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00:07:36 *** Born_Acorn [n=bornacor@AC8D6533.ipt.aol.com] has quit [] 00:09:10 <RichK67> tada!! http://www.tt-forums.net/viewtopic.php?p=435759#435759 snow in temperate, with TGP terrain :) 00:14:48 <Belugas_Gone> wow! 00:15:00 <Belugas_Gone> I am... impressed :) 00:18:16 <RichK67> oops - missed the graphics file 00:19:21 <RichK67> ty belugas... ive not tried combining the two, but it does work nicely together 00:20:34 <RichK67> im thinking of including this in TGP, however it does require some of M.Blunck's graphics in a smaller neat package (MB gave permission as long as I included copyright notice)... its also embedded in the .grf as well 00:21:15 *** Bjarni [n=Bjarni@0x50c79a8e.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 00:23:26 <glx> RichK67: I like it :) 00:24:41 <RichK67> great - nice thing is it works with savegames too... load one in, and it snows up... ok existing houses arent converted, but over time, they become the snow versions as they are replaced 00:24:50 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 00:24:59 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 00:25:50 <black_Nightmare> correct me if I'm wrong but so basically all artworks (with exception of if you load your own gfrs for different vehicles) in openttd are from ttdx right? 00:26:38 <RichK67> yes, and are covered by the original TTDX copyright 00:27:10 *** Mek_ [i=marijn@82.75.184.247] has joined #openttd 00:27:11 <black_Nightmare> hmm thanks 00:27:12 <RichK67> even if you edit them (severely), they are still derivative works 00:27:39 <black_Nightmare> think that maybe tomorrow or something I'll see about getting my hand on trying draw some custom buildings for towns just to see how that would turn out 00:28:37 <black_Nightmare> oh and btw richk..I noticed one of your map while going through a few of what was in the 'new map' list :p 00:28:58 <RichK67> if you would like a mini-project, i need snowy versions of the temperate industries... lose the hard-coded green base tiles, and snow up the buildings a bit :) 00:29:17 <black_Nightmare> heheh...we'll see 00:30:11 <RichK67> yeah, i have 4 maps in there; africa, canyonero, delta, & great lakes 00:30:33 <black_Nightmare> yeah 'canyonero' was the one I looked at for a moment :p 00:30:45 <black_Nightmare> anyway...one thing I've been wondering about 00:30:51 <RichK67> its from a terrain map of the grand canyon 00:31:23 <RichK67> with a few tweaks for playability (the lake in the top right doesnt exist) 00:31:26 <black_Nightmare> are industries simply originally coded that you have to hit certain tiles to be able to use them? (like I noticed sometimes a rail station wouldn't serve a oil refinery even if its radius touches it .. weird 00:32:29 <RichK67> there are "active" parts of several industries... you need to cover the furnace to get steel from a steel mill for instance 00:32:41 <black_Nightmare> hm that figures 00:33:24 *** Mek [i=marijn@82.75.184.247] has quit [Read error: 110 (Connection timed out)] 00:33:27 *** KritiK [i=Maxim@ppp85-140-192-246.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 00:39:16 <Belugas_Gone> RichK67 ping 00:41:01 <black_Nightmare> richk... 00:41:29 <RichK67> hi 00:41:45 <black_Nightmare> how difficult could it be to alter an existing industry? (eg change coal mine to supply cement instead for dumb example) 00:41:49 <RichK67> sorry - off looking at notepad2... really cool 00:41:58 <Belugas_Gone> and usefull ;) 00:42:10 <black_Nightmare> seeing how there are two different banks -- one that requires diamond alone and one that supply&demand diamond altogether 00:43:14 <Belugas_Gone> black_Nightmare, i'm working on it, step by step 00:43:22 <black_Nightmare> really? hm nice 00:43:22 <Belugas_Gone> it is called... newindustries! 00:43:33 <RichK67> in theory the cargo scheme is quite open... there are only 30 or so cargos, and its stored in a byte... but its a bit of a mess, and needs a reorganisation... the map already supports extra graphics 00:43:45 <black_Nightmare> because I could image a different type of map copying the temperate terrians&trains but having complete different freights 00:43:54 <black_Nightmare> ;) 00:45:23 <RichK67> its pretty easy to do a straight... coal for cement change - you can overwrite the graphics in trg1r.grf, and rename the strings... but doing coal AND cement is a whole different ball game 00:46:04 <black_Nightmare> heh makes me thinking... 00:46:33 <Belugas_Gone> industries can accept and produce up to 3 different cargo each. 00:46:44 <Belugas_Gone> not curently, but it is faisable. 00:46:55 <Belugas_Gone> sorry.. 00:46:59 <Belugas_Gone> produce 2, accept 3 00:47:32 <black_Nightmare> accept 3...just like the existing goods factory right? 00:47:38 <black_Nightmare> livestock+grain+steel>>goods 00:47:46 <Belugas_Gone> but it does not have to stay that way ;) 00:47:49 <Belugas_Gone> yes, exaclty 00:47:58 <black_Nightmare> here's a strange thought... 00:48:04 <RichK67> belugas: how easy would it be to separate out the cargo-type collisions (eg. Cargo 9: paper in arctic, oil in temp)?? 00:48:41 <Belugas_Gone> yeag... same ids... 00:48:50 <Belugas_Gone> don't know yet. 00:49:10 <Belugas_Gone> food for thoughs... 00:49:13 <RichK67> yup - i wonder whether we can abandon the internal OTTD ids and use the TTDP ones 00:49:25 <Belugas_Gone> those are TTDP 00:49:26 <RichK67> we already use a translation table between them 00:49:46 <black_Nightmare> if you can make 3000+ population city accept 'autos' then you could have one factory that would require steel (which you must get from iron ore mines through steel mill as normal) and rubber (copied from tropical map) and oil (from the existing oilwell&oil rig) to produce autos 00:50:16 <RichK67> yup, possibilities are tantalising :) 00:50:18 <black_Nightmare> just a random thought...that is if the fix someone made (I forgot who) let you mix different buildings from the 4 map types into one single map anyhow 00:50:28 <black_Nightmare> I mean rubber plants don't exist in the temperate map anyhow 00:51:28 <RichK67> no problem from a graphics POV - i did a test where i replaced the temperate iron ore mine with the gold mine... works fine 00:51:43 <RichK67> however the cargos they use are the problem 00:51:55 <black_Nightmare> heh..tell you what I think.... 00:52:58 <black_Nightmare> I kinda like the tropical map but think it maybe could use just a few small imrovements there and there 00:53:28 <black_Nightmare> not to mention that perhaps the villages could be a tad larger to start with too (many times <100 population ones are difficult to get any profit from) 00:53:52 <black_Nightmare> the engines themself....okay but I personally dunno about liking certain ones.....or maybe thats just me :p 00:54:16 <black_Nightmare> say... 00:54:16 <RichK67> nah - i dont like them either - too american for me 00:54:24 <black_Nightmare> richk..is it possible to edit the engine numbers themself? 00:54:45 <RichK67> you can use the tropicsetw.grf ... very nice selection of truly tropical engines 00:54:49 <black_Nightmare> and btw the reason I'm so-so on the tropical engines is because some of them I don't mind but others I find too alike to others or just aren't up to it 00:55:18 <RichK67> yup - only about 10 different ones... use tropicsetw.grf ... about 30 types :) 00:55:25 <Belugas_Gone> i am dreaming of towns on pilloti, in the middle of the water... 00:55:37 <black_Nightmare> richk...well...one engine I do kinda like tho is... 00:55:45 <Belugas_Gone> i know, nothing to do with your discussion... 00:55:52 <black_Nightmare> that little chugging midcab engine thats very cheap to buy 00:56:13 <black_Nightmare> works well for short distance line between two small towns (just one mail and pass cars....thats all) 00:56:17 <RichK67> belugas: try TGP with water set to High... lots of small islands :) 00:56:38 <black_Nightmare> richk...so is it possible to edit the engine numbers themself (eg their speed/etc) or not possible yet? 00:57:04 <glx> you can modify them in the source 00:57:06 <RichK67> yeah, but there isnt a nice interface to use (with OTTD).... 00:58:03 <black_Nightmare> glx..hm ok because I think certain engines could use a bit of changes there and there ... or maybe thats just me 00:58:04 <RichK67> glx: its the sort of info that should be read from a "vehicles.ini" file :) 00:58:39 <black_Nightmare> vehicles.ini ? wheres that 00:58:45 <black_Nightmare> only see vehicles.h or vehicles.c 00:58:47 <glx> but the values are the same as in original TTD, so I don't see why you want to change them 00:58:54 <Belugas_Gone> in RichK67's imagination :) 00:58:55 <RichK67> doesnt exist... it would be nice though 00:59:02 <black_Nightmare> lol ok rich 00:59:31 *** Zahl22 [n=SENFGURK@dslb-082-083-207-051.pools.arcor-ip.net] has joined #openttd 00:59:44 <RichK67> to me, most data should be non-encrypted and easy to manipulate 00:59:53 <Belugas_Gone> compilage time 01:00:00 <black_Nightmare> ughh where was that list of vehicles on wiki again.. :-S 01:00:42 <RichK67> i loved Europa Universalis... hundreds of .txt and .csv files you could modify to your hearts content... made making custom versions a doddle 01:01:01 <black_Nightmare> nevermind found it now 01:01:33 <RichK67> even the savegame was a 3mb .txt file.... game broken?? edit it in wordpad :) 01:02:19 <black_Nightmare> what I meant by 'too alike' is... 01:02:51 <RichK67> 55mph/65mph/60mph/70mph/70mph 01:02:52 <black_Nightmare> eg the Centennial verus the 2-unit Turner Turbo ... the Centennial has more hp and is just a single unit so .. why do we even have the Turner Turbo engine anyhow? 01:03:13 <black_Nightmare> neverminding the speed difference....that could be 'corrected' lol 01:03:18 <RichK67> some engines just not worth updating 01:03:49 <RichK67> centennial for freight, TT for passengers 01:03:49 <black_Nightmare> well.. the MJS250 was what I meant by the little midcab engine anyhow 01:05:08 <RichK67> yeah - one of those saved my life in one game... i was going under... sold *everything* and built a short coal line with 1 mjs250... in 20yrs I had 70+ trains, and making millions 01:05:31 <black_Nightmare> I usually skip the SH40 when breakdowns are enabled...like in this order most of the times SH30>>SH125>>AsiaStar 01:05:56 <black_Nightmare> reliability is one reason 01:07:24 <RichK67> yeah - i dont think i will ever voluntarily use the original sets again... (maybe on network games)... .personal preference is UKRS for temperate, CanadianSet for arctic, tropicset for tropical, planeset in all, newships in all, uk_hovs_bus in temperate 01:08:01 <black_Nightmare> if I could have my own pick on how to reuse the various original engines you may see very weird trains from me :p 01:09:06 <RichK67> i would just love to have an APT-E to use .... 140mph passenger in 1975 :) 01:10:09 <black_Nightmare> there's the SH125 in '78 no? :p hehe (201km/h) 01:10:35 <RichK67> on one test run, it tackled the largest hill on UK mainline; Shap.... hit bottom of hill at 89mph.... crested top doing 137mph!!! 01:11:37 <black_Nightmare> oh and btw...I've sometimes wanted to have the MJS250 on the temperate map ... I mean refitting one dmu engine (no wagons) just sometimes seem weird but then one or two wagon is too little for any of the temperate engines to be able to get good profit from at all (well except the 'Hendry 25' maybe) 01:12:24 <RichK67> APT-E was a one-off... IC125s were everywhere, and a bit dull after they limited their speeds to 125mph max... used to do 144mph 01:12:59 <black_Nightmare> yeah InterCity for one example..right? 01:14:18 <RichK67> gotta go... im falling asleep here 01:14:23 <RichK67> cya tomorrow 01:14:35 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 01:14:57 <black_Nightmare> anyone awake? :p 01:16:44 *** Zahl [n=SENFGURK@dslb-082-083-192-035.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 01:17:14 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Read error: 104 (Connection reset by peer)] 01:25:07 *** Osai^2 [n=Osai@p54B3502A.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 01:30:41 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 01:37:06 *** Mek [i=marijn@cc422581-a.ensch1.ov.home.nl] has joined #openttd 01:42:26 *** Mek_ [i=marijn@82.75.184.247] has quit [Read error: 110 (Connection timed out)] 01:42:48 *** gigajum [i=LucY@dslb-084-056-145-070.pools.arcor-ip.net] has quit [] 01:48:45 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 01:52:37 <CIA-3> glx * r4602 /trunk/station_cmd.c: - Fix: an assertion triggered when building a station near the south corner of the map (appeared in r4367) 01:56:18 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 01:56:18 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 02:09:43 <Azio> Heh 02:09:53 <Azio> i had a similar problem with /airport.c iirc 02:10:02 <Azio> or somewhat. 02:10:04 * Azio cant remember 02:10:06 <Azio> i did paste earlier 02:10:21 <Azio> <Azio> dbg: Cannot move further on Airport...! pos:4 state:14 02:10:21 <Azio> <Azio> dbg: Airport entry point: 16, Vehicle: 3041 02:10:21 <Azio> <Azio> openttd: aircraft_cmd.c:1655: AirportMove: Assertion `0' failed. 02:10:21 <Azio> <Azio> Aborted 02:10:21 <Azio> <Azio> Bug? 02:10:23 <Azio> ahh :D 02:10:50 <glx> not really similar :) 02:11:40 <glx> which version? 02:15:54 <glx> Azio: I suggest you to submit a bug report about this on http://bugs.openttd.org 02:16:15 <glx> also add a savegame if possible 02:17:49 <Azio> :D 02:17:57 <Azio> Yeah sure that's no problem at all 02:18:23 <Azio> i had built 200 planes or so 02:18:33 <Azio> and many airports 02:18:50 <Azio> >£1bil by 2017, so i think that has contributed to it, 02:18:59 <Azio> ill try get it done in a little bit, if not definately by tomorrow 02:19:04 <Azio> installing Debian across a cluster 02:19:07 <Azio> *whimpers 02:19:18 <Azio> slowly albeit as im having to dig out hdd's or buy stuff of ebay :P 02:33:40 *** BJH_ [n=chatzill@e176099180.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 02:37:28 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 02:37:28 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 02:45:30 *** glx [i=glx@82.245.156.124] has quit ["Bye!"] 02:53:56 *** mrzero [n=ole@orwen.net] has quit [Read error: 110 (Connection timed out)] 03:15:59 *** MagicJohn [n=magical@unaffiliated/magicjohn] has quit [Read error: 110 (Connection timed out)] 03:16:33 *** MagicJohn [n=magical@host81-156-146-193.range81-156.btcentralplus.com] has joined #openttd 03:18:07 * Vornicus downloads the latest Mini_IN and builds a build for Mac 03:20:41 *** Mek_ [i=marijn@cc9952-a.ensch1.ov.home.nl] has joined #openttd 03:20:41 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:21:06 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:22:28 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 03:23:29 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 03:23:57 *** coppercore [n=copperco@dpc691919178.direcpc.com] has joined #openttd 03:32:02 *** Mek [i=marijn@cc422581-a.ensch1.ov.home.nl] has quit [Read error: 110 (Connection timed out)] 03:36:15 * Vornicus sends it off to richk. 03:42:56 <coppercore> any of you know anything about fish/aquariums? 03:51:42 *** Mek_ [i=marijn@cc9952-a.ensch1.ov.home.nl] has quit [Read error: 110 (Connection timed out)] 05:09:26 <hector3d> morning 05:32:45 <CIA-3> tron * r4603 /branch/bridge/ (36 files in 4 dirs): Sync with trunk up to r4602 05:32:56 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 05:47:15 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 05:58:21 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 06:16:30 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:23:32 *** Mek [i=marijn@cc9952-a.ensch1.ov.home.nl] has joined #openttd 06:52:08 <TSC> Who do I tell if the SVN YAPF branch just crashed on me? 06:52:27 <Noldo> KUDr 06:52:34 <KUDr> here 06:53:06 <KUDr> what compiler/os 06:53:06 <TSC> openttd: yapf/follow_track.hpp:45: bool CFollowTrackT<Ttr_type_, T90deg_turns_allowed_>::Follow(TileIndex, Trackdir) [with TransportTypes Ttr_type_ = TRANSPORT_RAIL, bool T90deg_turns_allowed_ = false]: Assertion GetTileTrackStatus(m_old_tile, TT()) & TrackdirToTrackdirBits(m_old_td)) != 0' failed. 06:53:17 <TSC> Linux, gcc 4 06:53:46 <KUDr> TSC: try to get revision 4589 06:54:01 <TSC> I'm not sure if I'll be able to reproduce it 06:54:12 <KUDr> there were 3 commits changing makefile 06:54:26 <KUDr> and they were not tested on linux/gcc 06:54:43 <KUDr> it was for OSX and maybe there are some problems 06:54:51 <KUDr> hmm 06:55:27 <KUDr> was it new game or some older savegame? 06:56:07 <TSC> An existing save game 06:56:18 <TSC> Which autosave is the most recent? 0 or 15? 06:56:19 <KUDr> long time after load? 06:56:24 <TSC> A while, yes 06:56:33 <KUDr> the top on the list 06:56:35 <TSC> I was in the middle of demolishing track, if that would make a difference 06:56:45 <KUDr> aha 06:56:47 <KUDr> yes 06:57:18 <KUDr> looks like train was going into track that doesnt exist any more 06:57:41 <KUDr> but asserts can happen only in debug build 06:57:44 <TSC> I don't think a train would have been, but the pathfinder might have been looking there 06:57:45 <KUDr> is it debug? 06:58:03 <KUDr> hmm 06:58:12 <TSC> It says it's stripped 06:58:35 <KUDr> what s 'stripped'? 06:58:47 <TSC> No debugging symbols 06:58:55 <TSC> How can I tell if it's a debug version? 06:58:59 <KUDr> but asserts are active 06:59:21 <KUDr> this assert is not anything dangerous 06:59:33 <KUDr> but i am wondering that i never had it 06:59:48 <KUDr> in linux dunno 07:00:01 <KUDr> i am stupid windoze mouse clicker 07:00:32 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 07:00:41 <TSC> I can't make it trigger the assertion again 07:00:47 *** tokai [n=tokai@p54B81692.dip0.t-ipconnect.de] has joined #openttd 07:00:52 <KUDr> hmm 07:01:23 <KUDr> then it is difficult 07:01:34 <TSC> Yeah ): 07:01:37 <KUDr> try to remove _DEBUG 07:01:46 <KUDr> and suppress asserts 07:01:51 <TSC> What is the assertion supposed to be checking? 07:02:03 <KUDr> that before moving 07:02:10 <KUDr> you stay on valid track 07:02:48 <TSC> So I just happened to destroy the track in the area it was examining, maybe? 07:02:48 <KUDr> GetTileTrackStatus(m_old_tile, TT()) <--- existing tracks 07:03:04 <KUDr> TrackdirToTrackdirBits(m_old_td) <-- your track 07:03:27 <KUDr> aha!!! 07:03:31 <KUDr> I KNOW 07:03:34 <KUDr> TRANKX 07:03:41 <KUDr> it will be my mistake 07:03:44 <TSC> ? 07:03:49 <KUDr> the segment was cached 07:03:53 <TSC> Oh 07:03:56 <KUDr> it is a caching problem 07:04:14 <KUDr> OK, i will look at it Saturday 07:04:16 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Read error: 104 (Connection reset by peer)] 07:04:22 <TSC> Thanks 07:04:31 <KUDr> no, i thank you 07:04:33 <TSC> It must be pretty hard to trigger, or someone else would have noticed before 07:04:41 <KUDr> you are first who reported it 07:04:56 <TSC> Those bugs are a real pain 07:04:56 <KUDr> every new day the cache is deleted 07:05:10 <KUDr> so clear track at the beginning of segment 07:05:26 <KUDr> and clear only one tile with junction 07:05:35 <KUDr> that is in the expected path 07:05:46 <KUDr> and pathfinder will trigger it 07:06:20 <KUDr> i must do cache deleting on every track layout change 07:06:28 <KUDr> not only every day 07:06:35 <KUDr> it is my mistake 07:06:44 <KUDr> i wanted to save some work 07:06:53 <Noldo> KUDr: you don't need to smash the whole cache do you? 07:06:53 <KUDr> and now i see it was mistake 07:07:20 <KUDr> Noldo: i duuno all segments that were touched by the change 07:07:27 <TSC> I can't get it to trigger again 07:07:31 <Noldo> that sound right 07:07:32 <KUDr> at least this player will lost cache 07:07:33 <Noldo> +s 07:07:43 <KUDr> but now i have only one global cache 07:07:50 <KUDr> later it will be per player 07:08:23 <KUDr> TSC: it is OK 07:08:32 <TSC> Ok (: 07:08:43 <KUDr> I probably know what is the reason 07:09:27 <peter1138> morning 07:09:29 <TSC> That's good 07:09:54 <KUDr> Noldo: and smashing whole cache costs few miliseconds (like 30 ms for large network to rebuild the cache( 07:10:01 *** tokai|noir [n=tokai@p54B81692.dip0.t-ipconnect.de] has joined #openttd 07:10:10 <KUDr> morning 07:11:28 <Noldo> well, you'll have to balance finding the right segments vs. smashing the whole cache 07:12:06 <KUDr> Yes 07:12:19 <KUDr> i tried to calculate 07:12:36 <KUDr> effort to delete it selectively would cost more 07:12:48 <KUDr> as now it works as linear array 07:13:07 <KUDr> otherwise it must allocate space for each segment 07:13:17 <KUDr> and overhead would cost more 07:14:32 <CIA-3> peter1138 * r4604 /trunk/ (newgrf_spritegroup.c newgrf_spritegroup.h): - Set correct svn properties 07:14:38 <KUDr> TSC: if you will see another bug today, please report it there: http://www.tt-forums.net/viewtopic.php?t=24703&sid=950898567aeb890258103957df86165c 07:14:44 <TSC> Ok 07:14:46 <KUDr> I will be off till evening 07:15:02 <KUDr> we are moving company to new address so 07:15:07 <KUDr> no internet 07:15:16 <peter1138> there's a yapf section on bugs.openttd.org too 07:15:25 <KUDr> really? 07:15:28 <KUDr> hehe 07:15:40 <KUDr> ok, also good place 07:17:07 <KUDr> peter1138: i don't see it there? 07:17:19 <peter1138> it was a version 07:17:24 <peter1138> i've done it as a category now 07:17:59 <KUDr> still don't see it 07:18:01 <peter1138> hmmm 07:18:12 <KUDr> do i have access to it? 07:18:22 <KUDr> or is it secret? 07:18:29 <peter1138> 's not secret 07:18:41 <peter1138> maybe you need to relogin... praps 07:18:50 <KUDr> ll try 07:18:56 <peter1138> it's at the bottom of the category list on new task 07:19:07 <peter1138> you're set as the owner 07:19:25 <KUDr> YES 07:19:32 <KUDr> it is there after relogin 07:19:36 <KUDr> heh 07:19:37 <peter1138> ^^ 07:19:38 <peter1138> how strange 07:19:43 <KUDr> it is nice bug 07:20:42 <KUDr> OK, YAPF works prfectly and can go to production: "Your search returned no results." 07:20:48 <peter1138> lol 07:21:47 <TSC> Two of my forests are producing more than 1000 tonnes of wood per month 07:21:49 <TSC> Is that normal? 07:22:01 <KUDr> sometimes 07:22:08 <valhallasw> if you know how to grow them... yes 07:22:09 <KUDr> after long time 07:22:15 <TSC> Yeah, it has been a long time 07:22:19 <TSC> And I'm servicing them well 07:22:35 <valhallasw> rating @ 85% and no trains waiting = production explosion 07:22:49 <KUDr> hmm 07:22:53 <TSC> No trains waiting? 07:23:11 <valhallasw> waiting trains drop production 07:23:22 <valhallasw> don't ask me why, but it is what we noticed @ openttdcoop 07:23:30 <TSC> Hmm 07:24:01 <peter1138> valhallasw: at exactly 85% or 85%+? 07:24:03 <Celestar> I'm back 07:24:13 <TSC> I thought having waiting trains helped to increase the rating 07:24:24 *** Triffid_Hunter [n=Splat@funkmunch.net] has quit [Read error: 104 (Connection reset by peer)] 07:24:27 <peter1138> 735 lines, 25 KB for this new code ^^ 07:24:56 <peter1138> waiting trains are bad from a passenger point of view 07:25:00 <peter1138> but for freight... 07:25:28 <valhallasw> peter1138: I'm not sure, but 85% is about what you get with no trains waiting 07:25:46 <valhallasw> TSC: the _rating_ increases, but _production_ decreases 07:26:45 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 07:28:11 <Zahl22> hmm what happened to the signal gui? did you discard it? is it still under development? 07:28:30 <Celestar> ok as I have received no negarive feedback about the stuff I've placed yesterday, I'll put the 0.5.0 expected features and release scheme on the forums, k? 07:28:39 <Celestar> Zahl22: no I have it in mind, and I want it in 0.5.0 07:28:58 *** Zahl22 is now known as Zahl 07:29:03 <Zahl> ah ok :) 07:29:26 <Zahl> was just askin because it is a year old or so and still not integrated 07:29:32 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 07:29:46 <Celestar> Time's been busy :/ 07:29:57 <MeusH> hello 07:30:35 <KUDr> <Celestar> I'm back <-- wb. Plese manage new YAPF bugs to come to bugs.openttd.org Category=YAPF. I will be off till evening. Thanks 07:30:51 <Celestar> is there already such a category? 07:31:06 <KUDr> yes peter1138 made one 07:31:11 <Celestar> good. 07:31:15 <KUDr> thanks to him 07:31:20 <Celestar> as soon as I find stuff, I'll have it sorted 07:31:25 * KUDr must go 07:31:30 <Celestar> have fun moving 07:31:39 <KUDr> thanks 07:32:15 <Celestar> peter1138: you around? 07:32:22 <peter1138> onpe 07:32:43 <Celestar> bad then 07:32:49 <Celestar> I'll just assign a bug report to you : 07:32:51 <peter1138> what if i was? 07:33:11 <Celestar> if you were here, I'd kindly ask you to investigate bug report 142 07:34:00 <Celestar> I know it's difficult to solve, but it is kinda annoying 07:34:16 *** Aankhen`` [n=pockled@203.101.2.100] has joined #openttd 07:35:41 <Celestar> and as there is no negative information on the backport, I'll begin backporting a few things 07:39:52 <Naksu_> haha 07:40:07 <Naksu_> i solved my problem with the microsoft print migrator 07:40:11 *** Naksu_ is now known as Naksu 07:40:28 <Zahl> Naksu: using an undocumented switch? :P 07:40:41 <Naksu> nay 07:44:02 <Naksu> opened it in w32dasm, located the CreateWindowExW call for the main window and changed the dwStyle from (WS_POPUWINDOW | WS_TILEDWINDOW) to (WS_POPUPWINDOW | WS_DISABLED |WS_CLIPSIBLINGS | WS_CLIPCHILDREN) :) 07:44:08 <Naksu> in a hex editor 07:44:34 <Naksu> took a bit of a research tho :( 07:44:57 <Naksu> it'd be nice to add a switch for that tho 07:45:11 <Zahl> hehe true 07:45:38 * Celestar begins backporting 07:45:58 <CIA-3> celestar * r4605 /branch/0.4/ (27 files in 3 dirs): (log message trimmed) 07:45:58 <CIA-3> -Backported revisions 4304, 4309, 4310, 4312, 4313, 4314 from trunk (chatbox-related stuff) 07:45:58 <CIA-3> -The chat box' parent window (the main toolbar, wtf?) doesn't care for the WE_ON_EDIT_TEXT_CANCEL event, so don't send one. This code looks like it was mindlessly copy&pasted from the query box 07:45:58 <CIA-3> -The initial string of the chat box is always the empty string, so don't jump through hoops to check if nothing was entered and simplify the code 07:46:00 <CIA-3> -The chat box has no visible window title, therefore remove the string 07:46:02 <CIA-3> -Calculate the maximum pixel width of the entered text in the chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number 07:46:05 <CIA-3> -The parent window of the chat box is always the main toolbar (?!), therefore don't pass this information as parameter 07:47:53 <Naksu> i'm gonna see if i can patch the GetCommandlineW call to add a new switch, and then add a conditional main window creation 07:48:13 <CIA-3> celestar * r4606 /branch/0.4/vehicle.c: 07:48:13 <CIA-3> -Backported r4341 from trunk: 07:48:13 <CIA-3> -(FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle 07:48:29 <Zahl> this would be a bit more complicated than your current fix :P 07:49:20 <Naksu> i know 07:49:38 <Naksu> i know in theory what i need to do tho 07:50:44 <Naksu> i need to find a hole large enough to fit most of the GetCommandlineW handling logic, and another one for the CreateWindowExW call 07:51:20 <Zahl> afaik you can just add new code at the end of the exe and place jump somewhere 07:51:28 <Naksu> i can? 07:51:42 <CIA-3> celestar * r4607 /branch/0.4/npf.c: 07:51:42 <CIA-3> -Backported r4389 from trunk: 07:51:42 <CIA-3> -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs 07:52:41 <Zahl> at least adding stuff at the end doesn't break the exe so i don't know why you shouldn't place some additional code there 07:52:49 <Naksu> ah 07:52:54 <Naksu> well i could try 07:53:12 <CIA-3> celestar * r4608 /branch/0.4/ (network_data.c network_udp.c): 07:53:12 <CIA-3> -Backported r4413 from trunk: 07:53:12 <CIA-3> -Fix: fixed a bug which pushed the client back to the main menu when a 07:53:12 <CIA-3> server is in the mainserver-list which sends out illegal signals. Many 07:53:12 <CIA-3> tnx to 'test' for finding and isolating the problem. 07:53:13 <CIA-3> -Fix: also specify the problem a bit better 07:53:27 <Zahl> you could test it with something simple first ;) 07:54:25 *** Qrrbrbirlbel_ [n=Qrr@p54A7F129.dip.t-dialin.net] has joined #openttd 07:54:59 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 08:02:55 * Celestar thinks his request to peter1138 caused immidieate fainting :P 08:13:06 <Zahl> i thought this only happens when someone says newgrf 08:14:18 <Naksu> lies 08:14:25 <Naksu> newgrf is peter1138's pet project 08:14:58 <Celestar> ^^ 08:21:23 <Celestar> blathijs: you there? 08:21:31 <blathijs> Celestar: sortof 08:21:37 <blathijs> about to leave, but wazzup? 08:21:45 <Celestar> http://bugs.openttd.org/task/13 <= what about this? will it happen or not? 08:21:50 <Celestar> if not, can we release it? 08:23:06 <Celestar> s/release/remove 08:23:21 <peter1138> -t doesn't appear to work 08:28:20 <Celestar> http://bugs.openttd.org/task/135 <= can we close this? 08:29:32 <peter1138> yes 08:29:46 <peter1138> that was in trunk for about 2 or 3 revisions 08:29:53 <peter1138> if that 08:30:33 *** Qrrbrbirlbel_ [n=Qrr@p54A7F129.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 08:40:46 <peter1138> Darkvater: if (startdate != (uint)-1) _patches.starting_date = startdate; 08:40:52 <peter1138> should that be _patches_newgame? 08:40:55 <blathijs> Celestar: yes, it will happen. I should be able to find some time for it next week 08:41:24 <Celestar> blathijs: that is post 0.5.0 stuff? 08:41:27 <peter1138> oh, _patches_newgame doesn't exist there 08:42:23 *** Triffid_Hunter [n=Splat@funkmunch.net] has joined #openttd 08:43:03 <blathijs> Celestar: dunno, what was our schedule for 0.5? 08:43:08 <blathijs> Celestar: RC at mid-may, right 08:43:09 <blathijs> ? 08:43:14 <Celestar> nah later. 08:43:25 <Celestar> http://www.fvfischer.de/ottd_features 08:43:33 <Celestar> we already have many many things for 0.5.0 08:43:47 *** GoneWacko [n=gonewack@145.74.200.219] has joined #openttd 08:43:50 <blathijs> so, the gant chart is off ;-) 08:44:04 <Celestar> well, the gantt chart was a suggestion 08:44:09 <blathijs> ah 08:44:16 *** GoneWacko [n=gonewack@145.74.200.219] has left #openttd [] 08:44:34 * blathijs is off now 08:44:34 <blathijs> cya 08:46:16 *** ThePizzaKing is now known as TPK|Venturering 08:51:05 <Celestar> flyspray is slow 08:51:07 *** egladil [n=egladil@frukt.csbnet.se] has quit [] 08:57:17 *** egladil [n=egladil@frukt.csbnet.se] has joined #openttd 08:58:58 *** Jango [n=Jango@mettab.demon.co.uk] has joined #openttd 08:59:42 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 09:00:04 <MeusH> I'll update http://wiki.openttd.org/index.php/New_Features_Since_0.4.7 09:00:11 <MeusH> soon 09:00:42 <ln-> http://people.freebsd.org/~phk/dlink/ 09:16:47 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 09:19:47 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 09:20:33 <blathijs> Naksu: wtf? 09:20:34 <blathijs> uh 09:20:36 <blathijs> ln-: wtf? 09:21:53 <ln-> elaborate 09:23:09 <blathijs> :-) 09:23:16 <blathijs> ln-: What's the story to that? 09:23:29 <blathijs> D-link configged some random NTP server by default? 09:23:34 <blathijs> without permission? 09:25:23 <peter1138> clever 09:25:32 <Naksu> every vendor seems to do that 09:25:52 <Naksu> belkin at least did it 09:26:23 <Naksu> and fixed it in a firmware patch that added random pop-up ads iirc 09:26:34 <Naksu> users rejoiced 09:27:22 <blathijs> wtf? Random popup ads from your router? 09:27:37 <blathijs> That sounds like sue-able material... 09:27:42 <Naksu> indeed 09:27:58 <Naksu> let me look it up 09:28:49 <Naksu> http://www.theregister.co.uk/2003/11/07/help_my_belkin_router/ 09:29:31 <Naksu> The router would grab a random HTTP connection every eight hours and redirect it to Belkin.s (push) advertised web page. 09:29:35 <Naksu> :) 09:30:54 <ledow> If I'd had one, I'd have grabbed a random Belkin router every eight hours and redirected it through their window. 09:31:03 <Jango> NTP's a little more subtle than pop-up ads 09:31:06 <Jango> ledow: lol 09:31:28 <Naksu> Jango: no, not really 09:31:42 <Naksu> imagine an user getting a pop-up ad every 8 hours 09:31:43 <ledow> They were flooding this guy's NTP server though, one that he has customers who PAY for who couldn't get one cos D-link routers (who didn't pay him) were flooding his connection. 09:31:52 *** tokai|mdlx [n=tokai@p54B81692.dip0.t-ipconnect.de] has joined #openttd 09:32:00 <Naksu> now imagine thousands of routers hammering one tiny ntp server every 5 sec 09:32:17 <Jango> Naksu: well, i meant from the user's POV really 09:32:51 <ledow> It's always said that you should ask permission for using any NTP server that isn't marked as "open". Most are "open if you tell us beforehand" and so on but they didn't even bother to ask 09:32:52 <Jango> btw, i think d-link should pay him - it would only seem fair 09:33:15 <Jango> it's too late for d-link to change the software 09:34:06 <Naksu> ledow: for a router you cant use one single ntp server 09:34:12 <blathijs> Jango: that's probably part of the "amicable resolution" 09:34:29 <Naksu> http://en.wikipedia.org/wiki/NTP_vandalism :) 09:34:37 <ledow> Naksu: No, but you should ALWAYS ask permission and never use high strata servers unless you are serving LOTS of clients. 09:35:50 <ledow> End of that same article - D-Link abusing strata-1 servers when they shouldn't. 09:38:21 <ledow> Personally, I use four NTP servers at manchester university but at work I always use pool.ntp.org" target="_blank">pool.ntp.org - you never need to be THAT accurate and pool.ntp.org" target="_blank">pool.ntp.org is basically just a lot of other people running NTP servers on their home machines etc. 09:39:06 <Zahl> "Second, it polls the server at one second intervals until it receives a response." 09:39:14 <Zahl> thats cool... very clever 09:39:36 <ledow> Oh,dear. That'll make you popular. :-) 09:40:05 <Zahl> i wonder how people that do so stupid things can actually produce a workung router 09:40:11 <Triffid_Hunter> heh yeah i had a few d-link machines try that one on me.. they're terribly easy to crash though, so no big deal ;) 09:40:51 <Triffid_Hunter> i just cat /dev/urandom | nc <ip> ftp & cat /dev/urandom | nc <ip> telnet until it stopped 09:41:03 <ledow> lol 09:41:35 <Triffid_Hunter> some of the nessus scan modules crash em too 09:42:03 <ledow> There was once a model that you could crash with nmap - that was fun when you were trying to diagnose network problems. 09:42:11 <Triffid_Hunter> and then there's the fact that they crash by themselves every couple days anyway 09:43:21 *** dp__ [n=dp@p54B2E62B.dip.t-dialin.net] has joined #openttd 09:52:16 *** tokai|noir [n=tokai@p54B81692.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 09:52:57 <Celestar> back 09:53:21 <Celestar> http://bugs.openttd.org/task/142 <= should we fix this for 0.4.8 ? 09:53:36 <Celestar> I'd say yes if you ask me 09:53:41 <Celestar> peter1138: opinions on that? 09:55:54 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 09:58:16 <black_Nightmare> is 'year of availability' in tunnelbridge_cmd.C meant in a 19xx format like eg if it says 'o' then that would mean 1900 09:58:19 <black_Nightmare> correct? just checking 09:59:10 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 09:59:26 *** dp-- [n=dp@p54B2F601.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 09:59:26 *** dp__ is now known as dp-- 10:00:05 <black_Nightmare> hey drp-- 10:05:05 <Celestar> what was the last time that RichK showed up? 10:05:46 <black_Nightmare> yesterday night I saw him..... (I'm on east coast north america) 10:06:31 <Rubidium> about 11 hours ago he came online and left about 9 hours ago 10:07:00 <black_Nightmare> 9hr..sounds reasonable 10:07:51 <Celestar> hm I needa talk to him. 10:12:54 * Vornicus needs him to read his email! 10:13:04 <black_Nightmare> celestar mind if I ask a quick question? ;) 10:13:14 <Celestar> go ahead 10:16:07 <black_Nightmare> you ever seen the concrete bridge? 10:16:21 <black_Nightmare> I'm not sure I ever noticed it but now I see its in the bridge list in this text file 10:16:42 <Celestar> I don't understand the question? 10:18:57 <black_Nightmare> sorry never mind it then :p 10:19:11 <Celestar> I've seen all 13 bridges. 10:33:06 * Vornicus points out that "seen" doesn't exactly describe the extent to which Celestar has dealt with the bridges in this game. "applied considerable modifications to" might be more correct. 10:37:44 <Darkvater> morning 10:38:07 <Darkvater> he forgot to turn on the alarm and the next thing I notice is that I woke up at noon ^^ 10:39:04 <Darkvater> Celestar: you might've missed it but can you post those files into your ottd/ subdirectory? It is browsable so we don't need to remember exactly what the url's are 10:41:15 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 10:41:48 *** BJH [n=chatzill@e176099180.adsl.alicedsl.de] has joined #openttd 10:42:01 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 10:49:01 *** Celestar [n=Jadzia_D@galadriel.td.mw.tum.de] has quit [Read error: 110 (Connection timed out)] 10:54:51 *** Celestar [n=Jadzia_D@galadriel.td.mw.tum.de] has joined #openttd 10:55:06 <Celestar> stupid switch 10:55:49 <Celestar> back btw 10:57:00 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 10:57:24 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 10:59:05 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 11:02:53 <Celestar> Zahl: I very much like your buoy ide 11:02:55 <Celestar> a 11:03:17 <Zahl> :) 11:04:29 <Rubidium> Does anyone know why ConvertIntDate is so complicated when the only passed values are 1920-2090? ConvertIntDate's parameter is either _patches.starting_date or _patches.colored_news_date 11:04:51 <Celestar> "expandibility" 11:04:52 <Celestar> ? 11:06:20 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Remote closed the connection] 11:08:10 <Rubidium> but then x < 1920 returns invalid, 1920 <= x <= 2090 returns about x * 365 and 2090 < x < 65536 returns x <- i.e. it can do unexpected things if you supply a 'date' <= 2090 which the function sees as a year 11:08:21 <Celestar> hmpf 11:08:27 <Celestar> I want 32bit dates in 0.5.0 11:08:33 * Celestar adds this to the tracker 11:09:15 <Rubidium> Celestar: I've updated peter1138's past 2090 patch and this is one of the more tricky functions to 'convert' 11:10:23 <Celestar> ok 11:10:36 <Celestar> Rubidium: is it on the track already? if not could you create an item (with due version 0.5.0) 11:10:54 <Rubidium> you can supply YYYYMMDD, like 20060428 and it parses that, but imagine you are in the year 0, you can have 00000101 (which is 101 as in int), so it parses it as a year 11:11:41 <Celestar> ... 11:11:45 <Celestar> we need a goddamn date struct 11:12:16 <Rubidium> well, I rather remove the ConvertIntDate because of this issues and just create a ConvertYearToDate 11:12:39 <Rubidium> btw, current diff: http://rubidium.student.utwente.nl/openttd/past2090-4608.diff 11:16:56 <Rubidium> Celestar: would it be a good idea to create a past2090 or 32bitsdates (or whatever name) branch of this? 11:17:04 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has joined #openttd 11:17:17 <Celestar> Rubidium: dunno. 11:18:34 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Remote closed the connection] 11:19:19 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has joined #openttd 11:19:23 <Darkvater> Celestar: you might've missed it but can you post those files into your ottd/ subdirectory? It is browsable so we don't need to remember exactly what the url's are 11:23:42 <Darkvater> am I on ignore mode? 11:23:49 * Darkvater slaps someone randomly 11:24:15 <Zahl> ouch 11:24:27 <Darkvater> I seem to have hit someone 11:24:28 <Darkvater> *sorry* 11:24:47 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 11:25:19 <Zahl> hehe :p 11:25:58 <Brianetta> boing 11:26:50 *** TPK|Venturering is now known as ThePizzaKing 11:31:00 *** Celestar [n=Jadzia_D@galadriel.td.mw.tum.de] has quit [Read error: 104 (Connection reset by peer)] 11:31:08 *** Celestar [n=Jadzia_D@galadriel.td.mw.tum.de] has joined #openttd 11:31:12 <Celestar> DAMNIT 11:31:58 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 11:33:03 <blathijs> Celestar: hmm? 11:36:06 <Darkvater> Celestar: did you rad what I said? 11:36:37 <Celestar> Darkvater: about the files? 11:36:42 <Darkvater> yes 11:36:55 <Celestar> blathijs: about the ship problem with NPF? can we just disable NPF for ships for the time being? 11:37:03 <Celestar> Darkvater: I'll do that over the weekend. 11:37:12 <Darkvater> ? 11:37:22 <Darkvater> it's just 2 seconds work ;) 11:50:28 *** SpComb^ [i=terom@zapotek.paivola.fi] has joined #openttd 11:50:55 *** Pixelz [n=pix@pix.pp.se] has joined #openttd 11:50:55 *** Pixelz [n=pix@pix.pp.se] has quit [Remote closed the connection] 11:51:56 *** Pixelz [n=pix@pix.pp.se] has joined #openttd 11:54:49 *** SpComb [i=terom@zapotek.paivola.fi] has quit [Read error: 110 (Connection timed out)] 11:56:39 <blathijs> Celestar: probably... 11:57:08 <blathijs> Celestar: Though you may want to reenable the "station too far away" check then 11:58:56 *** Zahl [n=SENFGURK@dslb-082-083-207-051.pools.arcor-ip.net] has quit [Read error: 104 (Connection reset by peer)] 12:02:41 *** Zahl [n=SENFGURK@dslb-082-083-207-051.pools.arcor-ip.net] has joined #openttd 12:05:42 <Celestar> yes. 12:05:53 <Celestar> blathijs: any chance for you to do it in the next couple of days? 12:14:40 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 12:15:15 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 12:21:47 <Darkvater> Celestar: ok, got the full list of backported revisions, lemme clean them up and RFC 12:24:30 <Celestar> Darkvater: http://www.fvfischer.de/ottd/backport_info <= you have read that? 12:25:32 <Darkvater> yes but it is incomplete and faulty at places 12:26:26 <Celestar> Darkvater: some things I have already ported 12:26:26 <Celestar> :) 12:26:30 <Celestar> but only few:( 12:27:45 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 12:32:40 *** gigajum [i=LucY@dslb-084-056-136-061.pools.arcor-ip.net] has joined #openttd 12:32:44 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 12:34:15 *** You're now known as SpComb 12:35:14 <Darkvater> Celestar: http://www.tt-forums.net/viewtopic.php?p=435302#435302 12:35:55 <Darkvater> Celestar: donnu why you backported 4304,4309,4310,4312 and 4313 though. It was only code cleanup 12:38:23 <Celestar> Darkvater: and a problem with buffer overflows. 12:38:39 <Celestar> was easier to backport the stuff before as well 12:38:48 <Celestar> KUDr: you there? 12:39:10 <Celestar> BAH 12:39:13 <Celestar> combo signals SUCK 12:39:38 <Darkvater> Celestar: no because you don't know what they introduce 12:40:09 <KUDr> Celestar: back 12:40:37 <Celestar> KUDr: in YAPF, two-way and one-way signals just have different penaties, comparable to NPF? 12:40:59 <KUDr> no, they have now same penalties 12:41:01 <Celestar> or is it the same as OPF? with one-way never choose and two-way always choose? 12:41:06 <Celestar> ah ok. 12:41:07 <KUDr> but i can change it 12:41:30 <KUDr> i would like to have it more as OPF 12:41:40 <KUDr> it would be similar to TTDP 12:41:56 <KUDr> so u can choose how u like it 12:42:35 <KUDr> not like one-way never 12:42:38 <Celestar> I see 12:42:43 <Celestar> good 12:42:49 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 12:42:50 <KUDr> but two way-always 12:43:07 *** Eddi|zuHause [i=johekr@p54B744BB.dip.t-dialin.net] has quit [Remote closed the connection] 12:43:07 <KUDr> so prefer loop instead of waiting for two-way one 12:44:03 <Celestar> ok 12:44:21 <Celestar> how do we solve the combo-signal problem? 12:44:35 <KUDr> combo is a problem? 12:44:39 <Celestar> big one 12:44:45 <KUDr> explain 12:44:54 <peter1138> maybe fixing the kick-off would help 12:45:03 <Celestar> peter1138: nope, both signals go green 12:45:50 <peter1138> the moment one train goes into the block, the combo-signal should go red 12:45:57 <peter1138> hmm 12:46:04 <Celestar> http://www.fvfischer.de/sigtest.sav 12:46:09 <Celestar> load game, unpause 12:46:10 <Celestar> watch 12:47:20 <Celestar> peter1138: on another not. observe the year and the vehicles you can build in the maglev depot. 12:47:23 <Celestar> note* 12:47:29 <Darkvater> peter1138: "r4414 - actionA in initialization stage " < does this need backporting? skip ActionA in init stage? 12:48:05 *** Eddi|zuHause [i=johekr@p54B744BB.dip.t-dialin.net] has joined #openttd 12:48:22 <peter1138> can do 12:49:13 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:49:22 <Celestar> peter1138: dunno what to make of that 12:49:49 <KUDr> Celestar: hmm, i see - do you have idea how to solve it? 12:50:05 <Celestar> KUDr: not yet. 12:50:26 <KUDr> so wait for PBS 12:50:26 <Celestar> KUDr: I'm not sure why both trains enter the block 12:50:41 <Celestar> how would PBS solve that problem? 12:50:55 <KUDr> the right one goes first, the left one second 12:51:08 <KUDr> PBS with presignals 12:51:16 <Celestar> KUDr: but WHY? if the right train enters the block, the left one should be read. 12:51:20 <Celestar> red* 12:51:25 <KUDr> train reserves whole path to the platform 12:51:33 <KUDr> so the other one can't enter 12:51:59 <Celestar> (= 12:52:05 <Darkvater> can I make a suggestion? (totally OT btw). When we fix bugs of which we know in which revision they were added, please add that revision in the commit log. Makes it a lot easier to look through for backporting for example 12:52:35 <KUDr> combo sreads the green 12:52:38 <KUDr> not the red 12:52:44 <KUDr> spreads 12:53:04 <KUDr> so green is forwarded 12:53:15 <KUDr> red only when all paths are red 12:53:28 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 12:53:37 <KUDr> like red = 0, green = 1, and function is OR 12:54:22 <KUDr> PBS would solve it easily 12:54:28 *** Sacro [n=Sacro@adsl-213-249-225-242.karoo.KCOM.COM] has joined #openttd 12:54:36 <peter1138> these signal setups used to work... 12:54:44 <Celestar> peter1138: afaik no 12:54:55 <Sacro> afternoon all 12:55:10 <KUDr> Sacro: you too 12:55:45 *** ThePizzaKing is now known as TPK|Sleep 12:55:49 <TPK|Sleep> Night all 12:55:54 <KUDr> Celestar: if you delat the right train, then it works fine 12:56:03 <KUDr> delat->delay 12:56:47 <Darkvater> why is FS so slow? 12:58:45 <Brianetta> FS? 12:58:49 <Brianetta> Oh, swat 12:58:51 <Sacro> flightsim? 12:58:55 <Sacro> ah, that one :) 12:59:13 <black_Nightmare> one complex signal question if anyone mind? :p 12:59:15 <Brianetta> http://www.groupboard.com/ 12:59:24 <Brianetta> That's something OpenTTD devs could make use of 12:59:51 <Brianetta> Have a look on the demo board (: 12:59:54 <Sacro> black_Nightmare: ask away 13:00:27 <Celestar> back later 13:01:18 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has joined #openttd 13:01:36 <black_Nightmare> since it looks like trains are able to 'look ahead' from what I've heard of in here before...I had to wonder.... 13:01:46 <black_Nightmare> couldn't they 'look ahead' on 2-way signals? 13:02:39 <black_Nightmare> like eg one 2-track line between two stations (one north, one south) .. and a train is heading toward north one on left track so.. a train existing north station would see this train (instead of just the green signal) and take other track instead 13:02:50 <tokai|mdlx> Brianetta: urg.. it depends on java, so its completly useless;) 13:02:57 <black_Nightmare> I mean... many real mainlines are 2-way signalled so... why couldn't openttd trains do this too? 13:03:15 <hylje> openttd trains dont have humans commanding them 13:03:26 <Sacro> im hoping that with yellow signals and speed signs implemented, that will be possible 13:03:29 <hylje> and we dont really have a timetable thing here 13:03:37 <Sacro> and of course PBS 13:03:43 <black_Nightmare> I know but if you could do the 'look ahead' code together with 2-way signals......it could work perhaps 13:04:04 <black_Nightmare> just a thought 13:04:14 <Celestar> KUDr: then it happens later again 13:04:26 <hylje> look ahead as in letting several trains go to the same direction in the same 2way-signaled route 13:04:32 <hylje> but not letting other trains block them 13:06:16 <KUDr> Celestar: yes, it happens always, when the right train is handled first (has lower index) 13:06:22 <Brianetta> tokai: THere's a Javascript one. 13:06:47 <Brianetta> It's just handy for showing signals etc 13:06:49 <black_Nightmare> let me try draw a quick diagram and perhaps it'll also show what I was wondering about doing 13:06:53 <Brianetta> and drawing arrows (: 13:07:07 <black_Nightmare> lol :-> 13:07:11 <black_Nightmare> give me a moment anyhow 13:07:12 <Brianetta> It's better that it's Java, rather than kwhiteboard that requires KDE 13:07:20 <Brianetta> At least te Windows users get a look-in 13:07:51 <KUDr> Celestar: then we need two combo types: one as now (logical OR) and one new (logical AND or FORWARD RED) 13:08:05 <hylje> groupboard looks so web 1.0 13:09:10 <Brianetta> hylje: I'm not trying to sell groupboard in particular, just the idea 13:09:14 <Brianetta> It was just first in Google 13:11:26 <KUDr> Celestar: or just two PRESIG_ENTER signals (OR and AND) 13:11:53 <Darkvater> okay peeps I am out, going to Koninginnenach *D 13:12:04 <Darkvater> don't do anything bad while I am away, ok? ^^ 13:12:05 <KUDr> DV: enjoy 13:12:30 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 13:13:00 <Sacro> Darkvater: dont do anything we wouldnt do 13:14:54 <Celestar> back 13:15:16 <Celestar> KUDr: somehow that stuff with lower index doesn't make any sense? 13:15:35 <KUDr> why? 13:15:44 <KUDr> i think it is the reason 13:15:53 <KUDr> not solution 13:16:07 <Celestar> yeah I think you're right, but its not good anyway. 13:16:09 <Celestar> (= 13:16:11 *** Sacro [n=Sacro@adsl-213-249-225-242.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- State of the art IRC"] 13:16:20 <KUDr> the right solution would be PBS 13:17:01 <Zahl> pbs will never get integrated :-D 13:17:12 <Celestar> Zahl: I think you're wrong here (= 13:17:19 <KUDr> heh 13:17:27 <Zahl> maybe... i like to be pessimistic :P 13:17:27 <KUDr> very wrong 13:17:47 <KUDr> Zahl: look at YAPF 13:18:01 <KUDr> it is the first step tovards PBS 13:18:05 <Celestar> KUDr: what are your plans with YAPF fo the next week? 13:18:17 <Zahl> well i didnt follow development for a year now i think 13:18:27 <KUDr> i must cleanup the code 13:18:38 <Zahl> there was also a working version of pbs back then, what happened to it? =) 13:18:40 <black_Nightmare> here we are: http://web.ncf.ca/fg438/quicknotes.GIF 13:18:45 <KUDr> then we can put it into trunk 13:18:48 <black_Nightmare> going take picture off account soon anyway so have a look now 13:19:25 <Celestar> KUDr: well go ahead then (= 13:19:42 <KUDr> ok 13:20:14 <KUDr> first i must fix this morning's bug 13:20:22 <KUDr> with cache lifetime 13:20:37 <KUDr> i would appreciate help with it 13:20:47 <KUDr> as i know nothing about commands 13:20:59 <Celestar> KUDr: go and ask questions. 13:21:01 *** Sacro [n=Sacro@adsl-83-100-141-217.karoo.KCOM.COM] has joined #openttd 13:21:09 *** angerman [n=angerman@e181120118.adsl.alicedsl.de] has joined #openttd 13:21:12 <Sacro> bj 13:21:14 <Sacro> :S 13:21:16 <Sacro> bk :) 13:21:16 <KUDr> i need a callback for each trak layout/clear/change command 13:21:56 <Celestar> hm? 13:22:22 <KUDr> i can add that function, but dunno, where i should call it from 13:22:29 <peter1138> lots of places 13:22:45 <KUDr> i need at least player ID + tile 13:22:53 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 13:22:58 <KUDr> hmm 13:23:01 <Celestar> well each Command gets a tileindex anyway. 13:23:08 <KUDr> yes this is what i was afraid of 13:23:10 <Celestar> and you can stuff playerID into p1. 13:23:17 <KUDr> that will need to be on many places 13:23:18 <black_Nightmare> hope anyone see what I meant by 2-way signals + lookahead altogether 13:23:25 <peter1138> they're run as the appropriate player 13:23:27 <Celestar> black_Nightmare: yeah. 13:23:35 <Brianetta> Are the map accessors completed? They'd be a sensible play to send a semaphore 13:23:38 <Celestar> KUDr: what kinda command do you need? 13:23:41 <Brianetta> s/play/place 13:23:44 <Brianetta> / 13:23:56 <peter1138> Celestar: he doesn't need a command. he needs a function called from lots of existing commands 13:23:56 <Celestar> Brianetta: no, but there's progress. 13:24:13 <KUDr> Celestar: i need to be notified of any track layout change 13:24:14 <Celestar> peter1138: will that's not much of a problem? 13:24:20 <Celestar> there aren't THAT many commands in the game 13:24:21 <peter1138> nope 13:24:22 <black_Nightmare> ok ty celestar 13:24:23 <KUDr> also about signal changes 13:24:51 <glx> KUDr: check in rail_cmd.c 13:24:59 <KUDr> hmm 13:25:01 <Celestar> KUDr: signal changes? 13:25:11 <KUDr> i checked, but feel stupid 13:25:24 <glx> track/signal changes are in rail_cmd.c 13:25:38 <Celestar> KUDr: command.c:164 13:25:42 <KUDr> yes if you CTRL+click or just remove or build signal 13:25:43 <Celestar> KUDr: this lists all the commands :) 13:25:51 <KUDr> yes 13:25:57 <KUDr> all related to rail 13:26:00 <Celestar> no 13:26:03 <KUDr> also depots 13:26:05 <KUDr> stations 13:26:06 <Celestar> command.c:164 lists ALL the commands (= 13:26:08 <KUDr> waypoints 13:26:11 <KUDr> etc 13:26:12 <Celestar> all ~100 13:26:19 <KUDr> hmm 13:26:29 <KUDr> this is what i don't like 13:26:29 *** Born_Acorn [n=bornacor@AC8D6533.ipt.aol.com] has joined #openttd 13:26:40 <Brianetta> methinks the map accessors would have been a nice prerequisite (: 13:26:49 <Celestar> Brianetta: for what? 13:26:59 <Brianetta> Celestar: Seeing when things were changed 13:27:04 <glx> CmdBuildSingleRail CmdRemoveSingleRail CmdBuildSingleSignal CmdRemoveSingleSignal 13:27:27 <peter1138> hmm 13:27:29 <peter1138> or 13:27:32 <Celestar> those are the main commands. 13:27:34 <Brianetta> Of course, if the accessors aren't going to be permanent, it's not productive 13:27:35 <KUDr> glx: hmm 13:27:36 <peter1138> you could rely on updatesignals 13:27:46 <peter1138> as that is called for each command that affects track layout 13:27:57 <KUDr> updatesignals? wtf? 13:28:06 <Celestar> there are many "holes" in the MCT 13:28:08 <KUDr> green to red and so? 13:28:11 <peter1138> SetSignals 13:28:17 <glx> peter1138: updatesignals is half-broken :) 13:28:54 <peter1138> vehicle.h:void SetSignalsOnBothDir(TileIndex tile, byte track); 13:28:56 <KUDr> peter1138: good idea 13:28:58 <peter1138> why is that in vehicle.h? 13:28:59 <KUDr> will check it 13:29:08 <Celestar> 22 of them. 13:29:17 <Celestar> peter1138: dunno. change it :) 13:29:17 <KUDr> sh*t 13:29:25 <Celestar> glx: what is broken about it? 13:29:30 *** Osai^2 [n=Osai@p54B3740C.dip.t-dialin.net] has joined #openttd 13:29:43 <glx> some bugs with signal and depots (FS#109) 13:29:46 <peter1138> setsignalsonboth dir is called when track is modified, and when trains pass signals (iirc) 13:29:53 <peter1138> so it should be suitable 13:30:03 <peter1138> yeah, that's gettiletrackstatus b0rkedness 13:30:29 * Brianetta pencils "b0rkedness" into the margin of his dictionary 13:30:46 <Celestar> glx: that's another problem :) 13:31:26 <glx> yes :) the function by itself should be good to say something changed 13:31:28 <KUDr> SetSignalsOnBothDir(tile, track) - if it is called also when train passes the signal, the i can't hook it 13:32:08 <Celestar> I've come to the conclusion that there is no simple solution to the combo signal problem. 13:32:31 <peter1138> KUDr: i'm not sure it is actually 13:32:50 <KUDr> ok, will try BP 13:33:40 <KUDr> yes: 13:33:40 <KUDr> P:\Proj\SVN\OpenTTD\yapf\cur\train_cmd.c(3091): SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track)); 13:33:40 <KUDr> P:\Proj\SVN\OpenTTD\yapf\cur\train_cmd.c(3105): SetSignalsOnBothDir(v->tile, 0); 13:33:40 <KUDr> P:\Proj\SVN\OpenTTD\yapf\cur\train_cmd.c(3106): SetSignalsOnBothDir(endtile, 0); 13:33:40 <KUDr> P:\Proj\SVN\OpenTTD\yapf\cur\train_cmd.c(3111): SetSignalsOnBothDir(v->tile, 1); 13:33:41 <KUDr> P:\Proj\SVN\OpenTTD\yapf\cur\train_cmd.c(3112): SetSignalsOnBothDir(endtile, 1); 13:34:18 <Celestar> peter1138: KUDr: there is no way that the information "train has passed the right signal" can propagate to the left signal. 13:34:45 <peter1138> KUDr: that lot is *all* for the special case of removing the last crashed wagon of a crashed train 13:35:00 <KUDr> Celestar: you are right probably 13:35:20 <Celestar> so we need PBS 13:35:35 <Jango> btw, has anyone ever looked at coding a "double-track" layer tool - where you can lay two tiles worth of track at a time? 13:35:49 <Celestar> otherwise multi-entrace systems are useless. 13:35:51 <Celestar> Jango: nope. 13:35:52 <KUDr> peter1138: ok, then it should be fine 13:36:02 <Sacro> Jango: that would be nice 13:36:05 <Celestar> peter1138: why do we need like 5 occurences? 13:36:24 <Jango> yes, i was thinking - what are the things that slow people down when building 13:36:34 <Jango> 1) terraforming - equals tool is brilliant 13:36:45 <Celestar> KUDr: when coding PBS, bear in mind to make 2-way stations work (= 13:36:45 <Jango> 2) building track - a bit slow but 100x quicker than Loco :) 13:36:55 <Jango> 3) signalling - hence we need autosignal patch 13:37:06 <KUDr> Celestar: yes, it will be headache 13:37:21 <Celestar> Jango: 1) needs to work for vertical and horizontal directions as well. 13:37:24 <Zahl> btw. what happened to hackykid's pbs, has it been discarded? 13:37:35 <Celestar> Zahl: there were issues. 13:37:38 <Jango> will you be able to presignal PBS blocks? 13:37:38 <Celestar> with many a crashed train 13:37:52 <Celestar> will you NEED to have presignal PBS blocks? 13:38:18 <KUDr> Jango: we will see what will be possible 13:38:24 <Sacro> Celestar: yes please :) 13:38:28 <KUDr> it will need lot of thinking 13:38:29 <Jango> Celestar: i think it would be less easy to do a dual track layer for horiz and vert 13:38:33 <Celestar> I would think PBS is used for EVERY block? 13:38:48 <Celestar> always. 13:39:01 <Sacro> but its nice to block a train from entering a block if the next block isnt clear 13:39:02 <KUDr> Celestar: yes, probably there will be "GLOBAL PBS" option 13:39:06 <Jango> Celestar: yes, what happens if you have 2 filled tracks in a station, you don't want your incoming train going into the junction AT ALL 13:39:10 <Celestar> KUDr: it should be allways. 13:39:12 <Jango> you need it to wait 13:39:13 <blathijs> yay... 13:39:15 <KUDr> for each player or so 13:39:27 <KUDr> Celestar: always? 13:39:30 <blathijs> updated my memory pool patch, which lagged behind a thousand revisions 13:39:36 <blathijs> only 30 files with conflicts :-) 13:39:43 <Sacro> blathijs: nice one :) 13:39:46 <Celestar> KUDr: basically, I think to make PBS working well, you need to reserve the idea of signalling. 13:39:48 <Jango> KUDr: when would you ever NOT want PBS? 13:40:12 <Celestar> first select path, then set signals accordingly. 13:40:12 <Jango> and i think depots should have presignals inside them 13:40:27 <Celestar> Jango: first, depots need to be of sensible size. 13:40:31 <Jango> haha, true 13:40:32 <KUDr> Jango: there are players that never used it and are satisfied 13:40:51 <Jango> KUDr: that is true, but it is possible to be more than satisfied 13:40:59 <Celestar> KUDr: the train needs to look ahead at least breaking-distance * 3. 13:41:09 <Celestar> to have some kinda realistic slowdown. 13:41:10 <Jango> if PBS worked well, then it can only be an improvement 13:41:28 <KUDr> yes 13:41:31 <Brianetta> Just as long as the mistake of making all PBS blocks act as presignaled blocks isn't repeated 13:41:33 <KUDr> true 13:41:48 <Celestar> Brianetta: true. 13:41:55 <Jango> working out a strategy for signalling is going to be a minefield 13:42:17 <Celestar> but I don't want any trains anymore that have to stop from 300km/h with less than 4 tiles. 13:42:20 <Celestar> within* 13:42:27 <Brianetta> Jango: The tutorials I've read for Patch signalling are clear - if it works like Patch does, we'll have something good 13:42:40 <Celestar> TTDP 13:42:45 <Celestar> TTDP's PBS has issues. 13:42:46 <Brianetta> Yes 13:42:51 <Brianetta> Does it? 13:42:56 <Celestar> so I'm told. 13:43:00 <Brianetta> I wasn't aware - I have only read tutorials, not played it 13:43:08 <Celestar> it still doesn't allow two-way stations. 13:43:10 <black_Nightmare> celestar...I rather like train to go fast for as long as they can hehe 13:43:18 <Celestar> black_Nightmare: nope. 13:43:33 <Brianetta> Trains need to brake 13:43:39 <Celestar> if a train "sees" a red signal 5 tiles ahead, it should slow. 13:43:39 <Brianetta> Locomotion has that aspect spot-on 13:43:46 <Celestar> Brianetta: yes. 13:43:52 <Celestar> Brianetta: the only good thing about Lomo :) 13:43:58 <blathijs> Sacro: *ouch*, 150 conflicts... 13:43:59 <Sacro> why not have yellow signals? 13:44:01 <Brianetta> Celestar: And being able to drive (: 13:44:15 <Celestar> Brianetta: but in Lomo, the train sets the signals. 13:44:24 <Brianetta> Sacro: Shouldn't make any difference. Even with yellows, a red could be a surprise. 13:44:25 <Sacro> blathijs: time to revert svn till it works ;) 13:44:46 <Celestar> Jango: the signalling strategy is closely connected to the "default-red" or "default-green" question. 13:44:53 <Sacro> i think trains should have realistic braking from yellow signals, and if the red appears too soon, it goes through it 13:45:00 <black_Nightmare> celestar..at least put a patch option to turn that on or off? ;) 13:45:08 <Brianetta> Trains should never voluntarily proceed past a red 13:45:13 <blathijs> Sacro: how do you mean? 13:45:15 <Celestar> black_Nightmare: turn what on? 13:45:29 <Celestar> Jango: and I have a clear idea about a strategy. 13:45:35 <Brianetta> Sacro is right 13:45:40 <black_Nightmare> I oftenly have several short trains chasing others sometimes so having one that wouldn't go fast up to a red signal might not be my liking 13:45:46 <Brianetta> If you can't slow your train down, it goes through a red 13:45:47 <Sacro> blathijs: IRL if you place signals too close, a train won't have time to slow down, i'd like to see tht in OpenTTD, longer signalling blocks needed for faster trains 13:45:49 <Brianetta> This can lead to accidents 13:45:50 <black_Nightmare> because oftenly as soon as the train almost touches the red signal that turns green 13:45:58 *** wolf^ [i=wolf@pld-linux/wolf] has quit [Read error: 104 (Connection reset by peer)] 13:46:02 <Celestar> Brianetta: not with the default-red idea. 13:46:12 *** wolf^ [i=wolf@pld-linux/wolf] has joined #openttd 13:46:33 <Brianetta> Still not sure what default-red and -green imply 13:46:36 <blathijs> Sacro: I meant about the svn reverting ;-) 13:46:37 <Celestar> Brianetta: basically (Without PBS) there can, at any given time, only be ONE green signal into a given block. 13:46:50 <Brianetta> That's fine 13:46:58 <Celestar> Brianetta: that's default-red 13:47:04 <Brianetta> Seems good to me 13:47:06 <Zahl> good point 13:47:27 <Brianetta> although you'd have trouble doing it, I think 13:47:33 <Sacro> blathijs: rather than upgrade your patch to HEAD, downgrade HEAD to your patch :) 13:47:41 <Celestar> so all signals are red by default :) when a train drives, it looks ahead. if it finds the next block to have no green signal into it, it switches its own signal to green. 13:47:52 <Brianetta> That's good 13:47:55 <blathijs> Sacro: well, I would like to commit the patch sometime soon, so no worky ;-) 13:47:55 <Celestar> in THAT way, you never need to update more than one signal at a time. 13:48:42 <Brianetta> indeed. However, if on another track, the train is approaching too fast, the signal is red, and the train might not be able to stop. In this case, the player made a mistake, and the player is responsible for the collision, if any 13:48:44 <ledow> I think there should be an OpenTTD Traffic - like Kernel Traffic and Wine Traffic - something that sums up all the new patches, ideas, graphics, contoversies for each month. It's taking me forever to catch up on the forums each week. 13:48:50 <Sacro> i still like the idea of having trains missing reds, also having proper home and distant semaphores 13:48:58 <Jango> in a situation like this: http://www.djnn.co.uk/pbsmainline.png (where destination is the same for all four tracks) - are we going to make sure that the path chosen is the most direct, or the one that least conflicts with other paths? 13:49:01 <Sacro> ledow: maybe a wiki page? 13:49:02 *** Cheery [i=Henri@a81-197-22-81.elisa-laajakaista.fi] has joined #openttd 13:49:12 <Brianetta> Sacro's right about distant semaphore 13:49:18 <Jango> Sacro: with all the patches posted? 13:49:26 <Brianetta> You can make your train slow down a lot earlier if you duplicate the signal as a warning 13:49:35 <Jango> i think that a decent patch repository would be a good idea 13:49:50 <Celestar> as soon as a train enters the block, set the (Then only) green signal into the block to red. 13:49:54 <Sacro> Jango: with a rundown of all the hot topics and updates, and anything else, maybe even a newsletter via e-mail 13:49:59 <Celestar> nice side effects: no more recursive signal setting. 13:50:03 <glx> Jango: richk67 made one I think 13:50:06 <Celestar> ideas? 13:50:09 <Celestar> comments? 13:50:15 <Celestar> KUDr: you there? 13:50:20 <Sacro> Brianetta: it'd be great with lovely yellow distant signals 13:50:28 <Celestar> advance signals? 13:50:30 <Brianetta> Celestar: If a block only has one possible entrance, the signal should show green 13:50:36 <Brianetta> unless occupied 13:50:48 <Brianetta> because long, empty tracks *do* show green all the way 13:50:53 <Celestar> Brianetta: true. 13:51:15 <Sacro> Celestar: a distant signal shows green if the next home is green, and yellow if the next home is red 13:51:18 <Celestar> Brianetta: but that is easy to find out. 13:51:21 <Jango> Sacro: someone would have to make themselves responsible 13:51:28 <Celestar> Sacro: the colors are question of implementation. 13:51:29 <Jango> it'd be a nice idea in theory 13:51:31 <Sacro> Jango: im considering it now 13:51:35 <Jango> good :) 13:51:38 <Brianetta> Any signal block can have a count of entrances given to it 13:51:49 <Brianetta> and that only needs to be updated during track construction 13:52:05 <Celestar> Brianetta: the game has no concept about a "signal block" 13:52:10 <Jango> just a table with a row per patch (author, latest rev, link to patch, possibly compile exe) would be good 13:52:11 <Brianetta> Oh 13:52:19 * Brianetta exhibits genuine surprise 13:52:27 <Celestar> Brianetta: it just knows about signals. 13:52:34 <KUDr> Celestar: back 13:52:35 <Celestar> and lots and lots of recursive handling. 13:52:40 <Celestar> KUDr: ah nice 13:52:40 <Brianetta> yuck 13:52:43 <Celestar> KUDr: PM 13:52:49 <KUDr> ok 13:52:50 <Brianetta> Celestar: That needs rewriting, perhaps? 13:52:55 <Celestar> Brianetta: that's how CS started. 13:52:57 <Celestar> Brianetta: possibly. 13:52:59 <Celestar> in some way 13:53:42 <Jango> signalling is the one REALLY interesting area in ttd 13:53:46 <Jango> it's one of the reasons we play it 13:53:50 <Brianetta> because that's really prerequisite to my suggestion of having level crossing barriers drop when the signal block is occupied 13:53:58 <Celestar> Brianetta: a train would never enter a block with multiple entrances unless the entrance needed it free. 13:54:21 <Brianetta> Didn't parse that, Celestar 13:54:37 <Celestar> Brianetta: nvm 13:54:52 <Celestar> Brianetta: a signal block with 1 entrance and > 1 exits would default to red or green? 13:55:01 <Brianetta> Green 13:55:21 <Jango> providing that > 1 exit was green 13:55:27 <Brianetta> Jango: NO! 13:55:34 <Brianetta> If that's the case, we presignal it 13:55:35 <Jango> why not 13:55:46 <Jango> so you want to keep the idea of a specific presignal 13:55:52 <Celestar> Brianetta: the idea is to get rid of presignals if possible (= 13:56:03 <Brianetta> Trains should be allowed to proceed 13:56:29 <Brianetta> The only time I would want a train to stop is if it didn't matter which way the train went 13:56:32 <Jango> that introduces the concept of a presignalled PBS block and an unpresignalled PBS block 13:56:38 *** kujeger_work [n=kujeger@pc-99-88.p52.hio.no] has quit ["Konversation terminated!"] 13:56:42 <Celestar> we'Re not talking about PBS blocks 13:56:42 <Jango> which would probably act completely differently 13:56:54 <Brianetta> If the train is going to turn left, and the left exit is clear, it should proceed 13:56:56 <Celestar> wait peops. 13:57:01 <Celestar> I'll put this into some file 13:57:07 <Brianetta> In fact, it should proceed if the left exit isn't clear 13:57:17 <Jango> shall we temporarily go to a #openttd.signal channel or something 13:57:21 <Brianetta> It should proceed regardless 13:57:25 <Jango> just so we don't spam everyone else to death 13:57:32 <Brianetta> If you like 13:57:41 <Brianetta> We can set up a whiteboard somewhere, is possible 13:57:52 <Brianetta> so that people can draw examples 13:57:57 *** Belugas_Gone is now known as Belugas 13:58:00 <Jango> we can post pngs from the game? 13:58:12 <Brianetta> nope - I'm at work 13:58:15 <Brianetta> I can't run games (: 13:58:17 <Jango> me too :) 13:58:18 <Jango> i can 13:58:28 <Zahl> you could use the java whiteboard from aboves link :D 13:58:42 <Brianetta> I posted that. Some people disliked it 13:58:58 <Zahl> there are like 8 users drawing, but we are enough people to do a whiteboard overtake :> 13:59:08 <Brianetta> We can set up a new one 13:59:15 <Brianetta> The demo one has people cearing it etc 13:59:18 <Brianetta> clearing 14:00:44 <blathijs> hmm, I grepped the diff for conflicts too 14:00:53 <blathijs> there were only 75 instead of 150 14:00:59 <blathijs> and I got 61 left... 14:01:06 <KUDr> blathijs: not so bad 14:01:53 <Brianetta> Setting up a board 14:03:29 <Brianetta> http://openttdcoop.ppcis.org/whiteboard/ 14:03:32 <Brianetta> Java required 14:03:44 *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 14:03:45 <Brianetta> Password is signals 14:03:54 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.] 14:04:41 <Sacro> ahh fluff, another PHP infinate loop killing firefox 14:05:09 <Brianetta> PHP infinite loops shouldn't kill the browser 14:05:22 <glx> but JS loop can :) 14:06:09 <KUDr> wrong password 14:06:14 <KUDr> signals 14:06:19 <Jango> failing for me too 14:06:30 *** DaleStan__ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 14:06:32 *** DaleStan__ is now known as DaleStan 14:07:01 <Brianetta> hmm 14:09:04 <Celestar> hm : 14:09:10 *** Sacro [n=Sacro@adsl-83-100-141-217.karoo.KCOM.COM] has quit [Nick collision from services.] 14:09:30 *** Sacro [n=Sacro@adsl-83-100-141-217.karoo.KCOM.COM] has joined #openttd 14:09:36 <Brianetta> OK, I vote we look for another whiteboard provider 14:09:38 <Sacro> hmm, that was annoying 14:09:48 <Brianetta> because this one doesn't seem to work 14:10:08 <KUDr> hmm 14:12:33 <Sacro> gah, killed by php 14:12:39 <Zahl> is there a setting to disable elrails? 14:12:49 <glx> no 14:13:05 <glx> but why would you disable elrails? 14:13:17 <Zahl> i dont like the seperation 14:14:23 *** Belugas_ [n=Jfranc@216.191.111.226] has joined #openttd 14:14:44 *** Belugas [n=Jfranc@216.191.111.226] has quit [Read error: 104 (Connection reset by peer)] 14:15:12 *** Belugas_ is now known as Belugas 14:15:45 <Brianetta> How do you plan to feed your electric trains? 14:16:04 <Zahl> like i did before ;) 14:16:11 <Zahl> wireless =) 14:16:31 <blathijs> Darkvater: Why do depots get a StationID instead of a DepotID? 14:17:18 <blathijs> Darkvater: You changed the Depot->index from uint16 to StationID in r4131, but why not introduce a DepotID? 14:18:59 <blathijs> Darkvater: hmm, there was no StationID prior to that revision at all, it seem 14:19:00 <blathijs> s 14:19:24 <KUDr> Signals: http://xythos.webex.com , choose Unlisted Meetings / enter number: 566215513 / password: signals 14:19:54 *** jnmbk [n=jnmbk@88.240.19.90] has joined #openttd 14:20:07 <Celestar> ok I must go 14:20:14 <KUDr> heh 14:20:22 <Celestar> KUDr: Darkvater: blathijs: Brianetta: others: http://www.fvfischer.de/ottd/ottd_signal.pdf 14:20:24 <KUDr> i have meeting for you 14:20:53 <Celestar> RFC on that docuemnt 14:20:58 <Celestar> document. 14:21:00 <KUDr> Celestar: ok, later 14:21:03 <Celestar> write emails or PMs 14:21:10 <KUDr> ok 14:21:33 <KUDr> ok, canceling meeting 14:21:39 <Celestar> should mean only one signal type needed 14:22:06 <blathijs> Darkvater: hmm, no, there was. It was just in a differnt file.. 14:22:40 <blathijs> Celestar: yay for latex ;-) 14:23:04 <blathijs> Celestar: You should probably define block in that document too 14:23:50 <blathijs> oh 14:23:51 <blathijs> wait 14:23:51 <blathijs> nvm 14:24:19 <Sacro> blathijs: Darkvater has gone out :) 14:24:41 *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has quit [Read error: 110 (Connection timed out)] 14:25:45 <blathijs> Sacro: I'll hear the answer in due time :-) 14:26:05 <blathijs> Celestar: You'r basically saying that a train can never change it's path inside a block, you know that? 14:30:37 <Sacro> it should be able to shouldnt it? 14:32:34 <Brianetta> Celestar: We have a whiteboard 14:32:42 <Brianetta> and we're on #openttd.signal 14:33:23 <Jango> ] <Celestar> ok I must go 14:33:53 <Brianetta> Oh, right 14:34:01 <Brianetta> That was before the last thing he said to me (: 14:35:06 <blathijs> 47 left 14:39:07 <blathijs> hey, somebody removed my extremely hacky "stopall" console command? ah... 14:39:48 <Sacro> blathijs: yeah 14:40:28 *** Osai^2 [n=Osai@p54B3740C.dip.t-dialin.net] has quit [] 14:40:35 *** |Jeroen| [n=jerre@dD57729A7.access.telenet.be] has joined #openttd 14:48:59 <blathijs> 35 left... 14:49:45 <glx> blathijs: it's in debug now 14:50:26 <blathijs> glx: in debug what? 14:50:33 <glx> stopall 14:50:55 <blathijs> I didn't say "what is in debug?" ;-p 14:51:09 <blathijs> what is "debug", such that there can be console commands "in" it? 14:51:58 <glx> r4518 and r4558 14:53:02 <glx> stopall is now only available in debug build 14:53:08 <blathijs> ah :-) 14:53:26 <blathijs> well, I noticed it completely dissappearing from console_cmds 14:53:40 <blathijs> but it didn't 14:53:45 <blathijs> it got moved within the file it seems 15:02:06 <blathijs> Who implemented the memory pool clean callback a few weeks back? 15:02:19 <blathijs> and something with newStation speclists? 15:02:38 <glx> peter1138 ? 15:02:54 <blathijs> yes 15:02:57 <blathijs> peter1138: *ping* 15:03:05 <blathijs> just svn blamed him 15:04:17 <peter1138> yes/ 15:04:29 <blathijs> peter1138: what's the deal with those speclist? 15:04:50 <blathijs> AFAICS, they are freed when a train station is removed, and when a pool is cleaned 15:05:19 <blathijs> but, this means that stations can be without a speclist if there is still another transport type present or something? 15:05:41 <peter1138> yes 15:05:59 <peter1138> as stationspecs only apply to train stations (currently) 15:06:18 <blathijs> so, they get reallocated if a train station is built? 15:06:19 <peter1138> == newstations 15:06:24 <peter1138> yes 15:06:28 <blathijs> AFAICS, you might free null values currently 15:06:57 <peter1138> is that a problem? 15:07:07 <blathijs> hmm, good point :-) 15:07:24 <blathijs> since you don't free values twice... 15:07:47 <blathijs> k, I think I know enough, thanks 15:31:52 <blathijs> peter1138: In vehicle.c, AfterLoadVehicles, there used to be a single FOR_ALL_VEHICLES loop 15:32:18 <blathijs> peter1138: but in r3571 you added another (and in r4150 Celestar too) 15:32:28 <blathijs> any idea why those three loops cannot be just one? 15:37:49 *** Angst [n=Angst@p54946F6A.dip.t-dialin.net] has joined #openttd 15:42:41 *** Eddi|zuHause [i=johekr@p54B744BB.dip.t-dialin.net] has quit [] 15:44:51 *** Eddi|zuHause [i=johekr@p54B744BB.dip.t-dialin.net] has joined #openttd 15:46:09 *** gigajum [i=LucY@dslb-084-056-136-061.pools.arcor-ip.net] has quit [] 15:46:16 <blathijs> peter1138: Do you happen to know if v->subtype is used for other vehicle types than trains? 15:46:39 <peter1138> aircraft 15:46:44 <blathijs> also, articulated engines are train-only, right? 15:46:55 <peter1138> yeah 15:47:17 *** fgd [n=fgfd@195.174.22.197] has joined #openttd 15:47:36 <fgd> can any1 help me 15:47:44 <blathijs> since DeleteVehicle asks IsArticulatedEngine without checking if it is actually a train 15:47:52 <blathijs> fgd: possibly, with what? 15:47:59 <peter1138> the single loop was wrong 15:48:09 <fgd> i cant create a server i actually do but its always offline cant make it online 15:48:25 <glx> firewall/router ? 15:48:30 <fgd> it actually shows in the server list at http://www.openttd.org/servers.php?show_offline=yes but its offline 15:48:45 <blathijs> peter1138: single loop? 15:48:55 <peter1138> in afterloadvehicles 15:48:57 <fgd> i have firewall but i opened the port 15:49:05 <peter1138> hmm 15:49:06 <Brianetta> ANybody with an interestin in signalling, we're debating on #openttd.signal 15:49:16 <peter1138> the extra loop i added improved performance considerably 15:49:23 <peter1138> the extra loop celestar added fixed a bug 15:49:30 <blathijs> peter1138: okay, but is there any reason to have three seperate loops? 15:49:37 <blathijs> can't it just be one loop? 15:49:38 <black_Nightmare> one question if anyone mind...what think of if you could remove someone's eclusive rights (without getting your own) in any city? 15:49:40 <peter1138> no 15:49:49 <blathijs> peter1138: they are interdependent? 15:50:04 <blathijs> fgd: both TCP and UDP? 15:50:44 <peter1138> most of that code updates cached vehicle information 15:51:02 <peter1138> if it's all in one loop, it just creates the cache and then resets it as it goes along 15:51:12 <peter1138> the first loop is to ensure it's reset 15:51:24 <Belugas> Anyone, by any chance, have a version available of table/build_industry.h dating fron the previous svn? 15:51:31 <peter1138> the second loop is to update the cache info 15:51:39 <peter1138> the third loop uses the cached info 15:52:16 <peter1138> you can combined the second and third loops, but it is slow. that is why they were split 15:52:44 <blathijs> peter1138: okay, thanks :-) 15:52:56 <MeusH> back 15:53:14 <peter1138> (slow as in, on large maps, 25 seconds to complete, instead of about half a second) 15:54:09 <Eddi|zuHause> [28.04. 17:48] <blathijs> also, articulated engines are train-only, right? <- there should be articulated trucks 15:54:38 <glx> same for buses 15:55:29 <peter1138> that's a future possibility 15:55:30 <peter1138> but 15:55:34 <KUDr> they trow passengers? 15:56:07 <Eddi|zuHause> i did not get that one, KUDr 15:57:31 *** |Jeroen| [n=jerre@dD57729A7.access.telenet.be] has quit ["Leaving"] 15:58:15 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 15:59:08 <blathijs> w00t 15:59:11 <blathijs> no more conflicts 15:59:17 <blathijs> let's *try* to compile now... 15:59:28 <peter1138> - has_artic_part = EngineHasArticPart(v); 15:59:28 <peter1138> + has_artic_part = v->type == VEH_Train && EngineHasArticPart(v); 16:00:54 <blathijs> peter1138: yes, but don't bother I think 16:01:07 <blathijs> I'll change some stuff about pool cleanup anyway 16:01:08 <peter1138> k 16:01:21 <blathijs> so that code will probably move somewhere else 16:02:00 <blathijs> hmm, the code broke at the first file it tried to commit ;-) 16:02:27 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has joined #openttd 16:03:05 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 16:05:53 *** fgd [n=fgfd@195.174.22.197] has quit [] 16:11:53 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 16:15:19 *** mmmmmm [n=m@85.108.11.10] has joined #openttd 16:16:05 *** mmmmmm is now known as Jurist 16:16:40 <Jurist> slm 16:16:43 <Jurist> türk var mý millet 16:22:17 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 16:22:46 *** Jurist [n=m@85.108.11.10] has quit [] 16:23:02 <MeusH> yeah, nice one 16:31:51 <Sacro> that aint englush 16:32:09 <Belugas> nope, not even english ;) 16:32:24 <Sacro> ah leave me alone :) 16:32:30 <Belugas> lol 16:33:01 *** Cheery [i=Henri@a81-197-22-81.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 16:37:10 <blathijs> oeh, a few files compiled :-D 16:43:44 *** Jango [n=Jango@mettab.demon.co.uk] has quit ["Using KVIrc 3.0.1 'System Virtue'"] 16:56:47 *** KritiK [i=Maxim@ppp85-140-142-232.pppoe.mtu-net.ru] has joined #openttd 17:01:53 <MeusH> can I download videos from videos.google.com? 17:02:02 <MeusH> s/videos/video 17:03:16 <Eddi|zuHause> what kind of question is that? 17:04:57 <Born_Acorn> A compound one. 17:05:00 *** Bjarni [n=Bjarni@0x5358904a.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:05:01 *** mode/#openttd [+o Bjarni] by ChanServ 17:05:06 <jnmbk> meush: look at the right side of the page while watching video :) 17:06:29 <MeusH> thanks 17:06:43 <MeusH> you know, I mean I'd like to have it as .avi or .mpg or .mov on my HDD 17:06:58 <MeusH> thanks a lot 17:07:24 <jnmbk> I just saw that button yesterday 17:08:40 <Eddi|zuHause> last time i checked, i could not even view videos from google ;) 17:09:04 <MeusH> there are great videos 17:09:13 <Bjarni> MeusH: do I really read this one right? http://www.macworld.pl/ftp/mac/programy/879/OpenTTD.0.4.5.html 17:09:20 <Bjarni> I think they don't like OTTD o_O 17:09:30 <MeusH> but damn, I can't share with you since you don't know Polish 17:09:35 <MeusH> hmm, I'll take a look at it Bjarni 17:11:01 <MeusH> what's wrong with it besides poor review? 17:11:22 <Bjarni> I have no idea. I don't know Polish 17:11:50 <MeusH> allright, they call it strategy 17:11:52 <MeusH> it's 0.4.5 17:12:15 <MeusH> hmm what's "scaling train models"? 17:12:34 <Bjarni> in OTTD? I have no idea 17:13:44 <MeusH> "customized to work as universal application" 17:13:52 <MeusH> do they mean "it's cross-platform"? 17:14:16 <Bjarni> no, it means it's a universal binary (runs on both PPC OSX and x86 OSX) 17:14:32 <jnmbk> maybe they mean multilingual 17:14:49 *** Eddi|zuHause2 [i=johekr@p54B76A12.dip.t-dialin.net] has joined #openttd 17:15:32 <Born_Acorn> wiw, 17:15:33 <Born_Acorn> wow 17:15:34 <Born_Acorn> http://shelleytherepublican.com/2006/04/linux-european-threat-to-our-computers.html 17:15:48 <Eddi|zuHause2> we had that yesterday already ;) 17:15:51 <Bjarni> at least they noticed that 0.4.5 is a universal binary. I read another site, that claimed that it was added in 0.4.7 and that it was not present in 0.4.5 17:15:59 <Born_Acorn> Well now you have it again! 17:16:00 <Bjarni> it was added in 0.4.5. Read the changelog ;) 17:17:08 <Eddi|zuHause2> maybe they confused universal binary with triple binary? 17:18:32 <peter1138> bah, placing stations in the artic climate is... a pain 17:18:53 <Eddi|zuHause2> why? 17:19:03 <peter1138> all those hills ;p 17:23:52 <Eddi|zuHause2> bah, i hate 10MBit networks :( 17:24:01 <Eddi|zuHause2> they are slower than the hdd 17:24:26 <jnmbk> peter1138: you should see my last game: http://img234.imageshack.us/img234/3291/morlaixtransport5mar19643nb.png 17:24:47 <peter1138> no signals? ;p 17:25:36 <jnmbk> It's under construction 17:25:53 <Eddi|zuHause2> 90° curve? 17:26:06 <glx> jnmbk: french town names? 17:26:29 <jnmbk> :) 17:26:36 <Eddi|zuHause2> what is YTL? 17:26:47 <jnmbk> turkish lira 17:27:19 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 17:28:07 <jnmbk> btw it's a 64x64 fun game with one town 17:28:47 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 17:28:59 <Eddi|zuHause2> i have had quite similar stations 17:35:16 *** Mek [i=marijn@cc9952-a.ensch1.ov.home.nl] has quit [Read error: 110 (Connection timed out)] 17:36:38 *** Eddi|zuHause [i=johekr@p54B744BB.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 17:54:12 *** Osai^2 [n=Osai@p54B3740C.dip.t-dialin.net] has joined #openttd 17:55:15 <Eddi|zuHause2> hm... my brother brought this game... "Transport Gigant"... anyone knows if it is any good? 18:00:32 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit ["Error 404: Pants not found"] 18:04:53 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 18:07:08 <Sacro> depends what you like 18:10:12 <Eddi|zuHause2> looks like "yet another tt3d attempt" 18:13:15 <Born_Acorn> Its 2D. 18:13:24 <Eddi|zuHause2> even worse :p 18:13:28 <Born_Acorn> http://www.tt-forums.net/viewforum.php?f=23 18:13:40 <Eddi|zuHause2> hm... where did they put the manual? 18:13:58 <Born_Acorn> Its been out a long while. The manual is probably pdf on the disc by now. 18:14:24 <Eddi|zuHause2> yeah, found it 18:14:39 <Eddi|zuHause2> but gonna watch cold case now ;) 18:18:20 *** mode/#openttd [+o Darkvater] by ChanServ 18:39:57 <Bjarni> wtf is wrong with the guy Born_Acorn linked to???? 18:39:59 <Bjarni> "If you see a company using Linux, it may be that they have not paid for this software. Report them to the Business Software Alliance who have the legal authority to inspect any company's computers for illegal programs like Linux." 18:40:12 <Bjarni> "... illegal programs like Linux" 18:40:28 <MiHaMiX> Bjarni: that was a sentence from a blog I paste 18:40:47 <MiHaMiX> Bjarni: http://shelleytherepublican.com/2006/04/linux-european-threat-to-our-computers.html 18:41:05 <Bjarni> ok, then Born_Acorn pasted the same URL as you just did 18:41:06 <XeryusTC> that one is pretty old by now :P 18:41:07 <hylje> Bjarni: troll 18:42:12 <MiHaMiX> XeryusTC: You are visitor number: 362708 :) 18:42:46 <XeryusTC> :? 18:43:26 <MiHaMiX> XeryusTC: on the above site :) 18:45:11 <Bjarni> http://no.wikipedia.org/wiki/OpenTTD <-- the guy, who wrote this aims it almost exclusively at the fact that 32 bit graphics are planned sometimes in the future 18:45:13 <Bjarni> :D 18:45:52 <Bjarni> not anything that we got now like multiplayer, PBS/presignals, clone vehicles or anything like that 18:46:40 <XeryusTC> there aint a dutch wikipedia article about openttd :( 18:48:54 <MiHaMiX> XeryusTC: nor hungarian :-( 18:49:00 <XeryusTC> http://www.blogger.com/profile/15400082 18:50:07 <Born_Acorn> Bjarni, it must be fake. Blogger.com is a Linux hosted site. 18:50:54 <XeryusTC> Born_Acorn: the writer didn't know that 18:51:32 <Sacro> and the pics contain newgrfs 18:54:41 <XeryusTC> lol, the writer of that site says that harry potter is equivalent to satanism 18:54:54 <Born_Acorn> Since when was IE7 beta 2 out? The horroor! 18:55:18 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 18:55:25 <MiHaMiX> XeryusTC: :D 18:55:40 <Born_Acorn> Thats nonsense. 18:55:44 <XeryusTC> http://shelleytherepublican.com/2006/04/harry-potter-hogwarts-express-to-hell.html#links 18:55:57 *** Qball is now known as Qball_ 18:55:58 <Born_Acorn> Harry Potter is satan. All that witchcraft and hokus pokus! 18:56:23 <XeryusTC> When faced with this powerful Evil, Harry does not pray for God's help; In fact there is not one mention of God or Jesus Christ in the entire series of books. Instead, Harry and his magical acolytes rely on disobedience and witchcraft to defeat all of Voldermort's plots. 18:56:49 * XeryusTC guesses that the guy lives somewhere north of texas :) 18:57:30 *** Qball_ is now known as Qball 18:59:57 <MiHaMiX> XeryusTC: actually, it's a woman 19:00:17 <MeusH> yeah, Sexmission (anyone here saw that movie? :P) 19:00:35 <MiHaMiX> MeusH: that's a definitely good movie :) 19:00:46 <MiHaMiX> MeusH: polish sci-fi, if I recall correctly 19:00:59 <MeusH> yeah 19:01:04 <MeusH> very old one 19:01:08 <MeusH> but a funny one :) 19:01:54 *** Born_Acorn [n=bornacor@AC8D6533.ipt.aol.com] has quit [] 19:04:19 <XeryusTC> this is so funny, the tristan guy says that bill clinton is the second worse enemy of the us because he would be a liar and an oral sex fetishist :') 19:04:36 <MeusH> XD 19:04:42 <MiHaMiX> :DD 19:04:46 <MeusH> funny thing happened today 19:04:59 <MeusH> I was walking in the centre of town, the market square, with my friends 19:05:09 <MeusH> and we see lots of riots 19:05:19 *** Born_Acorn [n=bornacor@AC8D6533.ipt.aol.com] has joined #openttd 19:05:33 <MeusH> we weren't sure if they were pro- or antihomosexualism 19:05:43 <MeusH> so I asked some policeman 19:05:49 <MeusH> they were anti 19:06:12 <MeusH> we were walking on the street, anyway, and they walked the opposite direction 19:06:30 <MeusH> after a minute or two, we saw heavy armored police walking behind the people 19:06:58 <MeusH> I got a bit chilled when I saw fully armed squad of policemen just in front of me 19:07:08 <MeusH> later I got on TV 19:07:18 <MeusH> I walked behind the reported and waved my hand 19:07:22 <MeusH> reporter* 19:07:24 *** BJH_ [n=chatzill@e176127142.adsl.alicedsl.de] has joined #openttd 19:07:31 <MeusH> then I was almost stunned 19:07:40 <Born_Acorn> Then my head went BOOM. 19:08:06 <MeusH> ~8 minivan police cars full of armored policemen ran just near me 19:08:16 <MeusH> someone was hit by the mirror 19:08:37 <MeusH> anyway, we went back to see what's happening 19:08:41 <MeusH> and it was true mess 19:08:45 <MeusH> blood and stuff 19:08:56 *** Bjarni [n=Bjarni@0x5358904a.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 19:08:58 <MeusH> and everybody was hitting gays 19:09:22 <MeusH> some policemen were fighting with hetero, but almost everybody was fighting with gays 19:09:25 <Qball> hitting or hitting on? 19:09:40 <Sacro> its always best to check 19:09:45 <MeusH> fighting with bare hands/sticks/baseball bats 19:10:06 <XeryusTC> they were anti homesexualism? 19:10:10 <MeusH> plot: never, never let two demostrations at time. Especially one pro- and one con- something 19:10:22 <MeusH> there were two groups of rioters 19:10:38 <MeusH> and they met at one junction 19:11:08 *** thgergo [n=th_gergo@dsl51B78808.pool.t-online.hu] has joined #openttd 19:11:10 <XeryusTC> painfull 19:11:19 <MeusH> http://images.google.pl/images?q=zakaz%20peda%C5%82owania&oe=UTF-8 19:12:07 <MeusH> this all is sick 19:13:50 <Sacro> no anal in the street? 19:14:34 <Sacro> ive never seen a sign like that round here, im guessing people are just too prudish to try 19:17:33 <MeusH> :P 19:18:37 <XeryusTC> http://shelleytherepublican.com/2006/04/important-tool-in-battle-against.html <- this one is really good :') 19:18:53 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 19:18:56 <KUDr> but closed already 19:19:48 <XeryusTC> heya RichK67 19:20:08 <RichK67> howdy 19:21:26 <RichK67> ping Darkvater 19:21:41 *** BJH [n=chatzill@e176099180.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 19:24:38 <Eddi|zuHause2> sometimes one wonders what kind of people are allowed to spread their "opinion" through the internet... 19:25:21 <RichK67> human beings really.... 19:25:31 <ln-> you'd like to limit people's right to express their opinions? 19:25:59 <Qball> didn't bush say that once. 19:26:30 <Eddi|zuHause2> no... i want to be fed with such hilarious material further ;) 19:26:52 <Eddi|zuHause2> always useful for a good laug ;) 19:26:58 <Eddi|zuHause2> *laugh 19:33:38 <Eddi|zuHause2> btw. certain kinds of opinions should really be forbidden to be spread... but this one does not fall into that category 19:33:52 <hylje> spot the troll 19:34:06 <XeryusTC> <Eddi|zuHause2> btw. certain kinds of opinions should really be forbidden to be spread... but this one does not fall into that category <- they think the same way in china :) 19:34:31 <Eddi|zuHause2> the subtile difference is how far you go with that... 19:34:54 <XeryusTC> true, but is basicly the same 19:36:04 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 19:37:03 *** Tron_ [n=tron@p54A3FC74.dip.t-dialin.net] has joined #openttd 19:37:05 <Eddi|zuHause2> for example, in germany it is widely accepted that the spread of nazi-propaganda should be forbidden 19:37:28 <Eddi|zuHause2> (which it is) 19:37:30 <black_Nightmare> nazi? I don't know much about them but I really don't like them for sure 19:37:30 <Celestar> so? 19:37:39 <black_Nightmare> and that holocast.... ^_^ 19:37:43 <Celestar> KUDr: ping 19:37:49 <KUDr> pong 19:38:07 <Celestar> did you read that little pdf of mine? 19:38:12 <Zahl> the problem is that people have different opinions on which opinions should not be allowed to spread :P 19:38:14 <KUDr> yes 19:38:19 <Celestar> comments? 19:38:24 <XeryusTC> Eddi|zuHause2: what do you think about my somewhat anti democratic opinion then :) 19:38:39 <KUDr> Celestar: #openttd.signal 19:38:40 <Eddi|zuHause2> i don't know your opinion 19:39:36 <XeryusTC> lets say, democracy doesn't work, 3 men dictatorship is better if you try to keep it in the democratic spirit 19:39:38 <RichK67> while people have an means of communication, any opinion can be spread... who knows maybe someone will spread the opinion that G.W.Bush is doing a good job... any takers..... silence... :) 19:40:30 <XeryusTC> there are people that think that bush does a good job 19:40:52 <RichK67> yeah, but they're mostly americans ;) 19:40:57 <Eddi|zuHause2> yes, but 99% of these live in the US ;) 19:41:05 <XeryusTC> true 19:41:05 <RichK67> LOL 19:41:07 <Celestar> heya RichK67 19:41:30 <RichK67> hi celestar - im on verge of splitting TGP into the separate files you recommended 19:41:43 <Celestar> RichK67: cool stuff. 19:41:56 <Celestar> RichK67: does TGP contain a png-import function by itself? 19:42:02 <RichK67> btw on line feeds... what do you want??? CR/LF, or LF? 19:42:09 <Celestar> RichK67: don't care. 19:42:12 <RichK67> no it doesnt 19:42:12 <Celestar> unix doesn't care 19:46:33 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 19:46:57 <RichK67> celestar: i cant find that list of changes you wanted in TGP... can you email them to me?? 19:47:16 <Celestar> RichK67: I dunno if I have them. 19:47:25 <Celestar> RichK67: gimme link to the patch and I'll read through it once again :) 19:47:38 <Brianetta> re all 19:48:00 <RichK67> ill prepare up a new patch for you once ive split tgp from landscape.c 19:48:10 <Brianetta> Celestar: MBS = PBS on simple blocks (: 19:48:50 <Celestar> RichK67: great :) 19:48:50 <RichK67> do you want me to hard-replace the old map generator, and make OTTD have TGP only? 19:49:04 <Celestar> RichK67: is there any reason why one would want to have the old map generator? 19:49:40 *** Tron [n=tron@p54A3EBEE.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 19:49:52 <CIA-3> peter1138 * r4609 /trunk/ (newgrf_engine.c newgrf_engine.h): - NewGRF: give GetCustomEngineSprite the correct return type 19:49:56 <RichK67> some people may want it. (personally i cannot imagine why anyone would want the old, but some people like square blocks for hills ;) ) 19:50:21 <Celestar> RichK67: for the time being, leave it in. 19:50:25 <Celestar> we can still remove it later 19:51:11 <RichK67> ok - yeah, i just wrap it in a "if (!_patches.use_tgp) ... do old way ... else ... do tgp 19:51:26 <black_Nightmare> I like the map generator :p 19:51:31 <RichK67> ty 19:51:50 <black_Nightmare> makes for interesting quick games on 128x128 maps...I mean...when I'm not feeling like multiplayer at all but more of just throw down random profits on my own 19:51:52 <RichK67> needs a little work to vary the height at the edge of map... too many cliff faces 19:52:48 <RichK67> next build may include snow in temperate :) 19:54:12 <RichK67> Celestar - do you need an updated 6new_airports ?? I have one up to last nights build... and im on holiday when you are testing the patches!! (great timing huh!) 19:54:37 <peter1138> hmm, i need to try out this tgp thing 19:54:47 <Celestar> RichK67: just gimme a list with all the patch you want read :) 19:54:50 <Celestar> and I see what I can do :) 19:55:45 <RichK67> peter: check out TGP with Temperate Snow... very pretty :) http://www.tt-forums.net/viewtopic.php?p=435759#435759 19:56:25 <peter1138> saw it 19:56:38 <CIA-3> peter1138 * r4610 /trunk/train_gui.c: - If a wagon has a capacity of 0 (zero), display it in the purchase list as N/A. 19:56:45 <RichK67> slight oops on the food thing tho!! ill have to strip that out :) 19:56:55 <peter1138> heh 19:57:03 * Brianetta gigllkes out loud at RichK67's exasperated response to another DaleStan pedantologue 19:57:42 <RichK67> i made it so towns in temperate snow needed food - but no food in temperate climate!! oops! 19:58:05 *** angerman [n=angerman@e181120118.adsl.alicedsl.de] has left #openttd [] 19:58:38 <Brianetta> RichK67: Make it so they need livestock instead (: 19:58:39 <black_Nightmare> :p 19:58:39 <Brianetta> raw meat 19:58:51 * Vornicus shows up 19:58:52 <RichK67> brianetta: i have given up trying to take the guy seriously.... if OTTD was as long in the tooth as TTDP it would have all the newgrf support he worships ... and more! 19:59:11 <RichK67> brianetta: veggies would object ;0 19:59:14 <hylje> :D 19:59:16 <RichK67> ;) even 19:59:25 <hylje> goods 19:59:46 <Vornicus> RichK, did you get my email? 19:59:48 <RichK67> goods - yeah that will be fine 20:00:13 <RichK67> vorn: yeah, ive just not posted it yet... i was a bit wiped out yesterday 20:00:23 <Vornicus> coolbeans 20:00:56 <Vornicus> Note that this one has the data files built in. 20:02:34 <RichK67> ah - ok. i will change the comment then.. .uploading now 20:05:00 <CIA-3> peter1138 * r4611 /trunk/ (newgrf_engine.c newgrf_spritegroup.c): - NewGRF: introduce new vehicle sprite group resolver code. This also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour) 20:05:53 <RichK67> woohoo!!! you fixed the train colour :) :) 20:06:49 <RichK67> vornicus: thanks... posted your build 20:07:13 <Vornicus> coolbeans 20:07:18 <Vornicus> I said that 20:07:20 <RichK67> im amazed with r4593.. .up 2 days, and 45 downloads of the full suite :) 20:07:21 <Vornicus> yey thank you 20:07:57 <peter1138> but it's old ;) 20:08:00 <RichK67> im going to write a very very useful patch this weekend... :) 20:08:20 <RichK67> lol - well my 6new_airports patch is r4611 ;) 20:10:02 *** tokai|mdlx [n=tokai@p54B81692.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 20:10:48 <RichK67> its really hard keeping up with you guys... especially Prolific Peter ;) 20:11:47 <peter1138> yeah, well 20:11:49 <peter1138> now i've done that 20:12:00 <peter1138> i'm doing the same for the station stuff 20:12:07 <peter1138> == closer to newstations 20:12:36 <Celestar> newstations newstations newstations 20:12:54 <Vornicus> marsha marsha marsha? 20:12:57 <RichK67> ooooh yeahhh Duffman! 20:20:30 <RichK67> Celestar: latest 6 new airports uploaded... can you review please? :) http://www.tt-forums.net/viewtopic.php?p=423544#423544 20:20:53 <Celestar> will do 20:21:19 <Celestar> can't promise I'll commit today (= 20:21:49 <RichK67> lol - no commitment then ;) 20:22:08 <Celestar> ^^ 20:22:13 <Qball> RichK67: how long have you been waiting to use that. 20:22:18 <Brianetta> RichK67: Perhaps towns above the snowline need coal, for heating? 20:22:44 <Qball> well bed time. 20:22:52 <XeryusTC> Brianetta: and towns below it need it for barbequeing? :P 20:22:54 <RichK67> nah - i think its got to be goods 20:22:57 <RichK67> LOL 20:23:00 <Brianetta> (: 20:23:01 <hylje> towns above the snowline should spawn energy plants 20:23:14 <Celestar> RichK67: ? 20:23:16 <hylje> giving the town heat n electrisity 20:23:21 <Celestar> Error: Cannot open file 'data/airports.grf' 20:23:34 <hylje> think water towers in desert 20:23:40 <Celestar> what do we need that for? 20:23:42 <Brianetta> Goods is good - they're either made of farm stuff (ie food), oil (for heating) or wood (for, er, heating) 20:23:55 <Celestar> different ground tiles? 20:23:59 <hylje> Brianetta: or stee 20:24:19 <Brianetta> Celestar: Runways can go other-way-up and there are more depot orientations 20:24:22 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 20:24:36 <Brianetta> hylje: Oh yeah... not much use, that 20:25:57 *** Aankhen`` [n=pockled@203.101.2.100] has quit ["I'm sure most of us dream of being as awesome as you at night... Well not me specifically, but I'm sure there are many that ] 20:26:05 <MeusH> Celestar: also the ground sprite is fixed, so there are no dark spots visible 20:26:12 <hylje> but coal should have more destinations 20:26:21 <MeusH> like Steel Mill 20:26:27 <RichK67> ok - nearly... sorry MeusH i forgot to update with your ground tile 20:26:30 <Celestar> hm.... 20:26:35 <XeryusTC> MeusH: you took the words right out of my mouth :) 20:26:41 <MeusH> :) 20:26:48 <RichK67> hmm... Coke :) 20:26:50 <MeusH> hylje: that's the work for re-balancing team 20:26:55 <MeusH> read: Celestar 20:27:04 <hylje> nerfbat 20:27:50 <Celestar> what? 20:28:55 <hylje> maybe there could be a plant transforming wood into powerplant-compatible pellets 20:28:59 <hylje> hmm 20:29:12 <hylje> would need art and such 20:29:22 <MeusH> 32bpp + rebalancing IMO 20:29:47 <hylje> loads of more plants and raw materials 20:30:05 <Celestar> RichK67: some airports I like, some not :) 20:30:10 <hylje> the more choice the better? :> 20:31:01 <RichK67> celestar: just personal preference, or problematic? 20:31:24 <Celestar> you mean code wise? no 20:31:33 <Celestar> (haven't looked at the code yet) 20:31:53 <Celestar> 3 airports get an A, 1 gets a B, 2 get an F :P 20:32:13 <RichK67> no, i meant the airport styles... if you think some of the designs are no good, .... ooo... F... which? (District by any chance?) 20:32:31 <Celestar> RichK67: yes. district 20:32:37 <RichK67> both? 20:32:45 <Celestar> yeah kinda. 20:33:07 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Read error: 104 (Connection reset by peer)] 20:33:23 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:33:54 <Celestar> and I fail to see what they offer compared to the Metro airport. 20:33:57 <RichK67> im not wedded to those... they are my lowest rated as well... top Intercon, Commuter, Helistation... then Helidepot, and 2xDistricts is my own preference order 20:34:12 <RichK67> long thin design really - thats all 20:34:18 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:34:32 <Celestar> Commuter is great. 20:34:38 <Celestar> Helistuff is great. 20:34:44 <Celestar> intercont is good. 20:34:47 <RichK67> commuter has about capacity of Metro airport 20:35:10 <RichK67> very short taxiing, so it rolls quickly 20:35:25 <Celestar> yeah. 20:35:48 <Celestar> intercont has one thing that bugs me alittle and one thing that bugs me a bit more (but can be changed easily) 20:35:59 <RichK67> i just wish there were more helis in the game, and more post-2000 helis... reliability of Guru is awful after about 2030 20:36:13 <Celestar> RichK67: that'll come. 20:36:14 <RichK67> ok - fire away - easy one? 20:36:35 <Celestar> easy one: runways are too short ^^ 20:36:41 <Celestar> should be 7 tiles or even 8. 20:36:52 <RichK67> hmm... makes it a very big area then 20:36:56 <Celestar> at least the takeoff runways. 20:37:09 <Celestar> RichK67: international airports ARE big. 20:37:27 <Celestar> we're talking 50+km^2 for KDEN for example. 20:37:32 <RichK67> currently 6 - yes, easy to change... just need to add 16 per tile to most movement locations 20:37:50 <Celestar> RichK67: background: wanna introduce runways lengths. 20:38:01 <Brianetta> The long ones are good for gaps between cities in late game 20:38:06 <Celestar> and an intercont airport without the big birds would kinda suck. 20:38:35 <Celestar> ^^ 20:39:14 <RichK67> i think 8 is feaseable... landing can be shorter if you like... i would then pad with grass verges where necessary 20:39:28 <Celestar> RichK67: great. 20:39:37 <black_Nightmare> richk...you know what I actually would have liked now that I keep thinking about it here now? 20:39:56 <Celestar> RichK67: have you looked at real airport layouts for something like district? 20:40:22 <RichK67> nope - i just wanted to fit an airport into only 3 tiles wide ;) 20:40:36 <Celestar> I think 4 tiles but much shorter would be better (= 20:40:46 <RichK67> its called commuter ;) 20:41:00 <Celestar> yeah (= 20:41:03 <Celestar> and I love that airport (= 20:41:18 <Brianetta> I think that there's no reason for there to be fewer airports 20:41:34 <Brianetta> aside form the airport dialogue being cluttered 20:41:36 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:41:40 <RichK67> i always thought it daft that you didnt have dedicated helipads on the City, Metro airports 20:41:43 <Brianetta> and that could have a drop-down list selector 20:42:10 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:42:16 <RichK67> drop down will be more compact, until you click the list, and it spews southwards ;) 20:42:23 <Brianetta> Yey! 20:42:35 <Eddi|zuHause2> what's KDEN? 20:42:59 <Celestar> Eddi|zuHause2: Denver International Airport 20:43:18 <black_Nightmare> remake the 3 small airplanes to last forever with good reliability (at least 80% if you get me) then copy the small airport and cut the non-hanger buildings off then remove one tile width...so it then becomes like 2x4 with an aged light brown pavement colour to it (like its been worn for a long time and never ever repaved you know?) 20:43:42 <black_Nightmare> probably good enough for just one or two small airplanes to serve a tiny town (especially in tropical maps too) 20:44:01 <Eddi|zuHause2> black_Nightmare: check out the planeset 20:44:05 <Celestar> RichK67: http://www.airliners.net/open.file/0666673/L/ <= city north of that airport has ~40.000 inhabitants :) 20:44:07 <RichK67> hmmm... dirtstrip graphics ;) 20:44:15 <Eddi|zuHause2> it has a lot of planes for small airports 20:44:21 <black_Nightmare> the hanger would be rotated 90 degree 20:44:27 <black_Nightmare> eddi.....where? 20:44:41 <Eddi|zuHause2> i'd search the forum 20:44:42 <Celestar> RichK67: for ideas: http://www.airliners.net/search/photo.search?album=5766 20:45:02 <RichK67> 2 main runways, each with 2 dedicated taxiways... OTTD overkill ;) 20:45:11 <Eddi|zuHause2> you might need the planeset-patch (or the mini-IN, which contains it) 20:45:18 <Celestar> http://www.airliners.net/open.file/0890664/M/ <= THIS is an airport. 20:45:26 <Celestar> RichK67: yeah I know (= and yet it's clogged :S 20:45:39 <Celestar> RichK67: count number of runways on above link ^^ 20:45:52 <black_Nightmare> eddi....where still? 20:46:14 <RichK67> Celestar: im not wanting to build new ones ATM... i will amend existing ones, or remove ones (district can go), but i dont have time right now to build new ones 20:46:14 <Eddi|zuHause2> you DO know how to use the search button?` 20:46:18 <Celestar> http://www.airliners.net/open.file/0888999/L/ <= KDEN 20:46:21 <black_Nightmare> eddi..yeah but search where?? lol 20:46:26 <Celestar> RichK67: no problem. 20:46:41 <Brianetta> district ): 20:46:44 * Brianetta mourns 20:46:46 <Celestar> RichK67: If you could just modify intercont. I'd add them one-by-one anyways once I've finished reading through them. (= 20:47:33 <Celestar> http://www.airliners.net/open.file/0768711/L/ <= the second one with 7 runways. 20:47:48 <RichK67> dulles looks doable though 20:47:58 <Vornicus> ah, ssh, where would I be without you? 20:48:04 <Celestar> RichK67: some airport with 2 crossing runways would be fun ^^ 20:48:13 <Vornicus> Richk67, mini_IN just went blooie building a 2048x2048 map. 20:48:15 <Celestar> "shooting the gap" state machine (= 20:48:22 <RichK67> yeah, and you can code it Celestar ;) 20:48:35 <Celestar> RichK67: maybe I will, maybe I will. 20:48:40 <Celestar> I have one prototype somwhere. 20:48:48 <Celestar> prolly about revision 1500 20:48:55 <CIA-3> peter1138 * r4612 /trunk/ (station.h station_cmd.c): - NewStations: add random bits (for graphic variation) to stations 20:48:56 <RichK67> vorn: TGP? do you remember what seed? 20:49:13 <Vornicus> no I don't. 20:49:13 <Celestar> random bits? 20:49:31 <Vornicus> but it was 2048x2048 mountainous very dry very rough 20:49:43 <peter1138> Celestar: persistent random data do provide variety 20:49:48 <Celestar> ah 20:49:49 *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 20:49:54 <peter1138> *to 20:49:57 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.] 20:50:00 <RichK67> TGP isnt truly random... but you can have 65535 maps :) 20:50:18 <Vornicus> now trying again, with seed 3304, and it not on fullscreen. 20:50:32 <RichK67> waits 35 secs ;) 20:51:07 <Triffid_Hunter> wouldn't it be 65536 maps? 0 is a number after all ;) 20:51:28 <RichK67> i use 0 to indicate "pick a random number" for the dedicated server 20:51:37 <Vornicus> currently hung. 20:51:39 <Triffid_Hunter> ah 20:52:15 <RichK67> vorn: is this MiniIN r4593? 20:52:26 <Vornicus> Yes. 20:52:28 <Vornicus> But there it goes. 20:52:40 <RichK67> dies or ok? 20:52:52 <Vornicus> it's fine now 20:53:21 <RichK67> what climate? 20:53:23 <Vornicus> Looks like it just takes a while. 20:53:26 <Vornicus> Mountainous 20:53:28 <Vornicus> Er 20:53:30 <Vornicus> Arctic 20:53:33 <RichK67> ta 20:53:45 <Celestar> hmmm... 20:53:47 <Vornicus> Would be nice to have a little status thingy. 20:53:56 <Celestar> at least in the debugger (= 20:54:28 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 20:54:32 <Vornicus> say, like, "generating terrain..." and then "placing towns..." and then "placing industries..." 20:54:47 <Vornicus> so it doesn't look like it's hanging 20:55:09 <Eddi|zuHause2> RichK67: can you change the random placement, that towns are more likely created near coast or in valleys, rather than on top of hills? 20:55:45 <black_Nightmare> lol... 20:55:48 <black_Nightmare> why not hills? 20:55:57 <black_Nightmare> it makes it more interesting to build road vehicles up there 20:56:07 <Celestar> because towns do not normally appear on mountaintops. 20:56:15 <Eddi|zuHause2> it is more natural 20:56:19 <RichK67> hmm... it is being slow... ahh... i think im generating an old map! 20:56:25 <Celestar> ^^ 20:56:44 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Client Quit] 20:56:49 <Celestar> RichK67: TGP is up to date? 20:56:53 <Celestar> where's a linke? 20:56:55 <Celestar> link* 20:57:05 <black_Nightmare> celestar.... 20:57:13 <Celestar> yes? 20:57:14 <black_Nightmare> some real towns do live on or near top of mountains in some places 20:57:18 <Celestar> SOME 20:57:19 <black_Nightmare> usually small anyhow 20:57:26 <black_Nightmare> so I don't see why not in openttd too :p 20:57:28 <black_Nightmare> heheh 20:57:29 <RichK67> hmm... i can upload a fresh one 20:57:32 <Eddi|zuHause2> i said "more likely" 20:57:41 <Eddi|zuHause2> that still means, that "some" can be on hills 20:57:46 <peter1138> oh dear 20:57:55 <peter1138> this newstations will, um, muck up PBS 20:58:17 <Celestar> peter1138: ? 20:58:27 <Celestar> I cannot remember having seen PBS in trunk? 20:58:33 <peter1138> used up all the currently free map bits 20:58:43 <Celestar> all? 20:58:48 <peter1138> yes, all 20:58:57 <Celestar> (does the patch have more bits than we do?:o) 20:59:06 <peter1138> yes, actually 20:59:08 <RichK67> nooooooooooooooooooooooooo there go my speed signs :( 20:59:08 <Celestar> ? 20:59:28 <Celestar> peter1138: how so? 20:59:31 <Brianetta> Speed signs are important 20:59:40 <black_Nightmare> one question... 20:59:41 <RichK67> http://www.tt-forums.net/viewtopic.php?p=405297#405297 new TGP posted 20:59:44 <Celestar> thanks 20:59:51 <black_Nightmare> where is openttd.cfg located in the nightly build folder? 21:00:09 <peter1138> Celestar: they added L6 and L7 21:00:18 <black_Nightmare> I only see openttd.grf which I'm sure isn't it 21:00:22 <Celestar> peter1138: uh huh. 21:00:42 <Eddi|zuHause2> openttd.cfg is always in the same folder as the exe 21:00:45 <RichK67> 1 known bug: industry placement routine can lower a town tile "killing" the town centre road tile 21:00:45 <Celestar> we need to finally finish map accessors and increase map size. 21:00:55 <Eddi|zuHause2> it might be missing, if so, start and quit the game 21:00:58 <Eddi|zuHause2> and it is generated 21:01:00 <peter1138> we've changed m2 from a byte to a word, but we've also used the space in there for larger indices 21:01:08 <black_Nightmare> eddi....ohh ok...ty 21:01:10 <Brianetta> Eddi|zuHause2: Unless specified elsewhere (: 21:01:19 <black_Nightmare> needed to download three new grf's for a particular server 21:01:25 <Celestar> where's Tron_ ? 21:01:29 *** CobraA1 [n=Jeremiah@cpe-024-088-000-115.sc.res.rr.com] has joined #openttd 21:01:32 <peter1138> RichK67: speed signs use bits in a *station* tile? 21:01:35 <black_Nightmare> was just trying to follow brianetta's website instructions you know 21:01:47 <Brianetta> http://ppcis.org/nightly/ 21:02:04 *** CobraA1 [n=Jeremiah@cpe-024-088-000-115.sc.res.rr.com] has left #openttd [] 21:02:06 <black_Nightmare> brianetta..yeah thats the one that told me to go into openttd.cfg anyhow 21:02:14 <Celestar> Belugas: how's things concerning map cleanup? anything you're up to? and I think I should look at? 21:02:18 <RichK67> i needed to use 2 bits somewhere... i initially used m4, but PBS used those, so i moved to m2.15/14 21:02:57 <peter1138> m2 of *station* tiles? 21:03:15 <black_Nightmare> brianetta..I don't see a '[newgrf]' in that file..I have to add it new to the bottom I guess? 21:03:17 <peter1138> heh 21:03:23 <Brianetta> Yes, if it isn't there 21:03:30 <Brianetta> Just paste all *four* lines 21:03:30 <glx> Celestar: I though you were working on signals cleanup 21:03:41 <peter1138> well, i'm using all bits of stations now, heh 21:03:46 <Celestar> glx: I was on two business trips the past 10 days. 21:03:48 <Brianetta> Celestar: Would you like a log of earlier? 21:03:58 <Celestar> Brianetta: not really (= 21:03:59 <peter1138> if pbs comes back it can use bit 7 of m4, or something 21:04:40 <RichK67> ok - now im worried... TGP on 2048x2048 is still at it.... but the 512x512 generated in about 4 secs 21:04:45 <black_Nightmare> brianetta... is 'player_name = ' the name that is given to you for chat/manager when you go in multiplayer right? 21:04:48 <black_Nightmare> just wanting be sure 21:05:14 <glx> black_Nightmare: you don't need to set it in openttd.cfg 21:05:17 <Brianetta> Yes. You can change it in the game, though 21:05:19 <RichK67> ahh... sorry peter... m2 of rail tiles 21:05:31 <black_Nightmare> I'll just set it in openttd.cfg since I'm there (lazy) :p 21:05:44 <black_Nightmare> ok now to load it again and try 21:06:19 <Celestar> glx: I hope to find some time early next week. 21:06:34 <Celestar> glx: but there are bugs to fix for 0.4.8 backporting to do and release. 21:06:49 <glx> I can look at it too :) 21:07:15 <Celestar> glx: I'd apprecieate it. at least some of it (= 21:09:41 <black_Nightmare> heh I see you on map now brianetta :p 21:10:05 <glx> Celestar: http://glx.dnsalias.net:8080/openttd/depot_signal(109).diff <-- seems to work for FS#109 21:10:08 *** lyovyn [i=user@209-6-130-90.c3-0.sbo-ubr1.sbo.ma.cable.rcn.com] has joined #openttd 21:11:09 <Celestar> glx: but not if you have the depot in the other direction, right? 21:12:14 <Celestar> glx: but the general approach is apparently correct (= 21:12:25 <Celestar> we need a "DepotDirToTrackBit" function 21:12:43 <glx> I don't see any problem with other direction 21:12:54 * Celestar goes checking 21:13:25 <glx> I just modify the "signal" value for depot 21:14:12 <Celestar> hm .. 21:14:30 <Celestar> glx: I don't see a problem in trunk either :o 21:15:31 <glx> hmm? 21:16:09 <RichK67> quick question - if i divide an int by 10, does C view result as an int (good), or as a temporary float (bad)?? 21:16:22 <Celestar> ah found it. 21:16:27 <Celestar> RichK67: int. 21:16:29 <gradator> RichK67: int 21:16:40 <Celestar> RichK67: do NOT use floats in the game loop. 21:16:50 <RichK67> cool - hopefully my counter will work then... i dont 21:18:03 <Vornicus> int. 21:19:17 <Vornicus> Note however that floating point division is usually faster than integer division, in systems where both are native... but it's also less accurate 21:20:39 <Celestar> glx: * 0x101 is NOT the signal state :) 21:20:58 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Read error: 110 (Connection timed out)] 21:21:06 <peter1138> it's the track state 21:21:27 <peter1138> the track state is used by the pathfinder when updating the signal state 21:21:37 <Celestar> glx: and I assume that fix might have side-effects of unknown order of magnitude (like trains not being able to enter a depot or something) 21:21:38 <glx> Celestar: it's aabbccdd so I just don't set aabb so no signal state 21:21:54 <Celestar> * 0x101 sets "cc" to the value of "dd" ... 21:23:07 <glx> btw GetTileTrackStatus_* are really hard to follow :) 21:23:12 <Celestar> it leaves aabb untouched (= 21:23:48 <Brianetta> Can OpenTTD stop seeding new trees once it reaches 40% coverage perhaps? 21:24:05 <Brianetta> New starters in the 90s have a hell of a job with cash and ratings 21:24:37 <RichK67> hmm... you need the Acid_Rain_patch ;) 21:24:39 <Celestar> Brianetta: add feature request (with explanion of why it is needed) 21:25:13 <Celestar> peter1138: what about "newtiletypes" ? 21:25:50 <RichK67> cool - TGP has a % counter :) ok, only in the stderr output, but at least it works 21:26:42 <Celestar> ok I'm out. 21:26:47 *** DaleStan_ is now known as DaleStan 21:26:49 <Celestar> will do some coding tomorrow I hope (= 21:26:56 <XeryusTC> RichK67: nice, now a GUI and a cancel button :) 21:27:15 <Celestar> that's close to impossible 21:27:17 <Celestar> (= 21:27:26 <Celestar> unless you rewrite vast parts of the gui. 21:27:35 <glx> Celestar: hmm I see what could be wrong in my patch 21:27:43 <peter1138> it pretty much relies on there being an active map, no? 21:27:46 * Vornicus yays for % thingies 21:27:46 <RichK67> fascinating... the delay is not in TGP... it generated the map for 2048x2048 in 25 secs... now it is slowly trying to place towns, industries, trees, etc... 21:27:50 <Celestar> and believe me, I've tried it HARD 21:28:02 <Celestar> RichK67: yes, that's usually the MUCH slower part 21:28:21 <Celestar> :o 21:28:29 <Celestar> 1.8" HDDs have 60GB these days 21:28:52 <RichK67> hmm... maybe i have to improve that part then... its way too slow ATM 21:29:19 <Celestar> no even 80GB 21:30:04 <Celestar> holy fuck my server in the basement has 40GB :S 21:30:05 <glx> Celestar: ok my patch is not as good (works for 1 dir not for the other :) ) 21:30:11 <Celestar> glx: see? ;) 21:30:26 <Celestar> ok I'm off. need sleep 21:30:36 <glx> good night Celestar 21:30:46 <RichK67> cya celestar 21:31:10 *** ledow [n=ledow@jaimejwalker.plus.com] has left #openttd [] 21:33:07 <CIA-3> peter1138 * r4613 /trunk/newgrf_station.h: - NewGRF: fix two struct declarations 21:36:33 *** Belugas is now known as Belugas_Gone 21:41:49 *** jnmbk [n=jnmbk@88.240.19.90] has quit [Remote closed the connection] 21:42:45 *** jnmbk [n=jnmbk@88.240.19.90] has joined #openttd 21:44:02 <Born_Acorn> newstations woo! 21:47:37 <MeusH> the newstations era has begun 21:47:53 * MeusH lol 21:49:35 <Sacro> really? hmmm 21:50:26 <Vornicus> This is the dawning of the age of newstations? 21:51:33 <Born_Acorn> No, it was just a newgrf commit to a newgrf station file. 21:51:45 <Born_Acorn> We have newgrf waypoints to maintain! 21:52:56 *** TPK|Sleep is now known as ThePizzaKing 21:53:51 <RichK67> ouch.. that jump to 4611 hurt miniIN bad :( time to fix it 21:54:00 <Rubidium> RichK67: still interested in the past2090 patch for the 'mini' IN? 21:55:20 <RichK67> sort of - can you download the MiniIN, and review the other patches to see how the dates need handling in them? probably looking through the patch file will work... 21:55:53 <RichK67> MiniIN is over 500k, and there will be a ton of dates that will slip through unchanged 21:56:52 <Rubidium> most should be rather easy to fix 21:58:19 <RichK67> a list of the changes i need to make in my patch would be good... so i apply your 2090 patch, and then manually edit the list changes 21:58:23 <CIA-3> belugas * r4614 /trunk/ (5 files in 2 dirs): 21:58:23 <CIA-3> CodeChange : Cleanup of industry_cmd (Step-4). 21:58:23 <CIA-3> Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; 21:58:23 <CIA-3> In order to let industry_gui use the GetIndustrySpec accessor, 21:58:23 <CIA-3> some structs had to be moved in industry.h 21:58:27 <Rubidium> a quick scan showed that only your 6 airports patch needs little tweaking 21:58:47 <RichK67> yeah - availability dates 21:58:51 <Rubidium> change would be '_date >= ...' -> '_cur_year >= ...' 21:59:10 *** jnmbk [n=jnmbk@88.240.19.90] has quit [Remote closed the connection] 21:59:25 <Rubidium> rest looks pretty save 21:59:53 <glx> Rubidium: and using real year no? 21:59:59 <Rubidium> btw, the most recent diff: http://rubidium.student.utwente.nl/openttd/past2090/past2090-4613.diff <- should also apply to 4611 22:00:13 <Rubidium> yes 22:01:34 <Born_Acorn> Log: 22:01:34 <Born_Acorn> - NewStations: add random bits (for graphic variation) to stations 22:01:37 <Born_Acorn> Newstations! 22:01:38 <Born_Acorn> woo! 22:02:24 <stillunknown> i have seen many student.utwente.nl coming by lately 22:04:04 <RichK67> thanks rubidium... i will take a look sometime late this weekend 22:04:29 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 22:05:24 * XeryusTC is back 22:10:11 <Rubidium> RichK67: ok, I do not know whether I can update the patch the coming few days, but I will try to (if I can get an internet connection while abroad); will be back in about 5 days. Any bug reports can be done to past 2090 thread, #143 @ bugs.openttd.org and I'll look through your nightly thread for quirks 22:10:46 <RichK67> ah - ok... im then away for 2 weeks 22:12:50 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has quit ["Bunchie!"] 22:15:13 <Rubidium> I'm going to sleep, if you have time and read/applied the diff and have questions, you can ask them (via PM) and I'll try to answer/fix them in the morning (before I leave) 22:15:45 <RichK67> unlikely i think... im shattered too, and will head to sleep soon 22:19:15 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["g'night"] 22:20:35 <MeusH> goodbye 22:20:42 <MeusH> have a nice time RichK67 22:20:46 <MeusH> cya later 22:22:01 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 22:22:37 *** l0gic [i=px@cr-217-129-224-97.netvisao.pt] has joined #openttd 22:23:35 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has joined #openttd 22:31:52 <black_Nightmare> *is having way too much fun with the nightly build on brianetta's server :)) 22:32:51 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 22:33:06 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 22:33:33 <Sacro> black_Nightmare: it is addictive 22:34:28 <Sacro> Brianetta: where'd i go?# 22:35:56 *** Sacro [n=Sacro@adsl-83-100-141-217.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- The professional IRC Client"] 22:36:31 <black_Nightmare> sacro...I really love the new engines/etc mainly 22:36:34 <black_Nightmare> and the electric rail! 22:36:59 <black_Nightmare> any bugs...I guess I'll sure be mentioning it here :-> 22:37:32 <black_Nightmare> hmm say.... 22:37:37 <black_Nightmare> here's a question re electric rails.... 22:38:03 <black_Nightmare> could it be that you have two electrified stations and between them is dual mainlines with one leg being standard and other leg being electric.... 22:38:13 <black_Nightmare> would that mean could have a slow diesel and fast electric engine between same stations? 22:38:29 <black_Nightmare> (adding a waypoint for the diesel so it doesn't use the electric rails) 22:38:30 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 22:40:35 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 22:41:14 *** Sacro [n=Sacro@adsl-83-100-157-228.karoo.KCOM.COM] has joined #openttd 22:41:25 <Sacro> bk 22:42:56 <Brianetta> black_Nightmare: You have > £40,000 22:44:13 <black_Nightmare> I noticed...still waiting :p 22:44:19 <black_Nightmare> need the $ for many cars 22:44:28 <Brianetta> You have the cash 22:44:32 <Brianetta> oh 22:44:40 <Brianetta> You need a DVT on your class 91 rake 22:44:49 <Brianetta> so slap a mail coach as the trailing car 22:45:56 <black_Nightmare> its gec-a actually ;) 22:46:00 <Brianetta> Meh 22:46:17 <Brianetta> You should upgrade the 125s then 22:46:25 <Brianetta> cos class 91s are clever in UKRS 22:46:29 <Brianetta> http://www.tt-forums.net/viewtopic.php?p=400058#400058 22:46:33 <Brianetta> That is implemented 22:46:49 <black_Nightmare> heh one moment then ;) 22:48:02 <Brianetta> Bye Sacro 22:48:10 <RichK67> bah! im baffled.... ive created a new file with a gui in it... ive placed a ref to the gui in functions.h ... but other files still cant see it... get a linking error "undefined reference to ShowTerrainProgress" ... what else do i need?? ive modelled it on AskExitToGameMenu but it still cant see it 22:48:16 <Sacro> Brianetta: why the pause? 22:48:26 <Brianetta> Sacro: You've disconnected 22:48:39 <Brianetta> Client #19 is dropped because the client did not respond for more than 4 game-days 22:48:39 <Brianetta> *** Sacro has left the game (connection lost) 22:48:39 <Sacro> Brianetta: makes sense 22:48:46 <glx> RichK67: missing .c in makefile 22:48:50 *** l0gic [i=px@cr-217-129-224-97.netvisao.pt] has quit ["( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )"] 22:49:09 <RichK67> d'oh! 22:50:06 <glx> you added a new .c I guess :) 22:50:50 <RichK67> yup - tgp_gui.c 22:51:13 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 22:51:44 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:01:04 <glx> RichK67: does ShowTerrainProgress do what I think it does ? 23:02:33 <RichK67> well it would if i could get the darn thing to show up... .i just need to markwholescreendirty i think 23:02:53 <RichK67> nope 23:03:04 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 23:03:14 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 23:03:50 <RichK67> i cant get the window to appear at front during execution of a different routine... once generation has finished, the window appears ??? :( 23:04:26 * SimonRC goes to bed. 23:07:17 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit ["<volcone> tycker inte man borde få idrotta i skolan, eftersom man springer så jävulskt mkt i wow"] 23:08:19 <ln-> there's still no icon. 23:09:24 <glx> RichK67: can I see your code? 23:09:31 <RichK67> sure 23:09:38 <RichK67> pm? 23:09:47 <glx> yes 23:12:10 <RichK67> ok pmed 23:12:37 <ln-> code is supposed to be Free as in speech. 23:12:57 <Vornicus> As opposed to free as in willy? 23:13:26 <XeryusTC> RichK67: what is the problem, is the window not being rendered? 23:13:36 *** vrak [i=vrak@putsch.kolbu.ws] has quit ["Reconnecting"] 23:13:43 *** vrak [i=vrak@putsch.kolbu.ws] has joined #openttd 23:15:22 *** thgergo [n=th_gergo@dsl51B78808.pool.t-online.hu] has quit [Read error: 113 (No route to host)] 23:16:47 <Eddi|zuHause2> hm... the DBSetXL is clearly lacking doubledecker passenger wagons 23:17:05 *** RichK67_ [n=RichK67@194.164.100.143] has joined #openttd 23:18:00 *** RichK67 [n=RichK67@194.164.100.143] has quit [Read error: 104 (Connection reset by peer)] 23:18:01 <RichK67_> back 23:18:46 <RichK67_> glx: i think my code may not be problem... mouse freezes during map creation... so screen probably isnt being refreshed at all 23:19:11 <glx> oh yes 23:19:22 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/54510/kategorie/Deutschland%7EWagen%7EDoppelstockwagen/offset/0.html 23:19:32 <XeryusTC> RichK67_: that is mostly the problem with single threaded programs :) 23:20:07 <RichK67_> yeah, but i should be able to call the routine directly and force a redraw when i want one 23:20:13 <Eddi|zuHause2> RichK67_: you probably need to jump out of your function inbetween, to show update 23:20:55 <RichK67_> i just dont know which routine to call 23:21:00 <Eddi|zuHause2> or throw some kind of paint event manually 23:21:30 <RichK67_> paints require the screen to be refreshed to show it... usually not a problem 23:21:35 <CIA-3> KUDr * r4615 /branch/yapf/ (8 files in 2 dirs): [YAPF] Fix: Cost cache now invalidates when track layout changes (thanks TSC for reporting the problem) 23:24:35 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:24:52 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:30:35 <Eddi|zuHause2> wow... you don't see those very often anymore 23:30:37 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/10576/kategorie/Deutschland%7EWagen%7EDoppelstockwagen/offset/0.html 23:31:35 <Eddi|zuHause2> that was like the first generation of (east german) doubledecker wagons 23:33:15 <black_Nightmare> heh I kinda have similar (probably newer tho) model train thing of these 23:33:19 <black_Nightmare> 2 cars to one unit 23:34:44 <Jpl_> that one looks ergonomic... ;) 23:36:01 <Eddi|zuHause2> those are driving around since the 70s or so 23:37:50 <Eddi|zuHause2> being east german is a reason to not be included in the DBSet, but the DB uses them a lot since the reunification 23:38:08 <Eddi|zuHause2> and the dbset also has the east german BR 250 23:38:17 <Eddi|zuHause2> http://www.ewetel.net/~michael.blunck/ttd/br250_2.html 23:38:44 <Jpl_> while waiting for DRSet... 23:41:49 * Sacro has spotted a bug in latest nightly 23:41:55 <Eddi|zuHause2> hm... a DRSet on top of the DBSet might be intresting 23:44:16 <Eddi|zuHause2> it doesn't need much... a few engines (especially russian diesel engines), doubledecker wagons, and a few alternative liveries 23:48:30 <Jpl_> russian diesel engines <3 23:49:23 *** ledow [n=ledow@jaimejwalker.plus.com] has joined #openttd 23:53:37 *** Zahl22 [n=SENFGURK@dslb-082-083-210-165.pools.arcor-ip.net] has joined #openttd 23:54:02 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has quit ["Bunchie!"] 23:54:14 *** Zahl [n=SENFGURK@dslb-082-083-207-051.pools.arcor-ip.net] has quit [Nick collision from services.] 23:54:14 *** Zahl22 is now known as Zahl 23:55:09 <Sacro> how do u upgrade electric trains> 23:55:40 <glx> what do you mean? 23:55:43 <Brianetta> You mean the track? 23:56:46 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:57:58 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:58:15 <Sacro> dropdown :D 23:59:47 <glx> ha autoreplace :)