Config
Log for #openttd on 15th July 2006:
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00:00:36  *** mikk36[EST] [i=mikk36@pc7.host4.starman.ee] has joined #openttd
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00:05:37  <hylje> im somewhat amused that lilo is able to avoid saying dcc in global notice
00:06:13  <kbrooks> hylje: he said "dc c"
00:06:33  <hylje> yes
00:06:39  <hylje> thats avoiding it
00:06:52  <kbrooks> and you're amused because?
00:08:29  <Born_Acorn> argh. Me asplode from lilo spam
00:09:30  <hylje> kbrooks: because he's lilo. duh.
00:09:45  * Brianetta STOPS PROGRAMMING
00:09:48  <Brianetta> oops
00:09:55  <Brianetta> and I turn off my capslock, too
00:10:12  <Brianetta> Time to sleep, I think
00:10:17  <Brianetta> night all
00:10:19  * Brianetta waves
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00:14:35  <ln-> lilo is spamming again
00:15:29  <ln-> ah, maybe i should have read few lines up
00:15:42  <ln-> anyway, does saying "DCC" really do something?
00:16:11  *** Born_Acorn [n=bornacor@ACCA1028.ipt.aol.com] has quit []
00:18:32  <ln-> "Reminder: various netlink and other browsers have an exploit which allows someone to type a 'DC C' string (without the space) on channel and drop people off the network.
00:18:36  <ln-> "
00:19:27  <ln-> i don't have a netlink router, so obviously my router does not *allow* me to type DCC on channel?
00:20:03  <kbrooks> when inflation is on, what happens?
00:20:42  <ln-> DCC
00:20:59  <ln-> ^^^ i couldn't have typed the above, my router should have disallowed it.
00:21:24  <kbrooks> its not disallow
00:21:36  <kbrooks> its "disconnect if ANYTHING said dcc"
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00:34:06  <Bjarni> DCC
00:34:22  <Bjarni> we killed BJH o_O
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00:34:48  * Bjarni arrests ln-
00:35:17  <Bjarni> I had to stop you or you would have said "start key logger" (without the spaces) next
00:35:17  * ln- escapes by yelling 'startkeylogger'
00:35:53  <glx> what does this do?
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00:42:32  <Eddi|zuHause2> all these things do the same
00:42:57  <Eddi|zuHause2> trigger some virus protection to kill the connection
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00:44:02  <Eddi|zuHause2> hmm... why doesn't Ctrl+D work?
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00:54:22  <vrak> uh, what besides terraforming and not picking up passengers can cause towns to utterly hate me?
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00:56:25  <glx> just kill trees while placing roads or tracks
00:56:58  <vrak> oh, right
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00:57:16  <vrak> i usually hide trees and buildings to better see when laying tracks
00:57:47  <vrak> heh, i kinda ruined their lovely no-longer-big forest
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05:10:26  <mikk36[EST]> ,lol.. i'm back @ home from friends place :D
05:10:35  <mikk36[EST]> nice time to arrive ofc :P
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06:39:23  <Wolf01> hi
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08:10:58  <mikk36> what a nice morning it's here
08:11:01  <mikk36> sunny etc
08:16:29  <|Jeroen|> yeah it is
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08:22:58  *** TL|Away is now known as TrueLight
08:25:52  <TrueLight> peter1138 / Celestar: can we have a RC2 release today? Would be nice ;)
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08:37:55  <tokai> TrueLight: why no final 0.4.8? :)
08:38:10  <TrueLight> tokai: because RC1 contains a huge bug
08:38:16  <TrueLight> let's first see if RC2 doesn't contain any other ;)
08:38:29  <TrueLight> the idea is to avoid 0.4.0.1 releases
08:39:10  <tokai> ah.. i didnt knew there was a big bug in rc1
08:39:22  <TrueLight> yeah
08:39:27  <TrueLight> stations more then 2 tiles away from you
08:39:28  <tokai> anyway.. there always can be a big bug :)
08:39:33  <TrueLight> won't get any deliveries
08:39:50  <TrueLight> this one is really nasty, because all savegames all of a sudden doesn't make profit anymore :p
08:43:46  <guru3> hahaha
08:43:48  <guru3> that's great
08:46:18  <peter1138> you didn't know... not knew :)
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08:47:38  <TrueLight> peter1138: in theory he can be right, because now he knows, so he is talking in the past, a closed thing :p
08:47:59  <TrueLight> but, what he wants to see needs 'know', not 'knew' yes :p
08:48:46  <tokai> wants to say... not see :)
08:49:20  <tokai> how was the story about throwing stones in glashouses? :P
08:49:28  <peter1138> TrueLight: and also, they don't make profit, not doesn't make profit ;)
08:49:55  <TrueLight> peter1138: typo!! :P
08:49:59  <peter1138> hehe
08:50:12  <TrueLight> tokai: I was trying to defend you, but okay...
08:51:08  <tokai> i just wanted to be a grammer nazi too, but couldn't find something to pick on on the stuff peter wrote ;)
08:51:13  <tokai> -e+a
08:52:00  <peter1138> that's purely because i didn't write very much...
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08:57:19  <MeusH> hey
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09:04:48  *** Qball is now known as Qtroll
09:07:51  <nfc> d
09:21:32  <CIA-3> tron * r5499 /branches/0.4/landscape.c:
09:21:32  <CIA-3> Fix a case of an uninitialised variable in r5368 which caused some graphical glitches at foundations (wrong foundation borders, flickering)
09:21:32  <CIA-3> This problem only exists in the backport
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09:29:41  <CIA-3> tron * r5500 /trunk/rail_cmd.c: Undo r4597, because it breaks the intended change of r5315 to prohibit building rails on a road tile while road works are in progress
09:33:22  <TrueLight> Okay, that was enoguh again, I am out of here guys.. good luck!
09:33:25  * TrueLight revokes his own SVN rights
09:34:32  <MeusH> why? No time? Or you went gpmi 100%?
09:34:38  <TrueLight> no, last commit
09:34:39  <TrueLight> nevermind
09:34:41  <TrueLight> Bye!
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09:50:54  <Scarzzurs> Pillow :-)
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09:51:07  <Scarzzurs> I have a big problem with OpenTTD
09:51:18  <Scarzzurs> Might someone help me out? :-)
09:51:39  <Scarzzurs> Anyways, everything except raw materials don't produce anything in my games
09:51:50  <Scarzzurs> I've tried to reinstall tons of times and still nothing
09:52:32  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
09:52:33  <Scarzzurs> The stations don't even register a rating for the cargo that ie. the steel mill should produce...
09:52:53  <michi_cc> 0.4.8-RC1 is broken, you'll have to wait for a fix or downgrade again
09:53:04  <Scarzzurs> Oh, right
09:53:12  <Scarzzurs> I'll search the page then
09:53:44  <Scarzzurs> Thanks a lot :-)
09:54:19  <Brianetta> It's only a release candidate.  Finding bugs like that is why they're a good reason.
09:54:38  <Scarzzurs> Yeah, i understand that...
09:54:49  <Scarzzurs> Where would i find a stable version then?
09:55:03  <Brianetta> 0.4.7 is on sourceforge
09:55:18  <Brianetta> Last night's nightly isn't bad, either
09:55:28  <Scarzzurs> Aight
09:55:33  <Scarzzurs> I will try that first then...
09:55:51  <Scarzzurs> I might find some new bugs to report :-)
09:57:10  <Scarzzurs> I just copy the files on top of the older ones?
09:57:17  <Brianetta> yes
09:57:26  <Scarzzurs> In the TTD dir or the other?
09:57:59  <Brianetta> In the same dir that your current openttd is
09:58:02  <Scarzzurs> must be the other it seems :-)
10:02:30  <Scarzzurs> Yeah, works now :)
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10:06:33  <MiHaMiX> mega-giga-language commit
10:06:43  <MiHaMiX> coming soon :D
10:06:53  <peter1138> woo
10:08:02  <CIA-3> miham * r5501 /trunk/lang/ (6 files in 2 dirs): (log message trimmed)
10:08:02  <CIA-3> WebTranslator2 update to 2006-07-15 12:06:08
10:08:02  <CIA-3> bulgarian - 70 fixed by kokobongo (70)
10:08:02  <CIA-3> icelandic - 10 fixed, 11 changed by scrooge (21)
10:08:02  <CIA-3> italian - 1 changed by sidew (1)
10:08:03  <CIA-3> polish - 1 fixed by meush (1)
10:08:05  <CIA-3> simplified_chinese - 972 fixed by Fishingsnow (972)
10:09:01  <MiHaMiX> Total I18N status: 94% - 4473 bad strings out of 76183 strings
10:09:14  <MiHaMiX> it was the first chinese commit :)
10:13:10  *** ammler [n=marcel@73.100.202.62.cust.bluewin.ch] has joined #openttd
10:13:27  <ammler> Hi all.
10:13:42  <ammler> Is it possible to join a MiniIN server?
10:17:53  <ammler> roboman: You are playing on Aegirs Server
10:18:01  <ammler> is it possible to join?
10:18:59  <roboman> yep
10:19:05  <ammler> and how?
10:19:32  <roboman> join #tycoon on quakenet and ask
10:19:50  <SpComb> or... :P
10:19:53  <ammler> thx
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10:51:10  <Bjarni> ok, it appears that I will miss a whole lot by leaving, but I will do it anyway
10:51:20  <Bjarni> bbl
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10:58:12  <kbrooks> I have a major problem
10:58:52  <kbrooks> I have surplus oil...bu my train isnt even having it!
10:59:26  <kbrooks> when i tried to construxct a oil refinery, it said that the oil refinery must be positioned near edges of map
11:00:18  <Zavior> Have you tried constructing it near the edges of map?
11:01:52  <kbrooks> i see a oil reinery
11:01:56  <kbrooks> thanks anyway
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11:02:03  <kbrooks> refinery*
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11:10:37  <aequitas> hi all
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11:18:21  <kbrooks> a station accepts passengers and mail, but not goods
11:18:25  <kbrooks> what can i do?
11:18:47  <kbrooks> a train has goods
11:18:56  <kbrooks> and if i leave them there....
11:19:18  <kbrooks> (surplus is bad)
11:20:36  <kbrooks> there, anyone?
11:21:08  <MeusH> station must be closer to the "big" buildings in a town
11:21:16  <MeusH> that is, building accepting goods
11:21:24  <MeusH> these are usually larger than typical houses
11:22:03  <MeusH> there need to be around 3 buildings accepting goods in the early part of the game
11:22:10  <MeusH> in range of the station, of course
11:24:06  <kbrooks> i'm just forcing those goods out. i need to
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11:47:30  <roboman> hello
11:47:43  <roboman> have any of yoy seen aegirs ne station set
11:47:58  <roboman> the station building doesnt ork as intended
11:48:11  * XeryusTC fixes roboman's keyboard
11:49:36  <roboman> its suposed to be built on top above the tracks but in ottd it is put on the ground thus not allowing trains under
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12:14:33  <kbrooks> I have a question
12:20:41  <MeusH> ask
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12:32:24  <kbrooks> um
12:33:26  <hylje> heh
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13:03:24  <kbrooks> when maglev tech comes, how will i know
13:04:34  <kbrooks> ?
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13:06:14  <ln-> by observing with your eyes.
13:06:41  <kbrooks> what year does it come? :-)
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13:17:50  <XeryusTC> kbrooks: 2019 IIRC
13:18:14  <XeryusTC> or look at the wiki, it holds all information about the locomotives
13:18:24  <CIA-3> tron * r5502 /branches/bridge/ (137 files in 16 dirs): Sync with trunk up to 5500
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13:24:35  <Scarzzurs> Pillow :-)
13:25:02  <Scarzzurs> Quesiton: Does the train sets for the TTDPatch work for OpenTTD
13:25:03  <Scarzzurs> ?
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13:27:47  <roboman> no scarzzurs
13:27:52  <roboman> not all of them
13:28:02  <kbrooks> question
13:28:42  <kbrooks> is building a bridge cheaper than normalizing (bringing up) land (on an lake)?
13:28:56  <Scarzzurs> Aight, it is just that i find that the game TTD lacks difficulty... The train sets have before proved to be somewhat difficult, although i beat all the hard ones for TTDPatch...
13:29:00  <Scarzzurs> Any ideas?
13:29:14  <Scarzzurs> Bridges should be much more easy...
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13:29:24  <Scarzzurs> If you want to be sure take a test...
13:29:34  <Scarzzurs> Save the game and try both methods...
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13:31:17  <peter1138> kbrooks: yes
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13:47:48  <roboman> gnight
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13:50:13  <hylje> what restrictions there are for removing town-owned road
13:53:11  <peter1138> something like town rating, and it must have only one connection
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13:53:42  <hylje> simply put it cant disconnect parts of the city?
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14:34:37  <Frostregen> it quite sucks that you cant delete road circles ;)
14:39:45  <MeusH> indeed
14:39:59  <MeusH> hopefully towns don't do much circles
14:43:14  <hylje> *insert pic of circle town*
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14:43:27  <hylje> how large the largest airport is
14:43:31  <hylje> in tilesxtiles
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14:52:22  <peter1138> yes, it is large
14:53:39  <MeusH> 9x11
14:54:51  <hylje> ty
14:55:19  <peter1138> hylje: if you're asking a question, please at least include the question mark, and preferably ask it in a way that is actually a question
14:55:51  <peter1138> your line reads as a statement along the lines of "my, what big teeth you have"... "my, how large the largest airport is"
14:56:39  <Scarzzurs> So you didn't understand that it was a question?
14:56:51  <peter1138> it didn't read like one, and it didn't have a '?'
14:57:13  <Scarzzurs> That wasn't really an answer :-)
14:57:27  <MeusH> of course he did, but that was not a question
14:57:51  <ln-> it is always possible that someone is writing poems to this channel
14:58:00  <MeusH> if he wouldn't get meaning of that sentence, he would probably be too stupid to be a developer
14:58:09  <Scarzzurs> Yeah, all i'm saying is that it wouldn't be hard to just answer him :P
14:58:42  <MeusH> Just like I did. Of course. But I thought about writing "where's the question mark, eh?", too
14:58:53  <Scarzzurs> You are probably right...
14:59:34  <MeusH> you see, a proper question usually has a proper answer
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15:00:15  <MeusH> so asking about colour of the moon may usually result in all colours besides grayscale :)
15:00:20  <kbrooks> um
15:00:32  <kbrooks> can i ask a q?
15:00:34  <kbrooks> j/k
15:00:36  <kbrooks> umm....
15:00:38  <Scarzzurs> That is true, although in my world a question that doesn't have correct gramma deserves an answer aswell :-)
15:00:40  <MeusH> surely you do
15:00:47  <kbrooks> are there any servers online?
15:00:52  <hylje> yes
15:00:53  <MeusH> of course
15:00:59  <MeusH> you're positive Scarzzurs
15:01:02  <MeusH> that's good
15:01:07  <peter1138> there's a lot of them, all over the internet
15:01:14  <MeusH> kbrooks: plenty of. Visit http://servers.openttd.org
15:01:27  <MeusH> :P
15:01:31  <kbrooks> what is the internet, peter1138? :P LOL J/K
15:02:07  <MeusH> Now, do you see Scarzzurs? He didn't mention he asked about OpenTTD servers, so the answer was appropirate(sp?) to the question
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15:02:54  <Scarzzurs> Yeah, but we all guessed what he wanted, right? So giving him the answer for the question didn't really help him :P
15:02:55  * peter1138 ponders setting mode -p
15:03:06  <peter1138> (pedantic)
15:03:07  <Scarzzurs> ...And i like to help people :-)
15:03:54  <Scarzzurs> Yeah, blah sorry for starting this discussion, just thought i might make the stay more pleasant for more people....
15:04:40  <Scarzzurs> This should help aswell....
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15:08:01  <kbrooks> i'd like to give a tutorial... :P
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15:08:17  <kbrooks> "how to build your first ever railroad"
15:09:06  <XeryusTC> kbrooks: a tutorial about how to manage your trains would be more usefull
15:09:21  <kbrooks> what would i teach them? :-)
15:09:24  <XeryusTC> both in the #openttdcoop sandbox and the netherlands :P
15:09:37  <kbrooks> and... i'd like this to be interactive
15:13:05  <MeusH> you mean, inside OpenTTD?
15:13:11  <MeusH> not on some wiki
15:16:58  <XeryusTC> i hate farmland >:(
15:17:06  <hylje> farmland :>
15:17:54  <kbrooks> #openttdtut :-)
15:18:15  <XeryusTC> "_"
15:18:27  <kbrooks> i'll open a server up in a second :P
15:18:49  <XeryusTC> you should make a topic on the forums
15:19:08  <kbrooks> hmm, OK
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15:23:54  <Frostregen> [16:59:52] <ln-> it is always possible that someone is writing poems to this channel
15:23:58  <Frostregen> great :D
15:30:04  <Biff> does pb_ukrsi work in openttd?
15:30:23  <peter1138> no
15:30:50  <Biff> :/
15:31:15  <Biff> broke my game.. no industries make anything from things they get delivered
15:40:19  <kbrooks> can you have spaces in a server name (openttd.cfg?)
15:41:05  <MeusH> Try it
15:41:19  <peter1138> yes
15:43:07  <kbrooks> if i say "no airports", should that preclude building airplanes?
15:43:53  <kbrooks> (IN the server name, I mean)
15:44:31  <kbrooks> there, anyone?
15:48:06  <kbrooks> okay, if anyone would like to help me geet OpenTTD Tut started...
15:48:16  <kbrooks> then please join #openttdtut
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16:30:16  <archer> Is there a list somewhere of future planned implementations or such?
16:30:27  <Sacro> archer: theres a roadmap on the wiki
16:30:50  <archer> Excellent, thanks :)
16:32:21  <Sacro> your welcome
16:33:17  <archer> Aight, since I'm quite new in this community but has played TTD since it was first released, what does "New Map Array" mean?
16:33:54  <hylje> a more flexible map array
16:34:05  <Sacro> it will allow more data per square, thus new features can be added a lot easier
16:34:14  <archer> Ooh, nice :)
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16:35:12  <archer> I read up about this other ttd-clone called... Something.. Heh... But I really didn't like it as much as ottd
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16:39:47  <Sacro> TTDPatch?
16:39:57  <Wolf01> hi all
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16:41:42  <archer> Nah... Entirely different name and looks
16:41:58  <Sacro> Simutrans?
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16:42:13  <archer> Yeah
16:42:14  <archer> That's it
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16:57:19  <Born_Acorn> What revision were the three new airport types introduced?
16:57:24  <Born_Acorn> Does anyone know offhand?
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17:03:40  <glx> Born_Acorn: 5346
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17:04:44  <Born_Acorn> Ah. Thanks.
17:06:08  <Born_Acorn> Going to add them to the Wiki, but wanted to add a revision warning.
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17:12:51  <CIA-3> miham * r5503 /trunk/lang/italian.txt:
17:12:51  <CIA-3> WebTranslator2 update to 2006-07-15 19:12:31
17:12:51  <CIA-3> italian - 1 changed by sidew (1)
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17:39:09  <Born_Acorn> http://wiki.openttd.org/index.php/Airports
17:39:13  <Born_Acorn> yay or nay?
17:42:23  <hylje> yay
17:42:31  <izhirahider> Born_Acorn: wow :)
17:44:23  <hylje> hmm
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17:56:09  <XeryusTC> Born_Acorn: looks cool
17:56:49  *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD
17:57:00  <Born_Acorn> Thanks
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18:05:24  <webfreakz> hi
18:05:48  <webfreakz> Where do I have to look if i want to make the cheats-gui larger?
18:06:12  <webfreakz> i assume in misc_qui.c but where?
18:06:47  <webfreakz> or should it be done automatically? Then i must be doing something wrong...
18:07:04  *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 104 (Connection reset by peer)]
18:07:13  <MeusH> window widget
18:07:29  *** |AciD| [n=gni@tehpwnz.org] has joined #openttd
18:07:38  <webfreakz> static const Widget _cheat_widgets[] = {
18:07:40  <webfreakz> ?
18:08:10  <webfreakz> btw MeusH: your measurements patch works great :)
18:08:34  <MeusH> thanks
18:08:41  <MeusH> well, there is a problem with 2x1
18:08:47  <MeusH> non-diagonal direction
18:08:55  <MeusH> but I hope I'll have some help here
18:09:03  <MeusH> from devs and you guys
18:09:08  <MeusH> about the cheat window
18:09:10  <MeusH> :
18:09:12  <webfreakz> :)
18:09:53  <MeusH> static const WindowDesc _cheats_desc = {
18:09:58  <MeusH> I think here
18:10:03  <webfreakz> ok
18:10:09  <MeusH> also set numbers in static const Widget _cheat_widgets[]
18:10:30  <webfreakz> you said widget so i found "static const Widget _cheat_widgets[] = {" but that's not of any help
18:10:35  <webfreakz> i will look there
18:10:51  <MeusH> for example, in widgets:
18:10:52  <MeusH> WWT_PANEL,   RESIZE_NONE,    14,     0,   399,    14,   169
18:11:02  <webfreakz> what does it do?
18:11:06  <MeusH> 0 seems to be x position (from the left side of the window)
18:11:10  <webfreakz> Well
18:11:17  <MeusH> 399 must be width, as the window is horizontal
18:11:23  <webfreakz> I just want to add one rule to the cheat-menu
18:11:33  <MeusH> 14 seems to be y position, assuming title bar has 14 points height
18:11:41  <MeusH> and 169 may be a height
18:11:42  <webfreakz> e.g copy the "magic bulldozer" link to the bottom, what should i do?
18:11:51  <webfreakz> ok
18:11:52  <MeusH> add a cheat entry
18:12:00  <MeusH> but you shall also resize that widgets
18:12:15  <MeusH> otherwise your cheat will overflow the window
18:12:29  <MeusH> here: static const CheatEntry _cheats_ui[] = {
18:12:29  <webfreakz> yeah, it thought it would automaticcaly calculate how big the widget should be
18:12:35  <webfreakz> but it doesn't.........
18:12:36  <MeusH> experiment
18:12:39  <MeusH> try it
18:12:56  <MeusH> I know these things because once I changed the numbers to see what would happen
18:13:09  <MeusH> otherwise I wouldn't know that. There are no comments.
18:13:09  <webfreakz> i've already added a line there
18:13:16  <MeusH> so try to compile
18:13:24  <webfreakz> i already did
18:13:24  <webfreakz> but
18:13:26  <MeusH> your cheat entry should overflow
18:13:30  <webfreakz> the line doesn't fit in the widget
18:13:56  <webfreakz> so i should the make the widget higher in order to make it fit (it does fit already, but you can't see the text)
18:14:36  <MeusH> yes, change its height
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18:15:09  <MeusH> try 400 and 170 in static const WindowDesc _cheats_desc = {
18:16:05  <webfreakz> typedef struct WindowDesc {
18:16:05  <webfreakz> 	int16 left, top, width, height;
18:16:19  <webfreakz> so the 4th variable is the height
18:17:18  <webfreakz> lol
18:17:21  <webfreakz> this is bizarre
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18:22:18  <peter1138> is it?
18:22:27  <webfreakz> yup
18:22:32  <webfreakz> hmm
18:22:46  <webfreakz> now my new cheat option doesn't have the right font???
18:23:35  <webfreakz> And my string looks like this;
18:23:36  <webfreakz> STR_CHEAT_STATIC_INDUSTRIES:									:{LTBLUE}Static Industries: {ORANGE}{STRING1}
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18:24:08  <peter1138> with a : directly after the string?
18:24:22  <peter1138> er, name of the string
18:24:34  <webfreakz> yup
18:24:36  <webfreakz> it's gone
18:24:47  <peter1138> also
18:24:56  <peter1138> use spaces to align in there, not tabs
18:25:06  <webfreakz> why/
18:25:22  <peter1138> because the rest of it is spaces
18:25:31  <webfreakz> but why not tabs?
18:25:55  <webfreakz> nevermind
18:25:59  <webfreakz> it's spaces now
18:26:56  <webfreakz> thx peter
18:27:11  <webfreakz> why isn't this cheat-window auto-resize?
18:27:31  <webfreakz> Those lines all have the save height
18:27:41  <webfreakz> so you can calculate how big it should be
18:27:53  <peter1138> no windows auto-resize
18:28:05  <webfreakz> i know this cheat-window is not the most important thingy...
18:28:06  <peter1138> the sizes are determined statically at compile-time
18:31:34  *** ChrisM87 [n=ChrisM@p54AC70E7.dip.t-dialin.net] has joined #openttd
18:34:31  <webfreakz> now the background of the cheat window doesn't autosize
18:34:42  <webfreakz> but there's no variable for this?
18:34:53  <webfreakz> static const WindowDesc _cheats_desc = {
18:34:53  <webfreakz> 	240, 22, 400, 180,
18:34:53  <webfreakz> 	WC_CHEATS,0,
18:34:53  <webfreakz> 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
18:34:53  <webfreakz> 	_cheat_widgets,
18:34:54  <webfreakz> 	CheatsWndProc
18:34:56  <webfreakz> };
18:35:31  <webfreakz> WindowDesc doesn't have an attribute for a background color?
18:36:18  <MeusH> it's in widgets
18:36:22  <webfreakz> yup
18:36:24  <MeusH> set PANEL thingy
18:36:24  <Frostregen> thats the job of a background panel
18:36:32  <MeusH> yeah
18:36:39  <webfreakz> typedef struct Widget {
18:36:39  <webfreakz> 	byte color;
18:36:56  <webfreakz> but
18:36:58  <MeusH> nevermind typedef, go to cheat widgets and resize
18:37:00  <MeusH> :)
18:37:07  <webfreakz> how should i add it to "static const Widget _cheat_widgets[] = {" ??
18:37:25  <peter1138> no, just resize it
18:37:41  <MeusH> change that 169
18:37:42  <webfreakz> static const WindowDesc _cheats_desc ?
18:37:44  <MeusH> or other number
18:37:52  <MeusH> _cheat_widget
18:38:08  <hylje> bridge branch is lovely
18:38:15  <webfreakz> 169 hmmm yes?
18:38:35  <MeusH> {      WWT_PANEL,   RESIZE_NONE,    14,     0,   399,    14,   169, 0x0,					STR_NULL},
18:38:35  <MeusH> {     WWT_IMGBTN,   RESIZE_NONE,    14,     0,   399,    14,   169, 0x0,					STR_CHEATS_TIP},
18:38:38  <webfreakz> yup
18:38:39  <MeusH> yes
18:38:44  <webfreakz> let's see
18:39:13  <webfreakz> :)
18:39:28  <webfreakz> there're 2 lines with 169
18:39:32  <webfreakz> what's the difference?
18:39:35  <webfreakz> is it for the border?
18:40:26  <webfreakz> ahh
18:40:30  <webfreakz> it's perfect now
18:41:40  <MeusH> one is a background panel
18:41:50  <MeusH> the second one is a tooltip thindy
18:41:51  <webfreakz> so much to do to just resize 1 window.....
18:41:52  <MeusH> thingy*
18:42:05  <webfreakz> rightmousebutton?
18:42:13  <peter1138> that's wrong, though, heh
18:42:23  <webfreakz> what's wrong?
18:42:25  <MeusH> seems so
18:42:40  <peter1138> should only be one widget for that
18:43:08  * webfreakz slaps CIA-3
18:43:18  * webfreakz kicks CIA-3
18:43:18  <MeusH> cya
18:43:18  <CIA-3> ow
18:43:24  <webfreakz> bye :)
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18:44:30  <webfreakz> no
18:44:40  <webfreakz> one of those '169'' is a border
18:47:14  <peter1138> nope
18:48:46  <webfreakz> try:
18:48:54  <hylje> except:
18:48:54  <webfreakz> {      WWT_PANEL,   RESIZE_NONE,    14,     0,   399,    14,   180, 0x0,					STR_NULL},
18:48:54  <webfreakz> {     WWT_IMGBTN,   RESIZE_NONE,    14,     0,   399,    14,   170, 0x0,					STR_CHEATS_TIP},
18:48:55  <webfreakz> and:
18:49:03  <webfreakz> {      WWT_PANEL,   RESIZE_NONE,    14,     0,   399,    14,   170, 0x0,					STR_NULL},
18:49:03  <webfreakz> {     WWT_IMGBTN,   RESIZE_NONE,    14,     0,   399,    14,   180, 0x0,					STR_CHEATS_TIP},
18:49:37  <kbrooks> try:
18:51:59  <SpComb> use classes!11!1!!1!!11
18:52:13  <webfreakz> ?
18:52:28  <hylje> #define one_hundred 240
18:52:39  <kbrooks> heh
18:52:50  <SpComb> ye olde
18:52:55  <kbrooks> SpComb: C doesnt use classes
18:52:56  <webfreakz> whatever.....
18:53:02  <SpComb> #define ass this
18:53:28  <kbrooks> conceptually, a class in Python is a struct in C
18:53:38  <SpComb> row.ID = int.Parse(ass)
18:53:43  <SpComb> thedailywtf <3
18:54:18  <hylje> idd
18:54:20  <webfreakz> <?
18:54:20  <webfreakz> for($i=0; $i>0; $++){
18:54:20  <webfreakz> echo "WTF???";
18:54:20  <webfreakz> }?>
18:54:35  <SpComb> baaaaad
18:54:47  <webfreakz> why?
18:54:50  <SpComb> WTF???WTF??WTF??? ... just doesn't look good
18:54:58  <SpComb> at least add a space after it
18:55:03  <kbrooks> 1 > 0
18:55:04  <SpComb> or, aaaaaaaaaaaaaaaaaaaaaaaaaaaa
18:55:05  <kbrooks> 2 > 0
18:55:08  <kbrooks> 3 > 0
18:55:09  <webfreakz> echo "WTF???<br/>\n";
18:55:11  <SpComb> aaaaaaaaaaaaaaaaaaaa <3
18:55:11  <kbrooks> and soooooooooo on
18:55:12  <hylje> aa
18:55:22  <kbrooks> webfreakz: use <?php
18:55:31  * webfreakz knows
18:55:34  <SpComb> echo "WTF???<font color='#FFFFFF'>aaaaaaa</font>";
18:55:38  <SpComb> <3
18:55:40  <webfreakz> lol
18:55:51  <SpComb> http://thedailywtf.com/forums/thread/81498.aspx
18:56:33  <SpComb> interesting, the code is syntax-hilighted on the front page, but not in the forum post itself *g*
18:57:14  <webfreakz> what's the problem with the code overthere?
18:57:45  <SpComb> hmm?
18:57:56  <webfreakz> yeah those aaaaaaaaaaaaaaaaaaaaaa's are white
18:58:02  <webfreakz> you can only see then when selecting then
18:58:04  <webfreakz> *them
18:58:06  <SpComb> you mean what's wrong with padding lines with invisible aaaaa instead of using line breaks?
18:58:17  <SpComb> the WTF quotient
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18:58:34  <webfreakz> well
18:58:42  <webfreakz> what's wrong with <br/> in this case theN?
18:58:52  <webfreakz> or is that the point here? :)
18:58:54  <SpComb> <br/> is the correct way to do it
18:58:58  <webfreakz> ah
18:59:17  <SpComb> <font color="#FFFFFF">enough aaaaa to force the line to overflow</font> isn't :)
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23:48:55  <imachine> a new font would rock in openttd :)
23:49:10  <imachine> one for higher resolutions; the current one is a PITA to read at 1280x1024 even
23:49:11  <imachine> ;/
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