Times are UTC Toggle Colours
00:14:25 <dreck> anyway going off for a bit 00:14:28 *** dreck has left #openttdcoop.stable 00:14:30 <coopserver> <Slicey> cya 00:25:21 <coopserver> *** Sylf has joined 00:26:23 <coopserver> <happy train sport> hi Sylf 00:27:58 <coopserver> *** Sylf has joined company #8 00:27:59 <coopserver> <Sylf> hi 00:28:22 <coopserver> <happy train sport> how things 00:28:30 <coopserver> <Sylf> good 00:38:24 <coopserver> <happy train sport> how the net werk Sylf 00:38:43 <coopserver> <Sylf> getting busy 00:38:52 <coopserver> <Sylf> looking good 00:38:59 <coopserver> <happy train sport> yer my won to 00:39:23 <coopserver> *** Slicey has left the game (general timeout) 00:39:47 <coopserver> <happy train sport> eney way gn 00:39:52 <coopserver> <Sylf> gn 00:39:56 <coopserver> *** happy train sport has left the game (Leaving) 00:40:08 *** happy_ has left #openttdcoop.stable 00:46:26 <coopserver> *** Sylf has left the game (Leaving) 00:46:27 <coopserver> *** Game paused (number of players) 00:48:10 <coopserver> *** Slicey has joined 00:53:14 <coopserver> *** Slicey has joined company #9 00:53:15 <coopserver> *** Game unpaused (number of players) 01:05:09 <coopserver> *** Slicey has left the game (general timeout) 01:05:10 <coopserver> *** Game paused (number of players) 01:05:40 <coopserver> *** Slicey has joined 01:05:41 <coopserver> *** Game unpaused (number of players) 01:06:12 <coopserver> *** Slicey has left the game (general timeout) 01:06:13 <coopserver> *** Game paused (number of players) 01:07:02 <coopserver> *** Slicey has joined 01:07:18 <coopserver> *** Slicey has joined company #9 01:07:19 <coopserver> *** Game unpaused (number of players) 01:33:07 *** dreck has joined #openttdcoop.stable 01:33:59 <dreck> heh the fish's still here :) 01:34:23 * dreck wonders if I should slap the fish with another fish :P 01:34:24 <coopserver> <Slicey> lol what? 01:35:06 <dreck> slicey...joking ofc..you know..that big yeller whos in here now :P 01:35:19 <coopserver> <Slicey> lol 01:35:46 <dreck> so..still fixing up things there slicey? 01:38:33 *** Hazzard_ has joined #openttdcoop.stable 01:39:08 <dreck> hi hazzard? 01:39:21 <coopserver> <Slicey> oh yes dreck sry was afk 01:39:28 <coopserver> <Slicey> yes indeed i am! 01:39:36 <dreck> :P 01:39:58 <coopserver> <Slicey> my network is getting very busy 01:40:10 <dreck> couldn't find any scenariosaves but I had a bit of an interesting idea..atm making a bit of crazy islands-everywhere map .. should be able to finish a rough copy tonight :) 01:40:21 <coopserver> <Slicey> nice! 01:40:32 <dreck> you may "love or hate it" :P 01:40:37 <coopserver> <Slicey> :o 01:40:38 <dreck> its literally islands period :) 01:40:54 <coopserver> <Slicey> as long as i get a good island 01:40:55 <coopserver> <Slicey> lol 01:41:07 <dreck> there is no "a" there is "many" 01:41:08 <dreck> :) 01:41:18 <coopserver> <Slicey> oh no 01:41:30 <dreck> :) 01:42:42 <dreck> it'll also kinda be a nice match to certain NUTS trains too now that I think about it :-> 01:42:56 <coopserver> <Slicey> slugs :) 01:43:18 <dreck> if they're ok with short trains on many curves...sure :) 01:43:26 <coopserver> <Slicey> :o 01:45:21 *** Hazzard has quit IRC 01:46:31 <dreck> dumb question but bridge ramps don't count into bridge lengths right? 01:46:33 <dreck> or did they 01:46:54 <coopserver> <Slicey> they do 01:47:35 <dreck> ah so its probably at least 2 all the times re 2 ramps together right? 01:47:56 <coopserver> <Slicey> yes 01:48:07 <dreck> hmm allright I'll have to test the bridges value in a pre-release game 01:48:09 <dreck> ty 01:48:13 <coopserver> <Slicey> np :) 01:50:22 <dreck> might start this in 1900 .. can't hurt :) 01:50:28 <coopserver> <Slicey> O.o 01:50:37 <coopserver> <Slicey> 50km per hr trains ftw 01:50:39 <coopserver> <Slicey> jk 01:50:41 <dreck> should be easy to change it in the editor if it turns out to be too hard with the 70kph steam :) 01:50:43 <coopserver> <Slicey> thats terrible 01:51:00 <dreck> well its only one step down from the first STRONG loco ;) 01:52:14 <dreck> or did you want something more of 1920-1940 instead mr.slice? :P 01:52:15 <dreck> heh 01:52:30 <coopserver> <Slicey> nah doesnt matter to me :) 01:52:48 <dreck> ok..just don't slice-y yourself till the map's ready for a reset :P 01:52:50 <dreck> HEH 01:53:05 <coopserver> <Slicey> lol 01:53:11 <coopserver> <Slicey> im kicking butt now 01:53:48 <dreck> ;) 01:54:03 <coopserver> <Slicey> well from what i had to work with :) 01:54:17 <dreck> tbh how long do you usually think any sort of junction bridges alone usually should be? :) 01:55:01 <coopserver> <Slicey> well depends on size of the juncion 01:55:23 <coopserver> <Slicey> but like 3-8 maybe 3-6 01:55:58 * dreck only grins a bit :P 01:56:24 <coopserver> <Slicey> oh no 02:00:07 <dreck> btw it sounds a bit funny..while you're slicing trains .. I'm slicing land! :) 02:00:09 <dreck> heh 02:00:17 <coopserver> <Slicey> lol 02:00:30 <coopserver> <Slicey> what type of grf do you think for industry sake 02:05:10 <dreck> well...my default list is firs .. but I'll save another version of the scenario post-landscaping/pre-constructions .. so if anyone wanted any change it'll be easy for them to edit a new map out of the former version 02:05:16 <dreck> make sense? 02:05:26 <coopserver> <Slicey> yep yep 02:07:30 <dreck> 0 boat/plane ... beside theres almost zero place a rail station can't reach anyway :) 02:08:47 <coopserver> <Slicey> oh man :) no more resouces for a steel mill left lol 02:08:58 <dreck> you sure? no town scrapyards? :P 02:09:29 <coopserver> <Slicey> as you say thaty i find 1 more -.- 02:09:53 <dreck> doh? :) 02:13:38 <coopserver> *** Slicey has left the game (Leaving) 02:13:39 <coopserver> *** Game paused (number of players) 02:29:41 *** Taede_ has joined #openttdcoop.stable 02:29:47 <BiG_MEECH> YOOOOOOOOOOO 02:29:52 <BiG_MEECH> TAEDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 02:30:01 <dreck> *smacks you again* 02:30:01 <BiG_MEECH> @OP BALLER STATUS 02:30:02 <dreck> :) 02:30:08 * BiG_MEECH slaps dreck around a bit with a large fishbot 02:30:17 <dreck> lol? 02:33:51 <dreck> so what you doing now? 02:34:37 <BiG_MEECH> plotting 02:34:45 <dreck> heh ok 02:36:07 *** Taede has quit IRC 02:44:05 <coopserver> *** Slicey has joined 02:44:23 <coopserver> *** Slicey has joined company #9 02:44:24 <coopserver> *** Game unpaused (number of players) 02:45:18 <coopserver> *** Slicey has left the game (Leaving) 02:45:19 <coopserver> *** Game paused (number of players) 02:45:34 <dreck> wb slicey? 02:47:34 <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooo 02:50:22 <dreck> slicey so anyway taking a break from islands-making .. will see how much more progress tomorrow morning ;) 02:50:56 <BiG_MEECH> yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 02:55:42 *** dreck has left #openttdcoop.stable 03:02:38 *** Vinnie_nl has joined #openttdcoop.stable 03:02:38 *** ChanServ sets mode: +o Vinnie_nl 03:02:45 *** Vinnie_nl has quit IRC 03:09:16 <coopserver> *** Slicey has joined 03:09:44 <coopserver> *** Slicey has joined company #9 03:09:45 <coopserver> *** Game unpaused (number of players) 03:26:01 <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 03:38:16 <coopserver> <Slicey> yo 03:38:20 <coopserver> <Slicey> my bad lol 03:38:50 <BiG_MEECH> :D 03:40:07 <coopserver> <Slicey> i think my networks just about done 03:40:29 <BiG_MEECH> nope, never done :P 03:40:38 <coopserver> <Slicey> well expansion wise 03:40:58 <BiG_MEECH> nah :P 03:42:46 <coopserver> <Slicey> little but 03:42:48 <coopserver> <Slicey> bit 03:47:21 <BiG_MEECH> :D 03:50:24 <coopserver> <Slicey> space might be a problem :) 03:50:53 <BiG_MEECH> look outside and up ;) 03:50:59 <coopserver> <Slicey> omg 03:51:03 <coopserver> <Slicey> its 03:51:05 <coopserver> <Slicey> its 03:51:09 <coopserver> <Slicey> the mooooooon 03:51:17 <BiG_MEECH> LOTS OF SPACE 03:51:27 <BiG_MEECH> so build up :D 03:51:36 <BiG_MEECH> i.e. bridges 03:53:44 <coopserver> <Slicey> noooooo 03:53:49 <coopserver> <Slicey> bridges = aids 03:54:03 <BiG_MEECH> then tunnels 03:54:09 <coopserver> <Slicey> meech 03:54:11 <coopserver> <Slicey> shush 03:54:17 <coopserver> <Slicey> :d 03:54:19 <coopserver> <Slicey> :D 03:54:31 <BiG_MEECH> NO U SHUSH 03:54:37 <coopserver> <Slicey> nah 03:55:22 <BiG_MEECH> yes 03:55:42 <coopserver> <Slicey> your on irc not even in game 03:55:53 <BiG_MEECH> I'm always in game 03:56:06 <coopserver> <Slicey> well i gtg 03:56:09 <coopserver> <Slicey> late 03:56:12 <coopserver> *** Slicey has left the game (Leaving) 03:56:13 <coopserver> *** Game paused (number of players) 03:56:13 <BiG_MEECH> :( 03:56:15 <BiG_MEECH> Bye 04:30:03 *** BiG_MEECH has quit IRC 05:56:19 *** Taede_ is now known as Taede 07:09:49 <coopserver> *** V453000 has joined 07:09:50 <coopserver> *** Game unpaused (number of players) 07:10:07 <coopserver> <V453000> yoyo 07:10:10 <coopserver> <V453000> nobody 07:13:55 <coopserver> *** V453000 has left the game (Leaving) 07:13:56 <coopserver> *** Game paused (number of players) 07:25:22 *** BaLLeR_MEECH_ has joined #openttdcoop.stable 07:26:45 <BaLLeR_MEECH_> yoooooooooooooooooooooooooooooooooooooooooooooooo 07:28:51 <V453000> wat up 07:28:53 <V453000> the balls are shiny 07:29:07 <BaLLeR_MEECH_> good 07:29:14 <BaLLeR_MEECH_> I always roll my metallic balls 07:29:37 <BaLLeR_MEECH_> do they have small nuclear detonations rendered in them ? 07:32:51 <V453000> yours maybe 07:32:54 <BaLLeR_MEECH_> If not, they should 07:32:56 <V453000> werking on da chameleonz atm 07:33:10 <V453000> shit going to be serious 07:33:17 <BaLLeR_MEECH_> oh yes, when I bust deze nuts I be rolling newclear explojunz 07:33:24 <BaLLeR_MEECH_> good 07:36:47 <BaLLeR_MEECH_> kamillionz' 07:37:05 <BaLLeR_MEECH_> poppin bottles 07:39:26 <BaLLeR_MEECH_> poppin' dem collaz 07:42:08 <BaLLeR_MEECH_> gotta go, gonna ball outta control 07:42:38 <BaLLeR_MEECH_> l8r 11:30:34 *** dreck has joined #openttdcoop.stable 11:30:39 <dreck> hi 11:31:13 <dreck> !date 11:31:13 <coopserver> Oct 07 2049 11:31:28 <dreck> heh only a few months away from the infamous 2050 year 11:32:14 <coopserver> *** V453000 has joined 11:32:14 <coopserver> *** Game unpaused (number of players) 11:32:15 <coopserver> <V453000> yo 11:32:21 <dreck> hi :) 11:32:30 <dreck> hows you? 11:32:44 <coopserver> <V453000> almost done with chameleon hopper AND flatbed, cant be much better 11:33:17 <coopserver> <V453000> tanker is a matter of like 1 hour :) 11:33:28 <coopserver> <V453000> engines take a while though yeah 11:33:56 <dreck> heh btw had a quick question for you re that actually... 11:34:15 <coopserver> <V453000> what was it 11:35:06 <dreck> do the chameleon even have any track geometry limit? because it took me a while to finally realize that I was watching mine take a sharp curve at full speed like as if it wasn't even there in first place (normally most trains would had slowed down to 80-100kph there) 11:35:29 <V453000> of course they do 11:35:49 <V453000> in general, monorail has 50% bonus and maglev has 100% bonus compared to normal rail 11:36:01 <V453000> additionally, chameleons have short vehicles which give an extra bonus 11:36:19 <dreck> ah so if I had gone with the faster monorails I might have finally noticed a slowdown? hmm interesting..thanks 11:36:30 <V453000> perhaps 11:36:32 <dreck> heh yeah they're very short 11:36:52 <V453000> but also the longer chameleon gets, the slower it is - which also means the shorter curve it will take without any slowdown 11:36:57 <dreck> not very grand on loading time but at least its still decent tho 11:37:08 <dreck> ;) 11:37:10 <coopserver> <V453000> sure it needs to have some downsides :) 11:37:31 <dreck> yeah at least it is not only loading 2% per day which would be a bloody thing :P 11:38:13 * dreck imagines a train that needs 40+ game days just to fully load itself 11:38:49 <dreck> btw where did you get the company name idea from or it just came from somewhere random? re 'wrecksport' that is 11:39:54 <V453000> ... :) 11:40:07 <V453000> wrecksport is just changed transport? 11:40:14 <dreck> heh :) 11:46:07 <dreck> so are you working on new ones or rather just the 32bpp counterpart btw? 11:46:21 <V453000> ? 11:46:31 <dreck> 'almost done with chameleon...' you said 11:46:42 <V453000> I would really love if I never had to do pixel-drawing again tbh 11:46:56 <V453000> 3D models are so much faster to do 11:47:07 <V453000> ... after you set up your infrastructure 11:47:38 <dreck> except that 3d conversions are a bit difficult to do hence theres still always going to be some hand work for 8bpp. or thats what I think anyway 11:47:42 <dreck> but ah well 11:49:37 <coopserver> <V453000> why do you think so? 11:49:53 <coopserver> <V453000> 32bpp is standalone, doesnt require 8bpp 11:50:03 <coopserver> <V453000> and converting it to 8bpp is easy 11:51:29 <coopserver> <V453000> and if you want to leave 8bpp out completely, you can just provide empty 8bpp sprites like Pikka does 11:57:20 <coopserver> <V453000> also, setting up materials and everything, I can get e.g. hoppers done in like 2 hours, same for tankers. 11:57:37 <coopserver> <V453000> Flatbeds take longer because there are more variations and the cargoes are more visible, so it is nice to have more specific models there 11:57:52 <coopserver> <V453000> but still that means if I spent a whole day modeling, I could get it done 11:58:05 <coopserver> <V453000> drawing similar amount by pixel-art would take me around 2-3 weeks 11:58:27 <coopserver> <V453000> the 3D model versatility and re-usability is just vastly superior to work with 11:59:46 <coopserver> <V453000> of course, creating your library for cargoes, creating your library for wagon colours, setting up model coordinate system and cameras, setting up the render->sprite postproduction takes ages, but you only do it once in the beginning 12:01:17 <coopserver> <V453000> well, and the results differ too, x4 zoom is cute :) admittedly the x1 zoom results are much less precise 12:01:25 <coopserver> <V453000> but fair enough if done well I think 12:35:43 *** happy_ has joined #openttdcoop.stable 12:36:07 <happy_> hi v 12:37:07 <coopserver> <V453000> hi 12:37:14 <happy_> how things going 12:40:55 <V453000> grate 12:42:09 <V453000> almost ready for yet another version of nuts :P 13:04:05 <happy_> nice 13:24:33 <coopserver> *** V453000 has left the game (Leaving) 13:24:34 <coopserver> *** Game paused (number of players) 13:38:24 <dreck> hi happy...was busy with other things but anyway hows you atm? 13:48:07 <happy_> grate thanks dreck how things 13:48:21 <dreck> doing ok for now, as usual I guess 13:48:28 <dreck> what you up to anyway? 14:11:12 * dreck has the map almost done landscape-wise (after one bad start..don't ask) 14:22:15 <happy_> playing that war game a gen 14:22:41 * dreck gives you one thousand paper orders for your armies 14:22:42 <dreck> :P 14:22:48 <dreck> heh 14:23:06 <happy_> the map is ther same not change from larstnight 14:23:31 <dreck> well I should be able to finish the new one in maybe a few hours give or take 14:23:55 <happy_> will i mite try a yeti a gen 15:00:57 <dreck> well you or someone else would have to make the map for that one tbh..sorry? :) 15:07:36 <happy_> i got a yeti map reday dreck 15:08:00 <dreck> oh ok..I may play a bit but don't expect me to stay for too long on it tho ^_^ 15:08:13 <happy_> i see np 15:08:37 <dreck> yeah its sprites seem a bit too happy to grind things...but like I said I'll play for as long as I'm able to 15:08:53 <V453000> did you increase the sprite cache? 15:09:23 <happy_> v i dun a yeti map whont doo u think 15:09:26 <happy_> https://www.dropbox.com/s/h27dcwdjbcbgyhk/WelcomeHappy%20%20yeti?dl=0 15:09:28 <Webster> Title: Dropbox - WelcomeHappy yeti (at www.dropbox.com) 15:09:47 <V453000> btw dreck you can always force 8bpp blitter to stay in any game 15:09:49 <V453000> very easy 15:10:01 <dreck> well it didn't fix the grindings in the last game I left from at tho 15:10:21 <dreck> (unless there was more settings than the wiki let on) 15:10:41 <V453000> then 8bpp blitter helps as last resort 15:11:04 <dreck> that was already from the wiki ^ 15:11:23 <V453000> and did you do that? 15:11:29 <dreck> yeah 15:11:35 <dreck> still have it enabled anyway 15:11:36 <V453000> then yeti isnt the source of your problems 15:11:39 <V453000> probably vehicles 15:12:08 <dreck> well then why does it grind exactly when the industries happens (more in view) 15:12:35 <V453000> do you see industry animations? 15:12:36 <dreck> but like I said...I'll just play for as long as I can and we'll see 15:12:39 <V453000> if yes then it isnt 8bpp 15:13:52 <coopserver> *** Player has joined 15:14:08 <coopserver> *** Player has left the game (Leaving) 15:14:09 <V453000> if no, then I dont see why 8bpp would cause havoc on your cpu when viewed 15:14:44 <V453000> happy why the hell do you save a file without an extension XD 15:14:46 <V453000> like .sav or .scn 15:14:53 <planetmaker> or animations are disabled 15:15:11 <happy_> ar 15:15:39 <planetmaker> disabling animations usually helps a big deal to push beyond cpu limits 15:15:47 <happy_> i rename it in drop box be cours it will not rename it in the game 15:16:19 <happy_> doo u whont me to resave it 15:16:20 <happy_> v 15:16:26 <V453000> no happy 15:16:35 <V453000> pm I dont think disabling animations in the game disables yeti animations 15:17:18 <V453000> yeah 15:17:55 <planetmaker> that's true 15:18:58 <V453000> happy the map is more or less okay, but 1. why start in 1940, that is quite late, 2. why are all towns on 2x2 or 3x3 grid, that is just plain ugly, 3. no trees (: 4. very low amount of towns :( 15:19:19 <happy_> k 15:19:24 <happy_> i can fixs them 15:20:25 <happy_> so wich year then and whont town shord it be 15:20:38 <happy_> i can ade the trees 15:21:02 <V453000> I think 1900 is best 15:21:10 <V453000> 1920 makes sense too 15:21:19 <happy_> k 15:21:21 <V453000> but with nuts 1900 is more interesting 15:21:39 <V453000> we can allow some amount of ships later, thats fine 15:22:44 <happy_> k i have change the year 15:23:03 <happy_> and ade the tress 15:23:22 <happy_> so whonts nexs i can change 15:23:33 <V453000> having more towns would be cute too 15:23:53 <happy_> or i gro the towns a bit 15:24:48 <happy_> so ade mor towns or gro the towns a bit 15:25:12 <V453000> no dont grow the towns 15:25:19 <V453000> it is about the count of them not the populations 15:25:27 <V453000> just tiny towns will do 15:26:37 *** Maraxus has joined #openttdcoop.stable 15:26:37 *** ChanServ sets mode: +o Maraxus 15:26:48 <coopserver> *** Slicey has joined 15:27:00 <dreck> btw correct me if I'm wrong but any setting/grf changes in scenario editor would take hold for the scn file in question...no matter whan the default settings back at main menu was right? 15:27:13 <coopserver> *** Slicey has joined company #9 15:27:14 <coopserver> *** Game unpaused (number of players) 15:28:14 <V453000> main menu matters upon creation, not after that 15:28:21 <V453000> regarding everything 15:28:29 <dreck> thanks, thats what I had thought anyway 15:30:00 <happy_> k i ade mor towns 15:34:14 <coopserver> *** Slicey has left the game (Leaving) 15:34:15 <coopserver> *** Game paused (number of players) 15:34:59 <dreck> hmm...weird... 15:35:06 <dreck> it doesn't even want to save a heightmap 15:35:56 <happy_> https://www.dropbox.com/s/4nsz8qq7g6dlual/welcome%20hapy%20%20yeti.sav?dl=0 how that v 15:35:58 <Webster> Title: Dropbox - welcome hapy yeti.sav (at www.dropbox.com) 15:35:58 <dreck> there any particular filename restrictions? 15:38:06 <V453000> looks ok happy 15:38:15 <happy_> k 15:38:24 *** Vinnie has joined #openttdcoop.stable 15:38:25 <happy_> i whont to to get it right 15:38:36 <happy_> so eney thin i can change let me no 15:38:58 <happy_> hi vinie 15:40:26 <Vinnie> hey 15:40:42 <happy_> how things 15:40:51 <dreck> huh even wiki doesn't say anything 15:40:56 <Vinnie> good dude 15:41:52 <V453000> about what dreck 15:42:34 <dreck> about saving heightmaps 15:44:14 <happy_> i try that and dont werk 15:44:25 <dreck> hi vinnie 15:44:39 <V453000> just getseed and you can generate it the same way 15:44:46 <V453000> sure, not with scenario editor changes 15:45:19 <Vinnie> you mean export a heightmap from ttd? 15:45:23 <dreck> hmm let me load my map again and see re seed.. 15:48:46 <dreck> hmm unless I'm doing it wrong entering the getseed value into the Random Land dialog didn't get anything similar looking 15:50:36 <dreck> have to go out atm sorry, maybe in the afternoon I'll figure out why it doesn't want to do a heightmap of my work 15:50:42 *** dreck has left #openttdcoop.stable 15:51:36 <V453000> hint: if you are creating a map for more than 60 minutes, it probably isnt worth it 15:51:52 <V453000> just press generate and go 15:52:26 <V453000> HAPPY :D 15:52:34 <V453000> AI is on 15:52:39 <V453000> unless that is client side setting 15:52:44 <V453000> could be in my config, am at work 16:34:13 *** britboy3456 has joined #openttdcoop.stable 17:06:26 <coopserver> *** RTM has joined 17:07:41 <coopserver> *** RTM has joined company #4 17:07:42 <coopserver> *** Game unpaused (number of players) 17:08:09 <coopserver> *** RTM has left the game (general timeout) 17:08:10 <coopserver> *** Game paused (number of players) 17:39:43 *** britboy3456 has quit IRC 17:45:01 *** Jam35_ is now known as Jam35 17:51:22 *** britboy3456 has joined #openttdcoop.stable 17:56:19 <happy_> hi jam 17:59:33 <Jam35> hiii 17:59:40 <happy_> how things 17:59:51 <Jam35> goodish 18:00:07 <Jam35> you? 18:00:11 <happy_> grate 18:19:05 <coopserver> *** happy train sport has joined 18:19:13 <coopserver> *** happy train sport has joined company #3 18:19:14 <coopserver> *** Game unpaused (number of players) 18:27:58 *** britboy3456 has quit IRC 18:28:20 *** britboy3456 has joined #openttdcoop.stable 20:05:52 *** dreck has joined #openttdcoop.stable 20:05:56 <dreck> hi 20:23:27 <happy_> hi dreck 20:23:49 <dreck> hows you happy? :) 20:23:56 <dreck> still commanding armies around? :p 20:23:58 <happy_> grate 20:24:03 <happy_> how ar u 20:24:32 <happy_> yep 20:25:21 <dreck> I'm doing ok...bit tired but mm nothing to do for several hours (other than boil supper) so mm 20:25:29 <happy_> its a grate 20:25:34 <dreck> right now just trying to figure out why heightmap doesn't seem to be working but not much else going on atm 20:25:50 <happy_> i have try that dreck 20:26:06 <happy_> it dont werks for me as will 20:26:12 <happy_> so 20:29:10 <dreck> hrm that would kinda limit being able to change the grf so there'll probably never be a non-firs map easily...ah well..if I can't find out anything later on I'll just go back to working on the scenario some more 20:29:16 <dreck> :) 20:30:31 *** Maraxus has quit IRC 20:43:24 <dreck> anyway I guess your map (whatever it may be) would come up soon then .. maybe my map'll get voted on toward next weekend or however long the game might take by then 20:43:29 <dreck> sound like a plausible plan? 21:07:52 * dreck guesses you're busy with your armies as usual 21:30:50 <happy_> i can read back on the irc dreck 21:31:18 <happy_> if u dud a map then let us se it 21:33:15 <dreck> sure..in a day or so ... manually placing towns and whats-not ^_^ 21:33:29 <dreck> might populate some lighthouses just for the heck of it too heh...depending on my mood later :P 21:34:00 <happy_> k 21:34:12 <dreck> I still can't figure out one weird industry from FIRS tho... 21:34:28 <dreck> the Port thinge seem to need some very specific placement and readme doesn't say anything about it 21:34:43 <dreck> I'll probably try the dev>firs> forum thread later and see if its in there 21:35:20 <happy_> if u can not get the grf right for FIRS coppey my grf from this game 21:35:48 <dreck> happy the problem is I want the industry to use this specific heightmap .. so if its refusing to manually place the Port anywhere then nothing else might really help ^_^ 21:35:56 <dreck> just saying? 21:36:16 <happy_> ar isee 21:36:23 <dreck> yeah..ty anyway 21:36:54 <happy_> try wood and coal and iron or try yeti 21:36:56 <dreck> the Harbour strangely was too easy to place..it simply wants 2-3 flat shoreline tiles facing a reasonable body of water/canal and there it goes 21:37:46 <dreck> wood is possible... coal would mean a different firs economy .. but just give me a while to see what happens tonight :) 21:37:59 <happy_> k 21:38:15 *** britboy3456 has quit IRC 21:39:01 <dreck> at least even although its not quite the same thing as coal there is indeed bauxite (which ranges from 80 to 200+ tonnes output 21:39:18 <happy_> k 21:39:32 <dreck> I'll see which firs chains I end up using on the map..considering I don't want to use the entire chain which would be too confusing (49 different industries!) 21:40:02 <happy_> yep 21:40:04 <dreck> its nice that the grf parameter gives you an option for more limited chain :) 21:40:15 <happy_> yep 21:40:21 <dreck> although I think there was a grf that sorta does the same for the original industries too 21:40:26 <dreck> forgot name..can't be arsed looking it up now 21:40:49 <happy_> i can help u to find it] 21:41:13 <dreck> :) 21:41:26 <happy_> dus it have wood or 21:42:07 <coopserver> *** happy train sport has left the game (Leaving) 21:42:08 <coopserver> *** Game paused (number of players) 21:43:54 <happy_> its it open grx industries 21:44:58 <happy_> or not dreck 21:57:48 <BaLLeR_MEECH_> yooooooooooooo 21:57:56 <happy_> yooooooooooooooooooooooo 21:58:19 <happy_> how things BaLLeR_MEECH_ 22:17:07 <BaLLeR_MEECH_> BaLLiN' LIKE A G 22:19:15 <dreck> heh 22:19:28 <happy_> he he 22:19:37 * dreck wonders if you want another fish 22:19:39 <dreck> :P 22:20:25 <happy_> did u rember the grf dreck 22:22:28 <dreck> not yet..bit busy testing different economies to see which one makes better sense 22:22:38 <happy_> k 22:23:36 <dreck> so far I've ruled out the 'full' one for obvious reason and perhaps the Heart of Darkness one due to the somewhat vague chains (basically half of it depends on "trading" at ports rather than actually using secondary industries) 22:23:49 * dreck tests some more 22:24:02 <happy_> k 22:27:01 *** Jam35 is now known as Jam35_ 22:31:02 <dreck> happy do you think that 112,000 to 224,000 litres of oil sounds sane enough for small games? 22:31:08 <dreck> (re oilwell output) 22:31:47 <happy_> will mite be k 22:32:08 <happy_> whont size ov the u going to doo 22:32:15 <happy_> map 22:32:34 <dreck> mm I'll think about it...its the only one industry that requires engineering supplies .. so I'm just thinking of testing a quick game with no possibility to create engineer supplies and see 22:32:43 <dreck> ah well its 512x512 like specified 22:32:51 <happy_> k 22:33:06 <dreck> I haven't decided which three climates yet but it doesn't make a big difference tho :) 22:33:23 <happy_> yep true 22:34:21 <dreck> the only one odd thing that may happen if I leave the Port out in this particular economy is that the Paper Mill will be missing one of its optional production booster .. but ehh .. when I can be bothered I'll run a test game to see how much effects there are ;) 22:34:41 <happy_> k 22:34:53 <dreck> your map already ready I presume? 22:35:00 <happy_> yep 22:35:06 <dreck> nice 22:35:11 <happy_> i dun it larst night 22:35:55 <dreck> btw happy to save you looking for it..the detail goes basically like this: Paper Mill = 4 crates per 8t wood, 2 crates per 8t clay, 2 crates per 8000L oil .. the clay only comes from the Port but other two are landbased industries 22:36:42 <happy_> heem 22:36:44 <happy_> k 22:36:47 * dreck will probably join your map if I'm not too busy troubleshooting my own :) 22:36:56 <happy_> k 22:37:15 <dreck> btw silly personal question happy - where you from again? just curious re languages 22:37:33 <happy_> uk 22:37:44 <dreck> hm, interesting 22:37:53 <dreck> do you have any interest in your own trains over there? 22:38:50 <happy_> i dont no eney trains in uk 22:38:56 *** Vinnie has quit IRC 22:38:56 <dreck> mm 22:39:11 <dreck> for me...with uk I kinda like steam era, some of the early diesel/electric era, and hmm thats more or less it 22:39:17 <happy_> i most play games all the time 22:39:47 <dreck> (doesn't help tho that I find too many silly stories about the 2-axle diesel railbuses especially by their nicknames stemming from their bouncy suspensions) 22:40:04 <happy_> yep 22:41:17 <dreck> and btw did you know that the 9F locomotive used to be able to haul express trains at more than 90kph on certain Southern lines which was a bit crazy considering they had a lot of inertia onto the tracks from five heavy drive axles at that speed :) 22:41:28 <happy_> nop 22:41:33 <dreck> most other railroads limited them to slow speeds (and usually on freights likewise) 22:41:34 <dreck> :) 22:42:14 <dreck> this gives you an idea of what a 9F looks like http://www.eastsomersetrailway.com/media/images/medium/0/0036_sb3_92203.jpg 22:42:29 <dreck> the number nine class was pretty much as high as BR steam could get 22:42:30 <happy_> nice 22:42:32 <dreck> (afaik anyway) 22:43:27 <dreck> for most part a lot of steamers only had 2-3 driver axles 22:43:44 <dreck> 4 was a bit rare for some reason (compared to usa having so many of them everywhere) 22:43:58 <dreck> again I'm no uk person so I dunno a lot 22:45:03 <happy_> yer me to i live in uk but i dont no uk trains names 22:45:16 <dreck> at least interestingly enough usa and uk sorta shared the same conclusion with using Atlantics for short but fast-timed trains (after all a 4-4-2 kinda lets you put rather large tires on them...with the lone trailing axle to support the firebox itself) 22:45:49 <dreck> but if a train got heavier then the Atlantic kinda suffered badly and had to be replaced with a slight slower but much stronger class that had 3 drivers intead 22:46:08 <happy_> yep 22:46:11 <dreck> uk oddly used to have some trains that was Atlantic with a non-Atlantic pilot to assist it over occassional grades 22:46:55 <dreck> weirdly enough I know at least one photo that had a 4-2-2 piloting a 4-4-2 ... noone in usa would have ever heard of THAT! 22:46:56 <dreck> :) 22:48:24 <dreck> btw this is the sort of 4-2-2 I mean if you wanted to know: http://upload.wikimedia.org/wikipedia/commons/thumb/4/43/4-2-2_GNR_1001.jpg/640px-4-2-2_GNR_1001.jpg 22:48:34 <dreck> fast but not much power/weight 22:48:35 <dreck> :P 22:50:00 <dreck> heres a random photo I found which shows a 2-2-2 pilot a 2-4-0 up some apparent grade https://farm6.staticflickr.com/5489/11953367304_a01c4c8e11.jpg 22:51:15 <happy_> yep 22:53:39 <dreck> btw happy about Altantics... 22:54:18 <dreck> there was an infamous class on the Pennyslvain Railway (usa) .... 22:54:40 <happy_> i see 22:55:27 <dreck> there was this first solo airplane flight from NY to Paris then met the president in DC .. so several newsreel companies were running to be the first one to get from DC back to NY... 22:55:51 <dreck> most of them charactered planes but one company decided to character a PRR train instead .. and its power to haul the special darkroom train was naturally an Atlantic ... 22:56:14 <dreck> it was the first one to get the finished reels into NY compared to the planes heh :) 22:59:01 <dreck> and guess what its top speed on that special run was? reported as 115mph/185kph 22:59:19 <dreck> can't recall the consist but it was basically a converted baggage car (aka darkroom) and 1-2 coaches for the rest of crew 23:00:42 <happy_> i see 23:02:23 <happy_> have u play total annihilation 23:02:48 <dreck> nope 23:03:04 <dreck> don't play war related game so much at all (except for old 'Descent 2') 23:03:22 <happy_> https://www.youtube.com/watch?v=k6mZZiI4ShQ 23:03:22 <Webster> Title: Total Annihilation Intro (brighter), Length: 2m 16s, Views: 296896, Likes: 1313 23:03:44 <happy_> won ov my best war game i play 23:03:48 <happy_> i love it 23:03:55 <happy_> u can so much fun 23:04:17 <happy_> ther no muney in that game 23:04:29 <happy_> so thats the best bit 23:07:56 <happy_> or if u like muney games this is good 23:08:00 <happy_> jurassic park operation genesis 23:08:14 <happy_> https://www.youtube.com/watch?v=EKyXW99GNcw 23:08:14 <Webster> Title: Jurassic Park: Operation Genesis Original E3 Trailer, Length: 1m 47s, Views: 130387, Likes: 147 23:21:46 <coopserver> *** Troy McClure has joined 23:22:11 <coopserver> *** Troy McClure has left the game (Leaving) 23:27:26 <BaLLeR_MEECH_> yooooooooooooooooo 23:27:27 <BaLLeR_MEECH_> !date 23:27:27 <coopserver> Jul 06 2073 23:27:29 <BaLLeR_MEECH_> !date 23:27:29 <coopserver> Jul 06 2073 23:27:32 <BaLLeR_MEECH_> !players 23:27:32 <coopserver> BaLLeR_MEECH_: The server is empty, noone is connected. Feel free to remedy this situation 23:33:50 <happy_> yo BaLLeR_MEECH_ 23:33:53 *** BaLLeR_MEECH_ has quit IRC 23:34:02 <dreck> happy btw it indeed is opengfx-industries that lets you enable/disable certain cargo types 23:34:28 <happy_> i think so yes 23:34:36 <dreck> even can set the farm to go to either foodplant (tropical behaviour) or factory (temperate behaviour) 23:34:54 <happy_> farm can go to 2 place 23:35:01 <happy_> so as wood 23:35:11 <dreck> and also lets you still see new oilwells after 1950 too 23:35:22 <happy_> farms can doo 3 things 23:35:25 <dreck> wonder if it fixes the only-goes-down-not-up production ratio tho 23:35:38 <happy_> yep 23:35:43 <coopserver> *** Slicey has joined 23:35:46 <dreck> nice 23:35:48 <happy_> hi 23:35:53 <dreck> mm hey who's here to slice things again 23:35:58 * dreck slices up slicey into chunks! :P 23:35:59 <coopserver> <Slicey> what the 23:36:02 <dreck> HEH 23:36:04 <coopserver> <Slicey> my network 23:36:06 <coopserver> <Slicey> mhm 23:36:13 <coopserver> *** Slicey has joined company #9 23:36:14 <coopserver> *** Game unpaused (number of players) 23:36:19 <dreck> how's you anyway? 23:36:26 <coopserver> <Slicey> good man 23:37:42 <coopserver> *** Slicey has left the game (Leaving) 23:37:43 <coopserver> *** Game paused (number of players) 23:46:08 <dreck> happy btw I'm not sure if its ever been done on either public servers but...playing games with only passengers and no freights at all? 23:49:48 <coopserver> *** Slicey has joined 23:49:52 <dreck> wb slicey? 23:50:13 <coopserver> *** Slicey has joined company #9 23:50:14 <coopserver> *** Game unpaused (number of players) 23:50:16 <coopserver> <Slicey> yea lol 23:50:18 <coopserver> <Slicey> thanks 23:53:11 <happy_> not shor dreck 23:54:13 <dreck> mm having no freights and only small towns..that would be quite very different..but heh I'll rather not find out now :P 23:54:24 <dreck> slicey so...having any fun? ;) 23:54:41 <coopserver> <Slicey> i an 23:54:43 <coopserver> <Slicey> am not 23:55:01 <coopserver> <Slicey> dealing with dumb trains 23:55:03 <coopserver> <Slicey> :D 23:55:13 <dreck> hmm...well guess who laid the tracks? NOT THEM! :) 23:55:15 <dreck> hehehehe 23:56:03 <coopserver> <Slicey> when they can go into the train depot to wait they dont -.- 23:58:13 <dreck> ah