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Log for #openttdcoop.stable on 7th November 2017:
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03:15:43  <coopserver> <Mark> yo
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07:40:31  <coopserver> <V453000> heyo :)
07:40:34  <coopserver> <Evuflow> Yo
07:40:40  <coopserver> <V453000> nice progress yo
07:40:50  <coopserver> <Evuflow> Thanks :)
07:40:53  <coopserver> <Evuflow> It's looking good
08:07:53  <coopserver> <V453000> hmm
08:07:57  <coopserver> <V453000> will need to expand again
08:08:22  <coopserver> <Evuflow> It's already 4 lanes haha
08:08:27  <coopserver> <Evuflow> Where do you expand too?
08:08:29  <coopserver> <V453000> yeah but it's not 5 :P
08:08:38  <coopserver> <V453000> I think it can be done still
08:08:52  <coopserver> <Evuflow> I just figured out 2
08:09:23  <coopserver> <V453000> all in good time :P
08:10:01  <coopserver> <Evuflow> Any glaring areas I can improve on before I head of to have dinner?
08:10:17  <coopserver> <V453000> it's generally quite alright
08:10:24  <coopserver> <V453000> some details, will show later
08:10:36  <coopserver> <Evuflow> alright, I'll be back in a bit :)
08:10:45  <coopserver> *** Evuflow has left the game (Leaving)
08:10:54  <coopserver> <V453000> I will start my expansion :)
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08:33:48  <coopserver> <V453000> welcome back :)
08:33:58  <coopserver> <Evuflow> Thanks
08:35:55  <coopserver> <V453000> well half is done :)
08:36:03  <coopserver> <V453000> the easier one I think though
08:36:25  <coopserver> <Evuflow> Always good to get something finished
08:36:46  <coopserver> <V453000> well the trains aren't super jamming yet either so it's alright :)
08:39:22  <coopserver> <Evuflow> Haven't had any major Jams yet
08:39:34  <coopserver> <V453000> that only means you need more trains :P
08:39:50  <coopserver> <Evuflow> Haha :) True
08:43:05  <coopserver> <V453000> btw you might want to upgrade your trains :P
08:43:16  <coopserver> <V453000> anything in the medium class will be directly better
08:43:29  <coopserver> <Evuflow> will do
08:43:54  <coopserver> <V453000> my industries are starting to explode in production
08:43:59  <coopserver> <V453000> slowly but surely
08:44:41  <coopserver> <Evuflow> What would you recommend? What exactly am I looking for?
08:44:57  <coopserver> <V453000> the trains with the green numbers is what you have
08:45:03  <coopserver> <V453000> getting a better green number is just an upgrade
08:45:13  <coopserver> <V453000> other colour are different classes so they will behave a bit differently
08:45:24  <coopserver> <V453000> for 3 tile trains medium class is generally alright
08:45:49  <coopserver> <Evuflow> Hmm.. I'll use 5
08:45:57  <coopserver> <V453000> the Brickwalker and Soilwork are special trains which get slower as they increase length, getting those at train length 3 is also fine
08:46:51  <coopserver> <V453000> yeah the chameleons would probably do a little bit better
08:46:58  <coopserver> <V453000> a lot more power
08:47:31  <coopserver> <Evuflow> Chameleon?
08:47:40  <coopserver> <V453000> build a monorail depot and see them there
08:47:42  <coopserver> <V453000> fastest way to check
08:48:10  <coopserver> <V453000> the Soilwork thing has good power and traction with decent speed in 3 tile trains
08:48:24  <coopserver> <V453000> it is also friendlier with corners so some of your shorter curves wouldn't slow down
08:48:33  <coopserver> <Evuflow> I would need to change the system too monorail
08:48:37  <coopserver> <V453000> no
08:48:45  <coopserver> <V453000> you have PURR, that's universal
08:48:54  <coopserver> <Evuflow> Oh, nice
08:48:55  <coopserver> <V453000> you just need to change both engine and wagons at the same time
08:50:49  <coopserver> <V453000> did you find it ? :)
08:50:59  <coopserver> <Evuflow> Yep
08:51:18  <coopserver> <Evuflow> Changed to the Universal wagon, not the express one
08:51:23  <coopserver> <V453000> yeah sure
08:52:16  <coopserver> <Evuflow> their a lot faster
08:52:30  <coopserver> <V453000> about the same as the best medium class
08:52:41  <coopserver> <V453000> but a lot stronger and with better traction
08:52:58  <coopserver> <V453000> the capacity seems to a little bit lower and they load for a little bit longer
08:53:16  <coopserver> <V453000> it's all a bit of a tradeoff but I think it's beneficial in total
08:53:27  <coopserver> <Evuflow> yeah, a worthwhile tradeoff
08:55:36  <coopserver> <V453000> if you keep your corners at 3 tiles, then the medium monorail class would proabbly serve you best
08:55:50  <coopserver> <V453000> btw you have plastic trains at Hunnway Woods
08:56:18  <coopserver> <Evuflow> I'll keep it in mind. I've been trying not to make the corners too short
08:56:29  <coopserver> <V453000> it's not a big deal
08:56:31  <coopserver> <V453000> look at my corners
08:57:15  <coopserver> <Evuflow> hmm
08:57:22  <coopserver> <V453000> depends which trains you aim for
08:57:31  <coopserver> <V453000> fast classes means you need as long corners as trains
08:57:38  <coopserver> <Evuflow> Yeah, Hunway has cola. I don't have anywhere to drop it yet
08:57:40  <coopserver> <V453000> stronger classes get away with short curves
08:57:56  <coopserver> <Evuflow> That makes sense
08:58:13  <coopserver> <V453000> and then there is maglev which is fast and can take curves in rather high speed, but has low capacity
08:58:16  <coopserver> <Evuflow> I try to do the right thing without fully understanding
08:58:22  <coopserver> <Evuflow> Why exactly
08:58:32  <coopserver> <Evuflow> Just trying to ingrain some good habits
08:58:33  <coopserver> <V453000> you mean how the curve length stuff works?
08:59:02  <coopserver> <Evuflow> I know how it works in theory, but I don't have much experience
08:59:22  <coopserver> <Evuflow> I dont really have a good feeling for how different types of trains act
08:59:26  <coopserver> <V453000> yeah, this train set is very specific about having many trains and making really small differences between them so each class has a very specific use
08:59:37  <coopserver> <V453000> it's both a strength and a weakness of it :)
08:59:41  <coopserver> <V453000> yeah
08:59:44  <coopserver> <V453000> it's not easy
08:59:51  <coopserver> <Evuflow> I've just been using fast trains... because their fast presumably
08:59:59  <coopserver> <Evuflow> on my single player
09:00:06  <coopserver> <V453000> if you want to read a bit more about it, NUTS has a wiki where each of the trains has a short description what is it's use case
09:00:11  <coopserver> <Evuflow> But I don't understand the consequences
09:00:18  <coopserver> <Evuflow> I'll check it out
09:00:33  <coopserver> <V453000> fast trains are great and fun simply because you see the speed, but for everything else they make the game a lot harder for you
09:01:13  <coopserver> <Evuflow> Yeah, it's a tradeoff like always
09:03:28  <coopserver> <V453000> pasted links in IRC :) you might want to join the #openttdcoop.stable IRC channel which is linked to this server, too
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09:04:12  <Evuflow> Hello
09:04:21  <coopserver> <V453000> if you have any questions, just ask :)
09:04:25  <coopserver> <Evuflow> Cool :) Thanks for the links
09:04:34  <coopserver> <V453000> heyo :)
09:04:37  <coopserver> <V453000> you are welcome
09:05:30  <Evuflow> I like the technical nature of the sets. It's what I like about openttdcoop in general
09:05:41  <coopserver> <V453000> :)
09:06:15  <coopserver> <V453000> well that's how it even all started, I hate that there were only realistic train sets and all of them had major gameplay flaws, that's where NUTS comes from
09:07:15  <Evuflow> I don't mind the realistic ones, but I'm hopeless at beautiying. I don't like that playstyle. I'd rather have a complex system to troubleshoot
09:07:37  <coopserver> <V453000> I can basically relate to that, yes
09:08:01  <coopserver> <V453000> having a realistic set by itself is perfectly great, but if it has critical issues in gameplay which are limiting the use of the newgrf, there isn't much to do
09:09:10  <Evuflow> Like size limits? Or defects in horsepower/speed?
09:10:01  <coopserver> <V453000> in extreme cases even that, the most typical example would be that you would have a train in 1924 come out and it would be so powerful and fast that for the next 60 years of game time you would get nothing better, but 40 other worse engines
09:10:36  <Evuflow> Hmm.. so it's more like a dynamic issue
09:11:08  <coopserver> <V453000> pretty much, but when playing on a server like this when people want to see progress, it's quite important
09:11:21  <coopserver> <V453000> not to mention that many sets almost completely lack passenger trains, some have holes in cargo trains etc
09:11:39  <Evuflow> Well. I honestly haven't given much thought to train types. I know it's a big deal when deciding how to tackle a map
09:11:43  <coopserver> <V453000> and overall, almost every one of them has 1 best engine in the end and no choice
09:11:55  <Evuflow> For example, I'm not sure why I chose 3 tile trains in this map
09:12:03  <coopserver> <V453000> where NUTS gives you like 30 choices or something ... basically the extremistic opposite
09:12:09  <coopserver> <V453000> haha
09:12:20  <coopserver> <V453000> 3 tile trains are nice and cute, easy to work with
09:12:32  <coopserver> <V453000> can't go wrong with those really
09:12:33  <Evuflow> I had been using 4 in single player and found it a bit of a hassle to build corners and things, particularly around mountains
09:12:50  <coopserver> <V453000> I can imagine :)
09:13:14  <coopserver> <V453000> NUTS especially enforces the fact that corners are just a layout, not a systematic part of the network
09:13:27  <coopserver> <V453000> and lets you get away with much shorter corners with many of the trains
09:13:40  <coopserver> <V453000> while of course having some super fast trains which can't stand any short curves
09:13:41  <Evuflow> Yeah, you can decide on a specification
09:13:52  <Evuflow> Gives you choice
09:14:02  <coopserver> <V453000> yes, gives more depth to the game
09:14:09  <coopserver> <V453000> I like to believe that at least
09:15:05  <Evuflow> Wow the fast classes have CL6
09:15:12  <Evuflow> that's quite large curves
09:15:34  <coopserver> <V453000> no that's only if you have 6 tile trains
09:15:43  <coopserver> <V453000> in general it says TL long curves
09:15:52  <coopserver> <V453000> means that the curve needs to be at least as long as your train
09:15:59  <coopserver> <V453000> so if you have 10 tile trains, 10 tile curves :)
09:16:02  <Evuflow> Ahh, Train Length
09:16:05  <Evuflow> yep
09:16:31  <coopserver> <V453000> you basically go through hell with the monorail fast class
09:16:39  <coopserver> <V453000> but their throughput is unparalleled
09:16:56  <Evuflow> I like the different challanges you can make for yourself
09:17:12  <coopserver> <V453000> adds the nice dynamic that if you really take the hard path, you get a reward in that sense, yeah
09:17:24  <Evuflow> using NUTS + YETI especially
09:17:39  <coopserver> <V453000> yeah, YETI is just another thing :)
09:18:57  <coopserver> <V453000> I'm still not sure if YETI actually has exactly the impact on gameplay that I originally intended, but I don't know how to make it conceptually better :)
09:19:11  <Evuflow> What did you intend?
09:19:23  <coopserver> <V453000> good question :P
09:19:43  <coopserver> <V453000> probably in general give more incentive to build big networks
09:19:59  <Evuflow> I can see why you recommended Chameleon class
09:20:00  <coopserver> <V453000> what it basically does is motivate to build networks of exactly 15 or so stations
09:20:23  <Evuflow> So you've identified some kind of upper limit
09:20:42  <coopserver> <V453000> well I didn't identify it, it's just one of the side effects of how the mechanic works
09:20:52  <coopserver> <V453000> it could be rather easily changed but I'm not sure if that is desirable
09:20:54  <coopserver> <V453000> probably could be
09:21:58  <coopserver> <V453000> yeah maybe if the gain from machinery/YETI dudes would be non-linear, you would get more production in total if you distribute to multiple industries
09:22:01  <coopserver> <V453000> that could be pretty cool
09:22:19  <Evuflow> It's a thought
09:22:21  <coopserver> <V453000> because right now your ultimate goal is to have one of each
09:22:31  <Evuflow> I'd imagine a lot of people are used to the way it works now
09:22:55  <coopserver> <V453000> the overall dynamic how YETI works - that you have to build up your production instead of just servicing an industry for 100 years, is extremely good
09:23:03  <Evuflow> Do you mean making a single big station for machinery/food/building materials each?
09:23:07  <coopserver> <V453000> it wouldn't change that much for them
09:23:25  <Evuflow> Because that's what I found myself doing
09:23:26  <coopserver> <V453000> I mean that right now you just need 1 iron ore mine, there is no need to have more
09:23:53  <coopserver> <V453000> if you want to motivate people to use 2, you need to make the gains from YETI/machinery deliveries non-linear, which would mean that if you split into 2 iron ore mines, you get more in total
09:24:03  <coopserver> <V453000> which again means constructing more complex network, and getting more for it
09:24:53  <Evuflow> Would doing that have any side effects?
09:25:11  <coopserver> <V453000> not necessarily
09:25:45  <coopserver> <V453000> of course there could be any unforeseen effect but from experience I don't see anything, I just know that coding non-linear functions into YETI would be fucking insanity
09:26:20  <coopserver> <V453000> so apart from 1 human soul being lost in the process, it's all paradise
09:26:34  <Evuflow> Haha, perhaps it's best to keep it the way it is
09:26:44  <Evuflow> Wouldn't want any souls being lost
09:26:53  <coopserver> <V453000> for now that's what is going to happen for sure since nobody is working on it :)
09:27:12  <coopserver> <V453000> I don't think there is that many people using YETI outside of openttdcoop so it's fine :P
09:27:50  <Evuflow> The wiki you linked doesn't list the intercity and local trains
09:28:01  <coopserver> <V453000> yeah they are on a different page
09:28:13  <V453000> http://dev.openttdcoop.org/projects/nuts/wiki
09:28:15  <V453000> here is the whole index
09:28:23  <Evuflow> I'm assuming they are used for passangers and mailk
09:28:27  <V453000> and here are express classes http://dev.openttdcoop.org/projects/nuts/wiki/Express_Train_Classes
09:28:35  <V453000> yeah passengers, mail, gold/valuables/diamonds
09:28:41  <V453000> I don't remember if there is anything else
09:31:13  <Evuflow> Heh the Spectrum of Eternity is a fun little idea
09:31:17  <Evuflow> I like how it works
09:31:40  <coopserver> <V453000> yeah that's one of the most failed and successful concepts at the same time
09:32:12  <coopserver> <V453000> the original intention was to give more depth to rail building by adding the various colours, so that you can have sections where trains accelerate better and sections where they go faster
09:32:13  <Evuflow> The idea is to use like an alternating Purr track?
09:32:44  <coopserver> <V453000> unfortunately the real effect is that you figure out a rainbow gradient for your specific trains which fits them, always yellow-blue-green-red sequence
09:32:53  <coopserver> <V453000> and you just do that everywhere where trains accelerate
09:33:08  <coopserver> <V453000> which is tedious and annoying to do and isn't really complex at all
09:33:32  <Evuflow> Never take for granted the human drive for efficiency
09:33:34  <coopserver> <V453000> so that's cute but nobody really does that for understandable reasons
09:33:39  <coopserver> <V453000> but!
09:33:49  <coopserver> <V453000> there is one giant exception that comes from all this
09:34:26  <coopserver> <V453000> the fact that the train changes it's max speed dynamically means it can be detected by a conditional order
09:34:50  <coopserver> <V453000> so you can actually have a train go through a waypoint, and based on the track colour in the waypoint, the train can decide to do various things
09:35:04  <coopserver> <V453000> which we wanted to achieve ever since we started building complicated self-controlling networks
09:35:13  <coopserver> <V453000> and you can do batshit crazy things wit hthis
09:35:41  <Evuflow> Yeah, I can really see the flexibility of a feature like that
09:35:42  <coopserver> <V453000> so in the end the PURR/MEOW dynamic is outright amazing, just not what it was intended for in the beginning
09:36:12  <coopserver> <V453000> I've built some fucked stuff with this in psg 296 and 297 if you want to check for yourself :)
09:36:28  <V453000> https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_291_-_300
09:36:32  <Evuflow> I would love too, but I fear the complexity will go straight ovetr my head.
09:36:43  <Evuflow> I need to learn more before I will understand what any of it does
09:36:48  <coopserver> <V453000> sure
09:36:50  <coopserver> <V453000> just saying :)
09:37:06  <Evuflow> I really appreciate it though. I love the complexity
09:37:23  <coopserver> <V453000> wel lthere goes my 5th line done :)_
09:37:32  <Evuflow> The fact that I can't learn everything in one hour makes it especially interesting
09:37:38  <coopserver> <V453000> yes
09:38:10  <coopserver> <V453000> the coop members usually spend months before understanding everything in a decent way, and then more months/years to build on it
09:38:26  <coopserver> <V453000> nowadays it's not so easy to invent new things as most of stuff is figured out to very specific details though
09:38:30  <coopserver> <Evuflow> I don't understand why trains feel the need to go to Hunnway
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09:39:12  <V453000> hfm windows fucking up
09:39:16  <coopserver> <Evuflow> Yeah, that's fine for me. Still lots of things to figure out
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09:39:49  <coopserver> <V453000> well these trains should be full by now :0
09:40:02  <coopserver> <V453000> as they are trying to go to factory drop
09:40:37  <coopserver> <Evuflow> But Candy drop is blocking them
09:41:20  <coopserver> <Evuflow> I think I need to work on the drops next
09:41:44  <coopserver> <Evuflow> A redesign is in order
09:42:00  <coopserver> <Evuflow> I won't have time to do it tonight though
09:44:34  <coopserver> <Evuflow> Wait... is everything empty? I might need to reconfigure all of their cargos
09:46:33  <coopserver> <Evuflow> They all take the right most track
09:46:44  <coopserver> <Evuflow> Is there a way to make them share the load?
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10:13:12  <coopserver> <V453000> what do you mean share the load?
10:13:23  <coopserver> <Evuflow> yes
10:13:36  <coopserver> <V453000> btw big hint: you always want to have non-stop orders so trains don't stop in random stations when they get lost
10:13:44  <coopserver> <V453000> it's a setting, non-stop orders something
10:14:01  <coopserver> <Evuflow> Ok, I'll change them
10:14:02  <coopserver> <V453000> yeah just filter non
10:14:10  <coopserver> <V453000> and it will spit out new orders are nonstop by default
10:14:30  <coopserver> <Evuflow> where is that option
10:14:41  <coopserver> <V453000> in settings
10:14:49  <coopserver> <V453000> thre is a search bar textbox
10:14:54  <coopserver> <V453000> if you type in it non-stop
10:14:56  <coopserver> <V453000> it will find it
10:15:11  <coopserver> <Evuflow> Yep.. just set it to default
10:15:12  <coopserver> <Evuflow> thanks
10:15:17  <coopserver> <V453000> cool
10:15:20  <coopserver> <V453000> you are welcome
10:15:28  <coopserver> <V453000> it's one of the really essential things :)
10:20:03  <coopserver> <Evuflow> Is that what a Pathfinder trap is for?
10:20:11  <coopserver> <V453000> what?
10:20:41  <coopserver> <Evuflow> Regulating line balance?
10:20:45  <coopserver> <V453000> no
10:20:49  <coopserver> <Evuflow> Hmm
10:21:15  <coopserver> <V453000> in general you don't regulate balance
10:21:27  <coopserver> <V453000> you just give trains enough choices to choose  a track which is empty
10:22:08  <coopserver> <V453000> overall you don't care if there are more trains on track A over B
10:22:09  <coopserver> <Evuflow> Ok, that makes it easier then
10:22:16  <coopserver> <V453000> you care if the whole A+B is enough
10:22:29  <coopserver> <V453000> basically if I have 5 lines, I treat them as 1 "direction" as I call it
10:25:59  <coopserver> <V453000> damn I forgot how awesome the chameleon tankers look
10:26:37  <coopserver> <Evuflow> You meen the wagons?
10:26:40  <coopserver> <V453000> yes
10:26:47  <coopserver> <V453000> the ones for liquids
10:26:50  <coopserver> <V453000> plastic and cola in here
10:26:59  <coopserver> <Evuflow> I like how you can see the presents on em :)
10:27:07  <coopserver> <V453000> that's flatbeds
10:27:14  <coopserver> <V453000> but yeah those are nice too
10:27:30  <coopserver> <Evuflow> ahh, I see what you mean
10:28:04  <coopserver> <V453000> but yeah, seeing cargo on wagons is one of my fav features
10:29:09  <coopserver> <Evuflow> Howcome I have the bubble wagons? Which ones are the tankers?
10:29:30  <coopserver> <V453000> tankers are for plastic and cola
10:29:41  <coopserver> <V453000> well they are all called univeral but you get the point :P
10:29:53  <coopserver> <Evuflow> I have plastics... but they look different
10:29:55  <coopserver> <V453000> :D I see hoppers still have 32bpp somehow
10:30:07  <coopserver> <V453000> yeah it's just big balls/drops of plastic
10:32:30  <coopserver> <Evuflow> I see the difference
10:33:03  <happpy> hi
10:33:17  <coopserver> <Evuflow> hello o/
10:33:25  <coopserver> <V453000> yo
10:35:45  <happpy> how things going
10:35:51  <coopserver> <V453000> shit exploding
10:35:53  <coopserver> <V453000> stuff growing
10:36:07  <coopserver> <Evuflow> I'm just taking it easy for now
10:36:20  <coopserver> <V453000> me too? :P
10:37:14  <coopserver> <V453000> industries starting to get into the insane levels at this point
10:37:20  <coopserver> <V453000> the faster trains make them grow a lot
10:37:31  <happpy> true
10:41:54  <happpy> !date
10:41:54  <coopserver> Mar 30 1986
10:42:02  <coopserver> <Evuflow> Well, I think I'm off for tonight
10:42:10  <coopserver> <V453000> me too soon
10:42:11  <coopserver> <V453000> gnight
10:42:16  <coopserver> <Evuflow> Looks like the system is improving little by little
10:42:20  <coopserver> <Evuflow> S
10:42:23  <coopserver> <V453000> a lot I would say
10:42:28  <coopserver> <Evuflow> Seems to be running smoothly for now
10:44:41  <coopserver> *** Evuflow has left the game (Leaving)
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10:51:53  <coopserver> *** Game paused (number of players)
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11:58:44  <happpy> !date
11:58:44  <coopserver> Dec 24 1986
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14:50:46  *** ChanServ sets mode: +o StarLite
16:19:27  *** Djanxy has joined #openttdcoop.stable
16:22:45  <V453000> yo Djanxy :)
16:23:04  <coopserver> *** Game still paused (connecting clients, number of players)
16:23:08  <coopserver> *** __Fellini__ has joined
16:23:09  <coopserver> *** __Fellini__ has started a new company #5
16:23:10  <coopserver> *** Game still paused (number of players)
16:23:11  <coopserver> *** Game unpaused (number of players)
16:23:33  <Djanxy> oh hai - just realized my IRC client was still open :P
16:23:52  <coopserver> <__Fellini__> heyyo!
16:34:56  <coopserver> *** Game paused (connecting clients)
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16:35:09  <coopserver> <__Fellini__> o/
16:35:35  <coopserver> <Djanxy> \o
16:43:36  <coopserver> *** __Fellini__ has left the game (Leaving)
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16:49:39  *** ChanServ sets mode: +o Taede
16:56:56  <happpy> Hi
17:05:57  <coopserver> *** Game still paused (connecting clients, number of players)
17:05:59  <coopserver> *** Jam35 has joined
17:06:00  <coopserver> *** Game still paused (number of players)
17:08:26  <happpy> hi
17:08:33  <happpy> how things
17:13:36  <coopserver> <Jam35> ok thanks
17:14:14  <happpy>  fill free to join and ade enney cargo
17:41:26  <coopserver> *** Game still paused (connecting clients, number of players)
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17:41:38  <coopserver> *** Rau has started a new company #6
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17:43:07  <happpy> hi
17:43:27  <coopserver> <Rau> Hello
17:43:34  <happpy> welome
17:43:44  <happpy> rules ar at! rules have fun
17:52:18  <coopserver> <Rau> !reset
17:52:31  <coopserver> <Rau> !help
17:52:35  <coopserver> <Rau> !rules
17:52:36  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
17:52:37  <happpy> that dont work
17:53:28  <happpy> if u what your company to go bust live and it will go
17:56:12  <coopserver> <Rau> Nice play, V, goodbye!
17:56:17  <coopserver> *** Rau has left the game (Leaving)
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20:16:54  <coopserver> *** Jam35 has left the game (Leaving)
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20:48:16  <coopserver> *** happytrainsport has joined company #2
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21:16:58  <coopserver> <V453000> yo
21:17:19  <coopserver> <happytrainsport> yo
21:25:19  <coopserver> *** V453000 has left the game (Leaving)
21:25:23  <coopserver> <happytrainsport> heem  wher shord  i doo the fizzey  drop
21:26:32  <coopserver> *** happytrainsport has joined spectators
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21:52:14  <coopserver> *** Game still paused (connecting clients, number of players)
21:52:18  <coopserver> *** Liuk Sk has joined
21:52:19  <coopserver> *** Game still paused (number of players)
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21:52:49  <coopserver> <Liuk Sk> cau 7
21:52:53  <coopserver> <V453000> hi :D
21:53:04  <happpy> hi
21:53:08  <coopserver> <Liuk Sk> hi
22:00:39  <coopserver> *** happytrainsport has joined company #2
22:09:24  <coopserver> <V453000> off for tonight :) cya
22:09:36  <coopserver> *** V453000 has left the game (Leaving)
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