Log for #openttdcoop.stable on 28th November 2014:
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00:00:37  <coopserver> *** Hazzard has joined spectators
00:00:43  <coopserver> *** happy  train sport has joined spectators
00:03:29  <coopserver> <dreck> anyway be back in oh I dunno 30-70 minutes :)
00:03:41  <coopserver> *** dreck has left the game (Leaving)
00:03:42  <coopserver> *** Game paused (number of players)
00:07:04  <coopserver> *** Hazzard has left the game (Leaving)
00:10:19  <coopserver> *** V453000 has left the game (Leaving)
00:26:03  <coopserver> *** Player has joined
00:28:25  <coopserver> *** Player has left the game (Leaving)
00:44:14  <coopserver> *** happy  train sport has left the game (Leaving)
00:51:40  <coopserver> *** BiG_MEECH has left the game (general timeout)
01:05:51  <coopserver> *** dreck has joined
01:06:08  <coopserver> <dreck> hmm....noone this time? heh
01:06:25  <TURKEY_MEECH> yooooooooooooooo
01:06:27  <coopserver> *** dreck has joined company #3
01:06:28  <coopserver> *** Game unpaused (number of players)
01:06:50  <coopserver> <dreck> it just me or autoreplace basically nullifies itself when you're not in the company?
01:07:01  <TURKEY_MEECH> it shouldnt
01:07:18  <coopserver> <dreck> hm maybe its just me and the game paused shortly after I left
01:07:25  <TURKEY_MEECH> probably
01:07:25  <coopserver> <dreck> that sounds like a better theory me think ^
01:07:30  <coopserver> *** BiG_MEECH has joined
01:07:41  <coopserver> <dreck> so how're you globby-globb? :P
01:07:42  <coopserver> <BiG_MEECH> worst case scenario, blame MEECH
01:07:43  <coopserver> <dreck> hehehehe
01:07:46  <coopserver> <dreck> umm lol? :)
01:08:06  <coopserver> <BiG_MEECH> are you talking my network or the food I ate?
01:08:11  <coopserver> <dreck> your irc nick
01:08:17  <coopserver> <BiG_MEECH> turkey was good
01:08:29  <coopserver> <dreck> I forgot the exact noise they're supposed to make but it kinda go globby globby something right?
01:08:50  <coopserver> <BiG_MEECH> it's an odd sound they make
01:08:57  <coopserver> <dreck> yeah
01:09:21  <coopserver> <dreck> mind you its not really what roosters say but some people think it sounds like "cook a dee doo!"
01:09:35  <coopserver> *** BiG_MEECH has left the game (general timeout)
01:10:01  <TURKEY_MEECH> I'd equate ir more to a 'blurr-blrrr-rurur'
01:10:20  <happy_> whonts up all
01:10:27  <coopserver> <dreck> hi happy
01:10:29  <coopserver> <dreck> what doing?
01:10:44  <happy_> not  much
01:10:45  <happy_> u
01:11:08  <coopserver> *** happy  train sport has joined
01:11:10  <coopserver> <dreck> just  back online for a little bit atm
01:11:17  <coopserver> <happy  train sport> nice
01:11:24  <coopserver> <dreck> btw care to share the amount of $ required for a small town fund? :)
01:11:27  <coopserver> <dreck> just asking after all
01:11:44  <happy_> yep
01:12:32  <coopserver> <happy  train sport> nce 389  trains
01:12:55  <coopserver> <happy  train sport> i wil ade mor  to mor
01:13:24  <coopserver> *** happy  train sport has joined company #2
01:13:36  <coopserver> *** happy  train sport has joined spectators
01:13:54  <coopserver> <happy  train sport> k  sleep  time
01:13:57  <coopserver> <dreck> eh?
01:14:03  <coopserver> <dreck> guess no town tonight then?
01:14:18  <coopserver> <dreck> have a good sleep btw
01:14:21  <coopserver> <happy  train sport> ar  soory  how  mney  doo u need
01:14:35  <coopserver> *** Slicey has joined
01:14:36  <coopserver> *** happy  train sport has joined company #2
01:14:40  <coopserver> <happy  train sport> wb Slicey
01:14:41  <coopserver> <dreck> let me check the window again one sec..
01:14:51  <TURKEY_MEECH> yooooooooooo
01:14:56  <coopserver> <Slicey> hello everyone
01:14:57  <coopserver> <happy  train sport> yooooooooooooooooooooooo
01:15:06  <coopserver> <happy  train sport> how  things
01:15:10  <coopserver> <Slicey> great
01:15:16  <coopserver> <dreck> happy..quick question just to be sure...
01:15:21  <coopserver> <Slicey> everyone had/having a good thanksgiving?
01:15:22  <TURKEY_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
01:15:25  <coopserver> <dreck> how much cash does it say you have near bottom of the screen?
01:15:33  <coopserver> <dreck> hi slicey
01:15:52  <coopserver> <Slicey> heyo!
01:15:53  <coopserver> <happy  train sport> i can doo  2   towns  for now
01:16:35  <coopserver> <dreck> happy...ah ok well in that case you could just transfer me maybe a few millions now give or take (unless I get currency wrong)
01:16:43  <coopserver> <dreck> that'll top up my fund high enough to afford a town
01:17:51  <coopserver> <dreck> thats more than great...thanks :)
01:17:54  <coopserver> <happy  train sport> or doo a sign and i can fund  it  for u
01:18:12  <coopserver> <dreck> more than enough money for town+newhut right now .. give me a moment to find my perfect spot :P
01:19:30  <coopserver> <happy  train sport> fund town is not chep   mite take harf  ov whont u got  so
01:20:49  <coopserver> <dreck> err...forgot it changed the name every time it failed to fund ... ***
01:20:59  <coopserver> <dreck> oh well say hi to Findinghall :->
01:21:09  <coopserver> <dreck> <was going to call it Brown SnoCap
01:21:19  <coopserver> <happy  train sport> u an renme it
01:21:25  <coopserver> <happy  train sport> arwate
01:21:30  <coopserver> <dreck> nope.. the Rename is grayed out
01:21:39  <coopserver> <happy  train sport> heem k
01:21:42  <coopserver> <dreck> anyway to fund the hut now..
01:22:02  <coopserver> <happy  train sport> yer i did 5town
01:22:10  <coopserver> <happy  train sport> but f it
01:22:18  <coopserver> <happy  train sport> i  get the muney back
01:22:38  <coopserver> <happy  train sport> not playing  Slicey
01:23:49  <coopserver> <dreck> heh i only spent a small amount of cash post_donation :)
01:24:43  <coopserver> *** happy  train sport has joined spectators
01:24:54  <coopserver> <dreck> so slicey what you doing now?
01:26:01  <coopserver> <happy  train sport> so dreck whont games doo u play   i no u play this
01:26:47  <coopserver> <Slicey> sry was afk
01:26:51  <coopserver> <Slicey> uhm no idea
01:27:50  <coopserver> <happy  train sport> u no  this  is  my 2 time i dun a yeti tranfer  and  no train q  nice
01:27:54  <coopserver> <dreck> you asking what I usually play on computer happysport?
01:28:04  <coopserver> <dreck> slicey no idea?? so why here then? :P
01:28:08  <coopserver> <happy  train sport> yep  or eney games
01:28:12  <coopserver> <Slicey> just looking :)
01:28:18  <coopserver> <Slicey> learning
01:28:32  <coopserver> <happy  train sport> yep  mr to Slicey
01:29:32  <coopserver> <happy  train sport> i like  war  and   muney  game  to me
01:29:44  <coopserver> <happy  train sport> whonts yours  dreck
01:30:12  <coopserver> *** Slicey has left the game (Leaving)
01:31:18  <coopserver> <dreck> well..several maxis titles, ttdx/ttdxp, occassional short textual games, multi-games-collection discs (varying easy genres on them), hmm...well and theres the occassional other old titles from cupboard once in a rare awhile .. etc
01:31:43  <happy_> i see
01:31:49  <happy_> nice
01:32:37  <coopserver> <dreck> yeah
01:33:11  <happy_> my ferst game iplay   was  Sonic  and pokemon
01:33:34  <happy_> and  then  i cume   to muney games and  war
01:35:02  <happy_> ar   Sonic   games   and  pokemon  games  ther wher the days  i   play   24  7  on them
01:37:28  <coopserver> <dreck> anyway thats one more hut to the busy farm now..lets see if it stops going to zero :)
01:37:57  <happy_> yep
01:38:18  *** Hazzard__ has joined #openttdcoop.stable
01:38:24  <happy_> whont a bout   car games
01:38:30  <happy_> dreck
01:38:45  <happy_> lke  crash team  raceing
01:38:49  <coopserver> <dreck> used to have Test Drive 4 or something rid of it a long time ago as was rather useless
01:39:02  <coopserver> <dreck> do still have a Vanishing Point even although I don't have a console to go with it anymore
01:39:19  <happy_> i see
01:39:26  <coopserver> <dreck> Vanishing Point was kinda fun tho..
01:39:36  <happy_> yep
01:39:39  <coopserver> <dreck> realistic cars...none of that stupid "super-fast 2000hp cars with no damages"
01:40:09  <coopserver> <dreck> even one of the vehicle option was a vw bus...!!! that thing barely could even get past third gears (out of the five gears the game physics used) on most roads :P
01:40:15  <coopserver> <dreck> it basically went putt-putt big time ;)
01:40:16  <happy_> ther is car games u can get   damages  on
01:40:47  <coopserver> <dreck> but the other vehicles in that game had their own better quirks .. such as the vw golf being a bit slow to get up to speed but it could hug curves like as if it was straight roads...
01:41:08  <coopserver> <dreck> or a ford explorer (not joking) .. lousy speed but it was much better than other cars on the uk track which was mostly dirt roads ;)
01:41:31  <happy_> i see
01:41:49  <coopserver> <dreck> heh 639 workers at farm .. now it'll never stop production anymore :)
01:42:01  <happy_> he he
01:42:09  <happy_> look at my oil  well
01:42:39  <coopserver> <dreck> need more trains going out! :)
01:42:46  <coopserver> <happy  train sport> fall  u[
01:42:50  <coopserver> <dreck> :p
01:42:51  <coopserver> <happy  train sport> up
01:43:08  <coopserver> <happy  train sport> the  ml is falll up  so
01:43:22  <coopserver> <dreck> since I got my two super-long grain trains .. I *may* try add machinery to the farm to make it output more .. but not tonight..tomorrow perhaps
01:43:34  <happy_> k
01:43:56  <coopserver> <happy  train sport> hem  is the 3 cargo out yet
01:44:04  <coopserver> *** happy  train sport has joined company #2
01:44:09  <coopserver> <dreck> I'll need to add many more new tracks (due to low industry spread) .. etc .. bit too tired for doing that right now
01:44:22  <coopserver> <happy  train sport> nop  not yet
01:44:26  <coopserver> <dreck> raw>machinery>head to farm > upgrade grain to era2 wagons to match capacity > etc
01:44:29  <coopserver> *** happy  train sport has joined spectators
01:44:42  <happy_> yep
01:44:44  <coopserver> <dreck> anyway happysport you have a good sleep ok???? heh. I'm going in a bit over a hour too ;)
01:44:50  <coopserver> <dreck> may leave game earlier than that tho
01:44:56  <happy_> k
01:45:05  <happy_> sleep  will
01:45:08  *** Hazzard_ has quit IRC
01:46:23  <coopserver> *** happy  train sport has left the game (Leaving)
01:46:26  <happy_> gn
01:46:31  <happy_> have  fun
01:47:11  <coopserver> <dreck> btw I kinda discovered it by accident but you apparently can mix wagon eras :)
01:47:38  <happy_> heem   not shor  i try it out
01:47:49  <coopserver> <dreck> I already have one on this server atm
01:48:03  <happy_> nice
01:48:13  <coopserver> <dreck> yeah you'll see it when you wake up still ;)
01:48:42  <happy_> wich  train is  it
01:48:55  <coopserver> <dreck> I signed it so it'll be easy for you to find it tomorrow unless you forget to check sign list :)
01:49:17  <coopserver> *** happy  train sport has joined
01:49:42  <coopserver> <dreck> *wonders when you will even actually fall asleep*
01:49:43  <coopserver> <dreck> :P
01:49:55  <coopserver> <happy  train sport> i  say  that  but i dont sleep
01:49:58  <coopserver> <dreck> :)
01:50:01  <coopserver> <dreck> you an owl? :P
01:50:02  <coopserver> <dreck> heheheh
01:50:34  <coopserver> <happy  train sport> won time i stay  up all  night   on  irc and stuf
01:50:54  <coopserver> <happy  train sport> i  see the sign
01:51:25  <coopserver> <happy  train sport> and the cargo  is  the same as   nut train car go
01:51:43  <coopserver> *** happy  train sport has joined company #2
01:52:28  <coopserver> <happy  train sport> yep   the new  car go   can go on the  nut train
01:52:39  <coopserver> *** happy  train sport has joined spectators
01:52:43  <coopserver> *** happy  train sport has left the game (Leaving)
01:52:58  <coopserver> <dreck> yeah it only looks a bit weird to have the short wagon right behind the loco and the long wagon in rest of train .. but ehhh it still functions so who cares :)
01:53:05  <happy_> true
01:53:25  <happy_> k  i be back on the  irc  in 10  mints
01:53:42  <happy_> got to swich to my mob phon
01:54:07  <happy_> ar f  it ded or will f it
01:55:48  <happy_> dreck   i never look at the time  as will   i just play in till  i whont to stop
01:56:12  <coopserver> <dreck> you're too much of an owl for me then? heh
01:56:51  <happy_> i  can stay up won night  and sleep  the nexs night to make up  the night
01:57:06  <coopserver> <dreck> mmm
01:57:11  <coopserver> <dreck> anyway time to build a bit more for tonight...
01:57:36  <happy_> heem  shord  i go to sleep  or stay  up  f it stay up
01:57:48  <happy_> be back  in 5  mints#
01:57:55  <happy_> mints
01:58:10  *** happy_ has left #openttdcoop.stable
01:58:31  <coopserver> <dreck> *sigh* as always the one silly lake in way of a town is 9 tiles long.....hmm....
01:58:42  <coopserver> <dreck> /me thinks/
02:00:53  <coopserver> <dreck> *kaboom* .. several houses removed just to get thru the lake :)
02:00:58  <coopserver> <dreck> wish I didn't have to to
02:01:01  <coopserver> <dreck> tho*
02:03:28  *** happy__ has joined #openttdcoop.stable
02:03:43  <happy__> hi dreck
02:04:13  <happy__> !players
02:04:13  <coopserver> happy__: There are currently 1 players and 0 spectators, making a total of 1 clients connected
02:04:26  <happy__> hi all
02:06:08  <Hazzard> hi
02:06:25  <happy__> how things
02:06:30  <Hazzard> good, you?
02:06:34  <happy__> good
02:07:22  <happy__> whont u up to  hazzard
02:11:57  <happy__> !date
02:11:57  <coopserver> Nov 13 1956
02:15:18  <Hazzard> not much
02:16:03  *** happy_ has joined #openttdcoop.stable
02:16:24  <happy_> !date
02:16:24  <coopserver> Mar 12 1957
02:16:41  <happy_> !players
02:16:41  <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
02:17:15  <happy_> hpw the yeti going dreck
02:17:34  <happy_> how
02:17:35  <coopserver> <dreck> doing  a bit better..and I actually found a steelmill nearby so going try start machinery input to farm now anyway
02:17:47  <coopserver> <dreck> but still have other things I'm leaving off for tomorrow :)
02:18:06  <happy_> k
02:18:15  <coopserver> <dreck> and just starting a train with 600 tonnes ore now :)
02:18:21  <coopserver> <dreck> heh
02:18:36  <happy_> nice
02:18:47  <coopserver> <dreck> yeah its a slow but high-capacity shuttle line basically :)
02:19:11  <happy_> yep true
02:19:58  *** happy__ has quit IRC
02:21:28  <happy_> make it  2 trains in won so it dont slow  dow much
02:21:41  <coopserver> <dreck> actually these can't get any faster than 88kph :)
02:21:43  <coopserver> <dreck> heh
02:22:09  <happy_> true
02:24:46  <coopserver> <dreck> and now the first heaps of workers arrived at the mine :)
02:25:03  <happy_> nice
02:25:31  <coopserver> <dreck> I put a simple quick train on the steelmill>factory route as its flat and somewhat short anyway
02:25:44  <coopserver> <dreck> one heavy ore train = two runs for the fast train :)
02:25:54  <coopserver> <dreck> you'll see all of it next time you're online anyway :P
02:26:09  <happy_> yep
02:26:11  <coopserver> <dreck> tomorrow I'll forward the machinery to the farm if things seem to work out
02:26:24  <happy_> yep
02:26:55  <happy_> i be on in 5 or 6 hours
02:27:50  <happy_> like 8 in the moring or 9
02:32:42  <coopserver> <dreck> looks like its not actually 1-to-1 as the factory window suggested .. I have less than two trainloads  of steel
02:32:49  <coopserver> <dreck> ah well its still good enough
02:33:19  <happy_> yep
02:34:41  <happy_> its taks a lot ov trains to keep  it up
02:35:31  <coopserver> <dreck> happy..what I really meant was.. the ore train is 600 tonnes .. factory window said 1 steel ball for each tonne of ore .. I'm actually getting more like 1ball=0.5tonne
02:35:43  <coopserver> <dreck> but since theres a lot of ore coming in..its ok tho :)
02:36:03  <coopserver> <dreck> I'm going off to bed now, have fun :)
02:36:12  <happy_> ar now i see
02:36:15  <happy_> gn
02:36:16  <coopserver> *** dreck has left the game (Leaving)
02:36:17  <coopserver> *** Game paused (number of players)
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03:09:54  <Sylf> !date
03:09:54  <coopserver> Aug 30 1958
03:14:07  <coopserver> *** BiG_MEECH has joined
03:14:19  <coopserver> *** BiG_MEECH has joined company #5
03:14:20  <coopserver> *** Game unpaused (number of players)
03:18:40  <coopserver> *** Hazzard has joined
03:19:03  <coopserver> <BiG_MEECH> meow
03:19:12  <coopserver> *** Hazzard has left the game (processing map took too long)
03:19:21  <coopserver> <BiG_MEECH> :D
03:21:18  <Hazzard> lol
03:21:25  <coopserver> <BiG_MEECH> sup
03:21:31  <coopserver> *** Hazzard has joined
03:22:04  <coopserver> <Hazzard> hey
03:22:12  <coopserver> <BiG_MEECH> sup
03:23:44  <coopserver> <BiG_MEECH> we need an MSH
03:26:21  <coopserver> <BiG_MEECH> talking to your teamate is oh so helpful :D
03:26:30  <coopserver> <Hazzard> sorry
03:26:37  <coopserver> <BiG_MEECH> :P :D
03:26:38  <coopserver> *** Hazzard has joined company #5
03:26:42  <coopserver> <Hazzard> whats up
03:27:01  <coopserver> <BiG_MEECH> we need something ugly MSHlike to connect to pratfield farm
03:27:25  <coopserver> <BiG_MEECH> I got FPP ready
03:32:25  <coopserver> <BiG_MEECH> well this is what I was thinking
03:32:38  <coopserver> <BiG_MEECH> we already got a lot going to grain
03:32:56  <coopserver> <BiG_MEECH> we could have some going to pigcow farm or fruit and vegetable or something else?
03:33:02  <coopserver> <Hazzard> Ok
03:33:12  <coopserver> <BiG_MEECH> would require new drop off
03:33:13  <coopserver> <Hazzard> a farm opened up right nextdoor if you want the same spot
03:33:19  <coopserver> <Hazzard> pigcow farm
03:33:28  <coopserver> <BiG_MEECH> but if we stick to food for now we can add more food and get a multiplier
03:33:44  <coopserver> <BiG_MEECH> OR
03:33:54  <coopserver> <BiG_MEECH> anyway to make a pigcow farm near our drondwood farm?
03:34:11  <coopserver> <BiG_MEECH> and have a giant drop off?
03:34:18  <coopserver> <BiG_MEECH> or would that not work so well?
03:34:32  <coopserver> <Hazzard> it could work
03:34:37  <coopserver> <BiG_MEECH> your choice
03:34:38  <coopserver> <Hazzard> just need a bit of srnw
03:34:45  <coopserver> <Hazzard> (or not)
03:34:47  <coopserver> <BiG_MEECH> well im not good with that
03:34:58  <coopserver> <BiG_MEECH> so if you wanted to pick a place to do the pigcow farm, go for it :D
03:35:29  <coopserver> <Hazzard> we could just have rotating orders
03:35:48  <coopserver> *** Player has joined
03:36:33  <coopserver> <Hazzard> ok
03:38:41  <coopserver> *** Player has left the game (Leaving)
03:38:47  <coopserver> <BiG_MEECH> gtg for a bit
03:38:50  <coopserver> *** BiG_MEECH has joined spectators
03:51:44  <coopserver> <Hazzard> cya guys
03:51:47  <coopserver> *** Hazzard has left the game (Leaving)
03:51:48  <coopserver> *** Game paused (number of players)
04:00:10  <coopserver> *** Troy McClure has joined
04:00:15  <coopserver> *** Troy McClure has left the game (Leaving)
04:00:23  <coopserver> *** Troy McClure has joined
04:00:40  <coopserver> <Troy McClure> oh dear, he's here too
04:00:55  <coopserver> *** Troy McClure has joined company #2
04:00:56  <coopserver> *** Game unpaused (number of players)
04:26:46  *** Hazzard has quit IRC
04:52:51  <coopserver> <BiG_MEECH> JOIN UP BOSS
04:52:59  <coopserver> <Troy McClure> hi Meech
04:53:09  <coopserver> <BiG_MEECH> sup BALLER
04:53:25  <coopserver> <Troy McClure> replaced some TL3 trains with TL6
04:53:41  <coopserver> <BiG_MEECH> not my company =\
04:53:53  <coopserver> *** BiG_MEECH has left the game (general timeout)
04:54:00  <coopserver> <Troy McClure> yeah, so?
04:54:04  <TURKEY_MEECH> not in my company =(
04:54:24  <TURKEY_MEECH> =(
04:54:45  <coopserver> <Troy McClure> yeah, so?
04:54:52  <TURKEY_MEECH> =((
04:54:53  <coopserver> <Troy McClure> I don't even know the pw of your company
04:54:59  <TURKEY_MEECH> sure you do
04:55:04  <TURKEY_MEECH> It's an easy guess
04:55:41  <coopserver> <Troy McClure> well, apparently not
04:55:54  <TURKEY_MEECH> ottd probably, i'd try that
04:55:55  <coopserver> <Troy McClure> I tried 'I stink' in several formats, but nothing
04:55:59  <coopserver> *** Troy McClure has joined company #5
04:56:03  <coopserver> <Troy McClure> ah, yes
04:56:11  <coopserver> <Troy McClure> now, to crash some trains
04:56:18  <TURKEY_MEECH> :D
04:56:24  <TURKEY_MEECH> They're easily crashable
04:57:00  <TURKEY_MEECH> Think of how many yeti's you can kill with a train derailment
05:21:58  <coopserver> *** BiG_MEECH has joined
05:22:20  <coopserver> *** BiG_MEECH has joined company #5
05:22:32  <coopserver> <BiG_MEECH> I'm not sure if i totally like these engines
05:22:36  <coopserver> <BiG_MEECH> they seem slow for TE
05:22:40  <coopserver> <BiG_MEECH> your thought?
05:22:41  <coopserver> <Troy McClure> you probably don't
05:23:06  <coopserver> <Troy McClure> the cars are expensive
05:23:22  <coopserver> <Troy McClure> compared to nuts
05:23:24  <coopserver> <BiG_MEECH> ah they do have a cost per year
05:24:21  <coopserver> <BiG_MEECH> I thought it would be good to use Pikka's trains
05:24:57  <coopserver> <Troy McClure> bit underpowered and under TE yes
05:25:15  <coopserver> <Troy McClure> but I don't think this a good set for mountainous maps
05:25:17  <coopserver> <BiG_MEECH> the 2nd best engine has even less TE less HP also
05:25:31  <coopserver> <BiG_MEECH> going uphill isnt the worst
05:25:41  <coopserver> <Troy McClure> and the big icons make me feel like I'm playing a small children's game
05:25:50  <coopserver> <BiG_MEECH> Yeah, they do look like toys
05:26:10  <coopserver> <Troy McClure> trains themselves look nice tho
05:26:35  <coopserver> <BiG_MEECH> yeah, I wanna see some more :D
05:26:36  <coopserver> <Troy McClure> a bit unnatural at diagonal pieces, tho
05:26:51  <coopserver> <Troy McClure> huge gaps between loco's and cars
05:26:56  <coopserver> <BiG_MEECH> right
05:28:33  <coopserver> <Troy McClure> btw, you should be making a net profit
05:28:44  <coopserver> <Troy McClure> but I'm spending money on growing Chindhattan springs
05:28:49  <coopserver> <Troy McClure> and buying new trains
05:29:01  <coopserver> <BiG_MEECH> I like losing money though :(
05:29:59  <coopserver> <Troy McClure> and I should look into overflows again
05:30:09  <coopserver> <Troy McClure> this system has a very wavy  behaviour
05:30:20  <coopserver> <Troy McClure> might jam
05:30:29  <coopserver> <BiG_MEECH> its highly dependent on what gets delivered and when
05:30:45  <coopserver> <BiG_MEECH> if everything is moving the way it should there should be no jam
05:30:53  <coopserver> <BiG_MEECH> but if a shipment is late, there might be a jam
05:31:01  <coopserver> <Troy McClure> well I'm adding trains all the time
05:31:14  <coopserver> <Troy McClure> and I'm not paying much attention to the ordering you have
05:31:19  <coopserver> <BiG_MEECH> Any reason you were not into overflows?
05:31:21  <coopserver> <Troy McClure> (pigcows/grain)
05:31:35  <coopserver> <Troy McClure> the reason I'm not into overflows is:
05:31:57  <coopserver> <Troy McClure> overflows are necessary when you are not in control of your network
05:32:22  <coopserver> <Troy McClure> then the bigger problem is not being in control of your network, not too many trains a time
05:32:35  <coopserver> <Troy McClure> fix the underlying problem first, before adding buffers (like overflows)
05:35:52  <coopserver> <BiG_MEECH> sure, I would just have thought you're adept with most everything openttd, you'd be adept at overflows :)
05:36:00  <coopserver> <BiG_MEECH> yes, that is a compliment not an insult / bash
05:36:30  <coopserver> <Troy McClure> well thanks :)
05:36:37  <coopserver> <Troy McClure> I do see a use for overflows
05:36:54  <coopserver> <Troy McClure> but combating network variability through other means has more my priority
05:37:26  <coopserver> <BiG_MEECH> =\
05:37:37  <coopserver> <BiG_MEECH> I think we should use nuts shit instead
05:38:02  <coopserver> <BiG_MEECH> don't these trains seem f'n slow on exit ?
05:38:26  <coopserver> <Troy McClure> between medium and fast trains in
05:38:35  <coopserver> <Troy McClure> so a bit on the slow side, yeah
05:38:46  <coopserver> <BiG_MEECH>  Iwas thinking Thunder Kiss
05:41:34  <coopserver> <BiG_MEECH> If hazzard didnt change anything
05:41:53  <coopserver> <BiG_MEECH> the trains go from yeti to grain drop, yeti to pigcow drop
05:42:03  <coopserver> <Troy McClure> they do
05:42:14  <coopserver> <Troy McClure> but I spammed some trains on chindhattan
05:42:18  <coopserver> *** I.M.Legos has joined
05:42:21  <coopserver> <Troy McClure> and they start with first order
05:42:25  <coopserver> <BiG_MEECH> THought about getting max output from the food factory
05:42:27  <coopserver> <BiG_MEECH> hi Lego
05:42:30  <coopserver> <Troy McClure> so that could cause some trouble
05:42:42  <coopserver> <I.M.Legos> ALIVE!!!!
05:42:51  <coopserver> <BiG_MEECH> sup :D
05:43:15  <coopserver> <Troy McClure> this was  a triumph
05:43:23  <coopserver> <Troy McClure> I'm making a not here: HUGE SUCCES
05:43:27  <coopserver> <I.M.Legos> Don't you just love useing a night gfx pack, and seeing bright things everywhere
05:43:32  <coopserver> <I.M.Legos> Why still alive (portal)
05:43:34  <coopserver> <Troy McClure> it's hard to overstate my satisfaction
05:43:49  <coopserver> <Troy McClure> :P
05:43:50  <coopserver> <I.M.Legos> Aperture Science
05:43:53  <coopserver> <BiG_MEECH> don't hurt your eyes
05:44:15  <coopserver> <I.M.Legos> No, the industrys pack changes the building textures...
05:44:39  <coopserver> <I.M.Legos> ANd the train set changes the rails and roads textures.
05:44:49  <coopserver> <Troy McClure> so you wanted to add F&G to food?
05:45:03  <coopserver> <I.M.Legos> So i see alot of dark space, then suddenly bright day light stuff
05:45:25  <coopserver> <I.M.Legos> It's like it's blacking out everything but the industrys and towns
05:46:00  <coopserver> <I.M.Legos> Clicks on industry, it closes down
05:46:13  <coopserver> <BiG_MEECH> hazzard and happy seem to go to the point to point route
05:46:31  <coopserver> *** I.M.Legos has started a new company #6
05:46:34  <coopserver> <Troy McClure> happy wanted to build several loose networks
05:47:26  <coopserver> <Troy McClure> and for mass transfer of oil to refinery and refineds to machinery
05:47:37  <coopserver> <Troy McClure> it doesn't actually make sense to mix it
05:48:04  <coopserver> <Troy McClure> unless you have some other motives, networkwise, to share rail
05:48:50  <coopserver> <Troy McClure> I can see machinery and food to be transported through a shared network
05:49:04  <coopserver> <Troy McClure> possibly with Yeti's to transfer
05:49:13  <coopserver> <Troy McClure> but this current arrangement isn't so bad
05:51:16  <coopserver> <I.M.Legos> This train set looks amazing.
05:51:28  <coopserver> <Troy McClure> the pineapple set?
05:51:34  <coopserver> <I.M.Legos> If it wern't for the fact it changes semiphore signals
05:51:47  <coopserver> <I.M.Legos> The more realistic looking steams.
05:52:35  <coopserver> <I.M.Legos> It's funny how nuts cars and yeti industrys don't work well together in the looks department
05:52:49  <coopserver> <Troy McClure> like what?
05:53:05  <coopserver> <I.M.Legos> The Stanley Giant
05:53:08  <coopserver> <BiG_MEECH> v453000 is redoing all engines and rail cars
05:53:27  <coopserver> <BiG_MEECH> check out my flatcars
05:53:36  <coopserver> <BiG_MEECH> yeti niggaz on each railcar
05:53:37  <coopserver> <Troy McClure> Stanley Giant is not a nuts engine
05:53:42  <coopserver> <I.M.Legos> 6k from my yeti service.
05:53:49  <coopserver> <I.M.Legos> So pinapple
05:53:57  <coopserver> <BiG_MEECH> all of the big stuff is pineapple
05:53:59  <coopserver> <I.M.Legos> But i'm talking about freight cars
05:54:20  <coopserver> <I.M.Legos> Like the universal car lvl 3
05:54:29  <coopserver> <I.M.Legos> Gotta load them duck workers
05:54:42  <coopserver> <BiG_MEECH> lol
05:54:46  <coopserver> <BiG_MEECH> He's redoing them
05:54:52  <coopserver> <I.M.Legos> Good
05:54:54  <coopserver> <BiG_MEECH> gonna have slave yeti's on them
05:54:59  <coopserver> <I.M.Legos> XD
05:55:07  <coopserver> <BiG_MEECH> we're gonna have to go to war over it
05:55:11  <coopserver> <BiG_MEECH> FREE THE YETI
05:55:12  <coopserver> <I.M.Legos> I always thought of the yetis as looking as eskimos.
05:55:23  <coopserver> <Troy McClure> I thought of them as slaves
05:55:26  <coopserver> <I.M.Legos> Junk yard eskimos
05:55:28  <coopserver> <Troy McClure> I mean, they'r working
05:55:34  <coopserver> <I.M.Legos> More like jobless
05:55:35  <coopserver> <BiG_MEECH> they look like retarded children with down syndrome
05:55:40  <coopserver> <Troy McClure> and they're 'consumed' (i.e. they die)
05:55:50  <coopserver> <I.M.Legos> Oh... they where added to the texture...
05:55:51  <coopserver> <BiG_MEECH> soylent yeti?
05:56:01  <coopserver> <Troy McClure> they're not returning home EVER
05:56:09  <coopserver> <I.M.Legos> Didin't noticed the texture change
05:56:12  <coopserver> <Troy McClure> they DIE on THE JOB
05:56:20  <coopserver> <BiG_MEECH> lol
05:56:21  <coopserver> <I.M.Legos> Or live at it
05:56:32  <coopserver> <BiG_MEECH> I like they idea that they are consumed
05:56:37  <coopserver> <BiG_MEECH> born to die
05:56:39  <coopserver> <Troy McClure> that's why you constantly need more
05:56:43  <coopserver> <BiG_MEECH> seems about right
05:56:46  <coopserver> <I.M.Legos> 'If you love working here so much, why don't you just LIVE here'- Squidward Tenticles
05:57:07  <coopserver> <BiG_MEECH> I like the ones that sleep on the flatcar
05:57:16  <coopserver> <I.M.Legos> My giant's makein a profit
05:57:47  <coopserver> <Troy McClure> I mean, they're even being stowed away in giant plastic ducks
05:57:53  <coopserver> <Troy McClure> they're slave, no more, no less
05:58:03  <coopserver> <I.M.Legos> 12k to lower a corner of land huh?
05:58:20  <coopserver> <Troy McClure> TF never comes cheap here
05:58:26  <coopserver> <Troy McClure> don't even try to TF water
05:58:35  <coopserver> <I.M.Legos> I know
05:58:48  <coopserver> <I.M.Legos> Rarely do servers use a normal teraforming cost
05:58:57  <coopserver> <I.M.Legos> They're useualy like 12 million
05:59:14  <coopserver> <I.M.Legos> yup, 15 million to teraform water
06:00:11  <coopserver> <Troy McClure> how is company 1 still runing
06:00:17  <coopserver> <Troy McClure> it's in the red for ages
06:00:38  <coopserver> <I.M.Legos> I have no idea
06:00:50  <coopserver> *** Troy McClure has joined company #2
06:02:23  <coopserver> <I.M.Legos> I like the 'Modern Motion' mfx replacement
06:02:49  <coopserver> <I.M.Legos> Either of you tried it?
06:02:55  <coopserver> <Troy McClure> nope
06:03:00  <coopserver> <BiG_MEECH> negative
06:03:12  <coopserver> <I.M.Legos> It's not bad.
06:03:24  <coopserver> <I.M.Legos> Like it more then the base mfx atleast
06:03:45  <coopserver> <I.M.Legos> Though, i'm looking forward to busting out the traditional holiday music.
06:05:07  <coopserver> <BiG_MEECH> with a name like Invest, it makes me want to throw money at it
06:05:26  <coopserver> <I.M.Legos> ...?
06:05:42  <coopserver> <Troy McClure> company 1
06:06:22  <coopserver> <I.M.Legos> I love looking at the color scheme icons with my dark pack, can't really tell the diffrance heh
06:06:54  <coopserver> <I.M.Legos> Who would want to invest in a failing compony?
06:07:12  <coopserver> <I.M.Legos> Also, i'm pretty sure when a compony hits 200k below, it gets sold off
06:07:55  <coopserver> *** Sylf has joined
06:08:03  <coopserver> <Troy McClure> wb
06:08:10  <coopserver> <Sylf> o/
06:08:22  <coopserver> <I.M.Legos> Hey sylf
06:08:26  <coopserver> *** Sylf has joined company #4
06:08:34  <coopserver> <BiG_MEECH> sup big balla
06:14:25  <coopserver> <I.M.Legos> New Railway now available...
06:14:34  <coopserver> <I.M.Legos> Press has some typeing issues
06:16:47  <coopserver> <I.M.Legos> Alright, my first train is makeing a profit
06:17:08  <coopserver> <BiG_MEECH> all dem legoz
06:17:37  <coopserver> <BiG_MEECH> happys shit is crazy baller
06:17:55  <coopserver> <I.M.Legos> One does not simply beat happy.
06:18:08  <coopserver> <BiG_MEECH> you must be happy first, to beat happy xD
06:18:15  <coopserver> <I.M.Legos> Hahahaha.
06:19:11  <coopserver> <BiG_MEECH> I like that double overflow at the refinery
06:19:29  <coopserver> <Troy McClure> one for each line
06:19:37  <coopserver> <BiG_MEECH> what would be super neat would be to compact it all on one side
06:19:49  <coopserver> <BiG_MEECH> HAPPY CHALLENGE xD
06:20:42  <coopserver> <I.M.Legos> I will go without teraforming
06:21:02  <coopserver> <BiG_MEECH> sounds like a bad idea
06:21:24  <coopserver> <I.M.Legos> Well, i mean eventualy i will to clean up my mainline.
06:21:29  <coopserver> <BiG_MEECH> :P
06:23:45  <coopserver> <I.M.Legos> I WILL GET TO THAT wait...
06:23:53  <coopserver> <I.M.Legos> FFFFFFF
06:24:01  <coopserver> <I.M.Legos> I WAS HEADING MY IRON TO A OIL REFINERY
06:24:22  <coopserver> <I.M.Legos> But there is still a steal mill...
06:24:30  <coopserver> <Troy McClure> yes, it steals
06:24:34  <coopserver> <BiG_MEECH> Manley Mouse x2
06:24:36  <coopserver> <Troy McClure> damn steal mill
06:24:50  <coopserver> <I.M.Legos> And at a shorter distance, i think
06:25:07  <coopserver> <I.M.Legos> 3aa death steel mill
06:25:18  <coopserver> <I.M.Legos> at finninghall.
06:26:02  <coopserver> <I.M.Legos> It'll be annoying to reach though
06:26:22  <coopserver> <I.M.Legos> BUT I'M DOING IT FOR PROFITS!
06:26:45  <coopserver> <BiG_MEECH> negative
06:26:46  <coopserver> <I.M.Legos> FOR PROFITS!!!!!!!
06:26:49  <coopserver> <I.M.Legos> ...?
06:26:58  <coopserver> <BiG_MEECH> you're doing it for the love og the game
06:28:05  <coopserver> <BiG_MEECH> animal farm sounds like an orwellian book xD
06:28:23  <coopserver> <I.M.Legos> or-who?
06:28:34  <coopserver> <BiG_MEECH> lol
06:28:41  <coopserver> <BiG_MEECH> giyf
06:29:59  <coopserver> <I.M.Legos> Cmon...
06:30:07  <coopserver> <BiG_MEECH> c'mon what?
06:30:17  <coopserver> <I.M.Legos> Go faster trains!
06:35:53  <coopserver> <BiG_MEECH> troy if you want to see a jam
06:35:56  <coopserver> <BiG_MEECH> check out my food plant
06:36:08  <coopserver> <BiG_MEECH> 108 tons of grain slowly being converted =\
06:36:26  <coopserver> *** Troy McClure has joined company #5
06:37:16  <coopserver> <I.M.Legos> You really need to make a larger platform...
06:37:27  <coopserver> <BiG_MEECH> you shouldnt need more platforms
06:37:42  <coopserver> <I.M.Legos> But it's going so slow.
06:38:02  <coopserver> <BiG_MEECH> yay for pineapple
06:38:32  <coopserver> <I.M.Legos> CURSE YOU TUNDRA
06:38:55  <coopserver> <Troy McClure> wow, replacing a not so bad engine for a shitty one?
06:39:04  <coopserver> <BiG_MEECH> I want to double these
06:39:04  <coopserver> <Troy McClure> wth meech?
06:39:26  <coopserver> <Troy McClure> ah, 2 engines per train?
06:39:50  <coopserver> <BiG_MEECH> ya
06:40:37  <coopserver> <I.M.Legos> Welp, ganna afk for a bit, do you think my iron mine has a chance of closeing?
06:40:51  <coopserver> <BiG_MEECH> no idea
06:41:11  <coopserver> <I.M.Legos> Guess i gotta finnish this iron line
06:41:33  <coopserver> <Troy McClure> if you supply yetis, it won't close
06:41:40  <coopserver> <Sylf> want me to hook it up for ya?
06:41:53  <coopserver> <Sylf> @legos
06:41:55  <coopserver> <Troy McClure> can't say abou the steel mill tho
06:41:59  <coopserver> <I.M.Legos> Sure
06:42:03  <coopserver> <Sylf> ok
06:42:13  <coopserver> <Sylf> I'll abuse admin powah to make it happen
06:42:16  <coopserver> <BiG_MEECH> no slowdown with the double engine
06:42:48  <coopserver> <BiG_MEECH> wish there was an easier way to give double
06:42:55  <Sylf> !rcon clients
06:42:56  <coopserver> Client #1  name: ''  company: 255  IP: server
06:42:57  <coopserver> Client #946  name: 'BiG_MEECH'  company: 5  IP:
06:42:58  <coopserver> Client #942  name: 'Troy McClure'  company: 5  IP:
06:42:59  <coopserver> Client #951  name: 'I.M.Legos'  company: 6  IP:
06:43:00  <coopserver> Client #952  name: 'Sylf'  company: 4  IP:
06:43:01  <coopserver> <I.M.Legos> Money's the only small problem for me currently
06:43:05  <Sylf> !rcon move 952 6
06:43:06  <coopserver> *** Sylf has joined company #6
06:43:14  <coopserver> <I.M.Legos> As my train profit isin't much atm... but will be better once i get this done
06:43:15  <coopserver> <Sylf> no prob
06:43:44  <coopserver> <I.M.Legos> AFK mode activated
06:43:52  <coopserver> <I.M.Legos> I'd like the same engine for now
06:43:53  <coopserver> <I.M.Legos> I
06:43:59  <coopserver> <I.M.Legos> I'll change it myself later
06:44:11  <coopserver> <Sylf> sure
06:44:52  <coopserver> *** Troy McClure has joined company #2
06:46:31  <coopserver> *** Sylf #1 has joined
06:46:36  <coopserver> *** Sylf #1 has joined company #4
06:46:50  <coopserver> <BiG_MEECH> so many sylf
06:47:01  <coopserver> *** Sylf #1 has left the game (Leaving)
06:47:25  <coopserver> <Troy McClure> bb all
06:47:35  <coopserver> <BiG_MEECH> later
06:47:46  <coopserver> *** Troy McClure has left the game (Leaving)
06:49:44  <coopserver> <I.M.Legos> Thx sylf.
06:50:14  <coopserver> <Sylf> yup!
06:51:28  <coopserver> <I.M.Legos> Welp, gtg
06:51:32  <coopserver> *** I.M.Legos has left the game (Leaving)
06:54:24  <coopserver> <Sylf> oh, you're using nuts wagons
06:57:08  <V453000> yoyo
06:57:13  <coopserver> <BiG_MEECH> yooooooooooooooooooooo
06:57:33  <coopserver> *** V453000 has joined
06:57:43  <coopserver> <V453000> wat up
06:57:53  <coopserver> <BiG_MEECH> supppppppppppppppp
06:57:56  <coopserver> <BiG_MEECH> G
06:58:12  <coopserver> <V453000> meech what are these trash trains
06:58:18  <coopserver> <V453000> infidel
06:58:23  <coopserver> <BiG_MEECH> :D
06:58:37  <coopserver> <BiG_MEECH> I help Pikka more than  U !
06:58:40  <coopserver> <V453000> xd
06:58:47  <coopserver> <BiG_MEECH> :P
06:58:54  <coopserver> <V453000> btw Sylf I think I found a seriously holy shit powerful concept for yeti :D
06:58:59  <coopserver> <V453000> just need to try it someday
06:59:55  <coopserver> <BiG_MEECH> wat konsept?
07:00:01  <coopserver> <V453000> just some brutal refit
07:00:03  <coopserver> <BiG_MEECH> kill meech concept?
07:00:15  <coopserver> *** Sylf has joined spectators
07:00:24  <coopserver> <Sylf> I'm all ears
07:00:28  <coopserver> <BiG_MEECH> i dont think theres any reason you cant do 100% refit here
07:00:50  <coopserver> <Sylf> and oh yeah by the way
07:01:00  <coopserver> <Sylf> ppl should be using more chameleons
07:02:22  <coopserver> <V453000> it is simple
07:02:31  <coopserver> <V453000> you distribute all food/bdmt to primaries instead of yeti huts
07:02:40  <coopserver> <V453000> and machinery is produced at 5X
07:02:53  <coopserver> <V453000> then, you can make trains refit and do everything
07:03:05  <coopserver> <BiG_MEECH> sounds like a good PS game
07:03:07  <coopserver> <Sylf> yetis lunch?
07:03:17  <coopserver> <V453000> the only thing I would like to further improve is to have an option to create 1:5 bdmt:food trains by refit
07:03:21  <coopserver> <V453000> which currently isnt possible
07:03:37  <coopserver> <BiG_MEECH> convert sawdust and nails into food?
07:03:38  <coopserver> <V453000> not like that is a big deal, that just changes the 4X ->primary
07:04:10  <coopserver> <V453000> the merchant doesnt play a totally key role, you just adaptively send as much bdmt as you need/want
07:04:32  <coopserver> *** BiG_MEECH has left the game (general timeout)
07:04:33  <coopserver> *** Game paused (number of players)
07:04:44  <coopserver> *** V453000 has started a new company #7
07:04:45  <coopserver> *** Game unpaused (number of players)
07:05:28  <coopserver> <Sylf> so trains go hut->primary->secondary->primary?
07:05:39  <coopserver> <V453000> hut -> primary and back
07:05:45  <coopserver> <V453000> primary -> secondary, and back
07:06:15  <coopserver> <Sylf> and transfer food/bdmt at secondary?
07:06:25  <coopserver> <Sylf> at primary
07:06:27  <coopserver> <V453000> from secondary, to primary
07:06:28  <coopserver> <V453000> yeah
07:06:41  <coopserver> <V453000> that is the only less elegant part
07:07:07  <coopserver> <Sylf> wasn't haz kind of doing that in last few games?
07:07:10  <coopserver> <V453000> but lets you make e.g. 5:1 trains, by which you can easily see how much of bdmt:food you have
07:07:27  <coopserver> <V453000> idk tbh :d haz did some logical holy fuck I didnt really see the system in
07:07:34  <coopserver> *** V453000 has joined spectators
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07:07:46  <coopserver> <Sylf> not the logic game, but transfer/refit game
07:08:33  <coopserver> <V453000> probably didnt catch it :d
07:09:32  <coopserver> <V453000> will see
07:09:48  <coopserver> <Sylf> still not sure about the machinery part
07:09:49  <coopserver> <V453000> it doesnt work very well with TL2, which I started with in this game XD
07:09:51  <coopserver> <V453000> some other day
07:10:15  <coopserver> <Sylf> haz did it with TL2 too
07:10:17  <coopserver> <V453000> the machinery part is especially great, 3X just distributes machinery to all 3, OR all trains just come to pick it up to 3X because it is close to 1X/2X
07:10:47  <coopserver> <V453000> then trains go back ... is great because it works for all of the cargoes equally
07:12:55  <coopserver> <V453000> the only thing which I dislike a lot is that it sounds like total point to point
07:12:56  <coopserver> <V453000> boaring
07:13:55  <TURKEY_MEECH> don't you mean pigcow?
07:14:26  <coopserver> <Sylf> boarcow
07:14:32  <coopserver> <V453000> xd
07:16:33  <coopserver> <V453000> and I really dont want to lead anything anywhere like happy seems to do this game
07:16:36  <coopserver> <V453000> seriously
07:16:37  <coopserver> <V453000> wtf
07:17:25  <coopserver> <Sylf> too much firs mindset
07:17:40  <coopserver> <Sylf> machinery is most important
07:18:19  <coopserver> <V453000> oh yeah wow
07:18:43  <coopserver> <Sylf> so, yeti, oil, chems, machinery.  end of story.
07:20:30  <coopserver> <V453000> well I am more wtf about the actual point to point bullshit than choice of industries
07:21:09  <coopserver> <Sylf> if you involve more industries, you'll more likely have a network
07:21:25  <coopserver> <V453000> xd no he will keep doing it this way
07:21:32  <TURKEY_MEECH> you dont like food?
07:21:37  <TURKEY_MEECH> or not part of the better plan?
07:21:41  <coopserver> <Sylf> he's had food before
07:22:00  <coopserver> <Sylf> but I think he likes the oil boost game the best with yeti
07:22:12  <TURKEY_MEECH> AH, yes
07:22:24  <TURKEY_MEECH> does it have less prerequiste?
07:22:35  <coopserver> <Sylf> no brain needed
07:22:53  <coopserver> <Sylf> if you have brain, you get to rest it
07:23:04  <TURKEY_MEECH> oh dear
07:23:30  <TURKEY_MEECH> Like for food it needs 3 things for max production
07:23:36  <TURKEY_MEECH> this is my first time playing yeti
07:24:03  <TURKEY_MEECH> and all I was thinking was to group the 3 and drop as many yeti dudes as I could on to the industry zone, then move them to the food plant
07:24:04  <coopserver> <V453000> XD
07:24:05  <coopserver> <Sylf> sure, if you connect 25 yeti yards to 1 industry, you can have something that resembles a big network
07:24:49  <coopserver> <Sylf> gonna shut up.
07:25:23  <TURKEY_MEECH> hmm :D
07:25:47  <coopserver> <Sylf> I want a yeti station
07:25:55  <coopserver> <V453000> XD
07:25:59  <coopserver> <Sylf> I wanna make a yeti station
07:26:09  <coopserver> <V453000> learn nfo and recruit to CATS? :P
07:26:13  <TURKEY_MEECH> Was that a knock on me? :D
07:26:13  <coopserver> <Sylf> yeah
07:26:30  <coopserver> <V453000> am willing to make imagez after I get nuts done
07:26:32  <coopserver> *** valis has joined
07:26:34  <coopserver> <Sylf> just enough nfo to know out one platform
07:26:39  <coopserver> <valis> hi
07:26:44  <coopserver> <Sylf> YETI massacre
07:27:38  <V453000> some form of CATS is coded even
07:27:39  <TURKEY_MEECH> all da katz?
07:27:41  <V453000> idk how it works or what it does
07:28:00  <V453000> there is some holy shit modern feature fancy thing which even uses separate cargo sprites and separate platform sprites
07:28:07  <coopserver> <Sylf> I was wondering what happened to the cats project
07:28:08  <V453000> and then puts shit on tiles depending on which cargo it is
07:28:14  <V453000> I think it even can do MIXED sprites
07:28:48  <coopserver> <Sylf> all the feature sounds good, but if I can't play with it, it's not good
07:28:58  <V453000> the things Elyon did there looked AMAZING
07:29:03  <V453000> yeah
07:29:09  <V453000> it is still in the CATS repository I belive
07:29:24  <V453000>
07:29:27  <V453000> we could continue from there
07:29:46  <coopserver> <Sylf> we'll see
07:29:50  <V453000> I just wanted to point out that things are possible which no other station set does now
07:30:18  <V453000> I think the various cargoes on one tile and using specific sprites for only cargo is even totally new
07:30:35  <coopserver> <Sylf> I just want a station with yeti sprites for now
07:31:14  <coopserver> <Sylf> I'm gonna do it and teach myself nfo
07:31:22  <coopserver> *** Sylf has left the game (Leaving)
07:31:37  <Sylf> my project for this weekend
07:32:00  <V453000> ├ęD
07:32:01  <V453000> =D
07:32:04  <V453000> yeah
07:36:36  <TURKEY_MEECH> =D
07:44:08  <coopserver> <V453000> I might start making models for some SERIOUS trains
07:45:45  <V453000> no
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11:00:12  <coopserver> <dreck> good thing the terraform costs were at this rate anyway hh
11:00:16  <coopserver> <dreck> heh*
11:05:40  <coopserver> <dreck> either way time to watch the grain production go crazy soon :)
11:16:30  <coopserver> <dreck> hm I wish the silly station list would actually order itself properly :|
11:21:47  <coopserver> <dreck> heh...had to get third heavy grain train to keep up with it finally :)
11:31:53  <coopserver> <dreck> long overdue but now about to kill the last of Welcome to Mayhem's from 1901 :->
11:35:39  <V453000> !rcon set expiring_vehicles
11:35:40  <coopserver> 'expiring_vehicles' is an unknown setting.
11:35:47  <V453000> !rcon set vehicles_never_expire
11:35:48  <coopserver> 'vehicles_never_expire' is an unknown setting.
11:36:01  <V453000> idk if shit expires
11:36:17  <coopserver> <dreck> :)
11:36:19  <coopserver> *** V453000 has joined
11:36:46  <coopserver> <V453000> does
11:36:51  <coopserver> *** V453000 has started a new company #7
11:37:03  <coopserver> <dreck> btw what was with that other red company of your a bit earlier on?
11:37:09  <coopserver> <V453000> I dont see that train :d
11:37:17  <coopserver> <dreck> its 17+13 :)
11:37:19  <coopserver> <V453000> just demonstrated something to someone :)
11:37:20  <coopserver> <dreck> :P
11:37:22  <coopserver> <dreck> ah ok
11:37:30  <coopserver> <V453000> 17+13?
11:37:37  <coopserver> <dreck> number in list
11:37:58  <coopserver> <V453000> ah you mean to autoreplace it
11:38:08  <coopserver> <V453000> I thought you meant it is still available :) confused
11:38:17  <coopserver> <dreck> heh...manual replacement but .. np anyway :)
11:38:25  <coopserver> <V453000> ._.
11:38:31  <coopserver> <V453000> why do you manually replace?
11:38:57  <coopserver> <dreck> how soon wil lthe autoreplace be able to understand "check station in list and expand additional wagons"? thats the only one drawback to it in some cases atm
11:39:20  <coopserver> <V453000> never
11:39:26  <coopserver> <V453000> build the correct length from the start ? XD
11:39:43  <coopserver> <dreck> and get a train that can't even move at all? I doubt that
11:39:44  <coopserver> <dreck> :)
11:39:48  <coopserver> <dreck> heh
11:40:23  <coopserver> <V453000> even 11 tile long train is doable with even the first engine
11:40:59  <coopserver> <dreck> well 4 was barely staying over 50 in some routes .. and that was -with- doubleheading
11:41:04  <coopserver> <dreck> so hmm I dunno
11:41:13  <coopserver> <V453000> doesnt mean your route isnt bad
11:41:27  <coopserver> <V453000> when being careful about the climbs, it is possible
11:41:31  <coopserver> <dreck> it means that indeed train length can't be long as later on it could be
11:41:56  <coopserver> <V453000> well just making your trains longer is rather stupid, buying more trains is a lot easier and the interface is ready for that
11:42:04  <coopserver> <V453000> (autoreplace, not prolonging)
11:42:21  <coopserver> <dreck> more train only means jam instead of being able to get to platform but .. to our own ways tho
11:42:53  <coopserver> <V453000> if you have a jam then again your network is bad :)
11:42:58  <coopserver> <dreck> means bad loco
11:42:59  <coopserver> <dreck> :)
11:43:12  <coopserver> <V453000> how are more trains related to bad locomotive?
11:43:32  <coopserver> <dreck> because they're being weak arse ..not hauling their worth :)
11:43:45  <coopserver> <dreck> hehe but anyway what you doing now? trains or not so much?
11:43:57  <coopserver> <V453000> xd what is so bad about having more trains?
11:44:13  <coopserver> <dreck> it would be ok if they actually could get up to speed in the first place
11:44:38  <coopserver> <V453000> ._.
11:44:52  <coopserver> <V453000> 5tile trains can get up to speed easy even on hills, from the start
11:45:13  <coopserver> <dreck> well that wasn't the case..even with rather generious curves
11:45:14  <coopserver> <V453000> adding more of them throughout the game and expanding your network is like the most interesting part of this game
11:45:35  <coopserver> <V453000> still, how was a slowdown an issue?
11:45:41  <coopserver> <V453000> stuff gets delivered, is fine?
11:45:58  <coopserver> <dreck> if its already slowing down at 4 tiles .. why do you think longer would even 'move' at all? :)
11:46:42  <coopserver> <dreck> meanwhile right now at 6 its like children play...almost heh
11:47:26  <coopserver> <V453000> build less steep hills?
11:47:27  <coopserver> <V453000> solved?
11:47:41  <coopserver> <dreck> except the bridges are usless so thats not so possible early on
11:47:50  <coopserver> <V453000> without bridges.
11:48:01  <coopserver> <V453000> just go around the mountains etc
11:48:06  <coopserver> <V453000> or simply climb slower, sequentially
11:48:07  <coopserver> <dreck> but now I've been able to smooth out most should see how many valleys I've blasted partially or fully off the map
11:48:24  <coopserver> <V453000> yeah that is the more dull approach
11:48:37  <coopserver> <V453000> you can actually play well or adapt the land :)
11:48:39  <coopserver> <dreck> it would be nice if bridges were useable for their mountain purpose but ... ehh
11:49:47  <coopserver> <V453000> not really
11:49:49  <coopserver> <V453000> just another hack
11:49:53  <coopserver> <V453000> play with the landcape and it is easy
11:49:55  <coopserver> <dreck> its not a hack
11:50:07  <coopserver> <dreck> look at any photos from swizterland or even mid-usa .. it was normal
11:50:41  <coopserver> <V453000> this is a game not switzerland
11:50:53  <coopserver> <dreck> still same thing....a mountain to get through
11:51:05  <coopserver> <V453000> yes but with absolutely no relation
11:51:12  <coopserver> <V453000> making trains longer in openttd is slave labour
11:51:13  <coopserver> <dreck> then why are the mountains THERE?
11:51:17  <coopserver> <V453000> making more of them is not
11:51:27  <coopserver> <V453000> to create the game more interesting?
11:51:33  <coopserver> <dreck> then it is related
11:51:42  <coopserver> <dreck> and making more would be ok if they would stop being weakass :)
11:51:56  <coopserver> <V453000> sure you can build them shorter
11:51:58  <coopserver> <V453000> and get even more of them
11:52:03  <coopserver> <V453000> at some point they will be alright
11:52:14  <coopserver> <V453000> I played with 7 tile trains without a single issue, from 1900
11:52:15  <coopserver> <dreck> shorter  != autoreplace
11:52:18  <coopserver> <dreck> we're back to square one anyway
11:52:23  <coopserver> <V453000> shorter from the start.
11:52:29  <coopserver> <V453000> obviously
11:59:16  <coopserver> <V453000> ? (:
12:00:53  <coopserver> <V453000> LOL Light Blue has my cabooses on the trains
12:00:54  <coopserver> <V453000> XD
12:01:33  <coopserver> <dreck> only one of them "somehow left its conductor behind" but otherwise heh yeah .. funny thing :)
12:02:20  <coopserver> <dreck> just going tweak a few small things then basically wait for happy to come around again :)
12:02:58  <coopserver> <V453000> what do you need happy for? :d
12:03:44  <coopserver> <dreck> oh just re making a long distance dropff to one of his industry and let him use the resulting cargo.. but I'll wait and see
12:03:57  <coopserver> <dreck> oh yeah I did have one question for you since yesterday night...
12:04:27  <coopserver> <dreck> is the 'cargo production:' ratio in industry windows really only if the station rating was at absolute 100% right?
12:04:59  <coopserver> <V453000> well no
12:05:03  <coopserver> <V453000> it does produce that amount
12:05:10  <coopserver> <V453000> but there is % that goes to your stations
12:05:17  <coopserver> <V453000> hence the % transported, taken from station ratings
12:05:36  <coopserver> <V453000> the % transported and the actual amount that is being produced is not related
12:05:56  <coopserver> <V453000> the % only says how much did you get due to your station ratings
12:06:06  <coopserver> <V453000> for example your trains are slow, so you will get less cargo to your stations
12:06:11  <coopserver> <V453000> but the industry mechanism is always the same
12:06:56  <coopserver> <dreck> ah...yeah makes sense thanks
12:07:07  <coopserver> <V453000> yw
12:07:27  <coopserver> <dreck> I was kinda like "hmm...huh?" when I noticed that one 600 tonnes ore train did not really fill two 300 ballsofsteel trains :->
12:07:40  <coopserver> <dreck> but I thought it might have had something to do with the station instead of the industry
12:07:41  <coopserver> <dreck> :)
12:08:30  <coopserver> <dreck> what gave you the idea to make that small spiral chute at the steel mill :P
12:08:32  <coopserver> <dreck> heheheh
12:08:45  <coopserver> <V453000> idk, just did
12:08:51  <coopserver> <dreck> well its...cute? :)
12:08:56  <coopserver> <V453000> . :)
12:11:46  <coopserver> <dreck> btw I was going wait for 3rd gen wagon as to find out but since you're want tell me if theres pretty much no restriction on mixing the three different generations?
12:12:10  <coopserver> <V453000> how is that relevant? XD
12:12:15  <coopserver> <V453000> in other words why would you want to mix them
12:12:44  <coopserver> <dreck> oh..was curious when I found out that I could have the steam hauling gen2 wagons (even if it looked a bit odd to have "smaller" cargo immediately behind the loco compared to rest of train
12:13:18  <coopserver> <V453000> well again why would you get steam when there are better options :)
12:13:33  <coopserver> <V453000> if you are crippling your engines, might as well stay with old wagons for the looks
12:14:57  <coopserver> <dreck> I know what you mean..still...mind telling me if the wagons did actually have no mixing restriction? :)  and btw it was two trains only because I was already doing waogn replacement network-wide but hadn't gotten to all locos yet
12:15:49  <coopserver> <dreck> steam was gone a few years later if that counted ;)
12:16:37  <coopserver> <V453000> you can simply try but yes you can combine any rail wagons
12:16:51  <coopserver> <V453000> to be more exact, the attachment allowance is defined by engine
12:17:07  <coopserver> <V453000> so if the engine can haul one wagon, and another, it means it can also haul both at the same time
12:20:39  <coopserver> <dreck> I know the map's already gone but heh thats ok .. I still think it was a bit funny with the "mono-chuffy" company and network I had re all of these back-to-back Brickwalker chuffing everywhere :P
12:21:01  <coopserver> <dreck> still meaning to try another monorail network one day (and with newer powers on it ofc)
12:21:31  <coopserver> <dreck> good thing the smokes were not for real...I might had caused a whiteout otherwise hehehhe
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12:31:51  <coopserver> <dreck> brb to eat :)
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12:56:29  <coopserver> *** happy  train sport has joined
12:58:54  <coopserver> <dreck> back
12:59:02  <coopserver> <dreck> oh...heh hi happysport? :)
12:59:12  <coopserver> <happy  train sport> hi dreck
12:59:19  <coopserver> <happy  train sport> how  things going
12:59:21  <coopserver> <dreck> doig ok
12:59:25  <coopserver> <dreck> doing*
12:59:41  <coopserver> <dreck> I had a crazy optional request for you if you wouldn't mind considering it? :)
13:00:13  <coopserver> <happy  train sport> go for it
13:00:35  <coopserver> <dreck> could I drop a heap of food at a few particular huts of your near that yetiyard?
13:00:39  <coopserver> <dreck> if not thats ok..had to ask :)
13:01:12  <coopserver> <happy  train sport> doo a sign
13:01:31  <coopserver> <dreck> one sec
13:01:42  <coopserver> *** dreck has joined company #3
13:01:43  <coopserver> *** Game unpaused (number of players)
13:02:10  <coopserver> <dreck> signed 3 :)
13:02:43  <coopserver> <happy  train sport> k   u can doo that
13:02:56  <coopserver> <dreck> better be expecting a lot more workers to move soon tho ;)
13:02:58  <coopserver> <happy  train sport> but tunal  under the yeti ml
13:04:08  <coopserver> <dreck> well I'll have to tunnel anyway ... theres not that much flat spots left for a long platform :)
13:04:16  <coopserver> <happy  train sport> k
13:04:19  <coopserver> <dreck> (except for where your rails go into a big dip)
13:04:34  <coopserver> <dreck> I'll see what I can do tho :)
13:04:44  <coopserver> <happy  train sport> k
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13:15:43  <coopserver> <happy  train sport> k  be back later
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13:16:23  <coopserver> <dreck> ok
13:16:38  <coopserver> <happy  train sport> got jobs to doo    f
13:47:46  <coopserver> <happy  train sport> k back
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13:48:39  <coopserver> <dreck> I decided to start with only a few for now..especially as its easier to move one tunnel than several a short time later on :)
13:48:47  <coopserver> <dreck> just about to start trains in a moment :)
13:48:57  <coopserver> <happy  train sport> k
13:55:05  <coopserver> <dreck> happy..check out my train 17
13:55:08  <coopserver> <dreck> its coming your way :P
13:55:13  <coopserver> <happy  train sport> i see
13:55:23  <coopserver> <dreck> check how much food you're going pig out on :)
13:55:30  <coopserver> <dreck> 4 digits :P
13:55:33  <coopserver> <dreck> hehe
13:55:51  <coopserver> <dreck> btw your Fludwood Yard trains seem to be a bit lost
14:01:16  <coopserver> <dreck> heh it didn't take long for your huts to go through half of the food
14:01:20  <coopserver> <dreck> so guess thats good enough :)
14:01:32  <coopserver> <happy  train sport> yep
14:01:35  <coopserver> <dreck> (just don't not add too many trains because the food will run dry often :)
14:01:56  <coopserver> <happy  train sport> k
14:02:09  <coopserver> <happy  train sport> i stil need yeti  tranfer trains so
14:02:12  <coopserver> <dreck> its not like its a constant can see its nearing zero now anyway :)
14:02:30  <coopserver> <dreck> but glad I could help you out with something I had not bothered with for a long time....getting food out of my foodplant :P
14:04:35  <coopserver> <dreck> as usual if my route is causing any issue...just let me know next time both of us are on at same time ^_^
14:04:46  <coopserver> <dreck> I'm going off for several hours now..have fun allright?
14:05:30  <coopserver> *** dreck has left the game (Leaving)
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14:45:56  <V453000> yo
14:46:11  <coopserver> <iTKerry.TG> yo
14:46:24  <V453000> stare at mah nutz :P
14:47:53  <coopserver> <iTKerry.TG> omg
14:47:57  <coopserver> <iTKerry.TG> what a big slug
14:48:08  <coopserver> <iTKerry.TG> o_o
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14:48:56  <V453000> (:
14:50:05  <coopserver> <iTKerry.TG> bb
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14:51:21  <coopserver> <happy  train sport> hi v
14:51:26  <coopserver> <happy  train sport> how  things
14:52:48  <V453000> hi
14:52:50  <V453000> fucking grate
14:52:58  <V453000> next nuts will make pants brown
15:21:04  <happy_> lol
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16:25:33  <coopserver> <happy  train sport> hi
16:25:36  <coopserver> <happy  train sport> how  things
16:25:40  <coopserver> <I.M.Legos> Good
16:33:43  <coopserver> <happy  train sport> I.M.Legos:   have u see my yeti tranfer   pick up
16:33:50  <coopserver> <I.M.Legos> No
16:34:43  <coopserver> <I.M.Legos> Found it...
16:34:50  <coopserver> <I.M.Legos> Good lord...
16:35:10  <coopserver> <happy  train sport> and i am not dun yet
16:55:19  <coopserver> *** happy  train sport has joined company #2
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17:06:44  <coopserver> *** I.M.Legos has left the game (Leaving)
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17:26:49  *** Jam35_ is now known as Jam35
17:26:54  <happy_> hi  jam
17:26:58  <happy_> how  thinhs
17:27:02  <happy_> things
17:27:19  <Jam35> good thanks you?
17:27:24  <happy_> good
17:36:17  <happy_> whont u been  up to jam
17:40:40  <Jam35> not a lot
17:41:08  <Jam35> work, now home, eat sleep
17:41:16  <Jam35> repeat
17:42:01  <happy_> in the larst  map  me and troy and big meech   fixs the train q u had  and  make it  LLRR
17:42:59  <Jam35> yeah I forgot it, probably playing Isaac
17:43:24  <happy_> yep
17:43:38  <Jam35> how do you know? :P
17:43:49  <happy_> i  just  doo
17:44:07  <happy_> eny  way
17:44:42  <happy_> got my  yeti map   on the server  and got a  nice net werk
17:53:55  <coopserver> *** [FR]Syl59 has joined
17:55:18  <coopserver> <[FR]Syl59> ?
17:55:32  <coopserver> <[FR]Syl59> Happy thankssgiving meech x)
17:56:46  <coopserver> <happy  train sport> hi [FR]Syl59
17:56:52  <coopserver> <happy  train sport> how  things
17:56:53  <coopserver> <[FR]Syl59> Hello happy :)
17:56:58  <coopserver> <[FR]Syl59> Good thanks ;) you ?
17:57:07  <coopserver> <happy  train sport> good
17:57:26  <coopserver> <happy  train sport> yo  meech
17:59:46  <coopserver> <happy  train sport> diner tiem
18:01:33  <coopserver> *** [FR]Syl59 has left the game (Leaving)
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19:04:51  <coopserver> <happy  train sport> how the net werk going I.M.Legos
19:04:59  <coopserver> <I.M.Legos> Good
19:05:29  <coopserver> <happy  train sport> u no u can fund  towns
19:05:48  <coopserver> <I.M.Legos> I know
19:05:50  <coopserver> <happy  train sport> if ther no yeti   wher u whont it
19:05:53  <coopserver> <happy  train sport> k#
19:10:57  <coopserver> <I.M.Legos> I think i came up with a solution for my steel pickup
19:11:15  <coopserver> <happy  train sport> nice
19:11:17  <coopserver> <I.M.Legos> I accidently sent the first to the drop off, so it's been getting ALL the steel, so i changed some stuff around
19:11:37  <coopserver> <happy  train sport> k
19:11:38  <coopserver> <I.M.Legos> And now they goto the same station, but diffrint parts
19:11:57  <coopserver> <I.M.Legos> Waypoints are useful sometimes
19:12:04  <coopserver> <happy  train sport> yep
19:16:27  <coopserver> <I.M.Legos> What is up with the reffined products carts?
19:16:44  <coopserver> <happy  train sport> doo a sign
19:16:46  <coopserver> <I.M.Legos> They look like oil, but have a green errored texture in them when loaded
19:17:11  <coopserver> *** BiG_MEECH has joined
19:17:16  <coopserver> <I.M.Legos> Alright, it's click on this train
19:17:21  <coopserver> <happy  train sport> yoooooooooooooooooooo
19:17:25  <coopserver> <I.M.Legos> Hey meech
19:17:28  <coopserver> *** BiG_MEECH has joined company #5
19:17:38  <coopserver> <I.M.Legos> You'll need to find a way too look at a side veiw
19:17:53  <coopserver> <I.M.Legos> It just doesn't look right
19:18:23  <coopserver> <I.M.Legos> Oh well.
19:18:52  <coopserver> <happy  train sport> how  things meech
19:19:24  <coopserver> <BiG_MEECH> bitching
19:19:25  <coopserver> <BiG_MEECH> bbl
19:19:31  <coopserver> *** BiG_MEECH has joined spectators
19:19:37  <coopserver> <happy  train sport> lol
19:28:20  <coopserver> <I.M.Legos> I'm produceing too much iron ore for my steel mill to proccess YESSSSS
19:28:49  <coopserver> <happy  train sport> i se
19:51:59  <coopserver> <I.M.Legos> Well, i'm done for now
19:52:07  <coopserver> <I.M.Legos> Good luck to you people
19:52:09  <coopserver> <happy  train sport> k
19:52:12  <coopserver> <happy  train sport> bb
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20:16:07  <happy_> wb
20:16:11  <happy_> dreck
20:16:13  <coopserver> <dreck> hey turkeyball :P
20:16:17  <coopserver> <dreck> oh and hi happysport :)
20:16:23  <happy_> how thimgs
20:16:34  <happy_> things
20:16:40  <coopserver> <dreck> doing ok..just thought I'll see if theres anything I want do for a bit here
20:16:51  <happy_> i see
20:17:25  <coopserver> <dreck> so far seem my food outbound is stable as its been more than 3 years now
20:18:14  <coopserver> <dreck> oh yeah I funded a 2nd town and this time its got a personalized name :)
20:19:08  <coopserver> <dreck> the town's on a small land "anchored" to the big I called it Holed Village .. as its holed in by lot of water technically heh
20:19:30  <happy_> nice
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20:22:48  <coopserver> <dreck> heh thought more strong/superstrong electrics...
20:24:49  <coopserver> <dreck> at least I could try using the Voosh
20:25:14  <happy_> try the trains i got  dreck
20:25:30  <coopserver> <dreck> these...don't run on electric? :P
20:25:34  <coopserver> <dreck> just humoring you ofc ;)
20:25:57  <happy_> ther can run on purr
20:26:31  <coopserver> <dreck> anyway wheres some batteries or oil....hmm...
20:41:30  <coopserver> <dreck> "fast" oil coming up ... I hope :)
20:41:43  <coopserver> <dreck> have doubletrain on it .. looks bit funny but eh
20:41:55  <happy_> he he
20:41:57  <happy_> nice
20:42:07  <coopserver> <dreck> you know how the Fast locomotives are doubleend ones right?
20:42:19  <happy_> yep
20:42:26  <coopserver> <dreck> well...make two of these in one train
20:42:30  <coopserver> <dreck> and you have 4 units total :)
20:42:40  <happy_> nice
20:43:04  <coopserver> <dreck> I have it like this atm...
20:43:14  <happy_> i see
20:43:31  <coopserver> <dreck> Voosh1A-oil(x4)-Voosh1B-Voosh2A-oil(x4)-Voosh2B
20:43:46  <coopserver> <dreck> will see how quick it leaves the station in a minute :P
20:47:14  <coopserver> <dreck> happysport..I still wish the silly station listing was not a bit messed up..oh well can't do anything about it :)
20:47:45  <happy_> yeptrue
20:48:41  <coopserver> <dreck> I'll let it run for a while before I move the Refined Products cargo to toward the grain farm anyway
20:48:52  <happy_> k
20:49:07  <coopserver> <dreck> and it looks like my graph bar is almost above everyone else's.....
20:49:13  <coopserver> <dreck> except for YOURS wayyyy up there :)
20:49:15  <coopserver> <dreck> heh
20:49:30  <happy_> hehe yep
20:49:46  <coopserver> <dreck> took quite a few tiles but my 4-units train got up to 209kph without any issues tho :)
20:49:56  <happy_> nice
20:50:49  <coopserver> <dreck> apparently don't really need the partial doubletracks . but I built it anyway just in case of upgrading to slower trains in future
20:50:50  <coopserver> <dreck> :)
20:51:09  <happy_> k
20:51:16  <coopserver> <dreck> what you doing atm anyway?
20:51:45  <happy_> waching  the darts
20:51:49  <coopserver> <dreck> :)
20:51:50  <happy_> on  tv
20:53:53  <coopserver> <dreck> brb
20:53:56  <happy_> k
20:53:57  <happy_>  bb
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22:19:15  <coopserver> <dreck> kaboom...kaboom...AND KABOOM! ... heh geeze..blowing another 20+ tiles due to no bridges :->
22:27:05  <coopserver> <dreck> Strong electric out :)
22:33:01  <coopserver> <dreck> heh 29+2 locos to be autoreplaced now
22:33:16  <coopserver> <dreck> especially two SUprbeast>Apocalypse .. 5kph slower but eh
22:36:09  <coopserver> <dreck> right..almost forgot...time to kill off era2 wagons :)
22:52:19  <coopserver> <dreck> 622 wagons...heh ... not counting the "loco wagon" :)
22:52:41  <coopserver> <dreck> and hmm .. 12 Industrial Discipline ... 35 Horse Apocalypse ... 2 Voosh (single train)
22:57:55  <coopserver> <dreck> mm this map somewhat reminds me of an older arctic map...slow construction...hard grades...really big bridges...very low top speeds in trade for high traction... and minimal dispatching if at all (signals)
22:58:02  <coopserver> <dreck> heh
23:03:16  <coopserver> <dreck> ehh *kills off the isolated Voosh anyway*
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23:09:10  <coopserver> <dreck> hi vok
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23:42:21  <dreck> hi

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