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01:39:32 <coopserver> *** Game still paused (connecting clients, number of players) 01:39:37 <coopserver> *** MISO has joined 01:39:38 <coopserver> *** Game still paused (number of players) 01:41:26 <coopserver> *** MISO has left the game (Leaving) 04:02:04 *** gauche has joined #openttdcoop.stable 04:02:43 <BiG_MEECH> :) 04:02:47 <BiG_MEECH> from finland? 04:05:34 <gauche> A friend of mine is 04:05:53 <gauche> He kindly provides me an IRC server 04:07:12 <BiG_MEECH> :) 07:01:19 *** [1]Mark has joined #openttdcoop.stable 07:07:22 *** Mark has quit IRC 07:07:22 *** [1]Mark is now known as Mark 07:59:22 *** [1]Mark has joined #openttdcoop.stable 08:05:22 *** Mark has quit IRC 08:10:27 *** [1]Mark has quit IRC 10:08:08 *** StarLite has joined #openttdcoop.stable 10:08:08 *** ChanServ sets mode: +o StarLite 11:14:56 <happpy> !date 11:14:56 <coopserver> Mar 29 1939 11:16:27 <happpy> !players 11:16:27 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 11:56:35 *** happpy_ has joined #openttdcoop.stable 12:01:13 *** happpy has quit IRC 12:02:29 *** happpy_ is now known as happpy 13:01:03 *** p3tiny has joined #openttdcoop.stable 13:28:30 *** p3tiny has quit IRC 14:10:57 <coopserver> *** Game still paused (connecting clients, number of players) 14:11:03 <coopserver> *** happy train sport has joined 14:11:04 <coopserver> *** Game still paused (number of players) 14:11:17 <coopserver> *** happy train sport has left the game (Leaving) 15:21:54 *** happpy has quit IRC 15:21:54 *** PoLo has quit IRC 15:21:55 *** Taede has quit IRC 15:21:55 *** SmatZ has quit IRC 15:21:55 *** Hazzard has quit IRC 15:23:29 *** happpy has joined #openttdcoop.stable 15:23:29 *** PoLo has joined #openttdcoop.stable 15:23:29 *** Taede has joined #openttdcoop.stable 15:23:29 *** SmatZ has joined #openttdcoop.stable 15:23:29 *** Hazzard has joined #openttdcoop.stable 15:23:29 *** kinetic.oftc.net sets mode: +oo Taede Hazzard 15:24:02 *** ChanServ sets mode: +v Taede 15:24:02 *** ChanServ sets mode: +v Hazzard 16:20:57 *** Clockworker has quit IRC 16:44:04 *** Clockworker has joined #openttdcoop.stable 20:07:34 <coopserver> *** Game still paused (connecting clients, number of players) 20:07:38 <coopserver> *** [FR]Syl59 has joined 20:07:39 <coopserver> *** Game still paused (number of players) 20:15:44 <happpy> hi 20:21:59 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:36:07 *** Clockworker has quit IRC 20:37:12 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:18 <coopserver> *** gauche has joined 20:37:19 <coopserver> *** Game still paused (number of players) 20:44:19 <happpy> hi 20:44:26 <gauche> Hello there 20:45:03 <happpy> welcome to the server 20:45:50 <gauche> Thank you, I'm taking a look at the networks here 20:46:14 <gauche> Trying to make sense of overflows and prios 20:46:35 <happpy> nice 20:47:08 <happpy> i can shor u won 20:47:16 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:21 <coopserver> *** happy train sport has joined 20:47:22 <coopserver> *** Game still paused (number of players) 20:47:43 <coopserver> *** happy train sport has joined company #1 20:47:44 <coopserver> *** Game unpaused (number of players) 20:48:04 <coopserver> <gauche> Ah, so this is how overflows work 20:48:15 <coopserver> <happy train sport> yep 20:48:47 <coopserver> <gauche> I'm still not wholly sure what each part of the line does 20:48:58 <coopserver> <happy train sport> the overflow help to stop train q in on the station 20:49:23 <coopserver> <gauche> Which can be a huge issue yea 20:49:24 <coopserver> <gauche> I know 20:49:45 <coopserver> <happy train sport> ok if u got my paper station 20:49:59 <coopserver> <gauche> Grawboro? Yea 20:50:38 <coopserver> <happy train sport> train 30 is wating for the ml to be free 20:51:05 <coopserver> <happy train sport> the train line it on is the wating bay 20:51:23 <coopserver> <happy train sport> so it keep the ml free 20:52:21 <coopserver> <gauche> Aaaah 20:52:40 <coopserver> <gauche> I think I get the line from the ML that locks the overflow 20:52:47 <coopserver> <happy train sport> yep 20:52:50 *** Clockworker has joined #openttdcoop.stable 20:53:03 <coopserver> <gauche> End signal, to a bunch of combos 20:53:14 <coopserver> <happy train sport> yep 20:54:39 *** aard has joined #openttdcoop.stable 20:56:24 <coopserver> <gauche> Priorities are more straightfoward, hm hm 20:58:05 <coopserver> <gauche> Why the trident at the overflows? 20:58:45 <coopserver> <happy train sport> becours the ml going to the station is fall up 20:59:09 <coopserver> <gauche> I mean where they back up on the overflow 20:59:31 <coopserver> <gauche> I noticed all designs have this trident at end there 21:00:25 <coopserver> <happy train sport> see my sing 21:00:52 <coopserver> <happy train sport> sothe rest ov the trains wil go to the overflow and wate 21:01:42 <coopserver> <gauche> I don't mean the mainline, but the part where the train ends the line and turns back 21:02:00 <coopserver> <gauche> It usually has that tile in a trident shape 21:03:26 <coopserver> <happy train sport> year cerv dont mater in the overflow 21:07:54 <Jam35> http://wiki.openttdcoop.org/Two-way_end_of_line 21:08:07 <Jam35> this is why the arrows are important 21:08:22 <Jam35> in the reverser track 21:09:45 <gauche> Thanks 21:11:37 <Jam35> yw, in a nutshell it is a way of tricking the train pathfinder into thinking it has a valid route there 21:13:08 <Jam35> not that there is another way that I know of :) 21:13:12 <gauche> I thought it was a marking that it was a reverse line, but it's simply a way to force teh train to go that way, huh 21:13:25 <Jam35> well it does that too as a bonus feature :) 21:14:06 <gauche> Hah 21:14:10 *** aard has quit IRC 21:18:07 <coopserver> <happy train sport> ok going have to wate in till the cash go up 21:30:53 <coopserver> <happy train sport> i f hate hills 21:34:04 <coopserver> <gauche> Huh weird 21:34:12 <coopserver> <gauche> Trains loaded with paper in the overflow 21:34:55 <coopserver> <gauche> Ah, probably because of servicing 21:36:33 <coopserver> <happy train sport> hey jam i need sume help trying to get overflow 2 way ml on but dame hillss 21:46:48 <coopserver> *** happy train sport has joined spectators 21:46:49 <coopserver> *** Game paused (number of players) 21:49:13 <coopserver> *** gauche has left the game (Leaving) 21:57:24 <coopserver> *** happy train sport has left the game (Leaving) 22:20:18 <coopserver> *** Game still paused (connecting clients, number of players) 22:20:23 <coopserver> *** Rex has joined 22:20:24 <coopserver> *** Game still paused (number of players) 22:20:25 <coopserver> *** Game unpaused (number of players) 22:20:29 <coopserver> <Rex> long dongs 22:20:41 <happpy> hi 22:21:16 <happpy> sorrey rex i was a sleep when u texs me 22:21:22 <coopserver> <Rex> wat 22:21:38 <coopserver> <Rex> i never texted u 22:21:43 <coopserver> <Rex> i dont have ur phone number 22:21:47 <coopserver> <Rex> and ur outside us 22:21:50 <happpy> on the irc u did 22:22:00 <coopserver> <Rex> oh lol dw bout it 22:23:15 <happpy> if u whont to join my cumepany ny password is samsung12 not much on the net work but can ade stuf up 22:23:45 <coopserver> <Rex> ok i have my own but ill hop in from time to time 22:24:05 <happpy> ok 22:24:07 *** StarLite has quit IRC 22:24:16 <coopserver> <Rex> u have nice overflow 22:25:04 <happpy> thanks trying to doo won for the goods pick up station but need to be 2 way won 22:25:58 <coopserver> <Rex> idk what a two way overfllow is 22:26:34 <happpy> u join 2 ml up to it 22:29:50 <happpy> its like u doing a overfliw but it can pick on bofe ml 22:45:46 <coopserver> <Rex> happy my network looks a lot like yours, a lloop network that has wood paper and goods hehehe 22:46:07 <coopserver> <Rex> alright class time llater goons 22:46:11 <happpy> he he nice 22:46:18 <happpy> ok 22:46:39 <happpy> see u later then 22:46:47 <coopserver> *** Rex has left the game (Leaving) 22:46:48 <coopserver> *** Game paused (number of players)