Config
Log for #openttdcoop.stable on 23rd February 2015:
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01:08:46  *** Stagurn has quit IRC
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11:30:19  <V453000> Sylf: just reading yeti worker yard code
11:30:22  <V453000> just holy fuck. :D
11:31:32  <V453000> I got kind of desperate and thought I would try to add the 3rd cargo, but .. :d
12:23:48  *** happpy has joined #openttdcoop.stable
12:23:54  <happpy> !date
12:23:54  <coopserver> Jun 30 1919
12:24:00  <happpy> !players
12:24:00  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
12:26:17  <coopserver> *** happy  train sport has joined
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13:29:42  <V453000> #YOWATUP
13:29:59  <coopserver> <Mazth> #yolosweg420 blaze it!
13:30:11  <V453000> #howudoin
13:30:27  <coopserver> <Mazth> #fainjustchillingoutandyou?
13:30:36  <V453000> #doingtherawr
13:30:54  <coopserver> <Mazth> #Isawstartintolooknicuh!
13:31:15  <V453000> #stillneedbridgesthough
13:31:58  <coopserver> <Mazth> #evennutsupdateswtf
13:33:03  <coopserver> <Mazth> #afterbridgesmoststuffisdone,right?
13:34:09  <coopserver> <happy  train sport> hi
13:34:12  <V453000> #stillshitloadofeverything
13:34:19  <V453000> #canals,airports,andshit
13:34:38  <coopserver> <Mazth> #butthosearenotprio
13:34:41  <V453000> #butafterbridgesIwillmakeDOOMtrains
13:34:45  <V453000> yšz
13:34:47  <V453000> #yez
13:34:48  <coopserver> <Mazth> #whousesthosepfft
13:35:01  <V453000> #yeahshitonhouses
13:35:18  <coopserver> <Mazth> #you'regoingtodohousestoo?!
13:35:22  <V453000> #no
13:35:28  <V453000> #shit_on_houses
13:35:37  <V453000> #currentlymakingsuspendedbridge
13:39:09  <coopserver> <Mazth> #shinystuff!
13:39:38  <coopserver> <happy  train sport> how  things  Mazth
13:39:48  <coopserver> <Mazth> #andcan'thavenothingtodothatwouldbeboring
13:39:54  <coopserver> <Mazth> hi happy, doing well
13:42:32  <coopserver> <Mazth> how are you? you pro yet?
13:43:28  <happpy> good  thanks
13:55:33  <coopserver> *** Mazth has started a new company #6
13:55:34  <coopserver> *** Game unpaused (number of players)
13:55:55  <V453000> game on
13:56:15  <coopserver> *** V453000 has joined
13:56:22  <coopserver> <Mazth> curious about the new looks
13:56:24  <coopserver> <V453000> #norawr
13:56:46  <coopserver> <Mazth> but you did do some updates on the trains since I last played
13:56:58  <coopserver> <V453000> seen RAWR yet?
13:57:05  <coopserver> <Mazth> not ingame
13:57:12  <coopserver> <V453000> then you missed a lot :P
13:57:22  <coopserver> <Mazth> one screenie on ttforum
13:57:54  <coopserver> <V453000> the best usage is to download it, and load it as a static newgrf
13:58:02  <coopserver> <V453000> so you have it as your personal base set :)
13:58:33  <coopserver> <V453000> 300mb, all 4 climates :P
13:58:34  <coopserver> <Mazth> ah I saw a link somewhere on how to do that
13:58:39  <coopserver> <V453000> yeah
13:58:46  <coopserver> <V453000> dev.openttdcoop.org/projects/rawr
13:59:11  <V453000> http://dev.openttdcoop.org/projects/rawr/wiki
14:00:48  <coopserver> *** happy  train sport has joined company #2
14:07:50  <coopserver> <Mazth> ok let me get on that
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14:10:41  <mazth2> getting it nao
14:10:57  <V453000> need teh link?
14:10:58  <V453000> http://dev.openttdcoop.org/projects/rawr/wiki
14:11:47  <mazth2> that is where I am ;)
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14:15:35  *** Guest356 is now known as Mazth
14:16:14  <V453000> just ask if you had sum prumblemz
14:19:22  <coopserver> *** Mazth has joined
14:19:37  <coopserver> <Mazth> it worked!
14:19:53  <coopserver> <Mazth> like the shading
14:20:06  <V453000> :)
14:20:07  <coopserver> <Mazth> quite clear too
14:21:55  <coopserver> <Mazth> shores not sure about, I think the light details make the repetitions quite obvious, but I guess  that is not different than before
14:22:09  <coopserver> <Mazth> (that there are repetitions)
14:22:46  <V453000> yeah
14:22:53  <V453000> well, it might still change :P
14:26:33  <coopserver> <V453000> I am sure you will notice a lot of random bugs :P
14:27:00  <coopserver> <V453000> xd uses clean purr
14:27:06  <coopserver> <V453000> rawr also overwrites tracks :P
14:29:46  <coopserver> *** Mazth has joined company #6
14:30:13  <coopserver> <Mazth> only basic stations?
14:30:33  <coopserver> <Mazth> zzz
14:31:12  <coopserver> <Mazth> uhh roads too
14:31:24  <coopserver> <Mazth> the basic look and feel is nice
14:31:34  <coopserver> <V453000> what do you mean?
14:31:45  <coopserver> <Mazth> industries blend in for the most parts
14:31:49  <coopserver> <Mazth> `
14:31:59  <coopserver> <V453000> depends on which base set you are using :)
14:32:37  <coopserver> <Mazth> the clear look, nice and bumpy =)
14:33:07  <coopserver> <V453000> of landscape you mean
14:33:10  <coopserver> <Mazth> yes
14:33:20  <coopserver> <V453000> try to use normal rails instead of purr :P
14:33:43  <coopserver> <Mazth> the rest is mostly details that will come eventually
14:33:46  <V453000> !players
14:33:46  <coopserver> V453000: Client 542 (Dark Blue) is happy  train sport, in company 2 (happy  train sport Transport)
14:33:47  <coopserver> V453000: Client 548 (Purple) is Mazth, in company 6 (Mazth Transport)
14:33:48  <coopserver> V453000: Spectators: Client 546 (V453000)
14:33:52  <V453000> !rcon move 546 3
14:33:53  <coopserver> *** V453000 has joined company #3
14:34:08  <coopserver> <Mazth> bugggs!
14:34:29  <coopserver> <Mazth> well thank you sir
14:34:31  <coopserver> *** V453000 has joined spectators
14:34:48  <coopserver> <V453000> yw lady
14:35:02  <coopserver> <Mazth> hmmm shading nomnomnom; I pprove
14:35:20  <coopserver> <Mazth> lighting effects are nice
14:36:31  <coopserver> <Mazth> reserved paths down/upslope look jagged, but that is ofc quite minor
14:37:00  <coopserver> <Mazth> I like how it is way less flat than purr
14:37:50  <coopserver> <V453000> reserved tracks should be fixed in next version
14:37:54  <coopserver> <V453000> I already got it prepared
14:38:20  <coopserver> <Mazth> nice, already ahead of me
14:39:40  <coopserver> <Mazth> so awesome that the game is still being developed this much
14:40:06  <coopserver> <V453000> dont say that twice, getting quite bored lately :) DOOM might fix that
14:43:59  <coopserver> <V453000> basically when making models for NUTS I realized that the OpenTTD scale is just so much bullshit that I am starting a new set which just makes all vehicles twice as long
14:44:08  <coopserver> <V453000> with pixel art it isnt much of a problem, rendered stuff looks just dumb
14:45:05  <coopserver> <Mazth> wait what, that reeks of realism
14:45:15  <coopserver> <Mazth> are you okay V?
14:46:07  <coopserver> <Mazth> so when you pixelart 2x it just does not come up right when rendered because of how the game works?
14:47:07  <coopserver> <V453000> eh not exactly
14:47:32  <coopserver> <V453000> the pixel art just uses hacks to make the perception that it is whatever
14:47:42  <coopserver> *** happy  train sport has joined spectators
14:50:55  <coopserver> <Mazth> but that does not translate well when rendered?
15:01:03  <coopserver> <Mazth> hmm 100km/h train  but only 80km/h bridges :S
15:07:26  <coopserver> <V453000> the problem with rendering is that you have everything "real" so the sizes are very relevant between views
15:07:27  <coopserver> <V453000> etc
15:07:33  <coopserver> <V453000> e.g.
15:07:49  <coopserver> <V453000> sprites are 140% longer in diagonal views
15:08:01  <coopserver> <V453000> with pixels this isnt really noticeable because you simply draw it to fit
15:08:11  <coopserver> <V453000> with rendering, the stretching to 140% is very clear
15:08:28  <coopserver> <V453000> that isnt everything, but yeah
15:08:51  <coopserver> <Mazth> ok, just problems and other not so nice things
15:09:04  <V453000> you can read about some new ideas here http://dev.openttdcoop.org/projects/nuts/wiki/DOOM
15:09:12  <coopserver> <V453000> yeah
15:09:22  <coopserver> <V453000> and making vehicles longer lets them be a lot nicer to scale
15:09:54  <coopserver> <V453000> I also create DOOM models in 120% of normal length
15:10:14  <coopserver> <V453000> which means that when I stretch them back to 100% or 140%, the starting point is at the compromise
15:10:26  <coopserver> <V453000> so both the views are clear that they are somehow enlarged, but the problem is not so visible
15:10:38  <coopserver> <V453000> still needs testing properly but I got it set up already :)
15:10:43  <coopserver> <Mazth> it minimizes the distortion
15:10:49  <coopserver> <V453000> yes
15:10:53  <coopserver> <Mazth> hmm interesting
15:11:00  <coopserver> <V453000> now when you see balls of steel on nuts wagons, the -- views are super distorted
15:11:14  <coopserver> <V453000> in doom there will be half the distortion, but on all sprites
15:11:41  <coopserver> <V453000> but the main reason is the vehicle length really
15:12:07  <coopserver> <V453000> I could either make things half as tall/wide, or double the length
15:12:14  <coopserver> <V453000> so of course bigger is the option :)
15:12:27  <coopserver> <Mazth> ofcourse! hehe
15:13:07  <coopserver> <V453000> also, my new vehicles will bend like 9 times per 1 tile
15:13:16  <coopserver> <V453000> moar flexibility, less glitches
15:13:38  <coopserver> <Mazth> bend it like beckham?
15:13:57  <coopserver> <V453000> wat
15:14:12  <coopserver> <Mazth> nvm :P
15:14:25  <coopserver> <Mazth> #notsofunnypun
15:15:15  <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_2_0000.png
15:15:17  <V453000> some tests
15:15:26  <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_1_0000.png
15:15:38  <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_01_0000.png
15:16:30  <V453000> the third one might be wrong technically, but it shows how much details I can make, imagine the vehicle being half as long
15:17:56  <coopserver> <V453000> #DOOM2015
15:18:26  <coopserver> <Mazth> doomedwewillbe!
15:19:02  <coopserver> <V453000> hellye
15:23:25  <coopserver> *** Berkel has joined
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15:23:58  <Mazth> rainbowtrain!
15:24:01  <Mazth> :P
15:24:37  <Mazth> damn that detail
15:28:20  <coopserver> *** Berkel has left the game (Leaving)
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15:29:54  <coopserver> <Mazth> did you drop too?
15:30:05  <coopserver> <happy  train sport> yep
15:30:10  <coopserver> *** Mazth has joined company #6
15:30:11  <coopserver> *** Game unpaused (number of players)
15:30:19  <coopserver> <Mazth> ah k
15:30:22  <coopserver> <happy  train sport> got   time  out  from the server
15:30:27  <coopserver> <Mazth> same
15:30:31  <coopserver> <Mazth> #brb
15:34:09  <coopserver> *** happy  train sport has joined company #2
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15:36:59  <V453000> not gonna reconnect :D I gtfo instead
15:36:59  <V453000> cya
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15:58:32  <coopserver> <happy  train sport> hi  Vinnie
15:58:37  <coopserver> <happy  train sport> how  thinfs
15:58:39  <coopserver> <Vinnie> hi
15:58:40  <coopserver> <happy  train sport> things
15:58:44  <coopserver> <Vinnie> im good and you?
15:58:49  <coopserver> <happy  train sport> grate
15:59:24  <coopserver> <happy  train sport>   i   have  try  to  doo  sume  slh    not    shor  ther  werk
15:59:52  <coopserver> <Vinnie> they work
16:00:27  <coopserver> <happy  train sport> k    i  dun  sume  sign    say   need to  join  to  a slh      thats   need  doing
16:00:51  <coopserver> <happy  train sport> and      make  the  ml a bit  beter  for   goods  and  paper
16:01:01  <coopserver> <happy  train sport> thats  nexs  to  doo
16:01:11  <coopserver> <Vinnie> you can do it
16:01:25  <coopserver> <Vinnie> you have lots of room
16:01:27  <coopserver> <happy  train sport> yer   but  not  now  i got to  go  out   in  5 mints
16:02:33  <coopserver> <happy  train sport> not  shor  if  it  need  it  yet  but  mite   doo  LLRR
16:06:25  <coopserver> <happy  train sport> k    i  bee  back    have  fun
16:06:29  <coopserver> <Vinnie> cya
16:09:16  <coopserver> *** happy  train sport has left the game (Leaving)
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16:10:05  <coopserver> <Berkel> Time for bridge-upgrades :D
16:10:26  <coopserver> <Vinnie> i need inspiration
16:10:28  <coopserver> <Vinnie> what to make
16:10:55  <coopserver> <Berkel> there is a free island left
16:11:11  <coopserver> <Vinnie> yeah, but what kind of network?
16:11:39  <coopserver> <Berkel> copper and rubber :D
16:11:45  <coopserver> <Berkel> simple goods ^^
16:11:50  <coopserver> <Berkel> put o sign
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16:48:27  <coopserver> <Muel> hi
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18:21:18  <coopserver> <Dnz-Ali> hi
18:21:22  <coopserver> <Rugnir> Hi there
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18:38:59  <Rugnir> I'll be going afk now
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19:05:02  <coopserver> *** honzasobin has started a new company #7
19:05:28  <coopserver> <honzasobin> hi
19:05:53  <coopserver> <honzasobin> Please all go to my team
19:11:13  <Rugnir> why?
19:11:19  <Rugnir> sorry I just got back
19:11:55  <coopserver> <honzasobin> Hey, how to add rail pack?
19:12:20  <Rugnir> what do you mean?
19:13:56  <Rugnir> why honzasobin
19:14:09  <coopserver> <honzasobin> Ruppir?
19:14:15  <Rugnir> yes
19:14:19  <coopserver> <honzasobin> Plzzzz add me to you team
19:14:22  <Rugnir> why
19:14:37  <coopserver> <honzasobin> You transport
19:15:12  <coopserver> *** honzasobin has joined spectators
19:15:26  <Rugnir> ?
19:15:33  <Rugnir> I'm afraid I don't understand
19:15:36  <coopserver> *** honzasobin has started a new company #8
19:16:01  <coopserver> <honzasobin> Please
19:16:16  <coopserver> <honzasobin> ;(
19:16:17  <Rugnir> I'm asking you why
19:18:14  <Rugnir> I'm sorry
19:18:23  <coopserver> <honzasobin> What?
19:18:32  <Rugnir> I don't want people to destroy my things
19:21:31  <coopserver> *** honzasobin has joined company #7
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19:22:31  <coopserver> <honzasobin> muel
19:22:32  <Rugnir> Hello there muel
19:22:38  <coopserver> <honzasobin> Go to my team
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19:36:36  <Rugnir> Hey there
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19:40:41  <coopserver> <Rugnir> hi there yugi
19:40:58  <coopserver> <Yugi_D> hi rugnir
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20:11:38  <coopserver> <Rugnir> any advice on using a certain corner size?
20:11:48  <coopserver> <Rugnir> I'm having trouble sticking to size 2
20:13:09  <coopserver> *** Yugi_D has left the game (Leaving)
20:13:49  <Mazth> use the size that does not slow down your trainlenght
20:13:53  <Mazth> gth*
20:14:09  <Mazth> @@curvespeed
20:14:09  <Rugnir> okay
20:14:20  <Mazth> @@cl
20:14:25  <Rugnir> I kinda mean it's hard to do with the terrain
20:14:48  <Mazth> it is a somewhat more challenging terrain atm indeed
20:15:17  <Rugnir> Should I still send tracks out of the way to get the right corner size? or terraform
20:15:39  <coopserver> <Mazth> http://wiki.openttdcoop.org/Max_Curve_Speed
20:16:22  <Mazth> the general rule on the welcome server isto keep terraform to a medium so you could TF a bit if you have the funds
20:17:08  <Mazth> but do send your tracks out of the way, makes for a more natural, along the terrain kind of network
20:17:14  <coopserver> <Rugnir> okay
20:17:18  <Mazth> can look nice for some games
20:17:21  <coopserver> <Rugnir> its just sometimes it looks a bit silly
20:18:24  <coopserver> <Mazth> hehe, yeah but what fun would it be if the world just be flat, this way you get to be creative and use your skills
20:18:38  <coopserver> <Rugnir> well I'm just learning hehe
20:19:26  <coopserver> <Rugnir> trying to get good at you guys' building conventions
20:19:58  <coopserver> <Mazth> you do have  quite long trains though, a hard choice for this type of terrain. Usually you can look at the terrain and estimate what kind of network and/or trainlength you want
20:20:20  <coopserver> <Rugnir> okay
20:20:48  <Rugnir> I've seen alot of the others here use train lengths between 2 and 4
20:21:00  <Rugnir> Is that normal? or just for the rough terrain?
20:21:10  <coopserver> <Mazth> in this case you could stick to slower trains so they won t slow down in the corners (that much) but have that offset by the longer trains and stil be efficient
20:21:28  <Rugnir> okay
20:22:43  <coopserver> <Mazth> wha most ppl here do it because of convenience when building, my TL2 is kinda short, those don t make a lot of profit because they carry little vs the running cost
20:23:09  <Rugnir> Okay
20:23:14  <coopserver> <Mazth> on the public server you'll more variantion
20:23:20  <coopserver> <Mazth> you'll see*
20:23:29  <Rugnir> also the wiki page doesn't say much about train length to corner length
20:23:37  <Rugnir> only train speed to corner length
20:25:39  <coopserver> <Mazth> and they are not building conventions per se. the people here just have a lot of experience and like to be efficient/optimal, to do less standard things can be a lot of fun.
20:25:50  <Rugnir> okay
20:26:19  <Rugnir> well I'd still like to learn about the methods of building are more efficient
20:26:35  <coopserver> <Mazth> well then you came to the right place :P
20:26:45  <Rugnir> hehe :)
20:27:07  <Rugnir> I see alot of people with many of the smaller trains moving about
20:27:08  <coopserver> <Mazth> but to say the wiki link I've sent you does not relate to TL shows you have missed the point
20:27:40  <Rugnir> It says at the bottom about the amount of wagons in the curve is the real reason
20:27:41  <coopserver> <Mazth> it shows in the middle picture
20:28:01  <coopserver> <Mazth> yes indeed, when you go one corner/turn it does not impact speed
20:28:13  <Rugnir> okay
20:28:20  <coopserver> <Mazth> but when you pass two in one trainlength it will impact the speed
20:28:23  <Taede> !clcalc
20:28:28  <Taede> @clcalc
20:28:28  <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:28:32  <Taede> ^
20:28:46  <coopserver> <Mazth> thanks so much Taede
20:28:55  <Rugnir> thanks
20:29:25  <coopserver> <Mazth> that is a tool you can send to the ircbot webster to help you calculate CL speeds
20:29:31  <Rugnir> okay
20:29:38  <Taede> also works from ingame if you use @@clcalc
20:29:39  <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:30:15  <coopserver> <Rugnir> okay
20:30:36  <coopserver> <Mazth> but do understand the mehanix now?
20:30:46  <Rugnir> Hm
20:30:54  <coopserver> *** Mazth has joined company #6
20:31:54  <coopserver> <Mazth> if your trainlength is equal or smaller than you cornerlength it will never slow down because you won t ever go over 2 corners at once
20:31:55  <coopserver> <Rugnir> So because I'm using about 100km/h trains it should be okay
20:32:05  <coopserver> <Rugnir> for 2 cl
20:32:22  <coopserver> <Mazth> indeed
20:32:25  <coopserver> <Rugnir> okay
20:37:10  <coopserver> <Rugnir> Its so difficult to work into the terrain >.<
20:41:28  <Mazth> hehe yeah, but you should be able to tf a bit around it
20:41:57  <Mazth> http://wiki.openttdcoop.org/Terraforming
20:42:00  <Mazth> some guidelines
20:42:25  <Mazth> the terrain is quite hilly/bumpy this game, usually it is a bit easier
20:43:02  <coopserver> <Mazth> when you get monorail/maglev you can switch to some fastertrains since they have tilt
20:43:24  <coopserver> <Mazth> and with the trainlength you'll still transport a lot/make quite a bit of money
20:43:35  <coopserver> <Rugnir> okay
20:44:22  <coopserver> <Mazth> just experiment, play around and feel free to ask, usually someone is around to help ^^
20:44:34  <Rugnir> okay :)
20:50:39  <Rugnir> Okay I think thats done with my second network
20:50:52  <Rugnir> Now i'm going to look at this double bridge thing
20:58:13  <coopserver> *** Mazth has joined spectators
21:01:35  <coopserver> <Rugnir> why is it that other people here seem to have so many trains?
21:02:13  <coopserver> <Mazth> they have smaller trains :P
21:02:29  <coopserver> <Mazth> thus need more to transport the same as you
21:02:44  <coopserver> <Rugnir> okay
21:02:46  <coopserver> <Mazth> but they also service their industries well
21:02:58  <coopserver> <Mazth> % transported when you click on your industies
21:03:23  <coopserver> <Rugnir> but because I use full load it should be nearly everything?
21:03:24  <coopserver> <Mazth> from somethings like 70% and up there is a chance for them to grow and produce more
21:04:27  <coopserver> <Mazth> and below a certrain percentage or if not at all they shrink and/or disappear completely (see your first network)
21:04:50  <Rugnir> for my first network why should I have more trains?
21:05:02  <coopserver> <Mazth> true but if it takes months to load up some cargo will not have been transported per month
21:05:36  <Rugnir> why will taking a long time to fill stop cargo getting to the train?
21:05:39  <coopserver> <Mazth> also if it takes a long time for trains to come back to the station cargo will just be waiting
21:06:23  <coopserver> <Mazth> some industies have disappeared in your north network
21:06:33  <coopserver> <Rugnir> yes I see
21:06:43  <coopserver> <Rugnir> I have no idea how I could possibly stop that
21:06:52  <coopserver> <Rugnir> Like I had trains running at a loss as it is
21:06:55  <coopserver> <Mazth> I just explained how
21:07:04  <Rugnir> Not really
21:07:18  <coopserver> <Mazth> if you don t transport enough per month they industries shrink and eventually die
21:07:21  <Rugnir> I already know about transporting most of the cargo.
21:07:23  <coopserver> <Mazth> the*
21:07:52  <Rugnir> I definately was? Like using full load and the trains take months to load so surely almost all of the industries stuff gets loaded
21:08:12  <coopserver> <Mazth> but loading does not equal transported
21:08:28  <coopserver> <Mazth> transported means it is delivered to an accepting industry
21:08:37  <Rugnir> okay
21:08:48  <Rugnir> I think thats what I missed
21:10:39  <coopserver> <Mazth> let me see if I can find the precise mechanics behind it
21:11:52  <coopserver> <Mazth> but when one full train is underway nothing is being loaded so having another that loads while the first is away gives a better service and more consistent loading
21:12:19  <Rugnir> when I've done that before I hardly seem to break even
21:12:24  <coopserver> <Mazth> there could also be a max amount that is waiting at the station so cargo might get lost but I don t know that for sure
21:12:51  <coopserver> <Mazth> hmm it is really hard with nuts to not make a profit, running costs are quite low
21:13:04  <Jam35> http://wiki.openttd.org/Game_mechanics
21:13:09  <Jam35> hi
21:13:33  <coopserver> <Rugnir> hi there
21:14:00  <coopserver> *** Jam35 has joined
21:14:35  <coopserver> <Jam35> mastered this yet? :)
21:15:46  <coopserver> *** Jam35 has joined company #2
21:16:07  <Mazth> hehe I was just about to post the link
21:16:44  <Jam35> kind of used to posting that one :P
21:17:06  <Rugnir> hehe
21:18:03  <coopserver> <Mazth> hehe, remembers me of when I just started
21:18:28  <coopserver> <Mazth> and the answer to my question what should I read on the ottdcoop wiki: everything =P
21:18:54  <Rugnir> Oh i've been reading it since before I started here
21:19:12  <coopserver> <Jam35> That one is about the only one I have read :P
21:20:33  <coopserver> <Jam35> hm naughty Rugnir
21:20:37  <coopserver> <Rugnir> why?
21:20:48  <coopserver> <Jam35> try to stick to one island next time :)
21:21:21  <coopserver> <Jam35> It gives more people space to play
21:21:32  <coopserver> <Rugnir> Okay sorry
21:21:37  <coopserver> <Jam35> the islands give people their own space
21:21:47  <coopserver> <Jam35> no probs just for future reference
21:22:11  <coopserver> <Jam35> It's been so quiet here lately anyway
21:22:34  <Rugnir> okay
21:34:18  <coopserver> *** Player has joined
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21:38:16  <coopserver> <Rugnir> wow
21:38:22  <coopserver> <Rugnir> that was something of a jam
21:39:29  <coopserver> <Jam35> oh? near Briwaree?
21:39:35  <coopserver> <Rugnir> whole mainline
21:39:39  <coopserver> <Rugnir> I cleared it up now
21:39:55  <coopserver> <Rugnir> it was a block that went around a bridge
21:40:05  <coopserver> <Rugnir> and stopped two trains in a circle
21:40:23  <coopserver> <Jam35> mhm merge then split
21:40:33  <coopserver> <Jam35> like !here
21:41:18  <coopserver> <Rugnir> how do you mean
21:41:53  <coopserver> <Jam35> the lines join then split again
21:42:10  <coopserver> <Jam35> creating a bottleneck
21:42:16  <coopserver> <Rugnir> okay
21:42:23  <coopserver> <Rugnir> what should I do differently
21:42:48  <coopserver> <Jam35> make the lines merge after the split
21:43:04  <coopserver> <Rugnir> ok
21:43:05  <coopserver> <Jam35> trains do not use that loop part do they?
21:43:11  <coopserver> <Jam35> or they probably shouldnt
21:43:22  <coopserver> <Rugnir> what loop bit
21:43:39  <coopserver> <Rugnir> thats a proi thigy
21:43:43  <coopserver> <Rugnir> *prio
21:44:03  <coopserver> <Jam35> they don't go from 1 to 2 to 3
21:44:11  <coopserver> <Rugnir> no
21:44:17  <coopserver> <Jam35> basically doubling back
21:44:19  <coopserver> <Jam35> ok
21:44:33  <coopserver> <Jam35> then make the merger part further up at 4
21:44:47  <coopserver> <Jam35> somehow :)
21:45:17  <Mazth> it is moogix!
21:45:21  <Rugnir> Trying to tunnel it
21:46:20  <Rugnir> that better?
21:46:32  <coopserver> <Jam35> it will always be complicated there because the hub is 4 way
21:46:35  <coopserver> <Jam35> yeah
21:46:40  <Rugnir> okay
21:46:44  <Rugnir> :)
21:47:03  <Rugnir> I don't think any trains actually took that merge but of well
21:47:11  <Rugnir> worth fixing if I need them to
21:47:23  <coopserver> <Jam35> they might later
21:47:39  <coopserver> <Jam35> and now you don't have to check you have that connection
21:47:44  <Rugnir> iokay
21:47:51  <coopserver> <Jam35> and find space for it :)
21:47:54  <Rugnir> Is the station okay like that?
21:47:57  <Rugnir> okay
21:48:02  <coopserver> <Jam35> which?
21:48:10  <Rugnir> my station at bottom of mainline
21:48:12  <Rugnir> south
21:48:25  <Rugnir> !here
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21:48:45  <Mazth> do ppl even read?
21:49:01  <coopserver> <Jam35> clearly not English :P
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21:49:14  <coopserver> <Jam35> what about the station?
21:49:17  <coopserver> <Jam35> Player
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21:49:27  <Rugnir> the throughput
21:49:34  <Rugnir> all the trains drop off there
21:49:40  <Rugnir> so it needs to be fast
21:50:25  <coopserver> <Jam35> there are a few signal gaps
21:50:31  <Rugnir> okay
21:50:53  <coopserver> <Jam35> gap 2 again :)
21:51:20  <coopserver> <Jam35> and hm
21:51:59  <coopserver> <Jam35> trains can block the split
21:52:06  <coopserver> <Jam35> like that
21:52:35  <Rugnir> so there needs to be a longer distance so the station can get another train in
21:52:38  <coopserver> <Jam35> make the sections before the second split hold at least 1 TL
21:52:45  <coopserver> <Jam35> exactly
21:53:12  <coopserver> <Jam35> TL is train length if you didn't know
21:53:25  <Rugnir> Yeah I read the glossary before I came on here
21:53:28  <Rugnir> :3
21:53:32  <coopserver> <Jam35> k
21:53:55  <coopserver> <Jam35> now the signals
21:54:14  <coopserver> <Jam35> I would remove these
21:54:19  <Rugnir> okay
21:54:34  <coopserver> <Jam35> or make them exit signals
21:54:41  <coopserver> <Jam35> is better
21:54:48  <coopserver> <Jam35> remove the exit signals
21:55:01  <Rugnir> like that?
21:55:10  <coopserver> <Jam35> yep move them up
21:55:35  <coopserver> <Jam35> that space can be used for braking
21:55:39  <Rugnir> okay
21:56:06  <Rugnir> also I suppose if there was a 7.5 length train it would be okay like that hehe
21:56:07  <coopserver> <Jam35> you don't need the presignals between the 1st and 2nd splits
21:58:10  <Rugnir> ok
21:58:13  <coopserver> <Jam35> making the waiting bay exactly 7 is optimal
21:58:25  <coopserver> <Jam35> no signal gaps that way
21:58:30  <Rugnir> the terrain won't allow for that
21:58:38  <coopserver> <Jam35> lower one tile
21:59:01  <coopserver> <Jam35> or whatever :)
21:59:09  <coopserver> <Jam35> that much is always fine
21:59:20  <coopserver> <Jam35> too short by one :P
21:59:24  <coopserver> <Jam35> allow for signals
21:59:48  <Rugnir> hehe okay
22:00:21  <coopserver> <Jam35> now fill the gap in between with normal block
22:00:28  <coopserver> <Jam35> 1 tile apart
22:01:04  <coopserver> <Jam35> this needs taking out
22:01:17  <coopserver> <Jam35> it would make the exit green
22:01:20  <Rugnir> okay
22:01:24  <coopserver> <Jam35> when train is in bay
22:01:43  <coopserver> <Jam35> yeah its further that side
22:01:56  <Rugnir> okay
22:02:07  <coopserver> <Jam35> the entry is pretty fast now
22:02:15  <coopserver> <Jam35> exit needs work
22:02:22  <Rugnir> I just need pretty much the same for the other side
22:02:41  <Rugnir> exit will be quite hard
22:02:45  <Rugnir> a large hill
22:03:05  <coopserver> <Mazth> the climb is killing it
22:03:06  <coopserver> <Jam35> trains don't like that hill do they?
22:03:10  <coopserver> <Jam35> :P
22:03:14  <Rugnir> no
22:03:29  <Rugnir> they slow to about 70
22:03:30  <Rugnir> hehe
22:03:33  <coopserver> <Mazth> go straight I d say
22:04:33  <Rugnir> like that?
22:05:09  <coopserver> <Jam35> two trains can climb now
22:05:13  <coopserver> <Jam35> see how it goes
22:05:20  <coopserver> <Jam35> better trains would help also
22:05:29  <Rugnir> there is one upgrade
22:06:19  <Rugnir> not quite space for 2 trains waiting
22:06:36  <Rugnir> should I get rid of the signals before
22:07:10  <coopserver> <Jam35> I think you can upgrade to Heavens and still keep CL
22:07:15  <coopserver> <Jam35> 2 right?
22:07:28  <Rugnir> cl2 yes
22:09:21  <coopserver> <Mazth> somerubber trains coming tru also
22:09:22  <Rugnir> I'm using black sunshine at the moment
22:09:45  <Rugnir> yes I wonder why the rubber trains come here
22:10:04  <coopserver> <Mazth> missing connection usually
22:10:12  <Rugnir> thats what i'm wondering
22:11:20  <Rugnir> so many negative profit trains
22:11:52  <coopserver> <Jam35> full load
22:12:15  <coopserver> <Jam35> oh
22:12:26  <coopserver> <Jam35> and shared orders makes that way simpler :)
22:12:32  <Rugnir> hehe
22:12:44  <Rugnir> but I only had one train per substation until now :3
22:13:00  <Rugnir> now i'm kinda halfway
22:13:14  <coopserver> <Jam35> when you make new clones: ctrl click the button
22:13:34  <coopserver> <Jam35> then all changes to orders affects all trains that share
22:14:17  <Rugnir> The factory I sent the rubber trains to disappeared
22:15:09  <coopserver> <Mazth> should be some old sticky rubber by now then :P
22:15:36  <Rugnir> Only good for making horrible boots hehe
22:15:51  <coopserver> <Jam35> you have orders to drop at Batedale Forest
22:15:54  <coopserver> <Jam35> for some
22:16:15  <Rugnir> I think thats where I missed the fact it was a rubber forest and thought it was a fruit forest
22:16:23  <coopserver> <Jam35> mhm :)
22:16:30  <coopserver> <Jam35> classic
22:18:15  <Mazth> hehe
22:18:40  <coopserver> <Jam35> I still do that
22:22:46  <Rugnir> I think thats all the rubber trains sorted
22:29:32  <Rugnir> oh thanks for all the help by the way
22:29:53  <coopserver> <Jam35> no problemo :)
22:30:23  <coopserver> <Jam35> I should go really
22:30:29  <coopserver> <Jam35> bfn
22:30:35  <coopserver> *** Jam35 has left the game (Leaving)
22:31:18  *** Jam35 is now known as Jam35_
22:31:25  <Rugnir> cya
23:06:45  <coopserver> <Rugnir> looking like I'm going to need to upgrade my mainline
23:20:34  <coopserver> *** Yugi_D has joined
23:29:54  *** happpy has joined #openttdcoop.stable
23:30:11  <happpy> hi all
23:30:34  <coopserver> <Yugi_D> hi happy
23:30:52  <happpy> !payers
23:31:07  <happpy> !players
23:31:07  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
23:31:25  <happpy> how things  going
23:31:45  <coopserver> <Yugi_D> good, u?
23:31:53  <happpy> good
23:32:14  <happpy> !date
23:32:14  <coopserver> Feb 02 1958
23:35:10  <happpy> i bee back  on the game to mor if i got  time k have fun gn  all
23:35:31  <coopserver> <Rugnir> nn
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23:42:16  <coopserver> <Rugnir> okay this is starting to look a bit silly
23:44:23  <Rugnir> I think this is working :O
23:44:35  <Rugnir> The mainline looks kinda empty
23:44:52  <Rugnir> aha
23:44:55  <Rugnir> thats why :3
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