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Log for #openttdcoop.stable on 29th March 2015:
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00:00:02  <coopserver> <Jam35> new people that read the rules would be ideal
00:00:30  <coopserver> <Anson> but new people who can't read how to change the name "Player", or who don't read the short simple rules .... :-(
00:01:18  <coopserver> <Anson> what does it take to try starting a new company 15 times in 10 minutes, and always being kicked for the name "Player" ? :-)
00:01:28  <Jam35> I would assume that as long as coop exists there will be a server
00:01:40  <Jam35> people who do not read English
00:06:58  <coopserver> *** Jam35 has left the game (Leaving)
00:07:40  *** Jam35 is now known as Jam35_
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00:20:36  <coopserver> <Mazth> toyland!
00:21:26  <coopserver> <Mazth> those map shapes <3
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00:27:36  <coopserver> <Mazth> damn son, rawr+townland
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03:40:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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03:40:27  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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03:40:50  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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07:12:37  <coopserver> <Muel> hi
07:12:50  <coopserver> <Anson> hallo ... good morning
07:13:17  <coopserver> <Anson> did you advance your clock ?
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07:13:48  <coopserver> <Anson> wb
07:13:53  <coopserver> <Muel> thx
07:14:46  <coopserver> <Anson> did your time change too ?
07:15:00  <coopserver> <Muel> yes
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07:15:36  <coopserver> <Anson> a few years ago, every country did the change differently :-(
07:16:12  <coopserver> <Muel> yep, but it is stupids
07:16:16  <coopserver> <Anson> some switched on saturday, most on sunday, most at 2-3 and some at midnight or during the day ...
07:18:21  <coopserver> <Anson> how do you like the network ?
07:18:28  <coopserver> <Muel> lie it
07:18:30  <coopserver> <Muel> like it
07:18:54  <coopserver> <Anson> happy did the first part ... everything related to cotton
07:19:06  <coopserver> <Anson> then i did everything else (including candy)
07:19:37  <coopserver> <Anson> i think we are at the limit now ... would need to triple the ML, and then double some sidelines
07:19:56  <coopserver> <Muel> i thing when need 3 line
07:20:14  <coopserver> <Anson> yes, as i said ... triple ML
07:22:13  <coopserver> <Anson> but i have no idea how to fit a third lane into the tight space where we already have a double ML with bridges, towns and other obstacles, etc
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08:44:29  <coopserver> <Maxwell> !admin
08:44:30  <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
08:45:01  <coopserver> <Maxwell> can you remove the two companies in this game as they have made it difficult to build on many of the islands]
08:45:54  <coopserver> <Maxwell> or at least the red one as he appears to be the main one crossing the islands
08:45:59  <coopserver> <Maxwell> !admin
08:46:00  <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
08:46:05  <coopserver> <Maxwell> !admin
08:46:06  <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
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12:52:55  <Vinnie> !ip
12:52:55  <coopserver> Vinnie: stable.openttdcoop.org:3999
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12:53:36  <coopserver> <Vinnie> boom baby
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15:04:32  <coopserver> <happy  train sport> hi  Sylf
15:04:46  <Sylf> !rcon reset_company 2
15:04:47  <coopserver> Company deleted.
15:05:14  <coopserver> <happy  train sport> thanks  Sylf
15:05:20  <coopserver> <Sylf> yup.
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15:55:50  <happpy> hi  Maraxus
15:55:54  <happpy> how  things
15:56:25  <Maraxus> hi, fine thanks
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19:41:22  <happpy> hi
19:41:33  <happpy> how things
19:41:33  <coopserver> <plonka> hello happy
19:41:43  <coopserver> <plonka> i m good thanks
19:41:53  <coopserver> <plonka> how;s yourself?
19:42:44  <happpy> sleepy but good
19:43:07  <happpy> grate job on the net werk
19:43:25  <Anson> thanks :-)
19:44:35  <happpy> hi anson
19:44:48  <Anson> you already had done all the cotton, and i added the rest of all the toy and candy chains ... did someone already do the third (fizzy drink) chain ?
19:46:29  <Anson> also, we were at the limit of the candy factory (4 platforms was good enough, but a double line barely could keep up with that and all the produced candy)
19:46:56  <Anson> triple ML was needed, but i was too tired to do that
19:47:10  <coopserver> <plonka> ill do some now
19:48:03  <Anson> problem with that tripling is the space ... double ML barely fits in that space, even more so with towns and factories blocking some space
19:48:45  <Anson> going under them requires double tunnels ... 4 lanes (LLRR) become 8 tiles widthe at least ...
19:49:22  <Anson> and triple line would need up to 12+ width :-(
19:50:49  <coopserver> *** Player has joined
19:51:14  <Anson> an alternative could be (or rather could have been, since it should be done right from the first planning and building stages) to use a refitting network, where the same trains go on a roundtrip, getting resources, then delivering the candy, and only then going back)
19:51:27  <coopserver> <plonka> i think switching the pickup with the drop drop staion would improve things
19:51:40  <Anson> that would reduce the number of trains by almost 50% ... but to do it later is quite difficult
19:51:44  <coopserver> <plonka> at the sweet factory that is
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19:53:24  <Anson> when i looked at it the last time, the drop was only blocked because of trains not being able to leave in time (double ML with bridges etc), and similar for the candy trains that got stuck someplace else because of the double-only ML
19:54:52  <coopserver> <plonka> i thinbk i can make lll,rrr between slh1 and sweet factory
19:54:59  <coopserver> <plonka> but it wont be pretty
19:56:05  <Anson> i have a choice between the factory and the ML ... maybe the situation could be improved by sending all resources to one lane only, and the candy to the other
19:56:46  <Anson> or if tripling, then two lanes for resources and one for candy ... should make your work easier and prettier :-)
19:57:56  <coopserver> <plonka> ooooooo
19:58:20  <coopserver> <plonka> i got a huge idea to massively help throughput on the drop
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20:00:18  <happpy> yer i see the werk u dun anson looks  good
20:02:32  <coopserver> *** Anson has joined company #1
20:14:08  <Anson> happy, did you see the last map (with firs) in the end ?
20:15:00  <Anson> in the end, it delivered tons of oil and also other resources ... after noticing a planning error that we did all the time
20:16:03  <Anson> delivering tons of resources to the bulk terminal had NO use at all, since the bulk terminal (just like the ports) has a normal production like all primaries
20:16:35  <Anson> thus we didn't need to send more resources there, but instead connect some more bulk terminals and ports ...
20:17:49  <Anson> with only two more ports and very low traffic (244 resources in 3 months), it tripled the ES production which was good enough to service all normal resources
20:19:04  <Anson> next time, best to start with a link between a port and a vehicle factory. then they can send back and forth resources and kickstart all other production ... a lot better than connecting 50 baux mines or something
20:19:58  <happpy> yer i see
20:20:58  <happpy> mite need to make the sweet factory drop of biger
20:21:08  <coopserver> <plonka> yeah i just have
20:21:14  <coopserver> <plonka> i add 2 more lines
20:21:22  <coopserver> <plonka> space is tight though
20:22:24  <coopserver> *** Yum has joined
20:22:54  <Anson> AFAIK, it is only 1 train with goods per month from vehicle factory to port, and 2-3 trains per month with vehicle parts from port to vehicle factory, and you automatically get max ES from the factory :-)
20:23:49  <Anson> to save on track capacity, don't do more than those 2-3 trains, it wouldn't give benefits but only a little normal income
20:24:15  <coopserver> *** Yum has started a new company #2
20:25:22  <Anson> if they are not too distant, maybe this could even be done with a single track and ONE refitting train :-)
20:26:31  <happpy> yer trur
20:26:53  <happpy> hi  yum and welcume to the server
20:27:04  <coopserver> <Yum> hello
20:27:21  <happpy> doo !rules to see  them
20:27:35  <coopserver> <Yum> !rules
20:27:36  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
20:28:03  <happpy> k  nice won  plonka
20:38:25  <coopserver> <plonka> absib why do you service trains?
20:38:29  <coopserver> <plonka> anson
20:38:42  <coopserver> <Anson> autoreplace
20:39:04  <coopserver> <plonka> huh?
20:39:51  <coopserver> <Anson> on all maps on this server, maintenance (or english: service :-) is off, and thus trains never go to depots, EXCEPT when they shall autoreplace
20:40:10  <happpy> i doo them so  trains dont get  lost when up grade them
20:40:16  <coopserver> <Anson> but on autoreplace, they pick a random depot when service is automatically/implicitly switched on
20:40:53  <coopserver> <Anson> that's the reson why many people do only invisible depots
20:41:00  <coopserver> <plonka> nope i still no idea what you're talking about lol
20:41:09  <happpy> all trains shord up grade at ther pick up
20:41:23  <coopserver> <plonka> in the trains orders lots of trains are told to goto nearest depot and service
20:41:33  <coopserver> <Anson> BUT i found that all trains that have any orders to go to depot (goto or maintain at) will never go to depots except as given in the orders
20:41:37  <coopserver> <plonka> i dont understand why
20:42:27  <happpy> yes   so ther up grade at the pick ups and domt get lost
20:42:32  <coopserver> <Anson> when the trains have those maintain orders, they will never go to random visible depots, but only according to the orders, and thus they do autoreplace each at its own pickup station ... no jams anywhere
20:42:53  <happpy> ver true
20:42:58  <coopserver> <plonka> ah ok now i see
20:43:15  <coopserver> <plonka> i just hid depots behind stations
20:43:21  <coopserver> <plonka> doesn't that still work?
20:44:02  <coopserver> <Anson> you can do that, but it is a lot more complicated, and a single visible depot on the entire network will attract ALL trains :-)
20:44:19  <happpy> yep true
20:44:50  <coopserver> <Anson> look at the simple layout of stations with visible depots, eg sugar02
20:45:11  <coopserver> <plonka> oh ok i think just having one train injector that's only accessible one way and the rest behind stations simpler than adding a bunch of orders
20:45:23  <coopserver> <Anson> just a doubletrack LR, twoway exit at entry to platforms, and a depot by the side ... done
20:45:26  <coopserver> <plonka> but it's how i was taught so im probably bias
20:45:49  <coopserver> *** happy  train sport has joined
20:46:47  <coopserver> <Anson> all the pro players do it with invisible depots, but my method seems to work too, and i find it a lot easier
20:47:00  <coopserver> <plonka> ok i really think switching orders of trains to make drop station pickup and vice versa will help a ton
20:47:03  <coopserver> <plonka> ok
20:47:06  <coopserver> <Anson> it's also not "a bunch" of additional orders if you use shared orders :-)
20:47:22  <coopserver> <plonka> yeah true
20:48:04  <coopserver> <plonka> do who's going to switch the orders of these trains? :D
20:48:12  <coopserver> <Anson> look at the train list ... i have made groups for each type of cargo and subgroups for each station
20:48:38  <coopserver> <happy  train sport> k  train  q  at  the sweet  pick  up
20:48:47  <coopserver> <Anson> should be easy to go through the list of all trains, pick one from each subgroup and change only the one last order where it drops cargo
20:49:02  <coopserver> <plonka> ok since you made the groups i nominate you to change orders anson :P
20:49:30  <coopserver> *** happy  train sport has joined company #1
20:50:10  <coopserver> <Anson> to avoid the factory delivering cargo to the wrong stationj, we also might delete the two stations and create them again with opposing names ... no orders need to be changed :-)
20:50:20  <coopserver> <plonka> let me know when u start anson and ill fix the sation
20:50:30  <coopserver> <Yum> where
20:50:40  <coopserver> <Yum> purr grove
20:50:46  <coopserver> <Yum> the 1 factory died
20:50:57  <coopserver> <Yum> there
20:51:05  <coopserver> <Anson> stopped 3 trains, let the stations empty themselves
20:51:32  <coopserver> <Yum> yeah there is only 1 factory at purrr grove
20:51:46  <coopserver> <Yum> there is nly 1 factory
20:51:54  <coopserver> <Anson> hurry, before the station names disappear
20:51:57  <coopserver> <Yum> the other died like 1 min ago
20:52:35  <coopserver> <Anson> the yellow one is the one we were using all the time
20:52:55  <coopserver> <Yum> look see there is only one
20:53:12  <coopserver> <Yum> the other died
20:53:16  <coopserver> <Yum> i saw it
20:53:29  <coopserver> <Anson> as i said, we only used the yellow one which is still there
20:54:12  <coopserver> <Anson> send trains to the other station now
20:54:18  <coopserver> <Yum> yeah like for my cargo im using the light blue one that is still there
20:55:04  <coopserver> <Yum> ll
20:55:06  <coopserver> <Yum> lol
20:55:12  <coopserver> <Yum> train crash
20:55:17  <coopserver> <Yum> oh no
20:58:23  <coopserver> <Yum> here goes my fizzy drink train
20:58:32  <coopserver> <plonka> choo choo
20:58:47  <coopserver> <Yum> its diesel
20:59:00  <coopserver> <plonka> chug chug :)
20:59:05  <coopserver> <Yum> better
20:59:21  <coopserver> <Anson> firs is buggy ... sugar should be needed for sweets as well as COLA :-)
20:59:54  <coopserver> <Yum> citizens celebrate
21:00:05  <coopserver> <Yum> first train arrives at beep city!
21:00:39  <coopserver> <Anson> meep meep ... call it roadrunner :-)
21:01:26  <coopserver> <plonka> need an overflow
21:01:57  <coopserver> <Anson> do you still intend to use a triple line for the incoming resources ?
21:02:04  <coopserver> <plonka> yes
21:02:12  <coopserver> <plonka> going to lllrrr it
21:02:23  <coopserver> <plonka> an make slh1 fully ll,rr
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21:05:24  <coopserver> <plonka> ok
21:11:52  <coopserver> <Anson> do you intend to do two separate overflows for left and right group of candy pickup ?
21:12:08  <coopserver> <Anson> wouldn't it be better to have one overflow and then split after it ?
21:12:52  <coopserver> *** Yum has left the game (Leaving)
21:17:07  <coopserver> <Anson> sorry .... count the tiles :-)
21:19:37  <coopserver> <Anson> why do you do it so complicated, and need everything twice ? ... why not one overflow on one lane, and then split it afterwards ?
21:20:24  <coopserver> <Anson> first the overflow, then split, and then 2 or 3 waiting bays on each branch ...
21:25:11  *** Jam35 is now known as Jam35_
21:37:46  <coopserver> <Anson> it is ok and works .... after i adjusted the bays behind the depot :-)
21:37:56  <coopserver> <happy  train sport> k   can  sume  won  short  out  the temp  tight  corrner    at  the slh  /02 and   split  on  slh  /04  necxs to sign  no  chice
21:38:02  <coopserver> <happy  train sport> k  nice
21:38:07  <coopserver> <happy  train sport> nice
21:38:22  <coopserver> <Anson> did you see the signs ?
21:38:31  <coopserver> <happy  train sport> yep
21:38:39  <coopserver> <plonka> im going to fix the station exits so alternate platforms exit on different lines like i do
21:38:48  <coopserver> <plonka> thaty should speed up the exits a little
21:38:52  <coopserver> <Anson> as always, you used combo instead of entry signals to make trains wait for injection ...
21:38:53  <coopserver> <happy  train sport> k
21:38:58  <coopserver> <happy  train sport> go  for it
21:39:17  <coopserver> <happy  train sport> ar  k
21:39:46  <coopserver> <Anson> one problem with one of the reversers : trains go directly from the reverser into a tunnel, and thus block the entire reverser+tunnel for some time
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21:43:24  <coopserver> <Anson> just found another small problem : one of the prios is ignored
21:46:26  <coopserver> *** Anson has left the game (general timeout)
21:46:39  <coopserver> <plonka> anson u noob
21:46:43  <coopserver> <plonka> u timed out
21:47:03  <Anson> can't connect back in either
21:47:24  <coopserver> <plonka> :(
21:49:23  <Anson> join -> 15 sec wait -> password entry -> 10 sec wait -> downloading map -> stuck for 10 sec after every 4 KB download and finally timed out again
21:50:00  <coopserver> <plonka> someyhings afoot
21:52:01  <Anson> and since i have no problems here in webirc, my guess would be that it is not my connection
21:52:30  <coopserver> <plonka> are irc and game client hosted on same server?
21:53:45  <Anson> are you all still ingame and have no problems ?
21:53:59  <coopserver> <plonka> yeah no problems
21:58:04  <Anson> a speedtest in the browser gives me 47600 kbit download and 8000 upload ... pretty normal
21:58:40  <coopserver> <plonka> i bet irc and server client are  on different servers
21:58:56  <coopserver> <plonka> and something is down between you and server but not irc
21:59:17  <Anson> should be max 50000 and 10000, but my recorder is recording 1 or 2 SD channels with 5000 each
22:00:55  <Anson> i think I'll get something to eat first, then try again later ... or tomorrow
22:01:06  <coopserver> <plonka> ok good night
22:05:26  <coopserver> <happy  train sport> k  anson  see  u  later
22:13:47  <coopserver> <happy  train sport> big  train q  at  slh   03  s bh
22:17:22  <coopserver> <plonka> there i did a temp job
22:20:55  <coopserver> <plonka> need more sweet trains
22:44:05  <coopserver> *** Anson has joined
22:44:15  <coopserver> <plonka> yay anson
22:44:37  <coopserver> <Anson> stomach filled, and the games works again :-)
22:44:43  <coopserver> <plonka> :D
22:59:31  <coopserver> <plonka> ok im off to bed
22:59:34  <coopserver> <plonka> good night
22:59:39  <coopserver> *** plonka has left the game (Leaving)
23:00:31  <coopserver> *** happy  train sport has joined spectators
23:15:28  <coopserver> <Anson> fixed the reverser+tunnel problem .... even shortened the reverser, and added a signal between it and the tunnel
23:24:37  *** Djanxy has quit IRC
23:44:16  <coopserver> *** happy  train sport has joined company #1
23:55:39  <coopserver> <happy  train sport> k  gn
23:55:42  <coopserver> *** happy  train sport has joined spectators
23:55:51  <coopserver> *** happy  train sport has left the game (Leaving)

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