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00:00:05 <coopserver> *** Player has joined 00:00:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:00:07 <coopserver> *** Player has started a new company #7 00:00:08 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:00:09 <coopserver> *** Player has joined spectators 00:00:10 <coopserver> *** Player has left the game (wrong company in DoCommand) 00:00:12 <coopserver> *** Game still paused (number of players) 00:00:20 <coopserver> *** Game still paused (connecting clients, number of players) 00:00:30 <coopserver> *** Player has joined 00:00:31 <coopserver> *** Game still paused (number of players) 00:03:22 <coopserver> *** Player has left the game (Leaving) 00:09:15 <Hazzard> :/ 03:00:39 <coopserver> *** Game still paused (connecting clients, number of players) 03:00:50 <coopserver> *** Nomotakat has joined 03:00:51 <coopserver> *** Game still paused (number of players) 03:02:11 <coopserver> *** Nomotakat has joined company #2 03:02:12 <coopserver> *** Game unpaused (number of players) 04:32:00 *** tycoondemon has quit IRC 04:59:53 <coopserver> *** Nomotakat has left the game (Leaving) 04:59:54 <coopserver> *** Game paused (number of players) 06:08:39 *** tycoondemon has joined #openttdcoop.stable 06:15:20 *** tycoondemon has quit IRC 06:17:38 <coopserver> *** Game still paused (connecting clients, number of players) 06:17:41 <coopserver> *** nirasa1957 has joined 06:17:42 <coopserver> *** Game still paused (number of players) 06:27:42 *** tycoondemon has joined #openttdcoop.stable 06:32:35 <coopserver> *** nirasa1957 has left the game (Leaving) 06:42:57 <Hazzard> !players 06:42:57 <coopserver> Hazzard: The server is empty, no one is connected. Feel free to remedy this situation 08:28:40 <V453000> @logs 08:28:41 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 08:35:52 <Hazzard> gotta relearn your complicated as YETI to play this :D 08:41:33 <Happpy> Ok afk 08:41:40 <Happpy> For a long time 08:47:16 <V453000> Hazzard: it's not that complicated, just everything goes in everything :P 08:47:44 <V453000> food is main, building materials somehow improve food efficiency, machinery improves yeti efficiency in primaries 08:48:20 <V453000> secondaries produce more per unit of input if you deliver more ingrediens 08:53:46 *** Happpy has quit IRC 10:32:14 *** virtualrandomnumber has joined #openttdcoop.stable 10:32:14 *** ChanServ sets mode: +v virtualrandomnumber 11:15:54 <coopserver> *** Game still paused (connecting clients, number of players) 11:16:03 <coopserver> *** Player has joined 11:16:04 <coopserver> *** Game still paused (number of players) 11:17:16 <coopserver> *** Player has left the game (Leaving) 11:46:28 <coopserver> *** Game still paused (connecting clients, number of players) 11:46:38 <coopserver> *** MrD2DG has joined 11:46:39 <coopserver> *** Game still paused (number of players) 11:46:40 <coopserver> *** Game unpaused (number of players) 11:47:26 <coopserver> *** Game paused (connecting clients) 11:47:33 <coopserver> *** V453000 has joined 11:47:34 <coopserver> *** Game unpaused (connecting clients) 11:47:35 <coopserver> <V453000> yo 11:47:39 <coopserver> <MrD2DG> He's back! 11:47:51 <coopserver> <V453000> :) 11:47:52 <coopserver> <MrD2DG> Your market idea failed! 11:47:59 <coopserver> *** V453000 has joined company #3 11:48:07 <coopserver> <V453000> OH 11:48:10 <coopserver> <V453000> the shit died 11:48:21 <coopserver> <MrD2DG> Yeah twice lol 11:48:24 <coopserver> <V453000> yeah I should supply it directly then 11:48:30 <coopserver> <MrD2DG> Duh 11:48:34 <coopserver> <MrD2DG> rookie mistake 11:48:42 <coopserver> <V453000> no I just already had the original merchant set up :D 11:48:55 <coopserver> <MrD2DG> Hah 11:52:36 <coopserver> <V453000> I'll just split it later so I get some as well :) 11:52:40 <coopserver> <V453000> for now you get 100% 11:53:17 <coopserver> <MrD2DG> Lol maybe just a single feeder train? 11:53:29 <coopserver> <V453000> ? 11:53:46 <coopserver> <MrD2DG> For the building supplies I mean 11:53:56 <coopserver> <V453000> for you? 11:53:59 <coopserver> <MrD2DG> Or that wasn't what you were talking about? 11:54:09 <coopserver> <MrD2DG> No for the market, looks like you are delivering a lot 11:54:17 <coopserver> <V453000> I'm saying I will just split the building materials between the merchant that goes to you, and the merchant that goes to me 11:54:53 <coopserver> <MrD2DG> Ah yeah that's what I meant, you only need a single feeder train to the exchange market probably no? 11:55:14 <coopserver> <V453000> well I'm not just keeping it alive I'm giving you the food that way 11:55:26 <coopserver> <V453000> and for mine I don't care for now, i can revive it later 11:55:28 <coopserver> <V453000> gtg for now 11:55:30 <coopserver> *** V453000 has left the game (Leaving) 11:55:31 <coopserver> <MrD2DG> Ohh I see 11:55:34 <coopserver> <MrD2DG> Cya! 11:55:35 <V453000> back in the evening 13:09:36 *** virtualrandomnumber has quit IRC 13:57:26 *** virtualrandomnumber has joined #openttdcoop.stable 13:57:26 *** ChanServ sets mode: +v virtualrandomnumber 14:52:38 <coopserver> *** Game paused (connecting clients) 14:52:40 <coopserver> *** nirasa1957 has joined 14:52:41 <coopserver> *** Game unpaused (connecting clients) 14:52:55 <coopserver> <nirasa1957> hi 14:52:59 <coopserver> <MrD2DG> Hey 14:53:32 <coopserver> <nirasa1957> just look 14:54:12 <coopserver> <MrD2DG> Sure 14:58:21 <coopserver> *** Game paused (connecting clients) 14:58:27 <coopserver> *** V453000 has joined 14:58:28 <coopserver> *** Game unpaused (connecting clients) 14:58:29 <coopserver> <V453000> yo 14:58:37 <coopserver> <nirasa1957> ahoj 14:58:38 <coopserver> <MrD2DG> Yooo 14:58:47 <coopserver> <V453000> hi :) 14:58:53 <coopserver> <nirasa1957> just look 14:58:56 <coopserver> <V453000> thanks for forums comment, I appreciate it 14:59:06 <coopserver> <nirasa1957> :-) 15:14:44 <coopserver> <V453000> I should probably start giving a damn about food distribution :D 15:15:12 <coopserver> <MrD2DG> Haha 15:15:37 <coopserver> <MrD2DG> I need to set up another powerplant 15:15:45 <coopserver> <V453000> why another? 15:18:15 <coopserver> <MrD2DG> Because it doesn't convert fast enough 15:18:26 <coopserver> <MrD2DG> Always tons of uranium waiting 15:18:28 <coopserver> <V453000> the more you deliver the more it converts 15:18:36 <coopserver> <V453000> it's always 10% per -period- i 15:18:40 <coopserver> <V453000> idk how long the period is 15:18:41 <coopserver> <MrD2DG> Hmm 15:18:43 <coopserver> <V453000> but there will always be w aiting 15:18:48 <coopserver> <MrD2DG> Maybe nto then 15:18:51 <coopserver> <V453000> you don't need 2nd power plant / it won't make it faster 15:19:06 <coopserver> <V453000> yeti is already ridiculous without such limits :P 15:19:07 <coopserver> <MrD2DG> Was just gonna redirect one of the mines to a new plant 15:19:11 <coopserver> <MrD2DG> But maybe not 15:19:13 <coopserver> <MrD2DG> Lol 15:19:20 <coopserver> <V453000> you generally need 1 of each, except worker yards 15:19:32 <coopserver> <V453000> and possibly except the merchant of course 15:20:08 <coopserver> <MrD2DG> MHmm 15:39:45 <coopserver> <V453000> lol turbohand yetis 15:40:02 <coopserver> <MrD2DG> Huh? 15:40:12 <coopserver> <V453000> see sign 15:40:36 <coopserver> <MrD2DG> Lol 15:44:28 *** StarLite has joined #openttdcoop.stable 15:44:28 *** ChanServ sets mode: +o StarLite 16:00:27 <coopserver> <V453000> back soon 16:00:30 <coopserver> *** V453000 has joined spectators 16:01:22 <coopserver> <nirasa1957> ok 16:26:37 <coopserver> *** V453000 has joined company #3 16:29:55 *** Happpy has joined #openttdcoop.stable 16:29:55 *** ChanServ sets mode: +o Happpy 16:30:32 <Happpy> !players 16:30:32 <coopserver> Happpy: Client 177 (White) is MrD2DG, in company 1 (MrD2DG Transport) 16:30:33 <coopserver> Happpy: Client 183 (Blue) is V453000, in company 3 (V453000 Transport) 16:30:34 <coopserver> Happpy: Spectators: Client 181 (nirasa1957) 16:30:47 <Happpy> Hi How the game going 16:31:01 <coopserver> <nirasa1957> hi 16:31:40 <Happpy> !date 16:31:40 <coopserver> Dec 09 2047 16:41:06 <coopserver> <V453000> could be worse :) 16:41:18 <coopserver> <V453000> I don't like my "network" this time around at all though, except for the merchant with MrD2DG 16:44:43 <coopserver> <MrD2DG> Lol 16:44:48 <coopserver> <MrD2DG> Where is my food????? 16:45:10 <coopserver> <V453000> oh 16:45:17 <coopserver> <V453000> it did just what I thought it would 16:45:19 <coopserver> <V453000> fake 16:46:26 <coopserver> <V453000> coming nao 16:46:38 <coopserver> <MrD2DG> Lol thanks 16:47:20 <coopserver> <V453000> more will be released when you deliver machinery :D overflow fucked 17:18:08 <coopserver> <V453000> hm, actually getting too much food :d 17:18:19 <coopserver> <V453000> guess that's just because I only split it to 4 worker yards so far 17:18:27 <coopserver> <MrD2DG> Lol 17:20:00 <coopserver> *** V453000 has joined spectators 17:22:16 <coopserver> <nirasa1957> bye for now 17:22:56 <coopserver> *** nirasa1957 has left the game (Leaving) 17:23:25 <Happpy> !date 17:23:25 <coopserver> Oct 03 2051 17:23:39 <Happpy> Nice yeah 17:25:44 <V453000> putting n1 to bed, back soon :) 17:26:05 <coopserver> <MrD2DG> Cool, see ya! 17:26:22 <Happpy> Nice sleep will 17:26:28 *** virtualrandomnumber has quit IRC 17:38:28 *** Happpy has quit IRC 17:47:29 *** virtualrandomnumber has joined #openttdcoop.stable 17:47:29 *** ChanServ sets mode: +v virtualrandomnumber 18:29:13 <coopserver> *** Game paused (connecting clients) 18:29:26 <coopserver> *** Nomotakat has joined 18:29:27 <coopserver> *** Game unpaused (connecting clients) 18:29:40 <coopserver> <Nomotakat> morning 18:29:47 <coopserver> <MrD2DG> Evenng 18:30:41 <coopserver> <Nomotakat> hows it MrD2DG? 18:31:18 <coopserver> <MrD2DG> Yeah good thanks 18:31:20 <coopserver> <MrD2DG> You? 18:31:42 <coopserver> <Nomotakat> im swell thanks 18:41:30 *** Happpy has joined #openttdcoop.stable 18:41:30 *** ChanServ sets mode: +o Happpy 18:41:58 <Happpy> !date 18:41:58 <coopserver> Jul 12 2057 18:43:58 <Happpy> !players 18:43:58 <coopserver> Happpy: Client 177 (White) is MrD2DG, in company 1 (MrD2DG Transport) 18:43:59 <coopserver> Happpy: Client 185 (Yellow) is Nomotakat, in company 2 (Nomotakat Transport) 18:44:00 <coopserver> Happpy: Spectators: Client 183 (V453000) 18:44:07 <Happpy> Yo 18:55:00 <coopserver> <V453000> heyo 18:55:08 <coopserver> *** V453000 has joined company #3 18:55:21 <coopserver> <MrD2DG> Hi 18:55:59 <Happpy> Hi 18:56:30 <coopserver> <Nomotakat> hi v and happy 18:58:21 <Happpy> How things going Good 18:58:41 <coopserver> <V453000> why do you say the Good at the end? 18:58:53 <coopserver> <V453000> sounds like you are answering yourself 18:59:02 <Happpy> Yeah werd 18:59:10 <coopserver> <V453000> .. 18:59:13 <coopserver> <MrD2DG> LOL 18:59:23 <Happpy> It has save that as a sentence 19:00:02 <coopserver> <V453000> with some imagination yes 19:05:47 <coopserver> *** Game paused (connecting clients) 19:05:58 <coopserver> *** Player has joined 19:05:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:06:00 <coopserver> *** Player has started a new company #4 19:06:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:06:02 <coopserver> *** Player has joined spectators 19:06:03 <coopserver> *** Player has left the game (wrong company in DoCommand) 19:06:04 <coopserver> *** Game unpaused (connecting clients) 19:06:27 <coopserver> *** Game paused (connecting clients) 19:06:37 <coopserver> *** Player has joined 19:06:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:06:39 <coopserver> *** Player has joined spectators 19:06:40 <coopserver> *** Game unpaused (connecting clients) 19:06:48 <Happpy> Do !name then your name 19:07:49 <coopserver> <Player> !name Zennon86 19:07:50 <coopserver> *** Player has changed his/her name to Zennon86 19:07:58 <coopserver> <V453000> hi there :) 19:08:00 <Happpy> Nice 19:08:08 <Happpy> Ther you go 19:11:11 <coopserver> *** Zennon86 has joined company #4 19:15:04 <coopserver> *** Game paused (connecting clients) 19:15:13 <coopserver> *** happytrainsport has joined 19:15:14 <coopserver> *** Game unpaused (connecting clients) 19:20:30 <coopserver> *** happytrainsport has left the game (Leaving) 20:00:01 <coopserver> <V453000> yay network ruined with traffic :D 20:00:06 <coopserver> <V453000> "network" 20:00:09 <coopserver> <V453000> mess of rails it is 20:00:14 <coopserver> <MrD2DG> Lol 20:00:42 <coopserver> <MrD2DG> A pig farm spawned and took all the yetis from one of my mines, didn't realise until just now :/ 20:00:48 <coopserver> <V453000> haha 20:00:51 <coopserver> <V453000> yeah that sucks balls 20:00:53 <coopserver> <MrD2DG> Was wondering why production dropped so much 20:00:57 <coopserver> <MrD2DG> So annoying 20:01:12 <coopserver> <V453000> you can kind of build in a way to preven it from happening i guess 20:01:16 <coopserver> <V453000> MOR RAILZ 20:01:20 <coopserver> <MrD2DG> Lol 20:01:27 <coopserver> <MrD2DG> Built lakes around all of my stations 20:01:35 <coopserver> <MrD2DG> Shoudl be fine 20:01:40 <coopserver> <V453000> see ez 20:05:53 <coopserver> <V453000> yeah now I see, monorail needs massive nerfing 20:06:02 <coopserver> <MrD2DG> Errr 20:06:03 <coopserver> <MrD2DG> What 20:06:06 <coopserver> <V453000> XD 20:06:57 <coopserver> <MrD2DG> Actually you reminded me to upgrade my trains 20:07:02 <coopserver> <V453000> dem 20:08:17 *** StarLite has quit IRC 20:09:35 <coopserver> <Nomotakat> V, did i break my trains at Slenborough Bay Woods?? 20:09:52 <coopserver> <V453000> define break 20:10:04 <coopserver> <V453000> ah 20:10:12 <coopserver> <V453000> you mean it can't find the path 20:10:16 <coopserver> <V453000> to the far away platforms 20:10:20 <coopserver> <Nomotakat> long que, no movement, many empty bays 20:10:32 <coopserver> <V453000> try to remove those signals 20:11:01 <coopserver> <V453000> not the ones in the first row though 20:11:49 <coopserver> <V453000> the 2way PBS signal when traversed backwards gives a pathfinding penalty 20:11:56 <coopserver> <V453000> and hte far away platforms have more penalty for the distance 20:12:05 <coopserver> <V453000> which means that this way both the rows are a bit closer to each other 20:12:31 <coopserver> <V453000> splitting the entrances to mroe far away places would be a more optimal solution but :) 20:13:02 <coopserver> <V453000> try to reverse train 125 20:13:05 <coopserver> <V453000> maybe it's somehow stuck 20:13:17 <coopserver> *** Game paused (connecting clients) 20:13:25 <coopserver> *** happytrainsport has joined 20:13:26 <coopserver> *** Game unpaused (connecting clients) 20:13:38 <coopserver> <V453000> I don't quite see yet why does it not go in this case 20:13:43 <coopserver> <Nomotakat> its definately all elec 20:13:50 <coopserver> <V453000> oh it doesnt go to this station 20:13:58 <coopserver> <V453000> yeah now it does 20:14:05 <coopserver> <Nomotakat> skiped stn 20:14:09 <coopserver> <V453000> yes 20:16:51 <coopserver> <Nomotakat> thx v 20:16:55 <coopserver> <V453000> you are welcome 20:18:53 <coopserver> *** happytrainsport has left the game (Leaving) 20:21:38 <coopserver> <V453000> how's MrD2DG doing 20:22:00 <coopserver> <MrD2DG> Meh 20:22:09 <coopserver> <V453000> the fuck yo 20:22:18 <coopserver> <MrD2DG> Trying to tidy up some of my network but eveything is taking long hah 20:22:22 <coopserver> <MrD2DG> Maybe I'm tired IDK 20:22:23 <coopserver> <V453000> :D 20:22:59 <coopserver> <V453000> I think it's an amazing thing how there is an efficiency point of your network where it start snowballing like mad with YETI. 20:23:18 <coopserver> <V453000> At some point when you have everything connected or good enough station ratings, the industries will just defeat you :) 20:23:28 <coopserver> <MrD2DG> Haha 20:23:32 <coopserver> <MrD2DG> True 20:23:57 <coopserver> <V453000> on one hand it means it doesn't matter much how large you build so it could feel like lost battle, but on the other hand it does matter to some degree and motivates just expanding until insane or dead 20:24:10 <coopserver> <V453000> which I think is a really important aspect 20:26:18 <coopserver> <MrD2DG> Yeah 20:27:38 <coopserver> <V453000> I wanted to finish the food distribution but I don't really need it 20:27:48 <coopserver> <V453000> building materials for yeti huts I didn't even start 20:28:42 <coopserver> <V453000> also the weakness of short trains is showing up :) 20:28:48 <coopserver> <V453000> long TL with short CL would be so much better 20:29:13 <coopserver> <MrD2DG> The surely monorail is better because tilt no? 20:29:47 <coopserver> <V453000> monorail is decent as it stays at CL3 20:30:03 <coopserver> <V453000> so scaling those trains up would work, but with increased length they lose on traction 20:30:22 <coopserver> <V453000> which makes maglev majorly superior with longer trains 20:30:27 <coopserver> <V453000> or other options like superstrong 20:30:34 <coopserver> <MrD2DG> But maglev cl is a problem? 20:30:42 <coopserver> <V453000> rail strong is also a strong CL3 option because of the big capacity wagons 20:31:02 <coopserver> <V453000> maglev also has tilt and maglev tracks have much higher curve speed limits 20:31:12 <coopserver> <MrD2DG> Oh it does 20:31:15 <coopserver> <V453000> and NUTS maglev is not that much faster than monorail 20:31:32 <coopserver> <MrD2DG> Hmm I never play with it probably why I didn't no hah 20:31:47 <coopserver> <V453000> NUTS maglev does not have tilt, but the shorter wagons it has have basically the same effect on CL speeds 20:32:20 <coopserver> <V453000> which means CL3 for 400km/h 20:32:36 <coopserver> <V453000> and then there are slugs with short wagons and tilt on top, which means 265km/h for CL1.5 20:33:02 <coopserver> <V453000> worth mentioning that 255 km/h is the threshold for maxing out station rating bonus from vehicle speed 20:33:21 <coopserver> <MrD2DG> Hmmm 20:33:46 <coopserver> <V453000> normally station ratings don't matter that much but when YETI has everything become a closed loop, it makes a big difference 20:34:19 <coopserver> <V453000> all about getting to that self-extending cycle 20:49:04 <coopserver> *** Nomotakat has left the game (general timeout) 20:50:01 <coopserver> <MrD2DG> All I feel is self-extending hell rn lol, everytime I add something I gotta change everything else for balance 20:50:25 <coopserver> <V453000> :) 20:50:28 <coopserver> <V453000> welcome to hell I guess 20:50:39 <coopserver> <MrD2DG> Haha 20:58:03 <coopserver> <V453000> I gtfo 20:58:04 <coopserver> <V453000> gnight 20:58:42 <coopserver> <MrD2DG> Night! 20:58:52 <coopserver> *** V453000 has left the game (Leaving) 21:20:02 <Hazzard> !pw 21:20:02 <coopserver> Hazzard: Free entry, no passwords needed 21:20:05 <Hazzard> oh right 21:20:07 <Hazzard> !version 21:20:08 <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 21:21:02 <coopserver> *** Game paused (connecting clients) 21:21:10 <Hazzard> how do i do this 21:21:12 <Hazzard> @title 21:21:14 <coopserver> *** Hazzard has joined 21:21:15 <coopserver> *** Game unpaused (connecting clients) 21:21:16 <Hazzard> @topic 21:21:16 <Webster> Hazzard: #openttdcoop Welcome to OpenTTD Server | 1.9.0 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/ 21:21:25 <Hazzard> @help 21:21:25 <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 21:21:43 <coopserver> <MrD2DG> use '!' 21:21:56 <coopserver> <MrD2DG> Instead of '@' 21:22:22 <Hazzard> !title 21:22:40 <coopserver> *** Hazzard has left the game (Leaving) 21:24:42 <Hazzard> @title #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/ 21:25:00 <Hazzard> @topic #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/ 21:25:00 <Webster> Hazzard: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 21:25:13 <Hazzard> Ok I tried 21:25:27 <Hazzard> @settopic #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/ 21:51:03 *** virtualrandomnumber has quit IRC 23:34:31 <coopserver> *** MrD2DG has left the game (Leaving)