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00:00:51 <Eddi|zuHause2> "Toto... i don't think we're in #openttd anymore" 00:01:02 <MagusX> -_- 00:01:11 <MagusX> [Eddi|zuHause2]: same... lol 00:02:03 * Eddi|zuHause2 wonders if MagusX actually got that reference 00:02:18 <MagusX> =o 00:03:01 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 00:04:46 <Sacro> Eddi|zuHause2: hehehe 00:05:46 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 00:06:18 <CrazyGoogle> [D]Shaman, here i was fighting some 1 milion NPC pirate: 00:06:19 <CrazyGoogle> http://screens.myeburg.net/eve/2005.02.16.20.45.06.png 00:06:45 <CrazyGoogle> Domination War General =) 00:06:52 <[D]Shaman> nice 00:07:03 <RichK67> follow the yellow brick (rail)road ;) 00:07:53 <CrazyGoogle> thats how you get about 10 milions in one evening :o) 00:07:55 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:08:30 *** bulio [n=bulio@unaffiliated/bulio] has joined #openttd 00:08:32 <bulio> hey all 00:08:49 <bulio> I'm having a little trouble with OpenTTD 00:08:57 <Eddi|zuHause2> RichK67 \o/ 00:09:03 <bulio> How do I get started? 00:09:03 <valhallasw> Eddi|zuHause2: syn 00:09:10 <bulio> I don't exactly understand how ot play 00:09:20 <bulio> where can I find a good newbie turial? 00:09:24 <Eddi|zuHause2> go to wiki.openttd.org 00:09:24 <CrazyGoogle> :o) 00:09:32 <bulio> *tutorial 00:09:35 <Eddi|zuHause2> there's everything you could wish for 00:09:38 <CrazyGoogle> it would be cool to have some "start here" video =) 00:09:39 <bulio> Which page on the wiki? 00:09:43 * valhallasw points to CrazyGoogle... just remove the crazy 8) 00:09:51 <bulio> 9) 00:09:54 <CrazyGoogle> valhallasw, why ? 00:09:57 <bulio> looked on google 00:10:01 <bulio> mostly specific tuts 00:10:03 <bulio> no newbiew ones 00:10:41 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has quit ["Leaving"] 00:10:52 <Eddi|zuHause2> how about this one? http://wiki.openttd.org/index.php/Newbies 00:10:56 <RichK67> bulio: also try orudge's site - it has some useful stuff too... http://www.transporttycoon.net/ especially the bit on rail building, stations, signals, etc. 00:11:10 <bulio> thanks 00:12:19 * orudge ! 00:13:06 <bulio> what I'd like to know is how to get passengers around, deliver mail ,etc. 00:14:56 <Eddi|zuHause2> all the information is there... you just have to read it, and try it out in the game 00:15:01 <RichK67> build 2 stations in towns, connect the track, put a train on the line with a passenger carriage and a mail van (or few), and give the train orders to go from one station to the other... the passengers and mail should come to you 00:15:26 <bulio> same for busses? 00:15:48 <Eddi|zuHause2> busses are easier, since the roads are already there ;) 00:15:52 <bulio> :P 00:15:54 <RichK67> yup - build bus station, connect roads, send out the busses 00:16:08 <bulio> and I can have 2 bus staitons send to one another in a town? 00:16:15 <Eddi|zuHause2> yeah 00:16:23 <bulio> alright, I'll give it a whirl 00:16:28 <RichK67> yes, but you are paid by distance, so longer is better 00:16:30 <Eddi|zuHause2> you can have as many stations as you like 00:16:42 <Eddi|zuHause2> (until you run out of names, that is ;)) 00:16:44 <RichK67> but too long may be too slow 00:16:47 <Sacro> Eddi|zuHause2: thats not true 00:16:59 <Sacro> theres only 40 orders, and a finite number of station ids 00:17:16 <Eddi|zuHause2> let's not get nitpicky here ;) 00:17:32 <RichK67> sacro: dont confuse things in front of da newbie ;) 00:17:40 <Eddi|zuHause2> theoretically, one could just recompile with higher limits ;) 00:17:57 <RichK67> they are *big* limits 00:18:30 <Sacro> Eddi|zuHause2: max of 4194304, then you run out of tiles 00:19:24 <Eddi|zuHause2> nah... just make the map bigger ;) 00:19:34 <bulio> and passengers will automatically use the bus? 00:19:54 <Eddi|zuHause2> yes... they don't even care where you carry them to, they just go along 00:19:58 <bulio> Ok 00:20:01 <RichK67> yes 00:20:03 <bulio> I have 2 stations in 2 towns 00:20:08 <Eddi|zuHause2> this is hopefully going to get more realistic in the future ;) 00:20:20 <bulio> so I choose in schedule go to station 1 Load, go to station 2 Load 00:20:22 <bulio> correct? 00:20:58 <Eddi|zuHause2> you should not use full load on passenger services... just the simple order will suffice 00:21:03 <RichK67> yeah, but if you dont load, it will still load whatever is waiting, just not wait for a *full* load 00:21:07 <bulio> so just do what? 00:21:09 <bulio> just stop? 00:21:21 <Eddi|zuHause2> then they will automatically unload, and load new passengers 00:21:40 <bulio> ok, great 00:21:45 <bulio> same for mail? 00:21:51 <Eddi|zuHause2> yes 00:22:04 <bulio> ok 00:22:11 <bulio> and I need 2 lorrys in each city? 00:22:15 <Sacro> Eddi|zuHause2: thats the biggest it can get :P 00:22:33 <Eddi|zuHause2> Sacro: no, you just have to modify the map array ;) 00:22:36 <Sacro> when writing bash shell scripts, how do you pass all variables, ie not 00:22:40 <Eddi|zuHause2> to allow for bigger indices 00:22:45 <Sacro> Eddi|zuHause2: hehee 00:22:58 <RichK67> cya guys - im knackered 00:23:04 <Sacro> night RichK67 00:23:09 <Eddi|zuHause2> with map accesses all over the place, that shouldn't even be difficult 00:23:10 <RichK67> gn 00:23:16 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 00:23:22 <Eddi|zuHause2> *accessors* 00:23:24 <Sacro> no bash scripters here? 00:23:36 * orudge bashes Sacro 00:23:55 <Eddi|zuHause2> Sacro: i have no clue about bash, but mirc scripts use something like - 00:23:59 <Eddi|zuHause2> or $- 00:24:03 <Eddi|zuHause2> or whatever 00:24:09 <Sacro> hmm 00:24:10 <bulio> also, with trains I make train station for goods? 00:24:17 <orudge> $* or something, is it? 00:24:20 <Sacro> bulio: yep, you need a trainstation 00:24:21 <orudge> or maybe not taht 00:24:23 <orudge> $< perhaps? 00:24:25 <orudge> something like that 00:24:27 * orudge isn't completely sure 00:24:35 <Sacro> orudge: it might be actually, i was thinkg $*, $<, $@ 00:24:47 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has left #openttd [] 00:24:54 <orudge> http://www.tldp.org/LDP/abs/html/internalvariables.html#APPREF 00:25:28 <Sacro> its $@ 00:26:40 <bulio> I builty my station right next to a rubber plantation 00:26:45 <bulio> but nothing is awaiting 00:27:12 <glx> did you send a vehicle in it? 00:27:17 <Eddi|zuHause2> you have to send a train first 00:27:32 <Eddi|zuHause2> stations only accept something if a train actually goes there 00:27:55 <bulio> I did 00:28:13 <bulio> oh I see 00:28:19 <Eddi|zuHause2> also, the industry must be in the coverage area 00:28:24 <bulio> now do I use full load, or just the same as the bus? 00:28:37 <glx> full load for industries 00:28:37 <Eddi|zuHause2> for freight, usually use full load 00:28:49 <bulio> I got subsidery :P 00:28:52 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 00:28:59 <bulio> *subsidy 00:29:10 *** Pixelz [i=pix@62.65.104.4] has quit [Remote closed the connection] 00:29:33 * Eddi|zuHause2 remembers how he got started with the game 00:29:45 <Eddi|zuHause2> back then... with the demo version of TT ;) 00:29:49 <bulio> :P 00:29:54 <bulio> its pretty amusing though 00:29:57 <Eddi|zuHause2> there was no manual 00:30:02 <Eddi|zuHause2> and no internet ;) 00:30:15 <Eddi|zuHause2> i had to learn track building from the AI ;) 00:30:15 <bulio> how large can towns grow? 00:30:21 <bulio> ^^;P 00:30:37 <Eddi|zuHause2> i often get towns > 40k inhabitants 00:33:29 <Sacro> Eddi|zuHause2: i had TTO with a (photocopied) manual, and in game demos 00:33:49 <bulio> how do I attach a new car to a train? 00:34:00 <Eddi|zuHause2> i had a real TTO manual 00:34:11 <Eddi|zuHause2> but that was later :P 00:35:00 <Eddi|zuHause2> bulio: send it to depot 00:35:07 <bulio> it goes then leaves 00:35:10 <Eddi|zuHause2> and wait for it to get stopped there 00:35:24 *** Pixelz [i=pix@pix.pp.se] has joined #openttd 00:35:26 <Eddi|zuHause2> you have to use the "send to depot" button 00:35:35 <Eddi|zuHause2> on the right in the train view 00:35:44 <bulio> oh, thanks 00:36:00 <bulio> also, if I build a lorry near a town, mail automatically arrives? 00:36:44 <Eddi|zuHause2> it has nothing to do where you build the truck 00:36:49 <Eddi|zuHause2> only where it goes 00:37:08 <bulio> oh 00:37:16 <bulio> I have mail going between 2 towns now 00:37:18 <Eddi|zuHause2> as soon as it goes to a truck station, mail arrives there 00:37:28 <bulio> a train between a factory and plantation 00:37:30 <bulio> and a bus 00:37:36 <bulio> now what should I focus on? 00:37:45 <Eddi|zuHause2> trains 00:38:27 <Eddi|zuHause2> get a few lucrative freight lines 00:38:32 <Eddi|zuHause2> the longer the better 00:38:43 <Eddi|zuHause2> and then create a large passenger network 00:38:58 <Eddi|zuHause2> you need to deliver water and food to desert towns, to make them grow 00:39:12 <bulio> I can only get water from pumps? 00:39:18 <Eddi|zuHause2> yes 00:39:21 <bulio> and where do I get food? 00:39:24 <bulio> Industries? 00:39:55 <Eddi|zuHause2> click on the industry 00:40:00 <Eddi|zuHause2> then it shows what it produces 00:41:18 <Eddi|zuHause2> some industries only produce things when you also deliver something to them 00:41:32 <Eddi|zuHause2> like factories, and oil refineries 00:42:08 <Eddi|zuHause2> but these secondary products usually give you more money 00:43:14 *** Bjarni [n=Bjarni@0x535ca257.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 00:43:18 <bulio> ok 00:43:26 <bulio> I just build a road network for water 00:43:36 <bulio> also, how can I zoom my map out? 00:43:54 <Eddi|zuHause2> click on the - button? 00:44:11 <Eddi|zuHause2> also the mouse wheel should work 00:44:12 <glx> mouse wheel works too 00:44:18 <bulio> that zooms screen 00:44:34 <bulio> not mini-map 00:44:42 <glx> you can't 00:44:46 <Eddi|zuHause2> that is not possible 00:45:22 <bulio> ok 00:46:22 <bulio> and even if there no mail and passengers at stations, keep them going? 00:47:11 <Eddi|zuHause2> you should play around a little by yourself, i think 00:52:32 *** CrazyGoogle [n=schamane@p5498F1A7.dip.t-dialin.net] has quit ["Ciao"] 01:02:51 <Sacro> gah its too hot 01:03:41 <Sacro> hmm, theres no channel topic 01:03:53 <Sacro> there it is 01:23:59 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has quit ["Leaving"] 01:25:53 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 01:27:31 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has joined #openttd 01:33:12 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 01:34:22 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"] 01:39:40 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Read error: 104 (Connection reset by peer)] 01:40:00 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd 01:50:21 *** Sacro [n=Sacro@adsl-87-102-32-244.karoo.KCOM.COM] has quit [Remote closed the connection] 01:55:40 *** tokai [n=tokai@p54B81D80.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 01:56:22 *** tokai [n=tokai@p54B81D80.dip0.t-ipconnect.de] has joined #openttd 02:01:30 *** tokai [n=tokai@p54B81D80.dip0.t-ipconnect.de] has quit ["It's like, wah."] 02:31:22 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 02:38:15 <bulio> how do I sell a vehicle? 02:39:32 <bulio> nvm 02:51:28 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 03:24:44 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:36:39 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 03:39:31 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection timed out] 04:09:27 *** Belugas [n=Jfranc@216.191.111.226] has joined #openttd 04:20:34 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Read error: 110 (Connection timed out)] 04:45:30 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 05:48:26 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 06:20:38 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 06:31:02 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has joined #openttd 06:35:11 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Connection timed out] 06:38:25 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 06:38:48 <MeusH> hi 06:39:30 *** rain``` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has joined #openttd 06:39:54 *** rain```` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has quit [Read error: 104 (Connection reset by peer)] 06:53:06 *** angerman [n=angerman@e181088010.adsl.alicedsl.de] has joined #openttd 06:54:57 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Read error: 104 (Connection reset by peer)] 07:02:35 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 07:08:38 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 07:12:14 <MiHaMiX> hi 07:12:32 <lws1984> hi 07:17:50 <CIA-3> tron * r5222 /trunk/ai/default/default.c: Misc. smaller changes, mostly const, variable scope and replacing some magic numbers by enums 07:18:24 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 07:19:14 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 07:24:00 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Client Quit] 07:35:02 *** jonty-comp [n=Jonty@88-107-51-171.dynamic.dsl.as9105.com] has joined #openttd 07:42:23 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 08:04:51 *** rain``` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has quit [] 08:07:12 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 08:07:16 *** TinoM [n=Tino@i5387C1D6.versanet.de] has joined #openttd 08:27:23 *** Neonox [n=Neonox@ip-80-226-134-247.vodafone-net.de] has joined #openttd 08:32:52 *** ^Cartman^ [n=Eric_Car@ti100710a081-7912.bb.online.no] has joined #openttd 08:33:47 *** Spoco [n=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has joined #openttd 08:34:28 *** angerman_ [n=angerman@e181116201.adsl.alicedsl.de] has joined #openttd 08:43:41 *** Neonox [n=Neonox@ip-80-226-134-247.vodafone-net.de] has quit ["muss wech"] 08:46:00 *** angerman [n=angerman@e181088010.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 08:47:35 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 08:54:10 *** Tron [n=tron@p54A3DC95.dip.t-dialin.net] has quit ["Client exiting"] 08:54:16 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 08:54:28 *** Tron [n=tron@p54A3DC95.dip.t-dialin.net] has joined #openttd 08:59:40 *** jonty-comp [n=Jonty@88-107-51-171.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 09:00:25 <peter1138> hmm 09:00:27 <peter1138> r2652 09:00:31 <peter1138> that was a while ago 09:00:58 <Tron> ? 09:02:07 <peter1138> using a laptop i've not used for a while 09:02:18 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 09:02:38 <peter1138> p233, 800x600 09:02:39 <TL|Away> michi_cc / orudge: ping 09:02:44 <peter1138> probably a good test for older hardware 09:05:39 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has joined #openttd 09:08:58 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 09:09:07 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 09:09:17 <RichK67> hi all 09:09:22 <TL|Away> hi RichK67 09:10:06 <RichK67> thanks for setting up the build sequence - it seems to be going well 09:10:13 <TL|Away> good good :) 09:10:47 *** TL|Away is now known as TrueLight 09:16:06 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 09:21:02 <Tron> blathijs, Darkvater, TrueLight: http://bugs.openttd.org/task/20 <-- can this be closed as "not a bug in ottd, but gdb"? 09:21:16 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 09:21:47 *** TinoM [n=Tino@i5387C1D6.versanet.de] has quit [Read error: 110 (Connection timed out)] 09:28:09 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 09:35:05 *** TinoM| is now known as TinoM 09:37:09 <RichK67> im trying to come up with ideas for the TGP generation screen in both the NewGame and ScenGen versions.... current ideas below: 09:37:32 <RichK67> items to add to both: 09:37:32 <RichK67> no. of towns, no. of industries, 09:37:32 <RichK67> Use TerraGenesis / Traditional map 09:37:32 <RichK67> 09:37:32 <RichK67> items to add to just ScenGen version: 09:37:33 <RichK67> Generate as NewGame which has checkboxes for: 09:37:35 <RichK67> Towns, Industries, Trees, Rocks, Lighthouses, Transmitters 09:37:37 <RichK67> Max Terrain height 09:37:39 <RichK67> 09:37:41 <RichK67> Map Specials: 09:37:43 <RichK67> Flat height 1 fill 09:37:45 <RichK67> No water 09:37:52 <RichK67> any other ideas?? 09:38:48 <TrueLight> Does anyone have a 64bit disassembler for Windows Files? 09:40:06 *** Jerre [n=jeroen@dD5E03EB1.access.telenet.be] has joined #openttd 09:40:54 <TrueLight> (or rather an objdump, but mingw doesn't support 64bit yet? :() 09:41:15 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has quit [Read error: 113 (No route to host)] 09:42:25 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 09:43:30 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has joined #openttd 09:46:58 *** egladil [n=egladil@h31n3fls301o1035.telia.com] has quit [] 09:49:41 *** TinoM [n=Tino@i5387C1D6.versanet.de] has quit [Read error: 60 (Operation timed out)] 09:53:23 <[D]Shaman> ooo I like those ideas RichK67 :o 09:53:32 <RichK67> any others? 09:53:52 <RichK67> ive been asked for all of them at different points 09:54:08 <[D]Shaman> not at this moment :o 09:54:21 <anboni> RichK67, maybe a toggle for snow in temperate? 09:54:25 *** TinoM [n=Tino@i5387C1D6.versanet.de] has joined #openttd 09:55:17 <[D]Shaman> anboni: that == setting snow height > 13. 09:55:20 <RichK67> that is a different issue; snow in temperate is a separate development - and for the moment needs to stay separate 09:55:30 <RichK67> ty - yes, snowline height 09:55:32 <[D]Shaman> you -can- disable snow in temperate allready. 09:55:44 <[D]Shaman> people are just lazy and want a checkbox somewhere :/ 09:56:07 <anboni> yeah, i know it's possible.. but wherever it's settable now, it should be settable at map generation time :) 09:56:18 <[D]Shaman> it is? 09:56:29 <[D]Shaman> do patch settings -before- you load a game? 09:57:00 <anboni> i believe it's a patch setting atm, which is fine for the moment, but eventually it should move :) 09:57:06 <RichK67> anboni is right.. once the snowline height is set, you can move the snowline down lower easily, but any tile already painted snow doesnt un-snow automatically 09:57:19 <RichK67> so you cant really move it up 09:57:39 * [D]Shaman nods 09:57:59 <[D]Shaman> maybe (for future usage) add something that does check that every now and then? \ 09:58:17 <RichK67> i think i may have the snow in temp patch add that onto the TGP screen; rather than the other way around 09:58:25 <[D]Shaman> as in, check patch setting vs old setting (old being the setting it was started with) and 'modify' the terrain accordingly 09:58:47 <Rubidium> maybe something with the type of trees; only trees with leaf, only trees with needles etc (or mostly leaf trees below ... and mostly trees with needles above that) 09:59:15 <RichK67> really, it would be better to have the Tile-tick un-snow the ground depending on the current snow line height 09:59:25 <anboni> RichK67 Generate as NewGame which has checkboxes for: 09:59:25 <anboni> RichK67 Towns, Industries, Trees, Rocks, Lighthouses, Transmitters <--- i assume 'checkboxes' here impies a density selection as well? 10:00:01 <[D]Shaman> [RichK67]: really, it would be better to have the Tile-tick un-snow the ground depending on the current snow line height << That's what i was saying ^^ 10:00:08 <RichK67> not yet; that may go onto an "Advanced" panel... picking actual numbers can be a pain 10:00:13 <[D]Shaman> only my idea was more bloated :P 10:01:44 <RichK67> Rubidium: tree types are not specified, so it would be a lot of hardcoded values, that would look silly if/when someone loads a newgrf that changed them... but that is their problem ;) 10:01:46 *** Angst [n=Angst@p54947BE1.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 10:02:00 <anboni> oh, i think the current TGP (well.. the 5048 patch you posted a week or 2 ago) places a bit too many transmitters in desert... i really have a metric fuckload of those things sitting around 10:03:58 <RichK67> lol - something is weird with transmitters; they appear like a plague... i didnt modify the code at first; and was getting dozens of the things on a 256x256. i then toned it down to 15, and increased the "search for a near transmitter" test radius; they still clump together... i then checked original maps; and they were doing it too... very weird 10:04:14 <Rubidium> maybe you could do something with the distribution and sizes of the towns, like big towns near the coast, with some secondary industries and small towns in land with primary industries 10:04:19 <anboni> heh interesting behaviour :) 10:05:35 <RichK67> Rubidium: good one; ive thought of a "bias towns towards water" effect - not optional, but built in. sort of "if the town tile is within 10 of water, move the centre to only 3 from the nearest water" 10:05:39 *** Tino|Home [n=Tino@i5387C1D6.versanet.de] has joined #openttd 10:06:30 <RichK67> it was frustrating with the nice new TGP coasts to have a lovely lake/inland sea, and yet the towns were just too far from the waters edge to run passengers from ... 10:07:10 <Rubidium> that is also a good idea, but mine is more orientated on the whole map, yours just on areas around water 10:09:11 <RichK67> hmm... yeah - a "separate industries into regions" patch... iron ore in one area, steel mills in another, kind of thing 10:10:11 <anboni> iron/copper ore and coalmines should reside in the more hilly/mountainous areas 10:10:25 <anboni> sorta clustered together too 10:10:37 <anboni> steel mills should be near(ish) water :) 10:10:43 <RichK67> doesnt follow at all anboni... Selby Coal field in UK is <100ft above sea level 10:11:05 <RichK67> or rather the land surface is 10:11:16 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has quit [Read error: 110 (Connection timed out)] 10:11:19 <anboni> really? hmm.. guess i was misinformed then:) 10:11:30 *** TinoM [n=Tino@i5387C1D6.versanet.de] has quit [Nick collision from services.] 10:11:32 *** Tino|Home is now known as TinoM 10:11:41 <RichK67> in fact, a lot of UK coal mines used to extend out into the North Sea! 10:11:42 <Rubidium> maybe scatter more 'rocky' ground around the mines 10:11:47 <[D]Shaman> RichK67: maybe try n make Transmitters stay near towns? 10:11:51 <RichK67> rub: good one 10:11:56 <[D]Shaman> after all, they are used for communication 10:12:14 <RichK67> transmitters will be biassed onto hills, lighthouses biassed to headlands 10:12:40 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has joined #openttd 10:13:13 <RichK67> (take average height of surrounding area: for transmitters, average must be lower than central point; for lighthouses, do similar, but count water tiles) 10:14:03 *** jacke^ [n=mm@h175n4fls32o1104.telia.com] has joined #openttd 10:14:46 <Rubidium> too bad that industries cannot be on sloped land; I would like a forrest on a slope and if you transport more than X of wood, the chance of a landslide (destroying the industry) increases 10:15:50 <[D]Shaman> lol 10:16:18 <anboni> is desert supposed to not have any lighthouses? 10:16:55 *** TinoM [n=Tino@i5387C1D6.versanet.de] has quit [Nick collision from services.] 10:16:56 *** TinoM| is now known as TinoM 10:18:36 <RichK67> that is a quirk of the gui... it disables lighthouse button to have the desert button instead! 10:19:36 <RichK67> Rubidium: forests are about the only industry that looks good on uneven ground; i experimented with that, but didnt like the look of forests with foundations underneath 10:21:35 <RichK67> ah.. deserts, yes that reminds me; have the ability to set the "turn to desert below height" currently hard-coded to 4 I think 10:25:21 <[D]Shaman> hmf might have to spend some time investigating how tgp works :o 10:25:39 <Eddi|zuHause2> RichK67: create graphics of sloped forests ;) 10:26:04 *** Cxaxukluth [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 10:26:17 <RichK67> all 78 angles (or however many it is)... in snow and temperate versions.... SEP ... Someone Else's Problem ;) 10:26:29 <anboni> [D]Shaman, http://www.tt-forums.net/viewtopic.php?t=23434 has a patch that works against trunk 5147 (and probably later revs as well, that's just the one i'm running it on :) ) 10:26:48 <[D]Shaman> anboni: I use MiniIN.. it has tgp by default :P 10:27:15 <anboni> that'll make it even easier :) 10:27:21 <[D]Shaman> but I'm interested in 'how' it works 10:27:25 <RichK67> MiniIN TGP is out of date, and a bit buggy.. my current dev version is the one to work from 10:27:38 <anboni> does MiniIN still have bridges, after that got axed from trunk again? 10:27:44 <[D]Shaman> and maybe be able to duplicate something similar in C# for a mud-style game 10:27:49 <RichK67> have a read in tgp.c - i think its one of the most thoroughly commented files in OTTD 10:28:29 <peter1138> newindustries supports sloped ground, iirc... 10:28:47 <RichK67> anboni: no, i synced with trunk, and removed bridges.... Tron *really* doesnt want it in the wild yet - I will respect that 10:29:03 <RichK67> morning peter! 10:29:19 <anboni> i really dont understand what tron has against bridges.. it's working great 10:29:20 <peter1138> hello 10:29:28 <[D]Shaman> RichK67: And i thank you for that, else i would be absolutely clueless about how it worked ^^ 10:29:53 <[D]Shaman> I wonder if PN works for a 2d surface 10:29:53 <peter1138> he has nothing against the bridges ... he wrote most of it 10:29:55 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 10:30:36 <RichK67> Shaman: it wouldnt have a hope of being accepted into trunk without heavy commenting, as it uses a TON of "magic" numbers; mainly random seeds & primes, but it was hard to follow before 10:30:55 <[D]Shaman> ye :p 10:31:11 <[D]Shaman> do you think it'd work for a 2d landscape? :o 10:31:25 <RichK67> err... it is a 2D landscape ;) 10:31:55 <[D]Shaman> ah 10:31:57 <[D]Shaman> i see now 10:32:13 <[D]Shaman> it works twice, once for the 2d layout, other for the 3d heights 10:32:22 <RichK67> ok - its a 2D perlin space... has X & Y, returns the Perlin Noise value for that position; i just use that for height 10:32:32 <Tron> anboni: i wrote it, so let me decide when "it's working great" 10:33:05 <Tron> [D]Shaman: ottd is a 2D game, i.e. the map is 2 dimensional 10:33:06 <RichK67> Tron: I can assure you it wont go into MiniIN unless it is in trunk 10:33:25 <[D]Shaman> Tron: It still uses the 3rd dimension, even though the game is 2d 10:33:28 <Tron> thoough it has "shortcuts", i.e. tunnels and bridges, but still it's 2D 10:34:03 <Tron> [D]Shaman: not really, and i don't mean the graphics engine "sprites == 2D" 10:34:04 <RichK67> nope - OTTD is 2D, because you cannot ask "what is at position X,Y,Z?".. its only X&Y 10:34:05 <Tron> the map is 2D 10:34:11 <anboni> Tron, sorry, i thought it was celestar who wrote it.. anyway, for what it's worth i've been running a game for 80ish game years with them turned on (and used extensively) and apart from some minor graphics glitches, i haven't seen any problems with it 10:34:12 <Tron> it has "height" 10:34:18 <Tron> but that doesn't make it 3D 10:34:18 <[D]Shaman> hm 10:34:23 <[D]Shaman> oddness :o 10:34:38 <peter1138> RichK67: well, you can for vehicles... 10:35:14 <Tron> the map is a 2 dimensional grid 10:35:40 <Tron> it's a rectangle, not a cuboid 10:36:09 <[D]Shaman> hm 10:36:11 <[D]Shaman> interesting 10:36:16 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 10:36:22 <peter1138> like doom :D 10:36:32 <RichK67> not quite the same: it is still "what is at X&Y, with the height at Z"; its still primary index of X&Y, then checking the data of that position to find something with a height... hmm.. sounds a bit semi-3D is suppose 10:37:24 <Tron> for operations you do on the map you can handle it as 2D + wormholes 10:37:51 <RichK67> ah.. time travel *is* possible then ;) 10:38:03 <[D]Shaman> heh 10:38:04 <anboni> RichK67, only if you use the cheat :) 10:38:19 <[D]Shaman> it's not a cheat, it's a 'debug function' 10:38:29 <anboni> right 10:38:59 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 10:39:01 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 10:42:00 <RichK67> ok - im going for some game time... bbl 10:42:05 *** Zbeynex [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Connection timed out] 10:42:11 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 10:44:25 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 10:47:24 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 11:01:28 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 11:08:34 <[D]Shaman> Perlin noise is rather.. comples O_O 11:08:37 <[D]Shaman> but it works 11:09:33 *** Angst [n=Angst@p54947BA2.dip.t-dialin.net] has joined #openttd 11:11:54 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 11:12:03 <Trenskow> where is NetworkGameList defined? 11:12:08 <Trenskow> can't seem to find it 11:12:44 <Trenskow> ahh network.h :) 11:16:58 <[D]Shaman> TGP will -always- generate the same terrain if you use the same seed, right? 11:17:59 <Eddi|zuHause2> unless the algorithm is changed, yes 11:18:20 <[D]Shaman> sweet 11:18:28 <anboni> i could imagine changes to the water, hills etc settings would give different results though 11:18:31 <Eddi|zuHause2> that's the fine thing with pseodo-random numbers ;) 11:21:16 <MagusX> yo 11:21:31 <MagusX> good morning all ( 08:21 ) 11:23:07 <[D]Shaman> lo 11:24:20 <[D]Shaman> hm, tgp + console colors == funky shit :P 11:25:32 *** jonty-comp [n=Jonty@88-107-48-231.dynamic.dsl.as9105.com] has joined #openttd 11:26:35 *** Sacro [n=Sacro@adsl-83-100-235-175.karoo.KCOM.COM] has joined #openttd 11:28:43 <Sacro> afternoon all 11:29:10 <[D]Shaman> lo 11:32:04 <Sacro> quiet in here 11:32:15 *** KritiK [i=Maxim@ppp85-140-142-168.pppoe.mtu-net.ru] has joined #openttd 11:35:08 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 11:35:10 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 11:37:04 *** thgergo [n=th_gergo@dsl51B7A0FC.pool.t-online.hu] has joined #openttd 11:53:49 *** Rexxie [n=rexxars@ti131310a080-9969.bb.online.no] has quit ["edgepro: There are two kinds of people, those who finish what they start and so on."] 11:55:08 *** KUDr [i=KUDr@mazanec1.netbox.cz] has quit [Read error: 110 (Connection timed out)] 12:02:48 *** Skiddles^ [n=Skiddles@cm145.epsilon120.maxonline.com.sg] has joined #openttd 12:08:35 <Trenskow> what is the date format? 12:08:49 <Trenskow> Months or days? 12:08:57 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has joined #openttd 12:08:57 <Trenskow> looks like days 12:09:17 <Eddi|zuHause2> it's days since 1.1.1920 12:10:47 <CIA-3> peter1138 * r5223 /branch/utf8/string.c: [utf8] Simplify utf8 string decoding slightly 12:11:07 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Success] 12:14:00 *** angerman_ [n=angerman@e181116201.adsl.alicedsl.de] has quit [] 12:18:37 <CIA-3> peter1138 * r5224 /branch/utf8/ (90 files in 11 dirs): [utf8] - Sync with r5165:r5223 from trunk 12:18:55 <peter1138> 90 o_O 12:29:35 <[D]Shaman> O_O 12:29:41 <[D]Shaman> people been working :P 12:29:47 <[D]Shaman> or.. you haven't updated much ^^ 12:32:58 <peter1138> only 58 revisions 12:34:33 <TrueLight> and commits in other branches too 12:34:35 <Eddi|zuHause2> that makes 1.5 files per revision ;) 12:34:37 <TrueLight> so it is all fake :) 12:37:08 <TrueLight> *d++ = Utf8Consume(&s); <- peter1138, you call this simplifying? 12:37:14 <TrueLight> isn't it the same as *d = Utf8Consume(&s) + 1; 12:37:15 <TrueLight> ? 12:37:27 <TrueLight> or is d++ 12:37:28 <TrueLight> hmmz 12:37:48 <TrueLight> more simple it isn't for sure :p 12:39:01 <Tron> ++ comes before * 12:39:27 <TrueLight> Tron: so the orignal line: *d++ has a * that does nothing? 12:39:32 <Tron> or rather the they have the same priority, but they're right associative 12:39:36 <TrueLight> (the original line was: *d++;) 12:39:50 <Tron> yes 12:40:09 <Tron> well, not entierly nothing. 12:40:14 <Tron> it could cause a SEGFAULT 12:40:18 <TrueLight> so it would be a bit more pretty if the lines would be: *d = Utf8...; d++; 12:40:20 <TrueLight> hehehe 12:40:41 <Tron> *pointer++ is a pretty common expression in C 12:40:48 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:40:51 <TrueLight> Tron: yeah, but not while assiging a value to it 12:40:53 <TrueLight> it is confusing 12:41:07 <Tron> especially when assigning a value 12:41:43 <Tron> you'll see this in about every non-trivial program, which uses pointers 12:41:56 <TrueLight> I have seen many code, but rarely they do it 12:42:08 <TrueLight> simply because it is hard to read 12:42:21 <TrueLight> (more: what was the intension of the programmer, did he know what order it will be excuted?) 12:43:09 <Tron> if he doesn't know the evaluation order he shouldn't use pointers at all 12:43:17 <TrueLight> but how to check.... ;) 12:43:50 <Tron> simple: if he doesn't know that, his pointer arithmetics will go bonkers for sure and in the end segfault 12:43:54 <TrueLight> btw Tron, ANSI doesn't specify the order of which operators of the same class are executed 12:44:02 <Tron> it does 12:44:09 <TrueLight> ANSI doesn't for sure 12:44:42 <Tron> wanna bet my month income versus yours it specifies what gets evaluated first in *d++? 12:45:00 <TrueLight> my monthly income? Haha, that is always a bad deal for you :) 12:45:06 <TrueLight> (I can give you it right now: 0.00) 12:45:18 <Tron> oh, you can't have less income than me (; 12:45:47 <TrueLight> The order in which the operands are evaluated is not specified in the ANSI standard. 12:45:51 <TrueLight> "The order in which the operands are evaluated is not specified in the ANSI standard." 12:46:36 <peter1138> *foo++ = bar; is fairly common. but i can change it if you insist 12:46:49 <TrueLight> peter1138: no, I just asked if you really considered it more simple :p 12:46:50 <peter1138> (the original *d++ on its own was of course wrong) 12:47:01 <Sacro> *foo++ = bar is just wrong 12:48:11 <peter1138> TrueLight: it's less lines, it must be ;) 12:49:13 <peter1138> crap, overspent last month 12:49:20 <peter1138> -55k in the red :/ 12:49:30 <TrueLight> I hope you are talking about OpenTTD 12:49:36 <Sacro> peter1138: OTTD or IRL? 12:49:37 <peter1138> hehe 12:49:39 <peter1138> yes, ottd 12:49:44 <TrueLight> pfew 12:49:45 *** Born_Acorn [n=bornacor@AC8F1DAF.ipt.aol.com] has joined #openttd 12:50:19 <Tron> sigh, can't find the right words to search for in the standard right now, but let me explain: 12:50:27 <Tron> *(d++) 12:51:16 <Darkvater> FUSSSBAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLL 12:51:17 <Tron> wait, i think i found it 12:51:17 <Darkvater> \o/ 12:51:20 <peter1138> d++ returns d before the ++ 12:51:31 <peter1138> s/the/it does the/ 12:51:35 <Sacro> Darkvater: ? 12:51:45 <Darkvater> Holland plays at 15:00 12:51:47 <Darkvater> in 9 minutes 12:51:51 <Darkvater> \o/////////////// 12:51:54 <Darkvater> cheerios 12:51:57 * Sacro doesnt like football 12:52:14 <Tron> "Within each major subclause, the operators have the same precedence. Left- or right-associativity is 12:52:14 <Tron> indicated in each subclause by the syntax for the expressions discussed therein." 12:52:18 <Hagbard_Ub> Soccer* 12:52:23 <Tron> TrueLight: found it 12:52:33 <TrueLight> Tron: url? 12:52:34 <Tron> §6.5 footnote 59 12:52:40 <Sacro> Hallo: football :P 12:52:50 <Sacro> Hagbard_Ub: football even :P 12:53:05 <Hagbard_Ub> Sacro, Soccer 12:53:05 <Tron> sorry, footnote 71 12:53:12 <Hagbard_Ub> Football is US 12:53:17 <Hagbard_Ub> Soccer = Europe 12:53:25 <anboni> Sacro, football is that US game where they rarely touch the ball with their feet 12:53:26 <peter1138> football's ok. it keeps the shops emptier 12:53:30 <MagusX> lol 12:53:47 <MagusX> Sacro: and there are more punchs than goals 12:53:48 <MagusX> lol 12:53:52 <Sacro> anboni: no Football is the name of the game 12:53:59 <Tron> TrueLight: no url, just google for iso c standard "comittee draft" (you won't find anything better without to pay) 12:54:02 <Sacro> Football (soccer) 12:54:02 <Sacro> From Wikipedia, the free encyclopedia 12:54:02 <Sacro> (Redirected from Soccer 12:54:11 <Eddi|zuHause2> the Football/Soccer is entirely a problem inside the english language 12:54:12 <MagusX> no 12:54:15 <Tron> (i have the full thing, but i'm doing compiler construction at uni) 12:54:19 <MagusX> in british 12:54:31 <MagusX> is football = soccer 12:54:44 <Sacro> yep, theres football, and american football 12:54:46 <MagusX> not in US 12:54:47 <peter1138> in english football is football. soccer is also football 12:55:00 <peter1138> american football... is sort of rugby 12:55:02 <MagusX> well 12:55:04 <Sacro> i hardly hear it call soccer 12:55:14 <MagusX> i prefer soccer, its more peaceful ^^ 12:55:56 *** BJH [n=chatzill@e176097207.adsl.alicedsl.de] has joined #openttd 12:56:26 <Sacro> i prefer formula 1 12:57:25 * XeryusTC shakes hands with Sacro 12:57:30 <TrueLight> Tron: googling on it is indeed impossible 12:57:37 <Born_Acorn> In wacky language football = coleslaw 12:57:52 <Born_Acorn> or some other sport. 12:57:56 <Sacro> XeryusTC: why may i ask? 12:58:12 <XeryusTC> because i also prefer F1 over soccer 12:58:25 <Tron> TrueLight: try its number: ISO/IEC 9899 12:58:28 <Sacro> ah right, i just been sat watching the british grand prix 12:58:36 <MagusX> nice race 12:58:40 <MagusX> alonso owns 12:58:42 <XeryusTC> quite boring 12:58:46 <peter1138> in french, Born_Acorn = mustard 12:58:52 <Born_Acorn> Yes! 12:58:53 <MagusX> im a bit sad about Honda 12:58:53 <Born_Acorn> Its true! 12:59:02 <MagusX> they have good cars for training 12:59:16 <MagusX> but they dont have the same power at race 12:59:17 <Tron> TrueLight: preferebly 9899:1999 12:59:19 <Sacro> yeah, woulda been nice to see button doing well, or maybe even coulthard 12:59:34 <MagusX> i was talking about Barrichelol 12:59:35 <MagusX> lol 12:59:40 <MagusX> Barrichelol 12:59:45 <XeryusTC> coulthard did well, but not good enough 12:59:48 <MagusX> yeah 13:00:15 <MagusX> Shumacher got the 2º place almost in end 13:00:25 *** Rexxie [n=rexxars@ti131310a080-9969.bb.online.no] has joined #openttd 13:00:51 <MagusX> The problem of honda is they Traction Control 13:01:03 <MagusX> the motor is cutting when it should not 13:01:26 <Sacro> yeah 13:01:27 <MagusX> and on this kind of race, affects directly, on curves 13:01:32 <Sacro> nah, button is better 13:01:35 <MagusX> *corners 13:01:44 <MagusX> >Sacro<: well, both are good IMO 13:01:53 <MagusX> the problem is the car :/ 13:02:02 <XeryusTC> it is always the car 13:02:16 <MagusX> ok ok not 100% the car 13:02:22 <MagusX> but at least 50% of the fault is the car 13:02:29 <XeryusTC> although drivers with more experience have an advantage 13:02:38 <TrueLight> Tron: can't locate it.. oh well, I am pretty sure some standard never defeined the precedence, but who cares anyway :p 13:02:48 <MagusX> yeah... 13:02:56 <TrueLight> I still find it unreadable, even new standards do define it nicely 13:03:02 <TrueLight> :) 13:03:05 <TrueLight> brb, reboot 13:03:18 <Tron> TrueLight: even K&R mention the very example of *d++ = *s++, so it's there all the way back to the seventies 13:03:49 <[D]Shaman> heh @ tv.. it's saying S&M vs NED :p 13:04:52 <Tron> TrueLight: maybe you're confusing it with the order in which side effects between two sequence points happen, this is indeed undefined 13:05:53 <Tron> as a consequence f() + g() doesn't guarantee that f is called before g 13:06:04 <Tron> but that has nothing to do with associativity 13:06:37 <Tron> and neither operator precedence 13:06:59 <Tron> f() + g() * h() <-- the 3 calls may happen in any order 13:07:17 <Tron> (in Java it would be left to right, btw) 13:07:46 <Tron> (so f,g,h, not g,h,f as one might expect) 13:14:38 <Trenskow> i've created a patch 13:14:50 <Trenskow> it displayes game age in the server list in the network window 13:15:05 <Trenskow> (in years) 13:16:40 <Sacro> Trenskow: nice 13:17:37 <Trenskow> ill just upload it to patches on sf 13:18:46 <Sacro> cool 13:20:01 <XeryusTC> is sf still being used? 13:20:39 <Trenskow> there you go 13:21:54 <[D]Shaman> XeryusTC: 0-1 for us. 13:22:06 <peter1138> hmm, nv driver's gone slow :/ 13:22:17 <Trenskow> it's made on a trunk checkout from yesterday, so it should be no problem applying 13:22:21 <[D]Shaman> won't be long till it's 0-2 if they keep it up like that :o 13:22:24 <Trenskow> if you want to oc 13:22:37 <Trenskow> [D]Shaman, dutch ? 13:23:44 <[D]Shaman> yes 13:24:00 <Trenskow> gl 13:24:04 <[D]Shaman> ta 13:24:23 <[D]Shaman> from how it's being played now, serbia doesn't stand a chance >_< 13:24:32 <Qball> shame 13:24:34 <Trenskow> i't look like yea 13:25:49 <XeryusTC> [D]Shaman: i don't care about soccer :P 13:26:02 <[D]Shaman> XeryusTC: Free excuse to get drunk tonight ;) 13:26:39 *** BJH_ [n=chatzill@e176118202.adsl.alicedsl.de] has joined #openttd 13:27:34 <MagusX> owned 13:27:51 <MagusX> who is playing now? 13:28:03 <MagusX> ( i mean on WC ) 13:28:15 <XeryusTC> [D]Shaman: i would be hapier if it was a good excuse to get drunk YESTERDAY 13:28:21 <XeryusTC> i have school tomorow :( 13:28:21 <[D]Shaman> dutch versus serbia montenegra 13:28:24 <[D]Shaman> XeryusTC: England won? :o 13:28:28 <MagusX> ah.. 13:28:34 <MagusX> yes 13:28:50 <MagusX> 1x0 13:28:54 <blathijs> Tron: well, I am still experiencing the problem (last time I checked anyway..) 13:29:07 <blathijs> Tron: but if I'm the only one with the problem, feel free to close it 13:29:24 <Tron> blathijs: well, is it a bug in ottd or gdb? 13:29:31 <MagusX> what problem? 13:29:44 <Tron> if gdb, then there's nothing we can do 13:29:51 <Tron> except fixing gdb 13:29:51 <MagusX> gdb? 13:29:53 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 13:30:44 *** KUDr [i=KUDr@mazanec1.netbox.cz] has joined #openttd 13:30:44 *** e1ko_ [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 13:31:38 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 13:31:38 <MeusH> hi 13:31:38 <MeusH> Alltaken here? 13:31:38 <MeusH> no 13:31:38 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit [Read error: 104 (Connection reset by peer)] 13:31:40 *** e1ko_ is now known as e1ko 13:31:53 *** rain```` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has joined #openttd 13:33:27 *** Sacro [n=Sacro@adsl-83-100-235-175.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 13:34:48 <Trenskow> i'm thinking about creating a filter window too for the network server list 13:35:10 <Trenskow> so you can filter out version difference servers, protected, full etc 13:35:12 <blathijs> Tron: true, but it worked before :-) 13:35:24 <Tron> before what? 13:35:28 <blathijs> Tron: I shall try older openttd revisions, see if that fixes it 13:35:44 <blathijs> might have been openttd changes broke it, or gdb upgrades did 13:35:48 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 13:36:34 <MeusH> Trenskow: that's great 13:36:45 <MeusH> I'm looking forward too see it :) 13:37:22 <Eddi|zuHause2> "looking forward to seeing" 13:38:10 <Eddi|zuHause2> (that is one of the strangest constructions in the english language i encountered) 13:39:27 <Trenskow> hehe 13:39:40 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 13:40:19 *** BJH [n=chatzill@e176097207.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 13:43:40 <Eddi|zuHause2> well... it really makes absolutely no sense... 13:43:53 <Eddi|zuHause2> on every other occurence of "to" you use the infinitive 13:44:07 <Eddi|zuHause2> except when using "looking forward to" 13:44:13 <Eddi|zuHause2> then you use gerundive 13:44:44 <peter1138> blathijs: it works in some gdb, and not others. i think it's a gdb bug 13:50:14 <MeusH> Does anyone know how to automate work in Blender? 13:50:15 *** jonty-comp [n=Jonty@88-107-48-231.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 13:50:28 <MeusH> I need to do 24 frames of animation 13:50:43 *** TrueLight [n=kvirc@truelight.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 13:50:44 <MeusH> in each frame one mesh will rotate by 15 degrees, and the other one will rotate by -15 degrees 13:50:46 *** jonty-comp [n=Jonty@88-107-48-231.dynamic.dsl.as9105.com] has joined #openttd 13:50:53 <MeusH> anyone, ideas? Please 13:52:14 <MeusH> Alltaken rotated an object for his light setup renderings 13:52:32 <MeusH> I just don't know whether he scripted it or made a bunch of frames by hand 13:52:48 *** TL|Away [n=kvirc@truelight.xs4all.nl] has joined #openttd 13:53:10 *** TL|Away is now known as TrueLight 13:53:38 <TrueLight> bah, sometimes a kernel module can crash just too much 13:55:16 <Darkvater> GOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAL 13:55:27 <lws1984> who scored? 13:55:40 * Darkvater slaps lws1984 13:56:03 <Darkvater> that'll teach ya 13:56:07 * lws1984 is not near a TV 13:56:36 <Darkvater> lws1984: where am I from? 13:56:42 <lws1984> erm... 13:56:47 * lws1984 does not actually know 13:56:47 <Darkvater> *hint* /whois 13:57:01 <lws1984> oh right 13:57:03 <lws1984> duh 13:57:17 * lws1984 slaps himself in the head with a cluebyfour 13:58:27 <Darkvater> :) 13:58:31 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 14:03:38 *** jonty-comp [n=Jonty@88-107-48-231.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 14:06:19 <[D]Shaman> Darkvater: Yer 40 minutes late for that :/ 14:07:19 *** moebius_ [n=moebius@213.60.238.240] has joined #openttd 14:09:15 <Born_Acorn> Darkvater must be using an olden time communications system that recieves things 40 minutes later. 14:12:53 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.2/2006051612]"] 14:15:21 <Trenskow> were are the window identifiers defined? 14:15:45 <MeusH> look for widgets 14:15:49 <MeusH> in *_gui.c files 14:16:16 <Trenskow> thx 14:16:18 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 14:18:05 <Trenskow> were is eg. WC_NETWORK_STATUS_WINDOW defined 14:18:42 <Trenskow> or WC_NETWORK_WINDOW 14:18:59 <glx> window.h I think 14:19:18 <Trenskow> no :S 14:19:33 <glx> your editor can't search in files? 14:19:46 <Trenskow> doing a find in project (xcode), no definition turns up 14:19:55 <Trenskow> only references 14:20:17 <glx> openttd.h 14:21:17 <Trenskow> ahh.. that file's not a part of the xcode project :) 14:21:55 *** tokai [n=tokai@p54B81D80.dip0.t-ipconnect.de] has joined #openttd 14:24:17 <MeusH> Trenshow: are you use Linux right now? 14:26:35 <Tobin> Trenskow: The Xcode project file is out of date. 14:26:54 <Tobin> MeusH: If he's using Linux then he wouldn't be able to use Xcode. 14:27:11 <Tobin> Barring the possibility he's using MOL. 14:29:41 <MeusH> XCode seemed to be a Linuxy name for me 14:29:51 <MeusH> like XChat or BitchX 14:29:54 <MeusH> ahh 14:30:11 <MeusH> I thought I'd use xcode, as I'm not good in VIM :) 14:30:54 <MeusH> cu 14:30:54 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 14:36:21 *** [s]Animat [n=s@d58-104-53-203.dsl.vic.optusnet.com.au] has joined #openttd 14:36:30 <[s]Animat> Hello everybody, 14:36:51 <Prof_Frink> Hi Doctor [s]Animat ! 14:36:58 <[s]Animat> Prof_Frink, how are you? 14:37:16 <Prof_Frink> I's good 14:37:50 <[s]Animat> excellent. I'm after some help with openttd, do you think you could help? 14:38:22 <Prof_Frink> possibly 14:38:45 <[s]Animat> ok, my problem is misbehaving trains... if you get what i mean. 14:39:01 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"] 14:39:18 <Prof_Frink> Going down the wrong tracks? 14:39:38 <[s]Animat> yes :P 14:40:06 <Prof_Frink> Try using waypoints 14:40:11 <[s]Animat> what happens is, even though i tell them to go to waypoint x, they decide to change direction at a station and go the LONGEST way possible 14:40:24 <[s]Animat> why do they INSIST on changing direction>? 14:40:56 <Prof_Frink> Dunno, I play with train reversing at end of line only 14:41:12 <[s]Animat> but how would i do it in multiplayer? 14:41:40 <Prof_Frink> put a waypoint immediately after the station exit 14:41:54 <[s]Animat> ok thanks i'll try that 14:43:06 <[s]Animat> oh and when they reach a waypoint they reverse also 14:43:34 <Prof_Frink> hmm, that sounds wrong. 14:43:45 <[s]Animat> yes it's disheartening 14:44:07 <[s]Animat> they're very disobedient 14:46:39 <[s]Animat> ok if i go 'non-stop' through the waypoint at the end of a station it seems to work 14:47:24 <Prof_Frink> [s]Animat: are you using real waypoints or ttdpatch-style waypoints? 14:48:14 <[s]Animat> i don't know 14:48:14 <[s]Animat> ? 14:48:17 <[s]Animat> how do i tell? 14:48:39 <Prof_Frink> are you building them with the waypoint button or the station button? 14:48:44 <[s]Animat> waypoint 14:48:47 <[s]Animat> button 14:49:01 <Prof_Frink> hmm, that sounds wrong. 14:49:04 <[s]Animat> 'Convert Waypoint' to rail 14:49:25 <[s]Animat> if i set it to 'Train reverse at end of tracks only' it works beautifully 14:49:41 <[s]Animat> but it's a disaster otherwise 14:50:03 <Prof_Frink> yeah, that option needs removing. 14:50:24 <[s]Animat> but in multiplayer games i can't change it :( 14:50:42 <[s]Animat> so they my trains don't work and i feel crap 14:52:09 *** Zerot_ [i=Zerot@g35026.upc-g.chello.nl] has quit [Read error: 110 (Connection timed out)] 14:52:28 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has joined #openttd 14:54:09 <Eddi|zuHause2> [s]Animat: you using YAPF? 14:56:24 <CIA-3> tron * r5225 /trunk/ (5 files): 14:56:24 <CIA-3> Some windows periodically check if their parent exists - if not they close themselves 14:56:24 <CIA-3> This is unnecessary, because their parents already close them when they get closed 14:56:24 <CIA-3> Therefore remove the code for the periodic checks 14:56:48 <[s]Animat> Eddi|zuHause2: What's YAPF? 14:56:59 <Eddi|zuHause2> pathfinder... 14:57:10 <[s]Animat> i'll check 14:57:44 <Eddi|zuHause2> you have 3 pathfinders of choice... new train pathfinder (NTP), new global path finder (NPF) and yet another pathfinder (YAPF) 14:58:37 <[s]Animat> ok well i have the option 'New global pathfinding' ON/OFF 14:58:43 <[s]Animat> that i can find 14:58:46 *** TinoM| [n=Tino@i5387C1D6.versanet.de] has quit ["Verlassend"] 14:58:47 <[s]Animat> and it's off 14:58:56 <Eddi|zuHause2> you use 0.4.7? 14:59:02 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 14:59:05 <Eddi|zuHause2> yeah, then there's no yapf ;) 14:59:16 <[s]Animat> yeah just installed 14:59:25 <[s]Animat> which should i use 14:59:26 <[s]Animat> ? 14:59:34 <Eddi|zuHause2> try if your trains still misbehave if you switch NPF on 14:59:55 *** Zerot [i=Zerot@g35026.upc-g.chello.nl] has joined #openttd 15:00:24 <Eddi|zuHause2> (may be a bad idea if you have a low-tech-PC ;)) 15:01:33 <anboni> [s]Animat, you could try getting a nightly and running you game with yapf.. less cpu load, same or better than NPF 15:01:38 <[s]Animat> this is lookin good 15:01:58 <Eddi|zuHause2> yeah, getting nightlies is probably the best idea ;) 15:02:12 <[s]Animat> i've got a good enough pc i think 15:02:37 <anboni> nightlies have a lot more improvements though, still worth getting :) 15:02:41 <[s]Animat> isn't installing a nightly as risky as having unprotected sex with a prosperous prostitute? 15:03:02 <anboni> not at all.. recent development builds are pretty stable 15:04:02 <Eddi|zuHause2> [s]Animat: no, that would be using code patches from the forum/elsewhere 15:04:11 <Eddi|zuHause2> nightlies are pretty good ;) 15:04:19 <Eddi|zuHause2> and have a hell of a lot of new features 15:04:28 <Eddi|zuHause2> newstations... elrails... 15:04:29 <[s]Animat> oooh ok 15:04:37 <[s]Animat> sounds good 15:04:50 *** egladil [n=egladil@h31n3fls301o1035.telia.com] has joined #openttd 15:05:03 <glx> the only risk is it can break your savegames 15:05:17 <glx> but it happens rarely 15:06:47 <anboni> as long as you stick with trunk (or within branch) and someone doesnt suddenly decide to remove something from trunk again, yeah savegames are pretty safe :) 15:08:07 <[s]Animat> ok thanks for the help 15:08:19 *** egladil [n=egladil@h31n3fls301o1035.telia.com] has quit [Client Quit] 15:09:57 *** egladil [n=egladil@h31n3fls301o1035.telia.com] has joined #openttd 15:15:12 <[s]Animat> eugh 15:15:28 <[s]Animat> i STILL have to force them to go non-stop via the waypoints 15:15:38 <anboni> did you turn on yapf? 15:15:46 <anboni> and then get rid of all the waypoints? 15:16:52 *** Zerot_ [i=Zerot@g35026.upc-g.chello.nl] has joined #openttd 15:17:03 <[s]Animat> not yet, downloading nightly 15:18:12 <anboni> with yapf, you'll probably not need waypoints at all (I never need them, and my networks get pretty complex).. might not need them with npf either 15:18:26 <[s]Animat> but how do they know which way to go? 15:18:32 <[s]Animat> (ie. if you have directional tracks) 15:18:38 <anboni> proper signalling 15:18:53 <[s]Animat> i thought signals only 'change time, not direction' 15:19:15 <anboni> are you only using 2way signals? 15:19:29 <[s]Animat> yes 15:19:56 <anboni> that's bound to go wrong some time :) use one way signals 15:20:12 <[s]Animat> wow! 15:20:24 <[s]Animat> doing that did exactly what i needed 15:20:36 <KUDr> ;) 15:20:37 <[s]Animat> disallowed train from going a certain direction 15:20:38 <[s]Animat> THANKS 15:20:42 <[s]Animat> lol it was so easy 15:20:52 <[s]Animat> thankyou very much 15:21:01 <anboni> http://wiki.openttd.org/index.php/Signals 15:21:09 <anboni> http://wiki.openttd.org/index.php/Advanced_signal_placement 15:21:15 <anboni> some more useful reading on signals :) 15:21:20 *** Zerot [i=Zerot@g35026.upc-g.chello.nl] has quit [Read error: 104 (Connection reset by peer)] 15:21:45 <KUDr> anboni: thanks for giving YAPF support 15:22:02 <[s]Animat> works like a charm 15:22:03 <[s]Animat> thanks 15:22:08 <anboni> just ignore everything you read about path based signalling (PBS), it isn't in the nightlies currently 15:22:14 <anboni> KUDr, anytime :) 15:23:07 <anboni> KUDr, haven't been able to confuse yapf at all lately, even with the new bridges stuff :) 15:23:28 <KUDr> good 15:23:43 <KUDr> but you understand perfectly how it works 15:23:57 <KUDr> and it is bit complex for new users 15:23:58 <anboni> getting there 15:24:14 <KUDr> i don't know how to explain everything to them 15:24:34 <anboni> many things can't be explained.. they need to be experienced :) 15:24:38 <KUDr> but i don't want to remove advanced features 15:24:46 <KUDr> yes 15:25:47 <anboni> i do think yapf could do with some more advanced ways of tweaking path costs, apart from adding level road crossings :) 15:26:11 <KUDr> yeah 15:26:13 <anboni> (but i have no idea what that could be, at least within the confines of current OTTD tech) 15:26:22 <KUDr> priority trains 15:26:33 <KUDr> and better load balancing 15:26:53 <XeryusTC> giving different lanes a higher/lower cost 15:26:57 <KUDr> load balancing could be quite easy with train driven signals 15:27:06 <KUDr> Celestar plans such 15:27:25 <KUDr> XeryusTC: but how? 15:27:29 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 15:27:34 <anboni> would there be some way to set a current stretch of track to 'local traffic only'? so if the destination isn't within x tiles of this track, a train cant go there? 15:27:36 <XeryusTC> KUDr: i was wondering that too 15:27:39 <KUDr> can't be lower - only higher 15:28:04 <XeryusTC> maybe add something simular as the speed signs 15:28:48 <anboni> hmm.. come to think of it, that local traffic only would probably be better accomplished by adding one tile with extra high cost (through a sign, perhaps) 15:28:54 <KUDr> anboni: yes, it that destination distance can be measured as air distance 15:29:26 <KUDr> it->if 15:29:46 <anboni> air distance would work, at least in my typical designs 15:30:29 <XeryusTC> that probably won't work in my mainline design 15:30:36 <KUDr> when YAPF if on particular node it knows air distance to destination, but real cost from origin (train) 15:31:17 <anboni> XeryusTC, yeah, when i'm thinking about it some more, i'm afraid it might even break on my current game 15:31:35 <KUDr> so we need some ideas 15:31:53 *** [D]Shaman [n=nnscript@ip503c1f52.speed.planet.nl] has quit [Read error: 104 (Connection reset by peer)] 15:32:13 <anboni> still think best way might be to have one tile type with extra high cost.. maybe abuse the waypoint placement system? but instead of it acting as a waypoint, it would simply add a (big) value to the cost? 15:32:28 *** [Shaman] [n=nnscript@ip503c1f52.speed.planet.nl] has joined #openttd 15:32:30 <XeryusTC> my idea would let mainline designs work better, the game i last finished had a big round mainline and trains would only take the inner line because it was mostly shorter, they only choose the outter line when traffic got really high 15:33:01 <anboni> XeryusTC, yeah, that's kinda what i ran into with my previous game though (that's what triggered my post about the loadbalancing:) ) 15:33:12 <KUDr> "(big) value to the cost" could kill performance 15:33:29 <anboni> how so? 15:33:53 <KUDr> it will always try all other ways - far away from destination 15:33:59 <KUDr> like dijkstra 15:34:07 <XeryusTC> anboni: i do my own load balancing that works better with my designs than yapf's build in one 15:34:12 <KUDr> it will be no longer A* 15:34:57 <anboni> KUDr, when does it determine it needs to try some more paths? there needs to be some mechanism for that right now, i'd think 15:35:31 <KUDr> it maintains sorted list of nodes (open list) 15:35:49 <KUDr> and the lowest cost node gets processed first 15:35:55 <anboni> XeryusTC, yeah, right now i'm trying a setup where i 'loadbalance' according to type of cargo.. fruit/maize go over inner tracks to plant dropoff, food go over outer tracks.. stations simply only connect to one 15:36:15 <KUDr> so if you add big penalty to one node, it will get processed much later 15:36:20 <bulio> why is it that I supply food and water to one town, yet it doesn't grow 15:36:28 <bulio> but another town grows naturally 15:36:30 <KUDr> when all other nodes in the open list will get > cost 15:36:58 <anboni> KUDr, what's the difference between a situation with one high cost tile vs a bunch of slightly increased tiles (road crossings)? 15:37:17 <KUDr> it is the same 15:37:20 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 15:37:51 <bulio> anyone? 15:38:11 <KUDr> so we can add waypoint support - if name will be like: "cost: <number>" 15:38:13 <anboni> bulio, no idea, sorry.. haven't really figured that stuff out myself either.. :) 15:38:31 <bulio> heh 15:38:53 <XeryusTC> bulio: try to supply passengers, mail, food and water 15:39:40 <anboni> KUDr, that would certainly give some options for experimenting with this stuff 15:40:40 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 15:41:22 *** bulio [n=bulio@unaffiliated/bulio] has quit [] 15:41:51 <Hagbard_Ub> Hmm... Any one got a pic of extreemly effective station? 15:41:57 <Hagbard_Ub> 100+ trains 15:42:07 <XeryusTC> Hagbard_Ub: try http://xeryustc.cjb.net/openttd 15:42:32 <Vornicus> How many trains at a time? 100+ can be a two-track terminus, if they don't show up often. 15:43:08 <Hagbard_Ub> well... say 20-30 trains at time... or something like that 15:43:26 <Hagbard_Ub> it's 5x20 trains that come quite quicly 15:43:34 <Hagbard_Ub> delivering coal.. :D 15:43:45 <Vornicus> openttdcoop has high-quality load-balancing stations designed 15:43:57 <Hagbard_Ub> Vornicus, Link? 15:43:57 <XeryusTC> Hagbard_Ub: look at one of my roro designs 15:44:15 <Hagbard_Ub> doing 15:44:19 <Vornicus> but I don't recall where to get that 15:44:27 <Hagbard_Ub> XeryusTC, German? 15:44:40 <anboni> Vornicus, you mean http://openttdcoop.ppcis.org/wiki/index.php/Mainserver:Archive ? 15:44:49 <Hagbard_Ub> http://www.oskar000.se/ottd/cirkel.png 15:45:10 <Hagbard_Ub> that's quite effective... but it can't handle many trains cause they get stuck everywhere 15:45:17 <XeryusTC> no, dutch 15:45:36 <Hagbard_Ub> but a round station is great casue if there ar no availible they go to another station 15:45:40 <Hagbard_Ub> XeryusTC, Ok... 15:45:44 <Vornicus> that circle station is madness 15:45:57 <Hagbard_Ub> Vornicus, Why? 15:46:17 <Sionide> wow awesome circle station 15:46:50 <Hagbard_Ub> Sionide, Not me that built it... a friend 15:47:11 <Hagbard_Ub> it really good for small trains.. but after 20+ it's not very good 15:47:21 <anboni> cirkel station has a lot of places where trains will end up waiting for other trains 15:47:22 <Sionide> bit cheaty though, see the central station square - they then must have removed station bits, to get them that far out 15:47:53 <Hagbard_Ub> Sionide, Yes...:D 15:48:04 <anboni> sigh.. i want right-click scroll support in firefox :) 15:48:19 <Vornicus> Consider the situation where a bunch of trains come from the southwest, and then another train comes in from the southeast. 15:48:21 <anboni> Sionide, i do that all the time :) 15:48:42 <Hagbard_Ub> Vornicus, I know... built and it gets stuck.. 15:48:50 <Sionide> not cheaty i guess, but kind of hacky... 15:49:06 <Hagbard_Ub> anboni, What will that do? 15:49:25 <anboni> Hagbard_Ub, the same as right-click scroll in ottd :) 15:49:30 <Hagbard_Ub> aha 15:49:34 <Hagbard_Ub> now i get it :P 15:49:41 <anboni> :) 15:49:44 <Hagbard_Ub> hmm.. 15:50:28 <Hagbard_Ub> i wanna have a really effective station... have a map where you can have like 150+ coal trains and not run out of coal... and only one Powerstation :P 15:50:31 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 15:50:37 <XeryusTC> Hagbard_Ub: i once made a station that was able to be handling such a high load that the lines leading to it couldn't handle the traffic :) 15:50:37 <XeryusTC> i can't connect to the server :( 15:50:37 <XeryusTC> the guy that build the circle station must be a stoner 15:50:47 <Hagbard_Ub> XeryusTC, cool :D 15:50:57 <Hagbard_Ub> What you mean stoner? 15:51:26 <XeryusTC> that he was stoned while building it 15:51:28 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 15:51:32 <Hagbard_Ub> hhe 15:51:33 *** Skiddles^ [n=Skiddles@cm145.epsilon120.maxonline.com.sg] has left #openttd [">:3"] 15:51:39 <Hagbard_Ub> why? i think it's quite good 15:51:40 <XeryusTC> http://xeryustc.cjb.net/openttd/roro.png <- can handle _ALOT_ of trains 15:51:49 <XeryusTC> yes, but it is madness 15:52:25 <Hagbard_Ub> hhe 15:52:49 <Hagbard_Ub> hmm.. 15:52:52 <anboni> my current game has a few stations designed for high traffic... but traffic isn't high enough yet to really test it :) 15:53:11 <Hagbard_Ub> is there a great site where there are pics of effective stations? 15:53:17 <Hagbard_Ub> anboni, Give me pic 15:54:10 <Hagbard_Ub> XeryusTC, You're using nightly? 15:54:16 <XeryusTC> Hagbard_Ub: yes 15:54:23 <Hagbard_Ub> kk 15:54:30 <XeryusTC> actually, it's a custom build including TGP 15:54:35 <Hagbard_Ub> kk 15:55:05 <Hagbard_Ub> anyone using shuttle stations? 15:55:19 <MagusX> o.O 15:55:22 <XeryusTC> you mean terminus stations? 15:55:37 <Hagbard_Ub> terminus maybe... don't know the name of it... :D 15:55:59 <anboni> XeryusTC, http://www.xs4all.nl/~aphb/hightraffic.png 15:56:24 <MagusX> o. 15:56:26 <MagusX> o.O 15:56:36 <Vornicus> that is some high traffic there. 15:57:02 <Hagbard_Ub> EUR? 15:57:06 <Hagbard_Ub> Why not Pound? 15:57:19 <anboni> because i'm dutch, perhaps?:) 15:57:21 <XeryusTC> let me post a station with _really_ high traffic 15:57:50 <XeryusTC> http://xeryustc.cjb.net/openttd/roro4.png 15:57:51 <anboni> i'm gonna stresstest that station :) 15:58:40 <XeryusTC> mine? 15:58:44 <MagusX> OMG 15:58:45 <anboni> no, mine:) 15:58:55 <XeryusTC> heh 15:59:00 <XeryusTC> mine is already being stress tested 15:59:03 <MagusX> my stations are 473892743986234% simpler than those 15:59:04 <MagusX> :( 15:59:09 <XeryusTC> all the goods trains go there 15:59:21 <XeryusTC> even 2 lines cant handle the traffic ;) 15:59:38 <MagusX> my stations are 473892743986234% simpler than those :( 15:59:51 <Vornicus> xeryus: madness! 16:00:49 <XeryusTC> there are 2 2-line mainlines comming in to that station, one is full of goods + other trains going to that station and the other one is about half full :) 16:01:00 <XeryusTC> the station handles it with ease though 16:01:01 <CIA-3> tron * r5226 /trunk/ (gui.h main_gui.c network_gui.c): 16:01:01 <CIA-3> Reduce the mess that sending chat messages is 16:01:01 <CIA-3> This also fixes a bug: 16:01:01 <CIA-3> -Fix: It was possible to rename a signs or waypoints with the chat box 16:01:32 <Tron> s/a // 16:04:58 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 16:05:22 <MeusH> hey 16:06:07 <MeusH> I wasn't around recently, however I know Celestar merged magic bridge into the trunk. However, seems like it is gone now, or I can't activate it somehow 16:06:48 *** moebius_ [n=moebius@213.60.238.240] has quit ["Leaving"] 16:06:52 <anboni> MeusH, it got unmerged again 16:08:01 <MeusH> okay 16:08:07 <MeusH> thanks for info 16:08:38 <glx> MeusH: it's back in its branch 16:09:02 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has joined #openttd 16:11:26 <anboni> XeryusTC, it looks like the limitation on that station is going to be the network, not the station :/ 16:11:31 <anboni> (my station, that is) 16:11:40 <XeryusTC> my station has that too 16:11:51 <XeryusTC> but it also depends on train length and platform count 16:11:55 <Sacro> afternoon all 16:12:03 <XeryusTC> heya Sacro 16:12:09 <anboni> trainlength is fixed at 6, platform count is.. uhm... 24 :) 16:12:19 <Sacro> grrr, skype being a pain again 16:12:22 <Sacro> hey XeryusTC 16:12:29 <anboni> and my exit construction needs some work 16:12:30 <peter1138> hmm 16:12:51 <Sacro> "Problem with sound device" - theres nothing using it though 16:12:54 <peter1138> you know it's hot when your aircon comes on even with the thermostat at the end... 16:13:03 <anboni> lol 16:14:43 <anboni> hmm.. even the entrance isn't working properly.. the back platforms rarely get used 16:15:28 * Hagbard_Ub is playing Wu Tang Clan - Gravel Pit 16:17:22 <Sacro> :| they tested that skype installs under wine, but not that it could receive or make calls...WHATS THE POINT OTHERWISE 16:17:48 <peter1138> isn't there a linux version of skype? 16:17:58 <Hagbard_Ub> peter1138, There is 16:18:05 <anboni> ok, with 150 extra trains, that station grinds to a complete halt :( 16:19:20 <Sacro> peter1138: yep, but its only V1, theres 2.0 and 2.5beta out for windows 16:19:35 <Sacro> and i can choose which sound deamon wiht wine 16:20:02 <Eddi|zuHause2> hey... that circle station looks fun :p 16:20:16 <Eddi|zuHause2> however, the station exit needs improvement 16:20:24 <Sacro> circle station 16:20:25 <Sacro> ? 16:20:33 <Eddi|zuHause2> http://www.oskar000.se/ottd/cirkel.png 16:20:59 <Eddi|zuHause2> was posted before you joined 16:21:00 <Sacro> hmm, should i find it strange that i click on SkypeSetup.exe, it goes through installshield and then starts fine...? 16:21:02 <peter1138> i'd rather use normal sip/h323 voip anyway 16:21:15 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has joined #openttd 16:21:30 <Sacro> peter1138: dont confuse me :P 16:24:06 * XeryusTC wonders if he should call his company "Town Execution" :P 16:24:27 <anboni> lol 16:24:40 <MeusH> Eddi|zuHause2: you own the factory :) 16:24:41 <MeusH> cool 16:24:52 <Eddi|zuHause2> that is not mine 16:25:44 <MeusH> whatever 16:28:42 *** moebius_ [n=moebius@213.60.238.240] has joined #openttd 16:30:36 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 16:34:59 *** Bjarni [n=Bjarni@0x50a41639.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:35:00 *** mode/#openttd [+o Bjarni] by ChanServ 16:40:39 *** jonty-comp [i=Jonty@88-107-51-83.dynamic.dsl.as9105.com] has joined #openttd 16:49:34 *** angerman [n=angerman@e181116201.adsl.alicedsl.de] has joined #openttd 16:50:41 *** Dred_furst [i=nn@81.77.82.29] has joined #openttd 16:53:41 *** tokai|noir [n=tokai@p54B82418.dip0.t-ipconnect.de] has joined #openttd 16:56:24 *** iridium`nh is now known as iridium 16:58:25 *** tokai|3 [n=tokai@p54B82418.dip0.t-ipconnect.de] has joined #openttd 16:59:34 *** SchAmane [n=schamane@p5498FABC.dip.t-dialin.net] has joined #openttd 17:02:13 <Trenskow> im trying to figure out how to create a dropdown box 17:02:24 <Trenskow> any documentation on that? 17:02:46 <Bjarni> sort of 17:02:54 <Bjarni> you got the source code 17:03:15 <Trenskow> Bjarni, hehe yea 17:03:17 <XeryusTC> ottd doesn't know what documentation means 17:03:30 <Bjarni> and the easiest way to code something, that somebody already coded is copy paste ;) 17:04:09 <Trenskow> i can't figure what the {SKIP}{SKIP}.... is about in the ddl title 17:04:19 <Bjarni> you got an easy task: you can just use it. The first dropdown menu I made had to modify the code to handle those menus 17:04:38 <Bjarni> that's not a dropdown menu issue 17:04:52 <Bjarni> you can set up some parameters when drawing strings 17:05:05 <Bjarni> they are numbered and say you got 17:05:15 <Bjarni> speed: {VELOCITY} 17:05:31 <Bjarni> it will add the first parameter in VELOCITY 17:05:48 <Trenskow> ah ok... ill make a go 17:05:58 <Bjarni> if you are already using that parameter for something else in that window, you can use the string Speed: {SKIP}{VELOCITY} 17:06:11 <Bjarni> and then you use the next parameter to tell what the speed is 17:06:18 <Trenskow> ahhhh 17:06:19 <Trenskow> i se 17:06:20 <Trenskow> e 17:07:14 <Bjarni> it's not that hard once you get to know the system 17:07:17 *** tokai|ni [n=tokai@p54B81D80.dip0.t-ipconnect.de] has quit [Connection timed out] 17:09:57 *** Pixelz [i=pix@pix.pp.se] has quit ["Disconnecting from stoned server."] 17:09:58 *** tokai [n=tokai@p54B81D80.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 17:11:51 *** Pixelz [i=pix@62.65.104.4] has joined #openttd 17:17:22 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:17:42 <Sacro> ack, my laptop is trying to install Eve using wine 17:20:33 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 17:21:29 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 17:22:16 *** hagbard_ [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 17:30:52 *** ^Cartman^ [n=Eric_Car@ti100710a081-7912.bb.online.no] has quit ["Bunchie!"] 17:31:20 *** White_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has joined #openttd 17:32:39 *** hagbard_ [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"] 17:41:53 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has quit [Remote closed the connection] 17:42:14 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has joined #openttd 17:43:38 <[Shaman]> [Sacro]: ack, my laptop is trying to install Eve using wine << ack O_O 17:44:00 *** orudge [n=orudge@host81-157-18-207.range81-157.btcentralplus.com] has quit ["be back soon"] 17:44:01 <Sacro> [Shaman]: actually i think it was crossover office 17:44:42 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 17:48:35 <Trenskow> which widget type should i use for checkboxes? 17:52:34 *** thgergo [n=th_gergo@dsl51B7A0FC.pool.t-online.hu] has quit [Read error: 104 (Connection reset by peer)] 17:52:47 *** jonty_comp [n=Jonty@88-107-51-83.dynamic.dsl.as9105.com] has joined #openttd 17:52:53 <[Shaman]> Sacro: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=30457&page=2#55 17:55:06 <Sacro> [Shaman]: thats under cedega though 17:58:20 *** jonty-comp [i=Jonty@88-107-51-83.dynamic.dsl.as9105.com] has quit [Nick collision from services.] 17:58:24 *** jonty_comp is now known as jonty-comp 18:01:34 *** moebius_ [n=moebius@213.60.238.240] has quit ["Leaving"] 18:04:26 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 18:05:10 *** orudge [n=orudge@host81-157-18-207.range81-157.btcentralplus.com] has joined #openttd 18:06:58 *** mode/#openttd [+o orudge] by ChanServ 18:10:23 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has joined #openttd 18:23:37 *** thgergo [n=th_gergo@dsl51B7A0FC.pool.t-online.hu] has joined #openttd 18:25:45 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 18:27:23 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 18:30:01 *** [s]Animat [n=s@d58-104-53-203.dsl.vic.optusnet.com.au] has quit [] 18:31:51 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:35:04 <White_Rabbit> are people using ships without buoys again on your server, Brianetta? it's so slow I can barely move my cursor when I joined 18:35:26 <Brianetta> No idea 18:35:28 <Brianetta> You desynced 18:42:05 <Brianetta> New game now, anyway 18:43:06 *** Tron_ [n=tron@p54A3E7A9.dip.t-dialin.net] has joined #openttd 18:43:19 *** Tron [n=tron@p54A3DC95.dip.t-dialin.net] has quit [Nick collision from services.] 18:43:21 *** Tron_ is now known as Tron 18:43:58 <White_Rabbit> huh, no spectating when there are no companies around 18:45:22 *** jonty-comp [n=Jonty@88-107-51-83.dynamic.dsl.as9105.com] has quit ["*POOF* And I'm gone!"] 18:49:27 <Brianetta> sure there is 18:49:37 <Brianetta> join the server with -n ppcis.org#255 18:50:24 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 18:51:13 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 18:51:28 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 18:52:24 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 18:52:37 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 18:53:54 <White_Rabbit> hm, maybe later..I'm playing right now ;p 19:00:35 *** iridium is now known as iridium`nh 19:01:10 *** bulio [n=bulio@unaffiliated/bulio] has joined #openttd 19:01:20 <bulio> I can't seem to drive my cities to past 500 inhabitants 19:01:23 <bulio> any ideas why? 19:03:34 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 19:04:47 *** aust77 [n=bulio@Sherbrooke-HSE-ppp3606387.sympatico.ca] has joined #openttd 19:05:05 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 19:05:07 *** aust77 [n=bulio@Sherbrooke-HSE-ppp3606387.sympatico.ca] has quit [Client Quit] 19:05:41 *** White_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has quit [] 19:06:06 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 19:10:45 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit ["My BNC will keep you warm, vist #teamlag, #hexus.cs"] 19:11:24 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 19:16:46 *** brygge_2 [n=joachim9@81.166.137.5] has joined #openttd 19:17:35 *** wolf^_ [i=wolf@rev2.kamp.pl] has joined #openttd 19:18:13 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has quit [] 19:18:14 *** wolf^ [i=wolf@pld-linux/wolf] has quit [Read error: 104 (Connection reset by peer)] 19:18:42 *** wolf^_ is now known as wolf^ 19:22:16 *** mgla [n=mgla@wikipedia/mgla] has quit [""Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett"] 19:23:49 <CIA-3> miham * r5227 /trunk/lang/ (polish.txt spanish.txt unfinished/lithuanian.txt): 19:23:49 <CIA-3> WebTranslator2 update to 2006-06-11 21:23:24 19:23:49 <CIA-3> lithuanian - 16 fixed, 3 changed by Plyta (19) 19:23:49 <CIA-3> polish - 4 changed by meush (4) 19:23:49 <CIA-3> spanish - 31 fixed by eusebio (31) 19:33:19 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 19:36:00 *** brygge_2 [n=joachim9@81.166.137.5] has quit [Read error: 110 (Connection timed out)] 19:48:59 <bulio> I can't seem to drive my cities to past 500 inhabitants 19:49:04 <bulio> any ideas why? 19:49:39 <Bjarni> if it is desert towns, then they need food and water to grow 19:49:49 <Bjarni> if it is snow towns, then they need food 19:50:05 <valhallasw> I need water 19:50:09 <valhallasw> it's way too hot here 19:50:30 <Bjarni> on top of that, it's good to bring them passengers, mail and goods nomatter where the town is 19:50:40 <Bjarni> *towns are 19:50:49 <peter1138> it's also good to have a million stations in a town 19:58:09 *** scia [n=scia@AveloN.xs4all.nl] has quit ["Lost terminal"] 20:02:52 *** dp__ [n=dp@p54B2E119.dip.t-dialin.net] has joined #openttd 20:06:22 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 20:07:54 <bulio> it is? 20:08:28 <bulio> so take a small town with like 100 people (in desert) 20:08:40 <bulio> send them food water, and passengers with 2 staitons in each town? 20:10:03 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has joined #openttd 20:14:02 *** che [n=che@unaffiliated/che] has joined #openttd 20:16:01 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 20:16:51 *** Sacro [n=Sacro@adsl-83-100-210-60.karoo.KCOM.COM] has joined #openttd 20:22:47 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 20:23:56 *** dp-- [n=dp@p54B2F781.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20:23:57 *** dp__ is now known as dp-- 20:25:13 *** SchAmane [n=schamane@p5498FABC.dip.t-dialin.net] has quit ["Ciao"] 20:26:43 *** SchAmane [n=schamane@p5498FABC.dip.t-dialin.net] has joined #openttd 20:32:46 *** Mek [i=marijn@cc9952-a.ensch1.ov.home.nl] has quit [Read error: 104 (Connection reset by peer)] 20:36:16 *** Osai [n=Osai@p54B36633.dip.t-dialin.net] has joined #openttd 20:41:49 *** che [n=che@unaffiliated/che] has left #openttd ["Leaving"] 20:47:58 *** Jerre [n=jeroen@dD5E03EB1.access.telenet.be] has quit [Remote closed the connection] 20:51:29 *** TrueLight is now known as TL|Away 20:54:35 *** thgergo [n=th_gergo@dsl51B7A0FC.pool.t-online.hu] has quit [Read error: 104 (Connection reset by peer)] 21:06:34 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 21:09:43 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 21:16:32 *** TinoM [n=Tino@i5387C1D6.versanet.de] has quit ["Verlassend"] 21:19:55 <CIA-3> KUDr * r5228 /trunk/ai/default/default.c: Suppress MSVC warnings about signed/unsigned comparison 21:34:58 <peter1138> nini 21:38:42 <CIA-3> glx * r5229 /trunk/saveload.c: Remove a write-only variable 21:38:43 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 21:47:08 *** angerman [n=angerman@e181116201.adsl.alicedsl.de] has quit [] 21:53:28 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has left #openttd [] 21:59:49 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 22:02:01 *** Schamane_ [n=schamane@p5498FFAA.dip.t-dialin.net] has joined #openttd 22:03:21 *** SchAmane [n=schamane@p5498FABC.dip.t-dialin.net] has quit [Nick collision from services.] 22:04:16 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 22:04:20 *** Dred_furst [i=nn@81.77.82.29] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:04:34 <RichK67> hi all 22:05:03 <glx> hi RichK67 22:05:08 *** Schamane_ is now known as SchAmane 22:05:19 <RichK67> ah - the very man i wanted to talk with :) 22:05:34 <RichK67> got a small problem with my makefile 22:05:34 <glx> me? 22:05:46 <RichK67> yeah, the infamous, helpful, glx 22:05:50 <RichK67> :) 22:06:05 <glx> just ask, if I can help :) 22:07:06 <[Shaman]> lol this tgp shit is funny as fuck :o 22:07:32 <RichK67> for the last couple of days, ive had a weird little error - "grep: invalid option -- o" and looking in the makefile, there is a line : REV_MODIFIED := $(shell svnversion . | grep -o M) 22:07:32 <RichK67> is this a new problem, or just MingW not having all new grep options? 22:07:40 <RichK67> pardon, shaman?? 22:07:52 <[Shaman]> made a perlin generator to make a random map, then a character to 'move' around it to 'walk' on it ^^ 22:08:04 <[Shaman]> so now i got this giant form with a line trying to find it's way around it xD 22:08:47 <glx> RichK67: it's a problem with too old grep 22:09:12 <RichK67> ah... any workaround?? or just put up with an error? 22:09:19 <glx> I had the same 22:09:52 <glx> get the new one form http://gnuwin32.sf.net 22:09:57 <RichK67> ty 22:10:07 <RichK67> i knew you would know the answer :) 22:11:26 <glx> you'll need grep-bin.zip and grep-dep.zip 22:11:35 <Sacro> hehe, grep-dep 22:11:43 *** Osai^2 [n=Osai@p54B370B9.dip.t-dialin.net] has joined #openttd 22:12:06 <glx> Sacro: yeah the external dlls needed by grep :) 22:12:16 <Sacro> glx: its an amusing name 22:12:21 <Sacro> hehehehhe, Cockfosters 22:12:37 <Sacro> i so wanna live there 22:12:52 <Sacro> or maybe phucket 22:13:47 <RichK67> in the Vietnam war, one battle went almost unreported; at Fuk Yu 22:15:28 <Sacro> nice 22:16:58 <RichK67> god, GNU like making it complex... download this, link that, place this there... why not just "download and click setup.exe" 22:17:05 <RichK67> bah! 22:17:39 <Sacro> setup.exe? why not just unzip it into place? 22:18:43 <RichK67> so how do i get MingW32 to use it... it still uses the old one 22:19:42 <Sacro> shove it in c:\mingw\bin 22:19:47 <RichK67> and where do the dep files go, or are they put in place by GNU's exe??? 22:19:56 <Sacro> or make sure that its higher up in $PATH 22:20:31 <glx> RichK67: unzip them in mingw root 22:21:35 <RichK67> ah, yes,... like it (doesnt) say in the instructions ;) 22:21:59 <glx> all gnuwin32 packages are like that 22:22:07 <RichK67> no comment 22:22:10 <RichK67> :p 22:22:36 <glx> but I prefer compile them myself when it's possible (not the case for grep though) 22:22:44 <Sacro> hmm 22:23:03 *** ^Cartman^ [n=Eric_Car@ti100710a081-7912.bb.online.no] has joined #openttd 22:24:55 *** BJH_ [n=chatzill@e176118202.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 22:26:24 <Maedhros> hmm, i've got a 4-4-0 steam engine with 92% reliability, with ukrs. it's the year 2000... 22:26:45 *** The-Moon [n=The-Moon@c-68-45-84-249.hsd1.nj.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 22:27:54 <bulio> where can I find a good tutorial on train building? 22:27:59 <bulio> I'm confused with signals and such 22:28:17 <RichK67> damn this stupid system... still no -o option... i have put it in the PATH, ive put it in the root MinGW directory, ive put it in MinGW\bin... still nothing... still using old :( 22:30:54 <Sacro> RichK67: which grep 22:31:03 <Sacro> as in the command :P 22:31:08 <Eddi|zuHause2> bulio: the wiki has articles about signal building 22:31:48 <RichK67> in MingW cli, i type grep -V ... it says grep GNU 2.4.2 ... but i want it to use 2.5.??? 22:31:52 *** Osai [n=Osai@p54B36633.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 22:31:56 <glx> RichK67: is msys/1.0/bin before mingw/bin in your path? 22:32:40 <Sacro> RichK67: do "which grep", hunt it down and KILL 22:32:51 <Sacro> or just rm `which grep` if your feeling lucky 22:32:55 <RichK67> here is my PATH: %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program Files\GNUWin32\bin;C:\Program Files\ATI Technologies\ATI Control Panel;C:\PROGRA~1\COMMON~1\SONICS~1\;C:\Program Files\Common Files\Sonic Shared;;C:\Program Files\Common Files\Roxio Shared\DLLShared;C:\Program Files\Common Files\Ulead Systems\MPEG 22:33:14 <Sacro> RichK67: thats your windows path 22:33:19 <Sacro> try echo $PATH 22:33:49 <RichK67> great, this is what i mean.... why isnt the documentation CLEAR... 22:34:09 <glx> Sacro: it's the same for me :) 22:34:15 <Sacro> eh? 22:34:37 * Sacro has MinGW under linux 22:34:42 <glx> but I don't use msys.bat 22:34:53 <glx> just sh from cmd.exe when needed 22:36:00 <RichK67> ah - i put it in the MinGW\bin directory... the one its using is in msys.0\bin 22:36:11 <RichK67> .:/usr/local/bin:/mingw/bin:/bin:/mingw/bin:/usr/bin 22:36:11 <RichK67> is my echo $PATH 22:36:58 <glx> I can't remember where is /usr/local/bin by default in msys 22:37:32 <glx> I set mine to mingw/bin 22:37:56 <RichK67> damn - you need a degree in this to understand it... oh, wait, ive got one... damn 22:38:16 <glx> RichK67: easy way: just delete grep.exe in msys/1.0/bin 22:38:25 <RichK67> ok 22:39:06 *** jacke^ [n=mm@h175n4fls32o1104.telia.com] has quit ["hej"] 22:39:14 <bulio> where could I download a very flat map? 22:39:16 <RichK67> bingo - grep 2.5.1 ... ty (god, i hate CLIs) 22:39:24 <bulio> just one to practice transporting goods and passengers 22:39:27 <bulio> no hills or anything 22:40:33 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["'night"] 22:40:35 <Vornicus> CLIs are great when you have complex operations to do on multiple files. 22:41:56 <RichK67> CLIs are indeed great when you know the magic sequence of options, shortnames, etc to get them to do anything... a WIMP is generally intuitive ;) 22:42:52 <bulio> anyone? 22:44:14 <Vornicus> a very flat map? 22:44:44 <Vornicus> TGPerlin makes nice flat maps - very flat/very dry/very smooth makes for great stuff. 22:44:53 <Vornicus> Or... hang on. 22:47:00 <Vornicus> http://vorn.dyndns.org/~vorn/ottd/gartfingbourne.scn <--- this is a game I made for a reason I no longer remember. 22:47:48 <Vornicus> mh 22:48:01 <Vornicus> http://vorn.dyndns.org/~vorn/ottd/Gartfingbourne.scn spell it right, dangit 22:48:01 <Bjarni> Vornicus: are you still using OSX 10.3.9? 22:48:08 <Vornicus> Yes I am. 22:48:19 <Vornicus> I also have an intel iMac downstairs now. 22:48:25 <Vornicus> what's up? 22:48:55 <Bjarni> can you compile freetype and send it to me. I only got 10.4 here, which makes it a bit tricky to make the lib backward compatible 22:49:23 <Vornicus> certainly. Give me a few moments. 22:49:27 <Bjarni> I could crosscompile it myself, but it's most likely easier if you just install it with fink and send it to me 22:49:35 <Vornicus> ...fink. 22:49:47 <Vornicus> I can't do fink, I can't get it to work. 22:49:56 <Bjarni> o_O 22:50:01 <Bjarni> it even failed me 22:50:13 <Bjarni> s/even/ever 22:50:20 <Bjarni> minor typo :P 22:50:48 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 22:51:01 <Bjarni> just install Xcode, then fink and then it works 22:51:07 <Bjarni> I fail to see the hard part 22:51:27 <Vornicus> It doesn't work. At all. I don't know why, the fink folks don't know why. 22:51:31 <Bjarni> that is, unless you already altered your system with a lot of 3rd party libs and stuff, that can cause conflicts 22:52:16 <Vornicus> but now I can't do anything with it, so I have all sorts of stupid problems. 22:52:36 <Vornicus> Like having to hack my libpng install so it actually gets built properly. 22:53:07 <Bjarni> that sucks 22:53:58 <Vornicus> So yeah. If you want a non-fink build of libfreetype, I can get that for you. If you need a fink build specifically, you're out of luck. 22:54:18 <Bjarni> I guess the iMac can use fink if you follow the instructions... if not, then you got a building, that interferers with electronics (that's a bad thing) 22:54:34 <Vornicus> well the iMac isn't on 10.3.9, either. 22:54:45 <Bjarni> well, I need the .a file, so if you use fink to make it or not, do not really matter 22:55:03 <Vornicus> freetype 2, or 1? 22:55:14 <Bjarni> hmm 22:55:26 <glx> 2 for utf8 branch 22:55:35 <Bjarni> 2 22:55:45 <Vornicus> ok then. 22:55:52 <[Shaman]> e// it's working xD 22:56:24 <Bjarni> [Shaman]: while you are at your raindance and other weather controlling stuff, can you lower the temperature here? 22:56:27 <Bjarni> it's really hot 22:56:36 <glx> please :) 22:57:04 <Bjarni> well, either make it cooler, or make a woman appear (which would be hot as well) 22:58:39 <Bjarni> I saw in the news today, that they (the TV guys) had gone to the beach to talk to people, who aren't watching football. It turned out that there was something else to watch at the beach 22:58:41 <Bjarni> boobs 22:58:50 <[Shaman]> Bjarni: First over here 22:58:54 <[Shaman]> then over at your place :p 22:59:07 <Bjarni> since all the guys were watching TV, they didn't really cover themselves 23:00:15 <Bjarni> [Shaman]: how can she be a virgin after visiting you first??? 23:00:19 <Bjarni> are you gay or something? 23:00:35 <[Shaman]> the weather thing, stoopid :/ 23:01:08 *** KritiK [i=Maxim@ppp85-140-142-168.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 23:02:06 <Bjarni> well, the last lines were about boobs, so it's not stupid to misunderstand you when you "more or less" refer to the last line and says "here first" 23:02:08 <Bjarni> :P 23:02:29 <valhallasw> boobs! 23:02:43 <valhallasw> (no, I've not got an highligt on 'boobs' :p) 23:02:59 * Vornicus waits for it to make, hopes the default options make it work okay. 23:03:10 <valhallasw> make love \o/ 23:03:15 * valhallasw runs 23:03:25 <[Shaman]> you highlighted me on the weather thing :p 23:03:45 <Bjarni> that was ages ago 23:04:09 <[Shaman]> It was a 2.5 minute response time 23:04:11 <Bjarni> everything before anybody mentions boobs in an IRC channel are defined as ages ago 23:04:14 <[Shaman]> that's 10 times better than the cops. 23:05:28 <Bjarni> http://www.qdb.us/61280 23:05:32 <Bjarni> I rest my case 23:05:40 <valhallasw> boobs. 23:05:43 <Sacro> boobs? 23:05:48 <Bjarni> then again, I think this guy is far out 23:05:56 <Bjarni> see, Sacro came to live 23:05:59 <valhallasw> :D 23:06:15 <Sacro> Bjarni: life 23:06:22 <Bjarni> Sacro: they showed boobs in the news today. They visited the beach and made women talk about them :D 23:06:36 <Bjarni> Sacro: yeah, that too 23:06:36 <valhallasw> Bjarni: world nudist day? 23:06:41 <Bjarni> no 23:06:47 <Sacro> Bjarni: nice, i went to the outside world and saw some myself 23:06:58 <Sacro> valhallasw: that was the 4th 23:07:06 <Bjarni> they didn't cover themselves when the men were somewhere else watching football on TV 23:07:09 <Bjarni> I already said that 23:07:32 <Bjarni> <Sacro> Bjarni: nice, i went to the outside world and saw some myself <-- you saw boobs outside??? 23:08:02 <[Shaman]> Bjarni: http://www.qdb.us/15353 23:08:18 <Sacro> Bjarni: well, they where covered, not brilliantly though 23:09:25 <Bjarni> fits the viewer 23:09:29 <[Shaman]> * Sacro is now known as Reverend 23:09:30 <[Shaman]> http://www.qdb.us/2171 23:09:42 <Sacro> err :S 23:10:09 <[Shaman]> :P 23:10:31 <Bjarni> <[Shaman]> Bjarni: http://www.qdb.us/15353 <-- that one sounds like some people, who enters here 23:10:50 <Bjarni> I mean, they don't even know of either copy paste or clicking on links 23:11:07 <Bjarni> one guy replied to a pasted link "damn, that's a whole lot to type" 23:12:00 <[Shaman]> since we were talking about boobies: http://www.qdb.us/2657 23:12:13 <valhallasw> boobies! 23:12:26 <valhallasw> (maybe I *should* put an highlight on 'boob' :P) 23:12:49 <Bjarni> <Tier> damn, I learned something new again: think, if 69 is a sexual position, and it describes man and a woman in a lewd act, then with that train of thought 666 is somekind of daisy chain... satan is gay :o 23:12:50 <Bjarni> haha 23:13:00 * Sacro likes highlighting boobies 23:15:05 <Bjarni> I saw a picture from an US dorm on the internet once. There was a door with a sign, that said "if you are a woman, put your arms out to the sides and walk up to the door. If your arms touch the wall before your boobs touch the door, then go away" 23:15:08 <Bjarni> or something like that 23:15:20 <Sacro> hehe 23:16:18 <Bjarni> <computeknik> you know you have a crappy internet connection when you bitch about someone stealing your bandwidth and realize " oh yea i have a webpage open" 23:16:24 <Bjarni> I tried something like that today 23:16:47 <Eddi|zuHause2> hey... that happens to me all the time! ;) 23:17:19 <Bjarni> I needed to max out my CPU and then it ran slower than usual, and then I realised that I had opened a webpage with a whole lot of fancy stuff on it, and it used a whole lot of CPU time, even when hidden in the background 23:17:44 <Vornicus> Ok, Bjarni: I have a libfreetype.la, is that what you want? 23:17:59 <Sacro> "Why is Brianettas nightly lagging?"..."Oh yeah, azureus is running at 250/30 and i have nothing left..." 23:18:30 <Bjarni> Vornicus: actually it was libfreetype.a, that I'm looking for 23:18:50 <Eddi|zuHause2> 250/30? i could only dream of that... 23:18:57 <Bjarni> 250/30? 23:19:05 <Eddi|zuHause2> but i don't use azureus anyway ;) 23:19:13 <RichK67> wow - i just got an inlet on TGP that runs 3/4 the width of a 512x512 map :) looks cool :) 23:19:38 <Eddi|zuHause2> what is an inlet? 23:19:55 <RichK67> like a big long bay/estuary 23:19:59 <Vornicus> ...there's nothing by that name. 23:20:07 <Bjarni> Vornicus: maybe you need to set a static flag or something to get the .a file 23:20:17 <Vornicus> posibly 23:20:17 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 23:23:54 *** Spoco [n=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit [] 23:24:41 <Bjarni> http://www.qdb.us/1813 <-- that one is for Born_Acorn 23:25:40 <Sacro> Eddi|zuHause2: i got 2.5Mb up and 376kb down 23:26:23 <Eddi|zuHause2> err... don't you mean the other way round? 23:26:51 <Bjarni> no 23:27:16 <Bjarni> Sacro haven't noticed that his ISP turned the bandwidth the wrong way on his ADSL 23:27:18 <Bjarni> :P 23:27:36 <Sacro> Bjarni: errrm....hmmm 23:28:05 <Sacro> yeah, the other way around makes more sense 23:28:31 <Eddi|zuHause2> but like i said... i can only dream of those speeds ;) 23:28:56 <CIA-3> richk * r5230 /branch/MiniIN/ (lang/english.txt misc_gui.c tgp.c tgp_gui.c): 23:28:56 <CIA-3> [MiniIN]: [TGP]: Assorted bugfixes, and update to Generate Terrain gui to include No.Towns, and No.Industries selectors. 23:28:56 <CIA-3> Bugs fixed: 23:28:56 <CIA-3> 1) maps desyncing in multiplayer; was the poor method I used to set the VOID tiles at the map edge. 23:28:56 <CIA-3> 2) Perlin value was sometimes >=256 after all modifications. This then was assigned to the map height (ht/16). Value now clamped to 255. 23:29:56 <Eddi|zuHause2> i don't understand 2) 23:30:09 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 23:30:43 <RichK67> map height allowed is only 0..15. i was trying to assign 256/16 or greater, which is 16+ 23:30:49 <RichK67> assertsville 23:31:56 <Sacro> lol 23:32:39 <Eddi|zuHause2> didn't you say that you scaled the map height in the end? to get proper mountain tops? 23:33:32 <RichK67> yes, but only for hilly & mountainous... forgot others could (in theory - and occasionally in practice) get that high 23:34:36 <RichK67> i suspect it was a height of 256 sneaking through... but 255/16=15, 256/16=16 (bang!) 23:34:52 <Sacro> hehe 23:34:57 <Sacro> well at least your assert worked 23:35:35 <RichK67> not really mine - tile.h 23:35:43 <Sacro> you may have crashed your car, but at least you know your airbags worked! 23:35:58 <RichK67> ook... sorry about the newlines! 23:36:50 <RichK67> the observant will note that TGP is new_map ready... if we have up to 256 heights in newmap, TGP just stops scaling the final assignment ;) 23:37:02 *** Eddi|zuHause [i=johekr@p54B756BC.dip.t-dialin.net] has joined #openttd 23:38:35 <Eddi|zuHause> argh... i must at some time remember to get up at 7 and disconnect manually :p 23:39:37 <Sacro> Eddi|zuHause: you under linux? or windows? 23:39:45 <Eddi|zuHause> windows 23:39:58 <Sacro> Eddi|zuHause: ah shame, was gonna say use at 23:40:47 *** Born_Acorn [n=bornacor@AC8F1DAF.ipt.aol.com] has quit [] 23:41:36 *** ^Cartman^ [n=Eric_Car@ti100710a081-7912.bb.online.no] has quit ["Bunchie!"] 23:42:43 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 23:42:55 <Eddi|zuHause> windows does have an at command... 23:43:31 <Eddi|zuHause> but i don't see how that helps me disconnecting the net 23:44:57 <RichK67> well, if it were linux, then at 7am, a penguin leaps out the CD tray, and pulls the cable out ;) 23:45:44 <Sacro> RichK67: umount /dev/ppp :P 23:46:53 <[Shaman]> Eddi|zuHause: shutdown -r ? 23:47:22 <Eddi|zuHause> [Shaman]: yeah :p 23:48:21 <Sacro> [Shaman]: reboot :) 23:48:26 <RichK67> kill -9; shutdown -all ... nighty night :) 23:48:49 <[Shaman]> Hm, with 150 ants on a 256*192 field it'd take them aroud 92 days (given they have set chances to turn/move) to 'travel' about 70% of the field 23:49:07 <[Shaman]> <3 ants 23:51:18 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 23:51:25 <Sacro> ants? 23:51:28 <[Shaman]> yar 23:51:35 <Sacro> im confused 23:51:37 <[Shaman]> new pet project i'm fiddling with 23:51:51 <[Shaman]> making ants scurry around a perlin-noise generated terrain 23:52:27 <[Shaman]> so i can use the idea for an ircbot i'm making for a friend 23:52:46 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 23:56:09 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 23:56:14 <CIA-3> richk * r5231 /branch/MiniIN/ (11 files in 2 dirs): 23:56:14 <CIA-3> [MiniIN]: [GRF Cargo Subtype]: Main code is now in trunk, using slightly different variable names. This patch fixes the inconsistencies with the MiniIN. 23:56:14 <CIA-3> MiniIN patch supplied by mart3p. Many thanks. 23:57:04 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 23:59:28 * [Shaman] zzz