Config
Log for #openttdcoop.stable on 30th April 2016:
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00:20:59  *** Mazur has quit IRC
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01:54:56  <BiG_MEECH>  !players
01:54:59  <BiG_MEECH>  !players
01:55:02  <BiG_MEECH> !players
01:55:02  <coopserver> BiG_MEECH: There are currently 2 players and 0 spectators, making a total of 2 clients connected
01:55:08  <BiG_MEECH> yoyo
02:02:26  <BiG_MEECH> `slap Cameron
02:24:47  <coopserver> <Cameron> !slap Meech
02:24:52  <coopserver> <Cameron> :D
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02:32:13  <coopserver> <Henri> hi
02:32:16  <coopserver> <Cameron> hi
02:32:17  <coopserver> <Henri> can i coop with someone
02:32:21  <coopserver> <Henri> just a little bit
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02:48:24  <coopserver> <Sylf> rawr
02:48:57  <coopserver> <Sylf> hrm, 10 more years to the rainbow slugs
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03:22:25  <BiG_MEECH> heyoyo
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05:18:40  <coopserver> <Cameron> mohawk slug >.<
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07:20:45  <coopserver> <Mark> hi
07:20:46  <coopserver> <Cameron> wb
07:20:58  <coopserver> <Muel> hey
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08:22:44  <coopserver> <Dnz-Ali> hi
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09:09:21  <happpy> !players
09:09:21  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
09:09:25  <happpy> !date
09:09:25  <coopserver> Oct 08 2110
09:09:29  <happpy> hi
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10:51:01  <coopserver> <Mark> time for a new game?
10:51:06  <happpy> wb mark
10:51:18  <coopserver> <Mark> ty
10:51:42  <happpy> nice i just got to doo  sume thin i be om  soon as i can
12:56:58  <V453000> sup yo
12:57:11  <happpy> yo
12:58:12  <happpy> how things v
13:00:30  <V453000> grate
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13:23:45  <V453000> hm I fucked yeti up :D bad grafix
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16:17:19  <V453000> hi Sylf :)
16:17:26  <coopserver> <Sylf> yo
16:17:43  <V453000> I was wondering what options do we have to make the transparency mode sprites?
16:17:48  <V453000> does it have to be a ground sprite?
16:17:52  <coopserver> *** Game paused (connecting clients)
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16:18:18  <coopserver> <V453000> othe than that, I broke 4X and 5X with the new sprites
16:18:20  <coopserver> <Sylf> I don't know for sure, but I think we can make it anything
16:18:21  <coopserver> <V453000> now it's fixed
16:18:31  <coopserver> <V453000> interesting
16:19:04  <coopserver> <V453000> I'm thinking of a special graphical version of each industry as "underground mode"
16:19:12  <coopserver> <V453000> distinctly different from each other
16:19:55  <coopserver> <V453000> it would be nice if it doesn't have to be the full ground sprite
16:19:59  <coopserver> <V453000> so I can work with alpha there
16:20:19  <coopserver> <V453000> have you seen the upgraded graphics btw :P
16:20:27  <coopserver> <Sylf> I don't know if we can use animations in transparent mode
16:20:35  <coopserver> <V453000> nah, no animations
16:20:40  <coopserver> <Sylf> not after I compiled it locally
16:21:34  <V453000> I mean this http://dev.openttdcoop.org/projects/yeti/wiki/Compare-v1
16:21:53  <coopserver> <Sylf> I've seen that
16:21:58  <coopserver> <V453000> :)
16:22:08  <coopserver> <Sylf> improved edges
16:22:14  <coopserver> <V453000> to be fair, in most cases it just needs better 3D models
16:22:21  <coopserver> <V453000> yeah, also some details etc
16:22:24  <coopserver> <V453000> but nothing drastical
16:23:20  <coopserver> <V453000> found anything noteworthy in this game functionality wise? :)
16:23:45  <coopserver> <Sylf> I haven't tried BDMT chain yet
16:24:14  <coopserver> <Sylf> I wanted all 9 primaries connected and see how everything balances out
16:24:35  <coopserver> <Sylf> but I haven't seen anything that's bad
16:24:41  <coopserver> <V453000> :)
16:24:57  <coopserver> <Sylf> it feels like classic yeti, except 1 little thing - tired yetis
16:25:22  <coopserver> <V453000> yeah this one is probably least different from the other 3 :)
16:25:52  <coopserver> <Sylf> this one probably needs more balancing though
16:25:53  <coopserver> <V453000> let's try simplified and after that I would test the pax one
16:26:15  <coopserver> <Sylf> but I'm not sure
16:26:24  <coopserver> <V453000> about? :)
16:26:48  <coopserver> <Sylf> I want a game where, when everything is connected, there's a potential to make a huge network
16:27:11  <coopserver> <Sylf> but without leaving some cargo, like food, left unused most of the time
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16:27:36  <coopserver> <V453000> eh, leaving space for choices is fine
16:27:42  <coopserver> <V453000> instead of mandatory everything
16:27:43  <coopserver> <Sylf> I'll really know the balance after I make BDMT
16:27:48  <coopserver> <V453000> sure, everything will always be most efficient
16:27:59  <coopserver> <V453000> yeah
16:28:00  <coopserver> <Sylf> sure, you can still play small games if you want
16:28:04  <coopserver> <V453000> my guess is that bdmt will make it explode
16:28:22  <coopserver> <Sylf> we have 10 money making companies here :)
16:28:27  <coopserver> <V453000> small games are another thing, I was mainly refering to making a big network for example without machinery/bdmt
16:29:15  <coopserver> <Mark> how does the pax one work V?
16:29:25  <coopserver> <Mark> its easy supplying 10k pax to a yard
16:29:27  <coopserver> <V453000> you deliver pax to worker yards to increase production
16:29:33  <coopserver> <V453000> I am not sure exactly :)
16:29:46  <coopserver> <Mark> depends on town growth settings mostly i guess
16:29:48  <coopserver> <Sylf> Yup
16:29:49  <coopserver> <V453000> yeah but you have to grow a town and then get all that pax from the town, and deliver it to the yard
16:29:53  <coopserver> <V453000> yez
16:30:02  <coopserver> <Sylf> You supply more pax, more yeti you get
16:30:13  <coopserver> <Sylf> You feed the yeti, more yeti will work for you
16:30:28  <coopserver> <Sylf> give them houses, and they'll multiply even more
16:30:43  <coopserver> <V453000> them fuckers and their huts
16:30:51  <coopserver> <Sylf> yup
16:31:22  <coopserver> <V453000> would be nice if we had graphics for various production stages
16:31:31  <coopserver> <V453000> but I guess it would switch back and forth very quickly sometimes
16:31:55  <coopserver> <V453000> though I guess we could have it like "production has to be at least X for 6 months in a row to change the gfx"
16:32:52  <coopserver> <V453000> btw the game is lagging quite a lot
16:32:59  <V453000> !vehicles
16:32:59  <coopserver> V453000: Total vehicles per type: Rail: 621, Road: 3, Water: 16, Air: 3
16:33:08  <coopserver> <V453000> cinsidering just 630 vehicles
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16:35:53  <coopserver> *** Game paused (connecting clients)
16:36:23  <coopserver> <Sylf> it's running fine for me
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16:36:52  <coopserver> <V453000> alright :)
16:36:53  <coopserver> <V453000> good
16:37:13  <coopserver> <[FR]Syl59> 'lo :)
16:37:17  <coopserver> <V453000> hi
16:37:18  <coopserver> <Sylf> yo
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16:49:50  <Mark> so V
16:49:55  <Mark> lets get a new game running
16:58:32  <coopserver> <V453000> feel free to
16:58:43  <coopserver> <V453000> Sylf said he would prefer to test the super simplified yeti
16:58:50  <coopserver> <V453000> I think that is an interesting thing to do
16:59:09  <coopserver> <V453000> I would even try to use some train set which has express trains for yetis
16:59:17  <coopserver> <V453000> maybe UKRS might do that
16:59:23  <coopserver> <V453000> and normal trains for food
17:00:51  <coopserver> <V453000> or if you have some idea about another train set, yeah :)
17:01:58  <coopserver> <V453000> also people would probably appreciate at least some station grfs or stuff :P here I went very minimalistic
17:08:45  <Mark> simplified is just yetis to food and food back to yetis?
17:09:05  <coopserver> *** Mark has left the game (Leaving)
17:09:16  <Sylf> yes
17:09:30  <coopserver> <V453000> Sylf: do FPPs have a production limit?
17:09:32  <Sylf> with low max production level for each
17:09:37  <coopserver> <V453000> nice
17:09:38  <coopserver> <V453000> yeah
17:09:45  <Sylf> I think about 300 per month limit
17:09:50  <coopserver> <V453000> sick XD
17:10:19  <coopserver> <V453000> is it possible to add a parameter for that?
17:10:23  <coopserver> <V453000> might be handy
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17:10:34  <Sylf> yeah
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17:11:57  <V453000> Mark: making a map? :)
17:15:25  <Mark> not yet
17:15:39  <Mark> you do it if you like
17:15:42  <Mark> your yetis :)
17:17:10  <V453000> XD ok I will put something together
17:20:33  <V453000> hmmmm Sylf, should we define YETI dudes as passengers cargo?
17:20:44  <V453000> so that "realistic" train sets could put them into pax wagons?
17:21:33  <Sylf> We can drop oversized, and make them express
17:21:56  <V453000> I would keep oversized too, but doesn't really play a role
17:21:57  <Sylf> most train sets should put them in mail carriages
17:22:00  <V453000> no train set likely has that anyway
17:22:06  <V453000> yeah, that's what they do now
17:22:10  <V453000> pax wagons would be nicur
17:22:12  <V453000> I guess
17:22:49  <Sylf> I like them in mail wagons
17:23:01  <V453000> ok
17:23:06  <V453000> UKRS likes to put them into tankers XD
17:23:09  <V453000> #reasons
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17:26:33  <V453000> ISR 1.0.2. works?
17:29:17  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/WS_YETI_1-1-0_simplified.sav
17:29:17  <coopserver> Starting download...
17:29:18  <V453000> !rcon ls
17:29:20  <coopserver> 0) .. (Parent directory)
17:29:21  <coopserver> 1) WS_YETI_1-1-0.sav
17:29:22  <coopserver> 2) WS_Yeti110.sav
17:29:23  <coopserver> 3) wsg200416.sav
17:29:24  <coopserver> 4) wsg16042016.sav
17:29:25  <coopserver> V453000: You have 111 more messages. Type !less to view them
17:29:26  <coopserver> Savegame successfully downloaded
17:29:28  <V453000> !rcon load 1
17:29:29  <coopserver> Starting new game
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17:29:39  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0)
17:29:40  <coopserver> *** Game paused (number of players)
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17:30:05  <coopserver> <V453000> g00d
17:30:10  <V453000> !auto
17:30:15  <V453000> !rcon set station_spread 7
17:30:18  <V453000> !rcon set station_spread 12
17:30:21  <V453000> !setdef
17:30:21  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
17:30:49  <Mark> iron horse?
17:31:05  <coopserver> <V453000> iron whores
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17:31:20  <coopserver> <V453000> train set from andythenorth and danmack
17:31:26  <coopserver> <V453000> I thought it would be nice for a change
17:31:59  <coopserver> <Mark> so... how the hell is this supposed to work :D
17:32:23  <coopserver> <Mark> little bug: x types of input at food plant
17:32:24  <coopserver> <V453000> absolute multipoint
17:32:25  <coopserver> <V453000> thats the fun
17:32:29  <coopserver> <Mark> there will only be 1 input
17:32:32  <coopserver> <V453000> yeah I am aware of that
17:32:45  <coopserver> <V453000> not necessarily wrong :P
17:32:49  <coopserver> <Mark> well no
17:32:51  <coopserver> <Mark> :D
17:32:57  <coopserver> <V453000> anyway
17:33:05  <coopserver> <V453000> idea is that you have to create your own system
17:33:16  <coopserver> <V453000> as you have to use many food plants to maintain high productions
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17:33:34  <coopserver> <V453000> SRNW is probably king here I would say
17:33:43  <coopserver> <Mark> yeah i was thinking that
17:34:08  <coopserver> <V453000> doitdoitdoit :)
17:34:39  <coopserver> <Mark> not sure how though
17:35:28  <coopserver> <V453000> I would make unreachable waypoint
17:36:04  <coopserver> <V453000> well yeah it is more fun than that :)
17:36:05  <coopserver> <V453000> figure :D
17:36:53  <coopserver> *** Mark has started a new company #2
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17:37:59  <coopserver> <Mark> so how many worker yards per food plant? :D
17:38:14  <coopserver> <V453000> Sylf said max production is 300
17:38:25  <coopserver> <V453000> assuming the 50% productivity, you can deliver 600 dudes to a food plant
17:38:30  <coopserver> <V453000> so about 5 to start with
17:38:38  <coopserver> <V453000> but once you get the food back, they will be more efficient :)
17:38:47  <coopserver> *** Game paused (connecting clients)
17:38:53  <coopserver> <Mark> so more like 2
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17:39:08  <coopserver> <V453000> yeah that i sthe max
17:39:11  <coopserver> <V453000> both should have max prod of 300
17:39:19  <coopserver> <V453000> so 2:1 due to the 50%
17:39:48  <coopserver> <V453000> I'd start with 5
17:39:57  <coopserver> <V453000> and have some kind of network which is easy to re-order
17:40:22  <coopserver> <happy train sport> so  yeti gos to the food plant
17:40:42  <coopserver> <V453000> and yetis eat yetis :)
17:41:27  <coopserver> *** happy train sport has started a new company #1
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17:42:29  <coopserver> <V453000> it's funny how decreasing the industry count to minimum makes you suddenly think about the network a lot more
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17:59:53  <coopserver> <happy train sport> can sume  won remov  me
17:59:57  <coopserver> <happy train sport> i f up
18:00:10  <coopserver> <happy train sport> diner  time
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18:04:50  <coopserver> <V453000> XD some fucker already spammed seagulls
18:05:07  <coopserver> <Mark> i think theyre random
18:05:08  <coopserver> <Mark> somehow
18:05:22  <coopserver> <Mark> it wasnt me
18:06:56  <coopserver> <V453000> :0
18:07:00  <coopserver> <V453000> they might be then
18:07:03  <coopserver> <V453000> that is quite amazing
18:07:18  <coopserver> <V453000> yeah
18:07:21  <coopserver> <V453000> it is in parameters
18:07:30  <coopserver> *** V453000 has started a new company #3
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18:10:21  <coopserver> <Mark> wtf
18:10:36  <coopserver> <Mark> these wagons can carry food or yeti without refitting?
18:11:00  <coopserver> *** Mark has joined spectators
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18:12:00  <coopserver> <Mark> wtf
18:12:02  <coopserver> <Mark> they can
18:12:03  <coopserver> <Mark> V
18:17:03  <coopserver> *** Mark has joined spectators
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18:17:18  <coopserver> <V453000> oh fuck sakes
18:17:19  <coopserver> <V453000> autorefit
18:17:20  <coopserver> <V453000> XD
18:17:51  <happpymoblic> the cargo  dont refine
18:20:26  <coopserver> *** Game still paused (connecting clients, number of players)
18:20:30  <coopserver> *** Sylf has joined
18:20:31  <coopserver> *** Game still paused (number of players)
18:21:22  <coopserver> *** Sylf has started a new company #3
18:21:23  <coopserver> *** Game unpaused (number of players)
18:22:45  <coopserver> *** Mark has joined company #2
18:28:31  <coopserver> <V453000> ye
18:28:32  <coopserver> <V453000> well
18:28:35  <coopserver> <V453000> why not in this game I guess
18:28:37  <coopserver> <V453000> XD
18:28:39  <coopserver> <V453000> autorefit ftw
18:28:47  <coopserver> <V453000> dumbest feature of all time
18:29:25  *** Mazur has quit IRC
18:29:48  <coopserver> <happy train sport> yer  true
18:30:43  <coopserver> *** Game paused (connecting clients)
18:30:48  <coopserver> *** Player has joined
18:30:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:30:50  <coopserver> *** Player has started a new company #4
18:30:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:30:52  <coopserver> *** Player has joined spectators
18:30:53  <coopserver> *** Game unpaused (connecting clients)
18:31:24  <coopserver> *** Player has started a new company #5
18:31:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:31:26  <coopserver> *** Player has joined spectators
18:31:46  <coopserver> *** Player has left the game (Leaving)
18:37:07  <coopserver> <Sylf> happy, you need to use the "go to nearest depot" order
18:39:44  <happpymoblic> ar
18:40:18  <happpymoblic> yer i whont to  restart a gen
18:40:47  <coopserver> <Sylf> your network is fine excepot for 2 orders
18:41:40  <coopserver> *** Game paused (connecting clients)
18:41:43  <coopserver> *** Cameron has joined
18:41:44  <coopserver> *** Game unpaused (connecting clients)
18:42:50  <coopserver> <Sylf> hmmm
18:46:22  <coopserver> <Sylf> I'm not sure if the food plant text is right...
18:48:39  <coopserver> <V453000> XD
18:49:53  *** Mazur has joined #openttdcoop.stable
18:49:53  *** ChanServ sets mode: +o Mazur
18:50:55  <coopserver> *** happy train sport has joined company #1
18:51:11  <coopserver> <Cameron> lol
18:52:01  <Sylf> what the hell happened to our code repo...
18:52:16  <Sylf> tag 0.1.1 is gone
18:52:29  <coopserver> <V453000> I was wondering myself
18:53:02  <coopserver> *** Cameron has started a new company #4
18:53:15  <coopserver> <V453000> I won't be committing for a while now so do whatever you consider necessary
18:54:05  <coopserver> <Sylf> yeah, some weird shit happening
18:54:24  <coopserver> *** happy train sport has joined spectators
18:57:24  *** Mazur has quit IRC
18:58:17  <coopserver> *** happy train sport has started a new company #1
19:09:25  <coopserver> <V453000> I have been doing some work on the 2AA Stockyard today
19:09:32  <coopserver> <V453000> it is ridiculous how much I got used to blender
19:09:44  <coopserver> <V453000> I kind of hate to touch my old openttd stuff which is in max now tbh
19:13:58  <coopserver> *** Game paused (connecting clients)
19:14:00  <coopserver> *** Player has joined
19:14:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:14:02  <coopserver> *** Player has started a new company #5
19:14:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:14:04  <coopserver> *** Player has joined spectators
19:14:05  <coopserver> *** Game unpaused (connecting clients)
19:14:37  *** Mazur has joined #openttdcoop.stable
19:14:37  *** ChanServ sets mode: +o Mazur
19:15:07  <coopserver> *** Player has joined company #5
19:15:08  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:15:09  <coopserver> *** Player has joined spectators
19:16:32  <coopserver> *** Player has started a new company #5
19:16:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:16:34  <coopserver> *** Player has joined spectators
19:16:45  <coopserver> <Player> !name Jalibu
19:16:46  <coopserver> *** Player has changed his/her name to Jalibu
19:16:51  <coopserver> *** Jalibu has started a new company #6
19:24:04  <coopserver> *** Sylf has left the game (Leaving)
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19:28:11  <coopserver> *** Jalibu has left the game (Leaving)
19:34:00  <coopserver> <V453000> gnight
19:34:02  <coopserver> *** V453000 has left the game (Leaving)
19:39:31  <coopserver> <[FR]Syl59> Simpliest industry chains of all time
19:39:43  <coopserver> <[FR]Syl59> Yeti -> food plant
19:39:48  <coopserver> <[FR]Syl59> Food plant -> Yeti
19:39:54  <coopserver> <[FR]Syl59> Well ...
19:40:06  <coopserver> <[FR]Syl59> Refit SNRW ... ?
19:45:01  *** Mazur has joined #openttdcoop.stable
19:45:01  *** ChanServ sets mode: +o Mazur
19:45:25  <coopserver> *** [FR]Syl59 has started a new company #5
20:02:31  <coopserver> *** Mark has joined spectators
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20:13:34  <coopserver> *** Mark has left the game (Leaving)
20:15:11  <coopserver> *** Game paused (connecting clients)
20:15:18  <coopserver> *** Mothership_Q has joined
20:15:19  <coopserver> *** Game unpaused (connecting clients)
20:16:09  <coopserver> <Mothership_Q> hello lads
20:17:54  <coopserver> *** Mothership_Q has left the game (Leaving)
20:21:09  *** Mazur has joined #openttdcoop.stable
20:21:09  *** ChanServ sets mode: +o Mazur
20:37:12  <coopserver> *** Game paused (connecting clients)
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20:55:20  *** ChanServ sets mode: +o Mazur
21:07:00  <coopserver> *** Game paused (connecting clients)
21:07:04  <coopserver> *** Sylf has joined
21:07:05  <coopserver> *** Game unpaused (connecting clients)
21:07:10  <coopserver> *** Sylf has joined company #3
21:07:32  <coopserver> <Sylf> ehhhh
21:07:47  <coopserver> <Sylf> why is food factory producing 500 per month...
21:11:06  <coopserver> *** Game paused (connecting clients)
21:11:13  <coopserver> *** Muel has joined
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21:14:03  <coopserver> *** Muel has left the game (Leaving)
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23:05:09  <BiG_MEECH> !date
23:05:09  <coopserver> Nov 14 1943
23:05:17  <BiG_MEECH> !players
23:05:17  <coopserver> BiG_MEECH: There are currently 3 players and 0 spectators, making a total of 3 clients connected
23:05:34  <BiG_MEECH> `slape
23:05:48  <coopserver> <happy train sport> now  y  trains  on the  my   ml 2 will not go to the station
23:07:42  <coopserver> <Sylf> wrong station
23:07:57  <coopserver> <happy train sport> ar
23:08:14  <coopserver> <happy train sport> station    space
23:08:39  <coopserver> <happy train sport> heem
23:08:41  <coopserver> <happy train sport> ok
23:10:04  <coopserver> *** Game paused (connecting clients)
23:10:20  <coopserver> *** BiG_MEECH has joined
23:10:21  <coopserver> *** Game unpaused (connecting clients)
23:10:45  <coopserver> <happy train sport> Sylf:   can i  have  a bitmor station space    if not np  i find  a way
23:11:23  <coopserver> <Sylf> you don't need any
23:11:33  <Sylf> !clients
23:11:42  <Sylf> !players
23:11:42  <coopserver> Sylf: Client 1565 (Light Blue) is happy train sport, in company 1 (happy train sport Transport)
23:11:43  <coopserver> Sylf: Client 1572 (Pink) is Cameron, in company 4 (Cameron Transport)
23:11:44  <coopserver> Sylf: Client 1580 (Orange) is Sylf, in company 3 (Sylf Transport)
23:11:45  <coopserver> Sylf: Spectators: Client 1584 (BiG_MEECH)
23:11:46  <coopserver> <happy train sport> heem  ok
23:11:47  <coopserver> <BiG_MEECH> sylf gives NO SPACE
23:11:49  <coopserver> <BiG_MEECH> hardcore
23:11:55  <Sylf> !rcon move 1580 1
23:11:56  <coopserver> *** Sylf has joined company #1
23:13:05  <coopserver> <happy train sport> ar
23:13:09  <coopserver> <happy train sport> nice
23:13:10  <coopserver> <BiG_MEECH> no damns were given either :D
23:13:11  <coopserver> <happy train sport> thanks
23:13:12  <coopserver> *** BiG_MEECH has left the game (general timeout)
23:13:25  <coopserver> <Cameron> lol
23:15:26  <coopserver> <happy train sport> thanks for the help  Sylf
23:16:34  <coopserver> *** Sylf has joined company #3
23:17:41  <BiG_MEECH> BiG_SYLF_TRANSPORT_RESQ
23:25:14  <coopserver> *** Cameron has left the game (Leaving)
23:31:35  <coopserver> *** Sylf has left the game (Leaving)
23:34:51  *** p3tiny has quit IRC

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