Config
Log for #openttdcoop.stable on 4th November 2016:
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01:39:32  <coopserver> *** Game still paused (connecting clients, number of players)
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04:02:43  <BiG_MEECH> :)
04:02:47  <BiG_MEECH> from finland?
04:05:34  <gauche> A friend of mine is
04:05:53  <gauche> He kindly provides me an IRC server
04:07:12  <BiG_MEECH> :)
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11:14:56  <happpy> !date
11:14:56  <coopserver> Mar 29 1939
11:16:27  <happpy> !players
11:16:27  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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14:10:57  <coopserver> *** Game still paused (connecting clients, number of players)
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15:23:29  *** kinetic.oftc.net sets mode: +oo Taede Hazzard
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20:07:34  <coopserver> *** Game still paused (connecting clients, number of players)
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20:15:44  <happpy> hi
20:21:59  <coopserver> *** [FR]Syl59 has left the game (Leaving)
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20:37:12  <coopserver> *** Game still paused (connecting clients, number of players)
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20:44:19  <happpy> hi
20:44:26  <gauche> Hello there
20:45:03  <happpy> welcome to the server
20:45:50  <gauche> Thank you, I'm taking a look at the networks here
20:46:14  <gauche> Trying to make sense of overflows and prios
20:46:35  <happpy> nice
20:47:08  <happpy> i can shor u won
20:47:16  <coopserver> *** Game still paused (connecting clients, number of players)
20:47:21  <coopserver> *** happy train sport has joined
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20:47:43  <coopserver> *** happy train sport has joined company #1
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20:48:04  <coopserver> <gauche> Ah, so this is how overflows work
20:48:15  <coopserver> <happy train sport> yep
20:48:47  <coopserver> <gauche> I'm still not wholly sure what each part of the line does
20:48:58  <coopserver> <happy train sport> the  overflow  help  to stop train q in on the station
20:49:23  <coopserver> <gauche> Which can be a huge issue yea
20:49:24  <coopserver> <gauche> I know
20:49:45  <coopserver> <happy train sport> ok  if  u got my  paper station
20:49:59  <coopserver> <gauche> Grawboro? Yea
20:50:38  <coopserver> <happy train sport> train  30  is wating for the ml to be free
20:51:05  <coopserver> <happy train sport> the train line it on  is the wating bay
20:51:23  <coopserver> <happy train sport> so it keep the ml free
20:52:21  <coopserver> <gauche> Aaaah
20:52:40  <coopserver> <gauche> I think I get the line from the ML that locks the overflow
20:52:47  <coopserver> <happy train sport> yep
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20:53:03  <coopserver> <gauche> End signal, to a bunch of combos
20:53:14  <coopserver> <happy train sport> yep
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20:56:24  <coopserver> <gauche> Priorities are more straightfoward, hm hm
20:58:05  <coopserver> <gauche> Why the trident at the overflows?
20:58:45  <coopserver> <happy train sport> becours the ml going to the station is fall up
20:59:09  <coopserver> <gauche> I mean where they back up on the overflow
20:59:31  <coopserver> <gauche> I noticed all designs have this trident at end there
21:00:25  <coopserver> <happy train sport> see my sing
21:00:52  <coopserver> <happy train sport> sothe rest  ov the trains wil go to the overflow  and wate
21:01:42  <coopserver> <gauche> I don't mean the mainline, but the part where the train ends the line and turns back
21:02:00  <coopserver> <gauche> It usually has that tile in a trident shape
21:03:26  <coopserver> <happy train sport> year   cerv  dont mater  in  the overflow
21:07:54  <Jam35> http://wiki.openttdcoop.org/Two-way_end_of_line
21:08:07  <Jam35> this is why the arrows are important
21:08:22  <Jam35> in the reverser track
21:09:45  <gauche> Thanks
21:11:37  <Jam35> yw, in a nutshell it is a way of tricking the train pathfinder into thinking it has a valid route there
21:13:08  <Jam35> not that there is another way that I know of :)
21:13:12  <gauche> I thought it was a marking that it was a reverse line, but it's simply a way to force teh train to go that way, huh
21:13:25  <Jam35> well it does that too as a bonus feature :)
21:14:06  <gauche> Hah
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21:18:07  <coopserver> <happy train sport> ok  going have to wate  in till the cash go up
21:30:53  <coopserver> <happy train sport> i f hate hills
21:34:04  <coopserver> <gauche> Huh weird
21:34:12  <coopserver> <gauche> Trains loaded with paper in the overflow
21:34:55  <coopserver> <gauche> Ah, probably because of servicing
21:36:33  <coopserver> <happy train sport> hey  jam  i   need sume help  trying to get overflow  2 way  ml  on  but dame hillss
21:46:48  <coopserver> *** happy train sport has joined spectators
21:46:49  <coopserver> *** Game paused (number of players)
21:49:13  <coopserver> *** gauche has left the game (Leaving)
21:57:24  <coopserver> *** happy train sport has left the game (Leaving)
22:20:18  <coopserver> *** Game still paused (connecting clients, number of players)
22:20:23  <coopserver> *** Rex has joined
22:20:24  <coopserver> *** Game still paused (number of players)
22:20:25  <coopserver> *** Game unpaused (number of players)
22:20:29  <coopserver> <Rex> long dongs
22:20:41  <happpy> hi
22:21:16  <happpy> sorrey rex i was a sleep when u texs  me
22:21:22  <coopserver> <Rex> wat
22:21:38  <coopserver> <Rex> i never texted u
22:21:43  <coopserver> <Rex> i dont have ur phone number
22:21:47  <coopserver> <Rex> and ur outside us
22:21:50  <happpy> on the irc u did
22:22:00  <coopserver> <Rex> oh lol dw bout it
22:23:15  <happpy> if u whont to join my cumepany  ny password is samsung12  not much on the net work but can ade stuf up
22:23:45  <coopserver> <Rex> ok i have my own but ill hop in from time to time
22:24:05  <happpy> ok
22:24:07  *** StarLite has quit IRC
22:24:16  <coopserver> <Rex> u have nice overflow
22:25:04  <happpy> thanks  trying to doo won for  the goods  pick up station  but need to  be 2 way won
22:25:58  <coopserver> <Rex> idk what a two way overfllow is
22:26:34  <happpy> u join 2 ml up to it
22:29:50  <happpy> its like u  doing  a overfliw but it can pick on bofe ml
22:45:46  <coopserver> <Rex> happy my network looks a lot like yours, a lloop network that has wood paper and goods hehehe
22:46:07  <coopserver> <Rex> alright class time llater goons
22:46:11  <happpy> he he nice
22:46:18  <happpy> ok
22:46:39  <happpy> see u later then
22:46:47  <coopserver> *** Rex has left the game (Leaving)
22:46:48  <coopserver> *** Game paused (number of players)

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