Config
Log for #openttdcoop.stable on 12th June 2015:
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00:10:38  *** o11c has left #openttdcoop.stable
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00:18:05  <Anson> hallo, space, welcome to IRC :-)
00:18:30  <Space__> thank you :)
00:19:30  <coopserver> <Anson> now you can read everything up, even when someone said something while you were afk, and most of all you can click links in chat
00:19:43  <coopserver> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable
00:20:36  <coopserver> <Anson> this opens all three channels, openttdcoop for the publich server, openttdcoop.stable for this one, and nuts for chat with V about his grfs (nuts, yeti, etc)
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00:23:59  <Space2> i think i will use my phone to chat
00:24:56  <Space2> that I can use voice recognition to send my chat
00:26:28  <coopserver> <Anson> but watch out : did you know that smartphones can have the same problem as old monitors, with burnt in displays ?
00:27:06  <Space2>  yes but I won't be using it all the time
00:27:14  <coopserver> <Anson> old monitors got the screensaver to save the screen from that problem ... nowadays screensavers are mostly used to display something on the lock screen
00:28:24  <coopserver> <Anson> i now always see the headline of irc chat for this server on my smartphone :-) .-(
00:30:24  <coopserver> <Space> i did not install an app to you irc
00:30:33  <coopserver> <Space> uses*
00:32:41  <Anson> there are two wikis : http://wiki.openttd.org and http://wiki.openttdcoop.org
00:33:25  <Space2> that's where I got my station designs from
00:44:38  <Anson> !pw
00:44:38  <coopserver> Anson: Free entry, no passwords needed
00:44:47  <Anson> !password
00:44:47  <coopserver> Anson: Free entry, no passwords needed
00:45:33  <coopserver> *** Marcum has joined
00:53:25  <coopserver> *** Sylf has started a new company #9
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00:54:12  <coopserver> <Anson> burnin donuts likes deadlocks :-)
00:54:39  <coopserver> <Anson> messed up signals at one station easily can ruin a game ...
00:55:16  <coopserver> <Space> i had some deadlock on mine
00:57:26  <coopserver> <Sylf> anson, wrong signs
00:57:44  <coopserver> <Sylf> just say not to use PBS with overflows
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01:00:29  <coopserver> <Anson> hehe, that problem always happens when someone copies stations without knowing how they work
01:01:24  <coopserver> <Anson> i use both versions, but not at the same time : presignals for optional depot, pbs for forced depots
01:08:46  <coopserver> <Anson> sylf, do you know why i get 0% on the company performance rating for "min profit" when ALL my trains get 58k to 222k profit last year ?
01:19:33  <coopserver> <Anson> strange ... the vehicle rating also shows only 53 trains getting a profit last year, while i have 54 trains running
01:19:53  <coopserver> <Anson> there seems to be one invisible train that doesn't work
01:23:34  <coopserver> <Anson> usually, i don't care for that rating, but with only a small island and almost everything done already, i am going for a high performance now ("best performance for the smallest company" :-)
01:23:49  <coopserver> *** Sylf has started a new company #9
01:24:39  <coopserver> <Anson> lol ... just when you came online sylf, the vehicle rating got to 54 too
01:25:07  <coopserver> <Sylf> who whatL
01:25:37  <coopserver> <Sylf> if you care about those ratings, they have some time delays
01:26:15  <coopserver> <Anson> for 20 years now, no trains have <0 profit, but i still have 0% rating for min profit all that time
01:26:47  <coopserver> <Sylf> you have buses and trucks with negative income
01:26:59  <coopserver> <Anson> ouch ... thanks
01:29:16  <coopserver> <Anson> i got them only to have two more types of cargo and transport all types of cargo available on this map ... thne forgot about RV
01:40:14  <coopserver> <Anson> hehe, OMW to perfect rating now ... need "only" 64 morestations and 66 more trains on thissmall island, and 2 or 3 years to increase production a bit
01:41:29  <coopserver> <Space> it's a little crowded
01:42:03  <coopserver> <Space> you got a new town??
01:43:22  <coopserver> <Anson> only had one town (and a second unusable town) right from the start, thus also only few industries
01:43:53  <coopserver> <Anson> and founding a new town was too coastly at the beginning, and no space for it now
01:44:46  <coopserver> <Anson> estimated cost to found a small town is 226 million now ...
01:45:10  <coopserver> <Anson> it was 120 mil in the beginning
01:45:31  <coopserver> <Space> just made 260m doller misstake
01:45:53  <coopserver> <Space> .... uag
01:47:30  <coopserver> <Space> i gess i wont be building anything soon
01:48:34  <coopserver> <Anson> you did some water TF ?
01:48:53  <coopserver> <Sylf> is that what you call WTF?
01:48:58  <coopserver> <Space> no look at the sign
01:49:26  <coopserver> <Space> i founded a town :(
01:51:03  <coopserver> <Anson> you wanted to become an astronaut ? ... that is costly of course
01:51:43  <coopserver> <Space> the town was more than the hill
01:51:50  <coopserver> <Anson> space, price 0M .... doing no mistakes, priceless :-)
01:54:02  <coopserver> <Anson> last map, someone wanted to clear an area from trees ... but forgot that there was a lake in the area and thus cleared lots of water ... cost all his money, a few billions
01:55:01  <coopserver> <Space> there is alwas some one that makes a mistake
01:55:18  <coopserver> <Space> looks like it's me this round
01:56:11  <coopserver> <Anson> you only see the other mistakes, eg when somone has bought ships or planes and the company went bancrupt
01:56:23  <coopserver> <Anson> * you only DON'T see ....
01:58:04  <coopserver> <Anson> and then there are those stupid but harmless mistakes, like i just did (until sylf told me) : having a few RV and forgetting about them, getting negative profits
02:02:06  <coopserver> <Anson> speaking of harmless mistakes : every type of cargo should get its own pickup station
02:02:52  <coopserver> <Anson> else all platforms migt be blocked by the wrong traintype and the other cargo starts piling up while those trains are queued in front of the station
02:04:20  <coopserver> <Space> i have not had a problem yet
02:04:24  <coopserver> <Anson> example : you have 6 cotton candy trains at a station with 5 platforms, and are also serving 4 sugar trains at the same station ...
02:04:53  <coopserver> <Anson> with 5 platforms and 6 trains, it is unlikely, but can happen
02:05:10  <coopserver> <Anson> if you add more trains later, the probability rises
02:05:43  <coopserver> <Anson> and if it is done on a secondary industry, it can mess up the whole network because of deadlocks
02:06:44  <coopserver> <Anson> best to have 1 separate pickup for each type of cargo ... but this doesn't apply for drops, where you can drop everything on the same station
02:08:25  <coopserver> <Anson> the other way around, you'll never get problems at Marnton Woods : 4 sugar trains and 5 platforms always leaves at least one platform unused for the other type of cargo
02:09:22  <coopserver> <Space> 2 cotton train are alway on the line to the drop off
02:10:00  <coopserver> <Anson> yes, as long as there is no jam ... easy to forget those special conditions later
02:10:20  <coopserver> <Anson> eg when production increases and you add one more train
02:11:14  <coopserver> <Anson> you also have 3 waiting bays, so that a few trains can wait without problems until the station is cleared again
02:12:38  <coopserver> <Space> its the best station design that i use
02:13:02  <coopserver> <Space> that and ro-ro
02:14:09  <coopserver> <Anson> for bigger stations with more platforms, roro is nice ... easier to build the entrance and exit lanes :-)
02:14:31  <coopserver> <Anson> that's what i tried in this game for a refitting station
02:15:19  <coopserver> <Anson> i usually built refitting stations as roro to look similar to your space hill
02:16:07  <coopserver> <Anson> or with alternating platforms similar to my current ones, but only as terminus, and then got problems with so many rails crossing each other
02:16:25  <coopserver> <Anson> thus i tried using the same (or a similar) layout, but this time as roro
02:23:20  <coopserver> <Anson> four more years and you can build the next town :-)
02:23:34  <coopserver> *** Sylf has joined spectators
02:23:50  <coopserver> <Space> nope
02:23:53  <coopserver> <Anson> i have to leave now (or go afk) ... this time it's 4am for me now and i have to get up early at 7 ...
02:24:32  <coopserver> <Space> well sse ya
02:24:41  <coopserver> <Space> seee*
02:25:00  <coopserver> <Anson> * see :-)
02:25:02  <coopserver> <Space> see*
02:25:28  <coopserver> <Anson> g'n8
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04:17:49  <coopserver> <Player> !name Space
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05:38:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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09:05:39  *** weber.oftc.net sets mode: +oo Sylf Jam35_
09:05:43  *** ChanServ sets mode: +v Sylf
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09:19:12  <coopserver> <Mark> hi
09:19:34  <coopserver> <Space> hello
09:20:00  <coopserver> <Anson> hallo ... just came back
09:20:13  <coopserver> <Anson> to see that we now have a game all around the world :-)
09:20:31  <coopserver> <Space> yup
09:20:46  <coopserver> <Space> now it 4am for me :)
09:21:00  <coopserver> <Anson> only missing someone from timezone GMT+6 now, singapore or something ... then we are evenly spaced every 6 hours :-)
09:21:15  <coopserver> <Anson> 11 am for me
09:21:32  <coopserver> <Anson> and 9pm (?) for mark ?
09:21:42  <coopserver> <Mark> yes
09:24:39  <coopserver> *** Anson has joined company #2
09:26:17  <coopserver> <Space> well im off
09:26:23  <coopserver> <Space> good day
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09:55:27  <coopserver> <Anson> hallo, Sylf, are you there ?
09:58:40  <coopserver> <Anson> why do most of my toy trains that i send to "nearest depot" pass the nearest depot 3 tiles away and instead go to another depot that is maybe 30-50 tiles away ?
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11:06:18  <happpy> !players
11:06:18  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
11:06:32  <happpy> hi all
11:10:24  <happpy> !date
11:10:24  <coopserver> May 25 2044
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11:23:52  <coopserver> <Muel> hi
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12:12:57  <coopserver> <Anson> hallo, happy ... hallo, sam ... (already said hallo to sylf a few times today :-)
12:13:23  <coopserver> <Muel> :ň
12:13:25  <coopserver> <Muel> :)
12:16:40  <coopserver> <Anson> 2nd best company rating for the smallest island ... refitting network serving all types of cargo (except pax and mail) with only a single usable town on the island :-)
12:18:13  <coopserver> <Anson> no idea how i can add 63 more stations, and increase trains from 79 to 120, to get a perfect rating of 1000 :-) :-(
12:18:52  <coopserver> <Sylf> attach truck stations to all stations
12:20:10  <coopserver> <Anson> they count even when not serviced by trucks ? ... but that still would be only 17 -> 34 ... missing another 46 stations
12:20:44  <coopserver> <Sylf> add ship dock. bus station
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12:41:14  <coopserver> <Anson> sylf, done as suggested ... still not enough, but just got to 880 at the end of 2050 ...
12:41:55  <coopserver> <Muel> Sylf:  nice net
12:42:27  <coopserver> <Anson> strange effect: where do i have the 61st station ? ... station list shows 15 stations, each with four transports ... that would be 60 if my math is correct
12:42:54  <coopserver> <Anson> the rating window shows that i have 61/80
12:47:08  <coopserver> <Anson> lol ... added two heliports to each of two cities for a total of 61+4=65 now ... more airports are not allowed on my island
12:49:45  <coopserver> <Anson> what else can i do ? ... founding a new small town would cost 600 millions and i only have <200
12:53:11  <coopserver> <Anson> i even don't have jams with 80 trains now ... after doubling my mainline (length 10 tiles :-) LOL
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13:10:24  <coopserver> <Anson> rating 958 ... only values below 100% for 93/120 trains and 65/80 stations .... still searching for the 65th station (i know only 15x4 stations and 2x2 heliports)
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14:29:37  <coopserver> <Anson> how do depots work ? (how are trains released? FIFO, or lowest train number first, or .... ?)
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14:32:17  <coopserver> <Anson> hallo, yum ... hallo, rtm ... hallo, unnamed player
14:32:24  <coopserver> <RTM> hi Anson
14:32:34  <coopserver> <Player> hi
14:32:50  <coopserver> <Anson> the name can be changed with the command !name newname
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14:33:41  <coopserver> <Anson> you also can set a default username in the window where you select the multiplayer game ... then you don't have to do it over and over ingame
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15:20:46  <happpy> !players]
15:20:46  <coopserver> happpy: Error: Spurious "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
15:20:57  <happpy> !players
15:20:57  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
15:21:09  <happpy> hi  all
15:21:42  <coopserver> <Anson> hallo, happppy
15:22:31  <happpy> how  things
15:23:09  <coopserver> <Anson> my network is done ... took the smallest island, only one usable town, and have all types of cargo serviced
15:23:21  <happpy> nice
15:23:35  <coopserver> <Anson> even with a company rating of 956 :-)
15:23:47  <happpy> yep
15:24:45  <coopserver> <Anson> didn't succeed in putting more than 65 stations on that small island (remember: one town only and 1 industry of each type per town only)
15:24:55  <happpy> yep
15:25:05  <coopserver> <Anson> also only have 90 trains ... rest is perfect
15:25:15  <happpy> i see
15:26:05  <coopserver> <Anson> crap ... -100 points :-( ... last year one train had -4k profit
15:26:23  <happpy> lol
15:26:30  <happpy> !date
15:26:30  <coopserver> Apr 16 2063
15:26:55  <coopserver> <Anson> i would like to know how depots release trains ... neither fifo, nor lowest train number first, nor whatever system i might think of
15:29:15  <coopserver> <Anson> at that station, 1 train has -4k profit, 1 train has 80k, 6 have 120-160k, 4 have 170-180k, and 4 even have 220-280k
15:29:32  <happpy> yep
15:29:37  <coopserver> <Anson> thus one train stayed in depot while some others did the delivery at least 4 or 5 times
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15:31:24  <coopserver> <Anson> it would be nice when trains had a system, eg fifo ... the train that enters the depot first also leaves it first ...
15:31:31  <coopserver> <happy train sport> yep
15:32:08  <coopserver> <Anson> but probably released trains partially are replaced in some internal list with new trains, and thus the sequence (at least to a spectator) looks random
15:41:22  <coopserver> <happy train sport> yep
15:46:17  <coopserver> <happy train sport> not  meney  players  on to day
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15:49:50  <coopserver> <happy train sport> nice  net  werk  anson
15:57:37  <happpy> hi  sylf
16:18:49  <coopserver> <Anson> I'm just replacing the overflow depot at Flentburg Halt with a longer entry path so that trains stay sorted :-)
16:19:00  <happpy> i  see
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16:27:05  <coopserver> <qd> ello
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16:55:13  <coopserver> *** Player has started a new company #4
16:55:14  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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16:57:02  <coopserver> <Player> !name luk
16:57:03  <coopserver> *** Player has changed his/her name to luk
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17:03:40  <happpy> !players
17:03:40  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
17:03:44  <happpy> hi
17:04:32  <coopserver> *** happy train sport has joined
17:05:03  <coopserver> <happy train sport> luk:     read  the  rules
17:05:25  <coopserver> <happy train sport> if  u doing  the  town   stuf   thats  k
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17:07:41  <coopserver> <happy train sport> luk:    u  can  not  take the  fizzy  stuf   i no that company  is  not  doing  fizzy   trains  but u stil can not doo   it  sorry
17:15:17  <coopserver> *** happy train sport has joined company #1
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18:47:16  <coopserver> <Muel> hi
18:47:20  <coopserver> <happy train sport> hi    muel
18:47:25  <coopserver> <happy train sport> how  things
18:47:31  <coopserver> <Muel> good y?
18:47:33  <coopserver> <happy train sport> good
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19:53:00  <coopserver> *** Mike has joined
19:53:12  <coopserver> <happy train sport> hi  Mike
19:53:17  <coopserver> <Mike> hey
19:53:28  <coopserver> <happy train sport> welome  to  the  server
19:53:48  <coopserver> <happy train sport> to  see  the  rules  doo  !rules
19:53:54  <coopserver> <happy train sport> have  fun
19:54:03  <coopserver> <Mike> yas i figured aready, thanks man
19:54:10  <happpy> np
19:59:30  <coopserver> <happy train sport> how  things  Mike
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20:39:47  <coopserver> <happy train sport> hi  SnorE
20:39:54  <coopserver> <SnorE> yo
20:40:04  <coopserver> <happy train sport> welome  to  the  server
20:40:11  <coopserver> <SnorE> well thanks mr nice guy
20:40:21  <coopserver> <happy train sport> to  see  the  rules doo  !rules
20:40:26  <coopserver> <happy train sport> have fun
20:40:29  <coopserver> <happy train sport> np
20:40:30  <coopserver> <SnorE> ;)
20:40:50  <coopserver> *** SnorE has left the game (Leaving)
20:56:22  <coopserver> *** Yugi_D has joined
20:56:26  <happpy> hi
20:56:33  <coopserver> <Yugi_D> hello
20:56:39  <happpy> how things
20:56:53  <coopserver> <Yugi_D> good...u?
20:56:56  <happpy> good
20:57:08  <coopserver> *** Yugi_D has joined company #1
21:14:30  *** phatmatt is now known as Guest1454
21:14:40  *** phatmatt has joined #openttdcoop.stable
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21:25:33  *** Mark has joined #openttdcoop.stable
21:25:34  *** Webster sets mode: +o Mark
21:25:49  <coopserver> *** happy train sport has left the game (Leaving)
21:40:56  <coopserver> *** Mark has joined
21:41:01  <coopserver> <Mark> hi
21:41:07  <coopserver> <Yugi_D> hi
21:48:27  *** Jam35 is now known as Jam35_
21:52:33  <coopserver> *** Player has joined
21:52:40  <coopserver> <Player> !name Space
21:52:41  <coopserver> *** Player has changed his/her name to Space
21:52:52  <coopserver> *** Space has joined company #5
22:05:26  <happpy> i  wsh  the  made  a   game  fixs   thin  for  your  save  game  on this  war game
22:08:52  <coopserver> *** Mark has left the game (general timeout)
22:09:28  <coopserver> <Space> i fixed red :)
22:11:59  <happpy> ?
22:13:46  <coopserver> <Space> he was takeing fizzy drinks form my factory so i moved to a new one
22:14:30  <happpy> ar  yer  i did  say to  hem  remov   it
22:14:36  <happpy> he  train
22:14:59  <coopserver> <Space> he is not online on i just got on
22:16:18  <happpy> heem  i  can get  a  admin  to  remove   that company
22:16:51  <coopserver> <Space> no its fine i need to upgrade any way
22:17:01  <happpy> k
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22:32:03  <coopserver> *** Yugi_D has left the game (Leaving)
22:33:32  <coopserver> <Anson> hehe, space, nice profit graph :-)
22:35:25  <coopserver> *** Player has joined
22:35:26  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:35:27  <coopserver> *** Player has joined spectators
22:36:31  *** Space__ has joined #openttdcoop.stable
22:37:12  <coopserver> <Space> i know :{P
22:37:33  <coopserver> *** Player has joined company #6
22:37:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:37:35  <coopserver> *** Player has joined spectators
22:37:48  <coopserver> <Player> !name __Fellini__
22:37:49  <coopserver> *** Player has changed his/her name to __Fellini__
22:38:03  <coopserver> *** __Fellini__ has joined company #6
22:38:11  <coopserver> <Space> but its was necessary to fix red
22:38:16  <coopserver> <__Fellini__> hi
22:38:27  <coopserver> <Space> hello
22:40:19  <coopserver> *** Mark has joined
22:40:36  <coopserver> <__Fellini__> hi Mark
22:40:51  <coopserver> *** Mark has left the game (processing map took too long)
22:40:52  <happpy> hi    Fellini
22:41:01  <coopserver> <__Fellini__> hi Happpy
22:41:08  <happpy> how  things
22:42:01  <coopserver> <Anson> on yugi's company, what is the problem of train 15 ?
22:42:15  <coopserver> <Space> i dont know
22:42:27  <coopserver> <Space> it sould be fine
22:43:56  <coopserver> <Anson> what was the problem ?
22:44:14  <coopserver> <Space> that pice of track
22:45:03  <coopserver> <Anson> looks exactly as before now ... and now it works
22:45:22  <coopserver> <__Fellini__> hi Anson
22:45:34  <coopserver> <Space> i removed it and placed it back
22:45:37  <coopserver> <Anson> hallo, fellini
22:46:12  <coopserver> <Anson> i had checked the whole area, and it was all electrified rail, thus no problem with a normal rail in between
22:47:27  <coopserver> <__Fellini__> lol
22:47:49  <coopserver> <__Fellini__> why my trains dont going on rails?
22:48:04  <coopserver> <__Fellini__> oh
22:48:24  <coopserver> <__Fellini__> im not upgrade it for ER
22:49:46  <coopserver> <Anson> at karate island mukltiple collect, the plastic is out of range by 1 tile
22:50:32  <coopserver> <Anson> thus the plastic trains block some platforms ...
22:50:50  <coopserver> *** happy train sport has joined
22:52:15  <coopserver> <Anson> trying to collect 5 types of cargo with one station (8 platforms) is very optimistic ...
22:54:07  <coopserver> *** happy train sport has joined company #2
22:54:25  <coopserver> <happy train sport> whont  the  hill   wher  is company  was     white
22:54:45  <coopserver> *** happy train sport has joined spectators
22:55:17  <coopserver> <Space> its to confuszing Oo
22:55:21  <coopserver> <Anson> there was a problem with one tile of the white network ... thus went bancrupt and space bought and repaired it
22:55:33  <coopserver> <happy train sport> ar   k
22:55:47  <coopserver> *** Mark has joined
22:56:09  <coopserver> <happy train sport> u  shord  say   i  no  that  password  for  that company
22:57:21  *** happpy has quit IRC
22:57:39  <coopserver> <Mark> need me to reset the red company?
22:57:53  <coopserver> <happy train sport> yer  i  word
22:57:56  <coopserver> <__Fellini__> hi Mark
22:58:00  <coopserver> <Mark> hi
22:58:08  <Mark> !rcon reset_company 4
22:58:09  <coopserver> Company deleted.
22:58:21  <coopserver> <happy train sport> he  brek  the  rules   eney way
22:59:41  <coopserver> <Mark> nice map
22:59:45  <coopserver> <happy train sport> yep
23:00:34  <coopserver> <Mark> how are the smaller industries going?
23:01:10  <coopserver> <Space> there ok
23:01:27  <coopserver> <Mark> not sure if they work for these small networks
23:01:32  <coopserver> <Mark> its going to be awesome on the ps
23:03:37  <coopserver> <happy train sport> yer  ver  true
23:04:58  <coopserver> *** Mark has started a new company #1
23:06:05  <coopserver> <Mark> omg inflation
23:06:11  <Mark> !rcon set inflation 0
23:10:32  <coopserver> <Space> i feel sorry for white
23:11:14  <coopserver> <Anson> you can share the company with him, and everybody works on his part of the network(s) ...
23:11:28  <coopserver> <Space> thats ture
23:11:39  <coopserver> <Space> true*
23:12:58  <coopserver> <Mark> omg
23:13:07  <coopserver> <Mark> anyone got some spare cash?
23:13:19  <coopserver> *** Sylf has joined company #9
23:13:21  <coopserver> <Mark> loan interest is rediculous
23:13:34  <coopserver> <Space> i have some
23:13:35  <coopserver> <Mark> thanks :)
23:13:55  <coopserver> <Sylf> I guess that's the max transfer per transaction
23:14:01  <coopserver> <Mark> it is
23:14:07  <coopserver> <happy train sport> be  back  in a  minte
23:14:42  <coopserver> *** happy train sport has left the game (connection lost)
23:16:45  <coopserver> <Anson> the station list could need some improvement ... i am always confused when i see lots of stations have piles in that window, but in reality, it is just some minor cargo which is just loaded (reserved for loading)
23:23:32  <coopserver> <__Fellini__> hi Sylf
23:23:37  <coopserver> <Sylf> yo
23:26:34  <coopserver> <Anson> hallo, sylf, do you know the internal rules for releasing trains from a depot ? ... it is not fifo, and it is not lowest train number first, and neither any other system i could think of
23:26:53  <coopserver> <Anson> probably some internal list which can be shuffled by newly arriving trains ?
23:28:03  <Sylf> It's close enough to fifo
23:28:07  <coopserver> *** happy train sport has joined
23:29:40  <coopserver> <Anson> i had an overflow depot with 6 trains in it, and at the end of the year, most trains had 120-180k profit, but 4 had 180-240k, and one had -4k, ruining my company rating
23:30:00  <coopserver> <Anson> not quite what i had needed, and not fifo ...
23:30:51  <coopserver> <Anson> now that station has a waiting bay for (including the platforms) up to 16 trains :-)
23:31:57  <coopserver> <__Fellini__> gn all
23:32:01  <coopserver> <Mark> night
23:32:22  <coopserver> *** __Fellini__ has left the game (Leaving)
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23:38:07  <coopserver> <Anson> hehe, would you believe that it's possible with one small island and only one usable town to get 1st place in company rating and 3rd in profits ? :-)
23:40:32  <coopserver> <Anson> only 4th in profits now ... and if mark continues like that, also soon only 2nd in rating :-)
23:41:02  <coopserver> <Mark> :D
23:41:17  <coopserver> <Mark> im still struggling actually
23:41:20  <coopserver> <Mark> with this inflation
23:41:41  <coopserver> <Mark> would have gone bankrupt without sylfs donation
23:42:07  <coopserver> <Anson> third(?) map in a row that has inflation on ... and some also city build roads on and similar :-(
23:42:18  <coopserver> *** Sylf has joined spectators
23:50:50  <coopserver> <Anson> what is the intended limit of "smaller mines" in the current version ? 450-500 ?
23:51:06  <coopserver> <Sylf> 1000
23:51:52  <Sylf> which you'll get in another 200-300 years
23:51:58  <coopserver> <Anson> after 200 years, i see no mines above 500
23:52:31  <coopserver> <Anson> but of course, 500 is better than 2000+

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