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00:00:59 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 00:01:09 <Sacro> hey lws1984 00:01:25 <lws1984> hey :P 00:07:58 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 00:15:52 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 00:19:15 *** Sacro [n=Sacro@adsl-213-249-247-59.karoo.KCOM.COM] has quit [Read error: 104 (Connection reset by peer)] 00:25:07 *** Sacro [n=Sacro@87.102.19.155] has joined #openttd 00:38:44 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit ["Leaving"] 00:40:09 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [] 00:46:00 *** ^Cartman^ [n=Eric_Car@ti100710a081-3760.bb.online.no] has quit ["Bunchie!"] 01:15:12 *** KritiK [i=Maxim@ppp85-140-20-33.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 01:34:37 *** Sacro [n=Sacro@87.102.19.155] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 01:38:57 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 01:47:53 *** Brianetta [n=brian@82.39.52.234] has quit ["Tschüß"] 01:51:15 *** BJH_ [n=chatzill@e176126242.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 02:04:10 *** Forexs- [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 02:08:29 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 02:17:52 *** Schamane_ [n=schamane@p5498D37F.dip.t-dialin.net] has quit [Remote closed the connection] 02:32:53 *** Trenskow [n=outlet@85.218.166.154] has quit [Success] 02:43:35 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 02:45:46 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 02:48:12 *** coppercore [i=copperco@1Cust6471.an1.cle11.da.uu.net] has joined #openttd 03:11:35 *** Hendy [n=wolfox@203-217-33-217.dyn.iinet.net.au] has joined #openttd 03:26:50 *** coppercore [i=copperco@1Cust6471.an1.cle11.da.uu.net] has quit [Read error: 110 (Connection timed out)] 03:46:30 *** Hendy [n=wolfox@203-217-33-217.dyn.iinet.net.au] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"] 03:48:41 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:49:07 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:57:30 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 04:08:37 *** Hendy [n=wolfox@203-217-34-90.dyn.iinet.net.au] has joined #openttd 04:30:55 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 05:02:26 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Connection error: Warp drive tired, conciousness injectors failed."] 05:43:58 <peter1138> hmm 05:55:22 <peter1138> mmm 05:55:28 <peter1138> really compact 4 ways :D 06:34:45 <hylje> :o 06:34:47 <hylje> rly? 06:40:34 *** robobed [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:41:15 <Celestar> hi peops 06:44:13 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 06:45:38 <peter1138> yeah 06:46:00 <peter1138> Celestar: http://www.tt-forums.net/viewtopic.php?t=25477 06:49:38 <Celestar> reading 06:50:44 <Celestar> what is it supposed to do? 06:53:21 *** Zahl [n=SENFGURK@dslb-082-083-200-241.pools.arcor-ip.net] has quit ["YOU! It was you wasn't it!?"] 06:55:20 <Celestar> where are new engine types added ... 06:55:51 <peter1138> ? 06:55:59 <peter1138> VEH_*? 06:56:07 <Celestar> I'm looking at the vehicle selection bug 06:56:08 <peter1138> or 06:56:12 <peter1138> oh 06:56:42 <peter1138> that one just needs to remember the selected engine id, not the position in the list 06:56:50 <Celestar> yes 06:56:57 <Celestar> it actually already remembers both 06:57:05 <peter1138> hmm 06:57:45 <peter1138> presumably it then overwrite the engine id from the position 06:58:01 <Celestar> yes :) 07:01:23 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has joined #openttd 07:03:04 <Celestar> uh huh :S 07:03:23 <Celestar> peter1138: we have no information on what engine is at what position ... 07:04:13 <Celestar> oh .. we do 07:04:33 <peter1138> we must do 07:04:35 <peter1138> cos it's drawn ;p 07:05:12 <Celestar> yeah 07:05:13 <Celestar> :P 07:05:19 <Celestar> ok I'll have breakfast first 07:05:29 <Celestar> about that marco.h patch, what does it do=? 07:06:12 <Celestar> bbl 07:06:22 <peter1138> puts brackets around the parameters 07:06:57 <peter1138> this engine selection thing looks simple to fix 07:09:28 * peter1138 tests his autoreplace fix 07:10:07 <peter1138> CHANCE16(20 + 5, 20 + 20) 07:10:20 <peter1138> currently: ((65536 * 20 + 5) / 20 + 20) 07:10:35 <peter1138> with change: ((65535 * (20 + 5) / (20 + 20)) 07:21:26 *** Joz [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 07:37:06 *** Aankhen`` [n=pockled@203.101.4.246] has joined #openttd 07:40:42 <peter1138> hmm 07:40:51 <peter1138> still not working :/ 07:41:16 <peter1138> Celestar: i can make it not do the auto replacement 07:41:46 <peter1138> but wagon removal happens too late 07:44:32 *** SBT-Xchat [n=Tibeius@211-74-182-249.adsl.dynamic.seed.net.tw] has joined #openttd 07:47:48 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 08:02:37 *** TiberiusTeng [n=Tibeius@211-74-182-249.adsl.dynamic.seed.net.tw] has quit [Read error: 110 (Connection timed out)] 08:04:51 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 08:15:29 *** Tron [n=tron@p54A3D8DA.dip.t-dialin.net] has joined #openttd 08:21:29 *** tank_ [i=tank@meinungsverstaerker.de] has joined #openttd 08:29:17 *** brygge_2 [n=joachim9@81.166.137.5] has joined #openttd 08:29:41 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 08:40:12 <Celestar> bcak 08:40:38 <Celestar> peter1138: that fix (macros) seems sensible doesn't it? 08:40:50 <anboni> hmm.. it's pretty hard to see the difference between exit and combo signals :/ 08:40:56 <Celestar> yes it is 08:41:08 <Celestar> but don't worry I hope newsignalling will solve that problem 08:41:20 <anboni> Celestar, are you sure any "problems" caused by that bug haven't been worked around in other places by now? 08:41:32 <anboni> can't wait for that newsignalling stuff :) 08:41:43 <Celestar> anboni: "that bug" ? 08:42:06 <anboni> macros.h 08:42:28 <Celestar> possible, it is still an error 08:42:37 <Celestar> bah great 08:42:54 <Celestar> some dumbfuck at the airport took all my sister's jewellery out of the suitcase :S 08:42:59 <anboni> wtf 08:43:13 <Celestar> several thousand $$$ 08:43:18 <anboni> yikes 08:43:22 <Celestar> must have been in Boston 08:43:28 <Celestar> TSA fuckers 08:43:45 <peter1138> it only affects one place 08:43:50 <Celestar> the luggage wasn't screened anywhere else 08:44:11 <brygge_2> Celestar: why is it not possible to have bridges over bridges in the nightly? 08:44:25 <Celestar> brygge_2: because I haven't coded it cleanly yet :) 08:44:32 <peter1138> industry_cmd.c:1546 08:44:43 <peter1138> CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16) 08:44:57 <Celestar> brygge_2: the problem is that I need new sprites. I'm just busy drawing them. 08:45:06 <Celestar> peter1138: how would the "fix" affect gameplay? 08:45:21 <peter1138> (but is (foo * 20 >> 8) a workaround? 08:45:21 <Celestar> maybe then industries REALLY grow if needed? 08:45:39 *** |VillageIdiot| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 08:46:12 * peter1138 checks that in 0.1 ;) 08:46:25 <Celestar> ^^ 08:46:27 <Celestar> 0.1.4 :P 08:47:27 <Celestar> ok 08:47:44 <Celestar> me.change_position(&cops); 08:47:46 <Celestar> cu later 08:48:21 <peter1138> hmm, totally different code ;p 08:48:40 <Prof_Frink> Celestar: abuse Born_Walnut to draw sprites for you 08:50:07 <Celestar> Prof_Frink: ? :P 08:50:23 *** robobed is now known as roboman 08:50:36 <roboman> he means born_accorn 08:51:02 *** Trenskow [n=outlet@85.218.166.154] has joined #openttd 08:51:37 <roboman> 09:01:15 *** ^Cartman^ [n=Eric_Car@ti100710a081-3760.bb.online.no] has joined #openttd 09:01:28 <Celestar> ok 09:02:09 <Celestar> peter1138: if the two bugs are fixed today, we'll tag 0.4.8rc1 09:05:03 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 09:07:29 <Celestar> peter1138: so shall I apply that macro-fix? 09:08:09 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 09:08:09 <Celestar> then I'll commit the bridge-drawing fix I have up to now 09:12:33 <Celestar> peter1138: I'll also commit my console-patches patch :) 09:12:48 <KUDr> sounds good 09:13:56 <Celestar> morning KUDr 09:14:04 <KUDr> morning 09:14:05 <Celestar> there was something I wanted to talk to you about .. 09:14:24 <KUDr> hehe and i wanted to play ;) 09:14:26 * Celestar scratches head "but what was is" 09:14:28 <Celestar> play what? 09:14:33 <KUDr> ottd 09:14:44 <KUDr> your bridges 09:14:52 <KUDr> it is very nice 09:14:53 <Celestar> ah :)( 09:14:55 <Celestar> thanks 09:15:01 <Celestar> oh yes newsignalling. 09:15:10 <KUDr> aha 09:15:12 <Celestar> we needa wait until we have all the API for signals finished. 09:15:25 <KUDr> ok 09:15:28 <Celestar> KUDr: http://bugs.openttd.org/task/198 <= your comments 09:15:35 <KUDr> but we will need bit more 09:15:43 <Celestar> otherwise you'll have to access the map directly and I don't think you want that (= 09:15:46 <KUDr> like pool of signal objects 09:15:51 <Celestar> why? 09:16:02 <KUDr> to remember reservations 09:16:17 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 09:16:19 <Celestar> that'll be a HUGE pool 09:16:28 <KUDr> it will 09:16:45 <KUDr> but without it i can't imagine how it can work 09:17:00 <Celestar> by having just a bit "reserved/not reserved" ? 09:17:08 <Celestar> but I dunno if that'll do 09:17:19 <anboni> given the state of today's computers, i think it's fine for ottd to use a bit more than the 20mb it's using now :) 09:17:29 <KUDr> FS#198 - i agree that it should be fixed (and then possibly fixed consequencies) 09:17:44 <Celestar> anboni: the problem is, those 20MB is what you have to transmit via network in multiplayer on join. 09:18:06 <Celestar> and most people to not have a 100MBps upload 09:18:11 <anboni> hmm.. yeah, guess i never really take network games into consideration:) 09:18:14 <KUDr> Celestar: need to know who has it reserved 09:18:35 <anboni> couldn't you use zlib compression on transmit? 09:18:35 <Celestar> KUDr: ok then we need to move the information out of the map array (what makes sense anyway) 09:18:37 * Brianetta is painfully aware of the traffic graph spikes whenever anybody connects to his servers 09:18:40 <Celestar> anboni: we do. 09:18:51 <KUDr> Celestar: yes 09:19:09 <Celestar> KUDr: and make signals objects .. 09:19:49 <KUDr> with block too or without? 09:19:52 <Brianetta> Can't some information be regenerated client-side, extending the pause-on-join to accommodate? 09:20:05 <Celestar> KUDr: we'll have to see ... 09:20:08 *** |VillageIdiot| [n=jurgen@d51A43FD0.access.telenet.be] has quit [Remote closed the connection] 09:20:08 *** |DorpsIdioot| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 09:20:14 <Celestar> KUDr: I'm off a bit, you can go play :P 09:20:21 <KUDr> ok 09:20:32 <KUDr> good luck w/ cops 09:27:36 <Eddi|zuHause2> i agree with Brianetta... if things are deterministic enough, they need not be saved, but can be regenerated at load 09:27:37 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 09:28:20 <Brianetta> Things should be 100% deterministic, except player input 09:28:49 <Brianetta> The random seed is guaranteed to be consistent by the desync system 09:30:08 <peter1138> some things can 09:34:52 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has joined #openttd 09:36:55 *** anboni [i=daemon@213.84.172.235] has quit [Remote closed the connection] 09:37:34 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 09:41:30 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit ["Leaving"] 09:48:26 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 09:49:28 <Darkvater> morning 09:50:31 *** |Jeroen| [n=jeroen@dD57729CE.access.telenet.be] has joined #openttd 09:50:36 <KUDr> morning master 09:55:13 <Darkvater> anyone committed the CHANCE16 macro-fix yet? 09:55:21 *** |Jeroen| [n=jeroen@dD57729CE.access.telenet.be] has quit [Client Quit] 09:55:31 <Darkvater> those parameters, or any for that matter in macros should be parenthesized 09:55:33 <Darkvater> hi KUDr 09:56:34 <peter1138> Darkvater: http://bugs.openttd.org/task/186 < half solution to autoreplace problem 09:57:19 <Darkvater> jezus christ...that's insane 09:57:31 *** Bjarni [n=Bjarni@0x50a46aea.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:57:34 *** mode/#openttd [+o Bjarni] by ChanServ 09:57:38 <Darkvater> the new CEO of yahoo only gets a salary of (in return for stock options) 09:57:48 <Darkvater> his previous salary was 56.8MILLION dollars 09:58:03 <Darkvater> how the fuck does someone get 56.8 million a year? 09:58:09 <Darkvater> those people should be shot 09:58:12 <Darkvater> on the spot 09:58:20 <Bjarni> that would be like 56.7-8 million more than me :( 09:58:28 <Darkvater> hmm, in 2004 he got 131.2million 09:58:36 <peter1138> if i had a salary of 56.8 million... 09:58:43 <peter1138> well 09:58:46 <Bjarni> how can he be worth such an amount for a company? 10:00:04 <Bjarni> I don't know that either 10:00:43 <Born_Acorn> Good Morning various peoples such as Darkvater and Bjarni. 10:01:00 <Born_Acorn> who have arrived since I did, not 30 minutes backwards in time. 10:02:39 <Darkvater> good morning to you too sir 10:05:31 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 10:07:25 <peter1138> yay 10:07:37 <peter1138> i can fix my network inadequancies by putting signals under bridges... 10:07:56 <peter1138> or even through, in some cases o_O 10:11:47 <Brianetta> Signals on bridgeheads would be cool 10:12:01 <Brianetta> and waypoints wherever 10:12:56 <peter1138> heh 10:13:21 <peter1138> waypoints could be on tile edges 10:13:34 <Brianetta> That's where signals should be (: 10:13:36 <peter1138> disgarding all graphics, heh 10:13:37 <[Shaman]> [@peter1138]: if i had a salary of 56.8 million... << Calculate that as money-per-minute, way more fun then :p 10:14:07 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has joined #openttd 10:14:33 <peter1138> only 455... 10:14:47 <peter1138> hmm, 7.58 a second 10:15:34 <peter1138> Brianetta: given a choice of signals on bridgeheads, or custom bridgeheads, i'd go for the latter, though :) 10:15:49 <Brianetta> Yeah, probably 10:16:00 <Brianetta> but both should be eminently doable. 10:16:10 <Brianetta> In fact, a custom bridgehead can have a signal, can't it? 10:16:17 <peter1138> i've done custom bridge heads once... 10:16:49 <Darkvater> peter1138: is that based on a 40hour week-load? 10:17:05 <peter1138> yeah 10:17:10 <peter1138> that's probably not right either 10:17:16 <peter1138> maybe 15 a second... 10:17:41 <XeryusTC> hi everyone :) 10:18:51 <Darkvater> 8.21 per second based on 40 hours a week, 48 weeks a year 10:21:12 <peter1138> well anyway 10:21:21 <Darkvater> pay up ^^ 10:21:28 <peter1138> Bjarni: any comments on my autoreplace diff? 10:21:50 <Eddi|zuHause2> 48 weeks? 10:21:57 <Darkvater> you gotta have vacation 10:22:02 <Eddi|zuHause2> are you not getting like 6 weeks vacation? 10:22:10 <Darkvater> I figured he works a lot 10:23:03 <Eddi|zuHause2> he probably gets the company jet anyway ;) 10:23:07 <Prof_Frink> For that kinda money he should do 10:23:53 <Eddi|zuHause2> so why vacation when you can go to bali for a "business meeting" ;) 10:24:25 *** Zerot|zzZZzz is now known as Zerot 10:30:08 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 10:33:21 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 10:33:50 *** Aankh|Clone [n=pockled@203.101.4.246] has joined #openttd 10:39:40 <Darkvater> hi RichK67: yes will read diff at some point :) 10:40:01 <RichK67> hi DV: wow - mind reader too ;) 10:40:50 <Darkvater> I figured from the backlog that's something you wanted ;p 10:41:36 <RichK67> lol - yeah, i may have time to do some work on TGP this weekend too, but its less ready than NewAirports 10:41:46 <RichK67> (ie it has bugs ) 10:44:12 <KUDr> but TGP is much more usefull 10:44:30 *** anboni [i=daemon@ivory.xs4all.nl] has joined #openttd 10:47:14 <RichK67> for TGP, ive got to a) check if i can improve the vertical scaling to reduce the flat mountain plateaus, b) improve the gui, c) sort 64x small maps, d) blend the terrain down at the map edge better.... all of these are non-trivial 10:47:40 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [] 10:48:14 *** Aankhen`` [n=pockled@203.101.4.246] has quit [Connection timed out] 10:49:10 <Eddi|zuHause2> e) fix industry placement near towns ;) 10:49:46 <Brianetta> d) is unnecessary 10:49:57 <Brianetta> Some people love those coastal cliffs 10:50:00 <peter1138> hmm, google does music result searches now? 10:50:23 <peter1138> cliffs++ 10:50:26 <peter1138> (cliff richard--) 10:51:17 <RichK67> e) true ... i forgot to add "e) bug fix" 10:52:26 <Brianetta> RichK67: http://www.tt-forums.net/viewtopic.php?p=447474#447474 10:52:30 <Brianetta> Check out the third image 10:52:39 <KUDr> a) can wait - not showstopper 10:53:08 <KUDr> c) you had it solved or not? 10:53:28 <KUDr> d) also not showstopper 10:54:01 <KUDr> e) after merge 10:54:11 <RichK67> cool harbour :) 10:54:25 *** Aankh|Clone is now known as Aankhen`` 10:56:18 <RichK67> c) i may just add the old TerraGenesis patch to handle the small maps - it did them quite well. its only major problem was it is slower than TGP on big maps; but that is not a problem .... 10:56:34 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040400]"] 10:56:35 <Brianetta> Somebody's been really testing bridges on my nightly server (: 10:56:36 <Brianetta> http://ppcis.org/nightly/bridgetest.png 10:56:51 <RichK67> if (mapX or mapY < 128 ) use old_TG, else use TGP 10:57:06 <Brianetta> RichK67: Simple, works. 10:57:24 <Brianetta> If people want realistic continents, they need a continental sized play area. 10:57:54 *** anboni [i=daemon@ivory.xs4all.nl] has quit [Remote closed the connection] 10:58:36 <Brianetta> Can players bridge over buildings? 10:58:39 <Brianetta> That'd be canny 10:59:48 <Brianetta> Is there a dev on? 11:00:11 <peter1138> no 11:00:15 <peter1138> they can't 11:00:37 <Eddi|zuHause2> requires "minimum clearance" for each tile 11:01:01 <Brianetta> Look at http://www.ppcis.org/nightly/drudingham.sav 11:01:01 <Brianetta> Grf requirements are as for the nightly 11:01:21 <Brianetta> It demonstrates the common result of a hard-to-replicate bug 11:01:59 <peter1138> where? 11:02:06 <Brianetta> Trains often manageDrudingham 11:02:22 <Brianetta> Trains often manage to miss a vacant platform, jamming up as a result 11:02:30 <Brianetta> It's avoidable with sufficiently long signal blocks 11:02:34 <Brianetta> but you know how players are 11:03:03 <Brianetta> 0x2187 11:03:44 *** |DorpsIdioot| [n=jurgen@d51A43FD0.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 11:04:23 <roboman> those bridges are crazzy 11:04:36 <Brianetta> roboman: I think they're been well and truly tested 11:04:43 <peter1138> Brianetta: the stuck train isn't even going to drudingham 11:04:54 <peter1138> Brianetta: that's why it doesn't find a platform 11:04:57 <Brianetta> Oh, should have checked 11:05:08 <Brianetta> But still, this does happen sometimes 11:05:15 <roboman> brianetta, how often do you play on i climate other than temperate 11:05:19 <Brianetta> although now it all uses YAPF it's likely to be fixed 11:05:24 <peter1138> Brianetta: shouldn't 11:05:25 <Brianetta> roboman: Occasionally 11:05:30 <roboman> ok 11:05:32 <peter1138> Brianetta: in that case, it's gone to the nearest depot 11:05:53 <roboman> i wanted to join the toyland game but it wasnt working 11:05:55 <peter1138> and then can't make the 90° turn 11:05:56 <Brianetta> peter1138: I have depot visits turned off 11:06:08 <peter1138> hmm 11:06:08 <Brianetta> I noticed it in the famouse "Kenford" game 11:06:13 <peter1138> yes, that's annoying :P 11:06:20 <peter1138> autoreplace no work :( 11:06:30 <Brianetta> I eventually redesigned the station with longer blocks sso that if they turned around, they could back off sufficiently 11:06:40 <Brianetta> autoreplace works just fine 11:06:47 <Brianetta> Except it's selective 11:06:50 <peter1138> yes, but not automatically 11:06:59 <Brianetta> You can upgrade those four trains by sending to depot 11:07:07 <Brianetta> and just clicking start when they get there 11:07:18 <Brianetta> It's still a massive effort saver 11:07:45 <Brianetta> Sometimes I only want to upgrade some of my 125s to 225s 11:07:55 <Brianetta> because the others are on unelectrified routes 11:08:31 <Eddi|zuHause2> you need to be able to filter the train list, and then have a button "send all to depot" 11:08:37 <Brianetta> I turn off depot visits because, well, if I was on a train to London and it pulled into a depot on the way, I'd be puzzled. 11:09:07 <Brianetta> My preferred approach would be to turn off all automatic depot visits, even with breakdowns on, and schedule my own stops. 11:09:21 <Brianetta> With a passenger unload order beforehand... 11:09:27 <Eddi|zuHause2> because i want to have all cargo trains go with BR250, except all goods trains, which have higher speed limit 11:10:21 <peter1138> Brianetta: set the service interval to 100% 11:10:29 <Brianetta> 100%? 11:10:31 <peter1138> then it won't 11:10:34 <Brianetta> I thought it was in days 11:10:45 <peter1138> not if you tick the bit that says make it % ;p 11:10:49 <Brianetta> Ah 11:10:52 <Brianetta> These options 11:10:56 <Brianetta> "tick there" 11:10:59 <Brianetta> "click here" 11:11:02 <peter1138> (mad options) 11:11:06 <Brianetta> I make my dedicated server do all that 11:11:15 <Eddi|zuHause2> what do those % mean? 11:12:23 <Celestar> back 11:12:29 <Celestar> what's new? 11:12:31 *** Alltaken [n=chatzill@blender/artist/allTaken] has joined #openttd 11:12:34 *** Mucht is now known as Mucht|zZz 11:12:50 <Brianetta> Celestar: http://www.ppcis.org/nightly/bridgetest.png 11:13:00 <Brianetta> COurtesy of some of my players 11:13:23 <Brianetta> Somebody's built massive sea-level canals all over the map 11:13:35 <Brianetta> and is running 79 ships 11:13:37 <Celestar> Brianetta: bridge-over-crossing problem is fixed 11:13:39 *** Aankh|Clone [n=pockled@203.101.4.246] has joined #openttd 11:13:51 <Brianetta> Celestar: It was mainly FYI in general 11:14:03 <Celestar> yeah :) 11:14:05 <RichK67> quick question; i want to subtract 1,1 from a tile; is it tile += TileDiffXY(-1,-1) ?? 11:14:05 <Brianetta> I wasn't pointing out any specific issue (: 11:14:14 <Celestar> RichK67: yes. 11:14:19 <RichK67> ty 11:14:37 <Celestar> Brianetta: how's the general echo on the feature? 11:14:37 <roboman> born_walnut arived 11:14:39 <Brianetta> 79 ships and the game isn't lagging 11:14:43 <peter1138> sea-level canals? hmm 11:14:59 <Brianetta> Celestar: It's positive. Towns build bridges onlt the traditional way, though 11:15:18 <peter1138> Eddi|zuHause2: 10% == service if the engine is 10% less reliable than the model's max reliability 11:15:24 <Celestar> Brianetta: luckily 11:15:31 <Celestar> Brianetta: otherwise town'd be a mess 11:15:42 <Brianetta> mess (: 11:15:53 <roboman> heh 11:15:53 <Celestar> I have a total reliability rewrite 11:16:00 <Celestar> which changes the general idea 11:16:10 <Celestar> to something more sane 11:16:16 <Celestar> opinion 11:16:26 *** anboni [i=daemon@ivory.xs4all.nl] has joined #openttd 11:16:29 <Celestar> 1) every vehicle starts out with 100% reliability 11:16:37 <Celestar> 2) reliability drop depends on age of vehicle 11:16:38 <peter1138> realiability needs to drop less quickly 11:17:06 <Celestar> 3) servicing costs money (new price * loss of reliability * 0.5) and raises reliabilty to 100% again 11:17:09 <Celestar> RFC 11:17:10 <Brianetta> There needs to be an option for breakdowns even less frequent than "reduced" 11:17:34 <peter1138> Brianetta: er, yeah, i mean that :) 11:17:42 <peter1138> i'm *sure* reduced used to be a lot less than it is now 11:17:50 <peter1138> but... i don't think the code's changed 11:17:52 <Celestar> Brianetta: peter1138 what's your opinion on that idea? 11:18:28 <Celestar> me->food(); 11:18:34 <peter1138> it should depend on age, yes 11:18:34 <Brianetta> Celestar: Prototypical trains should be less reliable, rising to 100% at launch 11:18:36 <peter1138> but not 100% 11:18:46 <Celestar> Brianetta: yes that was another point 11:18:51 <Celestar> peter1138: then say 99% 11:18:57 <Brianetta> 100% could mean 99% 11:19:03 <Celestar> age of vehicle == (current date - date of purchase) 11:19:08 <Celestar> not date of introduction 11:19:11 <Brianetta> Any train should be capable of breakdown 11:19:26 <Celestar> a Boeing 747 is still a VERY reliable plane, even tho it was built in the 60s 11:19:32 <Celestar> only maintenance cost have increased 11:19:47 <Celestar> cu 11:19:49 <Brianetta> And yes, any new train should be as reliable as expected 11:19:56 *** dfox [n=dfox@r3bk86.chello.upc.cz] has quit [Read error: 113 (No route to host)] 11:20:03 <Eddi|zuHause2> i don't think we should scrap the idea of a "max. reliability" though... 11:20:09 *** |DorpsIdioot| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 11:20:35 <Eddi|zuHause2> some models are prone to be highly unreliable 11:20:42 <Brianetta> Eddi|zuHause2: Perhaps we could - if the inherently less reliable trains simply lost their reliability percentage a little faster 11:20:54 <Brianetta> They could be made to run properly by continual nurse-maiding 11:21:02 *** |Jeroen| [n=jeroen@d51A43FD0.access.telenet.be] has joined #openttd 11:21:11 *** |Jeroen| is now known as Jerre 11:21:12 <Brianetta> which is impossible currently, as an unreliable train can break down on the way out of the depot 11:21:46 <Eddi|zuHause2> i don't play with breakdown because of such rubbish ;) 11:21:52 <Brianetta> Me either 11:22:09 <Brianetta> In the late game, you can zoom out over a city and hear nothing but breakdown noises 11:22:20 <Brianetta> Even more than those blastedlevel crossings 11:22:36 <Eddi|zuHause2> also, breakdowns should rarely stop the train 11:22:43 <Eddi|zuHause2> usually just make it slow down 11:22:53 <Brianetta> There was a discussion on that 11:22:56 <Eddi|zuHause2> like with planes 11:23:19 <Darkvater> eek 11:23:24 <Brianetta> http://www.tt-forums.net/viewtopic.php?t=22537 11:23:27 <Darkvater> who's good with eclipse? 11:23:36 <Darkvater> oh he, nvm found it \;p 11:24:16 <Eddi|zuHause2> also, a train broken down that way should maybe immediately go for depot 11:24:29 <Brianetta> Suggested later in the thread, I believe 11:25:34 <Eddi|zuHause2> also, if proper shunting (with separating engines from wagons) is implemented, one could haul a replacement engine from the next depot, while the train goes for the next station 11:25:37 <Brianetta> Thing is, at the moment I believe that *trains* break down, not locomotives 11:25:38 <Eddi|zuHause2> and then switch engines there 11:27:30 <Eddi|zuHause2> but recombining trains must be handled differently for dualheaded trains 11:28:00 <Brianetta> Not to mention fixed rakes 11:28:14 <Brianetta> They can only be uncoupled at a depot 11:28:36 <Eddi|zuHause2> it is quite common that a 2x8 wagon ICE is split, and then goes to different locations, but a 8 wagon unit is rarely ever split ;) 11:30:16 *** Eddi|zuHause [i=johekr@p54B76709.dip.t-dialin.net] has joined #openttd 11:32:52 *** Aankhen`` [n=pockled@203.101.4.246] has quit [Connection timed out] 11:33:16 <peter1138> hmm, sea canals are cheap 11:33:49 <peter1138> way cheaper than 'normal' canals 11:34:50 <Brianetta> peter1138: Oh, yes 11:34:55 <Brianetta> Just dig down then flood 11:35:00 <Brianetta> Cheap as chips 11:35:06 <peter1138> yeah 11:35:13 <Brianetta> Also harder for opponents to demolish 11:35:28 <peter1138> and docks aren't affected by local authority rating 11:35:33 <Brianetta> Someone tried canals on my deathmatch server 11:35:33 * peter1138 ponders fixing that 11:35:50 <hylje> can you tunnel beneath canals? :D 11:35:52 <Brianetta> They ended up with ships stuck in 1x1 canal pieces 11:35:56 <Brianetta> hylje: Yes 11:35:59 <hylje> nice 11:36:03 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has joined #openttd 11:36:15 <peter1138> yeah, canals don't have owners... that should be fixed too 11:36:25 <Brianetta> hylje: There's no reason to tunnel under canals, though, unless you're using them 11:36:39 <Brianetta> because they have no owner and can simply be demolished 11:36:50 <Brianetta> They definitely aren't worth the cost 11:36:54 <Brianetta> not even nearly 11:37:35 *** angerman [n=angerman@e181092133.adsl.alicedsl.de] has joined #openttd 11:39:04 *** tokai|ni [n=tokai@p54B81A65.dip0.t-ipconnect.de] has joined #openttd 11:39:13 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 11:44:41 <Brianetta> openttd could do with a crng (cosmetic random number generator) of some sort to allow purely codmetic newgrfs to draw random numbers for eye-candy purposes without causing desyncs. 11:45:23 <peter1138> we have one 11:45:30 <Brianetta> cool (: 11:45:48 <peter1138> but there's no way to know if it's purely eye-candy 11:46:05 <peter1138> 1) it probably is 11:46:11 <Brianetta> newgrf isn't good enough, then 11:46:30 <Brianetta> the newgrf in question should know if it's being cosmetic or changing actual values 11:46:31 <peter1138> 2) disconnecting and going back to a server and then finding your wagons are different to before is... disorienting 11:47:01 <Brianetta> Not just wagons 11:47:10 <Brianetta> This could be applied to town buildings, too 11:47:13 <SimonRC> maybe wagon appearance could be calculated from starting date? 11:47:21 <SimonRC> oops 11:47:22 <Brianetta> SimonRC: It can, and often is 11:47:26 <SimonRC> I meant building date 11:47:35 <SimonRC> so why would they look different 11:48:07 <SimonRC> the building date of something doesn't change, so the appearance shouldn't change 11:48:50 * SimonRC goes to lunch 11:49:19 <peter1138> even buildings, it would need to store the random value in the map 11:49:38 *** Eddi|zuHause2 [i=johekr@84.183.121.183] has quit [Read error: 110 (Connection timed out)] 11:49:49 <peter1138> (unless you want it to change appearance every time it's drawn) 11:51:45 *** tokai [n=tokai@p54B815B0.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 11:55:09 <Brianetta> peter1138: What's the problem with storing it in the map? 11:55:25 <Brianetta> Doesn't need to be saved 11:55:38 <peter1138> it will be if its in the map, heh 11:56:08 <Brianetta> So there should also be a parallel array 11:56:13 <Brianetta> for map values that don't need saving 11:56:26 <Brianetta> That can be filled with all those values which can be generated 11:56:26 <peter1138> rofl 11:56:44 <Brianetta> You rofl now 11:58:44 * peter1138 checks canal mod 11:58:58 *** qball [n=qball@ipd50a4125.speed.planet.nl] has quit [Read error: 110 (Connection timed out)] 11:59:42 <peter1138> that works 11:59:48 <peter1138> a bit *too* cheap now 12:01:56 <Celestar> back 12:03:20 *** Sacro [n=Sacro@adsl-83-100-203-145.karoo.KCOM.COM] has joined #openttd 12:10:48 <peter1138> hmm, so 12:12:18 <peter1138> 1) should canals have an owner 12:12:24 <peter1138> 2) should flooding keep the owner? 12:12:39 <peter1138> 1 is vital for multiplayer, imho 12:12:59 <hylje> if you flood sealevel stuff, it shouldnt have an owner 12:13:03 <Sacro> 1: yes, and maybe charge for usage? 12:13:18 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 12:14:53 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 12:15:34 <peter1138> hylje: that also makes canals more attractive, then 12:15:43 <peter1138> as anyone can dig up a sea-level canal 12:16:01 <hylje> and anyone could then use them 12:21:50 *** Vornotron is now known as Vornicus 12:21:55 <peter1138> hmm 12:22:11 <peter1138> even locks don't have an owner o_O 12:24:01 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has joined #openttd 12:25:19 <Sacro> lol 12:25:21 <Sacro> off to work, bye 12:25:31 *** Sacro [n=Sacro@adsl-83-100-203-145.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 12:29:00 <peter1138> http://fuzzle.org/o/ownership.diff 12:33:32 <Tobin> Heh, ownership. 12:34:00 <Vornicus> what's that do, make it so canals are owned? 12:34:00 <Tobin> I would have called it shipownership.diff. 12:34:25 <peter1138> Vornicus: and locks 12:34:31 <Vornicus> ok 12:34:49 <Tobin> If canals will be allowed for have owner then we really need aqueducts/water tunnels. 12:35:03 <peter1138> Tobin: why? 12:35:15 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 12:35:24 <peter1138> the owner isn't checked for vehicles 12:35:34 <Tobin> Because otherwise people can build a canal across the map and only they will be able to pass ships . 12:35:35 <Tobin> Oh? 12:35:54 <Tobin> So what stops someone from destroying their bit of canal you are using? 12:36:03 <peter1138> nothing 12:36:07 <hylje> aqueducts ftw 12:36:08 <hylje> :D 12:36:08 <Celestar> (= 12:36:12 <Celestar> ship-bridges 12:36:14 <peter1138> but if they did 12:36:19 <peter1138> you could build your own canal :) 12:36:23 <Tobin> Heh. 12:36:24 <Celestar> aqueducts are something else :) 12:36:24 <anboni> Tobin, that's the risk you take for using their canal :) 12:36:28 <peter1138> yeah 12:36:34 <peter1138> Tobin: i think it's better than currently 12:36:35 <Celestar> I need a new comp 12:36:41 <peter1138> Tobin: where if you build a canal, anyone can rip it up 12:36:45 <Tobin> peter1138: I agree. 12:37:01 <peter1138> (even locks) 12:38:56 <anboni> yikes 12:39:06 <anboni> openttd: bridge_map.h:42: IsXBridgeAbove: Assertion `MayHaveBridgeAbove(t)' failed. 12:39:06 <anboni> Aborted 12:39:06 <anboni> . 12:39:23 <peter1138> "oops" 12:39:44 <Celestar> anboni: ? 12:39:49 <Celestar> where what why? 12:40:07 <anboni> i tried placing a lock :) 12:40:24 <Celestar> in vanilla openttd or some patch? 12:40:34 <Celestar> (below a bridge I presume) 12:40:41 <anboni> vanilla 5079 12:40:52 <anboni> and nothing special in the general area 12:41:25 <anboni> cant seem to reproduce in a new game, only in my savegame 12:41:38 <Celestar> anboni: IS there a bridge below it? 12:41:42 <anboni> nope 12:41:43 <Celestar> above .. 12:41:55 <anboni> nope 12:41:57 <anboni> nothing at all 12:42:05 <anboni> just a bare piece of land next to the water 12:42:08 <Celestar> pass me the savegame and the EXACT tile where you try to build a lock 12:42:16 <anboni> dcc? 12:42:19 <Celestar> yah 12:44:01 <Celestar> anboni: there is something VERY rotten with you connection 12:44:16 <Celestar> DCC SEND from anboni [0.0.0.199 port 0]: Redhead_Transport,_r5079.sav [2MB] <= that's not valid 12:44:26 <anboni> hmm 12:44:43 <anboni> this isn't my normal pc, maybe something is configured oddly.. hang on 12:44:57 <Celestar> use some other means of transmission (= 12:45:04 <RichK67> ive got a problem with building industries; when you click to place an industry, it sometimes finds a location nearby that it can use. does anyone know where it loops through the placement alternatives?? i need this to stop for TGP to work 12:45:37 <RichK67> ive looked in CmdBuildIndustry in industry_cmd.c, but i cant see how it varies the location 12:46:23 <Tobin> TGP? 12:46:38 <anboni> Celestar, http://www.xs4all.nl/~aphb/lock.sav 12:46:49 <Celestar> transmitting 12:46:53 <Celestar> anboni: what tile? 12:47:30 <anboni> Celestar, looks like i can reproduce it in a fresh savegame as well.. any tile really close to the map edge 12:47:36 <Celestar> anboni: I see 12:48:02 <Celestar> got it 12:48:18 <anboni> :) 12:48:47 <RichK67> TGP - terragenesis perlin; it has a modified industry placement algorithm to ensure that the terrain is flat below a new industry. this is needed because TGP creates bumpier terrain. problem is that the terraforming is too agressive and can build over the town tiles; but this ONLY happens when it "relocates" from the original selected tile 12:50:03 <Celestar> anboni: it has something to do with trees, I'm sure :) 12:50:49 <anboni> you might be right there:) 12:50:59 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:52:08 <[Shaman]> RichK67: Can you add something that it doesn't add a 'fuckton' of industries in big maps? If you create a custom map yourself and press add once every town has like 2/3 industries :/ 12:52:20 <anboni> Celestar, yeah, any tile with trees seems to break it, even in the middle of the map 12:52:41 <Celestar> ye 12:53:26 <RichK67> [shaman] yeah, i may completely rescale towns and industries for larger maps - just increasing it as if each were a 256x256 set of industries looks horrid 12:53:32 <CIA-3> celestar * r5083 /trunk/water_cmd.c: -Fix: Assert when trying to build a lock on a tile with trees. (Thanks anboni for reporting) 12:53:58 * Celestar thinks factories and stuff should be IN towns 12:54:01 <[Shaman]> yah 12:54:18 <[Shaman]> it's better to have to click the button 3 times to accomplish the result than to click it once and having to remove 90% of what was made :P 12:54:30 <RichK67> totally agree 12:54:42 <Celestar> lol 12:54:45 <Celestar> anboni: better? 12:55:02 <anboni> lemme try 12:56:58 <Celestar> http://images.anandtech.com/reviews/video/Oblivion/High-End.jpg <= this is friggen incredible 12:57:42 <anboni> Celestar, looks like it's fixed now ;) 12:57:45 <Celestar> (= 12:58:33 <anboni> Celestar, that link just loads a 1x1 gif file:) 12:58:53 <Celestar> (apart from the fact that Oblivion needs about two 1900XTX Crossfire) 12:59:05 <Celestar> http://www.anandtech.com/video/showdoc.aspx?i=2746&p=2 <= then use this link 12:59:51 <anboni> yeah, those oblivion graphics look pretty awesome 13:00:03 *** Aankh|Clone is now known as Aankhen`` 13:00:20 <Celestar> anboni: if you look at the framerates on page 4, you'll be less impressed :P 13:00:32 <hylje> ask bethesda about porting their engine to ottd 13:00:47 <RichK67> Morrowind was pretty good - spent many a day just walking around enjoying the scenery 13:00:47 <anboni> i'm not that easily surprised anymore :) 13:01:01 <anboni> Oblivion is even better 13:01:10 <Celestar> RichK67: yes it was 13:01:21 <RichK67> yeah, it should be; 4 yrs later :) 13:01:22 <Celestar> RichK67: and coding modes 13:01:51 <RichK67> never coded a mod; but my MW is modded up like mad :) 13:02:29 <RichK67> anyone help on my industry_cmd.c problem? 13:02:52 <Celestar> damnit 13:03:05 <Celestar> what kinda comp do I need to run Oblivion? 13:03:19 * Celestar looks at the Ultra 40 13:03:42 <anboni> runs great on my athlon 4000+ with Geforce 7800GTX 13:03:42 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 13:03:54 <Celestar> hm. 13:03:57 <Celestar> X2 or not? ;) 13:04:00 <anboni> (obviously not with the top settings) 13:04:01 <anboni> nope 13:04:18 <Celestar> I'm thinking for getting a 7600GT 13:04:23 <Celestar> (maybe to of them) 13:04:49 <Celestar> is it multithreaded? 13:05:06 <anboni> dunno, my cpu isn't really :) 13:05:10 * Celestar goes checking the Oblivion CPU charts 13:05:42 <Celestar> well 13:06:04 <Celestar> considering a 2.2GHz Dual Core outperforms a 2.8 GHz single core, it might be 13:06:20 <anboni> yeah, guess so 13:06:20 <Celestar> http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2747&p=3 13:07:12 <Celestar> test is run with 1900XT crossfire :P 13:08:08 <RichK67> gotta go 13:08:10 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 13:08:17 <Celestar> "What this graph proves is that our Oblivion Gate benchmark is really only CPU bound if you've got a pair of X1900 XTs in CrossFire" 13:08:28 <anboni> heh 13:08:51 <Celestar> maybe I needa get two of those 13:08:54 <anboni> what defines "progress" when it comes to determing if a train is lost? 13:08:57 <Celestar> the bigger Q is how to cool them 13:09:30 <hylje> liquid nitrogen ? 13:09:37 <anboni> get a coolermaster Stacker 830 case and put a crossflow fan in it?:) 13:09:39 <Prof_Frink> nah. 13:09:51 <Prof_Frink> Liquid Hydrogen. 13:09:52 <anboni> (or simply mount 4x 12cm fans in the side) 13:10:27 <Celestar> well 13:10:32 <Celestar> I like the U40's cooling system 13:10:55 <Celestar> I got one here 13:11:03 <Celestar> 2 passively cooled Opteron 280 13:11:55 <Celestar> the bigger problem is to cool the GPUs 13:12:08 <Celestar> Zalman Reserator maybe 13:12:22 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [Read error: 104 (Connection reset by peer)] 13:12:30 <anboni> imo, the problem isn't so much -cooling- them.. it's cooling them -quietly- :) 13:12:37 <Celestar> well 13:12:41 <Celestar> the U40 is very quiet 13:12:51 <Celestar> and a Reserator is almost silent 13:12:55 <Prof_Frink> Celestar: use a heat engine runnning off the CPU to power a heat pump to cool the GPUs 13:13:04 <Celestar> hehe 13:13:17 <Celestar> however, the U40 comes at a price :( 13:13:54 <Celestar> http://www.sun.com/desktop/workstation/ultra40/index.jsp 13:15:06 <Celestar> I'm out a bit 13:15:12 <anboni> cya 13:16:22 *** Born_Acorn [n=bornacor@ACBCE656.ipt.aol.com] has joined #openttd 13:20:14 *** mgla [n=mgla@wikipedia/mgla] has quit [""Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett"] 13:20:37 <hylje> from the sun u40 feature page: "A choice of multiple OpenGL NVIDIA models lets you optimize or upgrade the Ultra 40 Workstation to suit a range of needs, from word processing to multi-display CAD visualization." 13:20:49 <hylje> word processing needs SLi'd gpus? :p 13:21:02 <anboni> definately :) 13:21:44 <anboni> high resolution, 256mb textured, 3d fucking paper clip :) 13:26:17 *** Mizipzor [i=Mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has joined #openttd 13:33:36 *** anboni [i=daemon@ivory.xs4all.nl] has quit ["Leaving"] 13:33:54 *** anboni [i=daemon@ivory.xs4all.nl] has joined #openttd 13:41:34 *** brygge_2 [n=joachim9@81.166.137.5] has quit [Read error: 110 (Connection timed out)] 13:41:36 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has joined #openttd 13:45:37 *** KritiK [i=Maxim@ppp15-43.pppoe.mtu-net.ru] has joined #openttd 13:48:35 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040505]"] 13:51:01 *** |VillageIdiot| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 13:54:35 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 13:56:49 * peter1138 returns 14:08:22 *** qball [n=qball@ipd50a4125.speed.planet.nl] has joined #openttd 14:10:44 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 14:13:33 <Bjarni> <peter1138> Bjarni: any comments on my autoreplace diff? <-- I'm not sure I like it. I would prefer my own change where all engines are one unit and then let the current code for keep length do the work 14:13:54 <Bjarni> using a count of vehicles in a train to get the length is outdated 14:19:01 <qball> congratz on the article in TUX magazine 14:20:11 <Bjarni> URL? 14:20:38 <qball> hmm it's subscribe only 14:20:50 <Bjarni> that's not fair 14:20:57 <Bjarni> they write about me, but I can't see it :( 14:21:22 <qball> tuxmagazine.com 14:21:51 <qball> register and you can read it 14:21:55 <qball> it's severall pages long 14:22:47 <Bjarni> Subscriptions are free 14:22:51 <Mizipzor> im having a real hard time trying to get my trains go to service... it seems that sometimes they simply refuse :P 14:22:52 <Bjarni> now we are talking 14:23:04 <Bjarni> but it is the linux world after all ;) 14:23:35 <Bjarni> Mizipzor: I bet the train drivers are just so pissed at their manager, that they refuse :P 14:23:48 <Mizipzor> Bjarni, hehe probably something like that :P 14:23:55 <Mizipzor> any known bugs? 14:24:15 <Mizipzor> ive set them to 30 days... but theyve been runnning for a couple of years now 14:24:26 <Mizipzor> 0% reliability, break every second tile :P 14:24:44 <Mizipzor> and im SO tired of making every train manually go to service 14:24:45 <izhirahider> qball: what's the article about? 14:25:17 <qball> eeuh let me do a guess 14:25:23 <qball> I know 14:25:26 <qball> torcs 14:25:29 <peter1138> reliability seems to go down too quickly... 14:25:39 <peter1138> so disable breakdowns ;) 14:25:56 <Mizipzor> bah :P 14:28:22 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 14:28:36 <peter1138> Bjarni: what do you think about giving canals/locks an owner? 14:29:26 <ln-> i'm not bjarni, but if that would limit competitors' access to those canals, that would be really silly. 14:29:37 <peter1138> it doesn't 14:29:42 <Bjarni> hmm 14:29:48 <Darkvater> qball: can you put the PDF up somewhere? 14:29:48 <peter1138> it only limits competitors ability to remove the canals 14:30:02 <Bjarni> actually what would the change be compared to now? 14:30:19 <peter1138> Bjarni: if you lay a canal / lock, anyone can remove it 14:30:28 <Darkvater> qball: eg download the PDF and put it somewhere? I can't even register at the damn site 14:30:34 <peter1138> as they're bloody expensive anyway, i don't think that's right 14:30:42 <Darkvater> it complains that I should fill in my address where there aren't even any fields for it 14:31:05 <Bjarni> Darkvater: LOL 14:31:08 <Bjarni> bug 14:31:08 <Bjarni> :P 14:31:44 <peter1138> Bjarni: best bit is, i've done the patch, and it's pretty small 14:31:45 <Darkvater> anyhow, I hate those fucking subscription sites 14:31:48 <Darkvater> especially if it's free 14:31:50 <Bjarni> Darkvater: DCC 14:31:54 <Darkvater> just like imdb...total bullshit 14:32:54 <Darkvater> bjarni you ARE slot :( 14:32:58 <Darkvater> 16:32 Bjarni GET: 611kB of 3MB (18%) - 12.20kB/s - ETA 00:03:42 - TUX_Issue14_June2006.pdf 14:33:10 <qball> Darkvater: you got it ? 14:33:11 <Darkvater> I haven't had such speeds since I was on dial-up 14:33:18 <Darkvater> qball: where? 14:33:24 <qball> well from Bjarni 14:33:31 <Darkvater> 16:32 < Darkvater> 16:32 Bjarni GET: 611kB of 3MB (18%) - 12.20kB/s - ETA 00:03:42 - TUX_Issue14_June2006.pdf 14:33:45 <Darkvater> I am getting it ;) 14:33:51 <qball> kay 14:34:02 <Darkvater> but I'm very impatient ;p 14:34:14 <Bjarni> <Darkvater> bjarni you ARE slot :( <-- I think you mean slow 14:34:22 <Darkvater> :) 14:34:28 <Bjarni> being a slot... I will not even comment on that 14:34:40 <Bjarni> :P 14:34:54 <Darkvater> my point still stands though. Really bad to max out at 10KB/s 14:34:56 * Prof_Frink puts 50p into Bjarni 14:35:04 <Darkvater> 16:34 Bjarni GET: 1MB of 3MB (45%) - 8.46kB/s - ETA 00:03:34 - TUX_Issue14_June2006.pdf 14:35:07 <Darkvater> T_T 14:35:12 <Bjarni> and yes, my ISP decided that I don't need more than 128 k upstream, and I have yet to call and get it changed again 14:35:12 <Darkvater> qball: are you faster? :) 14:35:22 <Bjarni> huh 14:35:38 <Bjarni> now it slowed to 200 bytes/s 14:35:38 <Bjarni> o_O 14:35:44 *** Alltaken_ [n=chatzill@203-97-223-241.cable.telstraclear.net] has joined #openttd 14:35:45 <Bjarni> my connection is not THAT slow 14:35:59 <Darkvater> it IS 14:36:03 <Darkvater> 1MB of 3MB (50%) - 6.97kB/s - ETA 00:03:58 14:36:06 <qball> Darkvater: I am 14:36:22 <Darkvater> gogo gadget-send ^_^ 14:36:47 <qball> dcc send done 14:36:53 <qball> accept will ya 14:37:10 <Darkvater> sorry 14:37:17 <Darkvater> 16:37 Bjarni GET: 2MB of 3MB (75%) - 8.01kB/s - ETA 00:01:40 - TUX_Issue14_June2006.pdf 14:37:21 <Darkvater> 16:37 qball GET: 250kB of 3MB (7%) - 62.47kB/s - ETA 00:00:49 - TUX_Issue14_June2006.pdf 14:37:24 <Darkvater> heh 14:37:58 <Darkvater> 16:37 Bjarni GET: 2MB of 3MB (90%) - 8.45kB/s - ETA 00:00:37 - TUX_Issue14_June2006.pdf 14:38:02 <Darkvater> 16:37 qball GET: 3MB of 3MB (98%) - 73.08kB/s - ETA 00:00:00 - TUX_Issue14_June2006.pdf 14:40:19 <qball> only slightly faster 14:41:39 <Darkvater> *slightly* ;p 14:41:53 <Darkvater> 16:37 DCC received file TUX_Issue14_June2006.pdf [3MB] from qball in 00:00:46 [72.36kB/s] 14:41:56 <Darkvater> 16:38 DCC received file TUX_Issue14_June2006.pdf [3MB] from Bjarni in 00:06:24 [8.67kB/s] 14:42:49 <qball> I could have sended it to you around 100 times faster 14:43:00 <qball> but that required me todo an extra ssh 14:43:45 <Darkvater> don't think the university shell server could handle that ;p 14:44:28 <qball> easily 14:44:40 <qball> I got severall machines running there 14:44:56 <qball> with ssh access 14:45:06 <Darkvater> no I mean mine 14:45:12 <qball> I kinda doubt you could handle it 14:45:16 <qball> :D 14:45:19 <qball> aah 14:48:33 <Darkvater> OpenTTD takes over where 14:48:33 <Darkvater> Transport Tycoon Deluxe left off and adds a wealth of improvements and 14:48:33 <Darkvater> new features, including bigger maps, new and significantly improved artificial 14:48:34 <Darkvater> intelligence (AI), 14:48:41 <Darkvater> eh... the AI ;p 14:48:49 *** Alltaken [n=chatzill@blender/artist/allTaken] has quit [No route to host] 14:49:38 <Mizipzor> i thought openttd didnt change the AI in any way at all? 14:49:49 <Mizipzor> i guess i was wrong then :P where was that taken from? 14:50:08 <Darkvater> we have a NewAI whcih only does road 14:50:19 <Darkvater> tuxmagazine 14:50:21 <Mizipzor> oh 14:50:36 <Mizipzor> is it the tuxmagazine youre sending around? 14:51:13 <Darkvater> yeah 14:51:20 <Mizipzor> is it free? 14:51:35 <Darkvater> yeah 14:54:31 <Mizipzor> there, grabbed it from the website :) 14:54:43 <Mizipzor> afk 14:56:13 * XeryusTC fetched it too :) 14:56:41 <Darkvater> they guy gives some kind of tutorial on building a simple route between a coal mine and a power station 14:56:50 <Darkvater> I don't think it'll work though 14:56:55 <Darkvater> and is waay to cumbersome 14:57:00 <roboman> gnight 14:57:06 * Darkvater thinks he never heard of drag&drop 14:57:08 <Darkvater> bye 14:57:22 *** roboman is now known as robobed 14:57:32 <Born_Acorn> robbed eh. 14:57:35 <Born_Acorn> See a policeman. 14:58:25 <Born_Acorn> If you become proficient in shortcuts, drag and drop becomes the noobs way! 14:59:37 <Darkvater> ? 15:01:14 *** BJH [n=chatzill@e176104110.adsl.alicedsl.de] has joined #openttd 15:02:26 <peter1138> Darkvater: canals/locks... give them an owner? 15:02:59 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 15:04:27 <peter1138> (2.5KB patch, heh) 15:04:46 <Darkvater> hmm..bit strange. they don't have owners in real life, but then again never would a single company build canals 15:05:10 <peter1138> airports ;p 15:05:19 <Darkvater> ;p 15:05:44 <peter1138> it would make canals less useless in a multiplayer game 15:06:19 <peter1138> and... originally companies *did* build canals. 15:06:26 <Darkvater> hmm I think owners are fine for canals 15:06:47 <Darkvater> did you add a cost-function for canals? Eg if competitors use it they pay X-amount for every tile traversed? 15:06:52 <anboni> if it helps gameplay, i say f*** realism :) 15:06:52 <peter1138> no 15:07:02 <peter1138> if i did, that would be separate 15:07:04 <Darkvater> or we should leave that to the balancing part 15:07:13 <peter1138> *nod* 15:07:52 <peter1138> i'll commit it then 15:08:10 <Darkvater> good 15:08:56 <Prof_Frink> peter1138! ownedcanals! 15:09:39 *** dp__ [n=dp@p54B2F694.dip.t-dialin.net] has joined #openttd 15:10:42 <CIA-3> peter1138 * r5084 /trunk/ (water_cmd.c water_map.h): - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks. 15:12:29 <Celestar> back 15:12:55 <Celestar> hi Darkvater got a sec? 15:13:14 <Darkvater> sec's gone 15:13:46 <Celestar> good 15:14:10 <Darkvater> so tell me 15:14:18 <Celestar> Darkvater: there are two patches of interest, one is concening the console patch stuff, one about macros.h 15:14:23 <Celestar> your opinion on that? 15:14:34 <Darkvater> macros is good, shouldn't even be a question 15:14:39 <Darkvater> console-patch? 15:14:39 <Celestar> ok 15:14:40 <Celestar> mergning 15:14:43 <CIA-3> peter1138 * r5085 /trunk/macros.h: - Fix (FS#198): add parentheses to CHANCE16*() (and GENERAL_SPRITE_COLOR) macro parameters (thanks to ASM) 15:14:43 <Celestar> merging 15:14:50 <Darkvater> auch 15:14:57 <Celestar> Darkvater: http://bugs.openttd.org/task/187 <= this one 15:14:58 <peter1138> hmm? 15:14:59 <peter1138> oh 15:14:59 <peter1138> heh 15:15:00 <Celestar> lol @ peter1138 :P 15:15:36 <peter1138> hmm, should've waited. now i'll get the blame it if breaks ;p 15:15:52 <Darkvater> ah yes, the console. I am not happy how it turned out to be in my diff :s. Perhaps we can change it back how it was before 15:15:54 <Celestar> you alsways get the blame :P 15:15:55 <Darkvater> donnu 15:16:00 <Celestar> huh? 15:19:58 <peter1138> my next bug: building in a dock ignores town authority rating 15:20:03 <peter1138> err 15:20:04 <peter1138> -in 15:20:30 <peter1138> one line to fix... 15:21:29 <Darkvater> hardly worth it 15:22:02 *** dp-- [n=dp@p54B2FF9A.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 15:22:02 *** dp__ is now known as dp-- 15:22:32 <peter1138> i've seen people destroying towns and placing docks in it to build it back up o_O 15:22:50 <Darkvater> docks as in ship-docks? 15:22:57 <peter1138> yea 15:23:05 <Darkvater> .. 15:23:12 <Darkvater> I cannot fathom this, got a pic :) 15:23:36 <peter1138> fraid not 15:23:47 <peter1138> basically demolish all but a little square 15:23:55 <peter1138> place canals around it 15:24:07 <peter1138> put docks in 15:24:17 <peter1138> pretty pointless exercise really 15:24:22 <Darkvater> now won't the TA refuse demolishment after a few tries? 15:24:52 <peter1138> not if you do it the right way (big buildings first) 15:24:59 <peter1138> well, they do 15:25:08 <peter1138> but bribes / trees ... 15:25:15 <Darkvater> he 15:31:36 *** robobed [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 15:37:05 <peter1138> backport the macros patch? 15:37:52 <Darkvater> well if you want but I like backporting stuff in order better 15:39:35 <peter1138> hem 15:39:41 <peter1138> point 15:39:48 <peter1138> Bjarni: autoreplace fix? 15:41:52 *** CmdKewin [n=cmdkewin@84-74-36-99.dclient.hispeed.ch] has joined #openTTD 15:42:16 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 15:42:56 *** brygge_2 [n=joachim9@81.166.137.5] has joined #openttd 15:43:14 *** CmdKewin [n=cmdkewin@84-74-36-99.dclient.hispeed.ch] has quit [Client Quit] 15:47:58 <RichK67> hi all 15:49:33 <anboni> hi 15:49:58 *** Alltaken__ [n=chatzill@203-97-223-241.cable.telstraclear.net] has joined #openttd 15:50:04 *** Alltaken__ is now known as Alltaken 15:50:06 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 15:50:30 *** Mucht is now known as Mucht|zZz 15:52:41 *** Osai^zZzZ [n=Osai@p54B36DED.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 15:54:15 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:55:51 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 15:59:53 <CIA-3> richk * r5086 /branch/MiniIN/ (47 files in 5 dirs): [MiniIN]: Sync with trunk. r5055-5085 16:00:22 *** SchAmane [n=schamane@p5498D37F.dip.t-dialin.net] has joined #openttd 16:04:01 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 16:04:15 *** Angst [n=Angst@p54946A5C.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 16:05:42 *** Alltaken [n=chatzill@blender/artist/allTaken] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.4/2006050817]"] 16:05:56 *** Alltaken_ [n=chatzill@203-97-223-241.cable.telstraclear.net] has quit [Connection timed out] 16:08:35 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 16:11:20 *** Angst [n=Angst@p54944878.dip.t-dialin.net] has joined #openttd 16:12:25 *** Sacro [n=Sacro@83.100.188.219] has joined #openttd 16:14:11 *** Alltaken [n=chatzill@blender/artist/allTaken] has joined #openttd 16:16:52 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has joined #openttd 16:17:03 *** brohism [n=brohism@c-71-206-21-87.hsd1.md.comcast.net] has joined #openttd 16:17:23 <brohism> Is there any way I can get the required data files besides from an original CD? 16:17:56 <hylje> you might want to consider pirating 16:18:07 <Noldo> no morally acceptable ways 16:18:17 <Sacro> hey all 16:18:25 <brohism> i looked at bittorrent, but there's almost nothing there for transport tycoon deluxe 16:18:41 <hylje> it might be morally acceptable since no one loses anything from pirating content from obsolete abandonware 16:18:45 <RichK67> go to owen rudge's website... i think he has the full d/l there 16:19:00 <brohism> ok, i'll take a look 16:19:01 <brohism> thanks 16:19:26 <XeryusTC> brohism: http://transporttycoon.net/ has a copy iirc 16:20:04 <anboni> there's a list of download locations somewhere on tt-forums.net 16:20:26 <Prof_Frink> topic #8037 IIRC 16:20:37 <RichK67> http://download.transporttycoon.net/ 16:20:43 <brohism> yeah, he has the full game there 16:20:51 <brohism> i'll get it from there, thanks 16:20:51 <Prof_Frink> 3407 even 16:21:06 <Prof_Frink> I'm still mostly asleep 16:23:36 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has quit ["It's like, wah."] 16:24:22 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has joined #openttd 16:31:02 *** Dred_furst [i=nn@user-1670.lns2-c8.dsl.pol.co.uk] has joined #openttd 16:31:20 *** Dred_furst` [i=nn@user-1670.lns2-c8.dsl.pol.co.uk] has joined #openttd 16:31:25 *** Dred_furst [i=nn@user-1670.lns2-c8.dsl.pol.co.uk] has quit [Client Quit] 16:40:43 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 16:42:24 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Client Quit] 16:43:38 *** Ihmemies [i=ihmemies@a85-156-227-56.elisa-laajakaista.fi] has joined #openttd 16:54:12 *** brohism [n=brohism@c-71-206-21-87.hsd1.md.comcast.net] has quit ["Leaving"] 17:06:41 <Bjarni> <peter1138> Bjarni: autoreplace fix? <-- I already said that I think the right solution is to make dualheaded engines into one unit just like articulated engines are one unit 17:07:08 <peter1138> yeah 17:07:12 <peter1138> so do it? :P 17:07:14 <Bjarni> it's inconsistent to make a Dm3 one unit while a DMU (which is only 2/3 of that length) into two units 17:07:31 <Bjarni> I already did, but then you and Darkvater disagreed with it 17:09:01 <Bjarni> so unless you will stop saying stuff like "that's stupid", when I will not commit my patch 17:11:44 <glx> version in SaveOrLoad() (saveload.c) is a write-only variable 17:22:14 *** publunch [n=publunch@86.53.39.99] has joined #openttd 17:29:01 *** Jerre [n=jeroen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 17:30:18 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Success] 17:31:25 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 17:35:56 <Ihmemies> still at 0.47 17:36:07 <Ihmemies> no progress AT ALL! :D 17:37:40 <peter1138> none! 17:37:44 <peter1138> but wait! 17:37:48 <peter1138> we're still on 0.4! 17:37:54 <peter1138> (.7) 17:39:07 <Ihmemies> I want 1.0 17:39:28 <anboni> why would you want 1.0? 17:40:00 <Ihmemies> because it looks cooler than 0.4 17:40:03 <Ihmemies> (.7) 17:40:33 <anboni> well.. i kinda think r5086 looks cooler still... 17:41:27 *** publunch [n=publunch@86.53.39.99] has quit ["Bersirc 2.2: Looks, feels and sounds (?!) different! 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XP is 5.1, Dapper is 6.06 17:51:52 <Bjarni> well 17:52:01 <Bjarni> how about compiling revision 1 as version 1 17:52:31 <anboni> is revision 1 even a playable game?:) 17:52:39 <Bjarni> yeah 17:52:47 <Prof_Frink> rev1 of newsvn anyway 17:53:10 <Prof_Frink> although, it was released to the public as playable 17:55:18 * anboni checks out rev1 just for shits and giggles 17:56:15 <anboni> blegh.. forgot to install svn after reinstalling... 17:57:51 <Ihmemies> revision management is for nooobs :( 17:58:15 <peter1138> bah, anyone got a spare 9v battery? 17:58:37 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 17:58:57 <Bjarni> yeah 17:59:02 <Bjarni> I think 17:59:03 <Bjarni> why? 17:59:38 * lws1984 waves a 9v battery around 17:59:40 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 17:59:46 <peter1138> cos my smoke alarm's going "bip!" 17:59:58 <Ihmemies> uninstall the battery 18:00:05 <Ihmemies> without power source it will stay quiet 18:00:07 <peter1138> won't help 18:00:11 <peter1138> it's mains powered o_O 18:00:23 <Ihmemies> ?? why does it need 9v battery then? :P 18:00:30 <ln-> backup power, probably 18:00:33 <peter1138> in case the mains fails 18:00:35 <Ihmemies> omfg 18:00:56 <SchAmane> peter1138, ukrainian utf-8 translation is amazing 18:02:30 *** Ero [n=rysh@gw-tereb1.tau.pl] has joined #openttd 18:04:10 *** Ero [n=rysh@gw-tereb1.tau.pl] has left #openttd [] 18:07:13 <ln-> i want contact info to the latest finnish translator, please. 18:07:45 <hylje> got annoyed? yes sign me up 18:08:45 <ln-> some enhacements, but some annoying de-enhancements too. 18:09:30 <hylje> enchancements 18:09:34 <hylje> fyi 18:09:53 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["leaving"] 18:11:00 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 18:12:37 <ln-> the first one was a typo, but the word is indeed 'enhancement', not 'enChancement' 18:12:54 <ln-> fyi 18:12:57 <peter1138> enchantment 18:13:25 <hylje> :o 18:13:38 <ln-> buenos dias. encantado. 18:14:03 <ln-> ja tuolla on yhdyssanavirhekin jonkun toimesta tehtynä. 18:16:06 <hylje> yhdys sana virhe :P 18:16:59 *** Zahl [n=SENFGURK@dslb-082-083-200-241.pools.arcor-ip.net] has joined #openttd 18:17:04 <anboni> omg, rev1 doesn't even compile for me :) 18:22:16 <ln-> puhumattakaan että yhdessä kohtaa on käytetty sanaa "junarata". 18:22:36 <hylje> minkä sijaan 18:22:48 <ln-> rautatie 18:23:06 <hylje> synonyymei, mutta yhtenäisyys on parempi 18:23:59 <ln-> "junarata" on kielitoimiston sanakirjan mukaan arkinen termi, rautatie on se oikea. 18:24:29 *** Alltaken [n=chatzill@blender/artist/allTaken] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.4/2006050817]"] 18:26:01 <hylje> hienoa 18:26:01 <RichK67> ping devs 18:27:19 <ln-> ja rautatieharrastajat (jollaiseksi en itseäni laske) ovat kielitoimistoakin tarkempia asiasta. 18:28:09 <RichK67> is there a function that tells me if a square is clear?? (ie. i want to know if it is only ground, trees, or fields) CMD_LANDSCAPE_CLEAR seems to check if you can afford to clear the square) 18:28:21 <RichK67> which is not the same thing 18:28:21 <hylje> harrastajat on _aina_ tarkkoja termeistä 18:29:01 <ln-> ihmetyttää miksi timanttikaivos on pitänyt muuttaa jalokivikaivokseksi 18:29:36 <hylje> koodissa on WTFiä, käännöksissäkin näköjään 18:30:43 <RichK67> anyone in here want to be helpful?? 18:30:45 <hylje> no 18:33:46 <Noldo> ln-: missä stringissä se oli? 18:34:22 <ln-> kumpi? junarata? jossain cheat-valikon tekstissä. 18:34:37 <Eddi|zuHause> RichK67: maybe make it so the tiles (houses, roads) are not clearable during the generation? 18:34:40 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 18:35:01 <Eddi|zuHause> (like during the game, where the local authority does not let you) 18:35:19 <RichK67> thats what im doing 18:35:34 <RichK67> its been an order of magnitude more complicated than it looked 18:36:06 <ln-> i don't know what you are doing, but i can give you the standard answer: you can't do it, you would have to rewrite half of the game. 18:37:35 <Eddi|zuHause> RichK67: otherwise, you might just check if it is a grass tile 18:40:31 <RichK67> In: yeah, helpful ;) 18:41:00 <RichK67> eddi: im checking the tiletype directly; its ok if CLEAR, or TREES. fail on all else 18:42:56 *** Tron_ [n=tron@p54A3DB7E.dip.t-dialin.net] has joined #openttd 18:43:04 *** Tron [n=tron@p54A3D8DA.dip.t-dialin.net] has quit [Nick collision from services.] 18:43:06 *** Tron_ is now known as Tron 18:43:16 <peter1138> tronicus 18:43:47 <Darkvater> < out a bit 18:45:30 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 18:45:40 <Darkvater> sweet, anyone was watching the Nadal game? 18:46:05 <RichK67> great!! i think ive got it 18:46:14 <Darkvater> RichK67: isn't it IsClearTile() or something? 18:46:19 <RichK67> hi DV... airports :) :) :) 18:46:34 <Darkvater> eh yes, I am not here 18:46:38 <RichK67> lol 18:46:41 <Darkvater> this is my fully automated Darkbot 18:46:58 <Darkvater> which is *SO* sophisticated you'd think it was a live person 18:47:00 <RichK67> im checking for MP_CLEAR and MP_TREES directly; works i think... :) 18:47:13 <Darkvater> use the accessor functions! 18:50:57 *** White_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has joined #openttd 18:51:23 <RichK67> when you produce a list of them, i will use them; they are a secret undocumented feature IMO 18:55:02 <RichK67> gotta go... bbl 18:55:04 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 19:02:36 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 19:03:36 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 19:05:25 <Noldo> it there doxygen stuff about the accessors? 19:05:31 <peter1138> looking in *_map.h isn't that hard :) 19:17:35 *** Hendy [n=wolfox@203-217-34-90.dyn.iinet.net.au] has quit [Read error: 110 (Connection timed out)] 19:17:37 <CIA-3> peter1138 * r5087 /trunk/newgrf_spritegroup.c: - NewGRF: Fix thinko in returning a calculated callback result 19:23:16 <CIA-3> peter1138 * r5088 /trunk/macros.h: - Add another set of parentheses, missed in r5085, somehow... (thanks ASM) 19:26:27 <ln-> what's this "Open Transport Tycoon Deluxe" that http://translator2.openttd.org/ is talking about in the title? 19:26:51 <hylje> ln-: i dunno :p 19:27:11 <Noldo> ln-: ask MiHaMiX 19:27:17 <peter1138> no eye dear 19:27:27 <ln-> mihamix: what's this "Open Transport Tycoon Deluxe" that http://translator2.openttd.org/ is talking about in the title? 19:27:42 <peter1138> heh 19:28:22 <ln-> keep in mind that "Transport Tycoon Deluxe" is someone's trademark. 19:28:36 <ln-> a registered trademark. 19:30:09 <Noldo> ln-: report it as a bug 19:34:13 <Prof_Frink> Hmm, 'transport[ _]tycoon' appears quite a few times in teh source 19:34:28 <Prof_Frink> Some of them are legit, some less so 19:37:08 *** Bjarni [n=Bjarni@0x50a46aea.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 19:40:12 <TL|Away> Darkvater: can you send me the source of your bott? ;) 19:41:06 <lws1984> question for OTTD devs: what is the maxium limit for vehicle orders and is there a way to expand it? 19:41:54 <Tron> KUDr: you broke the trolly AI in r4987. It never can find a route to build since then. 19:42:17 <KUDr> hmm, will look at it 19:46:39 <Tron> KUDr: when? 19:46:49 <KUDr> totay 19:47:05 *** brygge_2 [n=joachim9@81.166.137.5] has quit [Read error: 110 (Connection timed out)] 19:47:07 <KUDr> and tommorrow if it will not be enough 19:49:25 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 19:55:27 *** ProfFrin1 [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 19:55:50 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["And it's alive again"] 19:56:58 *** White_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 19:57:00 *** Pink_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has joined #openttd 19:58:52 *** Aankhen`` [n=pockled@203.101.4.246] has quit ["sleep"] 20:00:44 <TL|Away> Darkvater: what ever happened to the demo stuff? 20:05:05 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 20:05:05 *** ProfFrin1 is now known as Prof_Frink 20:06:44 *** Pink_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has left #openttd [] 20:14:31 <KUDr> Tron: what i must do to reproduce the problem? my AIs built railways and also roads and are making money 20:14:44 <Tron> trolly AI, not the default AI 20:15:06 <KUDr> trolly is that new experimental alpha AI? 20:15:17 <Tron> yes 20:15:22 <KUDr> aha, ok 20:15:26 <KUDr> will try 20:15:32 <Tron> (for a certain definition of "new") 20:20:24 <KUDr> you are right, they do nothing 20:24:23 <Tron> openttd -d ai=9 20:25:42 <KUDr> thanks 20:26:08 <KUDr> debug_level ai=9 20:26:18 <KUDr> can it be the same? 20:31:25 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Read error: 110 (Connection timed out)] 20:38:36 *** Eddi|zuHause [i=johekr@p54B76709.dip.t-dialin.net] has quit [] 20:42:54 <peter1138> funny that 20:43:31 <KUDr> heh, yes 20:53:05 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has joined #openttd 20:53:40 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:54:15 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:55:16 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has quit [Client Quit] 20:57:48 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has joined #openttd 20:59:24 <peter1138> http://www.tt-forums.net/viewtopic.php?t=25488 << wtf? 20:59:30 *** amix [n=Michal@202.80-203-43.nextgentel.com] has joined #openttd 21:00:14 <peter1138> that terraform bug needs fixing/... 21:01:48 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:02:00 <anboni> oh wow.. who would've thought about trying something like that :) 21:02:46 <anboni> omg 21:03:05 <anboni> a computer player is redoing the landscape.. and my track is actually getting raised and lowered with it.... 21:05:40 <Born_Acorn> Its like autoslope in TTDPatch, but with no foundations! 21:06:24 <anboni> hmm.. can the AI's redo the landscape without any cost? 21:08:17 *** hylje [i=hylje@a84-230-90-195.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 21:08:30 <glx> anboni: yes but AI is too dumb to build routes efficiently 21:08:42 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 21:08:42 <anboni> guess so.. maybe it's only fair :) 21:08:52 <anboni> i was just going to say.. someone forgot to put the I into AI :) 21:09:06 *** hylje [i=hylje@a84-230-90-195.elisa-laajakaista.fi] has joined #openttd 21:10:21 *** StarLite [n=Star@StarLite.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 21:14:26 <anboni> hmm.. this is interesting.. i took control of another company (through the cheat) and tried to have it borrow more money, but it isn't working.. current loan is 600k, max loan is 900k, but when i click borrow, it flickers briefly but stays at 600k 21:14:34 <glx> anboni: hmm indeed AI pays for terraforming 21:14:47 <anboni> when i click repay, it drops to 450k and stays there 21:15:02 <anboni> glx, no it doesnt, from what i've seen 21:15:34 <anboni> hmm.. this loan stuff looks like a display bug.. guess that's to be expected of a cheat 21:16:12 <peter1138> if the ai is controlling it, it's probably setting the loan back... 21:16:23 <anboni> yeah, but i wasn't returning control to the ai yet 21:16:36 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 21:16:45 <peter1138> it doesn't 'leave' 21:16:52 <glx> AI still control is company (coop mode :) ) 21:17:30 <anboni> it still doesnt seem right, because when i start "spending" the money (modify land), it suddenly turns out i have borrowed the maximum amount and actually have it in the back 21:17:32 <anboni> bank* 21:17:32 <peter1138> the moment you place a bit of track to optimize an AI's route, it'll wonder wtf is happening, and remove the thing 21:17:45 *** StarLite [n=Star@StarLite.xs4all.nl] has joined #openttd 21:21:34 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:22:02 <amix> Here is OpenTTD running on MorphOS 21:22:05 <amix> http://home.powertech.no/micbergs/grabb/openttd047mos.png 21:22:05 <amix> :) 21:22:10 <amix> very nice game! 21:24:03 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has joined #openttd 21:24:45 <peter1138> but 21:24:49 <peter1138> no newstations! 21:25:02 <lws1984> lol 21:25:28 <amix> peter1138: ? 21:30:25 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:30:25 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:32:02 *** anboni [i=daemon@ivory.xs4all.nl] has quit [Remote closed the connection] 21:33:12 *** amix [n=Michal@202.80-203-43.nextgentel.com] has quit [Read error: 104 (Connection reset by peer)] 21:33:14 *** jacke^ [n=mm@h175n4fls32o1104.telia.com] has joined #openttd 21:35:03 *** |Jeroen| [n=jerre@d51A43FD0.access.telenet.be] has joined #openttd 21:35:56 *** anboni [i=daemon@ivory.xs4all.nl] has joined #openttd 21:38:05 <peter1138> nini 21:46:23 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has quit [] 21:49:27 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has joined #openttd 22:03:05 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 22:07:47 *** tokai [n=tokai@p54B81A65.dip0.t-ipconnect.de] has quit ["It's like, wah."] 22:13:39 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["/me eats"] 22:15:30 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 22:18:01 *** SchAmane [n=schamane@p5498D37F.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 22:18:17 *** Schamane_ [n=schamane@p5498F2AE.dip.t-dialin.net] has joined #openttd 22:20:51 *** Osai [n=Osai@p54B378E3.dip.t-dialin.net] has joined #openttd 22:21:05 *** Sacro__ [n=Sacro@adsl-87-102-38-195.karoo.KCOM.COM] has joined #openttd 22:23:00 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 22:27:27 *** Sacro [n=Sacro@83.100.188.219] has quit [Nick collision from services.] 22:27:46 *** Sacro__ is now known as Sacro 22:32:42 <[Shaman]> arg 22:32:48 <[Shaman]> Failed to fetch ftp://ftp.debian.org/debian/pool/main/libx/libxml2/libxml2_2.6.23.dfsg.2-3_i386.deb Unable to fetch file, server said 'Failed to open file. ' 22:32:55 <[Shaman]> no svn for me :/ 22:33:39 <ln-> why aren't you using a mirror? 22:34:09 <[Shaman]> never bothered putting them in the list :p 22:34:38 <[Shaman]> how odd, when instlaling libsdl and such it suddenly wants to do a massive update O_O 22:34:38 <[Shaman]> 24 upgraded, 47 newly installed, 1 to remove and 198 not upgraded. 22:34:38 <[Shaman]> Need to get 33.0MB/34.7MB of archives. 22:35:08 *** Sacro [n=Sacro@adsl-87-102-38-195.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 22:35:14 *** Sacro [n=Sacro@adsl-87-102-38-195.karoo.KCOM.COM] has joined #openttd 22:35:20 <ln-> you'd better bother. 22:36:55 <Sacro> hmm 22:38:58 <ln-> why waste trans-atlantic bandwidth by getting packages from Minnesota, while there are tens of mirrors in Europe? 22:39:59 <ln-> ftp.nl.debian.org could be best for you. 22:40:38 * [Shaman] nods 22:40:48 <ln-> just run this command as root: sed -i s/ftp.debian.org/ftp.nl.debian.org/g /etc/apt/sources.list 22:41:28 <[Shaman]> screeeeeenspam 22:41:44 <[Shaman]> I.. know how to edit sources.list :p 22:42:00 <[Shaman]> svn updated \e/ 22:42:45 <[Shaman]> now lets see how them guis work :o 22:43:00 <ln-> shouldn't you update the whole system if you have 198 packages that are not upgraded? 22:43:19 <[Shaman]> no cuz apt will break the things that -do- work 22:43:33 <[Shaman]> and it's only a simple FS with files on it that don't wish to be broken 22:43:36 <ln-> is that debian unstable? 22:43:50 <[Shaman]> it -used- to be up for more than a year 22:43:56 <[Shaman]> untill some ass pulled the cable out 22:44:02 <[Shaman]> (namely me) 22:44:19 <[Shaman]> now it's been up for 44 days 22:44:26 <[Shaman]> 00:43:20 up 44 days, 7:08, 1 user, load average: 0.01, 0.06, 0.02 22:44:28 <Jpl> 48 days here. 22:44:42 <ln-> it's not very secure if you have that many packages waiting to be upgraded. 22:44:51 <[Shaman]> It 22:44:57 <[Shaman]> is not very accessible either :P 22:45:10 <[Shaman]> network FS, not intarweb FS ;) 22:45:22 <ln-> why do you think apt would break it? 22:45:28 <[Shaman]> because it has in the past 22:45:59 <[Shaman]> spending 1 hour for apt to update, then spending 14 to fix what it b0rked 22:46:08 <ln-> is that debian unstable? 22:46:25 <ln-> or what? 22:46:31 <[Shaman]> not at all 22:46:40 <ln-> sarge? woody? 22:46:45 <ln-> sid? etch? 22:46:49 <[Shaman]> last time it was woody iirc 22:47:10 <[Shaman]> this one's sarge 22:47:31 *** Osai [n=Osai@p54B378E3.dip.t-dialin.net] has quit [] 22:47:41 <[Shaman]> it's only 131 that 'need' updates 22:47:43 <[Shaman]> not 198 :P 22:48:48 <[Shaman]> hm 22:48:56 <[Shaman]> that list isn't even -that- bad 22:48:59 * [Shaman] upgrades 22:50:19 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has quit [Remote closed the connection] 22:53:02 *** jacke^ [n=mm@h175n4fls32o1104.telia.com] has quit ["hej"] 22:54:03 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 22:54:56 *** Dred_furst` [i=nn@user-1670.lns2-c8.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:56:43 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has joined #openttd 22:57:01 *** ydobon [n=ydobon@83-131-61-85.adsl.net.t-com.hr] has joined #openttd 22:57:25 <ydobon> can i get some open ttd help here? 22:57:38 <[Shaman]> static const Widget _build_road_widgets[] << what's in there would be the part where the 'road building' menu thingie is right? 22:57:51 <[Shaman]> (Aka if i fuck around with them values my menu might get b0rked 22:58:51 <glx> widgets are GUI elements 22:59:32 <glx> and you're right 22:59:32 <ydobon> i have some question regarding "last_mo_transported" in Industry structure, anyone can help? 22:59:33 * [Shaman] nods 22:59:34 <[Shaman]> thanks 22:59:44 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has quit [Client Quit] 22:59:54 <[Shaman]> I'm going to see if I can make some cosmetical changes to the build guis :P 23:01:46 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has joined #openttd 23:02:02 <[Shaman]> glx: If i were to 'move' buttons around, what defines what they 'do', their array index? 23:02:37 <glx> the wndproc uses their index yes 23:02:45 <[Shaman]> bah :P 23:03:14 <[Shaman]> aka moving buttons around > chaos array 23:03:36 <glx> you can move buttons without moving them in the array 23:03:47 <[Shaman]> yeh 23:03:50 <glx> just change their position 23:03:57 <[Shaman]> but i was hoping i could keep the array ordened in some way as well 23:04:20 <[Shaman]> as in, make their location equal their array index if possible :P 23:04:25 <[Shaman]> but that'd require more changes 23:04:40 <glx> yes in BuildRoadToolbWndProc 23:04:55 <ydobon> here it goes: in industry_cmd.c -> UpdateIndustryStatistics(...) there is a line: pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255); /*and then:*/ i->pct_transported[0] = pct; /*my question is: how come i can't put my goods transported percentage above 80% even though i have 12 trains constantly picking up goods at the same time? 23:06:14 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 23:07:20 <ydobon> guess ill have to use the forum:( 23:07:38 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 23:07:50 *** ydobon [n=ydobon@83-131-61-85.adsl.net.t-com.hr] has quit ["Bye for now!"] 23:12:46 *** Schamane_ [n=schamane@p5498F2AE.dip.t-dialin.net] has quit ["Ciao"] 23:20:21 <[Shaman]> glx: Window size is changed with the size of the panels on the widget or is that specified elsewhere? 23:20:56 <[Shaman]> nm, i think WindowDesc does that :o 23:21:15 <glx> _build_road_desc I think 23:21:34 * [Shaman] nods 23:21:35 <[Shaman]> thanks :) 23:22:03 <[Shaman]> C isn't -that- hard if you look at it long enough xD 23:22:09 *** Zahl22 [n=SENFGURK@dslb-082-083-202-214.pools.arcor-ip.net] has joined #openttd 23:22:42 <Ihmemies> just learn C# :P 23:23:19 <[Shaman]> I know C#. 23:23:21 <glx> Ihmemies: not useful for openttd :) 23:23:25 <[Shaman]> only OpenTTD isn't in C# 23:23:48 <[Shaman]> so not much use to use for all the framework things :p 23:25:59 <[Shaman]> Hm, before i start fiddling with it, might want to take a look at if it compiles WITHOUT modifications :P 23:26:53 <[Shaman]> hmf.. png/zlib errors could have known that >_< 23:31:21 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 23:32:52 *** Zahl [n=SENFGURK@dslb-082-083-200-241.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 23:34:42 *** Eddi|zuHause2 [i=johekr@p54B7794B.dip.t-dialin.net] has joined #openttd 23:34:50 <[Shaman]> Hiya RichK67. 23:35:14 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 23:35:17 <RichK67> hi 23:36:56 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 23:37:04 *** Mucht is now known as Mucht|zZz 23:40:14 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 23:40:16 *** angerman [n=angerman@e181092133.adsl.alicedsl.de] has quit [] 23:41:18 *** KritiK [i=Maxim@ppp15-43.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 23:42:19 <[Shaman]> how's minty comming along? 23:43:34 <RichK67> im bughunting in TGP this weekend (so far), so all ive done is sync with trunk - but that adds new bridges :) 23:50:20 <[Shaman]> :) 23:50:43 <[Shaman]> I'd stay away from Matryx when he gets back or he'll try to lick you :p 23:51:01 <[Shaman]> he's been like "Can't wait for bridges to be added to miniIN" 23:51:08 <[Shaman]> for.. the past while? 23:51:38 <RichK67> lol 23:54:25 *** Eddi|zuHause [i=johekr@p54B76811.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 23:56:16 <RichK67> just about to add the signal auto-complete 23:56:18 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Off to the bar... don't be surprised if I come back drunk"] 23:56:29 <[Shaman]> \e/ 23:56:38 <[Shaman]> Hm, maybe i can write a quick .net tool for them widgets 23:56:47 <[Shaman]> doing it manually is a tad.. annoying :/ 23:57:35 <RichK67> yeah, the gui needs a gui :) 23:58:17 <[Shaman]> exactly! 23:58:30 <[Shaman]> no seriously, manually modifying the widget thingies is such a pain :p 23:58:45 <[Shaman]> dragging them to their correct places would be -so- much easyer :p 23:58:49 <RichK67> totally agree - its no.1 thing that puts me off redesigning my guis 23:59:41 <glx> the gui system needs a total rewrite