Log for #openttdcoop.stable on 24th January 2019:
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14:41:03  <Happpy> !date
14:41:03  <coopserver> Mar 10 2104
14:41:07  <Happpy> !players
14:41:07  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
14:48:20  <Happpy> @logs
14:48:20  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
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15:57:53  <Happpy> Hi
15:58:00  <coopserver> <Corns> hi
15:58:06  <coopserver> <Corns> just looking around :)
15:58:30  <Happpy> Ok thanks
15:58:34  <Happpy> Np
15:58:41  <coopserver> <Corns> oof this 3 way splitter
15:58:57  <Happpy> He he
15:59:03  <Happpy> Yeah looks good
15:59:25  <coopserver> <Corns> what's the waypoint thing beforehand for?
15:59:56  <Happpy> It's  for if the station space is ver lo
16:00:21  <Happpy> It's  a good  way to ade more station
16:00:35  <coopserver> <Corns> ah i see. i guess
16:00:37  <Happpy> So station space is not so bad
16:00:48  <coopserver> <Corns> i dont understand still sorry
16:01:32  <Happpy> Ok if the station space  is 12
16:01:51  <coopserver> <Corns> (ohh this is SRNW)
16:02:11  <Happpy> And you need more station  then do a way point drop station
16:02:14  <Happpy> Yes
16:02:29  <coopserver> <Corns> ah sweet :) i see now
16:04:08  <Happpy> It's not hard to do
16:04:17  <coopserver> <Corns> i haven't done srnw much
16:04:41  <coopserver> <Corns> like i've only read about it and then tried with 3 stations :p
16:05:43  <Happpy> The train order is 1 order is fall load and the 2 order is to the waypoint so it pick a drop of station
16:06:16  <Happpy> I do them If the station space is like 12 or 11
16:09:05  <coopserver> <Corns> what do you mean by station space?
16:09:17  <coopserver> <Corns> i'm trying to wrap my head around this haha
16:09:29  <coopserver> <Corns> so the goods trains have same pickup but random dropoff
16:10:11  <Happpy> Statio space is a game setting
16:10:19  <Happpy> So it set by a admin
16:10:24  <coopserver> <Corns> ohh
16:10:24  <Happpy> And look
16:10:26  <coopserver> <Corns> station spread
16:10:27  <coopserver> <Corns> i see
16:10:31  <Happpy> Yeah
16:10:45  <Happpy> Onley admin can change it
16:10:49  <coopserver> <Corns> i see
16:11:00  <coopserver> <Corns> so you use that to split the trains in case you want to build a bigger station
16:11:16  <Happpy> Yes
16:16:30  <coopserver> <Corns> is mouseton transfer an overflow station for mouseton east?
16:16:49  <coopserver> <Corns> like, if mouseton east is too busy then trains go to mouseton transfer
16:17:20  <Happpy> Overflow is to keep the ml free
16:17:31  <coopserver> <Corns> i see
16:18:01  <coopserver> <Corns> ML seems clogged here, why is there 3 tile signal spacing on part of the mainline?
16:18:56  <Happpy>  I did not have much time  so it was all dun ferst
16:19:04  <coopserver> <Corns> i see lol
16:19:20  <Happpy> Do a sign and i will fixs them  tonight
16:22:01  <coopserver> <Corns> !rules
16:22:02  <coopserver> Server rules can be found here:
16:23:15  <coopserver> <Corns> i'm just trying to study this srnw
16:23:50  <coopserver> <Corns> so feeder trains have an order to one station
16:23:57  <coopserver> <Corns> but then their dropoff is decided by srnw
16:24:10  <Happpy> Ther openttd Wikipedia and opentrdcop Wikipedia
16:24:13  <coopserver> <Corns> eg. they just "goto waypoint"
16:24:17  <Happpy> Its
16:24:29  <coopserver> <Corns> oh yeah i've read on wiki haha
16:25:00  <coopserver> <Corns> but in this case is this so the dropoff can be changed quickly? without having to change orders for every feeder
16:25:31  <coopserver> <Corns> i'll read the wiki again
16:26:35  <coopserver> <Corns> i thought that SRNW meant that feeder trains would have orders to 1. dropoff and 2. waypoint
16:26:49  <coopserver> <Corns> but here it's 1. pickup and 2. waypoint
16:27:35  <Happpy> If you ade a New ml you need to have the waypoint on it
16:36:23  <Happpy> !date
16:36:23  <coopserver> Jan 31 2107
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21:27:54  <Happpy> !players
21:27:54  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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