Config
Log for #openttd on 17th April 2006:
Times are UTC Toggle Colours
00:00:26  <eQualizer> And when police officers asks you to bend down nicely, you do so.
00:01:35  <Sacro> err, right
00:02:02  <RichK67> all any ID scheme is good for is giving the semblance of control to the paranoid voters.... but they can be used for bad way too easily
00:02:28  <Sacro> i know who i am, thats all that matters
00:02:54  <RichK67> when you are within the bounds of the law, yes
00:03:46  <Eddi|zuHause2> you see... in germany, "within bounds of law" includes "have either an ID card or passport"
00:03:52  <Eddi|zuHause2> german law is pretty clear on that...
00:04:03  <Eddi|zuHause2> it has worked for centuries that way...
00:04:29  <RichK67> yup - necessary to prove who you are when the Soviet divisions are only 5 miles away
00:04:34  <glx> it's not an obligation in France, but it's highly recommended
00:05:07  <glx> you need it to pay by check, to vote ...
00:05:11  <Eddi|zuHause2> we had a soviet division in our city for a long time
00:05:36  <Sacro> soviets?
00:05:53  <RichK67> Cold War... 1946-1989
00:06:10  <Eddi|zuHause2> yes... the soviets controlled half of germany for half a century... where on earth did you live?
00:06:18  <XeryusTC> dutch law states that everyone of an age of 14 or higher should always have some ID with him/her
00:06:29  <Sacro> well in 1989 i would have been 5
00:06:48  <RichK67> wow....
00:06:48  <Eddi|zuHause2> well... i was 8...
00:06:57  <RichK67> i was graduating... ;)
00:07:08  <Eddi|zuHause2> that made you like 25?
00:07:12  <RichK67> 22
00:07:21  <Sacro> me? im 21
00:07:32  <Eddi|zuHause2> must be a short graduation...
00:07:37  *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd
00:07:42  <RichK67> 4 years course
00:07:45  *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.]
00:08:49  <Eddi|zuHause2> in germany, you are 18 (east) or 19 (west) when you leave school, then 1 year service in the army (or replacement civil service), then 4+ years studying
00:10:37  <RichK67> in holland... leave school 18, 4 years uni... 1 year detox ;)
00:10:51  <Eddi|zuHause2> usual study times are 9 semesters (4.5 years)
00:11:19  <Eddi|zuHause2> if you don't study something extraordinary like medicine, or jura
00:11:42  <RichK67> law?
00:11:49  <Eddi|zuHause2> yeah...
00:11:56  <Eddi|zuHause2> that's the name ;)
00:12:16  <Sacro> lol, im wanting to go to uni :)
00:12:17  <RichK67> architecture is a long one here... 7 years
00:12:20  <Sacro> *:(
00:12:55  <RichK67> 3 years uni, 1 year full-time work, 3 years part time study/work
00:13:14  <RichK67> gotta be dedicated for that
00:13:54  <Eddi|zuHause2> 3*1 + 1*0 + 3*(1/2) ... is also 4.5 years effective studying...
00:14:19  <Eddi|zuHause2> i don
00:14:27  <Eddi|zuHause2> 't see anything wrong with that
00:15:10  <RichK67> nah, the work is 100% practical studying in effect, its not being a waiter ;)
00:16:00  <RichK67> its on-site working in an architect firm... and you have to do rounds of interviews to get to be selected by the best firms... too much like hard work for me!
00:16:49  <Eddi|zuHause2> a friend of mine studied architecture...
00:17:01  <Eddi|zuHause2> he worked in Australia and New Zealand
00:17:20  <Eddi|zuHause2> for like a year each
00:17:49  <RichK67> nice
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00:25:34  <Sacro> i think i might try IN
00:25:57  <RichK67> wait a moment, and ill upload a brand new version
00:27:02  <Sacro> yeah, can do
00:30:09  <RichK67> ok 4453 uploaded
00:33:10  <Sacro> away she goes
00:36:02  <RichK67> (last we see of sacro for a while ;) )
00:36:29  <Sacro> bugs: on landscape gen screen, background water sprites change when toyland selected
00:36:41  <Sacro> and when i started a game, my menu bar wasnt centred, it was left
00:37:15  <glx> menu bar position is in openttd.cfg
00:37:24  <glx> left by default
00:37:37  <RichK67> tx glx... i was getting worried there
00:37:39  <Sacro> i set it in the patch options
00:37:40  <XeryusTC> <Sacro> bugs: on landscape gen screen, background water sprites change when toyland selected <- it doesnt only change the water, if you click generate it also changes the land tiles to temperate, desert or toyland tiles (stardard intro scen)
00:37:55  <Sacro> XeryusTC: does it now? ill have to check
00:38:15  <XeryusTC> i don't use IN, i have my own compile :)
00:38:24  <XeryusTC> but that also includes tgp
00:38:34  * XeryusTC loves tgp <3
00:38:38  <RichK67> momentarily, before loading... its because TGP calls loadgfx early on
00:38:44  <Sacro> cant say im too fond of it
00:38:59  <XeryusTC> it creates nice landscapes :)
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00:39:24  <RichK67> sacro: thats why i prefer leaving it as an option... some devs want to lose (old) alternative
00:40:05  <RichK67> XeryusTC: you will looooooooove TGP with temperate snow :) :)    it is gorgeous :)
00:40:15  <XeryusTC> heh
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00:40:51  <RichK67_> ouch
00:41:05  <XeryusTC> RichK67: could you solve the no woodmill problem in the desert climate, you would have to generate the trees before the industries or somehow bypass the check
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00:41:45  <RichK67_> woodmills can only be user-built in tropical
00:41:59  <XeryusTC> i know
00:42:27  <XeryusTC> but that is kind of irritating, it is really hard to start a successfull company without having a good source of money
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00:42:30  <RichK67_> they arent passive features - if i auto-build them, the trees will be slaughtered ;)
00:43:16  <Vornicus> ...wait, woodmills in desert actually deplete surrounding trees?
00:43:27  <XeryusTC> Vornicus: yes
00:43:36  <RichK67_> oil is the quick source in desert/tropical, then lumber is the big-bucks earner
00:43:53  <XeryusTC> wood really gets you started :)
00:44:09  <RichK67_> oh yeah... coal on steroids ;)
00:44:31  <XeryusTC> i connected two wood mills to a factory, total of 7 trains made about half a million a year :)
00:44:48  <XeryusTC> not bad in 1950 ;)
00:44:56  <RichK67_> yup
00:45:56  * XeryusTC puts a flower on RichK67_'s _ -> *
00:48:18  <RichK67_> glx: i have some new pages ready for the web... how can i get them loaded??
00:48:30  <glx> where?
00:48:37  <RichK67_> openttd website
00:49:14  <glx> hmm you should ask TL or DV I think
00:50:02  <glx> I know that openttd website has it's own svn repo
00:50:24  <RichK67_> is Truelight on, atm?? or has he forgotten to place TL|away ?
00:50:42  <XeryusTC> i think that TrueLight is asleep
00:50:49  <glx> I think that too :)
00:50:58  <Sacro> ping him
00:51:55  <RichK67_> it is 1.50am UK... and i think he's on CET... so unless he's a real vampire like us, i think he'll be sleeping
00:51:56  <Sacro> bedtime me thinks
00:52:16  <RichK67_> i'll catch him tomorrow
00:52:23  <Sacro> night all
00:52:27  <XeryusTC> night Sacro
00:52:35  <RichK67_> gn
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00:53:08  <XeryusTC> RichK67_: its 2:52 here, i live in the same country as TrueLight. and most of the time TrueLight goes to bed around 22:00 or so
00:53:34  <XeryusTC> i hate gcc >:|
00:54:08  <RichK67_> eek... the "Mini" IN is now nearly 1/6th the source code!!
00:55:02  <XeryusTC> i really, really hate gcc >:(
00:55:12  <RichK67_> lol - mingw :)
00:55:39  <XeryusTC> yes
00:56:09  <glx> works well for me, what do you hate in it ?
00:57:00  <XeryusTC> because it doesn't allow me to move a function from a .h file to a .cpp file
00:57:35  <XeryusTC> it starts complaining that there is a "undefined reference" to that function if i try to compile with the lib i generated :|
00:57:56  <glx> undefined reference means missing -l
00:58:20  <glx> and you should put all needed -l after the .o
00:58:36  <XeryusTC> i know
00:59:00  <XeryusTC> but it can find it if i leave the function in the .h file or if i call the function from another function in the same .cpp file
00:59:51  <Eddi|zuHause2> TrueLight has been idle 6hrs 30secs, signed on Sat Apr 15 22:25:00
01:00:24  <glx> last time he said something : [20:55:39]
01:00:43  <glx> so idle time is ok
01:00:59  <XeryusTC> heh, i think i scared him with my reply ;)
01:01:20  <glx> I don't think so :)
01:03:08  <XeryusTC> :(
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01:14:26  <RichK67_> ping anyone... :)
01:15:06  <Eddi|zuHause2> i consider myself pinged ;)
01:15:24  <RichK67_> i need to PM or email Michael Blunck (of wonderful graphics fame)... do you know his ID on the forum?
01:15:52  <RichK67_> ive tried his website, but no email link in sight
01:16:13  <XeryusTC> Micael Blunck = Alltaken?
01:16:20  <XeryusTC> Michael*
01:16:29  <glx> no
01:16:52  <Eddi|zuHause2> i have never really been to the forum
01:22:57  *** XeryusTC is now known as Xeryus|notawake
01:23:00  <Xeryus|notawake> night all
01:23:18  <RichK67_> cya
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07:01:59  <blathijs> hmm, crap...
07:02:09  <blathijs> scroll-locked my terminal :-S
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07:38:08  <TrueLight> blathijs: blond
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07:52:24  * TPK kills his ghost
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08:17:54  <MeusH> hello
08:33:30  <MeusH> do you have "wet" tradition today in your country?
08:33:46  * MeusH squirts water at DaleStan
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09:07:29  <hylje> thats no water
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09:17:33  <MeusH> something worse?
09:17:35  <MeusH> :X
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09:35:49  <XeryusTC> good morning everyone
09:36:07  <MeusH> hello
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10:03:59  <stillunknown> anyone know what kind of special treatment dualhead engines get?
10:04:41  <stillunknown> were is their power doubled?
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10:15:02  <ThePizzaKing> stillunknown: I think that the power listed in the purchasing window is the power for both engines, so if you only have one engine, it would have half the power (anyone care to correct me?)
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10:20:13  <stillunknown> it does
10:20:38  <stillunknown> but i check if the power is available and the second part of the engine is never used
10:20:44  <stillunknown> *is never checked
10:20:56  <stillunknown> and automaticly gets the power of the first part
10:23:50  <stillunknown> and i don't know were it happens as i would like to fix it properly instead of bypassing it
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10:34:49  <CIA-3> KUDr * r4455 /branch/yapf/ (14 files in 3 dirs): Sync with trunk (4437:4454)
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10:36:14  <stillunknown> so if anyone knows in what piece of the sourcecode dualhead engines are duplicated, maybe if it's pointer related
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10:45:09  <stillunknown> guess i'll have to wait until more devs are around
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11:36:18  <Sacro> afternoon all
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12:07:44  <RichK67> alltaken ping
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12:14:23  <RichK67> Truelight ping
12:14:38  <TrueLight> RichK67: pong
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12:15:57  <RichK67> hi - i have some web pages sorted for the Mini IN... can you test them?
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12:16:03  <TrueLight> surerrr
12:17:02  <RichK67> the pages are in http://devs.openttd.org/~richk67/web/   and are meant to go into the OTTD pages area, and the .tpl into the template folder
12:17:31  <RichK67> i think you may need to move them there for the active features to work
12:17:31  <TrueLight> I dunno if that is possible
12:17:35  <TrueLight> Darkvater is the web-guy :)
12:18:26  <RichK67> i based them on the nightly.php and nightly.tpl  pages... changed what i thought was right
12:18:33  <TrueLight> cool,  myPHP restriction is over-active :)
12:18:33  <RichK67> is DV about today?
12:20:08  <SimonRC> Wow!  I've just found a real life railway layout that looks like the sort of thing I build in TT.
12:20:32  <SimonRC> It's an off-line roro station with bi-directional access.
12:20:37  <peter1138> http://195.112.37.102/ottd/utf8.png
12:21:31  <SimonRC> It's at 54deg58'N, 1deg37'W
12:23:25  <RichK67> peter1138: ive been taking a look at placing arctic industries into temp climate.... the graphics already work, but im confused/perplexed about cargo... its 8 bit, but things like paper map themselves down to the values for steel etc...
12:23:36  <peter1138> uh
12:23:38  <peter1138> have fun :)
12:23:53  <peter1138> basically cargo ids are per climate
12:23:55  <peter1138> but
12:24:00  <peter1138> there is also a global list
12:24:02  <RichK67> ive seen there is a translation table
12:24:14  <peter1138> so i guess you need to dump the climate lists and use just the global list
12:24:16  <peter1138> however
12:24:27  <RichK67> yup, the globals - convert to/from... yup, thats what i was thinking
12:24:33  <peter1138> valuables and something else are different per climate but use the same global id
12:24:38  <RichK67> savegame conversion will be a pig
12:25:15  <peter1138> hmm, not that hard, you know what the climate is so you can change it there
12:25:26  <peter1138> the station struct will have to change from 12 cargos to 32 (or more)
12:25:33  <SimonRC> Aaaah, you should have used XML for the game saving.  :-)
12:25:43  <RichK67> are the cargo types for vehicles kept as the global numbers or the converted ones in newgrfs?
12:25:58  <peter1138> ...
12:26:23  <peter1138> vehicles still use climate ids
12:26:34  <RichK67> nice... that makes it easy then :)
12:26:51  <RichK67> easy = easyish ;)
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12:31:51  <RichK67> its livestock that shares currently with maize
12:32:06  <RichK67> not maize... sorry
12:32:13  <peter1138> that's the other one
12:32:18  <peter1138> grain/maize/wheat
12:32:35  <RichK67> yeah, its livestock with something else
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12:51:40  <Alltaken> RichK67: yo yo
12:51:43  <Alltaken> i mean Pong
12:51:47  <RichK67> hi
12:52:11  <RichK67> i need to get in touch with Michael Blunck, but his website doesnt have an email address
12:53:20  <RichK67> i thought you might know his forum id, or email
12:55:57  <Alltaken> hmmm nope sorry. is he listed at openttd.org
12:55:59  <Alltaken> ?
12:56:04  <Alltaken> there are email addresses there
12:57:00  <RichK67> nope unfortunately
12:57:14  <RichK67> you might be able to help though
12:57:51  <RichK67> i am creating a patch that uses snow graphics in temperate climate
12:58:39  <RichK67> MB has done the part tiles, and they're nice... but i need to be able to freely distribute
12:59:44  <RichK67> i also need to extract the snowy trees from the trgcr.grf - what is the position on doing an extract from original game graphics?
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13:03:02  <glx> RichK67: I think you should not use original game graphics
13:04:12  <peter1138> woo, greek & russian
13:04:13  <RichK67> thats what i thought - but currently i do it the brute force way and load all 380+ sprites to access 5
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13:04:55  <stillunknown> but you didn't provide the source material, they did
13:06:31  <RichK67> still: my current method is 100% ok, as it does not modify or redistribute any of Microprose's graphics... however i need a solution on the MB graphics, as i currently load 480+ sprites of his, to use 60 ish
13:07:08  <RichK67> but i want to do this more elegantly, and more efficiently
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13:09:57  <stillunknown> if MB is on tt-forums, then maybe there's an e-mail adress or you can send a pm
13:11:31  <RichK67> yes, i realise that, but i dont know his id
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13:19:39  <RichK67> gotta go
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14:00:38  <MeusH> peter1138: that utf8 picture looks promising
14:00:42  <MeusH> what's the progress?
14:00:52  <MeusH> do you need a bug hunting?
14:01:05  <MeusH> my letters will help you :)
14:01:28  * MeusH looks at ¥¹ÆæÊꣳÓ󌜏Ÿ¯¿
14:04:18  <peter1138> hm?
14:04:23  <peter1138> http://195.112.37.102/ottd/utf8-2.png
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14:17:44  * Patrick` always names his companies flandcrest enterprises
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14:25:30  <SimonRC> peter1138: Why?
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14:25:46  <peter1138> why what?
14:31:02  <Born_Acorn> what why?
14:33:29  <CIA-3> KUDr * r4456 /branch/yapf/yapf/ (5 files): [YAPF] Fix: tunnel and bridge cost calculation
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14:37:53  <CIA-3> KUDr * r4457 /branch/yapf/yapf/unittest/test_yapf.h: [YAPF] Fix: unittest broken by r4456
15:16:04  <Eddi|zuHause2> hm... has the planeset better sounds for starting of zeppellins? (and are they just not supported?)
15:16:48  <Eddi|zuHause2> currently, it plays the helicopter sound... which are pretty inappropriate :)
15:17:28  <glx> I think newsounds are not supported for now
15:17:48  <glx> but I don't know if planeset uses them
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15:22:12  <Sacro> afternoon all
15:26:40  <DaleStan> <Eddi|zuHause2> hm... has the planeset better sounds for starting of zeppellins? <-- If "dead silence" counts as "better sounds", then yes, it does.
15:27:24  <Eddi|zuHause2> yes, that is definitely better than helicopters ;)
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15:40:10  <Celaway> yo peops
15:40:33  *** Celaway is now known as Celestar
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15:48:30  <MeusH> hello Celestar?
15:48:34  <MeusH> how are you?
15:48:41  <MeusH> any new patches on the way? :)
15:49:44  <MeusH> http://tt-forums.net/viewtopic.php?p=431212#431212 <- it's almost ready
15:51:40  <MeusH> peter1138: does UTF support by you use OpenTTD custom font, or a system font?
15:52:01  <MeusH> and what do you think it's progress is?
15:54:21  <MeusH> glx: removing "if (x == -1 || y == -1)" caused the tooltip to follow the mouse cursor
15:54:44  <glx> in peter1138's patch?
15:55:12  <MeusH> hmm
15:55:17  <MeusH> in tooltips patch:)
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15:57:45  <Celestar> ok
15:57:49  <Celestar> bbl
15:58:19  <glx> MeusH: I still think you should use peter1138's toolparam3.diff, because it calculates tooltip dimensions using the real string
15:59:18  <MeusH> yes, I used it
15:59:27  <glx> sorry I didin't looked v4 :)
15:59:35  <MeusH> I have just commented out "if (x == -1 || y == -1) {"
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16:27:31  <peter1138> hello
16:27:48  <peter1138> MeusH: it uses freetype, so it's not custom, but it's not system either
16:31:44  * peter1138 ponders
16:31:58  * peter1138 builds without freetype
16:32:06  <MeusH> so currently it won't work on other systems than Linux?
16:32:34  <glx> freetype is multi-system
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16:33:50  <peter1138> yeah, it should be able to work under windows
16:33:56  <peter1138> but i've not tried it
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16:55:14  <XeryusTC> freetype works under windows
17:07:18  <Eddi|zuHause2> WHAAAH...
17:07:53  <Eddi|zuHause2> refitting a train with 6 gondolas (ore) and 1 gondola (grain) to ore makes all the ore from the 6 wagons disappear
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17:22:12  <stillunknown> http://www.tt-forums.net/viewtopic.php?p=431243#431243
17:22:20  <stillunknown> progress on enhanced elrails
17:22:53  <glx> MeusH: about your tooltips stuff, it works without my little change in AllocateWindow
17:25:21  <blathijs> stillunknown: enhanced elrails?
17:26:46  <stillunknown> read and you will know what it is
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17:48:34  <hylje> whats the easiest way to merge stations
17:48:57  <glx> what do you mean?
17:49:43  <MeusH> glx: may me talk later, please?
17:49:44  <MeusH> I g2g
17:49:47  <hylje> i got two stations quite close to each other
17:50:01  <hylje> and would be useful to make those a rather large one
17:50:04  <glx> MeusH: np
17:50:49  <glx> hylje: you must destroy one of them
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17:51:00  <glx> you can't merge existing stations
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17:51:33  <hylje> thought so
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17:59:48  <CIA-3> miham * r4458 /trunk/lang/ (czech.txt dutch.txt polish.txt): [WT2 quickcommit w/o stats]
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18:13:16  <Sacro> evening all
18:14:35  <Celestar> hi
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18:22:50  <Darkvater> hi all
18:23:32  <Celestar> hi one
18:24:03  <Celestar> bah this _ffb64 should be forbidden.
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18:27:03  <Darkvater> damn long day. Only got back an hour ago from tennis
18:27:11  <Darkvater> and even worse... I lost :s
18:28:01  <Celestar> :(
18:29:05  <Darkvater> Celestar: you missed yoyo-ing rails :)
18:30:08  <Celestar> I did?
18:30:20  <Darkvater> yep
18:30:48  <peter1138> i hate houses
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18:31:04  <Darkvater> a bit overzealous accessor usage and goto removal broke it ;)
18:31:25  <Celestar> whoops :
18:32:38  <Darkvater> I almost added back the goto, but then thought better of it
18:33:36  <Celestar> hm.
18:34:16  * Celestar resumes cleaning up signal drawing code
18:34:51  <Sacro> off for tea, back later
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18:35:50  <CIA-3> peter1138 * r4459 /trunk/newgrf_station.c: - Newstations: check pointer for NULL before using it.
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18:39:07  * MiHaMiX had a long day
18:39:13  <MiHaMiX> long and tiring
18:41:08  <Celestar> heya MiHaMiX :)
18:41:12  <MiHaMiX> Celestar: hi
18:41:26  * Celestar 's been in Hungary today again :)
18:42:56  * Celestar likes your motorways
18:43:06  <Celestar> only the speed limit sucks ass
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18:43:12  <MiHaMiX> Celestar: well, they are cheap
18:44:02  <Celestar> what do you mean?
18:44:07  <peter1138> Darkvater: http://195.112.37.102/ottd/utf8-2.png <-- greek & cyrillic \o/
18:44:46  <Darkvater> hi MiHaMiX , Celestar :)
18:44:56  <MiHaMiX> hi Darkvater
18:45:07  <Darkvater> Celestar: 130km/h is already a lot better than here in NL and fines cost zippa in HUN
18:45:15  * Darkvater slaps peter1138
18:45:22  <Darkvater> sweet mother of wholy god
18:45:39  <Darkvater> why doesn't it look cyrillic to me?
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18:45:41  <MiHaMiX> peter1138: who did the support?
18:45:50  <Darkvater> it's more like french+greek
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18:45:55  <MiHaMiX> Darkvater: yes
18:46:08  <peter1138> it's french, + 3 greek letters and 3 cyrillic letters
18:46:16  <peter1138> MiHaMiX: me
18:46:26  <Darkvater> ah like that
18:46:34  <Celestar> Darkvater: well I usually go around 145km/h.
18:46:37  <MiHaMiX> peter1138: very nice
18:46:39  <Darkvater> I see you got shadows working :)
18:46:39  <peter1138> not knowing either greek or russian, i didn't do a full translation ;)
18:46:43  <MiHaMiX> peter1138: when will you commit to trunk? :)
18:46:55  <Darkvater> Celestar: I do that all the time as well
18:47:03  <Darkvater> those payed-highways rule
18:47:13  <Darkvater> it's so fucking expensive almost nobody uses them *D
18:47:41  <Celestar> only lol
18:47:54  <CIA-3> peter1138 * r4460 /trunk/ (station.h station_cmd.c waypoint.c):
18:47:54  <CIA-3> - Newstations: remove unused class_id / stat_id variables from the
18:47:54  <CIA-3> Station struct.
18:47:55  <Celestar> Darkvater: only once ... I tried full speed.
18:48:44  <Celestar> I just wonder why I get crappy fuel EVERY time I'm in eastern Europe.
18:49:11  <Celestar> I need 5.8-6.2 l/100km with German or Austrian fuel and 6.9-7.6 l/100km with Slovak fuel.
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18:49:27  <MiHaMiX> peter1138: [[20:46]] <MiHaMiX> peter1138: when will you commit to trunk? :)
18:49:36  <peter1138> MiHaMiX: when its ready ;p
18:49:43  <MiHaMiX> peter1138: ahh, ok:)
18:49:52  <MiHaMiX> peter1138: please notify me before committing :)
18:50:21  <Darkvater> Celestar: crappy slovaks :)
18:51:02  * Celestar slaps Darkvater
18:51:10  <Darkvater> hey you started it
18:51:25  <MiHaMiX> Celestar: well, cheaper fuel - bigger consumption :)
18:51:39  <Celestar> ^^
18:54:46  <Darkvater> lol
18:54:48  <Darkvater> #sandra-bullock.co.uk *24/7* 1956-2041
18:54:52  <Darkvater> openttd server
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18:55:26  <Celestar> muhaha
18:56:12  <stillunknown> is there any place were the location of the train segment is stored instead of the coordinates of the middle part?
18:58:42  <Darkvater> peter1138: got newgrf params done. I tried being close to your grf-set patch as not to conflict too much. works really nicely :)
18:59:25  <peter1138> commit?
18:59:34  <Darkvater> not yet, 90% done
18:59:39  <peter1138> oh, ok :)
18:59:53  <stillunknown> v->x_pos and v->y_pos don't seem to be right for the individual engine in a long train
19:00:12  <Darkvater> hmm who changed something?
19:00:18  <Darkvater> got an almost clean
19:00:19  <Darkvater> ah shit
19:00:25  <Darkvater> have planeset diff applied
19:00:27  <Darkvater> ..
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19:02:43  <Celestar> peter1138: got a sec? need a proofread.
19:02:48  <peter1138> sure
19:02:59  <Celestar> dcc
19:03:17  <Celestar> it's only a step :S
19:04:19  <peter1138> it looks betterer
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19:06:54  <Celestar> good
19:08:06  <Celestar> and the code is shorter
19:08:09  <Celestar> (at least in assembly)
19:08:33  <Celestar> might save same 10-15 cycles for each signal drawn :P
19:09:33  <CIA-3> celestar * r4461 /trunk/ (rail.h rail_cmd.c rail_map.h): -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions
19:10:35  <stillunknown> is there a specific place for map accessors?
19:11:23  <Darkvater> map.h usually
19:11:45  <Celestar> er
19:11:49  <Celestar> *_map.h
19:14:42  <Celestar> bah
19:14:48  <Celestar> I HATE USB
19:15:12  <Celestar> you never know whether a device has enough power :S
19:15:54  <Celestar> note to self: scanning works better with photograph in scanner than photograph next to scanner
19:16:17  <peter1138> heh
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19:23:42  <Celestar> note to self 2: removing USB cable from scanner will leave it non-operative.
19:24:05  <peter1138> yes
19:24:41  <Celestar> especially since USB == power source
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19:26:20  <CIA-3> peter1138 * r4462 /trunk/station_cmd.c: - Newstations: ensure the chosen tile layout is available from a custom station
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19:46:34  <Celestar> guys.
19:46:53  <Celestar> this is me or should oldloader.c NOT use map accessors?
19:47:29  <Patrick`> Celestar: oldloader ... my bug?
19:47:41  *** MeusH[away] is now known as MeusH
19:47:46  <Patrick`> also: was it you that did the siggui updates I bothered someone into doing?
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19:49:55  <Celestar> Patrick`: no bug.
19:49:56  <peter1138> Celestar: no, it shouldn't
19:50:19  <Celestar> Patrick`: yes. but I haven't updated it fully yet.
19:50:32  <Patrick`> Celestar: there's some guy on the forum who put it up to 0.4.5
19:50:40  <Patrick`> sorry, I should have checked before I press-ganged you into it
19:53:16  <Celestar> peter1138: well currently it seems to do.
19:53:47  <glx> tron did it
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19:56:33  <peter1138> ouch, this adds 3 KB to each station. that's not good
19:56:35  <Celestar> peter1138: I suggest that oldloader.c allocates its own map, and the copies relevant parts of it to the main map.
19:57:19  <peter1138> i never use it, tbh
19:57:50  <Celestar> neither do I ...
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19:59:10  <Patrick`> well, I tried to
19:59:10  <Patrick`> once
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20:01:25  <Celestar> sorry to brag, but TTDP's alternating pylons look poor ^^
20:01:45  <hylje> comparison
20:01:59  <Celestar> http://www.tt-forums.net/viewtopic.php?t=24042
20:03:55  <Darkvater> http://www.tt-forums.net/viewtopic.php?p=430186#430186
20:03:58  <Darkvater> whaat
20:04:03  <Darkvater> wrong window
20:06:26  <peter1138> ah
20:06:36  <Darkvater> peter1138: how's the progress of those pylon bounding boxes? :)
20:06:43  <peter1138> so the *combined*roadset needs the usroadset to show use roads... hmm.
20:06:46  <peter1138> ?
20:07:03  <Darkvater> funny, ain't it :)
20:07:07  <peter1138> oh, pillars...?
20:07:08  *** tomahawk [n=tomahawk@absu182.neoplus.adsl.tpnet.pl] has quit [Remote closed the connection]
20:07:15  <Celestar> did Tron mention where he went?
20:07:23  <Darkvater> combined roadset if loaded with usroads uses us roads for new bridges
20:07:26  <Darkvater> Celestar: skiing
20:07:35  <Celestar> uh
20:07:37  <peter1138> damn 3KB extra per station :(
20:07:38  <Celestar> ok
20:07:43  <Darkvater> 21:57 < peter1138> i never use it, tbh
20:07:43  * peter1138 ponders a dynamic way
20:07:47  <Celestar> peter1138: how?!
20:08:13  <Celestar> 4462?
20:08:38  <Celestar> or something not-yet-committed?
20:08:47  <peter1138> not yet committed
20:09:00  <Celestar> 3kb PER STATION?
20:09:14  <Celestar> I mean a whole station is not 3kb as of now :P
20:09:22  <peter1138> exactly
20:09:31  <Celestar> show me diff?
20:09:42  <peter1138> it's an array
20:09:52  <Celestar> of 3kb?
20:09:55  <peter1138> yes
20:09:56  <Celestar> 1000 elements?
20:10:01  <peter1138> so i'm going to mallocize it
20:10:05  <peter1138> no, 12 bytes per element
20:10:19  <Celestar> is it saved?
20:10:26  <peter1138> it will be
20:10:32  <Celestar> hm.
20:10:32  <peter1138> mostly 0s though, heh
20:10:38  <Celestar> big saveload trouble.
20:10:41  <peter1138> only 5 bytes are saved
20:10:46  <Celestar> oh
20:10:48  <peter1138> yes, i know
20:10:53  <Celestar> can I see a diff? ;)
20:11:43  <MiHaMiX> ahh, 15 translators already
20:11:58  <Celestar> lol I found me if-cascade-elrail-drawing code ;)
20:12:02  <peter1138> http://195.112.37.102/ottd/grfst7.diff
20:13:30  <Celestar> why do you need 256 statspecs per station?
20:14:15  <peter1138> you don't really. but you can.
20:14:24  <peter1138> probably 16 is enough
20:14:41  <peter1138> that's an easier change, heeh
20:14:43  <Celestar> hm ...
20:14:50  <Celestar> maybe using realloc isn't bad an idea.
20:16:19  <Celestar> make things fully dynamic :)
20:17:38  <Celestar> but ok
20:17:40  <Celestar> I'm off
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20:27:23  <Darkvater> gn Celestar
20:39:52  <Born_Acorn> peter1138! newstations!
20:47:59  <peter1138> oh, yeah, maybe
20:48:00  <peter1138> hmm
20:49:38  * peter1138 testorises
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20:52:06  * peter1138 expects boomoring
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20:54:10  <Sacro> evening all
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20:57:14  <Darkvater> any java guru around?
20:57:58  <Sacro> fraid im not java experienced
20:58:18  <Darkvater> or perhaps anyone know how I can sort a List in Java with a certain key?
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20:59:22  <Darkvater> hmm
20:59:34  <Sacro> qsort springs to mind, dunno why
20:59:39  *** Aankhen`` [n=pockled@203.101.20.201] has quit ["Sleep [Time wasted online: 7hrs 16mins 24secs]"]
20:59:44  <Darkvater> JAVA
21:00:05  *** SchAmane [n=schamane@p5498E830.dip.t-dialin.net] has quit [Remote closed the connection]
21:00:30  <Rubidium> Darkvater: http://java.sun.com/j2se/1.5.0/docs/api/java/util/Collections.html#sort(java.util.List,%20java.util.Comparator)
21:00:41  <XeryusTC> Darkvater: irc://irc.tweakers.net/bikkels ask rjb (if he's in)
21:00:49  *** SchAmane [n=schamane@p5498E830.dip.t-dialin.net] has joined #openttd
21:01:11  <Darkvater> yeah, was thinking about Comparator
21:01:15  <Darkvater> hopefully this works
21:01:27  <Sacro> http://java.sun.com/docs/books/tutorial/collections/algorithms/index.html#sorting
21:02:25  <Darkvater> you know that doesn't really help
21:02:29  <Darkvater> very confusing for java newbies
21:07:42  <Sacro> hmm
21:07:51  <Sacro> openttd is quite confusing for C newbies
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21:10:24  <Darkvater> yaay it compiles
21:10:36  <Darkvater> spamalert
21:10:37  <Darkvater> class DateComparator implements Comparator {
21:10:37  <Darkvater> 	public final int compare(Object a, Object b) throws ClassCastException {
21:10:37  <Darkvater> 		if (!(a instanceof Blog) || !(b instanceof Blog))
21:10:37  <Darkvater> 			throw new ClassCastException("Blog object required");
21:10:39  <Darkvater> 		return ((Blog)a).getLastChange().compareTo(((Blog)b).getLastChange());
21:10:42  <Darkvater> 	}
21:10:47  <MiHaMiX> hmm
21:10:53  <MiHaMiX> sniplet from a mail:
21:10:55  <MiHaMiX> By the way, I remembered in the nightly build r2424i24 that there was a day/night effect that seems to have disapeared in the latest version. I just wanted to talk about it to you because on an online game, I met other players that didn't seems to have any problems with the game, but that there was no day/night change. So, if it was a bug.......I am just telling you that...^^
21:11:02  <MiHaMiX> are we know something about it?
21:11:33  <Darkvater> }someone probably used the night-graphics
21:11:41  <glx> old integrated nightly btw
21:11:49  <Darkvater> http://users2.tt-forums.net/ttdur/ttdur.htm
21:11:51  <Darkvater> bottom
21:12:00  <Sacro> can a HTML form have 2 submit buttons with different targets?
21:12:11  <MiHaMiX> ahh
21:12:22  <MiHaMiX> Sacro: different targets?
21:12:31  <MiHaMiX> Sacro: you mean, value?
21:12:34  <MiHaMiX> Sacro: of course
21:13:07  <Sacro> hmm, i know how to define the target in a <form> tag, do i do embedded <form> ?
21:13:10  *** |Jeroen| [n=jeroen@dD57729A7.access.telenet.be] has quit ["Whoopsy"]
21:13:55  <MiHaMiX> Sacro: forms within forms are discouraged
21:14:09  <Sacro> MiHaMiX: yeah, i had the feeling that wasnt the best idea
21:15:40  <Darkvater> OMG
21:15:59  <Darkvater> why is java so fucking stupid? or I expect it to be too good?
21:16:07  <Zr40> Sacro: you might be able to adjust the form action via javascript
21:16:11  <Sacro> Darkvater: most likely both
21:16:11  <Zr40> Darkvater: try C#
21:16:16  <Darkvater> list.sublist(0, 10) gives error if there are less than 10 items in the list
21:16:26  <Sacro> Zr40: i dont know javascript, was hoping to just get by with php
21:16:56  <Zr40> Sacro: what are you trying to do with the two submit buttons?
21:17:20  <Sacro> Zr40: one to preview, one to submit
21:17:44  <Zr40> you need to specify different values to each submit
21:17:56  <Sacro> yeah, probably
21:18:05  <Zr40> make sure they both have the same name
21:18:11  <Sacro> yeah
21:18:24  <Zr40> and check for its value in PHP like any other input :P
21:18:36  <glx> yeah that works fine
21:18:55  <Sacro> but how can i pass the data to different forms?
21:19:01  <Darkvater> http://darkvater.homeip.net:8080/weblog_tomcat/app < behold the future of webdesign
21:19:08  <Darkvater> java + tomcat + hsqldb + tapestry
21:19:24  <Sacro> Darkvater: your bottom bar is in the wrong place
21:19:33  <Darkvater> yeah, CSS fucked up I know
21:19:39  <Darkvater> already framed the guy about it
21:19:47  <Zr40> Darkvater: don't tell me *you* made that
21:20:03  <Darkvater> I just did the backend
21:20:10  <Darkvater> dynamic tapestry/database stuff
21:20:37  * Zr40 wonders...
21:20:44  <Zr40> how many lines of code did you waste? ;)
21:21:06  <Darkvater> lemme see
21:21:20  <Darkvater> about 500
21:21:35  <Zr40> and how big is that tapestry stuff? :P
21:21:55  <Sacro> btw, didnt mean form target, i meant form action
21:22:08  <Darkvater> tapestry is HUGE, but very powerful
21:22:11  <Zr40> wohoo, exception
21:22:13  <Zr40> http://darkvater.homeip.net:8080/weblog_tomcat/app?component=rightpanel.random_link&page=Home&service=direct&sp=0
21:22:21  <Darkvater> total tapestry code is about 70-80 lines I think
21:22:26  <Darkvater> yeah I know, didn't say it was done
21:22:30  <Darkvater> was more sarcastic
21:23:01  <Sacro> can you use onclick() with php code?
21:23:16  <Zr40> Sacro: what do you mean? :P
21:23:41  <XeryusTC> php is server side, so you can't really get user input when he is viewing the page
21:23:46  <Zr40> Darkvater: when you say HUGE, what kind of huge can I imagine? :)
21:23:47  <Sacro> grr, im tired, angry, and i have depression, doesnt make for useful programming ideas
21:24:38  <Darkvater> Zr40: about 1MB of jar files
21:24:45  <Zr40> hmm
21:25:08  <Darkvater> but it's nice. You can validate forms with 2 lines of code, do transformations, etc. etc.
21:25:12  <Darkvater> just..bleh java
21:25:28  <Zr40> and your 500 lines compiles as? (just to get some idea of the size :))
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21:25:43  <Darkvater> hmm lemme see
21:27:09  <Darkvater> I gotta find out how to get total space used by ls
21:27:47  <Darkvater> he screw that
21:27:48  <Zr40> du is your friend
21:27:52  <Darkvater> windows to the rescue
21:27:54  <Darkvater> oh yeah
21:28:06  <Darkvater> 87KB
21:31:00  <Zr40> hmm
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21:31:29  <Zr40> is that a single file, or multiple?
21:32:26  * Zr40 assumes multiple
21:32:53  <Darkvater> multiple
21:33:38  <Sacro> grr, how can you get a form to submit the value of the submit buttno
21:33:48  <Zr40> Sacro: the submit button needs a name
21:34:06  <peter1138> where was i?
21:34:07  <Zr40> else it won't submit ;)
21:34:32  <Zr40> well... it does submit, but it doesn't submit *itself* ;)
21:36:27  <Sacro> Zr40: well, its got a value
21:36:38  <Zr40> just a value isn't enough
21:36:49  <Zr40> if you want it to show up in $_POST, it needs:
21:36:55  <Zr40> a name, a value and a click :D
21:37:17  <Zr40> (unless there's just one submit, then pressing enter counts too)
21:37:20  <Sacro> damnit, the w3c documentation says that too
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21:41:44  <peter1138> Darkvater: that ttdp savegame that doesn't work... i'd guess it's the rail owner of the level crossing
21:43:10  <Sacro> hmm, sounds like a problem
21:45:02  <peter1138> yeah, it is
21:45:58  <peter1138> however
21:46:00  <peter1138> 22:46
21:46:03  <peter1138> sleepy time
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21:49:42  <[1]Sacro> back again
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21:50:12  <Darkvater> peter1138: could be, didn't go that far into it
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22:21:19  <black_Nightmare> why are there iron ore mines that only makes 18 tonnes??? lol jeeze
22:21:28  <black_Nightmare> like as if thats just enough for one or two iron ore trucks alone
22:21:33  <black_Nightmare> :p
22:21:45  <Patrick`> feed from them and they grow
22:22:34  *** norbert79 [n=Norbi@3e44b5b1.adsl.enternet.hu] has joined #openttd
22:22:40  <norbert79> Hi everyone
22:22:52  <norbert79> Guys, I have just seen something very unusual on one of the servers
22:23:10  <Sacro> ooh, go on
22:23:11  <norbert79> check this out: http://w3.enternet.hu/mihaly52/20060417.png
22:23:18  <Born_Acorn> It wasn't Sandra Bullock, was it?
22:23:22  <norbert79> nah :)
22:23:38  <Sacro> what a strange layout
22:23:44  <norbert79> no, check out the train
22:24:01  <Born_Acorn> Trains can go through themselves, I believe.
22:24:04  <Patrick`> yes
22:24:07  <black_Nightmare> patrick....really? hmm....
22:24:12  <norbert79> besides, not even mentioning its length
22:24:13  <Patrick`> I tried to change the collision detection code once
22:24:18  <norbert79> yes, thats what I mean
22:24:19  <Born_Acorn> There is no crash detection
22:24:30  <Born_Acorn> (with itself)
22:24:36  <norbert79> anywaay, is it possible to build such long trains?
22:24:36  <Patrick`> if you set trains to crash with themselves then they all spontaneously crash at the same time
22:24:54  <black_Nightmare> hmm....maybe I'll try load this iron ore mine later and see
22:25:18  <Patrick`> also, signals every 1 tile is bad
22:25:23  <Patrick`> it doesn't look nice
22:25:32  <Patrick`> and it's crappy in multiplayer
22:25:55  <black_Nightmare> agreed
22:25:57  <norbert79> I wanted to remark you about the fact that the train can go trough itself :)
22:26:09  <black_Nightmare> I usually go with 2 to 4 depending on what type of trains it'll usually be
22:26:51  <black_Nightmare> sometimes for lazy slow lines I space them just close enough intervals for the trains to clear others
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22:27:32  <Sacro> norbert79: trains can be up to 100 long
22:27:42  <Patrick`> yeah
22:28:00  <Patrick`> the code for that would be non-trivial and it's rare enough that noone cares
22:29:01  <norbert79> I think the crash-code detection should be improved, this way you can build very long trains, without checking, if it will fit on the rails
22:30:22  <Patrick`> well, here's a guide to programming in C
22:30:24  <Patrick`> I won't stop you
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22:30:52  <norbert79> :) I have time to report this as a bug, not more :)
22:31:00  <black_Nightmare> well nobert...real trains can't go through themself? :p
22:31:03  <black_Nightmare> hehe just teasing
22:31:09  <norbert79> Never tried ;-)
22:31:10  <Patrick`> put it as very low :D
22:31:29  <norbert79> But you gave me an idea
22:31:39  <norbert79> All I need is a pistol, a pantyhose, and a train
22:31:59  <Patrick`> and you'll make a working nuclear power statio
22:32:03  <Patrick`> we know, you're macguyver
22:32:39  <norbert79> MacGyver to be precise :)
22:32:50  <Patrick`> Pff
22:32:57  <norbert79> and what makes you think, I cant? :)
22:33:02  <norbert79> Just teasing you ;-)
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22:36:57  <black_Nightmare> one thing I wonder is about being able to have different rail types in the same diagonal tile....anyone?
22:37:07  <Patrick`> nope
22:37:23  <Patrick`> having 2 diagonals in one tile is an appalling ghastly bizzare hack anyway
22:37:30  <Patrick`> it'll only support 1 signal type as well
22:37:39  <black_Nightmare> meh and several of my monorails are single-tile tight curves because they wouldn't follow the rails
22:37:47  <black_Nightmare> oh well
22:37:54  <Patrick`> tight curves kill speed though
22:37:57  <Patrick`> I can't stand them
22:37:58  <black_Nightmare> was worth mentioning it
22:38:16  <Patrick`> I only have them on rarely-frequented offramps where the train has already left the mainline before it slows down
22:38:49  <black_Nightmare> at least...the ability for diagonal tracks under bridge could help me a lot...in some previous plays I had to make small S curves just to cross another track via bridge/tunnel
22:39:04  <Patrick`> diagonals under bridges I think it coming
22:39:09  <Patrick`> but: don't ever have bridges
22:39:18  <Patrick`> you can put a tunnel underneath diagonal rail no problem
22:39:23  <Patrick`> and tunnels have no speed limits
22:39:28  <Patrick`> and they don't clutter up the landscape
22:39:30  <norbert79> two different types of rail in diagonal section would be nice
22:39:46  <norbert79> I like bridges
22:39:59  <black_Nightmare> well actually I meant tunnels as for to cross another track....
22:40:19  <black_Nightmare> like say you have a parallel mainline (but they're not connected to others) then the left one needs to turn right and head that way somehow
22:40:20  <norbert79> I know, yet it is sometimes not possible
22:40:39  <black_Nightmare> being able to build diagonal tracks under bridge should make that easier ^^^
22:41:12  <norbert79> yes, yet I also vote for two different types of rail in one diagonal section
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22:41:21  <norbert79> I was sometimes in the situation
22:41:28  <norbert79> where it would have been very useful
22:42:05  <norbert79> just an idea...
22:42:11  <black_Nightmare> norbert...heh yeah..you can build rail and maglevl parallel in straight places but... when it comes to making diagonal.....UGH! ^_^
22:42:18  <Patrick`> norbert, it's not a democratic decision
22:42:28  <Patrick`> that type of overlay depends on maprewrite
22:43:41  <norbert79> as I have wrote, it was just an idea
22:44:04  <Patrick`> yeah, I'd love to have a car that fried bacon as well
22:44:29  <norbert79> Ask an arabic guy
22:44:37  <norbert79> Maybe he can afford it to you :)
22:45:22  <norbert79> I bet, they could also afford it to have two different types of rail in one diagonal section... ...in real life! :))
22:46:02  <Patrick`> filthy rich and catflap
22:46:02  <Patrick`> :D
22:46:54  <norbert79> I think they have more oil-fields, than in one TTD map on 1024*1024 tileset
22:46:55  *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd
22:50:34  <norbert79> dang, I wanted to play on a 2048*2048 tileset
22:50:37  <norbert79> made my X freeze
22:50:43  <norbert79> almost
22:50:49  <norbert79> Lost the control for the mouse tho
22:51:04  <norbert79> Game freezed totally
22:51:30  <norbert79> have to restart X... Brb
22:51:32  *** norbert79 [n=Norbi@3e44b5b1.adsl.enternet.hu] has quit ["Connection reset by beer"]
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22:52:56  <norbert79> re
22:58:09  <christooss> Hello Im really glad that translator is back :) I rally hope that my account will be activated fast :)
22:59:27  *** Neonox [n=Neonox@ip-80-226-211-247.vodafone-net.de] has quit ["muss wech"]
23:00:46  <Sacro> is 100.0.0.8 a valid IP?
23:00:57  *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)]
23:01:17  <norbert79> yes
23:01:30  <norbert79> it it is not above 255
23:01:48  <Patrick`> and it is not in the private range
23:01:58  <Patrick`> you may be thinking of 10.0.0.8 which is not valid on the internet
23:02:18  <norbert79> well, it looks a private IP to me
23:02:20  <Patrick`> but is in one of the blocks reserved for private use
23:02:30  <Sacro> yeah, thought it might be a private usage one
23:02:36  <norbert79> are we talking about 10. or 100.?
23:02:37  <Patrick`> 100.0.0.8 just looks to me like a typo of 10.0.0.8
23:02:38  <Sacro> my mate trying to access something at uni
23:02:43  <Patrick`> 100. is a valid internet
23:02:58  <Patrick`> if it's at uni, then the uni probably uses the 10.x subnet internally
23:03:02  <norbert79> seems to me too more a private IP
23:03:06  <norbert79> yes
23:03:06  <Patrick`> in which case, no, he won't be able to access it from outside
23:03:07  <Sacro> well i cant ping it
23:03:12  <Sacro> thought not
23:03:20  <norbert79> more a typo
23:03:31  <norbert79> or a network admin with a very original sense of humor
23:03:51  <Patrick`> hah
23:03:53  <Patrick`> yeah
23:04:06  <Patrick`> 100.x is owned by someone, let me check
23:04:18  <Sacro> Patrick`: cheers
23:04:28  <Sacro> WHOIS might say
23:05:09  <Patrick`> unknown
23:05:39  <norbert79> check your connections too
23:05:41  <norbert79> netstat
23:07:42  <Sacro> nah, dont matter
23:08:01  *** BJH_ [n=chatzill@e176116132.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"]
23:08:53  <Patrick`> http://www.iana.org/assignments/ipv4-address-space
23:09:30  <Patrick`> ok
23:09:43  <Patrick`> IANA have reserved 92.x thru 120.x
23:09:59  *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."]
23:10:51  <Patrick`> why the hell do the USPS need a class A
23:11:55  <Vornicus> Because of all the computers they use to deal with mail.
23:12:29  <Vornicus> I don't know, really.
23:12:52  <Patrick`> that list is hilarious
23:13:02  <Patrick`> IANA have just, like, reserved 1/4 of the internet
23:13:09  <Patrick`> for fun
23:13:14  <Patrick`> and haliburton has a class A
23:13:32  <Vornicus> IANA is the folks that do this stuff.  I think they have a better reason than "for fun"
23:13:49  <Patrick`> if I was the IANA I'd do stuff for fun
23:15:05  <norbert79> I am curious, why the US wants to be the highest leader of the net...
23:15:15  <norbert79> they never wanted to give away this role
23:15:15  <Vornicus> norbert: because they invented it.
23:15:30  <norbert79> thats not right in its form
23:15:51  <Vornicus> what?
23:15:55  <Patrick`> I think that's pretty much a "they win" argument, anyway
23:17:49  <norbert79> A bit offtopic: http://www.metacafe.com/watch/93678/family_guy/
23:17:50  <Vornicus> Anyway the reason IANA has so much of the internet as reserved is probably because nobody has up and asked for these chunks.
23:17:57  *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit []
23:18:07  <Vornicus> they are the folks that assign IP chunks.
23:18:41  <Patrick`> noone actually needs them
23:19:13  <Vornicus> evidently.
23:19:35  <norbert79> Just think about it, how many OpenTTD Servers could beeing opened from so many IPs...
23:19:44  <norbert79> Sweet...
23:19:45  <norbert79> ;-)
23:19:54  <Patrick`> we'd need a lot of people to play them
23:22:30  <norbert79> thats brutal
23:22:30  <norbert79> http://www.metacafe.com/watch/84870/bugs_bunny/
23:22:34  <norbert79> but funny :)
23:22:41  *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd
23:24:35  <Patrick`> hahaha
23:32:56  *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection]
23:38:40  <Sacro> nn
23:38:40  *** Sacro [n=Sacro@adsl-83-100-155-118.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- The future of IRC"]
23:41:13  *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd
23:41:54  <RichK67> Darkvater: ping
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