Config
Log for #openttd on 31st July 2006:
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00:15:14  <CIA-5> richk * r5667 /branches/MiniIN/ (87 files in 3 dirs): [MiniIN]: Sync with trunk r5468:5665
00:16:41  <RichK67> gn
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01:08:13  <k-man_> hello
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01:08:32  <k-man_> how does ttd work out how much you get paid for freight?
01:08:39  <k-man_> is distance a factor?
01:08:41  <sayno> yes
01:08:42  <k-man_> i know time is
01:08:45  <sayno> distance/time
01:08:51  <k-man_> oh...
01:08:55  <k-man_> i see
01:08:57  <sayno> and I dont believe its straight line distance
01:09:05  <k-man_> its track distance?
01:09:11  <k-man_> interesting
01:09:13  <sayno> yes, im 99% sure
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01:09:33  <k-man_> is there any penalty for going right past one refinery to a more distant one??
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01:11:22  <sayno> no
01:11:29  <sayno> actually, its a good idea if you can afford it
01:11:46  <sayno> youll make a lot more money in the long run
01:13:21  <Matex> you have to remember though, its diminishing values
01:13:27  <k-man_> yeah
01:13:30  <Matex> if you just go trans continential, you'll make crap all
01:13:31  <k-man_> thats true
01:13:39  <Matex> even if you used a maglev or something
01:13:47  <k-man_> so how far is the optimum distance?
01:13:50  <Matex> just because at a certain amount of time
01:13:55  <Matex> look at the cargo payrates
01:14:01  <Matex> theyre based on 20 squares traveled
01:14:04  <Matex> it changes per game
01:14:56  <sayno> id say a good distance is 150-200 squares
01:15:22  <sayno> the last coop game I played in we had deliveries going near 1000 sq, and they only made about double what a 300-400 sq one would
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07:28:40  <Matex> quietest room ever
07:28:59  <mikk36> nope, not actually:P
07:29:09  <mikk36> i've got more dead ones actually :P
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07:29:33  <mikk36> where, if u're lucky u see one person say one line in a week :D
07:29:58  <Matex> haha
07:30:17  <Matex> This room is cyclic, it gets noisy for about 1/2 hour then it dies again.
07:30:23  <Matex> But someone is always watching, like yourself :)
07:31:02  <Matex> anyway home time, ttyl.
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09:14:48  *** mode/#openttd [+o Darkvater] by ChanServ
09:14:52  <Darkvater> morning
09:16:59  <peter1138> mornorizing
09:17:11  <Darkvater> bzzt
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09:27:46  <Darkvater> I need your input (anyone active)
09:28:05  <Darkvater> I've thought about the file paths and searches for data files
09:28:28  <Darkvater> http://darkvater.openttd.org/makefile_install2.txt < all here if you forgot
09:29:02  <Darkvater> the question is, should there be only 2 paths a global and a personal one and obligatory subdirectories beneath them for data/gm/scenario (global) etc
09:29:31  <Darkvater> or should it be possible to specify each one seperatly by a user
09:29:32  <Darkvater> eg
09:29:41  <Darkvater> language files /usr/blop/lang
09:29:46  <Darkvater> gm files /whatever/music
09:29:50  <Darkvater> or
09:29:59  <Darkvater> global path /usr/grd
09:30:05  <Darkvater> language /usr/grd/lang
09:30:10  <Darkvater> gm files /usr/grd/music
09:30:11  <Darkvater> ?
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09:31:10  <Darkvater> hi tokai|ni. Good to see you fixed the morphos probs
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09:32:00  <Darkvater> fine, quit then
09:32:00  <Darkvater> jerk
09:35:17  <Celestar> lol
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09:42:17  <vondel> Darkvater: see the difference between tokai|ni joining and tokai quiting ?
09:42:46  <Darkvater> vondel: it's the act that counts, not the precise circumstance :)
09:43:04  <Darkvater> but I missed that ;p
09:43:22  <vondel> it was quite funny, true
09:45:25  <Darkvater> so but people, thoughts/comments about my question?
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10:01:42  <hanso> huhu !
10:02:01  <hanso> ein deutscher der sich bissel mit openTTD auskennt anwesend ?
10:03:03  <hanso> could somebody help me pls ?
10:03:08  <Darkvater> yes
10:03:21  <hanso> ive got a question about the openttd dedicated server option
10:03:38  <hanso> i want to start my own internet openttd server
10:03:49  <hanso> but its only visible in lan
10:03:55  <hanso> not in the internet
10:03:58  <Darkvater> router?
10:04:02  <hanso> yep
10:04:20  <Darkvater> have you forwarded the appropiate port?
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10:04:44  <hanso> connect_to_ip = 81.171.98.111:3979
10:04:54  <Darkvater> no the port in your router
10:05:21  <Darkvater> you need to forward port 3979 TCP _AND_ UDP to the server
10:05:51  <hanso> i dont know how i can do that :D
10:06:03  <Darkvater> you need to do that in your router
10:06:09  <Darkvater> usually it's called 'port forwarding'
10:06:24  <Darkvater> please read its help or manual, cannot help you with that, every router is different
10:07:11  <hanso> hm ok
10:07:20  <hanso> i am thinking about another method
10:07:28  <Darkvater> brb, some food
10:07:36  <hanso> i'll connect directly through a modem
10:07:44  <hanso> should work fine then
10:07:51  <hanso> brb
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10:16:36  <hanso> Darkvater ?
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10:25:25  <mg> Hi. Does it has any importance when railway station reaches source partly?
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10:25:51  <mg> When railway station does not cover in 100% source building
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10:26:54  <Sacro> mg: nope
10:27:58  <mg> thx
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10:34:55  <roboman> choochoo is funny
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10:41:40  <tokai|3> Darkvater: jerk.. wtf.? :)
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10:45:04  <Darkvater> hanso: yes?
10:46:48  <tokai|3> is there a timeline for the 0.4.8 final? or is it smart to finally make a morphos build of the release candidate? i thougt its possible to avoid this ;)
10:47:02  <Darkvater> RC2 is very very soon
10:47:06  <Darkvater> probably tonight
10:47:17  <Darkvater> then we'll see if there are more bugs and next week final
10:47:24  <Darkvater> if all goes well of course
10:47:28  <tokai|3> sounds good.
10:47:54  <tokai|3> i'll wait for the rc2 then.. will be around tonight then
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10:48:31  <Darkvater> kk
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11:29:24  <CIA-5> Darkvater * r5668 /branches/0.4/aircraft_cmd.c:
11:29:24  <CIA-5> - Backport from trunk (r5454):
11:29:24  <CIA-5>  Helicopters stopping in depot after autorenew/autoreplace
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11:33:01  <Born_Acorn> This doesn't happen with the normal vehicles, but with grf vehicles, anything that breaks down and goes slower than 80mph gets stuck at airports.
11:34:13  <Born_Acorn> It hasn't happened with the planes I'm using, but the airship(like a helicopter) does.
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11:38:34  <Darkvater> probably newgrf problems
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11:41:42  <peter1138> cop-out cause ahoy
11:41:49  <Born_Acorn> It's an age old engine bug!
11:42:02  <peter1138> try with a standard aircraft slower than 80mph...
11:42:35  <Born_Acorn> There's a standard aircraft slower than 80mph?
11:42:59  <peter1138> i.e. changing the speed in the vehicle table, rather than using a newgrf
11:43:11  <peter1138> mr corn_baron
11:43:28  <Born_Acorn> Changing the who in the what now?
11:43:56  <Darkvater> 13:40 <@peter1138> cop-out cause ahoy < ??
11:44:58  <Born_Acorn> indeed?
11:47:26  <peter1138> "if in doubt, blame newgrf"
11:47:37  <RichK67_wrk> correct ;)
11:48:22  <Darkvater> :)
11:48:30  <Darkvater> don't we always?
11:48:47  <Born_Acorn> It happens with anything that goes slower than 80mph, not jsut newgrf.
11:49:13  <peter1138> best fix ever: if (max_speed < 80) max_speed = 80;
11:50:36  <CIA-5> Darkvater * r5669 /branches/0.4/ (music.h music_gui.c settings.c sound.h strings.c):
11:50:36  <CIA-5> - Backport from trunk (r5464, r3641):
11:50:36  <CIA-5>  Codechange: verify the presence of music files in the gm folder. Slightly altered r5464
11:50:36  <CIA-5>  to exclude the addition of music.c and left out the extra functionality. While in essence
11:50:37  <CIA-5>  this is not a true fix, several people have reported a rising CPU usage because Dmusic
11:50:39  <CIA-5>  kept indefinitely looping the file list. This should solve that.
11:52:57  <CIA-5> Darkvater * r5670 /trunk/ (music.c music.h): - The keyword is $Id$ not $Id :)
11:54:37  <Born_Acorn> which file is the vehicle table?
11:58:41  *** TrueLight [n=trueligh@s559112c3.adsl.wanadoo.nl] has joined #openttd
11:58:56  <TrueLight> General notice: OpenTTD Web + SVN are currently undergoing a software upgrade
11:59:06  <TrueLight> expect some (although little) downtime of those services
11:59:19  <TrueLight> Should be done in about 20 minutes max
11:59:54  <Born_Acorn> peter1138, where is the vehicle table? I have all the files, but which one?
12:04:13  <Born_Acorn> I glanced through vehicle.c and vehicle.h, but I didn't see anything that would resemble it, but then again it all looks like gobbledygook to me. :p
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12:06:24  <peter1138> table/engines.h
12:06:30  <Born_Acorn> ah
12:08:17  <CIA-5> Darkvater * r5671 /branches/0.4/ (21 files in 3 dirs):
12:08:17  <CIA-5> - Backport from trunk (r5504, r5512):
12:08:17  <CIA-5>  Added Italian town name generator. While not a fix, it is added along the same lines
12:08:17  <CIA-5>  as the turkish town names. Official translation > official townnames (if existing).
12:10:23  <CIA-5> Darkvater * r5672 /branches/0.4/industry_gui.c:
12:10:23  <CIA-5> - Backport from trunk (r5652):
12:10:23  <CIA-5>  Industry production change button doesn't work for oilrig passangers.
12:11:18  <CIA-5> Darkvater * r5673 /branches/0.4/network_gui.c:
12:11:18  <CIA-5> - Backport from trunk (r5655):
12:11:18  <CIA-5>  Reversed arrow-sign in the multiplayer list column headers on sort by name
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12:12:19  <CIA-5> Darkvater * r5674 /branches/0.4/train_cmd.c:
12:12:19  <CIA-5> - Backport from trunk (r5664):
12:12:19  <CIA-5>  Certain combinations of trains crash when moved around inside the depot.
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12:18:52  <Born_Acorn> Sure enough, the helicopter gets stucl.
12:18:55  <Born_Acorn> *stuck.
12:19:44  <Born_Acorn> Planes don't leave hangars either.
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12:20:25  <CIA-5> rubidium * r5675 /branches/TGP/ (TODO.TGP genworld_gui.c lang/english.txt):
12:20:25  <CIA-5> [TGP] -Change: snow line height now uses up/down widgets like the ones used for starting date
12:20:25  <CIA-5> -Change: clicking on starting date or snow line height shows an editbox
12:20:39  <Darkvater> Born_Acorn: debug!
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12:24:46  <TrueLight> Okay, SVN and www.openttd.org down for reboot
12:24:50  <TrueLight> let's hope they come back okay ;)
12:24:56  * Darkvater crosses fingers
12:25:23  <Born_Acorn> There is no mention in the debug log of the planes sticking on the runway
12:25:58  <TrueLight> All service back online
12:26:02  <Darkvater> fast reboot :D
12:26:03  <TrueLight> I hope ;) If not, report directly to me. Tnx :)
12:26:04  <TrueLight> and bye!
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12:27:05  <Born_Acorn> A way around it would to just stop planes going under 80mph full stop?
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12:28:41  <Born_Acorn> The helicopter takes off, but stops and won't move off once it reaches it's highest height.
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12:37:36  <RichK67_wrk> which sort of airport?
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12:41:18  <Sacro> i miss FS2004 :(
12:43:26  <Born_Acorn> All of them.
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12:43:45  <Born_Acorn> It's the vehicles, not the airports. Anything slower than 80mph gets stuck.
12:46:12  <RichK67_wrk> odd - ive tried planest1.5.2 in miniin with airships - and were fine
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12:53:27  <scia> O_o tropic refurbishment sets electric engines are not recognised as such :o
12:55:14  <Born_Acorn> RichK67_wrk, this would be a new airplane grf set by Pikkabird.
12:55:55  <Born_Acorn> called "Av8"
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12:56:51  <Born_Acorn> It's bloomin amazing.
12:57:18  <Bjarni> Born_Acorn: URL?
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12:57:56  <Born_Acorn> It's on Pikkabird's livejounal for now, as it's in development.
12:58:35  <Born_Acorn> So I'm unsure whether linking to it would be cool, but Pikkabird's livejournal should be easy to find.
12:59:24  <Born_Acorn> It's featured on Planet TT-Forums. http://planet.tt-forums.net/
13:06:15  <Born_Acorn> Pay attention to the sprites when planes land and take off.
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13:10:05  <peter1138> yeah, they slant :)
13:12:59  <RichK67_wrk> cool
13:13:16  <Sacro> hmm, some guy on skype wants me to send him money
13:14:29  <peter1138> i want you to send me money
13:14:48  <SpComb> Sacro: his reason?
13:15:06  <peter1138> if you all team together and pay me £2000 (before taxes) a month, i'll do openttd fulltime
13:15:34  <RichK67_wrk> i thought you did anyway ;)
13:15:41  <RichK67_wrk> for free ;)
13:15:41  <Born_Acorn> newsounds for the Av8!
13:15:54  <Born_Acorn> and to a lesser extent UKRS.
13:16:57  <peter1138> Born_Acorn: if you pay me £2000...
13:17:14  <Born_Acorn> I'll pay you £0002
13:17:16  <peter1138> RichK67_wrk: have you noticed a lack of progress from me recently? heh
13:17:27  <peter1138> Born_Acorn: not enough to make me resign :)
13:18:02  <Born_Acorn> :o
13:18:04  <SpComb> if I pay you £2000, would you come and work on TTD Patch fulltime? :P
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13:18:19  <peter1138> yes, but i'd have to learn on the job
13:18:31  <RichK67_wrk> welll... ok you have been doing the odd bit of overtime ;)   :)   possibly ;)
13:18:47  <Born_Acorn> TTDPatch has no newgrf to port over! :p
13:19:05  <Born_Acorn> It always has all the newgrf!
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13:30:41  <peter1138> SpComb: that's monthly, by the way
13:31:29  <Darkvater> I say, you're doing nicely peter1138 ^^
13:31:46  <luckzeh> mhh, how many million times per second do you have to service your trains to prevent them from breaking down?
13:32:01  <Darkvater> 2, possibly 3
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13:34:52  <peter1138> doing nicely?
13:34:54  <RichK67_wrk> luckzeh: it depends how much beyond date they are; even when serviced yesterday, a really old train may only have < 20% reliability
13:36:27  <RichK67_wrk> usually a design is only good for about 30 years... and then even brand new its reliability is poor
13:36:33  <luckzeh> well, every train I build breaks down in the middle of the track somewhere. no matter whether it's old or new. I tell them to service before or after every stop. do I need to force them through a few depots on the way as well? I mean, a train should be able to work for two to three minutes by itself without having constant babysitting.
13:37:01  <luckzeh> my current train design is 2 years old
13:37:17  <luckzeh> (from 1963, it is 1965)
13:37:25  <RichK67_wrk> ok... its reliability should be pretty good ... 70%+
13:37:30  <Darkvater> what is its reliability?
13:37:36  <Darkvater> 70%+ sucks though :)
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13:37:56  <Darkvater> I always play with reduced breakdowns. it's just not realistic how often they break down
13:38:11  <RichK67_wrk> best thing is to set up a mandatory depot... one that the train must go through to reach its destination
13:39:09  <luckzeh> breakdowns are already set to reduced :z
13:39:27  <RichK67_wrk> DV: yeah... when playing with breakdowns, i try to always have my rolling stock at 85%+ ... below that it is too flaky
13:39:39  <Darkvater> we should improve the breakdown logic
13:40:05  <Darkvater> btw, anyone has an idea about r5580? Eg in what circumstances this problem could occur?
13:40:13  <luckzeh> and is there any way around the issue that only one train can be on a bridge at one time (with signals)?
13:40:14  <RichK67_wrk> all i think it needs is after 3 breakdowns it does a mandatory depot stop
13:40:18  <Darkvater> very frustrating they are, the commit logs by tron :S
13:40:34  <luckzeh> should I raise land in the middle of the water to break the bridge in two? :p
13:40:47  <Darkvater> many people do that
13:41:09  <RichK67_wrk> if you have millions, why not :)     good place to put a signal
13:41:51  <luckzeh> I'm mainly bothered by my trains spending half of their life just sitting around, possibly also breaking down while sitting around and then blocking even more
13:42:06  <Bjarni> luckzeh: if the bridge is really long, it might be cheaper because the costs of bridges is not a multiple of length. Two 5 tile bridges are cheaper than one 10 tile bridge
13:42:18  <glx> Darkvater: before r5580, you could remove a bridge with a train on it and crash the game by sending the train to depot using yapf IIRC
13:42:33  <Bjarni> also the option of adding a signal tells you to do so if the bridge is long
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13:43:00  <Darkvater> glx: yes but what kind of bridge?
13:43:09  <Bjarni> railroad bridge, I presume
13:43:12  <Darkvater> gaah
13:43:16  <glx> over water
13:43:17  <Darkvater> any sloped foundation?
13:43:24  <Darkvater> water non-water? level up or down?
13:44:00  <luckzeh> I dont understand your last statement there, Bjarni. the game tells me to split up my bridge or offers to place a singal for me somewhere or..?
13:44:01  <glx> Sacro: how did you kill briannetta nightly removing bridge ?
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13:44:53  <Darkvater> glx: good, that doesn't happen in 0.4.8RC1
13:45:07  <Darkvater> I just hate it when tron doesn't clearly describe what the problem is
13:45:11  <Darkvater> absolutely hate it
13:49:05  <Bjarni> luckzeh: no, you have to do it manually before you build the bridge. Make an island in the middle, that's big enough to place signals on (remember building on slopes) and then build two bridges and place a signal
13:49:31  <Bjarni> you can also do this to turn a bridge if you want to say go around a town or similar
13:53:15  <luckzeh> I also can't persuade other trains to take a way around broken down trains, can I?
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13:54:42  <Bjarni> luckzeh: you can, but that's an advanced topic
13:55:27  <Bjarni> you need two tracks, that's roughly equally good for the trains to use and some clever signal placement
13:55:41  <luckzeh> I have that, I just dont have clever signal placement
13:55:41  <Bjarni> and you need to use the right signal types as well
13:56:08  <luckzeh> they love all taking the same track and creating a huge queue, most of the times with breakdowns inbetween
13:57:09  <Bjarni> sounds like a real life railroad
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13:57:30  <luckzeh> heh
13:58:58  * peter1138 hungers
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14:11:52  <luckzeh> how does changing options in midgame work, and how is that affected by being in MP mode?
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14:30:11  <luckzeh> are there hotkeys to zoom, btw?
14:30:53  <glx> F6 F7 or something like that
14:34:13  <peter1138> or mousewheel
14:35:10  <SpComb> breakdowns ftl
14:35:14  <SpComb> flies ftl
14:35:21  <SpComb> flies in my nutella D:
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14:47:37  <luckzeh> so my train first decided to take the way towards the uncluttered areas, driving by the service station without using it - and then, at the very last chance, took the lane towards the biggest railroad jam in world history
14:48:07  <Darkvater> he, my laptop's gone mad
14:48:17  <Darkvater> whenever I open a gmae in openttd it starts scrolling down
14:48:20  <Darkvater> ...
14:50:33  <SpComb> SDL broken again?
14:51:13  <Darkvater> it's windows
14:51:19  <Darkvater> and it does it in any version :O
14:52:18  <SpComb> remove the code for scrolling the window down, problem solved
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15:11:03  <Zr40> Darkvater: tried rebooting?
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15:12:09  <Darkvater> Zr40: no, but seems to have passed by now
15:12:10  <Darkvater> weird
15:12:29  <Zr40> perhaps it's a phantom key press
15:12:37  <Zr40> solves itself when you press the key again
15:13:01  <Darkvater> tried any button :)
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15:32:17  <Bjarni> !toggle Tobin
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15:32:55  <Bjarni> hey, I wrote Tobin, not Tron
15:33:13  <Bjarni> however I quickly scanned T and o and thought "cool. Great timing" :P
15:34:47  <peter1138> what are you talking about?
15:35:13  <Bjarni> [17:14] 	<--	Tobin has quit ()
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15:35:13  <Bjarni> [17:21] 	<--	Tobin has quit (Client Quit)
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15:35:13  <Bjarni> [17:23] 	<--	Tobin has quit (Client Quit)
15:35:15  <Bjarni> [17:32] 	<Bjarni>	!toggle Tobin
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15:35:24  <peter1138> bjarni
15:35:30  <peter1138> there was no need to paste that
15:35:32  <Bjarni> peter1138
15:35:40  <peter1138> spammy git :P
15:36:08  <Bjarni> well, you asked what I was talking about and then I pasted what I was talking about... how can that be wrong?
15:36:33  <peter1138> well, i can see all those joins and parts anyway
15:37:49  <Tron> mr. nelson, have you thought about IsElectrifiable()?
15:37:50  <CIA-5> richk * r5676 /branches/MiniIN/settings_gui.c:
15:37:50  <CIA-5> [MiniIN]: Fix. Width of settings gui increased unnecessarily by Physics patch.
15:37:50  <CIA-5> TODO: revisit whole width issue later.
15:38:01  <peter1138> not much, i've been thinking about work-stuff :(
15:42:10  <CIA-5> richk * r5677 /branches/MiniIN/ (music.c music.h):
15:42:10  <CIA-5> [MiniIN]: Sync with trunk, r5565:5570.
15:42:10  <CIA-5> Synced to ensure music.c and music.h corrected for missing Id settings.
15:42:47  <RichK67_wrk> damn... wrong numbers... 5665:5670
15:44:56  <Darkvater> so, any more things we left out of RC2?
15:45:09  <RichK67_wrk> working secondary industries?
15:45:26  <Darkvater> truelight fixed that
15:45:37  <RichK67_wrk> ok.. good :)
15:45:51  <Darkvater> r5498
15:46:57  <Darkvater> once?
15:47:01  <Darkvater> twice
15:47:11  <Darkvater> thrice
15:47:19  <Darkvater> I see
15:49:14  <CIA-5> Darkvater * r5678 /branches/0.4/ (5 files in 3 dirs): - Prepare 0.4 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.4.8-RC2
15:51:20  <Darkvater> ugh, checking out the root rep sure does take time
15:52:52  <Bjarni> specially if you use a modem
15:53:05  <Bjarni> but I presume that you use something faster than that ;)
15:53:11  <Bjarni> maybe an ADSL modem
15:53:12  <Darkvater> cable-modem
15:53:20  <peter1138> it's quite large
15:54:20  <Darkvater> it is
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15:54:57  <Darkvater> hmm perhaps I can ask this to tron
15:54:59  <Darkvater> Tron: ping
15:56:35  * Bjarni tries to compile the 0.4 branch
15:56:41  <Bjarni> just in case ;)
15:56:43  <Darkvater> he, good idea :)
15:57:26  <MiHaMiX> Darkvater: don't forget: we are distributing OpenTTD through bittorrent also, so make sure TrueLight has the binaries as soon as possible
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16:01:02  <Darkvater> compiles here
16:01:07  <Darkvater> MiHaMiX: yep, thanks
16:01:28  <Bjarni> now it compiles here too
16:01:42  <Bjarni> first try ended up wrong due to a typo
16:01:51  <Bjarni> the source is ok
16:03:47  <CIA-5> Darkvater * r5679 /tags/0.4.8-RC2/ (. Makefile network.c openttd.dsp openttd.vcproj): Release 0.4.8-RC2
16:04:16  <Darkvater> yaay, it worked :D
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16:05:07  *** mode/#openttd [+o MiHaMiX] by ChanServ
16:05:10  *** MiHaMiX changed the topic of #openttd to: 0.4.8-RC2 | WebTranslator2 public beta test begun! | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
16:05:36  <Bjarni> now this is a funny error
16:05:38  <Bjarni>  /usr/bin/ld: warning can't open dynamic library: /Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/libgcc_s.1.dylib referenced from: /usr/lib/gcc/powerpc-apple-darwin8/4.0.1/../../../libz.dylib (checking for undefined symbols may be affected) (No such file or directory, errno = 2)
16:05:44  <Bjarni> it appears to work anyway o_O
16:07:07  <Darkvater> sounds nice
16:07:33  <Bjarni> Darkvater: I see you changed the topic. Did you tag RC2?
16:07:49  <Darkvater> oh?
16:07:53  <Darkvater> 18:03 -!- MiHaMiX changed the topic of #openttd to: 0.4.8-RC2
16:07:58  <Darkvater> 18:02 < CIA-5> Darkvater * r5679 /tags/0.4.8-RC2/ (. Makefile network.c openttd.dsp openttd.vcproj): Release 0.4.8-RC2
16:07:58  <MiHaMiX> Bjarni: I changed the topic :)
16:08:06  * Bjarni reads back
16:08:07  <MiHaMiX> Bjarni: and Darkvater tagged 0.4.8-rc2 :)
16:08:09  <Bjarni> so you did
16:10:02  <Darkvater> I have no idea about the torrent files how and what so I'll ask that to TL
16:10:43  <Bjarni> bah, once again I forgot the scenarios :(
16:11:39  <Darkvater> touche
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16:12:14  <MiHaMiX> Darkvater: well, if you put the binaries and the source online that should be enough for TL
16:12:22  <Darkvater> kk
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16:15:53  <CIA-5> truelight * r5680 /branches/TGP/ (20 files in 3 dirs): (log message trimmed)
16:15:53  <CIA-5> [TGP] -Add: progress window while land generation.
16:15:53  <CIA-5>  No longer your screen 'hangs' and does nothing for X minutes.
16:15:53  <CIA-5>  You now see a nice % progress and what it is currently doing.
16:15:53  <CIA-5>  Now the time of generation doesn't feel that long ;) (while that is unchanged)
16:15:53  <CIA-5>  Also done for dedicated server and Scenario Editor.
16:15:57  <CIA-5>  Many tnx to Rubidium for his additions to my patch and all his comments.
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16:23:29  <Bjarni> wb Darkvater
16:23:35  <Darkvater> hiya :D
16:23:37  <MiHaMiX> :D
16:24:40  <Darkvater> I must say those galician translators are damn lazy :s
16:24:56  <Bjarni> -s
16:25:01  <Bjarni> that's the problem
16:25:06  <Bjarni> it's only one person
16:25:12  <Bjarni> well, part of the problem
16:25:21  <Darkvater> MiHaMiX: oh, which reminds me. Can I/we have a feature in wt2 that shows what strings are fixed/changed and scheduled for commitment/
16:25:38  <Bjarni> that's a wt2 topic
16:25:45  * Darkvater slaps Bjarni
16:25:49  <MiHaMiX> Darkvater: there is only 1 translator for galician, and he's away right now afaik (on holiday)
16:26:13  <Bjarni> Darkvater: you are funny. You go to the translator channel and talk about OTTD file releases, then you go here and starts to talk about the translator
16:26:20  <MiHaMiX> Darkvater: as language manager for a given language one can already check this
16:26:23  <RichK67_wrk> mihamix: is it possible for there to be a MiniIN version of wt2 for the MiniIN-specific strings? Ive had quite a few requests
16:26:34  <Darkvater> he's been away for a long time, galician had about 30 untranslated strings for the past 2-3 months
16:26:43  <Darkvater> MiHaMiX: which reminds me, still don't have a login :)
16:26:47  <Darkvater> Bjarni: MiHaMiX invited me
16:27:02  <MiHaMiX> RichK67_wrk: well, i've just realised the need of it a few weeks ago, thinking on how to extend wt2 to all branches
16:27:31  <Bjarni> hmm
16:27:47  <MiHaMiX> Darkvater: he showed up in a month ago (until then there was NO galician translator at all), but he told me he'll be away for a while..
16:27:52  <Bjarni> I get an error when I try to invite myself
16:27:59  <MiHaMiX> Bjarni: :D
16:28:13  <MiHaMiX> Darkvater: do you really need one? :D
16:28:18  <Darkvater> < lunch
16:28:22  <Darkvater> release needa wait a bit
16:28:24  <Bjarni> telling me that the user is already present in the channel in question
16:28:42  <Bjarni> only one bit?
16:28:48  <MiHaMiX> :D
16:28:59  <Bjarni> I still need to upload several mb and you talk about a single bit???
16:29:36  <MiHaMiX> but the ultimate lol of the month: the simplified chinese translator alone translated MORE than 3 slovenian translator together :)
16:29:50  <Bjarni> hehe
16:30:21  <Bjarni> we got simplified Chinese?
16:30:23  <Bjarni> cool
16:30:28  <Bjarni> is it with Chinese chars?
16:30:42  <peter1138> http://fuzzle.org/o/utf8chinese.png
16:30:42  <glx> yes
16:30:43  <peter1138> :D
16:31:33  <MiHaMiX> and.. we are having wannabe hebrew translators as well, so .. guys, hurry up and rework the gui to allow RTL translations! :)
16:31:36  <Bjarni> now, how can we make sure he is not just adding dirty words all over the place as a joke?
16:32:02  <MiHaMiX> Bjarni: how can you be sure about the galician, icelandic, etc... languages?
16:32:12  <Bjarni> well
16:32:23  <peter1138> or danish
16:32:29  <Bjarni> I would read icelandic.txt to verify it
16:32:35  <Bjarni> the same goes for danish.txt
16:32:52  <MiHaMiX> Bjarni: i can approve hungarian :)
16:33:00  <Bjarni> Icelandic got some weird words once in a while
16:33:09  <Bjarni> for instance, train is "lest"
16:33:17  <Bjarni> wtf is that for a word???
16:33:57  <RichK67_wrk> yeah... should definitely be  steaminboilersdottir :)
16:34:10  <Bjarni> :D
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16:34:58  <MiHaMiX> :DD
16:35:24  <Bjarni> I wonder how they say locomotive... maybe "Pioneer"
16:36:08  <Bjarni> I mean after all the only locomotive they ever had was named Pioneer
16:36:16  <Bjarni> 65 cm gauge
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16:36:33  <Bjarni> used at the harbour when it was constructed and then retired afterwards
16:36:44  <RichK67_wrk> a brilliant place though... many happy memories of a holiday there :)
16:37:55  <Bjarni> you mean the Blue Lagoon?
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16:38:22  <RichK67_wrk> yup - and gullfoss, geysir, haemaey, etc
16:38:43  <RichK67_wrk> we actually had 5 dry days!!
16:38:52  <Bjarni> o_O
16:39:04  <Bjarni> that's not possible in Iceland
16:39:32  <Bjarni> there are hot springs everywhere, so you can go for a swim every day
16:39:35  <RichK67_wrk> lol - it was said to be unusual...
16:39:46  <Bjarni> even when you go far into the countryside
16:40:00  <RichK67_wrk> and the tomatoes... grown in volcanic soil... best juicy toms ive ever had
16:40:24  <Bjarni> are you sure that they were not imported?
16:40:38  <Bjarni> Iceland tend to be too cold for tomatoes
16:40:43  <RichK67_wrk> oh yeah... went past the greenhouses (thermally heated)
16:40:53  <Bjarni> ahh
16:41:07  <Noldo> isn't heating always thermal?
16:41:11  <RichK67_wrk> magic place
16:41:31  <Bjarni> Noldo: I meant geo thermal heating
16:41:35  <RichK67_wrk> sorry - hydrothermally heated
16:41:46  <RichK67_wrk> yeah, that as well ;)
16:41:55  <Bjarni> like all the other houses
16:42:14  <Bjarni> every single house in Reykjavik is heated by hot water from springs
16:42:20  <Bjarni> saves on the heating bill
16:42:26  <RichK67_wrk> did the lot - geothermal powerstation... up into a volcanic crater (on haemaey), puffins, waterfalls... amazing
16:42:29  <Bjarni> puts a lot of sulfur in the radiators though
16:43:05  <Bjarni> what is puffins?
16:43:19  <RichK67_wrk> a small seabird with a colourful beak
16:43:31  <Bjarni> ahh that one
16:43:56  <Bjarni> never knew the English name for those
16:44:48  <RichK67_wrk> anyway... gotta go... hometime :)_
16:44:53  <RichK67_wrk> cya
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16:45:09  <Bjarni> there is another bird you should be careful about though. It's a small black one and if you go to close to their nest, they fly high into the air and dive for your heat
16:45:17  <Bjarni> *head
16:46:21  <Bjarni> he left...
16:46:26  <Bjarni> now he didn't get the warning
16:46:40  <Bjarni> well, it's his head, not mine
16:46:43  <Bjarni> :p
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16:48:25  <Wolf01> yu
16:48:26  <Wolf01> *yo
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16:53:17  <SpComb> I want to play OpenTTD, what should I do?
16:54:05  * Sacro scratches
16:54:21  <Born_Acorn> run it, and then play it.
16:54:25  <Born_Acorn> Problem solved.
16:54:29  <SpComb> hmm
16:55:02  <Zavior> SpComb, run the .exe ;p
16:55:07  <Wolf01> Frostregen_, will you help me also with diagonal roads or eyecandy things?
16:55:12  <Zavior> If you are on windows that is
16:56:27  <SpComb> I'd have to have it installed for that to work
16:56:56  <Bjarni> <SpComb>	I want to play OpenTTD, what should I do? <-- you knock your head hard into the wall enough times to knock you out and then you hope that you will be playing in your dreams
16:57:00  <Zavior> True, but that should not be a problem :=)
16:57:29  <Sacro> whats worse, the girl you love being offline, or online but away :)
16:57:36  <Sacro> *D:
16:57:39  <Wolf01> you don't need OTTD installed, you need only the resource files from the original TTDX
16:58:31  <Sacro> since when was emacs an IDE...
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17:03:23  <Born_Acorn> Sacro, if the girl that you loved blocked you, that could be worse. :p
17:03:44  <SpComb> or if you blocked the girl that loved you :P
17:03:44  <Sacro> Born_Acorn: true, online but ignoring me
17:03:55  <Sacro> yes...seeing as gaim has no unblock capability
17:04:26  <Born_Acorn> Or if you found out your entire life was like something from the Truman Show.
17:04:29  <Sacro> she doesnt even know how i feel :(
17:04:33  <Sacro> it probably is
17:04:45  <Born_Acorn> Sacro! You are on TV!
17:04:47  <Sacro> would explain a fair bit
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17:06:37  * Born_Acorn is carried off
17:07:08  <Born_Acorn> It's like Big Brother but with yooooooooou! <fadeout>
17:11:09  <Sacro> hmm, i dont have emacs
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17:17:36  <CIA-5> rubidium * r5681 /branches/TGP/window.c: [TGP] -Fix: InputLoop and the generation of the world were interfering via _current_player; now the InputLoop does not set the current player as it is not necesarry when the player cannot do anything.
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17:57:37  <Darkvater> yaay, release done
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18:04:48  <CIA-5> truelight * r5682 /website/includes/smarty.inc.php: [Website] -Fix: For the DarkVater under us: if you want utf-8 pages, send it in the header ;)
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18:11:41  <Darkvater> bb around ~23
18:11:53  <Darkvater> if anyone wants, you can bitch at me then
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18:28:30  <michi_cc> isn't there supposed to be an english.txt in the lang folder for releases? it's missing in the win32 one.
18:28:55  <Bjarni> err
18:29:05  <Bjarni> it have never been there in any of the OSX releases
18:29:11  <Bjarni> should it be there?
18:29:15  <Bjarni> and why? :)
18:29:33  <michi_cc> it's n the RC1 one at least
18:29:54  <Bjarni> hmm
18:29:54  <michi_cc> so somebody could translate all those strings by himself
18:30:04  <Bjarni> we don't want that
18:30:12  <Bjarni> we want translators to use the online translator
18:30:15  <michi_cc> i'll check 0.4 or something...
18:32:34  <Bjarni> mushi mushi tokai|noir san
18:33:09  <michi_cc> Bjarni: the 0.4.0.1 win32 zip-release does contain an englisch.txt
18:33:23  <Bjarni> hopefully it's called english.txt
18:33:29  *** Wolf01|AFK is now known as Wolf01
18:33:31  <Bjarni> it's not written in German ;)
18:33:48  <michi_cc> yes, it is :)
18:34:03  <tokai|noir> Bjarni: domo arigatou.
18:34:49  <Bjarni> tokai|noir: 0.4.8-RC2 have been released
18:34:53  <michi_cc> got win64 binaries btw, if nobody's interested in putting them on the official page, i'll make a forum post later on
18:35:00  <michi_cc> http://www.icosahedron.de/openttd/openttd-0.4.8-RC2-win64.zip
18:35:34  <tokai|noir> Bjarni: do i have to build with "0.4.8" as release string.. or with "0.4.8-RC2" ?
18:35:48  <Bjarni> the latter as it's not the final 0.4.8
18:35:58  <Bjarni> but I think it's hardcoded into the makefile
18:36:13  <Bjarni> at least I didn't add a release string. It was just there
18:36:24  <tokai|noir> ic, lets try
18:36:37  <tokai|noir> i hope it builds ;)
18:37:16  <Bjarni> I got odd warnings when building the binary for OSX 10.2 about missing files. It appears to work anyway
18:38:06  <tokai|noir> well.. i completly rebuild my dev environment here.. so everything can go wrong:)
18:38:18  <Bjarni> ahh, like that
18:38:46  <Bjarni> at one time DV said "release time" and I thought "shit, I lack more or less all the libs I need"
18:39:12  <Bjarni> I mean, I had to recreate the universal libs and the libs to target Jaguar
18:39:38  <Bjarni> amazingly I got them to work so fast that nobody noticed and the binaries were ready for the release
18:40:29  <tokai|noir> lets see if "make release" is done when i'm back from making some food ;)
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18:50:27  <tokai|noir> hmm.. almost
18:50:38  <luckzeh> anybody mind telling me how having different options/patch settings and graphics files affects MP?
18:50:47  <tokai|noir> were can I get current set of scenarios?
18:51:15  <tokai|noir> luckzeh: if everything goes alright it should be synced from the server, AFAIK. :)
18:51:36  <luckzeh> does the server also send people the newgrf files?
18:52:01  <tokai|noir> no, AFAIK such feature doesnt exists
18:52:33  <luckzeh> so what happens if I use, say, the uk renewal set and others dont?
18:52:41  <tokai|noir> no idea
18:52:48  <glx> luckzeh: most probable is desync
18:52:50  <tokai|noir> i never used newgrf :)
18:53:13  * tokai|noir pokes Bjarni
18:53:21  <glx> server and all clients should use same grf in same order
18:53:36  <Wolf01> it desync as soon as a train appear on a viewport of a player
18:53:37  <luckzeh> and how does that then work with regular settings, like enabling small airports etc?
18:54:25  <Wolf01> if the patches options are client side there is no problem, if a patch can desync is server sided and only the server can change it
18:55:42  <luckzeh> in how far do settings I change in midgame effect anything?
18:56:41  <Wolf01> i can show as example the daylength patch i coded: if you set it client side, each client can have his own date
18:57:26  <Wolf01> and since the sinc is intended in game days, as soon as a client has more than 5 days of difference with the server it desyinc
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18:59:13  <luckzeh> makes sense.
18:59:47  <luckzeh> I seem unable to find much about electric trains in the wikis, or rather about what I need to use them - I need special rails for those, dont I?
19:00:10  <Wolf01> with uk renewal set, if your engine run at 50kmh and the server's engine runs at 80kmh it desync
19:00:49  <Wolf01> for electric engines you need elrails
19:01:27  <luckzeh> wellyes, but how do I get those?
19:01:46  <Wolf01> do you use a nightly or 0.4.7?
19:01:58  <luckzeh> the 0.4.8 RC
19:02:12  <Wolf01> yes, doesn't matter, is 0.4.x
19:02:23  <Wolf01> elrails are planned for 0.5.0
19:02:55  <Wolf01> you can wait until 1970 and then you get electric engines
19:04:32  <luckzeh> I know, but I can then just use them on normal rails, yes?
19:04:55  <luckzeh> I didnt build any because I thought they needed special rails
19:05:22  <Wolf01> no, in trunk electric engines use normal rails
19:05:38  <glx> Wolf01: you're wrong :)
19:05:47  <glx> in trunk there is elrail
19:06:01  <Wolf01> ?_?
19:06:26  <glx> [21:05:28] <Wolf01> no, in trunk electric engines use normal rails
19:06:38  <Wolf01> yes, i mean 0.4.x
19:06:53  <Wolf01> i know that trunk mean also nightlies
19:08:47  <luckzeh> do the current nightlies have PBS or not?
19:08:55  <glx> no
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19:13:08  <Bjarni> <tokai|noir>	were can I get current set of scenarios? <-- SF. They didn't change since last release though
19:13:29  <tokai|noir> Bjarni: found already. uploading atm.
19:13:31  <Bjarni> 	<tokai|noir>	i never used newgrf :) <-- now that's just bad
19:13:34  <Bjarni> bad bad tokai
19:13:54  <Bjarni> you just add [newgrf] to the end of openttd.cfg
19:14:13  <Bjarni> and then you add the names of the grf files you put in data/
19:14:24  <Bjarni> that's it and you will have a whole lot of really cool vehicles
19:14:28  <tokai|noir> i dont have additional grf files:)
19:14:37  <Bjarni> well
19:15:08  <Bjarni> the point to newgrf sets are that you should go to the page where they are maintained and download the newest version
19:15:59  <Bjarni> http://grfcrawler.tt-forums.net/
19:16:34  <Bjarni> http://grfcrawler.tt-forums.net/details.php?do=details&id=68 <-- I recommend trying this one
19:16:40  <tokai|noir> Bjarni: openttd-0.4.8-RC2-morphos.lha in incoming/ on sf.net (don't mix with the 0.4.2 archive.. i had an typo i realized to late ;)
19:17:27  <luckzeh> so if I get widerdepots.grf file, does that replace all std depots or can I choose between different kinds of depots then?
19:17:54  <Bjarni> http://grfcrawler.tt-forums.net/details.php?do=details&id=9 <-- this one is nice as well
19:18:36  <tokai|noir> looks nice, indeed.
19:18:38  <luckzeh> bigdepots_822, I mean
19:18:49  <Bjarni> luckzeh: most likely a replacement, but I never tried that grf. I don't know if we fully supports it either
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19:19:23  <Bjarni> oh btw, use nightly builds if you wants to try newgrf stuff. It got way better support for the advanced (fun) grf features
19:19:47  <luckzeh> wanted to use the MiniIN with that stuff
19:20:09  <tokai|noir> brb
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19:20:24  <Bjarni> the MiniIN is based on the nightly builds, so that would be ok as well
19:20:28  <luckzeh> yep
19:20:37  <Bjarni> it's just that 0.4.8-RC2 lacks some support
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19:22:31  <Bjarni> tokai|noir: should I delete the 0.4.2 file?
19:22:42  <Bjarni> I think that would be best
19:23:11  <tokai|noir> Bjarni: yes, was just a mistake
19:23:23  <tokai|noir> its also not completly uploaded anyway
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19:24:33  <Bjarni> tokai|noir: btw do you have a bittorrent client on MorphOS?
19:24:54  <lws1984> all the UN is do is possibly use laserpointers to blind them
19:25:12  <Bjarni> we are also releasing with torrents now. They tend to be faster than SF ;)
19:25:13  <lws1984> heh? wrong window
19:25:19  <tokai|noir> bjarni: sure, i ported mldonkey and ctorrent.. and i also host the mainline port by a friend :)
19:25:30  <Bjarni> ok
19:25:49  <tokai|noir> i don't use them though
19:26:02  <tokai|noir> azureus on osx is more comfortable ;)
19:26:05  <Bjarni> well, some people might, which is good enough
19:26:22  <tokai|noir> of course.
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19:26:30  <Bjarni> we don't set up the distribution system for you to download the file you compiled yourself ;)
19:26:37  <TrueLight> tokai: ping
19:26:44  <tokai|noir> pong
19:26:49  <Bjarni> ding
19:26:55  <TrueLight> tokai: can you give me the md5 of the morphos file?
19:27:00  <TrueLight> (as it is on your system if possible)
19:27:39  <tokai|noir> hmm
19:27:42  <tokai|noir> sadly not
19:27:56  <tokai|noir> i had the archive in ram disk before i rebooted
19:28:02  <TrueLight> hehe
19:28:07  <TrueLight> okay, next time please also provide the md5
19:28:07  <Bjarni> haha
19:28:19  <tokai|noir> i think when i make a new one the filedates (and so the md5) will be different
19:28:31  <TrueLight> Yeah, so no need
19:28:36  <TrueLight> but keep it in mind for next time please
19:28:38  <Bjarni> that's the silliest place possible to place such an important file
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19:28:51  <Bjarni> now you better download the file from SF, verify that it works and make the md5
19:29:03  <TrueLight> :) He can do that too ;)
19:29:11  <TrueLight> But okay, tnx anyway tokai :)
19:29:11  <tokai|noir> well.. the file was working ,)
19:29:18  <TrueLight> glad to see a morphos release :)
19:29:24  <TrueLight> bye
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19:30:03  <Bjarni> <tokai|noir>	well.. the file was working ,) <-- I once uploaded a working dmg to SF and then somebody complained that it didn't work.... SF (or the transfer) broke my file >_<
19:30:35  <tokai|noir> sure.. the only place the file could be get damaged
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19:32:45  <luckzeh> (how do you refit something?)
19:33:17  <Bjarni> newbie alert
19:34:58  <luckzeh> I'm not denying that I first played the game yesterday night. I know how to upgrade trains - though cars refused when I tried that, but I have no clue how to refit something.
19:35:49  <Bjarni> stop the vehicle in a depot and click on it. The box button is called refit (it's hidden if it's not possible)
19:37:03  <luckzeh> so I basically look where you have icons for cloning and orders, and there'll be a new button to refit?
19:39:04  <luckzeh> do I need a full install of a previous version to use the miniin, or..?
19:42:00  <luckzeh> ah, okay, it's the scenarios
19:44:59  <luckzeh> is realistic acceleration for trains and cars (mini) recommended?
19:48:09  *** Marce [i=marce@meinungsverstaerker.de] has quit [Remote closed the connection]
19:48:29  <RichK67> the new one uses real physics; it feels very different, and is less "gamey"
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19:53:02  <luckzeh> can I use the UK set, DBxl and more at the same time?
19:54:55  <RichK67> UKRS and DBsetXL are mutually exclusive - most train sets cannot be used at the same time
19:55:19  <RichK67> but many station sets are fine together
19:56:05  <luckzeh> hmmh.
19:56:12  <luckzeh> I assume UKRS is more interesting?
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19:56:42  <RichK67> ukrs is very good for temperate
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19:57:56  <luckzeh> can I use the US stations and US industrial stations with that, for an example, without losing any content?
19:58:04  <RichK67> yes
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19:59:14  <RichK67> bbl
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20:01:52  <luckzeh> I assume I want citystationsw.grf instead of citystations.grf?
20:02:19  <peter1138> YES
20:02:21  <peter1138> er
20:02:21  <peter1138> yes
20:02:30  <luckzeh> thanks :)
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20:20:46  <luckzeh> mh, do you have to do anything special to make the UK renewal industry changes work?
20:21:10  <Born_Acorn> Industries don't work in OTTD yet.
20:21:28  <Born_Acorn> No support for them as of yet.
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20:29:48  <luckzeh> ahhh
20:29:49  <luckzeh> okay
20:30:11  <luckzeh> so there is no point in using the UK renewal industries file?
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20:32:25  <glx> it only use a file slot
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20:33:39  <luckzeh> what is "shuttering" in UKRenewal?
20:40:35  <Bjarni> that is driving from one part of a station to another. It's not really a part of OTTD, but the engines got included anyway
20:40:54  <Bjarni> US "English" calls them switching engines
20:42:55  <Brianetta> shunting
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20:43:50  <Brianetta> The diesel shunter is extremely slow, but so cheap to run that it can compete with road vehicles over short distances
20:44:43  <Bjarni> shunters are designed to be cheap to operate ;)
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20:46:29  <Sacro> i know some girls like that
20:46:42  <Sacro> built like a shunter, and cheap to run
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20:55:29  <CIA-5> rubidium * r5683 /branches/TGP/ (6 files in 2 dirs): [TGP] -Add: a patch option to be able to choose the tree placer algorithm
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21:13:10  <UnderBuilder> I have the common problem of no sound & no music (I copied the .gm's and the sample.cat)
21:14:12  <Bjarni> check that you didn't mute your computer
21:14:16  <Bjarni> that's always a good start
21:14:20  <Sacro> and that your speakers are turned on :)
21:14:22  <Bjarni> and turn on the speakers
21:14:35  <UnderBuilder> the sound works outside ottd
21:14:35  <Sacro> and ignore the dutch :P
21:14:43  <Bjarni> use a different app to verify that you can get it to say something
21:14:54  <Sacro> or danish...or whever hes from ;)
21:14:55  <Bjarni> ok
21:14:59  <Bjarni> OS?
21:15:32  <UnderBuilder> linux tuquito (based on debian)
21:15:43  <Bjarni> ok
21:15:45  <Bjarni> hmm
21:15:48  <UnderBuilder> on my windows works ok
21:15:51  *** tokai|noir [n=tokai@p54B80AB9.dip0.t-ipconnect.de] has quit ["It's like, wah."]
21:16:02  <Bjarni> try ./openttd -h to see available options
21:16:13  <Bjarni> verify that you got different music and sound drivers than null
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21:18:07  <UnderBuilder> I tried with -s sdl and -m extmidi and no changes
21:18:21  <UnderBuilder> also the music jukebox is crazy
21:19:35  <Bjarni> check that you got read permissions to the files
21:20:36  *** tokai|alternativ [n=tokai@p54B80AB9.dip0.t-ipconnect.de] has joined #openttd
21:21:04  <Bjarni> UnderBuilder: are you using an old version of OTTD?
21:21:53  <Sacro> Bjarni: define old?
21:22:04  <Bjarni> as in not the newest
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21:24:09  <Darkvater> what is not working?
21:24:52  <Bjarni> sound+music
21:25:15  <Darkvater> what version?
21:25:22  <Darkvater> do you get any debug messages with -d 5?
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21:32:15  <UnderBuilder> version 0.4.7
21:33:41  <Darkvater> 23:23 <@Darkvater> do you get any debug messages with -d 5?
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21:44:49  * Mucht slaps UnderBuilder to #openttdcoop
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21:48:25  <UnderBuilder> I get some messages about calculating H or G and expanded into track 8 or something
21:48:46  <Darkvater> pathfinder
21:48:51  <Darkvater> nothing else?
21:48:53  <Darkvater> strange
21:49:09  <glx> hmm npf in debug_level 5 is really verbose
21:49:29  <Sacro> :o qdb.us appears to be down
21:49:30  <Darkvater> just do 2 or 3 then :)
21:50:08  <glx> -d driver9 should be enough for the current problem
21:52:09  <UnderBuilder> I get this:
21:52:11  <UnderBuilder> dbg: Successfully probed sound driver "sdl"
21:52:11  <UnderBuilder> dbg: Successfully probed music driver "extmidi"
21:52:12  <UnderBuilder> dbg: sdl: using driver 'x11'
21:52:12  <UnderBuilder> dbg: sdl: using mode 800x600
21:52:13  <UnderBuilder> dbg: Successfully probed video driver "sdl"
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21:53:35  <Darkvater> well sound should work with sdl
21:53:59  <UnderBuilder> so what is wrong?
21:54:10  <Darkvater> extmidi might not work if you have no extmidi defined
21:54:32  <Darkvater> eg it probes it nicely for me, but just goes nuts cause I have nothing defined, not even installed timidity
21:54:41  <glx> by default extmidi uses timidity
21:55:00  <glx> even if timidity is not installed :)
21:55:09  <Darkvater> yeah, looks funky ^^
21:55:21  <Tron> probing extmidi _always_ succeeds
21:55:33  <Tron> there's no error checking there
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21:56:54  <Wolf01> 'night all
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21:58:37  * peter1138 has an sdlmixer driver somewhere
21:58:43  <peter1138> midi works with that
21:58:45  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"]
22:00:10  <tokai|alternativ> peter1138: u mean openttd linked with libtimidity?
22:00:35  <peter1138> no
22:00:40  <Sacro> theres a libtimidity?
22:00:48  <peter1138> i mean openttd linked with sdlmixer
22:00:52  <tokai|alternativ> afaik
22:01:08  <tokai|alternativ> peter1138: well.. isnt sdlmixer linked with libtimidity? :)
22:01:56  <peter1138> nope
22:02:57  <michi_cc> Darkvater: got Win64 binaries for RC2, if you want to add that to the offical page, it's here http://www.icosahedron.de/openttd/
22:03:21  <michi_cc> otherwise, i'm making a forum post tomorrow
22:03:45  * peter1138 > sleep
22:03:47  <peter1138> actually
22:03:51  * peter1138 > home > sleep
22:03:52  <tokai|alternativ> peter1138: ah.. just talked with our sdl maintainer.. our sdlmixer.library has no midi support yet ;)
22:04:05  <Darkvater>  =7#J7 I7#I7 I7#I7 I7#I7
22:04:06  <tokai|alternativ> peter1138: anyway.. maybe sdmart to get that into trunk?
22:04:06  <Darkvater> wtf
22:04:11  <Darkvater> michi_cc: please paste that again
22:04:13  *** Darkvater [n=plop@5354EC24.cable.casema.nl] has quit ["leaving"]
22:04:29  <peter1138> it'll play mp3s or oggs though ;)
22:04:33  <michi_cc> http://www.icosahedron.de/openttd/
22:04:38  * SpComb pastes the OpenTTD binary into here
22:04:39  *** Darkvater [n=plop@5354EC24.cable.casema.nl] has joined #openttd
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22:04:47  <michi_cc> http://www.icosahedron.de/openttd/
22:04:50  <peter1138> tokai|alternativ: it's not ready
22:05:13  <peter1138> tokai|alternativ: it requires that openttd's mixer (used for all sounds) is ripped out
22:05:15  <SpComb> .FBP.EØ.
22:05:28  <peter1138> well, i suppose it doesn't have to be, but that misses the point of sdlmixer somewhat
22:05:49  <tokai|alternativ> peter1138: ah.. ic.. sounds complicated :)
22:05:52  <Darkvater> michi_cc: thx
22:06:13  <michi_cc> no problem, do what you want, I'm off
22:06:17  *** michi_cc is now known as michi_cc-away
22:06:18  <peter1138> tokai|alternativ: sdlmixer takes over, so you can mix it with just normal sdl audio stuff :(
22:06:22  <peter1138> errr
22:06:23  <peter1138> *can't*
22:07:03  <peter1138> bye
22:07:10  <luckzeh> uhh, is it me or is telling stuff to service not possible anymore in the nightly?
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22:11:40  <CIA-5> Darkvater * r5684 /trunk/ (fileio.c gfxinit.c string.c string.h): - Codechange: create an strtolower() function that uses tolower() on a whole string and apply it in the places this was used.
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22:15:45  <CIA-5> Darkvater * r5685 /trunk/ (fileio.c fileio.h newgrf.c): - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify the naming of these functions.
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22:24:13  <CIA-5> Darkvater * r5686 /trunk/fileio.c: - Codechange: Use only FioFOpenFile for opening files, use the other similar functions (FioCheckFileExists and FioOpenFile) as its caller.
22:26:19  <CIA-5> Darkvater * r5687 /trunk/fileio.c: - Cleanup: Some cleanup and commentarizing.
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22:31:51  <slick_goku_baby> hello
22:32:57  <Sacro> hi
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22:34:11  <slick_goku_baby> just discovered the openTTDcoop wiki, very nice information :)
22:35:22  <Sacro> never looked
22:35:59  <Mucht> slick_goku_baby: then join in :-P
22:36:27  <slick_goku_baby> don't know the server info yet :(
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22:40:06  <Sacro> hmm, if i do something in php-gtk, will it appear under IE on windoze
22:41:05  <CIA-5> Darkvater * r5688 /trunk/ (5 files in 3 dirs): - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc.
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22:45:06  <slick_goku_baby> Where do I need to go to get the sandbox server info?  Just want to look around mostly :)
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22:51:29  <slick_goku_baby> I guess what I should be asking is if there are any games going on that I could watch or something?
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22:54:55  <luckzeh> the wiki has that, slick
22:55:26  <luckzeh> http://openttdcoop.ppcis.org/sandbox.php
22:55:34  <luckzeh> slick_goku_baby http://openttdcoop.ppcis.org/wiki/index.php/Sandbox_Server
22:56:12  <slick_goku_baby> ok, missed it the first time
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23:05:59  <luckzeh> so yes
23:06:15  <luckzeh> the option to "wait max days" in stations makes all my MP client dc with desync errors :p
23:08:49  <luckzeh> (just did it twice in a row, to check)
23:12:15  <Eddi|zuHause2> report that to the patch writer
23:12:46  <luckzeh> and the patch writer I find how?
23:12:55  <Eddi|zuHause2> in the forum i assume
23:13:09  <luckzeh> and will anybody please tell me what happened to the option to make trains service?
23:13:16  <Eddi|zuHause2> there should also be a miniin.patches.zip or something, which might mention the author
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23:14:01  <Eddi|zuHause2> in the miniin you should have a "send all to depot" in the trainlist
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23:14:31  <Eddi|zuHause2> otherwise, you can send trains to scheduled service by creating a "goto depot" order
23:15:07  <luckzeh> yes, but I'd maybe have regular depot visits whenever they are necessary rather than forcing that at some point. and yes, I know about the goto - but in normal TTD, it doesnt always go to the depots pointed at with the service command, just when the vehic considers it necessary
23:15:33  <Eddi|zuHause2> there is a standard service interval
23:15:54  <Eddi|zuHause2> also, there is an option to turn off servicing when breakdowns are off
23:15:56  <luckzeh> yes, but does the train by itself decide to find a depot to service, or..?
23:16:19  <Eddi|zuHause2> yes, the train searches by itself, but not very far away
23:16:33  <Eddi|zuHause2> like a 16 field radius or something
23:17:08  <luckzeh> wonderful.
23:17:13  <luckzeh> I'm fine with that.
23:19:00  <Eddi|zuHause2> btw, there should be a switch wether the service is "every X days" or "when reliability goes below X%"
23:19:48  <Eddi|zuHause2> or something similar to that
23:19:55  <Eddi|zuHause2> i never used that, because i play without breakdowns
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23:53:01  <luckzeh> Eddi|zuHause2: cant you set stuff like that in the options?
23:54:28  <Eddi|zuHause2> argh... you should not highlight people in the middle of the night...
23:55:46  <Eddi|zuHause2> that should be in the patch settings under vehicles... (or similar)
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23:58:59  <Bjarni> Vornicus: you got your mac back?
23:59:13  <Vornicus> not yet.
23:59:22  <Bjarni> ok
23:59:24  *** tokai is now known as tokai|Zzz
23:59:27  <Bjarni> goodnight
23:59:30  <Vornicus> Was on the network, though, and decided to stop by - work is slow at the moment.
23:59:31  <Vornicus> ni.
23:59:44  <Bjarni> it's 2 O'clock here
23:59:51  <Bjarni> I should be sleeping by now

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