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00:42:52 <coopserver> *** irolldice has joined 00:43:20 <coopserver> *** irolldice has joined company #3 00:43:21 <coopserver> *** Game unpaused (number of players) 00:52:44 <coopserver> <Anson (afk)> hallo, irolldice 00:57:45 <coopserver> <Anson (afk)> !name Anson 00:57:46 <coopserver> *** Anson (afk) has changed his/her name to Anson 00:58:12 <coopserver> *** Anson has joined company #1 01:28:14 <coopserver> <irolldice> omg i can't take the lag 01:28:19 <coopserver> <irolldice> who hosts this? 01:28:21 <coopserver> <irolldice> just curious 01:28:38 <coopserver> <Anson> hallo 01:28:49 <coopserver> <irolldice> hallo 01:28:50 <coopserver> <Anson> do you have general lag or some strange lag ? 01:29:09 <coopserver> <irolldice> just trains jumping 01:29:23 <coopserver> <Anson> my lag is strange ... startes at 800+ trains total in the game, and is 30 seconds normal speed, and 30 seconds almost frozen 01:29:33 <coopserver> <irolldice> yeah something like that for me too 01:29:44 <coopserver> <irolldice> except it's like 2 seconds normal, 2 seconds freeze 01:30:39 <coopserver> <Anson> a year ago, i had lag only with 2000+ trains, and it was more "general" (everything slowing down a bit, but not 30 normal and 30 frozen) 01:30:50 <coopserver> <irolldice> it's not your computer 01:30:57 <coopserver> <irolldice> it's the server 01:31:02 <coopserver> <irolldice> or the server's network 01:31:07 <coopserver> <irolldice> one way or the other 01:31:24 <coopserver> <irolldice> i could load this same map up no problem in single player 01:31:27 <coopserver> <Anson> the same also happens on offline games, thus it's not the server 01:31:34 <coopserver> <irolldice> it doesn't for me 01:31:41 <coopserver> <irolldice> i can have thousands of trains no problem 01:31:56 <coopserver> <Anson> in singleplayer, the game runs a bit more slowly, and thus you don't notice the lag 01:32:23 <coopserver> <irolldice> what do you mean it runs slower 01:32:29 <coopserver> <Anson> but in multiplayer, the local game rund normal until it starts to lag and then skips some frames ... thus the jumping trains 01:33:21 <coopserver> <irolldice> it's not my computer 01:33:23 <coopserver> <irolldice> i am certain 01:33:25 <coopserver> <Anson> in multiplayer, the server dictates the speed, but in singleplayer, everything can just slow down a bit 01:33:42 <coopserver> <irolldice> what specs is your computer 01:34:15 <coopserver> <Anson> quadcore, 3.6 GHz, 8 GB ram, SSD instead of harddisk 01:34:24 <coopserver> <irolldice> yea, just about hte same for me 01:35:18 <coopserver> <Anson> during last year, they changed a few things in the game, eg using 32bpp graphics by default 01:36:14 <coopserver> <Anson> you can edit the cfg and force the game to use only 8bpp or less animations ... that helps a bit, but not for long 01:36:19 <coopserver> <irolldice> so it's a rendering issue or what 01:36:44 <coopserver> <irolldice> i really don't feel like it's my computer 01:37:01 <coopserver> <irolldice> i could have this game running on my left monitor and be playing diablo 3 on my right monitor 01:37:07 <coopserver> <irolldice> and it'll still be the same amount of lag 01:37:14 <coopserver> <Anson> ah, you added more platforms at the drop ... works nicely now 01:37:37 <coopserver> <irolldice> indeed, that was on my todo list 01:38:02 <coopserver> <irolldice> i also have a server that i've ran this on before 01:38:09 <coopserver> <irolldice> and i have had no lag issues with 1000+ trains 01:38:26 <coopserver> <Anson> next should be to replace single bridges with double bridges ... you already have most doubled, but not next to Meow Falls Valley 01:39:49 <coopserver> <Anson> you should join IRC ... there is a channel linked to ingame chat 01:40:16 <coopserver> <Anson> easier to read up what people said, and you are also able to click links etc 01:40:44 <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 01:41:27 *** irolldice has joined #openttdcoop.stable 01:41:36 <coopserver> <Anson> you find info about IRC in the wiki 01:41:45 <irolldice> i knew about it already 01:41:50 <irolldice> i've been on this server for years 01:42:08 <coopserver> <irolldice> just not lately 01:43:03 <coopserver> <Anson> you asked about the server ... http://wiki.openttdcoop.org/History and http://www.openttd.org/en/donate 01:44:21 <coopserver> <irolldice> i meant for specs 01:44:44 <coopserver> <Anson> hehe, and when you remove one bottleneck, the next one becomes visible ... now at the resource drop Meow Falls Woods 01:44:55 <coopserver> <irolldice> yea 01:45:15 <coopserver> <irolldice> i'm kind of over this map 01:45:19 <coopserver> <irolldice> ready for hte next 01:45:39 <coopserver> *** Cornelius has joined 01:45:49 <coopserver> <Anson> it's always a battle against increasing production, and sooner or later you no longer can win, when production gets to 2000+ 01:46:34 <coopserver> <Anson> that's the advantage of firs and yeti ... they require more different connections, and less "pure mass" 01:48:14 <coopserver> *** Cornelius has left the game (Leaving) 01:49:51 <coopserver> <irolldice> the major problem is my merge right before the drop 01:52:58 <coopserver> <Anson> your mainline has gone into evil mode at some place ... 01:53:33 <coopserver> <Anson> you know what evil mode is ? 01:53:39 <coopserver> <irolldice> yes 01:55:16 <coopserver> <Anson> except when space requires PBS, i mostly use block signals at double bridges and tunnels, and evil mode always resolves by itself 01:55:45 <coopserver> <irolldice> it's not because of the split 01:55:50 <coopserver> <irolldice> it's because of hte merge after 01:57:20 <coopserver> <Anson> with block signals at the start of the doubled track, sooner or later a train will go to the "wrong" track and thus jam for some moments, but that gives time for the merge to empty and thus terminate the evil mode 01:57:58 <coopserver> <irolldice> nah, watch 01:58:02 <coopserver> <irolldice> i jsut cleared it up 01:58:47 <coopserver> <irolldice> wtf 02:01:08 <coopserver> <irolldice> alright i was wrong 02:02:08 <coopserver> <Anson> do you want to double the entire track ? 02:02:15 <coopserver> <irolldice> too much work 02:02:18 <coopserver> <irolldice> do you want to? 02:02:20 <coopserver> <irolldice> lol 02:02:27 <coopserver> <Anson> no :-) 02:02:31 <coopserver> <irolldice> me either 02:02:42 <coopserver> <irolldice> i usually don't like doing that later in hte game 02:02:56 <coopserver> <irolldice> i usually build a single line then get pissed that i didn't leave enough room for merges/splits later on 02:02:57 <coopserver> <Anson> but then you could do two separate double tunnels, instead ofone loooong :-) 02:03:05 <coopserver> <irolldice> and that's when i say i'm bored and ready for hte next map 02:03:22 <coopserver> <irolldice> and i promise myself that i'll leave enough room for 2 mainlines next game, but i never do 02:03:31 <coopserver> <irolldice> and i get pisssed and say i'm ready for hte next game 02:03:33 <coopserver> <irolldice> and hte cycle repeats 02:04:46 <coopserver> <Anson> your "grid-layout" also makes it difficult to plan big lines or to change lines from single to triple 02:04:57 <coopserver> <irolldice> i know =\ 02:05:50 <coopserver> <Anson> best to have one single/double/triple line to a secondary, and keep everything else separate from it 02:07:08 <coopserver> <Anson> something like the small distance transport from Meow Falls Valley could be done with a separate 8unconnected track 02:08:00 <coopserver> <Anson> btw : that pickup also needs more platforms ... 1200 waiting now, in growing 02:09:46 <coopserver> <irolldice> meow falls would be better off as a terminsus 02:09:55 <coopserver> <irolldice> it would hav e been more expandable 02:09:57 <coopserver> <irolldice> easier 02:14:01 <coopserver> <irolldice> fuck i give up 02:14:20 <coopserver> <irolldice> just too annoying to fix this shit with the choppines 02:15:05 <coopserver> <irolldice> load us up a new map anson 02:15:06 <coopserver> <irolldice> :D 02:15:42 <coopserver> <Anson> why do you do the entry to toy pickup all across the other lines ? 02:15:48 <coopserver> <irolldice> i'm not sure 02:16:26 <coopserver> <Anson> i can at most make a new map, not load it ... not a member 02:16:34 <coopserver> <Anson> or admin 02:18:26 <coopserver> <Anson> i still should have some old maps, but since you can't change grfs after creating the map, it's difficult/impossible to use the old maps now 02:22:50 <coopserver> <irolldice> nah 02:22:53 <coopserver> <irolldice> no reverser 02:22:55 <coopserver> <irolldice> true loop 02:23:25 <coopserver> <irolldice> nothing else i'm going to do with the space anyways 02:24:38 <coopserver> <irolldice> shit is it too long 02:25:10 <coopserver> <Anson> just do a small circle 02:27:03 <coopserver> <irolldice> huh? 02:27:28 <coopserver> <Anson> if you move the track behind the reverser, you can add a bay before the reverser 02:27:56 <coopserver> <irolldice> i don't follow 02:28:11 <coopserver> <Anson> or make the entry to the reverser shorter ... but 1 tile for TL2 is bad 02:28:31 <coopserver> <irolldice> like this> 02:28:47 <coopserver> <Anson> even shortzer :-) 02:29:01 <coopserver> <Anson> to reduce the time that trains need to enter the reverser 02:29:22 <coopserver> <Anson> or in the opposite direction to make the entry longer, so that one train can wait there 02:29:40 <coopserver> <irolldice> i don't understand what you mean 02:30:03 <coopserver> <Anson> put down the signals between track and reverser, and you'll see 02:30:35 <coopserver> <Anson> now you have 1 signal and two more halftiles -> medium long entry 02:31:09 <coopserver> <Anson> you can make it shorter (only a signal), or make it longer (2 signals plus 2 tiles for TL2) 02:31:12 <coopserver> <irolldice> we're doing this 02:31:16 <coopserver> <irolldice> no reverser 02:32:32 <coopserver> <Anson> that looks good too, but makes the depot visible ... thus you would need to adapt my method of giving service orders to trains, so that not all trains go to random depots when you autoreplace 02:33:15 <coopserver> <irolldice> fuck true 02:33:50 <coopserver> <Anson> i have experimented and found the logic, when trains go and don't go to service :-) 02:34:20 <coopserver> <Anson> on this server, breakdowns are always off and thus maintenance is off too 02:35:00 <coopserver> *** Yugi_Ubuntu has joined 02:35:13 <coopserver> <Anson> but when a train is asked to autoreplace, maintenance mode is enabled again, UNLESS the train has an explicit "goto depot" or "maintain at depot" order 02:36:05 <coopserver> <Anson> thus i add service orders on all my trains, and they will only go to a depot when asked to by that order, even when autoreplacing 02:36:13 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 02:38:32 <coopserver> <Anson> that order also causes trains to go to a depot only at a specific point in the order list, eg after their "home station" (mostly the pickup), and thus they don't all go to the same depot and cause almost no jams when autoreplacing 02:41:00 <coopserver> <Anson> i think that you don't need to run the test through the reverser since it is only very short and has enough waiting space in front of it ... just connect the end of the prio to the double exit sinlas 02:41:07 <coopserver> <Anson> * signals 02:41:45 <coopserver> <irolldice> like such? 02:41:57 <coopserver> <Anson> yes, that was my idea 02:49:24 <coopserver> *** (hykw)a has joined 02:49:52 <coopserver> <Anson> i see no more jams ... maybe you can add more toy trains now (1500 cago waiting) 02:51:10 <coopserver> <Anson> the tunnel after Meow Falls Valley is also no longer needed, thus no more gap there ... and maybe a few more platforms to transport the 900+ platic that is waiting 02:53:48 <coopserver> <Anson> slugs are strong ... prio at the merge of resource trains is too long 02:55:53 <coopserver> *** (hykw)a has left the game (Leaving) 02:56:21 <coopserver> <Anson> ah, that has removed the queue at the merge, as well as theslowdown after the valley pickup ... plastic is already decresing the waiting piles ... down from 900+ to 500- 02:57:26 <coopserver> <Anson> still could use a 3rd platform 02:59:32 <coopserver> <Anson> you have added a second depot to make it faster (in the overflow) ... that needs a PBS in front of the split, and maybe even a waypoint 03:13:30 <coopserver> <Anson> seems you have hidden your depots very well ... a few toy trains didn't have to go to an overflow yet and thus didn't find a depot for autoreplacing 03:15:03 <coopserver> <Anson> that's why i use visible depots and service orders on my trains 03:17:09 <coopserver> <Anson> trains 25/26/27/37/51 and more 03:21:18 <coopserver> *** Sanmilie has joined 03:25:33 <coopserver> *** Sanmilie has left the game (Leaving) 03:26:03 <coopserver> <Anson> when you add a waypoint in the reverser and add two orders to the toy trains, they should be able to autoireplace ... see my train 262 as an example 03:28:54 <irolldice> how's that 03:29:24 <coopserver> <Anson> the current "maintain" order doesn't help, since the depots are all invisible 03:30:03 <coopserver> <Anson> order 3 (jump if no maintenance) keeps the train doing the normal routine 03:30:45 <coopserver> <Anson> order 4 (goto WP) causes it to enter the overflow after it has unloaded and returns to the pickup 03:31:06 <coopserver> <Anson> and there, it should find a depot to autoreplace 03:32:36 <coopserver> <irolldice> got it 03:39:09 <coopserver> <Anson> an alternative would be to add a reverser after the roro drop station, followed by an (then invisible) depot ... and of course the reverser would need to be a doble reverser to keep up with the traffic 03:43:45 <coopserver> <Anson> look near Grand Chirps Woods for my template 03:44:30 <coopserver> <Anson> i avoid such constructions by using the visible depots and service orders (a single additional order 3: maintain at nearest depot) 03:46:06 <coopserver> <Anson> btw : you habve signal gaps behind that drop station ... 1 tile plus a halftile on the diagonal 03:48:32 <coopserver> <irolldice> where?? 03:48:45 <coopserver> <Anson> signs "gap" 03:50:31 <coopserver> <Anson> you see the construction to have hidden depots for autoreplace after the drop ? 03:51:01 <coopserver> <Anson> ugly, but works ... i still prefer the simple additional service order :-) 03:54:05 <coopserver> <Anson> that depot causes minimal jam for a short time while autoreplacing 03:54:44 <coopserver> <Anson> the biggest disadvantage : ALL trains need a service order when at least one single depot is visible 03:55:19 <coopserver> <Anson> but that should be no problem, when similar is done for all pickup stations too 03:56:52 <coopserver> <Anson> could also be done for drop stations, but i prefer to do it on pickup stations since i build simpoverflows (with visible depots) there anyway, and having service at different pickups causes less jam than doing all service at one drop 03:59:26 <coopserver> <Anson> the order 3 (service at nearest depot) is still missing, to avoid trains going to random depots and/or going to that depot BEFORE unloading (which would cause an additional roundtrip) 04:04:57 <coopserver> <Anson> and now you are back at the start with all the changes .... trains deliver more and faster, but production goit better too : enough toy trains in the overflow, but not enough platforms to load them 04:12:09 <coopserver> <Anson> another general hint : brake space in front of stations ... then the next train can start entering the next platform earlier, before the last train has entered its platform completely and stopped 04:12:30 <coopserver> <irolldice> mmm 04:12:33 <coopserver> <irolldice> good one 04:13:05 <coopserver> <Anson> at Meow Falls Valley, you can see the effect : all arriving trains stop at the PBS 04:15:18 <coopserver> <Anson> although maybe not necessary when everything else is perfect, i like having one waiting bay in front of each platform, just to have an additional buffer when something else is not perfect and slows down 04:22:27 <coopserver> <Anson> the overflow at toy pickup isn't working properly : one signal is missing 04:23:25 <coopserver> <Anson> there should be a signal under the bridge, or else the injected train ignores the prio and starts when one waiting bay at the station is empty 04:24:27 <coopserver> <Anson> it should be an entry signal, so that trains wait until a bay or the overflow is empty 04:28:42 <irolldice> asasas 04:28:43 <irolldice> it is 04:30:09 <coopserver> <irolldice> i like this better 04:30:15 <coopserver> <Anson> couldn't see it, i have disabled the zoomfactors to save on graphics buffer storage for that resolution 04:32:08 <coopserver> <Anson> when you have no reverser, normal block signals may work too, but usually the entry and twoway exit are needed to let trains wait while another train is in the reverser ... or else the arriving train queues randomly, including at the reverser and the platforms can empty before the reverser and that next train have cleared the area 04:33:11 <coopserver> <Anson> if you go for the nice look, you can remove that bridge, and use a twoway combo instead :-) 04:41:22 <coopserver> <Anson> if you want to speed the entry up a little bit, you can add block signals under the tail of the waiting slugs (at "X") 04:44:35 <coopserver> *** Anson has joined spectators 04:49:42 <coopserver> <irolldice> anson are you still there 04:50:14 <coopserver> <Anson> preparing TV to watch a movie and sleep for an hour :-) 04:50:47 <coopserver> <irolldice> sleep only for an hour? 04:51:34 <coopserver> <Anson> maybe two ... already slept tonight, earlier 04:53:21 <coopserver> <Anson> why did you ask ? some problem ? 04:53:30 <coopserver> <irolldice> i don't remember what i was going to ask now 04:53:31 <V453000> great people go to sleep and I am at work again :D 04:54:05 <V453000> although my time at work is probably more healthy than your time sleeping XD 04:54:54 <coopserver> <irolldice> what do you do 04:54:58 <coopserver> <irolldice> oh that's what it was 04:55:03 <coopserver> <irolldice> the lag is gone now for me 04:55:04 <coopserver> <Anson> hehe, V, and we are even in the same timezone :-) 04:55:07 <coopserver> <irolldice> is it for you? 04:56:44 <coopserver> <Anson> no, still there, and still the strange one (some time no lag at all, then 30 sec almost frozen) 04:56:54 <coopserver> <irolldice> weird 04:56:58 <coopserver> <irolldice> mine is gone completely now 04:57:07 <coopserver> <irolldice> whichmakes me think it's the server and not my computer 04:57:13 <coopserver> <irolldice> it always clears up at night for me 04:57:19 <coopserver> <irolldice> and nothing is different for me 04:57:29 <coopserver> <Anson> and also strange : no connection error messages "no packet for xx seconds" like it would be normal for network problems 04:57:49 <coopserver> <irolldice> i haven't gotten one of those in months 04:57:59 <coopserver> <irolldice> i used to see those all the time in 1.3 i think 04:58:05 <coopserver> <irolldice> but those have gone away completely for me 04:58:07 <coopserver> <Anson> the only pattern that i could see is that it starts around 800 trains total 04:58:59 <coopserver> <Anson> MOVING trains ... i tried it offline, and when i stopped trains, lag went away when i dropped below 600-80moving trains 04:59:15 <coopserver> <irolldice> hmm 04:59:26 <coopserver> <irolldice> i've had well over 1k trains offline with no issue 04:59:34 <coopserver> <irolldice> and my issue only happens on this server during hte day time 04:59:50 <coopserver> <irolldice> not issues at night (my night) like right now 04:59:55 <coopserver> <irolldice> i'm back to totally clear 04:59:59 <coopserver> <irolldice> everything is smooth 05:00:03 <coopserver> <Anson> a year ago when version 1.4.1 was current version, i had no problems with up to 2000+ either 05:04:14 <coopserver> <Anson> almost looks as if the lag appears monthly, starting a few days before autosave and resuming shortly after autosave 05:04:40 <coopserver> <Anson> but it was the same even when i switched from monthly to bigger intervals or even to off 05:06:38 <V453000> if the game gets slower it might as well be server slowing down 05:06:45 <V453000> if it is just a spike, local :) 05:06:46 <V453000> or both (: 05:07:03 <coopserver> <Anson> ah ... just NOW, it is independent of autosave ... 05:07:59 <coopserver> <Anson> it is really strange ,,, 30-60 seconds very smoothly, then 20 seconds almost frozen, then smoothly again 05:08:03 <coopserver> <irolldice> my autosave is off 05:08:09 <coopserver> <Anson> and it also happened in offline games 05:08:10 <coopserver> <irolldice> i wanna say it's the server 05:08:12 <coopserver> <irolldice> who hosts this?? 05:11:42 <V453000> the server is stronk dont worry :) 05:11:57 <V453000> but there could be some debug or other things running at some times 05:12:17 <V453000> it happens sometimes Anson yeah 05:12:40 <V453000> in PZG2013, it looks like go-almost stop-go-almost stop ... as the synchronized trains make choices at the same time XD 05:12:47 <V453000> was a qute test 05:12:56 <irolldice> i'm curious what specs you got 05:12:59 <irolldice> do you hot it V? 05:13:01 <irolldice> host* 05:14:31 <coopserver> <Anson> when i ran PSZG2013 last year, everything was a bit slow but smooth 05:15:05 <coopserver> <Anson> now i seem to get the problems when more than 800 trains are moving (stopped trains don't count, can be 1500 without problems) 05:15:43 <V453000> no I dont host it irolldice but I have a pretty stronk i7 for rendering :) 05:15:52 <V453000> ¨hm :) 05:16:18 <coopserver> <Anson> i just watched my cpu usage ... 2 cores around 10%, 1 at 30-40%, and one at 50-60%, and when the game slows down/freezes, that core goest up to 80-100% 05:17:38 <coopserver> <Anson> seems that something is using that core, and ottd has not enough cpu left to run 05:19:01 <coopserver> <Anson> but the only process that uses more than 4% cpu total is ottd ... uses around20-25% (that would be one full core ?) and when it slows down ottd uses 25-28%, more than one core ??? 05:24:33 <coopserver> <Anson> just looked at the resource monitor, and it shows something strange : CPU usage as before, but in addition it shows also the CPU frequency 05:25:19 <coopserver> <Anson> CPU frequency is almost always at 100%, and during the time when ottd slows down to a freeze, frenquency drops to 50% !!! 05:26:12 <coopserver> <Anson> thus something reduces the cpu frequency, and that effectively would double the required cpu time, which is impossible when already at 90% on a single core and not using other cores .... 05:27:17 <coopserver> <Anson> could that be the cause ? reduced frequency causing the lag ? 05:28:11 <coopserver> <Anson> now the big question : what can cause the cpu frequency to drop from 100% to 50% ? 05:30:13 <coopserver> <Anson> heat problems ? cpu heating up at 100% frequency and ottd runs smoothly, then cutting frequency to cool down and ottd gets not enough cpu time to compensate and handle more than 800 trains ? 05:31:47 <coopserver> <Anson> the cpu fan recently gave strange noises, but after tapping on it, it ran smoothly again 05:33:26 <coopserver> <Anson> where/how can i see and check cpu temperature (except in the bios, but while running ottd) ? 06:04:38 <coopserver> <Anson> HALLO ... anybody still listening my talk to myself while guessing at the reason for lag ? 06:06:27 <coopserver> <Anson> i just downloaded a utility to show CPU temperature and frequency ... 06:07:08 <coopserver> <Anson> temp goes up from 75° to 82°, then frequency drops to 50%, followed by temperature going back to 75, and repeat 06:07:43 <coopserver> <Anson> and of course, with only 50% speed, OTTD can't handle more than 800 trains and lags terribly 06:09:53 <coopserver> <Anson> the fan is rotating, but what is the reson for temp 75-82-75-82 ? maybe a bad heat sink, dirt on the heatsink, bad thermal connection (eg from vibrating fan), etc ... have to check 06:23:58 <coopserver> <Anson> don't know whether it's the cause, but the heatsink is quite dirty, and between fan and sink the dirt might even be quite compact and block the air .... have to ghet a screwdriver and clean it up .... CU l8r 06:24:41 <coopserver> *** Anson has left the game (Leaving) 06:34:36 *** Anson has quit IRC 06:36:08 <coopserver> *** Muel has joined 06:36:12 <coopserver> <Muel> hi 06:37:43 <coopserver> *** Muel has left the game (Leaving) 06:47:40 *** Anson has joined #openttdcoop.stable 06:47:43 <coopserver> *** Player has joined 06:49:29 *** Anson has quit IRC 06:49:37 *** Anson has joined #openttdcoop.stable 06:52:38 <Anson> how do i power off my computer FAST ??? ... selecting shutdown cases the computer to install the latest updates first, which can take half an hour or an hour until i can work on it :-( 07:00:24 <irolldice> unplug it 07:02:13 <Anson> just unplug, or push reset for a few seconds? ... and the next powerup takes a long time to do diskcheck etc, maybe even losing some files ? ... no thanks 07:02:18 <coopserver> *** Player has left the game (Leaving) 07:17:31 *** Sylf has quit IRC 07:17:31 *** tycoondemon has quit IRC 07:17:31 *** coopserver has quit IRC 07:17:50 *** Hazzard has quit IRC 07:17:50 *** irolldice has quit IRC 07:17:50 *** SmatZ- has quit IRC 07:17:50 *** tyteen4a03 has quit IRC 07:17:50 *** tneo has quit IRC 07:17:50 *** Taede has quit IRC 07:18:30 *** Hazzard has joined #openttdcoop.stable 07:18:30 *** SmatZ- has joined #openttdcoop.stable 07:18:30 *** tyteen4a03 has joined #openttdcoop.stable 07:18:30 *** tneo has joined #openttdcoop.stable 07:18:30 *** Taede has joined #openttdcoop.stable 07:18:30 *** synthon.oftc.net sets mode: +oovo Hazzard tneo tneo Taede 07:18:30 *** synthon.oftc.net sets mode: +v Taede 07:18:35 *** Sylf has joined #openttdcoop.stable 07:18:35 *** tycoondemon has joined #openttdcoop.stable 07:18:35 *** coopserver has joined #openttdcoop.stable 07:18:35 *** larich.oftc.net sets mode: +ov Sylf Sylf 07:18:48 *** ChanServ sets mode: +v Hazzard 07:30:38 *** Speedy has quit IRC 07:39:56 <Anson> comp partially cleaned, booting up now and watching the temperature ... 07:43:44 *** irolldice has joined #openttdcoop.stable 07:43:54 <coopserver> <irolldice> good luck 07:45:49 <coopserver> *** Anson has joined 07:47:38 <Anson> thanks ... no lag yet, but temperature is still only below 60 07:49:53 <coopserver> *** Anson has left the game (general timeout) 07:54:52 <Anson> crap ... comp suddenly restarted ... then restarted again ....locked down ram bars again and trying again .... 07:57:28 <coopserver> *** Anson has joined 08:07:02 <Anson> two temp sensors show constant 49/50 and 60/61 all the time, not rising and nowhere near 75 or 82 ... and NO MORE LAG ... at least until now :-) 08:07:23 <irolldice> t 08:07:26 <coopserver> <irolldice> awesome 08:07:36 <coopserver> <irolldice> i guess that might make sense why my lag goes away at night too 08:07:38 <coopserver> <irolldice> when it cools down 08:07:41 <coopserver> <irolldice> hmmmmmmmmmm 08:11:34 <Anson> trains slow down when the rails are dirty :-) LOL 08:19:56 <Anson> now 50 and 62, but far from 80+, thus no frequency reduction and no lag ... let's see how it works out until evening 08:21:31 <Anson> open the comp case and look at the cpu heat sink and the cpu fan ... or get a utility first to check the values for temp, freq, and fan 08:22:00 <Anson> i got a program HWMonitor, but there are others too 08:26:28 <irolldice> i have temp gauges already 08:29:41 <Anson> what do they say about your cpu ? 08:29:53 <irolldice> currently running 83C 08:30:01 <irolldice> playing league on the other window though 08:30:55 <Anson> then it might be the same problem i had ... for me it went up from 75 to 82, then reduced frequency to cool down to 75 again and had lag during that time 08:31:18 <irolldice> what CPU do you have 08:31:48 *** Speedy` has joined #openttdcoop.stable 08:32:05 <V453000> harcroreNASACPU90001 08:32:06 *** Speedy` is now known as Speedy 08:32:11 <Anson> AMD FX-4100 Quadcore 3.60 GHz 08:32:15 <V453000> considerably over 9000 08:32:56 <irolldice> weird 08:33:01 <irolldice> it should be able to handle that heat no problem 08:33:09 <irolldice> 80 isn't hot 08:33:25 <irolldice> should easily be able to take that up to 100 08:33:30 <irolldice> might be some of your windows settings 08:33:32 <irolldice> or bios settings 08:35:20 <Anson> running almost for an hour now, and still shows only 53 for the first value and even 35 only for the second sensor reading 08:37:36 <irolldice> well good luck with it 08:37:37 <irolldice> i'm off to bed 08:37:38 <irolldice> see ya 08:37:42 <coopserver> *** irolldice has left the game (Leaving) 08:37:43 <coopserver> *** Game paused (number of players) 08:41:47 <Anson> how can the cpu temperature drop below room temperature ??? just showed 16C, now 14, 13, .... 08:45:41 *** irolldice has quit IRC 08:46:59 <coopserver> *** Anson has joined company #1 08:47:00 <coopserver> *** Game unpaused (number of players) 08:47:45 <coopserver> *** Anson has joined spectators 08:47:46 <coopserver> *** Game paused (number of players) 08:56:38 *** Anson has quit IRC 08:56:55 *** Anson has joined #openttdcoop.stable 09:06:37 <Anson> just googled AMD temperature sensor and found help on some monitoring utility ... it explains this : 09:06:43 <Anson> "The value for the CPU temperature of the (digital) on-chip sensor does not equal any real physical temperature but is measured on an AMD spezific scale. This was done to be able to provide more accurate values when the temperature is close to the thermal design limit of the processor and is used to throttle the CPU to prevent damage by overheating. Therefore reliable measurements for CPU idle states is not possible." 09:10:10 <Anson> that's why the temp goes down below room temp :-) ... the better value from the other sensor (in the socket?) was 82 when the throttling started, and is now 60 when busy and 38 when idle 09:11:44 <Anson> and when the CPU can go to 100 before throttling, the socket probably is a bit "cooler", maybe those 82 ... (btw: everything in celsius) 09:15:54 <Anson> 38 C = 100 F .... 60 C = 139 F .... btw: harddisks are 32 C (90 F) and graphics 36 C (95 F) while OTTD is idle 09:38:02 <coopserver> *** Player has joined 09:38:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:38:04 <coopserver> *** Player has started a new company #6 09:38:05 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:38:06 <coopserver> *** Player has joined spectators 09:38:07 <coopserver> *** Player has left the game (wrong company in DoCommand) 09:38:34 <coopserver> *** Player has joined 09:38:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:38:36 <coopserver> *** Player has joined spectators 09:38:54 <coopserver> <Anson> !name "Anson (afk)" 09:38:55 <coopserver> *** Anson has changed his/her name to Anson (afk) 09:39:06 <coopserver> *** Player has left the game (Leaving) 10:51:07 *** happpy has joined #openttdcoop.stable 10:51:15 <happpy> !date 10:51:16 <coopserver> Sep 19 2166 10:51:20 <happpy> !players 10:51:20 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 10:51:38 <happpy> hi 10:54:04 <coopserver> *** happy train sport has joined 11:53:50 *** tycoondemon has quit IRC 11:53:50 *** coopserver has quit IRC 11:53:50 *** Sylf has quit IRC 11:53:50 *** Speedy has quit IRC 11:53:50 *** Hazzard has quit IRC 11:53:50 *** SmatZ- has quit IRC 11:53:50 *** Anson has quit IRC 11:53:50 *** tneo has quit IRC 11:53:50 *** tyteen4a03 has quit IRC 11:53:50 *** Taede has quit IRC 11:55:57 *** Anson has joined #openttdcoop.stable 11:55:57 *** tyteen4a03 has joined #openttdcoop.stable 11:55:57 *** tneo has joined #openttdcoop.stable 11:55:57 *** Taede has joined #openttdcoop.stable 11:55:57 *** resistance.oftc.net sets mode: +ovov tneo tneo Taede Taede 11:56:33 *** Sylf has joined #openttdcoop.stable 11:56:33 *** tycoondemon has joined #openttdcoop.stable 11:56:33 *** coopserver has joined #openttdcoop.stable 11:56:33 *** larich.oftc.net sets mode: +ov Sylf Sylf 11:57:01 <coopserver> *** Muel has joined 11:57:04 *** SmatZ- has joined #openttdcoop.stable 11:57:08 <coopserver> <Muel> hi 11:58:22 *** Speedy has joined #openttdcoop.stable 11:58:22 *** Hazzard has joined #openttdcoop.stable 11:58:22 *** charm.oftc.net sets mode: +ov Hazzard Hazzard 12:16:39 <coopserver> <happy train sport> hi Muel 12:16:43 <coopserver> <happy train sport> how things 12:16:46 <coopserver> <Muel> hi happy train sport how things 12:16:48 <coopserver> <Muel> dood 12:16:52 <coopserver> <Muel> good 12:16:53 <happpy> grate 12:39:10 <coopserver> *** borgy has joined 12:40:45 <coopserver> <happy train sport> hi borgy 12:41:23 <coopserver> <happy train sport> and welcome to the server 12:42:15 <coopserver> *** borgy has left the game (Leaving) 12:42:34 <coopserver> *** borgy has joined 12:42:50 <coopserver> *** borgy has left the game (Leaving) 13:37:15 <coopserver> *** Muel has left the game (general timeout) 13:47:13 <coopserver> *** Player has joined 13:47:14 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:47:15 <coopserver> *** Player has joined spectators 13:48:05 <coopserver> *** Player has left the game (Leaving) 13:48:19 <coopserver> *** Player has joined 13:48:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:48:21 <coopserver> *** Player has joined spectators 13:48:40 <coopserver> *** Player has left the game (Leaving) 14:07:37 <coopserver> *** Muel has joined 14:19:59 <coopserver> *** Muel has left the game (Leaving) 15:04:30 <coopserver> *** Player has joined 15:04:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:04:32 <coopserver> *** Player has joined spectators 15:04:39 <coopserver> *** Player has left the game (Leaving) 15:06:23 <coopserver> *** Player has joined 15:06:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:06:25 <coopserver> *** Player has joined spectators 15:06:32 <coopserver> *** Player has left the game (Leaving) 15:09:45 <coopserver> *** irolldice has joined 15:09:46 <coopserver> *** Game unpaused (number of players) 15:12:35 <coopserver> *** plonka has joined 15:12:51 <coopserver> <plonka> hey all 15:13:07 <coopserver> <happy train sport> hi all 15:13:23 <coopserver> <plonka> weee 15:13:27 <coopserver> <happy train sport> how things going 15:13:41 <coopserver> <plonka> amazing... 5 guys was awesome :D 15:14:37 <coopserver> <plonka> hey happy 15:14:43 <coopserver> <happy train sport> hi 15:14:55 <coopserver> <plonka> i would connect te other 3 stations to that new sideline we built 15:15:13 <coopserver> <happy train sport> yer go for it 15:18:34 <coopserver> *** happy train sport has joined company #1 15:37:42 <coopserver> <plonka> yeah 15:38:31 <coopserver> <happy train sport> a bit slow on this train line at my sign this 15:38:50 <coopserver> <plonka> thats because 15:39:04 <coopserver> <plonka> for some reason some certains will on use that line 15:39:16 <coopserver> <plonka> when coming from the new sideline direct 15:39:24 <coopserver> <plonka> we should investigate 15:39:26 <coopserver> <happy train sport> heem k 15:39:34 <coopserver> <happy train sport> yep 16:07:33 <coopserver> *** RTM has joined 16:07:42 <coopserver> <happy train sport> hi RTM 16:07:44 <coopserver> <RTM> hi Anson (afk) 16:07:49 <coopserver> <RTM> hi happy train sport 16:07:56 <coopserver> <RTM> hi irolldice 16:08:01 <coopserver> <RTM> hi plonka 16:08:03 <coopserver> <happy train sport> how things RTM 16:08:04 <coopserver> <irolldice> howdy 16:08:05 <coopserver> <RTM> :_ 16:08:10 <coopserver> <RTM> :) 16:11:11 <coopserver> *** RTM has left the game (Leaving) 16:18:49 <coopserver> <plonka> yep nearly 500 trains on our little network 16:18:57 <coopserver> <happy train sport> yep 16:37:18 <coopserver> *** Player has joined 16:37:26 *** Jam35_ is now known as Jam35 16:39:09 <coopserver> *** Player has left the game (general timeout) 16:40:19 <coopserver> *** Jam35 has joined 16:44:11 <coopserver> <plonka> hello jam 16:44:16 <coopserver> *** irolldice has left the game (Leaving) 16:44:30 <coopserver> <Jam35> hi 16:44:54 <coopserver> <Jam35> how is the net? 16:45:21 <coopserver> <Jam35> looks pretty fluid 16:46:23 <coopserver> <plonka> yeah no jams a t all 16:46:36 *** irolldice has joined #openttdcoop.stable 16:47:06 <coopserver> <plonka> umm 16:47:22 <coopserver> <plonka> something has happens 16:47:32 <coopserver> <plonka> as sweet production has fallen 16:47:39 <coopserver> <plonka> causing a jam 16:48:18 <coopserver> <Jam35> overflow is broken 16:48:44 <coopserver> <plonka> fix it plz :P 16:48:52 <coopserver> <Jam35> looking... 16:49:23 <coopserver> <Jam35> that is right 16:49:25 <coopserver> <Jam35> exit 16:50:00 <coopserver> <Jam35> they just ignore the 2 way 16:50:11 <coopserver> *** Jam35 has joined company #1 16:57:44 <coopserver> <Jam35> that just gave trains approaching depot prio 16:57:49 <coopserver> <Jam35> over ones leaving 16:58:06 <coopserver> <plonka> ok 16:58:07 <coopserver> <Jam35> should be less slow 16:59:10 <coopserver> <Jam35> trains ignored that red 2 way exit from before 16:59:19 <coopserver> <Jam35> because there was a train in the reverser 16:59:29 <coopserver> <Jam35> so the combo was red too 16:59:35 <coopserver> <Jam35> i.e too slow 16:59:47 <coopserver> <Jam35> that makes no sense 16:59:49 <coopserver> <Jam35> :) 16:59:53 <coopserver> <plonka> heh 17:00:06 <coopserver> <Jam35> then they would stop at entry 17:00:18 <coopserver> <Jam35> somehow it got like that 17:00:40 <coopserver> <Jam35> idk seems working now :) 17:00:48 <coopserver> <plonka> yep, spot on 17:01:29 <coopserver> <Jam35> this block signal saved the day 17:01:45 <coopserver> <plonka> it's an hero :D 17:04:00 <coopserver> <happy train sport> heem i think i leve bbh out 17:05:57 <coopserver> <plonka> brb 17:06:01 <coopserver> <happy train sport> k 17:42:03 *** Sylf has quit IRC 17:53:36 <coopserver> *** Johny has joined 17:58:42 <coopserver> <happy train sport> hi Johny 17:58:55 <coopserver> <happy train sport> welcome to the server 17:59:48 <coopserver> <Johny> hi, thanks .. just looking around .... nice job guys :) 18:00:01 <coopserver> <happy train sport> np 18:00:55 <coopserver> <happy train sport> thanks doo !rules to see them 18:02:08 <coopserver> *** Johny has left the game (Leaving) 18:10:59 <coopserver> *** happy train sport has joined spectators 18:20:23 *** irolldice has quit IRC 18:28:36 <coopserver> *** irolldice has joined 18:34:09 <coopserver> <irolldice> someone can help me with my overflow? 18:39:04 <coopserver> <Jam35> 'sup :) 18:39:30 <coopserver> <Jam35> which? 18:39:44 <coopserver> <irolldice> meow falls 18:39:47 <coopserver> <irolldice> transfer 18:40:03 <coopserver> <Jam35> what do you want to achieve? 18:40:15 <coopserver> <irolldice> just an overflow dept 18:41:00 <coopserver> *** Jam35 has joined company #3 18:41:16 <coopserver> <Jam35> oh :) 18:41:20 <coopserver> <irolldice> what i don't want, is to inject if there's a train on the line 18:41:25 <coopserver> <irolldice> i forgot how to do that 18:41:29 <coopserver> <Jam35> well 18:41:45 <coopserver> <irolldice> like all the way back to there 18:41:53 <coopserver> <irolldice> that's how far back i want to check 18:42:54 <coopserver> <Jam35> that 18:43:02 <coopserver> <irolldice> interesting 18:43:05 <coopserver> <irolldice> thank you 18:43:07 <coopserver> <Jam35> np 18:43:09 <coopserver> <Jam35> so 18:43:12 <coopserver> <irolldice> i have a bigger puzzle 18:43:14 <coopserver> <irolldice> if you want 18:43:26 <coopserver> <irolldice> i have an idea of putting overflows on both sides 18:43:27 <coopserver> <Jam35> hmmm? :) 18:43:32 <coopserver> <irolldice> that lead to the same depot 18:44:16 <coopserver> <irolldice> like a balancer 18:45:44 *** Maraxus has joined #openttdcoop.stable 18:45:44 *** ChanServ sets mode: +o Maraxus 18:46:01 <coopserver> <Jam35> what? :D 18:46:04 <coopserver> <irolldice> wow 18:46:07 <coopserver> <irolldice> nice spot for a business 18:46:08 <coopserver> <irolldice> loool 18:47:35 <coopserver> <Jam35> that works but it could be nicer 18:47:52 <coopserver> <Jam35> so it could allow overflown train to access all platforms 18:48:02 <coopserver> <irolldice> right 18:48:07 <coopserver> <irolldice> right now it only serves the top 4 18:48:12 <coopserver> <Jam35> yeah 18:48:50 <coopserver> <irolldice> wow i like this 18:49:00 <coopserver> <irolldice> it works pretty well 18:49:16 <coopserver> <Jam35> I made that gap to split trains better 18:49:19 <coopserver> *** Maraxus has joined 18:49:45 <coopserver> <Jam35> cos if one is on the bridge, next overflows 18:49:51 <coopserver> <Jam35> not ideal 18:50:32 <coopserver> <Jam35> hopefully now it will only overflow when it is actually full 18:53:15 <coopserver> <irolldice> how about this 18:54:08 <coopserver> <Jam35> it just stores one fewer train 18:54:14 <coopserver> *** Maraxus has left the game (Leaving) 18:54:19 <coopserver> <Jam35> before the bridge was a buffer too 18:54:35 <coopserver> <irolldice> i don't think the bridge woul dever be full 18:54:43 <coopserver> <irolldice> i don't think it's possible 18:55:12 <coopserver> <Jam35> then you don't need overflow :) 18:56:01 <coopserver> <Jam35> see that train went to overflow 18:56:06 <coopserver> <Jam35> because train was on bridge 18:56:09 <coopserver> <irolldice> i missed it 18:56:26 <coopserver> *** Player has joined 18:56:36 <coopserver> <Player> !name Taggerts 18:56:37 <coopserver> *** Player has changed his/her name to Taggerts 18:56:42 <coopserver> *** Taggerts has joined company #4 18:56:48 <coopserver> <Anson (afk)> hallo 18:56:54 <coopserver> <Anson (afk)> !name Anson 18:56:55 <coopserver> *** Anson (afk) has changed his/her name to Anson 18:56:56 <coopserver> <Taggerts> hi guys 18:57:01 <coopserver> <Jam35> hi 18:57:04 <coopserver> <Anson> i have REPAIRED my lag :-) 18:57:31 <coopserver> <Anson> no problem in handling more than 800 trains noiw :-) 18:57:54 <coopserver> <Taggerts> thats rly great 18:58:02 <coopserver> <irolldice> jam we're failing 18:58:04 <coopserver> <Taggerts> im having problems with 150 ( 18:58:13 <coopserver> <irolldice> what happened 18:58:16 <coopserver> <irolldice> what'd you just change 18:58:29 <coopserver> <Jam35> nothin 18:58:38 <coopserver> <Jam35> made some red track was all 18:58:47 <coopserver> <irolldice> trains were moving forward into the red combo 18:58:51 <coopserver> <irolldice> instead of turning right 18:59:01 <coopserver> <Anson> i found the reason when i looked at the cpu usage with another utility: when lag started, cpu usage went up from 60% to 100%, and cpu frequency went down from 100% to 50% 18:59:19 <coopserver> <Jam35> weird track combination 18:59:30 <coopserver> <Taggerts> power managment feature? 19:00:20 <coopserver> <Anson> then got another utility and found that the cpu temperature went up from 75 to 82, then it was throttled to cool down (freq reduced to 50%, and cpu usage to 100% to compensate, but at 120% cpu usage (LOL) the comp no longer could handle more than 800 trains 19:01:03 <coopserver> <Anson> thus it was a circle : temp from 75 to 82 with no lag, throttle down with lag, and resume without lag when temp was 75 again 19:01:31 <coopserver> <Taggerts> u need to check CPU cooler 19:01:44 <coopserver> <Anson> and the cause of all this : a thick layer of dust between cpu fan and cpu heat sink 19:01:59 <coopserver> <Jam35> seems to do the job 19:02:07 <coopserver> <Jam35> a few minor flaws but meh 19:02:20 <coopserver> <Jam35> nothing is jamming or nasty 19:02:23 <coopserver> <irolldice> true 19:02:34 <coopserver> <irolldice> any easy optimizations to the output? 19:02:35 <coopserver> <Anson> cleaned the heat sink, and now lag is gone ... cpu temp only shows around 60 now, instead of 75-82 19:02:38 <coopserver> *** Jam35 has joined spectators 19:03:17 <coopserver> <plonka> nice one anson :) 19:03:21 <coopserver> <Jam35> what output? 19:03:36 <coopserver> <irolldice> for the same station 19:03:45 <coopserver> <Jam35> more lines 19:04:23 <coopserver> <Jam35> I can't see anything can be done without choices 19:04:36 <coopserver> <Jam35> trains have no options 19:04:46 <coopserver> <irolldice> what do you mean 19:04:48 <coopserver> <Jam35> are forced to merge on to one line 19:04:54 <coopserver> <irolldice> oh 19:05:01 <coopserver> <Jam35> however you build it, that still happenms 19:08:56 <coopserver> <Jam35> should I help with that? 19:09:14 <coopserver> <irolldice> if you'd like 19:09:18 <coopserver> <irolldice> i gotta take off soon 19:09:23 <coopserver> *** Jam35 has joined company #3 19:11:53 <coopserver> <irolldice> we're pretty limited on room for the drop off 19:12:28 <coopserver> <irolldice> no trains come from that line 19:12:32 <coopserver> <irolldice> to that pickup 19:12:52 <coopserver> <Jam35> they can :) 19:13:26 <coopserver> <irolldice> they can now* 19:14:14 <coopserver> <irolldice> i gotta head to work 19:14:16 <coopserver> <irolldice> will be back on later 19:14:18 <coopserver> <irolldice> :D 19:14:20 <coopserver> <irolldice> cheers 19:14:23 <coopserver> <Jam35> what??! :) 19:14:24 <coopserver> *** irolldice has left the game (Leaving) 19:16:02 <coopserver> <Anson> jam, you got a queue :-) ... the end of that line is not connected ! 19:16:16 <coopserver> <Anson> hehe, now it is :-) 19:20:20 <coopserver> <happy train sport> hi all 19:20:30 <coopserver> *** happy train sport has joined company #1 19:20:51 <coopserver> <Anson> jam, i think you need 5 platforms for a fully used lane, thus up to 10 platforms for a double line ... you now have 6 platforms only 19:21:40 <coopserver> <Taggerts> 2 lines in and only 1 line out 19:22:22 <coopserver> <Anson> yes, and both effects each cause a bottleneck by themself 19:23:32 <coopserver> <Anson> the doble line starting at Bowwow Springs Woods is no real double line, but only one for resources and one for the empty trains 19:31:02 <coopserver> <Anson> nice work (besides the two HAX :-) 19:32:30 <coopserver> <Jam35> hm :) 19:32:42 <coopserver> <happy train sport> whonts up 19:32:52 <coopserver> <Taggerts> now its time to rebuild station Jam XD 19:34:07 <coopserver> *** Jam35 has joined spectators 19:34:18 <coopserver> <Jam35> I suggested to help 19:34:29 <coopserver> <Jam35> not build the whole damn thing! :P 19:34:35 <coopserver> <Taggerts> =) 19:35:53 <coopserver> <happy train sport> i think this is my big net werk i had i think 19:38:50 <coopserver> *** Anson has joined company #1 19:39:13 <coopserver> <Jam35> youve had bigger when lots of players have helped 19:39:27 <coopserver> <Jam35> 4 lines each way at least too 19:39:44 <coopserver> <happy train sport> ver true 19:42:25 <coopserver> <happy train sport> to make the bbh 01 that plonka has dun looks like a pro player to me 19:42:50 <coopserver> <Jam35> yeah looks awesome 19:42:57 <coopserver> <Jam35> jam at north tho :P 19:43:05 <coopserver> <Jam35> not so much 19:43:30 <coopserver> <Jam35> you're building i see 19:43:45 <coopserver> <happy train sport> i dont think i can doo a bbh like that 19:44:22 <coopserver> <happy train sport> yer Anson is doing sume thin 19:46:33 <coopserver> <Jam35> it is hard to get your head around the number of lines that merge and crossings you need 19:46:50 <coopserver> <happy train sport> yer true 19:47:47 <coopserver> <happy train sport> i think i can doo LR slh but not like that bbh 19:47:58 <coopserver> <Jam35> you will still find the best players connecting the wrong direction track and things like that :) 19:48:15 <coopserver> <happy train sport> yer 19:49:36 <coopserver> <happy train sport> i think i need sume won to tech me LLRR bbh ferst then go up from ther 19:50:56 <coopserver> <happy train sport> Anson: that slh 02 need redoing to a pro slh 19:52:28 <coopserver> <Anson> i just added the choice at SLH02 that was missing when i built it as LR version in the beginning :-) 19:52:55 <coopserver> <happy train sport> heem word it be beter to make the slh /02 and 03 as won big bbh 19:52:56 <coopserver> <Anson> can remove the "no choice" from the signs at SLH02 now :-) 19:53:36 <coopserver> <Anson> someone added a track which i marked "???????????" ... what was the purpose ? 19:53:56 <coopserver> <happy train sport> thats a temp 19:54:05 <coopserver> <happy train sport> in till its all redun 19:55:20 <coopserver> <Anson> LOL ... it is a bridge :-) ... didn't se that when i had made bridges transparent :-) 19:55:39 <coopserver> <happy train sport> whont u think jam rejoin the station to a nuver slh or redo the slh 02 19:56:23 <coopserver> <Anson> we have 2187 now ... enough time to do a complete rebuild and almost start obver from scratch ? 19:56:51 <coopserver> <happy train sport> yer but just the slh 02 20:01:57 <coopserver> <Jam35> it's easier to fix what you have imo 20:02:02 <coopserver> *** Anson has left the game (general timeout) 20:02:20 <coopserver> <Jam35> it's not too bad 20:02:47 <coopserver> <happy train sport> was not shor to move the station to a nuver slh or redo slh 02 20:04:22 <coopserver> <Jam35> SLH 04 is more in need of work than 02 20:04:47 *** Anson_ has joined #openttdcoop.stable 20:05:10 <coopserver> <happy train sport> yer tr 20:05:15 <coopserver> <happy train sport> true 20:05:18 <coopserver> <Jam35> slh02 has 2 stations connected 20:05:27 <coopserver> <Jam35> that is all 20:05:28 <Anson_> crap ... need to check comp again ... maybe ram banks need to be fastened again ... 20:06:02 <coopserver> <happy train sport> yer wich i mite sand them to a uver slh 20:08:15 <coopserver> <happy train sport> wich bit ov the slh 04 u see need doing jam 20:09:14 <coopserver> <Jam35> the north to east could be better 20:09:19 <coopserver> <Jam35> and less confusing 20:09:36 <coopserver> <happy train sport> heem k 20:09:40 <coopserver> <happy train sport> i see] 20:09:43 <coopserver> <happy train sport> now 20:09:51 <coopserver> <Jam35> with better merge/ choice 20:10:20 <coopserver> <happy train sport> k 20:12:56 <coopserver> <happy train sport> whont the f dont no y train 461 was doing on the net werk 20:17:17 *** Anson has quit IRC 20:21:18 <Anson_> crap ... screen went black ... some time later the cursor came back, but still on a black screen .... power down, power up, and still only a black screen, no idea whther the comp starts up invisibly 20:22:01 <happpy> heem thats werd 20:22:41 <coopserver> *** Ř136Ǎ19Ŭ72 has joined 20:23:12 <coopserver> <happy train sport> hi Ř136Ǎ19Ŭ72 20:23:25 <coopserver> <happy train sport> welcome to the server 20:25:34 <happpy> mite be blue screen ov def or its sume thin like that anson 20:30:13 <coopserver> *** Ř136Ǎ19Ŭ72 has left the game (Leaving) 20:45:09 <coopserver> *** Yoshinion has joined 20:45:29 <coopserver> <happy train sport> hi Yoshinion 20:45:32 <coopserver> <Yoshinion> Hi! 20:45:40 <coopserver> <happy train sport> welome to the serve 20:46:15 <happpy> doo !rules to see them 20:46:20 <coopserver> <Yoshinion> !rules 20:46:21 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:47:05 <coopserver> <happy train sport> and u no thats not your company to play o n butif u loking then its k 20:49:25 <coopserver> <happy train sport> Yoshinion: stay on your bit ov the map 20:57:12 *** Maxwell has joined #openttdcoop.stable 20:59:30 <happpy> hi Maxwell 20:59:36 <Maxwell> hello 20:59:49 <happpy> how things 21:00:06 <Maxwell> horrible 21:00:09 <Maxwell> you? 21:00:38 <coopserver> *** Player has joined 21:00:54 <happpy> good thanks 21:02:08 <coopserver> *** Yoshinion has left the game (Leaving) 21:02:58 <coopserver> <happy train sport> Taggerts: doo u whont me to remov company stuf from your place on the map or its k 21:03:09 <coopserver> <Taggerts> y pls 21:03:20 <coopserver> *** happy train sport has joined company #5 21:04:01 <coopserver> *** Player has left the game (Leaving) 21:05:38 <coopserver> <happy train sport> all dun 21:05:42 <coopserver> *** happy train sport has joined spectators 21:05:54 <coopserver> <Taggerts> thanks happy 21:05:57 <coopserver> <happy train sport> np 21:16:14 <coopserver> *** Maxwell has joined 21:17:55 <coopserver> <happy train sport> welome Maxwell 21:17:59 <coopserver> <Maxwell> hello 21:18:46 <coopserver> <Maxwell> how do you people build such big intersetions 21:19:50 <coopserver> <happy train sport> player tech stuf 21:20:04 <coopserver> <happy train sport> been playing for 2 years 21:20:22 <coopserver> <happy train sport> but we help players out 21:31:09 <coopserver> <happy train sport> ther still room to player on Maxwell 21:32:26 <coopserver> <plonka> practice maxwell 21:32:34 *** happpy has quit IRC 21:32:48 <coopserver> <plonka> i've been playing on and off since original tt release 21:33:09 <coopserver> <happy train sport> woo ver nice 21:33:21 <coopserver> <Maxwell> Oh, I am writing a paper 21:33:33 <coopserver> <Maxwell> I will play later 21:33:34 *** happpy has joined #openttdcoop.stable 21:33:37 <coopserver> *** Player has joined 21:34:00 <coopserver> <plonka> though you were going to say a paper about ottd lol 21:34:08 <coopserver> <Maxwell> lol, I wish 21:34:10 <coopserver> *** Player has left the game (processing map took too long) 21:34:43 <coopserver> *** Player has joined 21:35:16 <coopserver> *** Player has left the game (processing map took too long) 21:36:36 <coopserver> <happy train sport> plonka: i dun a sign on slh 02 whont u think 21:37:26 <coopserver> <plonka> umm 21:38:35 <coopserver> <plonka> i think in an ideal world connect stations to another hub 21:38:46 <coopserver> <plonka> in reality probably redo the hub 21:39:09 <coopserver> <happy train sport> k 21:39:26 <coopserver> <happy train sport> we can doo that when u ready 21:39:44 <coopserver> <plonka> i can help now till i get tired 21:39:52 <coopserver> <plonka> then im off to bed 21:39:56 <happpy> k 21:41:12 <coopserver> <plonka> uggg 21:44:39 <coopserver> *** Taggerts has left the game (general timeout) 21:46:23 <coopserver> <plonka> happy 21:46:30 *** Maraxus has quit IRC 21:46:38 <coopserver> <plonka> doh you're in spectators 21:46:49 <coopserver> <plonka> so you missed my team chat 21:50:09 <coopserver> *** happy train sport has joined company #1 21:58:22 <coopserver> *** Jam35 has left the game (Leaving) 21:59:11 *** Jam35 is now known as Jam35_ 22:08:53 <coopserver> <happy train sport> f 22:08:58 <coopserver> <happy train sport> rone won 22:09:13 <coopserver> <plonka> what? 22:09:18 <coopserver> <happy train sport> trao 22:09:20 <coopserver> <happy train sport> train 22:09:24 <coopserver> <happy train sport> carsh 22:09:36 <coopserver> <Maxwell> where? 22:09:38 <coopserver> <plonka> ok :O 22:09:52 <coopserver> <happy train sport> sign this Maxwell 22:10:15 <coopserver> <Maxwell> ohh 22:10:18 <coopserver> <Maxwell> wow 22:10:34 <coopserver> <Maxwell> that is causing the traffic jam 22:10:51 <coopserver> <happy train sport> yer plonka is redoing the slh 02 22:14:46 <coopserver> <happy train sport> k thats it it plonka can not get them going now 22:15:08 <coopserver> <Maxwell> hmm 22:15:10 <coopserver> <Maxwell> where? 22:15:52 <coopserver> <Maxwell> what does SBH stand for? 22:21:36 <happpy> traffic juchernMaxwell 22:21:44 <coopserver> *** Maxwell has started a new company #6 22:21:48 <happpy> traffic juchern Maxwell 22:22:15 <coopserver> <happy train sport> soory if i tip it rone Maxwell 22:23:31 <coopserver> <plonka> im struggling to fit a right turn in off sideline 22:23:47 <coopserver> <happy train sport> k 22:24:11 <coopserver> <plonka> ok got an idea 22:24:17 <coopserver> <plonka> it wont be pretty though 22:27:14 <coopserver> <happy train sport> it dont mater plonka we can redo it when the trains ar going a gen 22:43:47 <coopserver> <plonka> there signal 22:43:53 <coopserver> <plonka> use pbs where needed 22:46:55 <coopserver> <plonka> go with trains 22:47:08 <coopserver> <plonka> we can do the rest wile they running 22:47:13 <coopserver> <happy train sport> k 22:47:31 <coopserver> <happy train sport> but all stuk 22:53:56 <coopserver> <plonka> ill let you connect up the cotton farms 22:54:19 <coopserver> <happy train sport> ar k i just doing the train jam 22:54:27 <coopserver> <plonka> ill do jam 22:54:32 <coopserver> <plonka> u connect farm 22:56:24 <coopserver> <Maxwell> damn 22:56:37 <coopserver> <Maxwell> you guys are killing everyone 22:56:43 <coopserver> <plonka> rofl 22:57:26 <coopserver> <Maxwell> I am glad I don't work for you guys 22:57:33 <coopserver> <Maxwell> I'll be dead now 22:57:42 <coopserver> <plonka> yeah we can be clumsy :) 22:57:56 <coopserver> <Maxwell> :P 22:58:30 <coopserver> <Maxwell> I have an amazing record of 0 crashes so far 22:58:49 <coopserver> <plonka> you should rename yourself quantas :D 23:00:14 <coopserver> <Maxwell> can I have some money? 23:00:27 <coopserver> <Maxwell> I want to remove this horrible loan over my head 23:00:34 <coopserver> <happy train sport> dun 23:00:51 <coopserver> <Maxwell> thank you 23:01:07 <coopserver> <happy train sport> whont train was crash 23:01:25 <coopserver> <plonka> i replaced them 23:01:29 <coopserver> <happy train sport> k 23:02:52 <coopserver> <plonka> abother cotton farm u missed 23:03:00 <coopserver> <plonka> no sugar02 23:05:23 <coopserver> <happy train sport> dun 23:06:16 <coopserver> <Maxwell> my god 23:06:23 <coopserver> <Maxwell> bridges are so expensive 23:06:36 <coopserver> <plonka> no terraforming water is 23:07:00 <coopserver> <plonka> i bet u built it on the edge of water right? 23:07:05 <coopserver> <Maxwell> yeah 23:08:32 <coopserver> <plonka> yeah avoid that till you're rich :) 23:15:45 <coopserver> <Maxwell> wow 23:15:55 <coopserver> <Maxwell> I really went around the bend 23:16:22 <coopserver> <plonka> say whats? 23:17:06 <coopserver> <happy train sport> this is a temp right at my sign this a temp 23:19:27 <coopserver> *** happy train sport has joined spectators 23:19:29 <coopserver> *** happy train sport has started a new company #7 23:19:38 <coopserver> *** happy train sport has joined spectators 23:19:40 <coopserver> *** happy train sport has started a new company #8 23:19:49 <coopserver> *** happy train sport has joined spectators 23:19:50 <coopserver> *** happy train sport has started a new company #9 23:20:02 <coopserver> *** happy train sport has joined spectators 23:20:04 <coopserver> *** happy train sport has started a new company #10 23:20:10 <coopserver> <Maxwell> GAH!!!! 23:20:13 <coopserver> *** happy train sport has joined spectators 23:20:16 <coopserver> *** happy train sport has started a new company #11 23:20:29 <coopserver> *** happy train sport has joined spectators 23:20:30 <coopserver> *** happy train sport has started a new company #12 23:20:43 <coopserver> *** happy train sport has joined spectators 23:20:58 <coopserver> *** happy train sport has joined company #1 23:21:09 <coopserver> <plonka> grrr stupid castle in way noow 23:21:30 <coopserver> <happy train sport> ar f 23:23:01 <coopserver> <happy train sport> we was remov thetown so we got mor room to doo stuf on Maxwell 23:25:09 <coopserver> <plonka> stupid arse castle 23:25:18 <coopserver> <happy train sport> yer 23:44:38 <coopserver> <plonka> grr 23:44:44 <coopserver> <plonka> gn maxwell 23:49:02 <coopserver> <plonka> check sign 23:49:12 <coopserver> <plonka> trains ignoring green exit signal 23:51:43 <coopserver> <plonka> i found the issue 23:51:52 <coopserver> <happy train sport> k 23:54:31 <coopserver> <happy train sport> k 23:54:34 <coopserver> *** plonka has left the game (Leaving) 23:55:36 *** Sylf has joined #openttdcoop.stable 23:55:36 *** ChanServ sets mode: +o Sylf