Config
Log for #openttdcoop.stable on 7th March 2017:
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00:05:10  <coopserver> *** Game paused (connecting clients)
00:05:12  <coopserver> *** shmo has joined
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00:10:39  <coopserver> *** shmo has left the game (general timeout)
00:48:41  <happpy> how the net work going lokey
00:49:02  <coopserver> <loeky> not so good trains slow down often
00:49:12  <coopserver> <loeky> buidling cycletron on merge
01:05:05  <loeky> finished 1 not shure if it is failsave how can i test it
01:26:06  <coopserver> *** Game paused (connecting clients)
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01:27:34  <coopserver> *** happy train sport has joined company #2
01:29:45  <coopserver> <happy train sport> i  think its  just need a nuver ml
01:30:09  <coopserver> <loeky> yeah but that is the easy way out
01:31:12  <coopserver> <loeky> i have the desing for straight track dont know how long prio needs to be diagonal
01:31:13  <coopserver> <happy train sport> will  year that  just going to  make the train q
01:31:56  <coopserver> <loeky> when merging at full speed any gap of 3 wil get a train
01:32:49  <coopserver> <happy train sport> see  its  jam up  the 1 ml
01:33:37  <coopserver> <loeky> yeah i dont force all trains on cyclotron yet
01:33:51  <coopserver> <loeky> and they still can tack ml 2
01:36:56  <coopserver> <loeky> will it help or will the problem move to bbh1
01:40:27  <coopserver> *** Game paused (connecting clients)
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01:46:04  <coopserver> *** Player has left the game (Leaving)
01:55:24  <coopserver> <loeky> you got space to make LLL
01:55:54  <coopserver> <happy train sport> i  will  make sume  on bbh 02
01:56:05  <coopserver> <happy train sport> tomor
01:56:33  <coopserver> <loeky> k see how it flows (-:
01:56:39  <coopserver> <happy train sport> i think your thin dont work
01:57:19  <coopserver> <happy train sport> its  going to  ded  lock  the net work
01:58:06  <coopserver> <loeky> it could but it was doing it beore as well
01:59:14  <coopserver> <happy train sport> i think  splits  i doo
01:59:32  <coopserver> <loeky> all to all
02:00:01  <coopserver> <happy train sport> year i was  going to doo  3  won
02:00:23  <coopserver> <happy train sport> but  have to redo  the split  now  on that place u dun
02:00:45  <coopserver> <loeky> what i fear is that 3 ml you get problem when 3 to 2 ml
02:01:11  <coopserver> <loeky> split is mosty still there
02:01:16  <coopserver> <happy train sport> now  it will be fall  3 ml
02:01:46  <coopserver> <happy train sport> it will go past  the bbh 01
02:04:01  <coopserver> <happy train sport> was  ther  a problem  whive  the split  ther befor  u dun that  loop  thin
02:04:20  <coopserver> <loeky> not the split but the merge on ml
02:05:31  <coopserver> <happy train sport> shord let chek  it  i can fixs it
02:08:59  <coopserver> <happy train sport> all  reday  clon  them#
02:17:17  <coopserver> <loeky> you see it working now only not many gaps
02:19:28  <coopserver> <loeky> oil overfloww is still not working )-:
02:23:41  <coopserver> <loeky> some fruit train is driveing true oil goods
02:23:56  <coopserver> <happy train sport> year  the get back wher ther need to
02:24:20  <coopserver> <loeky> yes but it creats implicet orders
02:25:44  <coopserver> <loeky> lets see if it all solves
02:28:18  <coopserver> <happy train sport> no  its not
02:29:44  <coopserver> <loeky> 1 sl is clear
02:39:56  <coopserver> <loeky> sl 1 is jam sl2 is free
02:40:39  <coopserver> *** unnamed has left the game (general timeout)
03:00:36  <coopserver> <loeky> the shift main line i dit in previos game was working way beter then this
03:01:28  <coopserver> <happy train sport> year  becours  it was a loop net work
03:02:13  <coopserver> <loeky> full speed trains is not the full story
03:02:36  <coopserver> <loeky> was expection more of these loops
03:04:15  <coopserver> <loeky> say it joins 2/8 of all gaps
03:08:28  <coopserver> <loeky> ml full off big gaps just not out of sync whit loop
03:13:47  <coopserver> <happy train sport> i  think  when i get the 3 ml dun  i redo  that split
03:13:48  <coopserver> <loeky> you can do sml again so you dont have to do 3way split
03:14:09  <coopserver> <loeky> and sl1 is full and sl2 is empty
03:14:36  <coopserver> <loeky> maby this type of nework is not suited for loops
03:16:12  <happpy> this loop th in dont work
03:16:18  <happpy> nice try
03:16:41  <coopserver> <loeky> yeah try again in other game
03:16:50  <happpy> i redo  that split when i get the  3  ml dun
03:17:26  <coopserver> <loeky> you could try sml not that hard i think and no 3 way split needed
03:17:56  <coopserver> <happy train sport> i  think it will
03:19:01  <coopserver> <loeky> it will what ? what do you mean
03:19:23  <coopserver> <happy train sport> i  make  the 3 way split work
03:20:13  <coopserver> <loeky> at what point do you know / deside when you need more ml
03:20:22  <coopserver> *** loeky has joined spectators
03:20:41  <coopserver> <happy train sport> i all reday  gotthe 3 ml dun
03:22:04  <coopserver> *** happy train sport has joined spectators
03:22:05  <coopserver> *** Game paused (number of players)
03:22:16  <coopserver> <loeky> when you goning to need 4 ml to what do you look to tell
03:22:45  <coopserver> <happy train sport> i just doo 3 ml not 4
03:23:21  <coopserver> <loeky> yeah i know but i like to now in genaral when too expand
03:23:40  <coopserver> <happy train sport> right  u need to redo that  loop or port back  the split was ther  tht loop is  not work
03:24:06  <coopserver> <happy train sport> i need sleep
03:24:09  <coopserver> *** happy train sport has left the game (Leaving)
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03:24:36  <loeky> see you tomorom
03:56:57  <coopserver> *** loeky has left the game (Leaving)
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10:12:56  *** ChanServ sets mode: +o StarLite
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12:29:34  <happpy_> !players
12:29:34  <coopserver> happpy_: The server is empty, no one is connected. Feel free to remedy this situation
12:38:31  <coopserver> *** Game still paused (connecting clients, number of players)
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13:20:36  *** happpy_ is now known as happpy
13:27:06  <coopserver> *** happy train sport has left the game (Leaving)
13:48:57  <coopserver> *** Game still paused (connecting clients, number of players)
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16:21:44  <coopserver> *** Game still paused (connecting clients, number of players)
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16:25:37  <coopserver> *** Player has joined company #2
16:25:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
16:25:39  <coopserver> *** Game unpaused (number of players)
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16:25:42  <coopserver> *** Player has changed his/her name to oek
16:25:45  <coopserver> *** oek has changed his/her name to loeky
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16:26:38  <happpy> hi
16:26:43  <coopserver> <loeky> hello
16:26:58  <happpy> nice Job on the split
16:28:00  <coopserver> <loeky> just put in some temp coctions on 3ml that was finished
16:28:42  <happpy> nice
16:29:44  <coopserver> *** loeky has joined spectators
16:29:45  <coopserver> *** Game paused (number of players)
16:30:01  <coopserver> <loeky> glad you like it
16:45:37  <coopserver> *** loeky has left the game (Leaving)
16:48:38  <coopserver> *** Game still paused (connecting clients, number of players)
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16:48:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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16:50:30  <coopserver> *** Player has joined company #6
16:50:31  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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16:50:57  <coopserver> <Player> !name Troyard
16:50:58  <coopserver> *** Player has changed his/her name to Troyard
16:51:10  <coopserver> *** Troyard has joined company #6
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19:50:08  *** happpy has quit IRC
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19:52:13  <happpy> !players
19:52:13  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
20:33:26  <coopserver> *** Game still paused (connecting clients, number of players)
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20:51:15  <coopserver> *** Game still paused (connecting clients, number of players)
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21:04:55  <coopserver> *** happy train sport has left the game (Leaving)
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21:16:57  <coopserver> *** Game still paused (connecting clients, number of players)
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22:56:42  <coopserver> *** Game still paused (connecting clients, number of players)
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23:16:15  <coopserver> *** Game still paused (connecting clients, number of players)
23:16:20  <coopserver> *** Lord Cheerio has joined
23:16:21  <coopserver> *** Lord Cheerio has started a new company #7
23:16:22  <coopserver> *** Game still paused (number of players)
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23:17:44  <coopserver> <Lord Cheerio> hello
23:19:22  <coopserver> <Lord Cheerio> no body
23:19:25  <coopserver> <Lord Cheerio> sad
23:21:14  <coopserver> *** Lord Cheerio has left the game (Leaving)
23:21:15  <coopserver> *** Game paused (number of players)
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