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Log for #openttd on 7th August 2006:
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00:20:43  <k-man__> hello
00:21:08  <k-man__> has anyone noticed that converting a fleet from say, rail to monorail is a nightmare?
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00:23:45  <Sacro> k-man__: loads of peoles
00:23:49  <Sacro> peoples*
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00:25:27  <k-man__> i wish there was a "send all trains to depots button
00:26:55  <Tefad> everyone does
00:27:19  <Tefad> it's easy to convert the track at least
00:27:25  <Tefad> i remember back when i was playing it in dos
00:27:35  <Tefad> horribly slow
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00:27:48  <k-man__> and also a way of seeing from the train list, which trains are either on the way to a depot, in a depot, and or are stopped
00:27:59  <k-man__> yeah, converting was a dream
00:28:01  <k-man__> i loved it
00:28:04  <k-man__> awesome
00:28:14  <k-man__> but just getting all the trains to depots was horrid
00:28:31  <k-man__> or what about chained orders... you could order a train to return to depot and sell itself
00:28:33  <k-man__> that would be cool
00:28:42  <k-man__> at least you could just issue the order and forget it
00:29:29  <Tefad> heh
00:32:45  <kbrooks> k-man__: in MiniIN, therre *uis* a send to depot for all vehicles :-)
00:32:55  <kbrooks> *is*
00:32:59  <k-man__> what is miniin?
00:33:39  <kbrooks> mini integrated nightly, a fork of openttd with patches
00:34:32  <kbrooks> well, i think its a fork because it has diverged so much :-)
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00:49:29  <Magus_X> hey
00:49:33  <Magus_X> i need help, anyone alive?
00:49:47  <Magus_X> well, im new on linux
00:50:10  <Magus_X> i need download the sourcecode of openttd?
00:53:33  <glx> binaries are available for linux if you don't want to compile
00:55:33  <Magus_X> hm..
00:55:40  <Magus_X> im downloading linux binaries right now
00:55:43  <Magus_X> im using ubuntu
00:56:08  <Magus_X> windows pissed me off time enough
00:56:34  <Magus_X> i am just afraid of video drivers :(
00:56:42  <Magus_X> how install them on linux :P
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00:57:27  <Sacro> heh, Ubuntu is sooooooooooooooo easy
00:57:33  <Sacro> Magus_X: what card?
00:57:46  <Magus_X> FX 5200
00:57:56  <glx> nvidia :)
00:58:01  <Magus_X> Nvidia Fx "Crap" 5200
00:58:19  <Magus_X> :P
00:58:42  <Sacro> well, err
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00:59:17  <Magus_X> :P
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01:00:06  <Sacro> Magus_X: https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia?highlight=%28nvidia%29
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01:04:22  <Magus_X> thanks!!
01:04:55  <Sacro> the Ubuntu wiki is your friend
01:04:58  <Sacro> as is synaptic
01:05:38  <Magus_X> damn
01:05:48  <Magus_X> anyone know what is the ubuntu root password?
01:06:07  <Sacro> use sudo
01:06:15  <Sacro> it doesnt have one
01:06:21  <Burgundavia> Magus_X: read help.ubuntu.com/community/RootSudo
01:06:54  <Magus_X> wish me lucky :~
01:11:18  <Magus_X> "If you are running Hoary Hedgehog or Breezy Badge"
01:11:23  <Magus_X> what the hell is this? :(
01:11:44  <Gonozal_VIII> animals^^
01:12:12  <Magus_X> lol?
01:13:08  <Gonozal_VIII> no idea
01:13:52  <Sacro> Magus_X: im guessing your running Dapper Drake (6.06 LTS)
01:13:54  <mikk36> i have no good thoughts about ubuntu
01:14:01  <mikk36> which means: i hate ubuntu :)
01:14:05  <Sacro> mikk36: i hated it
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01:14:38  <mikk36> ok... and then.. what happened next ?
01:15:06  <mikk36> i mean: u're talking in the past
01:15:07  <Sacro> i went back to lovely Arch
01:15:20  <mikk36> Arch linux ?
01:15:28  <Sacro> yep
01:15:30  <mikk36> :P
01:15:37  <Sacro> you run it?
01:15:41  <mikk36> nop
01:15:45  <mikk36> i'm on gentoo here
01:15:52  <Sacro> i converted GoneWacko i think
01:15:58  <Sacro> and Qball runs it
01:16:33  <mikk36> i've never installed ubuntu on my own machine, but have tried to conf it on a friends... pretty nice nightmare
01:16:34  <mikk36> lol
01:16:40  <mikk36> cats are fighting outside :D
01:16:46  <mikk36> nice screams :D
01:17:15  <mikk36> ok, i've got a decision to do
01:17:24  <mikk36> whether to go to sleep or not
01:17:32  <mikk36> i'd have to wake up in 3 hours
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01:21:05  <Magus_X> lol
01:25:48  <Sacro> oh well, bed, gn all
01:26:03  <Magus_X> gn
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01:32:52  <Magus_X> drivers installed
01:32:54  <Magus_X> o.O
01:32:54  <Magus_X> o/
01:34:29  <Magus_X> thanks for the help
01:34:30  <Magus_X> all
01:34:31  <Magus_X> :)
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01:40:28  <Magus_X> WOW
01:40:32  <Magus_X> openttd running
01:40:40  <Magus_X> well, linux is not hard at all
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01:41:41  <kinty> transfer feeder services doesn't work in MiniIn-5722 :(
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01:54:04  <Eddi|zuHause> yes, people reported that already ;)
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01:56:55  <kinty> any quick fix?
01:57:47  <Eddi|zuHause> yes, use an earlier version
01:58:38  <kinty> can i just revert economy.c to an earlier version?
02:01:09  <Eddi|zuHause> if you think that is the thing that broke, yes... you can choose the revision for individual files with SVN
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02:02:03  <kinty> i don't know for sure, but someone posted on the forums saying rev 5661 broke it
02:03:01  <kinty> btw, what's the difference between 'Improved Loading Algorithm' and 'FIFO loading' in MiniIn?
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02:03:40  <Eddi|zuHause> FIFO loading has more options, like load 80% or something
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02:04:24  <Eddi|zuHause> improved loading is what is in trunk, i believe
02:05:59  <Eddi|zuHause> FIFO loading is probably a very bad name for the option...
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02:06:13  <kinty> i see
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02:25:47  <kbrooks> what is FIFO loading?
02:27:48  <kinty> < Eddi|zuHause> FIFO loading has more options, like load 80% or something
02:29:29  <Gonozal_VIII> did you get transfer working with an earlier version of that economy.c file kinty?
02:35:44  <luckzi> "First In First Out"
02:35:56  <luckzi> technically :p
02:36:06  <luckzi> but basically it means it tries to load stuff intelligently
02:36:20  <kinty> Gonozal_VIII: nope, but i'm going to try that soon
02:36:32  <Gonozal_VIII> ok
02:36:45  <kinty> gonna try intel compiler to compile it too
02:36:58  <luckzi> kinty: yes, r5661 broke mini's feeding stuff
02:37:07  <luckzi> so anything before that will work
02:37:26  <kinty> i'm going to just revert economy.c to pre-5661. is that safe?
02:37:46  <luckzi> well, uh, if I'm not completely mistaken it's the new orders that break it
02:38:04  <kinty> so it's not that file i should revert?
02:38:22  <luckzi> and I don't know if you can simply take those out. and there's been a sync with the trunk too, lately.
02:38:57  <kinty> i looked at 5661 diff, it's pretty short. not that i understand it anyway
02:39:04  <luckzi> I have no clue which files exactly that patch changes.
02:39:22  <kinty> i checked the SVN page, looks like that's teh only changed file
02:39:54  <kinty> heck, i'm going to compile it
02:40:04  <kbrooks> this might be OT :P
02:40:11  <kbrooks> but
02:40:13  <Gonozal_VIII> 5660?
02:40:34  <kinty> i'm going to get MiniIn-5772, revert economy.c to prev ver, and try
02:40:52  <kbrooks> how exactly ould i use a subsidiary to increase the parent company's rating in a town?
02:41:52  <Gonozal_VIII> make him destroy trees and rebuild them with the other company?
02:42:00  <Gonozal_VIII> maybe^^
02:46:12  <kinty> um, turns out 5661 changes economy.c and order_cmd.c
02:51:30  <Gonozal_VIII> wow, it really works
02:51:44  <kinty> the transfer?
02:51:48  <Gonozal_VIII> jup
02:51:51  <kinty> cool
02:51:58  <kinty> u reverted both files?
02:52:10  <Gonozal_VIII> only economy.c
02:52:25  <Gonozal_VIII> 5660
02:52:38  <kinty> aha
02:52:42  <kinty> i'm testing mine now
02:53:23  <Gonozal_VIII> current svn + this file... build... works^^
02:53:27  <kinty> might take a while since my boss is walking to and fro behind me
02:55:32  <Gonozal_VIII> don't know if this breaks something else
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02:57:15  <magus_x> i know this isn't a linux support channel
02:57:24  <magus_x> but, how can i add command line parameters
02:57:26  <DesktopMan> good for you :)
02:57:26  <magus_x> in linux?
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02:58:25  <magus_x> oops
02:58:52  <kinty> yay, mine works too
02:58:58  <Gonozal_VIII> :-)
02:59:09  <magus_x> anyone knows?
02:59:16  <magus_x> how do command line parameters in linux?
02:59:19  <kinty> MiniIn-5722 + pre-5661 economy.c adn order_cmd.c
02:59:28  <kinty> what distro are you using?
02:59:37  <magus_x> ubuntu
02:59:43  <magus_x> ( sorry, new on it )
03:00:16  <kinty> i'm not sure, but try runnig alacarte menu editor
03:00:30  <kinty> and edit the corresponding app's property
03:00:40  <kinty> alacarte is in accessories i think
03:00:59  <magus_x> i dont have it :/
03:01:01  <Gonozal_VIII> bug seems to be somewhere between 5660 and 5661 of the economy.c file.. can't be that much code..
03:01:13  <magus_x> but i found the equivalent
03:01:44  <magus_x> done
03:01:46  <magus_x> thanks
03:02:37  <magus_x> man
03:02:39  <magus_x> i dont know
03:02:45  <magus_x> why my shortcuts dont works :(
03:03:01  <magus_x> they simply dont works :/
03:03:43  <Gonozal_VIII> i didn't even know that there are shortcuts in linux
03:03:52  <magus_x> :~
03:04:01  <magus_x> at least i think there are
03:04:02  <magus_x> lol
03:04:32  <kinty> i think they are called Links
03:05:03  <magus_x> i tested a link for openttd
03:05:10  <magus_x> it created 2 directories in my desktop
03:05:12  <magus_x> and dont opened
03:05:17  <magus_x> save and scenario i think
03:05:18  <magus_x> LOL
03:06:08  <Gonozal_VIII> a shortcut that creates directories^^ linux is funny
03:06:23  <magus_x> yeah
03:06:29  <magus_x> Imo weird
03:06:53  <magus_x> nice
03:07:00  <magus_x> at least the openttd shortcut worked
03:07:02  <magus_x> but cube not :(
03:07:18  <kinty> you need to change the working directory before running openttd i think
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03:08:28  <magus_x> openttd worked now
03:08:31  <magus_x> but only it
03:08:33  <magus_x> lol
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03:18:47  <magus_x> at least my 3d drivers are ok=
03:18:48  <magus_x> =o
03:19:19  <kinty> try automatix
03:19:23  <kinty> getautomatix.com
03:19:28  <kinty> make things much easier
03:19:39  <magus_x> what it is?
03:20:28  <kinty> it's a script that automatically downloads and installs useful stuff
03:20:37  <kinty> seriously makes life easier
03:20:55  <magus_x> better than aptget?
03:20:57  <kinty> will download nvidia drivers too
03:21:00  <kinty> it works on top of that
03:21:04  <kinty> it's like a wrapper
03:21:12  <magus_x> well, ubuntu have the synaptic
03:21:15  <magus_x> very good
03:21:25  <magus_x> it downloaded the nvidia with only a click
03:21:27  <kinty> automatix saves the hassle
03:21:30  <kinty> htey complement each other
03:21:38  <magus_x> restarted x and done
03:21:38  <magus_x> =o
03:21:43  <magus_x> i will check it
03:21:46  <kinty> what abt the mp3 codex, media players, etc etc
03:21:56  <kinty> flash plugins, java, etc
03:22:01  <kinty> automatix gets all this in a flash
03:22:17  <kbrooks>  lol
03:22:17  <magus_x> well
03:22:18  <kbrooks> pun
03:22:20  <magus_x> i need mp3 codec
03:22:21  <magus_x> lol
03:22:24  <kbrooks> "in a flash"
03:22:38  <kinty> :)
03:22:59  <magus_x> :)
03:27:40  <magus_x> the music on ottd dont works in linux?
03:28:06  <kinty> you need to install timidity, but i don't recommend that, as the CPU usage is ridiculous
03:28:20  <kinty> better to convert them to ogg, and play them in the background using whatever media player
03:28:27  <magus_x> oh, ok thanks
03:28:37  <magus_x> i hate those music anyway
03:28:38  <magus_x> =p
03:31:16  <Triffid_Hunter> I play di.fm's goapsy stream while playing usually ;)
03:31:24  <magus_x> :P
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05:25:32  <BurningFeetMan> heya, I'll test the new release on the front page over the next couple of weeks.
05:52:46  <mikk36> :)
05:53:43  <BurningFeetMan> What -choo smiling at ?
05:55:31  <BurningFeetMan> STOP LYING MATEX
05:56:16  <mikk36> :)
05:57:21  <BurningFeetMan> *scratches head*
05:59:13  <mikk36> ;)
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06:00:29  <BurningFeetMan> Are you asking me on a date?
06:00:55  <mikk36> nah
06:01:02  <mikk36> just confusing u
06:02:03  <BurningFeetMan> Oh :( but I have candles, and a table cloth :(
06:02:11  <BurningFeetMan> You could bring the chicken
06:02:51  <mikk36> aint i a bit too far from u ?
06:03:12  <mikk36> u're like... on the other side of the world :)
06:03:32  <BurningFeetMan> Australia is pretty close to everything these days.
06:03:41  <BurningFeetMan> Besides, I'd make a trip out of it.
06:04:08  <mikk36> lol
06:04:18  <mikk36> still, thank you bot no thanks
06:04:21  <mikk36> but*
06:05:01  <BurningFeetMan> Ahh well. I gotta be in it to win it. I guess it's back to ice cream and razor blades for me then.
06:05:46  <mikk36> razor blades ?
06:05:58  <BurningFeetMan> ;_;
06:06:25  <BurningFeetMan> I can't wait to finish work today. Gah, so sick of sales.
06:06:49  <mikk36> hmm.. working on sales management ?
06:08:06  <BurningFeetMan> I'm a draftsman designer. I work with a sales team who rarely know the product :(
06:09:54  <mikk36> nice :P
06:09:59  <mikk36> A girl comes to the petshop and asks if she can buy a rabbit. The shopkeeper asks: "Would you rather have the one with the long ears and sweet big brown eyes or the nice brown spotted one with fluffy fur?" The girl says: "Doesnt matter, my python doesn't give a damn"
06:11:16  <BurningFeetMan> heh :)
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06:22:02  <CIA-5> peter1138 * r5798 /trunk/road_map.c:
06:22:02  <CIA-5> - Fix [r5062]: When expanding a town, the test to check if a tile is a
06:22:02  <CIA-5> road depot also excluded all non-road tile types (i.e. bridges/tunnels
06:22:02  <CIA-5> with road.) Thanks to Graphite for finding this.
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06:43:55  <mikk36> damn i'm tired...
06:44:00  <mikk36> slept just 3.5h :)
06:44:51  <mikk36> 04:17:31 - <mikk36> i'd have to wake up in 3 hours
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06:49:56  <mikk36> blah i'm bored :P
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09:21:34  <CIA-5> miham * r5799 /trunk/lang/slovak.txt:
09:21:34  <CIA-5> WebTranslator2 update to 2006-08-07 11:21:14
09:21:34  <CIA-5> slovak - 31 fixed, 3 changed by lengyel (34)
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09:28:07  <peter1138> hmm, wmp isn't very good with ogg :/
09:32:31  <CIA-5> Darkvater * r5800 /trunk/fios.c: - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
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10:34:28  <RichK67_wrk> ping brianetta
10:34:38  <Brianetta> pong
10:34:42  <RichK67_wrk> hi
10:34:59  <RichK67_wrk> ive been wanting to join your next game for the last few days
10:35:15  <Brianetta> but it's still not 2050, right? (:
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10:42:21  <RichK67_wrk> yup - been stuck in the 2040s for the last 4-5 days :(
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10:48:01  <Zavior> Someone gotta idle it to 2050 :P
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11:04:49  <luckzi> [11:28:03] [@peter1138] hmm, wmp isn't very good with ogg :/ <- as if it was good with anything
11:11:39  <peter1138> it's fine with wma & mp3
11:12:03  <Guest56> not with large playlists
11:12:16  <Sacro> WMP IS CRP
11:13:01  <luckzi> it doesn't support a good lot of the things you can do with mp3s and.. well yes, there is no reason to have wma files.
11:13:17  <Guest56> i like wma
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11:14:09  <Sacro> i hate it
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11:31:32  <CIA-5> Darkvater * r5801 /trunk/win32.c: - Codechange: The exception dialog showed the last modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
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11:57:28  <CIA-5> rubidium * r5802 /branches/TGP/ (7 files in 2 dirs): [TGP] -Add: an abort button on the world generation progress window, so one can abort the generation.
12:03:12  <Guest56> hmm with planespeed patch aircraft speedup set to 8 acceleration seems pretty low, the planeset concorde doesn't reach its topspeed even to the opposite corner of a 2048^2 map
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12:14:04  <publunch> openttd: pool.h:51: GetItemFromPool: Assertion `index <pool->total_items' failed.
12:14:07  <publunch> hmm
12:14:34  <publunch> Done it again!
12:14:44  * publunch thinks there's a bug.
12:16:55  <Rubidium> what did you do? what version are you using?
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12:39:46  <Zavior> http://img375.imageshack.us/my.php?image=granfordtransport1stmay1933uw5.png <- having phunnay with newstations (:
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12:51:49  <TinoM> how do i get "~100% transported" at industries? i've several trains getting coal at a mine, there is always a train at the station, but only ~60% transported :(
12:52:45  <gradator> local transport rating value ?
12:52:58  <hylje> 100% is somewhat hard to get
12:54:31  <Zavior> TinoM, its not good idea to get raw material industry to 100%
12:54:48  <hylje> why not
12:54:49  <Zavior> If the rating goes over 75% it will start loosing production
12:54:52  <hylje> :o
12:55:34  <TinoM> :/
12:56:04  <TinoM> so at rates over 75% production decreases? weird....
12:56:17  <hylje> idd
12:56:32  <Kjetil> ehm.. does it ?
12:57:48  <Zavior> If I understood right it should :o
12:59:30  <TinoM> i've thought the goal of the game is to get as much as possible goods transported ;)
13:00:10  <Kjetil> looks random to me
13:01:17  <Kjetil> oh wait
13:01:20  <Zavior> XeryusTC knows
13:01:25  <Zavior> Enlighten us
13:01:37  <XeryusTC> hum?
13:02:32  <Zavior> Read few lines above
13:03:17  <XeryusTC> uhm, it's not something i discovered
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13:03:36  <XeryusTC> #openttdcoop did, but it seems to be true
13:04:05  <Kjetil> Mines also uses industry_cmd ?
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13:05:13  <TinoM> i've 6 trainstations at coalmines atm, enough trains and at every coalmine 60%-70% transported, thats the max
13:05:52  <hylje> so 60-70% is the optimal?
13:06:32  <XeryusTC> 60-75%
13:06:40  <Kjetil> As far as I understand it's random
13:07:06  <hylje> somewhat
13:07:22  <hylje> but ive had well-serviced mines increase output from 50-100 to 300
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13:08:39  <XeryusTC> ive had mines rice from ~100 to ~800
13:09:07  <hylje> wasnt there a bug of sorts that prevented growth
13:12:12  <TinoM> but should'nt the transportrate 100% when there is always a train waiting? regardless the output?
13:16:10  <TinoM> and there seems to be a difference with the raw materials : oil ~83% / coal 70% / wood 83% transported (always a train waiting and loading)
13:16:27  <TinoM> using 0.4.8-RC2 here
13:16:44  <ChrisM87> nope the transport rate depends on your station rating
13:16:44  <peter1138> built any statues?
13:16:59  <ChrisM87> which depends on other factors, like the train speed, your popularity etc.
13:19:11  <TinoM> hmmm, no, no statues
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13:19:49  <TinoM> there are much less multiplayer desyncs with 0.4.8-RC2 than 0.4.7 --> nice ;)
13:20:58  <CIA-5> rubidium * r5803 /branches/TGP/intro_gui.c: [TGP] -Change: fill the empty gap and remove the stupid single player button from the intro gui
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13:53:37  <mikk36> hylje, in coop games they get mines tatproduce 2k coal a month
13:53:41  <mikk36> that*
13:54:04  <hylje> hehe
13:56:44  <CIA-5> peter1138 * r5804 /branches/utf8/ (69 files in 7 dirs): [utf8] - Sync with r5619:r5802 from trunk
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14:32:00  <hapo> http://iltsu.dy.fi/xorg.conf_dual
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16:24:56  <peter1138> oh god, not that bjarni bloke
16:25:34  <Bjarni> 'Boolean' cheats, such as Magic Bulldozer and Build While Paused do not appear to have any effect, on trunk revision 4988 (tested on Mac OS X 10.4.6 PowerPC, though this probably generalizes to other systems)
16:25:41  <Bjarni> I just tried that on the head revision
16:25:46  <Bjarni> it works here
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16:25:59  <peter1138> 4988 is pretty old...
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16:27:49  <Wolf01> yo
16:28:03  <Bjarni> yeah
16:28:32  <Bjarni> works in 4988 as well
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16:30:16  <Bjarni> ahh, endian issue
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16:40:07  <Tron> ftp://tron.homeunix.org/ottd/slope.png
16:40:35  <Wolf01> oh finally
16:41:32  <hylje> nice
16:41:57  <hylje> can you do turns in slopes like that too?
16:43:02  <Wolf01> i think is only a foundation problem
16:45:10  <Tron> ?
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16:47:13  <Wolf01> to build these tracks you need 2 foundations, one over the other
16:48:05  <Wolf01> what about diagonal foundations? would allow more track configs
16:49:23  <Tron> there is no concept like "multiple foundations". there's just no single sprite with the appropriate slope adjustment
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16:53:48  <Wolf01> i meant this: http://wolf01.game-host.org/OTTD_related/diagonal_foundation.PNG
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16:56:03  <CIA-5> bjarni * r5805 /trunk/variables.h:
16:56:03  <CIA-5> -Fix: FS#189 Boolean cheats do not work
16:56:03  <CIA-5>  This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)
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16:57:09  <Bjarni> ok, two tasks on flyspray closed :)
16:58:45  <Bjarni> "I have some changes to configure, et al so that one can run ./configure and get working makefiles" <-- do you think that there is an English version of that text as well
16:58:53  <Bjarni> my Engrish is a bit rusty :p
16:59:12  <Bjarni> "et al so that".... wtf
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17:00:36  <Brianetta> et al?
17:00:51  <Wolf01> maybe "at all"
17:00:59  <Brianetta> maybe just backspace
17:01:27  <Brianetta> et al means "and all" and is used to credit an ensemble
17:01:35  <Brianetta> OpenTTD, by Celestar, Tron et al
17:02:10  <hylje> is the "turbo" mode how fast compared to normal speed
17:02:24  <Bjarni> hylje: impossible to say
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17:02:58  <Bjarni> fast forward skips the wait between each tick, so when it's done calculating everything for a tick, it just moves on to the next without waiting
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17:03:05  <hylje> so it just eats all the power it can get
17:03:06  <Bjarni> so it depends on your CPU
17:03:12  <Wolf01> is "how fast your computer can do", in my laptop is like 4x, in the desktop is 2x
17:03:34  <Bjarni> so if you disable full animations, ff will be faster
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17:03:54  <hylje> so we need to get OTTD multithreaded to get instant 1920-2051 on supercomputers
17:04:09  <Bjarni> :p
17:04:26  <Bjarni> be careful on notebooks though... it really eats up the battery compared to normal speed
17:05:19  <hylje> hehe
17:05:52  <Bjarni> <hylje>	so we need to get OTTD multithreaded to get instant 1920-2051 on supercomputers <-- the cocoa drivers (OSX) are threaded so you can actually benefit from dualcore CPUs
17:06:06  <Bjarni> the graphical stuff and midi stuff got their own threads
17:06:15  <Sacro> heh, i remember a game on brianettas nightly, that on turbo mode went no faster than normal
17:06:16  <Bjarni> well, parts of them anyway
17:06:30  <Naksu> Bjarni: well, they dont really have equal weights :)
17:06:45  <Tron> <Brianetta> et al? <--- short for "et altera", latin for "and others"
17:07:03  <Bjarni> ff will desync any network game since keeping games in sync needs control of the speed
17:07:08  <Bjarni> hence ff is disabled in MP
17:07:14  <Bjarni> you can't activate it
17:07:23  <Tron> not entierly true
17:07:39  <hylje> so we need a lowest common detominator(sp?) polling and use that as the max speed
17:07:41  <Tron> actually quite far from that
17:07:54  <hylje> Tron: is that so?
17:08:11  <Bjarni> well, if the server is faster than the clients, then the clients can't keep up and will get the desync message
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17:08:24  <Bjarni> that's why we disabled the feature in MP long ago
17:08:28  <Tron> the server tells what's the max frame the clients my go to, if the server increases this limit faster the game runs faster
17:08:48  <Tron> but there's no mechanism implemented so a client can say "i can't keep up with this speed"
17:09:17  <hylje> oh yes
17:09:23  <hylje> that "waiting for players.." display
17:09:32  <hylje> which most RTS games have
17:09:42  <Tron> <Bjarni> the graphical stuff and midi stuff got their own threads <-- no, graphics is in the main loop, just like all the game logic
17:10:48  <Naksu> Tron: i'm not coder, but could you just have the client send an ACK after processing a frame? that way you wouldn't even have to rely on sanity of the client :)
17:11:44  <Tron> this would probably double the latency. what do you mean by "rely on sanity of the client"?
17:12:03  <Wolf01> tron, is possible to place a station which is not a station? (no name, no listing, no vehicle can use it)
17:12:12  <Bjarni> it got a thread when the screen is copied to the system... odds are that other systems might work as way as well, but I haven't investigated other OSes. The fact remains that OTTD uses 3 threads on OSX
17:12:28  <Bjarni> most of the CPU load is in just one of them though
17:13:17  <Naksu> Tron: a client possibly isn't reporting right values to the server. it could tell the server "i'm coping just fine" when in fact the game runs 5 years behind on the client
17:13:18  <Tron> well, what the system does after OTTD rendered into its frame buffer is no ottd's business
17:13:32  <Naksu> but then again that's something that involves hacked clients
17:13:34  <Bjarni> so the speed boost for using a dualcore/multiple CPU system is minimal (if you look apart from the fact that one thread can use up one core alone and the OS works on the other one)
17:13:36  <Tron> but rendering and game logic is handled in the same thread in ottd
17:13:55  <Tron> Naksu: and? that's the problem of the client, not the server
17:14:29  <Tron> Naksu: there's nothing a client can do to corrupt the game state this way
17:15:03  <Bjarni> if we implement a way for a client to say "wait for me", then somebody could make it say that all the time to spoil the fun for other people
17:15:07  <Bjarni> sad, but true
17:15:20  <hylje> Bjarni: well people can sabotage others too
17:15:37  <Bjarni> our goal is to minimise the risk of that happening, not increase it
17:15:37  <hylje> Bjarni: theres no cure for jerks but bancannon works too
17:15:47  <Naksu> Tron: as i said i'm not a coder, just had an urge to blurt out something :)
17:16:10  * Sacro sniggers
17:16:43  <Tron> Bjarni: there are other ways to bring the game to a crawl already
17:16:57  <smeding> hmm
17:16:57  <DesktopMan> like 4800*2400. :/
17:17:02  <Tron> Wolf01: i don't get the picture
17:17:05  <smeding> i want my TTD CD back D:
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17:17:23  <Wolf01> strange
17:17:24  <Tron> Wolf01: what do you mean by "station which isn't a station"?
17:17:47  <Tron> what's strange?
17:17:57  <Wolf01> that you can't get the picture
17:18:16  <Tron> what's so strange about it?
17:18:31  <Wolf01> you can't or you don't want?
17:18:32  <Tron> i have no clue what you're trying to tell me with the picture
17:19:01  <Tron> "to get sth." -> roughly "to understand sth."
17:19:15  <Wolf01> wait, i misunderstood all the phrase
17:19:35  <hylje> all the phrase are belong to us ?
17:19:56  <Wolf01> i mean if is possible to have diagonal foundations
17:20:14  <Wolf01> to be able to place a track there (where is - - - - )
17:20:45  <Wolf01> now is -/\-/\-, i want ------
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17:21:15  <glx> Wolf01: the picture is enough, no need try ASCII art :)
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17:21:42  <Wolf01> tron doesn't understand :P
17:22:42  <Tron> is this a recent screenshot?
17:22:49  <Wolf01> i made it now
17:23:05  <Tron> the bottom most foundation seems wrong
17:23:21  <Tron> which version of ottd is this?
17:24:01  <Wolf01> NB r5148
17:24:11  <Wolf01> the latest with magic bridges
17:24:50  <glx> check in latest trunk before complaining :)
17:25:04  <Tron> a non-standard build, nvm then
17:26:55  <Wolf01> i think that in the trunk there isn't what i want
17:32:30  <CIA-5> tron * r5806 /trunk/ (functions.h landscape.c openttd.h viewport.c): Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo
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17:39:00  <Wolf01> tron, that is what i meant: http://www.tt-forums.net/viewtopic.php?t=21377&start=0&postdays=0&postorder=asc
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17:43:20  <ln-> is this photograph a fake or not: http://users.utu.fi/lanurm/kuvat/tmp/m/PICT5149.JPG
17:43:30  <Tron> 999 down, 104 more to go
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17:50:57  <Bjarni> ln-: fake
17:51:34  <hylje> :o
17:51:51  <Bjarni> the pilot used his parachute and is lower than the plane. I would say that odds are that the plane will go faster than the pilot when going down
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17:52:21  <ln-> remember that the pilot is ejected with quite a velocity.
17:52:27  <Sacro> depends which way the ejector seat points
17:52:32  <Bjarni> the plane will accelerate and is streamlined while the pilot would brake down to 200 km/h unless he uses his parachute
17:52:53  <Bjarni> so when he ejects, they got the same downward speed, but since he brakes and the plane accelerates...
17:53:27  <Bjarni> I think it's actually at least 3 pictures
17:53:33  <ln-> the photograph is at Deutsches Museum, Munich. i don't know why would they want to use a faked photograph.
17:53:35  <DesktopMan> looks cut and pasted to me
17:53:56  <Bjarni> one of the plane on the ground (it's rotated), one is the pilot and one is the rest
17:54:42  <DesktopMan> do those planes always have the landing gear out?
17:54:47  <Bjarni> ln-: now that's a good question... I still say it looks fake
17:54:50  <SpComb> and the shadows on the plane :P
17:55:00  <Bjarni> DesktopMan: no, only when landing and taking off
17:55:17  <SpComb> the top of the near wing is brightly lit, whereas in the tractor, the shadow stretch towards you
17:55:20  <DesktopMan> then there is little chance the plane would have that angle with the landing gear out
17:55:51  <DesktopMan> I mean, can you even get that angle ? :D
17:56:03  <Sacro> yes
17:56:10  <Sacro> well, on flighsims you can
17:56:25  <DesktopMan> yeah but what's the chance of getting it without trying
17:56:32  <DesktopMan> he probably wasn't showing off
17:56:35  <Bjarni> damn, Celestar is not here
17:56:43  <Bjarni> he is a plane expert
17:56:44  <Sacro> errm, 1 in 360²
17:56:50  <ln-> and he's from Munich
17:56:59  <Sacro> thats to the nearest degree...
17:57:14  <Sacro> or maybe 360³ actually
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17:57:31  <DesktopMan> no smoke from it either
17:57:52  <Bjarni> ln-: you cut off the text :p
17:58:19  <ln-> i didn't notice it back there.
17:59:26  <publunch> Does this 'buy exclusive transport rights' thingy work?
17:59:58  <publunch> Like a competitor is still making money from buses right after I've bought the rights.
18:00:08  <hylje> publunch: of course, it drops everyones but your ratings to 0%
18:00:32  <hylje> so they dont get any more items to move
18:00:39  <publunch> I see.
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18:09:14  <Kjetil> Bjarni: as discussed earlier today : Is there any reason for which transporting more than 75% of a mines production would cause it to decrease production ?
18:13:19  <Wolf01> who coded the newstation feature?
18:14:57  <Bjarni> Kjetil: good question... I will have to think about that one
18:15:00  <Bjarni> bbl dinner
18:16:26  <Sacro> Wolf01: peter1138!
18:16:35  <Wolf01> peeeeeter
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18:50:26  <Bjarni> back
18:52:41  <Bjarni> Kjetil: about the mining thing, I can't really come up with a good reason why production would drop right away if it produces a lot. If anything, it should count the total amount transported away and use that as "now it delivered 50k tons, now it's about to run dry" or something like that
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18:53:30  <Bjarni> it would risk running dry (use a random max on it, not a fixed max) faster if it is mined harder
18:53:43  <Bjarni> the amount of ore/coal in the ground would still be the same ;)
18:54:33  <Kjetil> Bjarni: yeah, it seamed wierd to me to.
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19:19:11  <Gonozal_VIII> mines could have a random ammount at the beginning and mine every month e.g. 1% of the new ammount... when the monthly output drops below a certain point, the mine closes down
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19:29:55  <luckzi> Gonozal_VIII: and then your millions worth of tracks are rendered worthless :p
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19:30:49  <Gonozal_VIII> i thought that was the point of the whole mine closing down thing^^
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19:33:50  <hylje> yeh would make management harder
19:34:12  <hylje> and imho would need track age tracking
19:34:33  <hylje> so new track can be removed with income, old track removing costs
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19:34:46  <hylje> so old, unused tracks would be left there. realism? :>
19:35:14  <Bjarni> then we should be able to set a flag "do not maintain" or something like that
19:35:15  <Gonozal_VIII> speed limit for old tracks...
19:35:19  <hylje> yeh
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19:35:36  <hylje> and that do not maintain flag should be on track-basis
19:35:42  <hylje> from junction to junction or ending
19:35:48  <Bjarni> you know, you can only be sure that there will be no trains on a track when the rails are removed
19:36:30  <hylje> elaborate
19:37:01  <Bjarni> even abandoned tracks on locked down lines will sometimes carry trains
19:37:57  <hylje> lets not remove those tracks
19:38:12  <hylje> they just get given a low speed limit and for bridges a chance to fail
19:39:01  <Bjarni> we can add a risk of derailment everywhere and increase that risk with lower maintenance
19:39:11  <Bjarni> the same goes for bridges
19:39:19  <Gonozal_VIII> sounds cool
19:39:20  <hylje> make that 0.1 or less with maintained track
19:39:40  <Bjarni> derailment every 10th tile?
19:39:45  <Bjarni> now that's way too often
19:39:46  <hylje> heheh
19:39:48  <hylje> 0.1% or less
19:40:19  <hylje> but derailments should be recoverable, not like crashes (unless the derailed train went down a hill or such
19:40:50  <Gonozal_VIII> pull it out with another train?
19:41:19  <Bjarni> derailments happens every day in Peru
19:41:25  <Bjarni> I know a guy, who went there
19:41:27  <hylje> heh
19:41:35  <hylje> derailments happen here once a year at most
19:41:43  <Bjarni> he left the train when it derailed for the 4th time and took the bus instead
19:42:21  <Bjarni> you know, they got tools on their trains so they can get onto the rails without external help if it is just a one or a few bogies, that derailed
19:42:26  <Gonozal_VIII> can't remember any derailments here in austria
19:42:34  <Bjarni> as long as the engine stays on the track, they can fix it
19:42:39  <hylje> heheh
19:42:43  <hylje> cheaper eh
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19:43:19  <Bjarni> I think Peru like many other not so rich countries runs on a as close to 0 budget as possible
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19:44:15  <Bjarni> that reminds me of a guy, I saw on TV. He travelled to Peru as well and when he saw the engine, he said that it would never last to the destination. It worked all the way
19:44:31  <Bjarni> but it was burning lube oil at a rate that made the smoke completely black
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19:45:34  <Bjarni> such a train pollutes like say 20 of our trains or maybe even more
19:45:53  <Bjarni> also the particles causes cancer, so I'm not going to be near it
19:45:56  <hylje> :o
19:47:38  <Bjarni> we would actually do a whole lot more environmental conservation if we used some of the money we spend on it in poor countries, fixing issues like this. It's relatively cheap to fix issues like this and the gain is a lot
19:48:19  <Bjarni> I bet they want to fix them as well (better fuel economy, longer engine lifetime, less repairs), but they just don't have the money to do so
19:50:14  <Bjarni> the same goes to why countries like Cuba still uses steam. It's too expensive to replace since the old engines can be repaired and the local paychecks are so low, that you can pay 10 people to spend half a year fixing an engine and it's still costs near nothing compared to a modern replacement, even a used one
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20:39:18  * Vornicus drops in from vork.
20:39:59  <Vornicus> but actually I had an actual question.
20:40:08  <|Jeroen|>  what is vork ?
20:40:10  <Vornicus> Who provides the CIA bot?
20:40:17  <Vornicus> vork is like work, only Vorn is doing it.
20:40:24  <hylje> vork!
20:41:08  *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."]
20:41:16  <glx> Vornicus: http://cia.navi.cx
20:41:48  <Vornicus> Awesome.  THank you!
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20:46:43  <Tron> ftp://tron.homeunix.org/ottd/slope2.png
20:47:01  <ln-> http://www.ejectionsite.com/thunderbird6.htm
20:47:44  <hylje> nice
20:48:24  <SpComb> hmm
20:53:29  <SpComb> "that sinking feeling..."
20:53:39  <SpComb> that 5 second movie is :o
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20:53:56  <SpComb> I wonder if the very end of it is the plane impacting the ground and exploding?
20:57:05  <SpComb> watching it in slowmo in VLC
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20:59:04  <Bjarni> Vornicus: ETA on the OSX freetype lib?
20:59:17  <SpComb> that must have looked *really* scary to whoever was watching the feed from the cockpit in the tower
20:59:32  <SpComb> you just suddenly notice a blaze and a ton of sudden motion before the monitor blanks out
20:59:36  <Naksu> btw
20:59:40  <Naksu> what's up with OSX?
20:59:44  <Vornicus> Bjarni: my computer should arrive sometime this week.
20:59:52  <Bjarni> :)
21:00:02  <Naksu> seems like a lot of people who are in charge of osx ports have started loathing apple all of sudden
21:00:03  <Vornicus> (taken long enough...)
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21:00:16  <Bjarni> so if you are using UPS, I would say we got the lib by the end of the month
21:00:23  <Vornicus> pff.
21:00:46  <Bjarni> Naksu: what do you mean?
21:01:56  <Bjarni> now that's a new way of transport. Delivering a GPL lib by UPS
21:02:17  <Vornicus> Heh/
21:02:40  <Bjarni> actually I think it's LGPL, but that's another story
21:02:45  <Naksu> Bjarni: well, i'm on multiple programming-related channels and there's always someone who wants to... vent their frustration towards apple, every day
21:03:05  <Naksu> and some games have started including stuff in their readmes
21:03:26  <Naksu> like absorb, one of the assembly gamedev compo entries. i quote.
21:03:43  <Naksu> Our OSX port maintainer has this to say towards Apple: "Fuck you, Apple. Fuck you."
21:03:48  *** Trenskow [n=outlet@85.218.142.227] has joined #openttd
21:04:07  <Bjarni> Naksu: well, my "issue" here is that I need Vornicus to use his install of OSX 10.3 to compile freetype in a 10.3 compatible way... it's not really that related to how Apple decides to do stuff, it's more like the weird freetype code, that refuses to crosscompile
21:04:08  <Vornicus> Part of the problem with Apple is that they don't spend nearly the amount of time that Microsoft spends on backwards compatibility.
21:05:00  <Bjarni> actually I don't think the issue is that great. You just have to be aware of what to do
21:05:26  <Vornicus> It's really not that huge a problem, no, but once in a while I start screaming.
21:05:28  <Naksu> has apple done something within half a year to upset a lot of port maintainers?
21:05:36  <Vornicus> Yes.
21:05:42  <Vornicus> They switched to Intel.
21:05:48  <Naksu> oh right
21:05:57  <Naksu> i totally forgot about that
21:06:14  <Bjarni> for some reason, that was never a huge issue for OTTD
21:06:36  <Vornicus> It was never a huge issue for OTTD because we have some really awesome OSX devs.
21:06:38  <Naksu> Bjarni: well you had some static/dynamic linking thingy last year
21:06:48  <Bjarni> I mean I got the fully working universal binary two days before Apple released their first intel mac (months before they originally said they would)
21:06:52  <Naksu> Vornicus: that, or maybe they're masochists
21:07:24  <Bjarni> <Naksu>	Bjarni: well you had some static/dynamic linking thingy last year <-- that could also be explained by my limited experience with libraries at that time
21:07:50  <Bjarni> I never got any real training in that sort of things. I just learn on a need to know basis for OTTD
21:08:04  <Bjarni> sometimes issues shows up and usually they are solved
21:08:17  <Bjarni> after I have read a lot of stuff
21:08:38  <Naksu> :)
21:09:20  <Bjarni> I would not blame the manufacture for "developer skipped reading the related documentation and produced a flawed product"
21:10:01  <Naksu> i'm thinking of giving ottd modification another go
21:10:07  <Bjarni> that's kind of universal to all OSes. Skip reading documentation and unexpected stuff can happen
21:10:09  <Naksu> maybe i've learned something since my last attempt
21:10:45  <Bjarni> like reading from NULL pointers is a bad idea?
21:10:47  <Bjarni> ;)
21:10:59  <Bjarni> actually I don't remember why you stopped
21:11:17  <Vornicus> woo reading null
21:11:25  <Naksu> i didn't even play around with pointers last time, i tried to modify the airport-handling finite state machine for some reason
21:11:45  <Naksu> but that was like a year ago
21:11:55  <Bjarni> that's one of the things I never looked into
21:12:01  <hylje> Bjarni: dont you think that ottd is portable enough to warrant easy arch change on a platform?
21:12:18  <Naksu> Bjarni: you should
21:12:43  <Vornicus> OTTD is freakishly portable.
21:13:06  * Born_Acorn pats his PSP version
21:13:10  <hylje> is there a thing called "too portable" ?
21:13:40  <Vornicus> I wouldn't call it that exactly, but there is such a thing.
21:13:45  <Naksu> hylje: yes
21:13:58  <Vornicus> It would not be pleasant to, for instance, attempt to shoehorn OTTD onto a C64.
21:14:01  <Naksu> when the code becomes impossible to read due to abstracted abstraction
21:14:09  <Bjarni> hylje: well the only main issue in porting OTTD to a new CPU type was when I was the first to try to run it on a big endian CPU
21:14:20  <Bjarni> when it got endian safe and we never had any problems since
21:14:31  <Bjarni> OS related problems, but not CPU related
21:16:13  <Bjarni> <hylje>	Bjarni: dont you think that ottd is portable enough to warrant easy arch change on a platform? <-- yes
21:17:09  <Naksu> endian safe?
21:17:38  <Naksu> using palindromic numbers for all memory io? :)
21:18:13  <Bjarni> well, the code works on big endian and little endian
21:18:19  <Bjarni> what else would you need?
21:18:19  <Vornicus> "endian safe" means that all data is converted to the apropriate endianness for the processor after being read from a file, and all data is converted to a particular endianness before being written.
21:18:31  <Naksu> was joking ;)
21:18:32  <hylje> palindromicness, heh
21:18:34  <Tron> Bjarni: alignment
21:19:00  <Vornicus> and, yes, all data is appropriately aligned to memory boundaries.
21:19:00  <SpComb> middleendian
21:19:11  <Vornicus> NUXI!
21:19:21  <hylje> SpComb: you said it
21:19:29  <hylje> my box is very middle-endian
21:19:31  <Tron> SpComb: ottd doesn't support VAXen
21:20:06  <Bjarni> why would anybody seriously try to run OTTD using anything but big or little endian?
21:20:31  <SpComb> hmm, it was actually a joke, but fun to know that such a thing exists
21:20:53  <hylje> what a middle-endian means anyway
21:21:16  <DesktopMan> middle endian is kinda fucked up
21:21:24  <DesktopMan> don't actually know of any hardware that uses it
21:21:37  <Tron> 4321 <- BE
21:21:38  <Vornicus> middle-endian usually means that you've got a chunk size that's big-endian, and another chunk size that's little-endian.  And one is composed of the other.
21:21:40  <Tron> 1234 <- LE
21:21:44  <Tron> 2143 <- ME
21:21:55  <Vornicus> (3412 is also middle-endian)
21:21:55  <hylje> very well
21:22:19  <DesktopMan> guess there would be big and little middle endian
21:22:26  <DesktopMan> depending on the byte order of the otherwise little or big endian bytes
21:22:57  <Tron> bytes are always in the same byte order, because there is just one
21:22:57  <Guest56> :S
21:23:07  <DesktopMan> Tron: I mean for larger data types
21:23:10  <DesktopMan> and it's individual bytes
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21:23:29  <DesktopMan> reason enough to not use middle endian imo :P
21:23:33  <Tron> but there's also bit order. if you have to take care of that it gets really messy
21:24:08  * Vornicus fiddles with svn, trying to make the server do active update notification.
21:24:35  <Vornicus> CIA sadly won't do me any good because it's a closed system.
21:24:43  <DesktopMan> yeah ibm likes reverse bit counting
21:26:33  * Vornicus still wonders why intel chose little-endian.
21:26:43  <Naksu> Vornicus: because they could
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21:29:47  <Naksu> maybe it's for the flexibility?
21:30:34  <Naksu> quoting wikipedia:
21:30:49  <Naksu> a 32 bit variable in memory such as 00 00 00 4A can be read at the same address as either 8 bit (4A), 16 bit (00 4A), or 32 bit (00 00 00 4A) as long as its value stays within bounds. Big-endian cannot do this because the relative location of the least significant byte(s) change with the overall width of the variable.
21:31:17  <Naksu> but well, that's a stupid reason to decide anything
21:31:24  <DesktopMan> doing alot of hex editing I prefer big endian.
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21:35:11  * Wolf01 Up Up Down Down Left Right Left Right B A Start
21:35:11  <Wolf01> 'night all
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21:36:11  <Naksu> speaking of hex editing, win32api is pretty nice
21:36:57  <Naksu> you can make scriptable gui programs "silent" by mangling their createwindow(ex)-calls with a hex editor
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21:41:18  <Vornicus> He gets himself 30 lives and /then/ goes to bed.
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21:44:24  <Eddi|zuHause> <Bjarni> now that's a new way of transport. Delivering a GPL lib by UPS <- IP over UPS? ;)
21:44:30  *** netgert [i=Gert@217-159-144-253-dsl.prn.estpak.ee] has quit []
21:44:57  <Kjetil> Sounds like X development when the internet was down in the 80s
21:45:06  <Eddi|zuHause> should be slightly more reliable than IP over Pigeons ;)
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22:45:12  <JohnUK89> Ello :)
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22:50:41  <mikk36> mornin' :)
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22:54:27  <JohnUK89> Mornin Mikk
22:54:51  *** Sacro_ is now known as Sacro
22:56:47  <JohnUK89> Ok connections from mobiles are useless lol
22:57:09  <magus_x> lol
22:57:24  <JohnUK89> And just to think I wanted to play OTTD through a GPRS connection :p
22:58:11  <Vornicus> that would have been, um.
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22:58:13  <Vornicus> batshit.
22:58:27  <JohnUK89> Yeah lol
22:58:42  *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd
22:58:43  <JohnUK89> Either that or 56k :-/
23:03:13  <JohnUK89> Actually, I would rather use the 56k lol more stable :p
23:05:00  <mikk36> lol
23:05:11  <mikk36> 56k has a lot better ping too
23:05:16  <mikk36> what's the ping there ?=
23:05:28  <mikk36> i had about 1.8s ping
23:05:33  <mikk36> or 0.8
23:05:39  <mikk36> can't remember exactly
23:05:44  <mikk36> mmyeah
23:05:56  * mikk36 np: Queen - Another one bites the dust
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23:06:49  <mikk36> hmm... mail systems are strangely sleep today
23:07:10  <mikk36> last mail arrived 15 minutes later than it should have
23:07:17  <mikk36> now i'm still waiting
23:07:35  <mikk36> i'm used to 5 seconds transport :)
23:07:47  <mikk36> over the world
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23:11:17  <JohnUK89> Apologies lol phone crashed
23:11:28  <JohnUK89> Ping here is 900ms-ish
23:11:49  <mikk36> phone crashed ?
23:11:57  <mikk36> what shit is it ?
23:12:06  <JohnUK89> Yeah lol stupid thing
23:12:10  <glx> windows mobile?
23:12:17  <JohnUK89> Nokia 6810 :s
23:12:19  <mikk36> lol
23:12:23  <mikk36> no wonder then
23:12:31  <mikk36> nokia powa :)
23:12:32  <JohnUK89> Java applets...crap things
23:12:53  <JohnUK89> Yeah lol
23:12:57  <mikk36> i'm using alcatel myself
23:12:58  <Sacro> ooh, phone irc
23:13:13  <mikk36> sacro, rather gprs-modem -> laptop ?
23:13:13  <JohnUK89> Trusts me to try joining #ubuntu tho lol
23:13:37  <JohnUK89> Nah just on phone atm
23:13:42  <mikk36> oh, hehe
23:13:46  <Sacro> dont join #ubuntu, they are a bunch of fags
23:13:59  <mikk36> ubuntu itself is shit :)
23:13:59  <JohnUK89> Normally on pc via bluetooth tho
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23:14:08  <Sacro> mikk36: true
23:14:13  <Sacro> :O they killed DV
23:14:17  <JohnUK89> Lol im normally a fedora user
23:14:19  <mikk36> yah
23:14:21  <mikk36> bastards
23:14:30  <Sacro> ooh, CentOS ftw
23:14:35  <mikk36> :P
23:14:43  <mikk36> Gentoo ftw :)
23:14:43  <JohnUK89> Lol
23:14:59  <Sacro> oh no
23:15:07  <mikk36> oh yeah
23:15:09  <JohnUK89> Nah AmigaOS ftw :D
23:15:22  <mikk36> zomg... O.O
23:15:24  <Sacro> Workbench 1.3 :D
23:15:29  <JohnUK89> Hehe
23:15:42  <Sacro> i miss my A501
23:15:48  <mikk36> but still, i'd take Windows 1.0 :)
23:15:51  <JohnUK89> Prefer OS3.1 meself lol
23:16:15  <mikk36> windows 1.0 - bugfest :P
23:16:19  <Sacro> workbench 1.3 is miles ahead of win 1.0
23:16:21  <JohnUK89> Shame me only real amiga is an A500 :(
23:17:12  <JohnUK89> Need some money for an AmigaOne :-D
23:18:11  <mikk36> hmm, brb
23:18:19  *** mikk36 [n=mikk36@pc79.host2.starman.ee] has quit ["Leaving"]
23:18:29  <JohnUK89> Brb meself
23:18:30  *** KritiK [i=Maxim@ppp85-140-82-222.pppoe.mtu-net.ru] has quit [Read error: 104 (Connection reset by peer)]
23:18:46  <Sacro> WHY IS MY INTERNET BEING SO RETARDED :@
23:19:11  <JohnUK89> Probably because im connected to freenode :p
23:19:29  <JohnUK89> Im always cursing connections
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23:24:01  <JohnUK89> Wb mikk
23:24:17  <mikk36> :)
23:24:26  <mikk36> i'm upgrading my router
23:24:31  <mikk36> changing the board etc
23:24:47  <JohnUK89> Lol lucky for some i cant even get broadband
23:24:48  <mikk36> right now i'll hook up 2 routers to my lan :P
23:25:02  <mikk36> 1 for internet, 1 for configurating (the new one)
23:25:14  <mikk36> also i
23:25:14  <SpComb> linux boxes or some plastic cans?
23:25:20  <mikk36> i'll get wifi with that move :)
23:25:27  <mikk36> will move from m0n0wall to pfsense
23:25:36  <mikk36> freebsd actually ;)
23:25:39  <JohnUK89> Lol
23:25:41  <mikk36> usual pc board
23:25:44  <SpComb> hmm, close enough
23:26:02  <mikk36> old one: Celeron 500, intel 440BX based faulty board
23:26:22  *** Mucht is now known as Mucht|zZz
23:26:25  <mikk36> new: Athlon 750Mhz, some VIA based board (fully working)
23:26:47  <JohnUK89> Lol i love me 440bx board :p
23:26:57  <mikk36> i'd love too, but it's faulty :(
23:27:09  <JohnUK89> Superpower p2bxa...overclocks well :p
23:27:11  <mikk36> it's hard to love then :P
23:27:54  <JohnUK89> Hehe
23:28:27  * JohnUK89 /me has a nice collection of old pcs lol
23:28:34  <mikk36> damn  the cpu fan makes huge noise
23:28:51  <mikk36> will silence it when i'll fit it under the table
23:29:12  <mikk36> also will propably change the radiator
23:29:58  <JohnUK89> Lol
23:30:27  <JohnUK89> I got way too much noise coming from my systems when theyre on
23:32:03  * SpComb likes his computers as well
23:32:04  <mikk36> i always silence as much as i can:)
23:32:37  <JohnUK89> Im not TOO fussed bout noise...least it doesnt keep me awake :p
23:34:49  <mikk36> :P
23:35:05  <mikk36> well. the noise i'm hearing right now is like... the vacuum cleaner is on :P
23:35:12  <mikk36> ok, starting to install pfsense
23:35:18  <JohnUK89> Ewww :s
23:35:30  <JohnUK89> @ Vaccuum lol
23:35:36  <mikk36> no really
23:35:42  <mikk36> it's VERY loud
23:35:52  <mikk36> 60x60 fan, full power
23:36:01  <JohnUK89> Damn, that must suck
23:37:01  <JohnUK89> I use them Panaflo fans, very quiet
23:37:13  <mikk36> i use random ones and lower the voltage
23:37:15  <mikk36> :)
23:37:17  <JohnUK89> 21dB
23:37:36  <JohnUK89> Aah lol i dont need to lower it :p
23:37:45  <mikk36> i'd rather take some 80CFM fan and use it at 5 or 7 volts
23:38:01  <mikk36> higher output but still low noise L)
23:38:03  <mikk36> :)
23:38:34  <JohnUK89> True lol my systems dont generate much heat anywan lol
23:39:30  <JohnUK89> One's a palermo core sempron :x
23:40:45  * mikk36 hasn't tried any semprons
23:41:01  <JohnUK89> Don't, they suck
23:41:20  <mikk36> i believe :)
23:41:28  <mikk36> still low-end
23:41:56  <JohnUK89> Me dad HAD to buy me the cheapest cpu he could find :(
23:42:17  <mikk36> i buy my own hardware :)
23:42:28  <JohnUK89> I do when I can lol
23:42:42  <JohnUK89> Not got much income at all, only 17
23:43:05  <mikk36> i'm 19 :P
23:43:16  <JohnUK89> Lol
23:43:24  <Sacro> im 22, old :(
23:43:46  <JohnUK89> Haha
23:43:52  <mikk36>  yeah, u should be retired already :P
23:44:09  <JohnUK89> If thats old me dad's a fossil :p
23:44:46  <CIA-5> belugas * r5807 /branches/XTDwidget/order_gui.c: [XTDwidget] Replace disable_state by (Is|Set)WidgetDisabled functions in order_gui.c.
23:45:22  <mikk36> aint he then ? :P
23:45:35  <luckz> I always had control about what components I get
23:45:35  <JohnUK89> Lol he's 65 :x
23:46:13  <JohnUK89> Luckz: I do when I buy them lol
23:47:19  <JohnUK89> Oh well, least it runs OTTD well :-D
23:47:43  <luckz> my girlfriend's laptop runs well. and that thing is.. usually in need of remotely old games.
23:47:56  <JohnUK89> Lol
23:49:32  <luckz> well, when was your computer acquired?
23:49:43  <JohnUK89> I gotta try it on m p233 :p
23:49:57  <JohnUK89> Erm, xmas last year
23:50:01  <mikk36> oh yeah
23:50:08  <mikk36> 60x60 fan @ 4900rpm
23:50:17  <mikk36> amd inbox
23:50:22  <luckz> her computer already was oldish 5 years ago. soye.
23:51:33  <JohnUK89> Lol got a 486 lappy here :p
23:51:38  <mikk36> lol
23:52:00  <JohnUK89> Gonna shove TTO on that...lol
23:55:23  <magus_x> lol
23:55:30  <magus_x> well
23:55:39  <magus_x> dos ttd should work
23:55:40  <magus_x> lol
23:55:56  <JohnUK89> Yeah thats what I was thinking :)
23:56:16  <JohnUK89> Well...i wasnt thinking deluxe at the time
23:56:32  <magus_x> well, even the deluxe should work
23:56:36  <magus_x> for dos...
23:56:49  <JohnUK89> Yeah, Ill give it a go :)
23:56:58  <magus_x> well
23:57:05  <magus_x> try the ottd
23:57:06  <magus_x> lol
23:57:30  <JohnUK89> On win 3.11? :P
23:57:41  <magus_x> oh
23:57:42  <magus_x> LOL
23:57:59  <magus_x> linux in console mode
23:58:00  <magus_x> LOL
23:58:20  <JohnUK89> Lol dont have a floppy distro to hand
23:58:27  <magus_x> =oooo
23:58:39  <JohnUK89> Can soon grab one :p
23:59:53  <JohnUK89> Gettin X on it might be a problem tho...120mb hdd lol

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