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00:15:02 <coopserver> *** Mazth has joined spectators 00:37:29 <coopserver> *** Player has joined 00:38:16 <coopserver> *** Player has left the game (Leaving) 00:55:57 <coopserver> *** Taggerts has left the game (Leaving) 00:55:58 <coopserver> *** Game paused (number of players) 01:02:40 <coopserver> *** Mazth #1 has joined 01:03:38 <coopserver> *** Mazth #1 has left the game (Leaving) 01:07:13 <coopserver> *** Mazth has left the game (connection lost) 01:28:28 <coopserver> *** Anson has joined 01:41:37 <coopserver> *** Anson has joined company #1 01:41:38 <coopserver> *** Game unpaused (number of players) 02:01:41 <coopserver> *** Anson has joined spectators 02:01:42 <coopserver> *** Game paused (number of players) 02:05:42 <coopserver> *** Anson has joined company #1 02:05:43 <coopserver> *** Game unpaused (number of players) 02:29:14 <coopserver> *** irolldice has joined 02:29:51 <coopserver> <Anson> hallo ... let the trains roll too :-) 02:29:58 <coopserver> <irolldice> haha 02:29:59 <coopserver> <irolldice> hi 02:39:49 <coopserver> *** irolldice has left the game (Leaving) 02:52:28 <coopserver> *** (hykw)a has joined 03:17:30 <coopserver> *** (hykw)a has started a new company #9 03:59:09 <coopserver> *** Yugi_Ubuntu has joined 04:00:06 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 05:14:44 <coopserver> *** (hykw)a has left the game (Leaving) 06:19:28 <coopserver> *** irolldice has joined 06:33:00 *** Djanxy has joined #openttdcoop.stable 06:46:35 *** Djanxy has quit IRC 07:47:53 <coopserver> *** irolldice has left the game (Leaving) 07:48:35 *** Mark has joined #openttdcoop.stable 07:49:33 *** Mark has quit IRC 09:11:16 <coopserver> *** Anson has joined company #8 09:14:04 <coopserver> *** Mazth has joined 09:28:21 <coopserver> *** Mazth has left the game (Leaving) 09:37:51 <coopserver> *** Player has joined 09:38:29 <coopserver> *** Anson has joined company #1 09:39:50 <coopserver> <Anson> hallo, player, you can change your name, and please read the rules ... 09:51:55 <coopserver> *** Player has left the game (Leaving) 11:06:15 <coopserver> *** Mazth has joined 11:15:52 <coopserver> *** Mazth has joined company #7 11:16:12 <coopserver> <Anson> hallo 11:16:20 <coopserver> <Mazth> hii 11:17:33 <coopserver> *** Mazth has joined spectators 11:18:07 <coopserver> <Anson> I'm almost done now ... updated all baux mines (2->3 platforms, added supply drop, added timed delivery) and started delivering the supplies 11:20:54 <coopserver> *** Mazth has left the game (Leaving) 12:35:32 <coopserver> *** Muel has joined 12:35:34 <coopserver> <Muel> hi 12:36:31 <coopserver> *** Anson has joined spectators 12:36:32 <coopserver> *** Game paused (number of players) 12:36:37 <coopserver> <Muel> hi anson 12:37:16 <coopserver> <Anson> hallo, sam 12:37:50 <coopserver> <Anson> just finished a complete testrun ... going mostly afk now ... 12:38:15 <coopserver> <Anson> !name "Anson (afk)" 12:38:16 <coopserver> *** Anson has changed his/her name to Anson (afk) 12:39:22 <coopserver> <Anson (afk)> it's quite some work to set up all the timed deliveries with firs :-) :-( ... 12:40:08 *** Anson has quit IRC 12:40:13 *** Anson has joined #openttdcoop.stable 12:43:51 <coopserver> <Muel> ok 12:46:50 <coopserver> *** Muel has left the game (Leaving) 12:54:13 *** GriffinOneTwo has quit IRC 13:01:18 <coopserver> *** Player has joined 13:09:12 <coopserver> *** Player has left the game (general timeout) 13:59:54 *** Djanxy has joined #openttdcoop.stable 14:01:58 <coopserver> *** Tomasz333333 has joined 14:01:59 <coopserver> *** Game unpaused (number of players) 14:02:01 *** happpy has joined #openttdcoop.stable 14:02:34 <coopserver> *** Tomasz333333 has joined spectators 14:02:35 <coopserver> *** Game paused (number of players) 14:03:04 <coopserver> *** Tomasz333333 has left the game (Leaving) 14:03:13 <happpy> !date 14:03:13 <coopserver> Jan 24 2036 14:03:17 <happpy> #!players 14:03:24 <happpy> !players 14:03:24 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 14:17:11 <coopserver> *** happy train sport has joined 14:18:12 <coopserver> <Anson (afk)> hallo, happy 14:18:21 <coopserver> <happy train sport> hi 14:18:29 <coopserver> *** happy train sport has joined company #1 14:18:30 <coopserver> *** Game unpaused (number of players) 14:18:51 <coopserver> <Anson (afk)> did you see what i did ? ... everything in green :-) 14:19:53 <coopserver> <Anson (afk)> modified all baux stations : 2->3 platforms, plus an extry station to drop supplies, plus an extra line to do the timed delivery 14:19:59 <coopserver> <happy train sport> i see it now 14:21:10 <coopserver> <Anson (afk)> also created 15 trains to do the bulk delivery, but 6 or at most 7 of them are enough since there is not enough resources to produce more than can be transported with 6 14:21:18 <coopserver> <happy train sport> yer i see nice job on the supplies Anson (afk) 14:21:45 <coopserver> <Anson (afk)> i think it doubled the income 14:21:53 <coopserver> <happy train sport> yer true 14:23:31 <coopserver> <Anson (afk)> look at the train list ... in some previous update, they added the ability to make hierarchical lists ... very useful to have eg one group bauxite, and then one subgroup for every baux mine 14:23:50 <coopserver> <happy train sport> woo nice 14:24:11 <coopserver> <Anson (afk)> to use those subgroups, just drag a group someplace in the list 14:24:25 <coopserver> <happy train sport> yep 14:25:33 <coopserver> <Anson (afk)> hehe, and then you do the same mistakes all the time :-) 14:25:47 <coopserver> <Anson (afk)> signal gaps .... 14:26:00 <coopserver> <happy train sport> need to doo chemicals 14:26:08 <coopserver> <Anson (afk)> and using combo signals instead of entry signals 14:26:42 <coopserver> <Anson (afk)> if there are no other signals nearby, it can be done ... but as soon as there are other signals, it results in bugs 14:27:43 <coopserver> <happy train sport> yer i fort to doo it 14:27:48 <coopserver> <Anson (afk)> at the manu supply pickup, the entry and overflow had some bugs ... see signs at that place 14:29:41 <coopserver> <Anson (afk)> the overflow had two bad signals, one reversed signal (happens to everybody), and one such combo signal which is typical for you and in this case has caused trains to pass the start signal (a combo), pass another start signal (also a combo) and thus immediately enter the reverser and the overflow loop again 14:30:09 <coopserver> <happy train sport> i see now 14:30:54 <coopserver> <Anson (afk)> and when i added the check in the overflow loop, so that trains don't leave the depot when another train just has reversed, it didn't work 14:31:30 <coopserver> <Anson (afk)> took me half an hour to see why : another such combo signal instead of entry signal (where the trains wait to be released) 14:32:42 <coopserver> <Anson (afk)> (that signal is below the word "wrong" on the sign "fixed two wrong ..." 14:34:37 <coopserver> <Anson (afk)> signal gaps are not important at first with few slow trains, but i think it is easier to avoid them from the start instead of having to update lots of tracks later when there are lots of trains 14:34:52 <coopserver> <Anson (afk)> eg at the sign "watch for gaps" 14:35:28 <coopserver> <happy train sport> going to doo oil net werk 14:35:48 <coopserver> <Anson (afk)> that happens quite often when you autoplace signals : on the straight are a signal, 1 tile gap, and then one more halftile before the next signal 14:36:51 <coopserver> <Anson (afk)> as a result, the gap is 1.5, and i noticed it when i wondered why a queue started building in the middle of a track ... 14:39:01 <coopserver> <Anson (afk)> look at that sign and watch what happens when a group of 3-5 trains comes ... first they are near each other, then the second slows down a bit, the 3rd stops, and the 4th and 5th start a small queue 14:40:09 <coopserver> *** Anson (afk) has joined company #1 14:44:34 <coopserver> <Anson (afk)> hehe, just marked a few of the gaps ... 8+ of them on a quarter of my screen in a single slh (slh02) ... and that adds up a lot when you want better throughput 14:46:48 <coopserver> <happy train sport> f 14:47:09 <coopserver> <Anson (afk)> where you wrote slh03, it doesn't look like a slh ... probably planned only ? 14:47:24 <coopserver> <happy train sport> it need won 14:48:15 <coopserver> <Anson (afk)> since there are not enough eng supplies, only half the mines have increased production .. 14:49:18 <coopserver> <Anson (afk)> i deliver supplies to ALL mines in turn, and thus they increase production, up to 2000 or 3000 baux stacks in piles in the station, and the tracks get very busy 14:49:24 <coopserver> <happy train sport> i just f up i did the rone buttern on the train list lost all the bauxite 14:49:48 <coopserver> <Anson (afk)> when the turn gets to the mines behind slh03, there are up to 30+ trains waiting in a queue :-) .... 14:50:58 <coopserver> <Anson (afk)> hehe, f up again ... oil is not some ES 14:55:48 <coopserver> <Anson (afk)> trains list for baux fixed 14:56:06 <coopserver> <happy train sport> thanks 14:56:57 <coopserver> <Anson (afk)> but now the numbers of the 13 baux mines no longer correspond with the sequence on the bulk ES trains 14:58:23 <coopserver> <Anson (afk)> i think that slh03 starts getting crowded now ... 15:00:08 <coopserver> <Anson (afk)> btw : i fixed a queue at sign "more traffic ..." 15:01:24 <coopserver> <Anson (afk)> the old version had a very long douible bridge for the line with more traffic, and the new version has a single short bridge for the "low traffic" route ... and i also shortened the wide looping curves :-) 15:02:45 <coopserver> <Anson (afk)> probably cut track length (and thus also travel time) by half near that bridge (near Skoki Tanner Road) 15:07:03 <coopserver> <Anson (afk)> another hint : i can easily recognize a drop station or a pickup station. thus it is most helpful to name them "baux" or "baux drop" and "MS" or "MS pickup", and not "pickup" and "drop" 15:08:46 <coopserver> <happy train sport> k need to shortout this place and doo slh 03 15:10:42 <coopserver> <Anson (afk)> you probably should start with slh02 15:11:07 <coopserver> <Anson (afk)> that looks mostly done, except for a few factories which block pathes 15:12:02 <coopserver> <Anson (afk)> when slh02 is done, it will be easier to reroute trains around the area where slh03 will be built, enabling you to delete the entire area at slh03 and build it from scratch 15:12:41 <happpy> yer going to arsk jam sume thin 15:13:37 <coopserver> <happy train sport> k fixs the gaps on the slh /02 15:34:43 <coopserver> <Anson (afk)> happy, i finished preparing SLH02 ... built new red rails as detour around it, removed old rails, and put blue rails on the area to mark the general directions 15:35:05 <coopserver> <Anson (afk)> SLH03, of course 15:41:57 <coopserver> <happy train sport> k but need to doo a good slh /03 like on the uver server or like a pro slh but i werk on a plan of it heem 15:43:33 <coopserver> <Anson (afk)> i can't/won't do it this afternoon ... but i think i prepared it a bit, making space so that someone can build from scratch, using blue as guideline, and removing red lines later when slh03 is done 15:44:43 <happpy> i see now yer true 15:49:32 <coopserver> <happy train sport> k i going to playa war game now so we just leve it it n now 15:51:16 <coopserver> <Anson (afk)> i bought land so that no new mines or factories should appear on the empty slh03 15:51:57 <happpy> nice won 15:56:29 <coopserver> <happy train sport> be back soon 15:56:40 <coopserver> *** happy train sport has joined spectators 16:19:13 <coopserver> *** Anson (afk) has joined spectators 16:19:14 <coopserver> *** Game paused (number of players) 16:36:01 <coopserver> *** Muel has joined 16:36:05 <coopserver> <Muel> hi 16:39:15 <coopserver> *** Muel has left the game (Leaving) 17:19:11 *** Jam35_ is now known as Jam35 17:25:41 <coopserver> *** Jam35 has joined 17:32:35 <coopserver> *** Bencze has joined 17:32:36 <coopserver> *** Game unpaused (number of players) 17:52:12 <coopserver> *** plonka has joined 18:03:07 <coopserver> *** Muel has joined 18:03:27 <coopserver> <Muel> hi 18:03:39 <coopserver> <plonka> hey muel 18:05:08 <coopserver> <happy train sport> hi all 18:05:12 <coopserver> <Bencze> hey 18:05:18 <coopserver> <plonka> hello 18:05:21 <coopserver> <happy train sport> how things 18:05:32 <coopserver> <plonka> good good 18:06:21 <coopserver> <happy train sport> plonka: remov the train line that Anson (afk) dun and redo it 18:06:26 <coopserver> <happy train sport> how things muel 18:06:30 <coopserver> <happy train sport> hi jam 18:06:31 <coopserver> <Muel> good 18:06:56 <coopserver> <plonka> you mean the red line? 18:07:00 <coopserver> <happy train sport> yer 18:07:08 <coopserver> <plonka> yeah i doing that now 18:07:13 <coopserver> <happy train sport> k 18:07:29 <coopserver> <Bencze> wot wot 18:07:45 <coopserver> <happy train sport> i be on in a minte just finsh of my war game 18:08:02 <coopserver> <plonka> im afk in a sec for food 18:08:10 <coopserver> <plonka> but ill be back right after 18:13:32 <coopserver> *** Muel has left the game (Leaving) 18:27:28 <coopserver> *** happy train sport has joined company #1 18:30:39 <coopserver> <plonka> ok afk for food 18:30:42 <coopserver> <happy train sport> k 19:56:56 <coopserver> <plonka> where? 19:57:14 <coopserver> *** Player has joined 19:57:20 <coopserver> <happy train sport> hi Player 19:57:29 <coopserver> <Player> !name Taggerts 19:57:30 <coopserver> *** Player has changed his/her name to Taggerts 19:57:34 <coopserver> <Taggerts> hi happy 19:57:41 <coopserver> <happy train sport> how things 19:57:42 <coopserver> <Taggerts> hi all ) 19:57:50 <coopserver> <Taggerts> good 19:57:53 <coopserver> <Taggerts> u? 19:58:18 <coopserver> <happy train sport> good 19:58:29 <coopserver> <Taggerts> where r u from? 19:58:35 <coopserver> <happy train sport> uk 19:58:36 <coopserver> <plonka> leeds uk :) 19:58:45 <coopserver> <Taggerts> oh, nice! 19:58:51 <coopserver> <happy train sport> yep 19:59:15 <coopserver> <plonka> where you from taggerts? 19:59:31 <coopserver> <Taggerts> ukraine 19:59:44 <coopserver> <plonka> nice 19:59:54 <coopserver> <Taggerts> not bad ) 20:00:11 <coopserver> *** Muel has joined 20:00:13 <coopserver> <Jam35> what town happy? 20:00:17 <coopserver> <Muel> hi 20:00:20 <coopserver> <Jam35> hi 20:00:23 <coopserver> <Taggerts> hi 20:00:38 <coopserver> <plonka> yo 20:00:50 <coopserver> <Jam35> I'm in Southampton 20:00:55 <coopserver> <Taggerts> i have strange bug in this game 20:00:58 <coopserver> <Jam35> UK :) 20:01:05 <coopserver> <Taggerts> some trains miss they turn 20:01:09 <coopserver> <Taggerts> and go wrong way 20:01:13 <coopserver> <plonka> doing well this season :P 20:01:24 <coopserver> <Jam35> yeah not bad :) 20:01:30 <coopserver> *** Taggerts has joined company #4 20:01:36 <coopserver> <Jam35> was a turn up 20:01:54 <coopserver> <plonka> yeah sold all their best players 20:02:06 <coopserver> <plonka> improved league standing Oo 20:02:48 <coopserver> <Jam35> I was sure it would be back to relegation battles 20:03:01 <coopserver> <Jam35> next season... 20:03:13 <coopserver> <plonka> quite possibly lol 20:04:18 <coopserver> <Jam35> happy is Shropshire somewhere but he won't say too much for some reason :) 20:05:24 <happpy> Shropshire muel 20:05:37 <coopserver> <Jam35> what town? :D 20:06:06 <coopserver> <Jam35> I don't need the postcode :P 20:06:19 <coopserver> <plonka> my postcode is wf9 4sp 20:06:26 <coopserver> <plonka> house number 48 :P 20:06:53 <coopserver> <plonka> everyone runs to street view 20:07:02 <coopserver> <Jam35> can you wave if I google earth? 20:07:19 <coopserver> <plonka> :D 20:07:23 <coopserver> <Taggerts> =) 20:08:22 <coopserver> <Jam35> account no/sort code? :P 20:08:42 <coopserver> <plonka> 1337-80085 20:09:02 <coopserver> <Jam35> email? 20:09:35 <coopserver> <plonka> letsbyavenue@gmail.com 20:09:49 <happpy> i can just say Shropshire not the town 20:09:56 <coopserver> <Jam35> happy won't say I don't blame him 20:09:59 <coopserver> <Jam35> oh :) 20:10:25 <coopserver> <Jam35> whats your first name? :) 20:10:33 <coopserver> <plonka> phil 20:10:44 <coopserver> <Jam35> mine's obvious 20:10:53 <coopserver> <plonka> jamie ? 20:10:55 <coopserver> <Jam35> don't say happy happy :) 20:12:11 <coopserver> <Jam35> happy are you a boy or a girl? 20:12:33 <coopserver> <Muel> boygirl :D 20:12:42 <coopserver> <plonka> same here ;P 20:13:25 <coopserver> <Jam35> best of both worlds, fair enuf 20:13:59 <coopserver> <plonka> yes indeed :D 20:17:27 <coopserver> <plonka> today i cried 20:17:42 <coopserver> <plonka> zane left one direction//// whaaa 20:18:07 <coopserver> <Muel> :DD: D :D :D :D 20:18:17 <coopserver> <Muel> one directon ? :D 20:18:18 <coopserver> <Muel> omg 20:18:43 <coopserver> <plonka> yeah zane was my favouite too :( 20:18:48 <Jam35> fak 20:19:10 <coopserver> <Muel> wtf i dont belive when any listen OD 20:19:21 <coopserver> <plonka> wise :) 20:20:29 <coopserver> <Muel> you listen biber? too ? 20:20:51 <coopserver> <plonka> yeah 20:21:08 <coopserver> <Muel> how old you ? 20:21:21 <coopserver> <plonka> 34 20:21:50 <coopserver> <Muel> are you kidding me ? 20:22:00 <coopserver> <plonka> yes 20:23:20 <coopserver> <plonka> where are you from muel? 20:23:27 <coopserver> <Muel> slovakia 20:23:45 <coopserver> <plonka> lots of eastern europeans play this game 20:23:54 <coopserver> <plonka> it seems 20:24:20 <coopserver> <Bencze> central, eastern, whatever ;) 20:24:56 <coopserver> <Muel> yep Bencze is neighbour 20:25:04 <coopserver> <Bencze> :) 20:25:23 <coopserver> <plonka> as in you know each other in real life? 20:25:31 <coopserver> <Bencze> neighboring country he meant 20:25:38 <coopserver> <plonka> yeah ok 20:28:42 <coopserver> *** Muel has joined company #1 20:34:29 <coopserver> <Bencze> !rules 20:34:30 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:35:06 <happpy> command and conquer generals shockwave 20:35:15 <happpy> <plonka 20:35:48 <happpy> http://shockwave.swr-productions.com/ 20:35:49 <Webster> Title: Welcome to C: ShockWave - A C Generals Zero Hour modification (at shockwave.swr-productions.com) 20:37:17 <coopserver> <happy train sport> whont war game u play plonka 20:37:31 <coopserver> *** Muel has joined spectators 20:38:17 <coopserver> <Bencze> a little bit of station walking is permitted, right? 20:39:43 <coopserver> *** Taggerts has left the game (Leaving) 20:41:35 <coopserver> *** Bencze has joined spectators 20:41:59 <coopserver> *** Bencze has left the game (Leaving) 20:45:00 <coopserver> <happy train sport> heem wher the best place for this ml to join up 20:46:13 <coopserver> <happy train sport> yer need a hub 20:56:33 <coopserver> *** Muel has left the game (Leaving) 21:06:22 <coopserver> <happy train sport> f 21:07:54 <coopserver> *** VolvoxGlobator has joined 21:07:55 <coopserver> *** VolvoxGlobator has started a new company #10 21:08:09 <coopserver> *** VolvoxGlobator has left the game (Leaving) 21:27:20 <coopserver> <happy train sport> k 21:31:45 <coopserver> <happy train sport> yer anson did them 21:42:50 <coopserver> *** happy train sport has left the game (Leaving) 21:47:02 <coopserver> *** plonka has left the game (Leaving) 21:47:03 <coopserver> *** Game paused (number of players) 22:04:12 <coopserver> *** irolldice has joined 22:04:13 <coopserver> *** Game unpaused (number of players) 22:06:33 <happpy> hi irolldice 22:19:07 <coopserver> <irolldice> whatup happy 22:19:20 <happpy> not much 22:19:23 <happpy> how ar u 22:19:47 <coopserver> <irolldice> i'm doin well 22:22:21 <coopserver> *** Jam35 has left the game (Leaving) 22:23:26 *** GriffinOneTwo has joined #openttdcoop.stable 22:23:50 <happpy> hi GriffinOneTwo 22:28:31 <coopserver> <Anson (afk)> hallo, you are rolling again ? .-) 22:28:57 <happpy> wb anson 22:29:38 <coopserver> <Anson (afk)> I'll have a look whether someone built slh03 :-) 22:30:06 <happpy> yep 22:31:24 <coopserver> <Anson (afk)> irolldice: did you see the nitrate mine next to your vehicle factory ? ... easy to load the farm supplies and deliver them to your farm for 4x production 22:31:58 *** Djanxy has quit IRC 22:32:00 <coopserver> <irolldice> yeah 22:32:05 <coopserver> <irolldice> the nitrage mine to where? 22:32:16 <coopserver> <irolldice> oh i see 22:32:26 <coopserver> <Anson (afk)> otherwise a really nice loop with vehicle factory and the port which shove their cargo to each other :-) 22:33:27 <coopserver> <irolldice> yeah i'm not super familiar with FIRS yet 22:33:32 <coopserver> <Anson (afk)> you also already have a chemical plant to use the nitrate .... 22:33:35 <coopserver> <irolldice> still trying to figure out what everything is 22:34:01 <coopserver> <irolldice> i just need a pickup station for the nitrate 22:34:11 <coopserver> <Anson (afk)> somewhere should be a diagram with all the connection 22:34:36 <coopserver> <Anson (afk)> you also can use the link "display chain" on the bottom of every mine and factory 22:35:42 <coopserver> <Anson (afk)> the main principle : there are three types of supply cargo, and you increase production of other industries by delivering that 22:36:39 <coopserver> <Anson (afk)> on multiplayer maps, it can be a bit difficult to have every type of mines and factories in range 22:38:58 <coopserver> <Anson (afk)> but you can improve the use of supplies with tricks, eg delivering them to an auxiliary station (don't unload, but only transfer!) and then use a small vehicle to do timed deliveries of exactly what is needed ... that's what i set up all day (for ES = engineering supplies) 22:43:22 <coopserver> <irolldice> i wonder if i can fit another oil pickup station there near zxcxecin 22:43:27 <coopserver> <Anson (afk)> concerning the farm supplies : you might be able to set up a refitting system, where the same trains that delivered vehicle parts then refit and transport farm supplies on their way back, then refit again and get the next vehicle parts and/or resources for food 22:46:23 <coopserver> <Anson (afk)> you can even transport engineering supplies from the vehicle factory to the nitrate mine ... just build two small stations directly next to each other with no rails between them, and let a single train go back and forth 22:46:48 <coopserver> <Anson (afk)> income won't be much for short distance, but nitrate production will quadruple almost for free 22:46:57 <coopserver> <irolldice> interestng 22:48:05 <coopserver> *** Anson (afk) has started a new company #10 22:50:02 <coopserver> <irolldice> lol i already did it 22:50:10 *** Jam35 is now known as Jam35_ 22:51:46 <coopserver> <Anson (afk)> do you see the small three tile company that i setup as demo ? :-) ... no need for big multi platform stations ... 22:51:54 <coopserver> <irolldice> yes i see 22:52:18 <coopserver> <irolldice> that will build up though 22:52:25 <coopserver> <irolldice> there's no way you'll deliver everything 22:53:57 <coopserver> <Anson (afk)> it always depends on how much you need and which traintype you use 22:54:57 <coopserver> <Anson (afk)> for the engineering supplies, you only need to deliver 84 in 2-3 months ... thus a small train is good enough to do 28 cargo every 20 days 22:55:16 <coopserver> <irolldice> yeah but you'll have allot of waiting cargo at your station 22:55:22 <coopserver> <irolldice> and performance raiting decline 22:55:57 <coopserver> <Anson (afk)> and since you won't get much money for short distance anyway, you probably only will build the minimum that is necesary to get the bonus quad-production from the supplies 22:56:31 <coopserver> <Anson (afk)> the performance is measured separately for each type of cargo 22:56:47 <coopserver> <Anson (afk)> doesn't hurt to have low rating for the supplies 22:58:03 <coopserver> <Anson (afk)> later, you could use the same supplies to also quadruple other mines or farms 22:58:10 <coopserver> <irolldice> got it 22:58:12 <coopserver> <irolldice> i see 22:58:35 <coopserver> <irolldice> i'm not planning on doing too much more this map 22:58:48 <coopserver> <irolldice> pretty much waiting out the reset 22:59:20 <coopserver> <Anson (afk)> that's what i did for happy company : deliver bulk amounts of supplies to all mines in turn, and let small shuttles deliver 3x28 of them in two months 22:59:58 <coopserver> <Anson (afk)> look at the orders of train 160 :-) LOL 23:00:20 <coopserver> <irolldice> omg lol 23:01:04 <coopserver> <Anson (afk)> delivery of engineering supplies to 13 mines, and then there are 13 such small shuttle services 23:01:21 <coopserver> <irolldice> transfer stations?? 23:01:32 <coopserver> <irolldice> like holding bays 23:03:05 <coopserver> <Anson (afk)> each of our mines has 3 platforms for picking up bauxite (with a forced overflow depot), and one platform with direct access to drop the ES to a temp station ... then the shuttle delivers from that station to either the pickup station itself, or another small station nearby to the mine 23:04:04 <coopserver> <irolldice> ah 23:04:09 <coopserver> <irolldice> FIRST is insteresting 23:04:12 <coopserver> <irolldice> FIRS 23:04:18 <coopserver> <irolldice> i haven't played with it too much yet 23:04:19 <coopserver> <Anson (afk)> i like holding bays too ... but for a pickup station, there should be an additional overflow behind them too 23:04:57 <coopserver> <Anson (afk)> at Tczew South, trains queue up and block the track to Tczew Lakeside (if there would be trains) 23:05:12 <coopserver> <irolldice> right 23:05:26 <coopserver> <irolldice> i haven't put any waitng depots in yet 23:06:36 <coopserver> <Anson (afk)> there are lots of different methods to build overflow depots .... 23:06:40 <coopserver> <irolldice> yeah 23:06:45 <coopserver> <irolldice> i'm aware 23:08:01 <coopserver> <Anson (afk)> the most simple is just one depot at the right place and one signal in front of it ... and then there are such beasts like at happy ES pickup station :-) 23:09:01 <coopserver> <Anson (afk)> at sign "!! ES overflow" 23:09:41 <coopserver> <irolldice> that's my usual route as well 23:09:54 <coopserver> <irolldice> similar at least, different layout obviously 23:09:58 <coopserver> <irolldice> depending on terrain 23:10:43 <coopserver> <Anson (afk)> the train waits to be injected until there are no more trains approaching on the mainline, AND there is no train just going through the reverser to the overflow depot, AND the waiting bays are empty (because the platforms are not full) 23:12:43 <coopserver> <Anson (afk)> you can make it as simple as at the sign "!! the most simple", or complicated like the big overflow 23:13:20 <coopserver> <irolldice> gotta go for now 23:13:25 <coopserver> *** irolldice has left the game (Leaving) 23:14:42 <coopserver> *** Anson (afk) has joined spectators 23:14:43 <coopserver> *** Game paused (number of players) 23:18:25 <coopserver> *** Anson (afk) has joined company #1 23:18:26 <coopserver> *** Game unpaused (number of players) 23:30:17 <happpy> whonts up anson 23:31:55 <coopserver> <Anson (afk)> at one end of the slh03, a station was connected badly 23:32:11 <happpy> ar i see 23:32:29 <coopserver> <Anson (afk)> there was only a connection from right to go on or to the station, but from the left you could ONLY go to the station 23:32:53 <happpy> ar yer for to doo it 23:34:28 <coopserver> <Anson (afk)> i doubled a bit more of that track and added proper split to the station from both rails .... and put a simple end to the ML (cross with pbs, from both tracks, to either single ml or next mine) 23:34:42 <happpy> k 23:35:16 <coopserver> <Anson (afk)> also doubled the opposite direction, instead of merging everything and then splitting 1 to 2 23:35:56 <coopserver> <Anson (afk)> now the start of the ML is a cross with PBS too, taking incoming lines: right from 2 mines, left from 2 other mines :-) 23:36:37 <happpy> k nice 23:41:51 <coopserver> <Anson (afk)> btw : tunnels look nicer than bridges since there is less mess visible :-) 23:42:23 <coopserver> <Anson (afk)> but for a double or triple line, bridges are shorter when you cross a diagoinal line !!! 23:43:19 <coopserver> <Anson (afk)> double tunnel under a diagonal has gap 5, but bridges have only gap 4 23:44:11 <coopserver> <Anson (afk)> and for a triple line, it is 6 vs 5