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00:00:37 <coopserver> *** Hazzard has joined spectators 00:00:43 <coopserver> *** happy train sport has joined spectators 00:03:29 <coopserver> <dreck> anyway be back in oh I dunno 30-70 minutes :) 00:03:41 <coopserver> *** dreck has left the game (Leaving) 00:03:42 <coopserver> *** Game paused (number of players) 00:07:04 <coopserver> *** Hazzard has left the game (Leaving) 00:10:19 <coopserver> *** V453000 has left the game (Leaving) 00:26:03 <coopserver> *** Player has joined 00:28:25 <coopserver> *** Player has left the game (Leaving) 00:44:14 <coopserver> *** happy train sport has left the game (Leaving) 00:51:40 <coopserver> *** BiG_MEECH has left the game (general timeout) 01:05:51 <coopserver> *** dreck has joined 01:06:08 <coopserver> <dreck> hmm....noone this time? heh 01:06:25 <TURKEY_MEECH> yooooooooooooooo 01:06:27 <coopserver> *** dreck has joined company #3 01:06:28 <coopserver> *** Game unpaused (number of players) 01:06:50 <coopserver> <dreck> huh...is it just me or autoreplace basically nullifies itself when you're not in the company? 01:07:01 <TURKEY_MEECH> it shouldnt 01:07:18 <coopserver> <dreck> hm maybe its just me and the game paused shortly after I left 01:07:25 <TURKEY_MEECH> probably 01:07:25 <coopserver> <dreck> that sounds like a better theory me think ^ 01:07:30 <coopserver> *** BiG_MEECH has joined 01:07:41 <coopserver> <dreck> so how're you globby-globb? :P 01:07:42 <coopserver> <BiG_MEECH> worst case scenario, blame MEECH 01:07:43 <coopserver> <dreck> hehehehe 01:07:46 <coopserver> <dreck> umm lol? :) 01:08:06 <coopserver> <BiG_MEECH> are you talking my network or the food I ate? 01:08:11 <coopserver> <dreck> your irc nick 01:08:17 <coopserver> <BiG_MEECH> turkey was good 01:08:29 <coopserver> <dreck> I forgot the exact noise they're supposed to make but it kinda go globby globby something right? 01:08:50 <coopserver> <BiG_MEECH> it's an odd sound they make 01:08:57 <coopserver> <dreck> yeah 01:09:21 <coopserver> <dreck> mind you its not really what roosters say but some people think it sounds like "cook a dee doo!" 01:09:35 <coopserver> *** BiG_MEECH has left the game (general timeout) 01:10:01 <TURKEY_MEECH> I'd equate ir more to a 'blurr-blrrr-rurur' 01:10:20 <happy_> whonts up all 01:10:27 <coopserver> <dreck> hi happy 01:10:29 <coopserver> <dreck> what doing? 01:10:44 <happy_> not much 01:10:45 <happy_> u 01:11:08 <coopserver> *** happy train sport has joined 01:11:10 <coopserver> <dreck> just back online for a little bit atm 01:11:17 <coopserver> <happy train sport> nice 01:11:24 <coopserver> <dreck> btw care to share the amount of $ required for a small town fund? :) 01:11:27 <coopserver> <dreck> just asking after all 01:11:44 <happy_> yep 01:12:32 <coopserver> <happy train sport> nce 389 trains 01:12:55 <coopserver> <happy train sport> i wil ade mor to mor 01:13:24 <coopserver> *** happy train sport has joined company #2 01:13:36 <coopserver> *** happy train sport has joined spectators 01:13:54 <coopserver> <happy train sport> k sleep time 01:13:57 <coopserver> <dreck> eh? 01:14:03 <coopserver> <dreck> guess no town tonight then? 01:14:18 <coopserver> <dreck> have a good sleep btw 01:14:21 <coopserver> <happy train sport> ar soory how mney doo u need 01:14:35 <coopserver> *** Slicey has joined 01:14:36 <coopserver> *** happy train sport has joined company #2 01:14:40 <coopserver> <happy train sport> wb Slicey 01:14:41 <coopserver> <dreck> let me check the window again one sec.. 01:14:51 <TURKEY_MEECH> yooooooooooo 01:14:56 <coopserver> <Slicey> hello everyone 01:14:57 <coopserver> <happy train sport> yooooooooooooooooooooooo 01:15:06 <coopserver> <happy train sport> how things 01:15:10 <coopserver> <Slicey> great 01:15:16 <coopserver> <dreck> happy..quick question just to be sure... 01:15:21 <coopserver> <Slicey> everyone had/having a good thanksgiving? 01:15:22 <TURKEY_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 01:15:25 <coopserver> <dreck> how much cash does it say you have near bottom of the screen? 01:15:33 <coopserver> <dreck> hi slicey 01:15:52 <coopserver> <Slicey> heyo! 01:15:53 <coopserver> <happy train sport> i can doo 2 towns for now 01:16:35 <coopserver> <dreck> happy...ah ok well in that case you could just transfer me maybe a few millions now give or take (unless I get currency wrong) 01:16:43 <coopserver> <dreck> that'll top up my fund high enough to afford a town 01:17:51 <coopserver> <dreck> thats more than great...thanks :) 01:17:54 <coopserver> <happy train sport> or doo a sign and i can fund it for u 01:18:12 <coopserver> <dreck> more than enough money for town+newhut right now .. give me a moment to find my perfect spot :P 01:19:30 <coopserver> <happy train sport> fund town is not chep mite take harf ov whont u got so 01:20:49 <coopserver> <dreck> err...forgot it changed the name every time it failed to fund ... *** 01:20:59 <coopserver> <dreck> oh well say hi to Findinghall :-> 01:21:09 <coopserver> <dreck> <was going to call it Brown SnoCap 01:21:19 <coopserver> <happy train sport> u an renme it 01:21:25 <coopserver> <happy train sport> arwate 01:21:30 <coopserver> <dreck> nope.. the Rename is grayed out 01:21:39 <coopserver> <happy train sport> heem k 01:21:42 <coopserver> <dreck> anyway to fund the hut now.. 01:22:02 <coopserver> <happy train sport> yer i did 5town 01:22:10 <coopserver> <happy train sport> but f it 01:22:18 <coopserver> <happy train sport> i get the muney back 01:22:38 <coopserver> <happy train sport> not playing Slicey 01:23:49 <coopserver> <dreck> heh i only spent a small amount of cash post_donation :) 01:24:43 <coopserver> *** happy train sport has joined spectators 01:24:54 <coopserver> <dreck> so slicey what you doing now? 01:26:01 <coopserver> <happy train sport> so dreck whont games doo u play i no u play this 01:26:47 <coopserver> <Slicey> sry was afk 01:26:51 <coopserver> <Slicey> uhm no idea 01:27:50 <coopserver> <happy train sport> u no this is my 2 time i dun a yeti tranfer and no train q nice 01:27:54 <coopserver> <dreck> you asking what I usually play on computer happysport? 01:28:04 <coopserver> <dreck> slicey no idea?? so why here then? :P 01:28:08 <coopserver> <happy train sport> yep or eney games 01:28:12 <coopserver> <Slicey> just looking :) 01:28:18 <coopserver> <Slicey> learning 01:28:32 <coopserver> <happy train sport> yep mr to Slicey 01:29:32 <coopserver> <happy train sport> i like war and muney game to me 01:29:44 <coopserver> <happy train sport> whonts yours dreck 01:30:12 <coopserver> *** Slicey has left the game (Leaving) 01:31:18 <coopserver> <dreck> well..several maxis titles, ttdx/ttdxp, occassional short textual games, multi-games-collection discs (varying easy genres on them), hmm...well and theres the occassional other old titles from cupboard once in a rare awhile .. etc 01:31:43 <happy_> i see 01:31:49 <happy_> nice 01:32:37 <coopserver> <dreck> yeah 01:33:11 <happy_> my ferst game iplay was Sonic and pokemon 01:33:34 <happy_> and then i cume to muney games and war 01:35:02 <happy_> ar Sonic games and pokemon games ther wher the days i play 24 7 on them 01:37:28 <coopserver> <dreck> anyway thats one more hut to the busy farm now..lets see if it stops going to zero :) 01:37:57 <happy_> yep 01:38:18 *** Hazzard__ has joined #openttdcoop.stable 01:38:24 <happy_> whont a bout car games 01:38:30 <happy_> dreck 01:38:45 <happy_> lke crash team raceing 01:38:49 <coopserver> <dreck> used to have Test Drive 4 or something similar...got rid of it a long time ago as was rather useless 01:39:02 <coopserver> <dreck> do still have a Vanishing Point even although I don't have a console to go with it anymore 01:39:19 <happy_> i see 01:39:26 <coopserver> <dreck> Vanishing Point was kinda fun tho.. 01:39:36 <happy_> yep 01:39:39 <coopserver> <dreck> realistic cars...none of that stupid "super-fast 2000hp cars with no damages" 01:40:09 <coopserver> <dreck> even one of the vehicle option was a vw bus...!!! that thing barely could even get past third gears (out of the five gears the game physics used) on most roads :P 01:40:15 <coopserver> <dreck> it basically went putt-putt big time ;) 01:40:16 <happy_> ther is car games u can get damages on 01:40:47 <coopserver> <dreck> but the other vehicles in that game had their own better quirks .. such as the vw golf being a bit slow to get up to speed but it could hug curves like as if it was straight roads... 01:41:08 <coopserver> <dreck> or a ford explorer (not joking) .. lousy speed but it was much better than other cars on the uk track which was mostly dirt roads ;) 01:41:31 <happy_> i see 01:41:49 <coopserver> <dreck> heh 639 workers at farm .. now it'll never stop production anymore :) 01:42:01 <happy_> he he 01:42:09 <happy_> look at my oil well 01:42:39 <coopserver> <dreck> hmm...you need more trains going out! :) 01:42:46 <coopserver> <happy train sport> fall u[ 01:42:50 <coopserver> <dreck> :p 01:42:51 <coopserver> <happy train sport> up 01:43:08 <coopserver> <happy train sport> the ml is falll up so 01:43:22 <coopserver> <dreck> since I got my two super-long grain trains .. I *may* try add machinery to the farm to make it output more .. but not tonight..tomorrow perhaps 01:43:34 <happy_> k 01:43:56 <coopserver> <happy train sport> hem is the 3 cargo out yet 01:44:04 <coopserver> *** happy train sport has joined company #2 01:44:09 <coopserver> <dreck> I'll need to add many more new tracks (due to low industry spread) .. etc .. bit too tired for doing that right now 01:44:22 <coopserver> <happy train sport> nop not yet 01:44:26 <coopserver> <dreck> raw>machinery>head to farm > upgrade grain to era2 wagons to match capacity > etc 01:44:29 <coopserver> *** happy train sport has joined spectators 01:44:42 <happy_> yep 01:44:44 <coopserver> <dreck> anyway happysport you have a good sleep ok???? heh. I'm going in a bit over a hour too ;) 01:44:50 <coopserver> <dreck> may leave game earlier than that tho 01:44:56 <happy_> k 01:45:05 <happy_> sleep will 01:45:08 *** Hazzard_ has quit IRC 01:46:23 <coopserver> *** happy train sport has left the game (Leaving) 01:46:26 <happy_> gn 01:46:31 <happy_> have fun 01:47:11 <coopserver> <dreck> btw I kinda discovered it by accident but you apparently can mix wagon eras :) 01:47:38 <happy_> heem not shor i try it out 01:47:49 <coopserver> <dreck> I already have one on this server atm 01:48:03 <happy_> nice 01:48:13 <coopserver> <dreck> yeah you'll see it when you wake up still ;) 01:48:42 <happy_> wich train is it 01:48:55 <coopserver> <dreck> I signed it so it'll be easy for you to find it tomorrow unless you forget to check sign list :) 01:49:17 <coopserver> *** happy train sport has joined 01:49:42 <coopserver> <dreck> *wonders when you will even actually fall asleep* 01:49:43 <coopserver> <dreck> :P 01:49:55 <coopserver> <happy train sport> i say that but i dont sleep 01:49:58 <coopserver> <dreck> :) 01:50:01 <coopserver> <dreck> you an owl? :P 01:50:02 <coopserver> <dreck> heheheh 01:50:34 <coopserver> <happy train sport> won time i stay up all night on irc and stuf 01:50:54 <coopserver> <happy train sport> i see the sign 01:51:25 <coopserver> <happy train sport> and the cargo is the same as nut train car go 01:51:43 <coopserver> *** happy train sport has joined company #2 01:52:28 <coopserver> <happy train sport> yep the new car go can go on the nut train 01:52:39 <coopserver> *** happy train sport has joined spectators 01:52:43 <coopserver> *** happy train sport has left the game (Leaving) 01:52:58 <coopserver> <dreck> yeah it only looks a bit weird to have the short wagon right behind the loco and the long wagon in rest of train .. but ehhh it still functions so who cares :) 01:53:05 <happy_> true 01:53:25 <happy_> k i be back on the irc in 10 mints 01:53:42 <happy_> got to swich to my mob phon 01:54:07 <happy_> ar f it ded or will f it 01:55:48 <happy_> dreck i never look at the time as will i just play in till i whont to stop 01:56:12 <coopserver> <dreck> you're too much of an owl for me then? heh 01:56:51 <happy_> i can stay up won night and sleep the nexs night to make up the night 01:57:06 <coopserver> <dreck> mmm 01:57:11 <coopserver> <dreck> anyway time to build a bit more for tonight... 01:57:36 <happy_> heem shord i go to sleep or stay up f it stay up 01:57:48 <happy_> be back in 5 mints# 01:57:55 <happy_> mints 01:58:10 *** happy_ has left #openttdcoop.stable 01:58:31 <coopserver> <dreck> *sigh* as always the one silly lake in way of a town is 9 tiles long.....hmm.... 01:58:42 <coopserver> <dreck> /me thinks/ 02:00:53 <coopserver> <dreck> *kaboom* .. several houses removed just to get thru the lake :) 02:00:58 <coopserver> <dreck> wish I didn't have to to 02:01:01 <coopserver> <dreck> tho* 02:03:28 *** happy__ has joined #openttdcoop.stable 02:03:43 <happy__> hi dreck 02:04:13 <happy__> !players 02:04:13 <coopserver> happy__: There are currently 1 players and 0 spectators, making a total of 1 clients connected 02:04:26 <happy__> hi all 02:06:08 <Hazzard> hi 02:06:25 <happy__> how things 02:06:30 <Hazzard> good, you? 02:06:34 <happy__> good 02:07:22 <happy__> whont u up to hazzard 02:11:57 <happy__> !date 02:11:57 <coopserver> Nov 13 1956 02:15:18 <Hazzard> not much 02:16:03 *** happy_ has joined #openttdcoop.stable 02:16:24 <happy_> !date 02:16:24 <coopserver> Mar 12 1957 02:16:41 <happy_> !players 02:16:41 <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 02:17:15 <happy_> hpw the yeti going dreck 02:17:34 <happy_> how 02:17:35 <coopserver> <dreck> doing a bit better..and I actually found a steelmill nearby so going try start machinery input to farm now anyway 02:17:47 <coopserver> <dreck> but still have other things I'm leaving off for tomorrow :) 02:18:06 <happy_> k 02:18:15 <coopserver> <dreck> and just starting a train with 600 tonnes ore now :) 02:18:21 <coopserver> <dreck> heh 02:18:36 <happy_> nice 02:18:47 <coopserver> <dreck> yeah its a slow but high-capacity shuttle line basically :) 02:19:11 <happy_> yep true 02:19:58 *** happy__ has quit IRC 02:21:28 <happy_> make it 2 trains in won so it dont slow dow much 02:21:41 <coopserver> <dreck> actually these can't get any faster than 88kph :) 02:21:43 <coopserver> <dreck> heh 02:22:09 <happy_> true 02:24:46 <coopserver> <dreck> and now the first heaps of workers arrived at the mine :) 02:25:03 <happy_> nice 02:25:31 <coopserver> <dreck> I put a simple quick train on the steelmill>factory route as its flat and somewhat short anyway 02:25:44 <coopserver> <dreck> one heavy ore train = two runs for the fast train :) 02:25:54 <coopserver> <dreck> you'll see all of it next time you're online anyway :P 02:26:09 <happy_> yep 02:26:11 <coopserver> <dreck> tomorrow I'll forward the machinery to the farm if things seem to work out 02:26:24 <happy_> yep 02:26:55 <happy_> i be on in 5 or 6 hours 02:27:50 <happy_> like 8 in the moring or 9 02:32:42 <coopserver> <dreck> looks like its not actually 1-to-1 as the factory window suggested .. I have less than two trainloads of steel 02:32:49 <coopserver> <dreck> ah well its still good enough 02:33:19 <happy_> yep 02:34:41 <happy_> its taks a lot ov trains to keep it up 02:35:31 <coopserver> <dreck> happy..what I really meant was.. the ore train is 600 tonnes .. factory window said 1 steel ball for each tonne of ore .. I'm actually getting more like 1ball=0.5tonne 02:35:43 <coopserver> <dreck> but since theres a lot of ore coming in..its ok tho :) 02:36:03 <coopserver> <dreck> I'm going off to bed now, have fun :) 02:36:12 <happy_> ar now i see 02:36:15 <happy_> gn 02:36:16 <coopserver> *** dreck has left the game (Leaving) 02:36:17 <coopserver> *** Game paused (number of players) 02:53:42 *** happy_ has quit IRC 03:09:54 <Sylf> !date 03:09:54 <coopserver> Aug 30 1958 03:14:07 <coopserver> *** BiG_MEECH has joined 03:14:19 <coopserver> *** BiG_MEECH has joined company #5 03:14:20 <coopserver> *** Game unpaused (number of players) 03:18:40 <coopserver> *** Hazzard has joined 03:19:03 <coopserver> <BiG_MEECH> meow 03:19:12 <coopserver> *** Hazzard has left the game (processing map took too long) 03:19:21 <coopserver> <BiG_MEECH> :D 03:21:18 <Hazzard> lol 03:21:25 <coopserver> <BiG_MEECH> sup 03:21:31 <coopserver> *** Hazzard has joined 03:22:04 <coopserver> <Hazzard> hey 03:22:12 <coopserver> <BiG_MEECH> sup 03:23:44 <coopserver> <BiG_MEECH> we need an MSH 03:26:21 <coopserver> <BiG_MEECH> talking to your teamate is oh so helpful :D 03:26:30 <coopserver> <Hazzard> sorry 03:26:37 <coopserver> <BiG_MEECH> :P :D 03:26:38 <coopserver> *** Hazzard has joined company #5 03:26:42 <coopserver> <Hazzard> whats up 03:27:01 <coopserver> <BiG_MEECH> we need something ugly MSHlike to connect to pratfield farm 03:27:25 <coopserver> <BiG_MEECH> I got FPP ready 03:32:25 <coopserver> <BiG_MEECH> well this is what I was thinking 03:32:38 <coopserver> <BiG_MEECH> we already got a lot going to grain 03:32:56 <coopserver> <BiG_MEECH> we could have some going to pigcow farm or fruit and vegetable or something else? 03:33:02 <coopserver> <Hazzard> Ok 03:33:12 <coopserver> <BiG_MEECH> would require new drop off 03:33:13 <coopserver> <Hazzard> a farm opened up right nextdoor if you want the same spot 03:33:19 <coopserver> <Hazzard> pigcow farm 03:33:28 <coopserver> <BiG_MEECH> but if we stick to food for now we can add more food and get a multiplier 03:33:44 <coopserver> <BiG_MEECH> OR 03:33:54 <coopserver> <BiG_MEECH> anyway to make a pigcow farm near our drondwood farm? 03:34:11 <coopserver> <BiG_MEECH> and have a giant drop off? 03:34:18 <coopserver> <BiG_MEECH> or would that not work so well? 03:34:32 <coopserver> <Hazzard> it could work 03:34:37 <coopserver> <BiG_MEECH> your choice 03:34:38 <coopserver> <Hazzard> just need a bit of srnw 03:34:45 <coopserver> <Hazzard> (or not) 03:34:47 <coopserver> <BiG_MEECH> well im not good with that 03:34:58 <coopserver> <BiG_MEECH> so if you wanted to pick a place to do the pigcow farm, go for it :D 03:35:29 <coopserver> <Hazzard> we could just have rotating orders 03:35:48 <coopserver> *** Player has joined 03:36:33 <coopserver> <Hazzard> ok 03:38:41 <coopserver> *** Player has left the game (Leaving) 03:38:47 <coopserver> <BiG_MEECH> gtg for a bit 03:38:50 <coopserver> *** BiG_MEECH has joined spectators 03:51:44 <coopserver> <Hazzard> cya guys 03:51:47 <coopserver> *** Hazzard has left the game (Leaving) 03:51:48 <coopserver> *** Game paused (number of players) 04:00:10 <coopserver> *** Troy McClure has joined 04:00:15 <coopserver> *** Troy McClure has left the game (Leaving) 04:00:23 <coopserver> *** Troy McClure has joined 04:00:40 <coopserver> <Troy McClure> oh dear, he's here too 04:00:55 <coopserver> *** Troy McClure has joined company #2 04:00:56 <coopserver> *** Game unpaused (number of players) 04:26:46 *** Hazzard has quit IRC 04:52:51 <coopserver> <BiG_MEECH> JOIN UP BOSS 04:52:59 <coopserver> <Troy McClure> hi Meech 04:53:09 <coopserver> <BiG_MEECH> sup BALLER 04:53:25 <coopserver> <Troy McClure> replaced some TL3 trains with TL6 04:53:41 <coopserver> <BiG_MEECH> not my company =\ 04:53:53 <coopserver> *** BiG_MEECH has left the game (general timeout) 04:54:00 <coopserver> <Troy McClure> yeah, so? 04:54:04 <TURKEY_MEECH> not in my company =( 04:54:24 <TURKEY_MEECH> =( 04:54:45 <coopserver> <Troy McClure> yeah, so? 04:54:52 <TURKEY_MEECH> =(( 04:54:53 <coopserver> <Troy McClure> I don't even know the pw of your company 04:54:59 <TURKEY_MEECH> sure you do 04:55:04 <TURKEY_MEECH> It's an easy guess 04:55:41 <coopserver> <Troy McClure> well, apparently not 04:55:54 <TURKEY_MEECH> ottd probably, i'd try that 04:55:55 <coopserver> <Troy McClure> I tried 'I stink' in several formats, but nothing 04:55:59 <coopserver> *** Troy McClure has joined company #5 04:56:03 <coopserver> <Troy McClure> ah, yes 04:56:11 <coopserver> <Troy McClure> now, to crash some trains 04:56:18 <TURKEY_MEECH> :D 04:56:24 <TURKEY_MEECH> They're easily crashable 04:57:00 <TURKEY_MEECH> Think of how many yeti's you can kill with a train derailment 05:21:58 <coopserver> *** BiG_MEECH has joined 05:22:20 <coopserver> *** BiG_MEECH has joined company #5 05:22:32 <coopserver> <BiG_MEECH> I'm not sure if i totally like these engines 05:22:36 <coopserver> <BiG_MEECH> they seem slow for TE 05:22:40 <coopserver> <BiG_MEECH> your thought? 05:22:41 <coopserver> <Troy McClure> you probably don't 05:23:06 <coopserver> <Troy McClure> the cars are expensive 05:23:22 <coopserver> <Troy McClure> compared to nuts 05:23:24 <coopserver> <BiG_MEECH> ah they do have a cost per year 05:24:21 <coopserver> <BiG_MEECH> I thought it would be good to use Pikka's trains 05:24:57 <coopserver> <Troy McClure> bit underpowered and under TE yes 05:25:15 <coopserver> <Troy McClure> but I don't think this a good set for mountainous maps 05:25:17 <coopserver> <BiG_MEECH> the 2nd best engine has even less TE less HP also 05:25:31 <coopserver> <BiG_MEECH> going uphill isnt the worst 05:25:41 <coopserver> <Troy McClure> and the big icons make me feel like I'm playing a small children's game 05:25:50 <coopserver> <BiG_MEECH> Yeah, they do look like toys 05:26:10 <coopserver> <Troy McClure> trains themselves look nice tho 05:26:35 <coopserver> <BiG_MEECH> yeah, I wanna see some more :D 05:26:36 <coopserver> <Troy McClure> a bit unnatural at diagonal pieces, tho 05:26:51 <coopserver> <Troy McClure> huge gaps between loco's and cars 05:26:56 <coopserver> <BiG_MEECH> right 05:28:33 <coopserver> <Troy McClure> btw, you should be making a net profit 05:28:44 <coopserver> <Troy McClure> but I'm spending money on growing Chindhattan springs 05:28:49 <coopserver> <Troy McClure> and buying new trains 05:29:01 <coopserver> <BiG_MEECH> I like losing money though :( 05:29:59 <coopserver> <Troy McClure> and I should look into overflows again 05:30:09 <coopserver> <Troy McClure> this system has a very wavy behaviour 05:30:20 <coopserver> <Troy McClure> might jam 05:30:29 <coopserver> <BiG_MEECH> its highly dependent on what gets delivered and when 05:30:45 <coopserver> <BiG_MEECH> if everything is moving the way it should there should be no jam 05:30:53 <coopserver> <BiG_MEECH> but if a shipment is late, there might be a jam 05:31:01 <coopserver> <Troy McClure> well I'm adding trains all the time 05:31:14 <coopserver> <Troy McClure> and I'm not paying much attention to the ordering you have 05:31:19 <coopserver> <BiG_MEECH> Any reason you were not into overflows? 05:31:21 <coopserver> <Troy McClure> (pigcows/grain) 05:31:35 <coopserver> <Troy McClure> the reason I'm not into overflows is: 05:31:57 <coopserver> <Troy McClure> overflows are necessary when you are not in control of your network 05:32:22 <coopserver> <Troy McClure> then the bigger problem is not being in control of your network, not too many trains a time 05:32:35 <coopserver> <Troy McClure> fix the underlying problem first, before adding buffers (like overflows) 05:35:52 <coopserver> <BiG_MEECH> sure, I would just have thought you're adept with most everything openttd, you'd be adept at overflows :) 05:36:00 <coopserver> <BiG_MEECH> yes, that is a compliment not an insult / bash 05:36:30 <coopserver> <Troy McClure> well thanks :) 05:36:37 <coopserver> <Troy McClure> I do see a use for overflows 05:36:54 <coopserver> <Troy McClure> but combating network variability through other means has more my priority 05:37:26 <coopserver> <BiG_MEECH> =\ 05:37:37 <coopserver> <BiG_MEECH> I think we should use nuts shit instead 05:38:02 <coopserver> <BiG_MEECH> don't these trains seem f'n slow on exit ? 05:38:26 <coopserver> <Troy McClure> between medium and fast trains in 05:38:35 <coopserver> <Troy McClure> so a bit on the slow side, yeah 05:38:46 <coopserver> <BiG_MEECH> Iwas thinking Thunder Kiss 05:41:34 <coopserver> <BiG_MEECH> If hazzard didnt change anything 05:41:53 <coopserver> <BiG_MEECH> the trains go from yeti to grain drop, yeti to pigcow drop 05:42:03 <coopserver> <Troy McClure> they do 05:42:14 <coopserver> <Troy McClure> but I spammed some trains on chindhattan 05:42:18 <coopserver> *** I.M.Legos has joined 05:42:21 <coopserver> <Troy McClure> and they start with first order 05:42:25 <coopserver> <BiG_MEECH> THought about getting max output from the food factory 05:42:27 <coopserver> <BiG_MEECH> hi Lego 05:42:30 <coopserver> <Troy McClure> so that could cause some trouble 05:42:42 <coopserver> <I.M.Legos> ALIVE!!!! 05:42:51 <coopserver> <BiG_MEECH> sup :D 05:43:15 <coopserver> <Troy McClure> this was a triumph 05:43:23 <coopserver> <Troy McClure> I'm making a not here: HUGE SUCCES 05:43:27 <coopserver> <I.M.Legos> Don't you just love useing a night gfx pack, and seeing bright things everywhere 05:43:32 <coopserver> <I.M.Legos> Why still alive (portal) 05:43:34 <coopserver> <Troy McClure> it's hard to overstate my satisfaction 05:43:49 <coopserver> <Troy McClure> :P 05:43:50 <coopserver> <I.M.Legos> Aperture Science 05:43:53 <coopserver> <BiG_MEECH> don't hurt your eyes 05:44:15 <coopserver> <I.M.Legos> No, the industrys pack changes the building textures... 05:44:39 <coopserver> <I.M.Legos> ANd the train set changes the rails and roads textures. 05:44:49 <coopserver> <Troy McClure> so you wanted to add F&G to food? 05:45:03 <coopserver> <I.M.Legos> So i see alot of dark space, then suddenly bright day light stuff 05:45:25 <coopserver> <I.M.Legos> It's like it's blacking out everything but the industrys and towns 05:46:00 <coopserver> <I.M.Legos> Clicks on industry, it closes down 05:46:13 <coopserver> <BiG_MEECH> hazzard and happy seem to go to the point to point route 05:46:31 <coopserver> *** I.M.Legos has started a new company #6 05:46:34 <coopserver> <Troy McClure> happy wanted to build several loose networks 05:47:26 <coopserver> <Troy McClure> and for mass transfer of oil to refinery and refineds to machinery 05:47:37 <coopserver> <Troy McClure> it doesn't actually make sense to mix it 05:48:04 <coopserver> <Troy McClure> unless you have some other motives, networkwise, to share rail 05:48:50 <coopserver> <Troy McClure> I can see machinery and food to be transported through a shared network 05:49:04 <coopserver> <Troy McClure> possibly with Yeti's to transfer 05:49:13 <coopserver> <Troy McClure> but this current arrangement isn't so bad 05:51:16 <coopserver> <I.M.Legos> This train set looks amazing. 05:51:28 <coopserver> <Troy McClure> the pineapple set? 05:51:34 <coopserver> <I.M.Legos> If it wern't for the fact it changes semiphore signals 05:51:47 <coopserver> <I.M.Legos> The more realistic looking steams. 05:52:35 <coopserver> <I.M.Legos> It's funny how nuts cars and yeti industrys don't work well together in the looks department 05:52:49 <coopserver> <Troy McClure> like what? 05:53:05 <coopserver> <I.M.Legos> The Stanley Giant 05:53:08 <coopserver> <BiG_MEECH> v453000 is redoing all engines and rail cars 05:53:27 <coopserver> <BiG_MEECH> check out my flatcars 05:53:36 <coopserver> <BiG_MEECH> yeti niggaz on each railcar 05:53:37 <coopserver> <Troy McClure> Stanley Giant is not a nuts engine 05:53:42 <coopserver> <I.M.Legos> 6k from my yeti service. 05:53:49 <coopserver> <I.M.Legos> So pinapple 05:53:57 <coopserver> <BiG_MEECH> all of the big stuff is pineapple 05:53:59 <coopserver> <I.M.Legos> But i'm talking about freight cars 05:54:20 <coopserver> <I.M.Legos> Like the universal car lvl 3 05:54:29 <coopserver> <I.M.Legos> Gotta load them duck workers 05:54:42 <coopserver> <BiG_MEECH> lol 05:54:46 <coopserver> <BiG_MEECH> He's redoing them 05:54:52 <coopserver> <I.M.Legos> Good 05:54:54 <coopserver> <BiG_MEECH> gonna have slave yeti's on them 05:54:59 <coopserver> <I.M.Legos> XD 05:55:07 <coopserver> <BiG_MEECH> we're gonna have to go to war over it 05:55:11 <coopserver> <BiG_MEECH> FREE THE YETI 05:55:12 <coopserver> <I.M.Legos> I always thought of the yetis as looking as eskimos. 05:55:23 <coopserver> <Troy McClure> I thought of them as slaves 05:55:26 <coopserver> <I.M.Legos> Junk yard eskimos 05:55:28 <coopserver> <Troy McClure> I mean, they'r working 05:55:34 <coopserver> <I.M.Legos> More like jobless 05:55:35 <coopserver> <BiG_MEECH> they look like retarded children with down syndrome 05:55:40 <coopserver> <Troy McClure> and they're 'consumed' (i.e. they die) 05:55:50 <coopserver> <I.M.Legos> Oh... they where added to the texture... 05:55:51 <coopserver> <BiG_MEECH> soylent yeti? 05:56:01 <coopserver> <Troy McClure> they're not returning home EVER 05:56:09 <coopserver> <I.M.Legos> Didin't noticed the texture change 05:56:12 <coopserver> <Troy McClure> they DIE on THE JOB 05:56:20 <coopserver> <BiG_MEECH> lol 05:56:21 <coopserver> <I.M.Legos> Or live at it 05:56:32 <coopserver> <BiG_MEECH> I like they idea that they are consumed 05:56:37 <coopserver> <BiG_MEECH> born to die 05:56:39 <coopserver> <Troy McClure> that's why you constantly need more 05:56:43 <coopserver> <BiG_MEECH> seems about right 05:56:46 <coopserver> <I.M.Legos> 'If you love working here so much, why don't you just LIVE here'- Squidward Tenticles 05:57:07 <coopserver> <BiG_MEECH> I like the ones that sleep on the flatcar 05:57:16 <coopserver> <I.M.Legos> My giant's makein a profit 05:57:47 <coopserver> <Troy McClure> I mean, they're even being stowed away in giant plastic ducks 05:57:53 <coopserver> <Troy McClure> they're slave, no more, no less 05:58:03 <coopserver> <I.M.Legos> 12k to lower a corner of land huh? 05:58:20 <coopserver> <Troy McClure> TF never comes cheap here 05:58:26 <coopserver> <Troy McClure> don't even try to TF water 05:58:35 <coopserver> <I.M.Legos> I know 05:58:48 <coopserver> <I.M.Legos> Rarely do servers use a normal teraforming cost 05:58:57 <coopserver> <I.M.Legos> They're useualy like 12 million 05:59:14 <coopserver> <I.M.Legos> yup, 15 million to teraform water 06:00:11 <coopserver> <Troy McClure> how is company 1 still runing 06:00:17 <coopserver> <Troy McClure> it's in the red for ages 06:00:38 <coopserver> <I.M.Legos> I have no idea 06:00:50 <coopserver> *** Troy McClure has joined company #2 06:02:23 <coopserver> <I.M.Legos> I like the 'Modern Motion' mfx replacement 06:02:49 <coopserver> <I.M.Legos> Either of you tried it? 06:02:55 <coopserver> <Troy McClure> nope 06:03:00 <coopserver> <BiG_MEECH> negative 06:03:12 <coopserver> <I.M.Legos> It's not bad. 06:03:24 <coopserver> <I.M.Legos> Like it more then the base mfx atleast 06:03:45 <coopserver> <I.M.Legos> Though, i'm looking forward to busting out the traditional holiday music. 06:05:07 <coopserver> <BiG_MEECH> with a name like Invest, it makes me want to throw money at it 06:05:26 <coopserver> <I.M.Legos> ...? 06:05:42 <coopserver> <Troy McClure> company 1 06:06:22 <coopserver> <I.M.Legos> I love looking at the color scheme icons with my dark pack, can't really tell the diffrance heh 06:06:54 <coopserver> <I.M.Legos> Who would want to invest in a failing compony? 06:07:12 <coopserver> <I.M.Legos> Also, i'm pretty sure when a compony hits 200k below, it gets sold off 06:07:55 <coopserver> *** Sylf has joined 06:08:03 <coopserver> <Troy McClure> wb 06:08:10 <coopserver> <Sylf> o/ 06:08:22 <coopserver> <I.M.Legos> Hey sylf 06:08:26 <coopserver> *** Sylf has joined company #4 06:08:34 <coopserver> <BiG_MEECH> sup big balla 06:14:25 <coopserver> <I.M.Legos> New Railway now available... 06:14:34 <coopserver> <I.M.Legos> Press has some typeing issues 06:16:47 <coopserver> <I.M.Legos> Alright, my first train is makeing a profit 06:17:08 <coopserver> <BiG_MEECH> all dem legoz 06:17:37 <coopserver> <BiG_MEECH> happys shit is crazy baller 06:17:55 <coopserver> <I.M.Legos> One does not simply beat happy. 06:18:08 <coopserver> <BiG_MEECH> you must be happy first, to beat happy xD 06:18:15 <coopserver> <I.M.Legos> Hahahaha. 06:19:11 <coopserver> <BiG_MEECH> I like that double overflow at the refinery 06:19:29 <coopserver> <Troy McClure> one for each line 06:19:37 <coopserver> <BiG_MEECH> what would be super neat would be to compact it all on one side 06:19:49 <coopserver> <BiG_MEECH> HAPPY CHALLENGE xD 06:20:42 <coopserver> <I.M.Legos> I will go without teraforming 06:21:02 <coopserver> <BiG_MEECH> sounds like a bad idea 06:21:24 <coopserver> <I.M.Legos> Well, i mean eventualy i will to clean up my mainline. 06:21:29 <coopserver> <BiG_MEECH> :P 06:23:45 <coopserver> <I.M.Legos> I WILL GET TO THAT wait... 06:23:53 <coopserver> <I.M.Legos> FFFFFFF 06:24:01 <coopserver> <I.M.Legos> I WAS HEADING MY IRON TO A OIL REFINERY 06:24:22 <coopserver> <I.M.Legos> But there is still a steal mill... 06:24:30 <coopserver> <Troy McClure> yes, it steals 06:24:34 <coopserver> <BiG_MEECH> Manley Mouse x2 06:24:36 <coopserver> <Troy McClure> damn steal mill 06:24:50 <coopserver> <I.M.Legos> And at a shorter distance, i think 06:25:07 <coopserver> <I.M.Legos> 3aa death steel mill 06:25:18 <coopserver> <I.M.Legos> at finninghall. 06:26:02 <coopserver> <I.M.Legos> It'll be annoying to reach though 06:26:22 <coopserver> <I.M.Legos> BUT I'M DOING IT FOR PROFITS! 06:26:45 <coopserver> <BiG_MEECH> negative 06:26:46 <coopserver> <I.M.Legos> FOR PROFITS!!!!!!! 06:26:49 <coopserver> <I.M.Legos> ...? 06:26:58 <coopserver> <BiG_MEECH> you're doing it for the love og the game 06:28:05 <coopserver> <BiG_MEECH> animal farm sounds like an orwellian book xD 06:28:23 <coopserver> <I.M.Legos> or-who? 06:28:34 <coopserver> <BiG_MEECH> lol 06:28:41 <coopserver> <BiG_MEECH> giyf 06:29:59 <coopserver> <I.M.Legos> Cmon... 06:30:07 <coopserver> <BiG_MEECH> c'mon what? 06:30:17 <coopserver> <I.M.Legos> Go faster trains! 06:35:53 <coopserver> <BiG_MEECH> troy if you want to see a jam 06:35:56 <coopserver> <BiG_MEECH> check out my food plant 06:36:08 <coopserver> <BiG_MEECH> 108 tons of grain slowly being converted =\ 06:36:26 <coopserver> *** Troy McClure has joined company #5 06:37:16 <coopserver> <I.M.Legos> You really need to make a larger platform... 06:37:27 <coopserver> <BiG_MEECH> you shouldnt need more platforms 06:37:42 <coopserver> <I.M.Legos> But it's going so slow. 06:38:02 <coopserver> <BiG_MEECH> yay for pineapple 06:38:32 <coopserver> <I.M.Legos> CURSE YOU TUNDRA 06:38:55 <coopserver> <Troy McClure> wow, replacing a not so bad engine for a shitty one? 06:39:04 <coopserver> <BiG_MEECH> I want to double these 06:39:04 <coopserver> <Troy McClure> wth meech? 06:39:26 <coopserver> <Troy McClure> ah, 2 engines per train? 06:39:50 <coopserver> <BiG_MEECH> ya 06:40:37 <coopserver> <I.M.Legos> Welp, ganna afk for a bit, do you think my iron mine has a chance of closeing? 06:40:51 <coopserver> <BiG_MEECH> no idea 06:41:11 <coopserver> <I.M.Legos> Guess i gotta finnish this iron line 06:41:33 <coopserver> <Troy McClure> if you supply yetis, it won't close 06:41:40 <coopserver> <Sylf> want me to hook it up for ya? 06:41:53 <coopserver> <Sylf> @legos 06:41:55 <coopserver> <Troy McClure> can't say abou the steel mill tho 06:41:59 <coopserver> <I.M.Legos> Sure 06:42:03 <coopserver> <Sylf> ok 06:42:13 <coopserver> <Sylf> I'll abuse admin powah to make it happen 06:42:16 <coopserver> <BiG_MEECH> no slowdown with the double engine 06:42:48 <coopserver> <BiG_MEECH> wish there was an easier way to give double 06:42:55 <Sylf> !rcon clients 06:42:56 <coopserver> Client #1 name: '' company: 255 IP: server 06:42:57 <coopserver> Client #946 name: 'BiG_MEECH' company: 5 IP: 69.212.172.157 06:42:58 <coopserver> Client #942 name: 'Troy McClure' company: 5 IP: 94.214.238.169 06:42:59 <coopserver> Client #951 name: 'I.M.Legos' company: 6 IP: 67.183.177.102 06:43:00 <coopserver> Client #952 name: 'Sylf' company: 4 IP: 71.199.78.95 06:43:01 <coopserver> <I.M.Legos> Money's the only small problem for me currently 06:43:05 <Sylf> !rcon move 952 6 06:43:06 <coopserver> *** Sylf has joined company #6 06:43:14 <coopserver> <I.M.Legos> As my train profit isin't much atm... but will be better once i get this done 06:43:15 <coopserver> <Sylf> no prob 06:43:44 <coopserver> <I.M.Legos> AFK mode activated 06:43:52 <coopserver> <I.M.Legos> I'd like the same engine for now 06:43:53 <coopserver> <I.M.Legos> I 06:43:59 <coopserver> <I.M.Legos> I'll change it myself later 06:44:11 <coopserver> <Sylf> sure 06:44:52 <coopserver> *** Troy McClure has joined company #2 06:46:31 <coopserver> *** Sylf #1 has joined 06:46:36 <coopserver> *** Sylf #1 has joined company #4 06:46:50 <coopserver> <BiG_MEECH> so many sylf 06:47:01 <coopserver> *** Sylf #1 has left the game (Leaving) 06:47:25 <coopserver> <Troy McClure> bb all 06:47:35 <coopserver> <BiG_MEECH> later 06:47:46 <coopserver> *** Troy McClure has left the game (Leaving) 06:49:44 <coopserver> <I.M.Legos> Thx sylf. 06:50:14 <coopserver> <Sylf> yup! 06:51:28 <coopserver> <I.M.Legos> Welp, gtg 06:51:32 <coopserver> *** I.M.Legos has left the game (Leaving) 06:54:24 <coopserver> <Sylf> oh, you're using nuts wagons 06:57:08 <V453000> yoyo 06:57:13 <coopserver> <BiG_MEECH> yooooooooooooooooooooo 06:57:33 <coopserver> *** V453000 has joined 06:57:43 <coopserver> <V453000> wat up 06:57:53 <coopserver> <BiG_MEECH> supppppppppppppppp 06:57:56 <coopserver> <BiG_MEECH> G 06:58:12 <coopserver> <V453000> meech what are these trash trains 06:58:18 <coopserver> <V453000> infidel 06:58:23 <coopserver> <BiG_MEECH> :D 06:58:37 <coopserver> <BiG_MEECH> I help Pikka more than U ! 06:58:40 <coopserver> <V453000> xd 06:58:47 <coopserver> <BiG_MEECH> :P 06:58:54 <coopserver> <V453000> btw Sylf I think I found a seriously holy shit powerful concept for yeti :D 06:58:59 <coopserver> <V453000> just need to try it someday 06:59:55 <coopserver> <BiG_MEECH> wat konsept? 07:00:01 <coopserver> <V453000> just some brutal refit 07:00:03 <coopserver> <BiG_MEECH> kill meech concept? 07:00:15 <coopserver> *** Sylf has joined spectators 07:00:24 <coopserver> <Sylf> I'm all ears 07:00:28 <coopserver> <BiG_MEECH> i dont think theres any reason you cant do 100% refit here 07:00:50 <coopserver> <Sylf> and oh yeah by the way 07:01:00 <coopserver> <Sylf> ppl should be using more chameleons 07:02:22 <coopserver> <V453000> it is simple 07:02:31 <coopserver> <V453000> you distribute all food/bdmt to primaries instead of yeti huts 07:02:40 <coopserver> <V453000> and machinery is produced at 5X 07:02:53 <coopserver> <V453000> then, you can make trains refit and do everything 07:03:05 <coopserver> <BiG_MEECH> sounds like a good PS game 07:03:07 <coopserver> <Sylf> yetis lunch? 07:03:17 <coopserver> <V453000> the only thing I would like to further improve is to have an option to create 1:5 bdmt:food trains by refit 07:03:21 <coopserver> <V453000> which currently isnt possible 07:03:37 <coopserver> <BiG_MEECH> convert sawdust and nails into food? 07:03:38 <coopserver> <V453000> not like that is a big deal, that just changes the 4X ->primary 07:04:10 <coopserver> <V453000> the merchant doesnt play a totally key role, you just adaptively send as much bdmt as you need/want 07:04:32 <coopserver> *** BiG_MEECH has left the game (general timeout) 07:04:33 <coopserver> *** Game paused (number of players) 07:04:44 <coopserver> *** V453000 has started a new company #7 07:04:45 <coopserver> *** Game unpaused (number of players) 07:05:28 <coopserver> <Sylf> so trains go hut->primary->secondary->primary? 07:05:39 <coopserver> <V453000> hut -> primary and back 07:05:45 <coopserver> <V453000> primary -> secondary, and back 07:06:15 <coopserver> <Sylf> and transfer food/bdmt at secondary? 07:06:25 <coopserver> <Sylf> at primary 07:06:27 <coopserver> <V453000> from secondary, to primary 07:06:28 <coopserver> <V453000> yeah 07:06:41 <coopserver> <V453000> that is the only less elegant part 07:07:07 <coopserver> <Sylf> wasn't haz kind of doing that in last few games? 07:07:10 <coopserver> <V453000> but lets you make e.g. 5:1 trains, by which you can easily see how much of bdmt:food you have 07:07:27 <coopserver> <V453000> idk tbh :d haz did some logical holy fuck I didnt really see the system in 07:07:34 <coopserver> *** V453000 has joined spectators 07:07:35 <coopserver> *** Game paused (number of players) 07:07:46 <coopserver> <Sylf> not the logic game, but transfer/refit game 07:08:33 <coopserver> <V453000> probably didnt catch it :d 07:09:32 <coopserver> <V453000> will see 07:09:48 <coopserver> <Sylf> still not sure about the machinery part 07:09:49 <coopserver> <V453000> it doesnt work very well with TL2, which I started with in this game XD 07:09:51 <coopserver> <V453000> some other day 07:10:15 <coopserver> <Sylf> haz did it with TL2 too 07:10:17 <coopserver> <V453000> the machinery part is especially great, 3X just distributes machinery to all 3, OR all trains just come to pick it up to 3X because it is close to 1X/2X 07:10:47 <coopserver> <V453000> then trains go back ... is great because it works for all of the cargoes equally 07:12:55 <coopserver> <V453000> the only thing which I dislike a lot is that it sounds like total point to point 07:12:56 <coopserver> <V453000> boaring 07:13:55 <TURKEY_MEECH> don't you mean pigcow? 07:14:26 <coopserver> <Sylf> boarcow 07:14:32 <coopserver> <V453000> xd 07:16:33 <coopserver> <V453000> and I really dont want to lead anything anywhere like happy seems to do this game 07:16:36 <coopserver> <V453000> seriously 07:16:37 <coopserver> <V453000> wtf 07:17:25 <coopserver> <Sylf> too much firs mindset 07:17:40 <coopserver> <Sylf> machinery is most important 07:18:19 <coopserver> <V453000> oh yeah wow 07:18:43 <coopserver> <Sylf> so, yeti, oil, chems, machinery. end of story. 07:20:30 <coopserver> <V453000> well I am more wtf about the actual point to point bullshit than choice of industries 07:21:09 <coopserver> <Sylf> if you involve more industries, you'll more likely have a network 07:21:25 <coopserver> <V453000> xd no he will keep doing it this way 07:21:32 <TURKEY_MEECH> you dont like food? 07:21:37 <TURKEY_MEECH> or not part of the better plan? 07:21:41 <coopserver> <Sylf> he's had food before 07:22:00 <coopserver> <Sylf> but I think he likes the oil boost game the best with yeti 07:22:12 <TURKEY_MEECH> AH, yes 07:22:24 <TURKEY_MEECH> does it have less prerequiste? 07:22:35 <coopserver> <Sylf> no brain needed 07:22:53 <coopserver> <Sylf> if you have brain, you get to rest it 07:23:04 <TURKEY_MEECH> oh dear 07:23:30 <TURKEY_MEECH> Like for food it needs 3 things for max production 07:23:36 <TURKEY_MEECH> this is my first time playing yeti 07:24:03 <TURKEY_MEECH> and all I was thinking was to group the 3 and drop as many yeti dudes as I could on to the industry zone, then move them to the food plant 07:24:04 <coopserver> <V453000> XD 07:24:05 <coopserver> <Sylf> sure, if you connect 25 yeti yards to 1 industry, you can have something that resembles a big network 07:24:49 <coopserver> <Sylf> gonna shut up. 07:25:23 <TURKEY_MEECH> hmm :D 07:25:47 <coopserver> <Sylf> I want a yeti station 07:25:55 <coopserver> <V453000> XD 07:25:59 <coopserver> <Sylf> I wanna make a yeti station 07:26:09 <coopserver> <V453000> learn nfo and recruit to CATS? :P 07:26:13 <TURKEY_MEECH> Was that a knock on me? :D 07:26:13 <coopserver> <Sylf> yeah 07:26:30 <coopserver> <V453000> am willing to make imagez after I get nuts done 07:26:32 <coopserver> *** valis has joined 07:26:34 <coopserver> <Sylf> just enough nfo to know out one platform 07:26:39 <coopserver> <valis> hi 07:26:44 <coopserver> <Sylf> YETI massacre 07:27:38 <V453000> some form of CATS is coded even 07:27:39 <TURKEY_MEECH> all da katz? 07:27:41 <V453000> idk how it works or what it does 07:28:00 <V453000> there is some holy shit modern feature fancy thing which even uses separate cargo sprites and separate platform sprites 07:28:07 <coopserver> <Sylf> I was wondering what happened to the cats project 07:28:08 <V453000> and then puts shit on tiles depending on which cargo it is 07:28:14 <V453000> I think it even can do MIXED sprites 07:28:48 <coopserver> <Sylf> all the feature sounds good, but if I can't play with it, it's not good 07:28:58 <V453000> the things Elyon did there looked AMAZING 07:29:03 <V453000> yeah 07:29:09 <V453000> it is still in the CATS repository I belive 07:29:24 <V453000> http://dev.openttdcoop.org/projects/cats 07:29:27 <V453000> we could continue from there 07:29:46 <coopserver> <Sylf> we'll see 07:29:50 <V453000> I just wanted to point out that things are possible which no other station set does now 07:30:18 <V453000> I think the various cargoes on one tile and using specific sprites for only cargo is even totally new 07:30:35 <coopserver> <Sylf> I just want a station with yeti sprites for now 07:31:14 <coopserver> <Sylf> I'm gonna do it and teach myself nfo 07:31:22 <coopserver> *** Sylf has left the game (Leaving) 07:31:37 <Sylf> my project for this weekend 07:32:00 <V453000> éD 07:32:01 <V453000> =D 07:32:04 <V453000> yeah 07:36:36 <TURKEY_MEECH> =D 07:37:39 <TURKEY_MEECH> HELL YEAH 07:44:08 <coopserver> <V453000> I might start making models for some SERIOUS trains 07:45:33 <TURKEY_MEECH> CAN I GETS A HELL YEAH? 07:45:45 <V453000> no 08:06:42 <coopserver> *** V453000 has left the game (Leaving) 08:54:19 <coopserver> *** valis has left the game (Leaving) 10:48:02 <coopserver> *** dreck has joined 10:50:18 <coopserver> *** dreck has joined company #3 10:50:19 <coopserver> *** Game unpaused (number of players) 11:00:12 <coopserver> <dreck> good thing the terraform costs were at this rate anyway hh 11:00:16 <coopserver> <dreck> heh* 11:05:40 <coopserver> <dreck> either way time to watch the grain production go crazy soon :) 11:16:30 <coopserver> <dreck> hm I wish the silly station list would actually order itself properly :| 11:21:47 <coopserver> <dreck> heh...had to get third heavy grain train to keep up with it finally :) 11:31:53 <coopserver> <dreck> long overdue but now about to kill the last of Welcome to Mayhem's from 1901 :-> 11:35:39 <V453000> !rcon set expiring_vehicles 11:35:40 <coopserver> 'expiring_vehicles' is an unknown setting. 11:35:47 <V453000> !rcon set vehicles_never_expire 11:35:48 <coopserver> 'vehicles_never_expire' is an unknown setting. 11:36:01 <V453000> idk if shit expires 11:36:17 <coopserver> <dreck> :) 11:36:19 <coopserver> *** V453000 has joined 11:36:46 <coopserver> <V453000> does 11:36:51 <coopserver> *** V453000 has started a new company #7 11:37:03 <coopserver> <dreck> btw what was with that other red company of your a bit earlier on? 11:37:09 <coopserver> <V453000> I dont see that train :d 11:37:17 <coopserver> <dreck> its 17+13 :) 11:37:19 <coopserver> <V453000> just demonstrated something to someone :) 11:37:20 <coopserver> <dreck> :P 11:37:22 <coopserver> <dreck> ah ok 11:37:30 <coopserver> <V453000> 17+13? 11:37:37 <coopserver> <dreck> number in list 11:37:58 <coopserver> <V453000> ah you mean to autoreplace it 11:38:08 <coopserver> <V453000> I thought you meant it is still available :) confused 11:38:17 <coopserver> <dreck> heh...manual replacement but .. np anyway :) 11:38:25 <coopserver> <V453000> ._. 11:38:31 <coopserver> <V453000> why do you manually replace? 11:38:57 <coopserver> <dreck> how soon wil lthe autoreplace be able to understand "check station in list and expand additional wagons"? thats the only one drawback to it in some cases atm 11:39:20 <coopserver> <V453000> never 11:39:26 <coopserver> <V453000> build the correct length from the start ? XD 11:39:43 <coopserver> <dreck> and get a train that can't even move at all? I doubt that 11:39:44 <coopserver> <dreck> :) 11:39:48 <coopserver> <dreck> heh 11:40:23 <coopserver> <V453000> even 11 tile long train is doable with even the first engine 11:40:59 <coopserver> <dreck> well 4 was barely staying over 50 in some routes .. and that was -with- doubleheading 11:41:04 <coopserver> <dreck> so hmm I dunno 11:41:13 <coopserver> <V453000> doesnt mean your route isnt bad 11:41:27 <coopserver> <V453000> when being careful about the climbs, it is possible 11:41:31 <coopserver> <dreck> it means that indeed train length can't be long as later on it could be 11:41:56 <coopserver> <V453000> well just making your trains longer is rather stupid, buying more trains is a lot easier and the interface is ready for that 11:42:04 <coopserver> <V453000> (autoreplace, not prolonging) 11:42:21 <coopserver> <dreck> more train only means jam instead of being able to get to platform but .. to our own ways tho 11:42:53 <coopserver> <V453000> if you have a jam then again your network is bad :) 11:42:58 <coopserver> <dreck> nope..it means bad loco 11:42:59 <coopserver> <dreck> :) 11:43:12 <coopserver> <V453000> how are more trains related to bad locomotive? 11:43:32 <coopserver> <dreck> because they're being weak arse ..not hauling their worth :) 11:43:45 <coopserver> <dreck> hehe but anyway what you doing now? trains or not so much? 11:43:57 <coopserver> <V453000> xd what is so bad about having more trains? 11:44:13 <coopserver> <dreck> it would be ok if they actually could get up to speed in the first place 11:44:38 <coopserver> <V453000> ._. 11:44:52 <coopserver> <V453000> 5tile trains can get up to speed easy even on hills, from the start 11:45:13 <coopserver> <dreck> well that wasn't the case..even with rather generious curves 11:45:14 <coopserver> <V453000> adding more of them throughout the game and expanding your network is like the most interesting part of this game 11:45:35 <coopserver> <V453000> still, how was a slowdown an issue? 11:45:41 <coopserver> <V453000> stuff gets delivered, is fine? 11:45:58 <coopserver> <dreck> if its already slowing down at 4 tiles .. why do you think longer would even 'move' at all? :) 11:46:42 <coopserver> <dreck> meanwhile right now at 6 its like children play...almost heh 11:47:26 <coopserver> <V453000> build less steep hills? 11:47:27 <coopserver> <V453000> solved? 11:47:41 <coopserver> <dreck> except the bridges are usless so thats not so possible early on 11:47:50 <coopserver> <V453000> without bridges. 11:48:01 <coopserver> <V453000> just go around the mountains etc 11:48:06 <coopserver> <V453000> or simply climb slower, sequentially 11:48:07 <coopserver> <dreck> but now I've been able to smooth out most routes...you should see how many valleys I've blasted partially or fully off the map 11:48:24 <coopserver> <V453000> yeah that is the more dull approach 11:48:37 <coopserver> <V453000> you can actually play well or adapt the land :) 11:48:39 <coopserver> <dreck> it would be nice if bridges were useable for their mountain purpose but ... ehh 11:49:47 <coopserver> <V453000> not really 11:49:49 <coopserver> <V453000> just another hack 11:49:53 <coopserver> <V453000> play with the landcape and it is easy 11:49:55 <coopserver> <dreck> its not a hack 11:50:07 <coopserver> <dreck> look at any photos from swizterland or even mid-usa .. it was normal 11:50:41 <coopserver> <V453000> this is a game not switzerland 11:50:53 <coopserver> <dreck> still same thing....a mountain to get through 11:51:05 <coopserver> <V453000> yes but with absolutely no relation 11:51:12 <coopserver> <V453000> making trains longer in openttd is slave labour 11:51:13 <coopserver> <dreck> then why are the mountains THERE? 11:51:17 <coopserver> <V453000> making more of them is not 11:51:27 <coopserver> <V453000> to create the game more interesting? 11:51:33 <coopserver> <dreck> then it is related 11:51:42 <coopserver> <dreck> and making more would be ok if they would stop being weakass :) 11:51:56 <coopserver> <V453000> sure you can build them shorter 11:51:58 <coopserver> <V453000> and get even more of them 11:52:03 <coopserver> <V453000> at some point they will be alright 11:52:14 <coopserver> <V453000> I played with 7 tile trains without a single issue, from 1900 11:52:15 <coopserver> <dreck> shorter != autoreplace 11:52:18 <coopserver> <dreck> we're back to square one anyway 11:52:23 <coopserver> <V453000> shorter from the start. 11:52:29 <coopserver> <V453000> obviously 11:59:16 <coopserver> <V453000> ? (: 12:00:53 <coopserver> <V453000> LOL Light Blue has my cabooses on the trains 12:00:54 <coopserver> <V453000> XD 12:01:33 <coopserver> <dreck> only one of them "somehow left its conductor behind" but otherwise heh yeah .. funny thing :) 12:02:20 <coopserver> <dreck> just going tweak a few small things then basically wait for happy to come around again :) 12:02:58 <coopserver> <V453000> what do you need happy for? :d 12:03:44 <coopserver> <dreck> oh just re making a long distance dropff to one of his industry and let him use the resulting cargo.. but I'll wait and see 12:03:57 <coopserver> <dreck> oh yeah I did have one question for you since yesterday night... 12:04:27 <coopserver> <dreck> is the 'cargo production:' ratio in industry windows really only if the station rating was at absolute 100% right? 12:04:59 <coopserver> <V453000> well no 12:05:03 <coopserver> <V453000> it does produce that amount 12:05:10 <coopserver> <V453000> but there is % that goes to your stations 12:05:17 <coopserver> <V453000> hence the % transported, taken from station ratings 12:05:36 <coopserver> <V453000> the % transported and the actual amount that is being produced is not related 12:05:56 <coopserver> <V453000> the % only says how much did you get due to your station ratings 12:06:06 <coopserver> <V453000> for example your trains are slow, so you will get less cargo to your stations 12:06:11 <coopserver> <V453000> but the industry mechanism is always the same 12:06:56 <coopserver> <dreck> ah...yeah makes sense thanks 12:07:07 <coopserver> <V453000> yw 12:07:27 <coopserver> <dreck> I was kinda like "hmm...huh?" when I noticed that one 600 tonnes ore train did not really fill two 300 ballsofsteel trains :-> 12:07:40 <coopserver> <dreck> but I thought it might have had something to do with the station instead of the industry 12:07:41 <coopserver> <dreck> :) 12:08:30 <coopserver> <dreck> what gave you the idea to make that small spiral chute at the steel mill :P 12:08:32 <coopserver> <dreck> heheheh 12:08:45 <coopserver> <V453000> idk, just did 12:08:51 <coopserver> <dreck> well its...cute? :) 12:08:56 <coopserver> <V453000> . :) 12:11:46 <coopserver> <dreck> btw I was going wait for 3rd gen wagon as to find out but since you're here..you want tell me if theres pretty much no restriction on mixing the three different generations? 12:12:10 <coopserver> <V453000> how is that relevant? XD 12:12:15 <coopserver> <V453000> in other words why would you want to mix them 12:12:44 <coopserver> <dreck> oh..was curious when I found out that I could have the steam hauling gen2 wagons (even if it looked a bit odd to have "smaller" cargo immediately behind the loco compared to rest of train 12:13:18 <coopserver> <V453000> well again why would you get steam when there are better options :) 12:13:33 <coopserver> <V453000> if you are crippling your engines, might as well stay with old wagons for the looks 12:14:57 <coopserver> <dreck> I know what you mean..still...mind telling me if the wagons did actually have no mixing restriction? :) and btw it was two trains only because I was already doing waogn replacement network-wide but hadn't gotten to all locos yet 12:15:49 <coopserver> <dreck> steam was gone a few years later if that counted ;) 12:16:37 <coopserver> <V453000> you can simply try but yes you can combine any rail wagons 12:16:51 <coopserver> <V453000> to be more exact, the attachment allowance is defined by engine 12:17:07 <coopserver> <V453000> so if the engine can haul one wagon, and another, it means it can also haul both at the same time 12:20:39 <coopserver> <dreck> I know the map's already gone but heh thats ok .. I still think it was a bit funny with the "mono-chuffy" company and network I had re all of these back-to-back Brickwalker chuffing everywhere :P 12:21:01 <coopserver> <dreck> still meaning to try another monorail network one day (and with newer powers on it ofc) 12:21:31 <coopserver> <dreck> good thing the smokes were not for real...I might had caused a whiteout otherwise hehehhe 12:31:45 <coopserver> *** dreck has joined spectators 12:31:51 <coopserver> <dreck> brb to eat :) 12:42:03 <coopserver> *** V453000 has left the game (Leaving) 12:42:04 <coopserver> *** Game paused (number of players) 12:55:53 *** happy_ has joined #openttdcoop.stable 12:56:29 <coopserver> *** happy train sport has joined 12:58:54 <coopserver> <dreck> back 12:59:02 <coopserver> <dreck> oh...heh hi happysport? :) 12:59:12 <coopserver> <happy train sport> hi dreck 12:59:19 <coopserver> <happy train sport> how things going 12:59:21 <coopserver> <dreck> doig ok 12:59:25 <coopserver> <dreck> doing* 12:59:41 <coopserver> <dreck> I had a crazy optional request for you if you wouldn't mind considering it? :) 13:00:13 <coopserver> <happy train sport> go for it 13:00:35 <coopserver> <dreck> could I drop a heap of food at a few particular huts of your near that yetiyard? 13:00:39 <coopserver> <dreck> if not thats ok..had to ask :) 13:01:12 <coopserver> <happy train sport> doo a sign 13:01:31 <coopserver> <dreck> one sec 13:01:42 <coopserver> *** dreck has joined company #3 13:01:43 <coopserver> *** Game unpaused (number of players) 13:02:10 <coopserver> <dreck> signed 3 :) 13:02:43 <coopserver> <happy train sport> k u can doo that 13:02:56 <coopserver> <dreck> allright..you better be expecting a lot more workers to move soon tho ;) 13:02:58 <coopserver> <happy train sport> but tunal under the yeti ml 13:04:08 <coopserver> <dreck> well I'll have to tunnel anyway ... theres not that much flat spots left for a long platform :) 13:04:16 <coopserver> <happy train sport> k 13:04:19 <coopserver> <dreck> (except for where your rails go into a big dip) 13:04:34 <coopserver> <dreck> I'll see what I can do tho :) 13:04:44 <coopserver> <happy train sport> k 13:04:58 <coopserver> *** dreck has joined spectators 13:04:59 <coopserver> *** Game paused (number of players) 13:07:58 <coopserver> *** happy train sport has joined company #2 13:07:59 <coopserver> *** Game unpaused (number of players) 13:15:16 <coopserver> *** dreck has joined company #3 13:15:43 <coopserver> <happy train sport> k be back later 13:15:46 <coopserver> *** happy train sport has joined spectators 13:16:23 <coopserver> <dreck> ok 13:16:38 <coopserver> <happy train sport> got jobs to doo f 13:47:46 <coopserver> <happy train sport> k back 13:48:29 <coopserver> *** happy train sport has joined company #2 13:48:39 <coopserver> <dreck> I decided to start with only a few for now..especially as its easier to move one tunnel than several a short time later on :) 13:48:47 <coopserver> <dreck> just about to start trains in a moment :) 13:48:57 <coopserver> <happy train sport> k 13:55:05 <coopserver> <dreck> happy..check out my train 17 13:55:08 <coopserver> <dreck> its coming your way :P 13:55:13 <coopserver> <happy train sport> i see 13:55:23 <coopserver> <dreck> check how much food you're going pig out on :) 13:55:30 <coopserver> <dreck> 4 digits :P 13:55:33 <coopserver> <dreck> hehe 13:55:51 <coopserver> <dreck> btw your Fludwood Yard trains seem to be a bit lost 14:01:16 <coopserver> <dreck> heh it didn't take long for your huts to go through half of the food 14:01:20 <coopserver> <dreck> so guess thats good enough :) 14:01:32 <coopserver> <happy train sport> yep 14:01:35 <coopserver> <dreck> (just don't forget..do not add too many trains because the food will run dry often :) 14:01:56 <coopserver> <happy train sport> k 14:02:09 <coopserver> <happy train sport> i stil need yeti tranfer trains so 14:02:12 <coopserver> <dreck> its not like its a constant supply..you can see its nearing zero now anyway :) 14:02:30 <coopserver> <dreck> but glad I could help you out with something I had not bothered with for a long time....getting food out of my foodplant :P 14:04:35 <coopserver> <dreck> as usual if my route is causing any issue...just let me know next time both of us are on at same time ^_^ 14:04:46 <coopserver> <dreck> I'm going off for several hours now..have fun allright? 14:05:30 <coopserver> *** dreck has left the game (Leaving) 14:13:25 <coopserver> *** happy train sport has joined spectators 14:13:26 <coopserver> *** Game paused (number of players) 14:26:28 *** Hazzard has joined #openttdcoop.stable 14:44:45 <coopserver> *** iTKerry.TG has joined 14:45:56 <V453000> yo 14:46:11 <coopserver> <iTKerry.TG> yo 14:46:24 <V453000> stare at mah nutz :P 14:47:53 <coopserver> <iTKerry.TG> omg 14:47:57 <coopserver> <iTKerry.TG> what a big slug 14:48:08 <coopserver> <iTKerry.TG> o_o 14:48:36 *** Maraxus has joined #openttdcoop.stable 14:48:36 *** ChanServ sets mode: +o Maraxus 14:48:56 <V453000> (: 14:50:05 <coopserver> <iTKerry.TG> bb 14:50:10 <coopserver> *** iTKerry.TG has left the game (Leaving) 14:51:21 <coopserver> <happy train sport> hi v 14:51:26 <coopserver> <happy train sport> how things 14:52:48 <V453000> hi 14:52:50 <V453000> fucking grate 14:52:58 <V453000> next nuts will make pants brown 15:21:04 <happy_> lol 15:24:27 *** ODM has joined #openttdcoop.stable 15:24:27 *** ChanServ sets mode: +o ODM 16:02:51 *** Hazzard has quit IRC 16:25:29 <coopserver> *** I.M.Legos has joined 16:25:30 <coopserver> *** Game unpaused (number of players) 16:25:33 <coopserver> <happy train sport> hi 16:25:36 <coopserver> <happy train sport> how things 16:25:40 <coopserver> <I.M.Legos> Good 16:33:43 <coopserver> <happy train sport> I.M.Legos: have u see my yeti tranfer pick up 16:33:50 <coopserver> <I.M.Legos> No 16:34:43 <coopserver> <I.M.Legos> Found it... 16:34:50 <coopserver> <I.M.Legos> Good lord... 16:35:10 <coopserver> <happy train sport> and i am not dun yet 16:55:19 <coopserver> *** happy train sport has joined company #2 16:58:57 <coopserver> *** happy train sport has joined spectators 17:06:44 <coopserver> *** I.M.Legos has left the game (Leaving) 17:06:45 <coopserver> *** Game paused (number of players) 17:26:49 *** Jam35_ is now known as Jam35 17:26:54 <happy_> hi jam 17:26:58 <happy_> how thinhs 17:27:02 <happy_> things 17:27:19 <Jam35> good thanks you? 17:27:24 <happy_> good 17:36:17 <happy_> whont u been up to jam 17:40:40 <Jam35> not a lot 17:41:08 <Jam35> work, now home, eat sleep 17:41:16 <Jam35> repeat 17:42:01 <happy_> in the larst map me and troy and big meech fixs the train q u had and make it LLRR 17:42:59 <Jam35> yeah I forgot it, probably playing Isaac 17:43:24 <happy_> yep 17:43:38 <Jam35> how do you know? :P 17:43:49 <happy_> i just doo 17:44:07 <happy_> eny way 17:44:42 <happy_> got my yeti map on the server and got a nice net werk 17:53:55 <coopserver> *** [FR]Syl59 has joined 17:55:08 <TURKEY_MEECH> YOOOOOOO SLY DA 5'9" 17:55:18 <coopserver> <[FR]Syl59> ? 17:55:32 <coopserver> <[FR]Syl59> Happy thankssgiving meech x) 17:56:46 <coopserver> <happy train sport> hi [FR]Syl59 17:56:52 <coopserver> <happy train sport> how things 17:56:53 <coopserver> <[FR]Syl59> Hello happy :) 17:56:58 <coopserver> <[FR]Syl59> Good thanks ;) you ? 17:57:07 <coopserver> <happy train sport> good 17:57:26 <coopserver> <happy train sport> yo meech 17:59:46 <coopserver> <happy train sport> diner tiem 18:01:33 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:12:12 <coopserver> *** I.M.Legos has joined 18:12:13 <coopserver> *** Game unpaused (number of players) 19:04:51 <coopserver> <happy train sport> how the net werk going I.M.Legos 19:04:59 <coopserver> <I.M.Legos> Good 19:05:29 <coopserver> <happy train sport> u no u can fund towns 19:05:48 <coopserver> <I.M.Legos> I know 19:05:50 <coopserver> <happy train sport> if ther no yeti wher u whont it 19:05:53 <coopserver> <happy train sport> k# 19:10:57 <coopserver> <I.M.Legos> I think i came up with a solution for my steel pickup 19:11:15 <coopserver> <happy train sport> nice 19:11:17 <coopserver> <I.M.Legos> I accidently sent the first to the drop off, so it's been getting ALL the steel, so i changed some stuff around 19:11:37 <coopserver> <happy train sport> k 19:11:38 <coopserver> <I.M.Legos> And now they goto the same station, but diffrint parts 19:11:57 <coopserver> <I.M.Legos> Waypoints are useful sometimes 19:12:04 <coopserver> <happy train sport> yep 19:16:27 <coopserver> <I.M.Legos> What is up with the reffined products carts? 19:16:44 <coopserver> <happy train sport> doo a sign 19:16:46 <coopserver> <I.M.Legos> They look like oil, but have a green errored texture in them when loaded 19:17:11 <coopserver> *** BiG_MEECH has joined 19:17:16 <coopserver> <I.M.Legos> Alright, it's click on this train 19:17:21 <coopserver> <happy train sport> yoooooooooooooooooooo 19:17:25 <coopserver> <I.M.Legos> Hey meech 19:17:28 <coopserver> *** BiG_MEECH has joined company #5 19:17:38 <coopserver> <I.M.Legos> You'll need to find a way too look at a side veiw 19:17:53 <coopserver> <I.M.Legos> It just doesn't look right 19:18:23 <coopserver> <I.M.Legos> Oh well. 19:18:52 <coopserver> <happy train sport> how things meech 19:19:24 <coopserver> <BiG_MEECH> bitching 19:19:25 <coopserver> <BiG_MEECH> bbl 19:19:31 <coopserver> *** BiG_MEECH has joined spectators 19:19:37 <coopserver> <happy train sport> lol 19:28:20 <coopserver> <I.M.Legos> I'm produceing too much iron ore for my steel mill to proccess YESSSSS 19:28:49 <coopserver> <happy train sport> i se 19:51:59 <coopserver> <I.M.Legos> Well, i'm done for now 19:52:07 <coopserver> <I.M.Legos> Good luck to you people 19:52:09 <coopserver> <happy train sport> k 19:52:12 <coopserver> <happy train sport> bb 19:52:13 <coopserver> *** I.M.Legos has left the game (Leaving) 19:52:14 <coopserver> *** Game paused (number of players) 20:10:11 <coopserver> *** happy train sport has left the game (Leaving) 20:15:59 <coopserver> *** dreck has joined 20:16:07 <happy_> wb 20:16:11 <happy_> dreck 20:16:13 <coopserver> <dreck> hey turkeyball :P 20:16:17 <coopserver> <dreck> oh and hi happysport :) 20:16:23 <happy_> how thimgs 20:16:34 <happy_> things 20:16:40 <coopserver> <dreck> doing ok..just thought I'll see if theres anything I want do for a bit here 20:16:51 <happy_> i see 20:17:25 <coopserver> <dreck> so far seem my food outbound is stable as its been more than 3 years now 20:18:14 <coopserver> <dreck> oh yeah I funded a 2nd town and this time its got a personalized name :) 20:19:08 <coopserver> <dreck> the town's on a small land "anchored" to the big land....so I called it Holed Village .. as its holed in by lot of water technically heh 20:19:30 <happy_> nice 20:21:47 *** Maraxus has quit IRC 20:22:09 <coopserver> *** dreck has joined company #3 20:22:10 <coopserver> *** Game unpaused (number of players) 20:22:48 <coopserver> <dreck> heh thought so..no more strong/superstrong electrics... 20:24:49 <coopserver> <dreck> at least I could try using the Voosh 20:25:14 <happy_> try the trains i got dreck 20:25:30 <coopserver> <dreck> these...don't run on electric? :P 20:25:34 <coopserver> <dreck> just humoring you ofc ;) 20:25:57 <happy_> ther can run on purr 20:26:31 <coopserver> <dreck> anyway wheres some batteries or oil....hmm... 20:41:30 <coopserver> <dreck> "fast" oil coming up ... I hope :) 20:41:43 <coopserver> <dreck> have doubletrain on it .. looks bit funny but eh 20:41:55 <happy_> he he 20:41:57 <happy_> nice 20:42:07 <coopserver> <dreck> you know how the Fast locomotives are doubleend ones right? 20:42:19 <happy_> yep 20:42:26 <coopserver> <dreck> well...make two of these in one train 20:42:30 <coopserver> <dreck> and you have 4 units total :) 20:42:40 <happy_> nice 20:43:04 <coopserver> <dreck> I have it like this atm... 20:43:14 <happy_> i see 20:43:31 <coopserver> <dreck> Voosh1A-oil(x4)-Voosh1B-Voosh2A-oil(x4)-Voosh2B 20:43:46 <coopserver> <dreck> will see how quick it leaves the station in a minute :P 20:47:14 <coopserver> <dreck> happysport..I still wish the silly station listing was not a bit messed up..oh well can't do anything about it :) 20:47:45 <happy_> yeptrue 20:48:41 <coopserver> <dreck> I'll let it run for a while before I move the Refined Products cargo to toward the grain farm anyway 20:48:52 <happy_> k 20:49:07 <coopserver> <dreck> and it looks like my graph bar is almost above everyone else's..... 20:49:13 <coopserver> <dreck> except for YOURS wayyyy up there :) 20:49:15 <coopserver> <dreck> heh 20:49:30 <happy_> hehe yep 20:49:46 <coopserver> <dreck> mmm..it took quite a few tiles but my 4-units train got up to 209kph without any issues tho :) 20:49:56 <happy_> nice 20:50:49 <coopserver> <dreck> apparently don't really need the partial doubletracks . but I built it anyway just in case of upgrading to slower trains in future 20:50:50 <coopserver> <dreck> :) 20:51:09 <happy_> k 20:51:16 <coopserver> <dreck> what you doing atm anyway? 20:51:45 <happy_> waching the darts 20:51:49 <coopserver> <dreck> :) 20:51:50 <happy_> on tv 20:53:53 <coopserver> <dreck> brb 20:53:56 <happy_> k 20:53:57 <happy_> bb 20:54:09 <coopserver> *** dreck has left the game (Leaving) 20:54:10 <coopserver> *** Game paused (number of players) 21:12:56 *** Jam35 is now known as Jam35_ 21:22:34 *** happy_ has left #openttdcoop.stable 21:25:36 *** phatmatt_ has quit IRC 21:28:36 *** phatmatt has joined #openttdcoop.stable 21:53:20 *** ODM has quit IRC 21:59:44 *** Maraxus has joined #openttdcoop.stable 21:59:44 *** ChanServ sets mode: +o Maraxus 22:16:11 <coopserver> *** dreck has joined 22:17:42 <coopserver> *** dreck has joined company #3 22:17:43 <coopserver> *** Game unpaused (number of players) 22:19:15 <coopserver> <dreck> kaboom...kaboom...AND KABOOM! ... heh geeze..blowing another 20+ tiles due to no bridges :-> 22:27:05 <coopserver> <dreck> nice...new Strong electric out :) 22:33:01 <coopserver> <dreck> heh 29+2 locos to be autoreplaced now 22:33:16 <coopserver> <dreck> especially two SUprbeast>Apocalypse .. 5kph slower but eh 22:36:09 <coopserver> <dreck> right..almost forgot...time to kill off era2 wagons :) 22:52:19 <coopserver> <dreck> 622 wagons...heh ... not counting the "loco wagon" :) 22:52:41 <coopserver> <dreck> and hmm .. 12 Industrial Discipline ... 35 Horse Apocalypse ... 2 Voosh (single train) 22:57:55 <coopserver> <dreck> mm this map somewhat reminds me of an older arctic map...slow construction...hard grades...really big bridges...very low top speeds in trade for high traction... and minimal dispatching if at all (signals) 22:58:02 <coopserver> <dreck> heh 23:03:16 <coopserver> <dreck> ehh *kills off the isolated Voosh anyway* 23:09:06 <coopserver> *** vok has joined 23:09:10 <coopserver> <dreck> hi vok 23:16:11 <coopserver> *** vok has left the game (Leaving) 23:19:16 <coopserver> *** dreck has left the game (Leaving) 23:19:17 <coopserver> *** Game paused (number of players) 23:20:36 *** Maraxus has quit IRC 23:35:32 <coopserver> *** Sylf has joined 23:37:42 <coopserver> *** Sylf has left the game (Leaving) 23:42:15 *** dreck has joined #openttdcoop.stable 23:42:21 <dreck> hi