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Log for #openttdcoop.stable on 26th February 2016:
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00:00:25  <coopserver> <Jack123610> I got tones of water supplies but have no interest in taking them anywhere .-.
00:00:46  <coopserver> <Compu> u can bring the water to sao pedro if u want
00:03:13  <coopserver> <Nebbie> RIP very dumb trains
00:03:22  <coopserver> <BiG_MEECH> esp if you ignore signals
00:03:32  <coopserver> <Compu> ?
00:03:41  <coopserver> <Compu> was there a crash somewhere?
00:03:49  <coopserver> <BiG_MEECH> yes
00:03:50  <coopserver> <Jack123610> probably me
00:03:51  <coopserver> <Nebbie> Had to do some trakk maintenance to make a new intersection
00:03:55  <coopserver> <Compu> where?
00:03:59  <coopserver> <Jack123610> I imagine summit in my mess of tracks died .-.
00:04:03  <coopserver> <Nebbie> near Sebastiao
00:04:06  <coopserver> <Jack123610> I killed like 10 trains yesterday
00:04:48  <coopserver> <Compu> i dont see a sebastio in the town directory
00:04:53  <coopserver> <Jack123610> neither do I
00:04:54  <coopserver> <Nebbie> Sao Sebastiao
00:05:08  <coopserver> <Jack123610> its right under the city
00:05:34  <coopserver> <Compu> nebbie why didnt u have signals
00:05:41  <coopserver> <Nebbie> I was removing some trakk
00:05:58  <coopserver> <Compu> ok then u stop trains that might go over that track
00:05:59  <coopserver> <Jack123610> im no signal expert but I dont think that set up you got now is gonna work
00:07:16  <coopserver> <Jack123610> I dont think ur train to navegantes east will work .-.
00:07:24  <coopserver> <Nebbie> You just need path signals at safe places for trains to stop before intersections and it'll work.
00:07:28  <coopserver> <Jack123610> nvm it prob will
00:07:41  <coopserver> <Nebbie> And a way for every trakk to get to every other by 45 degree turns at each intersaction
00:08:14  <coopserver> <Compu> i use path signals
00:08:22  <coopserver> <Compu> i use them everywhere
00:08:39  <coopserver> <Nebbie> I've bought replacement trains now that it's set up.
00:10:58  <coopserver> *** BiG_MEECH has joined company #7
00:12:42  <coopserver> <Compu> im still on the bottom of the operating profit graph
00:13:16  <coopserver> <BiG_MEECH> happy
00:13:23  <coopserver> <Compu> ?
00:13:26  <coopserver> <BiG_MEECH> you didnt ever the the entrance
00:13:32  <coopserver> <Compu> wat
00:13:37  <coopserver> <happy train sport> ar
00:13:45  <coopserver> <BiG_MEECH> yeah i see this
00:13:47  <coopserver> <Compu> :/ english please
00:14:02  <coopserver> <happy train sport> lets  doo  food  to it
00:14:04  <coopserver> <BiG_MEECH> it is english
00:14:13  <coopserver> <happy train sport> and doo water
00:15:43  <coopserver> <Jack123610> oh gawd idk what ive done but ive broke it xD
00:15:54  <coopserver> <Nebbie> Where?
00:16:07  <coopserver> <Jack123610> Look for the sign
00:16:10  <coopserver> <BiG_MEECH> lmao
00:16:23  <coopserver> <Compu> uh how?
00:16:25  <coopserver> <BiG_MEECH> force a bunch to go stop in depot
00:16:28  <coopserver> <Compu> is there a sign list?
00:17:32  <coopserver> <Compu> which sign?
00:17:33  <coopserver> <Nebbie> Personally, I'm not a fan of one-way trakks.
00:17:54  <coopserver> <Jack123610> There all going to the wrong station but idk why....
00:18:07  <coopserver> <Nebbie> Which station?
00:18:13  <coopserver> <Compu> u need to have tracks at the other end of the stations
00:18:15  <coopserver> <Jack123610> look for the steel mill
00:18:16  <coopserver> <Compu> like me
00:18:20  <coopserver> <Nebbie> Not necessarily.
00:18:28  <coopserver> <Compu> yes necessarily
00:18:32  <coopserver> <BiG_MEECH> b/c you have backward signals
00:18:38  <coopserver> <Compu> otherwise things get backed up
00:18:42  <coopserver> <Nebbie> Oh, with one way trakks
00:18:43  <coopserver> <BiG_MEECH> my sign
00:18:58  <coopserver> <Jack123610> oh whoops .-.
00:18:59  <coopserver> <Nebbie> I use the non-one-way path signals
00:19:05  <coopserver> <Compu> oh gawd theres a meglev logic engine
00:19:07  <coopserver> <Nebbie> trains prefer not to go bakkwards thru them
00:19:13  <coopserver> <Jack123610> there we go
00:19:15  <coopserver> <Nebbie> but they do do it if they hav to
00:19:22  <coopserver> <Jack123610> thanks for the help .-.
00:19:37  <coopserver> <Nebbie> That's how my intersactions can work like this
00:20:16  <coopserver> <Nebbie> So many water supplies close
00:20:20  <coopserver> <Compu> bwahah
00:20:44  <coopserver> <Jack123610> Is the way I connect my tracks together the best way?
00:20:48  <coopserver> <Compu> i made a sign
00:20:50  <coopserver> <Compu> come look
00:21:01  <coopserver> <Nebbie> You hav trains bakked up at Mogi
00:21:04  <coopserver> <Nebbie> I'd say not...
00:21:21  <coopserver> <Compu> its soh fahst
00:21:42  <coopserver> <Jack123610> cant even click the train
00:21:50  <coopserver> <Nebbie> So, the way I do things
00:22:02  <coopserver> <Nebbie> Trains can enter or leave on any trakk into the station
00:22:16  <coopserver> <Nebbie> It's usually decent.
00:23:00  <coopserver> <Nebbie> I think your trakks are decent, but you need wider stations.
00:23:08  <coopserver> <Nebbie> Trains are waiting to come in at a bunch.
00:23:23  <coopserver> <BiG_MEECH> just an overall thought at this map is that the map should have been bigger, tough to make a good layout on such small islands
00:23:36  <coopserver> <Nebbie> That may be intentional tho, if you're trying to make sure there's always a train in the station loading up.
00:23:37  <coopserver> <Compu> omg look at this logic engine
00:24:55  <coopserver> <Jack123610> My logic engine better :3
00:26:08  <coopserver> <Jack123610> his trying to contain his maglev
00:26:10  <coopserver> <Jack123610> aw he did it
00:28:32  <coopserver> <Jack123610> I want to connect the oil but the refinery is at the bottom and I cant be bothered going through hundreads of lines of track to get to it
00:32:04  <coopserver> <Jack123610> I want to use air taxis because they look cool but the darwin does everything best
00:33:10  <coopserver> <Jack123610> when does server get reset anyway?
00:33:57  <coopserver> <happy train sport> 2050
00:34:13  <coopserver> <happy train sport> or  a  new  map is upload  to the server
00:34:17  <coopserver> <Jack123610> cool
00:34:45  <coopserver> <Jack123610> I might change servers if I can get the french names to work, I imagine the next server doesnt have restrictions?
00:34:49  <coopserver> <Nebbie> Ooooh, maglev
00:36:00  <coopserver> <Jack123610> I want to beat green in company value b4 reset, doesnt help that I spend 122 million deleting water
00:36:13  <coopserver> <Jack123610> spent*
00:37:05  <coopserver> <Jack123610> game needs more boats
00:37:11  <coopserver> <Compu> up to 4 trains now
00:37:26  <coopserver> <Compu> my central station is giving more and more passengers
00:37:38  <coopserver> <happy train sport> u have  to  arsk a admin  for  that
00:38:24  <coopserver> <Jack123610> only reason why I want better boats is because I got a dock with 4000 people waiting, its never went below that number for years now
00:39:02  <coopserver> <Nebbie> hmmm, biomechanic horse is better for cargo speed, gonna try it out.
00:39:04  <coopserver> <happy train sport> yep  i going to doo tranfer  on my  tranfer station
00:39:49  <coopserver> <Jack123610> new monorail train, seems incredibly op I want it
00:40:04  <coopserver> <Nebbie> hmmmm, but that would mean using green trakks I think. It's medium class
00:40:11  <coopserver> <Nebbie> Cargo monorail?
00:42:45  <coopserver> <Compu> omg i cant keep up with my supply
00:43:01  <coopserver> <Compu> the more trains and train cars i add the more my supply increases
00:43:21  <coopserver> <Jack123610> getting my recharger trains, double ze speed
00:43:53  <coopserver> <Jack123610> nvm not double .-.
00:44:47  <coopserver> <Jack123610> Oh u need to add train units to make use of its speed bonus
00:52:05  <coopserver> <Compu> maybe that will slow down my passenger flow a bit and help me catch up
00:53:04  <coopserver> <Jack123610> Im out of space for my station, rip
00:53:14  <coopserver> <Jack123610> I need to redesign my steel mill goods area
00:53:46  <coopserver> <Jack123610> Quickly BiG_MEECH U were da signal expert, be da station expert :D
00:54:56  <coopserver> <Jack123610> Idk how to fix it and I cant be bothered figuring it out ;-;
00:58:56  <coopserver> <Jack123610> My solution
00:59:04  <coopserver> <Jack123610> drag all the tracks back one .-.
01:00:36  <coopserver> <Jack123610> actually that wouldn't work, I need that spot for the signal ;-;
01:00:44  <coopserver> <Jack123610> wai u su difficult tracks
01:03:10  <coopserver> <happy train sport> just have to wate forthat  town nexs  to the  tranfer  let me doo a  airport
01:04:02  <coopserver> <Jack123610> kk that new station looks like it would work
01:04:07  <coopserver> <Jack123610> probably better than before
01:04:29  <coopserver> <Jack123610> crap
01:04:41  <coopserver> <Jack123610> I did nothing
01:04:45  <coopserver> <Jack123610> drunk drivers
01:06:57  <coopserver> <Jack123610> finally the wreckage cleared and trains are moving
01:07:09  <coopserver> <Jack123610> big_meech does that station look good nuf 4 u?
01:11:35  <coopserver> <BiG_MEECH> not sure pink, afk
01:11:38  <coopserver> *** BiG_MEECH has joined spectators
01:12:27  <coopserver> <Compu> :D im getting above leandro
01:17:02  <coopserver> <Compu> lol i was gonna start transporting water but just as i finished the route and was gonna buy the train my town got rid of their water tower
01:17:27  <coopserver> <Jack123610> that happened to me near the start
01:17:36  <coopserver> <Jack123610> lost like 4 buildings when I connected them all
01:17:46  <coopserver> <Compu> passengers and mail is so much more reliable
01:21:08  <coopserver> <happy train sport> Nebbie:   iam right nexs to u in the company table
01:21:21  <coopserver> <Compu> who
01:23:25  <coopserver> <Jack123610> Im not getting goods out of here fast enough...
01:23:52  <coopserver> <Jack123610> the factory has 2500 stored 0_0 And I just hooked up a new forest and copper supply to the factory
01:24:44  <coopserver> *** BiG_MEECH has left the game (Leaving)
01:29:52  <coopserver> <Jack123610> I didnt plan for that to happen...
01:30:03  <coopserver> <Jack123610> accidently killed a track and there was no other way to get the train out the way
01:30:23  <coopserver> <Jack123610> Never hire me to solve ur problems
01:32:39  <Compu> !companies
01:32:41  <coopserver> Compu: Company '1' (Green): Farnsworth Transport, Founded in 1900, Vehicles owned: 123 Trains, 1 Roadvehicles, 0 Ships and 0 Aeroplanes
01:32:42  <coopserver> Compu: Company '2' (Grey): leandro Transport, Founded in 1905, Vehicles owned: 13 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
01:32:43  <coopserver> Compu: Company '3' (Orange): Jam35 Transport, Founded in 1909, Vehicles owned: 32 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:32:44  <coopserver> Compu: Company '4' (Pink): Jack123610 Transport, Founded in 1920, Vehicles owned: 117 Trains, 41 Roadvehicles, 5 Ships and 5 Aeroplanes
01:32:45  <coopserver> Compu: Company '5' (Red): Yugi_D Transport, Founded in 1901, Vehicles owned: 77 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes
01:32:46  <coopserver> Compu: Company '6' (Purple): Compu Transport, Founded in 1984, Vehicles owned: 4 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
01:32:47  <coopserver> Compu: Company '7' (Dark Blue): happy train sport Transport, Founded in 1995, Vehicles owned: 53 Trains, 38 Roadvehicles, 0 Ships and 4 Aeroplanes
01:32:48  <coopserver> Compu: Company '8' (Light Blue): Nebbie Transport, Founded in 1990, Vehicles owned: 23 Trains, 5 Roadvehicles, 0 Ships and 5 Aeroplanes
01:32:51  <Compu> .-.
01:32:54  <Compu> whoa
01:34:35  <coopserver> <Jack123610> Anyone know why my train aint loading the iron?
01:34:48  <coopserver> <happy train sport> train  namber
01:35:19  <coopserver> <Jack123610> 14
01:35:23  <coopserver> <Jack123610> nvm its doing it now
01:35:37  <coopserver> <Jack123610> I thought universal loaded everything?
01:35:44  <coopserver> <Jack123610> idk .-.
01:37:03  <coopserver> <Jack123610> I suspected that would happen...
01:37:22  <coopserver> <Jack123610> I broke my steel mill because its full of trains waiting for steel but no iron can get there
01:37:40  <coopserver> <Jack123610> good thing I got backup trains outside that deliver iron and cant get blocked :3
01:38:36  <coopserver> <Jack123610> Anyone know why they wont go into the station I put a sign on?
01:39:33  <coopserver> <happy train sport> chek  the  sigmal
01:39:58  <coopserver> <Jack123610> same as every other one as far as I can see
01:40:30  <coopserver> <Jack123610> then he just stops there .-.
01:41:54  <coopserver> <Jack123610> idk, none of them seem to like that station for some reason
01:42:28  <coopserver> <Nebbie> Itacurubi Transfer has issues
01:43:05  <coopserver> <Nebbie> All your trains going into the one horizontal trakk isn't really working.
01:43:24  <coopserver> <Jack123610> I know I need to redesign my station .-.
01:43:29  <coopserver> <Nebbie> You need more out trakks
01:43:32  <coopserver> <Nebbie> two minimum
01:43:39  <coopserver> <Nebbie> that's why I make my trakks bidirectional
01:44:05  <coopserver> <Jack123610> still is there a reason as to why they refuse to use that station?
01:44:10  <coopserver> <Nebbie> if everything tries to go onto the same stretch of trakk to leave, stuff constantly waits for the one train leaving at a time.
01:44:13  <coopserver> <Nebbie> which station?
01:44:23  <coopserver> <Jack123610> where I put the flag why nobody going here
01:44:30  <coopserver> <Jack123610> none of them ever want to move to that place
01:44:52  <coopserver> <Nebbie> What's it called?
01:45:00  <coopserver> <Jack123610> Why nobody going here?
01:45:21  <coopserver> <Jack123610> they fill every spot but the one I got listed
01:45:29  <coopserver> <Jack123610> Eerechim transfer
01:45:35  <coopserver> <Nebbie> Hmmm
01:46:11  <coopserver> <Jack123610> see his doing it
01:46:21  <coopserver> <Nebbie> because they can't get into it while a train's in the one next to it
01:46:26  <coopserver> <Nebbie> because the signals are wrong
01:46:35  <coopserver> <Nebbie> What signal is that train facing?
01:46:45  <coopserver> <Jack123610> works for every other section of station
01:47:03  <coopserver> <Jack123610> one-way path signal
01:47:11  <coopserver> <Nebbie> hmmm
01:48:06  <coopserver> <Jack123610> Anyway I need to redesign the station to support more trains
01:52:42  <coopserver> <Compu> pfft
01:53:01  <coopserver> <Compu> lol nebbie look at the wut engine
01:54:29  <coopserver> <Nebbie> Hmm, new maglev passenger thing, but it's slooooow
01:54:53  <coopserver> <Compu> yeah but lol it has moods
01:54:58  <coopserver> <Nebbie> no, not that
01:55:03  <coopserver> <Compu> and it's apparently mentally disturbed
01:55:16  <coopserver> <Nebbie> I got a year-exclusive maglev for passengers
01:55:25  <coopserver> <happy train sport> ok  gn  all  have fun
01:55:34  <coopserver> <Nebbie> but it's only about 300kmh
01:55:44  <coopserver> *** happy train sport has joined spectators
01:57:26  <coopserver> *** happy train sport has left the game (Leaving)
01:57:33  *** happpy has left #openttdcoop.stable
01:58:15  <coopserver> <Nebbie> heh, you messed up a bit there
01:58:20  <coopserver> <Nebbie> RIP SIX TRAINS
01:58:37  <coopserver> <Nebbie> That was great to watch
01:58:47  <coopserver> <Jack123610> they need to learn to wait
01:59:06  <coopserver> <Jack123610> I enjoyed it aswell :3
01:59:34  <coopserver> <Compu> kaboom
01:59:39  <coopserver> <Jack123610> I can afford a respawn
01:59:48  <coopserver> <Jack123610> its fun to let some booms happen every once in a while
01:59:56  <coopserver> <Nebbie> Wow, there's like 8 trains bakked up, Jack
01:59:58  <coopserver> <Jack123610> ive killed like 20 trains .-.
02:00:07  <coopserver> <Jack123610> thats why I needed a much bigger station
02:00:09  <coopserver> <Nebbie> Trains are bakked up all the way to Quixada
02:00:11  <coopserver> <Compu> u really need to improve ur system
02:00:18  <coopserver> <Compu> u dont need a bigger station
02:00:24  <coopserver> <Jack123610> Ive got another 6 trains in the depot
02:00:28  <coopserver> <Nebbie> The problem is he improved it and trains exploded during improvement.
02:00:29  <coopserver> <Jack123610> BIGGER IS BETTER
02:00:31  <coopserver> <Compu> u need a station with separate inputs and outputs
02:00:37  <coopserver> <Jack123610> BIGGER IS BETTER
02:01:01  <coopserver> <Nebbie> It's gonna happen again...
02:01:08  <coopserver> <Jack123610> I know, damn ppz need to learn to wait
02:01:44  <coopserver> <Jack123610> I could do with a more efficent system but I cant be bothered making it
02:02:07  <coopserver> <Nebbie> Something's stopping your trains from leaving.
02:02:18  <coopserver> <Jack123610> a missing signal
02:03:04  <coopserver> <Jack123610> it works for now
02:03:15  <coopserver> <Jack123610> oh god the station refusal got x3 as worse
02:03:28  <coopserver> <Jack123610> wait nvm
02:03:50  <coopserver> <Nebbie> Ok so
02:03:51  <coopserver> <Jack123610> I need to kick some trains out
02:03:58  <coopserver> <Nebbie> when I do crossovers at stations
02:04:05  <coopserver> <Nebbie> I don't do them right against the stations
02:04:17  <coopserver> <Nebbie> I leave a one-tile gap to put signals at going out of the stations
02:04:42  <coopserver> <Nebbie> I think what happened there is the two trains saw each other as colliding if either left
02:04:54  <coopserver> <Nebbie> they needed path signals to chekk their paths properly.
02:05:04  <coopserver> <Jack123610> There was no way I could prevent them colliding and idc if they did
02:05:25  <coopserver> <Jack123610> The trains that died are already back on the track .-.
02:05:36  <coopserver> <Nebbie> I didn't mean the collisions
02:05:54  <coopserver> <Nebbie> I meant just a bit ago when two trains were refusing to leave their adjacent stations
02:06:05  <coopserver> <Jack123610> oh
02:06:06  <coopserver> <Jack123610> idk
02:06:33  <coopserver> <Nebbie> If you move all the crisscrosses one tile away and put normal path signals in the gap facing out, it'll work correctly.
02:07:43  <coopserver> <Compu> u would be horrible at running a transport company irl
02:07:53  <coopserver> <Compu> jack
02:07:58  <coopserver> <Jack123610> in real life I wouldn't have suicidal trains
02:08:11  <coopserver> <Compu> then why have them in the game?
02:08:13  <coopserver> <Jack123610> In real life I would give a crap about designing a good system
02:08:14  <coopserver> <Nebbie> My trains only crash when they decide to enter an area while it's under construction. His just want to die.
02:08:31  <coopserver> <Nebbie> They've felt the pain of waiting a month for construction to complete XD
02:08:43  <coopserver> <Jack123610> Mine did enter a area under contrustion and I couldn't be bothered sending them all backwards to solve it
02:09:07  <coopserver> <Jack123610> Letting them die is the quick and easy way
02:09:16  <coopserver> <Compu> thats why u dont connect areas under construction until theyre done
02:09:26  <coopserver> <Jack123610> I can afford them
02:09:32  <coopserver> <Jack123610> Like I said quick and easy, let em die
02:09:59  <coopserver> <Nebbie> True capitalists accept a couple losses of life.
02:10:13  <coopserver> <Nebbie> Those men served their country.
02:10:30  <coopserver> <Jack123610> This new station should stop them steel trains filling every slot
02:10:35  <coopserver> <Compu> i have never crashed a train once in my entire time playing this game
02:11:06  <coopserver> <Nebbie> I've only had the one crash from not disconnecting an area while massively redesigning it.
02:12:03  <coopserver> <Jack123610> Gonna build my first supa train, size of 9 gonna take 4evur to load
02:12:19  <coopserver> <Jack123610> Not really super .-.
02:13:43  <coopserver> <Jack123610> yay for big trains
02:14:22  <coopserver> <Jack123610> I will admit my stations are crap but I cant be bothered learning new ways of doing em .-.
02:16:29  <coopserver> <Jack123610> well that should stop them trains backing up, forgot to replace the signal and they took forever to move
02:16:47  <coopserver> <Jack123610> nvm there still doing it lel
02:17:01  <coopserver> <Jack123610> and its stopped :D
02:18:33  <coopserver> <Jack123610> forgot to change the new wagons on my wood trains .-.
02:20:01  <coopserver> <Jack123610> So how do you suggest I do stations? have them so they go in one side come out the other?
02:20:26  <coopserver> <Jack123610> going out on more than one track?
02:20:34  <coopserver> <Nebbie> That's the more efficient way as far as trakk usage
02:20:49  <coopserver> <Nebbie> Since you really only hav one in trakk and one out trakk anyways
02:21:22  <coopserver> <Nebbie> Basically, imagine removing all the trakk between the stations and the perpendicular trakk
02:21:45  <coopserver> <Nebbie> That's what you'd get if you had the trains leave out the rear of the stations.
02:21:55  <coopserver> <Nebbie> It let's you not deal with entersection
02:22:00  <coopserver> <Nebbie> intersections*
02:22:08  <coopserver> <Nebbie> I don't bother with it until I hav huge stations.
02:22:32  <coopserver> <Jack123610> so make something like lorena station for green?
02:23:16  <coopserver> <Nebbie> Green's stuff is kinda bad.
02:23:29  <coopserver> <Nebbie> Compu's stuff is a better model
02:23:43  <coopserver> <Nebbie> She uses path signals and more efficient entry/exit trakk layout
02:24:03  <coopserver> <Jack123610> compu is bottom island right?
02:24:13  <coopserver> <Nebbie> No, far left
02:24:32  <coopserver> <Nebbie> Look at Sao Pedro da Aldeia's station
02:24:39  <coopserver> <Jack123610> Doing that
02:24:48  <coopserver> <Jack123610> looks complicated .-.
02:24:58  <coopserver> <Nebbie> Luziania Forest is a simpler version
02:25:02  <coopserver> <Nebbie> just scale that up
02:25:33  <coopserver> <Jack123610> Luziania was what I planned to do with the steel station
02:25:41  <coopserver> <Compu> right now im adding passenger cars to my trains
02:25:49  <coopserver> <Jack123610> dinger 1000 looks like a kewl and fast plane, im using it :3
02:26:02  <coopserver> <Compu> and done
02:26:24  <coopserver> <Nebbie> The A34-1000 looks like a spaceship
02:26:31  <coopserver> <Nebbie> The planes are getting crazy
02:26:48  <coopserver> <Compu> it only looks complicated cuz ur looking at where 2 lines converge
02:27:22  <coopserver> <Nebbie> Really, Sao Pedro just has its exit going to two trakks, one of which crosses the in-trakk.
02:27:25  <coopserver> <Jack123610> I might flip my station 90 degrees, would prob make it easiest
02:27:40  <coopserver> *** Game paused (connecting clients)
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02:27:57  <coopserver> <Jack123610> meech is back
02:28:17  <coopserver> <Jack123610> this time im not going to suicide 6 trains and cut them off on the main line...
02:28:19  <coopserver> <Compu> yeah track crossings r easy, just have signals at each part of the intersection to stop more than one train entering at the same time
02:30:00  <coopserver> *** BiG_MEECH has left the game (Leaving)
02:30:06  <coopserver> <Jack123610> rip
02:30:46  <coopserver> <Nebbie> Also, I think you can connect to Praira Grande, Compu
02:30:58  <coopserver> <Nebbie> It's just discouraged to do so without permission etc.
02:31:12  <coopserver> *** Game paused (connecting clients)
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02:31:20  <coopserver> <Nebbie> Try and get some mail going to it. Mail on planes isn't worth the money
02:31:26  <coopserver> <Jack123610> yugi returns from the dead :D
02:31:44  <coopserver> <Yugi_D> almost
02:31:54  <coopserver> <Yugi_D> helloo folks
02:31:58  <coopserver> <Compu> hai
02:32:06  <coopserver> <Compu> me and nebbie r new
02:32:37  <coopserver> <Yugi_D> welcome
02:34:14  <coopserver> <Jack123610> Does the new station look good so far?
02:34:31  <coopserver> <Nebbie> Yeah
02:35:52  <coopserver> <Yugi_D> now jack..about your airport
02:36:08  <coopserver> <Jack123610> is gud
02:36:36  <coopserver> <Yugi_D> the model is tooo small for the crafts
02:36:48  <coopserver> <Jack123610> Its limited to 5 .-.
02:37:38  <coopserver> <Yugi_D> i mean the planes are too fast for that design
02:37:51  <coopserver> <Jack123610> it will du
02:38:11  <coopserver> <Yugi_D> even though crashes are set to none, they still have a 0.00008% chance of not making to runway
02:38:42  <coopserver> <Compu> wheres u new station design jack?
02:38:45  <coopserver> <Jack123610> Does that look like a good station for steel?
02:38:59  <coopserver> <Jack123610> Look for sign new station
02:39:24  <coopserver> <Compu> ah u need signals
02:39:47  <coopserver> <Compu> also always have individual signals for each output, otherwise things will crash
02:39:57  <coopserver> <Nebbie> Yeah, I do that too
02:40:02  <coopserver> <Compu> inputs dont need individual signals but outputs do
02:40:39  <coopserver> <Yugi_D> sounds like someones a railroader
02:40:58  <coopserver> <Compu> ?
02:41:06  <coopserver> <Yugi_D> know your stuff
02:41:22  <coopserver> <Compu> ah, yeah i been playing for a while
02:41:36  <coopserver> <Yugi_D> hence 'railroader'
02:42:58  <coopserver> <Jack123610> Do you just recommend block signals?
02:43:16  <coopserver> <Compu> i use one way path signals
02:44:01  <coopserver> <Compu> remember, with one way path signals trains wont come fromt the backside of the signal
02:44:16  <coopserver> <Compu> the train's pathfinding makes sure of that
02:44:17  <coopserver> <Nebbie> He already uses them
02:44:22  <coopserver> <Nebbie> but he also uses blokk signals
02:44:36  <coopserver> <Compu> yeah i've only ever used one way path signals
02:45:17  <coopserver> <Jack123610> Does that station look like it would work?
02:45:39  <coopserver> <Compu> u need at least one signal for the input
02:45:55  <coopserver> <Jack123610> forgot bout input .-.
02:45:56  <coopserver> <Compu> make sure to put it where all the inputs converge
02:46:09  <coopserver> <Compu> good, give it a try
02:46:35  <coopserver> <Jack123610> watch everything go up in a fireball
02:46:48  <coopserver> <Nebbie> The key thing to remember with signals is that they face in to places things could crash, and trains will wait at the bakk of them.
02:47:02  <coopserver> <Nebbie> Make sure a train of maximum length could safely sit on the side looking in to a signal
02:47:08  <coopserver> <Compu> that input signal stops trains from going in if the station is full
02:47:15  <coopserver> <Nebbie> And always hav signals places trains could run into each other.
02:47:38  <coopserver> <Jack123610> It looks like they're only using the first 4
02:47:41  <coopserver> <Compu> also if u put signals at more frequent intervals trains wont stop so much
02:47:48  <coopserver> <Jack123610> idk, it looked like they paused
02:48:00  <coopserver> <Jack123610> gonna test it
02:48:05  <coopserver> <Compu> well yeah cuz by the time a new train comes in one of the first 4 has left
02:48:12  <coopserver> <Jack123610> nvm
02:48:26  <coopserver> <Jack123610> No I thought it looked like they had paused when the first 4 was full
02:49:16  <coopserver> <Compu> but yeah u might wanna replace the rest of the signal along the line with 1 way path signals
02:50:05  <coopserver> <Nebbie> It shouldn't really matter unless trakks are next to each other diagonally
02:50:25  <coopserver> <Nebbie> Even then, I don't think it does unless they intersect.
02:50:48  <coopserver> <Jack123610> eh the entering seems efficent but exiting still seems pretty crap to be honest
02:50:51  <coopserver> <Nebbie> If it's just straight trakks with signals along it, only one way vs. not matters
02:50:53  <coopserver> <Compu> just keep in mind with path signals they will only allow 1 train in the space between signals
02:51:05  <coopserver> <Nebbie> Blokk signals do the same
02:51:15  <coopserver> <Compu> yeah u need more frequent signals on the exit side
02:51:27  <coopserver> <Nebbie> Ooooh
02:51:34  <coopserver> <Nebbie> I see a bad signal
02:51:43  <coopserver> <Nebbie> Near Santa Cruz de Salinas Valley
02:51:53  <coopserver> <Nebbie> That signal facing out of the intersection is a no-no
02:52:02  <coopserver> <Nebbie> Trains  could crash at that
02:52:10  <coopserver> <Jack123610> wat?
02:52:24  <coopserver> <Nebbie> Well, not crash, but stop at it and blokk other trains
02:53:00  <coopserver> <Compu> if 2 trains in the santa cruz valley station tried to leave at the same time they would crash cuz theres no signal preventing them from leaving
02:53:18  <coopserver> <Nebbie> Yeah
02:53:22  <coopserver> <Nebbie> As I said
02:53:27  <coopserver> <Nebbie> You need the intersection one tile away
02:53:50  <coopserver> <Jack123610> Oh I think I know what u mean
02:54:05  <coopserver> <Compu> yes and path signals on each entrance/exit into the station after the intersection (not one way ones tho)
02:54:09  <coopserver> <Nebbie> Uh
02:54:19  <coopserver> <Nebbie> You placed your signals way too close together, too.
02:54:25  <coopserver> <Nebbie> Don't do that...
02:54:29  <coopserver> <Compu> have the signal side facing toward the station
02:54:39  <coopserver> <Compu> ?
02:54:46  <coopserver> <Jack123610> I got no idea whats going on lel
02:54:48  <coopserver> <Nebbie> East of Santa Cruz de Salinas Valley
02:54:53  <coopserver> <Nebbie> That line of signals
02:54:57  <coopserver> <Jack123610> yeah
02:55:10  <coopserver> <Nebbie> Trains consider a signal entry a valid stopping point.
02:55:28  <coopserver> <Compu> nebbie it's fine, theyre path signals, look at how frequently i place signals on my tracks
02:55:47  <coopserver> <Nebbie> Yeah, but one of the long trains could hold up an intersection.
02:56:06  <coopserver> <Jack123610> idk wuts going on
02:56:12  <coopserver> <Nebbie> Especially where he has a signal facing out of the intersection...
02:56:13  <coopserver> <Compu> oh yeah dont have signals in the middle of an intersection
02:56:21  <coopserver> <Nebbie> Ok so
02:56:32  <coopserver> <Jack123610> One of you git on here and fix it .-.
02:56:33  <coopserver> <Nebbie> Three tiles east of the valley station, Jack
02:56:44  <coopserver> <Jack123610> I changed password to 23
02:56:45  <coopserver> <Nebbie> You have two trakks converging into one
02:56:49  <coopserver> <Jack123610> 123
02:56:50  <coopserver> <Compu> u can have signals before an intersection but not after
02:57:04  <coopserver> <Nebbie> You hav THREE signals at the convergence
02:57:28  <coopserver> <Nebbie> There should only be two, the ones that let trains enter that part.
02:57:35  <coopserver> <Compu> always have trains stop before an intersection, not while in an intersection
02:57:51  <coopserver> <Nebbie> It's between the valley and the mines.
02:58:05  <coopserver> <Jack123610> one of u come and do it lel, idk wut to do
02:58:19  <coopserver> <Nebbie> You just need to remove two path signals.
02:58:24  <coopserver> <Nebbie> At least for that area.
02:58:36  <coopserver> <Jack123610> sign it m9, idk what were on about
02:58:45  <coopserver> <Jack123610> were complaining about every part of my track lol
02:59:07  <coopserver> <Nebbie> I put signs
02:59:32  <coopserver> <Jack123610> will that do? .-.
02:59:36  <coopserver> <Nebbie> Ok, moving on
03:00:12  <coopserver> <Jack123610> Pretty sure that problem is at every intersection
03:00:17  <coopserver> <Nebbie> Probably
03:00:34  <coopserver> <Nebbie> Remember, signals face into intersections, not out of them.
03:01:50  <coopserver> <Nebbie> I think that's all the ones in the area
03:02:45  <coopserver> <Nebbie> That big bridge intersection has it in quite a few places
03:02:59  <coopserver> <Jack123610> Nobody noticed I was missing an exit but we noticed all of da signals .-.
03:03:07  <coopserver> <Nebbie> Anyways, there's also a somewhat bigger issue.
03:03:45  <coopserver> <Nebbie> So, the Santa Cruz de Salinas Valley station
03:04:07  <coopserver> <Jack123610> Its never been a problem there .-.
03:04:19  <coopserver> <Nebbie> Maybe, but it was  a problem once at the old station you had
03:04:32  <coopserver> <Jack123610> I gotta go anyway .-. its 3 am
03:04:59  <coopserver> <Jack123610> Password is 123 if any of u wanna mess with it .-.
03:05:58  <coopserver> <Nebbie> come on Aparecida de Goiania
03:06:07  <coopserver> <Nebbie> Build whatever accepts goods!
03:06:26  <coopserver> <Nebbie> There we go.
03:06:39  <coopserver> <Jack123610> K I guess nobody wants to go on
03:06:47  <coopserver> <Jack123610> changed pass back :3
03:07:22  <coopserver> <Jack123610> cya
03:07:26  <coopserver> <Nebbie> Cya
03:07:29  <coopserver> <Yugi_D> bye
03:08:09  <coopserver> *** Jack123610 has left the game (Leaving)
03:12:57  <coopserver> *** Yugi_D has left the game (Leaving)
03:15:14  <coopserver> <Nebbie> Wooo new Maglev for cargo
03:15:39  <coopserver> <Compu> im waiting for a faster train than the current fastest monorail train
03:16:09  <coopserver> <Nebbie> Could be a while
03:16:24  <coopserver> <Nebbie> The new maglev I hav is still 40 kmh behind war on error
03:17:03  <coopserver> <Nebbie> I'm sure a passenger/mail maglev is coming.
03:17:38  <coopserver> <Compu> i really want it cuz magevs dont have their speed affected by turns
03:19:02  <coopserver> <Compu> why do my cities keep shrinking back down
03:19:13  <coopserver> <Nebbie> Jack's megastation still has an issue
03:19:25  <coopserver> <Nebbie> he has a signal on the exit too close
03:19:29  <coopserver> <Compu> mmm
03:19:38  <coopserver> <Nebbie> Might not matter.
03:20:52  <coopserver> <Nebbie> He definitely had too many stations...with the new design, he only needs 5
03:21:28  <coopserver> <Compu> wtf is going on in joao pessoa
03:22:15  <coopserver> <Nebbie> lel
03:22:25  <coopserver> <Compu> such track
03:22:30  <coopserver> <Compu> much complicate
03:22:35  <coopserver> <Compu> wow
03:22:41  <coopserver> <Nebbie> It's just a ton of alternate routes.
03:22:55  <coopserver> <Nebbie> And stations right next to each other
03:23:00  <coopserver> <Nebbie> guy must hav no idea how to play
03:23:04  <coopserver> <Nebbie> used blokk signals, even.
03:23:14  <coopserver> <Nebbie> Look near transfer
03:23:21  <coopserver> <Nebbie> there's a bit of trakk that just dead ends
03:24:02  <coopserver> <Nebbie> Look at Aracaju
03:24:09  <coopserver> <Nebbie> Another dead end
03:25:01  <coopserver> <Nebbie> Lol, northwest of Aracaju
03:25:11  <coopserver> <Nebbie> there's a sidepath for no reason
03:25:24  <coopserver> <Nebbie> There it is, the Glowstix
03:25:35  <coopserver> <Nebbie> Best cargo engine now
03:25:37  <coopserver> <Nebbie> by far.
03:31:54  <coopserver> <Compu> new water train :D
03:38:26  <coopserver> <Compu> im using glowstix for my water train
03:48:23  <coopserver> <Compu> whats with all the new and virtually useless monorail locomotives?
03:49:24  <coopserver> <Nebbie> Not actually that many of them
03:49:39  <coopserver> <Nebbie> But the trains in this are silly
03:49:47  <coopserver> <Compu> yes
03:49:48  <coopserver> <Nebbie> I don't think they were really meant to be taken seriously.
03:50:00  <coopserver> <Compu> probably not
03:50:20  <coopserver> <Compu> some of them r fine but a lot r just silly
03:52:59  <coopserver> <Nebbie> ...clear water tanks on trains
03:53:04  <coopserver> <Nebbie> that is a disaster waiting to happen.
03:53:14  <coopserver> <Compu> lol whys that
03:53:27  <coopserver> <Nebbie> Pretty much all translucent materials are rather weak
03:53:35  <coopserver> <Nebbie> anything strong's super-expensive
03:53:36  <coopserver> <Compu> ah
03:53:59  <coopserver> <Nebbie> So...your giant glass tanks shatter and then you flood a small area.
04:02:56  <coopserver> <Compu> bwahaha theres a new "organic" train type, its basically a slug thats really fast
04:15:43  <coopserver> <Nebbie> Finally a good bus that's only one segment.
04:18:45  <coopserver> <Nebbie> Yate Z shuttle is so pointless
04:18:52  <coopserver> <Nebbie> same speed, carries less than existing models
04:19:06  <coopserver> <Compu> lol
04:19:25  <coopserver> <Nebbie> Dinger 1000 is the only real improvement, going at like twice the speed of sound.
04:21:15  <coopserver> <Compu> hey nebbie u think u could supply food to sao pedro?
04:22:14  <coopserver> <Nebbie> hmmm
04:27:39  <coopserver> <Compu> im pouring money into sao pedro to get it to grow but i think it needs food to really stay grown
04:29:13  <coopserver> <Compu> u have trains set to full load only
04:29:14  <coopserver> <Nebbie> I put some money into it to speed up growth too, it should be growing pretty good once it's got food.
04:29:18  <coopserver> <Nebbie> Yeah
04:29:33  <coopserver> <Nebbie> Otherwise, industry barely grows.
04:29:42  <coopserver> <Compu> i been building roads for it since it refuses to build them itself no matter what i do
04:29:55  <coopserver> <Nebbie> You tried the fund new buildings button?
04:29:59  <coopserver> <Compu> yes
04:30:01  <coopserver> <Nebbie> hmm
04:30:10  <coopserver> <Compu> without me building new roads the town shrinks actually
04:30:34  <coopserver> <Nebbie> Hopefully it'll like the first big load of food that comes in.
04:31:45  <coopserver> <Compu> my profits keep going down from the towns shrinking
04:33:49  <coopserver> <Compu> i think this server might be a bit glitched
04:33:59  <coopserver> <Nebbie> How so?
04:34:00  <coopserver> <Compu> thats why the towns arent building their own roads
04:34:05  <coopserver> <Nebbie> Oh
04:34:15  <coopserver> <Compu> cuz normally towns just build roads on their own
04:35:19  <coopserver> <Compu> uh u have a goods train nebbie, u need to replace it with a food train
04:35:29  <coopserver> <Nebbie> Yeah, I realized
04:35:52  <coopserver> <Nebbie> Hmmm, pretty sure I just refit it...ugh
04:35:59  <coopserver> <Compu> u did
04:36:22  <coopserver> <Nebbie> Oh, no food right at the station.
04:36:34  <coopserver> <Nebbie> Hate how untransported stuff just disappears so fast.
04:38:29  <coopserver> <Nebbie> lel, pet destroyer
04:38:32  <coopserver> <Nebbie> new maglev
04:38:34  <coopserver> <Compu> hehe
04:38:51  <coopserver> <Compu> did u see the organic train? its literally a slug as a train
04:39:10  <coopserver> <Nebbie> Also, it's literally the Glowstix, but slower and with like half the horsepower
04:39:21  <coopserver> <Nebbie> So I guess it's intended only to run over pets.
04:39:31  <coopserver> <Compu> hehe
04:39:33  <coopserver> <Nebbie> Yeah, slug's too slow sadly.
04:39:42  <coopserver> <Compu> did u see my tram system?
04:40:32  <coopserver> <Compu> ooh new train
04:40:34  <coopserver> <Nebbie> Oh wow
04:41:10  <coopserver> <Nebbie> It's just a faster war on error
04:41:40  <coopserver> <Compu> yep
04:42:59  <coopserver> <Nebbie> Wow, a monorail that's just called 2019
04:43:04  <coopserver> <Nebbie> and it's not even good.
04:43:26  <coopserver> <Nebbie> Anyways, food shipments are hitting sao pedro
04:43:38  <coopserver> <Compu> woo
04:50:24  <coopserver> <Compu> i think we're doing it, population is increasing
05:01:49  <coopserver> <Compu> expanded my streetcar system
05:23:37  <coopserver> <Compu> dammit muh water supply left
05:24:24  <coopserver> <Nebbie> This is why I do full load
05:24:42  <coopserver> <Nebbie> Industry will up and leave if you don't keep up the percent transported.
05:25:03  <coopserver> <Compu> i been transporting as much as it would let me
05:26:48  <coopserver> <Nebbie> Funding water supplies is really annoying
05:26:54  <coopserver> <Nebbie> they place randomly.
05:27:08  <coopserver> <Compu> its ok i found another supply
05:28:38  <coopserver> <Nebbie> I see where Jack got his bad station design from
05:28:50  <coopserver> <Nebbie> Yellow did a similar thing, crossing trakks right up against the stations.
05:41:05  <coopserver> <Compu> my water train is super long, my new water source is providing a lot of water
06:14:52  <coopserver> <Nebbie> Another useless plane
06:15:24  <coopserver> <Compu> mhmm
06:15:31  <coopserver> <Nebbie> And now there's a "Brain Disease" train
06:15:42  <coopserver> <Nebbie> An improvement over the wut.
06:16:15  <coopserver> <Compu> lol
06:16:27  <coopserver> <Compu> dem moody trains
06:19:44  <coopserver> <Compu> this vehicle has tilt? whatever the hell that means
06:20:12  <coopserver> <Nebbie> Finally a new mail tram
06:20:18  <coopserver> <Nebbie> hasn't been any new ones since 1990
06:20:21  <coopserver> <Compu> oh?
06:20:26  <coopserver> <Compu> i have a mail tram
06:20:28  <coopserver> <Compu> lemme see
06:20:53  <coopserver> <Compu> i dont see any
06:21:03  <coopserver> <Compu> u must have gotten an exclusive
06:21:07  <coopserver> <Nebbie> Yeah
06:21:19  <coopserver> <Compu> ah
06:21:23  <coopserver> <Compu> lucky butt
06:22:12  <coopserver> <Nebbie> It does 72 kmh and can hold 120 bags of mail
06:22:32  <coopserver> <Compu> nice
06:23:33  <coopserver> <Compu> hehe scootaloo is 31 years old
06:24:17  <coopserver> <Compu> by the way i gotta go soon but u should stay on cuz when no one is here the game pauses
06:24:25  <coopserver> <Nebbie> k
06:30:10  <coopserver> <Compu> thats not a mail tram ;-;
06:31:07  <coopserver> <Compu> i thought u said there was gonna be a new mail tram
06:31:15  <coopserver> <Compu> all i got was a new passenger tram
06:32:06  <coopserver> <Compu> oh there
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14:10:38  *** happpy has joined #openttdcoop.stable
14:11:34  <happpy> !players
14:11:34  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
14:18:31  <coopserver> *** Game still paused (connecting clients, number of players)
14:18:50  <coopserver> *** happy train sport has joined
14:18:51  <coopserver> *** Game still paused (number of players)
14:20:38  <coopserver> *** happy train sport has joined company #7
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15:46:34  <coopserver> *** Game paused (connecting clients)
15:46:46  <coopserver> *** Player has joined
15:46:47  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:46:48  <coopserver> *** Player has joined spectators
15:46:49  <coopserver> *** Game unpaused (connecting clients)
15:47:01  <coopserver> <happy train sport> hi
15:47:02  <coopserver> <Player> !name Jack123610
15:47:03  <coopserver> *** Player has changed his/her name to Jack123610
15:47:09  <coopserver> *** Jack123610 has joined company #4
15:47:13  <coopserver> <Jack123610> Hey happy
15:47:19  <coopserver> <happy train sport> how  things
15:47:59  <coopserver> <Jack123610> Good, may have been swimming and forgot to collect my swimming trunks .-.
15:48:17  <coopserver> <happy train sport> lol
15:54:19  <coopserver> <Jack123610> Least I managed to bear green in company value :3
16:00:13  <coopserver> <Jack123610> happy you any good with trains?
16:00:43  <coopserver> <Jack123610> Any idea how I could make the steel mill exit more efficent? Lots of trains are waiting
16:05:08  <coopserver> <Jack123610> the exit line is already a mess and im needing to buy more trains  :/
16:17:39  <coopserver> <happy train sport> that  word  work
16:18:01  <coopserver> <Jack123610> kewl
16:18:16  <coopserver> <Jack123610> looks like this second track helped to increase flow of trains
16:23:01  <coopserver> <Jack123610> Now I just need a bigget station .-.
16:23:27  <coopserver> <Jack123610> idk, exiting now seems to be the issue
16:25:35  <coopserver> <Jack123610> u got any suggestions? .-.
16:33:31  <coopserver> <Jack123610> idk how to fix this mess lol
16:41:14  <coopserver> <Jack123610> oh gawd I jammed it again
16:47:07  <coopserver> <Jack123610> Meh it seems to be working but I imagine my tracks a load of shit .-.
16:50:19  <coopserver> <Jack123610> I need to redesign the factory station probz but cant be bothered
16:55:41  <coopserver> <Jack123610> Lesson for the future, prepare your main line for late game
16:57:52  <coopserver> <Jack123610> Im thinking I just remove the entire main line and rebuild it when I can be bothered
18:50:15  *** Clockworker__ has quit IRC
18:57:41  <coopserver> *** Game paused (connecting clients)
18:58:04  <coopserver> *** BiG_MEECH has joined
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18:58:36  <coopserver> <BiG_MEECH> dat wetrail
19:10:11  <coopserver> <happy train sport> yo
19:10:38  <coopserver> <BiG_MEECH> y0
19:10:43  <happpy> yo
19:10:52  <coopserver> <BiG_MEECH> y0
19:11:03  <happpy> how  things
19:11:35  <coopserver> <BiG_MEECH> bad, your trains are backing up
19:12:02  <coopserver> <BiG_MEECH> need more dry rail
19:12:08  <coopserver> <happy train sport> yep
19:15:39  <coopserver> <BiG_MEECH> what's with all the pathetic building here?
19:17:30  <coopserver> <happy train sport> sing it
19:19:12  <coopserver> *** Game paused (connecting clients)
19:19:18  <coopserver> *** Yugi_D has joined
19:19:19  <coopserver> *** Game unpaused (connecting clients)
19:19:23  <coopserver> <happy train sport> hi  Yugi_D
19:19:30  <coopserver> <Yugi_D> hi happy
19:19:38  <coopserver> <happy train sport> how  things
19:19:52  <coopserver> <Yugi_D> good thanks
19:20:05  <coopserver> <Yugi_D> how goes your world?
19:20:17  <coopserver> <happy train sport> good
19:21:10  <coopserver> <BiG_MEECH> yugi D
19:21:29  <coopserver> <BiG_MEECH> yu-gi-oh boss
19:21:41  <coopserver> <Yugi_D>  meeeeeech
19:21:48  <coopserver> <Yugi_D> been a while
19:21:49  <coopserver> <BiG_MEECH> hey
19:21:50  <coopserver> *** Game paused (connecting clients)
19:21:51  <coopserver> <BiG_MEECH> yup
19:21:54  <coopserver> *** MoFo Player has joined
19:21:55  <coopserver> *** Game unpaused (connecting clients)
19:21:58  <coopserver> <BiG_MEECH> lol
19:22:02  <coopserver> <happy train sport> hi MoFo Player
19:23:47  <coopserver> <BiG_MEECH> yugi i think some of your trains are lost
19:23:51  <coopserver> <BiG_MEECH> near mariana north
19:24:11  <coopserver> <Yugi_D> i sent all to depot
19:24:13  <coopserver> <BiG_MEECH> or you refitting
19:24:15  <coopserver> <BiG_MEECH> ah
19:24:16  <coopserver> <BiG_MEECH> k
19:24:17  <coopserver> <Yugi_D> for refitting
19:24:26  <coopserver> <BiG_MEECH> wondering wtf they were doing
19:24:43  <coopserver> <BiG_MEECH> i like that exit on mariana halt
19:24:46  <coopserver> <BiG_MEECH> looks cool
19:25:12  <coopserver> <Yugi_D> that old thing
19:25:17  <coopserver> <BiG_MEECH> lol yes
19:25:30  <coopserver> <Yugi_D> thats way outdated by now
19:25:37  <coopserver> <BiG_MEECH> :D
19:25:45  <coopserver> <BiG_MEECH> tunnels are for wimps
19:27:24  <coopserver> <happy train sport> MoFo Player:   was that your company u star in this game
19:27:26  <coopserver> *** BiG_MEECH has joined company #7
19:27:50  <coopserver> <MoFo Player> using it for few time then leavint it free
19:28:03  <coopserver> <MoFo Player> it was no password
19:28:13  <coopserver> <happy train sport> ok  but u shord arsk
19:28:21  <coopserver> <happy train sport> to  join the company
19:28:31  <coopserver> <MoFo Player> yeah no probs just spending lil time having fun
19:28:39  <coopserver> <happy train sport> k
19:28:44  <coopserver> <MoFo Player> thankyou
19:28:48  <coopserver> <happy train sport> u  can doo  your company
19:29:11  <coopserver> <MoFo Player> yeah i know im just lazy and leaving work in 15 mins
19:29:18  <coopserver> <happy train sport> ar ok
19:31:08  <coopserver> *** BiG_MEECH has joined spectators
19:32:08  <coopserver> <BiG_MEECH> we should figure out how many loading stages the monorai has :D
19:33:05  <coopserver> *** BiG_MEECH has joined company #7
19:33:51  <coopserver> <BiG_MEECH> well at least i know why its bullshit now
19:34:12  <coopserver> <BiG_MEECH> happpy why are you even bothingering with mail?
19:34:29  <coopserver> <happy train sport> yer
19:35:39  <coopserver> <happy train sport> sume pax train ar  doing red money
19:35:57  <coopserver> <BiG_MEECH> b/c they're having to wait for non existant mail
19:36:08  <coopserver> <happy train sport> ar
19:36:56  <coopserver> <BiG_MEECH> you should have like another 20 platforms too lol
19:37:25  <coopserver> *** BiG_MEECH has joined spectators
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19:41:32  <coopserver> *** Game paused (connecting clients)
19:41:34  <coopserver> *** Farnsworth has joined
19:41:35  <coopserver> *** Game unpaused (connecting clients)
19:41:41  <coopserver> <happy train sport> hey Farnsworth
19:41:43  <coopserver> <Farnsworth> hi
19:41:57  <coopserver> <Farnsworth> whats new?
19:42:05  <coopserver> <happy train sport> not much
19:42:29  <coopserver> *** Farnsworth has joined company #1
19:43:25  <coopserver> <Farnsworth> happy can u help me?
19:43:30  <coopserver> <happy train sport> yep
19:43:33  <coopserver> <Farnsworth> cant build overflow
19:43:34  <coopserver> <happy train sport> whonts up
19:43:40  <coopserver> <Farnsworth> see sign overflow
19:43:53  <coopserver> *** happy train sport has joined company #1
19:44:26  <coopserver> <happy train sport> mite have to move the station
19:44:38  <coopserver> <Farnsworth> np
19:44:41  <coopserver> *** Game paused (connecting clients)
19:44:45  <coopserver> *** Player has joined
19:44:46  <coopserver> *** Game unpaused (connecting clients)
19:45:15  <coopserver> <Farnsworth> i moved it a bit but probably not enough
19:45:29  <coopserver> <happy train sport> ok
19:45:59  <coopserver> *** Player has left the game (Leaving)
19:46:34  <coopserver> <happy train sport> move it to this  Farnsworth
19:46:49  <coopserver> <happy train sport> at sing this
19:47:15  <coopserver> <Farnsworth> like that?
19:47:18  <coopserver> <happy train sport> yep
19:51:45  <coopserver> <Farnsworth> thats it?!
19:51:50  <coopserver> <happy train sport> np
19:51:55  <coopserver> <happy train sport> yep
19:51:56  <coopserver> <Farnsworth> u r really fast
19:51:58  <coopserver> <Farnsworth> ty!
19:51:59  <coopserver> <happy train sport> yep
19:54:18  <coopserver> <happy train sport> let me no if u have problems whive it i
19:54:23  <coopserver> *** happy train sport has joined spectators
19:54:46  <coopserver> <happy train sport> jam  as tech me how to doo them Farnsworth
19:54:51  <coopserver> <happy train sport> so
19:55:40  <coopserver> <Farnsworth> and u teach me) i did one by myself but stuck with that one
19:56:04  <coopserver> <happy train sport> just copey that won i did
20:00:53  <coopserver> <MoFo Player> thanks to letting me play this company, bye yall have fun
20:01:15  <coopserver> <happy train sport> k
20:01:17  <coopserver> <happy train sport> bb
20:01:22  <coopserver> <Farnsworth> bb
20:01:26  <coopserver> *** MoFo Player has left the game (Leaving)
20:07:33  <coopserver> *** Yugi_D has left the game (Leaving)
20:25:43  <coopserver> *** Farnsworth has joined spectators
20:43:23  <coopserver> <Farnsworth> gn guys
20:43:25  <coopserver> *** Farnsworth has left the game (Leaving)
21:55:36  <coopserver> *** Game paused (connecting clients)
21:55:48  <coopserver> *** Player has joined
21:55:49  <coopserver> *** Game unpaused (connecting clients)
21:56:51  <coopserver> <Player> \o
21:57:35  <coopserver> <Player> !name __Fellini__
21:57:36  <coopserver> *** Player has changed his/her name to __Fellini__
21:58:21  <coopserver> *** __Fellini__ has left the game (Leaving)
22:53:43  <coopserver> *** Jack123610 has left the game (Leaving)
22:53:44  <coopserver> *** Game paused (number of players)

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