Config
Log for #openttdcoop.stable on 2nd April 2017:
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00:00:58  <coopserver> <loeky> yeah basicly the same as waypoints
00:01:07  <coopserver> <Goodfriend-I_LUV_OPENTTD> ?
00:01:09  <coopserver> <Goodfriend-I_LUV_OPENTTD> look
00:01:19  <coopserver> <Goodfriend-I_LUV_OPENTTD> !here
00:01:29  <coopserver> <Goodfriend-I_LUV_OPENTTD> ...
00:01:50  <coopserver> <Goodfriend-I_LUV_OPENTTD> i make the clone for the train
00:02:00  <coopserver> <loeky> not completly since it also need conection from CCW
00:02:06  <coopserver> <Goodfriend-I_LUV_OPENTTD> k
00:02:21  <coopserver> <Goodfriend-I_LUV_OPENTTD> k
00:02:55  <coopserver> <loeky> and a balancer wound not work until dual track is done
00:03:23  <coopserver> <Goodfriend-I_LUV_OPENTTD> how is it not done?
00:03:46  <coopserver> <loeky> the dual track is not finised jet LLRR loop
00:03:54  <coopserver> <Goodfriend-I_LUV_OPENTTD> k
00:04:45  <coopserver> <Goodfriend-I_LUV_OPENTTD> ohh
00:04:58  <coopserver> <Goodfriend-I_LUV_OPENTTD> You haven didnt competeled the LLRR
00:05:44  <coopserver> <loeky> yes so at the point where the trains chrased it merged to single line the trains stop
00:05:56  <coopserver> <Goodfriend-I_LUV_OPENTTD> k
00:08:11  <coopserver> <Goodfriend-I_LUV_OPENTTD> i have to gtg
00:08:18  <coopserver> <Goodfriend-I_LUV_OPENTTD> sorry
00:08:21  <coopserver> <Goodfriend-I_LUV_OPENTTD> bye.
00:08:22  <coopserver> <loeky> np
00:08:26  <coopserver> <loeky> bye
00:08:30  <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (Leaving)
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11:52:55  <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8410/PublicServerGame_326_start1.sav
11:52:55  <coopserver> Starting download...
11:52:59  <coopserver> Savegame successfully downloaded
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11:53:53  <loeky> !version
11:53:54  <coopserver> loeky: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
11:54:03  <loeky> !dl
11:54:03  <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
11:54:04  <coopserver> loeky: http://www.openttd.org/en/download-stable/1.7.0-RC1
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12:22:00  <V453000> !date
12:22:00  <coopserver> Mar 17 2209
12:22:14  <loeky> hello
12:24:05  <V453000> hi
12:24:20  <V453000> !contentupdate
12:24:20  <coopserver> V453000: Performing content update
12:24:21  <coopserver> Content server connection established
12:24:22  <V453000> how are you?
12:24:29  <V453000> !content
12:24:32  <coopserver> Downloading 20 file(s) (30010662 bytes)
12:24:48  <loeky> good , thanks . you too?
12:24:55  <coopserver> *** loeky has left the game (Leaving)
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12:25:05  <V453000> busy but nice
12:25:11  <V453000> have you seen the blog yet ? :)
12:25:30  <loeky> no what blog?
12:25:40  <coopserver> Content server connection closed
12:25:55  <V453000> blog.openttdcoop.org
12:29:33  <loeky> looks amazing u have tried zbase 1 time put it needs faster pc case it is still all sprides
12:29:58  <V453000> zbase is really bad in many ways
12:30:51  <loeky> i have red a post yesterday off ottd 3d
12:32:29  <loeky> but i would say 32bit will do fine (if we could only have multicore (-: )
12:32:51  <V453000> it's more complicated
12:32:57  <V453000> the drawing is already on separate core
12:33:42  <loeky> ohh it does not show on my cpu maby just separated tread
12:34:17  <coopserver> *** loeky has joined company #1
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12:37:40  <loeky> on this system cpu use is on 40-50% (old dual core) on home server i may get it up to 8%
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12:54:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
12:54:16  <coopserver> *** Player has started a new company #8
12:54:17  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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13:01:33  <coopserver> <loeky> hello
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13:03:47  <coopserver> <loeky> hi
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13:59:00  <happpy> !date
13:59:00  <coopserver> Sep 15 2214
13:59:04  <happpy> !players
13:59:04  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
13:59:52  <loeky> you can rebuild steel overflow if you want
14:00:02  <happpy> ok later
14:00:56  <loeky> np loop is working well entry exit to loop is slower
14:03:15  <happpy> i have a look  soon
14:03:26  <coopserver> <loeky> kk
14:03:50  <coopserver> <loeky> also take a look at public server it has BRIX
14:05:41  <happpy> k  nice i mite get lag on ther not shor yet
14:06:54  <loeky> it is smal map so you might be fine but its part of testing as well
14:07:28  <happpy> k
14:07:40  <coopserver> *** loeky has left the game (Leaving)
14:07:59  <loeky> will play some more later
14:08:16  <happpy> m
14:08:18  <happpy> k
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16:24:42  <loeky> hello
16:24:47  <coopserver> <Liuk Sk> hi
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17:10:47  <happpy> hi
17:10:56  <loeky> hi
17:11:36  <happpy> how things
17:11:45  <loeky> good
17:16:39  <coopserver> *** Game still paused (connecting clients, number of players)
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17:17:32  <loeky> damm there is some wierd problem whit pre signals
17:17:43  <V453000> !dl win64
17:17:43  <coopserver> V453000: http://binaries.openttd.org/releases/1.7.0-RC1/openttd-1.7.0-RC1-windows-win64.zip
17:17:44  <coopserver> *** loeky has joined company #1
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17:18:58  <coopserver> <V453000> where
17:18:59  <coopserver> <V453000> hi
17:19:09  <happpy> hi
17:19:13  <coopserver> <loeky> hello sign over here
17:19:40  <coopserver> <V453000> yeah that's possible
17:19:51  <V453000> !setdef
17:19:51  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
17:19:58  <coopserver> <V453000> try again, tried reset settings
17:20:02  <coopserver> <V453000> but this is probably normal
17:20:07  <coopserver> <V453000> sometimes it fails
17:20:16  <coopserver> <V453000> you have to build it as close as possible to the split
17:20:33  <coopserver> <loeky> so the solution would be to build overflow
17:21:06  <coopserver> <V453000> well this is attempting to be an overflow right
17:21:17  <V453000> !players
17:21:17  <coopserver> V453000: Client 1375 (Pink) is loeky, in company 1 (loeky Transport)
17:21:18  <coopserver> V453000: Spectators: Client 1377 (V453000)
17:21:20  <V453000> !rcon move 1377 1
17:21:21  <coopserver> *** V453000 has joined company #1
17:21:22  <coopserver> <loeky> yeah i mean a reverser
17:21:43  <coopserver> <V453000> see this already works
17:22:30  <coopserver> <loeky> yeah i see great whit an reverser there is always a free path
17:23:28  <coopserver> <loeky> any way dit you here from the programers from factorio?
17:23:29  <coopserver> <V453000> have you read the blog articles about overflows?
17:23:54  <coopserver> <loeky> yeah but not in full detail
17:23:55  <coopserver> <V453000> what with programmers of factorio?
17:24:01  <coopserver> *** V453000 has joined spectators
17:24:19  <coopserver> <loeky> about the magic the splittes use
17:24:49  <coopserver> <loeky> i asked if it would be posible if i could seee that part of the code
17:25:08  <coopserver> <V453000> I was told the splitter code is big and complex and something
17:25:51  <coopserver> <loeky> oke no problem thakns for asking
17:26:45  <coopserver> <V453000> thing is it is also getting half-rewritten with some optimizations and stuff
17:26:56  <coopserver> <V453000> but yeah
17:27:09  <coopserver> <V453000> nice network you have here :)
17:27:16  <coopserver> <loeky> thanks
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18:00:15  <loeky> afk
18:01:45  <happpy> j
18:01:47  <happpy> k
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