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00:25:24 <coopserver> *** Mazth has joined spectators 00:25:25 <coopserver> *** Game paused (number of players) 00:25:26 <coopserver> *** Mazth has started a new company #9 00:25:27 <coopserver> *** Game unpaused (number of players) 00:28:47 *** Webster has joined #openttdcoop.stable 00:28:47 *** ChanServ sets mode: +o Webster 01:07:55 <happpy> gn all 01:08:00 <coopserver> <Mazth> nightnight! 01:08:06 *** happpy has left #openttdcoop.stable 01:08:20 <coopserver> *** happy train sport has left the game (Leaving) 02:23:58 <coopserver> <Mazth> @@calc(639*.68) 02:23:58 <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 02:24:36 <coopserver> <Mazth> @@(calc .68*639) 02:24:36 <Webster> coopserver: 434.52 02:25:05 <coopserver> <Mazth> @@(calc .44*792) 02:25:05 <Webster> coopserver: 348.48 02:43:35 <coopserver> *** Mazth has joined spectators 02:43:36 <coopserver> *** Game paused (number of players) 03:49:30 <coopserver> *** Benny has joined 03:55:37 <coopserver> *** Benny has left the game (Leaving) 05:49:55 <coopserver> *** Yugi_D has joined 05:51:14 <coopserver> *** Yugi_D has joined company #5 05:51:15 <coopserver> *** Game unpaused (number of players) 05:59:45 *** Mark has joined #openttdcoop.stable 05:59:47 *** Webster sets mode: +o Mark 06:05:38 <coopserver> *** Yugi_D has left the game (Leaving) 06:05:39 <coopserver> *** Game paused (number of players) 06:32:19 <coopserver> *** Mark has joined 06:33:16 <coopserver> *** Mark has left the game (Leaving) 08:14:54 *** Djanxy has quit IRC 10:38:56 *** Mark has quit IRC 10:40:21 <coopserver> *** YellowMiner has joined 10:41:49 *** ChanServ sets mode: +v Webster 10:41:49 *** ChanServ sets mode: -o Jam35_ 10:53:13 <coopserver> *** YellowMiner has left the game (Leaving) 11:37:55 <coopserver> *** Mazth has joined company #6 11:37:56 <coopserver> *** Game unpaused (number of players) 11:43:50 <coopserver> *** Mazth has joined spectators 11:43:51 <coopserver> *** Game paused (number of players) 11:43:52 <coopserver> *** Mazth has started a new company #9 11:43:53 <coopserver> *** Game unpaused (number of players) 11:44:07 <coopserver> *** Mazth has joined company #6 11:45:24 <V453000> yo 11:45:28 <coopserver> <Mazth> yo! 11:45:45 <V453000> setting up some dooming 11:46:00 <coopserver> <Mazth> I was wondering how to get old nightlies when only the source is on binaries.ottd 11:46:21 <coopserver> <Mazth> should I learn how to compile or is there another lazy way? 11:46:30 <coopserver> <Mazth> oh nooo we are about to be doooomed! 11:47:04 <V453000> yeah I think you only have to compile if you want something ancient 11:47:17 <V453000> but binaries of old stable versions might be around 11:47:24 <V453000> if you want ancient stuff, just get the stables 11:47:34 <V453000> 1.4.4 is ancient enough? :P 11:47:53 <coopserver> <Mazth> will they work with savegames? wanted to look at some psg's 11:48:40 <V453000> if the savegame is older than the binary, they will 11:50:23 <Mazth> uuuh nice! 11:50:26 <Mazth> yeti it on 11:50:51 <planetmaker> mazth: any modern version will load all savegames from all old(er) versions of OpenTTD. Even from TTD, and with some limits also TTO and TTDPatch 11:51:45 <planetmaker> for the cases where an old OpenTTD savegame does not load, it has reasons in either bugs in NewGRFs or (much much more seldom) a bug in that OpenTTD version it was saved with 11:52:03 <Mazth> thanks! I did not even try that, was so focussed on the numbers of the builds 11:52:15 <Mazth> they seem to be working now =) 11:53:02 <planetmaker> our recent (last 12 months) PSG won't load with OpenTTD 1.4.4 as that uses and older savegame format than the nightlies 11:53:17 <planetmaker> Use OpenTTD 1.5.0-beta2 to load those (or a nightly) 11:54:21 <V453000> or that, but sometimes getting the older version is better :) 11:54:26 <V453000> acceleration changes etc 11:54:28 *** happpy has joined #openttdcoop.stable 11:54:37 <V453000> everything accelerates worse than it used to now 11:54:37 <happpy> !players 11:54:38 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:54:51 <happpy> hi v how things 11:55:12 <V453000> yes 11:55:15 <V453000> hi 11:56:07 <coopserver> *** happy train sport has joined 11:56:21 <planetmaker> math additionally, if you really need an older release version of OpenTTD, they are not explicitly linked, but accessible, if you know the URL. The format for every release ever made is (replace 1.4.0 by whatever you need, back to 0.1.1): http://www.openttd.org/en/download-stable/1.4.0 11:56:28 <planetmaker> ^ mazth 11:56:40 <V453000> :0 11:56:42 <V453000> that I didnt know :) 11:56:50 <V453000> hideous 11:57:05 <planetmaker> !dl 11:57:05 <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 11:57:06 <coopserver> planetmaker: http://www.openttd.org/en/download-stable/1.5.0-beta2 11:57:15 <planetmaker> ^ see that link, V453000 ;) 11:57:23 <planetmaker> it wouldn't work, if it were differently :) 11:57:28 <V453000> y 11:58:07 <planetmaker> nightlies are excluded from that, of course. They're no release in that sense. There's only the last 60 of them or so 11:58:23 <V453000> yez 11:59:45 <planetmaker> that's basically why on devzone we have the bundles.openttdcoop.org/yeti/releases/LATEST (which you need to remember) and you get each release, if you know the tag name, thus 0.0.6 or whatever :) 11:59:52 <planetmaker> we crafted that on the openttd example :P 11:59:53 <coopserver> <Mazth> yh I saw that the stables were accesable but wanted to see some ppublic server games so they needed a nightly 12:00:05 <planetmaker> yup, I understood. Just telling :) 12:00:08 <coopserver> <Mazth> I like the logic 12:00:18 <V453000> :) 12:00:21 <coopserver> <Mazth> I even tried it on the nightlies with the link 12:00:45 <planetmaker> Mazth: however, even if you take an ancient release of OpenTTD, the guarantee is not there that the binary (exe, whatever) would actually run on your system :) 12:01:08 <planetmaker> you might need a similarily old OS for them to actually work. Nothing you might want to try for just loading a savegame 12:01:17 <planetmaker> but it depends on a test :) 12:01:31 <coopserver> <Mazth> to no avail, but hey now I get to learn how to compile c++ ;) 12:01:36 <planetmaker> I tried once with old OSX releases of OpenTTD and couldn't get further back than 0.6 or so 12:01:54 <coopserver> <Mazth> hehe loading saved in a new release might seem a bit easier 12:01:55 <planetmaker> well, you don't for *playing* OpenTTD 12:02:13 <planetmaker> but being able to compile certainly is worth the effort :) 12:02:28 <planetmaker> this game is what taught me most about programming and compiling 12:02:42 <planetmaker> in the times of wwottdgd/2 :P 12:03:15 <coopserver> <Mazth> I learned some python stuff for mount and blade mods that was nice though time consuming, certainly interesting 12:03:38 <coopserver> <Mazth> that is just abracadabra to me :P I ll take it is a while back? 12:04:15 <coopserver> *** Campi has joined 12:04:16 <V453000> like if part = 1? 12:04:17 <V453000> pm can I put logic in templates? 12:04:23 <V453000> part ? 1 : whatever 12:04:27 <V453000> or how it is written? :D 12:04:28 <V453000> guess not 12:04:40 <planetmaker> yeah... the world wide OpenTTD game day 2 is quite while back... my early days here, like 2007 or so 12:04:47 <coopserver> *** Campi has left the game (processing map took too long) 12:04:59 <planetmaker> V453000, to some degree you can 12:05:03 <V453000> 1 is easy, I can wreck that with part-part^2 ... but not part9 12:05:13 <V453000> hm 12:05:33 <coopserver> <Mazth> ok afk again, go pax! 12:05:37 <coopserver> <Mazth> thanks forthe help! 12:05:38 <planetmaker> V453000, templates can take parameters. 12:05:45 <coopserver> *** Mazth has joined spectators 12:05:46 <coopserver> *** Game paused (number of players) 12:05:58 <V453000> sure, part is parameter :D 12:06:03 <V453000> or lets call it p 12:06:36 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/templates_sprites.pnml <-- like there, x,y as parameter 12:06:49 <V453000> sure that I use already 12:07:17 <V453000> the issue is that I have the template possible for 9 various parts of articulated vehicle 12:07:25 <V453000> but 7 of them are 2/8 and 2 are 1/8 12:07:36 <V453000> so I need to do the 1/8 cases by some simple math? 12:07:38 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/templates_sprites.pnml <-- x,y,filename 12:07:54 <V453000> even that I got 12:08:07 <V453000> I will try some simple math 12:08:12 <planetmaker> if you can't do it by math, then you cannot use one template, yes 12:08:16 <V453000> okay :) 12:08:21 <V453000> thanks, that is the answer I needed 12:08:43 <planetmaker> the math can be more complicated. But not sure it makes it easier to understand then :) 12:10:05 <V453000> I think I am having the problem that I can easily produce zero with 1 but not with other numbers XD 12:10:15 <V453000> hm 12:10:47 <V453000> am I dumb or 12:10:54 <V453000> I need an expression which always outputs 0 12:10:57 <V453000> except for 9 and 1 12:11:01 <V453000> can be 2 different ones :) 12:11:18 <V453000> then this expression would multiply a conditional () 12:12:05 <V453000> hmmm 12:21:06 <planetmaker> try... (x == 1) + (x == 9) 12:21:31 <planetmaker> ehm... (x = 1) + (x = 9) 12:22:42 <V453000> like (x=1)*(say, 3) ? 12:22:55 <planetmaker> hm, the version with == 12:23:01 <V453000> yeah probably :) 12:23:42 <planetmaker> dunno what you mean with (say, 3) 12:24:03 <V453000> (for example 3) :D 12:24:10 <V453000> just to express that it is a random number 12:24:12 <planetmaker> (x==1) = [0: x != 1; 1: when x = 1] 12:24:25 <planetmaker> boolean true equals 1 12:24:46 <planetmaker> thus yes, you can multiply (x==1) with anything you want 12:25:00 <planetmaker> (x==1) is just a normal expression which evaluates to 0 or 1 12:25:04 <V453000> right 12:25:16 <V453000> so then the anything I want will only apply when x is 1 12:25:18 <V453000> great 12:27:40 <V453000> thanks =D 12:27:48 <V453000> lets see if I can get it to work before getting batshit 12:28:27 <planetmaker> ((x==1)+(x==9)) for everything when equal 1 or 9 then :) 12:28:52 <planetmaker> and there's also != if that's easier 12:29:31 <V453000> oh right :) 12:29:39 <V453000> greatz 12:29:48 <V453000> even more batshit now 12:37:00 <V453000> WHAT HAVE I DONE 12:41:14 <V453000> https://paste.openttdcoop.org/paoqmawje 12:43:58 <planetmaker> -128 + (p==1)*(56) + (p==9)*(-56) + ((p>=2) && (p <=8))*(p-5)*(16) 12:44:09 <planetmaker> should probably do the trick, too 12:44:38 <planetmaker> and is slightly shorter :) 12:44:54 <V453000> eh this is easier to read :P 12:46:49 <V453000> now this goes for each of the 9 parts with appropriate offset multipliers XD 12:48:22 <V453000> but if it works, it saves a lot of time I think 13:10:00 <V453000> :D https://paste.openttdcoop.org/phig9m9cw 13:10:14 <V453000> now to /4 all numbers for x1 template 13:10:27 <V453000> well alsmost all 13:15:11 <V453000> xcept values being WRONG 13:23:22 <coopserver> *** Player has joined 13:23:51 <coopserver> *** Player has left the game (general timeout) 13:26:23 <coopserver> *** Mazth has joined company #6 13:26:24 <coopserver> *** Game unpaused (number of players) 13:47:34 *** V453000 is now known as AssThunder 13:49:47 *** AssThunder is now known as TurdBowler 13:50:00 *** TurdBowler is now known as V453000 14:04:38 <coopserver> *** Mazth has joined spectators 14:04:39 <coopserver> *** Game paused (number of players) 14:44:17 <coopserver> *** Vinnie has joined 14:44:18 <coopserver> *** Game unpaused (number of players) 14:44:22 <coopserver> <happy train sport> hi Vinnie 14:44:26 <coopserver> <Vinnie> Freedom!!! 14:44:27 <coopserver> <happy train sport> how things 14:44:35 <coopserver> <Vinnie> im ver ygood and you? 14:44:40 <coopserver> <happy train sport> good 14:44:41 <coopserver> <Vinnie> itw weekend 14:44:52 <coopserver> *** Vinnie has joined spectators 14:44:53 <coopserver> *** Game paused (number of players) 14:45:31 <coopserver> <happy train sport> need to short out my train q out need to remove the bbh 02 14:45:47 <coopserver> <Vinnie> remove a BBH? 14:46:15 <coopserver> <happy train sport> see my sign neeed a nuver ml 14:46:33 <coopserver> <Vinnie> nuver = more or newer? 14:46:58 <coopserver> <happy train sport> nuver 14:47:05 <coopserver> <Vinnie> or your LRR must be a LLRR? 14:47:15 <coopserver> <happy train sport> need to finsh of the LLRR 14:47:24 <coopserver> <Vinnie> that i do understand 14:47:36 <coopserver> <Vinnie> but dont need a new BBH for that 14:47:49 <coopserver> <happy train sport> K 14:48:15 <coopserver> <happy train sport> but that lake is in the way 14:48:35 <coopserver> <Vinnie> nah, you are pro you can deal witha lake 14:48:42 <coopserver> *** Vinnie has joined company #1 14:48:43 <coopserver> *** Game unpaused (number of players) 14:49:04 <coopserver> *** Vinnie has joined spectators 14:49:05 <coopserver> *** Game paused (number of players) 14:49:16 <coopserver> <Vinnie> want me to place some signs on how to make it? 14:49:24 <coopserver> <happy train sport> yep 14:49:44 <coopserver> *** Vinnie has joined company #2 14:49:45 <coopserver> *** Game unpaused (number of players) 14:50:13 <coopserver> <happy train sport> u see the train q 14:50:19 <V453000> OMG THE FREEDOM 14:50:38 <coopserver> <Vinnie> oh this is gonna be 200 signs on a BBH 14:50:45 <coopserver> <Vinnie> will not be clear in what order 14:50:52 <coopserver> <happy train sport> k 14:51:00 <coopserver> <Vinnie> lets build it together when you have time 14:51:16 <coopserver> <happy train sport> k i be on i a minte 14:51:44 <coopserver> <Vinnie> V feel my freedom, as i waste it here 15:01:39 <V453000> XD 15:06:25 <coopserver> <Vinnie> people are so mean on reddit :( 15:06:32 <coopserver> <Vinnie> they dont like me titlegame 15:07:11 <coopserver> <happy train sport> lol i dont i like your stuf u doo on net werks 15:07:58 <coopserver> <Vinnie> :( 15:09:06 <coopserver> *** happy train sport has joined company #2 15:09:09 <coopserver> <happy train sport> k 15:09:33 <V453000> XD 15:09:47 <coopserver> <Vinnie> now im confused 15:10:03 <coopserver> <Vinnie> did happy meant what he said or did he mean something else 15:10:56 <coopserver> <Vinnie> want me to help BBH02? 15:11:03 <coopserver> <happy train sport> yep 15:11:22 <coopserver> <Vinnie> oke lets lower those tunnels one tile 15:11:29 <coopserver> <happy train sport> k 15:11:34 <coopserver> <Vinnie> that should give room in the corner near lake 15:11:41 <coopserver> <happy train sport> k 15:11:44 <coopserver> <happy train sport> nice 15:24:28 <coopserver> <Vinnie> oke 15:24:36 <coopserver> <happy train sport> k 15:25:38 <coopserver> <Vinnie> A to B 15:25:55 <coopserver> <happy train sport> k 15:26:14 <coopserver> <Vinnie> or the more complicated X to Y 15:30:19 <coopserver> <Vinnie> did i make you stop? 15:30:26 <coopserver> <Vinnie> sorry wasnt my meaning 15:30:31 <coopserver> <happy train sport> nop 15:30:38 <coopserver> <happy train sport> was thinking 15:30:50 <coopserver> <happy train sport> trying to doo a to b 15:34:28 <coopserver> <Vinnie> its ok 15:34:57 <coopserver> <Vinnie> so now we miss splits from A to B 15:37:36 <coopserver> <Vinnie> hmm 15:37:44 <coopserver> <Vinnie> how to connect that? 15:41:02 <coopserver> <Vinnie> ok? 15:43:38 <coopserver> <happy train sport> ar whont the f i was doing 15:43:49 <coopserver> <Vinnie> :D 15:44:50 <coopserver> <happy train sport> k at my sign x is wher need to finsh it of 15:44:59 <coopserver> <Vinnie> do you know how? 15:45:08 *** Djanxy has joined #openttdcoop.stable 15:45:23 <coopserver> <Vinnie> yeah basicly 15:45:30 <coopserver> <happy train sport> need to redo this 15:45:43 <coopserver> <happy train sport> at my sign need to rdo this 15:45:59 <coopserver> <Vinnie> want me to do it? 15:46:04 <coopserver> <happy train sport> yep 15:46:17 <coopserver> <happy train sport> a bit tit ov space 15:48:34 <coopserver> *** Muel has joined 15:48:47 <coopserver> <Vinnie> like that? 15:48:52 <coopserver> <happy train sport> nice 15:49:26 <coopserver> <Muel> hi 15:49:30 <coopserver> <Vinnie> hello 15:49:43 <coopserver> <happy train sport> hi muel 15:49:47 <coopserver> <happy train sport> how things 15:49:55 <coopserver> <Muel> good you ? 15:50:18 <coopserver> <Vinnie> !this point gonna jam now 15:50:51 <coopserver> <happy train sport> yer 15:51:44 <coopserver> *** Muel has left the game (Leaving) 15:51:48 <coopserver> <happy train sport> k 15:51:53 <coopserver> <Vinnie> what is that below, BBH /SLH combination? 15:52:22 <coopserver> <happy train sport> ar at made my bbh /happpy 15:52:28 <coopserver> <happy train sport> yer need redoing 15:52:38 <coopserver> <happy train sport> i dun it as a temp 15:53:02 <coopserver> <Vinnie> to pretty to destroy and redo 15:53:06 <coopserver> <happy train sport> k 15:53:12 <coopserver> <Vinnie> dont you think? 15:53:13 <coopserver> <happy train sport> yer true 15:53:22 <coopserver> *** Berkel has joined 15:53:23 <coopserver> <happy train sport> yer i leve it 15:53:38 <coopserver> <Vinnie> but you kinda need LL_RR to factory there 15:53:49 <coopserver> <Vinnie> so we need to add more tracks :D 15:53:58 <coopserver> <happy train sport> yer 15:55:13 <coopserver> <happy train sport> hi Berkel 15:55:16 <coopserver> <Berkel> Hi 15:55:20 <coopserver> <happy train sport> how things 15:55:44 <coopserver> <Berkel> fine, its WEEKEND :D 15:58:46 <coopserver> <Vinnie> that was the easy one :( 15:59:53 <coopserver> *** Berkel has left the game (Leaving) 16:03:31 <coopserver> <happy train sport> heem 16:07:27 <coopserver> <Vinnie> its broken now :( 16:08:00 <coopserver> <happy train sport> yer trying to make the factory drop LLRR 16:08:18 <coopserver> <Vinnie> looking good so far 16:10:43 <coopserver> <happy train sport> k just won bit 16:10:46 <coopserver> <happy train sport> to doo 16:12:55 <coopserver> <happy train sport> heem i f up can not join the larst bit up 16:13:10 *** Djanxy has quit IRC 16:13:24 <coopserver> <Vinnie> X to Y? 16:13:49 <coopserver> <happy train sport> yer 16:14:02 <coopserver> <happy train sport> i just dun a temp 16:14:05 <coopserver> <happy train sport> for now 16:20:48 <coopserver> <Vinnie> best i can imagine 16:20:59 <coopserver> <happy train sport> k thats looks good 16:22:39 <coopserver> <Vinnie> afk for a bit 16:22:41 <coopserver> *** Vinnie has joined spectators 16:22:47 <coopserver> <happy train sport> k and thanks 16:22:57 <coopserver> <Vinnie> your welcome 16:36:45 <coopserver> <happy train sport> if u got time when u cume back just goods drop of nw now LLRR 16:36:50 <coopserver> <happy train sport> Vinnie: 16:39:47 <coopserver> <Mazth> still working I see happy 16:39:56 <coopserver> <happy train sport> yer 16:39:57 <coopserver> *** Mazth has joined company #6 16:40:25 <coopserver> <happy train sport> got 2 place to doo to finsh my LLRR OF 16:40:50 *** Jam35_ is now known as Jam35 16:41:54 <happpy> HI jam 16:41:57 <happpy> how ar vu 16:42:04 <happpy> how ar u jam 16:43:21 <coopserver> <happy train sport> heem mite have to make the goods drop of won in and out 16:43:39 <Jam35> fine thanks 16:44:01 <coopserver> <Mazth> you have the space to make a terminus 16:44:07 <coopserver> <happy train sport> yep 16:44:17 <coopserver> <Mazth> drop 12 platforms and be done with it :P 16:44:23 <coopserver> <happy train sport> yep 16:44:25 <Jam35> why do I always get deopped? 16:44:28 <coopserver> <Mazth> prolly only need 10 16:45:01 <Jam35> apparently I am not on access list 16:45:03 <coopserver> <Vinnie> back 16:45:15 <coopserver> <Vinnie> you identify to nickserv? 16:45:23 *** ChanServ sets mode: +o Jam35 16:45:26 <Jam35> yeah 16:45:33 <Jam35> and it gives me op 16:45:39 <Jam35> when I msg chanserv 16:46:05 <coopserver> <Vinnie> but you want it automaticly? 16:46:23 <Jam35> bouncer does not (always) keep that status 16:46:25 <coopserver> <Mazth> you can add your ip to a list 16:46:32 <Jam35> maybe it is a setting there 16:46:49 <coopserver> <Mazth> or use a perform on irc that auto sends the identify 16:46:53 <coopserver> <Vinnie> i would be happy with that setup 16:47:01 <coopserver> <Vinnie> no OP rights to fuck things up 16:47:23 <Jam35> It's not a major hassle just wondering why sometimes that happens 16:47:32 <Jam35> mostly not :) 16:47:44 <coopserver> <Mazth> the ident list resets at times I feel 16:47:54 <Jam35> mhm 16:48:03 <coopserver> <Vinnie> how many platforms happy? 16:48:22 <coopserver> <Mazth> all the platforms! 16:48:35 <coopserver> <happy train sport> 12 16:48:48 <coopserver> <Vinnie> its a drop, no need to balance 16:48:50 <coopserver> <Mazth> damn intercity loading....pffft 16:48:58 <coopserver> <Vinnie> so 6 for each incomming line is ok 16:49:05 <coopserver> <Mazth> yeah dus let them fo wubwubwubwub 16:49:15 <coopserver> <happy train sport> k 16:50:25 <coopserver> <Mazth> moehahaha timewave zero still stronk 16:51:29 <coopserver> <happy train sport> ar f need to change the order 16:51:31 <coopserver> *** Jam35 has joined 16:51:45 <coopserver> <happy train sport> ar wate 16:52:24 <coopserver> <Vinnie> wait 16:52:34 <coopserver> <Vinnie> Mazth: are you doing some LLL_RRR right now? 16:52:52 <coopserver> <happy train sport> f town 16:56:02 <coopserver> *** Vinnie has started a new company #9 16:56:20 <coopserver> <Vinnie> plant trees again 16:56:25 <coopserver> *** Vinnie has joined spectators 16:56:31 <coopserver> <Mazth> do I need to kill some stuff? 16:58:23 <coopserver> <happy train sport> k need a bit mor station space to ade the larst 2 16:59:52 <coopserver> *** Jam35 has left the game (Leaving) 17:02:22 <happpy> jam or sume won can make the station space a bit biger 17:05:30 <coopserver> <happy train sport> ar ther we go 17:09:37 <coopserver> <happy train sport> k at my sign x at the goods ml is k but need doing 17:09:46 <coopserver> <happy train sport> but its k 17:14:59 <coopserver> *** Jam35 has joined 17:15:05 <coopserver> <happy train sport> wb Jam35 17:16:36 <V453000> fcvghylů§ 17:16:37 <V453000> 4 17:17:15 <Jam35> that's easy for you to say 17:20:05 <V453000> . 17:21:09 <Jam35> that funny huh? 17:21:33 <V453000> wuz just cat on keyboard :P 17:22:02 <V453000> behold, doom concept works https://dl.dropboxusercontent.com/u/20419525/DOOM/test1.png 17:22:17 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_0000.png 17:22:17 <coopserver> <Vinnie> damnit 17:22:22 <coopserver> <Vinnie> you force me into irc 17:22:28 <coopserver> <Vinnie> you evil genius 17:22:39 <V453000> insanity that makes it work :) https://paste.openttdcoop.org/pstrtrxu4 17:22:57 <Mazth> vinnie: am not doing rrr_lll takes too long for welcome server :P and I always build too cramped here 17:24:35 *** Vinnie has joined #openttdcoop.stable 17:25:01 <coopserver> <Vinnie> ahh 17:25:15 <coopserver> <Vinnie> i like it when i can help build more complicated stuff 17:26:20 <Vinnie> nice trains V, do they come in round shapes aswell? 17:26:46 <coopserver> <Jam35> I think they are just placeholders 17:27:08 <coopserver> <Jam35> for corrugated trains 17:28:53 <V453000> yeah just placeholder stuff 17:29:04 <V453000> but it means that whatever model I create now, I can automatically put it into the game 17:29:51 <V453000> PS, the 9 articulated vehicle parts look ultra cute on hills 17:30:06 <V453000> at least in the box-train version XD 17:30:15 <V453000> ima try with more of a real train later 17:31:24 <coopserver> <Jam35> what will happen when I enable 90 deg and make zig-zag rails? :P 17:34:37 <V453000> not much special :) they will just turn at every corner as they should 17:34:45 <V453000> oh and they will go through curves fuck-fast 17:35:03 <V453000> I might even add tilt to some to make it fuck-shit-fast 17:38:13 <coopserver> *** Mazth has joined spectators 17:38:34 <coopserver> <Mazth> I ll might take you up on the offer for rrr_lll :P 17:38:41 <coopserver> <Mazth> have a nice evening all! 17:39:00 <coopserver> <happy train sport> k u to 17:40:25 <coopserver> *** Muel has joined 17:40:28 <coopserver> <Muel> hi 17:40:32 <coopserver> <happy train sport> hi 17:40:54 <coopserver> <happy train sport> how things muel 17:40:59 <coopserver> <Muel> good you ? 17:41:03 <coopserver> <happy train sport> good 17:44:11 <coopserver> *** Muel has left the game (Leaving) 17:52:01 <coopserver> *** happy train sport has left the game (general timeout) 17:52:02 <coopserver> *** Game paused (number of players) 17:52:27 <coopserver> *** happy train sport has joined 18:01:35 <coopserver> <Vinnie> im back alive 18:01:41 <happpy> wb 18:01:46 <coopserver> <Vinnie> murdered a fish 18:01:49 <coopserver> <Vinnie> and ate it 18:32:58 <coopserver> *** Jam35 has left the game (Leaving) 18:41:49 *** SmatZ has quit IRC 18:41:55 *** SmatZ has joined #openttdcoop.stable 18:42:05 *** tneo has quit IRC 18:42:55 *** tneo has joined #openttdcoop.stable 18:42:55 *** ChanServ sets mode: +o tneo 18:48:25 <coopserver> *** Player has joined 18:48:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:48:27 <coopserver> *** Player has started a new company #9 18:48:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:48:29 <coopserver> *** Player has joined spectators 18:48:30 <coopserver> *** Player has left the game (Leaving) 18:51:41 *** Hirundo has quit IRC 18:51:55 *** Hirundo has joined #openttdcoop.stable 18:59:05 <coopserver> *** Muel has joined 19:08:21 <coopserver> *** Muel has left the game (Leaving) 19:08:47 <happpy> be back later 19:08:52 *** happpy has left #openttdcoop.stable 19:09:01 <coopserver> *** happy train sport has left the game (Leaving) 19:15:51 <coopserver> *** Vinnie has left the game (Leaving) 19:18:53 *** o11c has quit IRC 19:19:26 *** o11c has joined #openttdcoop.stable 19:53:41 *** Stagurn has quit IRC 19:54:12 *** Stagurn has joined #openttdcoop.stable 19:55:42 *** qwebirc81327 has joined #openttdcoop.stable 19:56:45 *** qwebirc81327 has quit IRC 20:10:49 *** Sylf has quit IRC 20:10:49 *** Stagurn has quit IRC 20:10:49 *** Speedy has quit IRC 20:10:49 *** KenjiE20 has quit IRC 20:11:37 <coopserver> *** Bencze has joined 20:11:38 <coopserver> *** Game unpaused (number of players) 20:12:51 *** Stagurn has joined #openttdcoop.stable 20:12:51 *** Sylf has joined #openttdcoop.stable 20:12:51 *** Speedy has joined #openttdcoop.stable 20:12:51 *** KenjiE20 has joined #openttdcoop.stable 20:12:51 *** graviton.oftc.net sets mode: +ovov Sylf Sylf KenjiE20 KenjiE20 20:23:29 *** Sylf has quit IRC 20:23:29 *** Speedy has quit IRC 20:23:29 *** KenjiE20 has quit IRC 20:23:29 *** Stagurn has quit IRC 20:27:46 *** Stagurn has joined #openttdcoop.stable 20:27:46 *** Sylf has joined #openttdcoop.stable 20:27:46 *** Speedy has joined #openttdcoop.stable 20:27:46 *** KenjiE20 has joined #openttdcoop.stable 20:27:46 *** graviton.oftc.net sets mode: +ovov Sylf Sylf KenjiE20 KenjiE20 20:46:30 <coopserver> *** KTG has joined 20:50:30 <coopserver> *** KTG has left the game (Leaving) 21:13:53 *** Vinnie has quit IRC 21:20:00 <coopserver> *** Dnz-Ali has joined 21:20:04 *** Sylf has quit IRC 21:20:04 *** Speedy has quit IRC 21:20:04 *** 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