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00:45:56 *** carpeting has joined #openttdcoop.stable 04:59:59 <coopserver> *** Game still paused (connecting clients, number of players) 05:00:04 <coopserver> *** Nomotakat has joined 05:00:05 <coopserver> *** Game still paused (number of players) 05:00:57 <coopserver> *** Nomotakat has left the game (Leaving) 06:00:17 *** coopdiscord has joined #openttdcoop.stable 06:43:46 <coopserver> *** Game still paused (connecting clients, number of players) 06:43:50 <coopserver> *** Berkel has joined 06:43:51 <coopserver> *** Game still paused (number of players) 06:44:00 <coopserver> *** Berkel has joined company #2 06:44:01 <coopserver> *** Game unpaused (number of players) 06:46:58 <coopserver> *** Game paused (connecting clients) 06:47:01 <coopserver> *** Rau has joined 06:47:02 <coopserver> *** Game unpaused (connecting clients) 06:47:55 <coopserver> *** Rau has left the game (connection lost) 06:52:07 <coopserver> *** Game paused (connecting clients) 06:52:11 <coopserver> *** Rau has joined 06:52:12 <coopserver> *** Game unpaused (connecting clients) 06:58:23 <coopserver> *** Berkel has left the game (Leaving) 07:14:40 <coopserver> *** valis has left the game (Leaving) 07:18:29 <coopserver> *** Rau has left the game (Leaving) 07:18:30 <coopserver> *** Game paused (number of players) 08:15:23 <happpy> !date 08:15:23 <coopserver> Apr 21 1982 08:15:54 <happpy> hi arcene or hazzard or planetmaker or kenjie20 are you there 08:23:19 *** happpy is now known as Guest1992 08:23:27 *** happpy has joined #openttdcoop.stable 08:23:27 *** ChanServ sets mode: +o happpy 08:24:39 <happpy> !help 08:24:39 <coopserver> happpy: http://wiki.openttdcoop.org/Soap 08:24:57 *** Guest1992 has quit IRC 08:33:38 <happpy> !players 08:33:38 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 08:33:59 <happpy> hi 08:41:12 <happpy> @logs 08:41:12 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 09:31:38 <coopserver> *** Game still paused (connecting clients, number of players) 09:31:41 <coopserver> *** Berkel has joined 09:31:42 <coopserver> *** Game still paused (number of players) 09:31:43 <coopserver> *** Game unpaused (number of players) 09:54:58 <coopserver> *** Game paused (connecting clients) 09:55:02 <coopserver> *** macguest has joined 09:55:03 <coopserver> *** Game unpaused (connecting clients) 09:55:12 <coopserver> <macguest> hi berkel :) 09:55:25 <coopserver> <Berkel> Hi 09:55:35 <coopserver> <macguest> how doing? 09:55:43 <coopserver> <Berkel> Fine, waiting for faster trains :D 09:55:53 <coopserver> <Berkel> and more raw material industries being funded 09:55:59 <happpy> hi 09:56:00 <coopserver> <macguest> heh ok 09:56:06 <happpy> dont do much 09:56:10 <happpy> on the map 09:56:45 <coopserver> <macguest> berkel well when I first looked at the new map around monday or so I decided to just not play as too many of the settings just weren't my type .. not blaming anyone tho as I mean its a free map after all :) 09:57:07 <happpy> because i have save the game to fixs the 2 game settings so vehicle never expire problem that's been fixs and found primary 09:57:15 <coopserver> <macguest> nice that someone is still having fun even if it seem to have been a slow week (its barely year 1984 now ... normallt it would be past 2050 by now) 09:57:18 <happpy> so don't do much 09:57:45 <coopserver> <Berkel> and I´m sad that there are not ISR stations, and raw industries cant be explored, ... 09:58:06 <coopserver> <Berkel> just dont like the default stations :D 09:58:09 <coopserver> <macguest> happy .. mm .. well I dunno who originally set that but I didn't join because original industries + restrictive train length = not as much fun 09:58:25 <coopserver> <macguest> berkel .. as I had always said .. ISR and sometimes japstat otherwise whats the point of rails :) 09:58:36 <coopserver> <macguest> berkel but what do I know ... right? :P 09:59:46 <happpy> macguest the map on the server it was a safe temp map 10:00:08 <coopserver> <macguest> yeah happy like I said .. its a free map so I wasn't going complain - just not play :) 10:00:33 <happpy> because the latest map made the server switch of 10:00:56 <happpy> i am going to do a new game so tel me what' you like 10:01:13 <happpy> because this own is a short game 10:01:27 <coopserver> <macguest> ok np :) 10:01:29 <coopserver> <Berkel> ISR Stations, NUTS trains, desert climate, standard industries ;) 10:01:59 <coopserver> <Berkel> prospecting raw industries 10:02:13 <happpy> the nuts train set running cost will be fixs and found primary and town do roads will be fixs as well vehicle never expire problem 10:02:25 <happpy> in this map 10:02:42 <coopserver> <macguest> berkel I prefer firs because its a lot easier to get high cargo capacitiy from it 10:02:58 <happpy> i was going to do that 10:02:58 <coopserver> <macguest> if you're going ask for original then at least match it with a decent trainset on other hand 10:03:37 <happpy> what's raw primary 10:03:40 <coopserver> <macguest> nuts for some reason seem to not know how to deal with original industries over time 10:04:12 <coopserver> <macguest> happy .. well .. primary=raw .. as some people rather call it by one or other terms 10:04:28 <coopserver> <macguest> secondary=finished .. so a coal mine is in the first category but the factory is in the second category 10:04:48 <happpy> i was going to do 2 maps 1 while nuts train set and FRIe set primary 10:05:35 <coopserver> <macguest> np and btw happy I know it wasn't your fault on the previous map but don't forget that firs has to be matched with heqs+newships due to the matter of cargo slots :) 10:05:42 <happpy> 2 was coal and iron and wood and iron and pax and mail and farm but while uk trains set 10:06:04 <coopserver> <macguest> uk trains? huh I haven't found that in MP for quite some time so that may be an interesting change of pace 10:06:05 <happpy> yeah i will do that 10:06:25 <happpy> i will fixs that 10:07:22 <coopserver> <macguest> mind you one of the things I always found interesting about ukrs1 (I suspect its still the same for newer versions too) was re dual-type locomotives for the certain players that just like to be nitpicky about realistic networks ... 10:07:40 <coopserver> <macguest> that is a few locomotives that could operate both under wire and on diesel depending on which track type they were on :) 10:07:43 <happpy> uk train set running cost the Larst time it was set to hi so i going to make it a bit cheaper but not to cherp 10:08:41 <happpy> but i am going to do a test on uk trains set 10:08:44 <coopserver> <macguest> happy .. well for servers a medium if not low cost is the best ... 'high' is generally better left to single-play map due to the nature of needing constant tweaking which doesn't work in a non-pauseable map (aka multiplay) 10:09:07 <happpy> true 10:09:37 <happpy> going to see if uk trains set can run on purr train line 10:10:00 <coopserver> <macguest> btw japantrainset has particular parameter costs and I have always set it to high only because I like playing constantly-paused maps myself and it takes a long time to advance 20 years but I always manage to make a bit of decent profit like a real company :) 10:10:36 <coopserver> <macguest> at the time japantrainset was the only one that actually made you pay a maintenance cost for using wagons (so you couldn't go crazy running a train of mostly empty wagons) 10:10:37 <happpy> yeah but i hate the Japanese signals 10:10:47 <coopserver> <macguest> by now I think other grfs have taken the same effect too 10:10:55 <happpy> true 10:11:53 <coopserver> <macguest> btw I'm not partial to signals as long as it still includes semaphores ... thats why so far the only one that I hate is not surprisingly the one that NUTS comes with .. as even the light signal looks stupid on normal rails .. but thats just my own private opinion on it :) 10:14:07 <happpy> ok what about this for a map FiES primary set whive nuts train set or uk trains set 10:14:35 <coopserver> <macguest> happy but anyhow I don't think its for everyone even then once in a rare awhile I would actually play a map that has 100% of the various japan grfs provided by as-st plus adding firs/newships on top (since as-st never made any) .. so basically real japan itself on a single water-all-around-edge island map :) 10:15:25 <happpy> hmm 10:15:34 <coopserver> <macguest> hmm well happy I'll let you decide but I mean we kept playing with nuts so often .. so one map with ukrs+firs instead of nuts+fits one time for a change might be interesting 10:16:01 <coopserver> <macguest> always still can go back to nuts next week if thats what the vote is for tho 10:16:17 <happpy> i dont no a short cut to do island map 10:16:25 <happpy> yeah ok 10:17:28 <happpy> ok but the FIES primary set be a old set because i fucking hate the new set the new set it to much cargo 10:18:06 <coopserver> <macguest> happy you not surprisingly are not the only one to note that a lot of things had been 'removed' in newer versions too .. so yeah no problem 10:20:30 <happpy> ok i do 2 maps the same own whive UK trains set and 2 own be whive nuts train set the 3 map be mars snow map if that's ok because i love it 10:21:30 <happpy> ok i will start working on the maps in the afternoon 10:22:06 <coopserver> *** Berkel has left the game (Leaving) 10:22:07 <coopserver> *** Game paused (number of players) 10:22:08 <coopserver> <macguest> three maps? heh sounds like a 'hmm which one to play' fun for everyone else :) 10:22:27 <coopserver> <macguest> take your time anyhow ... I'm a little busy today too .. so I may not join immediately but I'll still be on one of the map by tomorrow tho :) 10:23:06 <happpy> ok np you can join the irc channel 10:23:37 <happpy> i will take my time to make shor the map it right and the game settings 10:23:59 <coopserver> <macguest> yeah I think I checked irc once .. just maybe wrong time of day as it was silent ... I'll look again a short time later today :) 10:24:17 <coopserver> <macguest> ok .. take 20 hours if you need to .. I'm just saying :P 10:24:25 <happpy> he he 10:24:42 <happpy> na i have it dun in a day 10:25:38 <happpy> because i only got today or tomorrow to do it can not do it on Monday because I am help my dad at he work s 10:27:47 <happpy> ok map 1 be old FIES primary set whive UK trains set and new ships i will ade purr train line if the UK trains set can run on it 10:28:15 <coopserver> <macguest> monday I got to run around quite a bit so I may not open openttd that one day .. but at least I'll still be around both sunday and tuesday tho 10:29:33 <happpy> Tuesday and Wednesday and Thursday and Friday i be offline most ov the day 10:30:28 <happpy> because me and dad be out doing work so it's depends on how long it will take 10:30:52 <coopserver> <macguest> hmm well ukrs+purr I can't be too sure about because I don't think ukrs would like weird non-track rails .. but if you don't want use the original track you can just load nutracks and leave default parameters as-is 10:31:07 <coopserver> <macguest> but I'll let you see for yourself 10:31:21 <happpy> ok 10:31:33 <happpy> i be doing test on ir 10:31:35 <happpy> it 10:32:10 <coopserver> <macguest> btw just as a footnote ukrs does actually have 3rd rail trains .. so hence when nutracks detects that it'll load another railtype to allow these to run 10:32:28 <coopserver> <macguest> but as the selection isn't too unique it doesn't really matter if its non-nutracks tho 10:33:34 <happpy> yeah i will try uver train line whive uk trains set 10:33:48 <happpy> for testing 10:34:34 <coopserver> <macguest> btw I'll just add one more thing if you want .. I know not all players would like slow trains but I'll just point out that you can start a new map with ukrs in 1900 instead of 1920 if you'll like a little more challenge :) 10:34:58 <happpy> hmm 10:35:17 <coopserver> <macguest> for example ukrs1 has a freight locomotive released in 1855 that can do about 40-50kph with under 400hp 10:35:27 <coopserver> <macguest> but 1920 is still just as good too tho so don't worry about it too much 10:36:15 <happpy> flat mao or a bit helley 10:36:23 <happpy> map # 10:36:56 <coopserver> <macguest> well .. some hills are fine (as long as its not big mountains like an arctic map does .. after all!) 10:36:57 <coopserver> <macguest> :) 10:37:11 <happpy> ok no 10:37:13 <happpy> np 10:37:42 <happpy> what ships whive FIES primary set 10:37:54 <coopserver> <macguest> newships so far is the only popular one 10:38:00 <happpy> ok 10:38:02 <coopserver> <macguest> (and that somehow isn't much of a surprise) 10:38:24 <coopserver> <macguest> the other grfs either have very limited ship choices and/or don't do custom cargo slots .. but well yeah what do I know 10:39:01 <happpy> the ships be at 100 for ever company 10:39:22 <happpy> because doint whont to lag the game 10:39:31 <happpy> but mite be ok 10:39:36 <coopserver> <macguest> 100 is a lot but thats still fine tho 10:39:53 <coopserver> <macguest> 5-10 was a rather crappy low limit before if you recall me once asking you to increase that number anyhow :) 10:40:29 <happpy> yeah all my game settings i did had was on my old laptop 10:40:45 <happpy> so i had to remember them 10:41:05 <happpy> but i think i got it 10:41:46 <coopserver> <macguest> anyway enjoy your early (or did I recall wrong time zone?) saturday .. I'm going off for a short time but will check irc when I have time ;) 10:41:52 <happpy> ok i will do some testing 10:41:59 <happpy> ok 10:42:04 <happpy> in the afternoon 10:42:13 <coopserver> *** macguest has left the game (Leaving) 10:42:15 <happpy> got do my rowing 12:12:51 <coopserver> *** Game still paused (connecting clients, number of players) 12:12:53 <coopserver> *** lcd047 has joined 12:12:54 <coopserver> *** Game still paused (number of players) 12:13:08 <coopserver> *** lcd047 has left the game (Leaving) 12:54:25 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:27 <coopserver> *** valis has joined 12:54:28 <coopserver> *** Game still paused (number of players) 12:55:55 <coopserver> *** valis has left the game (Leaving) 15:41:39 <happpy> fuck fuck 15:43:05 <happpy> i need help 15:43:22 <happpy> on Frie primary set 15:46:45 <happpy> arcene or hazzard or planetmaker or kenjie20 i nedd help got 2 problems 15:48:26 <happpy> any own online 15:48:30 <happpy> i need help 15:54:37 <happpy> i got 2 question 1 how do i get the fall uk trains set and maglevs and how do i get a fire primary set that you do oil to the oil refinery to do petrol and petrol to a factory dus supplies for farm and engineers supplies to oil and iron and so on 16:54:52 <happpy> hi arcene 16:55:05 <happpy> hi vinnie 16:58:58 <coopdiscord> <LugnutsK / Hazzard> Yo 16:59:21 <happpy> hazzard i got a question about Fies primary set 17:00:44 <coopdiscord> <LugnutsK / Hazzard> I'm not sure about the petrol thing, just make some test games and try the different options in the newgrf parameters? 17:00:52 <happpy> how do i get Fries primary set so your can do oil to oil refinery and petrol to a factory just to farm supplies and engineers supplies 17:01:05 <happpy> and no ports 17:02:51 <happpy> i have try it all 17:03:03 <happpy> but no luck 17:03:11 <happpy> ok 2 question hazzard 17:04:02 <happpy> on uk trains set how do i get the fall train set and maglevs trains that do goods 17:11:34 <coopdiscord> <LugnutsK / Hazzard> I ... don't know :c 17:11:46 <happpy> ok np 17:12:00 <coopdiscord> <LugnutsK / Hazzard> (Maybe an older version of FIRS has the petrol you're looking for, or maybe a different reigon type) 17:12:14 <happpy> ok 17:12:20 <happpy> i have a look 17:55:53 *** happpy is now known as Guest2029 17:56:01 *** happpy has joined #openttdcoop.stable 17:56:01 *** ChanServ sets mode: +o happpy 18:19:32 *** happpy has quit IRC 18:20:23 *** Guest2029 has quit IRC 18:26:09 *** happpy has joined #openttdcoop.stable 18:26:09 *** ChanServ sets mode: +o happpy 18:31:24 *** carpeting has quit IRC 18:32:19 *** virtualrandomnumber has joined #openttdcoop.stable 18:32:19 *** ChanServ sets mode: +v virtualrandomnumber 19:01:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:01:56 <coopserver> *** Player has joined 19:01:57 <coopserver> *** Game still paused (number of players) 19:02:12 <happpy> i am going to change the map 19:02:23 <happpy> this is a temp map 19:02:57 <coopserver> <Player> i'm just staring around ^^ 19:03:06 <happpy> ok 19:03:45 <happpy> i fuck up on 3 game settings on this map so i have fixs them on this map i am going to do it 19:04:07 <coopserver> <Player> we're the only ones in here anyway :D 19:06:04 <coopserver> *** Player has left the game (Leaving) 19:24:25 *** virtualrandomnumber has quit IRC 19:25:36 *** virtualrandomnumber has joined #openttdcoop.stable 19:25:36 *** ChanServ sets mode: +v virtualrandomnumber 19:28:49 <coopserver> *** Game still paused (connecting clients, number of players) 19:28:52 <coopserver> *** bobross has joined 19:28:53 <coopserver> *** Game still paused (number of players) 19:34:46 <coopserver> *** bobross has left the game (Leaving) 19:54:15 <happpy> ok i have fixs the FRiE primary set 19:54:19 <happpy> now 21:23:42 <happpy> https://drive.google.com/open?id=1dcWwVkDPTR_6hLPXYJHUh77AB1UoqWbS 21:23:44 <Webster> Title: happpy FIRE uk traine map.sav - Google Drive (at drive.google.com) 21:24:25 <happpy> !getsave https://drive.google.com/open?id=1dcWwVkDPTR_6hLPXYJHUh77AB1UoqWbS 21:24:25 <coopserver> Starting download... 21:24:25 <Webster> Title: happpy FIRE uk traine map.sav - Google Drive (at drive.google.com) 21:24:27 <coopserver> happpy: 255 21:24:37 <happpy> hazzard ar you there 21:25:01 <happpy> can you load that up in the sever please or kenjie20 or planetmaker 22:05:27 <happpy> https://drive.google.com/open?id=1dcWwVkDPTR_6hLPXYJHUh77AB1UoqWbS 22:05:28 <Webster> Title: happpy FIRE uk traine map.sav - Google Drive (at drive.google.com) 22:08:06 <happpy> hazzard 22:31:19 <happpy> hazzard ar you there 22:36:24 *** virtualrandomnumber has quit IRC 22:48:06 <coopdiscord> <LugnutsK / Hazzard> Ya 22:48:42 <happpy> can you port my map on the server 22:48:50 <happpy> https://drive.google.com/open?id=1dcWwVkDPTR_6hLPXYJHUh77AB1UoqWbS 22:48:51 <Webster> Title: happpy FIRE uk traine map.sav - Google Drive (at drive.google.com) 22:49:53 <Hazzard> Oh yey I have op again 22:49:53 <Hazzard> !save 22:49:55 <coopserver> Saving map... 22:49:56 <coopserver> Map successfully saved to game.sav 22:51:17 <Hazzard> !rcon ls 22:51:18 <coopserver> 0) .. (Parent directory) 22:51:19 <coopserver> 1) autosave/ (Directory) 22:51:20 <coopserver> 2) uploads/ (Directory) 22:51:21 <coopserver> 3) game.sav 22:51:22 <coopserver> 4) happpy FIRE uk traine map.sav 22:51:23 <coopserver> Hazzard: You have 22 more messages. Type !less to view them 22:51:30 <Hazzard> !rcon load 4 22:51:31 <coopserver> Starting new game 22:51:37 <Hazzard> happpy :) 22:51:44 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.2) 22:51:45 <coopserver> *** Game still paused (manual, number of players) 22:51:51 <Hazzard> !setdef 22:51:51 <coopserver> Hazzard: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 22:51:53 <Hazzard> !auto 22:51:54 <coopserver> *** Game still paused (number of players) 22:51:56 <happpy> ye 22:51:58 <happpy> yrs 22:52:01 <happpy> yes 22:52:04 <happpy> thanks 22:52:42 <happpy> some own got to fixs the error 255 code problem 22:53:12 <coopserver> *** Game still paused (connecting clients, number of players) 22:53:18 <coopserver> *** happytrainsport has joined 22:53:19 <coopserver> *** Game still paused (number of players) 22:53:50 <happpy> !rcon reset_company 1 22:53:51 <coopserver> Company deleted. 22:54:00 <coopserver> *** happytrainsport has started a new company #1 22:54:01 <coopserver> *** Game unpaused (number of players) 23:25:54 <happpy> hmm 23:36:33 <coopserver> *** happytrainsport has left the game (general timeout) 23:36:34 <coopserver> *** Game paused (number of players) 23:36:48 <coopserver> *** Game still paused (connecting clients, number of players) 23:36:53 <coopserver> *** happytrainsport has joined 23:36:54 <coopserver> *** Game still paused (number of players) 23:36:55 <coopserver> *** Game unpaused (number of players) 23:44:15 <coopserver> *** happytrainsport has left the game (general timeout) 23:44:16 <coopserver> *** Game paused (number of players) 23:44:29 <coopserver> *** Game still paused (connecting clients, number of players) 23:44:35 <coopserver> *** happytrainsport has joined 23:44:36 <coopserver> *** Game still paused (number of players) 23:44:37 <coopserver> *** Game unpaused (number of players)