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00:09:02 *** Mark has joined #openttdcoop.stable 00:09:03 *** Webster sets mode: +o Mark 00:24:06 *** Mark has quit IRC 00:39:02 *** Mark has joined #openttdcoop.stable 00:39:03 *** Webster sets mode: +o Mark 00:49:08 *** Mark has quit IRC 01:33:07 <coopserver> *** Game paused (connecting clients) 01:33:14 <coopserver> *** Player has joined 01:33:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:33:16 <coopserver> *** Player has started a new company #5 01:33:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:33:18 <coopserver> *** Player has joined spectators 01:33:19 <coopserver> *** Game unpaused (connecting clients) 01:34:33 <coopserver> *** Player has joined company #5 01:34:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:34:35 <coopserver> *** Player has joined spectators 01:35:42 <coopserver> *** Player has left the game (Leaving) 03:02:49 *** ChanServ sets mode: +v Webster 03:02:49 *** ChanServ sets mode: +v XeryusTC 03:02:49 *** ChanServ sets mode: +v Mazur 03:02:49 *** ChanServ sets mode: +v planetmaker 03:02:49 *** ChanServ sets mode: +v Sylf 03:15:23 <coopserver> *** Game paused (connecting clients) 03:15:29 <coopserver> *** Mark has joined 03:15:30 <coopserver> *** Game unpaused (connecting clients) 03:15:43 <coopserver> <Mark> yo 03:33:54 <coopserver> *** Mark has joined spectators 03:34:07 <coopserver> *** Mark has left the game (Leaving) 03:58:21 *** Djanxy has joined #openttdcoop.stable 04:21:05 *** Djanxy has quit IRC 05:52:21 <coopserver> *** Evuflow has left the game (Leaving) 05:52:22 <coopserver> *** Game paused (number of players) 06:16:15 *** Sylf has quit IRC 06:16:15 *** Speedy has quit IRC 06:16:15 *** Compu has quit IRC 06:16:22 *** Sylf has joined #openttdcoop.stable 06:16:22 *** Speedy has joined #openttdcoop.stable 06:16:22 *** Compu has joined #openttdcoop.stable 06:16:22 *** charm.oftc.net sets mode: +ov Sylf Sylf 06:17:17 *** Compu has quit IRC 06:17:17 *** Speedy has quit IRC 06:17:17 *** Sylf has quit IRC 06:17:26 *** Compu has joined #openttdcoop.stable 06:17:26 *** Speedy has joined #openttdcoop.stable 06:17:26 *** Sylf has joined #openttdcoop.stable 06:17:26 *** resistance.oftc.net sets mode: +ov Sylf Sylf 06:18:50 *** Speedy has quit IRC 06:18:50 *** Sylf has quit IRC 06:18:50 *** Compu has quit IRC 06:19:09 *** Compu has joined #openttdcoop.stable 06:19:09 *** Speedy has joined #openttdcoop.stable 06:19:09 *** Sylf has joined #openttdcoop.stable 06:19:09 *** synthon.oftc.net sets mode: +ov Sylf Sylf 06:41:58 *** KenjiE20 has quit IRC 06:42:43 *** KenjiE20 has joined #openttdcoop.stable 06:42:43 *** Webster sets mode: +o KenjiE20 07:01:18 <coopserver> *** Game still paused (connecting clients, number of players) 07:01:27 <coopserver> *** Evuflow has joined 07:01:28 <coopserver> *** Game still paused (number of players) 07:01:29 <coopserver> *** Game unpaused (number of players) 07:40:26 <coopserver> *** Game paused (connecting clients) 07:40:29 <coopserver> *** V453000 has joined 07:40:30 <coopserver> *** Game unpaused (connecting clients) 07:40:31 <coopserver> <V453000> heyo :) 07:40:34 <coopserver> <Evuflow> Yo 07:40:40 <coopserver> <V453000> nice progress yo 07:40:50 <coopserver> <Evuflow> Thanks :) 07:40:53 <coopserver> <Evuflow> It's looking good 08:07:53 <coopserver> <V453000> hmm 08:07:57 <coopserver> <V453000> will need to expand again 08:08:22 <coopserver> <Evuflow> It's already 4 lanes haha 08:08:27 <coopserver> <Evuflow> Where do you expand too? 08:08:29 <coopserver> <V453000> yeah but it's not 5 :P 08:08:38 <coopserver> <V453000> I think it can be done still 08:08:52 <coopserver> <Evuflow> I just figured out 2 08:09:23 <coopserver> <V453000> all in good time :P 08:10:01 <coopserver> <Evuflow> Any glaring areas I can improve on before I head of to have dinner? 08:10:17 <coopserver> <V453000> it's generally quite alright 08:10:24 <coopserver> <V453000> some details, will show later 08:10:36 <coopserver> <Evuflow> alright, I'll be back in a bit :) 08:10:45 <coopserver> *** Evuflow has left the game (Leaving) 08:10:54 <coopserver> <V453000> I will start my expansion :) 08:31:58 <coopserver> *** Game paused (connecting clients) 08:32:04 <coopserver> *** Evuflow has joined 08:32:05 <coopserver> *** Game unpaused (connecting clients) 08:33:48 <coopserver> <V453000> welcome back :) 08:33:58 <coopserver> <Evuflow> Thanks 08:35:55 <coopserver> <V453000> well half is done :) 08:36:03 <coopserver> <V453000> the easier one I think though 08:36:25 <coopserver> <Evuflow> Always good to get something finished 08:36:46 <coopserver> <V453000> well the trains aren't super jamming yet either so it's alright :) 08:39:22 <coopserver> <Evuflow> Haven't had any major Jams yet 08:39:34 <coopserver> <V453000> that only means you need more trains :P 08:39:50 <coopserver> <Evuflow> Haha :) True 08:43:05 <coopserver> <V453000> btw you might want to upgrade your trains :P 08:43:16 <coopserver> <V453000> anything in the medium class will be directly better 08:43:29 <coopserver> <Evuflow> will do 08:43:54 <coopserver> <V453000> my industries are starting to explode in production 08:43:59 <coopserver> <V453000> slowly but surely 08:44:41 <coopserver> <Evuflow> What would you recommend? What exactly am I looking for? 08:44:57 <coopserver> <V453000> the trains with the green numbers is what you have 08:45:03 <coopserver> <V453000> getting a better green number is just an upgrade 08:45:13 <coopserver> <V453000> other colour are different classes so they will behave a bit differently 08:45:24 <coopserver> <V453000> for 3 tile trains medium class is generally alright 08:45:49 <coopserver> <Evuflow> Hmm.. I'll use 5 08:45:57 <coopserver> <V453000> the Brickwalker and Soilwork are special trains which get slower as they increase length, getting those at train length 3 is also fine 08:46:51 <coopserver> <V453000> yeah the chameleons would probably do a little bit better 08:46:58 <coopserver> <V453000> a lot more power 08:47:31 <coopserver> <Evuflow> Chameleon? 08:47:40 <coopserver> <V453000> build a monorail depot and see them there 08:47:42 <coopserver> <V453000> fastest way to check 08:48:10 <coopserver> <V453000> the Soilwork thing has good power and traction with decent speed in 3 tile trains 08:48:24 <coopserver> <V453000> it is also friendlier with corners so some of your shorter curves wouldn't slow down 08:48:33 <coopserver> <Evuflow> I would need to change the system too monorail 08:48:37 <coopserver> <V453000> no 08:48:45 <coopserver> <V453000> you have PURR, that's universal 08:48:54 <coopserver> <Evuflow> Oh, nice 08:48:55 <coopserver> <V453000> you just need to change both engine and wagons at the same time 08:50:49 <coopserver> <V453000> did you find it ? :) 08:50:59 <coopserver> <Evuflow> Yep 08:51:18 <coopserver> <Evuflow> Changed to the Universal wagon, not the express one 08:51:23 <coopserver> <V453000> yeah sure 08:52:16 <coopserver> <Evuflow> their a lot faster 08:52:30 <coopserver> <V453000> about the same as the best medium class 08:52:41 <coopserver> <V453000> but a lot stronger and with better traction 08:52:58 <coopserver> <V453000> the capacity seems to a little bit lower and they load for a little bit longer 08:53:16 <coopserver> <V453000> it's all a bit of a tradeoff but I think it's beneficial in total 08:53:27 <coopserver> <Evuflow> yeah, a worthwhile tradeoff 08:55:36 <coopserver> <V453000> if you keep your corners at 3 tiles, then the medium monorail class would proabbly serve you best 08:55:50 <coopserver> <V453000> btw you have plastic trains at Hunnway Woods 08:56:18 <coopserver> <Evuflow> I'll keep it in mind. I've been trying not to make the corners too short 08:56:29 <coopserver> <V453000> it's not a big deal 08:56:31 <coopserver> <V453000> look at my corners 08:57:15 <coopserver> <Evuflow> hmm 08:57:22 <coopserver> <V453000> depends which trains you aim for 08:57:31 <coopserver> <V453000> fast classes means you need as long corners as trains 08:57:38 <coopserver> <Evuflow> Yeah, Hunway has cola. I don't have anywhere to drop it yet 08:57:40 <coopserver> <V453000> stronger classes get away with short curves 08:57:56 <coopserver> <Evuflow> That makes sense 08:58:13 <coopserver> <V453000> and then there is maglev which is fast and can take curves in rather high speed, but has low capacity 08:58:16 <coopserver> <Evuflow> I try to do the right thing without fully understanding 08:58:22 <coopserver> <Evuflow> Why exactly 08:58:32 <coopserver> <Evuflow> Just trying to ingrain some good habits 08:58:33 <coopserver> <V453000> you mean how the curve length stuff works? 08:59:02 <coopserver> <Evuflow> I know how it works in theory, but I don't have much experience 08:59:22 <coopserver> <Evuflow> I dont really have a good feeling for how different types of trains act 08:59:26 <coopserver> <V453000> yeah, this train set is very specific about having many trains and making really small differences between them so each class has a very specific use 08:59:37 <coopserver> <V453000> it's both a strength and a weakness of it :) 08:59:41 <coopserver> <V453000> yeah 08:59:44 <coopserver> <V453000> it's not easy 08:59:51 <coopserver> <Evuflow> I've just been using fast trains... because their fast presumably 08:59:59 <coopserver> <Evuflow> on my single player 09:00:06 <coopserver> <V453000> if you want to read a bit more about it, NUTS has a wiki where each of the trains has a short description what is it's use case 09:00:11 <coopserver> <Evuflow> But I don't understand the consequences 09:00:18 <coopserver> <Evuflow> I'll check it out 09:00:33 <coopserver> <V453000> fast trains are great and fun simply because you see the speed, but for everything else they make the game a lot harder for you 09:01:13 <coopserver> <Evuflow> Yeah, it's a tradeoff like always 09:03:28 <coopserver> <V453000> pasted links in IRC :) you might want to join the #openttdcoop.stable IRC channel which is linked to this server, too 09:04:06 *** Evuflow has joined #openttdcoop.stable 09:04:12 <Evuflow> Hello 09:04:21 <coopserver> <V453000> if you have any questions, just ask :) 09:04:25 <coopserver> <Evuflow> Cool :) Thanks for the links 09:04:34 <coopserver> <V453000> heyo :) 09:04:37 <coopserver> <V453000> you are welcome 09:05:30 <Evuflow> I like the technical nature of the sets. It's what I like about openttdcoop in general 09:05:41 <coopserver> <V453000> :) 09:06:15 <coopserver> <V453000> well that's how it even all started, I hate that there were only realistic train sets and all of them had major gameplay flaws, that's where NUTS comes from 09:07:15 <Evuflow> I don't mind the realistic ones, but I'm hopeless at beautiying. I don't like that playstyle. I'd rather have a complex system to troubleshoot 09:07:37 <coopserver> <V453000> I can basically relate to that, yes 09:08:01 <coopserver> <V453000> having a realistic set by itself is perfectly great, but if it has critical issues in gameplay which are limiting the use of the newgrf, there isn't much to do 09:09:10 <Evuflow> Like size limits? Or defects in horsepower/speed? 09:10:01 <coopserver> <V453000> in extreme cases even that, the most typical example would be that you would have a train in 1924 come out and it would be so powerful and fast that for the next 60 years of game time you would get nothing better, but 40 other worse engines 09:10:36 <Evuflow> Hmm.. so it's more like a dynamic issue 09:11:08 <coopserver> <V453000> pretty much, but when playing on a server like this when people want to see progress, it's quite important 09:11:21 <coopserver> <V453000> not to mention that many sets almost completely lack passenger trains, some have holes in cargo trains etc 09:11:39 <Evuflow> Well. I honestly haven't given much thought to train types. I know it's a big deal when deciding how to tackle a map 09:11:43 <coopserver> <V453000> and overall, almost every one of them has 1 best engine in the end and no choice 09:11:55 <Evuflow> For example, I'm not sure why I chose 3 tile trains in this map 09:12:03 <coopserver> <V453000> where NUTS gives you like 30 choices or something ... basically the extremistic opposite 09:12:09 <coopserver> <V453000> haha 09:12:20 <coopserver> <V453000> 3 tile trains are nice and cute, easy to work with 09:12:32 <coopserver> <V453000> can't go wrong with those really 09:12:33 <Evuflow> I had been using 4 in single player and found it a bit of a hassle to build corners and things, particularly around mountains 09:12:50 <coopserver> <V453000> I can imagine :) 09:13:14 <coopserver> <V453000> NUTS especially enforces the fact that corners are just a layout, not a systematic part of the network 09:13:27 <coopserver> <V453000> and lets you get away with much shorter corners with many of the trains 09:13:40 <coopserver> <V453000> while of course having some super fast trains which can't stand any short curves 09:13:41 <Evuflow> Yeah, you can decide on a specification 09:13:52 <Evuflow> Gives you choice 09:14:02 <coopserver> <V453000> yes, gives more depth to the game 09:14:09 <coopserver> <V453000> I like to believe that at least 09:15:05 <Evuflow> Wow the fast classes have CL6 09:15:12 <Evuflow> that's quite large curves 09:15:34 <coopserver> <V453000> no that's only if you have 6 tile trains 09:15:43 <coopserver> <V453000> in general it says TL long curves 09:15:52 <coopserver> <V453000> means that the curve needs to be at least as long as your train 09:15:59 <coopserver> <V453000> so if you have 10 tile trains, 10 tile curves :) 09:16:02 <Evuflow> Ahh, Train Length 09:16:05 <Evuflow> yep 09:16:31 <coopserver> <V453000> you basically go through hell with the monorail fast class 09:16:39 <coopserver> <V453000> but their throughput is unparalleled 09:16:56 <Evuflow> I like the different challanges you can make for yourself 09:17:12 <coopserver> <V453000> adds the nice dynamic that if you really take the hard path, you get a reward in that sense, yeah 09:17:24 <Evuflow> using NUTS + YETI especially 09:17:39 <coopserver> <V453000> yeah, YETI is just another thing :) 09:18:57 <coopserver> <V453000> I'm still not sure if YETI actually has exactly the impact on gameplay that I originally intended, but I don't know how to make it conceptually better :) 09:19:11 <Evuflow> What did you intend? 09:19:23 <coopserver> <V453000> good question :P 09:19:43 <coopserver> <V453000> probably in general give more incentive to build big networks 09:19:59 <Evuflow> I can see why you recommended Chameleon class 09:20:00 <coopserver> <V453000> what it basically does is motivate to build networks of exactly 15 or so stations 09:20:23 <Evuflow> So you've identified some kind of upper limit 09:20:42 <coopserver> <V453000> well I didn't identify it, it's just one of the side effects of how the mechanic works 09:20:52 <coopserver> <V453000> it could be rather easily changed but I'm not sure if that is desirable 09:20:54 <coopserver> <V453000> probably could be 09:21:58 <coopserver> <V453000> yeah maybe if the gain from machinery/YETI dudes would be non-linear, you would get more production in total if you distribute to multiple industries 09:22:01 <coopserver> <V453000> that could be pretty cool 09:22:19 <Evuflow> It's a thought 09:22:21 <coopserver> <V453000> because right now your ultimate goal is to have one of each 09:22:31 <Evuflow> I'd imagine a lot of people are used to the way it works now 09:22:55 <coopserver> <V453000> the overall dynamic how YETI works - that you have to build up your production instead of just servicing an industry for 100 years, is extremely good 09:23:03 <Evuflow> Do you mean making a single big station for machinery/food/building materials each? 09:23:07 <coopserver> <V453000> it wouldn't change that much for them 09:23:25 <Evuflow> Because that's what I found myself doing 09:23:26 <coopserver> <V453000> I mean that right now you just need 1 iron ore mine, there is no need to have more 09:23:53 <coopserver> <V453000> if you want to motivate people to use 2, you need to make the gains from YETI/machinery deliveries non-linear, which would mean that if you split into 2 iron ore mines, you get more in total 09:24:03 <coopserver> <V453000> which again means constructing more complex network, and getting more for it 09:24:53 <Evuflow> Would doing that have any side effects? 09:25:11 <coopserver> <V453000> not necessarily 09:25:45 <coopserver> <V453000> of course there could be any unforeseen effect but from experience I don't see anything, I just know that coding non-linear functions into YETI would be fucking insanity 09:26:20 <coopserver> <V453000> so apart from 1 human soul being lost in the process, it's all paradise 09:26:34 <Evuflow> Haha, perhaps it's best to keep it the way it is 09:26:44 <Evuflow> Wouldn't want any souls being lost 09:26:53 <coopserver> <V453000> for now that's what is going to happen for sure since nobody is working on it :) 09:27:12 <coopserver> <V453000> I don't think there is that many people using YETI outside of openttdcoop so it's fine :P 09:27:50 <Evuflow> The wiki you linked doesn't list the intercity and local trains 09:28:01 <coopserver> <V453000> yeah they are on a different page 09:28:13 <V453000> http://dev.openttdcoop.org/projects/nuts/wiki 09:28:15 <V453000> here is the whole index 09:28:23 <Evuflow> I'm assuming they are used for passangers and mailk 09:28:27 <V453000> and here are express classes http://dev.openttdcoop.org/projects/nuts/wiki/Express_Train_Classes 09:28:35 <V453000> yeah passengers, mail, gold/valuables/diamonds 09:28:41 <V453000> I don't remember if there is anything else 09:31:13 <Evuflow> Heh the Spectrum of Eternity is a fun little idea 09:31:17 <Evuflow> I like how it works 09:31:40 <coopserver> <V453000> yeah that's one of the most failed and successful concepts at the same time 09:32:12 <coopserver> <V453000> the original intention was to give more depth to rail building by adding the various colours, so that you can have sections where trains accelerate better and sections where they go faster 09:32:13 <Evuflow> The idea is to use like an alternating Purr track? 09:32:44 <coopserver> <V453000> unfortunately the real effect is that you figure out a rainbow gradient for your specific trains which fits them, always yellow-blue-green-red sequence 09:32:53 <coopserver> <V453000> and you just do that everywhere where trains accelerate 09:33:08 <coopserver> <V453000> which is tedious and annoying to do and isn't really complex at all 09:33:32 <Evuflow> Never take for granted the human drive for efficiency 09:33:34 <coopserver> <V453000> so that's cute but nobody really does that for understandable reasons 09:33:39 <coopserver> <V453000> but! 09:33:49 <coopserver> <V453000> there is one giant exception that comes from all this 09:34:26 <coopserver> <V453000> the fact that the train changes it's max speed dynamically means it can be detected by a conditional order 09:34:50 <coopserver> <V453000> so you can actually have a train go through a waypoint, and based on the track colour in the waypoint, the train can decide to do various things 09:35:04 <coopserver> <V453000> which we wanted to achieve ever since we started building complicated self-controlling networks 09:35:13 <coopserver> <V453000> and you can do batshit crazy things wit hthis 09:35:41 <Evuflow> Yeah, I can really see the flexibility of a feature like that 09:35:42 <coopserver> <V453000> so in the end the PURR/MEOW dynamic is outright amazing, just not what it was intended for in the beginning 09:36:12 <coopserver> <V453000> I've built some fucked stuff with this in psg 296 and 297 if you want to check for yourself :) 09:36:28 <V453000> https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_291_-_300 09:36:32 <Evuflow> I would love too, but I fear the complexity will go straight ovetr my head. 09:36:43 <Evuflow> I need to learn more before I will understand what any of it does 09:36:48 <coopserver> <V453000> sure 09:36:50 <coopserver> <V453000> just saying :) 09:37:06 <Evuflow> I really appreciate it though. I love the complexity 09:37:23 <coopserver> <V453000> wel lthere goes my 5th line done :)_ 09:37:32 <Evuflow> The fact that I can't learn everything in one hour makes it especially interesting 09:37:38 <coopserver> <V453000> yes 09:38:10 <coopserver> <V453000> the coop members usually spend months before understanding everything in a decent way, and then more months/years to build on it 09:38:26 <coopserver> <V453000> nowadays it's not so easy to invent new things as most of stuff is figured out to very specific details though 09:38:30 <coopserver> <Evuflow> I don't understand why trains feel the need to go to Hunnway 09:38:40 *** Taede has quit IRC 09:39:07 <coopserver> *** V453000 has left the game (general timeout) 09:39:12 <V453000> hfm windows fucking up 09:39:16 <coopserver> <Evuflow> Yeah, that's fine for me. Still lots of things to figure out 09:39:17 <coopserver> *** Game paused (connecting clients) 09:39:21 <coopserver> *** V453000 has joined 09:39:22 <coopserver> *** Game unpaused (connecting clients) 09:39:49 <coopserver> <V453000> well these trains should be full by now :0 09:40:02 <coopserver> <V453000> as they are trying to go to factory drop 09:40:37 <coopserver> <Evuflow> But Candy drop is blocking them 09:41:20 <coopserver> <Evuflow> I think I need to work on the drops next 09:41:44 <coopserver> <Evuflow> A redesign is in order 09:42:00 <coopserver> <Evuflow> I won't have time to do it tonight though 09:44:34 <coopserver> <Evuflow> Wait... is everything empty? I might need to reconfigure all of their cargos 09:46:33 <coopserver> <Evuflow> They all take the right most track 09:46:44 <coopserver> <Evuflow> Is there a way to make them share the load? 09:50:47 *** Lejving_ has quit IRC 10:13:12 <coopserver> <V453000> what do you mean share the load? 10:13:23 <coopserver> <Evuflow> yes 10:13:36 <coopserver> <V453000> btw big hint: you always want to have non-stop orders so trains don't stop in random stations when they get lost 10:13:44 <coopserver> <V453000> it's a setting, non-stop orders something 10:14:01 <coopserver> <Evuflow> Ok, I'll change them 10:14:02 <coopserver> <V453000> yeah just filter non 10:14:10 <coopserver> <V453000> and it will spit out new orders are nonstop by default 10:14:30 <coopserver> <Evuflow> where is that option 10:14:41 <coopserver> <V453000> in settings 10:14:49 <coopserver> <V453000> thre is a search bar textbox 10:14:54 <coopserver> <V453000> if you type in it non-stop 10:14:56 <coopserver> <V453000> it will find it 10:15:11 <coopserver> <Evuflow> Yep.. just set it to default 10:15:12 <coopserver> <Evuflow> thanks 10:15:17 <coopserver> <V453000> cool 10:15:20 <coopserver> <V453000> you are welcome 10:15:28 <coopserver> <V453000> it's one of the really essential things :) 10:20:03 <coopserver> <Evuflow> Is that what a Pathfinder trap is for? 10:20:11 <coopserver> <V453000> what? 10:20:41 <coopserver> <Evuflow> Regulating line balance? 10:20:45 <coopserver> <V453000> no 10:20:49 <coopserver> <Evuflow> Hmm 10:21:15 <coopserver> <V453000> in general you don't regulate balance 10:21:27 <coopserver> <V453000> you just give trains enough choices to choose a track which is empty 10:22:08 <coopserver> <V453000> overall you don't care if there are more trains on track A over B 10:22:09 <coopserver> <Evuflow> Ok, that makes it easier then 10:22:16 <coopserver> <V453000> you care if the whole A+B is enough 10:22:29 <coopserver> <V453000> basically if I have 5 lines, I treat them as 1 "direction" as I call it 10:25:59 <coopserver> <V453000> damn I forgot how awesome the chameleon tankers look 10:26:37 <coopserver> <Evuflow> You meen the wagons? 10:26:40 <coopserver> <V453000> yes 10:26:47 <coopserver> <V453000> the ones for liquids 10:26:50 <coopserver> <V453000> plastic and cola in here 10:26:59 <coopserver> <Evuflow> I like how you can see the presents on em :) 10:27:07 <coopserver> <V453000> that's flatbeds 10:27:14 <coopserver> <V453000> but yeah those are nice too 10:27:30 <coopserver> <Evuflow> ahh, I see what you mean 10:28:04 <coopserver> <V453000> but yeah, seeing cargo on wagons is one of my fav features 10:29:09 <coopserver> <Evuflow> Howcome I have the bubble wagons? Which ones are the tankers? 10:29:30 <coopserver> <V453000> tankers are for plastic and cola 10:29:41 <coopserver> <V453000> well they are all called univeral but you get the point :P 10:29:53 <coopserver> <Evuflow> I have plastics... but they look different 10:29:55 <coopserver> <V453000> :D I see hoppers still have 32bpp somehow 10:30:07 <coopserver> <V453000> yeah it's just big balls/drops of plastic 10:32:30 <coopserver> <Evuflow> I see the difference 10:33:03 <happpy> hi 10:33:17 <coopserver> <Evuflow> hello o/ 10:33:25 <coopserver> <V453000> yo 10:35:45 <happpy> how things going 10:35:51 <coopserver> <V453000> shit exploding 10:35:53 <coopserver> <V453000> stuff growing 10:36:07 <coopserver> <Evuflow> I'm just taking it easy for now 10:36:20 <coopserver> <V453000> me too? :P 10:37:14 <coopserver> <V453000> industries starting to get into the insane levels at this point 10:37:20 <coopserver> <V453000> the faster trains make them grow a lot 10:37:31 <happpy> true 10:41:54 <happpy> !date 10:41:54 <coopserver> Mar 30 1986 10:42:02 <coopserver> <Evuflow> Well, I think I'm off for tonight 10:42:10 <coopserver> <V453000> me too soon 10:42:11 <coopserver> <V453000> gnight 10:42:16 <coopserver> <Evuflow> Looks like the system is improving little by little 10:42:20 <coopserver> <Evuflow> S 10:42:23 <coopserver> <V453000> a lot I would say 10:42:28 <coopserver> <Evuflow> Seems to be running smoothly for now 10:44:41 <coopserver> *** Evuflow has left the game (Leaving) 10:51:52 <coopserver> *** V453000 has left the game (Leaving) 10:51:53 <coopserver> *** Game paused (number of players) 11:43:00 *** happpy has quit IRC 11:45:19 *** Lejving has joined #openttdcoop.stable 11:49:51 *** happpy has joined #openttdcoop.stable 11:58:44 <happpy> !date 11:58:44 <coopserver> Dec 24 1986 14:50:46 *** StarLite has joined #openttdcoop.stable 14:50:46 *** ChanServ sets mode: +o StarLite 16:19:27 *** Djanxy has joined #openttdcoop.stable 16:22:45 <V453000> yo Djanxy :) 16:23:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:23:08 <coopserver> *** __Fellini__ has joined 16:23:09 <coopserver> *** __Fellini__ has started a new company #5 16:23:10 <coopserver> *** Game still paused (number of players) 16:23:11 <coopserver> *** Game unpaused (number of players) 16:23:33 <Djanxy> oh hai - just realized my IRC client was still open :P 16:23:52 <coopserver> <__Fellini__> heyyo! 16:34:56 <coopserver> *** Game paused (connecting clients) 16:34:59 <coopserver> *** Djanxy has joined 16:35:00 <coopserver> *** Game unpaused (connecting clients) 16:35:09 <coopserver> <__Fellini__> o/ 16:35:35 <coopserver> <Djanxy> \o 16:43:36 <coopserver> *** __Fellini__ has left the game (Leaving) 16:43:37 <coopserver> *** Game paused (number of players) 16:48:33 <coopserver> *** Djanxy has left the game (Leaving) 16:49:38 *** Taede has joined #openttdcoop.stable 16:49:39 *** ChanServ sets mode: +o Taede 16:56:56 <happpy> Hi 17:05:57 <coopserver> *** Game still paused (connecting clients, number of players) 17:05:59 <coopserver> *** Jam35 has joined 17:06:00 <coopserver> *** Game still paused (number of players) 17:08:26 <happpy> hi 17:08:33 <happpy> how things 17:13:36 <coopserver> <Jam35> ok thanks 17:14:14 <happpy> fill free to join and ade enney cargo 17:41:26 <coopserver> *** Game still paused (connecting clients, number of players) 17:41:30 <coopserver> *** Rau has joined 17:41:31 <coopserver> *** Game still paused (number of players) 17:41:38 <coopserver> *** Rau has started a new company #6 17:41:39 <coopserver> *** Game unpaused (number of players) 17:43:07 <happpy> hi 17:43:27 <coopserver> <Rau> Hello 17:43:34 <happpy> welome 17:43:44 <happpy> rules ar at! rules have fun 17:52:18 <coopserver> <Rau> !reset 17:52:31 <coopserver> <Rau> !help 17:52:35 <coopserver> <Rau> !rules 17:52:36 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 17:52:37 <happpy> that dont work 17:53:28 <happpy> if u what your company to go bust live and it will go 17:56:12 <coopserver> <Rau> Nice play, V, goodbye! 17:56:17 <coopserver> *** Rau has left the game (Leaving) 17:56:18 <coopserver> *** Game paused (number of players) 18:47:33 *** Compu has quit IRC 18:52:16 *** Compu has joined #openttdcoop.stable 19:02:26 *** Djanxy has quit IRC 20:16:54 <coopserver> *** Jam35 has left the game (Leaving) 20:34:41 <coopserver> *** Game still paused (connecting clients, number of players) 20:34:45 <coopserver> *** happytrainsport has joined 20:34:46 <coopserver> *** Game still paused (number of players) 20:48:16 <coopserver> *** happytrainsport has joined company #2 20:48:17 <coopserver> *** Game unpaused (number of players) 21:00:25 <coopserver> *** Game paused (connecting clients) 21:00:33 <coopserver> *** Game unpaused (connecting clients) 21:14:24 *** StarLite has quit IRC 21:16:53 <coopserver> *** Game paused (connecting clients) 21:16:56 <coopserver> *** V453000 has joined 21:16:57 <coopserver> *** Game unpaused (connecting clients) 21:16:58 <coopserver> <V453000> yo 21:17:19 <coopserver> <happytrainsport> yo 21:25:19 <coopserver> *** V453000 has left the game (Leaving) 21:25:23 <coopserver> <happytrainsport> heem wher shord i doo the fizzey drop 21:26:32 <coopserver> *** happytrainsport has joined spectators 21:26:33 <coopserver> *** Game paused (number of players) 21:52:14 <coopserver> *** Game still paused (connecting clients, number of players) 21:52:18 <coopserver> *** Liuk Sk has joined 21:52:19 <coopserver> *** Game still paused (number of players) 21:52:31 <coopserver> *** Game still paused (connecting clients, number of players) 21:52:34 <coopserver> *** V453000 has joined 21:52:35 <coopserver> *** Game still paused (number of players) 21:52:36 <coopserver> *** Game unpaused (number of players) 21:52:49 <coopserver> <Liuk Sk> cau 7 21:52:53 <coopserver> <V453000> hi :D 21:53:04 <happpy> hi 21:53:08 <coopserver> <Liuk Sk> hi 22:00:39 <coopserver> *** happytrainsport has joined company #2 22:09:24 <coopserver> <V453000> off for tonight :) cya 22:09:36 <coopserver> *** V453000 has left the game (Leaving) 22:12:10 <coopserver> *** Liuk Sk has left the game (Leaving) 22:43:03 <coopserver> *** happytrainsport has joined spectators 22:43:04 <coopserver> *** Game paused (number of players) 22:43:05 <coopserver> *** happytrainsport has left the game (Leaving)