Config
Log for #openttdcoop.stable on 21st June 2015:
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00:02:00  <coopserver> *** Sceel has left the game (Leaving)
00:02:01  <coopserver> *** Game paused (number of players)
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07:12:43  <coopserver> <Token> hi ppl
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09:18:00  <coopserver> <Muel> hi
09:18:17  <coopserver> <Speedy> hello
09:21:18  <coopserver> *** Muel has left the game (Leaving)
09:30:01  <coopserver> *** [FR]Syl59 has joined
09:30:13  <coopserver> <[FR]Syl59> hi there
09:35:07  <coopserver> *** [FR]Syl59 has started a new company #9
10:05:17  <coopserver> *** [FR]Syl59 has left the game (Leaving)
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10:14:36  *** Jam35_ is now known as Jam35
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11:19:13  <coopserver> *** Muel has joined
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11:20:53  <coopserver> <happy train sport> hi  muel
11:20:59  <coopserver> <Muel> hi
11:22:49  <coopserver> <happy train sport> how    things
11:22:54  <coopserver> <Muel> goood yiou
11:23:13  <coopserver> <Muel> you
11:23:35  <coopserver> <happy train sport> good
11:27:00  <coopserver> <happy train sport> fill  free  to  join  Muel
11:27:33  <coopserver> <Muel> i thing when i go play on citybuilder
11:27:46  <coopserver> <happy train sport> woo  nice
11:28:03  <coopserver> <happy train sport> have  fun
11:29:06  <coopserver> <Muel> thx
11:30:33  <coopserver> *** Muel has left the game (Leaving)
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13:06:58  <coopserver> <happy train sport> hi  praline
13:07:15  <coopserver> *** happy train sport has joined company #4
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13:29:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:29:07  <coopserver> *** Player has started a new company #9
13:29:08  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:37:11  <coopserver> *** happy train sport has joined company #4
14:46:25  <coopserver> <happy train sport> hi
14:46:36  <coopserver> <Lolli> HI
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15:06:34  <coopserver> *** Player has started a new company #9
15:06:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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15:07:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:07:12  <coopserver> *** Player has joined spectators
15:07:13  <coopserver> <happy train sport> hi  Player  doo  !name  to  change  your  name
15:07:16  <coopserver> <Player> !name Marcus
15:07:17  <coopserver> *** Player has changed his/her name to Marcus
15:07:20  <coopserver> *** Marcus has started a new company #11
15:07:37  <coopserver> <happy train sport> to  see  the  rules  doo  !rules
15:08:29  <coopserver> *** Marcus has left the game (Leaving)
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16:52:33  <coopserver> *** happy train sport has joined company #4
16:52:34  <coopserver> *** Game unpaused (number of players)
17:00:29  <coopserver> <happy train sport> Sylf:
17:22:35  <coopserver> *** Sylf has joined company #3
17:23:44  <coopserver> <happy train sport> Sylf:    see  my  train    56    ther  was a farm  ther  that  hade  100  ov     wheat  and   livesstock  and  now  it  die
17:24:31  <coopserver> <Sylf> yes, it can happen.
17:24:35  <coopserver> <happy train sport> k
17:24:53  <coopserver> <Sylf> It's not easy to maintain 60% rating with just one train
17:25:02  <coopserver> <happy train sport> true
17:28:10  <coopserver> <happy train sport> heem  need  mor   coal mine
17:35:48  <V453000> heyo :)
17:35:54  <V453000> how are small Mines Sylf? :)
17:36:06  <Sylf> grate
17:36:25  <V453000> did some thinking about packaging
17:36:34  <V453000> I think best solution is this https://dev.openttdcoop.org/issues/7693
17:36:39  <V453000> in the comments :)
17:36:41  <coopserver> <Sylf> it gave me all kinds ideas on how to code yeti differently
17:36:51  <V453000> :)))
17:36:55  <V453000> excellent
17:37:17  <happpy> hi v
17:37:20  <happpy> how  things
17:37:30  <V453000> also, for 4X I would like to change graphics slightly, and make them change with production levels
17:37:56  <V453000> ie, food piles when food is delivered, upgraded hut when bigger production, more mess when recyclables are produced, bdmt heaps if bdmt is delivered
17:40:17  <coopserver> *** V453000 has joined
17:41:13  <Sylf> as long as the shape and size of the industry itself is the same, we can change the graphics
17:41:36  <V453000> yeah sure :)
17:41:37  <Sylf> like, have 3x3 worker yard with tiny igloo in the middle in the beginning
17:41:54  <Sylf> the rest is yetis hanging out, being lazy
17:42:19  <Sylf> bigger the yard, bigger igloo, more food, yeti in work gear
17:42:27  <Sylf> but still 3x3
17:42:35  <V453000> currently it is 2x2
17:42:39  <Sylf> yup.
17:42:59  <V453000> and yeah, it would keep size at all times, the additional sprites would just be a similar overlay to the animation
17:45:53  <V453000> the main thing I wanted to talk about is the side-cargoes of 1X wood chips, 3X spare parts, and 4X recyclables
17:46:08  <coopserver> <Sylf> yeah
17:46:13  <coopserver> *** Sylf has joined spectators
17:47:26  <Sylf> producing them is easy.  I think I'll just have them produce X% of the primary cargo
17:47:47  <V453000> 1X and 3X is easy
17:47:47  <Sylf> and coding 6X should be similar to others.
17:48:03  <V453000> 6X is easy too, that is basically any other 3-input industry
17:48:12  <V453000> more wtf is at 4X, but that should be fine too I guess
17:48:26  <V453000> just adds to the hell-mess at 4X :)
17:49:08  <Sylf> So, are we going to break 2X into 2AA, 2BB and 2CC?
17:49:16  <V453000> yeah basically
17:49:20  <Sylf> kk
17:49:25  <V453000> idk whether to leave 2X or just remove it
17:49:34  <V453000> like, 2X could be there, just inefficient once you get supplies
17:49:43  <V453000> but I think it would be just confusing
17:49:55  <Sylf> right...  We can keep both
17:49:58  <Sylf> I like that idea
17:50:10  <V453000> could add a parameter to have the option to remove it
17:50:36  <V453000> I think adding a parameter for removing packaging would be way over the top though
17:51:39  <Sylf> yeah, I think a parameter to remove 2X is easier
17:52:13  <V453000> well there "could" be both, like a switch - keep all - remove 2X - only 2X
17:52:27  <V453000> but it would probably cause so much mess in the code for not much gain
17:53:28  <V453000> the packaging is so "just additional" that people can simply ignore recyclables/packaging, and it would have the same effect as if the game removed it
17:54:28  <coopserver> *** [FR]Syl59 has joined
17:54:33  <V453000> thoughts? =D
17:54:40  <coopserver> <happy train sport> hi [FR]Syl59
17:54:46  <coopserver> <[FR]Syl59> Hi happy
17:54:49  <Sylf> I'm going to code without any parameters first.
17:54:52  <coopserver> <happy train sport> how  things
17:55:07  <V453000> yeah, removing one industry by parameter is easy to add at any point :)
17:55:12  <Sylf> having the full choice parameter may not be very difficult in the end
17:55:37  <coopserver> *** Player has joined
17:55:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:55:39  <coopserver> *** Player has started a new company #9
17:55:40  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:55:41  <coopserver> *** Player has joined spectators
17:55:50  <coopserver> <Player> !name Uga
17:55:51  <coopserver> *** Player has changed his/her name to Uga
17:55:55  <coopserver> <[FR]Syl59> I failed two games today : one here (paperwork closed) and one one another server (experimentation gone wrong)
17:56:01  <coopserver> *** Uga has joined company #2
17:56:02  <coopserver> <[FR]Syl59> but, everything is ok xD
17:56:12  <coopserver> <happy train sport> k
17:56:21  <coopserver> <happy train sport> hi  Uga
17:56:32  <coopserver> <[FR]Syl59> Happy, can you found one for me please ? :3
17:56:36  <coopserver> <Uga> hi
17:56:46  <coopserver> <happy train sport> yep  [FR]Syl59
17:56:51  <coopserver> <happy train sport> sing  it
17:56:52  <coopserver> *** [FR]Syl59 has started a new company #10
17:56:53  <coopserver> <Uga> holy shit my company survived like 18 hours :D
17:57:03  <V453000> okay Sylf :) lets see later <3
17:57:03  <coopserver> <[FR]Syl59> Done : "here"
17:57:33  <coopserver> <happy train sport> k  i  see  the  sing  [FR]Syl59
17:57:55  <coopserver> *** Muel has joined
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17:58:12  <coopserver> <Uga> what electric motor should i use ?
17:58:15  <coopserver> *** Sylf has joined spectators
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17:58:27  <Sylf> does it have to be electric?
17:58:32  <Sylf> use superstrong!
17:58:41  <coopserver> <happy train sport> wich   won    doo  u  whont   ther  [FR]Syl59
17:58:43  <coopserver> <[FR]Syl59> thank you :)
17:58:50  <coopserver> <[FR]Syl59> paper mill :)
17:58:56  <coopserver> <happy train sport> ar  k
17:59:04  <coopserver> <happy train sport> hi  Muel
17:59:08  <coopserver> <happy train sport> hi  solo
17:59:12  <coopserver> <solo> yoyo
17:59:18  <coopserver> <[FR]Syl59> No no that's ok Happy, this is the one i wanted :)
17:59:20  <V453000> sup
17:59:23  <coopserver> <[FR]Syl59> Hello everyone
17:59:26  <coopserver> <solo> hey v
17:59:59  <coopserver> *** solo has started a new company #9
18:01:06  <coopserver> <happy train sport> how  things  solo
18:01:19  <coopserver> <Uga> ok im changing to Cycles of life Steam
18:05:05  <coopserver> <solo> !resetme
18:05:07  <coopserver> *** solo has joined spectators
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18:06:05  <coopserver> *** Glunder has joined
18:06:06  <coopserver> *** Glunder has started a new company #11
18:07:11  <coopserver> <Uga> ok guys help pls
18:07:21  <coopserver> <Uga> what motor is best for coal transport
18:07:24  <coopserver> <Uga> now ?
18:07:36  <coopserver> <[FR]Syl59> depend on so many things ...
18:07:45  <coopserver> <Uga> pls look at my track
18:07:50  <coopserver> <Uga> and help me
18:08:02  <coopserver> <Uga> too much choice
18:08:05  <coopserver> <Uga> and im noob
18:08:31  <coopserver> <[FR]Syl59> Superstrong, one per train
18:08:51  <coopserver> <Uga> hmm i dont see it
18:08:57  <coopserver> *** happy train sport has joined spectators
18:09:06  <coopserver> <[FR]Syl59> Industrail discipline
18:09:13  <coopserver> <happy train sport> diner  time
18:09:15  <coopserver> <[FR]Syl59> (it belongs to the superstrong class)
18:09:20  <coopserver> <Uga> ok
18:09:23  <coopserver> <Uga> thx
18:09:59  <coopserver> *** Glunder has left the game (connection lost)
18:10:27  <coopserver> <Uga> ikk take 2 superstrong per train :D
18:10:39  <coopserver> <[FR]Syl59> Way too much power in that case :p
18:10:43  <coopserver> <Uga> would be too much work to delete one from each of my trains :D
18:11:04  <coopserver> <[FR]Syl59> In that case take the strong class
18:12:38  <coopserver> <V453000> strong class is great :)
18:12:42  <coopserver> <Uga> yeah
18:12:50  <coopserver> <Uga> it just run uphill
18:13:06  <coopserver> <V453000> for two engines, monorail chameleon is also excellent
18:13:11  <coopserver> <V453000>  for this length strong class is probably best idea
18:13:20  <coopserver> <Uga> what are rail colours for ?
18:13:31  <coopserver> <V453000> mostly just visual thing
18:13:38  <coopserver> <V453000> to let you organize your network more easily
18:13:50  <coopserver> <V453000> but some special trains (MEOW class) reacts to colours
18:14:56  <coopserver> <Uga> ok now ill make secont track in opposite way :D
18:16:02  <coopserver> <[FR]Syl59> Hope my SNRW will work fine ...
18:16:17  <coopserver> *** Player has joined
18:16:18  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:16:19  <coopserver> *** Player has started a new company #9
18:16:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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18:16:30  <coopserver> <[FR]Syl59> And why wet rail doesn't froze in artic climate ? :p
18:16:43  <coopserver> <V453000> xd
18:17:07  <coopserver> <Sylf> you might be missing a few fp traps
18:17:11  <coopserver> <Sylf> pf*
18:17:22  <coopserver> *** Player has left the game (general timeout)
18:20:09  <coopserver> <[FR]Syl59> arg ! I need money ! xD
18:20:15  <coopserver> <[FR]Syl59> QUick boat ! Quick !
18:20:23  <coopserver> <Sylf> stop the boat for now
18:20:27  <coopserver> *** Sylf has joined company #3
18:20:29  <coopserver> <Uga> hahaha
18:20:31  <coopserver> <[FR]Syl59> I mean, wet trains xD
18:20:37  <coopserver> <Uga> i made sam yesterday
18:20:41  <coopserver> *** Muel has joined company #4
18:20:42  <coopserver> <Uga> same
18:20:46  <coopserver> <[FR]Syl59> Ok, thanks xD
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18:28:10  <coopserver> <Muel> cheat
18:28:32  <coopserver> <Uga> ?
18:28:56  <coopserver> *** Muel has joined spectators
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18:30:07  <coopserver> <[FR]Syl59> can somebody please make the setting
18:30:19  <coopserver> <[FR]Syl59> line_revserse_mod
18:30:23  <coopserver> <[FR]Syl59> at one, please ?
18:30:40  <coopserver> <[FR]Syl59> it fuck up my SNRW x)
18:30:45  <coopserver> <Sylf> which setting is that?
18:31:01  <coopserver> <[FR]Syl59> difficulty.line_reverse_mode
18:31:13  <coopserver> <[FR]Syl59> the one which forbid the train to reverse at stations
18:31:58  <coopserver> <Sylf> I thin k what you need is a different station design
18:32:33  <coopserver> <[FR]Syl59> well it works very well with the setting you mention xD but what's your proposition ?
18:32:45  <coopserver> <[FR]Syl59> I mentioned*
18:32:52  <coopserver> *** Sylf has joined company #3
18:34:51  <coopserver> <[FR]Syl59> Sylf ?
18:34:58  <coopserver> <Sylf> that kind of design at sonfingbridge south
18:35:30  <coopserver> <[FR]Syl59> Yeah ... ok :)
18:35:53  <coopserver> <[FR]Syl59> thank you :)
18:36:09  <coopserver> <Sylf> it makes sure the dummy trains load and unload facing the right way
18:38:52  <coopserver> <Uga> guys should i make empty transports or organise a loop in wchich trains never go empty ?
18:39:05  <coopserver> <[FR]Syl59> ??
18:39:27  <coopserver> <Sylf> train that never goes empty will be difficult to balance
18:39:33  <coopserver> <Uga> exacly
18:39:41  <coopserver> <Uga> that what i was thinking
18:39:58  <coopserver> <Uga> on one end i got 600 coal mine and on other only 300
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18:48:42  <coopserver> <Uga> too much coal!
18:48:54  <coopserver> <Uga> hats insane
18:48:57  <coopserver> <Uga> thats
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18:59:31  <coopserver> <Uga> i am building capitol for this map - Chufingbridge :)
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19:27:02  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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19:27:07  <coopserver> <Player> !name mato410
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20:14:01  <coopserver> <Player> !name Uga
20:14:02  <coopserver> *** Player has changed his/her name to Uga
20:14:19  <coopserver> *** Uga has joined company #2
20:14:20  <coopserver> *** Game unpaused (number of players)
20:15:56  <coopserver> *** Uga has left the game (Leaving)
20:15:57  <coopserver> *** Game paused (number of players)
20:20:54  <coopserver> *** Lolli has joined
20:20:55  <coopserver> *** Game unpaused (number of players)
20:40:58  *** happpy has quit IRC
21:13:28  *** Jam35 is now known as Jam35_
21:14:03  *** Maraxus has quit IRC
21:22:16  <coopserver> *** V453000 has left the game (Leaving)
22:41:38  <coopserver> *** Lolli has left the game (Leaving)
22:41:39  <coopserver> *** Game paused (number of players)
22:58:39  <coopserver> *** solo has joined
22:59:45  <coopserver> *** solo has left the game (Leaving)
23:39:18  <coopserver> *** Speedy has joined
23:47:07  <coopserver> *** Speedy has left the game (Leaving)

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