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00:05:10 <coopserver> *** Game paused (connecting clients) 00:05:12 <coopserver> *** shmo has joined 00:05:13 <coopserver> *** Game unpaused (connecting clients) 00:10:39 <coopserver> *** shmo has left the game (general timeout) 00:48:41 <happpy> how the net work going lokey 00:49:02 <coopserver> <loeky> not so good trains slow down often 00:49:12 <coopserver> <loeky> buidling cycletron on merge 01:05:05 <loeky> finished 1 not shure if it is failsave how can i test it 01:26:06 <coopserver> *** Game paused (connecting clients) 01:26:12 <coopserver> *** happy train sport has joined 01:26:13 <coopserver> *** Game unpaused (connecting clients) 01:27:34 <coopserver> *** happy train sport has joined company #2 01:29:45 <coopserver> <happy train sport> i think its just need a nuver ml 01:30:09 <coopserver> <loeky> yeah but that is the easy way out 01:31:12 <coopserver> <loeky> i have the desing for straight track dont know how long prio needs to be diagonal 01:31:13 <coopserver> <happy train sport> will year that just going to make the train q 01:31:56 <coopserver> <loeky> when merging at full speed any gap of 3 wil get a train 01:32:49 <coopserver> <happy train sport> see its jam up the 1 ml 01:33:37 <coopserver> <loeky> yeah i dont force all trains on cyclotron yet 01:33:51 <coopserver> <loeky> and they still can tack ml 2 01:36:56 <coopserver> <loeky> will it help or will the problem move to bbh1 01:40:27 <coopserver> *** Game paused (connecting clients) 01:40:36 <coopserver> *** Player has joined 01:40:37 <coopserver> *** Game unpaused (connecting clients) 01:46:04 <coopserver> *** Player has left the game (Leaving) 01:55:24 <coopserver> <loeky> you got space to make LLL 01:55:54 <coopserver> <happy train sport> i will make sume on bbh 02 01:56:05 <coopserver> <happy train sport> tomor 01:56:33 <coopserver> <loeky> k see how it flows (-: 01:56:39 <coopserver> <happy train sport> i think your thin dont work 01:57:19 <coopserver> <happy train sport> its going to ded lock the net work 01:58:06 <coopserver> <loeky> it could but it was doing it beore as well 01:59:14 <coopserver> <happy train sport> i think splits i doo 01:59:32 <coopserver> <loeky> all to all 02:00:01 <coopserver> <happy train sport> year i was going to doo 3 won 02:00:23 <coopserver> <happy train sport> but have to redo the split now on that place u dun 02:00:45 <coopserver> <loeky> what i fear is that 3 ml you get problem when 3 to 2 ml 02:01:11 <coopserver> <loeky> split is mosty still there 02:01:16 <coopserver> <happy train sport> now it will be fall 3 ml 02:01:46 <coopserver> <happy train sport> it will go past the bbh 01 02:04:01 <coopserver> <happy train sport> was ther a problem whive the split ther befor u dun that loop thin 02:04:20 <coopserver> <loeky> not the split but the merge on ml 02:05:31 <coopserver> <happy train sport> shord let chek it i can fixs it 02:08:59 <coopserver> <happy train sport> all reday clon them# 02:17:17 <coopserver> <loeky> you see it working now only not many gaps 02:19:28 <coopserver> <loeky> oil overfloww is still not working )-: 02:23:41 <coopserver> <loeky> some fruit train is driveing true oil goods 02:23:56 <coopserver> <happy train sport> year the get back wher ther need to 02:24:20 <coopserver> <loeky> yes but it creats implicet orders 02:25:44 <coopserver> <loeky> lets see if it all solves 02:28:18 <coopserver> <happy train sport> no its not 02:29:44 <coopserver> <loeky> 1 sl is clear 02:39:56 <coopserver> <loeky> sl 1 is jam sl2 is free 02:40:39 <coopserver> *** unnamed has left the game (general timeout) 03:00:36 <coopserver> <loeky> the shift main line i dit in previos game was working way beter then this 03:01:28 <coopserver> <happy train sport> year becours it was a loop net work 03:02:13 <coopserver> <loeky> full speed trains is not the full story 03:02:36 <coopserver> <loeky> was expection more of these loops 03:04:15 <coopserver> <loeky> say it joins 2/8 of all gaps 03:08:28 <coopserver> <loeky> ml full off big gaps just not out of sync whit loop 03:13:47 <coopserver> <happy train sport> i think when i get the 3 ml dun i redo that split 03:13:48 <coopserver> <loeky> you can do sml again so you dont have to do 3way split 03:14:09 <coopserver> <loeky> and sl1 is full and sl2 is empty 03:14:36 <coopserver> <loeky> maby this type of nework is not suited for loops 03:16:12 <happpy> this loop th in dont work 03:16:18 <happpy> nice try 03:16:41 <coopserver> <loeky> yeah try again in other game 03:16:50 <happpy> i redo that split when i get the 3 ml dun 03:17:26 <coopserver> <loeky> you could try sml not that hard i think and no 3 way split needed 03:17:56 <coopserver> <happy train sport> i think it will 03:19:01 <coopserver> <loeky> it will what ? what do you mean 03:19:23 <coopserver> <happy train sport> i make the 3 way split work 03:20:13 <coopserver> <loeky> at what point do you know / deside when you need more ml 03:20:22 <coopserver> *** loeky has joined spectators 03:20:41 <coopserver> <happy train sport> i all reday gotthe 3 ml dun 03:22:04 <coopserver> *** happy train sport has joined spectators 03:22:05 <coopserver> *** Game paused (number of players) 03:22:16 <coopserver> <loeky> when you goning to need 4 ml to what do you look to tell 03:22:45 <coopserver> <happy train sport> i just doo 3 ml not 4 03:23:21 <coopserver> <loeky> yeah i know but i like to now in genaral when too expand 03:23:40 <coopserver> <happy train sport> right u need to redo that loop or port back the split was ther tht loop is not work 03:24:06 <coopserver> <happy train sport> i need sleep 03:24:09 <coopserver> *** happy train sport has left the game (Leaving) 03:24:17 <coopserver> *** loeky has joined company #2 03:24:18 <coopserver> *** Game unpaused (number of players) 03:24:36 <loeky> see you tomorom 03:56:57 <coopserver> *** loeky has left the game (Leaving) 03:56:58 <coopserver> *** Game paused (number of players) 03:58:25 *** loeky has quit IRC 09:19:04 *** tycoondemon2 has quit IRC 10:09:25 *** happpy has quit IRC 10:12:56 *** StarLite has joined #openttdcoop.stable 10:12:56 *** ChanServ sets mode: +o StarLite 12:28:37 *** happpy_ has joined #openttdcoop.stable 12:29:34 <happpy_> !players 12:29:34 <coopserver> happpy_: The server is empty, no one is connected. Feel free to remedy this situation 12:38:31 <coopserver> *** Game still paused (connecting clients, number of players) 12:38:46 <coopserver> *** happy train sport has joined 12:38:47 <coopserver> *** Game still paused (number of players) 12:39:28 <coopserver> *** happy train sport has joined company #2 12:39:29 <coopserver> *** Game unpaused (number of players) 13:16:32 <coopserver> *** happy train sport has joined spectators 13:16:33 <coopserver> *** Game paused (number of players) 13:20:36 *** happpy_ is now known as happpy 13:27:06 <coopserver> *** happy train sport has left the game (Leaving) 13:48:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:48:59 <coopserver> *** Player has joined 13:49:00 <coopserver> *** Game still paused (number of players) 13:49:33 <coopserver> *** Player has left the game (Leaving) 16:21:44 <coopserver> *** Game still paused (connecting clients, number of players) 16:21:48 <coopserver> *** Player has joined 16:21:49 <coopserver> *** Game still paused (number of players) 16:25:37 <coopserver> *** Player has joined company #2 16:25:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:25:39 <coopserver> *** Game unpaused (number of players) 16:25:40 <coopserver> *** Player has joined spectators 16:25:41 <coopserver> *** Game paused (number of players) 16:25:42 <coopserver> *** Player has changed his/her name to oek 16:25:45 <coopserver> *** oek has changed his/her name to loeky 16:25:48 <coopserver> *** loeky has joined company #2 16:25:49 <coopserver> *** Game unpaused (number of players) 16:26:38 <happpy> hi 16:26:43 <coopserver> <loeky> hello 16:26:58 <happpy> nice Job on the split 16:28:00 <coopserver> <loeky> just put in some temp coctions on 3ml that was finished 16:28:42 <happpy> nice 16:29:44 <coopserver> *** loeky has joined spectators 16:29:45 <coopserver> *** Game paused (number of players) 16:30:01 <coopserver> <loeky> glad you like it 16:45:37 <coopserver> *** loeky has left the game (Leaving) 16:48:38 <coopserver> *** Game still paused (connecting clients, number of players) 16:48:45 <coopserver> *** Player has joined 16:48:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:48:47 <coopserver> *** Player has joined spectators 16:48:48 <coopserver> *** Game still paused (number of players) 16:50:30 <coopserver> *** Player has joined company #6 16:50:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:50:32 <coopserver> *** Game unpaused (number of players) 16:50:33 <coopserver> *** Player has joined spectators 16:50:34 <coopserver> *** Game paused (number of players) 16:50:57 <coopserver> <Player> !name Troyard 16:50:58 <coopserver> *** Player has changed his/her name to Troyard 16:51:10 <coopserver> *** Troyard has joined company #6 16:51:11 <coopserver> *** Game unpaused (number of players) 16:51:26 <coopserver> *** Troyard has left the game (Leaving) 16:51:27 <coopserver> *** Game paused (number of players) 19:50:08 *** happpy has quit IRC 19:51:29 *** happpy has joined #openttdcoop.stable 19:52:13 <happpy> !players 19:52:13 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 20:33:26 <coopserver> *** Game still paused (connecting clients, number of players) 20:33:27 <coopserver> *** loeky has joined 20:33:28 <coopserver> *** Game still paused (number of players) 20:34:07 <coopserver> *** loeky has left the game (Leaving) 20:51:15 <coopserver> *** Game still paused (connecting clients, number of players) 20:51:21 <coopserver> *** happy train sport has joined 20:51:22 <coopserver> *** Game still paused (number of players) 21:04:55 <coopserver> *** happy train sport has left the game (Leaving) 21:13:53 *** StarLite has quit IRC 21:16:57 <coopserver> *** Game still paused (connecting clients, number of players) 21:17:00 <coopserver> *** lcd047 has joined 21:17:01 <coopserver> *** Game still paused (number of players) 21:17:20 <coopserver> *** lcd047 has left the game (Leaving) 21:22:06 *** tycoondemon has joined #openttdcoop.stable 22:56:42 <coopserver> *** Game still paused (connecting clients, number of players) 22:56:49 <coopserver> *** coop has joined 22:56:50 <coopserver> *** Game still paused (number of players) 22:57:15 <coopserver> *** coop has left the game (Leaving) 23:16:15 <coopserver> *** Game still paused (connecting clients, number of players) 23:16:20 <coopserver> *** Lord Cheerio has joined 23:16:21 <coopserver> *** Lord Cheerio has started a new company #7 23:16:22 <coopserver> *** Game still paused (number of players) 23:16:23 <coopserver> *** Game unpaused (number of players) 23:17:44 <coopserver> <Lord Cheerio> hello 23:19:22 <coopserver> <Lord Cheerio> no body 23:19:25 <coopserver> <Lord Cheerio> sad 23:21:14 <coopserver> *** Lord Cheerio has left the game (Leaving) 23:21:15 <coopserver> *** Game paused (number of players) 23:21:28 <coopserver> *** Game still paused (connecting clients, number of players) 23:21:33 <coopserver> *** unnamed has joined 23:21:34 <coopserver> *** Game still paused (number of players) 23:21:35 <coopserver> *** Game unpaused (number of players) 23:51:58 <coopserver> *** unnamed has joined spectators 23:51:59 <coopserver> *** Game paused (number of players)