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00:34:12 *** Mazur has quit IRC 00:34:47 *** Mazur has joined #openttdcoop.stable 00:34:47 *** ChanServ sets mode: +o Mazur 00:40:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:40:04 <coopserver> *** Mazur has joined 00:40:04 <coopserver> *** Game still paused (number of players) 00:40:13 <coopserver> *** Mazur has joined company #3 00:40:14 <coopserver> *** Game unpaused (number of players) 00:47:34 <coopserver> *** Game paused (connecting clients) 00:47:38 <coopserver> *** be8f07c4 has joined 00:47:40 <coopserver> *** Game unpaused (connecting clients) 00:47:46 <coopserver> <be8f07c4> hello. 00:47:47 <coopserver> <Mazur> hi 00:48:21 <coopserver> <Mazur> Wondering wehat it is that hinders traisn from going full speed across those bridges. 00:48:22 <BiG_MEECH> lo 00:48:39 <BiG_MEECH> is it a chamelon train? 00:48:46 <coopserver> <Mazur> I think it's the extra curve. 00:48:52 <coopserver> <be8f07c4> neon 00:49:03 <BiG_MEECH> lemme look 00:49:11 <coopserver> <be8f07c4> its just... if one train slows down, they cant speed up fast enough again 00:49:37 <coopserver> *** Game paused (connecting clients) 00:49:53 <coopserver> <Mazur> Hm, thhat just moves it about. 00:49:59 <coopserver> *** BiG_MEECH has joined 00:50:00 <coopserver> *** Game unpaused (connecting clients) 00:50:02 <coopserver> <BiG_MEECH> yomf 00:50:13 <coopserver> <be8f07c4> look at !HERE 00:50:37 <coopserver> <be8f07c4> oh, it's slightly better now 00:50:43 <coopserver> *** BiG_MEECH has joined company #3 00:50:48 <coopserver> <Mazur> Yes, there's some sort of problem. 00:51:09 <coopserver> <Mazur> But I may have just fixed it., not? 00:51:30 <coopserver> <be8f07c4> it might happen again, when trains are dense enough? 00:52:10 <coopserver> <Mazur> Not as long as they can run full steam all through the splits. 00:52:21 <coopserver> <Mazur> split8 00:52:26 <coopserver> <Mazur> ** 00:52:42 <coopserver> <Mazur> Ah, it happened! 00:52:44 <coopserver> <Mazur> Again 00:53:03 <coopserver> <BiG_MEECH> lol 00:53:03 <coopserver> <Mazur> but why...... 00:53:08 <coopserver> <be8f07c4> if even one train gets slowed down 00:53:14 <coopserver> <BiG_MEECH> just go and have the bridge be the split 00:54:18 <coopserver> <BiG_MEECH> maybe now? 00:54:46 <coopserver> <be8f07c4> wait until two trains behind each other want to go right... 00:54:47 <coopserver> <BiG_MEECH> they're too fasrt 00:55:39 <coopserver> <Mazur> No, be8f07c4, they should arrive far enough apart, anyway. 00:55:55 <coopserver> <BiG_MEECH> maybe the 2-way signals will help 00:56:05 <coopserver> <BiG_MEECH> i remember reading something about doing pbs then a 2-way regular signal 00:56:11 <coopserver> <Mazur> Becaue they come from the same line. 01:02:17 *** BiG_MEECH has quit IRC 01:02:17 *** coopserver has quit IRC 01:05:35 *** BiG_MEECH has joined #openttdcoop.stable 01:05:35 *** coopserver has joined #openttdcoop.stable 01:05:35 *** kinetic.oftc.net sets mode: +ov coopserver coopserver 01:05:36 <coopserver> <be8f07c4> hm... 01:05:36 <coopserver> <Mazur> Network troubles for the IRC coopserver. 01:05:36 <coopserver> <be8f07c4> it's a netsplit i think 01:05:36 <coopserver> <Mazur> And Meech. 01:05:36 <coopserver> <be8f07c4> yup, just these two :D 01:05:36 <coopserver> <BiG_MEECH> yes 01:05:36 <BiG_MEECH> noobsplit 01:05:43 <coopserver> <Mazur> Adn we're back. 01:06:18 <coopserver> <BiG_MEECH> something does seem wtf with these eingines though 01:06:39 <coopserver> <BiG_MEECH> maybe its just the layout 01:06:52 <coopserver> <be8f07c4> they're fast, but they have bad acceleration, and on slopes they're bad too 01:07:50 <coopserver> <Mazur> Feel free to change. 01:08:42 <coopserver> <be8f07c4> i am sure there'll be better ones eventually 01:11:18 <coopserver> <BiG_MEECH> yeah there are better levels 01:11:23 <coopserver> <be8f07c4> replacing 01:11:32 <coopserver> <BiG_MEECH> word 01:11:38 <coopserver> <be8f07c4> with the slightly slower but more powerful ones 01:14:08 <coopserver> <be8f07c4> oh, we got some old bridges 01:15:04 <coopserver> <BiG_MEECH> fucking purr xD 01:15:21 <coopserver> <be8f07c4> being slowed down by 100 km/h is nice. 01:15:49 <coopserver> <BiG_MEECH> tunnels only ftw 01:15:58 <coopserver> <be8f07c4> yeah, there were steel girders 01:16:47 <coopserver> <BiG_MEECH> sugar piles look like cocaine 01:16:58 <coopserver> <be8f07c4> uhm 01:17:03 <coopserver> <be8f07c4> wrong way! 01:17:06 <coopserver> <BiG_MEECH> not that i do piles of cocaine 01:19:12 <coopserver> <be8f07c4> uhm, what's with these orders 01:19:23 <coopserver> <Mazur> Which ones? 01:19:24 <coopserver> <BiG_MEECH> which train 01:19:52 <coopserver> <be8f07c4> nvm 01:19:54 <coopserver> <Mazur> Give us a number, man?!! 01:19:59 <coopserver> <BiG_MEECH> lol 01:20:00 <coopserver> <Mazur> ;-) 01:20:04 <coopserver> <BiG_MEECH> Mambo #5 01:20:05 <coopserver> <be8f07c4> i read that wrong 01:21:46 <coopserver> <Mazur> Nando's #5? 01:27:42 <BiG_MEECH> ooh, we won 01:27:44 <BiG_MEECH> maganate 01:28:06 <coopserver> <Mazur> yeah, magnet of the cenurion.. 01:28:07 <coopserver> <BiG_MEECH> our prize is a shitty network 01:28:29 <coopserver> <Mazur> yeah, but it's _our_ shitty network! 01:28:41 <coopserver> <BiG_MEECH> indeed 01:28:43 <coopserver> <be8f07c4> at least we got a network. 01:29:04 <coopserver> <BiG_MEECH> yeah 01:29:06 <coopserver> <Mazur> And I installed most of hte shitty myself. 01:29:11 <coopserver> <BiG_MEECH> b/c 12/15 players here don't 01:29:49 <coopserver> <be8f07c4> that mainline i build... 01:29:58 <coopserver> <be8f07c4> would be nice if it saw some use 01:31:01 <coopserver> *** BiG_MEECH has left the game (general timeout) 01:35:15 <coopserver> <Mazur> And if annyone ge5ts bored, we can always convert to proper SLHs. 01:39:15 <BiG_MEECH> word 02:11:55 <coopserver> <Mazur> Time for something else. 02:12:12 <coopserver> <Mazur> Stioll have to do those groceries, tomorrow new try. 02:12:24 <coopserver> <Mazur> N-joy! 02:12:29 <coopserver> *** Mazur has left the game (Leaving) 02:24:58 <coopserver> <be8f07c4> :> 02:25:02 <coopserver> *** be8f07c4 has left the game (Leaving) 02:25:03 <coopserver> *** Game paused (number of players) 03:15:12 <BiG_MEECH> oL 03:36:36 <BiG_MEECH> []l 10:41:24 *** happpymoblic has quit IRC 13:18:51 <coopserver> *** Game still paused (connecting clients, number of players) 13:18:53 <coopserver> *** be8f07c4 has joined 13:18:54 <coopserver> *** Game still paused (number of players) 13:18:55 <coopserver> *** Game unpaused (number of players) 15:07:11 <coopserver> <be8f07c4> nice deadlock 15:08:08 <coopserver> *** be8f07c4 has left the game (Leaving) 15:08:09 <coopserver> *** Game paused (number of players) 15:16:57 <BiG_MEECH> yo 15:20:08 <be8f07c4_> hello eech 15:35:10 <BiG_MEECH> BiG_EECH 15:58:23 *** happpymoblic has joined #openttdcoop.stable 15:58:59 <happpymoblic> !players 15:58:59 <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation 15:59:06 <happpymoblic> !date 15:59:06 <coopserver> Jun 12 2063 16:01:05 *** happpy has joined #openttdcoop.stable 16:56:13 <coopserver> *** Game still paused (connecting clients, number of players) 16:56:17 <coopserver> *** Jam35 has joined 16:56:18 <coopserver> *** Game still paused (number of players) 16:57:29 <coopserver> *** Jam35 has left the game (Leaving) 18:02:26 *** barnex has quit IRC 18:03:51 *** barnex has joined #openttdcoop.stable 19:33:44 *** happpy has quit IRC 19:40:59 *** happpymoblic is now known as happpy 20:31:15 <coopserver> *** Game still paused (connecting clients, number of players) 20:31:19 <coopserver> *** Player has joined 20:31:20 <coopserver> *** Game still paused (number of players) 20:31:41 <coopserver> *** Player has left the game (Leaving) 20:48:34 <coopserver> *** Game still paused (connecting clients, number of players) 20:48:37 <coopserver> *** lcd047 has joined 20:48:38 <coopserver> *** Game still paused (number of players) 20:49:04 <coopserver> *** lcd047 has left the game (Leaving) 20:50:00 <happpy> !date 20:50:00 <coopserver> Jun 12 2063 20:57:38 <BiG_MEECH> yoMFFFF 20:57:52 <happpy> yoo 20:57:59 <happpy> whonts up 21:29:42 <BiG_MEECH> no clue