ> sorry about the pause, lol, my internets hate me
05:30:36  <coopserver> <Hazzard> No pause
05:31:21  <coopserver> <Sylf> I've already said fuck pause-on-join
05:31:39  <coopserver> <Sylf> so we don't feel the pain here :P
05:32:04  <coopserver> <BiG_BaLLZ> :D
05:59:29  <Hazzard_> !vehicles
05:59:29  <coopserver> Hazzard_: Total vehicles per type: Rail: 1112, Road: 41, Water: 3, Air: 0
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07:30:05  <coopserver> <Hazzard> damn
07:40:07  <coopserver> <Hazzard> One train crash near the main food pickup halved my profit for a half year
07:49:18  <coopserver> *** valis has joined
07:49:27  <coopserver> <valis> hi
07:49:32  <coopserver> <Hazzard> Hello
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10:29:24  *** Jam35_ is now known as Jam35
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10:48:00  <coopserver> *** Vinnie has joined
10:48:45  <coopserver> <Vinnie> hey
10:48:51  <coopserver> <[FR]Syl59> Hi Vinnie
10:49:23  <coopserver> <[FR]Syl59> How are you ? :)
10:49:30  <coopserver> <Vinnie> im good and you?
10:49:39  <coopserver> <[FR]Syl59> Not bad
10:50:21  <coopserver> <Vinnie> i see i got work to do here
10:50:52  <coopserver> <[FR]Syl59> On Which compagny do you belong ?
10:50:59  <coopserver> <Vinnie> the blue mess
10:51:06  <coopserver> <[FR]Syl59> Oh . xD
10:51:45  <coopserver> <Vinnie> but first
10:51:51  <coopserver> <Vinnie> we drink
10:51:58  <coopserver> <Vinnie> no wait too early
11:12:50  <coopserver> <Vinnie> ohh
11:12:52  <coopserver> <[FR]Syl59> ??
11:12:59  <coopserver> <Vinnie> shit, cant remember pw
11:13:14  <coopserver> <[FR]Syl59> 1234 ?
11:13:23  <coopserver> <Vinnie> nope
11:13:25  <coopserver> <Vinnie> nvm
11:13:32  <coopserver> <Vinnie> i go kill zombies then
11:13:41  <coopserver> <[FR]Syl59> Wait, you are a admin ?
11:13:48  <coopserver> <Vinnie> yeah
11:13:51  <coopserver> <[FR]Syl59> So you can join a comp' without problem
11:13:54  <coopserver> <Vinnie> but too lazy
11:14:09  <coopserver> <[FR]Syl59> Not good for a openttdcoop player :D
11:14:44  *** happy_ has joined #openttdcoop.stable
11:14:56  <coopserver> <Vinnie> well identifying on irc is quite difficult
11:15:14  <happy_> hi
11:15:20  <coopserver> <Vinnie> hey dude
11:15:27  <happy_> how  things
11:15:35  <coopserver> <Vinnie> im good and you?
11:15:40  <happy_> grate
11:15:53  <coopserver> <[FR]Syl59> He can't remember a password after drinking beer :D
11:16:52  <coopserver> <Vinnie> i shall wait for my master, he will help me with my company
11:16:54  <happy_> how  can not  remeber  the  password  ?
11:23:45  <coopserver> *** Vinnie has joined company #2
11:27:32  <coopserver> <[FR]Syl59> Refined products looks like acid, it's wierd xD
11:28:15  <coopserver> <[FR]Syl59> I hope later it will be a yeti stations set and a yeti town set
11:30:57  <coopserver> <Vinnie> oh no
11:31:03  <coopserver> <Vinnie> someone wanted me to play
11:31:10  <coopserver> <[FR]Syl59> oh what ?
11:31:15  <coopserver> <[FR]Syl59> why ?
11:31:30  <coopserver> <[FR]Syl59> Ok, I didn't noticed the color xD
11:31:56  <coopserver> <Vinnie> oke how to clean up whatever this mess is
11:38:08  *** Maraxus has quit IRC
11:50:24  <coopserver> *** Player has joined
11:50:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:50:26  <coopserver> *** Player has joined spectators
11:50:27  <coopserver> *** Player has started a new company #9
11:50:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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11:51:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:51:20  <coopserver> *** Player has joined spectators
11:51:50  <coopserver> *** Player has left the game (processing map took too long)
11:53:18  <coopserver> <Vinnie> also a way to decrease traffic
11:55:29  <coopserver> <[FR]Syl59> I'm off, cya leter ;)
11:55:32  <coopserver> *** [FR]Syl59 has left the game (Leaving)
11:55:33  <coopserver> <Vinnie> later
11:58:08  <coopserver> *** DeGroninger has joined
11:58:55  <coopserver> <DeGroninger> hi blue commie
11:59:14  <coopserver> <Vinnie> you shall see who will beat you
11:59:19  <coopserver> <Vinnie> into submission
11:59:26  <coopserver> <DeGroninger> :D
11:59:35  <coopserver> <Vinnie> oh shit
11:59:49  <coopserver> *** DeGroninger has joined company #1
12:01:04  <coopserver> <DeGroninger> this network is nightmare stuff
12:01:12  <coopserver> <Vinnie> yeah
12:01:19  <coopserver> <Vinnie> switching left-right lanes suck
12:01:37  <coopserver> <DeGroninger> lol
12:02:39  <coopserver> <DeGroninger> thats way worse than my weird designed hubs
12:06:36  <coopserver> *** DeGroninger has left the game (Leaving)
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12:13:36  <coopserver> <Vinnie> retarded design to begin with
12:13:41  <coopserver> <DeGroninger> :D
12:14:57  <coopserver> <DeGroninger> i got some really weird lag issue
12:15:05  <coopserver> <DeGroninger> the screen freezes ever 10 sec for 1 sec
12:15:14  <coopserver> <DeGroninger> wont happen in SP with the same map
12:15:24  <coopserver> <Vinnie> full animation off?
12:15:38  <coopserver> <DeGroninger> yeah
12:16:42  <coopserver> <DeGroninger> annoying as fuck
12:16:51  <coopserver> <DeGroninger> might be connection related
12:17:51  <coopserver> <Vinnie> brb
12:21:40  <coopserver> <Vinnie> where is my evil parner in crime
12:21:56  <coopserver> <DeGroninger> watching spongebob with icecream
12:22:03  <coopserver> <Vinnie> damnit
12:22:12  <coopserver> <Vinnie> he didnt invite me
12:22:13  <coopserver> <DeGroninger> leaving you to the hard work
12:22:44  <coopserver> <DeGroninger> its time for mutiny
12:22:55  <coopserver> <DeGroninger> leave the blue side and join the red commie side
12:23:01  <coopserver> <Vinnie> no boarding action seems more ppropiate
12:23:11  <coopserver> *** Vinnie has joined company #1
12:23:22  <coopserver> <DeGroninger> :D
12:23:32  <coopserver> <DeGroninger> welcome to the chaos network
12:23:42  <coopserver> <Vinnie> what chaos it flows nice
12:24:13  <coopserver> <DeGroninger> yeah ive been fixing a lot
12:24:24  <coopserver> <DeGroninger> but production has been much higher
12:31:23  <coopserver> *** dreck has joined
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12:32:01  <coopserver> <DeGroninger> poor dreck
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12:33:47  <dreck> hi...looks like someone been running too many trains/industries :-s
12:33:59  <coopserver> <Vinnie> muhahaha
12:34:02  <coopserver> <Vinnie> !pause
12:34:07  <dreck> :p
12:34:12  <coopserver> <DeGroninger> must have been the red/blue arms race:D
12:34:12  <dreck> how're you two anyway?
12:34:23  <coopserver> <Vinnie> dating
12:34:29  <coopserver> <DeGroninger> <3
12:35:05  <coopserver> <Vinnie> probably not what he meant
12:35:36  <coopserver> <DeGroninger> doenst matter :P
12:38:21  <dreck> both of you mind spectate for a sec?
12:38:26  <coopserver> *** DeGroninger has joined spectators
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12:38:28  <coopserver> *** Game paused (number of players)
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12:38:48  <coopserver> <dreck> haha geez.. 317!
12:38:49  <coopserver> <DeGroninger> tell us when youre ingame
12:38:50  <coopserver> <DeGroninger> nice
12:38:52  <coopserver> <dreck> thats lot of trains :)
12:39:06  <coopserver> <DeGroninger> much more coming up
12:39:13  <coopserver> <DeGroninger> ready?
12:39:16  <coopserver> <dreck> anyway you can try unpause now that I'me well connected...hopefully
12:39:19  <coopserver> *** DeGroninger has joined company #1
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12:39:35  <coopserver> <Vinnie> i know
12:39:38  <coopserver> <dreck> eh constantly laggy...no wonder..think I'll better leave the map for now..ty still :)
12:39:39  <coopserver> <DeGroninger> haha
12:39:45  <coopserver> *** dreck has left the game (Leaving)
12:39:51  <coopserver> <Vinnie> happy told me his password like 12000 times
12:39:54  <coopserver> <DeGroninger> time for a new pc then
12:39:58  <dreck> thanks for letting me get a quick lookaround
12:40:15  <dreck> groninger..I'm sure its the fault of the server+grfs instead tbh
12:40:25  <coopserver> <DeGroninger> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide
12:40:35  <coopserver> <DeGroninger> did you do the recommendations on that page?
12:41:05  <dreck> groninger..well the 8bpp only caused more lags early in the game so I dropped that
12:41:35  <dreck> anyway hope you two have fun getting 400+ trains if you want to :P
12:41:47  <coopserver> <DeGroninger> oh way more
12:42:11  <coopserver> <Vinnie> TL1?
12:43:58  <coopserver> <DeGroninger> exactly
12:46:55  <coopserver> <Vinnie> oh that is some wierd stuff
12:47:01  <coopserver> <DeGroninger> where?
12:47:14  <coopserver> <Vinnie> the 4 way junction at problematic sign
12:47:44  <coopserver> <DeGroninger> thats a special merger
12:48:22  <coopserver> <DeGroninger> for cases where you changed your mind about where you are going while merging
12:49:21  <dreck> anyway hmm is there any other pages outside that 2012 one re server map creations or thats pretty much it?
12:49:46  <coopserver> <Vinnie> V made a pdf file
12:50:16  <coopserver> <Vinnie> https://blog.openttdcoop.org/files/blog/V453000/Creating_Maps.PDF
12:53:23  <dreck> so just that? allright I'll maybe have a try and see if it ever goes up or not ;)
12:56:13  <coopserver> <DeGroninger> afk for a bit
12:56:25  <coopserver> <Vinnie> ke
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13:31:17  <dreck> any strong preference for islands?
13:37:09  <coopserver> *** RTM has joined
13:39:03  <coopserver> <RTM> hi Vinnie
13:39:59  <coopserver> *** RTM has left the game (Leaving)
13:40:39  <dreck> guess I'll go with it then..seem like the best
13:42:54  <happy_> soory   dreck  was  afk
13:43:00  <dreck> hi happy :)
13:43:03  <happy_> how things
13:44:04  <coopserver> *** Vinnie has left the game (Leaving)
13:52:43  <dreck> hmm why does openttd show one grf as white instead of yellow in the newgrf window?
13:58:26  <happy_> not  shor
14:02:18  <dreck> so hows you anyway?
14:03:51  <happy_> gts
14:03:56  <happy_> grate
14:04:09  <happy_> playing on my  x boxs  1
14:05:10  <dreck> heh ok
14:05:24  <dreck> I'm just trying a map to see if I could get something worthy a review or not :)
14:08:19  <coopserver> *** Mat has joined
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14:10:22  <dreck> (one with no nuts...but heh)
14:10:28  <dreck> other one still got nuts tho
14:11:48  <happy_> will    if  u going to doo a map  whive  no nuts  doo  good  train set
14:12:56  <dreck> happy..I've thought of ukrs2+addon (although for the exact list of locos it had again I can't recall and pikka's site is so broken it wouldn't load :| )
14:13:14  <dreck> it may not be nuts but it had variety last I remember touching it
14:13:28  <happy_> i see
14:14:54  <dreck> happy btw there is still a different site for the older ukrs1 list if you want take a quick look at it tho: http://www.pikkarail.com/ttdp/ukrs/vehicles.htm
14:14:56  <Webster> Title: UK Renewal Set for TTDP - Locomotives (at www.pikkarail.com)
14:15:22  <dreck> not quite 'something every few years' the whole way but its still enough variety I would hope?
14:15:48  <dreck> but then again I got two maps so its pretty flexible (re ukrs vs nuts)
14:20:46  <happy_> k
14:20:55  <happy_> !date
14:20:55  <coopserver> Jul 07 2044
14:22:47  <happy_> i  have a look  soon  at  it
14:27:41  <dreck> ehh I think I'm better at not making the actual map .. random towns and industries only are so far apart and few :/
14:28:06  <happy_> http://blog.openttdcoop.org/2012/10/16/creating-maps/
14:28:15  <dreck> thats not what I'm talking about
14:28:17  <happy_> read  that  dreck
14:28:34  <happy_> i  no
14:28:46  <happy_> but  that mite  help  make  a cmap
14:28:48  <happy_> map
14:29:30  <dreck> it doesn't
14:34:56  <happy_> u  will get it right
14:35:31  <happy_> it    take me   10 map to get  the seting right
14:36:25  <dreck> mm..its a lot easier to just run trains than trying to get some multiplayer building/town spread right :->
14:36:41  <dreck> the last five generators leave a lot of empty land in many spots :-s
14:38:48  <dreck> if it was just me alone I would had not cared for the long distances between industries..go figure
14:42:27  <dreck> anyway happy you know how we were talking about industries before re the complex ones and so on?
14:43:39  <happy_> yep
14:44:36  <happy_> make shr  the town can have  won     industries
14:46:36  <dreck> well I don't know when it came out (or I just never bothered finding it till now) but theres a parameter in FIRS to limit the chains to a more basic one .. and looking at it from the mapgenerator map it seem like something only a little bit higger than yeti but still just as possibly playable
14:47:00  <dreck> 17 industry types (admittly some are obvious like coal mine for the steel mill)
14:47:14  <dreck> higger=bigger*
14:47:28  <dreck> and funny enough it still has worker-like input supply for the farms/etc too
14:49:11  <dreck> (and happy if you wanted to know for comparison sake..the 'full' FIRS is 49 industries heh)
14:49:33  <dreck> I've never had any problem with 49 but then that might be due to singleplayer maps so...ehh lets not talk about it in here ;)
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14:50:56  <dreck> wb vinnie? :)
14:51:10  <Vinnie> thanks
14:51:18  <Vinnie> time to go insane on a singleplayer game
14:51:37  <dreck> heh btw vinnie mind if I ask you for your own opinion on something?
14:52:04  <Vinnie> ask away
14:52:38  <coopserver> *** Hazzard has joined
14:53:18  <dreck> if you had a basic industry system that was alike to yeti but with reworded things (like Engineer Supplies instead of Workers) would you had ben willing to give it at least one try?
14:53:27  <dreck> if you're not sure thats ok...only asked for an opinion after all
14:53:33  <dreck> hi hazzard...hows the red player now :P
14:53:51  <coopserver> <Hazzard> everybody looks good here
14:54:38  <Vinnie> yeah we can play a different idustry set here
14:54:45  <Vinnie> not all games have to have yeti
14:55:06  <Vinnie> just a new yeti came out and we wanna use that for reasons
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14:55:19  <Hazzard_> @logs
14:55:19  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:56:05  <dreck> vinnie yeah I noticed that..the last version recently had some interesting changes..
14:56:28  <Vinnie> but remember that ECS is a nono here
14:57:03  <dreck> but anyway if I somehow don't end up making a map I wanted to upload for review..someone else could maybe make one map that contains FIRS with Economy:FIRS parameter changed to Economy:TemperateBasic
14:57:25  <dreck> it provides a simple 17-industries-only chain .. with the things like supplies>farm>food
14:57:42  <dreck> but ofc if noone want to try it in multiplayer thats ok..I'm still playing with the "full 49" on my own games anyway
14:57:44  <Vinnie> sounds complicated
14:57:58  <dreck> vinnie..well a few of it is the same old things like coal>steel>etc
14:58:04  <dreck> theres not much thats new from original/yeti
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14:58:27  <dreck> but like I said...if noone playing basic thats ok
14:58:49  <dreck> beside yeti already does supply>farm>plant>town anyway
14:59:11  <dreck> btw you're not the only one who hates ECS
14:59:12  <dreck> ;)
14:59:27  * dreck points to PBI too
14:59:59  <happy_> FIRS industry   is  the same as yeti
15:00:09  <happy_> yeti  is beter
15:00:15  <happy_> then  FIRS industry
15:00:20  <Hazzard_> they're not the same
15:00:54  <happy_> willu got  to doo suplies   to the stuf
15:01:07  <coopserver> <Hazzard> there are certainly similarities
15:01:09  <dreck> happy...wheres the milk in yeti tho?
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15:01:47  <happy_> i no  ther   milk in   yeti  but the uver stuf is the same
15:02:14  <dreck> btw also theres Goods too .. something apparently left out from yeti
15:02:46  <happy_> dreck    can i have a look at the  maps u dun or ustil doing them
15:02:58  <dreck> and hazzard yeah the production formula is similar...let me quote the Dairy .. '3t per 8crates manufacturing'
15:03:09  <dreck> and "production steps up if both cargos"
15:03:34  <coopserver> <britboy3456> Hazzard why do you release your trains 5 at a time?
15:03:42  <dreck> interestingly enough if you sent both cargos it would be a equal 1in=1out ratio
15:04:13  <dreck> oh and btw I'm not trying to nitpick anyone but FIRS has one more thing helpful to the Welcome server .. small passengers-generating hotel
15:04:17  <coopserver> <Hazzard> I'm precisely spliting the trains into a 4:1 proportion
15:04:28  <dreck> (its a low value btw...so don't worry about seeing 200+ passengers ever heh)
15:04:36  <coopserver> <Hazzard> That's just the simplest way to do it
15:04:51  <coopserver> <britboy3456> cool
15:04:52  <dreck> hazzard...heh I never could quite understand your network but hey to our own :P
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15:05:34  <coopserver> <Hazzard> I calculated the ideal ratio is actually 5:1 but it doesn't quite work in practice
15:06:29  <Vinnie> britboy check irc
15:06:37  <dreck> hazzard btw I know it may seem vanilla in comparison but I think I like my network (other than the yellow 'food' one but meh) :)
15:07:21  <coopserver> <Hazzard> nothing wrong with that :)
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15:07:49  <dreck> yeah :)
15:08:10  <dreck> think I got the in+out balances almost right ...
15:08:18  <dreck> other than having to dump excessive food output onto one poor hut :P
15:08:33  <dreck> btw hazzard..can you tell me if the hut nearest my foodplant is over 30K yet? :)
15:08:58  <dreck> I forgot to check before
15:09:08  <coopserver> <Hazzard> 65,478 crates of food waiting :O
15:09:17  <coopserver> <Hazzard> probably want to grow that town :D
15:09:26  <dreck> ROOOOFFFFLLLLLLLL
15:09:33  <dreck> that foodplant is cranking out way too much then
15:10:05  <dreck> oh well just leave it as it is anyway ;)
15:11:23  <dreck> btw happy I checked the ukrs2+addon list for 1920 .. its a bit long but even then it looks like one could start a game in 1850 and still have some small 88kph steamers available
15:12:03  <dreck> ofc for heavy freights (like me sometimes) theres eg a 1919 steam loco with high TE abit it has a low top speed to match
15:13:10  <Vinnie> nothing beats the 1927 train
15:13:22  <Vinnie> NTR or something
15:13:26  <Vinnie> then go AL6
15:13:30  <Vinnie> GT36
15:13:39  <dreck> 1927? hmm let me see..
15:13:41  <Vinnie> and then some endgame train
15:13:46  <dreck> *opens up cheat window*
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15:15:02  <happy_> dreck    if u whont a   FIRS     i  got a map    i can change the train set  is  nuts
15:16:01  <dreck> vinnie ah 1927 has that Garratt which was a bit unreliable in RL but .. that was only for uk for you tho (garratts were so popular in africa duh)
15:16:41  <Vinnie> send me money, im spending all in singleplayer
15:16:57  <dreck> and heh 1935 has my favorite kind of electric .. Southern EMU (they were the pioneer in uk basically)
15:17:29  <dreck> happy...ah well theres two possible combinations you can do.. 1. firs-basiceconomy + nuts or 2. firs-basiceconomy + ukrs2&addon
15:17:34  <dreck> its your call really
15:18:11  <happy_> will its got nuts train set but i can change it  to  eney trains set
15:18:30  <dreck> tbh with ukrs it may be wise to use a matching trackgrf (due to electrics/etc) .. such as "Finescale standard gauge and 3rd rail" (nutrack doesn't seem ideal, it has that silly "different trackspeeds" thing which does not sound so friendly)
15:18:56  <dreck> I don't quite get the nutrack speed thing anyway .. I prefer to lay one track for all trains you know...right?
15:19:14  <happy_> the uk train set is  good but  its not cheep to   run or up grade
15:19:26  <dreck> happy...tell you what...maybe we could start into it slowly so lets go with option #1 ... and if it does
15:19:32  <dreck> does turn out to be fun we can try #2 another time
15:19:56  <dreck> sorry..hit the Return key too early here
15:20:07  <happy_> np
15:24:39  <happy_> vinnie  ar u  ther
15:24:52  <Vinnie> half
15:24:57  <Vinnie> be back in 15
15:24:59  <happy_> k
15:25:03  <Vinnie> ill read back irc
15:25:07  <happy_> k
15:25:43  <happy_> whonts the best train set whive  FIRS
15:26:26  <happy_> i  dun a map whive nuts train set   whive  FIRS
15:26:42  <happy_> but  whont uver train set is   good  as will
15:27:29  <dreck> happy one sec...
15:28:26  <dreck> nars2, ukrs2+addon,dbsetxl, opengfxtrain < thats the gist the readme for it gives
15:28:39  <happy_> whom  a bout   canadian  train set
15:28:41  <dreck> ofc its an old readme by now tho so I wouldn't be surprised if nuts does support it too
15:28:53  <dreck> canset? err I haven't seen any works from danmack for some time so I wouldn't know
15:28:59  <dreck> its plausible tho
15:29:07  <happy_> i try it
15:29:14  <dreck> ok
15:31:15  <dreck> I'll admit that if you use firs you might have to keep a boat limit of at least 5 or more ... because one of the basic industry is water-based with its own boat station
15:31:23  <dreck> but even only 5 alone is more than enough
15:32:26  <happy_> heem  nop that  no good   canadian  train set
15:32:41  <dreck> yeah I thought canset was a bit dead anyway (only works mainly with original industries)
15:33:04  <dreck> a third party grf patch for it seem plausible but I'm no coder tho ;)
15:33:24  <happy_> the trains ar  good but its  the cargo
15:33:29  <dreck> happy also canset kinda likes long trains too (eg 20 tiles long)
15:33:31  <happy_> not all  cargo ar  ther
15:33:34  <dreck> so its not a lot of fun in multiplayer
15:33:38  <happy_> treue
15:33:41  <happy_> true
15:33:50  <dreck> happy..then again anything from north america was always about long trains :P
15:33:56  <dreck> a bit of australia too heh
15:34:32  <happy_> true
15:34:40  <dreck> happy heres a good example heh https://www.pwrs.ca/new_announcement_images/products/North_American_Railcar_Corporation/4000coalgons/Coal_Gun_Unit_Train_Pano.jpg
15:34:48  <dreck> these are not even the newest diesel units either!
15:35:16  <happy_> we  did a yeti game be for  the new yeti  cume out   but i can not rember whont train set it was
15:35:28  <happy_> true
15:35:53  <dreck> and heres australia http://decarbonisesa.files.wordpress.com/2011/06/coal-train-leigh-creek.jpg
15:35:54  <dreck> :P
15:36:01  <happy_> it  was not nuts  train set
15:36:12  <happy_> yep
15:36:20  <dreck> both countries humorfully share the same thing: several big units up front .. optionally 1-2 more in middle of train .. and 1-3 pushers on the rear
15:36:26  <happy_> i  no  it was  a snow map
15:37:35  <happy_> ar  it  was  a america  bit  the name was  not america
15:37:41  <dreck> anyway enough quipping... anything to do with usa or australia trains isn't a lot of fun on small multiplayer maps :P
15:37:50  <happy_> true
15:38:40  <dreck> at least if you are willing to ignore part of the buy list... NARS still could be used on small games (eg the "modern" 1600hp freight shunter etc)
15:38:47  <dreck> but mm yeah
15:39:16  <dreck> anyway happy..enough blabbings .. I'll let you decide about the firs+nuts idea for yourself ..its your map after all ;)
15:39:51  <happy_> k  i  try  out train set
15:40:01  <dreck> and btw if you don't mind me poking you... its spelled "what" not "whont"
15:40:03  <dreck> ;)
15:40:44  * dreck is actually starting to figure out your spellings crazy enough
15:41:39  <happy_> ar    dame     my spelled     is so bad
15:42:38  <dreck> well happy..it still makes sense more or less atm :P
15:42:46  <dreck> its not like you're speaking 100% gibbish :)
15:43:13  <happy_> sorry  is  its bad       its  a problem i  had for a lone time
15:45:55  <Jam35> It's spelt gibberish :P
15:46:34  <Hazzard_> !vehicles
15:46:34  <coopserver> Hazzard_: Total vehicles per type: Rail: 1132, Road: 40, Water: 3, Air: 0
15:46:58  <happy_> hi  jam
15:46:58  <dreck> jam35: TEN THOUSANDS THUNDER TYPHOON YOU LEAVE ME ALONE NOW YOU HEAR ME????
15:47:02  <happy_> how  things
15:47:22  <dreck> I always found captain haddock's not-so-english cursings amusing sometimes ;)
15:47:44  <Jam35> hi happy, good ty
15:47:46  <Hazzard_> I've started thinking "how things" in my head when I greet people
15:47:48  <dreck> hazzard heh is that for all players right?
15:47:55  <Hazzard_> yeah
15:48:07  <dreck> hazzard..I guess 6 or so rv are mine trams then? ;)
15:48:22  <dreck> and geeze 1132 I'm a tiny minority in that count :P
15:48:28  <coopserver> <Hazzard> probably :P
15:48:29  <dreck> I probably barely have 100
15:49:24  <coopserver> <Hazzard> I have 417 trains, Red team has 317 trains, Sylf has 96 trains
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15:50:24  <coopserver> <Hazzard> [FR]Syl59 also has 96 traoms
15:50:26  <coopserver> <Hazzard> *trains
15:50:52  <dreck> :)
15:56:17  <dreck> jam35 you ever read tintin?
15:56:52  <Jam35> no, I vaguley remember the TV series
15:57:33  <happy_> be back   soon
15:57:58  <happy_> have a look  at the 2 map  dreck  and let me no
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16:09:31  <dreck> hi groninger :P
16:09:36  <coopserver> <DeGroninger> heya
16:09:47  <dreck> hows you?
16:09:56  <coopserver> <DeGroninger> fine, how things?
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16:10:46  <coopserver> <DeGroninger> still waiting for the reset i guess? :P
16:10:48  <dreck> doing ok..was having a long talk earlier on about the possible next map :)
16:10:59  <dreck> it..might be different but still fun? no idea tho :P
16:11:18  <coopserver> <DeGroninger> ah you wanna play with NARS or something?
16:11:22  <dreck> and as for reset...well yeah I'm waiting for it but I dunno about other players with their own networks tho (like yours!)
16:11:51  <coopserver> <DeGroninger> reset is fine with me.. the lag is too intense
16:11:58  <dreck> actually might be either nuts or ukrs2/addon .. I dunno, I'm not the one uploading map ;)
16:12:06  <dreck> ah .. so it wasn't just me? go figure
16:12:35  <coopserver> <DeGroninger> ive a fps drop every 10 seconds for 2 seconds
16:12:41  <coopserver> <DeGroninger> like a total freeze of the whole game
16:13:11  <dreck> groninger...yeah I only can blame it on the yeti sprites as far as limited experience tells
16:13:49  <happy_> hi    DeGroninger
16:13:55  <dreck> might be the number of trains on one network too..but I dunno because I've played with a thousand rv's before and never had any problem
16:14:16  <coopserver> <DeGroninger> might be caused by some of the grfs then
16:14:20  <coopserver> *** happy  train sport has joined
16:14:21  <coopserver> <DeGroninger> hey Happy
16:15:23  <coopserver> <happy  train sport> looks  good to  me  no lag  for me
16:15:40  <dreck> groninger..well it only happens when yeti gets busy ..thats why I suspect it .. but I dunno tbh
16:15:40  <coopserver> <DeGroninger> must be me then
16:16:12  <coopserver> <happy  train sport> mite be the trains   on the map  be doing the lag not shor
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16:16:53  <dreck> which of..
16:16:56  <dreck> !date
16:16:56  <coopserver> Aug 29 2049
16:17:01  <dreck> heh..2049 :P
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16:18:26  <coopserver> <happy  train sport> how  things  DeGroninger
16:18:47  <coopserver> <DeGroninger> got headache
16:18:50  <coopserver> <DeGroninger> besides that, fine
16:19:09  <dreck> anyway its 11:20 here .. I'll have lunch in under a hour .. if its not refreshing by then I'll be back around 15:00ish instead then :)
16:19:22  <dreck> just so anyone knows
16:19:25  <coopserver> <DeGroninger> its 1720 here :P
16:19:38  <coopserver> <DeGroninger> going to IKEA soon for dinner :P
16:19:40  <happy__> its   16;19  in uk
16:20:44  <happy__> whonts     ikea   DeGroninger
16:21:11  <Vinnie> ikea is the king of meatballs
16:21:23  <happy__> ar   i see
16:21:26  <happy__> ver nice
16:21:33  <happy__> i like     meatballs
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16:22:45  <coopserver> <DeGroninger> yeah swedish meatballs ^^
16:24:47  <happy_> nice
16:25:31  <dreck> actually come to remember it..I did sorta like ukrs only if combined with firs because of the low production values
16:25:50  <dreck> after all the uk wagons were so small .. that a 540 tonnes original coal mine was just too difficult to pair with ukrs :->
16:25:51  <happy_> yer  true
16:32:40  <dreck> happy on the other hand .. for example the firs Dairy defaults to eg 24,000 or 48,000 litres whike one uk tanker wagon was about 10,000-14,000 .. kinda a nice match to have a 6-wagon tanker train waiting :)
16:32:53  <dreck> but thats my own view tho ;)
16:32:59  <happy_> i see
16:34:29  <dreck> happy then again uk was usually about mixed trains tho so you would find solid single cargo consists a bit rare
16:34:53  <dreck> if it doesn't surprise you on the smaller lines milk and parcel was usually combined with the daily passenger service :)
16:35:55  <dreck> and mm if you're interested heres a random example of mainline freight http://upload.wikimedia.org/wikipedia/commons/a/aa/Carnforth_wcml_geograph-2188751.jpg tanker, box, and mineral in one
16:36:29  <happy_> yep
16:36:31  <happy_> nice
16:38:05  <dreck> mind you it wouldn't be difficult to run 2 or 3 cargos per train in FIRS tho as there are some similar endpoints :)
16:38:12  <dreck> (or even using refit depots)
16:38:23  <happy_> true
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16:40:55  <DeGroninger> g2g
16:40:56  <DeGroninger> cya
16:41:45  <happy_> bb
16:42:40  <dreck> btw if anyone need to ask in case ukrs2/addon does end up in the game .. the Mallard really was used on non-passenger trains from time to time
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16:42:51  <dreck> sometimes being pilot by a more conventional power even
16:43:04  <dreck> its quite a world BR had :)
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16:50:22  <coopserver> <Muel> hi
16:50:28  <coopserver> <Senya> hi
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17:08:27  <happy_> wb  hazzhard
17:08:37  <coopserver> <happy  train sport> hi   Senya
17:08:38  <coopserver> <Hazzard> thanks
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20:10:25  <dreck> hi
20:10:45  <dreck> !players
20:10:46  <coopserver> dreck: There are currently 0 players and 1 spectators, making a total of 1 clients connected
20:10:56  <dreck> heh wonder whos watching or is that the bot
20:14:13  <dreck> hmm since its paused I'll take another look I guess
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20:19:13  <coopserver> <dreck> 65,497 crates of food there and 1,102 passengers waiting over there .... I only can think ROFL :)
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20:22:13  <coopserver> <dreck> heh hazzard has too many yetis at one farm :->
20:23:53  <happy_> hi  dreck
20:24:35  <dreck> hi happy :)
20:24:40  <happy_> how  things
20:25:02  <dreck> doing ok, just browsing the map a bit now that its paused so I don't have to put up with the lag part :)
20:25:05  <dreck> see your network too
20:25:29  <dreck> you and sport/vinnie are silly re the fort/mine thing tho :P
20:25:30  <happy_> i  dun 2  maps    so players   can pick   yeti  or  not
20:25:41  <dreck> sounds good
20:26:14  <happy_> the   yeti has   nuts   train set  the 2 won  got iron  hours
20:26:36  <dreck> oh..Iron Horse..I had noticed that on forum but not bothered actually trying it yet
20:26:50  <happy_> its  good train set
20:27:01  <happy_> play   whive  it  a map a go
20:28:28  <happy_> eney  way    back  to   war  game
20:28:50  * dreck shoots your head off with umm...maybe an Walthers PPK? :)
20:28:57  <dreck> heheheh
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20:31:06  <dreck> btw happy looking at the initial Iron Horse buylist list I almost forgot another reason I used to like ukrs a bit...
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20:31:27  <dreck> locomotive that could run under either electric or nonelectric tracks so you sorta could make your network look realistic if that was your plan :)
20:31:36  <dreck> and yes I'm talking about the electro-diesel locomotives
20:31:40  <coopserver> *** Drew has joined
20:31:49  <dreck> Iron Horse has one named 'Double Juice' funny enough
20:33:24  <dreck> and on a related note I know at least one of the EMU in ukrs2 was dual-electric so you could run it either on the overhead tracks or on 3rd rail tracks which sorta correspond with real-life where overhead wire was for long distance while 3rd railw as for frequent service on short distances
20:33:36  <dreck> afaik .. someone else from uk could say more than someone (eg me) from canada ;)
20:34:40  <dreck> drew I think the map is kinda getting a bit grindy atm .. not really your fault more or less
20:35:02  <coopserver> <Drew> yeah, i noticed
20:39:19  <coopserver> <Drew> !rules
20:39:20  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
20:41:18  <dreck> hmm btw Iron Horse seem to have very few locomotives over 100 years so I dunno...but hm
20:44:44  <coopserver> *** Drew has left the game (Leaving)
20:47:07  <dreck> might still be ok after all tho
21:00:08  <coopserver> *** Hazzard has left the game (Leaving)
21:00:09  <coopserver> *** Game paused (number of players)
21:05:46  * dreck pokes hazzard to take out the hazardous bags? :P
21:05:50  <dreck> heh just humoring
21:13:15  <coopserver> *** [FR]Syl59 has joined
21:13:22  <coopserver> *** [FR]Syl59 has left the game (Leaving)
21:13:28  <coopserver> *** [FR]Syl59 has joined
21:13:37  <dreck> hi syl59?
21:14:00  <coopserver> <[FR]Syl59> hi dreck :)
21:14:30  <dreck> how doing?
21:19:58  <happy_> so wich  won u like  dreck
21:20:32  <dreck> happy well tbh these file seme to have lzo issues here so I dunno. I'll say to maybe try the non-yeti one unless several players later complains :)
21:21:16  <happy_> will   i   arsk  them whont ther whont  yetior not
21:21:58  <happy_> hi  syl59
21:24:13  <dreck> yeah ask them if you like :)
21:24:21  <happy_> yep
21:24:26  <happy_> !players
21:24:26  <coopserver> happy_: There are currently 0 players and 2 spectators, making a total of 2 clients connected
21:24:44  <coopserver> *** happy  train sport has joined
21:25:40  *** DeGroninger has joined #openttdcoop.stable
21:26:22  <dreck> hi groninger ;)
21:26:40  <happy_> hi   DeGroninger
21:26:45  <DeGroninger> evening!
21:26:49  <happy_> how things
21:26:59  <coopserver> *** DeGroninger has joined
21:27:10  <DeGroninger> very good, got time go play a little :D
21:27:14  <DeGroninger> how about you?
21:27:16  <happy_> nice
21:27:34  <coopserver> *** DeGroninger has joined company #1
21:27:35  <coopserver> *** Game unpaused (number of players)
21:27:53  <happy_> k    can i  arsk u   sume  thin  DeGroninger
21:28:02  <coopserver> <DeGroninger> sure
21:28:16  <happy_> whont doo  u like for nexs map  yeti  or not
21:28:27  <coopserver> <DeGroninger> im ok with both
21:28:47  <happy_> k  be cours  i  dun 2  maps
21:29:01  <happy_> won got yeti  whive nuts  train set
21:29:22  <happy_> and  the  2 won whive noyeti  and  iron  hours
21:29:35  <dreck> happy..I guess lets just try load the non-yeti one and see if any flames starts ;)
21:29:54  <happy_> !date
21:29:54  <coopserver> Nov 28 2059
21:30:04  <happy_> heem   not    yet
21:30:33  <happy_> the year  need   to be  a bit mor
21:31:10  <happy_> will  we need  a admin  dreck   to   doo it
21:34:24  <coopserver> <DeGroninger> im fine with another map and other train set etc
21:34:36  <happy_> wil   i  like the no yeti and yeti map sp
21:34:49  <happy_> k
21:35:53  <coopserver> <DeGroninger> will the reset be soon? like in an few hours?
21:36:03  <happy_> true
21:36:16  * dreck notes its 16:37 now and I will be going to bed by 22:00 if not earlier ^_^
21:36:22  <dreck> jut so you know re whether I show up or not
21:36:31  <happy_> k
21:37:02  <coopserver> <DeGroninger> its 2236 and im gonna sleep in 3 hours
21:37:15  <happy_> k
21:40:27  <coopserver> <DeGroninger> time for some major rebuilding
21:40:35  <happy_> k
21:40:46  <coopserver> <DeGroninger> what could go wrong:D
21:40:58  <dreck> well groninger if the reset doesn't happen before bedtime you always could catch the game a bit later on in your morning ;)
21:41:08  <dreck> lol .. what go wrong? A LOT! :P
21:41:22  <dreck> murphy's law offshot: always expect problems
21:41:23  <dreck> :)
21:41:27  <coopserver> <DeGroninger> haha
21:41:40  <dreck> btw a good one I liked basically went along this line....
21:41:51  <coopserver> <DeGroninger> ottds law: always expect major network clogging
21:42:07  <dreck> best way to fix a problem: the right amount of thermonuclear (aka just blow it up.....)
21:42:27  <dreck> or... "any horizontal surface will get piled on"
21:42:29  <dreck> :)
21:42:49  <coopserver> <DeGroninger> :D
21:43:26  <dreck> and weirdly enough theres this one...
21:43:31  <dreck> never stand between a dog and a fire hydrant
21:43:38  <coopserver> <DeGroninger> haha
21:43:40  <coopserver> <DeGroninger> yeah
21:43:43  <dreck> (I suspect the writer mean: get warm wet shoes!)
21:43:47  <coopserver> *** Senya has left the game (Leaving)
21:44:18  <dreck> and groninger if you're not laughing too much yet heres one more --- if the ball is rolling its heading in the wrong direction!
21:44:26  <dreck> these law offshots are silly
21:44:31  <coopserver> *** [FR]Syl59 has left the game (Leaving)
21:44:45  <coopserver> <DeGroninger> that just doesnt make sense:P
21:45:35  <coopserver> *** happy  train sport has started a new company #10
21:45:38  <coopserver> *** happy  train sport has joined spectators
21:45:43  <coopserver> <DeGroninger> yeah better restart
21:45:50  <coopserver> <DeGroninger> im gonna make a huge ass junction
21:46:32  <coopserver> <happy  train sport> u going to    doo a   big  bbh  or sume thin  DeGroninger
21:46:42  <coopserver> <DeGroninger> yeah like really big
21:46:47  <coopserver> <happy  train sport> k
21:47:04  <coopserver> <DeGroninger> it will have a LLL RRR and 3 LL RR sidelines
21:47:09  <coopserver> <happy  train sport> i  am not ver good  on  bbh  so
21:47:13  <coopserver> <happy  train sport> can not help
21:47:14  <coopserver> <DeGroninger> me neither
21:47:17  <coopserver> <DeGroninger> but we gotta try
21:47:23  <coopserver> <happy  train sport> true
21:47:26  <coopserver> *** Muel has joined
21:47:34  <coopserver> <Muel> hi
21:47:35  <coopserver> *** happy  train sport has joined company #1
21:48:29  <dreck> hi muel
21:48:49  *** Hazzard_ has quit IRC
21:48:55  <coopserver> <happy  train sport> Muel:
21:49:58  <coopserver> <happy  train sport> can   u help     us   we going to doo     3  WAY  LLRRR   like  DeGroninger  say
21:50:04  <coopserver> <happy  train sport> Muel:
21:50:40  <coopserver> <DeGroninger> i have no clue how LLLRRR balacing works tho :D
21:50:49  <coopserver> <happy  train sport> heem
21:50:58  <coopserver> <DeGroninger> so maybe ill do LLRR but  a larger hub..
21:51:08  <coopserver> <happy  train sport> k
21:51:13  <coopserver> <Muel> sorry but i´m boring
21:52:13  <dreck> <isn't sure what to even do now either gamewise
21:52:16  <coopserver> <Muel> o shit i´m lazy ...
21:54:42  <coopserver> <Muel> ok i go sleeps bye gn
21:54:46  <coopserver> <happy  train sport> gn
21:54:49  <coopserver> <DeGroninger> night
21:54:55  <coopserver> *** Muel has left the game (Leaving)
22:04:56  <coopserver> <DeGroninger> we need a big junction over there instead of straight lines
22:12:55  <coopserver> <DeGroninger> sorry for removing your line Happy
22:22:06  <coopserver> <DeGroninger> hope this is gonna help
22:29:47  *** Jam35 is now known as Jam35_
22:31:44  <coopserver> <happy  train sport> shord  doo
22:31:52  <coopserver> <DeGroninger> ?
22:38:00  <coopserver> <DeGroninger> ihavenoideawhatimdoing.jpg
22:39:04  <dreck> heh?
22:57:38  <coopserver> <DeGroninger> done:D
22:58:01  <coopserver> <DeGroninger> just took 1 hour and 20 mins:p
23:06:16  <coopserver> <DeGroninger> dude :P
23:07:22  <coopserver> <happy  train sport> for got stop the trains or will
23:08:51  <coopserver> <DeGroninger> uhoh, this clog is ba
23:08:52  <coopserver> <DeGroninger> d
23:12:23  <coopserver> <happy  train sport> u for  a  station
23:12:49  <coopserver> <DeGroninger> how do you mean?
23:13:12  <coopserver> <happy  train sport> see my sig  this  wo
23:13:14  <coopserver> <happy  train sport> won
23:14:40  <coopserver> <DeGroninger> aah yeah
23:14:44  <coopserver> <DeGroninger> i forogt that one
23:15:10  <coopserver> <DeGroninger> we have too much trains on trenninghead yard food dropoff
23:25:00  <coopserver> <DeGroninger> im afk for 20 mins
23:28:13  <happy_> k
23:54:22  * dreck finished supper and is thinking what to do tonight

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